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Battlefield 4 Patch Details (13)

Autor:

Release: 30.10.2013

Quelle: BETA = gamezone.de

-  Falls eure Verbindung mit den EA Servern getrennt wurde, bleiben die Kacheln im Hauptmenü fixiert.

-  Falls ihr euch entscheidet den Server am Ende der Runde zu verlassen, seht ihr möglicherweise "underworld" für eine Sekunde.

-  Der Übergang der Kamera vor der "Ende der Runde" Anzeige ist unter Wasser.

-  Falls ihr einen gegnerischen Panzer in der Nähe der Flagge A zerstört, wird möglicherweise der Mini-Levolution Event der Karte ausgeführt.

- Falls ihr das Spiel über das XMB Menü nach dem "Drückt Start" Bildschirm verlasst, werdet ihr möglicherweise zu einem Neustart gezwungen.

- Der Hintergrundbildschirm am Ende der Runde für das verlierende Team ist "unter der Spielewelt" für "Domination" und "Obliteration" Spielmodi positioniert.

- Der Trefferindikator wird nicht beim Beschuß von Gegnern angezeigt.

- Der EOD Roboter kann die MCOMs im Rush Modus weder scharf machen noch entschärfen.

- Falls ihr das Ethernet Kabel während dem Spielen trennt und wieder verbindet, bleibt das Spiel möglicherweise in einer endlosen Ladeschleife hängen

- Im Menü in dem Fortschritt des Soldaten angezeigt wird, seht ihr möglicherweise Freischaltungen von Fahrzeugen, die in der Beta nicht verfügbar sein werden.

- Ihr seht möglicherweise zahlreiche Medaillen, Bänder und Erkennungsmarken im "Mein Soldat" Menü.

Release: 13.11.2013

Quelle: gameswelt.de

- Temporarily disabled the “Indirect Fire” and “Perimeter Defense” Field Upgrades on PS3 as they caused the game to crash when spawning.

This is a temporary workaround while we work to solve the issue altogether.

- Fixed a number of dog tags that were showing up as blank in-game.

- Lowered the damage caused by Mobile AA Active Radar missiles to aircraft.

The previous damage was incorrectly set too high.

- Improved server crash reporting and performance tracking on all platforms.

This should further help us identify and fix server crashes going forward.

Release: 17.12.2013

Quelle: gamepro.de | battlelog.com | xbox-newz.de

- General stability improvements.

- Fixed one of the most frequently occurring crashes that could happen during round transition.

- Reduced the probability of the “Kill trade” issue (see below for details).

- Fixed a crash that could occur when bringing up the scoreboard.

- Fix for player tags not always showing quickly enough. This could often lead to confusion or team kills on Hardcore servers.

- Populated servers are now by default placed on the top in the Server Browser,

where previously empty servers would be shown.

- Servers that friends are playing on have a higher priority in the server list.

- Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.

- Fix for players getting stuck in the revive screen after being killed.

- Fix for players getting stuck in the kill camera after being revived.

- Fix for the death camera/screen being displayed too early.

- Fix for a Defuse bug where none of the teams would win a round by letting the timer runs out.

- Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers.

While these indeed should be deadly, they were never designed for “road killing” opponents.

- Fix for an issue where 4x the damage from a vehicle's miniguns would be applied to the chest when a player had the Defense specialization equipped.

- Balanced vehicle miniguns to do more damage versus infantry.

- Fix for the game mode specific ribbons being counted twice in the multiplayer progression.

- Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb.

If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.

- Fixed an issue where players could get stuck in infinite loading when connecting to a server.

- Fix for side gunners in attack boats and transport helicopters experiencing jitter when aiming.

- Fixed the issue with Levolution events sometimes not being triggered properly when playing the Rush, Defuse,

 Obliteration and Team/Squad Deathmatch game modes.

- Removed the SCAR-H and Ace 52 damage tweaks that were included in a previous patch.

Release: 14.01.2014

Quelle: gamezone.de

- Various fixes for improving general stability

- Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done

- Fix for bug where it looked like soldier was dying with 1 health instead of 0

- Fixed a bug where players' rank icons on the scoreboard would not be updated

- Normalized repair rates across all vehicles. Vehicles with lower health points,

like aircraft and transport vehicles, now repair more slowly than before

- Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though he was just hurt)

- Fix for friendly marker not always showing when needed to, resulting in players shooting team members

- Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver's camera

 - Increased damage by 25% for the Stealth Jet 20mm cannons

- Stealth Jets now have more similar handling attributes to eachother. F35 & J-20 are slightly more agile, Su-50 is less agile

- Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier

- Fixed camera glitch when switching weapons while moving in crouch

- Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs

- China Rising: Fixed animation glitch for motorbike passengers ocuring when aiming

- Fix for first and third person soldier animations being out of sync while doing transition changes.

