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Assassins Creed III Patch Details (4)


Release: 30.10.2012

Quelle: gamezone.de | xbox-newz.de

- Animus Synching tutorial, fixed an issue where the player could think he's stuck in an infinite loading when getting to Boston after the end credits

- Fixed a bug where counter-killing with the bow does not always work

- NPCs spawned too far away could end up being of the wrong type

- Camera could remain stuck after the player being respawned

- Player could remain stuck after diving from a waterfall

- Player could remain stuck if he exits a slopped hay stack at a certain angle

- player would always get immediately detected when performing an unarmed stealth assassination in another guard's back

- Under rare circumstances, the crowd would stop spawning

- Fixed an animation glitch when interrupting the reception from high profile jump

- Fixed various occurrences of missing sounds

- In some cases, the Animus Database sound ambiance was not stopped when exiting

- Various stats and leaderboards were not showing up properly

- Online shop could sometimes appear empty if fetching the data from Xbox Live is taking too long

- Mission "RETURN TO ABSTERGO" - fixed a bug where the player would lose control over Desmond during a fight if he lures and kills some guards in the wrong area

- Mission "A DEADLY PERFORMANCE" - Mission would not continue if the player decides

to climb the wall instead of using the ladder

- Mission "JOHNSON'S ERRAND" - fixed a bug where the game would remain stuck if the player runs during the black screen that occurs after exiting the tavern

- Mission "THE SURGEON" - Charles Lee could fall in the water and die while following the player,

causing the mission to fail, if the player decides to take a certain path that involves jumping over the water

- Mission "THE SURGEON" - fixed a bug where we would show the desync effect if the player throws one of

the target in the water, even though the mission is not really failed

- Mission "WELCOME TO BOSTON" - The courier side-quest next to the general store would not start properly

- Mission "EXECUTION IS EVERYTHING", fixed a bug where the mission would not continue if the NPCs you are eavesdropping react to a dead body

- Mission "THE BRADDOCK EXPEDITION" - Mission would not continue if the player kills all enemies in the camp, killing the required target last, without triggering open conflict

- Mission "FEATHERS AND TREES" - NPC's would not detect beams properly, preventing them from performing the trunk around move

- Mission "FEATHERS AND TREES" - Mission would not continue if the player doesn't follow the expected path

- Mission "HUNTING LESSONS" - Mission giver could not be there if the player goes away and comes back

- Mission "SOMETHING TO REMEMBER", fixed a bug where the screen could become all white or black for the remainder of the

mission if the player set his brightness option to anything else than the default value

- Mission "ON JOHNSON'S TRAIL", fixed a bug that could cause the optional objective "Use powder kegs

to destroy smuggled cargo" to not be saved properly if the player reloads during the mission

- Mission "THE TEA PARTY'' - Optional objective "Dump crates of tea in the water" could not be completed if the player threw all crates before having killed all guards

- Mission "THE MIDNIGHT RIDE" - Mission could not be completed if the player interacts with the delivery quest giver along the way

- Mission "BRIDEWELL PRISON", Player could remain stuck prison cells

- Mission "PUBLIC EXECUTION" - Crowd NPCs could be spawned in or walk through a cart during a cinematic

- Mission "SOMETHING ON THE SIDE" - Optional objective "Perform a successful static eavesdrop" could not be completed.

- Mission "MISSING SUPPLIES" - Optional objective "Do not hide in the hay cart while following the convoy" not being saved properly

if the game is reloaded during second part of the mission

- Possible crash that could happen if the player blends in a crowd group where some NPCs haven't spawned yet, and while blended performs a kill.

- Possible crash that could happen if the player triggered a loading while being in a covert escort formation with his brotherhood trainees

- Possble crash that could happen when calling a brotherhood trainee with the snipe ability

- "OAK ISLAND" - Player could pass through the ground when diving into the cave

- "OAK ISLAND" - Wolves could stop attacking the player and remain stuck

- Possible crash if the player spams the swivel guns with the semi-automatic cheat enabled

- Mission "HAPPY EXPECTATIONS" - Game could remain stuck on a white screen when starting the mission

- On the Homestead, fixed a bug where the player could remain stuck if he performs a corner pose on the left side of Norris' cave's entrance

- Brawler Challenges 3 - Task "Own every weapon available in the stores" would not complete when the player expects it to.

- Fort Monmouth and Fort Division - Quest objectives would fail too early without the fort resetting properly

- New York delivery mission - Game asked for a different item (deer heart) than what was showed to the player (venison)

- New York Liberation Missions - Possible that the game would wrongly display that 2 of the districts were completely liberated when it's not the case yet

Release: 22.11.2012

Quelle: gamezone.de | xboxdynasty.de

Multiplayer Modes

- ASSASSINATE - Instances where it was possible for players to kill players that were not their target in Assassinate have been corrected.

