0-9 A B C D E F G H I J K L M N O P Q R S T U V W XYZ
Battletoads Update Details (1)
Release: 02.10.2020 (Version 1.4.1402.0 -> 1.4.2708.0)
Quelle: xboxdynasty.de
GAMEPLAY IMPROVEMENTS
- The ability to trigger Invincibility is now switched on by default on Toad difficulty
- Invincibility can be triggered after 5 deaths rather than 8 on Toad difficulty
- The time in which Invincibility can be triggered has been raised to 20 seconds in Toad difficulty
- The length in which Invincibility stays active has been raised to 30 seconds in Toad difficulty
- Increased the size of Axeley’s hurt box in A Hard Axe To Follow, making it easier to hit them
- Decreased the damage dealt from Maximum’s projectile in So That’s How This Works
- Decreased the damage dealt from Lumberjack Ranged’s projectile in Stumped
- Added extra time to Lumberjack Ranged’s attack cooldown behaviour in Stumped
- Updated the wording on the Game Completion screen to “Total Best Time”, to better explain how times are tracked on the player’s Save Game
FIXED ISSUES
GAMEPLAY
- Guardian boss can no longer soft-lock if cannister is hit back at them too early in Time For Plan B
- Fixed issue where a soft-lock could occur if the player successfully completes and fails Bratty’s stage at the same time in A Rock and A Hard Place
- Stopped enemies from being able to leave playable space unless they are defeated in Show’s Over
- Fixed an issue with puzzle colliders to avoid moveable boxes from getting stuck in Reaching The Peak
- If player gets outside of playable space they will be teleported back into middle of the play space in A Hard Axe To Follow
- Porkshank no longer gets stuck on the spot if a Toad tags out in Feed The Fantasy
- Fixed camera issue to make it follow the correct target character in We Go High
- Fixed collider on certain platforms to stop the playable character falling through in We Go High
- Once the game has been completed, the Main Menu now shows „Continue“ (which replays first level) rather than „New Game“
- Removed a number of edge cases which cause the spikes to fall down at the end too early in Bigger Than It Looks
- UI no longer shown during in-game cutscenes on Spaceship levels
- Moveable boxes no longer move when they are not fully on platform in Reaching the Peak
- Added the ability to use the invincibility trigger to Show’s Over and Dissed Topians
- Riding close to holes in the walls no longer plays a near miss SFX in To The Queen
- Topian laugh SFX will no longer loop during the outro cutscene in Nightmare Riders
- PIA will no longer have a delayed static idle between their attack phases
- Dead Toads no longer spawn during outro cutscene in Feed The Fantasy
LOCALISATION
- es-ES and es-MX languages are now correctly displayed
- Fixed incorrect translations of words and phrases in certain languages
- 4,63 GB groß