
0-9 A B C D E F G H I J K L M N O P Q R S T U V W XYZ
Call of Duty Modern Warfare II Update Details (18+ Cross Gen Bundle | Solo 1)
Release: 19.10.2022 (Version 0.0.0.2 -> 1.0.3.0 | Series 0.0.0.3 -> 1.0.3.0)
Quelle: xboxdynasty.de | MP=gamepro.de | Story=gamepro.de
- Preload ist verfügbar (19 Uhr)
Story (17,0 GB), Mehrspieler (8,0 GB), Co-Op - Special Ops (3,9 GB), Warzone2 (5,2 GB) (nur für Xbox Series X|S)
Story (14,6 GB), Mehrspieler (6,6 GB), Co-Op - Special Ops (3,8 GB), Warzone2 (5,4 GB)
- 42,57 GB groß (nur für Xbox Series X|S)
- 49,18 GB groß
Release: 20.10.2022 (Version ) NUR PlayStation
Quelle: MP=gamepro.de | Story=gamepro.de
- Preload ist verfügbar (13 Uhr)
Mehrspieler und Special Ops
Release: 20.10.2022 (Vom Server aus freigeschaltet)
Quelle: xboxdynasty.de
Campaign Early Access (19 Uhr)
- Ab sofort stehen allen digitalen Vorbesteller die Story Missionen vollständig zur verfügung
Release: 27.10.2022 (Version 1.0.6.0 | Series 1.0.6.0)
Quelle: beta Änderungen=play3.de, xboxdynasty.de, play3.de | notes=infinityward.com, xboxdynasty.de, play3.de, mein-mmo.de | ps5=twitter.com
Enemy Visibility
- We have added diamond icons above the heads of enemies. This should make it easier for players to clearly identify opponents in the game.
- Additionally, we’ve continued to tweak lighting and contrast for improved enemy visibility.
Audio
- We’ve shortened the overall range of footstep audio which will allow enemy players to get closer to targets before they are able to detect footsteps. We have also continued to tweak teammate footstep audio, which will now be quieter following feedback from the Beta.
- The in-world activation sound effect volume range for the Dead Silence field upgrade has been drastically decreased.
Third Person
- Following feedback from Beta, aiming down sights will now stay in third person POV for low-zoom optics. Only high-zoom optics (beginning with the ACOG and higher) and special optics such as Hybrids and Thermals will revert to first person POV.
We believe this will enhance the third person experience while keeping the gameplay balanced. The feedback on this mode has been very positive, and we will continue to explore its use as a modifier.
Weapons
- We have continued to tweak weapons across the game following both feedback from Beta players and game data. Players can expect more specifics on weapon tuning as we continue to support post-launch.
UI
- We have been working hard on numerous updates to our UI that make accessing and customizing your loadout more seamless. We’ve made improvements to navigation of menus and will continue to optimize our UX.
Movement
- Slide, ledge hang, and dive have been further refined. We’ve also addressed some movement exploits following Beta.
Matchmaking
- We have implemented some changes that aim to reduce lobby disbandment between matches. We look forward to testing this at a large scale and getting feedback.
- Speicherverbruach von 83,5 GB auf 103,4 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 86,3 GB auf 108,6 GB erhöht
- 63,67 GB groß (nur für Xbox Series X|S)
- 72,05 GB groß
- PS5: 40,156 GB groß
Release: 28.10.2022 (Vom Server aus geändert)
Quelle: road=xboxdynasty.de
- Vielen Spielern fällt es schwer, während eines Feuergefechts ihr Ziel zu tracken. Infinity Ward sieht das ebenfalls als ein Problem an und plant Änderungen wie verringerten Mündungsrauch und weniger sichtbares Mündungsfeuer.
- Sowohl bei der Ausrüstung, den Perks und der Waffenkammer kommt es zu Schwierigkeiten.
Mehrere Bugs wurden schon identifiziert, die bis zum Release am 28. Oktober entfernt werden.
- Hier hat Infinity Ward gegensätzliche Rückmeldungen erhalten. Daher wird das Perk-System weiter getestet und zusätzlich die Verdienstrate deutlich erhöht, um diesbezüglich Reaktionen zu erhalten.
- Weil die Steps bisher sehr laut waren, reduziert das Team die Lautstärke. Dadurch sollen Rusher für ihr Movement weniger bestraft werden.
Die Fußschritte der Gegner und der eigenen Kameraden werden sich übrigens voneinander unterscheiden lassen.
- Die Abschaffung des Slide-Cancelings betrachten die meisten positiv. Zur Veröffentlichung soll sich das Rutschen generell noch etwas flüssiger und schneller anfühlen.
Release: 31.10.2022 (Vom Server aus geändert)
Quelle: xboxdynasty.de
- Eigentlich ist es möglich damit Gefahren zu markieren, doch am Wochenende wurde das Ping-System im Spiel deaktiviert.
Und der Grund ist kein schöner: das Pingen ist fehlerhaft, weil es als Wallhack missbraucht werden kann.
So war es möglich in der Killcam den Gegner zu markieren, der einen ausgeschaltet hatte.
- Im Spiel Updatesystem
Release: 31.10.2022 (Vom Server aus geändert)
Quelle: twitter.com
- Temporarily disabling the bipod mount
- Fixed care package bug in Hardpoint
- Fixed bug for missing killstreaks or perk in-match
- Im Spiel Updatesystem
Release: 04.11.2022 (Version 1.0.8.0 | Series 1.0.8.0)
Quelle: gamepro.de | ps4=twitter.com | attachment=twitter.com, play3.de | xboxdynasty.de | play3.de | infinityward.com
- The attachment tuning feature has just been reenabled.
- Fixed various map exploits and bugs across the game.
- Addressed bug where players were experiencing crashes when partied up.
- Addressed players experiencing crashes when partied up.
- Addressed crashing issues across all platforms
- Fixed a bug where some PS4 players may experience audio continuity issues.
- Addressed a bug preventing players from accessing the menu mid-match.
- Fixed a bug related to the missing Oni Operator or Vault Edition items.
- Fixed a a visual bug affecting some grass textures on Sariff Bay.
- Addressed framerate drop issues.
- Fixed game freezing issues.
- Added performance improvements.
- Added stability fixes.
- Added fixes for stuttering and lag issues.
- Other minor fixes.
- Im Spiel Updatesystem
- Speicherverbrauch von 103,4 GB auf 110,2 GB erhöht (nur für Xbox Series X|S)
108,6 GB
- 49,76 GB groß (nur für Xbox Series X|S)
- 51,63 GB groß
- PS4: 778 MB groß
- PS5: 860 MB groß
Release: 14.11.2022
Quelle: xboxdynasty.de
- Preload von Warzone 2.0 möglich
Release: 16.11.2022 (Version 1.0.10.0 | Series 1.0.10.0)
Quelle: xboxdynasty.de | gamepro.de | xboxwire.com | getrennte Installation=xboxdynasty.de | datum=xboxdynasty.de | maps=twitter.com | details=callofduty.com, xboxwire.com | release=xboxdynasty.de, play3.de, xboxwire.com | größe=xboxdynasty.de | notes=xboxdynasty.de
- Season 1 ist gestartet und ein neuer Battle Pass mit neuem System kann erworben werden
- Neue Waffen im Battle Pass (für alle freischaltbar): BAS-P (SMG) & Victus XMR (Sniper)
- Neue Waffe: M13B (Sturmgewehr)
- Neue Co-Op Mission: High Ground
- Neue Karte wird kostenlos hinzugefügt: Shoothouse (6v6)
- Neue Operator: ZEUS
WEAPON BALANCING
Assault Rifles
- Increase to long distance flinch on all Assault Rifles
Kastov 545
- ADS speed increase
- Improved ironsight ADS sight picture
Kastov-74u
- ADS speed decrease
- Hip spread increase
M4
- Hip spread reduction
M16
- Rate of fire increase
- Hip spread reduction
- Recoil recenter speed increase
- Shot grouping improvement
- Increase ADS movement speed
- Increase strafing movement speed
- Semi auto recoil reduction
- Semi auto damage reduction
STB 556
- Close range damage reduction
- Reduced sprint to fire speed
Battle Rifles
FTac Recon
- ADS speed improvement
- 5 round magazine: speed and handling improvement
- Increased flinch caused by bullets
- Hip spread decrease
SO-14
- Increased hip fire when full auto
Handguns
- Increase to close range flinch on all Handguns
Light Machine Guns
- Increase to long distance flinch on all Light Machine Guns
Marksman Rifles
SA-B 50
- Minor increase to flinch when hit
SP-R 208
- Large increase to flinch when hit
Shotguns
- Increase to close range flinch on all Shotguns
Lockwood 300
- Damage range reduction
Bryson 800
- Close range damage increase
- Hip spread increase
Submachine Guns
- Increase to long distance flinch on all Submachine Guns
FFS Hurricane
- ADS move speed increase
- Increased headshot damage
- Increased far damage range
Minibak
- Movement speed decrease
- Damage range decrease
- ADS speed decrease
- Hip spread increase
PDSW 528
- Movement speed increase
- Damage range increase
- ADS speed increase
- Hip spread decrease
Adding Laser and Flashlight Attachments
- 1mW Artemis Laser
- 1mW Quick Fire Laser
- Accu-Shot 5mW Laser
- VLK LZR 7mW
- 7mW Canted Laser
- Schlager ULO-66 Laser
VEL 46
- Damage range increase
Sniper Rifles
Signal .50
Fixed attributes on the Signal .50 barrels:
- 21.5″ Fluted Fifty
- 23.5″ SA Fifty-H7
WEAPON BUG FIXES
- Fixed an issue with the Schlager TTF3 Riser ammo comb on the STB 556 Assault Rifle
- Dropshot exploit fix
- Fixed exploit with bipod mount launching, re-enabled bipod use.
- Fixed incendiary damage over time to not flinch the player
VEHICLE UPDATES
Balancing
- Reduced the critical damage multiplier on the Heavy Tank (from 1.6 to 1.25)
- Reduced the damage of the PILA against tanks from 30 to 25%
- Reduced vehicle explosive damage against other vehicles (percentage varies by vehicle)
Bug Fixes
- Tuned exiting the RHIB to help mitigate an issue with players getting stuck
- Exiting the RHIB now places you within the boat. You’ll no longer be left in the water behind the boat when moving.
- Fixes to vehicle-on-vehicle bug that caused vehicles flying as a result of certain collisions and vehicles pushing others back.
- Fixed a bug where the vehicle camera was re-initializing after repairing a wheel.