- ASSASSINATE - Bodyguards no longer fail to stun when they are locked by the pursuer of the player they protect.

- DEATHMATCH - In Fort Wolcott, fixed a bug where players would remained stuck on warmup screen.

- MANHUNT - The cooldown boosts for loss streak bonus are not permanently active for all abilities during a manhunt round anymore.

Multiplayer Abilities

- Loss Streak now correctly triggers when players lose their contracts five times in a row.

- Disruption now breaks the hitting player's lock.

- The Smoke Bomb's drop behavior has been updated. It now drops at the user's feet instead of dropping in front of them. However, if players drop it from a ledge, it will drop below them.

- Throwing Knives used against players hiding in haystacks will now make them get out of this haystack.

- Using Throwing Knives against a target now prevents the target from contesting the kill.

- Players are no longer stuck after using the Money Bomb from a ledge.

Multiplayer Misc

- It is now possible for players to lock their target when their target has just stunned them.

- Changing the ability set three times during a game can no longer reset the ability's cooldown.

- The X icon no longer inaccurately persistently displays.

- It is no longer possible for players to get up and perform a kill under certain conditions while they're vulnerable.

- Transitions to join Multiplayer sessions after an invite now work correctly.

- Warm up games are no longer interrupted when the host player leaves.

- It is now possible to stun a vulnerable pursuer.

- The X icon no longer displays above the pursuer's previous target when they have been stunned after being vulnerable.


Location: Sequence 1 - 12

Mission - "A DEADLY PERFORMANCE" - Mission result screen could show an incorrect sync reward

Mission - "A DEADLY PERFORMANCE" - Players could be stuck in the opera if they backtracked in a certain way after killing the target.

Mission - "INFILTRATING SOUTHGATE" - Target would not be spawned if the player failed to perform a meat shield during the firing line tutorial

Mission - "INFILTRATING SOUTHGATE" - Fixed multiple bugs where the guard on the boat could walk in circles, stay stuck or jump on the railing.

Mission - "JOHNSON'S ERRAND" - Fixed floating muskets after a cinematic.

Mission - "JOHNSON'S ERRAND" - Moved HUD icon on the explosive barrel on the ground instead of above the cart, because that's what the player needs to shoot.

Mission - "JOHNSON'S ERRAND" - prevent the player from using hide spots during part the mission to avoid a possible mission break.

Mission - "THE SOLDIER" - Fixed a missing audio line.

Mission - "THE SURGEON" - Fixed a bug where the eavesdropping tutorial couldn't be completed if the mission was restarted.

- Mission - "THE SURGEON" - Fixed NPC not reacting to the player's presence during the steal tutorial.

Mission - "THE SURGEON" - Fixed optional objectives that could fail too easily.

Mission - "WELCOME TO BOSTON"- When replaying the mission, when asked to buy a sword and pistol, those items would already be purchased.

Mission - "WELCOME TO BOSTON" - Fixed Possible mission break if the player shoots the horse he's supposed to ride.

Mission - "UNCONVINCED" - Fixed a bug where the player could enter the tavern too early and break the mission.

Mission - "UNCONVINCED" - Blocked accidental blending during the tavern fight, which could break the mission.

Mission - "FEATHERS AND TREES" - Fixed a bug where the optional objective "Do not touch the ground" could fail too easily.

Mission - "HUNTING LESSONS" - Fixed the issue where the bear could flee and eventually freeze.

Mission - "A BOORISH MAN" - After the mission, the candelabra would display an interaction effect while the secret door to the basement was already opened.

Mission - "RIVER RESCUE" - Blocked the player from diving in the river too early which could break the mission.

Mission - "STOP THE PRESSES" - Cinematic could sometimes not trigger, breaking the mission.

Mission - "THE HARD WAY" - Fixed the optional objective "Do not take any damage" that would fail if the player hits rocks even if it doesn't deal damage to the ship

Mission - "ON JOHNSON'S TRAIL" - Fixed issue where Chapheau could become inactive if the player dragged the fight far from where it started.

Mission - "THE ANGRY CHEF" - Fixed issue where the "limit health loss" optional objective

would wrongly fail if the player reloads a checkpoint or dies. Also fix the displayed limit to 33% as that's what's actually used.

