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Call of Duty Black Ops II Patch Details (11)

Autor:

Release: 10.11.2012 (Version 1.01)

Quelle: gamezone.de

- Es können jetzt auch in der USK Version im Zombie Modus den Gegner Gliedmaßen abgetrennt werden

- 26 MB groß

Release: 16.11.2012 (Version 1.02)

Quelle: gamezone.de

- verschlechtert die Grafik und Texturen

Release: 18.11.2012 (Version 1.03)

Quelle: gamezone.de | gamezone.de

- Behebt die Probleme mit den Download Codes | Support

- Verbindungsprobleme werden im Multiplayer Modus gelösst

- 58 MB groß

Release: 28.11.2012 (Vom Server aus gemacht)

Quelle: gamezone.de

- Probleme mit den Leaderboards werden endlich gelösst

Release: 02.12.2012 (Vom Server aus gemacht)

Quelle: gamepro.de  | gamezone.de

- Level 55 Glitch wird endlich ausgemerzt

- Der Threater Modus wirde gesperrt somit konnte der Glitch nicht mehr funktionieren

Release: 07.12.2012 (Version 1.04)

Quelle: gamezone.de

- Nächster Patch aktiviert den Threater Modus wieder

- Added support for posting Live Stream URLs to Twitter.

- Improved audio/rumble responsiveness when hitting enemies with gunfire.

- Improved overall communication of Double XP when enabled.

- AAR better communicates how much XP was earned in each match.

- Added the ability to "View League Teams" from any player's Playercard.

- Added the ability to "View Playercard" from League solo leaderboards.

- Added a number of security system enhancements.

- Added Hardcore Kill Confirmed playlist to the Hardcore category

- Fixed a rare hang ("Awaiting Textures") upon loading into maps when joining a session in progress after fresh boot.

- Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.

- Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.

- Addressed an exploit where modified console hackers could maliciously spread infected films to other users.

- Added a fail-safe to prevent spawn trapping in CTF.

- Increased sight checks on turrets to improve spawning algorithms.

- Fixed a number of new UI error messages reported by users.

- Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.

- Improved overall Theater and Live Streaming stability.

- Improved film rendering stability and made progression bar more accurate while rendering a film.

- Addressed issues which prevented some master challenges from being completed.

- Precision challenge "Wet Work" will now unlock with 10 kills.

- The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).

- Players that help with the "Synchronized Attack" challenge now get credit for it.

- Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.

- Emblem Editor no longer closes the current emblem when discarding changes.

- Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to "constant".

- Players using Ghost and a Suppressor attachment will no longer appear on the enemy's minimap while shooting and moving while a UAV is up.

- The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.

- Players can no longer get on top of the shrubs in Nuketown 2025.

- Thermal vision overlay no longer appears using the VTOL glitch.

- Kills from the explosion on the explosive crossbow bolt now count towards challenges.

- Counter UAV no longer remains for the rest of the game after a host migration.

- Clan tag is no longer locked immediately after prestige.

- Offline profiles can no longer be exploited to join online games when an online profile is also signed in.

- Multi-team games no longer count as a tie if an entire team quits.

- Fixed an area in Express where K9 Unit dogs could get stuck.

- EMP grenades no longer affect the CODcaster HUD.

- Party Privacy count no longer affects how many bots will spawn in Combat Training.

- Shadows seen through sniper scopes now render more correctly.

- Players can no longer stand on invisible collision in Carrier.

- "Drop Shot" medal is no longer awarded after standing back up.

- Players can now copy a custom class to the extra prestige slot.

- UAV: cost increased from 350 to 425.

- Lightning Strike: added 750ms delay

SMGs:

- All: increased hip fire recoil.

- All: increased max hip fire spread from 4.75 to 5.

- All: reduced bullet penetration.

- MSMC: increased recoil slightly.

- PDW-57: increased recoil slightly.

Assault Rifles:

- All: reduced idle sway for more reliable long-range aiming.

- XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.

- XM8 + Select Fire: increased recoil.

- FAL OSW + Select Fire: increased recoil.

- SWAT-556 + Select Fire: increased recoil.

