DANKE        PATCHES        UPDATES        INFOS

0-9    A    B    C    D    E    F    G    H    I    J    K    L    M    N    O    P    Q    R    S    T    U    V    W    XYZ

Battlefield 4 Update Details (17)

Autor:

Release: 13.12.2013

Quelle: battlelog.com | gamezone.de | gamezone.de | gameradio.de

- Fixed three common crashes that could occur during map transitions

- Fixed a common crash that could occur when using the in-game Battlelog in the "end of round" screen

- Fixed two crashes related to destroying vehicles

- Fixed a crash that could occur when the player lost connection to a server

- Fixed a crash that could occur when using the scoreboard

- Fixed a crash that could occur when players were using the voice chat

- Optimized performance when shooting destroyed Levolution objects on some levels

- Removed the blur effect on soldiers that appeared when Commanders were using EMP attacks

- Fixed the "one-hit kill" bug where damage from a single bullet sometimes was applied multiple times.

This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed

- Fixed a memory leak that could lead to crashes at certain points

- Further reduced the probability of getting a corrupt save file in the single player campaign

- Fixed the audio drop outs that could occur when playing on large maps.

 Typical map affected was Golmud Railway in Conquest with 64 players.

Ambient sound would sometimes cut out, like foley sounds from player running,

vehicle engine sounds, vehicle movement sounds, and map ambient sounds

- Fixed an issue with going online after resuming your Xbox One from suspended mode

- Fixed some issues with the handling of Xbox One parties

- Made the icons used to signal voice chat status more reliable

- 1,108 GB groß

Release: 19.12.2013

Quelle: gamezone.de | battlelog.com

- Reduced the probability of the "Kill trade" issue (see below for details).

- Fixed a common crash that could occur during gameplay.

- Fixed an issue that could corrupt save files in the single player campaign.

- Fix for the game mode specific ribbons being counted twice in the multiplayer progression.

- Fix for a graphical glitch that could appear on terrain.

- Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers.

While these indeed should be deadly, they were never designed for "roadkilling" opponents.

- Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest

when a player had the Defense specialization equipped.

- Servers that friends are playing on now have a higher priority in the server list.

- Server Browser is no longer showing empty or full servers by default.

- Balancing jet handling across all stealth and attack jet classes.

- Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers

without disarming the bomb. If the attackers arm the bomb, the defenders need to

disarm it to win, even if they have killed all the attackers.

- Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.

- Fix for players getting stuck in the revive screen.

- Fix for players getting stuck in the kill camera after being revived.

- Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.

- Fix for the death camera/screen being displayed too early.

- Raised the first-person camera slightly for walking in crouch to more accurately reflect the actual position of the character.

- Fixed an issue with the party chat app not working.

- Fixed an issue in the in-game Battlelog where non-ASCII characters would display incorrectly.

- Fixed an issue when maps were not loading properly while player didn't have the game in full screen.

Release: 15.01.2014

Quelle: gamezone.de | xboxdynasty.de

- Various fixes for improving general stability

- Fixed various random deadlocks (the so called "sound loop crash")

- Fixed flickering in map and minimap on Rogue Transmission and Operation Locker

- Fixed issue with player spawning under the map in Lancang Dam

- Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open

- Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs

- Fixed camera glitch when switching weapons while moving in crouch

- China Rising: Fixed animation glitch for motorbike passengers ocuring when aiming

- Increased damage by 25% for the Stealth Jet 20mm cannons

- Normalized repair rates across all vehicles. Vehicles with lower health points,

like aircraft and transport vehicles, now repair more slowly than before

- Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver's camera

- Fix for friendly marker not always showing when needed to, resulting in players shooting team members

- Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)

- Fixed a bug where players' rank icons in the scoreboard would not be updated

- Fixed issue with soldier health showing 1 HP in killcard instead of 0 HP

- Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done

- Reduced the risk of single player campaign save file becoming corrupt

Release: 28.01.2014 (Vom Server aus allgemein das Battlelog bearbeitet)

Quelle: bf4-controll-room | gamezone.de

FEATURES & IMPROVEMENTS:

- Selecting expansion packs in the Server Browser will now properly filter servers

that contain content of the selected expansion pack(s)

- Improved how the Chrome approval of the plugin is handled, so it doesn't require a page refresh to be detected

- In Loadout, the "Set active kit" buttons are no longer shown when viewing others' soldiers

- Added a "Apply to all" button for knives, grenades, vehicle/weapon paints, and pistols in Loadout

- Many items in Loadout now properly display if they require Premium or certain

 expansion packs to acquire (support for all items coming soon)

- Added the ability to hide images in Loadout

- Various other minor tweaks to Loadout

- Various minor improvements and tweaks

FIXES:

- Fixed an issue with Suggestions, which could cause new Suggestions to randomly appear

- More tweaks and fixes for Custom Region in the Server Browser filter

- Fixed an issue with the Air Mail assignment, effectively replacing it with a new and fixed assignment in the backend

- Fixed an issue where every in Battle Report comments were named "Player" and had the default avatar, when using pagination

