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Beta & Alpha Update Details (36)

Autor:

Beta Version: Gears of Wars Ultimate

Release: 20.08.2015

- Trailer hinzugefügt

- 1 GB groß

Beta Version: Rainbow Six Siege

Release: 20.09.2015

- Nach der Closed Beta wurden direkt Änderungen vorgenommen

- 8,1 GB groß

Release: 08.10.2015

- Von Closed Beta zu Open Beta

- 408 MB

Beta Version: Star Wars Battlefront

Release: 05.10.2015

- 150 MB

Beta Version: Battleborn

Release: 27.11.2015

- 152 MB groß

Alpha Version: The Division

Release: 09.12.2015

- 146 MB groß

Beta Version: Trackmania Turbo

Release: 17.03.2016

- So wurde aus der Closed Beta die Open Beta Verison

- 83 MB groß

Alpha Version: Doom

Release: 30.03.2016

- So wird aus der Alpha die Closed Beta Version

- 10 GB groß

Release: 10.04.2016

- So wird aus der Closed Beta die Open Beta Version

- 7,6 GB groß

Beta Version: Gears of War 4

Release: 26.07.2016

2,06 GB groß

Beta Version: Titanfall 2

Release: 26.08.2016

- So wird aus der Tech Test 1 die Tech Test 2 Version

- 63 MB groß

Beta Version: Battlefield 1

Release: 02.09.2016

- 109 MB groß

Beta Version: For Honor

Release: 24.01.2017

- So wird aus der Closed Alpha eine Closed Beta Version

26,08 GB groß

Release: 03.02.2017

- So wird aus der Closed Beta eine Open Beta Version

- 26,57 GB groß

Beta Version: Ghost Recon Wildlands

Release: 20.02.2017

- So wird aus der Closed Beta eine Open Beta Version

- 20,8 GB groß

Beta Version: Destiny 2

Release: 17.07.2017

Quelle: xboxdynasty.de

- Ein paar Probleme wurden behoben

- 38,86 MB groß

Beta Version: Cal of Duty Black Ops 4

Release: 11.08.2018

Quelle: xboxdynasty.de | play3.de

General:

- Featured Playlist in DUOs umbenannt.

- Spieleranzahl auf 88 erhöht.

- Allgemeine Verbesserung der Stabilität und Verbesserung der Statistiken.

- Quick Equip Menu schließt sich nach 5 Sekunden automatisch, wenn es nicht genutzt wird

Gegenstand Aufnahme

- Geschwindigkeit bei der Aufnahme von Gegenständen erhöht. Nachladen der Waffe unabhängig von der Aufnahme eines Gegenstands möglich.

Ausrüstung

- Sensor Dart sind nur noch 2 Minuten aktiv.

Release: 14.08.2018

Quelle: xboxdynasty.de | play3.de

- Neue Playlist "Close Quarters LTM", in der es nur Shotguns, Pistolen und SMGs gibt.

- Alle Charaktere (Mason, Menendez, Reznov, Woods) sind freigeschaltet (außer die Zombie-Charakere)

- Killcams sind hinzugekommen.

- Allgemeine Stabilitätsverbesserungen und Fehlerbehebungen im UI.

- Die Rüstung der Stufe 3 wird nun früher brechen und dem Spieler, der sie trägt, mehr Schaden zufügen. Level 2 Rüstung wurde ebenfalls geringfügig angepasst.

- Die Aktivieierung von Perks dauert jetzt 2 Sekunden.

- 1,61 GB groß

Beta Version: Jump Force

Release: 17.01.2019

- 8,79 GB groß

Release: 19.01.2019

- Open Beta wird verschobene

- 233,41 MB groß

Beta Version: Anthem VIP Demo

Release: 31.01.2019

- Aus der VIP Demo wird die öffentliche Demo mit neuen Inhalten

- 297,62 MB groß

Beta Version: The Division 2 Private Beta

Release: 08.02.2019

Quelle: gamezone.de | play3.de

- Es wurden mehrere Absturzursachen auf dem Spieleserver behoben, die zu DELTA-3-Fehlermeldungen führten.

- Audioprobleme mit NPCs in anderen Sprachen als Englisch wurden behoben.

- PC- und PS4-Spieler stürzen beim Starten des Spiels nicht mehr ab, wenn sie eine Gruppeneinladung außerhalb des Spiels annehmen.

- 121,77 MB groß

Release: 11.02.2019

Quelle:

- Private geschlossene Beta wurde beendet

- Vorbereitungen für die Open Beta Phase

- 121,78 MB groß

Release: 22.02.2019

Quelle:

- Vorbereitungen und Änderung in die Open Beta Phase

- 14,21 GB groß

Beta Version: Black Desert Online Open Beta

Release: 13.02.2019

Quelle:

- 454,64 MB groß

Beta Version: Hunt: Showdown Beta

Release: 28.05.2019

Quelle: xboxdynasty.de

- Aus Closed Beta wurde Xbox Game Preview Version

- ? MB groß

Release: 02.09.2019 (Verison 1.0)

Quelle: xboxdynasty.de

- Aus der Xbox Spielevorschau wird eine Vollversion

Release: 09.10.2019 (Version 1.1)

Quelle: xboxdynasty.de | xboxdynasty.de

- Ein „In Lobby bleiben“-Feature

- Die Möglichkeit, mehrere Einladungen gleichzeitig zu verschicken

- Allgemeine Verbesserungen am Interface und der Bedienbarkeit

- Legendäre Jäger können mit zufälligen Heilitems oder Fähigkeiten rekrutiert werden

- Neue legendäre Waffen

- Neue Waffen-Variante: Bornheim No.3 Match

- Ein neuer Verbrauchsgegenstand

- Neuer Legendäre Jäger DLC

- Verbesserungen in der Performance

- Polnische Übersetzung

- Türkische Übersetzung

- Verbesserungen der Übersetzungen

Features

- 3-Spieler-Zufallsteams

- Beidhändiges Führen von Schusswaffen (Dual Wielding)

- Anpassbare Munition

- Unterschiedliche Intensitäten für Blutungs-, Feuer- und Giftschaden

Spielmodi

- Schießstand

- Offline Erkundungsmodus

- Offline Tutorial mit jedem Jäger

- Separate Ranglisten für jeden Spielmodus

Frontend

- Weitere Verbesserungen am Interface

- Verbesserungen am HUD

- Ping-Anzeige bei der Auswahl der Region

- Legendäre Jäger sollen auch im schnellen Spiel erlaubt sein

- Outfit-Änderungen im schnellen Spiel

Arsenal

- Neue legendäre Waffen

- Neue einzigartige Waffen und Varianten

Cast

- Neue legendäre Jäger

- Weitere Verbesserungen an der KI

Audio

- Ein Book of Songs

Service

- Weitere Lokalisationen, um möglichst viele Spieler zu erreichen

Release: 19.05.2020 (Version 1.3 / 1.5.1.384)

Quelle: xboxdynasty.de | play3.de | release=xboxdynasty.de | play3.de | gamezone.de

- Corss Play wird aktiviert (zwischen PS4 und Xbox One)

- Neue KI-Variationen

- Neue Tageszeit: Sonnenuntergang

- Neue Ausrüstung: Mosin-Nagant M1891 Obrez-Drum, Martini-Henry IC1 Marksman & Decoy-Fuses sowie ein neues Merkmal: Levering (Stemmen)

- Verbesserungen beim Death Screen und in der Lobby

- Fehlerbehebungen

Release: 29.05.2020 (Version 1.5.1.390)

Quelle:

- 511,09 MB groß

Release: 23.06.2020 (Version 1.5.1.400)

Quelle:

- 3,15 GB groß

Release: 16.07.2020 (Version 1.5.1.412)

Quelle:

- 3,10 GB groß

Release: 06.08.2020 (Version 1.5.1.420)

Quelle: xboxdynasty.de

Aim Assist

- Aim point should no longer switch from a hunters center mass to his head on its own.

- Decreased the radius around Hunter’s center mass in which the aim point can „snap“ during the transition to ADS.

- Decreased snapping strength so that effectively the closest body part is targeted instead of Hunter’s center mass.

- Normalized and reduced ranges in which aim assist is active for different weapon categories.

- Fixed several inconsistencies in these categories (e.g. Romero variants).

GENERAL UPDATES

Audio

 - When a Hunter stops burning, an “extinguish” sound effect is now played.

- Reduced the amount of reverb and ambiance played inside of underground and prison areas.

- Reduced the effectiveness of the Lightfoot trait on water-land sfx.

Gunplay

General

- Updated the Damage of Duster Heavy Attacks from 67 to 72, allowing it to kill Hellhounds with 1 attack to the head, bringing its performance very close to that of the Knife.

- Updated the Damage of Knuckle Knife Light Attacks from 45 to 58, now killing Grunts, Hives and Hellhounds with 2 Light attacks.

- Changed Damage resistance of Hellhound heads to allow Machete and Heavy Knife Light Attacks to perform 1 hit kills.

Frag Bomb

- Reduced minimum damage at the edge of the explosion radius.

- Reduced effectiveness of the explosion reaching targets behind cover.

World

- Windows can now be opened or closed (like doors) while cooking a throwable item.

Performance

- Implemented mitigation against the frame-rate stutters caused by expensive or unstable CPU cost of Windows event processing.

This change may improve frame-rate stability for some users with many background applications, or some other cases.

Store

- Reduced the cost of the Knuckle Knife to 15 Hunt Dollars.

- Reduce the cost of the Heavy Knife to 25 Hunt Dollars.

- Changed unlock Rank for Trait Adrenaline to Rank 1.

Changed Upgrade point costs:

- Reduce the cost of the Resilience trait from 4 to 2

- Reduce the cost of the Ghoul trait from 4 to 2 Upgrade Points.

- Reduce the cost of the Beastface trait from 5 to 3 Upgrade Points.

- Reduce the cost of the Gator Leg trait to 2 Upgrade Points.

New Legendary Weapons

- Added First Aid Kit „LeMonnier’s Kit“ for 200 Blood Bonds

- Added Spyglass „Steel Eye“ for 200 Blood Bonds

- Added Flare Pistol „Rising Sun“ for 200 Blood Bonds

- Added Hand Crossbow „Steel Sprung“ for 400 Blood Bonds

Exclusive Legendary Rewards:

- Added Lebel 1886 Talon „The Auger“ at 70 stars

​BUG FIXES

- Fixed an issue where Hunters equipped with dual wield weapons had the wrong pose in the menu and weapons were not attached to the model’s hands.

- Fixed an issue where some Hunters could not be burned.

- Fixed an issue where the Dauntless trait would work through walls.

- Fixed a bug where the statistics for ‚Wellspring bounty‘ did not display the correct number (includes Rifts).

- Fixed a bug where if the user searched for a partner and canceled it instantly lead to an error message after some time.

- Fixed an issue where no lightning strike was triggered when the wellspring was activated for the first time.

- Fixed an issue where players could use the First Aid Kit while being poisoned and on fire.

- Fixed an issue where the ‚being poisoned‘ screen effect would persist after being revived in Bounty Hunt or respawning in tutorials and trials.

- Fixed an issue that prevented dead players from being burned again after burning was stopped once.

- Fixed some issues where dead players might not receive fire damage when they died in uneven terrain.

- Fixed multiple animation issues.

- Fixed an issue where the Matchmaking System could not find players for a team even though they were the same prestige level.

- Fixed a bug that caused the Lebel Marksman and Springfield Marksman variants to have no movement slowdown when aiming down sight.

- Fixed a bug where players could shoot 2 bullets at the same time.

- Fixed a bug where not everything of an extracted player got removed after completing the extraction.

- Fixed some localization issues.

- Fixed various crashes.

Audio

- Fixed an issue where the outdoor ambiance was audible inside a building in Lawson Delta, Lawson Station.

- Fixed an issue where the beacon audio stops playing in the exploration mode after returning from a trial.

- Fixed an issue where trial audio stingers overlapped each others.

- Fixed an issue where trial audio stingers were triggered at the wrong time.

- Dolch dual-wielding reload audio is now in sync with its visuals.

- Fixed an issue where player could start empty-handed when loading into a Trial challenge that does not have weapons.

AI

- Fixed most instances where concertina Armored could damage players through walls.

- Fixed an issue where the Butcher could take no damage from Sticky Bombs.

- Fixed an issue where the Assassin could take no damage from Sticky Bomb explosions.

- Fixed an issue where a Meathead’s attack could deal irresponsibly high damage.

- Fixed an issue where AI attacks would instantly detonate ignited red barrels which caused problems in some trials.

- Fixed an issue where the player who ignited an Immolator was not awarded the kill after the Immolator burnt out and died.

- Fixed an issue where AI could spawn in the same spot multiple times during a session.

- Fixed an issue where AI wouldn’t spawn during Trials.

- Fixed an issue where AI density could vary during trials.

Trials

- Fixed an issue where some traits would not be applied when playing a Trial.

- Fixed an issue where the generator audio would persist on Trial restart.

UI

- Updated the Values for the Light Melee attack with the Ammo box from 13 to 31. The damage hasn’t changed, the numbers in the store has been wrong.

- Updated the Values for the Heavy Melee attack with the Ammo box from 27 to 67. The damage hasn’t changed, the numbers in the store has been wrong.

- Fixed issues where the Leaderboards were missing entries or displaying wrong statistics.

- Fixed an issue where sorting in the Leaderboard did not work as intended.

- Fixed multiple issues with overlapping texts and buttons.

- Fixed an issue in Trial Mode where only the first reward got displayed in pop up when claiming more then one.

- Fixed an issue where equipment bar did not always update after trial start/end/restart.

- Fixed a HUD issue where Crosshair size doesn’t adjust when changing the fire mode on the Lemat mark II.

- Fixed an issue where the Unequip button doesn’t unequip dual wield weapons at once.

- Fixed an issue in Wave Trials Mode where the banner for banishing won’t show up if target AI doesn’t die through player.

- Fixed an issue in Quickplay Mode where there was no lightning present for the player that activates the wellspring.

- Fixed a HUD issue where the upper line of ammo counter from dual-wield weapons was also visible for single weapons.

- Fixed an issue where the dual wield icon could be displayed on large weapon slots.

- Fixed a HUD issue where, when one bullet was missing in one weapon of a pair, not both ammo counters were displayed.

- Fixed an issue preventing the swap of certain weapons with a legendary or dirty versions of itself.

- Fixed an issue where the controller could freeze in a certain conditions.

- Fixed an issue where a wrong calculation of weapons in roster would happen when having dual-wield equipped.

- Fixed an issue where the dual-wield icon would still be active when user has only one and a „locked“ weapon.

- Fixed a missing shortcut on the Summary screen when playing with a controller.

- Fixed the Dual Wield weapon icons in the weapon wheel.

- Fixed an issue where used consumables are shown in the Hunters inventory after the mission.

- Fixed a bug where trying to exchange a dual-wielded weapon for a large weapon only displayed a pick up message.

- Fixed an issue where an incorrect image was used when picking up ammo for the Crossbow Shotbolt and Explosive variants, as well as the Poison Hand Crossbow.

- Fixed an issue where the new host in a team of three would not have an invite button after specific steps.

- 2,01 GB groß

Release: 02.09.2020 (Version 1.5.1.424)

Quelle: huntshowdown.com

Audio

- Bleeding and Burning Stop interaction now plays the recover voice sfx.

Gunplay

Choke Bombs

- Occupies one tool slot instead of a consumables slot now.

- Comes in packs of two

Hunter

Serpent

- Can now be used to start banishing.

- Works identically to picking up bounty.

World

Golden Cash Register

- Players now have a small chance of finding a Golden Cash Register instead of a regular Cash Register, which will grant you 50 Blood Bonds instead of giving you Hunt Dollars.

Other

- Smaller tweaks and updates made to various parts of Stillwater Bayou and Lawson Delta maps to improve navigation and fix clipping issues.

Store

New Weapons

- Added the Winfield Vandals for 35 Hunt Dollars.

- Added the Winfield Vandal Deadeye for 45 Hunt Dollars.

Spectator Mode

- Enabled the option to spectate other teams in Bounty Hunt missions, after Player's own team had been completely wiped.

New Legendary Weapons

- Added Winfield Vandal "Gold Rush" for 500 Blood Bonds.

- Added Mosin-Nagant M1891 Obrez "Sinners Jezail" for 600 Blood Bonds.

- Added Nagant M1895 "Mosquito" for 400 Blood Bonds.

Exclusive Legendary Rewards:

- Added LeMat Mark II "Last Resort" for 90 Stars.

UI

- Re-ordered the trials in the trial selection screen to better fit their relative positions on the map and in the selector.

Miscellaneous

- Slightly reordered the unlock order of the Nagant M1895 Family.

- Slightly reordered the unlock order of the Springfield 1866 Family.

- Reduced the cost to unlock some low rank weapons.

BUG FIXES

- Fixed an issue where the game client got stuck after vaulting.

- Fixed an issue where after the start of a mission player got stuck on server side, but was still able to move and interact with items on client side. (Aka "Ghost Bug")

- Fixed an issue where killing a burning player made him/her not lootable.

- Fixed a bug where player completely desynced from the game until his/her partner(s) left.

- Fixed an issue that caused the Aim Down Sight weapon state to be cancelled sometimes without user input.

- Fixed an issue where decoys would not cause bells to ring.

- Fixed more issues where dead hunters would not start burning on uneven terrain or stairs.

- Fixed an issue where the Hornskin trait would not give a consistent 25% damage reduction from other players' melee attacks.

- Fixed an issue where the bullets in the chamber of a Winfield C was misaligned and clipped through the weapon.

- Fixed an issue where hunters could survive with all health chunks scorched.

- Fixed an issue where hunters caught on fire too easily after they had recovered from fire damage already.

- Fixed an issue where third person animations for the Bornheim Match were incorrect.

- Fixed an issue where reloading occasionally lead to an infinite reload cycle.

Audio

- Tweaked the levering sound of the Winfield animations to be better in sync with its visuals.

- Fixed an issue where player's could hear team pings when on Death Screen.

- Fixed an issue where incorrect audio played while healing with a med-kit and bleeding.

AI

- Fixed an issue where some enemies could cause barrels to prematurely explode.

- Fixed an issue where dying Horses took no damage from sticky bombs.

Trials

- Fixed an issue where not enough Hellhounds were available at some point to finish challenges in hard difficulty.

- Fixed an issue where not enough Armoreds were available at some point to finish challenges in hard difficulty.

UI

- Fixed an issue where player's weapon was wrongfully re-selected when using a consumable and switching to another consumable.

- Fixed an issue where the range of the Quad Derringer was shown as 68 meters where it always should have been 60 meters.

- Fixed an issue where the Item wheel shows wrong info on challenge leave.

- Fixed an issue where the sledgehammer was wrongly displayed in the store.

- Fixed an issue where tools or consumables selection jumps in arsenal list when buying and equipping an item.

- Added a missing shortcut in the Store to get back to the first sub tab and back to lobby.

- Fixed an issue where the Heavy Attacks for weapons with a Bayonet displayed an outdated (and too low) number for the damage.

WORLD

- Fixed an issue where Concertina Trip Mines would not break Hive barrels.

- Fixed an issue where Concertina wires would not block most bullets, and instead would allow all bullets to penetrate.

- Fixed an issue where shooting the bell in Lawson Delta would not make a sound.

- Fixed an issue where destroyed lanterns above cages would respawn when you re-enter the area.

- Fixed an issue where animals (such as the dying horse and ravens) would not be damaged by explosions.

- Fixed an issue where shooting the lantern above the caged dogs will not kill all of them immediately

- 314,45 MB groß

Release: 15.09.2020 (Version 1.5.1.428)

Quelle: huntshowdown.com

- 2,64 GB groß

Release: 06.11.2020 (Version 1.5.1.447)

Quelle: huntshowdown.com

- 4,20 GB groß

Release: 09.12.2020 (Version 1.5.1.451)

Quelle:

- 668,25 MB groß

Release: 15.12.2020 (Version 1.5.1.458)

Quelle:

- 5,33 GB groß

Release: 16.12.2020 (Version 1.5.1.460)

Quelle: xboxdynasty.de

Lawson Delta:

- Watch tower added on top of the Bunker between Sweetbell Flower and Fort Carmick

Stillwater Bayou:

- Watch tower added in the swamp between Pitching Crematorium and Lockbay Docks.

- Watch tower added to the hillslope north of Healing Waters.

Hunting towers:

- Hunting towers have also received an upgrade. Hunters will have a chance to find either an ammo box, health station or weapon in the tower.

New Weapon Variants

Winfield M1873 Musket-Bayonet

- An elongated variant of the Winfield M1873 with a Bayonet and a slightly larger magazine

- Holds an extra +2 rounds in the elongated tube magazine

- Levering shoots at a slightly reduced rate of fire than other Winfield M1873 rifles

Nagant M1895 Officer Carbine Deadeye

- An Officer Carbine variant with a Deadeye scope.

- Reduced shoulder aim accuracy due to the mounted scope.

- Recoil is harder to control in ADS due to increased zoom.

New Legendary Weapons

Vagrant

- Legendary Winfield M1873C Silencer

- A vagrant known as the tin-man rattled around the city with a large bag of cans, harmless until a malicious Hunter threw them into the bay.

Able to save but a few, he decorated his Winfield M1873C Silencer with the remainder, and set out for revenge – silent as a whisper.

Death Letter

- Legendary M1895 Nagant Officer Brawler

- Death pens no warning of His coming, and for Hunters and soldiers alike, the sound of gunfire is the only correspondence foretelling their demise.

 This Nagant’s personalized engraving appears to reference an old Civil War ballad written by one who would later become a Hunter – delivering his own dark tidings with each deadly shot, death incarnate.

DeSalle’s Silence

- Legendary Sparks LRR Silencer

- The favored Sparks LRR of the elder DeSalle brother, a man whose business ventures would not have been as successful without the occasional enforced silence.

Gunplay

Concertina bomb

- Explosion delay decreased to ~0.5s (previously ~1.5s).

Melee changes – Hatchet, Talon, Heavy Knife & Machete

- Slightly changed the attack angle of the Hatchet and Talon attachments to ensure hits are more reliable.

- Slightly changed the attack angle of the Heavy knife to ensure hits are more reliable.

- Slightly changed the angle of the normal attack for the Machete to ensure hits are more reliable.

Officer Carbine

- Slightly Increased the recoil of the Nagant Officer Carbine.

Antidote shots

- Antidote shots no longer reduces the damage taken from poison-based attacks (e.g spider bounce, stings from the Hive Swarms

- Poison cloud damage remains unchanged and will reduce damage by 100%

Aim Assist (Consoles Only)

- Increased aim assist strength for Water Devils

​Hunter

Trait Rework: Ghoul

- New description: “Killing grunts at close range restores a small amount of health”.

- Radius of 25m, similar to Necromancer and Serpent traits.

- Health will be granted only if you instigate the damage, you do not have to land the killing blow to benefit from the health gain.

- Restores 5hp per kill.

- Price increased to 7 points (this is subject to change based on test server feedback).

Interaction Outlines

- Option added to the menu to allow you to customize the highlighting outlines of interactable items (doors, windows, etc.)

- This option does not alter the UI prompts from showing in the top right corner of the screen when in range of an interactable object.

The options are as follows:

- All: Current behaviour: all interactable object are outlined frequently.

- None: Turn of fall outlines for interactable objects and partner outlines.

- Exclude Door and windows: Similar to “all”, but doors and windows will no longer be highlighted (does not affect other interactable objects)

Bounty Hunt

Banishing a Boss

- Initiating the banishing process with now restore all lost health chunks as well as replenishing all your health.

Dark Sight Boost

- Investigating a clue while carrying a bounty token will now restore 1 second of Dark Sight Boost.

We hope this will encourage Hunters to be more inclined to run the gauntlet if there is a second target.

Extraction Points

- Changes made to ensure that all extraction points will not spawn next to each other. One extraction point will always be at least 500m away from the other two.

Meta Unlock Rank Changes

- Duster is now available at Rank 1 (previously Rank 20).

- Spyglass is now available at Rank 1 (previously Rank 24).

- Machete is now available at rank 24 (previously Rank 12).

- Nagant M1895 Officer is now available at Rank 12 (previously Rank 36).

- Winfield M1873 is now available at Rank 20 (previously Rank 42).

Faster Progression: XP Overspill for Equipment Unlocks

- XP earned during a mission with any piece of equipment will now overspill into the next unlock within that equipment family.

Store

Price updates

- Nagant Officer Carbine is now $155 (previously $80)

New Weapons added

- Added Nagant Officer Carbine Deadeye for $211

- Added Winfield Musket-Bayonet for $137

- New Legendary Weapons added

- Added Legendary Winfield M1873c Silencer “Vagrant” for 200 Blood Bonds

- Added Legendary Nagant Officer “Death Letter” for 200 Blood Bonds

- Added Legendary Sparks LRR Silencer “DeSalle’s Silence” for 400 Blood Bonds

Roster

- Added new possible name variations for Hunter recruits

Miscellaneous

- Tweaked a calculation tied to the texture streaming memory budget to improve the game’s performance.

- Improvements made to the overall game stability and fixed multiple issues that was causing a memory leak with the renderer.

- The “Rank” text has been replaced by a dedicated icon on the Lobby screen

- A new icon representing the Traits was added onto the trait selection bottom bar in the Roster and Upgrade pages.

Bug Fixes (PC and Console)

AI

- Fixed an issue with the pathfinding for some AI that could become stuck on corners (Meathead, Butcher, Grunts).

- Fixed an issue that resulted in caged dogs not taking damage from a burning player.

- Fixed an issue that meant players could receive damage from caged dogs while standing directly beside the cage.

- Fixed an issue that resulted in crows and ducks reacting incorrectly to the sounds of the Silenced Spark LRR as if it were the regular Sparks LRR.

Misc

- Fixed an issue where deployable items such as the Bear Trap could be placed on concertina wire.

- Static (unlit) lanterns will now make a sound when shattered.

- Choke bombs will now extinguish Alert trip mine flares.

- Fixed an issue where lanterns in boxes were difficult to interact with.

- Fixed an issue that resulted in Decoy fuses not being resupplied while having the Decoy resupply trait.

- Fixed an issue where explosions would not influence farm bells (ding!)

- Fixed an inconsistency in the exhausted state melee damage for the Mosin Nagant Obrex variants.

- Fixed a crash that could potentially occur when shutting down the game.

- Fixed an issue that could result in being attacked by an immolator during the “waiting for players” stage when spawning in South-East Lawson Delta. (they just wanted a hug!)

- Fixed a rendering issue where certain geometry would flicker in an out at specific points in Healing Waters Church.

- Fixed an issue where players could become stuck on some bunkbeds in Wolfshead Arsenal (no sleeping on the hunt!)

- Fixed an issue that could cause a player to become stuck at a hut by the river near Arden Parish.

- Fixed a spot in Catfish where hunters could become stuck.

- Fixed an issue where a hunter could vault through a roof in Sweetbell Flour.

- Fixed an issue where AI would pop in too close to a Hunter in Fort Carmick.

- Fixed a number of issues that resulted in not being able to pick up hammers and axes.

- 403,94 MB groß

Release: 25.01.2021 (Version 1.5.1.464)

Quelle:

- 955,27 MB groß

Release: 11.02.2021 (Version 1.5.1.466)

Quelle:

- 3,17 GB groß

Release: 18.03.2021 (Version 1.5.1.488)

Quelle:

- 6,98 GB groß

Release: 24.03.2021 (Version 1.5.1.496)

Quelle:

- 2,36 GB groß

Release: 09.04.2021 (Version 1.5.1.507)

Quelle:

- 364,54 MB groß

Release: 22.04.2021 (Version 1.5.1.515)

Quelle: xboxdynasty.de

- Die größte Ergänzung stellt die neue Matchmaking-Option „Skill Based“ dar, welche Spieler per Kontrollkästchen aktivieren können.

Wie der Name schon erahnen lässt, treffen Spieler bei aktivierter Option auf Gegner mit gleichem oder zumindest ähnlichem Fähigkeiten-Niveau.

- Der neue Trainee-Modus soll neuen Spielern den Einstieg erleichtern. „Skill Based“ ist standardmäßig aktiviert und sorgt dafür,

dass Neulinge nicht auf Spieler mit einem viel höheren Erfahrungsniveau treffen, gegen die sie keine Chance haben.

- Haben Spieler den Trainee-Modus abgeschlossen, erhalten sie eine etwas reduzierte PvP-Bewertung.

In den darauffolgenden zehn Partien wird dann die tatsächliche PvP-Bewertung berechnet. Anschließend wird die Bewertung pro Spiel berechnet.

- Die Option „Schnelles Spiel“ ist von den Matchmaking-Änderungen des Updates nicht betroffen. „Skill Based“ kann nicht aktiviert werden,

da es keine Einstufungen gibt und die Option zu vielen leeren Matches führen könnte.

- 340,23 MB groß

Release: 29.04.2021 (Version 1.5.1.527)

Quelle:

- 3,77 GB groß

Release: 06.05.2021 (Version 1.5.1.534)

Quelle:

- 310,0 MB groß

Release: 26.05.2021 (Version 1.5.1.552)

Quelle:

- 5,68 GB groß

Release: 22.06.2021 (Version 1.5.1.573)

Quelle:

- 4,84 GB groß

Release: 10.08.2021 (Version 1.5.1.607)

Quelle: play.de | play3.de | xboxdynasty.de | huntshowdown.com

- Neue Karte "DeSalle" wird kostenlos hinzugefügt

- Des Weiteren werden 16 neue Gebiete auf der Karte verfügbar sein

- Speicherverbrauch von 30,8 GB auf 35,5 GB erhöht

- 12,86 GB groß

Release: 12.08.2021 (Version 1.5.1.611)

Quelle:

- 1,15 GB groß

Release: 24.08.2021 (Version 1.5.1.629)

Quelle: huntshowdown.com | xboxdynasty.de

- Light the Shadow Event ist gestartet und ist vom 25.08.2021 bis zum 22.09.2021 verfügbar

- Speicherverbrauch von 35,5 GB auf 36,1 GB erhöht

- 10,71 GB groß

Release: 01.09.2021 (Version 1.5.1.641)

Quelle:

- 4,82 GB groß

Release: 08.09.2021 (Version 1.5.1.650)

Quelle:

- 439,80 MB groß

Release: 16.09.2021 (Version 1.5.1.661)

Quelle:

- 860,49 MB groß

Release: 21.10.2021 (Version 1.5.1.719)

Quelle:

- Speicherverbrauch von 36,1 GB auf 36,5 GB erhöht

- 11,07 GB groß

Release: 23.11.2021 (Version 1.5.1.753)

Quelle:

- Speicherverbrauch von 36,5 GB auf 36,8 GB erhöht

- 12,96 GB groß

Release: 30.11.2021 (Version 1.5.1.764)

Quelle:

- Neue DLC "Deaths Herald" wurde eingebaut

- 564,36 MB groß

Release: 09.12.2021 (Version 1.5.1.788)

Quelle: twitter.com | reddit.com

Audio

- Added a sound effect for Miner grunt’s headlamp being destroyed without the fireball.

- Improved sound design for silenced weapons

World

Lawson Delta

- Added more sandbags to the roof of the Waiting Hall in Lawson Station. This should help offer more cover from all directions while upon the roof

- Made the side-building roofs fully accessible in Wolfshead Arsenal

BUG FIXES

AI

- Fixed an issue where the Butcher would incorrectly shoot a projectile at a wall instead of a player

- Tentative fix for bosses sometimes dropping Bounty Tokens underneath boss lair stairs where the tokens could not be reached

- Fixed an issue where Concertina Armoured could kill chickens when walking past the chicken coop

- Fixed a rare server crash related to AI navigation systems

World

- Fixed an issue where cash registers would be facing the wrong way

- Fixed a missing roof in Lockbay Docks while in the Tutorial

- Fixed an issue where wooden footsteps could be heard in the basement of Lockbay Docks

- Fixed an issue where the Butcher could partially get stuck in the basement of Darrow Livestock

- Fixed an issue where the Spider couldn´t reach players in Wolfshead Arsenal

- Fixed a spot where players could get stuck in Stanley Coal Company

- Fixed an issue where crows can spawn too close to a player spawn point outside Moses Poultry

- Fixed a spot where players could get stuck in Reeves Quarry

- Fixed an issue where bullets could be blocked by an invisible obstacle in Weeping Stone Mill

- Fixed a small see-through gap at the stairs by the new crypt entrance in Healing-Waters Church

- Moved the crank wheel at the new crypt gate to the other side in Healing-Waters Church

- Fixed a spot where players could get stuck in Fort Bolden

- Fixed a bug where two cash registers would spawn in the same location

- Fixed an issue where windows would sometimes become indestructible

- Tentative fix for walls not properly rendering in spectator mode

- Fixed a spot where players could get stuck in Darin Shipyard

- Fixed a spot where players could get stuck in Cyprus Huts

- Fixed a spot where players could get stuck in, beneath a roof in Scupper Lake

Gunplay

- Fixed an issue where the Vetterli Marksman used the wrong base sensitivity, making the default camera speed faster than other marksman variants

- Fixed an issue where the Dolch precision would eject one more bullet than intended when reloading without Bulletgrubber

Reconnect

- Fixed an issue preventing players from properly red-skull-reviving with a Bounty after a full reconnect

- Fixed an issue where players would immediately execute world interactions that were queued up during an on-the-fly reconnect

- Fixed an issue where event items that should boost Darksight range would not properly work

- Fixed an issue where windows looked unbroken after a reconnect

- Fixed an issue where after multiple reconnects players would no longer automatically crouch upon disconnecting

- Fixed an issue where after a reconnect a burning player could no longer ignite AI and/or other players surrounding them

- Fixed an issue where players were able to navigate the main menu before selecting a choice on the reconnect pop-up

- Fixed an issue where the button shortcuts on the main menu were still working while a reconnect pop-up was active

UI

- Fixed an issue that caused zooming in and out of hunter models while scrolling through recruits

- Fixed an issue which caused the wrong reward to be selected while prestiging under certain conditions

- Fixed a visual bug that caused custom ammo 3D models to be displayed on top of other weapons in the Equipment list

- Fixed an issue that showed incorrect weapons briefly when selecting an ammo type filter in the Arsenal

- Fixed an issue where the equipment tab would scroll incorrectly

- Fixed an issue where previously removed “plus icons” came back when scrolling in the roster

- Fixed an issue where fully dead teams, solo players, and QP players would sometimes get misleading info on leave mission

- Fixed an issue where, when equipping four consumables, the selection would jump to the first consumable slot and render the reduce button useless

- Fixed a visual bug that caused a gap between lines to appear after using filters in the legendary weapon store

- Fixed a visual bug that caused a tooltip to be shown in the legendary weapon store despite the filter being empty

Console

- Fixed an issue that caused some tooltips, including the KDA, to be hidden behind other elements

- Fixed an issue that caused, pressing LT/L1 while downed with teammates still alive to show the kill view prematurely

- Fixed an issue where Input devices were displaying incorrectly

- Fixed an issue where specific mission hints were missing the 'DualShock' trackpad symbol

- Speicherverbrauch von 36,8 GB auf 36,9 GB erhöht

- 5,81 GB groß

Release: 15.12.2021 (Version 1.5.1.795)

Quelle: twitter.com

- Neues Event "Winter Solstice" ist gestartet und ist vom 15.12.2021 bis zum 05.01.2022 verfügbar

- 355,08 MB groß

Release: 03.02.2022 (Version 1.5.1.795)

Quelle: xboxdynasty.de

- Zu den neuen Waffenvarianten gehören ein Scottfield Model 3 Spitfire, Scottfield Model 3 Precision, Scottfield Model 3 Swift und ein Berthier Mle 92 Deadeye.

- Für die Winfield- und Winfield C-Varianten wird außerdem neue Custom Full Metal Jacket-Munition zur Verfügung gestellt.

- Zu den legendären Inhalten, die mit dem Patch hinzukommen, gehören die Flare Pistol „Death’s Beacon“, das Romero 77 Talon „Maelstrom“, das Winfield M1873 Musket Bayonet „Patre“ und das Bornheim No. 3 Match „Mockingbird“.

BUG FIXES

Hunter

 - Fixed an issue on consoles that resulted in specific Hunter skins have a very low texture resolution.

- Fixed a bug that resulted in a few second of a delay when switching weapons in case where the weapon switch is triggered by the auto-switch (e.g. using a grenade and once thrown it auto switches back to your gun).

 Audio

- Fixed a bug that resulted in not being able to hear the Hive swarm in some cases.

- Fixed a bug that caused the Horses to only be audible below 80m.

 AI

- Fixed a bug that allowed Hive swarms to pass through windows and doors when they were closed just as the swarm is about to pass through.

- Fixed a bug that caused the Butcher to get stuck on the pig’s head.

 Gunplay

- Fixed an issue that allowed players to switch away from a cooking throwable, effectively faking a throw (Only applies to controllers)

 World

- Fixed a bug where choke bombs would not extinguish horses that were on fire.

- Fixed a spot near a group of barrels in Blanc Brinery where players could potentially become stuck.

- Fixed a spot near some hay bales in Windy Run where players could potentially become stuck.

- Fixed a hole in the roof of Maw Battery that could give players and unfair advantage.

- Fixed an issue that resulted in some sliding gates having a gap that could provide an unfair advantage.

- Fixed an issue tied to the rendering of windows and doors. It is no longer possible to determine if other players have been present in the compound.

- Fixed a bug that caused Frag and Flash bombs to sink instead of floating on top of the water.

Weapon

- Fixed a bug that caused explosives to explode when directly hit with a choke bomb, instead of defusing it as intended (does not apply to waxed dynamite).

- Fixed a bug where fuses would remain active when thrown through the choke bomb cloud.

- Fixed a bug that caused a loud sound to be heard when retrieving items such as knives, bolts an axes. The audio for this should now return to normal.

- Fixed an issue with the Martini Henry, where players could become stuck in the scop animation when releasing aim directly after firing a shot.

- Continued maintenance on naming and translations of Legendary weapons.

UI

Fixed an issue that could cause players to become stuck when starting the game.

- Fixed a bug that caused the store sorting to reset when switch tabs.

- Fixed a bug that caused the random contract description to appear behind the searching for match banner when joining a quickplay match.

- Fixed a bug that prevented the confirmation pop-up from appearing, when the last man standing attempts to “leave the match” through the esc menu. A pop up should now appear asking if you wish to confirm leaving.

- Fixed a bug that caused the bounty Lightning strikes from the previous round to briefly appear on the map of your current match.

Release: 08.02.2022 (Version 1.5.1.870)

Quelle: reddit.com | release=twitter.com

AI

- Implemented several dedicated server performance improvements tied to the AI cast.

Audio

- Crouch-walking over broken glass/cans is now slightly louder than crouch-walking on other surfaces. This sound is audible at roughly 25m.

- Speicherverbrauch von 36,9 GB auf 37,4 GB erhöht

- 13,30 GB groß

Release: 22.02.2022 (Version 1.5.1.892)

Quelle: reddit.com | twitter.com

BUG FIXES

- Fixed a bug that prevented players from consistently placing beartraps.

- Fixed an issue that caused elements of the UI to be missing.

- Fixed a bug that caused the “hot” news pop-up to appear when returning to the lobby after a match.

- Fixed a bug that prevented the confirmation pop up from appearing when claiming the last part of the Dark Tribute.

- Fixed a bug that caused players to appear empty handed or to have the wrong item in their hands in the 3rd person perspective.

 In some cases, this could present as some unusual kills and unexplainable kills (example, being shot through a wall but the death screen shows a beartrap).

- Fixed an audio issues tied to Dark Tribute. The audio tied to this feature will now play as intended.

- Fixed the “Make Deal” button to display the correct text instead of a UI_String.

- Fixed a bug that caused issue with the UI in the lobby screen (incorrect spacing for the tabs at the top of the screen).

- Fixed a bug that caused a Dark tribute pop up to appear twice in instances where you have unlocked the Legendary Hunter.

- Fixed a bug that caused the EXP text of the Dark tribute to not be correctly aligned with the rest of the UI.

- Corrected the stats shown for the Poison Trip mines. ‘Damage’ text has been updated to “Damage per tick” and the value has been corrected to show as 10, instead of 13 (this is not a change to the stats, just the details displayed as they were incorrect).

- 6,52 GB groß

Release: 23.03.2022 (Version 1.5.1.941)

Quelle: twitter.com | reddit.com

Server Side

- Improvements made on the server side to the physicalized entities in the world. This means we have reduced the processing costs attached to AI, Doors, chains and any other interactable object in the world.

- Removed an unused component that could impact server performance.

- Improvements made to spikes in performance that were caused by idle AI. These AI were using more recourses than needed so we have made some improvements to their cost on the server when idle. Please be aware, idle AI may have a slower reaction time than normal.

World

- Doors can now open inward if you walk backwards while interacting with them.

- All ‘Barn’ type fences have been overhauled.

 GENERAL UPDATES

AI

- Grunts, Hives and Armoured will no longer react to stimulus in unison. This will give them a more natural feel.

- Improvements made to the leeches and their positioning in relation to Meatheads.

Audio

- Added the latest Port Sulphur Band album “The Sinners Songbook” to the song rotation in the main menu.

Hunter

- Adjustments were made to the textures of the Legendary Hunter “Cain” to improve his visibility within the surrounding environment.

- Updated the 1st person view tied to a number of older legendary Hunters to bring them in line with the more recent additions to the roster. Some adjustments were also made to the 3rd person view to reflect these character updates:

The changes apply to the following hunter:

- Bone Doctor

- Black Coat

- Llorona's Heir

- Mountain Man

- Marshall Brewer

- Night Acolyte

- Night Seer

- Researcher

- Ronin

- Reverend

- Red Shirt

- Sheriff Hardin

- The Rat

Meta

- Adjustments were made to the weapon meta stats to bring the details more in line with how the weapons perform in-game. (No actual changes have been made to any weapons with this update).

Menu

- Added the Tier 2 ‘weapon equip’ animations to the lobby and Roster menus.

World

Stillwater Bayou

- Re-added a vault point that was previously removed on the North side of the Boss lair in Davant Ranch.

- Reworked the underground section of The Chapel of Madonna Noir

- Added a new clue spawn position to the cabin between Chapel and Stillwater Bend.

- Reworked the layout of Cyprus Huts.

- Added some extra cover around the perimeter.

- Added some new windows and a new ladder to the boss building.

- Added some new clue positions.

- Reduced the amount of water present at this location.

- Updated the forest on the East side of the compound.

- Updated the AI spawn positions for the Trials tied to Cyprus Huts.

- Added a new watch tower and several potential clue spawn locations to the area between Blanchet Graves and Cyprus Huts.

- Improvements made to the white house between Healing Waters Church and Catfish Grove.

- Improvements made to the cover for the outside corner of the boss pit in Alive farms.

Lawson Delta

- Added some solid covers to the sandbags to the roof of Lawson Station.

- Changes made to the boss lair in Iron Works. Some of the overhead holes in the wall have been opened.

- Added a metal cover piece between the stairs of the water and workshop building in C&A Lumber.

- Added some obstacles (crate boxes) to the side of the building on the north side to provide extra cover from players peaking that location from inside Wolfshead Arsenal.

DeSalle

- Improvements made to the spawn point in the field at Moses Poultry. This spawn is now closer to the rocks providing cover when starting the match.

- Removed some of the sound traps in Pearl Plantation.

- Reworked the southside approach to Pearl Plantation.

- Reworked some of the environment around Lower DeSalle and Reeves Quarry.

- Cleaned up the environment along the west side of Upper DeSalle.

- Added some extra detail to improve the terrain at various locations around the map.

- Improved the roof access for the south side building at Reeves Quarry.

- Added a new passage and drop-in point to a shack at Kingsnake mine.

- Improved some areas in Kingsnake Mine to allow for smoother movement and better vaulting.

- Added some crates as a point of access on a very long cliff located on the north-west side of Kingsnake Mine.

- Improvements made to the rocky area near the northern gate of Kingsnake Mine. Added some extra metal sheets to this area to provide cover.

- Added some reeds to the river to the south of Kingsnake Mine.

- Improvements made to the environment between Kingsnake Mine and Weeping Stone Mill.

- Moved the Gramophone from the workshop to the construction site in Kingsnake Mine.

 BUG FIXES

AI

- Fixed a bug that caused AI to sometimes become stuff on spawned items in the world.

- Fixed a bug that prevented Waterdevils from traversing through a choke bomb cloud.

- Fixed a bug that caused Hive swarms to not chase players the way it is intended.

- Fixed a bug that caused Armoured to continue to attack a door that has already been broken.

- Fixed a bug that sometimes caused the Meatheads to stand still in the world and not produce any leeches.

- Fixed a bug that caused the leech shedding animation from Meatheads to continue after their death.

Audio

- Fixed an issue that caused the audio from metal sliding doors to be distorted.

- Pressing start on the tutorial missions now produces the correct sound.

- Fixed an issue with the reverb and ambience around the cave entrance to Fort Bolden.

- Corrected the audio tied to snapping twigs.

- Fixed several reverb issues that were noticeable across all maps.

- Fixed a bug that caused the swarm of a Hive barrel to have no audio.

World

Stillwater Bayou

- Fixed a bug that caused the screen to turn black when entering the Crypt of Healing waters Church while using Dark Sight.

- Fixed a floating tree in Catfish Grove.

- Fixed a collision issue on the roof of the small shack, in the southwest section of Davant Ranch.

- Fixed several ‘one-way’ see through gaps in Chapel of Madonna Noir.

- Fixed a floating ammo crate anchor next to the generator in Catfish Grove.

- Fixed some vegetation clipping issues in Chapel of Madonna Noir.

- Fixed some clipping issues in the Hunting tower south of Catfish Grove.

- Fixed a vaulting point at Alain & Son’s Fish that was not working as intended.

- Fixed several unintended ways of entering the boss lair at Alice Farm.

- Added some new Barrel anchor points to Alice Farm.

- Fixed a floating loot anchor in Catfish grove.

Lawson Delta

- Fixed several floating barrels and loot items around Golden Acres & Salters Pork.

- Fixed several ‘one-way’ see through gaps in the roof at Maw Battery.

- Fixed some floating look items in Iron works.

- Fixed a misaligned window in Maw Battery.

- Fixed some floating skulls that appear in Maw Battery when the spider is present in that location.

- Fixed a floating loot anchor in the hunting tower south of Goddard Docks.

- Fixed an area south of Iron works that could not be traversed through.

- Reworked the collision for the Lawson Station Workshop roof.

- Reduced the spawn numbers of Hives at Arden Parish.

- Fixed an area in Salters pork that allowed players to hide behind the Assassin dressing.

- Fixed some floating objects in Nicholls Prison.

- Fixed a floating clue in Wolfshead Arsenal.

Desalle

- Fixed multiple windows, doors, ladders, and sound traps around the map that were incorrectly scaled.

- Fixed an area that could cause players to become stuck in the forest between Ash Creek Lumber and Upper Desalle.