- MTAR: Made auto aim values consistent with all other assault rifles.

Sniper Rifles:

- All: increased hip fire spread.

- All + Laser Sight: increased hip fire spread.

- XPR-50: increased recoil slightly.

Pistols:

- B23R: reduced headshot multiplier from 1.4 to 1.

- KAP-40: reduced headshot multiplier from 1.4 to 1

Release: 23.12.2012 (Version 1.05)

Quelle: xboxdynasty.de

- Bringt viele Verbesserungen im Sicherheitssystem

Release: in Arbeit (Version 1.06)

Quelle: gamezone.de

- Added support for Live Streaming in all Public Match playlists.

- Added League Best from Season 1 to Player Card.

- Added a Cumulative Daily Pool instead of a Weekly Pool in League Play.

200 Rank Points are added to a player's pool every day. Points that are not used are rolled into the next day.

- Added 2 new pages to the Combat Record (the Combat Summary and Medals).

- Implemented sorting of Medals in the After Action Report.

- Lowered HUD threshold for the "low health" overlay to increase player's awareness of low health.

- Added a "Go to Top" button for the League Leaderboard.

- Matchmaking modified to never return games outside of player's own continent, unless the Connection Type in Search Preferences is set to "Any".

- Addressed an issue where the UAV would not trigger if called in while aiming down sight.

- Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.

- Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.

- Fixed an issue in League Play where "Career Wins" for a Series were not displayed during placement in the Lobby Career Overview.

- Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.

- Removed the ability to make dual wield attachment combos in Elite Create a Class and addressed

an issue where these classes were appearing as missing in game.

- Corrected mode description message displayed on YouTube when Live Streaming Public Match Core game modes.

- Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.

- Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun's maximum damage range.

- Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.

- Improved turret tracking to eliminate false positives when checking line of sight.

- Turrets now have smoother tracking when targeting players.

- Improved bot pathing on multiple maps.

- Current League Info is now getting updated properly in the Player Identity.

- Manual sorting on League Teams removed as the results are now returned correctly.

- Improved the Scoreboard to make friend Playercard information more accessible.

- Addressed multiple UI issues.

- Players can no longer earn credit towards a Prestige Equipment challenge through "friendly" flashbangs, concussions, and shock charges.

- Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.

- Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, allowing XP.

- Fixed UI errors when linking Live Stream.

- Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.

- Improved image alignment when Stereoscopic 3D is enabled.

- Addressed an issue where players were able to plant numerous Assault Shields.

- Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.

- Players are no longer able to get infinite Black Hats by immediately using another Black Hat.

- Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.

- Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.

- A player can no longer earn Medals for multi-kills if they continue

to kill quickly after dying and re-spawning.- Various minor map fixes were made across multiple maps.

- LMGs: All: ADS in and out time reduced.

Perks: Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

Equipment: Trophy System: increased range.

SMGs: All + Silencers: reduced range.

Shotguns: SRM1216: slightly increased short range damage.

Pistols: Executioner: increased medium range damage.

Scorestreaks:

- Death Machine: 3 hit kill range increased.

- Dragonfire: health increased, gun spread reduced.

- AGR: ground speed increased, reduced machine gun close range damage.

- Warthog: reduced missile delay.

- Lodestar: reduced missile speed and AOE radius.

- Swarm: drone re-spawn delay increased.

Assault Rifles:

- All: reduced idle sway.

- M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.

- Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.

- SCAR: Increased 3-hit kill range. Maximum amount of bullets to kill is now 4.

- SIG556: Penetration increased from medium to large, reduced burst delay, and maximum amount of bullets to kill is now 4.

- MTAR: increased 3-hit kill range.

- SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration,

headshot multiplier increased at long distance.

- FAL OSW + Select Fire: increased recoil.

- FAL OSW: increased hip spread.

Release: 20.02.2013 (Version 1.07)

Quelle: gamezone.de | xboxdynasty.de

- Party Members now appear on the mini map as purple when colorblind assist is turned on.

- Added hint text tool tips for map voter buttons.

- Resolved a known issue with stats resets caused by a failed save process, indicated by receiving a "Persistent Rank Data has

been corrupted" error message. Further information can be found here on the Customer Support site.

- Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the

end of the first round of a round-based game.

- Addressed an exploit where players could gain XP privately without matchmaking.

- Addressed an issue where the player's EMP grenade blast would cancel out the effects of an enemy's EMP.

- Players will no longer fly into the air when knife lunging other players on certain types of inclines.

- Addressed multiple exploits where players could clip into and shoot from within certain areas on Downhill.

- Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.

- Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.

- Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.

- Resolved an issue with dog spawns in Slums.

- Fixed an issue joining Split Screen bot games in-progress when the host had altered party privacy settings.

- Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.

- Fixed an issue where the player may not die by the train running over them in Express.

 - Players in a Split Screen game can no longer access the MP Pause Menu during the round ending killcam, the final killcam, or after the game has ended.

- Addressed an issue in the Split Screen Pause Menu where the Game Mode below the map was being cut off.

- The System Link/LAN Party server list now sorts the available games by Host name.

- Players can no longer set their Clan Tag in non-Public Match lobbies if they haven't reached the unlock level for the Clan Tag feature.

- Addressed an issue where the Expert Challenge Calling Card was not appearing for the Peacekeeper in the Combat Record after completing all the Peacekeeper challenges.

- Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.

- Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.

- Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.

- Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.

- Resolved an issue with care packages bouncing unusually high.

- Fixed an issue where players could not accept invites from the Xbox 360 Dashboard.

- Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.

- Rapidly pressing the Swap Weapons button no longer inverts the player model's left hand with the M8A1 equipped.

- Resolved an issue where the lobby score for the winner of a Gun Game match didn't match the ending score of the match.

- Addressed an issue during rewind in Theater Mode where the waves in Hydro were jittering while the flood is occurring.

- Fixed an issue in Downhill with the light effects on the gondolas not appearing after a Host Migration or round change.

- Players can no longer get out of the map in Downhill by going prone and getting run over by the gondola in the station.

- Dead bodies no longer float if the player dives to prone into a gondola just before getting hit by it.

- Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.

- Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.

- Fixed an issue in Mirage where players could fall outside the map by diving to prone through a section of door on the Southeast side of the map.

- Addressed an issue where players could get on top of a tent in Grind.

- Fixed an issue in Grind where the player could see outside of the map.

- Addressed exploits where the Dragonfire could get under the map in Mirage and Hydro.

Gameplay Balancing

- Reduced the red flash damage indicator when using the Toughness Perk.

- Reduced Guardian damage in Hardcore modes.

Zombies Issues Addressed

- Addressed an issue where the players could not access the in game store.

- Addressed a long black screen issue while players watch the Intro Zombies movie when loading System Link / LAN Party games.

- Players will no longer be seen clipping into the concrete when sliding from the Green to Orange building in Theater Mode on Die Rise.

- Fixed an issue in Zombies Theater Mode where the Who's Who swirly vision can be seen for players who are not in the mode when switching from players who are.

- Addressed an issue for Split Screen users on Turned Diner in Theater Mode where the eye glow was missing from zombies when viewed in third person and jumping to start.

- Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.

- Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.

- Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.

- Addressed an issue where players had in-game functionality during the loading countdown timer on Tranzit if a Host Migration occurred during the first 5 seconds of a game.

- Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.

- Fixed an issue where Zombies were not spawning in after a Host Migration in a Bus Depot standard match.

- Addressed issue where Sliquifier would create too many slippery spots.

- Addressed an issue in Turned where Zombie vision would disappear after several host migrations occurred.

- Addressed an issue where the players controller would vibrate for a long duration after the player hot joined a game of Tranzit

- Resolved several instances in Die Rise where players could jump above a barricades and avoid Zombie attacks.

- Resolved several instances in Die Rise where players could hide in objects in the world and avoid Zombie attacks.

- Addressed several locations where players can survive a landing in unplayable space.

- Fixed an issue in Die Rise where Zombies could not path to players depending on Tramplesteam positioning

- Fixed an issue where users could not play the game in offline mode.

- Players will now hear announcer dialogue in the Turned game mode.

- Addressed an issue where players are able to start a game of turned with only one player.

- Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit

- Addressed an issue with taking screenshots in Theater mode

- Addressed issues with the Buildables system

- Addressed issues where players would say the wrong dialogue

- Addressed several issues in Die Rise where Zombies had trouble pathing to players.

- Addressed an issue where players could jump out of the playable space in Die Rise.

Release: 30.04.2013

Quelle: gamezone.de 

- Added a limited time game mode to the Bonus Playlist, the Arms Race Team Deathmatch variant awards players 150 score per kill. Let the Scorestreak wars begin.

- Added a post-match Connection Quality survey which will be presented to a sampling of players to assess online gameplay connection quality.

- Fixed an issue reported by the community where players could get infinite ammo for the Death Machine and War Machine.

- Addressed an issue reported by the community where players may not die when getting stuck with a Crossbow Bolt.

- Fixed an issue reported by the community where the Hunter Killer drones will float around slowly when they miss a target from a certain angle.

- Addressed an issue reported by the community where the frame rate may drop for other players when the host changes their audio settings during a match.

- Addressed multiple issues on Magma where players were able to fall or dive-to-prone in certain lava areas and survive.

- Players can now enter the crouched position while sprinting with the Riot Shield equipped.

- Care packages now appear in blue and orange on the map when Color Blind Assist is enabled.

- Resolved an issue where players and turrets could survive the water rush when in certain areas on Hydro.

- Resolved a UI issue with Tactical Insertion button prompt placement in Split Screen after a Host Migration.

- Resolved an inconsistency with Max Number of Players being displayed incorrectly when backing out of a Public Match search while it is searching.

- Addressed an issue with the Respawn Delay counter overlapping with other on-screen graphics in Split Screen.

- Addressed an issue with League Teams appearing incorrectly when they view another player's League Team in the Leaderboards.

- Fixed a formatting issue in Leagues Season Final text where the date the player was placed was wrapping incorrectly.

- Overkill challenges will now progress if the player is using an alternate select fire mode.

- Bots will no longer attempt to capture and destroy the Headquarters from outside of the Alien Set Van or the Castle.

- The upper metal plate of a planted Assault Shield now appears in the proper position during a Killcam.

- Fix for the Hellstorm Missile not defaulting to the center of the Vertigo map when it flies in.

- Equipment, Turrets and Guardians are now destroyed when they are thrown or placed into the lava in some areas on Magma.

- Addressed an issue with the Custom and Private Match change team scoreboard not updating in real time when the overlay is on screen.

- Addressed a rapid scrolling issue in the Preset Class Menu.

- Chopper Hunter Field Specialist challenge updated to Aircraft Hunter with a description that reflects the

aircrafts that need to be destroyed to complete the challenge.

- Text displayed for "Enemies forfeiting…" increased on Split-Screen to make it more legible.

- Fixed an issue with the last player alive defusing the bomb in Search & Destroy not receiving any defuse points.

- Resolved an issue with signing in and out while a film in loading in Theater.

- The icon to distinguish a Search & Destroy bomb location is now visible to a Codcaster who is spectating the defending team.

- Resolved an issue with attempting to sign into a Twitch account with Dual Play enabled.

- Fixed an issue in the Combat Record where the images would disappear when scrolling off of and on to the Combat Record.

- Fixed an issue in Offline System Link when the host leaves a lobby.

- Reverted global spawn influencer change from previous game update due to undesirable side effects.

- Addressed an issue reported by the community where players would collide with each other and die while riding the gondola.

- Players can now board the plane once it's been built.

- Fixed an issue in Grief Mode where the Wolf head would freeze after round 5.

- Addressed various zombie pathing issues throughout the map.

- Fixed an issue where character conversations would overlap with each other.

- Fixed an issue where players could not unlock the Juggernog machine that was locked down by Brutus.

- Addressed several exploits involving zombie pathing and the zombie shield.

- Resolved an issue where the game would not end if killed by the Acid Splat.

- Fixed an issue where players could get stuck behind the Afterlife doors.

- Resolved various pathing issues where zombies would not path to players behind open doors.

- Addressed an issue with the electric chairs placing the players underneath the.