- Fixed an issue that caused date-based BF3 Premium content, such as videos and strategy guides, to disappear

- Fixed an issue with Loadout, where the active slot wasn't displayed properly when viewing others' soldiers

- Fixed an issue with Loadout, where the comparison stats bar didn't update correctly when switching weapons

- Fixed the issue where the paint for QBS-09 (and some other weapons) in Loadout would always reset to default

- Fixed an issue where the details bar on Stats and Unlocks pages could collide with the footer

- Various minor issues fixed

Release: 30.01.2014

Quelle: gamezone.de | battlelog.com | xboxdynasty.de

DMR Balance Tweaks

- Increased the damage of all DMRs across all ranges. Specifically, damage has been

 increased at long ranges to allow three-hit kills against unarmored opponents.

Other items

- Significantly reduced the duration of the black screen when spawning in, and fixed

the issue with players getting killed before being in-game

- Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing

- Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot

- Fixed an issue in Squad Deathmatch where the "Win/Lose" text was overlapping

- Fixed an issue with players using an exploit for the SOFLAM

- Fixed an issue with players using an exploit for the MAV

- Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu

- Fixed an issue where chat would break when entering "false" or "true" in the chat window

- Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry

- Fixed the misaligned crosshairs on the T90 MBT

- Added setting to tweak joystick dead zone

- Various minor crash fixes

- Zusammen 1.600 GB groß

Release: 26.02.2014

Quelle: bf4-controll-room | gamepro.de | xboxfront.de | xboxdynasty.de | gamezone.de

- Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash

- Fix for a crash that could occur when signing out as an active user

- Fix for missing sound in Team/Squad Deathmatch

- Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted

- Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive

- Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311

- Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts,

causing the players to feel that they died too quickly.

- Fix for an issue where the “Draw” message would not display on-screen once a Conquest

round ended with both teams having the same amount of tickets

- Fix for an issue where long IDs wouldn’t scroll on dog tags

- Fix for missing grass physics in terrain

- Fix for an issue that would appear if a 10 users party would join a game with 8 available slots,

leaving 2 of the players stuck on the loading screen

- Fix for an issue where the player camera would be positioned inside of the soldier when parachute spawning

- Fix for a MAV exploit that let players reach various out-of-map locations

Release: 10.03.2014

Quelle: xboxdynasty.de | bf4-controll-room | gamepro.de | xboxfront.de

- Several crash fixes and stability improvements

- Fixed an issue with data re-sending that was causing rubberbanding on some servers

- Increased the maximum rank to 120

- Fixed an issue with the kill camera triggering before game client would display the last portion of

damage being dealt, giving players the impression that they died too early

- Fixed issue with blood effects, damage indicators, and health bar updates in the HUD being out of sync.

This issue meant that players would sometimes miss information about being shot at, or

get the impression of too few hits occurring for the amount of bullets that hit.

- Tweaked the speed, dispersion, and re-arm duration of the IFV and MBT projectiles

- Tweaked timing for how long the killfeed stays on screen

- Fixed an issue where the message "Joining Server" sometimes didn't appear when the user tried to join the server

- Added default player slots to server browser filters

 - Fix for an issue on Silk Road where players could deform the terrain to create a big, water-filled hole

- Fix for a bug that occurred with the end-of-round camera if the player was in the bomber in China Rising

- Fix for an issue on Rogue Transmission where it was impossible to capture a flag while riding the quad bike

- Prevented players from interacting with an M-Com on Siege of Shanghai after it had been destroyed

- Fixed an issue where audio for disarming M-Coms could get stuck in an infinite loop

- Added minimap details for missing carriers in Rush on Paracel Storm and Hainan Resort

- Fix for an exploit that would allow players to shoot two tank shells with not enough delay between shots

- Removed a bug where squads would get split up when transitioning between Conquest and Air Superiority

-Fixed an issue where Defuse could get stuck in an unplayable state between rounds

-Removed a bug that would cause players to sometimes get stuck in the killcam after having been killed

- Fixed an issue with revive icon not being greyed out in-game on map and minimap, when the player died after getting revived in Defuse

- General improvements and bug fixes for the Battledash and Mission create screens

- Fixed a bug where red laser dots would get stuck on textures

- Zoom dispersion fix. When zooming in while firing the dispersion did not lower to the new max value

- Fixed a bug where the enemy health always displayed as full in the kill-cam

- Fixed an issue in Defuse so killed bomb carrier can't plant a bomb in the next round without picking up a new bomb

- The MAV has been updated to prevent players from exploiting it

- Improved repair rates for vehicles with different base healths

-Tweaked volume balance and other ambience parameters on the majority of base game and China Rising maps

- Improved the track vehicles wheel friction so vehicles don't get stuck at relatively minor hills

- Fixed an issue with faulty zoom levels that occurred when using click to zoom in. While sprinting and zooming,

will mess up the zoom levels, from hip to zoom.

