DANKE        PATCHES        UPDATES        INFOS

0-9    A    B    C    D    E    F    G    H    I    J    K    L    M    N    O    P    Q    R    S    T    U    V    W    XYZ

Hitman Patch Details (17)

Autor:

Release: 10.03.2016

Quelle: xboxdynasty.de

- Verbesserung der Server Stabilität

Release: 15.03.2016 (Version 1.02)

Quelle: play3.de | xboxdynasty.de

- Deployed server fixes to improve connection reliability.

- Multiple improvements to the flow of ‘opportunities’ in Paris and Prologue.

- Improved AI reactions to ‘suspicious’ actions.

- Minor tweaks to cover and trespassing zones.

- Minor tweaks to challenge unlocks and descriptions.

- Other general improvements.

- 494 MB groß

Release: 31.03.2016 (Version 1.03)

Quelle: gamepro.de | play3.de | play3.de

- Inhalte welche durch Version 1.02 entfernt wurden, werden wieder verfügbar

- Wiederherstellung von verschwundenen "Requiem Pack" Vorbesteller Gegenstände

- Optimierte Ladezeiten

- Fehlerbehebungen bei der Punktevergabe

- 10 Herausforderungen werden hinzugefügt

- In Game Menüs reagieren schneller

- Die Konnektivität und Serverstabilität wurde verbessert

- Weitere Verbesserungen und Fehlerbehebungen welche zu Spielabstürtz führten, wurden behoben

Release: 26.04.2016 (Version 1.04)

Quelle: gamezone.de | play3.de

- General improvements to stability

Loading Times

- Significant improvements to load and restart times across all locations.

(Reduced by approximately 50% on PS4 and Xbox One)

Challenge Verbosity Settings

- Players can now choose between three options for how challenge descriptions

are displayed in the game menu.

- Full: All Challenge information is shown.

- Minimal: Only the image and name of the Challenge are shown

- Off: Only the image of the Challenge is shown.

Weapon HUD Settings

- Added three options for displaying the holstered/equipped weapon icon.

- Full: Show weapon HUD for equipped and holstered weapon.

- Minimal: Show weapon HUD only for equipped weapon.

- Off: Don't show weapon HUD.

Immediate Intel

- Added an option for players to access the intel menu immediately after finding new intel.

Dropped Items

- Disguises, weapons and items that are dropped are now shown on the in-game map.

Holstering animation

- Added an animation for 47 holstering a small item, such as a pistol.

Escalation Contracts Improvements

- The list of complications and objectives are now viewable during gameplay and the planning phase.

- Players can now easily see from the in-game menu

how many stages of each Escalation Contract they have completed.

Release: 30.04.2016 (Version 1.05)

Quelle: play3.de

- Fehler im Speichersytsem wurde ausgemerzt

- 1,5 GB groß

Release: 30.05.2016 (Version 1.06)

Quelle: xboxdynasty.de | gamepro.de

New Destination: Marrakesh

- New Story mission: A Gilded Cage

- 8 new Opportunities for ‘A Gilded Cage’

- 20 levels of Marrakesh Mastery, with the following unlocks:

7 new Marrakesh Starting Locations

8 new Marrakesh Agency Pickup locations

6 new weapon/gear unlocks

- New suit for Marrakesh: Summer Suit

- 70+ Marrakesh-specific challenges

- 7 new trophies/achievements

Weapon Balancing

Firearms

- Re-balanced headshot damage for all pistols. Pistols should now be more lethal at longer ranges, when performing headshots.

- Minor re-balancing and bug fixing of several firearms, including damage models and recoil patterns.

Shotguns

- Re-balanced Enram HV shotguns. Fire rates, ammo carrying capacity and recoil patterns have been adjusted.

- The Enram HV rewarded in Sapienza Location Mastery now comes with extra ammunition.

- Fixed an issue regarding gunshot audio synchronization.

NPC and Target Information

- Instinct Mode now displays the name of NPC’s.

- In Contracts Mode, kill conditions (weapon / disguise) are shown.

This option can be turned off in the Gameplay Options.

Inventory Wheel Perks

- The perks associated with each weapon are now displayed on the in-game inventory wheel,

allowing players a better overview of the weapon they are choosing to equip.

Mini Map NPC Indicators

- Added an option to allow players to turn off the NPC indicators on the Mini Map. Targets are still shown.

This option is set to “on” by default and can be toggled in the Gameplay Options.

