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Operation Flashpoint Dragon Rising Patch Details (2)

Autor:

Release: ?

Quelle: ps3inside.de

?

Release: 12.2009

Quelle: Codemasters Forum

- Online syncronisation has been improved mitigating

various issues such as shots fired and missing animations

- Host & clients could become desyncronised causing various issues

 such as shots fired not being recognised and missing animations

- Players now positioned appropriately after exiting a vehicle

- MP Hosts in the lobby setup screen can now

"ready up" all other players in order to start an MP game

- Improved multiplayer stability.

- Improved On & Offline stability

- Numerous fixes and tweaks to AI

- Mines are no longer triggered by neutral (inactive) vehicles

- It is no longer possible to enter aimed view mode while the weapon select OSD is open

- Fly in camera at the start of the Lumber Yard Infiltration mission now behaves appropriately

- Death cam view behaves correctly if the player dies whilst

in a vehicle and swapping between 3rd & 1st person camera views

- Medics no longer become unable to move if the player they

are trying to heal attempts to heal themselves at the same time.

- Binocular functionality no longer impared by previously selected inventory item

- Players are no longer able to access a locked vehicle by using an unlocked vehicle

- Sessions that you cannot join such as those that contain DLC not present

 on the players machine now appear as greyed out on the browse server screen.

- If someome without DLC is invited to a game that requires DLC content they will recieve

 a message explaining this and the game can still be started. They no longer take up a space in the lobby.

- The player is now able to order a fireteam under their control to operate an emplaced weapon

- Weapon torches now turn off properly when swapping

out the current weapon via ammo crates with the torch light switched on.

- Game timer is now correctly aligned when viewing the in game scoreboard in Japanese.

- Helicopter chain guns no longer jam

- Ammo counter for Fireteam leaders in PvP matches now counts down the remaining ammo correctly.

- Weapons rotations for a.i. gyrostablised weapons are no longer updated if they've not got a target set.

- The corpse looting inventory updates appropriately when swapping weapons.

- Weapon OSD for the M134 Minigun in the AH-6J Helicopter now displays the correct number of rounds loaded (9999)

- Helicopters no longer make inappropriate wheel contact suface sounds sound when flying over grassland

- The corpse looting inventory now appears appropriately when characters are killed

- Players stance is now correctly maintained after operating an emplaced weapon

- The damaged vehicle icon no longer becomes stuck on screen if the player is spawned into a vehicle just as it becomes critically damaged.

- "Move To" orders now correctly issued to the pilot rather than individual

fireteam members when mixed fireteams occupy the crew seats in helicopters

- Vehicle control responsiveness improved for clients

Test auf playstationfront.de