- Fixed an issue that allowed players to walk on the outsides of the bridges around the map.

- Fixed several unintended gaps & cracks in Stanley Coal Company.

- Adjusted several windows in Stanley Coal Company.

- Fixed a non-interactable loot anchor in Darin Shipyard.

- Fixed a non-interactable loot anchor in Forked Fishery.

- Fixed an inaccessible cash register that can spawn in Reeves Quarry.

- Fixed some floating loot anchors in Fort Bolden.

- Adjusted the gap above the cranked gate in Darin Shipyard.

- Fixed some floating branches south of Pelican Island Prison.

- Fixed a spot in Kingsnake mine where players could get stuck.

- Corrected some aspects of the muddy forest areas around Stanley Coal Company and Heritage pork.

- Consistency pass performed on the Meathead Spawns across DeSalle.

- Fixed some vegetation that would disappear when going into Pelican Island Prison from the Testimonial Church.

- Fixed some issues with the Butcher decals in Upper DeSalle.

- Fixed some issues with the Assassin decals in Moses Poultry.

- Fixed some floating rocks in Reeves Quarry.

- Fixed some of the Assassin decals at Heritage Pork.

- Fixed some loot anchors that were clipping into the world geometry in Reeves Quarry and Darin Shipyard.

- Correct the visuals tied to the mud hills near Stanley Coal Company.

- Improvements made to the train wreck near Moses Poultry.

- Fixed a previously randomised window that is now permanently accessible in Fort Bolden.

- Fixed two windows in Fort Bolden that were not working as intended.

Gunplay

- Fixed some network synchronization issue that caused some hit reactions to glitch.

Weapon

- Fixed an issue that caused the FMJ ammo on the Winfield Silencer to have an increased trigger range as well as still having a muzzle flash.

- Fixed a bug that caused doors and windows to open when removing a knife/axe/bolt.

- Removing a throwing knife from a teammate will no longer cause further damage.

- The correct ping marker is now displayed when pinging the consumable ammo boxes.

- Fixed a rare issue that caused the speed loader bullets to get stuck inside the Scottfield Swift.

- Fixed a bug that caused the 3rd person animation of the Dual Scottfield Swifts to show the incorrect timings during reload.

- Fixed an issue that caused the LeMat Cylinder to spin after fanning.

- Fixed a bug that caused the Winfield Musket Bayonet to have the incorrect ammo count when using FMJ ammo.

- Fixed a minor visual issue with the 3P animation when charging choke and frag bombs

- Fixed an issue where the ammo switch animation on the Romero was not correctly synced.

- Fixed an issue that caused the Lebel and its variants to fall through the floor in some instances.

- Speicherverbrauch von 37,4 GB auf 38,9 GB erhöht

- 16,34 GB groß

Release: 24.03.2022 (Version 1.5.1.947)

Quelle: twitter.com

- hotfix to resolve the sensitivity issue on consoles.

- 731,13 MB groß

Release: 04.04.2022 (Version 1.5.1.958)

Quelle: twitter.com

- This will include a fix for the Turning extra strength that came with the previous hotfix.

- 1,35 GB groß

Release: 07.04.2022 (Version 1.5.1.968)

Quelle: twitter.com

- Event: Traitors Moon wurde verlängert bis zum 18.04.2022

- 321,2 MB groß (wurde angezeigt)

- 535,09 MB groß (wurde runtergeladen)

Release: 28.04.2022 (Version 1.5.1.981)

Quelle: twitter.com

- This update includes a fix for those that prestiged after the Event and lost access to the Winfield Slate and Caldwell New Army

- 4,98 GB groß

Release: 18.05.2022 (Version 1.5.1.998)

Quelle: xboxdynasty.de | twitter.com | reddit.com

- brandneues Questsystem mit vielen Belohnungen

BUG FIXES

- Fixed an issue where D-pad buttons would switch to wrong items until they were re-assigned when using a controller.

- Fixed an issue where the Conduit Trait wouldn’t apply its effects when picking up a Bounty.

- Fixed an issue where players could extend their Dark Sight Boost duration with the Serpent Trait.

- Fixed an issue that could lock the camera after reconnecting to a mission.

- Fixed a couple of cases where the extraction timer would reset when dead players in the extraction radius would leave the game to the menu.

- Fixed an issue where the Wellspring could not be picked up from a player that had permanently disconnected from the game.

- Fixed an issue where players could have their movement speed reduced after healing with First Aid Kits or deploying traps.

- Fixed an issue where movement speed reductions from moving through deep water and from healing with First Aid Kits would stack. Only the highest speed reduction is applied now.

- Fixed an issue where the movement speed reduction from First Aid Kits was already applied while aiming in Hunter control scheme. Players will now only slow down while healing.

Console Specific bug fixes

- Fixed an issue which caused the trait sorting with the alphabetical filter in German to be based on their English names.

- Fixed an issue which caused the tooltip to stay visible when hovering over a hunter in the legendary hunter store and switching tabs.

- Fixed some issues which caused text to overlap outside the buttons in certain languages.

- Fixed several issues with button shortcuts and added more in places they were missing.

- Fixed an issue where, when retiring a hunter, the model of them was still shown despite another hunter being already selected.

- Fixed an issue which caused the mouse icon as zoom shortcut to be visible on Trials maps.

World

- The Ladder Desync Exploit

- Fixed an issue where red skull kills were giving XP and counted towards "kills" for KDA.

- Fixed an issue where ambient audio was not looped properly on night maps.

AI

- Banished bosses should no longer drop their bounties in unreachable places.

- Fixed an issue whereby AI was sometimes able to hear players through some obstacles.

- Fixed an issue whereby grunts were not always facing their attacker properly.

- Fixed an issue whereby the Butcher could not be properly interrupted the first time it taunted.

- Butcher will stop roaming when no players are around.

Weapons

- Fixed an issue where the Berthier Riposte Iron sights were slightly misaligned.

- Fixed an issue where the Depth of Field blur would stay too long on the Berthier Deadeye.

- Fixed an issue where the Iron Sights on the Romero 77 were misaligned.

- Fixed an issue where clean Legendary weapons looked dirty in a mission.

Hunter

- Fixed an issue where the crouching animation was inconsistent across some weapons.

UI

- Fixed an issue where the objectives would not revert to "Collect the Bounty" after losing two bounty tokens (still shows "Extract the Bounty" for both bosses).

- Fixed a bug which caused the D-pad navigation in contract screen to break when using a controller.

- Fixed a rare bug which cause filters to be highlighted in roster even when not applied.

- Fixed a bug which lead to filters for consumables and tools to be unresponsive.

- Fixed a rare issue which caused buttons to overlap on top of others in specific conditions.

- Fixed an issue which allowed players to click through the hunter equipment pop up on the Bounty Hunt menu onto other tabs and subtabs.

- Fixed an issue where the normal bow ammo was always greyed out in the weapon wheel.

- Fixed a bug which would break the equipment bar when changing the equipment by looting from a hunter under special conditions .

- Fixed a rare issue which caused a discard pop up to be displayed when the player wants to have two contraband pistols (as dual) equipped.

- Fixed an issue which would cause buttons to overlap while on the legendary recruits screen while forming an invited team.

- Player cannot give a Dark Tribute offering while in matchmaking in a team anymore.

- Fixed an issue where both Partners in a team of three could be displayed as “Partner 2”.

- Fixed an Option issue when clicking on the right side of an audio settings tab would open the drop-down list.

- Fixed an issue where Winfield Slate and Caldwell New Army were in the wrong place in the Book of Weapons.

- Fixed an issue where the "Discard" item pop-up had untranslated texts in German.

- Fixed an issue where a reward pop-up for Hunt dollars and Bloodbonds are always displayed after a mission.

- Fixed an issue where ‘Hold F to stop bleeding’ when bleeding was sometimes missing.

- Fixed an issue where non-legendary event weapons still had an event background.

- Speicherverbrauch von 38,9 GB auf 39,0 GB erhöht (beide)

- 8,31 GB groß (Series X|S)

- 8,50 GB groß (Xbox One X)

Release: 25.05.2022 (Version 1.5.1.1006)

Quelle: reddit.com | xboxdynasty.de

- Neue DLC "Meridian Turncoat" wurde eingebaut und kann für 9,99€ erworben werden

Neue Jäger "Der Abtrünnige" wurde hinzugefügt

Neue Waffen: Dolch 96 Paar Kreuzfeuer & Hinterhalt

BUG FIXES

- Fixed an issue where Hunters were not rendered at the correct distance.

- Fixed an issue where there was no breath and inhale audio when getting revived.

- Fixed an issue where there was no reward pop-up for some finished Summons.

- Fixed an issue where the hammer of the Romero 77 didn’t get cocked after a shot.

- Fixed an issue where all event items were missing the event item background.

- Fixed an issue where ‘Acquired’ was spelled wrong in the finished Summons reward.

- Fixed an issue where the Traitor’s Moon event exclusive weapons were still being displayed as an event exclusive.

- Fixed an issue where the Blood Bond reward pop-up was appearing again after ending the following mission.

- Fixed an issue where some Hunters got disconnected right at the mission start during "Waiting for Players" screen.

- Fixed an issue where Hunter bloodline EXP wasn’t counted towards Summon progress when successfully extracting.

- 736,2 MB groß (wurde angezeigt)(nur für Xbox Series X|S)

- 912,90 MB groß (wurden geladen)(nur für Xbox Series X|S)

1003,66 MB groß

Release: 14.06.2022 (Version 1.5.1.1018)

Quelle: reddit.com

- Fixed an issue where single shot weapons sometimes couldn’t be reloaded due to switching while vaulting or quick switching.

- Fixed an issue where the New Army second mastery reset upon prestige (Book of Weapons).

- Fixed an issue where the game crashed when a Hunter used a chaos bomb and then shot the cloud with a Posion Bolt.

- Fixed a text format issue of the Scottfield Brawler mastery in the Book of Weapons.

- Fixed an issue where the Summon progress was unintentionally doubled in some cases after a mission.

- Fixed an issue where the quest progress was not being recorded properly when the game crashed.

- Fixed an issue where the custom ammo slots were not being activated in the custom loadout screen.

- 7,40 GB groß (nur für Xbox Series X|S)

- 7,49 GB groß

Release: 23.06.2022 (Version 1.5.1.1028)

Quelle:

- 660,8 MB groß (nur für Xbox Series X|S)(wurde angezeigt)

- 837,63 MB groß (nur für Xbox Series X|S)(wurde geladen)

- 928,39 MB groß

Release: 25.07.2022 (Version 1.5.1.1075)

Quelle: mein-mmo.de | play3.de | release=twitter.com | notes=reddit.com | battlepass=mein-mmo.de

- Neuer Battle Pass wird eingebaut und kann ab sofort erworben werden

- Entfernte Absturzursachen sorgen für mehr Stabilität.

- Ebenfalls beseitigt wurden ein paar Serverprobleme.

- Des Weiteren geht es ein paar Fehlern an den Kragen, auf die interne Teams und Spieler aufmerksam machten.

Bestenlisten wurde entfernt

- Ihr könnt somit nicht mehr nachschauen, welche KD, wie viele Kills oder Bosse eure Freunde haben.

Aber auch global gibt es aktuell keine Möglichkeit mehr, wie ihr euch mit anderen Spielern vergleichen könnt. Ganz aufgehoben ist das System, jedoch nicht.

- Alles, was die Bestenliste aufgezeichnet hat, zeichnet euer Profil auch weiterhin auf.

Ihr könnt somit also zumindest eure eigenen Werte im Blick behalten und euch selbst verbessern.

Nur sieht das eben niemand mehr, außer euch. Und genau das ist laut Entwickler Crytek der Knackpunkt.

Neues Ping-System implementiert

- Eine weitere Neuerung ist das Ping-Limit-System. Es sorgt für ein faireres Spielerlebnis und kommt zudem Nutzern zugute, in deren Region keine Server verfügbar sind.

Solospieler können lediglich auf Servern spielen, die für ihre Verbindung am passendsten sind. Wollen sie zu einem anderen Standort wechseln, muss ein Freund sie einladen.

Performance

Server Performance

- Fixed several dedicated server crashes which should reduce disconnects.

- Improvements made to the connection between the dedicated server and the server gateway.

- Improvements made to the dedicated server tolerance level in instances when backend connection is lost to reduce the number of potential disconnects.

Client performance

- Fixed several potential issues that could cause stutters or sudden FPS drops.

- Improvements made to the light cast from electric lamps to improve performance.

- Various changes made to improve performance.

Gameplay

General gameplay changes

- Player Spawn improvement: There is now a minimum distance between spawning players of 110m on DeSalle.

This avoids some unfair spawn configurations and allows us to place more spawn points in general. This currently only affect spawns in DeSalle as the earlier maps already have larger distances between the spawns.

- When punching an open door to close it, it will now smash through all the way to the other side 180°. If a player is in the way, they might take up to 50 HP damage.

Gunplay

Weapon Balancing

- Increased the rate of fire of the Winfield 1876 Centennial by around 20%.

- Reload speed has been increased to shorten the reload time of the Winfield 1887 Terminus

- Increased the rate of fire of the Winfield 1887 Terminus by around 5%

- Improvements made to the fire animations of the Centennial and Terminus to support the increased rate of fire.

- Minor adjustments made to the ballistics of the long ammo pistol cartridge to slightly reduce the damage dealt at close range but keeping higher damage at slightly longer distances.

FIXES

1.9.0.1

- Fixed some issues where icons would overlap the text in the Recruitment Screen 

- Fixed an issue that allowed a player to queue into a Quickplay even though the ping in the selected region exceeded the ping threshold.

- Fixed an issue that caused the region ping to not be displayed when the connection to a pingable host is blocked.

- Fixed an issue that allowed the Buy button to be activated when trying to hire a Legendary Hunter in Legendary Recruits or in the Black Market while there are no more available Hunter slots. 

- Fixed an issue that caused the wrong tooltips to be displayed on Traitor’s Moon event weapons.

AI

- Hive swarms now correctly navigate through the world when homing in on players.

- Fixed a bug that caused the hive footstep audio to continue to play if it was killed mid-stride.

- Fixed a bug that cause the boss bounty to appear in one location but can only be collected in another (example, if the boss falls through the staircase, the token could appear on the steps but can only be collected from below)

- Fixed an issue where Scrapbeak loot could land in an unreachable location.

- Fixed a bug that caused meathead bodies to de-spawn too early.

- Fixed an issue where a grunt could deal damage with an attack after the animation completed.

- Visual improvement to killing grunts.

- Fixed an issue that miner grunts did not drop their weapons properly.

- Fixed an issue that allowed AI to spawn in incorrect places.

- Fixed an issue that allowed a hive swarm to knock down items in Quickplay.

- Fixed an issue that allowed dropped grunt torches to burn under water.

- Fixed an issue that allowed the Miner Grunt headlamps to shine through solid geometry.

- Fixed an issue that allowed Meatheads to spawn and chase Hunters on incorrect paths.

- Fixed some instances of crows floating above where they should be.

- Fixed an issue that caused the Butcher head to jump on water.

Hunter

- Fixed a bug where the position of a dead hunter moved slightly while being revived.

- Fixed an issue that caused the concertina bombs throwing animation to be slightly off.

- Fixed an issue that caused Sgt. Bridgewater's glove to clip through the first aid kit when in "hip fire aim."

- Fixed a bug that prevented the prompt to stop bleeding appearing on screen while you are bleeding.

- Fixed a bug that caused the "stop burning" prompt to remain on the screen after banishing a boss.

- Fixed an issue that caused parts of a choke bomb to become invisible when using a higher FOV.

- Fixed an issue that caused a thrown item to be deleted when desyncing.

- Fixed an issue that caused the equipment to lock up when changing to some of the newer legendary hunters.

- Fixed an issue that caused red particles to appear on a Hunter’s skin after using dark sight.

- Fixed an issue that caused auto-interact to not work in some cases.

- Fixed an issue on controller that caused a hold interaction in the menu to execute late.

- Fixed a bug that caused the healthbar to not regenerate fully after receiving charcoal damage.

UI

- Fixed an issue that caused the SFX audio slider to incorrectly affect menu ambience audio.

- Fixed a bug that caused an issue with the flash effect on an ultrawide screen.

- Fixed an issue that caused the menu to appear in-game after reconnecting.

- Added some shortcuts on several buttons on controllers.

- Fixed a rare bug that caused the menu tabs to not appear if you had a slow connection to the backend.

- Fixed an issue where the Hunter was visible in the background on the last match screen if a teammate left the group.

- Fixed an issue where Subtabs in the progress screen were missing after pressing the leaderboard button in newsfeed.

- Fixed a bug that resulted in potentially selecting the wrong summons if it was selected from the BH/QP lobby.

- Fixed a bug that resulted in not being able to see the hunter if you looked at the “compare” screen a 2nd or 3rd time.

- Fixed several issues related to the Quickplay leaderboards (incorrect tooltips etc.).

- Fixed an issue that allowed players to change the ‘trios’ option and ready/unready status when the lobby screen was not active.

-Fixed an issue where switching Leaderboard stats via d-pad didn’t update correctly.

- P layers can no longer buy bundles while in the matchmaking queue.

- Fixed a few occurrences of overlapping icons in the Arsenal.

- Fixed several bugs that could cause clean guns to appear dirty.

- Fixed an issue that caused red skull kills to not be correctly displayed on the team details screen.

- Fixed a few instances of the ‘locked’ icon and the ‘unlock percentage’ circle overlapping in the Book of Weapons.

- Fixed an issue where the equipment bar would not show the correct custom hotkeys.

- Fixed an issue that resulted in sorting not working as intended when used on the Roster weapons list.

- Fixed an issue that caused the ‘Leave Group’ button to overlap with the chatbox.

- Fixed an issue that caused the extraction banners to be completely white in the Tutorial Mode.

- Fixed a mismatched calculation of bloodline XP for Mr. Chary and the Summons.

- Fixed some flickering of the menu background.

- Fixed an issue that caused the back buttons in the menu to always link back to the lobby screen.

- Fixed an issue that caused all traits to have the + golden icon for new players or any player that deleted their user folder.

- Fixed an issue that resulted in the bloodline button in the mission summary screen being covered when using German UI.

- Fixed an issue that resulted in a tooltip being able to cover other tabs after navigating away in the Options menu.

- Fixed an issue that resulted in Mission Summary buttons appearing on the Team Details screen instead.

- Fixed an issue that allowed players to incorrectly make inputs while a pop-up was open.

- Fixed an issue that resulted in the buttons in the initial landing pages to be too large.

- Fixed an issue that resulted in the chain background of a locked legendary Hunter showing when the “details” are toggled on.

- Fixed an issue with the bundle icon remaining on an item after the bundle has expired.

- Fixed an issue that caused a special ammo icon to be displayed in the information box when no special ammo has been selected.

- Fixed several instances of weapons having incorrect tags for filtering in the Roster tab.

- Fixed an issue that resulted in the poison bolts and choke bolts to not have a duration in the description of the bolts.

- Fixed an issue that caused button misalignment when changing the resolution and the window mode at the same time in the Options menu.

- Fixed several issues with the filters in the Roster and Arsenal tabs.

- Fixed an incorrect pop-up when discarding one contraband weapon in a dual wield setup.

- Fixed an issue that caused a player to be unable to navigate through the death UI.

- Fixed an outdated tip on the loading screens about replenishing health chunks.

- Fixed a tutorial hint mentioning the old arrow matchmaking symbols.

- Fixed an incorrect translation for the Stalker Snarl bow in some languages.

- Fixed an issue that caused an incorrect tooltip in some cases when dual wielding pistols.

- Fixed several typos in French and Portuguese.

- Fixed an inconsistency in “Sergeant” in the descriptions of Bridgewater’s Honor DLC weapons in German.

- Fixed an inconsistency in the English and German texts in the tutorial explanation.

- Fixed a bug that caused the respec traits pop-up confirmation to appear twice when using a controller.

Weapons

- Fixed an issue that allowed poison bullets/bolts to detonate a thrown projectile when hit.

- Fixed an issue that stopped choke bolts from not producing a choke cloud when shooting a lit barrel.

- Fixed a bug that caused weapons to clip through the floor after swapping it for another weapon.

- Fixed an issue that caused a small delay to occur with the Bornheim Match when going back into ADS after a taking shot.

- Fixed a bug that caused the Dolch Precision to disappear in the 3D viewer.

- Fixed an issue that resulted in the Romero not dealing the correct damage when hitting a target meters away.

- Fixed an issue that caused a contraband Weeping Marigold (Vetterli Marksman) to have no crack in the scope.

- Fixed an issue that allowed concertina arrows can take of AI limbs without killing them.

- Fixed an incorrect display of the explosive throw indicator when throwing in the last moments before explosion.

- Fixed the weapon wheel display for the crossbow and hand crossbow only showing the second bolt icon.

- Fixed an issue that resulted in lanterns not being turned off when thrown through a choke cloud.

- Fixed an issue that resulted in dewclaw with a poison arrow not destroying a lantern.

World

Global

- Fixed an issue that caused blueprints to be invisible in the Watch Towers.

- Made improvements for all world items (IE hammers, envelopes, etc) to prevent clipping into surfaces or floating above.

- Fixed an issue that caused Meatheads to de-spawn earlier than intended.

- Fixed an issue that prevented items or weapons from being interactable due to clipping into the ground or surface.

- Fixed an issue that caused the “Earn Bloodline XP” Summon to receive slightly less progress than intended.

- Fixed an envelope spawn that could be hidden inside the Assassin’s lair dressings.

- Fixed some spots where players could hide inside the Assassin’s lair dressings too well.

- Fixed an issue that caused incorrect texturing on vegetation in the Sundown time of day.

- Fixed an issue that caused the lightning strike of the bounty to not be completely vertical.

- Fixed an issue that caused players to teleport or become stuck inside assets after using a ladder.

- Fixed several crash instances when loading into missions.

- Fixed several instances of invisible colliders on all three maps.

- Improvements made to the navigation of the Spider and the Assassin in several boss lairs.

Stillwater Bayou

- Scupper Lake: Fixed a group of floating trees on the southwest side, near Port Reeker.

- Cypress Huts: Fixed a grassy hill not rendering correctly.

- Cypress Huts: Fixed an incorrect audio cue on the wooden roof of the white house east of the boss lair.

- Cypress Huts: Fixed some incorrect textures inside the main building.

- Cypress Huts: Fixed a box incorrectly de-rendering inside the main building.

- Catfish Grove: Fixed an invisible corner caused by some crates.

- Catfish Grove: Fixed some floating geometry.

- Slaughterhouse: Fixed a stuck spot in the boss lair barn.

- Stillwater Bend: Fixed an issue that caused a Meathead to spawn on top of a roof.

- Chapel of Madonna Noire: Fixed a stuck spot in the forest south of the compound.

- Chapel of Madonna Noire: Fixed some visual holes in the ceiling in the basement.

- Chapel of Madonna Noire: Fixed some invisible walls in the entrances to the basement.

- Chapel of Madonna Noire: Fixed some flickering textures in the entrances to the basement.

- Chapel of Madonna Noire: Fixed a small hole between two assets in the crouch entrance to the basement.

- Chapel of Madonna Noire: Fixed an issue with the ambient audio when entering the basement.

- Alice Farm: Fixed an issue that caused the vegetation to not load in properly.

- Alain & Son’s Fish: Improved ground textures around the player spawns.

- Alain & Son’s Fish: Fixed a stuck spot in a group of trees.

- Alain & Son’s Fish: Fixed a stuck spot in a tree south of the main building.

- Healing Waters Church: Fixed a gap inside the church that was only visible from one direction.

- Healing Waters Church: Fixed a spot where a Hunter could hide too well inside some geometry inside the church.

- Healing Waters Church: Fixed some vegetation that was clipping through the outer wall.

- Healing Waters Church: Fixed an incorrect rendering of one of the underground tunnels.

- Healing Waters Church: Fixed a vision issue where it was not possible to see a Hunter at specific angles at the entrances to the underground.

- Pitching Crematorium: Fixed some incorrect textures in the basement walls.

- Reynard Mill & Lumber: Fixed an extract vehicle that was clipping into the ground.

- Reynard Mill & Lumber: Fixed a stuck spot in the sawmill building.

- Reynard Mill & Lumber: Fixed a spot where the tree trunks overlapped with wood stacks.

- Lockbay Docks: Fixed a stuck spot in the basement.

- Lockbay Docks: Fixed a spot where a throwable could incorrectly go through a solid piece of roof.

- Blanchett Graves: Fixed an oil puddle that was not igniting properly when exposed to a flame.

- Davant Ranch: Fixed a floating piece of Scrapbeak lair dressing.

- Davant Ranch: Fixed a spot where a throwable could incorrectly go through a solid piece of roof.

Lawson Delta

- Windy Run: Fixed a stuck spot in the southeast forest.

- Fort Carmick: Fixed some floating vegetation on the north side.

- Fort Carmick: Fixed the Scrapbeak gramophone clipping into a box.

- Lawson Station: Fixed a stuck spot in the construction building.

- Lawson Station: Fixed several holes that you could see through in the sandbags on top of the station roof.

- Lawson Station: Fixed a misalignment of the arch on the north side of the station building.

- Lawson Station: Fixed an incorrect rendering of a cloth piece inside a train car in between the two boss buildings.

- Bradley & Craven Brickworks: Fixed an issue that caused the AI to navigate incorrectly on the south side of the compound.

- Bradley & Craven Brickworks: Fixed a clue that was clipping into the ground slightly.

- Bradley & Craven Brickworks: Fixed a stuck spot by a broken-down cart.

- Bradley & Craven Brickworks: Fixed a stuck spot on the roof of the first floor of the main building.

- Bradley & Craven Brickworks: Fixed a stuck spot on some boxes inside the main building.

- Bradley & Craven Brickworks: Fixed another possible stuck spot.

- Bradley & Craven Brickworks: Fixed two wooden barrels that were overlapping on the north side of the compound.

- Hemlock & Hide: Fixed an issue that caused AI to occasionally spawn under the white house on the west side of the compound.

- Hemlock & Hide: Fixed a stuck spot.

- Hemlock & Hide: Fixed a stuck spot by the fence and the creek on the south side.

- Hemlock & Hide: Fixed a few floating assets on the south side.

- C&A Lumber: Fixed a few spots where a player could vault through the roof to get on top of the buildings.

- Ironworks: Fixed a tree that was clipping through a fence.

- Ironworks: Fixed an incorrect texture on the roof of the main building.

- Sweetbell Flour: Fixed an edge that a Hunter could walk on, which was not intended to be accessible.

- Blanc Brinery: Fixed a stuck spot.

DeSalle

- Lower DeSalle: Fixed a spot where AI could get stuck.

- Lower DeSalle: Fixed an issue that caused some invisible geometry in the boss lair.

- Lower DeSalle: Fixed a stuck spot in a group of trees south of the buildings.

- Reeves Quarry: Fixed a healthkit spawn that was clipping into the large rocks.

- Reeves Quarry: Fixed some misaligned geometry in the main building.

- Reeves Quarry: Fixed a horse’s placement and ragdoll affects on the south side of the compound.

- Darin Shipyard: Fixed some geometry that was clipping into each other.

- Darin Shipyard: Fixed some crows spawning inside a tree.

- Darin Shipyard: Fixed the white house render distance when looking at it from the east side.

- Darin Shipyard: Fixed an incorrect texture issue south of the compound.

- Darin Shipyard: Fixed a stuck spot.

- Darin Shipyard: Fixed some floating trees on the northwest side.

- Fort Bolden: Fixed a stuck spot between two carts.

- Fort Bolden: Fixed a stuck spot in between the wooden wall and a cart.

- Seven Sisters Estate: Fixed some floating vegetation.

- Seven Sisters Estate: Fixed some hitching posts that were not vaultable.

- First Testimonial Church: Fixed a piece of geometry sticking through the brick on the west side of the compound.

- First Testimonial Church: Fixed an oil puddle that was not igniting properly when exposed to a flame.

- First Testimonial Church: Fixed a few spots that were unintentionally accessible.

- Upper DeSalle: Fixed an unfair gap on the cabin by the river that was only visible from one direction.

- Upper DeSalle: Fixed a stuck spot under the pier on the river that is south of the compound.

- Pelican Island Prison: Fixed a Cash Register that was clipping through geometry.

- Pelican Island Prison: Fixed an issue that caused the wall assets to be misaligned in broken tower.

- Pelican Island Prison: Fixed some dirt piles bleeding through the white building on the west side.

- Pelican Island Prison: Fixed a piece of floating stairs inside the main building.

- Moses Poultry: Fixed a resupply station east of compound that was partially floating.

- Moses Poultry: Fixed an incorrect audio cue on the metal roof.

- Ash Creek Lumber: Fixed an invisible collision box at the top of some stairs.

- Ash Creek Lumber: Improved vaulting on the bridge towards Weeping Stone Mill.

- Ash Creek Lumber: Fixed an issue that triggered “Boss Lair Entered” incorrectly.

- Weeping Stone Mill: Fixed a spot that appeared to be in deep fog in the forest on the east side.

- Weeping Stone Mill: Fixed some floating trees and dirt in the surrounding forest.

- Heritage Pork: Blocked off a hole that appeared to be crouchable but was not intended to be so.

- Heritage Pork: Fixed some vegetation clipping through the hut towards Ash Creek Lumber.

- Stanley Coal Company: Fixed some incorrect textures on a brick wall.

- Kingsnake Mine: Fixed a floating tree by the white house on the southeast side.

- Kingsnake Mine: Fixed some metal plates that were clipping through other geometry.

- Kingsnake Mine: Closed a gap on the bridge south of compound that looks like you could fall through.

- Kingsnake Mine: Fixed some rock geometry on the east side of the compound.

- Kingsnake Mine: Fixed an ammo box that could spawn in the way of a sliding door.

- Pearl Plantation: Fixed some floating vegetation.

- Pearl Plantation: Fixed incorrect metal audio playing on rubble ground.

- Speicherverbrauch von 39,1 GB auf 40,8 GB erhöht

- 17,64 GB groß

Release: 10.08.2022 (Version 1.5.1.1075)

Quelle:

- Speicherverbrauch von 40,8 GB auf 41,0 GB erhöht

- 8,96 GB groß

Release: 27.09.2022 (Version 1.5.1.1155)

Quelle:

 - 650,08 MB groß

Release: 12.10.2022 (Version 1.5.1.1188)

Quelle: reddit.com

Highlights

- New Consumable: Stalker Beetle

Activation

- The Stalker Beetle is activated by throwing them anywhere similar to a dynamite stick or a decoy

- Throwing the Beetle starts a transition into its own camera view

- While the Beetle is alive, the controlling Hunter cannot move or perform any actions.

Controls

- The Beetle’s camera is permanently using Dark Sight, but with a slightly increased view distance.

- The Beetle’s Dark Sight will not consume Dark Sight Boost the Hunter might have and does not highlight enemy Hunters.

- The Beetle has two control schemes:

Absolute (Default):

Movement input applies only horizontally.

Altitude can be changed via analogue triggers (controller) or dedicated buttons (keyboard).

Relative:

Movement input applies relative to the camera and changes altitude depending on orientation.

Altitude controls can be used for additional adjustments.

- Stalker Beetles cannot land and stay airborne constantly.

- The Beetle can be deactivated to return to the ground or detonated to cause a small explosion.

Stalker Beetles will also be deactivated by the controlling Player receiving damage/dying, exposure to a Choke Cloud, or touching water.

The Player returns to their own perspective after deactivating the Beetle. Any Player can pick up a deactivated Stalker Beetle on the ground.

The explosion will cause 5 damage to Hunters, applies Poison, applies Medium Bleeding, and destroys objects like lamps and glass pane windows.

Additionally, objects like traps and cranks will be triggered; barricaded doors and window shutters will be opened if the explosion is on the “correct” side.

- The Beetle has a range of 150m. When it exceeds this distance, an “Out of Range” warning will be displayed with a 10 second countdown.

The Beetle will be deactivated if the 10s expires while still out of range.

- The Stalker Beetle is highly vulnerable and will die to a single bullet or melee attack. When killed, there is no explosion, and it is no longer able to be picked up.

Other

- Players can Ping from the Beetle’s perspective.

- Traits: Three traits have been updated at this time to include the Stalker Beetle. The effects of Blade Seer, Poison Sense, and Vigilant will also apply in the Stalker Beetle’s sight.

- Proximity Warnings: Stalker Beetles will trigger all warning effects, as a Hunter would.

This includes red clue warnings, boss whisper warnings, and extraction warnings. Additionally, enemy Stalker Beetles will show up as a small orange visual effect in Boosted Dark Sight.

The Stalker Beetle cannot block the extraction timer when close to extraction points.

- Audio: While flying, Stalker Beetles produce a new, unique sound that is linked to their velocity.

The faster the Beetle is flying, the louder the sound. Beetles should be able to disguise their presence in gun fights but heard when the environment is quieter.

- Environment: Stalker Beetles interact with the environment, as if they are a Hunter.

They will startle close-by monsters, make noise on hanging chains (and any other prop they touch), startle crows and horses, and trigger traps they touch (killing the Beetle).

General Updates

AI

- Hive swarms can now be killed by Fusees and Flare Pistols.

Audio

Improved Underground System

Fighting close to an underground entry:

- Previously, sounds that were produced underground were completely muffled, even close to an entry. The new system should behave more realistically and will take the distance to the underground entry into account.

- The new system will reflect how “deep” a sound is inside now. With the sound being more muffled the “deeper” it is.

Distant behavior of sounds played underground:

- All sounds (including gunshots and explosions) will be inaudible outside of the underground above 150m.

- This applies in the reverse as well; all sounds produced outside the underground are muted above 150m.

Audio Mixing Changes

- Dynamite Stick explosions are now quieter, at distance.

Gunplay

Caldwell Pax Claw

- The Pax Claw now deals the same damage as the Knife, at the cost of additional stamina drain.

Caldwell Conversion Uppercut

- Explosive ammo on the Uppercut can now headshot enemy Hunters at short to medium ranges (approximately 35m).

Compact Ammo Rifles

Compact ammo rifles now have an increased effective range, including custom ammo.

Winfield 1873

- Base and all variants are now 150m effective range (193m with FMJ).

Winfield 1873C

- Base and Marksman are now 150m effective range (193 with FMJ).

- Silencer is now 135m (162 with FMJ).

- Vandal variants are now 140m (178 with FMJ).

Nagant M1895 Officer Carbine

- Carbine and Deadeye are both now 125m.

Two-slot Ammo Weapons

- Weapons that can use two ammo slots now have half price for each slot.

This is to account for the fact that you are technically buying only half of the ammo per slot in any weapon that can use two ammo types.

- The Romero 77 Alamo cannot use two ammo types and does not benefit from half price, even though it is in the Romero 77 unlock tree.

Hunter

Health

- The health regeneration cooldown will no longer be reset once the “poison” effect wears off and health regen will begin instantly.

Trait Changes

- Conduit: In addition to its current effect, Conduit now grants 5 minutes of stamina when picking up a clue or bounty token.

- Ghoul: The range and type of monster is no longer limited. Any kill to any monster (including the boss targets) at any range will result in a small health gain.

- Poison Sense: The default range has been increased to 150m.

Meta

Price changes

Weapons

- Bornheim No.3 Extended goes from $306 to $203

- Bornheim No.3 goes from $201 to $146

- Bornheim No.3 Match goes from $224 to $180

- Caldwell Conversion Chain Pistol goes from $50 to $84

- Caldwell Conversion Pistol goes from $26 to $55

- Caldwell Conversion Uppercut goes from $275 to $414

- Caldwell Pax Claw goes from $125 to $105

- Caldwell Pax goes from $100 to $80

- Caldwell Rival 78 goes from $100 to $150

- Caldwell Rival 78 Handcannon goes from $85 to $125

- Combat Axe goes from $5 to $15

- Lebel 1886 Marksman goes from $437 to $607

- Mosin Nagant Sniper goes from $550 to $730

- Nagant M1895 Silencer goes from $53 to $93

- Romero 77 goes from $34 to $66

- Romero 77 Handcannon goes from $26 to $46

- Romero 77 Hatchet goes from $62 to $82

- Romero 77 Talon goes from $59 to $84

- Winfield 1893 Slate goes from $250 to $333

- Winfield Terminus 1887 goes from $309 to $238

- Winfield Terminus 1887 Handcannon goes from $289 to $218

Ammo

- Chaos Bolts stay at $20 ($10 per slot)

- Choke Bolts go from $40 to $20 ($10 per slot)

- Concertina Arrows go from $85 to $60 ($30 per slot)

- Dragonbreath goes from $50 to $20

- Dumdum Compact goes from $40 to $50

- Dumdum Medium stays at $50

- Explosive Long goes from $120 to $100

- Explosive Medium stays at $90

- Flechette goes from $45 to$ 40

- FMJ Compact goes from $35 to $50

- FMJ Long stays at $60

- FMJ Medium goes from $45 to $50

- Frag Arrows go from $154 to $140 ($70 per slot)

- High Velocity Compact goes from $75 to $50

- High Velocity Medium goes from $90 to $50

- Incendiary Compact goes from $25 to $10

- Incendiary Long goes from $35 to $20

- Incendiary Medium goes from $30 to $10

- Nitro Shredder goes from $150 to $225

- Poison Arrows go from $65 to $50 ($25 per slot)

- Poison Compact goes from $35 to $50

- Poison Long stays at $60

- Poison Medium goes from $40 to $50

- Slugs go from $200 to $130

- Spitzer goes from $220 to $150

Tools/Consumables

- Fire Bomb goes from $18 to $30

- Frag Bomb goes from $70 to $103

- Heavy Knife goes from $25 to $20

- Knife goes from $20 to $30

- Liquid Fire Bomb goes from $23 to $35

- Stalker Beetle is added at $45

- Vitality Shot goes from $65 to $85

- Weak Vitality Shot goes from $10 to $20

Trait Changes

Trait Point Cost Changes

- Beastface goes from 3 to 4

- Blade Seer from 2 to 1

- Bloodless goes from 4 to 5

- Bulletgrubber goes from 6 to 4

- Deadeye Scopesmith goes from 1 to 2

- Determination goes from 3 to 4

- Dewclaw from 2 to 1

- Doctor goes from 8 to 9

- Fanning goes from 7 to 8

- Frontiersman goes from 8 to 7

- Gator Legs goes from 2 to 3

- Ghoul goes from 4 to 3

- Greyhound goes from 4 to 5

- Hundred Hands from 3 to 2

- Iron Sharpshooter goes from 3 to 2

- Levering goes from 3 to 4

- Lightfoot goes from 5 to 6

- Packmule goes from 3 to 4

- Resilience goes from 2 to 3

- Silent Killer goes from 5 to 4

- Sniper Scopesmith from 3 to 2

- Vigilant from 2 to 1

- Vigor from 4 to 3

- Whispersmith goes from 2 to 1

Trait Point Rank Unlock Changes

- Ambidextrous from rank 44 to 73

- Assailant from rank 11 to 72

- Beastface from rank 41 to 33

- Blade Seer from rank 49 to 53

- Bolt Thrower from rank 22 to 26

- Bulletgrubber from rank 57 to 43

- Bulwark from rank 16 to 59

- Conduit from rank 1 to 10

- Dauntless from rank 61 to 76

- Deadeye Scopesmith from rank 23 to 19

- Decoy Supply from rank 43 to 51

- Determination from rank 5 to 1

- Dewclaw from rank 67 to 55

- Doctor from rank 73 to 11

- Fanning from rank 17 to 13

- Frontiersman from rank 39 to 64

- Gator Legs from rank 21 to 36

- Ghoul from rank 19 to 23

- Greyhound from rank 1 to 3

- Hundred hands from rank 60 to 57

- Iron Devastator from rank 65 to 66

- Iron Repeater from rank 7 to 5

- Iron Sharpshooter from rank 47 to 17

- Kiteskin from rank 63 to 85

- Levering from rank 14 to 8

- Lightfoot from rank 27 to 47

- Marksman Scopesmith from rank 35 to 25

- Mithridatist from rank 15 to 31

- Necromancer from rank 69 to 29

- Physician from rank 29 to 87

- Pitcher from rank 55 to 69

- Poacher from rank 59 to 63

- Poison Sense from rank 84 to 68

- Quartermaster from rank 51 to 22

- Resilience from rank 9 to 7

- Silent Killer from rank 25 to 45

- Sniper Scopesmith from rank 77 to 83

- Steady Aim from rank 31 to 20

- Steady Hand from rank 33 to 39

- Tomahawk from rank 45 to 49

- Vigilant from rank 87 to 61

- Vigor from rank 38 to 79

- Vulture from rank 71 to 81

- Whispersmith from rank 38 to 41

Weapon Progression Changes

- Berthier Carbine from rank 62 to 48

- Bornheim No.3 from rank 30 to 35

- Caldwell Conversion Pistol from rank 22 to 18

- Caldwell Pax from rank 18 to 30

- Caldwell Rival 78 from rank 19 to 16

- Dolch 96 from rank 68 to 71

- Hand Crossbow from rank 4 to 21

- Martini Henri Carbine from rank 16 to 9

- Mosin Nagant M1891 from rank 72 to 75

- Nagant M1895 Officer from rank 36 to 56

- Nitro Express Rifle from rank 88 to 90

- Sparks LRR from rank 26 to 32

- Specter 1882 from rank 24 to 38

- Vetterli 71 Karabiner from rank 6 to 14

- Winfield 1887 Terminus from rank 64 to 4

- Winfield 1893 Slate from rank 48 to 65

- Winfield M1873 from rank 20 to 27

- Winfield M1876 Centennial from rank 58 to 24

Tools/Consumables Progression Changes

- Ammo Box from rank 80 to 74

- Choke Bomb from rank 11 to 1

- Deception Category from rank 32 to 1

- Dynamite Stick from rank 8 to 6

- Fire Bomb from rank 3 to 1

- Quad Derringer from rank 66 to 80

Additional Hunt Dollar Rewards

- Rank 11 (End of Trainee mode) receives $2000

- Rank 34 (Tier 2) receives $2000

- Rank 37 receives $200

- Rank 44 receives $200

- Rank 50 receives $200

- Rank 60 receives $200

- Rank 67 (Tier 3) receives $1000

- Rank 70 receives $200

- Rank 77 receives $200

- Rank 84 receives $200

- Rank 86 receives $200

- Rank 88 receives $200

- Rank 89 receives $200

- Rank 91 - 100 receives $200 per level

World

Global

Cocoon – New Lootable

- The Cocoon is a new lootable that can spawn on walls throughout the map. Currently, it will only provide a Stalker Beetle.

- here are a few locations on each map where cocoons are permanently nested; the Beetles prefer larger trees.

- Like Toolboxes, the Cocoon will provide two items when used with the Packmule trait.

Consumable Spawns

- Certain consumables can now be found in the world. Additionally, there is now a permanent spawn for consumables to appear in Watch Towers.

- Hellfire Bombs are no longer in the drop table for Toolboxes. They have been replaced by the Fire Bomb and Liquid Fire Bomb.

New Weapon Spawns

- Added a chance for the Caldwell Conversion Uppercut and the Sparks Pistol to the Tower and world spawns.

Stillwater Bayou

- Alice Farms: Added an island in the river towards Stillwater Bend.

- Catfish Grove: Repositioned the tree logs on the South side.

- Chapel of Madonna Noir: Added cover to the bridge by Alice Farms.

- Darrow Livestock: Removed some peek spots across all barns.

- Darrow Livestock: Added a new roof entrance on the West side building.

- Darrow Livestock: Replaced the double doors on the first floor (North side) with a window.

- Healing Waters Church: Removed some peek spots and blocked glass windows.

- Lockbay Docks: Replaced the barricaded window to a peek hole window (South side).

- Lockbay Docks: Removed the crates that block the sliding gate (South side).

- Port Reeker: Removed some peek spots.

- Port Reeker: Added a new window on the North side of the Canning & Shipping building.

- Port Reeker: Lowered the area behind the cart railing so Players can hide better by the Canning & Shipping building.

- Slaughterhouse: Added barbed wire fence on the South side.

- Slaughterhouse: Added vault and crouch through spots to the fence bordering the cornfield (West side).

- Added 6 new spawn points:

Between Slaughterhouse and Catfish Grove.

West of Cyprus Huts.

Between Port Reeker and Reynard Mill & Lumber.

Between Stillwater Bend and Chapel of Madonna Noir.

On the North side of Scupper Lake.

On the Southeast side of Scupper Lake.

Lawson Delta

- Bradley & Craven Brickworks: The brick walls next to dog kennels now have cracks for Players to shoot the lanterns more easily.

- Godard Docks: Players can now jump from the North side building to the boss lair balcony.

- Hemlock & Hide: Reworked the ruins on the North side.

- Ironworks: Added a connection between the roofs of the boss building and the West side barn.

- Ironworks: Closed and opened some of the small windows.

- Lawson Station: Barricaded a static door inside the Waiting Hall building.

- Lawson Station: Added ramps up to the platform along the Waiting Hall building.

- Maw Battery: Removed an exploit hole.

- Nicholls Prison: Reworked the layout, fixed visual noise issues, and added new paths/entrances.

- Added 6 new spawn points:

Between Godard Docks and Maw Battery.

On an island between Maw Battery and Ironworks.

Between Blanc Brinery and Godard Docks.

On the train tracks North of Blanc Brinery.

Between Salters Pork and Golden Acres.

On the East side of Windy Run.

DeSalle

- Ash Creek Lumber: Added cover around the stairs.

- Ash Creek Lumber: Added a ramp to the wooden bridge on the West side.

- Darin Shipyard: Barricaded inaccessible areas in the boss building.

- First Testimonial Church: Removed some holes in the boss building.

- First Testimonial Church: Fixed dog cage visibility on the South side.

- Forked River Fishery: Updated cover around the boss building.

- Fort Bolden: The railing at the small white house on the Southwest edge of the compound is now vaultable.

- Lower DeSalle: Removed some holes in the boss building.

- Pearl Plantation: Removed some holes in the boss building.

- Pearl Plantation: Improved interactive windows readability in the boss building.

- Pearl Plantation: Added cover around the stairs.

- Pelican Island Prison: Added cover around the stairs.

- Reeve’s Quarry: Improved cover for the ladder on the West side.

- Upper DeSalle: Removed some holes in the boss building.

- Weeping Stone Mill: Extended the wall at the boss building entrance by the big metal doors.

- Weeping Stone Mill: Lowered the interactive lantern in the upper tower of the boss building.

- Added 4 new spawn points:

On the Northeast side of Lower DeSalle.

South of Lower DeSalle.

Northwest of Kingsnake Mine.

Between Fort Bolden and Darin Shipyard.

BUG FIXES

AI

- Fixed an issue that caused AI to take the wrong pose when being spawned in.

- Fixed an issue that caused Scrapbeak and Butcher getting stuck on stairs.

- Fixed an issue that caused the boss to take the wrong pose when starting the banishing process.

