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NBA 2K16 Update Details (5)

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Release: 16.10.2015 (Version 1.02)

Quelle: play3.de | xboxfront.de | playm.de

GENERAL

- Resolved a rare case where the game would hang when entering/exiting the Tattoo editor

when customizing the tattoos on your MyPLAYER.

- Addressed an issue on the main menu where the title would freeze for a period of time

before proceeding to the selected action (e.g. loading a MyCAREER save).

- Tuned player sweat so that its effects are much more visible when playing longer quarter lengths.

- Players will no longer slide/skate when pressing the block button during an inbound state.

It was funny while it lasted.

- Tuned crowd excitement and intensity on made buzzer beaters.

- Resolved a case where certain players (e.g. Kristaps Porzingis) would

have their hairstyle change slightly when zooming in the camera very close in replay.

MyPARK/2K PRO-AM

- Pro-Am Team Play has been added to the game!  You can now play as a full team in your custom-built arenas.

- Addressed a number of matchmaking issues that inhibited users from playing in Pro-Am Walk-On games.

- Fixed an issue where your player would sometimes appear with the incorrect height

(if you had more than one MyCAREER save file) when entering MyPARK/Pro-Am from within MyCAREER.

- Fixed a rare case where the ball would get stuck in the High Roller courts, thus preventing a game from concluding.

- Improved voice chat support in both MyPARK and 2K Pro-Am.

- Improved the animation of the skateboard in MyPARK.  If you don’t have this, get it.

You can move between courts faster than those that are on-foot!

- 2K Beats will now continue to play after finishing a game in MyPARK.

MyCAREER/MyCOURT

- Fixed an issue where some users were unable to join their friends’ MyCOURTs.

- Fixed an issue where the host user was unable to send MyCOURT invites after leaving MyPARK/Pro-Am with a squad.

- Addressed a number of issues with Accolades not unlocking at the appropriate time within MyCAREER.

- Pressing the back button will no longer cause the game to hang from the MyCAREER NEXT

menu after being eliminated from the playoffs.

MyGM/MyLEAGUE

- Numerous tuning and code enhancements to improve simulated player stats.

- Playoff games (within a series) can no longer be played out of order in MyLEAGUE Online.

- Found and fixed a case where visiting certain submenus with no head coach would cause the game to hang.

- Fans of relocated/rebranded teams will no longer hold up signs referencing the previous identity of the team.

- Fixed a rare hang that could occur when the ticker referenced a previous game result

where all of the players on the team have since been traded.

- Selecting to load a custom draft class will no longer cause a game hang in the MyGM offseason

if you had previously been fired during that same offseason.

Release: 30.11.2015

Quelle: xboxdynasty.de

GENERAL

- Added support to view the uniform your opponent selects prior to starting a Play Now Online game.

- Flip Saunders patch added to Minnesota Timberwolves uniforms.

- A number of accuracy-based improvements have been made to classic team uniforms

(07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)

- A number of improvements have been made with the 2KTV viewing experience.

Make sure and watch the latest episode for your chance to earn some easy VC!

- Improved the results of face scanning.

- Primary Jersey and Primary Shorts colors are now used to determine both accessory and

sock colors when using custom-built uniforms.

- Certain materials were not properly appearing on user-edited shoes; this should be resolved.

- Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.

- Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.

- Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when

searching for the Timberwolves in the Auction House.

GAMEPLAY

- Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).

- Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.

- Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.

- Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.

- Corrected the Free Throw Difficulty slider, which was flipped.  Make sure to update your custom sliders if you accounted for this on your end already.

- Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.

- Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.

- Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.

- Players who pick up short term injuries (lasting only minutes long) should now have them properly removed

when the remaining duration reaches zero during a game.

- Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.

- Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.

- We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.

- Addressed a movement issue that would cause players to twitch while in Deny states.

- Referees should no longer twitch during free throws.

- Pass receivers are now less likely to veer away from the basket to catch a pass.

- Improved CPU logic for when they should and should not use alley-oop passes.

- Reduced the defensive impact of defenders who are on their way down after a block attempt.

- Fixed a very rare case where a free throw shot would launch toward the wrong basket.

- Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.

- Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.

- Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.

- Fixed post-up double dribble and travel (pivot) issues.

- Tuned down excessive flopping being performed by AI players.

 - Addressed the issue of ‘camping’ in MyPARK games by: 

1) Disabling the set screen button within 6 feet of the basket, 2)

Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.

- Fixed a case that was causing passers to stop to throw a pass in the backcourt.

- Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and

forth to get open.

- Improvements made to alley-oop defense.

 - Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.

- Reduced the frequency of unwanted contested shot fadeaways.

- Tweaks to errant pass frequency when passing out of double teams and contact shots.

- Made dive for loose balls more accurate and more likely to acquire the ball.

- Swapped out ‘Normal 13’ jump shot pullups per community feedback.

- Made low-rated shot blockers less accurate and capped their jumping verticals.

- Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.

- Improvements to double team logic.

- Increased the difficulty in stealing the ball from post players.

- Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.

- Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).

- Fixed a MyTEAM post move score exploit by better defining post shot scenarios.

- Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.

- Improved CPU logic for when to hustle back in transition defense.

- Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.

- Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.

- Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.

- Tuned back the frequency of missed dunks in traffic.

- Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender,

the ball handler was previously unable to pass the ball by any means for the remainder of the possession.

- Improvements to help defense and rotation logic.

MyPARK/2K PRO-AM

- You now have the ability to design an ‘Away’ uniform for your Pro-Am team.

The appropriate uniform will be worn depending on if your team is Home or Away for the current game.

- The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.

