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BRINK Patch Details (2)

Autor:

Release: 16.05.2011

Quelle: gamezone.de

- Durch eine verbessere Client Prediction wurden zudem die Lags minimiert

- Absturzursachen wurden behoben

- Ein Interface-Bug wurde behoben

Release: 29.07.2011

Quelle: xbox-newz.de | Gamezone.de

- Spielerbegrenzungen für einige Freeplay-Spielmodi und die Kampagne eingefügt

- KI und Verbesserung der Waffenbalance

- Netzwerkstabilität wurde deutlich verbessert

- Optimized snapshot sizes to reduce bandwidth usage

- Optimized snapshot sizes to reduce bandwidth usage

- Added new snapshot compression code to reduce bandwidth usage

- Implemented new system for gathering QoS data and scaling bandwidth usage

- Improved network syncing when placing HE charges and hack devices

- Fixed issue with Bot AI continually dropping

- Gave Freeplay game mode bots a fixed difficulty (rather than time-based scaling)

- Extensive weapon balance changes

- Changed default matchmaking from “My Rank” to “My Rank or Higher”

- Removed the Advanced config from the list to reduce number of matchmaking buckets

- Added Stopwatch review screen

- Changed stopwatch rules to keep track of number of objectives during calculation of winning team

- Removed the delay when team switching in match warm-up

- Added respawn and time limit values to netvars for future tweaking

- Added body-type health to netvars for future tweaking

- Optimized small command buffers (slight performance improvement)

- Updated Terminal & Reactor to work with changes to atmosphere code

- Fixed Light body types being able to wield Heavy weapons

- Fixed Combat Intuition ability revealing disguised Operatives

- Fixed several stat reporting issues

- Fixed overtime not kicking in on Shipyard 1st objective

- Fixed overtime not ending on Reactor when the hackbox is removed

- Fixed bots not performing objectives on Security Tower after map migration

- Fixed an unable to recover from auto save error

- Fixed server/client aim inconsistencies

- Fixed issue with diminishing returns on wall jumps not being applied

- Fixed game audio being incorrectly ducked when radio is used

- Fixed incorrect command post screens being shown after cutscenes

- Added support for dummy sound files to improve loading times in FIGS

- Fixed being able to place mines on certain walls

- Fixed 3rd person hacking animation not playing

- Fixed various issues with decls being cleaned up incorrectly which could cause crashes

- Fixed being able to see through walls when peeking

- Fixed an issue with FIGS voiceovers not always being played

- Fixed some logic bugs in stopwatch winner calculations

- Fixed objective completion count on Aquarium

- Fixed player nametags disappearing after flash bang even when they are not affected

- Fixed thin white bar found to the extreme right of round edged UI boxes

- Fixed conflicts in the French code.lang causing some default strings to appear

- Fixed dark shadow-band appearing on narrow fields-of-view

- Fixed debug text appearing at the end of the credits