- Improved boat physics and handling, including implementation of a system that lets players push stuck boats back in the water

SPECTATOR MODE

- Added a chat feature, allowing spectators to take part of the chat of the match they're spectating

- Fix for the EMP/Proxy Attack effects being visible in Spectator Mode

- Removed the black screen that was visible when switching between cameras and players in Spectator Mode

- Removed squad colors in Spectator Mode, now only the red and blue team colors are visible

- Decreased the user interface clutter in Spectator Mode by removing health pack, ammo pack and revive icons

- Tweaked the 1st person view in Spectator Mode so that spectators now see exactly what players see and nothing else

- Added a functionality in Spectator Mode so that, when going into Freecam from 1st or 3rd person mode,

the first static freecam will be moved to behind the previously spectated player

- Added the possibility in Spectator Mode to 'fire' at a player from Freecam to go into 1st person view of that player

- Spectators can now see which player on the scoreboard that carries the bomb in the Obliteration and Defuse game modes

NOTE: For in-depth details on all the balancing tweaks below, head to our "Balancing BF4" articles .

GRENADE TWEAKS

- Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3.

- Increased the effect of M84 FLASHBANG grenades on friendly and enemy players.

- Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion.

- Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades.

Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied.

PISTOL TWEAKS

- Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked.

- Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45.

- Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM.

- Increased the magazine capacity of the QSZ-92 to 20 rounds. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.

- Corrected a small error with the COMPACT 45 accuracy when crouched or prone.

WEAPON TWEAKS

- Increased the accuracy of pump action shotguns (870 MCS, HAWK 12g, SPAS-12, and UTS 15) while on the move and aiming.

- Reduced the long range damage of the MTAR to bring it in line with the rest of the Carbines.

- Adjusted the way inaccuracy is handled when transitioning from Hip fire to Aimed fire.

- The Heavy Barrel's Accuracy bonus now also applies on the move, at a reduced bonus.

This should give the Heavy Barrel a wider role for players who desire accuracy while aimed in all situations.

- Synchronized the timing of the aim down the sights animation of sniper rifles with their ability to fire with full accuracy.

 Players no longer need to wait for additional time after the aiming animation plays to get accurate shots.

There is still a delay to achieve full accuracy, so Quick Scoping is still not possible.

- The SRS bolt action time has been tweaked and the rate of fire has been lowered

- The GOL bolt action time has been tweaked

- The muzzle velocity for the MP7 has been reduced

- The MTAR21 muzzle velocity has been reduced

- Updated the handling of the 1x scopes for Type95B1, A91, SteyrAug, SAR21, QBZ951, FAMAS, UTAS, MTAR, L85A2, and F2000

- Updated rate of fire for the RGP7 and NLAW

VEHICLE TWEAKS

- Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4.

- Reduced the velocity of the MAA's default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON.

 - Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit.

 The damage values have not been changed.

- Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a

higher level of skill in predicting where a target will be when the missile is fired.

- Increased the direct damage done by the Attack Helicopter's gunner cannon. The gunner will be better able to assist the

pilot in taking down vehicle targets with this change.

- Increased the direct hit damage of the Zuni Rockets for Attack Helicopters.

The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.

- Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS.

- Reduced the "intelligence" of the MBT LAW missiles, requiring the player to aim the missile closer to

their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower.

Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.

- Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.

- Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M.

The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.

- Reduced the damage the STAFF shell does to all targets by 25%.

This should balance the ease of use of the STAFF shell with its damage potential.

Release: 14.03.2014 (Vom Server aus eingebaut)

Quelle: gamezone.de

- Platoon Feature wurde eingebaut

Dieser ist wie ein Clan-Feature zu verstehen

- Gründung ist nur als Premium und ab Rang 10 möglich

- Maximale Mitgliederanzahl ist 100

Release: 25.04.2014 (Vom Server aus eingebaut)

Quelle: gamezone.de | gamezone.de

- Gummiband-Bug wurde behoben

Release: 30.04.2014 (Vom Server aus eingebaut)

Quelle: gamezone.de

- Death-Shild-Bug wurde behoben

Release: 30.04.2014 (Vom Server aus eingebaut)

Quelle: gamezone.de

- Die Mietserver sind zurück

1,49 US-Dollar (1 Tag)

6,99 US-Dollar (7 Tage)

24,99 US-Dollar ( 30 Tage)

59,99 US-Dollar (90 Tage)

Release: 05.05.2014

Quelle: gamezone.de

- Squad System BETA

Release: 04.06.2014

Quelle: gamezone.de

- Netcode wurde verbessert dadurch 60% Performance Verbesserung

- Upload von "Ranked Up-Video" wurde angeschaltet

Keine Automatischee hochladen von Spieleclips mehr

- Der Speicher-Bug im Einzelspieler Modus wurde ausgemerzt

- Zusammen 1,980 GB groß

Release: 09.07.2014

Quelle: xboxdynasty.de

COMMANDER APP

- Addition of VOIP for Xbox One allowing tablet players to communicate to teammates via voice

- Various bug fixes

GENERAL

- Fix for an issue where players were able to duplicate Battle Pickups by repeatedly picking up a kit

- Fix for an issue where field upgrades would stop working after one round when players had reached the max field upgrade level