- Fixed an animation issue on the Assassin’s melee attacks.

Audio

- Fixed an issue that caused the bomblance explosion to be positioned slightly incorrectly.

- Fixed an issue that caused gunshots to be inaudible when in Dark Sight and behind a wall.

- Fixed an issue that caused background ambience to be played incorrectly when loading into a mission.

Weapons

- Fixed an issue that caused some Hunter skins with gloves to obscure sight when looking through a scope.

- Reduced the chance for projectiles (IE throwing knives, etc) to despawn when stuck to a despawning AI.

- Fixed an issue that allowed weapons with two ammo slots to receive one extra bullet when taking two ammo types.

- Fixed an issue that stopped a Player from sprinting immediately after throwing a throwing axe.

- Fixed an issue that caused the Winfield M1873 Aperture to have a higher recoil when the aperture sight was flipped down.

- Fixed an issue that displayed the Caldwell Rival 78 hammer incorrectly after shooting.

- Fixed an issue that prevented you from reloading single shot weapons when a reload or ammo switch was interrupted by vaulting or switching weapons.

- Fixed a bug that caused the Berthier to not appear when using the “Bulletgruber” filter.

World

Global

- Fixed clipping and floating objects around all three maps.

- Fixed a bug that allowed barricaded doors to be destroyed instantly under certain circumstances.

Stillwater

- Fixed an ammo box that was not interactable when the Butcher was spawned in Chapel of Madonna Noire.

- Fixed a sliding gate that was incorrectly aligned in Stillwater Bend.

- Fixed a spot where Hunters could get stuck on the Reynard Mill & Lumber roof.

- Adjusted the render distances of Alain & Son’s Fish, Cyprus Huts, Davant Ranch, Healing Waters Church, and Stillwater Bend.

Lawson

- Adjusted the render distances of C&A Lumber, Fort Carmick, Ironworks, and Maw Battery.

DeSalle

- Fixed floating bricks in the ruins between Forked Rivery Fishery and First Testimonial Church.

- Fixed an ammo box that was too close to a building prop and was not interactable in Seven Sisters Estate.

- Moved a clue that was clipping into a tree at Pearl Plantation.

- Speicherverbrauch von 41,0 GB auf 42,9 GB erhöht

- 20,06 GB groß

Release: 24.10.2022 (Version 1.5.1.1206)

Quelle: notes=twitter.com | release=twitter.com

- This will fix the Black Market

- Has a tentative fix for the Console

- 739,61 MB groß

Release: 10.11.2022 (Version 1.5.1.1226)

Quelle: steampowered.com

BUG FIXES

- Fixed a window in First Testimonial Church that a Player could not vault correctly.

- Fixed an issue with the Private Eye’s glove changing its color after some distance.

- Fixed an issue with the iron sights view of the Swamp Dredge Romero.

- Fixed an Italian localization issue that caused the English texts to be displayed for the Stalker Beetle description in the Book of Weapons.

- Fixed an issue with the texture on The Scythe throwing axes.

- Fixed an issue with Mama Maye’s hands blocking part of the view when looking through the spyglass.

- Fixed an issue that caused the Stalker Beetle 'Out of Range' text to be always displayed in English, even after selecting another language.

- Fixed several issues with Deckhand’s textures and animations.

- Fixed an issue with the new loading screen picture for the Stalker Beetle being overly bright/oversaturated compared to other pictures.

- Fixed several Italian localization issues in the Book of Monsters and Book of Weapons.

- Fixed an issue with too much spacing in the Chinese translation of The Penitent's description in "Store - DLC" tab.

- Fixed an issue with Seven Sights Sparks Sniper being incorrectly displayed as a purchasable item. It is now correctly displayed as a Twitch Drop item.

- Fixed an issue with the Player’s pose when a Stalker Beetle was equipped.

- Fixed an issue with the Blood Bond value & "Not Available" texts overlapping in the "Legendary Hunters" tab.

- Fixed an issue that blocked progress in the “Find Envelopes” summon.

 - Fixed an issue causing a “Failure” banner to be displayed when a player was still in the mission after all bounty has extracted.

- Fixed an issue that blocked a Player from purchasing weapons even after unlocking them.

- Fixed an issue with the textures of The Reaper.

- Fixed an issue that caused Players to get pulled into South American servers even though they have not manually selected it as secondary region.

- Fixed an issue with the Crown & King charm mount looking like it’s about to fall off.

- Fixed an issue when a Black Market bundle was sold out, a price of 0 Bloodbonds appeared.

- Fixed an issue that caused no notification to appear and no time reduction to be applied after all bounties are extracted.

 - Fixed an issue with the back buttons in roster respec, roster traits, and roster equipment screen linking to the lobby instead of to the roster overview screen.

- Speicherverbrauch von 42,9 GB auf 42,7 GB reduziert

- 4,55 GB groß

Release: 07.12.2022 (Version 1.5.1.1269)

Quelle: reddit.com

Audio

- Implemented a subtle cue for other Hunter Footsteps to indicate whether they are above, below, or on the same level as the player.

This cue is only audible when the player is in the same building as the other Hunter.

It is only audible when the other hunter is moving over a wooden floor.

- Audio Design improvement pass on door sounds. They should sound more natural and believable now.

Gunplay

- Flashbang: Optimized Flashbangs to prevent rare situations where a Player might receive a hitmarker for a successful full flash, but the enemy would not actually receive a full flash.

- Sparks Silencer: Adjusted default ammo and FMJ ammo to have a higher effective range (from 144/152 to 169/184).

- Vetterli Silencer: Adjusted default ammo and FMJ ammo to have a higher effective range (from 133/147 to 150/176).

- Caldwell Pax and Pax Claw: Increased fire rate and decreased upwards recoil while using Fanning trait.

- Shotguns: Adjusted basic ammo and Penny Shot ammo damage to allow for a further one shot kill range of Grunts and Hellhounds.

World Changes

Global

- Made it easier to pick up the desired weapon in cases in which multiple weapons are close together on the ground.

- Created new holes for Stalker Beetles to enter and maneuver in all maps.

- It is now possible to jump over dry branches without breaking them.

Stillwater Bayou

- Darrow Livestock: Adjusted the recently added red window to a wooden wall with a peak hole in the Boss Lair.

- Davant Ranch: Restricted the line of sight of 2 windows on the East side of the Northeast Boss Lair, making them more focused on the white house in front of them.

- Adjusted pre-placed Stalker Beetle cocoon positions:

Moved one of the cocoons in Alice Farm towards the Southwest.

Moved the Lockbay Docks cocoon to the big tree on the West side.

Lawson Delta

- Ironworks: Hunters can now use one of the chimneys to drop down into the Boss Lair. Try using Kiteskin and Lightfoot when attempting that entrance.

- Ironworks: Made an easier way to get onto a small roof above one of entrances to peek inside the Boss lair

- Adjusted pre-placed Stalker Beetle cocoon positions:

Moved the cocoon South of Windy Run into the forest between Lawson Station and Goddard Docks.

Moved the Salter’s Pork cocoon to the big tree outside Lawson Station towards Arden Parish.

DeSalle

- Stanley Coal Company: Improved the options of getting into the Boss Lair and the compound in general.

BUG FIXES

AI

- Fixed an animation glitch on the Assassin's ranged attack.

- Fixed the accuracy of the Assassin's attacks, which was causing him to miss too frequently.

Audio

- Slightly decreased the volume of the bonfire in Fort Bolden.

- Tweaked the Sparks Pistol gunshot sound in first

Gameplay

- Fixed a bug that caused a delay when resupplying tools and ammo.

- Fixed a bug that allowed damage to teammates to contribute to the damage tracked in a Summons.

- Fixed a bug that allowed damage to a dead enemy hunter to contribute to the damage tracked in a Summons.

- Fixed a bug that caused the mission timer to not update correctly when both bounties have already extracted from the mission.

- Fixed a bug for controllers that caused the weapon wheel to become unresponsive when switching between items in the inventory.

- When entering spectate mode, flashbangs will no longer trigger a second time for the spectating Player.

- Spectator mode will now immediately be canceled when the targeted Player disconnects from the game.

- When reconnecting to a game, burnt out oil puddles will now correctly show their burnt out status.

- Leeches and other AI will no longer prevent a primed explosive (red) barrel from awarding a kill to the Player who originally shot the barrel.

Gunplay

- Fixed a bug that caused the player to stay too long in the hipfire animation of the Bomblance.

- Fixed instances of the Stalker Beetle clipping in all maps.

- Fixed an issue that caused throwing knives/axes, bolts, and arrows to disappear when hitting concertina wires.

- Fixed an issue that prevented Hunters from interacting with a clue when a world Health Kit on top of it.

- Improvements made to concertina wires to reduce instances of damaging players through walls.

World

Stillwater Bayou

- Fixed a table in Port Reeker with the wrong material assigned to it.

- Fixed a misaligned loot anchor in Slaughterhouse.

- Fixed some haybales north of Reynard Mill and Lumber to now be climbable.

- Fixed a small gap in the ladder at Chapel of Madonna Noire that let you see below the terrain.

- Fixed a tree clipping through the roof of the small barn in the forest between Port Reeker and Alice Farm.

- Blocked an unintended peek hole in Lockbay Docks towards Blanchett Graves.

- Fixed some floating loot anchors in Healing Water Church.

- Blocked an unintended vault in Alice Farm on haybales.

- Added a ramp to one of the windows in the Alice Farm Southern Boss Lair.

- Fixed an issue with the AI’s navigation in Pitching Crematorium.

- Fixed an issue that allowed Meatheads to get into the Western Boss Lair in Davant Ranch.

Lawson Delta

- Closed an unintended gap in Lawson Station Workshop building.

- Closed a one-way gap in the roof at Iron Works.

- Changed an AI spawn rule to not allow an Immolator to spawn in water South of Bradley & Craven Brickworks.

- Fixed a spot where an Immolator could spawn in a place that it would get stuck at Goddard Docks.

- Adjusted the collision on the logs in the water between C&A Lumber and Hemlock and Hide.

- Fixed some floating vegetation around Fort Carmick.

- Fixed a cause of broken movement on the roof of the side building in Iron Works.

- Fixed a spot where a Player could become stuck between a window and dog cage in Nicholls Prison.

DeSalle

- Fixed some inaccurate collision on one of the side building’s roofs at Seven Sisters Estate.

- Fixed a misaligned door in the small village Northwest of Pearl Plantation.

- Adjusted the AI encounter rates around Moses Poultry.

- Adjusted some terrain textures around Forked River Fishery.

- Fixed a clipping loot anchor in Lower DeSalle that was not allowing Players to loot properly.

- Adjusted some collision on a fallen tree between Weeping Stone Mill and Forked River Fishery.

- Fixed some floating vegetation South of Moses Poultry.

- Fixed some misaligned hay in Heritage Pork.

- Closed a small gap in the terrain North of Reeves Quarry.

- Fixed a one-way collision spot in Reeves Quarry.

- Fixed a spot where a Player could become stuck in some haybales at Moses Poultry.

- Fixed a collision issue with one of the cages north of Heritage Pork.

- Fixed an injured horse spawning inside a fireplace in Darin Shipyard.

- Fixed the bank door clipping into its frame in Upper DeSalle.

- Fixed the entrance doors clipping into their frame in Pearl Plantation.

- Adjusted some vegetation East of Upper DeSalle to be less obtrusive.

UI

- Fixed a bug where no Health and Inventory HUD were displayed while spectating after the spectated Player leaves the drone view and when switching from drone user to regular Player.

- Fixed a bug that caused a quest selection to fail on the 1st and 2nd selections when using a controller.

- Fixed a visual issue that caused a hunter to sometimes be visible in the arsenal screen when coming from the respec subtab.

- Fixed an issue that caused an Item link button in the newsfeed to break when filters were active in legendary item store.

- Fixed a bug that caused the Caldwell New Army custom ammo to be shown in the “new” filter even when it was not new anymore.

- Fixed several issues of text overlapping UI elements in different languages.

- Fixed a bug that caused Players to be sent back to the Roster Overview screen when equipping a second custom ammo type on weapons in Roster Equipment screen.

- Fixed an issue that caused the Weapon Charms button in the equipment screen to still be visible when the filter was empty or no weapon was selected.

- Clean button is no longer displayed when no weapon is selected.

- Fixed several filter related issues which would cause weapons or ammo to be displayed incorrectly.

- Fixed a bug that caused no extraction banner to be displayed when an enemy extracted with tokens, or when you stay on the map while your teammates extract with bounty tokens.

- Fixed an issue with the Bomblance info box.

- Fixed several precision issues with the rate of fire statistics on single shot weapons. This is the first step towards more accurate weapon statistics.

- Speicherverbrauch von 42,7 GB auf 45,4 GB erhöht

- 21,54 GB groß

Release: 13.12.2022 (Version 1.5.1.1279)

Quelle: xboxdynasty.de

- Neues Event "Devils Moon" startet ab dem 14.12.2022 und ist bis zum 15.02.2023 verfügbar

- Neues Battle Pass System wurde eingebaut

- Herausforderungen wurde hinzugefügt

- 6,53 GB groß

Release: 20.12.2022 (Version 1.5.1.1285)

Quelle:

- 580,89 MB groß

Release: 15.02.2023 (Version 1.5.1.1345)

Quelle: reddit.com

General Updates

- The new weapons and variants have been added to the regular progression and the Book of Weapons.

- The rewards structure of Challenges has been updated; Event Points rewards have been replaced with random rewards.

BUG FIXES

- Fixed a localization issue that caused the "hidden" text (for hidden MMR ratings or hidden names of enemies) in the Team Details screen to not be translated in some languages.

- Fixed an issue that allowed a Hunter to complete the challenge “Do damage using melee weapons to enemy hunters” with Steel Ball and Dragon Breath ammo on the Bomb Lance.

- Fixed an issue that allowed a player to be able to equip items while matchmaking.

Fixed an issue that allowed the Martini-Henry Ironside to be fully loaded without consuming extra ammo properly.

Fixed a typo issue in the Book of Monsters, in the Assassin’s 5th entry, in Italian.

Fixed an issue that left Hunters unable to put their finger on the trigger of any Martini-Henry variant.

Fixed an issue that caused the Springfield M1892 Krag to eject two bullets after some bolt actions.

Fixed an issue that blocked some players from logging into the game after getting stuck on "Checking backend connection...".

Fixed some localization issues where some weapons had incorrect translations in Polish.

Fixed several localization issues and typos in German.

- 2,09 GB groß

Release: 21.02.2023 (Version 1.5.1.1371)

Quelle: reddit.com

General Updates

- All three shops in the Black Market have been refreshed.

Bug Fixes

- Fixed a rare issue that caused Poison Sense to work incorrectly when obstructed by certain assets.

- Fixed an issue that caused the picture for Legendary Hunters in the Black Market to always show Luna Wolf.

- Fixed an issue that caused a bright light to show incorrectly in the basement of the Chapel of Madonna Noire.

- Fixed an issue that caused the base Mosin-Nagant and Specter Bayonet to have no camera shake during a heavy melee attack.

- Fixed an issue that sometimes caused the Blood Bonds store to take several minutes to load on Xbox.

- Speicherverbrauch von 45,4 GB auf 45,7 GB erhöht

- 16,76 GB groß

Release: 29.03.2023 (Version 1.5.1.1428)

Quelle: notes=steam.com | huntshowdown.com | play3.de | xboxdynasty.de

Brand New Scripted Tutorial

- This update introduces a complete overhaul of our new-player onboarding experience. Hunters are now introduced to the unique gameplay of Bounty Hunt through two new Tutorials:

Combat Log Changes

- With this new update, damage history has been implemented. You can now see up to 90 seconds of activity before your demise, so you can work out how you were killed and how to do better next time.

There will also be extra detail added, including what weapon was used, applied status effects, changes to the health bar, if it was a headshot or wall bang, etc.

Solo Player Improvements

- This update adds additional solo-only conditional effects to select Traits to help those who dare to take on teams of Hunters alone in the bayou.

- Not only does Necromancer's self-revive from Devil's Moon receive a comeback, but there are also several other Traits that give benefits to Hunters who go in solo. We are also slightly increasing the bonus for extracting with the Bounty as a solo player.

New Wildcard Contracts

- We're testing out a new Wildcard Contract. If you select the Wildcard Contract in update 1.12, you will be taken to a separate queue of Hunters wanting to enter the bayou and play in the Night Time of Day.

New Lootable Saddles

- We're bringing a new loot option to the world of Hunt! Lootable saddles are new additions that can be found on hitching posts or strapped to dying horses.

These saddles can have a weapon holster and/or a saddle bag attached to them, allowing Hunters to get their hands on weapons, consumables, or Hunt Dollars.

Audio

General Audio Improvements

- Interacting with spotlights around the maps now has a sound.

- Adjusted the sound of the wooden indoor levels. Footsteps above the player in wooden buildings should now be more easily differentiated to a Hunter moving on the same level as the player.

- Crouching through cans and trash piles is now audible to an enemy in very close proximity.

Gameplay

Left-side Peek Advantage

- Adjustments were made to the location of the Hunter model in relation to the camera, reducing the advantage gained from peeking from the left side of cover.

This adjustment focuses specifically on how much of a Hunter’s head is shown when peeking, meaning that there can, in some edge cases, still be slightly more of a Hunter’s body showing, depending on the situation.

 Stalker Beetle

- Increased Stalker Beetle explosion damage to 25.

Quickplay

- Interacting with a Rift now shows the rewarded Trait on the right side of the screen for better readability.

Lootable Saddles

- In this update, we are adding a new loot option. Lootable saddles are new additions that can be found on hitching posts or strapped to the dying horse sound trap.

 These saddles can have a weapon holster and/or saddle bag attached to them. The weapon holster will contain weapons frequently carried by horse riders.

The saddle bag will either contain consumables or Hunt Dollars when looted. Lootable saddles spawn in both Bounty Hunt and Quickplay.

 In Quickplay, the Hunt Dollar reward for the saddle bags is replaced by an ammo replenishment.

Gunplay

New Weapon Variant: Winfield M1876 Centennial Shorty

- The growing popularity of the Winfield M1876 Centennial throughout the country brought a wide range of users who desired more flexible versions of the rifle.

Some thought an increased recoil to be a worthwhile trade-off for this flexibility.
Ammo types

Basic - Medium Ammo – 5+1/12

Poison - Medium Ammo – 5+1/12

FMJ - Medium Ammo – 5+1/12

New Weapon Variant: Winfield M1876 Centennial Shorty Silencer

- Once the rifle is reduced in size, a suppressor attachment makes the Winfield M1876 Centennial Shorty Silencer both dynamic and quiet.

It’s well suited for hunting multiple monsters in a small area with speed and subtlety but requires some deft handling.
Ammo types

Basic - Medium Ammo – 5+1/12

Poison - Medium Ammo – 5+1/12

FMJ - Medium Ammo – 5+1/12

Weapon Changes

- LeMat Carbine: There has seen a couple of tweaks based on the community's feedback. Its rate of fire has been increased a bit to make it put up more of a fight.

Its iron sights have been realigned so it will feel more accurate. Last but not the least, its recoil has been decreased to allow for easier follow up shots.

Hand Crossbow Choke Bolts

- Slightly increased the size of the choke cloud.

- Choke Bolts now have the same slightly bigger initial area effect, compared to the lasting cloud of the regular Choke Bomb.

Hand Crossbow Poison Bolts

- Slightly increased the size of the poison cloud.

Loading Screens

- Added a new filter system to loading screens, allowing for display of specific loading screens to players depending on a variety of parameters: Bloodline Rank, Prestige, Playtime, Game Mode, etc.

- Added new loading screen hints and images tailored to new players.

- More unique loading screens will be added in future updates to expand on this new system.

Weapon Statistics

- Improved accuracy of a lot of statistics.

- Added new statistics to allow for better comparisons between weapons, tools, and consumables:

- Throw Range: The furthest range (in meters) this can be thrown.

- Damage (Thrown): Damage value of hitting a Hunter with its full effect.

- Spread: The relative crosshair spread while aiming from the hip. Shotguns have a comparatively wider spread.

- Sway: The relative amount of weapon sway while ADS.

- Recoil (Vertical): The relative strength of the vertical recoil after a shot.

Quickplay Recruits

Added more variation to the starting equipment for quickplay Hunters. These weapons can now appear as additional starting items:

Medium Range:

- Nagant M1895 Silencer Pair

- Hunting Bow

- Scottfield Model 3

- Scottfield Model 3 Pair

- Sparks Pistol

- Sparks Pistol Pair

- Springfield 1866 Compact

- Springfield 1866 Compact Deadeye

- Winfield M1873C Vandal

Short Range:

- LeMat Mark II Pair

- Winfield 1887 Terminus Handcannon

Melee:

- When choosing Melee, the regular melee tools are replaced with:

- Throwing Knives or

- Throwing Axes

All weapons can also be chosen in the Random pool.

Legendary Additions

- Legendary Hunter: Worm Bite (1.000 BB)

- Legendary Hunter: The Hornback (1.000 BB)

- Sparks LRR Silencer: Muscadine (900 BB)

- Romero 77 Alamo: Flat Iron (800 BB)

- Fire Bomb: Brookes' Burner (800 BB)

- Weapon Charm: Ruby’s Favor (400 BB)

- Weapon Charm: Nemean Claw (300 BB)

- Weapon Charm: Ferryman’s Coin (300 BB)

- Weapon Charm: Blood Relic (500 BB)

UI

Bounty Hunt UI

- There are some updated UI icons in the Lobby of Bounty Hunt, including a new toggle to switch the selection of enemy team sizes.

To increase the readability, we deleted the following elements: MMR Ranges, Event Information and Duration (if applicable), and the Redeem Code button (can now be found in the options).

Contextual Popups / Matchmaking Reminders

- To help new players become familiar with important actions before starting matchmaking, we've added reminder pop-ups.

These pop-ups provide information such as joining matchmaking alone, competing against teams of three, and the status and equipment of the player's Hunter. Pop-ups can be disabled by the player and will not appear again.

Weapon Charms

- Weapon Charms are now displayed with different rarity levels: Common, Uncommon, Rare, Epic, and Legendary.

World

Stillwater Bayou:

- Slightly reduced the number of bushes to make it a bit easier to spot enemy Hunters in the forest between Darrow Livestock and Port Reeker.

DeSalle:

- A new water entrance/exit has been added to the Boss Target lair in Weeping Stone Mill.

- Removed roots from vegetation near the bridge north of Upper DeSalle to improve player movement.

- Reworked and cleaned up vegetation on the east side of Pearl Plantation for better readability and player movement.

- Reworked and cleaned up vegetation between Ash Creek Lumber and Upper DeSalle for better readability and player movement.

- Reworked and cleaned up vegetation on the west side of Upper DeSalle for better readability and player movement.

- Reworked and cleaned up vegetation on the north side of First Testimonial Church.

- Cleaned up hidden vegetation for performance improvement.

- Speicherverbrauch von 45,7 GB auf 48,0 GB erhöht

- 25,20 GB groß

Release: 05.04.2023 (Version 1.5.1.1437)

Quelle:

- 784,47 MB groß

Release: 20.04.2023 (Version 1.5.1.1461)

Quelle: steam.com

HIGHLIGHTS

- Wildcard Contract Experiment

BUG FIXES

- Fixed an issue that caused FPS drops when closing the map.

- Fixed an issue that caused the "Match Found" and "All Servers Occupied" banners to disappear after switching tabs.

- Fixed an issue that prevented the base ammo of special weapons (IE: Hunting Bow and Crossbow) from progressing Challenges or Quests,

 like "Kill an enemy with special or custom ammo" and “Deal damage to enemy Hunters using any Custom Ammo or Special Ammo”.

- Fixed a rare issue that caused environmental elements to disappear when a Hunter was revived.

- Fixed an issue that allowed poison clouds to deal excessively high damage to AI per damage tick.

- Fixed an issue that enabled 5 consumables to be in a Hunter’s inventory after looting static saddles.

- 840,42 MB groß

Release: 29.06.2023 (Version 1.5.1.1562)

Quelle: xboxdynasty.de | notes=steam.com

- Neues Event "Tide of Shadows" startet ab dem 28.06.2023 und ist bis zum 23.08.2023 verfügbar

- New Feature: Shooting Range

Audio

- Distant explosions should now better represent the size and severity of the explosion.

- Reduced the amount of reverb on distant explosions.

- Improved audio design for Hunter movement in water.

BUG FIXES

Audio

- Fixed various issues with different weapons playing the wrong movement sound.

- Adjusted the footstep audio for enemy Hunters when they are above the player to be less audible over distance.

- The Sledgehammer and Shovel pick-up sounds have been adjusted.

AI

- Fixed an issue that caused Grunts to be sitting on thin air or glitching through walls.

- Fixed an issue that allowed Boss Targets to sometimes hit the player through walls with a melee attack.

- Fixed an issue that allowed Grunts, Immolators, and Armoreds to sometimes consider Hunters behind walls as directly attackable targets.

- Meatheads will now drop a Trait 100% of the time in the Scripted Tutorials.

Combat Log

- Fixed damage to different targets being incorrectly grouped into one combat log entry.

- Fixed the wrong killer being displayed when dealing damage after dying.

- Fixed Ghoul health regeneration incorrectly showing as unknown source in combat log.

- Fixed an issue that caused the first entry of the combat log to be incorrectly shortened when coming into the death screen.

- Both weapons are now shown correctly in combat log when dual wielding.

- Fixed an issue that caused the scroll position to be saved when dying multiple times.

- Fixed an issue that caused the log entry to sometimes show white boxes instead of correct entries.

- Fixed an issue that caused Dual Wielding related entries to sometimes be missing from the logs.

- Fixed a rare issue where the log would falsely display a friendly fire tag.

- Fixed an issue that caused the logs to display the wrong damage type icon .

- The options setting "Show name of your killer" was renamed to "Show player names".

This option affects all player names in combat log, death screen, and team details, and also sets the initial value for the toggles there.

The toggles on these screens temporarily show/hide player names on that particular screen only. The global option takes place again at the start of the next game.

- Fixed an issue that caused a placeholder image to sometimes appear if the player suffered a disconnect, then reconnected to the game.

UI

- Fixed an issue that caused preset (saved) loadouts to buy new equipment when the preset loadout requested a specific skin, even if instances of that equipment were already in the inventory.

- Fixed an issue in the Equipment screen that caused the item price to be hidden after switching to any Legendary skins.

- Fixed an issue that caused the Necromancer self-revive timer to be delayed when opening the Options menu.

- Fixed an issue that caused incorrect information to be displayed on the death screen after being revived and killed again.

- Fixed a very rare issue that caused the Mission Summary screen to display a different number of rewards than the player actually received.

- Fixed an issue in the Equipment screen that caused the weapon list to jump after equipping a consumable.

- Fixed a visual issue that incorrectly displayed the “missing First Aid Kit” pop-up when equipped with the Scarfskin Satchel First Aid Kit.

- Fixed several overlapping text issues in the Tutorial.

- Fixed an issue that caused the Health and Equipment bars to be permanently displayed in the Tutorial, even when deactivated in the Options.

- Fixed a rare issue that caused the Health and Stamina bars to not be displayed when starting the Tutorial.

- Fixed an issue that incorrectly displayed the Favorite icon on Charms, in the shop.

- Fixed a rare issue in the Equipment screen that would cause the “Sell All” button to not work properly.

- Fixed an issue that allowed an incorrect tooltip to be displayed when hovering over the “Piercing Damage” icon for some weapons.

Weapons

- Fixed an issue with the Romero 77 Alamo animation to make it more clear when the reload and break action are completed and it is safe to switch weapons.

- Fixed an issue with Bolt Action rifles performing a double-bolt animation occasionally when equipping the weapon.

- Fixed an issue that caused the ammo pool UI to display an incorrect amount for a brief moment.

- Fixed an issue that caused broken inventory slots when swapping both weapons for one on a saddlebag without Quartermaster.

- Fixed an issue that sometimes caused Poison to deal increased damage to AI enemies.

- Fixed an issue that caused Throwing Knives/Axes to disappear when thrown on certain surfaces.

- Fixed an issue that allowed players to receive duplicate world items when looting Hunters.

World

Global

- Adjusted placements of the Saddle Hitching Posts and made the vault over them more reliable.

- Fixed invisible collisions in several natural spots.

- Weapons in the Death Screen can now be rotated again when using a controller.

- Soul Survivor: Sometimes the timer would not correctly reduce to 7 ticks, even though all other Hunters are dead or disconnected.

- A specific door type used was playing an incorrect, very fast animation when punched.

- Fixed some windows that wouldn’t break when damaged.

- Fixed some floating vegetation across all maps.

Stillwater Bayou

- Alain & Son's Fish: fixed some Meathead pathing.

- Alain & Son's Fish: fixed several spots where a Hunter could get stuck.

- Alice Farm: Fixed an Assassin Boss Target dressing that was visually blocking a drop-down entrance into the Boss Target lair.

- Alice Farm: Blocked access to a pile of hay in one of the Boss Target Lairs that should not be accessible.

- Blanchett Graves: adjusted the collision on two of the graves north of the church to make vaulting more consistent.

- Catfish Grove: blocked off some tree groups you could get stuck in on the south side of the compound.

- Catfish Grove: fixed a log on the south side that, while being walked on, sounded like it was in water even though it was not.

- Cypress Hut: fixed a floating loot box.

- Cypress Huts: fixed a wall-piece having no proper collision.

- Healing-Waters Church: changed some crow placements.

- Lockbay Docks: fixed a floating clue.

- Pitching Crematorium: made the left waterside entrance into the underground a bit higher so Hunters do not bump their heads when entering.

- Port Reeker: fixed a piece of Assassin Boss Target dressing blocking one of the windows in the southeast building.

- Port Reeker: fixed an unreachable envelope.

- Scupper Lake: fixed a barrel that was not exploding in an ignited oil puddle.

- Scupper Lake: fixed some broken collision on some rubble on the ground south of the compound.

- Slaughterhouse: Fixed some geometry clipping through the roof of the white house.

- Stillwater Bend: blocked a hiding spot in the underground.

Lawson Delta

- Fixed a grenade pathing issue at the base of the watchtowers.

- Blanc Brinery: fixed a vault at the railroad cars that were not working as expected.

- Blanc Brinery: fixed a Hitching Post where a Hunter could get stuck.

- Bradley & Craven Brickworks: fixed a non-vaultable extraction boat.

- Bradley & Craven Brickworks: fixed an AI pathing issue.

- Fort Carmick: closed a small shutter window that did not lead anywhere.

- Fort Carmick: fixed some angled terrain.

- Godard Docks: fixed a spot where a Hunter could get stuck.

- Goddard Docks: fixed a ladder that allowed the Hunter to teleport to the top of it from the ground.

- Golden Acres: fixed an Assassin Boss Target dressing blocking off one of the windows.

- Golden Acres: fixed some vaulting issues at the small cabin on the south side.

- Hemlock and Hide: fixed a spot under a bridge where a Hunter could get stuck.

- Iron Works: fixed a rendering issue.

- Iron Works: adjusted the crouch-hole in the west side-building to be smoother to use.

- Iron Works: fixed an Assassin Boss Target dressing blocking off one of the small windows.

- Lawson Station: fixed a stack of wooden planks that were not vaultable.

- Maw Battery: fixed a vault issue.

- Nicholls Prison: removed some Loot Box anchors in non-accessible spaces.

- Nicholls Prison: fixed some debris clipping through a wall.

- Nicholls Prison: fixed a vault that could get you "soft-stuck" in a corner.

- Nicholls Prison: made a gap jumpable.

- Salter’s Pork: moved the metal wheel stuck in the terrain.

- Wolfshead Arsenal: fixed some AI pathing.

- Wolfshead Arsenal: fixed a spot where the player could vault through a wall.

DeSalle

- Ash Creek Lumber: blocked an unfair sightline.

- Ash Creek Lumber: fixed a spot where a Hunter was able to enter the Boss Target Lair in an unintended way.

- Darin Shipyard: moved a horse that was spawning under trees.

- Darin Shipyard: fixed a Loot Box that was spawning under the Boss Target's dressing.

- First Testimonial Church: fixed a small gap in a wall.

- First Testimonial Church: fixed a see-through tree trunk.

- First Testimonial Church: fixed some floating decorations.

- Forked River Fishery: fixed a floating loot box.

- Fort Bolden: added a new ladder on one of the Boss Target Lair balconies.

- Heritage Pork: fixed some misaligned Assassin Boss Target dressing.

- Heritage Pork: closed a gap that looked like you could throw things through but could not.

- Kingsnake Mine: fixed a vault on a railing not working properly.

- Lower DeSalle: fixed an unfair one-way peek in Boss Target Lair.

- Lower DeSalle: fixed a hole in a rock.

- Moses Poultry: adjusted a pile of grain sacks that looked climbable but were not.

- Moses Poultry: fixed a spot that you could get "soft-stuck" in.

- Pearl Plantation: fixed the water west of the compound (next to Heritage Pork) that did not behave correctly as water.

- Pearl Plantation: fixed ducks spawning underwater.

- Pearl Plantation: fixed a collision issue with a beam.

- Pearl Plantation: fixed an AI navigation issue.

- Pelican Island Prison: fixed a spot where throwable weapons could fall in.

- Pelican Island Prison: fixed some rough terrain edges.

- Pelican Island Prison: fixed a stuck spot between a rock and a tree on the North side.

- Stanley Coal Company: closed a climbable spot inside the Boss Target Lair.

- Stanley Coal Company: closed an unfair peek at the elevator in the Boss Target Lair.

- Upper DeSalle: fixed a barrel that was not exploding in an oil puddle.

- Weeping Stone Mill: fixed a spot where a player could get stuck.

- Speicherverbrauch von 48,0 GB auf 49,8 GB erhöht

- 26,63 GB groß

Release: 06.07.2023 (Version 1.5.1.1576)

Quelle:

- 560,58 MB groß

Release: 24.07.2023 (Version 1.5.1.1594)

Quelle: xboxdynasty.de

- Fixed an issue that caused the rain effect to often disappear on AMD GPU machines completely, after round start.

- Fixed an issue that caused the rain fall effect to be darker with post-processing effects off.

- Fixed an issue that prevented rain from rendering at random positions on all maps.

- Implemented a potential fix for the rare issue that caused Players to spawn away from their teammates or with enemy Hunters.

- Fixed an issue that caused Instinct to react to already extracted Hunters.

- Fixed an issue that caused all Burn Traits to be restored after use in a mission upon a successful extract.

- Fixed an issue that did not properly remove Burn Traits used in a mission.

- Fixed an issue that caused Incendiary Ammo to deal less damage than intended during heavy rain.

- Fixed an issue that caused the Drilling base and Flechette shotgun spread to be incorrect.

- Fixed an issue that caused the Drilling to not count towards challenges that require the use of rifles.

- Fixed an issue that played the rain audio while not in a rain mission.

- Fixed an issue that incorrectly showed the Questlines as active for some Players.

- Fixed an issue that caused the Combat Log to show instead of hide Player Names by default.

- Fixed an issue with Bomb Lance Dragon Breath ammo not progressing the Challenge of killing an Armored, Hive, or Hellhound with fire.

- Fixed an issue that allowed rain to be audible in the basement of Blanchett Graves.

- Fixed an issue that allowed used Traces to be interactable after a reconnect.

- Fixed a localization issue with the Death Cheat description not mentioning that Pledge Marks are lost upon trait triggering.

- Fixed a localization issue with „Ewes Horn“ charm name not being translated in Portuguese.

- 3,26 GB groß

Release: 23.08.2023 (Version 1.5.1.1630)

Quelle: twitter.com | notes=reddit.com, steam.com

Highlights

- We want to thank the community for your enthusiasm over Rotjaw and the Thundershower. Rest assured that both will remain in our contract rotation!

General Updates

Meta

The new weapons and variants have been added to the regular progression and the Book of Weapons.

- Caldwell 92 New Army Swift: 3rd unlock in the Caldwell 92 New Army weapon tree

- Choke Beetle: 2nd unlock in the Stalker Beetle tree

- Drilling: Bloodline Rank 58

- LeMat Mark 2 UpperMat: 7th unlock in the LeMat Mark 2 weapon tree

- Medical Pack: 2nd unlock in the First Aid Kit tree

- Railroad Hammer: Bloodline Rank 1

- Tool Box: 2nd unlock in the Ammo Box tree

- Winfield 1893 Slate Riposte: 3rd unlock in the Winfield 1893 Slate weapon tree

- Speicherverbrauch von 49,8 GB auf 50,0 GB erhöht

- 13,55 GB groß

Release: 06.09.2023 (Version 1.5.1.1644)

Quelle: twitter.com

- 860,21 MB groß

Release: 13.10.2023 (Version 1.5.1.1644)

Quelle: release=twitter.com | notes=reddit.com

DeSalle

- Darin Shipyard: Blocked off a spot you could get stuck in.

- First Testimonial Church: Fixed some floating assets.

- First Testimonial Church: Moved a sledgehammer that wasn't able to be picked up.

- Fort Bolden: Added a missing ladder.

- Fort Bolden: Blocked off a spot where you could get stuck.

- Kingsnake Mine: Blocked off a spot where a Hunter could vault through a roof.

- Kingsnake Mine: Fixed an unintended sight line.

- Lower DeSalle: Smoothed some vault spots.

- Pearl Plantation: Moved some Saddle Hitchposts.

- Pearl Plantation: Fixed some floating vegetation.

- Reeves Quarry: Fixed a red barrel clipping through the ground.

- Seven Sisters Estate: Fixed some broken glass on top of a roof.

- Seven Sisters Estate: Fixed some visual bugs on the ground.

- Stanley Coal Company: Blocked off a spot where you could get stuck.

- Upper DeSalle: Removed some invisible colliders on top of the wall around the bank building.

- Weeping Stone Mill: Made it possible to crouch-walk off the elevator when it's on the ground.

- Weeping Stone Mill: Adjusted the LOD on a cart.

- Speicherverbrauch von 50,0 GB auf 54,5 GB erhöht

- 31,05 GB groß

Release: 29.11.2023 (Version 1.5.1.1740)

Quelle: steam.com

Meta

- The new weapons and variants have been added to the regular progression and the Book of Weapons.

Rifles

- Berthier Mle 1892 Marksman: 6th unlock in the Berthier Mle 1892 weapon tree

- Springfield 1866 Bayonet: 11th unlock in the Springfield 1866 weapon tree

- Springfield 1866 High Velocity Ammo: 10th unlock in the Springfield 1866 weapon tree

- Vetterli 71 Karabiner Cyclone: 9th unlock in the Vetterli 71 Karabiner weapon tree

- Winfield M1876 Centennial Dumdum Ammo: 4th unlock in the Winfield M1876 weapon tree

Pistols

- Bornheim No. 3 Silencer: 4th unlock in the Bornheim No. 3 weapon tree

- Caldwell Conversion Uppercut Precision—8th unlock in the Caldwell Conversion Pistol weapon tree

Caldwell Conversion Uppercut Precision Deadeye—9th unlock in the Caldwell Conversion Pistol weapon tree

Nagant M1895 Dumdum Ammo—6th unlock in the Nagant M1895 weapon tree

Nagant M1895 Officer Dumdum Ammo—4th unlock in the Nagant M1895 Officer weapon tree

Scottfield Model 3 Dumdum Ammo—4th unlock in the Scottfield No.3 weapon tree

Scottfield Model 3 High Velocity Ammo—8th unlock in the Scottfield No.3 weapon tree

Melee

- Baseball Bat: Bloodline Rank 1

Tools / Consumables

- Derringer Pennyshot: 2nd unlock in the Quad Derringer tree

- Fire Beetle: 3rd unlock in the Stalker Beetle tree

Other Changes

- Small adjustments were made to Matchmaking.

- 1,23 GB groß

Release: 13.12.2023 (Version 1.5.1.1786)

Quelle: huntshowdown.com | notes=steam.com | event=steam.com

- Neues Event "Tide of Desolation" ist gestartet und ist vom 13.12.2023 bis zum 14.02.2024 verfügbar

Progression Update

Bloodline

- All weapon unlocks have been removed from the Bloodline. All base weapons now unlock at Rank 1. Weapon variants and custom ammo are unlocked with XP.

- All Tools and Consumables now unlock exclusively through the Bloodline Rank Progression. Tool and Consumable families have been broken up and no longer depend on one another for unlocks.

- Hunt Dollar rewards in the Bloodline have roughly doubled.

XP thresholds for Bloodline Ranks have been adjusted, with the overall XP required to reach Bloodline Rank 100 slightly reduced.

- To improve visibility, 3 Legendary Weapon skins that were free in the Bloodbond store

(Vanguard, Hedera Mortiferum, and Bear’s Tooth) are now Bloodline rewards for reaching Ranks 34, 67, and 100 respectively.

These are unlocked the first time you complete the Bloodline Progression.

XP Balance Changes

- XP earned from Hunter kills has been standardized to 450 XP. Previously, XP per kill ranged from 300 to 550 XP, depending on the MMR of the player you killed.

- XP awarded from certain AI kills has been increased:

Grunt: Increased to 20 from 10 XP.

Hellhound: Increased to 30 from 20 XP.

Hive: Increased to 60 from 30 XP.

Immolator: Increased to 60 from 50 XP.

Meathead: Increased to 300 from 200 XP.

- Players no longer share Weapon Progression XP with their teammates.

- Excess XP now overflows from one goal to the next. Previously, any XP earned in excess of a goal’s threshold was lost.

Weapon Family XP

- A weapon's ammo type now determines the amount of XP required for each unlock in its family.

As a rule, all unlocks in a weapon family require the same amount of XP.

Each unlock in a Compact Ammo weapon family requires 450 XP.

Each unlock in a Medium, Shotgun, and Special Ammo weapon family requires 600 XP.

Each unlock in a Long Ammo weapon family requires 900 XP.

For weapons with variants of different ammo types, like the Uppercut in the Caldwell Conversion family,

the XP required to unlock the Long Ammo variants is that of the new ammo type—in this case, 900 XP.

For weapons which use multiple ammo types, like the LeMat Mark II, the XP required to unlock shotgun Special Ammo remains the same as its primary ammo type—in this case, Compact Ammo, 450 XP.

Weapon Inspection

The second batch of Weapon Inspect animations is here! This batch includes all rifles and shotguns, as well as their variants and Legendary versions

Triggering the action can be done by pressing the 'Weapon Inspect' input. The default bindings for supported platforms are:

- PC: 'I' (can be customized like other PC inputs)

- XBOX: Y (when the Weapon Wheel is open)

- PS: 'Triangle' (when the Weapon Wheel is open)

Once triggered, any Inspect animation can be instantly interrupted by most other gameplay actions (aiming, attacking, quick-swap, etc.).

New Controller Behavior

Input Curves

Input curves describe how the stick input is translated to camera rotation.

We have added four new options for players to tweak the responsiveness of their aim input. Check the menu for detailed descriptions.

- Exponential (New Default)

- Steady

- Linear

- Dynamic

Aim Boost

It is now possible to set the threshold after which Aim Boost is applied.

- Aim Boost Threshold

The following settings can be tweaked for each aim stage (Default, Shoulder Aim, Aim Down Sights) separately.

- Aim Boost Strength

- Aim Boost Delay

- Aim Boost Ramp Up Time

Vibration

Controller vibration has been improved, and its strength has been reduced to create better contrast between key and secondary actions. Changes include:

 -Standardized vibration feedback for firing weapons by ammo type.

- Improved and reduced strength of vibration for reloading and cocking of weapons.

- Added vibration support to the Bomb Lance, melee weapons, dual wield pistols, and throwables.

- Reduced vibration from status effects.

- Moved vibration from jump action to landing.

- Other minor adjustments to vibration.

Traits

Two previous Event Traits are returning as permanent Burn Traits.

They can now be found in the world, either dropped from Meatheads or by chance as a Trait Spur.

- Death Cheat: You will not lose your Hunter if you fail to extract, but equipment and missing Health Chunks will not be restored.

- Relentless: Your Hunter will not lose a Health Chunk when downed.

GENERAL UPDATES

Gunplay

ADS Improvements

- Shooting can no longer be interrupted by entering Dark Sight.

- Bounty Icons are now hidden while in ADS.

- Weapon swapping is no longer possible while in ADS.

Balancing Changes

- When reloading the Drilling, all three barrels are now reloaded (bullets and shells).

- Reduced the recoil for the Mosin-Nagant M1891 Obrez, the Mosin-Nagant M1891 Obrez Mace, and the Mosin-Nagant M1891 Obrez Drum.

- Slightly increased the cycle time for dual wielding with the LeMat Mark II.

- Improved the LeMat Mark II and LeMat Mark II UpperMat shotgun to be in line with the Rival Handcannon.

- Decreased the sway for the Winfield M1873C Vandal Deadeye and the Springfield 1866 Compact Deadeye.

- Decreased the spread for the Dolch 96 while being dual wielded.

- Increased the muzzle velocity for the LeMat Mark II weapon family:

LeMat Mark II muzzle velocity increased to 375 m/s from 300 m/s.

LeMat Mark II UpperMat muzzle velocity increased to 530 m/s from 450 m/s.

LeMat Mark II Carbine muzzle velocity increased to 460 m/s from 375 m/s.

Increased the spread for the Caldwell Conversion Uppercut Precision and Caldwell Conversion Uppercut Precision Deadeye.

- Increased the Derringer Pennyshot extra ammo by 2.

Gameplay

- Flare Pistol, Fusees, Starshell Ammo, and Dragonsbreath Ammo can now ignite downed and dead Hunters.

- While carrying a Bounty Token, an orange glow will show in Dark Sight if enemy Hunters are within 75m.

The effect triggers regardless of the amount of Dark Sight Boost.

- Increased the Poison Bomb cloud duration to 8 minutes from 5 minutes.

- Reduced the light melee stamina consumption of the Heavy Knife to 9 from 15.

- Hunters now have increased control over the camera during the vault animation.

- Lightfoot no longer silences the jumping sound. Each jump is now audible, with or without Lightfoot.

- Reduced the heavy melee damage of the Baseball Bat to prevent one-shot killing Immolators. The damage against enemy Hunters has not changed.

- Increased the heavy melee damage for the Railroad Hammer and Sledgehammers found in-world.

- Choke clouds no longer trigger Bear Traps.

- Decoy Fuses now create a small explosion which can destroy windows and doors. Doors require multiple Decoy Fuses to be destroyed.

- Increased the Shovels found in-world's heavy melee damage and reduced the light melee stamina consumption.

- Decreased the Pitchforks found in-world's light and heavy melee stamina consumption.

- Added a 5s delay before Regeneration starts to the Regeneration Shot and Regeneration Shot (Weak).

- Weapon Charm movement range and sway have been reduced.

Meta

Gun Oil & Blueprint changes

- Gun Oil now grants the next available unlock in the weapon family the user currently has equipped OR a random available unlock (respecting unlock order) if the player’s equipped weapon family is completed.

- Blueprints now provide 3 random unlocks (respecting unlock order) from any weapon family.