- Fixed vehicles becoming permanently submerged when another vehicle lands on top of them.
MULTIPLAYER
Maps
Battle Maps
- Fixed floating grass in Sarrif Bay
- Fixed stretched texture in Santa Seña
- Miscellaneous bug and exploit fixes across all Battle Maps
Core Maps
- Fixed bullet penetration issues across some maps
- Player and equipment collision fixes
- Al Bagra Fortress barracks lighting fixed
- Fixed some deployable cover locations
- General exploit fixes
Equipment
- The Drill Charge sticking to the Riot Shield will always kill the player using the Riot Shield (even if they have the Bomb Squad perk).
Killstreaks
- Cluster Mines now stick to all vehicles.
- Ally deaths no longer give the player assist points while their Counter UAV is active.
UI/UX
- Combat Record has been added for Core Multiplayer
- Calling card menu has been revamped to show challenges
- Customize tab added (with the addition of custom loading screens)
WARZONE 2.0
- Warzone 2.0 ist verfügbar und kann optional hinzugefügt werden
- New Vehicles: Heavy Chopper & Hummer EV
- New Map: Al Mazrah
- Neuer Spielmodus: DMZ (Beta)
- Speicherverbrauch von 110,2 GB auf 114,1 GB erhöht (nur für Xbox Series X|S)[alle Addons und Elemente sind installiert]
- Speicherverbrauch von 108,6 GB auf 111,8 GB erhöht [alle Addons und Elemente sind installiert]
- 68,81 GB groß (nur für Xbox Series X|S)
- 84,23 GB groß
Release: 22.11.2022 (Version 1.0.11.0 | Series 1.0.11.0)
Quelle: infinityward.com | xboxdynasty.de | gamepro.de | play3.de
GENERAL
- Improvements made to help better navigate Camos:
- Added controller bumper navigation to jump between categories
- Added a toggle option to show/hide locked Camos
- Increased audio notification for when The Jailer enters the Gulag.
Armor Piercing Ammunition
- Removed damage multiplier against armored opponents
BUG FIXES
- Fixed collision issues with various elements across the game that allowed players to exploit/peek/shoot through them.
- Fixed an issue with audio occlusion and directional audio.
- Fixed an issue causing some unlocks in the Gunsmith to not track Weapon progression.
- Fixed an issue causing Overkill to allow players to equip the same Weapon as both a Primary and a Secondary.
- Fixed an issue that was preventing the correct number of Battle Pass Tokens from appearing on the Battle Pass Menu.
- Fixed an issue causing the Season Countdown Timer on the Battle Pass Menu to not indicate the correct amount of time remaining.
- Fixed various incorrect texts in the in-game interface.
- Fixed various issues resulting in incorrect controller input while navigating menus.
- Fixed an issue that caused players looking down to appear erratic to others.
- Fixed an issue that prevented some players from launching the game due to GPU compatibility.
- Fixed an issue that was causing Focused Mode to crash the client while the Display Mode was set to Windowed.
- Fixed an issue on PlayStation that caused the PlayStation Store icon to remain stuck on screen after experiencing a network error.
- Fixed an issue causing progression for the “Dragon in Downtown” Calling Card to not track.
- Fixed an issue causing the incorrect Operator icon to appear while navigating to select a custom skin for Kleo.
- Fixed an issue causing players to get kicked back to the main menu when navigating to select the PDSW 528 Armory while customizing a Loadout.
- Fixed an issue causing an incorrect progression requirement to appear in the Prestige menu.
- Fixed various audio related issues causing players to hear notifications at times when they should not.
- Fixed an issue causing Platinum Camo unlock requirements to display incorrectly after having unlocked it.
- Fixed various issues causing the camera to shake while spectating another player.
- Fixed an issue causing Operator model hands to appear invisible while ledge hanging.
- Fixed an issue causing the incorrect Weapon to appear in the player Showcase.
MULTIPLAYER
BUG FIXES
- Fixed an issue that caused the Spotter Scope to continuously highlight enemy positions.
- Addressed a dev error in private matches, and will continue to improve stability.
WARZONE 2.0
GAMEPLAY
Buy Station inventory has been slightly adjusted:
- Removed Counter UAV
- Removed Tactical Camera
- Visual upgrade to Contract activation phone in Battle Royale.
BUG FIXES
- Fixed an issue preventing some players from hearing others via Proximity Chat.
- Fixed an issue preventing Stickers earned via DMZ Extractions from appearing on Weapons.
- Fixed an issue on PlayStation that caused players to not see Sony profile usernames.
- Fixed an issue causing parachute deployment to crash the game.
- Fixed an issue causing players to lose all control of mouse movement if interacting with a container with Mixed Backpack behavior.
Battle Royale
- Fixed an issue that caused players eliminated in the Gulag to either spectate the enemy team or spectate from underneath the playable area.
- Fixed an issue that caused players eliminated in the Gulag to not appear in the Buy Station for squad members to buy back.
- Fixed an issue causing players to skip the downed state and immediately perish despite having an assimilated squad member still alive.
- Fixed an issue preventing players from jumping out of the plane during Infil.
- Fixed an issue causing the After Action Report from appearing correctly after a match.
- Fixed an issue that was causing players to get kicked out of the Backpack interface if looting an eliminated player opponent that disconnected during the interaction.
- Fixed an issue preventing players from equipping Lethal and Tactical equipment.
- Fixed an issue that caused players to encounter the “Failed to Connect to Datacenters” error while extracting.
- Fixed an issue that caused lobby-wide microphone input during matchmaking.
- Fixed an issue allowing players to keep Armor Plate Carrier upgrades between matches despite having been eliminated.
- Fixed an issue causing players to lose their Backpack upgrade when extracting after having been revived.
- Fixed an issue causing players to incorrectly extract their insured Weapon as a contraband Weapon.
- Speicherverbrauch von 120,4 GB auf 118,8 GB reduziert (nur für Xbox Series X|S)[alle Addons und Elemente sind installiert]
- Speicherverbrauch von 111,8 GB auf 109,5 GB reduziert [alle Addons und Elemente sind installiert]
- 914,34 MB groß (nur für Xbox Series X|S)
- 4,35 GB groß
Release: 14.12.2022 (Version 1.0.12.0 | Series 1.0.11.0)
Quelle: gamepro.de | xboxdynasty.de | raid=play3.de | notes=callofduty.com, xboxdynasty.de
- Season 1 Reloaded
- Neuer Spielmodus: RAID Episode 1: Atomgrad
- Neue Karte wird kostenlos hinzugefügt: Shipment (6v6)
- Neue Operator: KLAUS & GAZ
- Neue Waffe: Chimera (Sturmgewehr)
- Nun können auch eigene Baupläne gepeichert werden
QUALITY OF LIFE CHANGES
- The XP tokens menu has been changed to display how much time is left on your XP tokens in the lobby screen.
- XP Tokens can now be equipped in the pause menu while in-game.
- XP Tokens can no longer be accidentally activated during Double XP events.
- Players who join a game in progress will no longer get a loss if their team loses the match.
- Attachments now have a tuning icon on them in preview,, indicating which ones can be tuned and which ones cannot.
- Finishing Moves now count towards the 30 kills in third person Daily Challenge in Special Ops.
- "Stickerbook Challenges” in the After Action Report screen now say “Calling Card Challenge” instead.
- Operator bios are no longer cut off part of the way through.
- Acquiring a new blueprint will now display a pulsing dot next to the associated weapon in Gunsmith.
- Players will no longer seeing a black screen on some platforms when trying to purchase CP.
- Various issues with weapon and attachment unlocks and progression have been addressed, including stats display.
- Added Toggle vs. Hold for Ping Wheel.
Social
- Merged Hub & Friends tabs together.
- Switched to smaller Player Card widgets for Friends.
- Added support for batch/bulk sending of friend requests.
- Fixed various bugs impacting the join and/or invite to party features.
- Transition to Grid view when scrolling in Friends list.
Showcases
- Camera positions on Operators have been adjusted for better positioning with the UI
- Adjustments to Filter/Sort
- Fixed the Player Browser so it no longer scrolls when it isn’t full.
- Fixed an issue with Calling Cards not showing up in a players Showcase after they have set them.
- Fixed an issue where players weren’t properly sorting by progression in the Player Browser.
- Hides the empty attachments nodes on Weapon Inspection when there are no attachments slotted.
Channels
- Adjusted member list states (muted, talking, connected, etc.) to be more clear
- Adjusted text message states in game channel to be more clear who they were sent to
- Players in member list will now be divided by team in lobbies
- Fixed an issue where lobby players were still able to be heard when connected to a custom channel
- Added the ability to text chat with "Group" members
Groups
- Find or create communities with this new social feature.
WEAPON BALANCE
- Akimbo P890, X12, Basilisk, and .50 GS have received a damage reduction against armored opponents
- Fixed an issue causing shotguns to inconsistently display the broken armor hitmarker
Assault Rifles
MX9
- Increased movement speed, ADS speed, and sprint to fire speed on the 32 round magazine
M13B
- Blocking underbarrel launcher and shotgun on 7” Bruen B-M20 barrel
Kastov-74u
- Small reduction to close damage; three hits to kill requires at least one chest hit
Kastov 545
- Increase to muzzle velocity
- Small decrease to hip spread
- Increase close damage
- Increase to chest damage multiplier
SMGs
VEL 47 SMG
- Reduced hip spread.
- Increased movement speed.
- Increased far damage.
Pistols
Basilisk Revolver
- Blocking Basilisk compensators and flash hider on the FTAC ARROW barrel
- Adding muzzle attachment usage on the FTAC ARROW barrel: LOCKSHOT KT85, SA LEVELER 55, CRONEN DARK KX30
.50 GS Pistol
- Reduced hip spread
- Increased 1 hit headshot range
- Increased damage range
- Increased neck and upper shoulder location damage multipliers
- Increased bullet velocity
- Increased damage range on SA LONGSHOT – 50 and SA TYRANT FIFTY barrel
Shotguns
- Shotguns can no longer kill fully armored players in one shot
Expedite 12 Shotgun
Added guard category:
- TV CF40 Guard
- AZ-40 Shotguard
- AZAROV T15
Melee
Riot Shield
- Reduced movement speed
- Reduced melee damage to 3 hit kill
- Shield movement animation improvement
- Longer switch time pulling out throwing knife when riot shield is equipped
Launchers
JOKR
- Missiles no longer land out of bounds when targeting a wall on the edge of a map
- Improved the thermal readability when aiming in
OTHER BALANCE CHANGES
Vehicles:
- Reduced collision damage taken by the Heavy Chopper, especially from landing.