- Fix for a crash that could occur when a player left a round

- Added a 15 seconds warm-up timer for all Official games

- Fix for an issue that would cause the Squad Join (Beta) feature to loose functionality after

a player has suspended the game while creating a squad, and returns to the game

- Fix for an issue that prevented players to issue squad order around capture points during the sandstorm on Gulf of Oman

- Fix for an issue where a squad leader would kick a member from the squad, but the slot wouldn’t become available for others to join

- Option added for double tap forward to sprint (when on foot)

GRAPHICAL

- Fix for an issue where the player would get a water splash effect on the screen after crashing an EOD/MAV/SUAV into the water

MODES

- Added Conquest Small on Xbox One

- Added a competitive Obliteration game mode

SERVERS

- Server Browser support added to Squad Join (Beta)

- Fix for an issue where server administrators couldn’t ban players that had clan tags

- Fix for an issue where server administrators would be able to set password longer than the max allowed characters

- Fix for an issue that could cause the game to freeze while in the My Rental Server menu

USER INTERFACE

- Fix for an issue where the Squad Join (Beta) feature wouldn’t display squad members presence correctly

- Added total team experience points to the end of round screen for the Capture the Flag game mode

- Added user interface options for tweaking the ADS aiming sensitivity

- Fix for an issue where the kill card wasn’t displayed in some cases in Hardcore mode

- Fix for an issue where an incorrect message would be displayed on

the first Xbox One if a user decided to sign-in on a second Xbox One

- Dog tags are rearranged in the kill cards so the right one is not obstructed

VEHICLES

- Removed the boost button press to turn off boost for vehicles, boost should be turned off by releasing the accelerator,

this makes it consistent with soldier sprint and helps using vehicle boost easier

- Adjusted the PWC physics so it drives/controls more nicely in all water levels

- Option added for double tap forward to boost (when driving a vehicle)

- Fix for an issue where the flag would occasionally float in mid-air when players got out of vehicles while carrying the flag

WEAPONS

- Fix for an issue where a weapon would flail wildly after a player would die

- Removed the 2nd set of shell that are visible in the speed loader when reloading the M412 revolver

- Fix for the Hawk Shotgun missing “pump action” animation in 3rd person while crouching

- Fix for RPG-7 rocket remaining visible in the launcher after the last shot is fired while zoomed in

- Fixed the bipod animations for MTAR-21

- Foregrip in 3rd person now has hand in the correct position on M416/M417

- Fix for a broken animation when switching to AWS as main weapon

- 2,2 GB groß

Release: 30.09.2014

Quelle: gamezone.de | gamezone.de | xboxdynasty.de

Spielmodi

- Rush (alle Basiskarten außer Morgendämmerung), Obliteration, Capture the Flag und Trägerangriff.

Obliteration Competitive wurde als neue Untermodus hinzugefügt

Verbesserung bei der Sicht

- Auf kurze und mittlere Distanz ist das Zielabsehen nicht länger von der Animation des Waffenfeuers abhängig, aka "Visueller Rückstoß"

- Verbesserte Sichtbarkeit für rotleuchtende Visiere vor hellen Hintergründen

Soldaten Bewegung

- Ist nun fast identisch mit dem BF3 Bewegungen, aber mit dem BF4 Animationen

- Gedämpfte Trefferreaktionen für den Soldatenkopf in der dritten Person

HUD Verbesserungen

- Die HUD Optionen würde aufgeräumt und sind nun einstellbar, um BF4 aussehen zu lassen, wie du es magst

Mechanik des Wiederbelebens

- Wiederbeleben ist nun robuster, einfacher zu verstehen und mit neuem Userinterface sowie einem "Defibrilator voll" Sound versehen

"Netcode"

- Die Einstellung für den zeitlichen Abstand, in dem es möglich ist auf einen Spieler Schaden zu wirken,

wurde verringert (verbessert das Verhalten bei gegenseitigen Kills und Beschuss hinter Deckungen,

wenn Spieler mit hohem Ping beteiligt sind)

- Das Hochfrequenz-Update ist nun Standard für alle Spieler

- Das Hochfrequenz-Update wird nun auch auf Playstation3 und Xbox360 unterstützt

- Weitere Verbesserungen an der zeitlichen Verzögerung des Schadens der Geschosse

Änderungen an Anbauteilen von Waffen

- Mündungsfeuerdämpfer: der Effekt des Anbauteils wurde herabgesetzt.

Das betrifft sowohl die Vorteile als auch die Nachteile wurden reduziert.

- Schwerer Lauf: gesenkter Bonus für die minimale Streuung in der Bewegung und einen Teil dieses Bonus in die reduzierte Streuung verlegt.

Das sollte eine gute Option für Feuerstöße auf lange Entfernung sein.

- Laser: Leichte Verbesserungen der Genauigkeit beim stillstehenden Schiessen aus der Hüfte

Änderungen an den Waffen

- Geschwindigkeit von Geschossen erhöht: Das gilt für Slugs und alle gedämpften Waffen. Selektiv

wurde die Basisgeschwindigkeit der Geschosse einiger Waffen erhöht, die zu langsam für ihre vorgesehene Reichweite waren

- Schadensmodell: Bei vielen Waffen wurde der minimale und maximale Schaden leicht justiert.