- Both items now spawn exclusively at workbenches, a new world entity that appears in every compound.

Traits

Several Traits with similar functionalities have been merged into new or updated Traits.

Any updated or changed Traits currently equipped on Hunters will be automatically switched to their new or updated equivalents, or refunded as Upgrade Points.

- Scopesmith: Deadeye Scopesmith, Marksman Scopesmith and Sniper Scopesmith have been merged into a single, new Trait that is compatible with all scoped weapon variants. Cost: 2 Upgrade Points.

- Steady Aim: Steady Aim and Steady Hand have been merged into a single, updated Trait. Cost: 2 Upgrade Points.

- Iron Eye: Iron Devastator, Iron Repeater, and Iron Sharpshooter have been merged into a single, new Trait. Cost: 3 Upgrade Points.

- Hundred Hands: Hundred Hands and Dewclaw have been merged into a single, updated Trait. Cost: 2 Upgrade Points.

- Assailant: Assailant and Tomahawk have been merged into a single, updated Trait. Cost: 1 Upgrade Point.

- Lightfoot has decreased to 5 Upgrade Points from 6.

Equipment Prices

- Baseball Bat increased to 40 Hunt Dollars from 20.

- Derringer Pennyshot decreased to 63 Hunt Dollars from 72.

- Flash Bomb decreased to 25 Hunt Dollars from 47.

LeMat Mark II family:

- LeMat Mark II decreased to 83 Hunt Dollars from 95.

- LeMat Mark II UpperMat decreased to 370 Hunt Dollars from 440.

- LeMat Mark II Carbine decreased to 115 Hunt Dollars from 130.

Dolch 96 family:

- Dolch 96 decreased to 690 Hunt Dollars from 750.

- Dolch 96 Precision decreased to 730 Hunt Dollars from 790.

Melee Tools:

- Throwing Axes increased to 50 Hunt Dollars from 30.

- Knuckle Knife increased to 50 Hunt Dollars from 15.

- Knife increased to 40 Hunt Dollars from 30.

- Throwing Knives decreased to 30 Hunt Dollars from 40.

- Dusters increased to 30 Hunt Dollars from 15

Bounty Hunt Recruits Changes

General

- Tier 1-3 Recruits have been reworked and are now presented as better deals out of the box, with more meaningful equipment and Traits that support their respective gear.

- Based on the player’s Bloodline Rank, available Hunter Recruits are now more closely linked to the current tier.

Only upon reaching Tier 2 (Rank 34+) and Tier 3 (Rank 67+) will higher-tiered Recruits become available.

Equipment and Traits

- Weapons now have a higher chance of being directly supported by 1 assigned Trait.

- Even though all base weapons can now be purchased directly from the Arsenal, certain expensive weapons are withheld from Tier 1 Recruits.

- All Recruits now come with 2 random Consumables and 3 Tools:

Random melee

First Aid Kit

Random Tool

 Al Recruits now receive a fixed number of Traits, depending on tier.

Free and Tier 1: 2 Traits

Tier 2: 3 Traits

Tier 3: 4 Traits

Legendary Hunters

- The Legendary Hunters recruitment cost has been decreased to 100 Hunt Dollars from 200.

- Legendary Hunters now receive 3 Traits when recruited.

 Up to two Traits can be tailored towards a specific playstyle—for example, Sniper—while the third Trait is completely random.

- The combined value of all three Traits on a Legendary Hunter should ideally reach a sum of 7 Upgrade Points at minimum.

 If the three Traits do not add up to reach this value, the difference is assigned directly to the Hunter in Upgrade Points and can be used as usual.

It is possible that the three Traits can total a higher value than 7; in this case, no extra Upgrade Points are assigned to the Hunter.

Running Low on Hunt Dollars

- Free Recruits are now only offered when your Hunt Dollar balance drops below 20,000.

The lower the account balance, the higher the number of Free Recruits there will be offered in the next reshuffle.

- If there are no Hunters in a player’s Roster, Free Recruits can be reshuffled an unlimited amount of times.

- If your Hunt Dollar balance drops below a threshold of 2,000 and you are about to make a purchase of 500 Hunt Dollars or more, a pop-up window will appear warning you that you are running low on money.

New Equipment

During the Tide of Desolation Event, the newly added equipment outlined below will be unlocked by progressing through the Event.

 Once Tide of Desolation has ended, the following equipment will be moved to the regular Bloodline Progression:

Weapons

- Caldwell Pax Trueshot

- Dolch 96 Claw

- Dolch 96 Deadeye

- Drilling Handcannon

- Drilling Hatchet

- Katana

- LeMat Mark II Carbine Marksman

Custom Ammo

- Caldwell Conversion Uppercut: Full Metal Jacket Ammo

- Caldwell Pax: High Velocity Ammo

- Dolch 96: Dumdum Ammo

- Dolch 96: Full Metal Jacket Ammo

- Winfield M1873: Poison Ammo

- Winfield M1873C: Poison Ammo

- Winfield M1876 Centennial: High Velocity Ammo

Traits

- Martialist: 2 Upgrade Points

Audio

- Glass bottles (the Fire Bomb and all its variants) thrown into water now make a sound.

- Throwing Knives and Throwing Axes now have new unique collision sounds when hitting Rotjaw.

- Various audio design improvements made to the Dolch 96 reload animation.

Various changes to the audio mix:

- Tweaked the Winfield 1893 Slate gunshot audio and its behavior over distance. This should be more in line with other shotgun audio levels.

- Tweaked the Sparks Pistol gunshot audio and its behavior over distance. This should be more in line with other pistol audio levels.

- Increased the volume of the Necromancer and Serpent sound effects for enemy Hunters and teammates.

- Lowered the volume of melee hits on Rotjaw.

- Lowered the first-person volume of the Vetterli Cyclone reload.

- Lowered the first-person volume of picking up a Stalker Beetle in the world.

- Lowered the volume of Hellhounds falling on the ground.

UI

- Two counters have been added to the Book of Weapons to help players track the number of unlocked entries.

"Total entries unlocked" show the unlocks of all existing entries. All items unlocked on Bloodline Rank 1 are already considered.

"Weapons Bibliophage entries unlocked" is the number of entries (50) needed to unlock the Achievement / Trophy "Weapons Bibliophage."

Entries that are automatically unlocked at Bloodline Rank 1 due to the Progression change are not considered; only manually unlocked entries count.

This counter is generally intended to help you keep track of your progress when working to unlock "Weapons Bibliophage."

Updated Book of Weapons entries to be ordered alphabetically.

- Updated Roster -> Equipment entries for Tools and Consumables to be ordered alphabetically.

- Removed display of Rank 1 unlocks from the Progress tab.

- Updated Spectator Mode text and default keys.

- Players can now customize Spectator Mode keybinds without creating conflicts with other keybinds.

World

Rule of Two Changes

- The Rule of Two has been removed from Cash Registers, Envelopes, Purses, Traits, Blueprints, and Gun Oil.

 Moving forward, these objects will not disappear after two uses; they will remain in the world and can be interacted with once by each Hunter.

Generators

- All Generators have been removed from all maps. The entry in the Manual that mentions the Generators has also been removed accordingly.

 Now the electric lights in each compound will have a percentage chance to be on when a Mission starts, on certain Times of Day.

These Times of Day are Night, Serpent Night, and Ash Bloom. When on, the only way to turn off the electric lights is to shoot them.

Workbenches

- Workbenches are new in-world entities that appear in every compound.

They have a chance to spawn Gun Oil, a Blueprint, Hunt Dollar or Blood Bond pouches, and specific weapons.

 Gun Oil and Blueprints now spawn exclusively at workbenches.

Any weapons spawned at Workbenches are variants, not base weapons – IE: Silencer, Bayonet, etc.

Elevators

- The speed of all elevators has doubled, resulting in increased usefulness in specific situations.

Lawson Delta

- Added new ladders to side buildings in Arden Parish.

Shooting range

The Shooting Range now has an area dedicated to showcasing Event weapons and Event Traits. These items are available for all to test for the duration of the Event.

Additionally, we’ve added the following equipment to the Shooting Range:

Drilling.

Springfield M1892 Krag Sniper.

Choke Beetle.

Fire Beetle.

Challenges Pools Update

Added new Challenges:

- Deal damage to enemy Hunters using any variant of: Drilling

- Deal damage to enemy Hunters using any variant of: Springfield 1866

- Deal damage to enemy Hunters using any variant of: Mosin-Nagant M1891

- Deal damage to enemy Hunters using any variant of: Springfield M1892 Krag

- Deal damage to enemy Hunters using any variant of: Winfield M1876 Centennial

- Deal damage to enemy Hunters using any variant of: LeMat Mark II

- Deal damage to enemy Hunters using any variant of: Scottfield Model 3

- Deal damage to enemy Hunters using any variant of: Specter 1882

- Deal damage to enemy Hunters using any variant of: Winfield 1893 Slate

- Deal damage to enemy Hunters using any variant of: Winfield 1887 Terminus

New Legendary Content

- Choke Bombs: Ash Bound (600 BB)

- Concertina Trip Mines: Honor Shredder (600 BB)

- Nagant M1895: Red Azimuth (300 BB)

- Sparks Pistol: The Gillnet (600 BB)

- Vetterli 71 Karabiner Cyclone: Steel Knot (700 BB)

- Winfield M1873 Aperture: Dark Insight (700 BB)

- Winfield M1873C Vandal: The Duke’s Contract (300 BB)

- Legendary Hunter: The Drowned Kid (800 BB)

- Legendary Hunter: The Drowned Rat (800 BB)

Black Market Content Update

- All three stores in the Black Market have been reset.

BUG FIXES

AI

- Fixed an issue that sometimes caused Meatheads to appear permanently on fire.

- Fixed an issue that caused Boss Targets to skip their ranged attacks.

- Fixed an issue in the Tutorial that caused The Butcher to remain stationary.

- Fixed an issue that caused Rotjaw to stay hidden after taking damage instead of surfacing.

 - Fixed an issue that caused Rotjaw to become stuck after a charge attack.

- Fixed an issue that allowed The Butcher and Meatheads to get stuck on certain surfaces.

Audio

- Fixed an issue that caused all sounds to become muffled.

Hunter

- Fixed an issue where some Legendary Hunters caused frame drops.

- Fixed an issue with camera movement on controller while looking diagonally.

- Fixed an issue that caused Umpire’s Bane to appear bald.

- Fixed an issue that caused The Hornback to have extra bright hands with Dark Sight Boost.

UI

- Solved a bug that caused barrel deaths to appear incorrectly in the Combat Log.

- Solved a bug that caused the Choke Beetle explosion to appear incorrectly in the Combat Log.

- Fixed an issue that showed enemy names in the Team Details screen to appear blank for some players.

- Fixed an issue that showed the incorrect Time of Day icons in the Wildcard Contract.

Weapons

- Fixed a rendering issue with the Legendary Winfield Slate – Eulogy.

- Fixed an issue that might trigger unstoppable burning by getting hit by Incendiary Ammo at the same time as a Rampage Restoration.

- Fixed an issue that blocked progress on Nagant M1895 Challenges when using Nagant M1895 Officer variants.

Added the Derringer Pennyshot to the “Pistol” filter in the Arsenal menu.

- Fixed an issue that blocked some custom ammo from being looted in Soul Survivor.

World

- Fixed a bug that allowed the red “enemy” radius for Clues and Event Altars to be too large.

- Fixed a hole in the mudpile bunkers across the maps.

- Alain & Son's Fish: Closed off an unintentionally accessible area in the Boss Target Lair Building.

- Alice Farm: Closed off an unintentionally accessible roof.

- Alice Farm: Closed off an unintentionally accessible hay bale.

- Blanc Brinery: Fixed an issue that caused a wall to become transparent at a certain distance and angle.

- Bradley & Craven Brickworks: Fixed a spot that allowed a Hunter to be able to clip through the roof.

- Bradley & Craven Brickworks: Fixed a small spot in the Boss Target Lair that blocked shots.

- Catfish Grove: Blocked off a spot where you could get stuck.

- Darrow Livestock: Blocked off a spot where you could get stuck.

- DeSalle: Fixed some rocks across the map that had holes in them.

- Fort Bolden: Blocked off a spot where a Hunter could vault through a roof.

- Lower DeSalle: Fixed vault issues on some stone walls.

- Moses Poultry: Fixed an unreachable Rift in Soul Survivor due to a weapon box spawn.

- Nicholls Prison: Fixed a few windows that were not blocking sunlight.

- Pelican Island Prison: Fixed a floating dirt pile.

- Port Reeker: Closed a one-way peek crack.

- Reeves Quarry: Fixed a roof vault.

- Stanley Coal Company: Fixed an in-world ax that was unable to be picked up.

- Stillwater Bend: Fixed an unintentionally accessible spot in a tree.

- Upper DeSalle: Fixed vault issues on some stone walls.

- Weeping Stone Mill: Fixed some flames that allowed Hunters to hide inside of them.

- Wolfshead Arsenal: Fixed a roof proxy at that was too large on the outer building to the south.

- Speicherverbrauch von 54,5 GB auf 57,4 GB erhöht

- 33,17 GB groß

Release: 14.02.2024 (Version 1.5.1.1793)

Quelle: notes=steam.com

GENERAL UPDATES

Meta

- The new Weapons and variants have been added to the regular progression and the Book of Weapons.

Rifles

- Drilling Handcannon–3rd unlock in the Drilling Weapon Family

- Drilling Hatchet–6th unlock in the Drilling Weapon Family

- LeMat Mark II Carbine Marksman–7th unlock in the LeMat Mark II Weapon Family

- Winfield M1873 Poison Ammo–4th unlock in the Winfield M1873 Weapon Family

- Winfield M1873C Poison Ammo–3rd unlock in the Winfield M1873C Weapon Family

- Winfield M1876 Centennial High Velocity Ammo–9th unlock in the Winfield M1876 Centennial Weapon Family

Pistols

- Caldwell Conversion Uppercut Full Metal Jacket Ammo–9th unlock in the Caldwell Conversion Pistol Weapon Family

- Caldwell Pax High Velocity Ammo–8th unlock in the Caldwell Pax Weapon Family

- Caldwell Pax Trueshot–6th unlock in the Caldwell Pax Weapon Family

- Dolch 96 Claw–3rd unlock in the Dolch 96 Weapon Family

- Dolch 96 Deadeye–5th unlock in the Dolch 96 Weapon Family

- Dolch 96 Dumdum Ammo–2nd unlock in the Dolch 96 Weapon Family

- Dolch 96 Full Metal Jacket Ammo–4th unlock in the Dolch 96 Weapon Family

Melee

- Katana–Bloodline Rank 1

Traits

- Martialist–Bloodline Rank 28: This Rank will now grant access to the Martialist Trait instead of Hunt Dollars.

- 3,38 GB groß

Release: 06.03.2024 (Version 1.5.1.20)

Quelle: notes=steam.com

- Neues Event "Desolations Wake" ist gestartet und ist vom 06.03.2024 bis zum 08.05.2024 verfügbar

The Death Pact

- Witness: While in Dark Sight, dead Hunters and Monsters are visible and health starts regenerating at a slow rate when close. Also highlighted in Beetle view. (75m)

- Resilience (Conditional Trait Effect) – Revive teammates in half the time.

- Pact-specific Bonus Pledge Mark: Looting your first Hunter will give 2 Pledge Marks instead of 1. All loots after this will only give Event Points, like usual.

The Lawful Pact

- Peacekeeper: Dead (red-skulled) teammates can be revived at the cost of burning 50HP (two small Health Chunks or one big Health Chunk). Looting a dead Hunter will restore one Health Chunk.

- Packmule (Conditional Trait Effect) – Receive some ammo for all ammo pools when looting a Hunter.

- Pact-specific Bonus Pledge Mark: Banishing your first Target will give 2 Pledge Marks instead of 1. Banishing another Target will only give Event Points, like usual.

The Primal Pact

- Berserker: All melee attacks do double damage.

- Beastface (Conditional Trait Effect) – You will not be noticed at all by animals.

- Pact-specific Bonus Pledge Mark: Gaining 30 EPs for the first time will reward 2 Pledge Marks instead of 1. All loots after this will only give Event Points, like usual.

- Speicherverbrauch von 57,4 GB auf 59,0 GB erhöht

- 33,92 GB groß

Release: 08.05.2024 (Version 1.5.1.48)

Quelle: notes=steam.com

GENERAL UPDATES

Meta

The new Weapons, their variants, and their Custom Ammo have been added to the regular progression and the Book of Weapons.

Rifles

- Caldwell Marathon: Bloodline Rank 1

- Caldwell Marathon Poison Ammo: 2nd unlock in the Caldwell Marathon Weapon Family

- Caldwell Marathon Full Metal Jacket Ammo: 3rd unlock in the Caldwell Marathon Weapon Family

- Caldwell Marathon Swift: 4th unlock in the Caldwell Marathon Weapon Family

- Mako 1895 Carbine: Bloodline Rank 1

- Mako 1895 Carbine Claw: 2nd unlock in the Mako 1895 Carbine Weapon Family

- Mako 1895 Carbine Explosive Ammo: 3rd unlock in the Mako 1895 Carbine Weapon Family

- Mako 1895 Carbine Aperture: 4th unlock in the Mako 1895 Carbine Weapon Family

- Mako 1895 Carbine Full Metal Jacket Ammo: 5th unlock in the Mako 1895 Carbine Weapon Family

Shotguns

- Caldwell Rival 78 Dragon Breath: 3rd unlock in the Caldwell Rival 78 Weapon Family

- Crown & King Auto-5 Flechette: 4th unlock in the Crown & King Auto-5 Weapon Family

Retirement

- Retiring Hunters now grants 10,000 Bloodline XP

Other

- Disabled certain parameters that unfairly allowed increased visibility

BUG FIXES

- Fixed an issue that caused a bullet to be floating in the air next to the Mako 1895 Carbine and its variants.

- Fixed the timing on the Thundershower phases to be in line with the intended changes of Update 1.16.

- Fixed an issue that caused the Dolch 96 Deadeye to be missing a blur mask when aiming in ADS.

- Fixed an issue with the shot audio and muzzle flash for the Springfield Krag and its variants while using Full Metal Jacket Ammo.

- Speicherverbrauch von 59,0 GB auf 59,3 GB erhöht

- 18,03 GB groß

Release: 27.05.2024 (Version 1.5.1.53) HOTFIX

Quelle: notes=steam.com

BUG FIXES

- Thundershower and Fog Times of Day have been fixed.

- The grain filter has been reverted to its intended, pre-1.16.1 state.

- 1,15 GB groß

Release: 24.06.2024 (Version 1.5.1.25)

Quelle: notes=steam.com

- New Tool: Throwing Spear

 GENERAL UPDATES

Gunplay

Springfield M1892 Krag and variants:

- Increased damage to 126 from 124.

- Increased reserve ammo to 12 from 8.

 Fusee, Flare Pistol, and Starshell Ammo changes:

- Increased the amount of Fusees able to be carried to 5 from 3 (6 with Frontiersman).

- Increased the lifetime of Flares for both Flare Pistols and Starshell ammo.

Vitality, Stamina, Poison, and Regeneration Shot changes:

- All weak Shots now use the same animation.

- Decreased the time it takes for all weak Shots to complete the inject animation.

- Minor tweak to inject animation speed of the large Shots so the timing matches better. (No changes to overall large Shot completion time)

Melee attachment Weapon variant changes: 

- Reduced Stamina consumption across all melee attachment Weapon variants.

- Removed sway penalty on Bayonet and Riposte variants.

- Improved melee hit detection on various melee attachments.

- Reduced wind-up time for Talon and Trauma variants and improved melee attack queueing.

- Reduced Brawler melee preparation duration.

Flechette and Dumdum:

- Dumdum and Flechette Ammo will now lose their intensity at distance. This means that bleeding intensity will be reduced from heavy to medium or weak depending on the distance.

Gameplay

Immolator changes:

- Poison Ammo and Arrows now deal less damage to Immolators.

- Immolators are now immune to Poison Clouds.

Meta

- Adjusted prices for melee attachment Weapon variants to always cost +10 Hunt Dollars from their base Weapon.

New Legendary Content

- Berthier Mle 1892 Marksman: Heathen's Ruin (600 BB)

- Throwing Spear: Watchman's Arm (700 BB)

- Waxed Dynamite Stick: Loki's Gift (500 BB)

- Hunter: Sea Wolf (800 BB)

- Hunter: Wight Raven (800 BB)

BUG FIXES

- Fixed an issue that showed the 5th Anniversary splash screen instead of the regular one.

- Fixed an issue that caused a phantom bullet to float next to the Mako Carbine.

- Fixed a UI issue that blocked some players from equipping an instance of locked equipment.

- Fixed an issue with the Times of Day.

- Speicherverbrauch von 59,3 GB auf 59,9 GB erhöht

- 30,47 GB groß

Release 30.07.2024 (Version 2.0.0.94)

Quelle:

- Preload ist verfügbar

- 66,6 GB groß

Release 13.08.2024

Quelle:

- Hunt Showdown geht für 28 Stunden offline mit Wartungsarbeiten

Release 14.08.2024 (Version 2.0.0.312)

Quelle:

- 1,13 GB groß

Release 15.08.2024 (Version 1.5.1.37)

Quelle: play3.de | xboxdynasty.de | datum=play3.de, xboxdynasty.de | details=xboxdynasty,de, play3.de, gamepro.de | release=play3.de, xboxdynasty.de

- Der Support von der PS4 & Xbox One Version wird eingestellt (sind nicht mehr spielbar)

- Upgrade aus die CryEngine 5.11

- Xbox Series X|S Support: 4K mit 60 FPS | 2K60

- PlayStation 5 Support: 4K mit 60 FPS

- Neue Ära des Hunt: Hunt: Showdown 1896 bringt den Kampf in ein völlig neues Colorado-Biom mit der neuen Karte Mammon’s Gulch.

- Verderbte Welt & Zeitloses Böses: Ein PvPvE-Extraktions-Shooter im Wildweststil, der die Jäger herausfordert, inmitten übernatürlicher Schrecken zu überleben.

 Die Grenzen menschlicher Verzweiflung werden in einer Welt ohne Helden getestet.

- Intensive Atmosphäre: Mit preisgekröntem Audio-Design tauchen die Spieler tiefer in ein sensorisches Spielerlebnis ein, das durch reichhaltige Klänge und stark immersive Umgebungen geprägt ist.

- Ständige Weiterentwicklung: Häufige Updates für Spieler, die immer neue Herausforderungen suchen, mit neuen Events, Waffen, Charakteren, Belohnungen und mehr in der wachsenden Welt von Hunt.

- Blühende Community: Schließt euch Tausenden anderen Jägern weltweit in einer lebhaften und engagierten Community an,

 die die Zukunft von Hunt mitgestaltet, wobei das Feedback regelmäßig im Spiel berücksichtigt wird.

- Speicherverbrauch von 59,9 GB auf 59,8 GB erhöht

- 23,18 GB groß

Release 18.09.2024 (Version 2.0.1.61)

Quelle:

- Speicherverbrauch von 66,6 GB auf 69,2 GB erhöht

- 5,51 GB groß

Release 07.10.2024 (Version 2.0.2.25)

Quelle: notes=steam.com

Rifles

1865 Carbine: Bloodline Rank 1

- 1865 Carbine Full Metal Jacket Ammo: Bloodline Rank 1

- Crossbow Deadeye: 2nd unlock in the Crossbow Family

- Crossbow Steel Bolts: Bloodline Rank 1

- Drilling High Velocity: Bloodline Rank 1

- Infantry 73L: Bloodline Rank 1

- Infantry 73L Sniper: 3rd unlock in the Infantry 73L Weapon Family

- Marathon High Velocity Ammo: Bloodline Rank 1

- Marathon Incendiary Ammo: Bloodline Rank 1

- Martini-Henry High Velocity: Bloodline Rank 1

Shotgun

- Rival 78 Trauma: 3rd unlock in the Rival 78 Family

Tools

- Bear Traps: Bloodline Rank 3

BUG FIXES

- Resolved missing shaders that required us to disable certain hunter and item skins temporarily.

- Addressed several bugs with a very low reproduction rate that occasionally caused crashes.

- Fixed a bug where changing the region wouldn’t take effect until restarting the client.

- Fixed a bug that prevented players from completing the tutorial due to an inability to catch fire on Xbox.

- Corrected a collision issue that blocked shots in O'Donovan Stone.

- Fixed a bug where attempting to purchase a new Hunter slot would return players to the lobby without the new slot.

- Resolved an issue where shadows would occasionally fail to appear.

- Fixed a bug where audio was missing on poison barrels before they exploded.

- 996,21 MB groß

Release 16.10.2024 (Version 2.1.0.56)

Quelle:

- Neues Event "Harvest of Ghosts" ist gestartet und ist vom 16.10.2024 bis zum 25.11.2024 verfügbar

- Speicherverbrauch von 69,2 GB auf 73,9 GB erhöht

- 14,21 GB groß

Release 23.10.2024 (Version 2.1.0.60)

Quelle: notes=steam.com

- Fixed a crash that occurred when changing and saving a loadout.

- Fixed an issue with the display of Shinbatsu (Throwing Knives).

- Resolved a bug where reloading any Berthier 1892 variant became impossible under certain conditions.

- Fixed an an issue where the Dark Tribute pop-up displayed an excessive number of rewards when the reward type was an item instance.

- Adjusted the matchmaking rules: Teams of varying sizes will now have a fairer chance of winning against each other.

Also, at low activity times, entering Missions has been sped up.

- 755,59 MB groß

Release 06.11.2024 (Version 2.1.0.69)

Quelle: notes=steam.com

BUG FIXES

- Fixed a crash occurring during client start-up, which was among the top three most frequent crashes in the current live version

- Fixed a rare crash issue occurring on dedicated servers

- Fixed a bug that prevented custom ammo for the Bomb Lance despite unlocking correctly

- Fixed a bug causing Rotjaw to drop only one token instead of two

- Fixed a bug causing slight misalignment in the iron sights of the Frontier 73C Silencer and its skins

- Fixed an exploit allowing players to mantle onto Dark Sight dynamite and use it for climbing to new areas

- Fixed an issue when selecting weapon skins in menu that could lead to accidental purchase or wrong skin being applied

- Fixed a corrupted cloak on Hex Breakers

- Speicherverbrauch von 73,9 GB auf 73,7 GB reduziert

- 1,13 GB groß

Release 25.11.2024 (Version 2.1.1.38)

Quelle: notes=reddit.com | xboxdynasty.de

Highlights

Harvest of Ghosts Ends

- Harvest of Ghosts content added to regular progression

Weekly Challenges

- Updated Weekly Challenge Set

Gerneral Updates

Meta

The new Weapons, their variants, and their Custom Ammo have been added to the regular progression.

Rifles:

- Maynard Sniper: Bloodline Rank 1

- Maynard Sniper Dumdum Ammo: Bloodline Rank 1

- Maynard Sniper High Velocity Ammo: Bloodline Rank 1

- Centennial Pointman: 5th unlock in the Centennial family

Shotguns:

- Auto-4 Shorty: 2nd unlock in the Auto-5 family

- Rival 78 Mace: 3rd unlock in the Rival 78 family

Special:

- Bomb Launcher: Bloodline Rank 1

- Bomb Launcher Harpoon: Bloodline Rank 1

- Hand Crossbow Revive Bolt: Bloodline Rank 1

Consumables:

- Dark Dynamite Satchel: Bloodline Rank 46

BUG FIXES

UI

- Players shared concerns about unclear Bundle content.

We've improved store communication to prevent accidental purchases, with more improvements coming in future updates

- All prices except the Bundle pop-up now show the correct full amount of the individual purchase for an item that is also available in a Bundle.

The discount players get when purchasing it through a Bundle is still highlighted with a Bundle discount badge.

- A purchase confirmation pop-up has been added to make clear to the player how much they are spending.

- To avoid players accidentally buying the wrong Skin, an issue was fixed where Skins could swap locations and show the incorrect preview.

- Discounts will now be correctly shown in the “Buy” shortcut button.

- To prevent players from accidentally triggering hotkeys while using the search functionality, a hacky fix was made.

A proper rework to prevent this from happening will be in the next release.

- Fixed an issue where clicking on filters could activate the search bar and make shortcuts disappear.

- Fixed an issue where console players could not activate filters on the Store page.

- The “Read More” button on news articles should work as expected again and redirect players correctly.

- Fixed an issue where players could get stuck in the Gear screen when activating a filter after equipping a Tool.

- Fixed a low repro crash in the lobby which could occur during ready-up or matchmaking.

- There were a number of issues present in the DLC Store. To address these, the following changes were made:

Fixed an issue where the Hunter banner would not properly represent the selected Hunter in the DLC Store.

Fixed an issue where DLC items were incorrectly showing a plus icon on their card in the store.

- Fixed an issue where the burning animation on the map could be missing when banishing.

- Fixed the sorting order on Traits to be Favorites (if there are any) -> normal Traits -> Event Traits -> Scarce/Burn Traits.

- Players can now equip the Scottfield Swift as a dual-wield when the “Brave Charge” Skin is applied.

- Fixed a memory leak related to toggling the map.

Other

- Fixed a rare crash that likely occurred during the ready-up or matchmaking process

- Fixed a rare freeze that could occur upon loading into Bounty Clash

- Fixed a crash on Xbox that would occasionally occur when using Dark Sight

- Fixed a bug where certain items had low-resolution textures

- Fixed an issue that caused black artifacts to appear with the Dark Sight Boost effect on Xbox

- Fixed a bug that applied the "Against Teams of Three" bonus to a team of two, even when "Against Teams of Two" was selected

- Fixed a glitch that caused the Martini Henry to render incorrectly

- Fixed a bug where Dark Sight would turn red when HDR was enabled

- Fixed a bug where the burning animation on the map would occasionally be missing

- Fixed an issue where filters couldn’t be activated on any store page, with the button appearing greyed out

- Fixed a bug where, when activating a filter after equipping a Tool, would occasionally cause the user to get stuck on the Gear screen

- Fixed a bug that caused the shortcuts to disappear when clicking on filters activated the search bar

- Fixed a bug where Traits were displayed in the wrong order

- Fixed an issue where the Hellborn model was missing on the Death Screen after a kill, and the cause of death might display inaccurately

- Fixed a bug where placing a Dark Dynamite Satchel outside an opponent’s hearing range prevented them from hearing it, even if they walked right up to it

- Fixed a bug that could cause owned Hunters to disappear from recruit screens

- Corrected the issue where missing textures on The Mountain Man's dreamcatcher talisman appeared in the Hunter model preview

- Resolved an exploit allowing a specific type of Dynamite to respawn and be looted again after exploding

- Fixed an issue where, if the player visits the Hunter Store and then the DLC Store, the banner image for the Hunter may not match the selected Hunter

- Fixed a bug where if the game client received no response from a matchmaking request (e.g. during infrastructure changes), it would mistakenly stay in matchmaking mode, preventing new requests.

- 1,02 GB groß

Release 12.12.2024 (Version 2.2.0.35)

Quelle:

- Speicherverbrauch von 73,7 GB auf 78,8 GB erhöht

- 19,56 GB groß

Release 19.12.2024 (Version 2.2.0.41)

Quelle: notes=steam.com

- Fixed multiple crashes and freezes that occurred rarely and had a very low reproduction rate

- Fixed an issue when the party host extracts, other members get disconnected prematurely before the timer runs out

- Fixed an issue where the "Hex Breaker" hands did not glow when using the dark sight boost

- Fixed an issue where the ear ringing effect remained indefinitely after extraction, only resetting when entering the next mission and firing a weapon

- Fixed an issue where using Shadow Leap and dying causes Hunter health to continue draining after being revived

- Fixed an issue where disconnecting and reconnecting during a game caused Vivox to stop working on consoles. On Xbox, players were unable to speak or hear others. On PS5, players could hear but not speak

- Fixed an issue preventing the Auto-4 Shorty from unlocking

- Fixed wrong damage stat for Vetterli Silencer to display 125 instead of 130

- Clarified how the buy pop-up functions

Balance adjustments

- Fast Fingers: Cost increased from 4UP to 6UP

- Levering: Cost increased from 4UP to 7UP

Shredder changes:

- Pledge Mark cost increased from 5 to 9

- Saw Blade Extra Ammo reduced from 12 to 6

- Frag Blade proximity radius has been halved

- Frag Blade explosion radius has been halved

- 822,68 MB groß

Release 22.01.2025 (Version 2.2.1.27)

Quelle: notes=steam.com

GENERAL UPDATES

Gameplay

Bounty Clash AI update

- Removed Immolator, Hive, Meathead, and Hellhound spawns

- Added Grunt spawns inside compounds

- Reduced overall AI spawn rate

Reduced the inflicted melee damage when pulling stuck projectiles out of Hunters (from 70 to 14 for upper torso)

- The amount of damage to other body parts differs based on hit location, but is generally even lower

- While much reduced in effectiveness, the Blademancer Trait may still help finish off Hunters that are very low on health

VOIP Improvements

- Team Communications now included when using all / proximity chat

- The muted mic icon no longer auto-hides, providing better clarity about the muted state

- The system now respects the muted state set in the options when joining a game and cycling through voice channels

- A new "Toggle" state has been added to clearly differentiate between continuous and toggle behavior, both in-game and in the menu.

- Fixed an issue where the muted team voice Input option was not being respected in the menu.

- The last toggle state is now stored as an attribute and reinstated on game start.

- Addressed a stalling issue by preventing the Mute All option state from being saved to a file during gameplay input.

BUG FIXES

- Fixed multiple crashes and freezes that occurred rarely and had a very low reproduction rate

- Fixed various issues with Hunters and equipment skipping

- Fixed an exploit where water no longer slows down Hunters after being revived by a Revive Bolt

- Fixed an issue where the US flag in Wolfshead Arsenal displayed 50 stars instead of 45

- Fixed an issue where the game briefly stalls when the "Mute All" shortcut is pressed

- Fixed an issue where the Choke Bolt caused the Immolator to explode on a direct hit, which shouldn’t have happened

- Fixed an issue where the Serpent Trait had a reach of 50 meters even when in a team instead of being 25 meters when in a team and 50 meters when solo

- Fixed an issue where the UI sometimes didn’t reflect the correct Mission Target status in the HUD or display the correct Missions on the map screen

- Fixed an issue where players joining the in-game group could manipulate Contracts, causing chaos during task selection

- Fixed an issue where the Frag Shredder on the mud dealt no damage to the Hunter

- Fixed an issue where, when Charms were included in a Bundle, players were unable to purchase them separately

- Fixed an issue where the Dark Sight Boost effect was clipping with the regular Dark Sight and hand model for Thorn Wreath (Hunter)

- Fixed an issue where Ursa Mortis would float on water when dead, sometimes causing the creature to be launched into the sky

- 1,79 GB groß

Release 10.02.2025 (Version 2.2.1.38)

Quelle: notes=steam.com

GENERAL UPDATES - META

The following new weapons, variants, and Custom Ammo have been incorporated into the progression system:

Rifles

- 1865 Carbine Aperture: 2nd unlock in the 1865 Carbine Family

- Maynard Sniper Silencer: 2nd unlock in the Maynard Sniper Family

- Krag Silencer: 4th unlock in the Krag Family

- Chu Ko Nu: Bloodline Rank 1

Pistols

- Sparks Pistol Silencer – 5th unlock in the Sparks Family

Special

- Chu Ko Nu Explosive Bolt: Bloodline Rank 1

- Chu Ko Nu Incendiary Bolt: Bloodline Rank 1

Consumables

- Recovery Shot: Bloodline Rank 1

BUG FIXES

- Fixed an issue where the purchase confirmation audio would get stuck if a Bloodline purchase was canceled while holding down the "Yes" button or pressing the space bar

- Fixed an issue preventing progress in the "Make Hunters Bleed" Weekly Challenge when landing headshots with the Shredder, Centennial, or Scottfield

- Fixed an issue where the description of Jesse Buchanan: Survivor overlapped with the Unlock Requirement lock icon and text when the game was set to the French language

- Fixed an issue where the description of Oliver Whitman: Survivor overlapped with the Unlock Requirement lock icon and text when the game was set to the French language

- Fixed an issue where the last chambering sound would be incorrect when reloading a completely empty Specter

- Fixed an issue with the description text of the "Ambrose Hazen: Veteran" Hunter in the Japanese, Polish, and German languages, where the text was overlapping, making it difficult to read and understand

- 920,18 MB groß

Release 26.03.2025 (Version 2.3.0.50)

Quelle: notes=steam.com

HIGHLIGHTS

Garden of the Witch

- Cursed nature and corrupted metal clash as new Hunters join the fray.

The Bruja duo have seen their healing plants cursed and their cures fail as Corruption has poisoned the very soil.

 The Welders feel their minds altered and bent by the blood-soaked metal brought their way.

 Each fights the Corruption with their own strengths: the Brujas with organic mysticism, the Welders with industrial occult practices and fire.

Event-Exclusive Sealed Scarce Traits

- Garden of the Witch introduces Event-exclusive Traits.

hese are selected from past Events and are only available by spending Pledge Marks in-Mission for the duration of the Event and will be removed once Garden of the Witch concludes.

They have a chance of spawning where other Sealed Traits can spawn, and there will always be one that spawns randomly at the Rare Supply.

- Event-exclusive Scarce Traits: Blademancer, Corpse Seer, Gunrunner

Rare Supply

Rewards that appeared in past Events at the Sealed Hoard are now on the move at a new type of Supply Point called the Rare Supply.

These rewards appear together at various locations and are marked by black canvas and with a unique map icon.

 There is always one Rare Supply per Mission.

The following Sealed Items are guaranteed at the Rare Supply:

- Sealed Bounty Token (with a chance)

- Master Clue

- Full Restoration Kit

- 1 Random Event-exclusive Sealed Scarce Trait

Additionally, the Rare Supply will also always feature the following Sealed rewards, all of which can also be found randomly across Supply Points, arsenals, and watch towers in the world:

- Four Shot Boon

- Experience Boon

- Dark Sight Boon

- Sealed Cash Register

- Sealed Ammo and Tools

Pledge Mark Mechanics

Hunters are able to carry up to 6 Pledge Marks at a time. Pledge Marks are earned by performing the following actions:

- 1 PM per 25 Event Points collected

- 2 PMs for Banishing the Boss Target in Bounty Clash

- 3 PMs for becoming the Soul Survivor

New Equipment

New Weapon Variant: 1865 Carbine Silencer

The Specter Arms-made repeating rifle features a well-balanced design with fast reloads, making it effective at medium range, though it lacks a lever action.

 It is modified with a silencer.

- Basic –> Medium Ammo –> 7+1/21

- FMJ Ammo –> Special Ammo –> 7+1/21

- Subsonic Ammo –> Special Ammo –> 7+1/21

New Weapon Variant: Mosin Obrez Match

A Russian-made bolt-action rifle, the shortened Mosin-Nagant, offers powerful performance but with slightly reduced power and range.

 It is modified with enhanced sights, barrel, and stock.

- Basic –> Long Ammo –> 5/10

- Incendiary Ammo –> Special Ammo –> 5/10

- Spitzer Ammo –> Special Ammo –> 5/7

New Weapon Variant: Mosin Obrez Sharpeye

A Russian-made bolt-action rifle, the shortened Mosin-Nagant, delivers powerful performance with slightly reduced power and range.

 It is modified with an extended barrel, stock, and a mid-range scope.

- Basic –> Long Ammo –> 5/10

- Incendiary Ammo –> Special Ammo –> 5/10

- Spitzer Ammo –> Special Ammo –> 5/7

New Custom Ammo: 1865 Carbine Subsonic Ammo

Smaller, heavier bullets with less gunpowder, traveling slower than the speed of sound, resulting in quieter gunshots.

- 1865 Carbine –> Special Ammo –> 7+1/21

- 1865 Carbine Aperture –> Special Ammo –> 7+1/21

- 1865 Carbine Silencer –> Special Ammo –> 7+1/21

GENERAL UPDATES

Gunplay

Silencers

The base damage on all silencers has been reduced by 10% from their non-silencer variant:

- 1865 Carbine Damage from 145 to 130

- Bornheim Silencer from 74 to 66

- Centennial Shorty Silencer from 120 to 107

- Frontier 73C Silencer from 110 to 98

- Krag Silencer from 126 to 113

- Maynard Sniper Silencer from 144 to 128

- Nagant M1895 Silencer from 91 to 81

- Sparks Pistol Silencer from 149 to 133

- Spark Silencer from 149 to 133

- Vetterli 71 Silencer from 130 to 117

Hand Crossbow Revive Bolts

- Hand Crossbow Revive Bolt ammo has been removed. All instances have been removed from player and Hunter inventories as well as loadouts.

Any purchased instances of Revive Bolts have been refunded.

Gameplay

General

- Reduced systemic delay of shot and damage messages between Client and Server

- Lowered general allowed timeout for hit validation from 800ms to 450ms

Unstick Damage Adjustments:

- Unstick damage against players has been increased again from 14 to 42 to the upper torso

- Unstick damage against Targets has been reduced

- Unstick damage doesn’t get applied anymore when using the Blademancer Trait

Sealed Rewards

- Reduced spawn chance of Sealed Cash register at Supply Points, however there will be a guaranteed Sealed Cash Register at the Rare Supply.

- Removed the chance of Sealed Weapon Boxes from spawning in game.

Traits

- Newly recruited Hunters will now start with 10 Upgrade Points instead of 3 random Traits

Players will now be able to customize their newly recruited Hunter to be more relevant for their playstyle and gear choices out of the box.

Free Hunters will still come with 1 randomly selected Trait.

- Removed solo Conditional Effect for the Lightfoot Trait, which allowed for silent movement when crouched

- Removed increased crouch speed for the Surefoot Trait

- Fast Fingers:

Trait has been extended to the Maynard Sniper and Martini-Henry Families

Updated the Trait description

- Bolt Thrower now affects the Bomb Launcher and Lance reducing their reload times.

Switching ammo while your Hunter has the Bolt Thrower Trait and a relevant weapon will now use the faster Bolt Thrower animation when empty. Previously, the slower animation was used.

- Changed the Conditional Effect for solo players using the Conduit Trait to duplicate all Clue effects instead of only affecting the map progress

- Changed the Blast Sense Trait to include silenced weapons

Silenced weapons not using Subsonic Ammo will now show up in Dark Sight when fired. (Only affects weapons with silencer attachments and not primitive projectiles like Bolts, Arrows, etc.)

Adjusted interaction speed of Dark Sight Interactions:

Serpent: From 10 to 8 seconds

Remedy: From 10 to 8 seconds

Poltergeist: From 1.5 to 1 second

Shadow Leap: From 3 to 4 seconds

Dark Dynamite Satchel: From 2 to 1 seconds

- Dropped Traits float on water

Equipment

- Throwing Knives, Axes, and Throwing Spear damage against AI has been balanced to give each a more distinctive role:

Throwing Knives are now weaker against tougher enemies, making it harder to take them down and requiring headshots for horses and cows to kill them.

Throwing Axes are stronger against Armoreds and Immolators and also receive one Axe more, from 2 to 3.

The Throwing Spear, with only having one available, is made stronger against larger enemies like Armoreds and Meatheads.

- Damage reduction of melee tools against Boss Targets has been reverted

- Increased World melee weapon spawns around the Boss Target Lairs again

- Dark Dynamite Satchel can now be disarmed and picked up again, if you have a free Consumable slot.

- Trap Damage adjustments:

Fixed the Concertina + Poison Trip Mines to be lethal again

Increased consistency of number of spawned wires and improved wire placement logic

- Reduced Bear Trap impact damage from 82 to 54

Reduced duration of all Stamina and Regenerations shots:

Stamina Shot duration reduced from 10 minutes to 7 minutes

Weak Stamina Shot duration reduced from 5 minutes to 4 minutes

Regeneration Shot duration reduced from 10 minutes to 7 minutes

Weak regeneration shot duration reduced from 5 minutes to 4 minutes

- Improved readability around who will receive a Shot (Stamina, Regeneration, Antidote, Recovery).

Added new prompt that shows when you‘re within range of teammate who can receive an equipped Shot.

- Explosives now explode on contact of burning Hunters and monsters, as well as environmental fires such as the ones caused by lamps or Fire Bombs.

Traits

- Added the Blast Sense Trait to the normal progression at Rank 1 for 2 Upgrade Points

- Added the Poltergeist Trait to the normal Progression at Rank 62 for 2 Upgrade Points

- Updated prices of the following Traits:

Surefoot, from 4 Upgrade Points to 6 UPs

Greyhound, from 5 UPs to 2 UPs

Determination, from 4 UPs to 1 UP

Bounty Clash

- The maximum number of teams in Bounty Clash has been reduced from 5 to 4.

- Two new compounds, Arden Parish and Darrow Livestock, have been added to the Bounty Clash compound pool.

- Nighttime has been removed from the Time of Day pool for Bounty Clash.

- Event item placement has been adjusted in Lawson Station and Windy Run.

- Extraction point locations have been adjusted on Windy Run and Alice Farm.

Weekly Challenges

- Randomized the order in which players unlock Weekly Challenge sets

Audio

General Updates

- Slightly reduced occlusion values in underground areas and further reduced occlusion for Fusees in underground areas.

These changes aim to improve readability and mitigate edge cases in underground areas

- Adjusted the underground occlusion in the mines of Mammon’s Gulch to be more consistent with other underground areas in the game

- Slightly reduced volume of some area ambiences and some global ambiences to improve mix clarity

- Various ambient one-shot sounds without gameplay relevance are now muted during combat to reduce audio clutter

- Improved audio design for Hunter’s landing after a jump/fall:

Improved base landing sound design

Added new landing intensities for higher falls to correspond with the amount of damage received from the fall

Fixed an issue with surface materials often not being registered on landing from high falls

Fixed an issue with landing sounds sometimes playing several times in a row after vaulting

The way the Lightfoot Trait affects landing sounds remains unchange

- Reworked the audio and design of chicken coops to improve readability between idle, suspicious, and alerted states

- Added new unique sounds for Heavy Knife melee impacts

- Improved design of foley sounds for revolvers and reload sounds for the Specter shotgun

- Improved design of the leaking water pipes near Machine Gorge in Mammon’s Gulch

- Added new sounds for fire embers burning throughout Mammon’s Gulch

- Improved design of various ambient fires

- Reduced volume on the animations for the Hunters Desert Rose: Dust Devil and The Hyena

- Several mixing tweaks on the Hive swarm:

Reduced volume when the Hive swarm is directly on the player

Increased distant volume of the Hive swarm

Increased volume of the sound that plays when the Hive swarm starts locking onto a target

AI

Boss Targets

- Fixed an issue where Boss Targets (Assassin, Spider) could attack players by clipping through the roof at Alice Farm.