- Increase health and damage resistance of the UTV.
- Increased falling damage to the ATV & UTV.
- Added custom turret rotation speed for the APC, Light Tank & Heavy Tank.
- Increased damage done by A.I to both LTV versions.
- Reduced distance that boats can be piloted when completely out of water
- Adjusted vehicle exits to limit chances of not being able to exit on steep slopes
- Players will no longer get the “out of bounds” countdown when taking a vehicle from an enemy's restricted area in Ground War, and driving out of the zone.
- Fixed an issue where the player would continue to see the countdown if they get into a vehicle just outside the zone.
- Added dynamic crosshair for Tank.
KILLSTREAKS
- Players that have been killed in one-life modes with revive capabilities, such as Knock Out, will no longer be marked as an active player when using the Cruise Missile, Chopper Gunner, or Gunship
Care Package
- Fixed an issue that allowed players to spawn on a position where a care package is occupying, resulting in an immediate death
MGB
- Fixed an issue that prevented players from calling out the MGB while swimming underwater
Juggernaut
- The Juggernaut should now correctly switch between their minigun and pistol when entering and exiting water
- Explosive weapons that stick to the Juggernaut (such as the Semtex, Drill Charge, etc...) should now inflict more damage against it
- Fixed an issue where Juggernauts sometimes died to a single throwing knife in Tier 1
SAE
- Fixed an issue that prevented explosions from doing damage to neutral and enemy occupied vehicles
Sentry Gun
- Fixed an exploit that allowed Sentry Guns to be placed under the map in certain locations
FIELD UPGRADES
Portable Radar
- Portable Radars can now stick to vehicles
EQUIPMENT
Radiation Blocker
- Now prevents the use of this equipment when performing a number of different actions such as slotting in armor.
- This should resolve a few issues where players no longer had their weapon, or could not interact with items.
Thermite Grenades
- Thermites will no longer persist on a player that was stuck, then died, and respawned again.
ATTACHMENTS
Tuning
- Most beneficial Tuning value magnitudes have been increased.
- Some harmful Tuning value magnitudes have been decreased.
Optics
Thermal Optics
- Increased range of all optics thermal target identification range
- Enemies’ heat signature fades when they are killed
DRESXOM PRIME-90
- Improved quality of thermal image for improved target acquisition (including the Basileus Victus XMR blueprint from the Battlepass)
XTEN ANGEL-40
- Fixed rangefinder to fit in lens on the GS .50
SZ HoloTerm
- Increased contrast on optic thermal rendering for improved target acquisition
- Added thermal toggle feature
THERMO-OPTIC X9
- Increased contrast on optic thermal rendering for improved target acquisition
WEAPON CUSTOMIZATION UI/UX
Graphs
- Default weapon attachments graph contribution no longer shows up as modification on stat graphs.
- Prevents seeing red or green on a default weapon’s stat graph.
- Fixes miscalculations shown in attachment tuning spider graph.
Issue was prominent in sniper weapon optic’s category, Chimera’s barrel category, Bryson 800 stock category, SP-R 208 stock category, SO-14 stock category, and LA-B 330 stock category.
BUG FIXES
- Fixed an issue causing the game client to freeze upon unlocking Sector A15 in the Battle Pass.
- Fixed an issue causing reward previews to not appear as intended while navigating the Battle Pass.
- Fixed audio cutting off when skidding.
- Fixed attacking with fists causing players to lean out of vehicles.
MULTIPLAYER
GAME MODES
Tier 1
- Fixed an issue where the minimap was not always appearing, or staying up, when calling in a UAV or Advanced UAV
Invasion
- Friendly AI will no longer set off Suppression Mines from the same team
MAP UPDATES
Battle Maps
- Fixed player collision issues in Santa Sena
- Fixed for various tactical camera exploits
- Fixed bullet collision exploits
Core 6v6
- Fixed various tactical camera exploits
- Fixed for bullet penetration issues across some of the core maps
- Fixed a few exploits where players could get to unintended areas
- Fixed issues relating to lethal and tactical collision on the environment
- Shoot House can once again be played in Private Matches
SPECIAL OPS
- High Ground: Game will end if player leaves before picking a role if timeout to select a role has occurred
- High Ground: Fix to prevent player from leaving chopper gunner physics
- Defender Mt. Zaya: Fix for players accessing hidden intel without a key
- Defender Mt. Zaya: Fixed rare loss of functionality issue that could occur if a player joined on an already matchmaking player
- Low Profile – Fix for “run over 10 enemies” daily challenge not tracking properly
- Added a popup hint for players attempting to reuse an armor box they’ve already used
- Fixed issue that caused ammo discrepancies when firing/reloading
- Fixed last stand zoom camera to no longer clip through ceilings
- Fixed “drop ammo” not functioning for equipped weapon when viewing backpack
Warzone 2.0
MAP
- General improvements to lighting and shadows across several major Points of Interest on Al Mazrah
EQUIPMENT
Bomb Drone
- Players with 3 Armor Plates on the outer radius of an explosion will survive but receive critical damage.
PERKS
Perk Packages
- Default Loadouts have been updated.
QUALITY OF LIFE
Out of Bounds
- Time allowed outside of the playable area has been increased to 10 seconds.
Ammunition
- When Players drop a Weapon, the respective Ammunition will also drop to the ground. Moving forward, this Ammunition will be automatically looted should other Players with a partial stack of the same Ammunition type walk over it.
Ground Loot
- We’ve made improvements to ground loot priority so that interacting with desired items is easier.
Buy Stations
- Items purchased via Buy Stations will spawn spread out rather than stacked for easier interaction.
Gulag Elimination Alert
- A sound will play to notify the Squad when a member in the Gulag has eliminated an opponent or been eliminated.
UI/UX
Combat Record
- Although previously announced, Warzone 2.0 Combat Records will not be launching with Season 01 Reloaded due to concerns about the accuracy of the data population.
However, we continue to work on this feature and the implementation of Leaderboards and will provide an update when available.
BUG FIXES
- Fixed various issues that prevented Player nameplates from appearing while spectating.
- Fixed collision issues with various elements across Al Mazrah allowing Players to exploit/peek/shoot through them.
- Fixed an issue that prevented Players from hearing Bomb Drone audio (beeps) at intended distances.
- Fixed an issue that caused the Enemy Marking Your Squad progress bar to not fill correctly when being interrogated.
- Fixed an issue that caused black, widescreen bars to appear at the top and bottom of the screen.
- Fixed an issue that caused Players and AI combatants to not render properly during a match.
- Fixed an issue that prevented Players from editing Custom Loadouts while in the Firing Range.
- Fixed an issue that prevented Players from pinging a Loadout Drop.
- Fixed an issue that caused Players to Redeploy further from their team than intended when a Jailbreak became active.
- Fixed an issue that caused Weapons to function incorrectly when dropped and picked up on the Train.
- Fixed an issue that caused the Daily Challenges to overlap the Squad window.
- Fixed an issue that prevented Players from interacting with Loot Cache while crouched or proned.
- Fixed an issue that caused the Circle Closing countdown audio to not play after opening the Tac Map.
- Fixed an issue that caused a Black Site Person of Interest to follow Players further from the Black Site than intended.
- Fixed an issue that caused Bounty Contract UI to remain on screen after a Player was assimilated.
- Fixed an issue that caused the Resupply Perk UI not displaying its progress bars correctly.
- Fixed an issue that caused placeholder text to appear instead of Player IDs.
- Fixed an issue that allowed Players to operate most vehicles while leaning out of the window.
- Fixed issues with textures on various destroyed vehicles.
- Fixed an issue that allowed Players to use a Finishing Move on their own teammate after a Gulag win.
- Fixed an issue that caused the screen to flash if a Player attempted to return to the main menu during the victory phase at the end of a match.
- Fixed an issue that caused the game client to freeze or remove Players from the match when interacting with Buy Stations.
- Fixed an issue that prevented the defuse option from consistently appearing while interacting with Bombs in Strongholds.
- Fixed an issue that prevented eliminations from appearing in the Kill Feed.
- Fixed an issue that prevented Kill Feed notifications when friendly Players were downed.
- Fixed an issue that prevented Players using keyboard and mouse input from pinging elements on the Tac Map.
- Fixed an issue that prompted Players to install Single Player Campaign content while attempting to queue for Modes in the Battle Royale Playlist.
- Fixed an issue that caused incorrect match placement to appear on screen after a Players Squad is eliminated.
- Fixed an issue that caused Players to skip the downed state despite having a Revive Pistol.
- Fixed an issue that prevented Players from interacting with end of match options including Spectate, Play Again With Squad, Play Again, and Leave Game.
- Fixed an issue that resulted in Contract failure when eliminating the Black Site Person of Interest with a Vehicle, Killstreak, or Bomb Drone.
- Fixed an issue that caused Weapon selections to default back to an M4 or P890 while editing Custom Loadouts.
- Fixed an issue that caused the game client to crash while navigating Warzone 2.0 Playlist options.
- Fixed an issue that caused a performance drop when attempting to navigate the Social menu during a live match.
- Fixed an issue that caused placeholder images to appear in the Vehicle Customization menu.
- Fixed an issue that caused the engine audio of certain Vehicles to disappear while being driven.
- Fixed an issue that caused the screen to flicker during live matches.
- Fixed an issue that allowed Players to max out Cash while interacting with ground loot.
- Fixed an issue that caused Tactical Equipment to not render properly when using the “Strzyga” Gromsko Operator skin.
- Fixed an issue that allowed Players to avoid drowning by holding a Revive Pistol in hand.
- Fixed an issue that allowed a Player to loot multiple Loadouts after completing a Stronghold contract.
- Fixed an issue that prevented ATVs from taking fall damage.
- Fixed an issue that caused Loadout Drops to provide equipment that did not match the intended Custom Loadout selection.
- Fixed various issues that caused performance drops and environmental artifacting while spectating a Squad member.
- Fixed an issue that caused performance drops when a Player was eliminated in smoke from a Smoke Grenade.
- Fixed an issue that caused Contract Phones to not render properly in close proximity.
- Fixed an issue that prevented Players from picking up the Contract Phones on some surfaces.
- Fixed an issue that caused visual corruption while using the VLK x4.0 Scope.
- Fixed an issue that prevented a Squad’s total cash from updating correctly after Assimilating a Player.
- Fixed an issue that caused the HUD to disappear when a Player was eliminated while holding a Precision Airstrike Killstreak.
