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The Surge Patch Details (4)

Autor:

Release: 15.05.2017

Quelle: gameswelt.de | playstationlifestyle.net

- PS4 Pro Support: dynamischer 4K Auflösung & 30 FPS

1080p mit 60 FPS

Release: 08.06.2017

Quelle: gameswelt.de | gamezone.de

- HDR Support wird unterstützt

- Added an option to bind jumping/ducking from blocking to the left stick (when using a controller

Bug Fixes

- Player will be able to block most attacks. This refers to enemy attacks

that were only able to be ducked or hopped, which prior to the change ignored blocking.

You will now be able to block these attacks, but they consume more stamina than 'standard' attacks.

- Fixed some random crashes triggered by accessing invalid memory

- It is now easier to stagger enemies using light, faster-hitting weapons.

- Removed Exploits where the player could receive unlimited Tech Scrap by

switching the UI while dismantling objects

- Potential random crash in the animation system

- TDR crashes on Kepler GPUs (Nvidia 7## and 6## series)

- Fixed holes in collision where the player could get stuck

- Correctly apply fall damage when doing a plunging/jumping attack

- The staff wielding security guards will no longer parry counterattacks and backstabs

- Always apply the correct damage from counter attacks following from ducking under or jumping over enemy attacks

- Fixed the behavior when binding target switching to the right stick

- Properly store the button imagery configured in the options menu

- Properly negate 100% toxic damage when wearing the Liquidator armor set

- Enemy super armor was not decreasing properly in some cases after a string of quick successive hits

- Fixed level transition elevators that were no longer available after dying in the moving elevator

- Fixed respawn positions of the player on level transition elevators that caused players falling into their death immediately after loading a savegame

- Loot drops of the smelting machines are now saved in the level so it can be collected even when dying after defeating the smelting machine

- Fixed an issue where the "Big Sister" achievement did not unlock properly after killing the Big Sister 1/3

- Mapping the dodge button to Circle will no longer cause the player to dodge every time the player "backs out" of the game menu.

- Possible crash when leaving New Game+ at the beginning and starting a new game.

- Gameplay blocker if the player does not collect the Security Exo-Rig after destroying the case.

This will also fix broken saves.

- Various AR elements should no longer appear in the wrong locations.

- Counter attacks on drone enemies are no longer interrupted when using a Single-rigged weapon.

- Closed door in Resolve Biolabs now opens correctly. This will also fix broken saves.

- Using an implant that is on cooldown in the same moment an enemy is finished will no longer cause a repeating error message.

- Fixed issues where armor items were unable to be equipped in New Game+.

- Hobbs no longer asks for help after the player has helped him.

- Player can no longer get stuck at certain stairs in the tunnels of Resolve Biolabs.

- Player can no longer target the upper part of PAX while PAX is standing up.

- Sorting items by 'Newest' now works properly.

- Removed Quicksave/Quickload bindings.

Tweaks

- The values for health related implants have been adjusted to fall more in line

 with the desired/projected player health progression (more health).

- The damage of the beam ranged attack of the Nano mass enemy has been reduced.

- The windup of the beam attack has been increased.

- Reduced the volume of the 'secret finding implant'

 even more so when using a controller and rumble is enabled.

- Deactivate the 'secret finding implant' in the medbay.

- Implants granting a weapon proficiency level bonus now also grant a proficiency reward bonus so it

 becomes more viable to level up more than one weapon type.

- Added an option to bind jumping/ducking from blocking to the left stick (when using a controller).

- Tweaked hitboxes of the staff wielding security guards' attacks.

- Tweaked hitboxes of some enemies wielding forklift weapons.

- Tweaked hitboxes of some enemies wielding two handed weapons.

- Tweaked the timings for the perfect block window for the player.

- Improved behavior of the Security Guard.

- The music in Ops will no longer play after the player has died and respawned.

- Improved behavior of the Black Cerberus when his attacks are blocked.

- Elevator positions have been adjusted to avoid waiting for an elevator after dying.

- Proximity Sensor no longer emits a beeping sound when an enemy is locked.

- Character is now invulnerable for a short time after a finishing move is finished.

- Increased the duration of the stamina buff triggered when collecting enough Tech Scrap to be worth a level up.

- Reduced the stamina cost for continually blocking.

- Increased the time for the continual block stamina cost to begin.

Release: 12.07.2017

Quelle: xboxdynasty.de

Fixes

- No longer end the hit/staggered state on a hit that doesn’t interrupt the character.

- Fixed a crash related to pathfinding in some enemies.

- The MG Judge v2.0 is no longer able to hit through walls.

- Equipping the ATLAS Power Core will now work properly in NG+.

In rare cases, the player could not level up any longer because the Power Core could not be equipped properly.

- Defence values will now scale properly through NG+ and beyond for undirected attacks.

- Reward pop-ups will no longer be carried over from previous games when starting/loading a new game.

- Fixed an issue that could lead to the player’s death in rare cases when opening security doors.

- Fixed a crash that could happen when attacking PAX in the security captain boss fight while its AI is inactive.

- Capped the core power requirement for unlocking new implant slots at level 125.

- Properly updated the UI FX state when switching between injectables that do (not) require energy to use

- „Drone Skill Ready“ will now properly display at the correct times.

- No longer display an error message when using the kill switch.

- Fixed an issue that would cause the destruction of upgraded weapons when removing duplicates from the inventory.

- Raised the volume of the PAX sounds when stunned.

- Security Heavy NPCs will no longer try to attack you if there’s a fence between you. They will now go around the fence.

- Sound now plays properly when hitting the base of the Assembly boss.

- Board room door in management will now properly open.

- Fixed a missing pipe in Materials Processing.

- Fixed a poison puddle in Core Processing.

- Stuck in fight vs Rogue Process (collision is now bigger and should always push the player out towards the arena)

- Doors will now open and close correctly. Door to PAX spawn

(doors will now animate to a specific rotation value and no longer by a value,

so they should always be either opened or closed correctly).

- The PAX will no longer shoot rockets after falling over.

- The Security Captain will now no longer call the PAX when backstabbed.

- SQ06 Davey’s dialog will now always be available.

- The flamethrower drone will longer turns against the player.

- Further fixes to the Security Agile NPC.

- Elemental damage is now correctly applied to all attacks

- Enemies killed with the drone Emergency Coolant Vent skill will now give proper XP.

- Giving Jo tech scrap will no longer update the player’s tech scrap counter.

- Skipping the end video will no longer cause it to play over the opening train ride in NG+.

- Disabled pausing during the ending dialog sequence

- Disabled the kill switch during ending and loading screens.

- If the player dies in the arena after killing the big sister, the tech scrap was located in the air.

Tech scrap will now be placed on the lower floor where the player needs to go to continue to R&D

- Activate HDR display output by default (if an HDR display is connected).

Release: 16.04.2018

Quelle: play3.de

- Vorbereitungen für den kostenlosen DLC "Cutting Edge" welche ab dem 17.04.2018 zur Verfügung steht

- 318,13 MB groß