The Assassin

- Fixed an issue where The Assassin would disappear after the start of the Banish

- Fixed an issue where The Assassin body would “jump” after getting killed

- Fixed an issue where The Assassin clones would sometimes not be visible

- Fixed several instances where the Assassin could get stuck

The Butcher

- When going into frenzy, the number of The Butcher’s pieces breaking will be based on its remaining health points:

Cross 1: less than 75%

Cross 2: less than 50%

Head: less than 25%

Spider

- Fixed an issue where the Spider would sometimes fall through geometry upon death

- Fixed several instances where the Spider could get stuck and stand still

Scrapbeak

- Fixed instances where Scrapbeak would sometimes get stuck

- When going into frenzy, the number of items dropping from Scrapbeak’s backpack will be based on its remaining health points:

First items: less than 75%

More items: less than 50%

Remaining items: on death

Wild Targets

- Wild Targets now have a 100% of spawning in single Boss Target contracts with no Sealed Hoard

- Fixed an issue where the Trait dropped by Wild Targets would sometimes go through the ground, making it harder to pick up

Rotjaw

- Rotjaw now drops 1 Bounty Token

- Rotjaw now requires no Banish, the corpse remains

- Rotjaw now drops a Scarce Trait upon death

- Fixed an issue where other AIs could be observed in the same location as Rotjaw.

Hellborn

- Fixed an issue where Hellborn’s corpse would set off Bear Traps

- Fixed issue where Hellborn would sometimes stand still without attacking the player

- Fixed an issue where Hellborn would glitch during its ranged attack animation.

- Fixed an issue where explosive Consumables were not triggered by Hellborn's fire attacks.

- Fixed an issue where Hellborn would not render above a certain distance

Immolator

- Immolator now bursts when hit by a Bomb Lance or Bomb Launcher projectile

- Fixed an issue where Choke Bolts would cause the Immolator to burst on direct hit

- Fixed an issue where the Immolator would sometimes slow down significantly

- Fixed an issue where the Immolator would keep one hand raised after an attack

- Fixed an issue where the Immolator would not hear players with the Shadow Trait equipped

Hive

- Fixed an issue where the Hive swarm would sometimes go through walls or windows

- Fixed an issue where the Hive would not cause damage to players with the Shadow Trait equipped

- Increased ragdoll duration to reduce instances of Hive corpses being frozen mid-air

Meathead

- Fixed an issue where the Meathead corpse and its collider would not be aligned

- Fixed instances where the Meathead could sometimes get stuck while chasing Hunters

- Fixed an issue where Meatheads could not detect poisoned Hunters if they had the Shadow Trait equipped

Hellhounds

- Fixed an issue where Hellhounds could spawn in smaller spaces than themselves

- Fixed an issue where Hellhounds would slide on the side just before a jump attack

- Fixed an issue where Hellhounds would not render above a certain distance when aiming down sight

Armoreds

- Fixed an issue where the Armored’s ragdoll would react incorrectly when killed with the Katana

Miscellaneous

- Fixed an issue where the Grunt's death animation would start when killed from a distance, but the Grunt would disappear before the animation finished.

World

- Guaranteed one custom Ammo Swap Box spawn at arsenals and watchtowers.

- Updated Shooting Range with 2.3 equipment.

BUG FIXES

- Fixed multiple crashes and freezes affecting both client and server stability

- Fixed various issues with Hunters and equipment Skins

- Fixed an issue where players could potentially leave map boundaries, possibly by using vaulting

- Fixed several glitches that allowed players to access areas that were not intended to be reachable

- Fixed an issue where Player A could appear to be killed by Player B even after Player B was already visually dead

- Fixed a bug where the "Invitation sent" pop-up appears briefly when the session host scrolls through contracts with another player in the party

- Fixed an issue where throwing multiple Fire Bombs simultaneously caused audio crackling for several seconds

- Fixed an issue where the Team Vivox channel automatically activates at the start of any Mission, regardless of the game mode

- Fixed an exploit where players could trigger an extraction from outside the designated point by having a deceased teammate leave the Mission

- Fixed issues with interior lighting, particularly the low visibility and inconsistency of fog inside buildings during Fog Time of Day settings

- Fixed a bug where players could experience issues hearing teammates and enemies or using the chat function

- Fixed an issue where the poison status becomes permanent if a player is poisoned at the exact moment a Boss Target is banished

- Fixed an issue where the on-screen and post-processing effects of being poisoned were incomplete and did not intensify as the level of poisoning increased

- Fixed a bug where the starting equipment carousel fails to display when entering Soul Survivor mode immediately after launching the title

- Fixed locations where players could become soft-locked or access unintended locations

- Fixed a bug where players might encounter an infinite loading screen when entering a Soul Survivor Mission

- Fixed a rare issue where the Spider could fall through the terrain or floor upon death

- Fixed an issue where Skull Taker's hair displays one-way, see-through holes when viewed from certain angles

- Fixed an issue where incorrect key binds were shown on the Spectate screen. For most players, the "Q" and "E" keys were functional for switching to the "Previous Player" and "Next Player" respectively.

However, for others, "F8" and "F9" were displayed and functional by default, despite no changes in key binds by the players

- Fixed an issue where players could switch Contracts while searching for a match, causing the system to find a match based on the last selected Contract

- Fixed a bug where dying while stopping a heavy bleed caused input issues upon revival, making it extremely frustrating to perform any actions

- Fixed an issue where all scopes were misaligned during the first aim-down-sight (ADS) with a Centered Crosshair position

- Fixed an issue where the game would automatically close during matchmaking or upon reaching the maximum queue time

- Fixed a bug where attempting to use a Recovery Shot on a teammate could fail and unnecessarily waste the Shot

- Fixed an issue where dropping a weapon on blue boxes in Soul Survivor causes the crosshair size to shrink permanently, unaffected by player movement, even if someone else swaps their weapon

- Fixed a bug in the Consumables section where placing multiple identical items in different slots made the last/fourth square unselectable, even if there was already an item there

- Fixed an issue where a player using the Rampage Trait, who kills themselves and an enemy with an explosion, triggers a Restoration, erroneously granting health to the corpse

- Fixed an issue where the shooting speed when rapidly clicking the left mouse button (LMB) was slower than holding down LMB with a Scottfield revolver and the Fanning Trait perk

- Fixed an issue where Perchta: Dusk's belt accessories were not visible in the first-person view

- Fixed a bug in the Basic Tutorial where players could avoid triggering a Bear Trap at the beginning, preventing the tutorial from continuing as the player could not use the First Aid Kit, thus halting the entire tutorial sequence

- Fixed an issue in the Basic Tutorial where players could phase through half of the metal roof by vaulting onto it from the haystack at a specific angle

- Fixed an issue where Meatheads could detect poisoned Hunters even outside their line of sight—now, if a player with the Shadow Trait is poisoned, Meatheads will no longer detect them

- Fixed an issue where the kill view could not be reopened after being canceled the first time

- Fixed an issue where shooting while jumping resulted in 100% accuracy

- Fixed an issue where, if a Hunter was downed multiple times by the same enemy and then killed, only the final kill was displayed in the Team Details UI, omitting previous downs

- Fixed an issue where a section of a dilapidated wall east of Fort Carmick would disappear at a short distance and only reappear when standing very close

- Fixed an issue where dying after picking up a Sealed Bounty Token caused the Bounty Token stripe to disappear—the Bounty Token indicator remained missing even after revival, affecting both the Token carrier and other players

- Fixed an issue where Boss Targets like The Assassin and Spider could attack players through the roof in Alice Farm

- Fixed an issue where Immolators did not react to surrounding sounds when players had the Shadow Trait active

- Fixed an issue where Hellhounds would slightly slide sideways just before performing a jump attack

- Fixed an issue where an Immolator near La Plata Mine could become stuck with one foot inside a rock, preventing it from taunting or turning around

- Fixed an issue where changing the first CAT ammo on a weapon caused the secondary CAT ammo to reset, requiring players to reassign it

- Fixed an issue where players could rotate the camera with a mouse on the kill view screen but were unable to do so using an Xbox controller

- Fixed an issue where equipping an item in the first Tool or Consumable slot through a preset loadout would cause the second Tool or Consumable slot to unequip

- Fixed an issue where newly purchased Skins did not equip in the loadout screen when accessed through the side panel

- Fixed an issue where players using the Romero 77 Alamo variant could trigger the reload animation even when the magazine was full

- Fixed an issue where attempting to change equipment while holding an ignited Fusee made the selected item unequippable after throwing the Fusee—selecting a different item first was required to regain access to the originally chosen equipment

- Fixed an issue where players could sprint in water after being revived by a teammate using a Revive Bolt

- Fixed an issue where Wight Raven's model clipped into itself when looking down

- Fixed an issue where equipped Skins did not appear in search results when typing their name in the gear screen search bar

- Fixed an issue where Hex Breaker's scarf clipped through his coat, and the dagger clipped through the leather strips

- Fixed an issue where players using the Martini-Henry Ironside variant could trigger the reload animation even when the magazine was full

- Fixed an issue where Giggles' shoulder knife intersected with the frill in the idle pose

- Fixed an issue where Corvid: Bile's coat flickered when dual-wielding pistols

- Fixed an issue where progression carousel cards in the Tools and Consumables progression screens were displayed out of Bloodline order

- Fixed an issue where players were unable to reload the Bornheim No. 3 if the gun had one bullet remaining and only one spare bullet left for reloading

- Fixed an issue where selecting the Fast Fingers Trait on the Springfield (and often the Sparks) while using two Custom Ammo types caused the ammo count to display incorrectly

- Fixed an issue where The Scarecrow's straw accessories clipped through the fabric accessories on the belt

- Fixed an issue where The Bone Doctor's coat was not visible in the first-person view

- Fixed an issue where the "READ MORE" pop-up from "The Latest in Hunt" remained visible upon loading into the game if left open during matchmaking, only disappearing when the escape key was pressed

- Fixed an issue where players were unable to equip or change their Hunter after prestiging following a server crash

- Fixed an issue where some Custom Ammo type descriptions overlapped with number values while browsing

- Fixed an issue where Hawkshaw Jack's coat could clip into his legs after equipping a loadout

- Fixed an issue where skins could become unequipped after restarting the game

- Fixed an issue where the pop-up might not appear when selecting the random skin option for prestiging

- Fixed an issue where some windows appeared invisible to the player, making it seem like there was no glass

- Fixed an issue where, during extraction, a player could revive their teammate while unloading from the Mission, remaining unkillable if they held the revive button

- Fixed an issue where the explosion animation of the Decoy Fuse had no audio at the end

- Fixed an issue where the Krag Sniper's “Exhibition Drill Spin” Inspect Animation had no audio, while other Krag variants played the audio for grabbing and spinning the gun

- Fixed an issue where enabling the "Keep Lowered State" option had no effect

- Fixed an issue where the Scottfield Precision variant could not be reloaded after swapping to FMJ or Dumdum ammo from a full drum

- Fixed an issue where there was a discrepancy between the weapons displayed when searching for "Rifle" and the weapons that could fulfill rifle challenges

- Fixed an issue where binding the "C" button to "interact" caused the player to become stuck in kill view, as "C" was assigned to both quit and enable actions simultaneously

- Fixed an issue where the summary screen animation, which adds newly gained XP to the Bloodline progression, skipped over all the new levels after a Mission

- Fixed an issue where attempting to quickly swap items consecutively from the Blue Box caused the second attempt to fail

- Fixed an issue where pressing "X" or "Z" in the lobby would unintentionally switch Contracts

- Fixed an issue where Choke Bolts caused the Immolator to burst

- Fixed an issue where part of The Rat's arm was missing during a heavy Cavalry Saber attack

- Fixed an issue where, after equipping the Centennial, incorrect bullet types were displayed in the ammo field. This was reproducible in both Portuguese and Russian languages

- Fixed an issue where Bounty Tokens spawned levitating after The Butcher was banished in Bounty Clash at the Windy Run location

- Fixed an issue where Water Devils could spawn in the same location as Rotjaw

- Fixed an issue where players could see an incorrect Tool amount and were unable to refill the Tool to the proper quantity

- Fixed an issue where switching between Bounty Clash and Bounty Hunt caused a queue change

- Fixed an issue where players with the Shadow Trait, when close to a Hive in a state of anxiety, were unable to take damage from the Hive, both in Dark Sight and outside of it

- Fixed an issue where a disabled slot in the gear screen could still be selected

- Fixed an issue where the view through the Aperture sight of the Carbine 1865 was fully blurred when aiming at the North 0 direction on the compass

- Fixed an issue where, when a Hunter killed a Grunt from a distance, the Grunt's death animation would begin but the Grunt would disappear before the animation finished

- Fixed an issue where the Dark Sight Boost on Giggles' hands was not functioning correctly

- Fixed an issue where throwing multiple Fire Bombs simultaneously caused the audio to crackle for a few seconds until the ear ringing effect value returned to 0

- Fixed an issue where Oliver Whitman: Veteran's waist was see-through in the first-person view

- Fixed an issue where both Union Suit Hunter variants had no shin texture in the first-person view, which was especially noticeable when the FOV was increased

- Fixed an issue where a player could report another player twice from a single encounter

- Fixed an issue where red metal cages had no penetration value, allowing shots to pass through and deal full damage

- Fixed an issue where throwing a Throwing Knife or Axe at a dying AI, which transitions to ragdoll at the moment of impact, caused the projectile to teleport elsewhere

- Fixed an issue where, if a player was killed while cooking a Fusee, the Fusee would drop, but the player would still have it in their inventory

- Fixed an issue where players could unlock the "Throw Hammer or Run" achievement without meeting the required conditions

- Fixed an issue where leaving the Mission while being revived by a teammate would not cancel the revive, resulting in a living Hunter from the player who left—this Hunter could be killed again, and the kill would count as a valid kill

- Fixed an issue where the spectator would remain in the drone view of the player controlling the extracted drone

- Fixed an issue where dying while lighting an explosive would prevent the explosive from being dropped

- Fixed an issue where lootable items would show a pick-up prompt but could not actually be picked up

- Fixed an issue where part of Ambrose Hazen's torso became invisible when holding a First Aid Kit and a Throwing Spear

- Fixed an issue where explosive Consumables were not triggered by the Hellborn's fire attacks

- Fixed an issue where some weapons had inaccurate melee hitboxes, causing players to miss above the target even when the crosshair was aimed at their head

- Fixed an issue where bullets were not visible during the reload animation of the 1865 Carbine, occurring only when the default ammunition was selected

- Fixed an issue where the Hellborn would glitch during its ranged attack animation

- Fixed an issue where players could start a solo matchmaking queue immediately after leaving a party during the 'Leave Party' penalty

- Fixed an issue where special AI variations were missing in compounds, resulting in multiple of the same special AI types spawning too close to each other—this caused an overwhelming AI encounter effect on players

- Fixed an issue where Marshall Brewer's coat was flickering in the first-person view

- Fixed an issue where The Butcher could not leave a specific spot and failed to attack the player after going into a frenzy at O'Donovan Stone

- Fixed an issue where The Butcher had trouble navigating due to a small hole in the floor of Healing Waters Church

- Fixed an issue where changing key binds by using another action's key and not binding any key to that action would trigger the "Some actions are incorrect" popup when leaving the "Mouse and Keyboard Bindings" screen—choosing "Continue" would prevent the changes from being saved

- Fixed an issue where some traps, Consumables, and Tools didn't properly register progress for the "Deal Damage with Traps/Consumables" challenge

- Fixed an issue where The Mountain Man's head appeared wobbly in the preview

- Fixed an issue where shortcuts would disappear when readying up in the Shooting Range

- Fixed an issue where FPS would drop when the player interacted with hanging clothes or curtains

- Fixed an issue where Assassin Clones may not be visible

- Fixed an issue where most equipment options were greyed out and could not be interacted with when clicking on equipment in the side tray menu

- Fixed visual issues with The Spinning Blade

- Fixed an issue where the Spider could not attack players in specific spots at Darrow Livestock, including on the mattress near the southeastern crawlspace exit and in the cubby between the mattress and the stairs, creating exploitable safe zones

- Fixed an issue where throwing a lantern during the extinguishing animation caused the player to become stuck in a lantern-holding state, preventing sprinting, vaulting, weapon switching, and item usage

- Fixed an issue where changing the control scheme and restarting the client would show the new scheme as set in the settings, but the default controller scheme would still be applied in gameplay

- Fixed an issue where the Avtomat's rate-of-fire and its audio were broken in third-person view

- Fixed an issue where the hair of Skull Taker appeared as a solid piece, sticking out from the head at an awkward angle

- Fixed an issue where some prestige levels only mentioned a "Random Skin” even though players could choose from multiple rewards

- Fixed an issue where one of Willa Thomas' sleeves clipped into her hands in the first-person view

- Fixed an issue where part of Trapper: Snare's jacket textures were corrupted

- Fixed an issue where, when all Skins for the Nagant M1895 Silencer were available, the selected skin was not correctly displayed after selection—instead, the previous Skin on the list would be shown in 3D

- Fixed an exploit where players could place two Bear Traps in the same location

- Fixed an issue where The Hornback’s coat had clipping and flickering problems

- Fixed an issue where the loadout carousel was missing in the Soul Survivor lobby

- Fixed an issue where various dual-wielded pistol animations would break while vaulting after using Dark Sight

- Fixed an issue where the Hellborn could become stuck in one place on Mammon's Gulch, at the Kingfisher Foundry location

- Fixed an issue where the "Clear Search" option would navigate the cursor back to the search bar after performing a search

- Fixed an issue where the incorrect source of healing was displayed in the post-game death report after being healed by the Conduit Trait

- Fixed an issue where the dark filter was applied before the zoomed scope appeared on the screen

- Fixed an issue where the shader appeared broken while spectating until the Hunter used Dark Sight

- Fixed a rare issue where a circle would expand in the middle of the screen like a portal during gameplay, causing the game lighting to break—this resulted in all shadows becoming too dark, requiring players to leave the session to restore proper lighting and shadows

- Fixed an issue where the Hellborn's dropped Scarce Trait would disappear if standing on an asset like a pile of manure, and the Bounty Token would appear inside the object, though still lootable

- Fixed an issue where the hands of Otis Blackwell appeared deformed

- Fixed an issue where the tutorial cutscene was not properly scaled to the user's screen, causing the starting shack to be visible behind the video, with the video being misplaced and off to the side when the aspect ratio was different

- Fixed an issue where the Waxed Frag Charge CAT for the Bomb Lance could penetrate and go through thin walls, metal sheets, and other surfaces

- Fixed an issue where players could ignite dead Hunters by touching them while on fire

- Fixed an exploit where players could desync the invisible wall on top of the piano to reach the wooden post

- Fixed an issue where players could desync and get stuck between a shelf and a table

- Fixed an issue where hanging audio attractors were blocking shots and the ability to throw items like Throwing Knives or Axes

- Fixed an issue where the tails of stray caged dogs were not visible, and players could see inside the cages

- Fixed an issue where switching ammo on dual pistols could result in mixed ammo or broken functionality

- Fixed an issue where fire would continue burning and remove Health Chunks when switching from healing with a First Aid Kit to stopping fire with the "F" key

- Fixed an issue where pressing "X" at the top of a ladder during the transition would teleport the player back down

Community Tagged Fixes

- Fixed an issue where players sometimes experienced significantly delayed kill trades, as observed from one client's point of view

- Fixed an issue where the Gamma slider was not displaying the correct values during adjustment

- Fixed an issue where The Wayfarer appeared differently in first-person view compared to previous versions

- Fixed an issue where looking through the Aperture sight of a Carbine 1865 in the North 0 direction on the compass resulted in a fully blurred view

- Fixed an issue where the poison visual effects persist on the death screen after dying from poison

- Fixed an issue where vaulting twice in quick succession could permanently freeze a player in a "mid-vault" position, making it impossible to switch weapons or use Dark Sight

- Fixed an exploit where if a teammate deliberately dies at the Extraction Point while you are present, then leaves the extraction area without being revived, and

 subsequently exits the game, it would trigger the extraction countdown for you without needing to stay within the extraction point

- Fixed an issue where alt-tabbing in and out of the game could cause the display to freeze, showing a still image while the game and audio continued to run

User Interface Fixes

- Resolved an issue that blocked players from equipping or changing their Hunter after prestiging

- Fixed a bug causing a double Mission Summary screen to appear

- Corrected overlapping loadout icons

- Addressed various equipment issues, including inconsistent Consumable selections in loadouts

- Fixed side panel functionality problems, such as the panel remaining open after attempting to unequip weapons with a right-click

- Reintroduced the missing loadout carousel in the Soul Survivor lobby

- Resolved various Skin mismatches

- Corrected inconsistencies in Bloodline progression tracking

- Resolved multiple issues in the 3D viewer, including problems with zoom functionality and missing models

- Eliminated the reward popup on the gear screen when receiving Hunt Dollars

- Speicherverbrauch von 78,8 GB auf 75,0 GB reduziert

- 36,57 GB groß

Release 10.04.2025 (Version 2.3.0.58)

Quelle: notes=steam.com | reddit.com

- Fixed an issue that was causing increased UI loading times

- Fixed an issue where the "Supply Tour" achievement does not unlock for some players in Lawson Delta

- Fixed an issue where Skull Taker's straw ornaments were glitching or jittering in lobby or during gameplay

- Fixed an issue where stopping the bleeding and burning did not immediately work

- Fixed an issue where certain pistols equip speeds were inconsistent with others in the arsenal. The following weapons should now be consistent with other pistols:

Scottfield Family

New Army Family

Sparks Pistol Family

LeMat Pistol

Haymaker

- Fixed an issue where the map could no longer be zoomed in using a controller

- Fixed an issue where the background and Hunter disappear from the “My Active Roster” screen if the player switches tabs multiple times

- Fixed validation issues with large-spread shotguns, as well as the Derringer Pennyshot.

- 765,55 MB groß

Release 18.06.2025 (Version 2.4.0.54)

Quelle: notes=steam.com

GENERAL UPDATES

Gunplay

Damage Adjustments

Hunter

Hunter body part damage multipliers have been changed to these values:

- Upper Torso: 1.3 (same as before)

- Torso: 1.2 (previously 1)

- Arms: 0.9 (previously 0.8)

- Legs: 0.8 (previously 0.7)

Bullets

Damage Drop-Off:

Damage drop-off plateaus:

- All Compact Ammo weapons start losing damage at 20m

- All Medium Ammo weapons start losing damage at 30m

- All Long Ammo weapons start losing damage at 40m

Upper-Torso:

- Any rifle deals at least 50 damage

- Compact Ammo pistols deal at least 25 damage but less than 50 damage

- Any Medium or Long Ammo pistol deals at least 50 damage

Torso:

- Any rifle deals at least 50 damage at any distance, with the exception of the Officer Carbine

- Any pistol deals at least 25 damage, with some powerful pistols being able to deal 50 damage

Limbs:

- All rifles and pistols deal at least 25 damage to arms or legs at all distances

- Exceptions to this ruleset are the Bornheim family and Nagant Silencer, due to their low base damage.

 FMJ:

- FMJ still extends the damage drop start by 10m

- FMJ has a slightly higher end damage value, making the ammo slightly stronger at distances

Spitzer:

- Spitzer has a higher end damage value, retaining the base damage better, but due to the lower base damage still dealing less damage overall

Silencer Balance Changes

- Compact and Medium Ammo reduction goes from 10% to 5%.

- Long Ammo reduction stays at 10%.

New damage stats for affected weapons:

Bornheim No. 3 Silencer

- Basic - 66 -> 70

- HV – 63 -> 66

Nagant M1895 Silencer

- Basic - 81 -> 85

- HV – 78 -> 81

Frontier 73C Silencer

- Basic - 99 -> 104

- HV – 93 -> 98

Vetterli 71 Silencer

- Basic - 117 -> 123

- HV – 111 -> 116

1865 Carbine Silencer

- Basic - 131 -> 137

Centennial Shorty Silence

- Basic - 108 -> 114

- HV – 102 -> 107

Maynard Sniper Silencer

- Basic– 129 -> 136

- HV – 122 -> 128

Meta

General

- Bounty Carriers’ missing Health Chunks will automatically be restored upon extraction.

- Pick-up prompts for items in the world will now always display the item’s name, not the name of the applied Skin.

Traits

- Reduced the price of the Fast Fingers Trait to 4 Upgrade Points

Audio

Improvements

- Added additional UI sounds (Match Found, Teammate Ready, Hunter Dead/Revived) to always play in background, even if you are tabbed out of the game window

- Slightly increased volume of Centennial Silencer and Krag Silencer at long distances to better align them with other silent weapons of the same caliber

- Slightly decreased the sound of hanging chains etc. when colliding with them at lower speeds

- Added new weapon foley sounds when using the Sparks or Martini Henry

- Removed some ambient cow sound variations that sounded too similar to that of an alarmed cow

- Slightly improved the underground occlusion audio around an entrance at Healing Waters Church

- Slightly increased volume of sneaking on mud to align it with the volume of sneaking on other surface type

Improvements to overall audio mix clarity:

- Reduced volume of various ambient one-shot sounds (randomly positioned wood creaks and other positioned ambient sounds that are audible in the environment outside of buildings)

- Reduced specific frequencies on some ambiences to improve game readability

- Reduced specific frequencies on the Poison Barrel audio to improve game readability

Improved audio readability of vertical Hunter footsteps inside buildings:

- Reworked and increased the upstairs wood footstep sound layer and added a unique downstairs wood footstep sound layer

- Added upstairs and downstairs footstep sound layers for other surface types including rock, hollow metal and fabric

- Upstairs and downstairs footstep layers can now be heard from outside buildings, allowing you to more clearly determine the position of enemy Hunters when approaching buildings

Improvements to gun mix:

- Interior gunshot tail design has been improved on rifles and handguns

- Improved readability of interior gunshots over distance

- Reverted changes to how gunshots from non-silenced weapons are heard over distance generally – the behavior is now in-line with how weapons sounded over distance before our 2.0 release

- Minor improvements to the Mosin gunshot sound over distance to improve clarity

- Minor improvements to the Vetterli gunshot sound when fired in first person

UI

Improvements

Lobby Screen

- Added a 'Back to Lobby' shortcut throughout most of the UI.

- Pressing Esc now always returns players to the Play lobby screen, even from the Home screen.

- Your Hunter level has been moved to right below the gamertag, exactly like your teammates.

- When a player joins a team, you will remain on the same screen you were on. You will no longer be taken to the lobby automatically.

Global Key Bindings

- Blood Bond transactions require a hold of 1.5s.

- All other hold actions now require a hold of 0.6s.

 Home Screen

- The Home screen now only contains Game Modes, Last Mission Summary, and Progression Menu options.

Loadout screen

- Redesigned to a vertical layout to display custom loadouts alongside current equipment.

- Editing a loadout in the Gear screen no longer shows Traits to prevent confusion.

 - Up to 10 custom loadouts are now accessible without scrolling.

- Promoted to the top navigation menu to encourage increased usage.

Gear Screen

- The Hunter Equipment or Custom Loadout name is now displayed in the top left corner.

- Filters reset automatically after equipping an item, removing the need to manually deactivate them.

- Added a "Don’t Remind Me" checkbox when discarding Contraband items to prevent future pop-ups.

Free Hunters

- All four Hunter recruits' loadouts are now visible simultaneously.

- Loadouts can be hidden to inspect Hunter models more closely.

Hire Hunters

- Hunter backstory and lore are now displayed.

- Screen load times have been reduced with optimizations.

In-game pause menu

- The pause menu and submenus now darken the background while keeping the game visible.

- Team Loadouts have been moved out of the submenu for easier access.

- Vertical list layout ensures all menu actions are visible without scrolling.

- Loadout changes are now visible in-Mission, though some require reopening the menu to reflect updates. (A full fix is planned for a future update.)

- Health Bar status effects for self and teammates are now updated in real time.

Traits screen

- PC players can now double-click or right-click to remove traits from the equipped traits widget.

- Equipped traits are always shown, even if filters are active, allowing console players to remove traits without disabling filters.

Battle Pass screen

- The Battle Pass tab now directly opens the Rewards screen.

- The Battle Pass menu carousel has been removed.

- Event Details can be accessed through the Rewards screen.

Communication - Vivox / Voice Chat

- Using Proximity Voice Chat automatically includes the team voice channel i.e. your teammates will hear you globally as if you were using the Team Channel.

- Added different speaker indicator that is used when a teammate is heard through the usage of Proximity channel

- Set default voice chat volume to 70 to prevent too loud noises

- Added new option: Independent Voice Chat Volume

This option controls whether Master Volume should affect Voice Chat Volume

General

- When using toggling the Mute All Communication functionality either through the menu or the assigned keybind, we will now show a system message in the text chat box for user awareness

- Voice Chat related options can now be found under the Options Game and Audio tab for easier discoverability.

We are currently investigating a Communication specific options tab.

NPCs

Bots

- New players under Bloodline Rank level 11 and with 0 prestige will play against bots before accessing PvP to have a better onboarding experience.

If a new player is on a team with experienced players that don’t fit the above criteria, they will enter a bot match if the experienced players are a 2-star rating or below.

Brute

- Ursa Mortis traveled away with the circus, but Corruption always finds a way to spread. Now Brutes stalk among the trees, scenting blood and bellowing their deafening roars.

Are they the cursed children of the circus bear, its attempted meals, or something we have yet to comprehend?

- Brutes share Ursa Mortis's strengths and weaknesses, but can be found in forested areas. Take care as you creep between compounds!

Butcher

- Added an explosion effect when The Butcher’s melee attack hits the ground

- Removed a 0.7s delay between the moment the melee fire attack hits the ground, and the fire volume is spawned.

Wild Targets

- Hellborn & Rotjaw corpses now vanish after being killed.

Rotjaw

- Adjusted Rotjaw’s resistance to poison. Poison is now more effective against Rotjaw.

Hellhounds

- Added new diagonal movement animations for Hellhounds to reduce foot-sliding

Miscellaneous

- Adjusted monster damage handling to improve consistency across weapons and damage types.

 Players should now experience more predictable hit-to-kill counts, making it easier to learn and plan around combat encounters.

- Monsters should behave similarly as before, and signature kill moves are retained across the board,

 while extreme differences between similar weapons have been corrected, especially when excessive amount of hits were needed to kill a monster.

- Boss Targets and Wild Targets are not affected by these adjustments.

World

DeSalle Re-Introduction

A complete upgrade has been made to the map, brought to life through the power of our new and updated CRYENGINE.

- Features extensive terrain and vegetation improvements

- Detail, dressing, and lighting passes have been made on all compounds

- Various gameplay and layout improvements have been made to several compounds

Space Changes

- Several small bug fixes throughout all compounds

Kingsnake Mine:

- Reworked the compound's entry to provide safer routes and more mobility

- Opened new gameplay spaces such as accessible rock plateau, opened path leading to the roof of the side building, opened the path behind long shed, and added ramp

- Decluttered and denoised compound space

Stanley Coal Company:

- Several minor improvements for player movement around the compound

- Replaced ladder with stairway leading to the Boss Target lair

Pearl Plantation:

- Provided additional ways to get into the second-floor Boss Target lair by adding a ramp on the south side and a ladder on the north side of the building

- Opened windows on the east and west side of the Boss Target lair to allow more options for defenders

- Improved landing spot and attacker-friendly bunker when approaching from Ash Creek Lumber

Moses Poultry:

- Cleaned up and improved the flow around the Boss Target lair

- Added new satellite building to the compound to provide more options to the attackers

Forked River Fishery:

- Ruins located in the northeast are now facing the building.

Additionally, the upper window is accessible, offering a wide view of the western side of the building

- Pipes in front of the Boss Target lair have been lowered to clear the lines of sight around the basin

Ash Creek Lumber:

- Decreased the number of openings in the Boss Target lair

- A new ladder got added, allowing Hunters to climb up the platform and enter the Boss Target lair from the north, as well as access a ramp that leads to the upper floor of the Boss Target lair from the south

- Opened a vault and peak window to the long arm, so players don't end up in a dead end

Fort Bolden:

- Added new satellite building to the compound, allowing for more options for the attackers when approaching Boss Target lair from the east

- Allowed access to the tower inside the Boss Target lair, creating a good spot for defenders against enemy Hunters approaching from the west

- Added extension when exiting from the underground section, to provide more safety and highlight the entrance

- Created new short-cut paths within the compound to improve player flow and movement

Darin Shipyard:

- Added catwalk that serves as an additional option to get in and out of the Boss Target lair

- Added an option to quickly travers from the east side of the Boss Target lair onto the catwalk

Reeves Quarry:

A tree trunk has been added to cross the gap between the outer ring and the northern building

Removed noise from surrounding buildings and made player expectations cleaner

Opened parts of northern side building's roof peak efficiently on the main building

Pelican Island Prison:

- Created wider opening at the Boss Target lair wall from the west side

- Replaced barrack building with a brick one to fit the theme more and allowed for rooftop access onto it

- Added scaffolding around the prison to allow for easier rotation around the compound

- Added new structures to the prison yard to allow more options for the attackers

- Added elevator instead of stairs leading to the prison yard

- Removed big tree from the north of the compound to increase readability of the space

BUG FIXES

Audio

- Fixed an issue where, in rare conditions, Hunters were able to move without producing footstep sounds

- Fixed an issue where the position of 3D sounds was updating less frequently than intended

- Fixed an issue where hitting an Immolator with the shovel did not deliver the expected BONK sound

- Fixed an issue where the chain audio on the Bear Trap was incorrectly positioned while deploying or performing a melee attack

- Fixed an issue where audio was incorrectly positioned when inspecting the Krag rifle

- Fixed an issue where the Whispersmith Trait was not effective when equipping Trip Mines and Bear Traps in Gunslinger mode

- Fixed an issue where there was no interior audio for a tunnel at Split River Mill

- Fixed an issue where burning sounds remained audible while spectating a teammate

- Fixed an issue where the Death Screen audio remained audible while spectating a teammate

- Fixed an issue where various guns did not have a dry fire sound when firing with no ammo in fanning stance

- Fixed an issue where body fall sounds from dead Hunters were sometimes confused with a Hunter footstep landing sound on some surface types

- Fixed an issue where the Hunting Bow was missing a reload sound on certain animations

- Fixed an issue where some ambient one-shot sounds would play when tabbing in and out of the game

General

- Fixed an issue where Traits appeared to be floating in the air.

- Fixed an issue where interactable objects were highlighted over any distance in the Shooting Range

- Fixed an issue where dying in a low-height spot could lead to players glitching through the floor or getting them stuck

- Fixed an issue where trying to revive a disconnected player would not display any text prompts

- Fixed an issue where stopping spectating and returning to the Death Screen would prevent the appropriate audio loop from playing

- Fixed an issue where, if the Hunter’s body was set on fire while spectating, there was no burning sound

- Fixed an issue where, if the Hunter’s body was set on fire while on the Death Screen, the burning sound was not correctly muted when starting to spectate

- Fixed an issue where, if the Hunter transitioned from Downed to Dead while spectating, the death loop would play even before returning to the Death Screen

- Fixed an issue where switching the spectator mode target between players in Dark Sight would break the Dark Sight visuals

- Fixed an issue where switching the spectator mode target between players using Beetles would break the Dark Sight visuals

- Fixed an issue where switching the spectator mode target when the current target was entering Dark Sight would cause the Dark Sight visuals to linger

- Fixed an issue where vaulting right after using a Consumable would prevent the Hunter from picking up new Consumables until they selected a different item from their equipment

- Fixed an issue where the Tool Box from Scrapbeak could be interacted with even if doing so would award no items

- Fixed an issue where the self-revive timer could count down faster in some edge cases

Gunplay

- Fixed an issue where Dumdum ammo on the Scottfield Precision could cause visual reload issues.

- Fixed an issue where the Mosin Obrez Match sway was incorrectly assigned, resulting in more sway than expected.

- Fixed an issue where a Bear Trap placed under a static Hunter’s feet would not be triggered until they moved.

- Fixed an issue where an ammo switch could sometimes skip the animation and allow a very quick follow-up shot.

- Fixed an issue where players could sprint while aiming down sights.

- Fixed multiple issues on the Maynard Sniper family where the percussion cap and hammer could be incorrect in certain scenarios.

- Fixed an issue where the Bomb Lance Harpoon would not be replenished when using the Full Restock Box.

- Fixed an issue for Fanning weapons where the ammo counter would display as though no ammo was being used.

- Fixed an issue where dual New Army Swift pistols could be reloaded when full.

- Fixed an issue where fired basic and Poison Arrows shared pickup logic, often resulting in loss of ammo when interacting with them.

- Fixed an issue where the Bomb Lance explosion would sometimes not deal splash damage.

UI Fixes

We have fixed over 100 UI bugs in this update; here are the most prominent ones.

Lobby and Matchmaking

- The game enters a soft-lock state under specific conditions during the matchmaking process for trios.

- The "Invite a Player" icon is missing after returning to the lobby from a Mission.

- A "Connection Error" prompt is displayed upon restoring the connection and reconnecting to a Mission.

- Starting the game when all regional servers have high ping results in the player being blocked from playing.

- Players are unable to create a party while on the Home screen.

- Redundant notification messages appear in the top-right corner of the screen after every Mission.

- Player statistics on the player card incorrectly display “Duos Wiped” instead of “Teams Wiped.”

Gear Screen

- The Hunt Dollars pop-up is displayed when the player sells an item with multiple instances.

- Equipping Consumables in the 2nd, 3rd, and 4th slots while leaving the 1st slot empty may cause the navigation highlight to skip Consumables when navigating with a controller.

- Hunt Dollar prices are shown for Contraband weapons/items, even though they cannot be purchased or sold.

- The "Skins" button in the Gear screen appears greyed out, even for items that have available Skins.

- A delay may be observed when accessing Weapon Progression.

- Skins and Charms are not applied to the displayed item after returning to the Gear page from the store.

- Players are unable to purchase a non-Contraband version of a weapon if Skins are applied.

- Contraband icons are not displayed for Contraband Custom Ammo in Hunter equipment

Communication

- Fixed Lobby Screen for Shooting Range not receiving all voice chat updates correctly

- Fixed M shortcut being able to trigger Mute All while using text chat box

- VOIP Audio Devices list in Options now updates on hardware change

- VOIP Mic Icons now remain visible when spectating other players

- Fixed Gamepad input while navigating the Death Screen menu registering as mic toggle input.

Now, while the Death Screen is active, the input style will follow the menu behavior.

- Fix Alt-Tabbing keeping the Alt input stuck in a pressed state and therefore triggering Push To Talk

- Voice indicators are shown even when the player has muted all voice chats.

- The "Hide Voice Chat Icons" option does not hide the speaker indicator for allies.

- The Microphone Toggle Shortcut displays an incorrect state after reconnecting to the lobby.

- No voice chat indicator appears when the player is speaking while spectating a teammate.

Misc

- Weapons in non-English languages show Custom Ammo types associated with different weapons.

- Favoriting a Hunter with multiple copies favorites all instances of that Hunter.

- When attempting to buy a Skin, "Item available in bundle" pop-up may appear even if the Skin is not part of any active bundle.

- Activating Kill View from the Death Screen may cause a soft-lock.

- The Post-Mission Summary is displayed a second time after returning from the Team Details screen.

- At certain Prestige levels, the reward text mentions only Blood Bonds.

- Holding the analog stick left or right does not scroll through the list in the rewards pop-up.

AI Fixes

- Fixed an issue where the Spider could get stuck in the floor of the Ash Creek Lumber compound on the Desalle map

- Fixed an issue where the Hellborn would sometimes wiggle when recovering from a Choke Bomb

- Fixed an issue where sometimes the Hellborn would not do anything for a couple of seconds

- Fixed an issue where Hellborn attacks would sometimes display green and blue pixelated visual glitches

- Fixed an issue where the Shadow Crush Trait highlight would always be active on Rotjaw when she is out of the water

- Fixed an issue where sometimes Water Devils were not able to reach the player

- Fixed an issue where sometimes two Water Devils could attack the player at once

- Fixed an issue where sometimes a group of Water Devils would not merge at the Water Devil point closest to the player

- Fixed an issue where some blood visual effect would appear at the Water Devil’s spawn point when it was punched or shot after it had been killed.

- Fixed an issue where Water Devils would not deal any damage when 2 players entered the water

- Fixed an issue where continuously staying in contact with Water Devils would not cause less damage over time

- Fixed an issue where the Meathead could sometimes become unresponsive when chasing players

- Fixed an issue where Meatheads and their leeches would not react to nearby Beetles flying overhead

- Fixed an issue where killing an Immolator with a knife would cause it to be knocked back with excessive force.

- Fixed an issue where killing a knocked down Immolator with the Derringer Pennyshot would cause it to be thrown with excessive force.

- Fixed an issue where the Immolator would charge to the players unexpectedly fast when attacking them

- Fixed an issue where Immolators would inconsistently drop Throwables (i.e. Throwing Knives, Arrows, Bolts) upon bursting, depending on which body parts were hit. Drops are now consistent regardless of hit location.

- Fixed an issue where some AI could unexpectedly stand on the Meathead’s leeches

- Fixed an issue where Dragon Breath would unexpectedly only kill the bee swarms—from the Hive or Hive Bomb—when shooting at the ground.

- Fixed an issue where Grunts could unexpectedly start moving when shot in the legs in the “Kill All Grunts” tutorial

Community Tagged Fixes

- Fixed an exploit where certain items could be launched by shooting them with Poison Ammo

 - Fixed an exploit where players were able to perform the Fusee cancel trick using the Gunslinger control scheme

- Fixed an issue where the Chat was only audible to enemy Hunters and not to teammates, regardless of proximity

- Fixed an issue where, after swapping weapons on a horse or saddle, parts of the weapon would appear to wiggle or move unnaturally

- Fixed an issue where players with the Packmule Trait could receive too many Beetles when quickly interacting with two Beetle cocoons in a row, potentially replacing Consumables in their inventory

- Fixed an issue where, in rare cases, players could encounter others without any audio cues revealing their positions

- Fixed an issue where multiple parts of Skull Taker’s outfit were twitching, both while alive and more noticeably after death

- Fixed an issue where users were unable to equip or discard the Red Dog (Dynamite Bundle) Contraband Consumable

- Fixed an issue where the Wellspring would not activate upon collecting the fourth Rift

- Fixed an issue where players could get stuck beneath the bridge near The Chapel of Madonna Noir

- Fixed an issue where equipping CAT, then switching to a different Hunter to equip another CAT, would cause a display error

- Fixed an issue where a part of Crossroads Walker’s outfit could pop into view at maximum FOV, such as when holding a Sparks rifle

- Fixed an issue where the Water Devil could deal damage through the floor

- Fixed an issue where the fog and lighting combination in a specific building at Deadfall Timber during sundown blocked player visibility

- Fixed an issue where the Hand Crossbow Bolt would disappear when firing immediately after switching ammo types

- Fixed an issue where, if two players shot the same target with Hunting Bows—one using Poison Arrows and the other using regular—neither could safely retrieve their Arrows

- Fixed an issue where players could see through the bricked-up windows on one side of a destroyed building in the graveyard area of Healing-Waters Church

- Fixed an issue where players could get stuck between the mound and the wall north of Blanchett Graves

- Fixed an issue where, when playing as Lulu, parts of her left arm would clip through her sleeve during certain animations

- Fixed an issue where boxes on extraction vehicles would disappear when viewed from long range

- Fixed an issue where using "Alt+Tab" to send the game to the background caused the game to register the "Alt" key as continuously pressed, unintentionally leaving voice chat active while in the background

- Fixed an issue where players could get stuck in the dual wield animation when switching to other weapons

- Fixed an issue where The Centipede had broken or cut textures on the hands

- Fixed an issue where some Dusters Skins would clip into the hand during the Bruiser's Twirl equip animation while running

- Fixed an issue where profile pictures and filter icons would flicker when selecting or deselecting a filter option

- Fixed an issue where, when inspecting the Survivor's Grip skin in 3D view and firing it, parts of the lever would remain static during the lever-action animation instead of moving correctly with the lever

- Fixed an issue where part of Luz Mala’s outfit would pop into view when using a 32:9 ultrawide display

- Fixed an issue where players could use the Dauntless Trait on explosives while desynced, causing the defuse sound to play without defusing the explosive

- Fixed an issue where the arms beneath the fur of Perchta: Dusk appeared too bright; they were noticeably darker in the Hunter's original release

- Fixed an issue where gamma settings were reset when tabbing out of the game

- Fixed an exploit where the player could fire multiple shots without reloading when switching ammo types

- Fixed an issue where, in low experience Missions, some users encountered players without any audio cues revealing their positions

- Speicherverbrauch von 75,0 GB auf 74,6 GB reduziert

- 23,36 GB groß

Release 19.06.2025 (Version 2.3.0.58)

Quelle: backto2.3=twitter.com | ps5problems=twitter.com

- Zurück zu Version 2.3

- Version 2.4 war nicht Stabil und wird überarbeitet

- PS5 Version muss deinstalliert werden und komplett neu runtergeladen werden um wieder auf Version 2.3 zu kommen

- Speicherverbrauch von 74,6 GB auf 75,0 GB erhöht

- 73,77 GB groß

Release 19.06.2025 (Version 2.4.0.54) am selben Tag

Quelle: versuch2=twitter.com, twitter.com

- 2. Versuch für Version 2.4

- Patch Notes siehe oben

- Speicherverbrauch von 75,0 GB auf 74,6 GB reduziert

- 23,36 GB groß

Release 09.07.2025 (Version 2.4.0.56)

Quelle: notes=steam.com

GENERAL UPDATES

- Adjusted Water Devil damage handling for melee attacks and throwing knives to better match Update 2.3 balance.

- Water Devil now takes slightly more damage from single-projectile weapons (Compact, Medium, Long, Special Nitro Ammo, Hunting Bow, Crossbow, Slug).

Fire and incendiary ammo remain largely ineffective.