Es kann passieren, das auf sehr kurze oder sehr lange Distanz nun ein Geschoss mehr nötig ist, um den Gegner auszuschalten.

- An Waffen mit geringer Feuerrate wurden Veränderungen durchgeführt,

die sie auf lange Distanzen einfacher nutzbar machen (im Vergleich zu Waffen mit hoher Feuerrate)

- Abzugsverzögerung: Wurde von allen Revolvern entfernt

- Karabiner und PDWs haben nun einen Bullpup Wert, der ihnen Boni gegenüber den Gewehren gibt

- Munition: Waffen mit kleinen Magazinen haben nun mehr Munition als ihre Gegenstücke

- DMRs: Der Ton bei einem Treffer wurde verbessert

- Bei SKS und M39EMR kann man nicht mehr den Atem anhalten.

- Anzahl der Granaten und ihre Nachladezeit wurde verringert.

- Extreme Lags im Multiplayer

- Allgemeine Probelme mit dem DLC Dragons Teeth

- 2,016 GB groß

Release: 19.11.2014

Quelle: gamezone.de

GENERAL

- This game update enables the Battlefield 4 Final Stand expansion pack.

- Tweaked the hit indicator speed to behave more like Battlefield 3.

- Fixed an issue where the hit indicator size for shooting an enemy player in the arms would be small,

when it actually should be medium size.

- Added advanced gameplay options for customizing the hit indicator.

- Tweaked hit indicators: medium hit texture to better fit with small hit and headshot textures.

- Improved the hit indicator accuracy from vehicles when shooting enemy infantry.

- Made it clear in the in-game squad menu that a "Squad Join"-squad is not a private squad.

- Fixed an issue that prevented players from joining a rented server that was protected with a password.

- Added an option (under the advanced gameplay options menu) to toggle the

Defensive Perk icon on spotted enemies and set it to be OFF by default now.

This icon was originally added in the Fall Patch (September) and set to be always ON at the time.

- Added fix for a water splash effect on players who were shot at after emerging from a dive.

This usually occurred after the second time the player emerged.

- Fixed several issues with the underwater audio mixer for players who were diving and emerging several times in a row.

- Fixed the Battle Pickup respawn so that it will only respawn after its ammo has

been depleted or the player carrying the Battle Pickup has been eliminated.

- Adjusted the terrain loading on China Rising maps to improve terrain during the start of the round.

- Fixed a case where in-game Battlelog would not show after signing out of a profile while on the rent a server store area.

- Fixed an issue where the TV missile HUD would be flickering on and off.

- Fixed an issue that would sometimes cause a graphical corruption at the bottom of the screen when flying a helicopter over water.

- Fixed a typo in the description of "Damaged Type Based Shape"-option in the gameplay options menu. "Hint" has been correctly changed to "hit".

- Capture the Flag: Fixed duplicate flags being rendered when the flag is taken the instant it returns to the base.

- Capture the Flag: Fixed an issue where sometimes the flag would be rendering at an incorrect place, instead of on the player who is holding it.

- Fixed an issue where soldier weapon flashlights and lasers would render on vehicle-mounted weapons.

- Cleaned up the reticle icons and thickened the lines to make them read more clearly.

- Changed friendly fire to be OFF in the "Classic" rent a server options preset.

- Updated the new advanced HUD option descriptions where "Friendly" was sometimes incorrectly referenced to as "Enemy".

- Fixed an issue where knifing a player with the "4th Floor" dog tag would display a blank dog tag.

- Updated the holo sight shader to better render against bright backgrounds like snow.

- Updated vehicle HUD colors and shaders to be more visible vs bright backgrounds.

- Fixed an instance where the HUD for the RAWR would get extremely blurry and fuzzy when looking at certain surfaces.

- Fixed an issue that could cause Battle Pickups to sometimes sink into the ground when dropped. Players should now be able to pick them up without any problems.

- Fixed an issue where players who left vehicles could kill teammates or themselves by launching the vehicle at them and exiting it.

Player can still kill enemies this way and is now correctly awarded points if killing them.

- Fixed an issue with the M18 Smoke functionality, where the smoke would only be visible for the players who stayed on top of the grenade.

- Fixed an issue with the Desert Eagle muzzle flash.

- Added extra smoke emitters to both M320 and M18 to decrease the smoke spawn time.

- Tweaked the XM25 Airburst smoke.

- Fixed cameras that were not correctly pointing at the flags. This change affects Commander Mode in Conquest Large on the Sunken Dragon map.

- Updated Medic bag so that it does not heal soldiers who are suppressed or underwater

COLLISION CLEAN UP

Operation Locker:

- Fixed an instance where players would see a floating cardboard box, after destroying the boxes below it.

Hainan Resort:

- Fixed a small step that the player is forced to jump over west of the Resort, at the small building next to the empty pool.