- Addressed an issue where the prompt to build the plane would disappear while holding the Tomahawk.

- Addressed an issue with the wins and loss data not updating in the Grief leaderboards.

Release: 27.06.2013

Quelle: xboxdynasty.de

Multiplayer Issues Addressed

- Addressed an issue reported by the community where camos and reticles would change or disappear.

- Addressed an issue reported by the community where players could run away with the bomb in a Search and Destroy or Demolition match.

- Addressed an issue reported by the community where players could become invincible for a period of time.

- Resolved an exploit reported by the community where players could receive a

secondary weapon in the primary slot in Create a Class.

- Fixed an issue with friendly Stealth Choppers attacking friendly AGR’s in Free for All.

- Fixed a map exploit on Turbine that allowed the player to hide inside of a rock.

- Fixed an issue where the Emblems and Calling Cards were not updating for a 2nd profile signed in as a Split-Screen user.

- Fixed an issue with the “NEW” text appearing next to the Personalize Weapon prompt when there was nothing new.

- Resolved an issue where downs received in a Solo Match counted as deaths on the Global Leaderboards.

- Fixed an issue that prevented the host from launching a Grief or Turned Custom Game.

Mob of the Dead

- Addressed an issue reported by the community where players could avoid zombie attacks in corners and near perk machines.

- Addressed an issue reported by the community where players could activate the electric chair on the bridge while being in last stand.

- Addressed an issue reported by the community where players could reach the top of the closed gate at the docks.

- Addressed an issue reported by the community where players would die when boarding the gondola at the docks.

- Fixed an issue with the M1927 that caused it to do lower damage at mid-range.

- Fixed an issue where the sniper tower trap could fire on players.

- Fixed an issue where screenshots would be distorted or corrupted when saved.

- Fixed several map holes where players could enter unplayable sections of the map. 

Release: 22.08.2013

Quelle: consolewars.de | callofduty.com

Multiplayer Issues Addressed

- Fixed an issue which caused strafe and backwards movement speeds to be slower than intended in certain circumstances.

- Addressed an issue where Players were able to copy other Players' emblems.

- Fixed an issue where throwing down and picking up equipment (such as the Bouncing Betty) for a long period of time would cause those items to become invisible when thrown.

- Fixed bullet and equipment collision in Detour with several of the metal tiles in the lower section of the bridge.

- Players are no longer able to stand on invisible collision near the crane in Uplink.

- Fixed an issue in Uplink where Players were able to access invisible collision near the lower start spawn, outside of the intended playspace.

- Players are no longer able to Dive-To-Prone into a section of the downed plane in Cove.

- Improved stability with the preview movies in CoDTV when signing in and out of profiles.

- Fixed an issue where the lobby countdown timer would reset back to full in certain circumstances.

Zombies Issues Addressed

TranZit

- Zombies no longer jitter when they climb on the roof of the bus or when they enter from the windows.

- Fixed an issue where zombies killed inside the bus would attack Players for a second before despawning.

Die Rise

- Leapers no longer become stuck in the main elevator shaft.

PS3 Buried

- The Double Points upgrade now applies when purchasing ammunition for wall-buy weapons.

- Fixed an issue in the starting area where Players were able to Dive-To-Prone and safely land on collision without going down the slide.

- Players are no longer able to Dive-To-Prone on a fence outside the Church and become free from zombie attack.

- Addressed an issue where Players were able to place a Trample Steam in the Courthouse tunnels, launch themselves into a wall, and become free from zombie attack.

- Fixed an issue where Players were receiving points by touching zombies with the Insta-Kill persistent upgrade active and a sniper rifle equipped.

- Players are no longer able to access unintended collision in-between the General Store and Stables and be free from zombie attack.

- Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.

- Fixed an issue where zombies were getting stuck in walls when Players stood in Vulture-Aid stink.

- Players are no longer able to stand on invisible collision on the Stables' exterior and be free from zombie attack.

Release: 18.09.2013

Quelle: gamezone.de | callofduty.com

- Fixed an issue with users equipping Scorestreaks in unintended circumstances.

- Ladders now appear correctly when viewing them from your Profile while in the League menu.

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