- Fixed various visual issues with elements across Al Mazrah.
- Fixed an issue that prevented Players from picking up awarded Stronghold Keys from loot piles upon completing a Stronghold.
- Fixed an issue that caused the Infil plane to spawn in the middle of the field and causing Players to receive the Out of Bounds warning while deploying.
- Fixed an issue that caused certain items to float in the air after being placed on a vehicle prior to it moving.
- Fixed an issue that prevented Battle Royale victories from counting towards Mastery Challenge progress.
- Fixed an issue that caused active Players to be incorrectly removed from the match due to inactivity.
- Fixed an issue that allowed Players to use melee attacks while swapping seats in a vehicle.
- Fixed an issue that caused Champion’s Quest HUD elements to disappear during the mission.
- Fixed a visual issue with parachutes while using the Akimbo Grip attachments.
- Fixed an issue that caused the incorrect information to appear on the distance indicator on the left side of the screen when using a Spotter Scope.
- Fixed an issue that prevented spectators from switching between Player View and Helmet Cam while viewing a Player parachuting.
- Fixed an issue that caused Safecracker Contract loot to clip into the area around an opened safe.
- Fixed an issue that caused the Jailer to stand still and not engage Players after appearing in the Gulag.
- Fixed an issue that caused Players to see Loadout Drop icons while in the Gulag.
- Fixed an issue that caused a pinged Stronghold to not appear on the minimap.
- Fixed an issue that caused a Player’s arm to be stuck in the air after hanging on a ledge and jumping off.
- Fixed an issue that caused the Player XP summary to overlap with match placement text after being eliminated.
- Fixed an issue that caused Supply Boxes to drop the same loot after a Restock Event.
- Fixed an issue that caused a safe from a Safecracker Contract to spawn inside an inactive Stronghold.
- Fixed an issue that allowed Players to enter vehicles while uploading data during Intel Contracts.
- Fixed an issue that caused the Champion’s Quest bomb objective to spawn underground.
- Fixed an issue that caused Loot Card icons to overlap.
- Fixed an issue that allowed the turret on the back of the Armored Patrol Boat to damage the boat.
- Fixed an issue with missing descriptions for items in the Buy Station.
DMZ
- Fixed an issue that caused match disconnect messages to appear in the Kill Feed.
- Fixed an issue that allowed eliminations and loot caches in DMZ to count towards Battle Royale Mastery Challenges.
- Fixed an issue that caused some Blueprints to not be usable in DMZ.
- Fixed an issue that caused Lethal and Tactical Equipment to not count towards Faction Missions when extracting.
- Fixed an issue where some “use” prompts did not work correctly for some faction missions.
- Fixed an issue that caused the “Hunt Squad” contract to reward cash when the target squad exfils.
- Fixed an issue that caused the sensitive documents in the “'Caved In” mission to not be usable.
- Fixed an issue that caused caches in the Secure Nuclear Material contract to sometimes spawned in locked areas.
- Fixed an issue that caused destroyed Reinforcement Helicopters to not track reliably in Faction Missions.
- Fixed an issue that caused the Weapons Research mission to not track properly.
- Fixed an issue where players were unable to view tier 3 missions for Legion or White Lotus and tier 4 missions for Black Mous.
- Fixed an issue that caused killstreak elimination missions to track progress when using any killstreak in any game mode.
- Fixed an issue that caused some missions progress to reset when deselected and reselected.
- Fixed an issue that caused charges from the Destroy Supplies contract not doing damage.
- Fixed an issue that prevented players from being able to destroy some contraband weapons properly.
- Fixed an issue that resulted in some key/intel note pickups randomly going missing after a few minutes of gameplay.
- Speicherverbrauch von 118,8 GB auf 123,7 GB erhöht (nur für Xbox Series X|S)[alle Addons und Elemente sind installiert]
- Speicherverbrauch von 109,5 GB auf 113,3 GB erhöht [alle Addons und Elemente sind installiert]
- 14,62 GB groß (nur für Xbox Series X|S)
- 24,76 GB groß
Release: 16.12.2022 (Vom Server aus geändert)
Quelle: callofduty.com
BUG FIXES
- Fixed an issue for the Special Ops Veteran Raid Playlist where times were incorrect.
- Fixed an issue that caused Weapon Loadouts to be reset when equipping a Weapon with a Gold Mastery Camo.
- Fixed an issue that caused scrolling in the Social Menu to not work properly.
- Fixed an issue that caused the UI to display the incorrect Raid Star requirements for Atomgrad Raid Episode One.
- Fixed an exploit with players being able to save another player's weapon setup through the Showcase.
- Fixed an issue involving use of the S.A.E. Killstreak in CDL ruleset.
- Fixed a bug that kicked Free Trial players from parties queueing for Free Trial Playlists.
Fixed an issue where custom Weapon Blueprints for an unlocked Weapon that were created in a Private Match lobby could be used in public matches.
Fixed an issue causing Weapon Mastery Camos to appear with no progress in the UI.
- Im Spiel Updatesystem
Release: 19.12.2022 (Vom Server aus geändert)
Quelle: callofduty.com | xboxdynasty.de | play3.de | mein-mmo.de
GLOBAL
BUG FIXES
- Fixed an issue where players were able to save Blueprints from Private Matches and Showcase.
- Fixed an issue that could affect Basilisk bullet spread when ADS.
- Fixed an issue with Gaz Operator skin (Grass Ops) not appearing as purchased once unlocked.
- Fixed an issue that caused lingering smoke to disappear while in ADS during active S.A.E..
- Fixed an issue which prevented Players from selecting a Blueprint after leaving a match early.
- Fixed an issue that caused Steam friends to appear as their SteamID64 rather than their intended nickname.
- Fixed an issue preventing Players from selecting the correct number of Battle Pass Tokens to purchase.
WARZONE 2.0
GAMEPLAY
Buy Station
- Reduced the cost of Primary Loadout Weapons to $2500, down from $5000
BUG FIXES
Battle Royale
- Fixed an issue that caused the Champion’s Quest element negative effects to remain on screen after dropping them outside of playable boundaries.
DMZ
- Fixed an issue that prevented Players from unequipping an insured Weapon if their Contraband inventory was full.
RECENTLY IMPLEMENTED
- Below we’ve included a list of items that were recently addressed and communicated via Trello and Twitter.
Gameplay
- he chance to encounter multiple circles in Battle Royale has been reduced to 15%, down from 33%.
- The Heavy Chopper has been disabled in Battle Royale while we investigate options to balance this vehicle for late game.
- Doubled the average number of Buy Stations per Battle Royale match.
- The Loadout Drop public event in Battle Royale will occur during the 2nd circle, one circle earlier than before.
Bug Fixes
- Fixed an issue that caused Players to unintentionally lose a small amount of cash when equipping a Loadout.
- Fixed an issue that resulted in base AI Combatant difficulty being increased across DMZ that was only intended for a specific area.
- Im Spiel Updatesystem
Release: 11.01.2023 (Vom Server aus geändert)
Quelle: twitter.com | play3.de
Warzone 2.0
- Genauer gesagt geht es um einige Perks, die in der aktuellen Version nicht so funktionierten, wie sie sollten.
Vor allem der Perk „Hohe Alarmbereitschaft“, der dem Spieler durch ein Pulsieren des Bildschirms nahe Gegner signalisieren sollte, hat bei vielen für Frustration gesorgt, da das erhoffte Signal oft ausblieb.
- Im Spiel Updatesystem
Release: 14.01.2023 (Vom Server aus geändert)
Quelle: twitter.com
- Fixed an issue where pressing down on the scoreboard moves the cursor by two.
- Fixed an exploit allowing access to non-Core MP maps in a Private Match.
- Fixed a bug where weapons that had a receiver manually changed in Gunsmith could not be equipped in DMZ.
- Addressed an exploit allowing blocked attachments to be equipped.
- Fixed a UI bug in the Store that caused Free Bundle tags to stay on screen across other items.
- Fixed a crash that could occur when leaving the Firing Range with a secondary weapon equipped.
- Fixed an issue where some players did not receive the Anime Enjoyer sticker after purchasing the Notice Me 1.0 bundle.
- Im Spiel Updatesystem
Release: 20.01.2023 (Version 1.0.13.0 | Series 1.0.13.0)
Quelle: warzone=twitter.com | callofduty.com | twitter.com | xboxdynasty.de
GLOBAL
GENERAL
Crashes
- This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
Battle Pass
- Improved navigation of Battle Pass including fixes for some Players experiencing freezing.
- Introduced a new feature to highlight any unspent Battle Pass tokens.
BUG FIXES
- Fixed an issue that caused multiple speaker names to persist on screen when four or more players were talking in chat.
- Fixed an issue where the Playlist title for Tier 1 Shipment displayed incorrectly.
- Fixed an issue where some Players were kicked back to the Main Menu when pressing the View Party button.
- Temporarily disabled the ability to mark targets using the Spotter Scope while we investigate an issue.
- Fixed an issue that caused a visual error with the Combat Knife in the Armory.
- Fixed an issue with directional navigation for progression in Gunsmith.
- Fixed an issue that allowed Players to move the text on Attachments in Gunsmith.
- Fixed some issues that could cause menus to close out unexpectedly.
- Fixed an issue that sometimes caused the Player’s screen to turn black when exiting the Firing Range.
- Fixed an issue that caused previewing a desired Bundle in the Store to show incorrect content.
- Fixed a visual issue causing rainbow colors when navigating between menus quickly.
- Fixed a UI issue that showed all Operators using the same execution.
- Fixed an issue that would cause the Player's screen to turn black while navigating the Store.
- Fixed an issue that would cause the Store Bundle purchase cinematic to replay multiple times.
- Fixed an issue that would display the “Toronto Ultra” Bundle after a purchase despite purchasing a different Bundle.
- Fixed an issue that sometimes caused melee kills not to track.
- Fixed an issue with tracking distance of Longshot Challenges when opponents died after being downed.
WARZONE 2.0
BUG FIXES
- Fixed an issue that sometimes prevented match wins from counting towards Calling Card Challenges.
- Fixed an issue that allowed Players to earn XP when damaged by their own Suppression Mine.
- Fixed an issue that allowed Players to maintain the effects of Dead Silence or Battle Rage by purchasing a new Field Upgrade while another was already active.
- Fixed an issue that allowed Players to gain XP when using a Stim in the Gas.
- Fixed an issue that could cause the game to freeze and disconnect a Player, or cause loss of functionality, after interacting with a Loadout Crate.