Dawnbreaker:

- Rush: Fixed an invisible collision north from the bus station that stopped projectiles and bullets.

Siege of Shanghai:

- Fixed occluder issue present after destroying a wall on the north side of the building situated at the D point.

- Fixed an issue with an invisible wall on the corner of the Statue, south of flag D.

Propaganda:

- Conquest Large: Fixed an issue where a player could get stuck in the out of gameplay area if he/she jumps the walls in the southwest area of the CN base.

- Defuse: Fixed an issue with some of the sand boxes colliding with the sidewalk margins in the northeast part of the map.

Flood Zone

- Conquest Small: Fixed an issue where the roof of a wooden shack is left floating after it gets destroyed.

Lumphini Garden:

- Domination: Fixed an issue where the user would clip through the dirt pile in the southwest part of the map while prone.

- Rush: Fixed an issue where the user would clip through the mud next to the bridge between the US base and M-COM A of the second pair of M-COMs.
- Rush: Fixed a graphical corruption that affected some of the water, causing sharp edges.

- Conquest Large: Fixed an issue that prevented players from vaulting over some of the red fences,

in the area near the dam. Players should now be able to vault over the fences without any problems.

- Fixed some instances where wall junctions were not correctly aligned, leaving small vertical holes between textures on some walls.

- Fixed a graphical issue underneath one of the bridges close to the construction site.

- Fixed an issue with the dirt pile floating under the bridge, near the construction site.

- Conquest Large: Fixed an issue with grass clipping through pavement north of flag A.

- Conquest Large: Fixed an issue with plants appearing to be floating after their stand gets destroyed.

- Conquest Large: Fixed an issue with a missing texture in the mudslide in the southeast corner of the map.

Pearl Market:

- Conquest Small: Fixed an issue where missing textures made it possible for players to see between a wall and the floor, south of flag C.

- Domination: Fixed an occluder issue on one of the buildings situated near flag B.

- Chain Link: Fixed an issue where the switch for roll-up gates was floating in mid-air.

- Conquest Large: Fixed a clipping issue near flag A.

- Fixed an issue where pallets would float in the air after destroying the pallets underneath them.

- Team Deathmatch: Fixed a clipping issue inside a building located near the road in the north part of the map.

- Rush: Fixed an issue where a wheel cart with supplies was floating on the road near M-COM B from the second set of M-COMs.

Sunken Dragon:

- Chain Link: Fixed an issue with an invisible collision present at a window in the parking lot, west from the capture point D.

- Fixed an issue with invisible collision near the entrance of the parking garage located in the southwest corner of the map.

- Fixed an issue with cracks/holes in the garage, which allowed players to see through them.

- Fixed an issue that prevented players from breaking the glass in the bus stop with a melee attack.

- Fixed an issue with Z-fighting on the Floodgate ground.

- Fixed an issue with Skyscraper seams which allowed players to see outside of the map boundaries.

- Fixed an issue where the metal rails near the lake at sector E were misaligned.

- Fixed an issue where a water texture was floating above the ramp leading towards the US base.

- Fixed a color issue on the underside of tourist boats.

- Fixed an issue where the player could encounter an incorrect animation when climbing a ladder near the north bridge.

- Fixed an invisible collision under the Sea Dragon.

- Fixed an issue with the handrail that was clipping through the bridge near flag B.

- Fixed an issue that prevented the player from vaulting over the bar outside one of the sentry boxes near flag D.

- Fixed an instance where major occlusion would occur after a player destroyed the vegetation northeast of the big parking lot.

- Fixed a collision issue on the broken section of the restaurant on the second floor.

- Fixed an issue with the top step at the US flag location that forced players to jump over it.

- Fixed a destruction issue with the restaurant advertisement sign.

EXPLOIT FIXES

- Metro 2014: Fixed an area that could be used to get outside of the map and shoot other players.

- Operation Locker: Tweaking added collision to the railing at the panopticon area,

further blocking some players from using the balcony as an exploit

- Lumphini Garden: Fixed an exploit that made it possible to use the MAV to spawn in on a friend to end up outside the map boundaries.

- Lumphini Garden: Fixed an exploit that allowed players to end up below the subway station.

- Lumphini Garden: Fixed an exploit in Conquest Small that allowed players to shoot through a small unintended opening in a wall.

- Hainan Resort: Fixed an exploit where players were able to go outside of the map and shoot at enemies.

- Pearl Market: Fixed an exploit where a player could see through a part of the building situated near the bus.

- Fixed an issue that allowed players to spawn into vehicles before the lockdown timer in the beginning of a round reached zero.