Game Menu Improvements

Improved Leaderboards

- The Top 100 scores are now loaded immediately in a scrollable list and

each leaderboard entry shows the detailed score associated with it,

meaning all players can see the score awarded to all leaderboard entries.

- A player’s own leaderboard position is always shown on the leaderboard screen,

allowing them to easily see how they rank against other players.

 Featured Contracts Tile Update

The Featured Contracts tile now displays the location of the mission and

the most recent Featured Contracts are shown as the first in the list.

Save Games

- Manual and Auto saves are now shown on a single menu screen. Previously,

players would need to tab between two separate screens.

Challenge Saturation

- When viewing challenges in the menu, those that have not been completed are

now displayed in greyscale to clearly show the completed and not-completed challenges at a glance.

Game and server version display

- The game and server version are now displayed in the ‘Options’ Menu.

Fixed Issues

- Fixed an issue where subduing NPC’s could result in a non-target kill.

This was mostly occurring in small/tight spaces.

- Fixed an issue where the use of savegames could result in incorrect calculation of the time bonus.

- Fixed an issue where the “Escalating the Situation” challenge would not unlock after completing the requirements.

Players may be required to complete one more Escalation Contract for this to unlock.

- Changed the unlock requirements of the ‘Master of Disguise’ challenge, specifically removing

the requirement to equip the location-specific Italian Suit.

- Fixed an issue where the “Rock On” challenge in ‚The Enforcer‘ Sarajevo Six mission

would not unlock, despite completing the requirements.

- Fixed an issue that would allow items in Agency Pickups to be duplicated.

- Fixed an issue where the non-target penalty would not be applied in some Escalation Contracts where the “No Pacifications” complication was enabled.

- Fixed an issue where the ‘Body Found’ score penalty would not be applied if the body is found

at the same time as the player enters the ‘combat’ state.

- Fixed a rare issue that would cause a framerate drop in Paris when equipping a weapon inside the palace.

- Fixed an issue where the information about being recorded by a security camera would not be shown in languages other than English.

- Fixed an issue where the ‘Over Here…’ challenge in the ICA Facility would not unlock if a guard finds a coin on his way to the generator.

- Fixed an infinite loading bug that was occurring when players would sign out of the game during a mission and

then sign back in with the same account.

Release: 13.09.2016

Quelle: xboxdynasty.de | xboxdynasty.de

- Fixed a rare crash issue when launching contract creation.

- Fixed occasional sound stuttering issues.

- Fixed an issue where a contract could launch with no objectives.

- Fixed an issue where challenges were sometimes inaccurately evaluated.

Release: 12.10.2016 (Version 1.07)

Quelle: play3.de

Known issues from Episode 5

- Agent 47 no longer gets stuck in small bushes on the “Freedom Fighters” mission in Colorado.

- Inconsistent objectives for “The Audition” opportunity are no longer an issue.

- An issue that was causing weapons to be lost when swapped, no longer occurs.

Other improvements for Episode 5

- Fixed an issue that was causing the game to crash when loading specific save games.

- Fixed an issue that could cause the game to crash after an extended combat state.

- Fixed an issue that could cause ‘aim assist’ to be inconsistent on certain characters.

- Fixed an issue where performing specific actions could lead to an extended loading state.

- Fixed an issue that prevented the “Haymaker” challenge from unlocking in the Sarajevo Six contract ‘The Mercenary’ (PS4 only)

Fixes for other locations

- Bangkok: Playing the “Man Machine” opportunity could turn Agent 47 invisible if the drums are approached from a specific angle. 47 is no longer *that* much of a silent assassin.

- Sapienza: Agent 47 is no longer ‘enforced’ by Francesca De Santis whilst wearing the golf coach outfit and blending in during the By Candlelight opportunity.

- Sapienza: The Biolab Keycard and Mansion Keycard are no longer missing the relevant item icons.

Other General Fixes

- Minor issues relating to kill conditions in Contracts Mode have been fixed.

- Issues with the ‘Let the Game Begin’ challenge unlocking have now been fixed.

 - Multiple issues relating to various game crashes have been fixed.

- Opportunities that have been missed or failed are now greyed out in the menu.

Release: 10.11.2016 (Version 1.08)

Quelle: play3.de

PS4 Pro-Features

- Die gesamte Auflösung wurde erhöht.

- Das Aliasing wurde reduziert.