BUG FIXES

- Fixed infrequent crashes with low reproducibility

- Fixed an issue where the player could get stuck in a loop on the Mission Summary screen

- Fixed an issue where Hunter footsteps were incorrectly heard when NPC enemies walked on red/yellow leaf surfaces (Grunts remain an exception)

- Fixed an incorrect weapon variant listed for the "The Ghost of Blanchett Graves" DLC

- Fixed an issue where the contract selection screen appeared on every client start

- Fixed an issue where Water Devil could detect players even when using the Shadow Trait

- 757,04 MB groß

Release 04.08.2025 (Version 2.4.0.68)

Quelle: notes=steam.com

- Fixed an issue where all Charms from the Judgement of the Fool Event were correctly displayed in the Shooting Range but did not appear during normal Bounty Hunt Missions

- Fixed an exploit where Compact Ammo could be replaced with Buckshot, allowing players to shoot Buckshot at long range while retaining the Compact Ammo count

- 752,83 MB groß

Beta Version: Minion Master

Release: 05.06.2019

Quelle:

- 1,30 GB groß

Release: 07.06.2019

Quelle:

- 165,46 MB groß

Release: 19.06.2019 (Version 1.0.102.30)

Quelle:

- 4,34 GB groß

Release: 21.06.2019 (Version 1.0.102.35)

Quelle:

- 250,14 MB groß

Release: 23.06.2019 (Version 1.0.103.37)

Quelle:

- 235,72 MB groß

Release: 17.07.2019 (Version 1.0.103.40)

Quelle:

- 3,76 GB groß

Release: 18.07.2019 (Version 1.0.103.50)

Quelle:

- 256,38 MB groß

Beta Version: Gears 5 Tech Test

Release: 25.07.2019 (Version 1.0.43.0 => 1.0.45.0)

- 1,45 GB groß

Beta Version: Bleeding Edge Alpha Test

Release: 07.08.2019

- 6,26 GB groß

Release: 13.08.2019

- 116,54 MB groß

Release: 21.08.2019

- 6,40 GB groß

Release: 04.09.2019

- 6,85 GB groß

Beta Version: Lornsword Winter Chronicle Beta

Release: 17.08.2019 (Version 1.0.0.1 => 1.0.0.2)

- 123,33 MB groß

Beta Version: Call of Duty Modern Warfare Open Beta

Release: 21.09.2019 (Version 1.0.1.0 => 1.0.3.0)

- Closed Beta wird in Open Beta geändert

- Playliste Bodenangriff mit 32 vs 32 Spieler wurde hinzugefügt

Beta Version: Ghost Recon Breakpoint Open Beta

Release: 21.09.2019 (Version 1.0.1.0 => 1.0.3.0)

- Closed Beta wird in Open Beta geändert

- 32,97 GB groß

Beta Version: Bleeding Edge Closed Beta

Release: 10.02.2020

- Closed Alpha wird in Closed Beat geändert

- 8,65 GB groß

Release: 09.03.2020

- 4,20 GB groß

Beta Version: KartRider Drift Closed Beta

Release: 02.06.2020 (Version 1.4.3.0)

- 8,74 GB groß

Release: 03.06.2020 (Version 1.4.4.0)

- 4,44 GB groß

Release: 05.06.2020 (Version 1.4.5.0)

- 4,43 GB groß

Beta Version: Drake Hollow Beta

Release: 22.06.2020 (Version 1.0.1.0->1.0.1.1)

- 4,35 GB groß

Beta Version: Crossfire X Beta

Release: 25.06.2020 (Version 2.1.0.8->2.1.1.0)

- 5,56 GB groß

Beta Version: Marvels Avengers Beta

Release: 20.08.2020 (Version 1.1.2008.95->1.2.2008.17)

- Von Closed Beta zu Open Beta

- 1,43 GB groß

Release: 20.08.2020 (Version 1.3.2008.18)

Vorbereitungen zu Open Beta

- Viele Fehler aus der Closed Beta wurden behoben

- Einstellungen für die Kamera wurden hinzugefügt

- 1,47 GB groß

Release: 22.08.2020 (Version 1.4.2008.21)

- Weitere Fehler und Abstürze wurden behoben

- 266,71 MB groß

Beta Version: Outriders DEMO

Release: 08.03.2021

- 232,04 MB groß

Release: 19.03.2021

Quelle: mein-mmo.de | play3.de | xboxdynasty.de | release xbox=twitter.com, play3.de | inventar-bug=mein-mmo.de

- Umschalt-Option für Motion Blur (PC, PS4 und PS5)

- Verbesserung der Spielersuche (Reduzierte Suchzeiten)

- Fixes für Bugs und Abstürze

- Kleinere Verbesserungen an der Bildrate für bestimmte Elemente in Zwischensequenzen

- Ein Bug wurde behoben, der die Synchronisation in Zwischensequenzen beeinträchtigte (PS4 und PS5)

- “Viele weitere Verbesserungen”

- Fixes That Damn Inventory Wipe Bug

- 2,23 GB groß

Release: 24.03.2021

Quelle: mein-mmo.de | twitter.com | play3.de

- Fixes für Absturzprobleme

- Behebungen von kleineren Bugs

- Verbesserungen im Backend

PS4 und PS5:

- Empfindlichkeit des Touchpads wurde angepasst

- 1011,08 MB groß

Beta Version: Enlisted Open Beta

Release: 13.04.2021 (Version 0.1.16.15 -> 0.1.16.16)

- 102,83 MB groß

Release: 13.04.2021 (Version 0.1.17.49)

- 2,31 GB groß

Release: 14.04.2021 (Version 0.1.17.56)

- 288,12 MB groß

Release: 16.04.2021 (Version 0.1.17.66)

- 509,66 MB groß

Release: 19.04.2021 (Version 0.1.17.77)

- 263,71 MB groß

Release: 21.04.2021 (Version 0.1.19.10)

- 2,84 GB groß

Release: 22.04.2021 (Version 0.1.19.15)

- 418,02 MB groß

Release: 23.04.2021 (Version 0.1.19.19)

- 216,89 MB groß

Release: 27.04.2021 (Version 0.1.19.33)

- 405,99 MB groß

Release: 29.04.2021 (Version 0.1.19.43)

- 157,69 MB groß

Release: 06.05.2021 (Version 0.1.19.62)

- 334,39 MB groß

Release: 13.05.2021 (Version 0.1.20.12)

- 3,03 GB groß

Release: 20.05.2021 (Version 0.1.21.18)

- 3,04 GB groß

Release: 21.05.2021 (Version 0.1.21.25)

- 231,34 MB groß

Release: 24.05.2021 (Version 0.1.21.29)

- 163,45 MB groß

Release: 31.05.2021 (Version 0.1.21.38)

- 248,10 MB groß

Release: 02.06.2021 (Version 0.1.22.14)

- 1,67 GB groß

Release: 03.06.2021 (Version 0.1.22.20)

- 164,73 MB groß

Release: 09.06.2021 (Version 0.1.22.42)

- 484,64 MB groß

Release: 17.06.2021 (Version 0.1.23.8)

- 2,74 GB groß

Release: 17.06.2021 (Version 0.1.23.16)

- 116,41 MB groß

Release: 24.06.2021 (Version 0.1.24.17)

- 2,72 GB groß

Release: 30.06.2021 (Version 0.1.24.41)

- 291,0 MB groß

Release: 08.07.2021 (Version 0.1.25.18)

- 2,49 GB groß

Release: 09.07.2021 (Version 0.1.25.31)

- 339,87 MB groß

Release: 13.07.2021 (Version 0.1.25.39)

- 354,06 MB groß

Release: 14.07.2021 (Version 0.1.25.42)

- 165,43 MB groß

Release: 20.07.2021 (Version 0.1.26.15)

- 2,63 GB groß

Release: 21.07.2021 (Version 0.1.26.24)

- 188,76 MB groß

Release: 29.07.2021 (Version 0.1.26.30)

- 168,00 MB groß

Release: 04.08.2021 (Version 0.1.27.16)

- 2,66 GB groß

Release: 05.08.2021 (Version 0.1.27.26)

- 294,96 MB groß

Release: 18.08.2021 (Version 0.1.28.17)

- 2,89 GB groß

Release: 19.08.2021 (Version 0.1.28.31)

- 171,95 MB groß

Release: 25.08.2021 (Version 0.1.28.33)

- 170,91 MB groß

Release: 09.09.2021 (Version 0.1.31.29)

- 5,85 GB groß

Release: 16.09.2021 (Version 0.1.32.21)

- 3,10 GB groß

Release: 22.09.2021 (Version 0.2.0.2)

- 3,04 GB groß

Release: 24.09.2021 (Version 0.2.0.16)

- 807,61 MB groß

Release: 29.09.2021 (Version 0.2.1.8)

- 191,69 MB groß

Release: 01.10.2021 (Version 0.2.1.10)

- 192,27 MB groß

Release: 15.10.2021 (Version One 0.2.2.43 | Series 0.2.2.10)

- 2,64 GB groß (nur für Xbox Series X|S)

- 2,64 GB groß

Release: 19.10.2021 (Version One 0.2.2.58 | Series 0.2.2.58)

- 325,10 MB groß (nur für Xbox Series X|S)

- 326,15 MB groß

Release: 21.10.2021 (Version One 0.2.2.64 | Series 0.2.2.64)

- 192,95 MB groß (nur für Xbox Series X|S)

- 192,86 MB groß

Release: 27.10.2021 (Version One 0.2.2.84 | Series 0.2.2.84)

- 399,81 MB groß (nur für Xbox Series X|S)

- 399,78 MB groß

Release: 29.10.2021 (Version One 0.2.2.100 | Series 0.2.2.100)

- 2,31 GB groß (nur für Xbox Series X|S)

- 2,31 GB groß

Release: 02.11.2021 (Version One 0.2.2.110 | Series 0.2.2.110)

- 310,88 MB groß (nur für Xbox Series X|S)

- 310,84 MB groß

Release: 09.11.2021 (Version One 0.2.3.17 | Series 0.2.3.17)

- 4,73 GB groß (nur für Xbox Series X|S)

- 4,73 GB groß

Release: 17.11.2021 (Version One 0.2.3397 | Series 0.2.3.39)

- 407,43 MB groß (nur für Xbox Series X|S)

- 407,15 MB groß

Release: 18.11.2021 (Version One 0.2.3.45 | Series 0.2.3.45)

- 565,82 MB groß (nur für Xbox Series X|S)

- 635,52 MB groß

Release: 19.11.2021 (Version One 0.2.3.45 | Series 0.2.3.59)

- 408,17 MB groß (nur für Xbox Series X|S)

-  MB groß

Release: 24.11.2021 (Version One 0.2.3.63 | Series 0.2.3.63)

- 200,44 MB groß (nur für Xbox Series X|S)

- 409,04 MB groß

Release: 15.12.2021 (Version One 0.2.4.61 | Series 0.2.4.61)

- 6,16 GB groß (nur für Xbox Series X|S)

- 6,16 GB groß

Release: 16.12.2021 (Version One 0.2.4.76 | Series 0.2.4.76)

- 245,05 MB groß (nur für Xbox Series X|S)

- 250,82 MB groß

Release: 17.12.2021 (Version One 0.2.4.85 | Series 0.2.4.85)

- 338,75 MB groß (nur für Xbox Series X|S)

- 344,51 MB groß

Release: 21.12.2021 (Version One 0.2.4.97 | Series 0.2.4.97)

- 459,86 MB groß (nur für Xbox Series X|S)

- 459,83 MB groß

Release: 23.12.2021 (Version One 0.2.4.97 | Series 0.2.4.97)

Quelle: xboxdynasty.de

- Persönliche Profil-Funktionalität hinzugefügt.

- Der Missionsname in der Nachbesprechung wurde in die obere Mitte des Bildschirms verschoben.

- Die Höhe des Einnahmepunkts auf dem Zug in der Mission „Seelow Heights (Armored Train Escort)“ wurde verringert. Jetzt kann man den Zug nicht mehr einnehmen, wenn man sich auf der Brücke über ihm befindet.

- Der Standort der Fahrzeuge in der Mission Ver-sur-Mer (Invasion) im Unternehmen Invasion der Normandie wurde verbessert.

- Die Position der Fahrzeuge in der Mission Kloster (Invasion) im Unternehmen Schlacht um Moskau wurde verbessert.

- 6 MB groß (nur für Xbox Series X|S)

- 83 MB groß

Release: 14.01.2022 (Version One 0.2.4.145 | Series 0.2.4.145)

Quelle:

- 495,53 MB groß (nur für Xbox Series X|S)

- 501,29 MB groß

Release: 20.01.2022 (Version One 0.2.5.29 | Series 0.2.5.29)

Quelle:

- 4,22 GB groß (nur für Xbox Series X|S)

- 4,22 GB groß

Release: 25.01.2022 (Version One 0.2.5.37 | Series 0.2.5.37)

Quelle:

- 463,25 MB groß (nur für Xbox Series X|S)

- 462,32 MB groß

Release: 31.01.2022 (Version One 0.2.5.56 | Series 0.2.5.56)

Quelle:

- 659,05 MB groß (nur für Xbox Series X|S)

- 664,99 MB groß

Release: 02.03.2022 (Version One 0.2.5.93 | Series 0.2.5.93)

Quelle:

- 488,01 MB groß (nur für Xbox Series X|S)

- 487,88 MB groß

Release: 30.03.2022 (Version One 0.3.0.79 | Series 0.2.5.93)

Quelle: xboxdynasty.de

- Speicherverbrauch von 23,2 GB auf 25,2 GB erhöht

-  MB groß (nur für Xbox Series X|S)

- 23,83 GB groß

Release: 31.03.2022 (Version One 0.3.0.81 | Series 0.2.5.93)

Quelle:

- Speicherverbrauch von 25,2 GB auf 24,3 GB reduziert

-  MB groß (nur für Xbox Series X|S)

- 1,03 GB groß

Release: 05.04.2022 (Version One 0.3.0.113 | Series 0.3.0.113)

Quelle:

- Xbox Series X|S: Stalingrad wurde auch hier endlich hinzugefügt werden

- 23,2 GB auf 24,6 GB erhöht

- Speicherverbrauch von 24,3 GB auf  GB reduziert

- 23,25 GB groß (nur für Xbox Series X|S)

- 2,59 GB groß

Release: 06.04.2022 (Version One 0.3.0.142 | Series 0.3.0.142)

Quelle:

- 255,69 MB groß (nur für Xbox Series X|S)

- 226,10 MB groß

Release: 07.04.2022 (Version One 0.3.0.1-| Series 0.3.0.158)

Quelle:

- 527,92 MB groß (nur für Xbox Series X|S)

Release: 12.04.2022 (Version One 0.3.0.166 | Series 0.3.-)

Quelle:

- 528,20 MB groß

Release: 13.04.2022 (Version One 0.3.0.176 | Series 0.3.0.176)

Quelle:

- 223,20 MB groß (nur für Xbox Series X|S)

- 222,66 MB groß

Release: 19.04.2022 (Version One 0.3.0.196 | Series 0.3.0.196)

Quelle:

- 361,30 MB groß (nur für Xbox Series X|S)

- 367,48 MB groß

Release: 19.05.2022 (Version One 0.3.0.224 | Series 0.3.0.238)

Quelle:

- 579,6 MB groß (nur für Xbox Series X|S)

- 539,66 MB groß

Release: 02.06.2022 (Version One 0.3.1.62 | Series 0.3.1.62)

Quelle: xboxdynasty.de

- 7,60 GB groß (nur für Xbox Series X|S)

- 7,60 GB groß

Release: 03.06.2022 (Version One 0.3.0.63 | Series 0.3.1.63)

Quelle:

- 221,39 MB groß (nur für Xbox Series X|S)

- 492,3 MB groß

Release: 07.06.2022 (Version One 0.3.0.70 | Series 0.3.1.70)

Quelle:

- 346,4 MB groß (nur für Xbox Series X|S)

- 345,87 MB groß

Release: 09.06.2022 (Version One 0.3.0.72 | Series 0.3.1.72)

Quelle:

- 274,47 MB groß (nur für Xbox Series X|S)

- 274,31 MB groß

Release: 16.06.2022 (Version One 0.3.0.79 | Series 0.3.1.79)

Quelle:

- 629,7 MB groß (nur für Xbox Series X|S)

- 636,13 MB groß

Release: 23.06.2022 (Version One 0.3.0.86 | Series 0.3.1.86)

Quelle:

- 2,14 GB groß (nur für Xbox Series X|S)

- 2,14 GB groß

Release: 27.06.2022 (Version One 0.3.0.99 | Series 0.3.1.99)

Quelle:

- 536,77 MB groß

Release: 05.07.2022 (Version One 0.3.0.103 | Series 0.3.1.103)

Quelle:

- 415,03 MB groß (nur für Xbox Series X|S)

- 421,66 MB groß

Release: 13.07.2022 (Version One 0.3.0.106 | Series 0.3.1.106)

Quelle:

- 498,13 MB groß (nur für Xbox Series X|S)

- 498,17 MB groß

Release: 20.07.2022 (Version One 0.3.0.119 | Series 0.3.1.119)

Quelle:

- 1,42 GB groß (nur für Xbox Series X|S)

- 1,42 GB groß

Release: 27.07.2022 (Version One 0.3.0.131 | Series 0.3.1.131)

Quelle:

- 356,97 MB groß (nur für Xbox Series X|S)

- 356,73 MB groß

Release: 10.08.2022 (Version One 0.3.2.46 | Series 0.3.2.46)

Quelle:

- 2,53 GB groß (nur für Xbox Series X|S)

- 2,53 GB groß

Release: 12.08.2022 (Version One 0.3.2.52 | Series 0.3.2.52)

Quelle:

- 359,43 MB groß (nur für Xbox Series X|S)

- 359,22 MB groß

Release: 25.08.2022 (Version One 0.3.2.68 | Series 0.3.2.68)

Quelle:

- 236,57 MB groß (nur für Xbox Series X|S)

- 236,36 MB groß

Release: 06.09.2022 (Version One 0.3.2.80 | Series 0.3.2.80)

Quelle:

- 560,95 MB groß (nur für Xbox Series X|S)

- 560,10 MB groß

Release: 09.09.2022 (Version One 0.3.2.82 | Series 0.3.2.82)

Quelle:

- 522,90 MB groß (nur für Xbox Series X|S)

- 522,92 MB groß

Release: 21.09.2022 (Version One 0.4.0.35 | Series 0.4.0.35)

Quelle:

- Pacific War

- Speicherverbrauch von 29,5 GB auf 36,6 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 29,5 GB auf 36,6 GB erhöht

- 14,52 GB groß (nur für Xbox Series X|S)

- 14,52 GB groß

Release: 23.09.2022 (Version One 0.4.0.52 | Series 0.4.0.52)

Quelle:

- 638,52 MB groß (nur für Xbox Series X|S)

- 630,96 MB groß

Release: 28.09.2022 (Version One 0.4.0.65 | Series 0.4.0.65)

Quelle:

- 588,67 MB groß (nur für Xbox Series X|S)

- 591,17 MB groß

Release: 05.10.2022 (Version One 0.4.0.77 | Series 0.4.0.77)

Quelle:

- 3,39 GB groß (nur für Xbox Series X|S)

- 3,39 GB groß

Release: 07.10.2022 (Version One 0.4.0.81 | Series 0.4.0.81)

Quelle:

- 280,57 MB groß (nur für Xbox Series X|S)

- 282,74 MB groß

Release: 12.10.2022 (Version One 0.4.0.87 | Series 0.4.0.87)

Quelle:

- 284,40 MB groß (nur für Xbox Series X|S)

- 284,16 MB groß

Release: 18.10.2022 (Version One 0.4.0.94 | Series 0.4.0.94)

Quelle:

- 998,38 MB groß (nur für Xbox Series X|S)

- 998,40 MB groß

Release: 19.10.2022 (Version One 0.4.0.97 | Series 0.4.0.97)

Quelle:

- 536,08 MB groß (nur für Xbox Series X|S)

- 538,63 MB groß

Release: 25.10.2022 (Version One 0.4.0.108 | Series 0.4.0.108)

Quelle:

- 1,46 GB groß (nur für Xbox Series X|S)

- 1,46 GB groß

Release: 28.10.2022 (Version One 0.4.0.114 | Series 0.4.0.114)

Quelle:

- 426,18 MB groß (nur für Xbox Series X|S)

- 425,02 MB groß

Release: 09.11.2022 (Version One 0.4.0.125 | Series 0.4.0.125)

Quelle:

- 382,06 MB groß (nur für Xbox Series X|S)

- 382,07 MB groß

Release: 16.11.2022 (Version One 0.4.0.132 | Series 0.4.0.132)

Quelle:

- 697,61 MB groß (nur für Xbox Series X|S)

- 663,96 MB groß

Release: 24.11.2022 (Version One 0.4.0.137 | Series 0.4.0.137)

Quelle:

- 449,63 MB groß (nur für Xbox Series X|S)

- 452,20 MB groß

Release: 06.12.2022 (Version One 0.4.0.151 | Series 0.4.0.151)

Quelle:

- 685,39 MB groß (nur für Xbox Series X|S)

- 684,78 MB groß

Release: 14.12.2022 (Version One 0.4.1.22 | Series 0.4.1.22)

Quelle: xboxdynasty.de

- Speicherverbrauch von 36,4 GB auf 38,8 GB erhöht (beide)

- 17,14 MB groß (nur für Xbox Series X|S)

- 17,14 GB groß

Release: 16.12.2022 (Version One 0.4.1.34 | Series 0.4.1.34)

Quelle:

- 674,68 MB groß (nur für Xbox Series X|S)

- 676,22 MB groß

Release: 20.12.2022 (Version One 0.4.1.41 | Series 0.4.1.41)

Quelle:

- Speicherverbrauch von 38,8 GB auf 39,0 GB erhöht (beide)

- 1,81 GB groß (nur für Xbox Series X|S)

- 1,81 MB groß

Release: 22.12.2022 (Version One 0.4.1.48 | Series 0.4.1.48)

Quelle:

- 479,07 MB groß (nur für Xbox Series X|S)

- 478,69 MB groß

Release: 16.01.2023 (Version One 0.4.1.71 | Series 0.4.1.71)

Quelle:

- 1,91 GB groß (nur für Xbox Series X|S)

- 1,91 GB groß

Release: 01.02.2023 (Version One 0.4.1.88 | Series 0.4.1.88)

Quelle:

- 566,81 MB groß (nur für Xbox Series X|S)

- 566,55 MB groß

Release: 06.02.2023 (Version One 0.4.1.92 | Series 0.4.1.92)

Quelle:

- 1,28 MB groß (nur für Xbox Series X|S)

- 1,28 GB groß

Release: 15.02.2023 (Version One 0.4.1.94 | Series 0.4.1.94)

Quelle:

- 408,59 MB groß (nur für Xbox Series X|S)

- 410,19 MB groß

Release: 02.03.2023 (Version One 0.4.1.99 | Series 0.4.1.99)

Quelle:

- 307,11 MB groß (nur für Xbox Series X|S)

- 307,12 MB groß

Release: 06.03.2023 (Version One 0.4.2.16 | Series 0.4.2.16)

Quelle:

- Speicherverrbauch von 39,1 GB auf 38,8 GB reduziert (nur für Xbox Series X|S)

- Speicherverbrauch von 39,1 GB auf 38,8 GB reduziert

- 7,00 GB groß (nur für Xbox Series X|S)

- 7,00 GB groß

Release: 07.03.2023 (Version One 0.4.2.21 | Series 0.4.2.21)

Quelle:

- 356,91 MB groß (nur für Xbox Series X|S)

- 356,93 MB groß

Release: 08.03.2023 (Version One 0.4.2.23 | Series 0.4.2.23)

Quelle:

- 363,13 MB groß (nur für Xbox Series X|S)

- 362,89 MB groß

Release: 13.03.2023 (Version One 0.4.2.40 | Series 0.4.2.40)

Quelle:

- 386,08 MB groß (nur für Xbox Series X|S)

- 386,52 MB groß

Release: 15.03.2023 (Version One 0.4.2.45 | Series 0.4.2.45)

Quelle:

- 304,71 MB groß (nur für Xbox Series X|S)

- 305,40 MB groß

Release: 30.03.2023 (Version One 0.4.2.62 | Series 0.4.2.62)

Quelle:

- 422,59 MB groß (nur für Xbox Series X|S)

- 422,82 MB groß

Release: 31.03.2023 (Version One 0.4.3.10 | Series 0.4.3.10)

Quelle:

- Event Open Test " Titan Rise" ist gestartet und ist vom 31.03.2023 bis zum 04.04.2023 verfügbar

- Speicherverbrauch von 38,8 GB auf 39,2 GB erhöht

- 2,15 GB groß (nur für Xbox Series X|S)

- 2,15 GB groß

Release: 03.04.2023 (Version One 0.4.3.16 | Series 0.4.3.16)

Quelle:

- 353,16 MB groß (nur für Xbox Series X|S)

- 353,16 MB groß

Release: 04.04.2023 (Version One 0.4.3.22 | Series 0.4.3.22)

Quelle:

- 470,07 MB groß (nur für Xbox Series X|S)

- 424,91 MB groß

Release: 19.04.2023 (Version One 0.4.4.40 | Series 0.4.4.40)

Quelle: xboxdynasty.de

- Speicherverbrauch von 39,2 GB auf 41,0 GB erhöht (beide)

- 10,88 GB groß (nur für Xbox Series X|S)

- 10,88 GB groß

Release: 21.04.2023 (Version One 0.4.4.59 | Series 0.4.4.59)

Quelle:

- 650,34 MB groß (nur für Xbox Series X|S)

- 650,01 MB groß

Release: 04.05.2023 (Version One 0.4.4.75 | Series 0.4.4.75)

Quelle:

- 664,12 MB groß (nur für Xbox Series X|S)

- 610,86 MB groß

Release: 17.05.2023 (Version One 0.4.4.86 | Series 0.4.4.86)

Quelle:

- 387,59 MB groß (nur für Xbox Series X|S)

- 390,11 MB groß

Release: 24.05.2023 (Version One 0.4.4.95 | Series 0.4.4.95)

Quelle:

- 320,80 MB groß (nur für Xbox Series X|S)

- 376,32 MB groß

Release: 05.06.2023 (Version One 0.4.4.97 | Series 0.4.4.97)

Quelle:

- 369,09 MB groß (nur für Xbox Series X|S)

- 369,10 MB groß

Release: 14.06.2023 (Version One 0.4.5.44 | Series 0.4.5.44)

Quelle:

- Speicherverbrauch von 41,0 GB auf 41,4 GB erhöht (beide)

- 7,76 GB groß (nur für Xbox Series X|S)

- 7,76 GB groß

Release: 16.06.2023 (Version One 0.4.5.53 | Series 0.4.5.53)

Quelle:

- 531,19 MB groß (nur für Xbox Series X|S)

- 533,66 MB groß

Release: 19.06.2023 (Version One 0.4.5.58 | Series 0.4.5.58)

Quelle:

- 326,20 MB groß (nur für Xbox Series X|S)

- 325,40 MB groß

Release: 20.06.2023 (Version One 0.4.5.58 | Series 0.4.5.60)

Quelle:

- 271,84 MB groß (nur für Xbox Series X|S)

- 271,61 MB groß

Release: 21.06.2023 (Version One 0.4.5.68 | Series 0.4.5.68)

Quelle:

- 511,97 MB groß (nur für Xbox Series X|S)

- 514,45 MB groß

Release: 29.06.2023 (Version One 0.4.6.12 | Series 0.4.6.12)

Quelle:

- 451,58 MB groß (nur für Xbox Series X|S)

- 450,79 MB groß

Release: 05.07.2023 (Version One 0.4.6.21 | Series 0.4.6.21)

Quelle:

- 375,80 MB groß (nur für Xbox Series X|S)

- 375,68 MB groß

Release: 13.07.2023 (Version One 0.4.6.45 | Series 0.4.6.45)

Quelle:

- 929,41 MB groß (nur für Xbox Series X|S)

- 931,91 MB groß

Release: 18.07.2023 (Version One 0.4.6.50 | Series 0.4.6.50)

Quelle:

- 329,11 MB groß (nur für Xbox Series X|S)

- 328,31 MB groß

Release: 19.07.2023 (Version One 0.4.6.54 | Series 0.4.6.54)

Quelle:

- 329,17 MB groß (nur für Xbox Series X|S)

- 328,38 MB groß

Release: 24.07.2023 (Version One 0.4.6.64 | Series 0.4.6.64)

Quelle:

- 371,29 MB groß (nur für Xbox Series X|S)

- 373,65 MB groß

Release: 26.07.2023 (Version One 0.4.7.8 | Series 0.4.7.8)

Quelle:

- 1,60 GB groß (nur für Xbox Series X|S)

- 1,60 GB groß

Release: 27.07.2023 (Version One 0.4.7.11 | Series 0.4.7.11)

Quelle:

- 448,39 MB groß (nur für Xbox Series X|S)

- 450,13 MB groß

Release: 31.07.2023 (Version One 0.4.7.18 | Series 0.4.7.-)

Quelle:

- / GB groß (nur für Xbox Series X|S)

- 323,73 MB groß

Release: 02.08.2023 (Version One 0.4.7.25 | Series 0.4.7.25)

Quelle:

- 330,21 MB groß (nur für Xbox Series X|S)

- 326,33 MB groß

Release: 09.08.2023 (Version One 0.4.7.35 | Series 0.4.7.35)

Quelle:

- 382,97 MB groß (nur für Xbox Series X|S)

- 382,17 MB groß

Release: 14.08.2023 (Version One 0.4.7.36 | Series 0.4.7.36)

Quelle:

- 375,05 MB groß (nur für Xbox Series X|S)

- 375,06 MB groß

Release: 17.08.2023 (Version One 0.4.7.41 | Series 0.4.7.41)

Quelle:

- 442,43 MB groß (nur für Xbox Series X|S)

- 444,99 MB groß

Release: 23.08.2023 (Version One 0.4.7.47 | Series 0.4.7.47)

Quelle:

- 327,39 MB groß (nur für Xbox Series X|S)

- 326,59 MB groß

Release: 30.08.2023 (Version One 0.4.8.57 | Series 0.4.8.57)

Quelle: enlisted.net

- New location: New Georgia

SOUNDS

- The notification sound, that indicates that the game has found a battle and the player is ready to spawn, can be heard even when the game is minimized.

- Improved the sounds of hitting small bushes.

- Updated reload sound effects and corrected sound sync with animations for a large portion of the game's firearms.

- Changed the firing sounds of the ERMA EMP 44, MP 3008 and PDM-42 to more suitable ones.

- Added new sounds for the AS 44/AS 44 Model 5.

- Added new firing and reloading sounds for the De Lisle Commando carbine.

- Changed the sounds of BESA and Vickers tank machine guns to match their caliber.

- Corrected the sound of the Maxim machine gun when firing single shots.

- Corrected the sound of the 8mm Breda mod. 38 when firing single shots.

- Added new sound effects for flickering light bulbs.

- The material of the buildings now affects the reverberation. For example, in a wooden house, the echo will be less audible than in a stone one.

- Fixed a bug causing the player to hear the sound of a bullet flying by when a shot was fired in front of his soldier.

- Added reactions of allied soldiers to friendly fire.

CONTROLS (CONSOLES)

- Added prioritization for the following gamepad actions:

- Rotating a structure before building it.

- Switching the shell type of the mortar.

- Repairing structures.

- Throwing a grenade near an engineer's structure.

- Fixed a bug that caused the camera to move when scrolling through the clothing and the vehicle list with the right stick.

- Fixed a bug that caused the text on some buttons to overlap with the tooltip (shortcut).

VISUAL EFFECTS

- A number of graphics improvements have been made.

- Improved adaptation of the soldiers' eyes to bright light sources in a dark environment - very noticeable, for example, when looking at a fire in a dark room.

 - Added glare effects to all weapons from muzzle flashes.

- Added new effects when light interacts with water surfaces - refraction, creating light patterns on the bottom of water bodies and reflection, illuminating objects close to the water.

- Fixed the problem of light leaking into rooms through thin walls.

- Added light scattering caused by mist and dust.

- Fixed the effect of smoke on lighting.

- Added SSAA 4x antialiasing setting.

- A lot of work has been done to optimize visual effects, which should have a positive impact on performance.

- Added "Medium Resolution" option for the "Resolution of Visual Effects" setting.

- Improved the appearance of the flamethrower's jet of fire.

- Added effects of burning vertical surfaces from flamethrowers and Molotov cocktails.

- Added flickering light sources to spark effects.

- Corrected the effect of diffused light, which solves the glare issue in the frame.

- Smoke from explosions and fires now creates a shadow.

- Added effects for hits, destruction, and other interaction with trees and bushes.

- Falling leaves now appear when bushes are hit.

- Added warning about increased load when SSAA is enabled.

- Burning effects now spread on the ground (most noticeable when using Molotov cocktails and flamethrowers).

- Added light reflection effects from water (most noticeable in the rooms of the wrecked ship on the shores of New Georgia).

- Added new Antialiasing Mode option: Supersampling Antialiasing.

- Added water flow effect on medium and high Water Quality settings.

- Improved performance on the respawn screen.

- Improved shadows in volumetric fog.

- Explosion craters now have smoother edges.

- Fixed a bug that could cause the water surface to reflect the seabed.

- Added underwater vignette effects and aberrations to the sides of the screen to mimic a lens in order to increase immersion.

- Returned the rain effect on the player's camera and the effect of water drops after surfacing.

- Improved water quality on PlayStation® 5 and Xbox Series with the "High Quality" preset.

LOCATIONS AND MISSIONS

- Improved climbing on objects (windows and other obstacles).

- Comprehensive memory usage optimization of the Battle of Berlin and Battle of Tunisia locations.

- Adjusted the fine details of the Battle of Berlin and Battle of Tunisia locations.

- Added missions New Georgia (Confrontation), Munda Point: Airfield (Invasion) and Munda Trail: Bibilo Hill (Invasion) to the Pacific War campaign.

- Added a new mission The Voskhod settlement (Destruction) to the Battle of Moscow campaign.

- Added a new mission La Perelle Village South (Invasion) to the Invasion of Normandy campaign.

- Added mission Ministry Garden (Destruction) to the Battle of Berlin campaign.

- Added mission Kahif cave village West (Invasion) to the Battle of Tunisia campaign.

- Added a new mission Communist street East (Invasion), where the Axis attacks, to the Battle of Stalingrad campaign.

- Corrected aircraft resupply points in missions on Monastery and The Voskhod settlement locations in the Battle of Moscow campaign.

- Fixed some infantry respawn points in the Beloe Lake (Invasion) mission in the Battle of Moscow campaign.

- Corrected some vehicle respawn points in the Ruins of Vaux (Invasion) mission in the Invasion of Normandy campaign.

- Changed the location of the tank respawn point of the first strategic point in the mission Lehrter Bahnhof North (Invasion) in the Battle of Berlin campaign.

- Corrected the capture point "Administration Building" in all variants of the Al Har mission in the Battle of Tunisia campaign.

- Corrected some infantry respawn points in the Gorge South (Invasion) mission in the Battle of Tunisia campaign.

- Changed the location of some respawn points in the Al Jabal Farm (Assault) mission in the Battle of Tunisia campaign.

- Improved distant backgrounds of the Battle of Berlin locations: added agricultural fields, and the city now has the boundaries of that time.

- Increased the detail of the quarry near the Reichstag.

AI SOLDIERS

- AI soldiers now react faster to targets behind their backs and on their flanks.

- AI soldiers now keep their distance while running in a line.

- AI soldiers are now less afraid to peak out from behind cover.

- AI soldiers now try to take better cover from the enemy and the placed markers.

- AI soldiers now try to avoid grouping together into the same cover.

- Fixed a bug that allowed a player holding a mortar to give orders to AI soldiers through the floor or walls.

OTHER IMPROVEMENTS

- Fixed a bug that caused explosive packs and bombs to fall through the ground.

- Fixed a bug that caused weapons to remain in the soldier's hand when healing or calling in artillery.

- Reduced the effect radius of phosphorus grenades.

- Fixed a bug in the premium squad purchase interface that could cause the text in some languages to extend beyond the buttons.

- Fixed a bug that caused soldiers to fall through objects after death.

- The daily rewards window now always shows the closest large reward, already obtained rewards are displayed open, and large rewards are now highlighted in a special way.

- Fixed a bug that caused engineers to be unable to repair the turrets on the armored train.

- Fixed a bug where you could throw a grenade while parachuting and kill yourself.

- The icon and text about cross-platform play when selecting a game mode now only appears on Xbox.

- Fixed inability to pick up weapons while using gamepad in some cases.

- Fixed camera positioning in landing point selection mode.

- The background of squad selection in battle is now clearer and blurred.

- Added a setting to enable HDR on PlayStation® 4 and 5.

- Speicherverbrauch von 41,5 GB auf 42,5 GB erhöht

- 7,79 GB groß (nur für Xbox Series X|S)

- 7,79 GB groß

Release: 31.08.2023 (Version One 0.4.8.67 | Series 0.4.8.67)

Quelle:

- 1007,98 MB groß (nur für Xbox Series X|S)

- 1010,30 MB groß

Release: 01.09.2023 (Version One 0.4.8.78 | Series 0.4.8.78)

Quelle:

- 583,72 MB groß (nur für Xbox Series X|S)

- 586,94 MB groß

Release: 06.09.2023 (Version One 0.4.8.89 | Series 0.4.8.89)

Quelle:

- 885,69 MB groß (nur für Xbox Series X|S)

- 884,87 MB groß

Release: 11.09.2023 (Version One 0.4.8.101 | Series 0.4.8.101)

Quelle:

- 335,47 MB groß (nur für Xbox Series X|S)

- 334,64 MB groß

Release: 13.09.2023 (Version One 0.4.8.108 | Series 0.4.8.108)

Quelle:

- 843,02 MB groß (nur für Xbox Series X|S)

- 842,19 MB groß

Release: 14.09.2023 (Version One 0.4.8.109 | Series 0.4.8.109)

Quelle:

- 328,78 MB groß (nur für Xbox Series X|S)

- 327,96 MB groß

Release: 15.09.2023 (Version One 0.4.8.113 | Series 0.4.8.113)

Quelle:

- 379,41 MB groß (nur für Xbox Series X|S)

- 378,64 MB groß

Release: 19.09.2023 (Version One 0.4.8.114 | Series 0.4.8.114)

Quelle:

- 378,61 MB groß (nur für Xbox Series X|S)

- 377,79 MB groß

Release: 19.09.2023 (Version One 0.4.8.115 | Series 0.4.8.115)

Quelle:

- 322,61 MB groß (nur für Xbox Series X|S)

- 321,42 MB groß

Release: 19.09.2023 (Version One 0.4.8.118 | Series 0.4.8.118)

Quelle:

- 280,14 MB groß (nur für Xbox Series X|S)

- 276,35 MB groß

Release: 21.09.2023 (Version One 0.4.8.119 | Series 0.4.8.119)

Quelle:

- 326,55 MB groß (nur für Xbox Series X|S)

- 325,73 MB groß

Release: 22.09.2023 (Version One 0.4.8.123 | Series 0.4.8.123)

Quelle:

- 327,46 MB groß (nur für Xbox Series X|S)

- 326,63 MB groß

Release: 26.09.2023 (Version One 0.4.8.125 | Series 0.4.8.125)

Quelle:

- 375,50 MB groß (nur für Xbox Series X|S)

- 374,70 MB groß

Release: 27.09.2023 (Version One 0.4.8.128 | Series 0.4.8.128)

Quelle:

- 343,46 MB groß (nur für Xbox Series X|S)

- 342,64 MB groß

Release: 29.09.2023 (Version One 0.4.8.134 | Series 0.4.8.134)

Quelle:

- 379,02 MB groß (nur für Xbox Series X|S)

- 378,20 MB groß

Release: 03.10.2023 (Version One 0.4.8.135 | Series 0.4.8.135)

Quelle:

- 325,05 MB groß (nur für Xbox Series X|S)

- 325,88 MB groß

Release: 04.10.2023 (Version One 0.4.8.148 | Series 0.4.8.148)

Quelle:

- 1,79 GB groß (nur für Xbox Series X|S)

- 1,80 GB groß

Release: 05.10.2023 (Version One 0.4.8.150 | Series 0.4.8.150)

Quelle:

- 381,25 MB groß (nur für Xbox Series X|S)

- 378,43 MB groß

Release: 11.10.2023 (Version One 0.4.8.155 | Series 0.4.8.155)

Quelle:

- 885,55 MB groß (nur für Xbox Series X|S)

- 884,71 MB groß

Release: 13.10.2023 (Version One 0.4.8.157 | Series 0.4.8.157)

Quelle:

- 465,42 MB groß (nur für Xbox Series X|S)

- 463,92 MB groß

Release: 18.10.2023 (Version One 0.4.8.159 | Series 0.4.8.159)

Quelle:

- 334,50 MB groß (nur für Xbox Series X|S)

- 332,71 MB groß

Release: 23.10.2023 (Version One 0.4.9.10 | Series 0.4.9.10)

Quelle:

- 2,03 GB groß (nur für Xbox Series X|S)

- 2,03 GB groß

Release: 24.10.2023 (Version One 0.4.9.14 | Series 0.4.9.14)

Quelle:

- 390,85 MB groß (nur für Xbox Series X|S)

- 389,81 MB groß

Release: 27.10.2023 (Version One 0.4.9.18 | Series 0.4.9.18)

Quelle:

- 469,71 MB groß (nur für Xbox Series X|S)

- 468,89 MB groß

Release: 01.11.2023 (Version One 0.4.9.21 | Series 0.4.9.21)

Quelle:

- 381,29 MB groß (nur für Xbox Series X|S)

- 380,47 MB groß

Release: 03.11.2023 (Version One 0.4.9.25 | Series 0.4.9.25)

Quelle:

- 1,49 GB groß (nur für Xbox Series X|S)

- 1,49 GB groß

Release: 08.11.2023 (Version One 0.4.9.31 | Series 0.4.9.31)

Quelle:

- 706,46 MB groß (nur für Xbox Series X|S)

- 706,39 MB groß

Release: 15.11.2023 (Version One 0.4.9.36 | Series 0.4.9.36)

Quelle:

- 1,39 GB groß (nur für Xbox Series X|S)

- 1,39 GB groß

Release: 28.11.2023 (Version One 0.4.9.37 | Series 0.4.9.37)

Quelle:

- 330,20 MB groß (nur für Xbox Series X|S)

- 329,37 MB groß

Release: 04.12.2023 (Version One 0.5.0.110 | Series 0.5.0.110)

Quelle:

- Speicherverbrauch von 42,3 GB auf 43,2 GB erhöht (mur für Xbox Series X|S)

- Speicherverbracuh von 42,3 GB auf 43,2 GB erhöht

- 9,08 GB groß (nur für Xbox Series X|S)

- 9,08 GB groß

Release: 05.12.2023 (Version One 0.5.0.120 | Series 0.5.0.120)

Quelle:

- 344,15 MB groß (nur für Xbox Series X|S)

- 342,86 MB groß

Release: 06.12.2023 (Version One 0.5.0.124 | Series 0.5.0.124)

Quelle:

- 321,89 MB groß (nur für Xbox Series X|S)

- 321,91 MB groß

Release: 07.12.2023 (Version One 0.5.0.127 | Series 0.5.0.127)

Quelle:

- 391,92 MB groß (nur für Xbox Series X|S)

- 391,68 MB groß

Release: 11.12.2023 (Version One 0.5.0.134 | Series 0.5.0.134)

Quelle:

- 338,73 MB groß (nur für Xbox Series X|S)

- 337,91 MB groß

Release: 14.12.2023 (Version One 0.5.0.147 | Series 0.5.0.147)

Quelle:

- 487,09 MB groß (nur für Xbox Series X|S)

- 486,20 MB groß

Release: 18.12.2023 (Version One 0.5.0.153 | Series 0.5.0.153)

Quelle:

- Speicherverbrauch von 43,2 GB auf 44,6 GB erhöht (mur für Xbox Series X|S)

- Speicherverbrauch von 43,2 GB auf 44,6 GB erhöht

- 8,64 GB groß (nur für Xbox Series X|S)

- 8,64 GB groß

Release: 20.12.2023 (Version One 0.5.1.63 | Series 0.5.1.63)

Quelle:

- 433,82 MB groß (nur für Xbox Series X|S)

- 433,91 MB groß

Release: 21.12.2023 (Version One 0.5.1.68 | Series 0.5.1.68)

Quelle:

- 552,40 MB groß (nur für Xbox Series X|S)

- 554,46 MB groß

Release: 22.12.2023 (Version One 0.5.1.72 | Series 0.5.1.72)

Quelle:

- 352,43 MB groß (nur für Xbox Series X|S)

- 351,60 MB groß

Release: 29.12.2023 (Version One 0.5.1.82 | Series 0.5.1.-)

Quelle:

- / MB groß (nur für Xbox Series X|S)

- 362,70 MB groß

Release: 03.01.2024 (Version One 0.5.1.84 | Series 0.5.1.-)

Quelle:

- / MB groß (nur für Xbox Series X|S)

- 343,98 MB groß

Release: 17.01.2024 (Version One 0.5.1.86 | Series 0.5.1.86)

Quelle:

- 938,01 MB groß (nur für Xbox Series X|S)

- 925,01 MB groß

Release: 22.01.2024 (Version One 0.5.1.88 | Series 0.5.1.-)

Quelle:

- / MB groß (nur für Xbox Series X|S)

- 346,53 MB groß

Release: 24.01.2024 (Version One 0.5.1.91 | Series 0.5.1.91)

Quelle:

- 357,82 MB groß (nur für Xbox Series X|S)

- 355,95 MB groß

Release: 30.01.2024 (Version One 0.5.2.8 | Series 0.5.2.8)

Quelle:

- 1,65 GB groß (nur für Xbox Series X|S)

- 1,65 GB groß

Release: 01.02.2024 (Version One 0.5.2.14 | Series 0.5.2.14)

Quelle:

- 556,67 MB groß (nur für Xbox Series X|S)

- 555,78 MB groß

Release: 02.02.2024 (Version One 0.5.2.17 | Series 0.5.2.17)

Quelle:

- 271,22 MB groß (nur für Xbox Series X|S)

- 271,23 MB groß

Release: 05.02.2024 (Version One 0.5.2.20 | Series 0.5.2.20)

Quelle:

- 289,07 MB groß (nur für Xbox Series X|S)

- 341,66 MB groß

Release: 07.02.2024 (Version One 0.5.2.25 | Series 0.5.2.25)

Quelle:

- 1,33 GB groß (nur für Xbox Series X|S)

- 1,33 GB groß

Release: 13.02.2024 (Version One 0.5.2.29 | Series 0.5.2.29)

Quelle:

- 872,16 MB groß (nur für Xbox Series X|S)

- 874,35 MB groß

Release: 20.02.2024 (Version One 0.5.3.30 | Series 0.5.3.30)

Quelle:

- Speicherverbrauch von 45,0 GB auf 45,6 GB erhöht (beide)

- 9,89 GB groß (nur für Xbox Series X|S)

- 9,89 GB groß

Release: 13.03.2024 (Version One 0.5.4.39 | Series 0.5.4.36)

Quelle:

- Speicherverbrauch von 45,6 GB auf 46,1 GB erhöht (beide)

- 6,73 GB groß (nur für Xbox Series X|S)

- 6,77 GB groß

Release: 19.03.2024 (Version One 0.5.4.47 | Series 0.5.4.47)

Quelle:

- 453,28 MB groß (nur für Xbox Series X|S)

- 452,36 MB groß

Release: 27.03.2024 (Version One 0.5.4.58 | Series 0.5.4.58)

Quelle:

- 1,15 GB groß (nur für Xbox Series X|S)

- 1,19 GB groß

Release: 01.04.2024 (Version One 0.5.5.15 | Series 0.5.5.15)

Quelle:

 - Operation: Breaking Dead

- 1,82 GB groß (nur für Xbox Series X|S)

- 1,86 GB groß

Release: 04.04.2024 (Version One 0.5.5.34 | Series 0.5.5.34)

Quelle:

- 503,44 MB groß (nur für Xbox Series X|S)

- 502,53 MB groß

Release: 12.04.2024 (Version One 0.5.5.40 | Series 0.5.5.40)

Quelle:

- 522,84 MB groß (nur für Xbox Series X|S)

- 521,93 MB groß

Release: 15.04.2024 (Version One 0.5.5.41 | Series 0.5.5.41)

Quelle:

- 352,61 MB groß (nur für Xbox Series X|S)

- 357,88 MB groß

Release: 18.04.2024 (Version One 0.5.5.45 | Series 0.5.5.45)

Quelle:

- 463,50 MB groß (nur für Xbox Series X|S)

- 508,46 MB groß

Release: 07.05.2024 (Version One 0.5.5.52 | Series 0.5.5.52)

Quelle:

- 1,01 GB groß (nur für Xbox Series X|S)

- 1,01 GB groß

Release: 15.05.2024 (Version One 0.5.6.39 | Series 0.5.6.39)

Quelle:

- Speicherverbrauch von 46,3 GB auf 46,7 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 46,3 GB auf 46,8 GB erhöht

- 7,30 GB groß (nur für Xbox Series X|S)

- 7,34 GB groß

Release: 17.05.2024 (Version One 0.5.6.51 | Series 0.5.6.51)

Quelle:

- 372,91 MB groß (nur für Xbox Series X|S)

- 373,26 MB groß

Release: 21.05.2024 (Version One 0.5.6.56 | Series 0.5.6.-)

Quelle:

- / MB groß (nur für Xbox Series X|S)

- 392,21 MB groß

Release: 22.05.2024 (Version One 0.5.6.61 | Series 0.5.6.61)

Quelle:

- 390,42 MB groß (nur für Xbox Series X|S)

- 389,79 MB groß

Release: 29.05.2024 (Version One 0.5.6.69 | Series 0.5.6.69)

Quelle:

- 531,37 MB groß (nur für Xbox Series X|S)

- 530,37 MB groß

Release: 06.06.2024 (Version One 0.5.6.79 | Series 0.5.6.79)

Quelle:

- 427,73 MB groß (nur für Xbox Series X|S)

- 426,74 MB groß

Release: 13.06.2024 (Version One 0.5.6.85 | Series 0.5.6.85)

Quelle:

- 541,60 MB groß (nur für Xbox Series X|S)

- 540,66 MB groß

Release: 19.06.2024 (Version One 0.5.7.40 | Series 0.5.7.40)

Quelle:

- New Map: Rzhev

- Weitere Grafikverbesserung mit besserer Perfomance

- Global Illumination wurde überarbeitet mit besserem Tone Mapping

- Speicherverbrauch von 46,8 GB auf 47,7 GB erhöht (beide)

- 7,46 GB groß (nur für Xbox Series X|S)

- 7,49 GB groß

Release: 21.06.2024 (Version One 0.5.7.55 | Series 0.5.7.55)

Quelle:

- 665,84 MB groß (nur für Xbox Series X|S)

- 700,27 MB groß

Release: 26.06.2024 (Version One 0.5.7.63 | Series 0.5.7.63)

Quelle:

- 552,30 MB groß (nur für Xbox Series X|S)

- 586,73 MB groß

Release: 04.07.2024 (Version One 0.5.7.77 | Series 0.5.7.77)

Quelle:

- 818,70 MB groß (nur für Xbox Series X|S)

- 817,73 MB groß

Release: 08.07.2024 (Version One 0.5.7.83 | Series 0.5.7.83)

Quelle:

- 376,50 MB groß (nur für Xbox Series X|S)

- 375,53 MB groß

Release: 15.07.2024 (Version One 0.5.8.25 | Series 0.5.8.25)

Quelle:

- 2,40 GB groß (nur für Xbox Series X|S)

- 2,40 GB groß

Release: 25.07.2024 (Version One 0.5.8.66 | Series 0.5.8.66)

Quelle:

- 581,10 MB groß (nur für Xbox Series X|S)

- 615,54 MB groß

Release: 05.08.2024 (Version One 0.5.8.84 | Series 0.5.8.84)

Quelle:

- 576,55 MB groß (nur für Xbox Series X|S)

- 611,00 MB groß

Release: 13.08.2024 (Version One 0.5.8.91 | Series 0.5.8.91)

Quelle:

- 482,18 MB groß (nur für Xbox Series X|S)

- 474,21 MB groß

Release: 16.08.2024 (Version One 0.5.8.97 | Series 0.5.8.97)

Quelle:

- 473,10 MB groß (nur für Xbox Series X|S)

- 472,17 MB groß

Release: 20.08.2024 (Version One 0.5.8.99 | Series 0.5.8.99)

Quelle:

- 529,30 MB groß (nur für Xbox Series X|S)

- 527,60 MB groß

Release: 27.08.2024 (Version One 0.5.9.14 | Series 0.5.9.14)

Quelle:

- Speicherverbrauch von 47,8 GB auf 47,9 GB erhöht (beide)

- 2,33 GB groß (nur für Xbox Series X|S)

- 2,33 GB groß

Release: 09.09.2024 (Version One 0.6.0.58 | Series 0.6.0.58)

Quelle:

- 7,64 GB groß (nur für Xbox Series X|S)

- 7,67 GB groß

Release: 18.09.2024 (Version One 0.6.1.11 | Series 0.6.1.11)

Quelle:

- 946,92 MB groß (nur für Xbox Series X|S)

- 980,62 MB groß

Release: 20.09.2024 (Version One 0.6.1.16 | Series 0.6.1.16)

Quelle:

- 652,95 MB groß (nur für Xbox Series X|S)

- 685,60 MB groß

Release: 08.10.2024 (Version One 0.6.2.58 | Series 0.6.2.58)

Quelle: enlisted.net

UI

- Fixed an error that caused the incorrect display of available squads for gold order vehicles.