- 3,17 GB groß

Release: 04.12.2014 (Vom Server ausgemacht)

Quelle: xboxdynasty.de

- Final Stand DLC Problem für nicht Premium-Mitglieder gelösst

Release: 03.03.2015

Quelle: battleblog.com | gamezone.de | xboxdynasty.de | megalodon=xboxdynasty.de

GENERAL IMPROVEMENTS

- Added Squad Obliteration game mode

- Added support for New player servers (rank 10 and down)

- Added support for matchmaking into ranked servers (in addition to standard official)

- Various anti-cheat improvements implemented

- In combat system now temporarily disables squad spawning when squad mate is in combat

 In combat system now temporarily disables Medic Bag healing based on damage taken and incoming suppression increase

- In combat system now temporarily disables First Aid Kit healing based on damage taken

- Decouple vehicle aiming from turning option added

- Added Mastery Dog tags for several weapons that were previously missing

- Added 3 new Premium playlists: 'Large Scale Battles', 'The Battlefield', and 'Close Quarters'

- Fixed an issue that would sometimes cause an error about stats not fetching, if connecting to a session after immediately being disconnected

- Fixed an exploit related to CTF/Obliteration exploit using M224 Mortar/MAV/EOD Bot

- Fixed a case where the Battledash would not show after signing out of a profile while in the rent-a-server section

- Fixed naming inconsistency with the server browser and quick match for Conquest Large

- Fixed an issue where the user would sometimes not enter friends online session when joining through 'Friends List'

- Fixed an issue where Digital Premium Edition did not give premium access on Battlelog

- Added option for player to separately toggle the slowdown and auto rotation components of aim assist.

Server admins can now enforce a disable of the auto rotation component on ranked servers

- Fixed an issue where it was not possible to join a rented server that had a password set

AUDIO

- Footsteps: Significantly improved audio of footsteps for enemies and friendlies so that they can clearly be heard.

Also fixed an issue where grenades explosions or other loud sounds would mute footstep sounds

- Fixed an issue where EOR music would not play in CTF

ART

- Updated the shading for many of the Dog tag country flags to make them more accurate

- Animation: Cleaned up fast side to side movement of the character in third person

- Fixed an issue where tracers would incorrectly show up on bullet impacts

USER INTERFACE

- Fixed an issue where the soldier camouflage selected would change to default between rounds

- Fixed the cropped "Ready" status on the F-35 and J-20 fighter jets so that it is now fully visible

- Fixed a HUD related issue that would sometimes occur when players on the same server would use the FLIR/IRNV

- Dog tags will now display stats both in game and in menus

- Several hit indicator and crosshair improvements

- Fixed an issue where a player's health is displayed incorrectly when they get hit while regenerating health

- Updated HUD Logic for several weapons so that they show "overheat" messages correctly

- Tweaked Jet HUDs to be more clear

- Improved scout helicopter crosshairs

- Removed an incorrect reference to parachute in the customization screen

- Deploy screen - Added deploy screen advanced options to show vehicle passengers, more details on occupants and squad mates

- Deploy screen - Improved squad mate selection when in vehicles

VEHICLES

- All helicopters have new more agile physics applied (you can do both barrel rolls and loops!)

WEAPONS

- Animation updates for m412 and sw30

- Fixed an audio bug where the air missiles or TV guided missiles would play multiple times for one shot

- Fixed an audio bug where the FAC boat cannons would loop indefinitely

- Adjusted the graphics for the Kobra red dot reticle to make it longer to more closely match the actual reticle

- Removed small animation played when going into sprint for any weapons that have a fore grip

- Adjusted QBZ95 fore grip position in first person

- Fix for RPK74 bolt cycle during fire animation

- Improved HUD clarity for red dot sights against snowy/bright backgrounds

MAPS

- HANGAR 21: Fixed a sound bug that would cause the titan engine audio to become distorted

- HANGAR 21: Fixed various smaller sound issues

- HAMMERHEAD: Fixed an issue where user would encounter snowing VFX inside of the hallway west of objective B if spawning on squad mate.

- PROPAGANDA: Fixed several collision issues based on community feedback

 PEARL MARKET: Fixed a collision issue which would cause players to fall down from the big neon sign that is used as a bridge between 2 buildings

- PEARL MARKET: Fixed an issue where a user could see through the game world after destroying part of a building situated near the CN base

- LUMPHINI GARDEN: Fixed several collision issues that would occur after the mudslide levolution was triggered.

The mudslide has also been optimized to reduce visual glitches

- LUMPHINI GARDEN: Rush - Fixed issues with the EDO bot having no collision with several sidewalks around the US base first set of M-coms

- LUMPHINI GARDEN: Fixed an issue with an indestructible window in the house at the center of the map

- LUMPHINI GARDEN: Fixed an issue where a player could get stuck behind the pipes at Flag C and be forced to redeploy

- LUMPHINI GARDEN: Xbox One - Various issues collision near the valves and between them after the levolution event

- SUNKEN DRAGON: Fixed several collision issues based on community feedback

- ROGUE TRANSMISSION: Made collision conform closer to render mesh for destroyed track pieces.