This could potentially make the player get hit while in cover behind a wall or other obstacle

Release: 30.01.2014

Quelle: gamezone.de | battlelog.com | xboxdynasty.de

DMR Balance Tweaks

- Increased the damage of all DMRs across all ranges. Specifically,

damage has been increased at long ranges

to allow three-hit kills against unarmored opponents.

Other items

- Significantly reduced the duration of the black screen when spawning in, and fixed the issue with players

getting killed before being in-game

- Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing

- Added a headshot icon on the killcard. This should help identify instances

where players are correctly killed by one shot

- Fixed an issue in Squad Deathmatch where the "Win/Lose" text was overlapping

- Fixed an issue with players using an exploit for the SOFLAM

- Fixed an issue with players using an exploit for the MAV

- Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu

- Fixed an issue where chat would break when entering "false" or "true" in the chat window

- Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on

the ground and play as infantry

- Fixed the misaligned crosshairs on the T90 MBT

- Added setting to tweak joystick dead zone

-Various minor crash fixes

Release: 21.02.2014

Quelle: gamezone.de

- Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash

 - Fix for missing sound in Team/Squad Deathmatch

- Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted

- Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive

- Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311

- Fix for an issue where bullet impact sounds weren't properly matching the actual number of impacts, causing the players to feel that they died too quickly.

- Fix for an issue where the "Draw" message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets

- Fix for an issue where long IDs wouldn't scroll on dog tags

- Fix for missing grass physics in terrain

- Fix for an issue where the player camera would be positioned inside of the soldier when parachute spawning

- Fix for a MAV exploit that let players reach various out-of-map locations

Release: 14.03.2014 (Vom Server aus eingebaut)

Quelle: gamezone.de

- Platoon Feature wurde eingebaut

Dieser ist wie ein Clan-Feature zu verstehen

- Gründung ist nur als Premium und ab Rang 10 möglich

- Maximale Mitgliederanzahl ist 100

Release: 25.03.2014

Quelle: gamezone.de

- Entfernt einige Multiplayer Bugs aus

GENERAL FIXES

- General stability improvements

- Fix for a crash that could occur when players were customizing vehicles.

- Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.

- Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.

- Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.

- Fix for an issue that would cause sniper rifles to display too much bloom

when aiming in snowy conditions, especially the outside areas of Operation Locker.

- Fix for an issue where the ECM would sometimes fail to jam incoming missiles.

- Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.

- Fix for going above ceiling exploits in Operation Metro.

- Fix for a new MAV riding exploit.

- Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.

- Fix for soldiers getting catapulted when walking on steep surfaces

"NETCODE"

- Fix for an issue where the kill camera would display the incorrect killer.

- Fix for an issue where the kill card won't show up when playing on servers which have the kill camera turned off.

- Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.

- Fix for weapons firing twice, or not at all in some instances.

- Fix for an issue where explosions didn't do any damage to infantry and vehicles that were outside of the combat area.

- Fix for an issue where late-joining players wouldn't correctly experience Levolution events on Paracel Storm and Flood Zone.

- Fix for an issue that could cause packet loss.

PROGRESSION

- Added Gold Battlepacks as rewards for Class Service Stars,

allowing players that have reached the max Rank to continue earning new Battlepacks.

WEAPONS / GADGET TWEAKS

- Increased the damage of the normal buckshot against targets with Body Armor.

- Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.

- Reduced the side-to-side and first shot recoil of the G36C.

This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role,

especially when compared to the AK5C, Type-95B-1 and the AKU-12.

- Tweaked the detonation time of the 40mm LVG so it bounces less before going off.

The maximum damage has however been reduced to 80 like the RGO.

- Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.

- Increased the time it takes to get new 40mm round from ammo boxes.

The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

GRENADE TWEAKS

- Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes.

Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

VEHICLE TWEAKS

- Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

AIRCRAFT TWEAKS

- Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.

- Significantly increased the damage of Transport Helicopter miniguns.

- Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm

to better match the height of the structures in those levels.

Adjusted the damage of the 25mm and 30mm cannons for both Attacks Jets and Mobile

AA to be equal in Damage Per Second to the 20mm default weapons.

These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended

to be the player's choice factor for these weapon systems.

AC-130 GUNSHIP TWEAKS

- Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage.

