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Civilization Revolution Patch Details (3)

Autor:

Release: 24.06.2008 (Version 1.10)

Quelle: ps3-talk.de

- Allerdings werden wohl Fehler des Leaderboards behoben.

Release: 07.08.2008 (Version 1.20)

Quelle: joystiq.com

- DLC Functionality

- Wonder and Artifact Pack Functionality

- Scenario/Single Player Map Functionality

- Multiplayer Map Functionality

- Gamespy Version Increase to 1.01

- Joining Settlers to Cities

- Instant Upgrades thanks to Retreating in MP Games

- Disbanding Militia Units

- Montezuma Seam Fix

- Multiplayer Matching Fixes

- Scenario Screen Improvement

- 33 MB groß

Release: Ende Oktober2008 (Version 1.30)

Quelle: www.4players.de

- New Game of the Week Leaderboards Added

- Game of the Week Improvements

sing the "Find Me" Option Before the User is Ranked

Previously, if a player selected the "Find Me" option on one of the leaderboards before their game had posted,

it would simply take them to the end of the list and show them another user.

Now, when the player does this, a warning appears.

- Leaderboards "Find Me" Functionality Improved

- Incorrect Civilization Icon Appearing When a Player Loses a Game of the Week Match

- Fixed Game of the Week Matches Failing to Post to Leaderboard

- Fixed Old Scores Appearing After Player Completes a

- Multiplayer Pausing Exploit

- Rushing World Bank/United Nations Exploit

- Democratic Players Ignoring Offers to Cease Hostilities

- Absent Multiplayer Exploit Fix

If the player has not been taking their turn, and the player is the last to have not completed their turn,

after roughly five seconds, the speed of that player's turn timer will increase.

This means that if the player has stepped away from the game, they will not slow down the pace of play.

If the absent player begins to perform actions again, the player's turns will return to normal.

This only begins to happen once the game has progressed 40 turns (reached Year 0).

Now, when a non-Democratic player attempts to diplomatically contact a player using the Democracy government,

the Democratic player cannot ignore them until they leave the Democracy government

- Democratic Players Being Able to Declare War

Previously, when a player with the Democracy government actively began Diplomacy in a multiplayer game,

the option to declare war still appeared on the list of diplomatic options. That option has now been removed.

- AI Players Randomly Give Techs

Previously, when players demanded a technology from an AI player,

 if they rapidly pressed the "Accept" button in certain situations,

the AI might have randomly given them the tech they previously refused to give. This has been corrected.

- Selling the Same Tech to AI Players Multiple Times

Previously, there was a rare situation where it was possible for players

 to sell a technology to the same AI civilization multiple times. This has been corrected.

- Repeating "Production Complete" Sound Cue Bug

Occasionally, when a player completed construction in a city,

the "Production Complete" sound cue would play multiple times. This has been fixed.

- Wonder Music Bug

Occasionally, when a player built a wonder, the music would be exceedingly

 loud because the music was being played multiple times overtop of itself.

This patch includes a fix for that bug.

- Space Victory Sound Not Playing

Occasionally, when a player completed a game via a Space Race victory,

 the music would not play. This has been corrected and the music now plays.

- Modern Era City Focus Recalibration

Once the player reaches the Modern Era, if they change their city's city focus to Gold or Science,

 their city will no longer produce Hammers. Instead, they will produce extra Gold or Science respectively.

- Great General Bug

Normally, Great Generals would attach to units and not be able to move independently

of their unit. A bug, however, allowed some Great Generals to separate from their unit.

This bug has been fixed.

- Improved Multiplayer Quick/Ranked Match Functionality

We have fixed a number of bugs that had reduced the ability for

 players with different network connections to join the game.

 Improved NAT negotiation handling and the addition of a temporary

failed connection blacklist will allow players to connect to Ranked or Quick match games more reliably.

- Inviting Players into Multiplayer Games from Title Screen or Dashboard

Previously, if the player was invited into a game from the title screen or dashboard,

they would be unable to select a storage device before entering the game. This has been fixed.

- Inviting Other Players Within the Game

Previously, if one player invited a second player into a game,

and that player was already in the middle of the game, the invited player would be bumped out to the main menu,

rather than directly into the game. This has been fixed.

- Preventing Non-Host Players from Inviting into Multiplayer Games

Previously, players other than the host of a game could invite players into a multiplayer game.

This has been removed.

- Hang When Host and Additional Players Leave a Multiplayer Match

Previously, when playing a three or four player multiplayer game,

 if both the host and another player left at the same time,

 a hang could sometimes occur. This has been fixed.

- Combat Progresses Faster in Multiplayer

When the player enters combat in Multiplayer,

the resulting battle has been sped up to facilitate speedy gameplay.

- AI Improvements

mprovements have been made to the AI. AI players are now

less likely to war on the player and more likely to war on one another.

- Version Number Display

he current version number of the game is now displayed on the main menu.

- Custom Worker Management Cursor Color Corrected

reviously, the custom worker management cursor appeared to be

 black because of a missing HDR profile. This has been corrected.

Misc Optimization and Stability Fixes