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Battletoads Update Details (1)

Autor:

Release: 02.10.2020 (Version 1.4.1402.0 -> 1.4.2708.0)

Quelle: xboxdynasty.de

GAMEPLAY IMPROVEMENTS

- The ability to trigger Invincibility is now switched on by default on Toad difficulty

- Invincibility can be triggered after 5 deaths rather than 8 on Toad difficulty

- The time in which Invincibility can be triggered has been raised to 20 seconds in Toad difficulty

- The length in which Invincibility stays active has been raised to 30 seconds in Toad difficulty

- Increased the size of Axeley’s hurt box in A Hard Axe To Follow, making it easier to hit them

- Decreased the damage dealt from Maximum’s projectile in So That’s How This Works

- Decreased the damage dealt from Lumberjack Ranged’s projectile in Stumped

- Added extra time to Lumberjack Ranged’s attack cooldown behaviour in Stumped

- Updated the wording on the Game Completion screen to “Total Best Time”, to better explain how times are tracked on the player’s Save Game

FIXED ISSUES

GAMEPLAY

- Guardian boss can no longer soft-lock if cannister is hit back at them too early in Time For Plan B

- Fixed issue where a soft-lock could occur if the player successfully completes and fails Bratty’s stage at the same time in A Rock and A Hard Place

- Stopped enemies from being able to leave playable space unless they are defeated in Show’s Over

- Fixed an issue with puzzle colliders to avoid moveable boxes from getting stuck in Reaching The Peak

- If player gets outside of playable space they will be teleported back into middle of the play space in A Hard Axe To Follow

- Porkshank no longer gets stuck on the spot if a Toad tags out in Feed The Fantasy

- Fixed camera issue to make it follow the correct target character in We Go High

- Fixed collider on certain platforms to stop the playable character falling through in We Go High

- Once the game has been completed, the Main Menu now shows „Continue“ (which replays first level) rather than „New Game“

- Removed a number of edge cases which cause the spikes to fall down at the end too early in Bigger Than It Looks

- UI no longer shown during in-game cutscenes on Spaceship levels

- Moveable boxes no longer move when they are not fully on platform in Reaching the Peak

- Added the ability to use the invincibility trigger to Show’s Over and Dissed Topians

- Riding close to holes in the walls no longer plays a near miss SFX in To The Queen

- Topian laugh SFX will no longer loop during the outro cutscene in Nightmare Riders

- PIA will no longer have a delayed static idle between their attack phases

- Dead Toads no longer spawn during outro cutscene in Feed The Fantasy

LOCALISATION

- es-ES and es-MX languages are now correctly displayed

- Fixed incorrect translations of words and phrases in certain languages

- 4,63 GB groß