- Improved voice chat support in both MyPARK and 2K Pro-Am.

- Accolades will now unlock based on your performances in custom arena Pro-Am games.

- A number of fixes have been applied to improve lineup building during the Pro-Am.

- Made CPU players that take over for quitting users less effective in Pro-Am.

- A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.

- ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games.

Too many quits will result in the short term inability to play the mode.

- Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.

- Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.

- Users can no longer celebrate when their opponent scores in 21.

- Camera flashes should no longer be seen in empty custom-arena matches.  Progress further in your MyCAREER to draw more people to your Pro-Am games!

- Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.

- The ball should no longer get stuck to your MyPLAYER when celebrating in the park.

- Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.

- Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.

- Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.

 - A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.

MyCAREER/MyCOURT

- Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking.

Previously unlocked items should again show up as owned items.

- Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.

- Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.

- Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as

part of the ‘alternate uniform night’ feature.  This logic also applies to the MyGM/MyLEAGUE modes.

- Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.

- Improved PlayVision to better help you understand what you should be doing on offense in MyCAREER.

- Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes.

 Actual playtime can vary based on game conditions, of course.

- MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.

- When not participating in a MyCOURT scrimmage, users can now freely walk around.  Have fun.

- The game will no longer hang when attempting to equip the skateboard from the 2K Sports Store while in your MyCOURT.

- Sock length is now customizable for your MyPLAYER via the 2K Sports store.

MyGM/MyLEAGUE

- Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.

- Improved negotiation options when negotiating with Staff.

- Generated prospects should now have their own unique jumpshot animations,

free throw animations, and signature size-ups. 

Note that this particular change will only work on GMs/LEAGUEs started post-patch.

 - Improved support of the NBA’s new tie-breaker rules for Playoff seeding.

- Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.

- The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.

- Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).

- Support has been added for users who wish to use position lock with multiple controllers.

- Added playcalling support during Scrimmages.

- If a user has relocated or rebranded a team with new uniforms,

those uniforms will be used for Summer League/Scrimmage/Freestyle rather

than the team’s current practice uniforms.

- Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’

- Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.

- Injuries are now turned off during the Hoops Summit game in the offseason.

- Fixed a hang that could occur when jumping out of a game and into SimCast.

- Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.

- Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.

- Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.

 - Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.

- Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.

- Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft

when the timer would run out with auto-draft enabled.

- The calendar now displays scheduled user games when one falls on the same day as the Player Re-signing deadline.

- Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed

multiple times in the Training Camp Results overlay.

 - Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings.  Give them a try.

Release: 20.12.2015

Quelle: xboxdynasty.de

GENERAL

- Addressed a hang that can occur when editing/applying tattoos in Edit Player.

 - Resolved a bug where one or more users in a co-op game would lose control of their player at some point during the game.

- Fixed a disconnect issue that some users were seeing during online games.

- Closed a loophole where the pause timer would stop counting down when sitting in the ‘Report Image’ flow.

- Improved the user interface when applying contracts to players in MyTEAM by removing the display of how many contracts the player would have IF the current card was applied.

- Fixed a case where the user accepting an online invite would sometimes skip the position selection screen in the way into matchmaking.

- Headwear should now properly unequip when attempting to do so from within the MyPARK Apparel section of the store.

- The player portrait will now update when a new user is signed in on the main menu via the account picker.

 - A number of other optimizations and enhancements have been made to improve the user experience.

GAMEPLAY

- Teammate free throw celebration/interaction behaviors have been corrected.

- Slightly tuned down the frequency of ball collisions.

- Fixed an issue that led to a temporary loss of user control on possession changes while in the 2K Cam.

- Tuned down the frequency of missed alley-oop and putback dunks when open.

- Fixed an issue that allowed high rated post players to shoot post fadeaway 3's at a high percentage.

MyCAREER/MyPARK/MyCOURT

- Fixed a rare issue where the game would hang when Doris Burke interviews your MyPLAYER at the end of the first half and/or at the end of the game.

- The correct records and rep levels will now be shown for the players on the MyPARK loading screen.

- Corrected the wall and floor art for the San Antonio Spurs theme in MyCOURT.

- Fixed a case where some purchased shoes were not properly appearing on the shoe racks in MyCOURT.

MyGM/MyLEAGUE

- Resolved a hang that could occur many, many years into MyGM when entering the offseason.

- Generated players will now wear the correct color socks for away games.

- Fixed an issue where generated players were getting their free throw animations randomized every offseason.

 - The Strengths/Weaknesses screen in Team Comparison should now be functioning properly once again.

Release: 25.01.2016

Quelle: xboxdynasty.de

- Fixed an issue where users were able to equip mascot costumes despite not having the appropriate rep level in MyPARK.

- Addressed a game disconnect that would sometimes occur during scrimmage games in MyCOURT

when there are spectators.

 - Fixed an issue that was causing unwanted ankle breaker reactions on defenders

who were standing in good defensive position.

- Resolved a rare case where a Pro-Am Arena game would stall out on the loading screen.

- Added ‘Player of the Week’ and ‘Player of the Month’ panels to the MyPARK leaderboards. Take a look!

Release: 10.05.2016

Quelle: xboxdynasty.de

- Updated player portraits for a number of players.

- Tuned the effectiveness of long outlet passes for players with the Break Starter badge.

- Delay branching from Kobe Bryant Back size-up.

- Re-worked size-up dribble launches to prevent unnaturally explosive first steps.

- Tune miss chances for deep downcourt and cherry picking.

- Dock vertical and rebounding when you go behind the basket.

Don’t reset 3-in-the-key offense timer in baseline behind paint for human controlled blacktop players.