Mission - "THE ANGRY CHEF" - fixed missing butcher hatchet during cinematic if blood option is turned off

Mission - "BRIDEWELL PRISON" - Closed the cell doors while being escorted to prevent the player from getting stuck in them

Mission - "BRIDEWELL PRISON" - fixed voices becoming muffled mid-eavesdropping

Mission - "SOMETHING ON THE SIDE" - Fixed missing ocean during the chase

Mission - "SOMETHING ON THE SIDE" - Made the chase part easier

Mission - "A BITTER END" - Fixed a camera glitch if the player reloads last checkpoint during a certain cinematic

Mission - "A BITTER END" - Fixed a glitch that could happen if the player restarted the mission during a specific cinematic

Mission - "FATHER AND SON" - Fixed a bug where the guard you're supposed to kill would not reappear if the player starts fighting him and then runs away.

Mission - "FATHER AND SON'' - The mission could not be completed if the guard the player kills the target

he's supposed to steal using a stealth kill from bench or a rope-dart hanging move.

Mission - "MISSING SUPPLIES" - Disabled a patrol that would almost guarantee failing the mission if they detected and started fighting Haytham

Mission - "ALTERNATE METHODS" - Made the chase section easier

Mission - "BROKEN TRUST" - fixed a bug where the player could be stuck on a horse if he exited and re-entered the Animus at a specific moment

Mission - "LEE'S LAST STAND" - removed a destructible barrel that could cause problems if used as part of a contextual counter-attack.

Mission - "CHASING LEE'' - Adjusted difficulty on the Charles Lee chase

Mission - "LAID TO REST" - Fixed a bug where the mission could be failed if redcoats start fighting the mission targets

Location: Side Quest

- BOSTON BRAWLERS - Mission "PETER BUNYON", prevent the player from hiding, which would break the mission

- BOSTON BRAWLERS - Mission "THE TOURNAMENT", fixed a bug where the player could blend with spectators and break the mission

- BOSTON BRAWLERS - Prevent using anything else than the fists during all fistfights

- Boston Liberation Missions, North District - fixed an issue where some events would not complete properly if the player used an assassin recruit to kill the target.

- COLLECTIBLES - fixed some chests that were not properly aligned when lock picking

- COLLECTIBLES - removed the glow effect from chests during lock picking

- COURIER MISSIONS - fixed a bug where mission update popup messages could be missing or wrong when delivering letters

- FORT ST-MATHIEU - fixed a bug where the player could respawn inside the fort's reset zone, which could break the fort's logic

- FRONTIERSMEN - Challenge 3, fixed a bug where objective "visit every tavern" would complete after visiting only 1 tavern

- FRONTIERSMEN - mission "MONSTER OF THE SEA", fixed a bug where sometimes eavesdroppings could not be completed

- HUNTING SOCIETY - mission "THE MAN-EATER", fixed a bug where the smaller locate zone would disappear if the player scans all clues outside of it

- HUNTING SOCIETY - mission "THE PATRIARCH", fixed a where the search zone could disappear from the map after interacting with the 1st clue

- New York Liberation Missions - mission "PROTECT THE CLINIC", fixed the mission not failing if the player goes too far from the area to protect.

- New York Liberation Missions - West District, fixed a bug where the NPCs guarding the infected blankets could sometimes not be there.

Location: Boston

- Removed map icon on the door of Molyneux Tavern in Boston, until it is required by a specific mission

Location: DLC

- Fixed a bug where the wrong language could be selected even if the proper language DLC is installed

Location: Epilogue

- Animus Synching tutorial, forced subtitles on off-camera voice, so that the player doesn't think the game is frozen

Location: Frontier

- Fixed a bug where players could respawn and desync immediately in a loop if he died in the Valley Forge region before unlocked.

Also patches players which savegame are already stuck

- Fixed a bug where the player could respawn under the ground in a loop, in two different places

- Plugged a hole in the ground where players could fall through the map

Location: Global

- A text message is now visible on-screen at all times while a skippable cinematic is playing

- Added a failsafe to the animals navigation, to prevent them from getting stuck

- After the end credits, put the hood back up when not in Homestead

- Disabled special attacks with heavy weapons on animals

- Fixed a bug where the player could not equip a color change on the normal outfit from a shop if they are currently wearing a special outfit.

- Fixed a bug where the player could not finish enemies on ground if they were thrown in deep snow

- Fixed a bug where there wouldn't be any reticle when precision aiming if the SSI option was turned off

- Fixed a few rare bugs where the player could fall through the map while swimming or diving

- Fixed various rare crashes

- Greatly reduced the probability of animals to get stuck inside an object

Location: Homestead

- Fixed a rare bug where the Homestead upgrade progress could be lost after fast-travelling to the homestead

- Mission "BOWLS BEGINNER" - Removed possibility to quit the bowls game after a reload, which would fail the mission.

