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Dead or Alive 5 Patch Details (3)

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Release: 28.09.2012

Quelle: gamezone.de

- Removed the ability to change the stage models displayed in the background in order to improve load times.

- Survival Mode: even if you are unable to clear the course, your points (Results Screen)

 will be displayed and the World Ranking will be updated.

- During the pre-battle entrance animation, each character's Grade and Title will be displayed.

- The matchmaking system has been improved so it is easier to find and join a match.

- In Lobby Match, the Random filter will display within the client's settings rather than the host's.

- The cursor location will be remembered in the Character and Stage Select screens.

- Added the ability to adjust the Hit Settings (Normal/Counter/High-Counter) in the Online Dojo.

- Minor fixes to areas that had the possibility of causing instability within the game.

Release: 23.01.2013 (Version 1.03)

Quelle: gamezone.de | xboxdynasty.de | gamezone.de | gamezone.de

- Video Uploads per Facebook & YouTube

- Es werden viele Balancing-Änderungen vorgenommen

- Neue Stage wird freigeschaltet "Zack Island"

- Verursacht leider Probleme

- 227 MB groß

Release: 13.02.2013 (Version 1.03a)

Quelle: gamezone.de | gamezone.de | xbox-newz.de | xboxdynasty.de | gamezone.de

- Lösst die Probleme von Patch Version 1.03

- Fixed an issue in Ver. 1.03 that prevented stagger escapes while in Critical.

- Made it easier to continue combos in Tag Mode by disabling stagger escapes for some Criticals.

- Changed the combo damage adjustment in Tag Mode for tag changes during juggles from 1.7 to 0.95.

- Adjusted the amount of GP gained and lost in Ranked Matches to bring it in line with original expectations.

- Changed the fight results (Fights, Wins, Wins (%)) displayed for opponents in Ranked Match searches to only display Ranked Match fight results.

- Change the Grade Point gauge display in areas such as the fight results in the Main Menu to be based on current rank rather than overall performance.

- Fixed a bug which caused the Move Details display to reset when Power Blows and other moves were performed.

- Fixed a bug preventing game progress when acquired Titles were shared on Facebook in Online mode.

- Fixed a bug in the Fighter List that changed the date of the last match with an opponent to the current date and time when the list was refreshed.

- Fixed a bug that caused some characters to go through the floor after being hit with certain moves from Sarah.

- In the version for PS3, some replays recorded before Ver. 1.02 do not play back correctly.

Release: 04.02.2014 (Version 1.04)

Quelle: gamezone.de | gamezone.de | xbox-newz.de | teamninja.com

- Online Probleme werden gelösst

- Es werden weitere Outfits ins Spiel eingebaut

- "Private Paradise" category added to Movies.

- Two new victory lines added for Kasumi.

- To improve the stability of online matches, data is now synched after every round.

Added the "Hall of Fame" designation for players with extraordinary achievements in Ranked Matches.

- Option to filter Hall of Fame players added to the leaderboards.

- Dialogue added to show when a Ranked Match opponent is found that does not meet the search criteria.

- GP cap set for Ranked Matches. GP will no longer be earned when the cap is reached.

- Lowered the win-streak GP bonus when beating an opponent with a lower grade.

- The "OPPONENT STRENGTH (MAX)" preference is no longer saved on the lobby creation

and search screen. Instead, the setting will default to the highest grade available upon next login.

- Added ability to turn Dirt on and off for the victory and defeat animations in Movie mode.

- System for saving replay data changed for compatibility with various patch changes.

Replays saved in Ver. 1.04 will not be playable in previous versions.

Bug Fixes

- Fixed a bug in the Haunted Lorelei stage which caused characters knocked into a wall to fly into the air and become unresponsive to player input.

- Fixed an issue with the defeat animations of certain characters in the Haunted Lorelei stage.

- Fixed an issue with Critical Bursts so they now are performed correctly near a wall.

- Fixed an issue in tag matches which caused an overreduction of air combo damage under certain conditions.

- Fixed a bug that caused players to get stuck on the loading screen when certain character and stage combinations were selected in tag matches.

- Fixed a bug that allowed players to enter lobbies without meeting the specified connection requirement.

- Movie Mode settings are now remembered until the game is exited.

- Fixed a bug in the Fight Record which caused all locked characters to display as "Zack"

when selecting "Sort by CP" in the "CHARACTER RECORD (SOLO MATCHES)"

and "CHARACTER RECORD (TAG MATCHES)" pages.

- Fixed a bug that prevented player progress when restarting the "Stage Combo" challenge in Hitomi's Combo Challenge mode.

- Fixed the criteria used to determine if certain moves were performed successfully in Command Training.

Release: 26.03.2015 (Version 1.05)

Quelle: gamezone.de | teamninja.com

- Neue Kämpferin Marie Rose ist nun verfügbar

- Neue Stage "Lorelei" hinzugefügt.

- 19 Titel für Marie Rose hinzugefügt.

- 3 Sieges- und 1 Niederlageanimation für Marie Rose hinzugefügt.

- "Bloody Nocturne" und "Blood Tie ~DOA5 Ultimate mix~" zu "Musik" hinzugefügt.

- Das System zur Speicherung von Wiederholungsdaten wurde geändert,

um die Kompatibilität unter verschiedenen Patch-Änderungen zu wahren. Wiederholungen, die mit Ver. 1.05 gespeichert wurden,

können nicht mehr mit früheren Versionen abgespielt werden.

- Problem in "Lektion 26.1: Startup" behoben, durch das die Lektion in Ver. 1.04 nicht schaffbar war.

- Problem mit dem zweiten Teil von "Combo nach einem Wurf (SCHWIERIGKEIT 2)" in Kokoros Combo-Herausforderungen behoben,

durch das die Herausforderung in Ver. 1.04 nicht schaffbar war.

- Der Verbindungsindikator neben dem Throwdown-Icon wurde berichtigt, so dass die Verbindungsqualität nicht

schlechter angezeigt wird als berechnet.

- Fehler im Freien Training behoben, durch den der Spieler dauerhaft die Kontrolle über den COM-Spieler behielt,

wenn er eine Thowdown-Herausforderung annimmt, während er das Verhalten des COM-Spielers aufzeichnet, und dann zum Freien Training zurückkehrt.