- Die reflektierenden Oberflächen wurden verbessert.

- Es gibt mehr detaillierte Lichteffekte.

- Die Framerate bleibt dabei identisch.

- Das User Interface wird nativ in 4K gerendert, das Spiel allerdings nicht.

- Es besteht die Möglichkeit, mit höherwertigeren Texturen zu streamen.

- 1080p-Spieler profitieren von den heruntergesampelten Bildern,

die unter anderem bessere Schatten ermöglichen und flackernde Lichter reduzieren.

Release: 28.11.2016

Quelle: play3.de

Stability Sweep

- Fixed different issues across all locations that previously

resulted in the game crashing or becoming unstable.

Silent Assassin Rating Display

- The scoring screen now displays „Silent Assassin“ when a player completes a mission with that rating.

Major Update to Statistics Page

- The ‚Statistics‘ page has been overhauled with a new visual design that displays the challenge completion,

mastery level completion and overall location completion.

Pause Menu

- We’ve changed the background of the pause menu to be the current in-game moment,

rather than the world map.

Mission Accomplished Screen Update

- When successfully completing a mission, the mission accomplished screen will

now show the last frame of the exit sequence, rather than fading to black.

Contracts Mode ‚Success State‘

- After playing a Contract, the menu will now show either a checkmark (complete) or a cross (fail) to show your status for the Contract.

Improved consistency for Elusive Targets Challenge Images

- The Elusive Targets Challenges now have a more consistent style.

- New IOI logo: We have a new studio logo, and now that’s in the game.

- Challenge Completed SFX: We added a subtle sound effect that plays when unlocking a challenge.

- Sarajevo Six Briefings [PS4 Only]: Briefings videos for The Mercenary and The Controller have been added

Fixed Issues

- Fixed an issue where a gun rattling sound could be heard when crouching after dropping a weapon

- Fixed an issue where a challenge notification would be displayed after the first kill in a mission

- Fixed an issue where the weapon HUD would sometimes display incorrectly when using ‚minimal‘ HUD settings

- Fixed an issue where subtitles could still be seen in the Pause Menu

- Fixed an issue with Cyrillic characters not rendering properly on the Contracts Briefing tile

Paris

- Fixed an issue with trespassing whilst dressed as a Chef in Paris

- Fixed issues that could cause multiple opportunities in Paris to fail, depending on 47’s actions

- Fixed an issue where water splashes could be heard in certain areas of the attic in Paris

- Fixed an issue where 47 could vault into an inaccessible location in Paris. The vault prompt has been removed

- Fixed an issue that could cause the light rig in Paris to also cause damage in the basement

Sapienza

- Fixed inconsistent trespassing boundaries in Sapienza

- Fixed an issue where the ‚Mission Accomplished‘ music could be heard during the cinematic following The World of Tomorrow.

Marrakesh

- Fixed an issue that would cause the ‚Open Sesame‘ opportunity in Marrakesh to fail, instead of being completed

- Fixed inconsistent trespassing boundaries in Marrakesh

- Fixed an issue that would cause the documents to be lost

when using the ‚push‘ prompt on Matthieu Mendola in ‚A House Built on Sand‘.

- Fixed an issue where the crowd and helicopter sounds could be heard in some parts of the tunnel in Marrakesh

- Fixed an issue where starting combat in the school will alert all guards on the map in Marrakesh

Bangkok

- Fixed an issue where Agent 47 could ‚blend-in‘ without the correct disguise in Bangkok

- Fixed an issue with the physics of a guitar stand in Bangkok.

- Fixed an issue with clipping when wearing the Exterminator disguise in Bangkok.

- Fixed an issue with an invisible wall in the atrium in Bangkok.

- Fixed an issue where Jackie Carrington’s routine could get stuck in Bangkok.

- Fixed an issue where guards that have spotted 47 trespassing in one disguise,

would immediately attempt to arrest him

when finding him in a on-trespassing area in a different disguise.