DMZ
- Addressed a number of issues impacting functionality and flow of equipping, swapping and previewing Insured Slot Weapons.
- Fixed an issue where opening a medium or large Backpack’s Weapon slot initially blocks scrolling back down to the main Loadout items.
- Fixed an issue that allowed Players to duplicate items.
- Fixed an issue causing party members to appear as “Not Ready” while preparing for a match.
- Fixed a bug where items from a Player’s Backpack would show up in a Dead Drop.
- Fixed an issue where hovering over a locked Contraband gun does not update the Weapon information in the UI preview.
- Fixed an issue that allowed Players to persist beyond the intended match end time.
- Fixed a bug that allowed two Players to get items from the same Supply Drop at the same time.
- Im Spiel Updatesystem
- Speicherverbrauch von 123,7 GB auf 122,8 GB reduziert (nur für Xbox Series X|S)[alle Addons und Elemente sind installiert]
- Speicherverbrauch von 113,3 GB auf 113,4 GB erhöht [alle Addons und Elemente sind installiert]
- 1,15 GB groß (nur für Xbox Series X|S)
- 1,17 GB groß
Release: 30.01.2023 (Version 1.0.14.0 | Series 1.0.14.0)
Quelle: callofduty.com
GENERAL
Crashes
- This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
BUG FIXES
- Fixed an issue that showed Weapon Decals and Stickers as blocked.
- Fixed an issue where using Spotter Scope could cause target markers to persist when aimed down sights with a Weapon.
- Fixed an issue allowing the Sentry Gun to be placed inside a tank to eliminate enemies.
- Fixed an issue where Gun Screens weren’t showing correctly on the Gunsmith UI tile.
- Fixed an issue in the Gunsmith where Players could be kicked back to the main menu when creating a custom knife.
- Fixed an issue in Gunsmith that could cause knife variants to display incorrectly.
- Fixed an issue that prevented some Players from saving a custom mod while trying to select a Camo.
- Fixed an issue causing some Players to crash when dismissing a notification.
- Fixed some issues Players were having with accessing and leaving the Firing Range.
Navigation Improvements
- Addressed various issues with the Social menu to improve navigation and functionality.
- Fixed an issue preventing some users from navigating through the Friends/Recent tab after scrolling over the top row.
Fixed an issue where Calling Card previews are not displaying correctly in the challenge completion animation.
Fixed a UI issue causing text overlap in the After Action Report.
WARZONE 2.0
BUG FIXES
- Fixed an issue where deploying a Recon Drone near water could cause some Players to lose movement.
DMZ
- Fixed an issue causing the Rewards section of the Faction Mission menu to display incorrectly.
- Addressed a number of issues impacting the functionality and navigation of equipping and previewing Insured Weapons.
- Fixed an issue where Players could not access Gunsmith to change camos when equipping a Launcher in an Insured Weapon slot.
- 1010,54 MB groß (nur für Xbox Series X|S)
- 1,03 GB groß
Release: 15.02.2023 (Version 1.0.15.0 | Series 1.0.15.0)
Quelle: twitter.com | hardcore=play3.de, xboxdynasty.de | gulag=xboxdynasty.de | wipe/dmz=play3.de | versicherte=twitter.com | s2roadmap=twitter.com, xboxdynasty.de | release=gamepro.de | notes=callofduty.com
- Season 2 ist gestartet und ein neuer Battle Pass kann erworben werden
- Neuer Spielmodus: Hardcore (keine HUD, keine Mini-Map, Friendly Fire aktiviert, mehr Schaden)
- Neue Playlists: Infected & GunGame & Grind
- Neue Waffen: ISO Hemlock (Sturmgewehr) & KV Broadside (Shotgun) & Crossbow & Dual Kodachis (Nahkampf)
- Neue Mehrspeiler Karten: Dome (6v6) & Valderas Museum (6v6)
- Neue Battle Maps: Al Malik International & Zaya Observatory
- Neuer Operator: Daniel "Ronin" Shinoda
Tuning Balances
- Tuning has been enabled for Laser attachments
- Tuning Sliders have been updated for numerous attachments
- Some beneficial Tuning attribute magnitudes have been increased
- Some harmful Tuning attribute magnitudes have been decreased
- Season 01 Pro-Tuned Blueprints have received performance adjustments
WEAPON BALANCING
Assault Rifles
M13B
- Increased damage at mid range
- Increased upper torso damage
Kastov 762
- Small damage reduction
- Added additional long range damage falloff
Lachmann-556
- Increased semi auto rate of fire
M4
- Increased semi auto rate of fire
STB 556
- Fixed an issue with the Single Tap Mod Magazine attachment which caused the weapon to deal considerably less damage to the upper left leg
Battle Rifles
Lachmann-762
- Decreased full auto head and torso damage
- Increased semi-auto upper torso damage
- Increased semi auto rate of fire
- Reduced full auto recoil
- Increased damage on long range
- Added minimum damage against armor
FTac Recon
- Decreased full auto upper torso damage
- Sped up ads time
- Reduced full auto recoil
- Increased close range damage distance
- Increased lower torso damage multiplier
- Added minimum damage against armor
SO-14
- Increased semi auto rate of fire
- Increased long range damage
- Reduced semi-auto headshot damage
- Added minimum damage against armor
TAQ-V
- Decreased mid-range damage
- Increased semi-auto torso damage
- Reduced semi auto leg damage
- Decreased full auto head damage
- Decreased full auto head damage
- Reduced semi auto rate of fire
Handguns
X13 Auto
- Reduced damage while using Akimbo
- Increase lower body damage
- Increased close range damage
- Increase damage distances
Launchers
STRELA-P
- Removed activation distance for projectile
- Projectile will now explode at any range
RPG-7
- Small increase to splash damage amount
- Small reduction to splash damage range
Light Machine Guns
RPK
- Small reduction to ADS movement speed
- Reduced mid and long-range damage
- Reduced damage ranges
- Small increase to ADS time
RAAL MG
- Increased recoil
Marksman Rifles
EBR-14
- Reduced long range damage
- Increased upper torso damage
- Added minimum damage against armor
LM-S
- Added minimum damage against armor
TAQ-M
- Slight increase to rate of fire
- Increased upper torso damage
- Added minimum damage against armor
Melee
- Increased non-lunging melee damage range, allows Players to hit equipment on the ground with melee while crouched
- Melee attacks with non-Melee Weapons will now require three hits to kill a fully armored enemy instead of two
Submachine Guns
Vasznev-9K
- Reduced mid-to-long range damage
Minibak
- Reduced damage ranges
- Reduced lower torso damage at close range
- Reduced lower body damage at mid to close range
- Added minimum damage against armor
Fennec 45
- Decreased damage overall
- Decreased headshot damage
- Added minimum damage against armor
Sniper Rifles
Signal 50
- Reduced sprint out speed
- Reduced movement speed
- Reduced long range damage
- Small decrease to bullet velocity
Attachments
- Reduced ADS penalty for bipods
- Fixed an issue with choke attachments scaling hip spread incorrectly
VEHICLES
New Vehicle
Personal Watercraft
- A nimble seacraft capable of swiftly carrying up to two Operators across any body of water.
Adjustments
- Vehicle turrets now cool down faster if they don’t overheat
- Added War Track customization on the Armored Truck
- Added EV charging stations for the GMC Hummer EV
- Shooting windows no longer damages the vehicle itself
- Make vehicle exits less likely to fail beneath low roofs
Vehicle Bug Fixes
- Fixed an issue where players could get unlimited fuel by leaning out of vehicles
- Fixed an issue with the refueling bar not appearing under certain conditions
- Fixed an issue with vehicle armor not reducing explosion damage properly
- Fixed an issue where the Heavy Tank tracks weren't animating properly
- Fixed various ways the Player could get out of bounds with vehicle collisions
- Fixed the low-fuel warning not clearing for passengers when there wasn’t a driver
AUDIO
Adjustments
- Proximity chat now fades out more effectively over distance
- Improved sound effect of reloading underwater
Audio Bug Fixes
- Addressed a number of missing audio elements in the UI
- Fixed an issue where ping sounds could be missing when pinging items or map locations from certain positions
- Fixed an issue affecting the sound effect for an enemy dropping cash onto the ground upon death
- Fixed several issues where specific materials were occluding incorrectly
- See other mode-specific audio fixes below
SOCIAL
Adjustments
- Added a wide range of usability improvements across Social screens
- Improved sorting of Friends List to prioritize playable, joinable and online Players higher in List
- Added Party Finder option within Special Ops Raid lobby
- Added ability to send quick “Thank You” message to squad/teammate after some in-game actions (i.e. Being Revived, Being Bought Back, Picking Up Dropped Loot)
- Added a search bar option when inviting Players to Friends, Parties, and Groups
- Added additional invite privacy settings
- Increased refresh frequency of Recent Players list to dynamically update list faster
- Added shortcut to manage Blocked Players
- Added mode-based Recent Players filtering
- Added offline Players as option for channel invites
- Added ability to report Groups for toxicity (i.e. Group Name, Group Description)
- Added notification stacking for high-volume notification types (i.e. Group Invites)
- Improve visibility changes across all game modes - assigned color + squad color integration
Social Bug Fixes
- Fixed a number of online status, party invite, friend invites and joinability related issues
- Significant fixes related to voice chat channels based on observed issues and player feedback
- Fixed navigational related issues forcing users back to home page when inviting friends or sending group invites
- Fixed an issue causing Emblems to sometimes revert to a placeholder image
- Fixed several bugs related to muting/unmuting other Players
- Fixed bugs related to inviting Player to game and social channels
- Fixed an issue that prevented Players from muting or unmuting self in select scenarios
- Fixed crash related to accepting old party invites from channels menu
- Fixed an issue that caused text-chat messages to sometimes appear blank
- Fixed an issue preventing Players from connecting or disconnecting from channels
- Fixed an issue causing players to be unable to change weapon in Player Showcase
- Fixed issues impacting ability to scroll to end of large Friends List
- Improved visibility of Code of Conduct related warning notifications and penalties within the Notification Center
- Fixed an issue that caused Recent Player List to sometimes appear incorrectly as empty or show all Players as offline
- Fixed multiple bugs related to Recent Players sorting and filters when specifying recent lobbies, squads and teams
- Fixed multiple bugs related to current speaker visibility and mute status
- Fixed an issue causing large Group member lists to not update or be scrollable
- Fixed an issue that prevented Players from selecting Group Privacy as “request to join”
- Limited number of Group notification pop-ups sent to Group Owners
- Improved Group Browser search options including filtering by labels and sorting
UI/UX
Adjustments
- Improved view, rotation and zoom of Operators and weapons in preview
- Slight increase to animation speed of the Orion Camo
- More polished Social tab, including improved channel swapping and player muting
- Added “My Bundles” section to the Customize tab that contains all Bundles a Player owns
- Quick Equip option for items from Battlepass, My Bundles, and Store
- Reticle previews in Store and Gunsmith
- Improved clarity of attachment blocking logic in Gunsmith
- Updated Loadouts UI to support Pro-Tuning changes
- Updated UI to reflect improvements to tracer packs
- Improved After Action Report UI
Improved navigation and organization of Camo menu including:
- Clearer tracking of your progress
- Discoverability of camos you have unlocked
UI/UX Bug Fixes
- Addressed some issues blocking camo progression across certain weapons
- Fixed some incorrect preview cards in the UI for Operators and Blueprints
- Addressed bugs impacting the After Action Report to show challenge and camo progress correctly
- Fixed bugs causing cosmetic items (i.e. gunscreens) to display incorrectly in the Gunsmith customization menu
GLOBAL BUG FIXES
- Fixed an exploit involving use of the Sentry Gun and Recon Drone
- Fixed an issue that sometimes caused the Portable Radar to not activate upon landing
- Fixed an issue where enemy markers persisted after use of the Spotter Scope
- Fixed some instances of Operators rendering incorrectly in the lobby
- Addressed some instances of Operators posing incorrectly in the lobby
- Fixed several issues impacting the Firing Range
- Fixed an issue where Players could lose their second weapon upon equipping a Riot Shield from a dead enemy
- Fixed issues with certain weapons not updating in the Gunsmith case preview or having their decals and stickers blocked
- Fixed an issue where the Loadout menu would not show an icon for the primary weapon
- Fixed several issues that caused the Playstation™ Store icon to display inconsistently
SPECIAL OPS
ATOMGRAD RAID
Looking for Teammates?