- Added an option to exchange Research points for Silver.

- Fixed the incorrect display of the vehicles’ BR in battle on the spawn screen.

- Added a button to the vehicles in the Research tree that takes the player directly to the squad where the vehicle can be used.

- Added numbering for pings, both when playing alone and in a squad.

- Added numbering for markers placed by players when playing in a squad. In solo, they now also differ in color from friendly markers.

Graphics

- Fixed graphical artifacts in the water on the Rzhev location.

- Removed TAA, now the default Antialiasing Mode is TSR with a Low and High quality preset.

The High preset is the TSR from before, while the Low is a faster version that doesn’t support temporal upscaling, but allows the use of FSR 1.0 instead.

- Fixed screen droplets: Fixed the missing blur and the droplets being too dark compared to the sky.

- Improved self shadowing on vegetation, to better emulate leaves being translucent.

Locations and missions

- Added a new area to the Ardennes location with new missions: a snowy mountain pass with a railway station, a factory, and a small village, inspired by the battles between the US and Germany in the winter of 1944.

- Corrected the positioning of AI soldiers while walking on Battle of Moscow locations, so their feet no longer "sink" into the ground.

- Various fixes for spawn points, battle areas and capture points on the Gavutu location in the Pacific War campaign.

- Adjusted the incorrect capture point boundaries in the "The Kroll Opera House (Invasion)" mission.

- Improved the placement of vehicle spawn points in the following missions: "Omer (Invasion)", "La Perelle Village (Invasion)", "Tenaru River (Invasion)",

"Steel Mill (Invasion)", "Le Bre (Invasion)", "Gorge (Destruction)", "Dominant height (Invasion)" and "The Reich Chancellery (Invasion)".

- Adjusted the battle areas in the variants of the "Kahif Cave Village" mission.

- Fixed AI soldier pathing in Berlin and on the Stalingrad Tractor Plant location.

- Added new cover for better approach to capture points in all variants of the "Beloe Lake" mission.

- Fixed issues with the materials of certain stone surfaces on the Tunisia location.

- Improved the placement of vehicle spawn points in multiple missions in Berlin.

- Changed the location of the strategic object in the warehouse in multiple Destruction mode missions on the Gavutu location.

- Improved the placement of vehicle spawn points in the "Guadalcanal Coast (Confrontation)" and "Univermag North (Invasion)" missions.

- Adjusted the camera’s position for paratroopers in the "Al Har (Conquest)" mission.

Other improvements

- Improved the loading speed of the game on all platforms.

On the first launch, from the appearance of the loading screen, the game will cache the necessary files, which will allow subsequent launches to finish this stage faster.

The increase in loading speed will be particularly noticeable on previous generation consoles.

- Added voice-overs for various artillery and supply calls for the radio operator class.

- Fixed a bug that caused the "anti-kamikaze" penalty to be applied to damaged aircraft.

- Fixed a bug where presets would only equip one instance of an equipment, rather than the amount saved in the preset.

- Fixed a rare bug where respawning was impossible when the team first exhausted their reinforcement points and then gained some after capturing a point.

- Replaced the Uncompressed Screenshots setting with a format selector (jpeg, png, tga).

- Added the ability to take HDR screenshots. While HDR is enabled, select the exr format in the Screenshot Format setting.

- Speicherverbrauch von 47,9 GB auf 48,7 GB erhöht (beide)

- 9,33 GB groß (nur für Xbox Series X|S)

- 9,36 GB groß

Release: 09.10.2024 (Version One 0.6.2.61 | Series 0.6.2.61)

Quelle:

- 384,73 MB groß (nur für Xbox Series X|S)

- 384,47 MB groß

Release: 10.10.2024 (Version One 0.6.2.65 | Series 0.6.2.65)

Quelle:

- 376,94 MB groß (nur für Xbox Series X|S)

- 375,63 MB groß

Release: 16.10.2024 (Version One 0.6.2.77 | Series 0.6.2.77)

Quelle:

- 1008,43 MB groß (nur für Xbox Series X|S)

- 1,02 GB groß

Release: 28.10.2024 (Version One 0.6.3.79 | Series 0.6.3.79)

Quelle:

- Speicherverbrauch von 48,7 GB auf 49,2 GB erhöht (beide)

- 3,64 GB groß (nur für Xbox Series X|S)

- 3,68 GB groß

Release: 30.10.2024 (Version One 0.6.3.88 | Series 0.6.3.88)

Quelle:

- 393,25 MB groß (nur für Xbox Series X|S)

- 391,93 MB groß

Release: 08.11.2024 (Version One 0.6.3.118 | Series 0.6.3.118)

Quelle:

- 873,65 MB groß (nur für Xbox Series X|S)

- 872,32 MB groß

Release: 14.11.2024 (Version One 0.6.3.122 | Series 0.6.3.122)

Quelle:

- 458,27 MB groß (nur für Xbox Series X|S)

- 457,91 MB groß

Release: 26.11.2024 (Version One 0.6.4.44 | Series 0.6.4.44)

Quelle:

- Speicherverbrauch von 49,3 GB auf 49,9 GB erhöht (beide)

- 14,38 GB groß (nur für Xbox Series X|S)

- 14,42 GB groß

Release: 26.11.2024 (Version One 0.6.4.49 | Series 0.6.4.49) am selben Tag

Quelle:

- 384,43 MB groß (nur für Xbox Series X|S)

- 383,26 MB groß

Release: 27.11.2024 (Version One 0.6.4.54 | Series 0.6.4.54)

Quelle:

- 462,05 MB groß (nur für Xbox Series X|S)

- 460,37 MB groß

Release: 04.12.2024 (Version One 0.6.4.74 | Series 0.6.4.74)

Quelle:

- 572,49 MB groß (nur für Xbox Series X|S)

- 571,15 MB groß

Release: 06.12.2024 (Version One 0.6.4.80 | Series 0.6.4.80)

Quelle:

- 386,49 MB groß (nur für Xbox Series X|S)

- 391,68 MB groß

Release: 16.12.2024 (Version One 0.6.5.68 | Series 0.6.5.68)

Quelle:

- Speicherverbrauch von 49,8 GB auf 51,1 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 49,9 GB auf 51,2 GB erhöht

- 5,16 GB groß (nur für Xbox Series X|S)

- 5,21 GB groß

Release: 17.12.2024 (Version One 0.6.5.73 | Series 0.6.5.73)

Quelle:

- 443,91 MB groß (nur für Xbox Series X|S)

- 443,79 MB groß

Release: 19.12.2024 (Version One 0.6.5.77 | Series 0.6.5.77)

Quelle:

- 419,43 MB groß (nur für Xbox Series X|S)

- 418,12 MB groß

Release: 13.01.2025 (Version One 0.6.5.97 | Series 0.6.5.97)

Quelle:

- 842,07 MB groß (nur für Xbox Series X|S)

- 891,02 MB groß

Release: 23.01.2025 (Version One 0.6.5.107 | Series 0.6.5.107)

Quelle:

- 682,36 MB groß (nur für Xbox Series X|S)

- 666,57 MB groß

Release: 29.01.2025 (Version One 0.6.5.114 | Series 0.6.5.114)

Quelle:

- 783,19 MB groß (nur für Xbox Series X|S)

- 831,81 MB groß

Release: 06.02.2025 (Version One 0.6.5.124 | Series 0.6.5.124)

Quelle:

- 447,32 MB groß (nur für Xbox Series X|S)

- 449,31 MB groß

Release: 17.03.2025 (Version One 0.6.6.54 | Series 0.6.6.57)

Quelle:

- Speicherverbrauch von 51,1 GB auf 51,3 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 51,2 GB auf 51,3 GB erhöht

- 7,88 GB groß (nur für Xbox Series X|S)

- 7,93 GB groß

Release: 18.03.2025 (Version One 0.6.6.66 | Series 0.6.6.-)

Quelle:

- / GB groß (nur für Xbox Series X|S)

- 630,00 MB groß

Release: 19.03.2025 (Version One 0.6.6.69 | Series 0.6.6.-)

Quelle:

- / GB groß (nur für Xbox Series X|S)

- 394,72 MB groß

Release: 21.03.2025 (Version One 0.6.6.81 | Series 0.6.6.-)

Quelle:

- / GB groß (nur für Xbox Series X|S)

- 564,69 MB groß

Release: 27.03.2025 (Version One 0.6.6.87 | Series 0.6.6.78)

Quelle:

- 584,7 MB groß (nur für Xbox Series X|S)

- 397,71 MB groß

Release: 01.04.2025 (Version One 0.6.7.29 | Series 0.6.7.23)

Quelle:

- 1,31 GB groß (nur für Xbox Series X|S)

- 1,27 GB groß

Release: 22.04.2025 (Version One 0.6.8.29 | Series 0.6.8.22)

Quelle:

- Speicherverbrauch von 51,5 GB auf 52,0 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 51,3 GB auf 52,0 GB erhöht

- 10,79 GB groß (nur für Xbox Series X|S)

- 10,75 GB groß

Release: 23.04.2025 (Version One 0.6.8.41 | Series 0.6.8.41)

Quelle: xboxdynasty.de

- 2,03 GB groß (nur für Xbox Series X|S)

- 963,31 MB groß

Release: 24.04.2025 (Version One 0.6.8.44 | Series 0.6.8.44)

Quelle:

- 454,38 MB groß (nur für Xbox Series X|S)

- 453,25 MB groß

Release: 28.04.2025 (Version One 0.6.8.- | Series 0.6.8.46)

Quelle:

- 851,87 MB groß (nur für Xbox Series X|S)

- / MB groß

Release: 30.04.2025 (Version One 0.6.8.54 | Series 0.6.8.54)

Quelle:

- 1,98 GB groß (nur für Xbox Series X|S)

- 2,26 GB groß

Release: 29.05.2025 (Version One 0.6.8.69 | Series 0.6.8.69)

Quelle:

- 836,23 MB groß (nur für Xbox Series X|S)

- 873,10 MB groß

Release: 16.06.2025 (Version One 0.6.8.76 | Series 0.6.8.76)

Quelle:

- 504,75 MB groß (nur für Xbox Series X|S)

- 504,98 MB groß

Release: 02.07.2025 (Version One 0.6.9.52 | Series 0.6.9.52)

Quelle: xboxdynasty.de

- Speicherverbrauch von 52,2 GB auf 52,5 GB erhöht (beide)

- 15,00 GB groß (nur für Xbox Series X|S)

- 15,04 GB groß

Release: 10.07.2025 (Version One 0.6.9.64 | Series 0.6.9.64)

Quelle:

- 810,07 MB groß (nur für Xbox Series X|S)

- 850,70 MB groß

Release: 24.07.2025 (Version One 0.6.9.84 | Series 0.6.9.84)

Quelle:

- 693,4 MB groß (nur für Xbox Series X|S)

- 734,46 MB groß

Release: 05.08.2025 (Version One 0.6.9.93 | Series 0.6.9.93)

Quelle:

- 1,47 GB groß (nur für Xbox Series X|S)

- 1,51 GB groß

Release: 11.08.2025 (Version One 0.6.9.98 | Series 0.6.9.98)

Quelle:

- 2,41 GB groß (nur für Xbox Series X|S)

- 2,41 GB groß

Release: 19.08.2025 (Version One 0.6.9.107 | Series 0.6.9.107)

Quelle:

- 564,07 MB groß (nur für Xbox Series X|S)

- 602,89 MB groß

Release: 25.08.2025 (Version One 0.6.9.110 | Series 0.6.9.110)

Quelle:

- 603,31 MB groß (nur für Xbox Series X|S)

- 600,69 MB groß

Release: 28.08.2025 (Version One 0.6.9.112 | Series 0.6.9.112)

Quelle:

- 530,93 MB groß (nur für Xbox Series X|S)

- 531,20 MB groß

Beta Version: Splitgate Demo

Release: 21.07.2021 (Version 4.0.0.0 -> 4.0.1.0)

- 144,17 MB groß

Beta Version: Diablo II Resurrected Open Beta

Release: 19.08.2021 (Version One 1.0.0.3 -> 1.0.0.4 | 2.0.0.3 -> 2.0.0.4)

- 374,4 MB groß (nur für Xbox Series X|S))

- 2,63 GB groß

Beta Version: Call of Duty Vanguard Open Beta (Xbox Series X|S)

Release: 18.09.2021

- 114,11 MB groß (nur für Xbox Series X|S))

Beta Version: Enlisted Open Beta

Release: 13.10.2021 (Version 0.2.1.2 -> 0.2.1.35)

- 190,01 MB groß

Beta Version: Rumbleverse Network Test

Release: 05.07.2022 (Version 2.1.0.0 -> 2.1.0.1)

- 2,14 GB groß

Beta Version: Overwatch 2 Beta

Release: 12.07.2022 (Version 1.0.0.2 -> 1.0.0.3)

Quelle: playoverwatch.com

GENERAL

- Added support for HDR displays when supported hardware is detected

- Screenshot Quality now properly respects resolutions above 1x

- Improved reflections on water surfaces for Xbox Series X|S and PS5 consoles

- Realtime cloud rendering enabled on Xbox Series X|S and PS5 consoles

BUG FIXES

- Fixed a bug where “Leave as Group” was not working as intended

- Fixed a bug where using the “Fall back” option in the communication wheel wasn’t functional

- Fixed a bug where slider values could not be adjusted quickly when holding down a direction

- Fixed a bug where the “Joined Chat Channel” sound would play whenever there was a change in the chat box

- Fixed TE-10413 error code at startup when the user has their PlayStation set to a language that OW2 doesn't support

Heroes

Junker Queen

- Fixed a bug where Junker Queen’s Jagged Blade was pulling enemies further than intended

Baptiste

- Fixed a bug where Baptiste’s secondary fire was travelling through Mei’s Ice Wall

- 691,54 MB groß

Release: 14.07.2022 (Version 1.0.0.4)

Quelle: playoverwatch.com

HEROES

TANKS

DOOMFIST

Power Block

- Minimum damage mitigated required to empower Rocket Punch reduced from 100 to 90 damage

- Movement speed penalty while blocking reduced from 50 to 35%

Rocket Punch

- Now deals damage to all enemies knocked back instead of only the first target impacted

JUNKER QUEEN

Commanding Shout

- Radius reduced from 20 to 15 meters

- Allied bonus health now decays over its duration

- Maximum duration increased from 4 to 5 seconds

Rampage

- Radius reduced from 6 to 5 meters

ORISA

Fortify

- Now disables critical damage

Javelin Spin

- Bonus movement speed increased from 40 to 50%

DAMAGE

SOJOURN

Railgun

- Fire rate reduced from 15 to 14 shots per second

Railgun Alt Fire

- Projectile radius now scales with energy level from 0 up to the previous 0.1 meters

- The higher the energy level, the bigger the projectile radius

 SYMMETRA

Photon Projector Alt Fire

- Charge time reduced from 1.2 seconds to 1 second

- Projectile radius increased from 0.4 to 0.5 meters

Teleporter

- Cooldown reduced from 16 to 12 seconds

SUPPORT

ZENYATTA

Shield health reduced from 175 to 150 (225 to 200 total max HP)

BUG FIXES

- Fixed a crash affecting some Xbox consoles

- Fixed a crash affecting players launching the "Portuguese (Brazil)" language on PS5

MAPS

- Rio de Janeiro: Fixed bug that affected spawn doors

HEROES

- Soldier 76: Fixed an issue that caused Sprint to give 40% movement speed instead of 50%

- Genji: Fixed an issue where Dragon Blade could sometimes get stuck as active after the duration ended

Junker Queen

- Fixed an issue that caused wounds to apply to invalid targets (Barriers/Ice Wall/Turrets/etc.)

- Fixed an issue that caused her ability icons to not appear in the kill feed

- Fixed an issue where Carnage also applied a Jagged Blade wound effect

- 256,27 MB groß

Beta Version: Call of Duty Modern Warfare II Beta

Release: 18.09.2022 (Version 1.0.2.0 -> 1.0.3.0)

Quelle: twitter.com

- Fix map exploits in Mercado Las Almas

- Fix bug where players could equip locked weapons

- Fix bug that affected in-game vs menu Gunsmith mechanics

- 514,86 MB groß

Release: 22.09.2022 (Version 1.0.3.0 -> 1.0.4.0)

Quelle: twitter.com

- Spawn Camera has been removed in TDM (still live in Dom)

- Visibility is MUCH better, especially when ADS with smoke from muzzle not blocking the view

-

Release: 22.09.2022 (Version 1.0.5.0)

Quelle: twitter.com | infinityward.com | play3.de

- Spieler-Sichtbarkeit angepasst, damit sich feindliche Ziele leichter erkennen lassen.

- Verdienstrate für Perks wird am morgigen Samstag deutlich erhöht.

- Entfernung, in der man die Schritte von Gegnern und Mitspielern hören kann, wurde verringert.

- Sliden wurde leiser gestellt, um es an die anderen Bewegungen anzupassen.

- Equalizer eingeführt, um die Schritte von Teamkameraden leiser zu machen. Dadurch lassen sich die Feinde besser hören.

- Voreinstellungen für die Abmischung angepasst, vor allem hinsichtlich Umgebungsgeräuschen.

- Bei den Waffen hat das Entwicklerteam ebenfalls Änderungen durchgeführt:

FTAC-Recon:

- Reduzierter Schaden bei Vollautomatik

- Erhöhter Rückstoß bei Vollautomatik

- Geringfügig reduzierter Schaden bei Kopfschüssen

FSS Hurricane:

- Geringerer Schaden auf Distanz

- Niedrigerer Kopfschuss-Multiplikator

Lachmann-556

- Geringfügige Erhöhung des Rückstoßes

- Geringfügige Reduzierung des Kopfschusses

- Geringfügige Erhöhung der Streuung des Hüftschusses

Patch Notes in Englisch

MODES

- Ground War is back! Enjoy up-to 32v32 combat with brand new vehicles and dynamic combat.

- Introducing our Sandbox TDM, Invasion (or what we like to call the Shipment of Ground War). Invasion pits two teams of 20 players and 20 AI against each other.

 With large maps, 80 combatants, water play, ground vehicles, air vehicles and more – it’s absolute chaos!

Third Person Moshpit is returning for Weekend Two.

GAMEPLAY

- We’ve made adjustments to player visibility that should make enemy targets easier to spot.

PERKS

- The perk earn rate will remain the same for the start of Beta Weekend One. Once all platforms are open, we will be increasing the earn rate significantly.

AUDIO

- Decreased the overall distance from which you could hear enemy and ally footsteps

- Mixed the volume of local and non-local player slide sounds to be more in-line with other movements

- Added an equalizer to soften ally footsteps versus enemy footsteps, making enemy audio more distinct

- Adjusted mix presets: particularly the mix of ambient sounds, which will make footsteps slightly less pronounced

WEAPON TUNING

FTAC Recon

- Reduced damage while in full-auto

- Increased full-auto recoil

- Minor headshot damage reduction

FSS Hurricane

- Reduced damage at distance

- Lower headshot multiplier

Lachmann-556

- Minor recoil increase

- Minor headshot reduction

- Minor hipfire spread increase

M4

- Minor hipfire spread increase

M16

- Minor hipfire spread increase

Kastov-74u

-Minor hipfire spread increase

L achmann Sub

- Minimum damage reduction

 - Minor headshot damage reduction

- 239,40 MB groß

- PS4: 680 MB groß

Beta Version: Diablo IV Open Beta

Release: 24.03.2023 (Version 2.0.2.0 -> 2.0.4.0)

Quelle: play3.de

- Ein Problem mit dem Spawn-Timer von Ashava wurde behoben. Sie wird nun am Samstag, den 25. März um 18 Uhr und 20 Uhr und am Sonntag, den 26. März um 7 Uhr und 9 Uhr  spawnen.

- Es wurde ein Problem behoben, bei dem der Warteschlangen-Timer keine Zeit anzeigte, obwohl sich der Spieler noch in der Warteschlange befand.

- Es wurden Probleme behoben, die einen negativen Einfluss auf die Warteschlangenzeiten hatten.

- Es wurde ein Problem behoben, durch das Spieler manchmal während der Quest „In Her Wake“ blockiert wurden.

- Es wurde ein Problem behoben, bei dem Spieler nicht in der Lage waren, hohe Textureinstellungen mit 16 GB RAM auszuwählen.

- Es wurde ein Problem behoben, bei dem die Benutzeroberfläche abgeschlossene Herausforderungen fälschlicherweise als „Nicht begonnen“ anzeigte.

- Mehrere verschiedene Probleme im Zusammenhang mit Abstürzen wurden behoben.

Konsolen-Fehlerbehebungen:

- Es wurde ein Problem behoben, bei dem der zweite Spieler im Couch-Koop-Modus während des Prologs nicht einsteigen konnte.

- 815,86 MB groß

Beta Version: Diablo IV Open Beta -> Diablo IV Server Slam

Release: 10.05.2023 (Version 2.0.6.0)

Quelle: new.blizzard.com

- Alle Änderungen aus der Beta Phase werden übernommen und wieder getestet

- Speicherverbrauch von 76,9 GB auf GB 71,2 GB reduziert (nur für  Xbox Series X|S)

- 52,12 GB groß (nur für Xbox Series X|S)

Beta Version: XDefiant Closed Beta

Release: 16.04.2023 (Vom Server aus geändert)

Quelle: twitter.com | ps5 update=twitter.com | ps5 größe=twitter.com

- Verbindungsprobleme sollen behoben werden

Leider muss auch ein richtiges Update erfolgen welches wieder ein Spielen ermöglicht

Am Sonntag, den 16.04.2023 konnte direkt die PC Version wieder spielen

Später folge am selben Tag auch das Update für die PS5 welches wieder Zugang zum Server erlaubte

- PS5: 304,0 MB groß

Release: 17.04.2023 (Version 1.0.0.26 -> 1.0.0.29)

Quelle: twitter.com

- Nun kann auch auf der Xbox Series X|S wieder mit den Servern verbunden werden

- 776,19 MB groß

Release: 20.04.2023 (Vom Server aus geändert)

Quelle: twitter.com

- Ranglisten Modus (4v4) im Alpha Status um 19 Uhr freigeschaltet (für 24 Stunden)

Beta Version: Alone in the Dark Prologue Demo

Release: 26.05.2023 (Version 0.1.0.3 -> 0.1.0.4

Quelle: xboxdynasty.de | notes=twitter.com

- A new patch for the Alone in the Dark Prologue to address stability issues on Xbox Series S is now live

- Speicherverbrauch von 18,7 GB auf 17,5 GB reduziert

- 13,52 GB groß

Beta Version: The Crew Motorfest Closed Beta

Release: 19.07.2023 (Version 1.2.0.22 -> 1.2.0.31

Quelle:

- Speicherverbrauch von 35,5 GB auf 36,8 GB erhöht

- 13,82 GB groß

Beta Version: Mortal Kombat 1 Remake Closed Beta

Release: 15.08.2023 (Version 1.0.0.0)

Quelle: preload=twitter.com

- Preload ist verfügbar (für Xbox Series X|S)

- 14,7 GB groß

Release: 18.08.2023 (Version)

Quelle: preload=twitter.com | größe=twitter.com | xboxdynasty.de

- Preload ist verfügbar (für PlayStation 5)

- 12,705 GB groß

Beta Version: The First Descendant Open Beta

Release: 21.08.2023 (Version 1.0.0.1 -> 1.0.0.2)

- Speicherverbrauch von 25,7 GB auf 28,9 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 19,9 GB auf 22,5 GB erhöht

- 14,75 GB groß (nur für Xbox Series X|S)

- 10,65 GB groß

Release: 15.09.2023 (Version 1.0.0.4)

- Speicherverbrauch von 28,9 GB auf 20,8 GB reduziert (nur für Xbox Series X|S)

- Speicherverbrauch von 22,5 GB auf 16,9 GB reduziert

- 10,74 GB groß (nur für Xbox Series X|S)

- 8,06 GB groß

Release: 20.09.2023 (Version 1.0.0.6)

- 881,96 MB groß (nur für Xbox Series X|S)

- 867,63 MB groß

Release: 22.09.2023 (Version 1.0.0.8)

- 360,93 MB groß (nur für Xbox Series X|S)

- 333,83 MB groß

Release: 23.09.2023 (Version 1.0.0.9)

- 357,64 MB groß (nur für Xbox Series X|S)

- 333,67 MB groß

Beta Version: The Finals Open Beta

Release: 26.10.2023 (Version 1.0.34.92 -> 1.0.34.3153)

- 697,31 MB groß

Release: 01.11.2023 (Version 1.0.34.6422)

- 337,00 MB groß

Beta Version: Suicide Squad: Kill the Justice League Closed Alpha

Release: 02.12.2023 (Version 0.0.4.0 -> 0.0.5.0)

- 1,85 GB groß

Beta Version: Stumble Guys Open Beta

Release: 07.12.2023 (Version 1.0.49.24 -> 1.0.49.25)

- 239,90 MB groß

Release: 15.04.2024 (Version 1.0.55.5 -> 1.0.66.3)

- 918,95 MB groß (nur für Xbox Series X|S)

- 917,87 MB groß

Release: 18.04.2024 (Version 1.0.66.4)

- 310,73 MB groß (nur für Xbox Series X|S)

- 313,99 MB groß

Beta Version: Skull and Bones Open Beta

Release: 06.02.2024 (Version 1.0.10.0)

Quelle: ps5=twitter.com

- Preload ist verfügbar

- 39,6 GB groß

- Preload ist verfügbar (PS5)

- 40,525 GB groß (Version 1.009.000)

Beta Version: Throne and Liberty Closed Beta

Release: 05.04.2024 (Version 1.113.21.875 -> 1.113.21.889)

- 1,06 GB groß

Release: 12.04.2024 (Version 1.113.21.902)

- 967,16 MB groß

Beta Version: 33 Immortals Closed Beta

Release: 27.05.2024 (Version 0.43.3213.0 -> 0.43.3435.0)

- 545,71 MB groß

Release: 02.10.2024 (Version 0.49.0.5431)

- 606,95 MB groß

Release: 29.01.2025 (Version 0.54.0.7520 -> 0.54.07735)

- 2,00 GB groß

Release: 05.02.2025 (Version 0.54.0.7847)

- 2,04 GB groß

Release: 06.02.2025 (Version 0.54.2.7922)

- 1,74 GB groß

Release: 11.02.2025 (Version 0.54.2.8003)

- 1,70 GB groß

Beta Version: Thrones and Liberty Open Beta

Release: 19.07.2024 (Version 1.126.21.1439 -> 1.126.21.1466)

- 1,09 GB groß

Release: 19.07.2024 (Version 1.126.21.1480) später am selben Tag

- 13,53 GB groß

Release: 24.07.2024 (Version 1.126.21.1495)

- 1,10 GB groß

Beta Version: New World: Aeternum Closed Beta

Release: 23.07.2024 (Version 0.1.461.6103 -> 0.1.465.871)

- 8,5 GB groß (wurde angezeigt)

- 70,65 GB groß (wurde geladen)

Release: 31.07.2024 (Version 0.1.465.872)

- 5,9 MB groß

Beta Version: SMITE 2 Closed Alpha

Release: 28.08.2024 (Version 1.0.33.0)

Download

- 8,5 GB groß

Release: 04.09.2024 (Version 1.0.35.0)

- 843,81 MB groß

Release: 06.09.2024 (Version 1.0.36.0)

- 842,88 MB groß

Release: 17.09.2024 (Version 1.0.37.0)

- Speicherverbrauch von 8,5 GB auf 8,9 GB erhöht

- 3,06 GB groß

Release: 20.09.2024 (Version 1.0.38.0)

- 1,11 GB groß

Release: 04.10.2024 (Version 1.0.39.0)

Quelle: smite2.com

- Speicherverbrauch von 8,9 GB auf 9,7 GB erhöht

- 5,81 GB groß

Release: 08.10.2024 (Version 1.0.40.0)

Quelle:

- 1,37 GB groß

Release: 09.10.2024 (Version 1.0.41.0)

Quelle:

- 599,49 MB groß

Release: 09.10.2024 (Version 1.0.42.0) am selben Tag

Quelle:

- 594,76 MB groß

Release: 11.10.2024 (Version 1.0.43.0)

Quelle:

- 1,3 GB groß (wurde angezeigt)

- 100 MB (wurde geladen)

Release: 14.10.2024 (Version 1.0.44.0)

Quelle:

- 1,29 GB groß

Release: 17.10.2024 (Version 1.0.45.0)

Quelle:

- Speicherverrbauch von 9,7 GB auf 10,1 GB erhöht

- 3,47 GB groß

Release: 18.10.2024 (Version 1.0.46.0)

Quelle:

- 1,32 GB groß

Release: 21.10.2024 (Version 1.0.47.0)

Quelle:

- 388,55 MB groß

Release: 23.10.2024 (Version 1.0.48.0)

Quelle:

- 1,39 GB groß

Release: 29.10.2024 (Version 1.0.49.0)

Quelle:

- Speicherverrbauch von 10,1 GB auf 10,7 GB erhöht

- 2,84 GB groß

Release: 31.10.2024 (Version 1.0.50.0)

Quelle:

- 1,46 GB groß

Release: 01.11.2024 (Version 1.0.51.0)

Quelle:

- 688,44 MB groß

Release: 05.11.2024 (Version 1.0.52.0)

Quelle:

- 699,08 MB groß

Release: 12.11.2024 (Version 1.0.53.0)

Quelle:

- Speicherverrbauch von 10,7 GB auf 10,2 GB reduziert

- 3,03 GB groß

Release: 14.11.2024 (Version 1.0.54.0)

Quelle:

- 1,55 GB groß

Release: 15.11.2024 (Version 1.0.55.0)

Quelle:

- 1,50 GB groß

Release: 15.11.2024 (Version 1.0.56.0) am selben Tag

Quelle:

- 1,46 GB groß

Release: 21.11.2024 (Version 1.0.57.0)

Quelle:

- 1,59 GB groß

Release: 26.11.2024 (Version 1.0.58.0)

Quelle: xboxdynasty.de

- Neue Götter werden hinzugefügt: Thor, Amor, Poseidon

- 3,50 GB groß

Release: 28.11.2024 (Version 1.0.59.0)

Quelle:

- 1,59 GB groß

Release: 04.12.2024 (Version 1.0.60.0)

Quelle:

- 690,42 MB groß

Release: 11.12.2024 (Version 1.0.62.0)

Quelle:

- 3,20 GB groß

Release: 12.12.2024 (Version 1.0.63.0)

Quelle:

- 1,65 GB groß

Release: 13.12.2024 (Version 1.0.64.0)

Quelle:

- 1,66 GB groß

Release: 14.12.2024 (Version 1.0.65.0)

Quelle:

- 689,41 MB groß

Release: 18.12.2024 (Version 1.0.66.0)

Quelle:

- 1,74 GB groß

Release: 19.12.2024 (Version 1.0.67.0)

Quelle:

- 758,09 MB groß

Release: 20.12.2024 (Version 1.0.68.0)

Quelle:

- 676,75 MB groß

Release: 07.01.2025 (Version 1.0.69.0)

Quelle:

- Speicherverrbauch von 11,7 GB auf 12,6 GB erhöht

- 4,14 GB groß

Release: 08.01.2025 (Version 1.0.70.0)

Quelle:

- Aus der Alpha wurde die Beta Version

- 1,46 GB groß

Release: 09.01.2025 (Version 1.0.71.0)

Quelle:

- 1,13 GB groß

Release: 10.01.2025 (Version 1.0.72.0)

Quelle:

- 1,19 GB groß

Release: 11.01.2025 (Version 1.0.73.0)

Quelle:

- 1011,09 MB groß

Release: 13.01.2025 (Version 1.0.74.0)

Quelle:

- 780,99 MB groß

Release: 14.01.2025 (Version 1.0.75.0)

Quelle: free2play-release=twitter.com | release=xboxdynasty.de

- Heute erscheint Smite 2 als free2play Version

- 789,11 MB groß

Release: 16.01.2025 (Version 1.0.76.0)

Quelle:

- 360,94 MB groß

Release: 17.01.2025 (Version 1.0.77.0)

Quelle:

- 853,96 MB groß

Release: 20.01.2025 (Version 1.0.78.0)

Quelle:

- 1,00 GB groß

Release: 21.01.2025 (Version 1.0.79.0)

Quelle:

- 790,89 MB groß

Release: 24.01.2025 (Version 1.0.80.0)

Quelle:

- 3,70 GB groß

Release: 27.01.2025 (Version 1.0.81.0)

Quelle:

- 1,95 GB groß

Release: 28.01.2025 (Version 1.0.82.0)

Quelle:

- 1,94 GB groß

Release: 30.01.2025 (Version 1.0.83.0)

Quelle:

- 851,89 MB groß

Release: 31.01.2025 (Version 1.0.84.0)

Quelle:

- 1,93 GB groß

Release: 04.02.2025 (Version 1.0.85.0)

Quelle:

- 733,17 MB groß

Release: 05.02.2025 (Version 1.0.86.0)

Quelle:

- 842,64 MB groß

Release: 10.02.2025 (Version 1.0.88.0)

Quelle:

- Speicherverbrauch von 13,5 GB auf 13,8 GB erhöht

- 5,48 GB groß

Release: 11.02.2025 (Version 1.0.89.0)

Quelle:

- 848,86 MB groß

Release: 12.02.2025 (Version 1.0.90.0)

Quelle:

- 902,54 MB groß

Release: 13.02.2025 (Version 1.0.91.0)

Quelle:

- 839,77 MB groß

Release: 13.02.2025 (Version 1.0.92.0) am selben Tag

Quelle:

- 816,44 MB groß

Release: 14.02.2025 (Version 1.0.93.0)

Quelle:

- 810,92 MB groß

Release: 17.02.2025 (Version 1.0.94.0)

Quelle:

- 815,40 MB groß

Release: 17.02.2025 (Version 1.0.95.0) am selben Tag

Quelle:

- 844,0 MB groß

Release: 18.02.2025 (Version 1.0.96.0)

Quelle:

- 898,58 MB groß

Release: 19.02.2025 (Version 1.0.97.0)

Quelle:

- 843,31 MB groß

Release: 20.02.2025 (Version 1.0.98.0)

Quelle:

- 739,15 MB groß

Release: 24.02.2025 (Version 1.0.99.0)

Quelle:

- Speicherverbrauch von 13,8 GB auf 13,9 GB erhöht

- 4,24 GB groß

Release: 25.02.2025 (Version 1.0.100.0)

Quelle:

- 3,50 GB groß

Release: 26.02.2025 (Version 1.0.101.0)

Quelle:

- 953,45 MB groß

Release: 27.02.2025 (Version 1.0.103.0)

Quelle:

- 835,14 MB groß

Release: 28.02.2025 (Version 1.0.104.0)

Quelle:

- 772,37 MB groß

Release: 01.03.2025 (Version 1.0.105.0)

Quelle:

- 788,04 MB groß

Release: 03.03.2025 (Version 1.0.106.0)

Quelle:

- 894,02 MB groß

Release: 04.03.2025 (Version 1.0.107.0)

Quelle:

- 867,11 MB groß

Release: 05.03.2025 (Version 1.0.108.0)

Quelle:

- 859,52 MB groß

Release: 06.03.2025 (Version 1.0.109.0)

Quelle:*

- 830,82 MB groß

Release: 10.03.2025 (Version 1.0.110.0)

Quelle:

- New God

- New Skins

- HUD Editor

- Speicherverbrauch von 13,9 GB auf 14,8 GB erhöht

- 5,44 GB groß

Release: 11.03.2025 (Version 1.0.111.0)

Quelle:

- 3,86 GB groß

Release: 12.03.2025 (Version 1.0.112.0)

Quelle:

- 3,70 GB groß

Release: 13.03.2025 (Version 1.0.113.0)

Quelle:

- 2,94 GB groß

Release: 14.03.2025 (Version 1.0.114.0)

Quelle:

- 800,89 MB groß

Release: 15.03.2025 (Version 1.0.115.0)

Quelle:

- 602,81 MB groß

Release: 20.03.2025 (Version 1.0.116.0)

Quelle:

- 438,77 MB groß

Release: 24.03.2025 (Version 1.0.118.0)

Quelle:

- Speicherverbrauch von 14,8 GB auf 15,0 GB erhöht

- 5,55 GB groß

Release: 25.03.2025 (Version 1.0.119.0)

Quelle:

- 3,74 GB groß

Release: 25.03.2025 (Version 1.0.120.0) am selben Tag

Quelle:

- 3,94 GB groß

Release: 26.03.2025 (Version 1.0.121.0)

Quelle:

- 913,30 MB groß

Release: 27.03.2025 (Version 1.0.122.0)

Quelle:

- 3,91 GB groß

Release: 28.03.2025 (Version 1.0.123.0)

Quelle:

- 824,36 MB groß

Release: 31.03.2025 (Version 1.0.124.0)

Quelle:

- 895,63 MB groß

Release: 07.04.2025 (Version 1.0.126.0)

Quelle:

- Speicherverbrauch von 15,0 GB auf 15,4 GB erhöht

- 5,23 GB groß

Release: 08.04.2025 (Version 1.0.127.0)

Quelle:

- 3,69 GB groß

Release: 09.04.2025 (Version 1.0.128.0)

Quelle:

- 218,38 MB groß

Release: 10.04.2025 (Version 1.0.129.0)

Quelle:

- 265,12 MB groß

Release: 11.04.2025 (Version 1.0.130.0)

Quelle:

- 438,68 MB groß

Release: 14.04.2025 (Version 1.0.131.0)

Quelle:

- 379,85 MB groß

Release: 15.04.2025 (Version 1.0.132.0)

Quelle:

- 3,74 GB groß

Release: 17.04.2025 (Version 1.0.133.0)

Quelle:

- 375,22 MB groß

Release: 21.04.2025 (Version 1.0.134.0)

Quelle:

- Speicherverbrauch von 15,4 GB auf 15,7 GB erhöht

- 6,46 GB groß

Release: 21.04.2025 (Version 1.0.135.0) am selben Tag

Quelle:

- 3,84 GB groß

Release: 22.04.2025 (Version 1.0.136.0)

Quelle:

- 3,86 GB groß

Release: 25.04.2025 (Version 1.0.138.0)

Quelle:

- 461,48 MB groß

Release: 25.04.2025 (Version 1.0.139.0) am selben Tag

Quelle:

- 400,60 MB groß

Release: 28.04.2025 (Version 1.0.140.0)

Quelle:

- 909,63 MB groß

Release: 05.05.2025 (Version 1.0.142.0)

Quelle:

- Speicherverbrauch von 15,7 GB auf 16,0 GB erhöht

- 5,47 GB groß

Release: 06.05.2025 (Version 1.0.143.0)

Quelle:

- 4,13 GB groß

Release: 07.05.2025 (Version 1.0.144.0)

Quelle:

- 4,03 GB groß

Release: 09.05.2025 (Version 1.0.145.0)

Quelle:

- 4,24 GB groß

Release: 10.05.2025 (Version 1.0.146.0)

Quelle:

- 567,69 MB groß

Release: 13.05.2025 (Version 1.0.147.0)

Quelle:

- 4,10 GB groß

Release: 19.05.2025 (Version 1.0.149.0)

Quelle:

- Speicherverbrauch von 16,0 GB auf 14,9 GB reduziert

- 5,72 GB groß

Release: 20.05.2025 (Version 1.0.150.0)

Quelle:

- 4,70 GB groß

Release: 21.05.2025 (Version 1.0.152.0)

Quelle:

- 387,52 MB groß

Release: 21.05.2025 (Version 1.0.153.0) am selben Tag

Quelle:

- 508,53 MB groß

Release: 22.05.2025 (Version 1.0.154.0)

Quelle:

- 371,56 MB groß

Release: 23.05.2025 (Version 1.0.155.0)

Quelle:

- 491,3 MB groß

Release: 28.05.2025 (Version 1.0.156.0)

Quelle:

- 563,71 MB groß

Release: 29.05.2025 (Version 1.0.157.0)

Quelle:

- 677,50 MB groß

Release: 02.06.2025 (Version 1.0.159.0)

Quelle:

- Speicherverbrauch von 14,9 GB auf 15,6 GB erhöht

- 5,81 GB groß

Release: 05.06.2025 (Version 1.0.160.0)

Quelle:

- 4,91 GB groß

Release: 06.06.2025 (Version 1.0.161.0)

Quelle:

- 296,18 MB groß

Release: 16.06.2025 (Version 1.0.163.0)

Quelle:

- Speicherverbrauch von 15,6 GB auf 15,9 GB erhöht

- 6,06 GB groß

Release: 17.06.2025 (Version 1.0.165.0)

Quelle:

- 5,20 GB groß

Release: 18.06.2025 (Version 1.0.166.0)

Quelle:

- 574,74 MB groß

Release: 19.06.2025 (Version 1.0.167.0)

Quelle:

- 5,28 GB groß

Release: 20.06.2025 (Version 1.0.168.0)

Quelle:

- 5,12 GB groß

Release: 01.07.2025 (Version 1.0.169.0)

Quelle:

- Speicherverbrauch von 15,9 GB auf 15,5 GB reduziert

- 6,09 GB groß

Release: 02.07.2025 (Version 1.0.170.0)

Quelle:

- 414,57 MB groß

Release: 03.07.2025 (Version 1.0.171.0)

Quelle:

- 528,82 MB groß

Release: 03.07.2025 (Version 1.0.172.0) am selben Tag

Quelle:

- 333,9 MB groß

Release: 04.07.2025 (Version 1.0.173.0)

Quelle:

- 319,29 MB groß

Release: 07.07.2025 (Version 1.0.174.0)

Quelle:

- 163,26 MB groß

Release: 09.07.2025 (Version 1.0.175.0)

Quelle:

- 327,60 MB groß

Release: 11.07.2025 (Version 1.0.17?.0)

Quelle:

- 90,15 MB groß

Release: 15.07.2025 (Version 1.0.178.0)

Quelle:

- Speicherverbrauch von 15,5 GB auf 15,6 GB erhöht

- 2,44 GB groß

Release: 16.07.2025 (Version 1.0.179.0)

Quelle:

- 587,79 MB groß

Release: 16.07.2025 (Version 1.0.180.0) am selben Tag

Quelle:

- 368,03 MB groß

Release: 17.07.2025 (Version 1.0.181.0)

Quelle:

- 320,56 MB groß

Release: 18.07.2025 (Version 1.0.182.0)

Quelle:

- 337,46 MB groß

Release: 29.07.2025 (Version 1.0.186.0)

Quelle:

- 943,95 MB groß

Release: 29.07.2025 (Version 1.0.187.0) am selben Tag

Quelle:

- 372,89 MB groß

Release: 30.07.2025 (Version 1.0.188.0)

Quelle:

- 429,57 MB groß

Release: 31.07.2025 (Version 1.0.189.0)

Quelle:

- 225,15 MB groß

Release: 08.08.2025 (Version 1.0.190.0)

Quelle:

- 408,10 MB groß

Release: 12.08.2025 (Version 1.0.191.0)

Quelle:

- 1,07 GB groß

Release: 13.08.2025 (Version 1.0.192.0)

Quelle:

- 457,15 MB groß

Release: 15.08.2025 (Version 1.0.194.0)

Quelle:

- 214,67 MB groß

Release: 26.08.2025 (Version 1.0.195.0)

Quelle:

- 1,02 GB groß

Release: 27.08.2025 (Version 1.0.196.0)

Quelle:

- 379,80 MB groß

Release: 29.08.2025 (Version 1.0.197.0)

Quelle:

- 417,57 MB groß

Beta Version: Call of Duty Black Ops 6 Open Beta

Release:

- Closed Beta

 

- 32,6 GB groß (nur für Xbox Series X|S)

- 16,0 GB groß

 

Änderungen in Black Ops 6 zu Black Ops Cold War

- Streaks sind nach dem Tot weg

- Wildcard für mehr Aufsätze wurde von 7 auf 8 erhöht

Änderungen in Black Ops 6 zu MW3 (2024)

- Killstreaks sind nun automatisch Scorestreaks

- Altes Prestige System und jeder Prestige verdient man ein Prestige Token (für eine dauerhafte Freischaltung von Waffe, Perks oder Wildcards?