Colorado

- Fixed an issue where the hay bale in Colorado would not drop when shot in certain places

- Fixed an issue where a door in Sean Rose’s room could not be opened by Rose’s Room Key

- Fixed an issue that could cause the Target Lockdown alert to trigger in Colorado without player action

- Fixed an issue that could make it impossible to complete the Freedom Fighters mission in Colorado

Hokkaido

- Fixed an issue where a kill involving the hot springs in Hokkaido

would be classed as ‚Accident Fall‘, it is now classified as a drowning kill

- 2,4 GB groß

Release: 13.12.2016

Quelle: play3.de

- Neue Mission "Holiday Hoarders" in Paris

Release: 31.01.2017

Quelle: xboxdynasty.de | play3.de | gameswelt.de | consolewars.de | hdr=xboxdynasty.de

- High Dynamic Range Unterstützung

- Neue Schwierigkeitsgrad: Professional

- Spieler werden erkannt, wenn sie verdächtige Objekte tragen. D

- Die Qualität von Verkleidungen hängt davon ab, wie man ihren eigentlichen Besitzer erledigt hat.

- Es kann nicht beliebig oft gespeichert werden.

 - Der „Professional“-Schwierigkeitsgrad wird freigeschaltet,

wenn die Meisterschaftsstufe 20 in jedem Level erreicht wurde.

- Spezielle Ranglisten machen den Modus noch spannender.

- Der „Professional“-Schwierigkeitsgrad ist für alle Story-Episoden bis auf den Prolog verfügbar.

Fixed Issues

 Paris

- Fixed an issue where zooming with the Sieger 300 could result in rendering issues

- Multiple improvements to ‘Holiday Hoarders’, such as target pathing, texture streaming and NPC reactions

- Fixed an issue where 47 could vault through a window on the 2nd floor, but cannot re-enter

- Fixed issues where the routines of key NPC’s can be suspended depending on 47’s actions

Sapienza

- Fixed an issue where items dropped by certain characters would drop at 47’s feet, regardless of the distance between them

- Fixed an issue where the dialogue from a guard in the wine cellar could be difficult to hear when standing in a specific place

- Fixed two issues that could cause inconsistencies in the ‘Time to Meet The Fans’ opportunity in The Icon

Removed small, invisible pieces of cover on the stairs in the streets and the stairs behind the church

- Fixed an issue where NPCs could walk through a specific table in the Church

- Fixed an issue where Ether sure is ramping up security around here

Marrakesh

- Fixed an issue with environment art in the security room

- Fixed an issue that could cause the ‘Waiting For The Man’ opportunity to fail

- Fixed an issue that could cause a guard to clip through a wall on the ground floor of the Embassy when alerted

- Adjusted the trespassing rules for the Printing Crew disguise to include the secret tunnel

Bangkok

 - Fixed an issue that could cause Room Service staff to not leave 47’s room

- Fixed a few issues with inconsistent lighting inside the hotel

- Fixed an issue where some doors appear to be transparent when viewed from a distance

- Fixed a few issues that could cause either Ken Morgan or Jordan Cross to suspend their routines

Colorado
- Fixed an issue that could prevent the ‘Mission Complete’ trophy/achievment from unlocking

- Fixed an issue where Sean Rose or Penelope Graves could suspend their routines

- Fixed an issue where some guards would not escort 47 to the nearest trespassing exit

Hokkaido

- Fixed an issue where 47 would leave footprints in the snow below when scaling ledges

- Fixed an issue that could cause physics issues on the clothes of specific NPCs

- Fixed an issue where resort staff dialogue did not match their gender

- Fixed an issue where some ambient audio would not play in the morgue

- Fixed an issue that could prevent the ‘Sayonara’ trophy/achievement from unlocking

- Fixed an issue where a doctor in the operating room may notice a crime in the morgue, due to level geometry set-up

General

- Fixed multiple issues that could lead to instability and crashes

- Fixed issues that could cause Diana’s dialogue to overlap or be missing entirely

- Fixed multiple issues with various Opportunities on all locations

- Fixed multiple issues with ‘clipping’ on all locations

- Fixed an issue where Location Mastery was not displayed on the Destination, Mastery and Debriefing menus

Updated the text on the in-game ‘Intel’ menu to make it clear how to acquire Intel

Improved stability of multiple opportunities and actions when saving/loading at specific times

- Fixed an issue where the red ‘hit-marker’ would appear on-screen

after using the ‘Eliminate’ kill with a pistol

- Fixed an issue that could cause the audible beep from fire alarms to continuously loop

- Fixed multiple examples of interactable objects in multiple locations not being highlighted in Instinct

- Improved consistency of the Challenge Pack descriptions

- Fixed an issue that could cause game sound to momentarily stutter

Release: 15.02.2017

Quelle: xboxdynasty.de

- Master Volume: We’ve fixed the known issue from 1.9.0 where adjusting the ‚Master Volume‘

option would have no effect on the VO of Diana or NPCs

- The Sapienza Trinity: We’ve made a back-end change that ensures this achievement/trophy can be

 unlocked when playing on Professional.