- Added new Party Finder option within the Raid lobby
Raid Bug Fixes
- Atomgrad Global: fixed armor to correctly shift from backpack to held armor
Raid Episode 1
- Fixed an issue where a Player could lose their Sentry Gun after cycling weapons
- Addressed specific points where Players could leave the playable area
- Addressed issues where the Graphic Price Loading Screen was not awarding correctly or appearing for Players after completing the Atomgrad Raid
COOPERATIVE
New Modifier
- Added One in the Chamber modifier to the Low Profile mission
Adjustments
- Added messaging to all Players when any Player selects “Restart Mission” or “Restart From Checkpoint”
- Added text splash when killing a Juggernaut
Cooperative Bug Fixes
- Fixed an issue that could prevent “The Rebel” weapon Blueprint from unlocking after collecting 100 Stars
- Fixed an issue where players couldn’t drop backpack items when quickdraw was activated
- Fixed an issue where the COD Points widget in the Special Ops menu would display as zero
Low Profile Mission
- Fixed an issue where exfil started earlier than expected after a checkpoint restart
- Fixed an issue where enemy vehicles would occasionally spawn with no occupants
Defender: Mt. Zaya Mission
- Fixed a cash exploit
- Increased radius for Juggernaut key pickup interaction prompt
High Ground Mission
- Fixed an issue where player could obtain both roles
- Fixed an issue where lock-on sound could continue playing
MULTIPLAYER
Modes
Infected
- Operators must avoid the chosen infected player at all costs. Every survivor eliminated joins the Infected team until none remain or until the five-minute time period elapses.
Gun Game
- Every ranged elimination awards a different weapon, while melee eliminations put your opponent one weapon back on the 18-weapon rotation. Finish the job with a Throwing Knife to win.
Grind
- Kill Confirmed with an added twist: Enemy dog tags are stackable and must be banked at one of two fixed locations.
Hardcore
- The initial Hardcore playlist will feature a mix of traditional modes with the classic ruleset veterans of the franchise are familiar with, including decreased health that cannot be replenished outside of Stim shots, as well as a limited HUD.
GENERAL
Audio
- Enhanced occlusion in all Core 6v6 Multiplayer maps
- Improved Dog Tag pickup effect to be more discernible among other game sounds in Kill Confirmed and Grind
Perks
- Ghost: Reduced bonus perk cost by 50% and ultimate perk by 25%
Warzone 2.0
- 1 vs 1 Gulag kehr zurück
- New Small Map: Ashika Island
IMPROVEMENTS
Pre-Match Loadout Selection
- Now able to select and edit Loadouts in pre-match lobbies
Plating Improvements
- Global plating animation speed increased by approximately 25%
- Movement speed increased while plating
- Players can now sprint while plating
- Players can now bust through doors while plating
Ping Visibility
- Each squad member will have a unique color highlighting their name and pings.
Interrogation
- The reveal mechanic has been changed from an orange outline to a red marker to remain consistent with similar mechanics.
Loot Improvements
- Improved the separation of loot on steep inclines and in tight areas.
UI/UX
Combat Records
- Warzone 2.0 Combat Records will come online as part of Season 02.
The statistics present in the Warzone 2.0 Combat Record will only be from the activation date forward, and will not include statistics from Season 01.
Play Again
This menu option enables Players to do the following:
As the party leader:
- Play Again With This Squad
- Play Again With Party and Fill Squad
As a squad member not in the party:
- Play Again With This Squad
- Play Again With A New Squad
BUG FIXES
- Fixed collision issues with various elements across Al Mazrah allowing Players to exploit/peek/shoot through them.
- Fixed an issue causing Loadout icons to disappear on the Tac Map.
- Fixed an issue where Custom Loadouts would reset to a Default Loadout after exiting a match.
- Fixed an issue where Players could continue driving vehicles after running out of fuel.
- Fixed an issue where the Revive Pistol could be duplicated.
- Fixed an issue where the Revive Pistol would not do melee damage to downed Players.
- Fixed an issue where Stronghold Bombs could be defused through walls.
- Fixed an issue where the Champion’s Quest Bombsite would spawn near water and cause a physics issue.
- Fixed an issue where Helicopters could sometimes clip through the Control Tower at Al Malik Airport.
- Fixed an issue that caused obstructed or misaligned loot.
- Fixed an issue that caused geographic elements to float.
- Fixed an issue that caused corrupted lighting inside of one the Mawizeh Marsh buildings.
- Fixed an issue with Loadout Drops around Mawizeh Marsh.
- Fixed an issue where the Heartbeat Sensor was tracking incorrectly, almost never showing Players on the radar.
- Fixed an issue that allowed Players to duplicate Field Upgrades.
- Fixed an issue that allowed Players to see the Bonus Battle Royale Challenge prior to completing Daily Challenges.
DMZ
- Wipe wird unterzogen (jeglicher Fortschritt und das Inventar werden wiederr auf Anfang zurückgesetzt)
Jedoch werden versicherte Waffenslots nicht zurückgesetzt
- Neue Ortschaft wird hinzugefügt
- Neue Fraktionsmissionen werden hinzugefügt
- Schwierigkeitsgradenanpassung für die KI-Gegner wird durchgeführt
GAMEPLAY
Missions
- Adjusted the overall scaling of difficulty in Missions as the Faction Mission Tiers progress.
Contracts
- Secure Intel Contract no longer calls reinforcements to the radio tower.
- The Attack Helicopter in Cargo Contracts will now react more quickly to the vehicle’s movement while firing, and the Attack Helicopter’s missiles will more accurately hit the Operator vehicle when moving slowly.
- The HVTs for “Eliminate HVT contracts” will now drop more rare keys and will sometimes drop stronghold keycards.
Enemy Tuning
- Adjusted lethality of AI across Al Mazrah including number of AI spawning, and the accuracy of AI at range.
Locations
- Infiltration locations have been updated in Al Mazrah.
- Dead Drop locations have been updated in Al Mazrah.
- Exfiltration locations have been updated in Al Mazrah.
- Boss locations have been updated in Al Mazrah.
Adjustments
Plating Improvements
- Global plating animation speed increased by approximately 25%
- Movement speed increased while plating
- Players can now sprint while plating
- Players can now bust through doors while plating
Ping Visibility
- Each squad member will have a unique color highlighting their name and pings.
Interrogation
- The reveal mechanic has been changed from an orange outline to a red marker to remain consistent with similar mechanics.
BUG FIXES
- Fixed an issue where attempting to pick up an Armor Plate with a full inventory could sometimes cause a crash.
- Fixed an issue where players could duplicate weapons in DMZ
- Fixed an issue where players could get stuck on the infiltration screen.
- Fixed an issue where players couldn't mute their squadmates
- Fixed an issue where two exfil helicopters could collide
- Reduced instances of Players becoming stuck on a “downloading instance inventory” message.
- Fixed an issue that would cause two items to be removed from a backpack when trying to remove only one in the pre-game loadout screen
- Fixed an issue that allowed Players to duplicate Field Upgrades and Killstreaks
- Fixed some issues that caused obstructed or misaligned loot
- Im Spiel Updatesystem
- Speicherverbrauch von 122,8 GB auf 135,2 GB erhöht (nur für Xbox Series X|S)[alle Addons und Elemente sind installiert]
- Speicherverbrauch von 113,3 GB auf 125,0 GB erhöht [alle Addons und Elemente sind installiert]
- 31,01 GB groß (nur für Xbox Series X|S)
- 31,68 GB groß
Release: 16.02.2023 (Vom Server aus geändert)
Quelle: twitter.com
- Fixed a crash issue that could occur at game client start as we continue to prioritize further fixes
- Fixed an issue where Season 01 Battle Pass Tokens that were not auto-spent and had rolled over into Season 02 were not showing in the UI
- Fixed an issue that caused Players to lose the ability to move after reviving a downed Squad member
- Fixed Riot Shield view distortion
- Fixed tablet misalignment for Killstreaks and Heartbeat Sensor
- Fixed an issue that caused Players to lose the ability to move after reviving a downed Squad member
- Fixed Riot Shield view distortion
- Fixed tablet misalignment for Killstreaks and Heartbeat Sensor
- Fixed an issue that prevented Armor Plates from automatically filling the active Loadout slot until the Player manually equipped one first
- Fixed an issue where mouse and keyboard Players could not remove certain Blueprint attachments in Gunsmith
- Fixed an issue where DMZ Operators were holding invisible weapons when no weapon was equipped
- Fixed certain weapon misalignment when previewing
- Im Spiel Updatesystem
Release: 24.02.2023 (Vom Server aus geändert)
Quelle: callofduty.com
GLOBAL
BUG FIXES
- Fixed an issue causing incomplete main menu notification text to get cut off, preventing Players from reading the full message.