The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon,

though this change will increase the effectiveness against all targets.

- Increased the accuracy and direct hit damage of the AC130 40mm cannons.

40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets.

Their velocity has also been marginally increased to aid their accuracy.

- Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage,

in a slightly increased area of impact. The increased damage as well as increased suppression

effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.

- Vorbereitungen für das "Naval Strike" Addon

- 1,3 GB groß

Release: 25.04.2014 (Vom Server aus eingebaut)

Quelle: gamezone.de | gamezone.de

- Gummiband-Bug wurde behoben

Release: 30.04.2014 (Vom Server aus eingebaut)

Quelle: gamezone.de

- Death-Shild-Bug wurde behoben

Release: 30.04.2014 (Vom Server aus eingebaut)

Quelle: gamezone.de

- Die Mietserver sind zurück

1,49 US-Dollar (1 Tag)

6,99 US-Dollar (7 Tage)

24,99 US-Dollar ( 30 Tage)

59,99 US-Dollar (90 Tage)

Release: 05.05.2014

Quelle: gamezone.de

- Squad System BETA

Release: 04.06.2014

Quelle: gamezone.de

- Netcode wurde verbessert dadurch 60% Performance Verbesserung

Release: 30.09.2014

Quelle: gamezone.de | gamezone.de | xboxdynasty.de

Spielmodi

- Rush (alle Basiskarten außer Morgendämmerung), Obliteration, Capture the Flag und Trägerangriff.

Obliteration Competitive wurde als neue Untermodus hinzugefügt

Verbesserung bei der Sicht

- Auf kurze und mittlere Distanz ist das Zielabsehen nicht länger von der Animation des Waffenfeuers abhängig, aka "Visueller Rückstoß"

- Verbesserte Sichtbarkeit für rotleuchtende Visiere vor hellen Hintergründen

Soldaten Bewegung

- Ist nun fast identisch mit dem BF3 Bewegungen, aber mit dem BF4 Animationen

- Gedämpfte Trefferreaktionen für den Soldatenkopf in der dritten Person

HUD Verbesserungen

- Die HUD Optionen würde aufgeräumt und sind nun einstellbar, um BF4 aussehen zu lassen, wie du es magst

Mechanik des Wiederbelebens

- Wiederbeleben ist nun robuster, einfacher zu verstehen und mit neuem Userinterface sowie einem "Defibrilator voll" Sound versehen

"Netcode"

- Die Einstellung für den zeitlichen Abstand, in dem es möglich ist auf einen Spieler Schaden zu wirken,

wurde verringert (verbessert das Verhalten bei gegenseitigen Kills und Beschuss hinter Deckungen,

wenn Spieler mit hohem Ping beteiligt sind)

- Das Hochfrequenz-Update ist nun Standard für alle Spieler

- Das Hochfrequenz-Update wird nun auch auf Playstation3 und Xbox360 unterstützt

- Weitere Verbesserungen an der zeitlichen Verzögerung des Schadens der Geschosse

Änderungen an Anbauteilen von Waffen

- Mündungsfeuerdämpfer: der Effekt des Anbauteils wurde herabgesetzt.

Das betrifft sowohl die Vorteile als auch die Nachteile wurden reduziert.

- Schwerer Lauf: gesenkter Bonus für die minimale Streuung in der Bewegung und einen Teil dieses Bonus in die reduzierte Streuung verlegt.

Das sollte eine gute Option für Feuerstöße auf lange Entfernung sein.

- Laser: Leichte Verbesserungen der Genauigkeit beim stillstehenden Schiessen aus der Hüfte

Änderungen an den Waffen

- Geschwindigkeit von Geschossen erhöht: Das gilt für Slugs und alle gedämpften Waffen. Selektiv

wurde die Basisgeschwindigkeit der Geschosse einiger Waffen erhöht, die zu langsam für ihre vorgesehene Reichweite waren

- Schadensmodell: Bei vielen Waffen wurde der minimale und maximale Schaden leicht justiert.

Es kann passieren, das auf sehr kurze oder sehr lange Distanz nun ein Geschoss mehr nötig ist, um den Gegner auszuschalten.

- An Waffen mit geringer Feuerrate wurden Veränderungen durchgeführt,

die sie auf lange Distanzen einfacher nutzbar machen (im Vergleich zu Waffen mit hoher Feuerrate)

- Abzugsverzögerung: Wurde von allen Revolvern entfernt

- Karabiner und PDWs haben nun einen Bullpup Wert, der ihnen Boni gegenüber den Gewehren gibt

- Munition: Waffen mit kleinen Magazinen haben nun mehr Munition als ihre Gegenstücke

- DMRs: Der Ton bei einem Treffer wurde verbessert

- Bei SKS und M39EMR kann man nicht mehr den Atem anhalten.