- Heeeeere’s Johnny: We’ve made a back-end change that ensures this challenge can be unlocked when using the Sapper’s Axe.

- The Perfectionist: We’ve made a back-end change that ensures this achievement/trophy can

 be unlocked when completing the requirements in the ‚Landslide‘ Bonus Mission.

- Landslide Electrocution: We’ve fixed a rare crash issue that could occur

when eliminating Marco Abiatti with a specific accident setup and using a Sniper Rifle.

- Delicious Irony: We’ve made sure that the world’s most nefarious assassin

no longer dies of clumsiness, when climbing through a specific window in Hokkaido.

Release: 15.03.2017

Quelle: play3.de

- Performance

- We’ve fixed some rare issues that could cause the game to crash or be unstable.

- Missing Exits: We’ve fixed an issue that could prevent exit points from appearing after killing the target(s).

- Paris Suspend: We’ve fixed an issue that could cause guards and

targets in Paris to suspend their routines, after specific player actions.

- Subdue Prompt: We’ve fixed an issue that could cause the ’subdue‘ prompt to disappear

when an NPC is picking up an item or when they are close to a wall.

- Scoring Adjustment: We’ve fixed an issue where the ‚Never Spotted‘ bonus was not awarded in certain cases.

- Sapienza Lab: We’ve fixed an issue that could cause 47 to be ’spotted‘ in the Sapienza Lab, even whilst ‚blending in‘.

- Hokkaido Landscape: We’ve fixed a rare issue that could cause 47 to fall ‚out of world‘ in Hokkaido.

- Contracts Search Favourites: The Contract Tile now displays an icon to show

whether that contract has been added to ‚My Favorites‘

- Sticky Pistol (Escalation): We’ve fixed an issue where the ‚Sticky Pistol‘ countdown would expire,

despite 47 having the pistol equipped on a ledge.

- The Incarnation Non-Accident: We’ve fixed an issue in the ‚Meiko Incarnation‘ Escalation

where dumping an NPC in a specific area would not result in an accident kill.

- Disappearing Act: We’ve fixed an issue that could cause a holstered large weapon to be lost when activating the diorama in Paris.

- Fire Safety: We’ve fixed an issue that could cause NPC’s to teleport away when they are burning.

- Sun Spots (HDR): We’ve fixed an issue that could cause black pixels to appear around bright light sources when HDR is enabled.

- Additional: We’ve also fixed other minor issues involving AI dialogue, audio and VO consistency,

escalation completion marks and we’ve slightly reworded some menu text to make it more consistent.

Release: 07.04.2017

Quelle: xboxdynasty.de

- Elusive Target #23 in Paris

- Escalation Contract in Colorado: „The Otaktay Obliteration“

- Escalation Contract in Hokaido: „The Yuuma Tenecity“

- 10 neue Featured Contracts

Über die Elusive Targets:

- Jede Zielperson erscheint nur einmal im Spiel

- Spielern steht nur eine begrenzte Zeit zur Verfügung, um den Auftrag zu erledigen

- Die Zielpersonen werden weder auf der Minimap, noch im Instinktmodus angezeigt

- Sorgfältige Planung ist der Weg zum Erfolg

- Es gibt nur eine Chance, das Ziel auszuschalten

- Die Mission kann nicht neu gestartet werden

- Wenn die Zeit für den Auftrag abgelaufen ist, verschwinden die Ziele endgültig

- Wenn Spieler bei der Mission scheitern, gibt es keine zweite Gelegenheit

Release: 20.06.2017

Quelle: hitman.com

- We've made some changes to the player experience in the ICA Facility Location.

- We've added a new system of global hints that will explain some of the game's mechanics to new players.

- We've fixed an issue that could cause this contract to be 'failed' unfairly.

We removed it from the game in March and now it's back in.

Bootflow Options: We've tweaked the bootflow of the game with a new background and

shortened the time it takes to get into the game.

Suit Only, Hunted: We've fixed an issue that could cause the 'Hunted' state to apply to 47's suit,

even if he was wearing a different disguise when compromised.