- Omni-Movement überarbeitet das komplette Movement

- Perk System: 3 Perks der selben Farbe erweitert auf einen 4 Perk

Release: 30.08.2024 (Vom Server aus freigeschaltet)

Quelle:

- 1 new Maps: Rewind

- 1 new Game Mode

Release: 03.09.2024 (Vom Server aus freigeschaltet)

Quelle: twitter.com

- Increased footstep prioritization in sound mix

- Increased enemy sliding audio

- Reduced impact sound when taking damage

- Im Spiel Updatesystem

Release: 06.09.2024

Quelle: twitter.com | balancing=twitter.com | notes=callofduty.com

- Closed Beta wird zur Open Beta

- 2 new Maps: (8 total

- 2 new guns: Tanto .22 (SMG) mit Level 30 & DM-10 (DMR) mit Level 25

- 2 modes: Gunfight & Face Off Kill Order

- 7 new perks: Scavenger (21) & Fast Hands (22) & Cold Blooded (23) & Task Mask (24) & Forward Intel (26) & Gearhead (27) & Ninja (28)

- 2 new scorestreaks: Chopper Gunner (29) & Interceptors (22)

- 1 neue Tactische Ausrüstung: Decoy (Täuschungsgranae)

- 1 neue Wildcard: Gunfighter

- Weapon Balancing: Jackal PSW nerf

- Faster weapon leveling (more Weapon XP)

- Spawn fixes

MAPS

General

- Adjusted general spawn logic to enable additional valid spawns under certain scenarios.

- Adjusted spawn logic across several maps with the goal of reducing a high frequency of spawn flipping.

MOVEMENT

- Slight increase to the time to enter prone or supine during a slide.

- Slight increase to all mantle speeds.

- Slight decrease to time before movement is allowed after landing from a Dive to Prone.

- Slight increase to Dive to Prone landing friction.

PROGRESSION

eapon XP

- Increased awarded Weapon XP, which will decrease the amount of time needed to gain Weapon Levels.

The Weapon XP speeds observed in Weekend 1 were slower than expected.

Daily Challenges

- Fixed an issue that was causing the Daily Challenge countdown timer to display the incorrect reset time.

- The “Get 50 Eliminations with the Recon Perk Specialty equipped” Daily Challenge will now track progress correctly.

General

- Beta Rewards earned in a match will now appear in the After-Action Report.

AUDIO

- Increased player weapon firing audio volume.

- Additional footstep audio adjustments.

- Reduced audio levels for impact sounds when taking damage.

- Resolved an issue where Shotguns could play more than the intended number of hit impact sounds.

- Resolved an issue where explosion sounds would not play during normal gameplay.

- Resolved an issue where some sounds were not playing during Best Play.

- Reenabled a previously disabled audio occlusion system on PlayStation 5.

BEST PLAY

- Adjustments to underlying Best Play logic which will result in more varied and interesting Best Play selection.

UI

- Improved stability throughout various menus and HUD.

- Addressed various localization issues.

SETTINGS

- Users should no longer encounter issues when switching their ADS Transition Timing to ‘Instant’, when using keyboard and mouse.

GENERAL

- Increased the duration of the Lobby Vote before matches to give players a better opportunity to participate in the vote when returning to the lobby after a completed match.

- Reduced the amount of camera motion in the Dynamic Deathcam.

STABILITY

- Improved stability in Skyline.

- Improved stability in Training Course.

- Improved general server-side stability.

 - Im Spiel Updatesystem

-  GB groß (nur für Xbox Series X|S)

- 4,85 GB groß

Beta Version: New World: Aeternum Open Beta

Release: 12.09.2024 (Version 0.1.493.41)

Quelle: xboxdynasty.de

- Preload ist verfügbar

- 81,3 GB groß

Release: 12.09.2024 (Version 0.1.497.9449) am selben Tag

- Speicherverbrauch von 81,3 GB auf 81,4 GB erhöht

- 9,87 GB groß

Release: 12.09.2024

Quelle: xboxdynasty.de

- Heute um 18 Uhr startet die Open Beta

Das sind die Belohnungen und ihre Voraussetzungen:

- Titel: Vorreiter Aeternums: Teilnahme an der offenen Beta

- Handschuhe: Armschienen des aeternischen Abenteurers: Erreicht mit einem beliebigen Charakter Stufe 10

- Schuhwerk: Marschstiefel des aeternischen Abenteurers: Erreicht mit einem beliebigen Charakter Stufe 15

- Beinklein: Beinkleid des aeternischen Abenteurers: Erreicht mit einem beliebigen Charakter Stufe 20

- Kopfbedeckung: Dreispitz des aeternischen Abenteurers und Brustpanzerung: Wintermantel des aeternischen Abenteurers: Erreicht mit einem beliebigen Charakter Stufe 25

Beta Version: Off the Grid Closed Beta

Release: 03.10.2024 (Version 1.0.0.0 -> keine Änderung)

- 2,89 GB gtroß

Release: 07.10.2024 (Version 1.0.0.0 -> keine Änderung)

- Speicherverbrauch von 23,7 GB auif 2440 GB erhöht

- 6,97 GB gtroß

Release: 08.10.2024 (Version 1.0.0.0 -> keine Änderung)

- Aus der Closed Beta wird die Off the Grid - Pioneers Early Access (kostenlos für alle Spieler)

- Speicherverbrauch von 24,4 GB auif 24,2 GB reduziert

- 2,27 GB gtroß

Release: 17.10.2024 (Version 1.0.0.0 -> keine Änderung)

Quelle: discord.com

Optimization

- Performance improvements on all platforms (10-20% fps increase on low-end PCs & consoles, 5% fps increase on high-end PCs).

Weapon Updates

Squall:

- Default Mag = 12

- Extended Mag = 15

- Increased Shots to knock to 7 (was 6)

- Damage is now 24 per pellet (was 28)

Flenser:

- Increased shots to knock from to 2 to 3

- Damage is now 30 per pellet (was 38)

- RPM increased from 80 to 90

 Vulture:

- Default Mag increased to 35

- Extended Mag increased to 42

- Drum Mag increased to 54

Partisan:

- Default Mag increased to 40

- Optimized camera shakes for High RPM weapons.

Cyberlimbs

 Paralyzer adjustments:

- Removed the ability that prevented sprinting or mantling while under the paralyzer effect.

- Projectile decreased by rarity 2/2/2/3/3

- Stun reduced from 3 seconds to 2 seconds

- Addressed an issue where player can't unholster weapon after using Paralyzer.

- Addressed an issue where the jetpack Disabled Icon didn't show for full duration on Slamfist.

- Addressed an issue where the possibility to use Ghost's ability was blocked when spamming the activation button during the landing roll animation.

- Addressed an issue where Paralyzer's scan ability didn't work in the try-out zones.

- Addressed an issue where Ghost didn't work in try-out zones.

- Fixed a bug where Slamfist didn't work when both arms were Slamfists and used consecutively.

- Addressed an issue with Buzzkilla where the shoulder joint disappeared if the arm was equipped after Phosphor Fury.

- Updated Skunkpaw's icon in the panel.

- Fixed an issue where the Slamfist's VFX would always stay active after the limb was re-attached.

- Fixed an issue where the Slamfist VFX was visible on players that used Ghost.

- Slamfist can now be used coming out of Jetpack.

Console Updates

 - Fixed an issue where Haptics feedback didn't work on XBOX Controller.

- Set Default Scoped Sensitivity on Controllers to 3/3 (up from 2/2).

- Fixed an issue on Xbox where a Login Error message was displayed when booting the game with no internet connection.

- Addressed an issue on PS5 where the Squad system became inoperable after the squad has played a match and proceeded to the lobby.

- Addressed an issue that allowed players to change the controller binding for Profile 1 & 2, causing bindings to not be accepted on Xbox.

- Fixed an issue where the hotkey for "Connect Companion App" didn't work on PS5 and Xbox.

 Various Bug Fixes and Changes

- Fixed absence of sliding SFX .

- Fixed random absence of Ninja VO.

- Cobra intro scene replaced with higher quality version.

- Addressed various issues with crashing.

- Tons of visual bug & collision fixes, optimizations, set dressing updates & fixed floating objects.

- Addressed an issue where a Not Owned "Ninja" set remains equipped on character after was applied in preview.

- Sometimes loadouts were not saved with "Error 3411" after saving loadouts with changed attachments.

- Fixed a typo of "Osprey" name on a marketplace promotion Banner.

- Addressed an issue where teammate nicknames could sometimes disappear.

- Occasionally new item badge on items that were checked already appeared again after match.

- Fixed an issue where players couldn't select pistols in 3rd weapon slot using controller.

- Addressed an issue where players were able to use zipline through the ceiling or wall at certain locations.

- Addressed an issue where the auto-reload didn't trigger if the shooting button is released right at the last round of the mag.

- Added VO for temporarily malfunctioning Jetpack.

- Fixed a bug where the corpse pose was corrupted and stood in the air if another player character died out of player sight and when player saw corpses after respawn.

- Fixed an issue where loot crated could not be interacted with when two players called-in a drone on the same spot.

- Updated the currency icon in the HUD.

- Fixed an issue where drone goblin's (TeardropOp) reward crate does not tip over after falling on an edge.

- The minimum Personal Assistant volume is now 10%.

- Fixed an issue where the character disappeared after shooting off the left arm while aiming with the shoulder switched to the left one.

- Reduced Jetpack Damage Duration from 20 to 12 seconds.

- Improved character’s behavior after interacting with diagonal zip lines.

- Speicherverbrauch von 24,2 GB auif 24,4 GB erhöht

- 4,24 GB groß

Release: 29.10.2024 (Version 1.0.0.0 -> keine Änderung)

- 385,07 MB groß

Release: 31.10.2024 (Version 1.0.1.15628)

Quelle: discord.com

- Aus Off the Grid - Pioneers Early Access (kostenlos für alle Spieler) wird die Off the Grid Closed Beta

Performance

- Significant optimizations leading to perfomance improvements of up to 40% depending on hardware.

Existing players must manually enable this optimisation using Resolution Scaling Method = FSR 3.0 and Motion Boost* = on.

- Fixed issues on PS5 related to Performance drops when switching between items in WARDROBE / ANATOMY subsection

- Optimized several meshes to improve performance

Lobby

- Fixed an issue where the Input field was not pre-filled with clan tag name after entering Clan Tag Edit menu.

- Fixed an issue where the Player selector was not moving with scroll while scrolling friend list with the right thumbstick.

- Fixed a missing "PRO" Badge on Character Profile

- Fixed an issue with the Battlepass UI loading a bit slowly, causing UI elements to overlap with each other

- Fixed an issue where the game could crash when entering the CyberLimb Range.

 Missions

- Fixed an issue with the "Complete 2 Teardrop Ops" challenge, which wouldn't grant rewards.

 Various fixes

- Fixed a collision issue that prevented player movement after crouch.

- Adjusted music volume to be -9 dB (was -11 dB)

- Fixed an issue with Client freezes on AMD  and crashing after leaving match if FSR and frame generation are enabled in settings on AMD GPU.

- Fixed an issue where players couldn't move after spamming emotes during Jetpack landing.

- Fixed an issue where players could pick up infinite amount of limbs and carry them instead of changing limbs when players picked up a limb right after pressing H to use emotes.

Consoles

- Fixed an issue where switching pages functionality didn't work with controller for Marketplace offers.

- Removed mouse tab from settings on PS5.

- Fixed an issue where the virtual keyboard was not opened by pressing "X" after closing the pop-up window on first open without any input.

 Locations

- Tons of decal, shadow casting and collision optimization for Saltie, Ocio, Stork and Little Kyiv.

- Updated mission reward position for a Cyberlimb Hunt Teardrop Op in Saltie.

- Fixed loot crate position at the Eastern beach in OCIO.

- Removed two railings for better navigation in Saltie.

- Fixed foliage clipping through concrete

- Speicherverbrauch von 24,4 GB auf 22,5 GB reduziert

- 4,53 GB groß

Release: 02.11.2024 (Version 1.0.1.16594)

Quelle: discord.com

Performance Improvements

- Increased the minimum resolution for FSR, enhancing image quality at lower settings.

- Medium Settings Toggle: Adjusted to bring visuals closer to High for a richer experience.

- Low Settings Toggle: Removed Lumen to improve performance on lower-end systems.

Various Fixes

- Resolved an issue where action hints would not display on all in-game screens while in spectator mode.

- Corrected the UI data for battle pass items that were displaying in the wrong location.

- 376,34 MB groß

Release: 06.11.2024 (Version 1.0.1.18776)

Quelle: discord.com

Cyberlimbs

- Fixed an issue with CyberLimbs that would prevent them from being used after input remapping.

 Paralyzer balancing changes:

 Common

- Vision Duration - 20s (was 35s)

- Area Effect duration - 2s (was 9s)

- Direct Hit duration - 2.5s (was 10s)

- Direct Hit Stun duration - 2s

- Area Effect Radius - 3.5m (was 4.5m)

- Wallhack Scan Radius - 30m (was 35m)

- Cooldown - 90s (was 90s)

- Number of Dart Charges - 1

Uncommon

- Vision Duration - 23s (was 37s)

- Area Effect duration - 3s (was 9s)

- Direct Hit duration - 3.5s (was 10s)

- Direct Hit Stun duration - 2s

- Area Effect Radius - 3.5m (was 4.5m)

- Wallhack Scan Radius - 30m (was 35m)

- Cooldown - 85s (was 90s)

- Number of Dart Charges - 1

 Rare

- Vision Duration: 26s (was 39s)

- Area Effect duration: 4s (was 9s)

- Direct Hit duration: 4.5s (was 10s)

- Direct Hit Stun duration: 2s

- Area Effect Radius: 3.5m (was 4.5m)

- Wallhack Scan Radius: 30m (was 35m)

- Cooldown: 80s (was 80s)

- Number of Dart Charges: 1

Epic

- Vision Duration - 29s (was 41s)

- Area Effect duration - 5s (was 9s)

- Direct Hit duration - 5.5s (was 10s)

- Direct Hit Stun duration - 2s

- Area Effect Radius - 3.5m (was 4.5m)

- Wallhack Scan Radius - 30m (was 35m)

- Cooldown - 75s (was 90s)

- Number of Dart Charges - 1

Weapons

- Fixed Level of Detail issues for weapons in the content pack preview.

 Tap 9 balancing changes:

- Damage now 105 (was 120)

- Limb Multipliers now 65% of base damage (was 75%)

- Headshot multiplier now 1.75x base damage (was 2x)

- Recoil per shot increased by roughly 20%

- Maximum Damage Drop-Off range reduced to 25.6m (was 28.4m)

 Consumable Changes:

- Armor is now the default consumable

Various Fixes

- Fixed an issue where the FPS counter would not display the correct FPS when Motion Boost is active.

- Resolved issue with mouse or controller sensitivity settings not saving when the game is restarted.

- Resolved issues with assigning actions to left and right triggers using a controller.

- Fixed a crash occurring during party customization.

- Fixed a black screen issue when previewing certain Vulture barrel attachments.

- Fixed FSR temporal upscaler not properly getting sample resolution fraction

- 380,00 MB groß

Release: 12.11.2024 (Version 1.0.1.22976)

- 2,14 GB groß

Release: 07.01.2025 (Version 1.0.1.53350)

Quelle: discord.com

Various fixes

- Resolved rare issues where the game would crash when players returned to the lobby after a session

- Fixed the muzzle flash VFX that obstructed visibility through the scope when firing the first shot from the hip with a scoped weapon

- ? GB groß

Release: 17.01.2025 (Version 1.0.1.61178)

- 2,14 GB groß

Release: 24.01.2025 (Version 1.0.1.73)

Quelle: discord.com

Localization

- Added support for French (FR), Spanish (ES), and Italian (IT).

 Battle Pass

- Fixed an issue where players couldn't claim Battle Pass rewards without restarting the client.

- Minor UI improvements to the Battle Pass widget for better clarity.

- Updated the Bikers material and texture.

Performance

- Improved performance and visual quality.

 Cyberlimbs

- Fixed an issue where the Buzzkilla Arm could push the character through a wall.

- Fixed an issue where the Paralyzer's projectile was not destroyed by explosive damage.

 UI and Settings

- Fixed an issue where the weapon icon in the loadout menu did not match the attachment.

- Fixed an issue where the Weapon Range loadout spawned the incorrect sidearm.

- Fixed an issue where the Scump introduction video started twice in the "Explore Content Pack" section.

- Fixed an issue where going to the "Appearance" menu after purchasing an item led to a broken appearance preset.

- Updated emote icons.

- Added a hold indicator to action hints in the settings.

- Fixed an issue where video settings visuals were not reset after the "want to keep this settings" pop-up.

- Fixed an issue where the weapon name and ammo quantity were not updated after throwing all weapons from the inventory.

- Improved ping tooltip data availability.

- Fixed an issue where the user could not navigate the loadout screen if they opened and closed the ESC menu after dying.

- Fixed an issue where the Impact Junkie weapon icon was colored instead of monochrome.

- Fixed an issue where items in the wardrobe were occasionally not saved after equipping an empty slot.

- Improved the transparency of splash screens in the tutorial.

- Fixed an issue where shooting blocking elements remained stuck on the crosshair after restoring the shooting view.

- Updated icons for Kelowna, Type227, Terikon, and Tap9. Updated data assets.

 Voice

- Fixed an issue where the voice chat widget did not disappear after the player disconnected from the server while talking.

Locations

- Fixed an issue where climbing was triggered instead of jumping when the player tried to walk through a broken window on the first floor of a building in the Teardrop map.

- Fixed an issue where Influencer shotgun wasn't obtainable in loot crates.

 Various fixes

- Fixed a bug where a Daily Challenge was incorrectly rewarding 1 GUN instead of Account XP and Battle Pass XP, aligning it with the new season's rewards structure.

- 862,98 MB groß

Release: 27.01.2025 (Version 1.0.1.337)

Quelle: discord.com

Localization

- Added support for German ( DE).

- Implemented minor improvements and fixes to localization.

- 235,54 MB groß

Release: 31.01.2025 (Version 1.0.1.4894)

Quelle: discord.com

Cyberlimbs

- Fixed an issue where fire propagation was not occurring for Slugger when shot with Javelina, Phosphorous Fury, etc.

- Addressed an issue where it was impossible to control the second Buzzkilla drone after re-attaching the Cyberlimb, and the first one was destroyed automatically.

- Fixed an issue where Buzzkilla initially spawned with a large model and then became smaller.

- Addressed an issue where Tripmines were triggered when the character stood close to the opposite side of an object.

- Fixed a visual issue where Ghost was not highlighted on the enemy when the player used the Paralyzer ability.

- Addressed an issue where the sound of the drone appeared with a delay after using Buzzkilla.

- Fixed an issue where the recharge progress was not resetting when equipping the same limb via loadouts.

Crashes

- Fixed an issue where the client would crash when loading into the pre-match after selecting a loadout.

- Addressed a crash when accepting a party invite from an incompatible build version.

UI

- Fixed an issue where selecting an emote played the wrong one.

- Fixed a rounding issue in "Deal X Damage" challenges.

- Fixed a shortcut redirection issue when browsing Full Body Skins (OTG Pro).

- Fixed an issue where items equipped on a character overlapped during preview in the “Appearance” menu.

- Fixed a small UI glitch with the switch hints when browsing Battle Pass pages.

- Fixed an issue where attachment icons did not match the corresponding attachments.

- Made various improvements to Quick Order.

Various fixes

- Fixed missing terrain materials in Little Kyiv and the Tutorial Map.

- Fixed random sequence player issues, along with occasional bugs in the appearance menu.

- Updated and fixed all left shoulder pistol reload animations.

- Localization fixes and improvements.

- Various minor fixes and tutorial improvements

- 1,47 GB groß

Release: 03.02.2025 (Version 1.0.1.6308)

Quelle: discord.com

Audio

- Optimized audio performance by adjusting codec settings, reducing CPU usage, and improving sound processing for consoles.

This should address the Audio issue reported since the last update. If you continue to encounter this issue, please let us know.

UI and Localization

- Fixed an issue where the Featured banner border overlaps with the "More Info" button in the Marketplace.

- Fixed an issue where the 'Visit OTG Pro' shortcut interfered with the 'Preview' shortcut on controllers.

- Fixed an issue where the text under the BP level was transparent and the XP number text was not aligned in the Battle Pass UI.

- Fixed an incorrect localization term for 'BUTTON LAYOUT' in the Italian controller settings.

- 1,54 GB groß

Release: 11.02.2025 (Version 1.0.1.13068)

Quelle: discord.com

Cyberlimbs

 Ripper

- Standardized damage across all rarities to 350 damage

- Adjusted cooldowns as follows:

Common: Reduced from 30 seconds to 25 seconds

Uncommon:** Reduced from 30 seconds to 25 seconds

Rare: Reduced from 25 seconds to 20 seconds

Epic: Reduced from 20 seconds to 15 seconds

- Improved aiming accuracy and hit registration

BounceBomber

Pull Mechanic Adjustments

- Outer Zone Weaker pull, allowing more time to react; strength increases closer to the bomb

- Inner Zone: Stronger pull, making escape difficult and almost guaranteeing a draw to the epicenter

Cyberlimb Interactions with BounceBomber

- Ripper, Slamfist, and Hookshot experience simultaneous pull and dash/grapple forces

- Leapers, Hammerheads, and Roadrunners suffer reduced jump/sprint effectiveness under pull effects

Pull Animation

- Players without active cyberlimbs experience staggering, sliding, and gradual acceleration toward the center.

- If a cyberlimb is activated mid-pull, its movement overrides the pull animation

Drone Interaction

- Buzzkilla and Recon drones within the blast radius are pulled in and detonated

Phosphor Fury

- Fixed movement replication issues

- Fixed fire propagation failing to spawn due to projectile collision

UI

- Fixed voice chat widget exceeding screen borders for long usernames

- Improved clarity when swapping to a pistol in the weapons panel

- Updated UI hero banner lineup lighting

- Updated multiple hero poses

Various Fixes

- Fixed a bug causing characters to get stuck in the left shoulder state after multiple switches

- Fixed collision issues in Ocio, where players might get stuck in the floor

- 700,55 MB groß

Release: 14.02.2025 (Version 1.0.1.17206)

Quelle: discord.com

Cyberlimbs

- Fixed a bug where knocking off legs with the Ripper during a leg swap would cause the limb ability to become inactive or function incorrectly.

- Fixed an issue where the Ripper’s damage ignored armor when attacking an enemy player who was on higher ground and swapped legs simultaneously.

UI & Settings

- Fixed an issue on Xbox and PS5 where the Mouse/Keyboard settings tab appeared without the devices being connected.

- Updated the icon for the Terikon Maniac in the Loadout Menu.

Localization

- Added voiceover support for Japanese, Brazilian Portuguese, and German.

- Fixed an issue where the word "HEX" was incorrectly translated during the tutorial (Spanish, French, and Italian).

Various Fixes

- Improved activation's animation for the Hex Extractor.

- Optimized default settings caching to prevent stuttering during the intro movie.

- 772,24 MB groß

Release: 28.02.2025 (Version 1.0.1.28278)

Quelle:

- Speicherverbrauch von 22,5 GB auf 27,9 GB erhöht

- 16,29 GB groß

Release: 01.03.2025 (Version 1.0.1.28963)

Quelle:

- 1,10 GB groß

Release: 06.03.2025 (Version 1.0.1.31472)

Quelle:

- 3,74 GB groß

Release: 07.03.2025 (Version 1.0.1.32167)

Quelle:

- 1,17 GB groß

Release: 13.03.2025 (Version 1.0.1.35714)

Quelle:

- 1,52 GB groß

Release: 14.03.2025 (Version 1.0.1.36619)

Quelle:

- 1,11 GB groß

Release: 20.03.2025 (Version 1.0.1.40811)

Quelle:

- Speicherverbrauch von 28,0 GB auf 27,8 GB reduziert

- 4,84 GB groß

Release: 25.03.2025 (Version 1.0.1.43554)

Quelle:

- 1,07 GB groß

Release: 27.03.2025 (Version 1.0.1.47282)

Quelle:

- 10,71 GB groß

Release: 28.03.2025 (Version 1.0.1.48388)

Quelle:

- 1,30 GB groß

Release: 31.03.2025 (Version 1.0.1.49230)

Quelle:

- 405,10 MB groß

Release: 01.04.2025 (Version 1.0.1.49992)

Quelle:

- 2,80 GB groß

Release: 04.04.2025 (Version 1.0.1.51849)

Quelle:

- 1,55 GB groß

Release: 11.04.2025 (Version 1.0.1.57313)

Quelle:

- Speicherverbrauch von 28,0 GB auf 26,9 GB reduziert

- 3,90 GB groß

Release: 17.04.2025 (Version 1.0.1.62503)

Quelle:

- Speicherverbrauch von 26,9 GB auf 27,1 GB erhöht

- 4,04 GB groß

Release: 28.04.2025 (Version 1.0.6.3606)

Quelle:

- Speicherverbrauch von 27,1 GB auf 27,8 GB erhöht

- 9,00 GB groß

Release: 02.05.2025 (Version 1.0.6.7840)

Quelle:

- New Battle Pass has landed

- 4,42 GB groß

Release: 08.05.2025 (Version 1.0.6.11065)

Quelle:

- Speicherverbrauch von 27,8 GB auf 27,9 GB erhöht

- 5,30 GB groß

Release: 16.05.2025 (Version 1.0.6.16514)

Quelle:

- 1,56 GB groß

Release: 23.05.2025 (Version 1.0.7.22944)

Quelle:

- New Game Mode: Deathmatch

- Speicherverbrauch von 27,9 GB auf 29,5 GB erhöht

- 10,64 GB groß

Release: 26.05.2025 (Version 1.0.7.24110)

Quelle:

- Speicherverbrauch von 27,5 GB auf 29,5 GB erhöht

- 918,75 MB groß

Release: 30.05.2025 (Version 1.0.7.27962)

Quelle: twitter.com

- New Cyberlimb: Cyberlancers

- Speicherverbrauch von 29,5 GB auf 31,8 GB erhöht

- 10,96 GB groß

Release: 30.05.2025 (Version 1.0.7.28103) am selben Tag

Quelle:

- 525,91 MB groß

Release: 31.05.2025 (Version 1.0.7.28958)

Quelle:

- 2,0 GB groß

Release: 05.06.2025 (Version 1.0.7.32254)

Quelle:

- Speicherverbrauch von 31,6 GB auf 31,5 GB reduziert

- 8,39 GB groß

Release: 15.06.2025 (Version 1.0.7.38157)

Quelle:

- Season 2 ist gestartet und ein neue Battle Pass kannn erworben werden

- Anti-Cheat character skins

- Kestrel Punisher weapon

- PermaBan emote

- Cyberlancers Cyberlimb

- Wolf Tamer Terikon Loyalty skin

- Speicherverbrauch von 31,5 GB auf 31,6 GB erhöht

- 6,50 GB groß

Release: 20.06.2025 (Version 1.0.7.47920)

Quelle:

- Speicherverbrauch von 31,6 GB auf 28,5 GB reduziert

- 8,01 GB groß

Release: 24.06.2025 (Version 1.0.7.48758)

Quelle:

- 622,50 MB groß

Release: 27.06.2025 (Version 1.0.7.52721)

Quelle:

- Speicherverbrauch von 28,5 GB auf 28,8 GB erhöht

- 9,28 GB groß

Release: 28.06.2025 (Version 1.0.7.53644)

Quelle:

- 1,11 GB groß

Release: 03.07.2025 (Version 1.0.7.56912)

Quelle: twitter.com

- Season 3 ist gestartet und ein neue Battle Pass kannn erworben werden

- Hopper Pilot & CleanUp Crew

- No Pulse & Emergency Ejection Emotes

- Hawk Cleanup & AZV Pilot weapons

- Wolf Tamer Weapon Skin

- Speicherverbrauch von 28,8 GB auf 28,9 GB erhöht

- 5,06 GB groß

Release: 04.07.2025 (Version 1.0.7.57569)

Quelle:

- 1,03 GB groß

Release: 04.07.2025 (Version 1.0.7.58336) am selben Tag

Quelle:

- 798,36 MB groß

Release: 05.07.2025 (Version 1.0.7.58922)

Quelle:

- 789,91 MB groß

Release: 10.07.2025 (Version 1.0.7.62512)

Quelle:

- 2,49 GB groß

Release: 16.07.2025 (Version 1.0.7.1488)

Quelle:

- Drone Operator

- Speicherverbrauch von 28,9 GB auf 29,4 GB erhöht

- 8,49 GB groß

Release: 24.07.2025 (Version 1.0.7.6114)

Quelle:

- 5,09 GB groß

Release: 07.08.2025 (Version 1.0.7.16729)

Quelle:

- Speicherverbrauch von 29,4 GB auf 29,1 GB reduziert

- 10,73 GB groß

Release: 08.08.2025 (Version 1.0.7.17523)

Quelle:

- 463,56 MB groß

Release: 09.08.2025 (Version 1.0.7.17812)

Quelle:

- 209,04 MB groß

Release: 15.08.2025 (Version 1.0.7.21466)

Quelle: notes=twitter.com

UI / Lobby

- Updated teammate markers for better clarity.

- Added UI settings for:

Distortion

 Scale

 Opacity

 Crosshairs colour and saturation

- Downscaled the entire HUD for a cleaner visual experience.

- Reduced hover distance for item tooltips.

- Reduced overall HUD curvature to declutter the screen center.

- Fixed incorrect post-match damage display.

- Fixed the behavior of the "Stay in Squad" and "Mute" buttons.

- Fixed minimap display issues related to Unique Missions and the Recon Drone.

- Fixed tooltip and inventory descriptions for backpacks.

- Fixed incorrect display of player loadouts.

- Fixed an issue where already-decoded HEX items appeared in the inventory during subsequent game sessions and couldn’t be decoded.

- Fixed an issue where weapons became invisible after closing the loadout settings menu.

- “View All Offers” button for profile pictures and backgrounds now correctly opens the full list.

- Friends’ profile customizations are now visible in the squad invitation pop-up screen.

- Leaderboard category icons now adapt properly to different screen resolutions.

Performance & Stability

- Optimized bullet trail FX for better visual and system performance.

- Polished finisher animations for smoother visual transitions.

- Fixed an issue where the second consecutive use of the jetpack had no sound effects.

- Detaching a limb now generates an appropriate sound effect.

- Fixed an issue where auto-pickup would not function unless the player was directly looking at the item.

Weapons

Sights

- Fixed discrepancies in zoom behavior across Long-Range (LR) and Medium-Range (MR) sights used by LMGs, Marksman Rifles, and Snipers. These issues caused reduced accuracy while airborne in First Person.

Weapon Balance

Assault Rifles

M4 Commodore

- Slight increase in recoil randomness per shot.

- Horizontal recoil increased by 4%.

- Vertical recoil increased by 5%.

M4 Controller

Slightly increased horizontal recoil after the recent attachment rework

Light Machine Guns

Boomslang

- Base damage reduced to 60 (was 68).

- Headshot multiplier decreased to 2.25x (was 2.5x).

- Rate of fire (RPM) increased to 425 (was 400).

Boomslang Player Zero

- RPM reduced slightly due to Base Weapon adjustments

- Damage increased slightly due to Base Weapon adjustments

Cyberlimbs

Roadrunner Legs Super Sprint Duration now varies by rarity to improve balance and progression:

- Common: 7 seconds

- Uncommon: 8 seconds

- Rare: 9 seconds

- Epic: 10 seconds

Recon Drone Arm

- Fixed an issue where the Recon Drone Arm would stop functioning after the player was hit by an enemy’s Defiler.

Quick Order Drone

- Fixed a bug where cyberlimbs became unusable after picking up an identical loadout.

Gameplay and HUD

- Players with no remaining teammates or self-revive items, but equipped with a redeployment backpack, will now die immediately instead of entering a knockdown state.

- Implemented smooth transition into climbing after a slide.

- Missions: Bounty Hunter: Fixed an issue where the mission would fail if the main target was eliminated by another team.

- Fixed an issue where players couldn't progress any challenges in Loadout Ladder.

- Speicherverbrauch von 29,1 GB auf 29,2 GB erhöht

- 6,88 GB groß

Release: 28.08.2025 (Version 1.0.7.26211)

Quelle: notes=twitter.com

Gameplay

- Players now retain 80% of their currency (RIP) upon death. Currency (RIP) will no longer be dropped.

- Wall Jump no longer activates when moving into a wall, reducing unintended activations.

- Wall Jump can now be triggered from walls located behind your character.

- Mid-air climb speed increased by 9%.

- Melee damage increased to 190 (was 155).

- Melee damage is now consistent across both normal and knockdown targets.

- Reduced the chance of finding a special weapon variant in loot to 5%.

- Fixed an issue affecting the drop chance of legendary Teardrop weapons from loot boxes.

Weapons

- Improved First-Person Sight accuracy by adjusting ADS timing so maximum accuracy is reached more quickly.

- Completed a Camera Shake pass on all weapons (FPV and TP) to reduce motion sickness and provide cleaner visuals during intense firefights.

- Fixed an issue where Piercer reloads were not interruptible, allowing players to shoot while reloading.

- Fixed an issue with excessive muzzle smoke VFX when shooting with the Kestrel. Smoke effects are now balanced and consistent with other weapons.

Core Character

- Fixed an issue causing the camera to detach from the spectated player after an execution.

- Fixed an issue where the execution animation triggered but no execution occurred if the enemy was moving sideways, leaving the victim alive and allowing the execution to be repeated.

HUD

- Updated Hit Markers with added visual variety.

- Reduced jetpack-induced motion sickness.

- Fixed an issue where weapon icons displayed a dark background in asset holes.

- Fixed an issue where Netrunner and Supply_Run mission target markers were not displayed on the map for players more than 200m away.

- Fixed an issue where unique mission markers were not revealed to teammates at a distance.

- Fixed an issue where the cyberlimb panel icon was not inverted when active.

- Fixed an issue where the hacked indication appeared in spectator mode and overlapped the player’s nickname.

- Fixed an issue where owned in-game currency displayed as 0 after spectating another player.

- Fixed an issue where the skip cinematic hint was not fully visible during the endgame sequence cinematic in Loadout Ladder and Deathmatch game modes when in windowed mode.

- Fixed an issue where the red trajectory point was not displayed when blocking a shot.

- Fixed an issue where placing a ping marker and then opening the ESC menu caused players to lose menu input while still being able to move the character.

- Fixed an issue where the Supply_Run mission hint was missing from the bottom-right of the map.

- Fixed an issue where the respawn notification was only visible for a few frames after choosing a loadout.

- Fixed an issue where the Soldier backpack status icon was only visible when affected by another effect.

- Fixed an issue where some attachments appeared detached from weapons.

Cyberlimbs

- Updated lobby statistics to reflect recent Cyberlimb adjustments.

- Fixed an issue where the second cyberlimb ability would not activate properly after a weapon swap.

Kinetic Shield

- The shield now automatically releases absorbed damage once maximum capacity is reached.

- If destroyed, all remaining absorbed damage will be released automatically.

- The shield will gradually become brighter and more contrasted as its absorbed damage capacity fills up.

- The shield’s color shifts from white-blue to red as its durability decreases.

Slugger

- Reduced Slugger’s movement slowdown from 75% to 60%.

- Fixed an issue where Slugger’s Sticky Goo interrupted Hammerheads when landing on ferrofluid.

Hookshot

- Removed the 0.5s cooldown from Hookshot after activation.

Paralyzer

- Increased Paralyzer’s projectile speed from 90m to 120m.

Roadrunners

- Fixed an issue where using Roadrunners while closing the Maxigun in standalone mode caused the character to lose movement speed.

Mirrorbreakers

- Fixed an issue where Mirrorbreakers clones did not continue firing non-automatic weapons after the first burst. Clones should now continue shooting as intended.

Hammerheads

- Fixed an issue where Hammerheads dealt no damage in certain areas of the map.

Locations

- Fixed an issue where the bounty mission log displayed “mission complete” if the target was killed by hunters. It should now display “mission failed.”

Performance & Stability

- Fixed a crash occurring after decoding a HEX when many items and Hexes were present in the inventory.

- Fixed a PS5 issue where micro-freezes occurred when opening the map during Extraction Royale matches.

- Fixed an issue where Profile customization items were still displayed in the Career tab and could be selected.

- Fixed an issue where the Armor Kit counter reset to 1 after equipping the same number of kits already in use.

- Fixed an issue with incorrect camera placement when spectating a player after an execution.

- Fixed an issue where the execution animation triggered but no execution occurred if the enemy was moving sideways.

- Fixed an issue where character state broke when using Leapers with the Piercer while firing.

- 4,13 GB groß

Beta Version: FragPunk Closed Beta

Release: 08.10.2024 (Version 1.0.0.0)

Preload ist verfügbar

- 12,8 GB groß

Release: 09.10.2024 (Version 1.0.0.0-> keine Änderung)

- 72,60 MB groß

Release: 10.10.2024 (Version 1.0.0.0-> keine Änderung)

- Heute startet die Beta

- 217,07 MB groß

Release: 11.10.2024 (Version 1.0.0.0-> keine Änderung)

- 218,21 MB groß

Release: 12.10.2024 (Version 1.0.0.0-> keine Änderung)

- 217,26 MB groß

Beta Version: First Beserker: Kasan Closed Beta

Release: 12.10.2024 (Version 1.0.2.0 -> 1.0.3.0)

- 1,30 GB groß

Beta Version: Monster Hunter Wilds Beta test

Release: 01.11.2024 (Version 1.0.4.0 -> 1.0.5.0)

- 143,71 MB groß

Release: 06.02.2025 (Version 1.1.0.0)

Quelle: xboxdynasty.de

- Preload ist verfügbar

- 16,24 GB groß

Beta Version: King of Meat Closed Alpha

Release: 13.12.2024 (Version 1.0.0.1 -> 1.0.1.0)

- 9,53 GB groß

Beta Version: War Robots: Frontiers Closed Beta

Release: 13.12.2024 (Version 0.160.37.9851 -> 0.170.40.319)

- Speicherverbrauch von 7,9 GB auf 8,3 GB erhöht

- 4,10 GB groß

Beta Version: Splitgate 2 Alpha

Release: 28.02.2025 (Version 0.6.0.2 -> 0.6.0.3)

Quelle:

- 464,04 MB groß

Release: 0?.03.2025 (Version 0.6.0.?)

Quelle: twitter.com

- We've just rolled out an update to address out of sync XP gains.

If you've experienced this issue, please log out and back in for it to apply.

 XP gains will still be out of sync once you log back in, but will re-sync as you play.

Beta Version: REMATCH Closed Beta

Release: 10.05.2025 (Version 1.8.0.0 -> 1.9.0.0)

- 29,2 MB groß

Beta Version: Gears of War Reloaded Beta Closed Beta

Release: 19.06.2025 (Version 1.0.110.0 -> 1.0.115.0)

Quelle: xboxdynasty.de | Inhalte=xboxdynasty.de | notes=twitter.com

- Neue Inhalte für das nächste Beta Event wurde hinzugefügt:

- Neue Competitive Modes: KOH & Execution

- Neue Karte: Canals

- Auch sollen die Netzerktprobleme behoben werden

Stability & Performance

- Improved overall stability, including fixes for rare crash scenarios.

Matchmaking & Online Services

- Matchmaking now supports larger lobbies and higher player counts.

- Improved matchmaking for cross-platform squads (PC + console).

- Tuned matchmaking rules for more balanced matches in both Social and Ranked modes.

- Dedicated game servers now available in the Mexico Data Center.

- Increased server capacity to support more players globally.

- 156,16 MB groß

Release: 26.06.2025 (Version 1.0.117.0)

Quelle:

- Speicherverbrauch von 13,4 GB auf 602,1 MB reduziert

- 345,91 MB groß

Beta Version: ANNO 117: Pax Romana Closed Beta

Release: 24.07.2025 (Version 0.1.0.0 -> 0.1.0.1)

- 844,00 MB groß

Beta Version: Battlefield 6 Open Beta

Release: 04.08.2025 (Version 1.0.3373.34458)

- Preload ist verfügbar

- 41,6 GB groß

Release: 06.08.2025 (Version 1.0.3376.243)

- 671,05 MB groß

Release: 07.08.2025

- Battlefield 6 Open Beta startet im Early Access

Release: 09.08.2025

- Battlefield 6 Open Beta startet für alle

Release: 13.08.2025 (Version 1.0.3377.48761)

Quelle: neue-inhalte=play3.de

- Neue Karte: Empire State

Neue Modi

- Rush: Zünden und entschärfen. Zwei Teams kämpfen um die Kontrolle über mehrere militärische Funkstationen.

Das angreifende Team muss an jeder Station Sprengsätze platzieren und verhindern, dass das verteidigende Team sie entschärft, bevor sie detonieren.

Sind alle Funkstationen zerstört, geht der Kampf im nächsten Sektor weiter. Das Spiel endet, wenn alle Funksysteme zerstört wurden oder das angreifende Team keine Leben mehr hat.

- Squad-Deathmatch: Schnapp dir eine Waffe und stürze dich in ein rasantes Deathmatch auf engstem Raum.

Vier Squads kämpfen mit einem simplen Ziel um den Sieg: Wer zuerst die erforderlichen Kills erreicht, gewinnt.

- 547,13 MB groß

Release: 14.08.2025

Quelle:

- Battlefield 6 Open Beta startet für alle in die 2. Runde

Release: in Arbeit 14.08.2025 oder 10.10.2025 (Version 1.0.3373.34458)

Quelle: bekannte-probleme=xboxdynasty.de, twitter.com

oder Day One Update am 10.10.2025

Soldier:

- The primary weapon deploy function is currently delayed during sprint

- Players are unable to ping enemies when they are using stationary weapons

- Sometimes, a takedown is not performed even if the prompt is present in HUD

- The player is currently unable to ping or spot whilst in any vehicle

- Users transition to the first perspective if they redeploy while driving from an open-seat vehicle

- Character attach to the zipline and riding animations are currently work in progress

- Spamming the mount weapon function will exit a player from prone if they are in prone

- Aim assist when the player is close to smoke is work in progress

- The player can sink into the ground after reviving a teammate

Weapons and Gadgets:

- All barrel slot attachments have a placeholder in the description

- All machine gun weapons have a placeholder in the description

- Several weapons' back iron sight clip through the camera when firing in ADS if customized with some scopes

- Incorrect names are present for Scopes in Loadout

UI/UX:

- The 'Close Map' button is non-functional upon opening the map in-game

- Soldier supply providers are missing an animation

- Settings which feature slider UI elements are currently work in progress and will be refined

- Out of bounds elements for air vehicles (diagonal stripes) are not present on the Capstone overview map

- The icon for a Spotted Vehicle is not currently present

- Game Mode Widget objective icons disappear while having selected another user who leaves the server

- Pick up prompt is missing on some gadgets

- The ability to bind crouch to a different key away from C is currently not functioning as intended, even if you rebound a different key C will still function as crouch.

- A UI issue is causing challenge progression to appear reset between rounds or after restarting the client. Actual progress is not affected.

Maps & Modes:

- Distorted VFX or mirage/water effects can be seen in the Firing Range for PlayStation 5, Xbox Series X|S, and PC

- Capstone has some missing lighting elements, causing darker than intended areas

- Barbed wire throughout the Capstone does not damage or slow the player

- Zipline ropes don't have a proper texture

Settings & Functionality:

- The Big Map opacity slider within settings is not functional

- Dual Sense's vibration is currently not functioning via Bluetooth

Client:

- Upon loading the Open Beta on PlayStation 5 some users may experience a "ID OptionsModify" screen, this is due to a language not being the same as intended for this Open Beta version.

- We advise the following workaround to resolve this issue:

- Delete your install of Battlefield Open Beta.

- Delete the Saved Data attached to that install.

- Change your console language to English.

- Freshly reinstall the Battlefield Open Beta and get on the Battlefield.

- Players on Xbox Series X|S are currently unable to record, capture, or stream the Open Beta.

- Turning off the EA app overlay may cause performance issues. We recommend keeping the overlay enabled when playing through the EA app.