- Mission "CUTTING TIES", fixed a bug where the NPC could react to fights or dead bodies and flee away, breaking the mission

- Mission "NORRIS GOES COURTING", fixed a bug where Norris would not reappear if the player goes too far from him.

- Mission "THE PROPER TOOLS", fixed multiple glitches where the Quest Log could become inconsistent

- Mission "THE WEDDING", fixed a missing audio line

- Mission "THOUSAND-POUND IDEA", fixed a bug where NPCs required for the mission could disappear and break the mission

- Mission "TOOLS OF THE TRADE", fixed mission not failing if Lance falls in the water

- Mission "WHITE TROPHY", make the cougar immune to explosions to prevent a possible mission break

- Side-quest "ENCYCLOPEDIA OF THE COMMON MAN", fixed a bug where the quest could sometimes not be completed

Location: Menus

- Added a wait message for some cases where the game could appear frozen if some servers are unresponsive

- Animus Database, fixed updates of KaniehtÝ:io entry that would be unlocked too early and spoil the fact that... [censored]

- Fixed a bug where the player's friends' Uplay wall would get spammed by previously completed missions and sequences when the player reloads his game

- Fixed leaderboards ranking the player as #1 when he's actually alone on it

- Homestead mission icons are now displayed on the map when selecting the "Missions" filter

- Present pause menu, fixed a possible glitch if the player enters the controls section and leaves it very fast

- Fixed wrong message after purchasing a DLC and leaving the store

- Westpoint DLC - mission "A SPY AMONG US", fixed a bug where required characters would disappear

and not come back if the player went too far from them

- Westpoint DLC - fixed a bug where the player could fall through the map by going through the gate while in conflict

Release: 27.12.2012 (Version 1.03)

Quelle: gamezone.de

- Couriers will now appear more often in Boston and New York

- Fixed a bug where consumables would not be restored properly after playing a naval mission

- Fixed a bug where multiple copies of heralds or paper boys could be spawned at the same spot

- Fixed a bug where printer shops icons could appear on the map even if the player is not notorious

- Fixed a bug where the 2nd equipped pistol could disappear after a loading

- Fixed a bug where the player could fall through the map if he went through a city gate on horseback while in conflict

- Fixed a crash when the player uses the rope dart on a horse from above

- Fixed horse glitch

- Fixed inventory messages that kept being displayed after every reload if the player had completed some missions

- Fixed various crashes

- Forced subtitles to be displayed for off-camera voices like some tutorials and end of sequence transitions

- Made sure to stop tavern music when exiting taverns

- Abstergo points now update correctly after you finished a game in the progression menu.

- SQ1: A DEADLY PERFORMANCE: fixed a music glitch by making a cinematic not skippable

- SQ4: FEATHERS AND TREES : fixed another case where optional objective "Do not touch the ground or water" could fail for no good reason

 -SQ6: ON JOHNSON'S TRA IL: fixed a bug where sometimes Adams and Revere could be missing, preventing the player from starting the mission

- SQ7: LEXINGTON AND CONCORD: fixed a bug where the player could stay stuck on the road while on horseback at a specific spot on the mission's path

- Fixed Animus Synching gameplay that could get stuck

Side Quests

- Boston Brawlers: clearer message after beating all ex-champions, stating that you need to go back to Boston

- Boston Underground: fixed a bug where exploded barrels could come back if you re-entered through the South Commons entrance.

- Boston Underground: fixed a bug where Haytham could never use the North Port entrance

- Liberation Missions: added unfogging of the map when the player gets near a liberation event,

to make sure the icon will be revealed in case the player doesn't complete it and wants to come back later.

- New York Liberation Missions: fixed a few cases where the player could get to the event's icon but nothing would happen.

- New York Underground, fixed a bug where the player would be teleported at the center of New York if he declined to enter the underground through the South Market entrance.


- Added map icons on Homestead buildings as you unlock new settlers

- Made sure Achilles cannot be stoking the fireplace after the homestead story arc is completed

- THE PROPER TOOLS: added map icons on all shops in New York when that mission asks the player to go buy the hammer parts for the blacksmith

- Side-quest "ENCYCLOPEDIA OF THE COMMON MAN", fixed a bug where the quest would still not be completed if

the problem was already encountered prior to the last patch. Buggy savegames are now fixed on load.

Naval Locations

- OAK ISLAND: fixed a bug where the mission could not continue if the player reloads after completing some parts of the puzzle


- Added auto-whistle for a horse when entering Frontier from Boston, New York or Homestead

- Fixed NPC committing suicide when the player approaches

- Fixed a bug where it was impossible to hide the on-screen money counter and "hold to skip" message.