Moved collision volume in the level to accommodate the new changes to the adjusted object collision

- ROGUE TRANSMISSION: Fixed several collision issues based on community feedback

- ZAVOD 311: Fixed several collision issues based on community feedback

- METRO 2014: Fixed an issue where users where able to get C4 kills through the roof

- METRO 2014: Fixed several collision issues based on community feedback

- FLOOD ZONE: Fixed several collision issues based on community feedback

- HAINAN RESORT: Fixed several collision issues based on community feedback

- OPERATION LOCKER: Fixed several collision issues based on community feedback

- SIEGE OF SHANGHAI: Improved collision issues on several skyscrapers

- DAWNBREAKER: Fixed an issue where a user is unable to deploy Radio Beacon,

MAV and similar gadgets on the boardwalk located north from the water and south from objective C

- DAWNBREAKER: Fixed several collision issues based on community feedback

- LOST ISLAND: Added collision in the ceiling of the cave so that is no longer possible to hide there with the little bird

- GULF OF OMAN: Lights now no longer stay intact once building is destroyed

- 3 GB groß

Release: 26.05.2015

Quelle: xboxdynasty.de | gamepro.de | xboxdynasty.de | xboxdynasty.de

Five new weapons

- Some of the weapons are old fan favorites, others are picked based on their unique gameplay aspects. These are the five new weapons:

- New fan favorite Assault Rifle: Picked based on its unique burst gameplay and massive fan desirability

- New Carbine: A unique bullpup carbine with built-in vertical grip

- New PDW: A unique PDW with built-in silencer

- New Sidearm: Unique long range “sniper” sidearm using magnum rounds

- New LMG: Magazine fed LMG, which with the new weapons balance, plays in between a belt-fed LMG and an AR – your “run and gun” LMG

Full weapons balance pass

- In the Spring Patch, we have also revamped the damage, falloff and suppression model.

With this pass, we’ve touched every single weapon in the game – and how they play.

- Our goal has been to create distinct roles for the weapon classes, and award skill of the player through

increased recoil and by bringing back the 2-bullet headshot!

Return of Gun Master

- Next up, we are bringing back Gun Master game mode

which gained its popularity in Battlefield 3: Close Quarters.

- Gun Master is played like a Team Deathmatch game. The twist is that you don’t get to choose the weapons used.

You swap weapons every time you get two consecutive kills on an opponent and whoever is the first player to get a kill with the final weapon wins!

The mode will contain the following five presets with at most 18 different weapons in each:

- Standard: This setup contains rifles, machine guns, shotguns and pistols and ends with the M9 bayonet

- Classic: Classic rifles, machine guns, shotguns and pistols ending with a M9 bayonet

 - Pistol: In this preset you can only use different kind of pistols, ending with the survival knife

- DLC: This mode will let you play with DLC weapons – including the Phantom bow

- Troll: Seeing how Gun Master is a “party mode”, we had to make a silly weapon list too!

This one starts out with ballistic shields (as weapons) and it’s downhill from there

Release: 01.09.2015

Quelle: xbox-newz.de | gameswelt.de | gamepro.de | xboxdyasty.de | xboxfront.de

- Multiplayer Maps werden nun auch in der Nacht dargestellt

- Der Nachlade-Bug wurde behoben. Wenn die Animation abspielt wird es keine Fake-Reloads mehr geben

- Leuchtspurmunition nur noch bei jedem dritten Schuss. Keine Laserwaffen mehr

- TV-Rakete und SRAW verbessert

- Das Ausgleichen der Teams ist nun eine Standardoption für Server mit größeren Spielmodi

- Viele Exploits behoben

- Spieler können nicht mehr bei Teammitgliedern spawnen, die beschossen werden

- Das seitliche Laufen (Strafing) wurde etwas verlangsamt

- Waffen mit Bipods können nun auf Schießscharten in Bunkern aufgelegt werden

- Maximale Spotting-Distanz auf Nachtkarten ist 200m

- Bug entfernt, bei denen Spieler bei der Benutzung von Treppen, Leitern oder

beim Sprung über Objekte zufälligen Schaden nehmen, weil die »Aufprallphysik« falsch berechnet wurde

- Besserer Netcode (beim packet loss, rubber banding und dusting)

- Audio Obstruction System veröffentlicht. Damit wird der Soundfilter verbessert,

der für Audioquellen hinter Mauern und Objekten verwendet wird

- Alle Dogtags zu Waffen sollten jetzt die korrekte Anzahl an Kills mit dieser Waffe anzeigen.

Dogtag hinzugefügt, das Messerkills darstellt

- Die Türme von Fahrzeugen wurden überarbeitet. Die Simulation der Turmdrehung wurde verbessert.

- 3,7 GB groß

Release: 27.10.2015

Quelle: xboxfront.de | gamepro.de | play3.de | consolewars.de | gameswelt.de

30 Seite Änderungen als pdf Datei

Release: 11.12.2015

Quelle: xboxdynasty.de

- Legacy Operations wird kostenlos hinzugefügt

Release: 26.08.2016

Quelle: xboxdynasty.de | play3.de

- Die Funktionen zur Squad-Erstellung vor dem Spielbeitritt wurden angepasst.

- Eine Empfehlungs-Engine schlägt relevante Karten, Modi und mehr vor.

 - Die vereinheitlichte Benutzeroberfläche ermöglicht nun ein Wechseln

zwischen den Battlefield-Spielen (die der Spieler besitzt).

- 3,9 GB groß