Bareknuckle Boxer: We've fixed an issue that could make it impossible for 47

 to poison Novikov's drink in The Showstopper during the 'A Drink to Die For' opportunity.

Menu Tweaks: We've made minor tweaks to the overall menus,

especially the Options Menu to ensure consistency when selecting buttons.

- 600 MB groß

Release: 24.06.2017

Quelle: xboxdynasty.de | play3.de

Über die Elusive Targets:

- Jede Zielperson erscheint nur einmal im Spiel

- Spielern steht nur eine begrenzte Zeit zur Verfügung, um den Auftrag zu erledigen

- Die Zielpersonen werden weder auf der Minimap, noch im Instinktmodus angezeigt

- Sorgfältige Planung ist der Weg zum Erfolg

- Es gibt nur eine Chance, das Ziel auszuschalten

- Die Mission kann nicht neu gestartet werden

- Wenn die Zeit für den Auftrag abgelaufen ist, verschwinden die Ziele endgültig

- Wenn Spieler bei der Mission scheitern, gibt es keine zweite Gelegenheit

- 571,83 MB groß

Release: 13.07.2017

Quelle: play3.de | xboxdynasty.de | play3.de

- Das letzte Elusive Target „The Entertainer“ wird ab Freitag, den 14. Juli 2017 um 14 Uhr verfügbar sein.

- Wir haben die Freischaltkriterien für den Professional-Schwierigkeitsgrad von Mastery Level 20 auf Mastery Level 5 geändert.

Alle Spieler, die aktuell einen Mastery Level von 5-19 in jeder Location besitzen werden

automatisch den Professional-Schwierigkeitsgrad freischalten

- Wir haben einen Fehler behoben, der dazu führen konnte, dass die Wachen wiederholt Waffen fallen

lassen, die sie auf dem Boden gefunden haben.

Dieses Problem war vor allem in der The Icon-Mission anzutreffen.

- Wir haben einen Fehler behoben, der dazu führen konnte, dass sich die Toilette in der

Marrakesh Schule unberechenbar zu verhalten, nachdem 47 sie für Zaydan einsetzte.

Das konnte zu 47 Tod führen. Ernsthaft.

- Wir haben einen Fehler behoben, der dazu führen konnte,

dass Spieler versehentlich die Verbindungs-Aufforderung abbrechen und in den Offline-Modus wechseln.

- Wir haben ein Problem behoben, das dafür sorgte, dass der Gelegenheits-Marker (die kleine Glühbirne)

 nach einem Speicher/Ladezyklus verschwindet.

- Wir haben einen Fix für ein bekanntes Problem unseres Juni Updates implementiert.

Die ‚Trespassing‘- und ‚Hostile Area‘-Statusbenachrichtigungen auf der Mini-Map werden jetzt korrekt angezeigt.

- Wir haben gehört, dass manche Spieler Probleme hatten die Trophäen/Erfolge im Zusammenhang mit dem E

rreichen des Mastery Level 20 in verschiedenen Locations zu erhalten. Wir haben eine Änderung implementiert,

sodass das Spiel noch einmal überprüft, ob ihr Level 20 erreicht habt,

wenn ihr das Spiel startet und euch dann mit den entsprechenden Trophäen/Erfolgen auszeichnet.

- Wir haben einige notwendige Updates für die Trophäen-Beschreibungen auf PS4 durchgeführt: Einige Schreibfehler und Fehler korrigiert.

- Wir haben einen Fix für die anderen bekannten Probleme unseres Juni Updates implementiert.

Der ‚Unconscious Witness‘-Status auf der Mini-Map wird jetzt korrekt angezeigt.

- Wir haben weitere kleine Probleme behoben, um das Spiel in in fantastischem Zustand zu behalten.

- 550 MB groß

Release: 11.05.2018

Quelle: xboxdynasty.de | play3.de

- We’ve fixed an issue that could cause 47 to get stuck in a wall,

teleport or fall out of world in a staircase in Sapienza.

- We’ve made numerous back-end changes to support the release of the Definitive Edition.

- New Mission for Contracts Mode Creation

- We’ve fixed an issue with ‘The Pharmacist’ Elusive Target that would cause the target to suspend their routine.

 This target is now back into rotation for Reactivated Elusive Targets.

- We’ve fixed a visual issue with the display of Location Mastery on the location menus after reaching the max level.

 The game will no longer display “6000 XP to next level” when reaching the max level.

- 1,26 GB groß