Money is now linked to the "mini-map" HUD visibility option, and the skip cinematic message to the "controls" option.

- Fixed a bug where the "Fast Travel Points Unlocked" stat could not reach 100%

- Fixed a possible crash after all pivots have been synched

- Fixed bad date formatting in Notification Center

- Fixed various typos and bad translations

- Made sure Boston Brawlers and Hunting Society icons are displayed over the fog once the player gets approached to join the club

- Map icon filters: added a bunch of side-quest start icons on the missions layer,

added viewpoints to the collectibles layer, and made sure all fast travel destinations are visible on all layers.

- Opening the weapon, naval weapon and assassin recruits menus is now faster


- Team modes balance is no longer affected when extra players join in progress.


- Players are no longer stuck after they got hit by knives while climbing cranes.

- The Unstoppable Perk now correctly opens recently closed Chase Breakers in the Animus Core map.

- Closure now seals and opens Chase Breakers for the player who used the ability as intended.


- Locked targets don't become unavailable under certain conditions anymore.

- Players will now see the notorious lock indicator when their pursuers kill NPCs, regardless of their approach meter.

- In a chase, target players will now be able to lock their pursuer by default prior to any other character.


- It is now possible for players to reopen Chase Breakers right after their team mates went through them in the Animus Core map.

- The time during which you're vulnerable after a stun from ground to a haystack doesn't vary from one mode to another anymore.

- Players can no longer get killed by another player from any distance after performing a haystack kill.

- Players no longer get stuck in the position the character adopts on narrow ledges when they kill with the Fast Gun.

- Players will no longer see their pursuers as notorious when their pursuers are killed with the silent bonus or better.

- Characters appearance and Gamertags can no longer be accidentally reverted on Wolfpack podium staging.

- 31 MB gro▀

Release: 13.02.2013

Quelle: gamezone.de | forum.ubi.com

- Fixed a potential crash in mission "Bridewell Prison" when trying to skip cinematic with Mason.

- Fixed a bug preventing the creation of new Uplay accounts

- Removed the ability to hide pivots during pass-throughs and cinematics

- Added support for "Tyranny of King Washington: The Infamy"

- Fixed potential game data corruption when a DLC download ends while the player is in-game.


- In Wolfpack, a target doesn't remain stuck on the ground if the player hosting the game leaves while another player is joining at the same time.

- In Wolfpack, some targets that were not visible to players under certain conditions can now be seen correctly.

- In Wolfpack, the radar is not broken under certain conditions anymore.

- In Artifact Assault, Team members can now correctly score when the initial artifact carrier gets killed under certain conditions.

- In Deathmatch, players no longer have lookalikes NPCs unless they use abilities that create lookalikes.

- In Deathmatch, the game no longer crashes in the New York brewery map

for a player who used a Decoy while hiding in a group.

- Some players are no longer stuck in rematch after completing a Simple Deathmatch session

on the Saint Pierre map.


- Some ladder issues when players left a session during the first minute have been corrected.

- Ladders now update properly upon a full group kick


- The Independent's hair when she wears the Wild Cat costume now displays correctly.

- The Strong Man's white costume, alternative costume and warrior costume now display properly when hiding in a group.


- Character customization is no longer reset under certain conditions.

- The Wipe ability now correctly works from a distance.

- The timer now properly starts and players can interact with each other prior to the host getting into the session.

- Sound will properly keep playing when trying to watch a video under certain conditions.

- An error message now displays when players attempt to watch DLC videos without having the DLC installed.

- Chasebreakers in the Animus Core map now correctly reopen for team mates.

- Players are no longer stuck on leaving game session screen under certain circumstances.

- When you create a group in a private game, that group now stays the same through different sessions.

Release: 22.04.2013

Quelle: gamezone.de

- Added support for DLC "The Tyranny of King Washington: The Redemption."

- Guards will no longer be equipped with Washington's sword.

- "Tyranny of King Washington" intro videos now pause if controller is unplugged.

- Fixed incorrectly displayed stealth icon sometimes appearing when leaving Wolf Cloak.

- Increased Wolf Pack effectiveness versus firing lines.

- Wolf Pack no longer interrupts counter-kills.

- Eagle Flight will no longer generate reactions when taking-off/landing in "The Betrayal."

- Fixed remaining known issues (lockpicking, Memory Fragments, locked items) in "The Betrayal."

- Abilities - Boost Cooldown now works as intended.

- Mode specific - The Artifact is no longer reset to its base while carried by a player under certain circumstances.