- Anzahl der Granaten und ihre Nachladezeit wurde verringert.

- Extreme Lags im Multiplayer

- Allgemeine Probelme mit dem DLC Dragons Teeth

Release: 03.03.2015

Quelle: battleblog.com | gamezone.de | xboxdynasty.de

GENERAL IMPROVEMENTS

- Added Squad Obliteration game mode

- Added support for New player servers (rank 10 and down)

- Added support for matchmaking into ranked servers (in addition to standard official)

- Various anti-cheat improvements implemented

- In combat system now temporarily disables squad spawning when squad mate is in combat

 In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase

- In combat system now temporarily disables First Aid Kit healing based on damage taken

- Decouple vehicle aiming from turning option added

- Added Mastery Dog tags for several weapons that were previously missing

- Added 3 new Premium playlists: 'Large Scale Battles', 'The Battlefield', and 'Close Quarters'

- Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected

- Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot

- Added option for player to separately toggle the slowdown and auto rotation components of aim assist.

Server admins can now enforce a disable of the auto rotation component on ranked servers

- Fixed an issue where it was not possible to join a rented server that had a password set

AUDIO

- Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard.

Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds

- Fixed an issue where EOR music would not play in CTF

ART

- Updated the shading for many of the Dog tag country flags to make them more accurate

- Animation: Cleaned up fast side to side movement of the character in third person

- Fixed an issue where tracers would incorrectly show up on bullet impacts

USER INTERFACE

- Fixed an issue where the soldier camouflage selected would change to default between rounds

- Fixed the cropped "Ready" status on the F-35 and J-20 fighter jets so that it is now fully visible

- Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV

- Dog tags will now display stats both in game and in menus

- Several hit indicator and crosshair improvements

- Fixed an issue where a player's health is displayed incorrectly when they get hit while regenerating health

- Updated HUD Logic for several weapons so that they show "overheat" messages correctly

- Tweaked Jet HUDs to be more clear

- Improved scout helicopter crosshairs

- Removed an incorrect reference to parachute in the customization screen

- Deploy screen - Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates

- Deploy screen - Improved squad mate selection when in vehicles

VEHICLES

- All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)

WEAPONS

- Animation updates for m412 and sw30

- Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot

- Fixed an audio bug where the FAC boat cannons would loop indefinitely

- Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle

- Removed small animation played when going into sprint for any weapons that have a fore grip

- Adjusted QBZ95 fore grip position in first person

- Fix for RPK74 bolt cycle during fire animation

- Improved HUD clarity for red dot sights against snowy/bright backgrounds

- AND improved PS3 look as well

- Fixed an instance where a player would be unable to switch back to the bow from a secondary weapon if spawning as a passenger in a vehicle

MAPS

- HANGAR 21: Fixed an issue where a user would get stuck when descending the ladder that leads to the lower Hangar

- HANGAR 21: Fixed a sound bug that would cause the titan engine audio to become distorted

- HANGAR 21: Fixed various smaller sound issues

- HAMMERHEAD: Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B if spawning on squad mate.

- PROPAGANDA: Fixed several collision issues based on community feedback

 PEARL MARKET: Fixed a collision issue which would cause players to fall down from the big neon sign that is used as a bridge between 2 buildings

- PEARL MARKET: Fixed an issue where a user could see through the game world after destroying part of a building situated near the CN base

- LUMPHINI GARDEN: Fixed several collision issues that would occur after the mudslide levolution was triggered.

The mudslide has also been optimized to reduce visual glitches

- LUMPHINI GARDEN: Rush - Fixed issues with the EDO bot having no collision with several sidewalks around the US base first set of M-coms

- LUMPHINI GARDEN: Fixed an issue with an indestructible window in the house at the center of the map

- LUMPHINI GARDEN: Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy

- LUMPHINI GARDEN: Xbox One - Various issues collision near the valves and between them after the levolution event

- SUNKEN DRAGON: Fixed several collision issues based on community feedback

- ROGUE TRANSMISSION: Made collision conform closer to render mesh for destroyed track pieces.

