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Payday 2 Update Details (3)

Autor:

Release: 23.08.2013

Quelle: gamezone.de

Gameplay

- We got word from Bain that the Washington PD is really stepping up their car chase unit

keep an extra eye out in the back mirror heading out of your heists

- Bags - you no longer can grab them through walls, fences and such - the easy days are gone!

- Revives - gone are the days of reviving your team mate through walls - man up!

- Your loot bags now show up in a growing pile in your escape car or chopper

Skills

- Updated several skill descriptions

- ECM jammers can now be used to open ATM machines

- Tweaked ECM feedback potency

- Silent Killer is buffed

- Silent Drilling - Lower the drill sound effect volume when skill is activated

- Chameleon skill description text is now updated and more descriptive

- Drill Sergeant BASIC and ACE bonuses increased

- Buffed Cable Guy ACE

- Buffed converted cops damage

- Buffed Underdog BASIC

- Stockholm Syndrome - Civilians revive the player faster now

Saves

- Fixed that the progress backup save language wasn't clear enough

HUD

- HUD viewpoints no longer clips at the edges

Sound

- Added beeping call sound for the pager call

- Cranked up the volume on the ECM jammer

- New Bain-lines added

- Added new footsteps

- We now stop weapon animations at mission end to prevent them from triggering sounds - for example, no more reload sound from shotgun in mission end screen

Weapons

- Fixed pistols (some of them) not using "aiming sensitivity"

Crime.net & Menu

- Crime.net filters! Finally! More filter options in crimenet. Pick difficulty, New servers only, In lobby servers only, Public server filters and Maximum servers

- XP tweaks to 1 day jobs vs 3 day jobs, it is now much more worth doing 2-3 day jobs

- Prevent terminate contract option if signed out (server in failed/disconnected state)

- Fixed support for ultra widescreen / eyefinity

Enemies

- Enemies will now be highlighted when they are behind glass, while player is looking through cameras, and the "box" marking heads of enemies will work through glass

- Gangsters can be highlighted during sneak phase

- Tweaked enemy surrender chances

- Sniper shoots less often but packs more punch

- Taser has more health and is a bit more sadistic

- Bulldozer has now a higher damage tolerance, and is more evil

- Taser volume cranked up

- Converted guards on players side don't try to sneak off a call for backup

Animations

- Fix on saw melee

Network

- Fixed a Steam disconnect issue caused by slow harddrives stalling the network thread

- Optimize the network code for less waiting

Mallcrashers Job

- Lots of new art for the mall such as lamps, barrista furniture and more

- New asset icons for mallcrasher gas cans are in.

- Blocked off a place where the player could get stuck if he really wanted to inspect certain gym equipment from... interesting angles

- Fixed a wonky door on Mallcrasher

- Made the AI move around better on the map

- Removed the small rooms with the gas cans - reviewers really wanted this

- Framing Frame Job - Train Trade

- Fixed issues where bags wouldn't count when traded in the Train Trade

- Bag collision on roof of train fixed

- Fixed collision in the secret tunnels

- Removed a floating stone! :)

Ukranian Job

- Safes that would spawn inside of walls have been removed

Bank Jobs

- Moved the ATM machines in the lobby a bit so they don't intersect

- Thermal drill now gets Technician bonuses for speed, alert radius and fixing itself

Framing Frame Job

- Fixed disappearing environment on the roof on the penthouse

- Fixed a light bug

- Fixed some rare objectives bug

Four Stores Job

- ATM machines now have a random chance on appearing

- Changed civilian animations so that there no longer are stonecold civilians during assaults

Rats Job - Trade

- Fixed a crash related to the client drop-in joining and crashing after a couple of seconds

Art - Miscellaneous

- Made glass double sided on player van

- Added window damage on on office dividers with glass in them

Escapes

- Added Park Escape in daytime and Cafe Escape in daytime for better variety

- Removed some flying bushes on the Park Escape

Watchdogs Job - Truck load

- Fixed a gate that reacted in a strange way when C4 was used

- Fixed an issue where bags could be thrown in unreachable places

Firestarter Job - Day 1

- Fixed so cameras stop beeping after the alarm goes off

Firestarter Job - Day 2

- Fix for cuffed guard that is not detected as suspicious activity

- Fixed breakable glass in the server room

Safe house

- Fix for one secondary slot missing in weapons rack

Release: 26.08.2013

Quelle: gamezone.de

- Erhöht den Schwierigkeitsgrad von Overkill

Release: 28.01.2014

Quelle: gamezone.de | xbox-newz.de

- Eine Art Prestige Modus ist eingebaut worden nach Stufe 100 und einem Geldbetrag von 200.000 US-Dollar

Nach dem aktiveren sind Talentpunkte und Stufe wie auch Geld weg jedoch behält man Masken, Waffen und Muster

- Nach dem Prestige erhält man Infasmy-Talentpunkte und steigt in der Infamy-Stufe auf

Diese Infamy-Talentpunkte können im speziallen Infamy-Talentbaum verwendet werden