WEAPONS
Weapon Adjustments
» Assault Rifles «
RPK
- Increased initial bullet vertical recoil
- Increased horizontal recoil
- Reduced damage ranges
Kastov 762
- Reduced damage ranges
ISO Hemlock
- Fixed an issue causing .300 Blackout Ammunition to register as hitscan.
» Submachine Guns «
Fennec 45
- Reduced far damage
- Reduced damage against armor
- Requires 2 additional bullets to break 3 Armor Plates
» Battle Rifle «
FTac Recon
- Increased sprint speed
Lachmann-762
- Increased damage range
- Reduced ADS speed
- Reduced hip spread min
- Increased hip spread while moving
- Increase sprint speed
SO-14
- Increased movement speed
TAQ-V
- Reduced near damage
- Reduced muzzle velocity
- Reduced far damage range
- Reduced movement speed
ATTACHMENTS
Attachment Adjustments
» Ammunition «
- Incendiary Ammunition
- Residual Incendiary damage will no longer eliminate Players
- Fixed an issue that prevented residual Incendiary damage from being applied to Armor.
- Fixed an issue that allowed Sniper Rifles to down Players with 3 Armor Plates in a single shot while using Incendiary Ammunition.
MULTIPLAYER
BUG FIXES
- Fixed an issue that caused some elements to be missing in the After Action Report.
- Fixed collision issues with various elements on Embassy.
- Fixed an issue allowing Players to leave Farm 18 in Infected.
Ranked Play
- Fixed an issue that was occasionally causing players to receive harsher suspensions than intended.
- Fixed an issue causing Players to get kicked for inactivity despite being active in a match.
SPECIAL OPS
BUG FIXES
- Fixed an issue stopping a Player being unable to move if they use the Terminals at the same time as another Player.
WARZONE 2.0
PLAYLIST
Battle Royale
Al Mazrah
Solos
- Max Players: 150
- Assimilation: Off
Duos
- Max Players: 150
- Assimilation: Refill
Trios
- Max Players: 150
- Assimilation: Refill
Quads
- Max Players: 152
- Assimilation: Refill
Ashika Island
Resurgence
Solos New!
- Max Players: 52
- Assimilation: Off
Quads
- Max Players: 52
- Assimilation: Off
GENERAL
- Adjusted the positioning of some geographic elements on Ashika Island to allow for better cover during engagements.
BUG FIXES
- Fixed collision issues with various elements across Ashika Island allowing Players to exploit/peek/shoot through them.
- Fixed an issue that caused the correct combination of Attachments with Incendiary Rounds to allow Sniper Rifles to down Players in a single shot.
Battle Royale
- Fixed an issue that prevented purchased Loadout Drop Markers from equipping to the active Loadout Field Upgrade slot.
- Fixed an issue that caused the Most Wanted Contract tooltip to indicate a 4 minute timer, when the actual timer is 3 minutes once accepted.
- Fixed an issue that caused standard Battle Royale Solos to still use 2v2 Gulag.
- Fixed an issue that would inaccurately display the “Placed 155th” message upon Squad elimination.
DMZ
- Fixed an issue causing AI reinforcements on Ashika Island to clip through certain buildings.
- Fixed an exploit related to getting a Weapon with extra Attachments.
- Fixed an issue related to Players getting stuck with a repeating “Downloading Instance Inventory” message.
- Fixed an issue related to a floating Cache used in the Radioactive Materials Contract.
RECENTLY FIXED
Battle Royale
- Increased the number of Armor Plates found via ground loot across Ashika Island.
DMZ
- Fixed an issue related to all Players in a Squad holding the same Weapon in the DMZ Lobby screen.
- Fixed an issue that was preventing Players from unlocking new Seasonal content via DMZ extraction.
- Fixed an issue causing AI reinforcements to continue to respawn without end.
- Im Spiel Updatesystem
Release: 02.03.2023 (Vom Server aus geändert)
Quelle: callofduty.com
GLOBAL
BUG FIXES
Social
- Fixed an issue causing Recent Players list to appear non-responsive after using search
Maps
- Fixed various geo/collision issues in Ashika Island
Enemy Combatants
- Fixed an issue where AI combatants were not being damaged by the gas
Battle Pass
- Improved quick equip options in the Battle Pass
- Improved general navigation and usability in the Battle Pass
WARZONE 2.0
BUG FIXES
General
- Fixed an issue impacting visibility of Contract icons on the Tac Map
Battle Royale
- Fixed an issue preventing Players from redeploying if they are in Last Stand when Resurgence timer is disabled
DMZ
- Fixed an issue with the "Death From Above" Mission not tracking properly with teammates
UPDATES
Battle Royale
- Improved visibility to Data Heist Contract objectives on Ashika Island
- Reduced scale of AI combatant reinforcements during Data Heist Contract on Ashika Island
DMZ
- Various performance improvements to DMZ on Ashika Island
- Fixed an exploit allowing Players to retain Loadouts between DMZ matches
- Fixed an exploit allowing duplication of teammate Dog Tags
RECENTLY IMPLEMENTED
DMZ
- Introduced some moderate changes to AI combatant damage that reduce lethality across Al Mazrah and Ashika Island in DMZ.
- Im Spiel Updatesystem
Release: 15.03.2023 (Version 1.0.16.0 | Series 1.0.16.0)
Quelle: s2roadmap=twitter.com | details=callofduty.com | play3.de | release=xboxdynasty.de | notes=callofduty.com
- Neue Playlists: Drop Zone & All or Nothing & One in the Chamber
- New Social Feature: Party Queuing
- Neue Waffe: Tempus Torrent (DMR?)
- Neue Karte: Himmelmatt Expo (6v6)
Weapon Balancing
» Assault Rifles «
STB 556
- Added minimum damage against Armor (limits bullets to kill at furthest range)
» Light Machine Guns «
RAAL MG
- Reduced far range damage
- Small increase to close range damage
- Reduced headshot damage
- Reduced upper torso damage
- Increased recoil
RPK
- Reduced walking speed
- Reduced muzzle velocity
Sakin MG38
- Reduced damage range
» Marksman Rifles «
Crossbow
- Increased time period to trigger double kills for challenges
» Submachine Guns «
MX9
- Increased mid damage ranges
BAS-p
- Increased sprint to fire time
- Increased damage ranges
PDSW 528
- Slightly offset weapon while ADS using iron sights to improve visibility
Vel 46
- Increased close damage ranges
- Fixed attributes on 30 round magazine to improve handling and mobility
Lachmann Sub
- Reduced movement speed
- Reduced aim down sight speed
- Improved recoil control
LM Nebula Barrel
- Improved damage range
- Improved recoil control
» Shotguns «
KV Broadside
- Reduced lower torso damage
12 Gauge Ammo
- Reduced damage ranges
- Reduced close range damage
Dragon’s Breath Ammo
- Reduced damage ranges
- Reduced close range damage
- Global reduction to 12 gauge Dragon’s Breath maximum residual damage
Bryson 800 and Bryson 890
- Increased headshot damage on all slugtype ammo
- Added minimum damage against armor
ATTACHMENTS
» Global «
Flinch
- Reduced recenter speed for Flinch
- Minor increase to Flinch on ARs, SMGs, LMGs, and Shotguns
» Ammunition «
Hollow Point Rounds
- Removed bullet velocity penalty
Frangible Rounds
- Changed healing delay timer to set from last bullet’s impact (lengthens the overall delay on a Player)
- Removed damage range penalty
Overpressure Rounds
- Removed recoil penalty
- Increased flinch imparted on Players
12 Gauge Dragon’s Breath
- Reduced residual damage while burning
12 Gauge Slugs and HE Slugs
- Added minimum damage against armor
» Underbarrel Launchers «
- Removed movement penalty from Grenade Launchers
- Added recoil control bonus to Underbarrel Grenade and Shotgun Launchers
- Added one extra ammunition stock to Grenade Launchers
» Stocks «
- Reduced flinch received on no stock modifications
» Bipod Grips «
- Reduced ADS penalty for the Bipod V9 grip
CORE BP2 Bipod Grip:
- Fixed bug in stat reporting
- Added hip recoil control
- Reduced hip walking speed
- Removed ADS penalty
- Added grip to compatible LMGs and Marksman Rifles
» Underbarrel Grips «
- Reduced ADS penalty on all under barrel grips
- Reduced movement speed penalty for all vertical grips
» Muzzle Attachments «
Breachers
- Greatly reduced ADS penalty
- Added hip movement speed buff
Flash Hiders
- Reduced ADS penalty
» Optics «
- Reduced ADS penalty on holo optics
- Removed movement penalties on holo optics
- Reduced ADSand movement penalties from all thermal, hybrid, and variable zoom optics
- Reduced ADS penalty on shotgun scopes
» Comb Attachments «
Fixed Handling stat UI on:
- Shlager TTF3 Riser
- FSS Ammo Sleeve
- PD-A40 Sleeve
- Wingman Comb
- FSS EL-T Pouch
Bug Fixes
- Fixed an issue where equipping some attachments to the KV Broadside shotgun would cause Players to not be able to Infil into DMZ
- Fixed Heartbreaker Crossbow Blueprint’s reticle appearance in Killcams
- Fixed an issue that prevented Crossbow bolts from penetrating water
EQUIPMENT
Frag Grenade
- Damage against armor increased
Claymore
- Damage against armor increased
Semtex
- Damage against armor increased
AUDIO
- Submix fixes that were affecting enemy footstep volume
- Equalized sand footsteps to better cut through the mix similar to dirt & concrete
- Fixed an issue that caused War Tracks to randomly stop playing when in active in a vehicle
- Fixed an issue preventing the War Tracks of a Patrol Boat's driver from being heard while in the Patrol Boat turrets
UI/UX
Update Requires Restart
- If the title requires a restart due to an update, it will restart automatically
New Menus
- All new menus for Weapon and Camo Challenges
- Added a Store tab for Players to see all available bundles for a specific weapon
New Party Queuing
- Party queuing allows players to automatically join a friend’s party once they are finished with their active match.
Just like inviting friends to a party or channel, you can access party queuing via the in-game social menu.
DMZ Combat Record
- DMZ Combat Records will launch with Season 02 Reloaded but will not aggregate previous game history. Complete 5 matches to unlock!