Moved collision volume in the level to accommodate the new changes to the adjusted object collision

- ROGUE TRANSMISSION: Fixed several collision issues based on community feedback

- ZAVOD 311: Fixed several collision issues based on community feedback

- METRO 2014: Fixed an issue where users where able to get C4 kills through the roof

- METRO 2014: Fixed several collision issues based on community feedback

- FLOOD ZONE: Fixed several collision issues based on community feedback

- HAINAN RESORT: Fixed several collision issues based on community feedback

- OPERATION LOCKER: Fixed several collision issues based on community feedback

- SIEGE OF SHANGHAI: Improved collision issues on several skyscrapers

- DAWNBREAKER: Fixed an issue where a user is unable to deploy Radio Beacon,

MAV and similar gadgets on the boardwalk located north from the water and south from objective C

- DAWNBREAKER: Fixed several collision issues based on community feedback

- LOST ISLAND: Added collision in the ceiling of the cave so that is no longer possible to hide there with the little bird

- GULF OF OMAN: Lights now no longer stay intact once building is destroyed

Release: 26.05.2015

Quelle: xboxdynasty.de | gamepro.de | xboxdynasty.de | xboxdynasty.de

Five new weapons

- Some of the weapons are old fan favorites, others are picked based on their unique gameplay aspects. These are the five new weapons:

- New fan favorite Assault Rifle: Picked based on its unique burst gameplay and massive fan desirability

- New Carbine: A unique bullpup carbine with built-in vertical grip

- New PDW: A unique PDW with built-in silencer

- New Sidearm: Unique long range “sniper” sidearm using magnum rounds

- New LMG: Magazine fed LMG, which with the new weapons balance, plays in between a belt-fed LMG and an AR – your “run and gun” LMG

Full weapons balance pass

- In the Spring Patch, we have also revamped the damage, falloff and suppression model.

With this pass, we’ve touched every single weapon in the game – and how they play.

- Our goal has been to create distinct roles for the weapon classes, and award skill of the player through

increased recoil and by bringing back the 2-bullet headshot!

Return of Gun Master

- Next up, we are bringing back Gun Master game mode

which gained its popularity in Battlefield 3: Close Quarters.

- Gun Master is played like a Team Deathmatch game. The twist is that you don’t get to choose the weapons used.

You swap weapons every time you get two consecutive kills on an opponent and whoever is the first player to get a kill with the final weapon wins!

The mode will contain the following five presets with at most 18 different weapons in each:

- Standard: This setup contains rifles, machine guns, shotguns and pistols and ends with the M9 bayonet

- Classic: Classic rifles, machine guns, shotguns and pistols ending with a M9 bayonet

 - Pistol: In this preset you can only use different kind of pistols, ending with the survival knife

- DLC: This mode will let you play with DLC weapons – including the Phantom bow

- Troll: Seeing how Gun Master is a “party mode”, we had to make a silly weapon list too!

This one starts out with ballistic shields (as weapons) and it’s downhill from there

Release: 01.09.2015

Quelle: xbox-newz.de | gameswelt.de | gamepro.de | xboxdyasty.de | xboxfront.de

- Multiplayer Maps werden nun auch in der Nacht dargestellt

- Der Nachlade-Bug wurde behoben. Wenn die Animation abspielt wird es keine Fake-Reloads mehr geben

- Leuchtspurmunition nur noch bei jedem dritten Schuss. Keine Laserwaffen mehr

- TV-Rakete und SRAW verbessert

- Das Ausgleichen der Teams ist nun eine Standardoption für Server mit größeren Spielmodi

- Viele Exploits behoben

- Spieler können nicht mehr bei Teammitgliedern spawnen, die beschossen werden

- Das seitliche Laufen (Strafing) wurde etwas verlangsamt

- Waffen mit Bipods können nun auf Schießscharten in Bunkern aufgelegt werden

- Maximale Spotting-Distanz auf Nachtkarten ist 200m

- Bug entfernt, bei denen Spieler bei der Benutzung von Treppen, Leitern oder

beim Sprung über Objekte zufälligen Schaden nehmen, weil die »Aufprallphysik« falsch berechnet wurde

- Besserer Netcode (beim packet loss, rubber banding und dusting)

- Audio Obstruction System veröffentlicht. Damit wird der Soundfilter verbessert,

der für Audioquellen hinter Mauern und Objekten verwendet wird

- Alle Dogtags zu Waffen sollten jetzt die korrekte Anzahl an Kills mit dieser Waffe anzeigen.

Dogtag hinzugefügt, das Messerkills darstellt

- Die Türme von Fahrzeugen wurden überarbeitet. Die Simulation der Turmdrehung wurde verbessert.