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Watch Dogs Patch Details (3)

Autor:

Release: 22.05.2014

Quelle: gamezone.de

- KI Verbesserungen

- Matchmaking optimierung

- Allgemeine Verbesserungen des Spiels

Release: 19.06.2014

Quelle: gamezone.de | xboxdynasty.de

MAJOR GAME FIXES

- Automatically reconstructed corrupted save files which prevented loading to

go further than 90%. Some collectibles may remain unrecoverable.

- Fixed the issue preventing players from using hacks in game.

GAMEPLAY FIXES

- Fixed several mission-breaking bugs.

- Fixed minor mission and item-related issues.

- Fixed the issue that caused the empty weapon-wheel.

MULTIPLAYER FIXES

- Fixed several minor respawn issues.

- Fixed some connection and session joining issues.

Release: 22.08.2014

Quelle: gamezone.de | xboxdynasty.de

Single Player Added Features

- REPLAY OPTIONS: After having completed the main story line, players will now have the option to reset

previously played Gang Hideouts and Convoy Missions

- DRINKING GAMES: The Drinking Games were re-tuned based on community feedback.

- Increase round fail time by 20%. More time for player to finish.

- Increase button cycling time by 50%. More time between button switch.

- Increase player reticle radius by 25% in collect button mode. Allow easier button press succeeded on bad latency tv.

- Increase player reticle last frame velocity impact on this frame position (inertia friction) by 70%.

The player reticle slow down faster when no input from player -> easier to stay on the spot targeted & More precise player control.

- Increase player input factor by 50%. More precise and more reactive player control.

- Reduce max force applied randomly to player reticle from 0.35 to 0.29. Less strong random impulse for drunk effect.

- Reduce moving target speed by 15%. Easier for player to time his button press on a target.

Multiplayer Added Features

- HACK YOUR FRIENDS: You can now select available friends via the grid and hack or tail them without their knowledge.

This can be disabled under online options.

- CTOS MOBILE: Mobile players disconnecting will no longer result in the gameplay ending for the console/PC player.

Console and PC players will play their match to the end and receive some Notoriety points for doing so

MULTIPLAYER BAD BEHAVIOR

- Players who are frequently disconnecting from multiplayer matches will be pooled

together and paired only against players with similar online behaviors.

- If you're playing against someone else who disconnects unfairly,

you will get the same amount of Notoriety as if you had won at that moment.

- The disconnector will not receive any Notoriety.

Single Player Fixes

- POKER: Fixed a bug in which players were getting stuck playing poker if they used the camera against the last opponent in a low stakes game.

- MISSING PERSONS INVESTIGATIONS: Fixed instances in which the wrong text was appearing in Portuguese language.