BUG FIXES
Global
- This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
- Fixed issue where Players were hearing incorrect team faction voiceover on certain maps
- Fixed an issue where a Player’s squad number would appear inside a ping for a vehicle
- Fixed an issue where the Last Stand revive was not interrupted when a Player was hit with a Shock Stick
- Flash and Stun grenade blast will no longer kill Players at low health
- Fixed a handful of issues that would cause the target marking feature of the Spotter Scope to persist when not aiming down sights
- Throwing Knives can now kill Recon Drones and Bomb Drones
- Fixed an issue with the Gus Operator sometimes appearing without a full character model during a match
Killstreaks
- Fixed an issue where the Player would lose a placed Sentry Gun if they try to pick it up while diving
- The Player's field of view will now reset properly when transitioning to a new round if they were in a Cruise Missile sequence when it happened
- Killstreak command actions from the Wheelson and VTOL are now disabled when a Player is in Last Stand
- Fixed an issue that prevented Players from marking a Mortar Strike and Precision Airstrike position through certain fences
- Fixed an issue causing Care Packages to time out while a Player is using it
- Fixing an issue that played an incorrect voice over when pinging an Overwatch Helo
- Fixed an issue that could cause the Player's view to be looking downwards after using a Cruise Missile
Equipment
- Fixed an issue preventing the Drill Charge from eliminating Agents in Battle Royale and DMZ
Field Upgrades
- Fixed an issue where enemy C4 models destroyed by a Trophy System would not delete
- Fixed an issue preventing the Trophy System from destroying Cluster Mines as they are being deployed
- Fixed an issue where DDoS was not working properly on the Recon Drone and Bomb Drone
- Adjusted the deployment position for the Recon Drone and Bomb Drone within a train so they will no longer destroy themselves immediately afterwards
- Fixed a duplication issue with the Deployable Cover when picking up another Field Upgrade on the ground in Battle Royale and DMZ
UX/UI
- Fixed an exploit where Players could sometimes equip two of the same weapon
- Fixed an issue where changing the receiver in Gunsmith on the Blissful Ignorance Blueprint (SP-X 80) would kick a Player to the previous menu
- Fixed an issue where the weapon preview camera sometimes pointed at the Secondary weapon when the Primary was selected
- Fixed an issue allowing Players to access the Loadout Drop menu after the game has ended
- Fixed an issue causing Navigation bar headings to be cut off in some languages
- Fixed an issue causing Private match menu headers to occasionally overlap in some languages
- Fixed an issue where a Player’s full ATVI ID was not showing in Play of the Game
- Fixed an issue where some Players would display a garbled clan tag
- Fixed an issue where the Gus Operator would sometimes appear without a full character model
- Fixed an issue where some Players’ Operator would disappear in the pre-game lobby
- Fixed an issue where the background would not load when backing in and out of Showcase
Social
- Fixed various issues affecting Social notifications
- Fixed an issue where splitscreen was displaying channels incorrectly
- Fixed an issue where the Friends List scroll bar would sometimes disappear while scrolling
- Fixed an issue affecting the displayed Lobby elapsed match time
- Fixed various issues affecting Displayed Party Members
- Fixed an issue where Queued Party Members display when they are in a Private party but not in Lobby
- Fixed an issue affecting Queued Party Members in View Party Panel
- Fixed an issue causing Members in Voice count to appear incorrectly
- Fixed an issuing causing “Join Player” option to appear for people that are already in the Player’s Party Queue
- Fixed an issue that sometimes caused the “Invite to Party” option to not appear while in a Lobby
- Fixed an issue causing Party member client search states to not appear correctly on screen when the Party leader initiated a queue
- Fixed various issues with Party Queuing, including Party Members Join/Invite availability
- Fixed an issue causing Players in a Party that are kicked for inactivity to be removed from the group
- Fixed an issue to improve Social Hub Tile actioning
- Fixed an issue affecting Queued Party Members in Game Chat
- Fixed various issues affecting Game Chat in Parties
Vehicles
- Fixed an issue causing vehicles to sometimes run over enemy combatants after unloading them
- Fixed an exploit where Players could use an ATV to push teammates into the ceiling of some buildings
- Fixed an issue causing neutral vehicles to crush Players resulting in death, instead of moving them out of the way
- Fixed an issue causing some vehicles to get stuck under the Exfil chopper in DMZ
- Fixed an issue causing the vehicle explosion danger indicator to disappear when a Player was still in range of the vehicle explosion
- Fixed an issue making vehicle explosive damage too high in Battle Royale and DMZ
- Fixed an issue preventing Players from deploying a Claymore on the Heavy Chopper
- Fixed an issue causing the Heavy Chopper to take damage from explosions far away from it
- Fixed an issue preventing windows on vehicles from breaking if the Player enters from the roof through that window
- Fixed an issue causing vehicles parked at extreme angles to become unusable
- Fixed an issue causing the Inflatable Decoy to not stick to the train when it inflates
- Fixed an issue where the Player would be instantly killed when colliding with a vehicle at the top of an ascender
WARZONE 2.0
- New RAID Episode
- Im Spiel Updatesystem
- Speicherverbrauch von 135,1 GB auf 139,9 erhöht erhöht (nur Xbox Series X|S)
- Speicherverbrauch von 125,0 GB auf 128,3 GB erhöht
- 18,79 GB groß (nur für Xbox Series X|S)
- 18,95 GB groß
Release: 21.03.2023 (Vom Server aus geändert)
Quelle: callofduty.com
GLOBAL
Stability
- This update contains fixes for a number of known crashes.
Updates
- Added animation to the Polyatomic camo
- Slightly increased animation speed of the Orion camo
BUG FIXES
- Fixed an issue that sent Players back to the “My Bundles” tab when closing a Bundle preview without making a purchase
- Fixed an issue that counted AI combatant headshots for Event Camo Challenges
- Fixed an issue that prevented Players from unlocking all stocks on the Tempus Torrent
- Fixed an issue with disappearing buttons in one of the Atomgrad Raid Episode 01 encounters
- Fixed an issue showing completed weapon challenges as locked when viewed from the Weapon Challenges screen
- Fixed an issue that showed duplicate lock icons in the Path of the Ronin challenges
- Fixed an exploit in DMZ allowing Players to obtain an unintended amount of money by selling Dog Tags
- Fixed an issue causing the “Wasteland” challenge progress to only track Quad Feed kills and not Quad kills
- Fixed an issue affecting Players’ ability to edit saved Custom Mod Blueprints in the Gunsmith
- Fixed an issue causing the magazine to not display on the Unchained Fury Blueprint in DMZ
- Fixed an issue where using the Equip Weapon and Open Gunsmith options in the Showcase Weapon Select while the Favorite Loadout Primary is set to the Riot Shield can cause menus to load infinitely
- Fixed an issue with Faction Missions list positioning in pre-game Lobby
- The Kastov 762 is now hidden in the Ranked Play loadout UI.
- Im Spiel Updatesystem
Release: 24.03.2023 (Vom Server aus geändert)
Quelle: callofduty.com
GENERAL
Stability
- This update contains fixes for a number of known crashes.
Updates
- Ranked: Players that don't immediately transition to spectating after being eliminated will now notice their point-of-view fade to black until they begin spectating.
BUG FIXES
- Fixed an issue preventing some Camo Mission Completion splashes from triggering upon mission completion
- Fixed an issue causing unintended idle Operator audio to play in the pre-game Lobby
- Fixed an issue sometimes preventing the Killcam from triggering
- Fixed an issue that incorrectly displayed a Player’s COD Points balance on some tabs
- Fixed an issue causing some weapon icons to display incorrectly in DMZ
- Fixed an issue that displayed unavailable Operators in the Operator Challenges menu
- Fixed an issue where previewing a weapon in the Showcase could cause a black screen
- Fixed an exploit allowing Players to leave the Map on Ashika Island
- Fixed an issue causing some Players to get stuck in the menu due to incorrect notifications
- Fixed an issue impacting challenge progress for Mortar Strikes
- Fixed some instances of menus closing unexpectedly
- Fixed an exploit in the Atomgrad Raid Episode 02 that allowed Players to bypass part of the mission
- Fixed an issue causing incorrect text to display in some Challenge menus
- Fixed an issue causing some Killstreaks bought from the Buy Station to drop under the Map or behind the Buy Station
- RANKED: Fixed an issue that allowed Blueprints to apply Weapon Tuning adjustments.
- Weapon Tuning (All) was restricted on March 15, 2023.
- Im Spiel Updatesystem
Release: 28.03.2023 (Vom Server aus geändert)
Quelle: twitter.com | callofduty.com
- Fixed an issue preventing some Operators from being selectable in Battle Royale and DMZ
- Im Spiel Updatesystem
Release: 31.03.2023 (Vom Server aus geändert)
Quelle: twitter.com | callofduty.com
GENERAL
Stability
- This update contains fixes for a number of known crashes
Gameplay Adjustments
Ashika Island | Resurgence
Score Events
The time removed from the Resurgence Timer by the following Score Events has been adjusted as follows:
- Armor Break: 1 second, down from 2
- Enemy Downed: 4 seconds, down from 5
- Enemy Eliminated: 4 seconds, down from 5
- Headshot: 1 second, down from 2
BUG FIXES
- Fixed an issue with Tuning that allowed Sprint to Fire Speeds to be increased beyond intended levels
This fix also considerably decreases the negative impact of tuning against Sprint to Fire Speed
- Fixed various issues that could cause some Players to become stuck in certain areas around Ashika Island in Battle Royale
- Fixed an exploit allowing Players to enter the Map geography with an ATV on Ashika Island
- Fixed an issue that allowed one-way bullet penetration in some spots on Himmelmatt Expo
- Fixed an issue that caused some UI text to overlap in Multiplayer Lobbies
- Addressed an issue where some Players couldn’t access the Social menu while in Building 21 in DMZ
- Im Spiel Updatesystem
Release: 12.04.2023 (Version 1.0.17.0 | Series 1.0.17.0)
Quelle: twitter.com | gamepro.de | sniper=twitter.com | roadmap=twitter.com | ps5=gamepro.de | release=xboxwire.com, mein-mmo.de
- Season 3 ist gestartet und ein neuer Battle Pass kann erworben werden
- Neue Playliste: Gunfight (1v1 & 2v2)
- Neue Waffen: FJX Imperium (aka Intervention) (Sniper) & Cromem Squall
- Neue Karten: Pelayos Lighthouse (6v6) & Black Gold (6v6)
Neue Karten für Bodenkrieg: Afghan (from Al-Mazrah) & Oilfield (from Al-Mazrah)
- Neue Spielmdosu: Gunfight mit folgenden Karten: Blacksite & Exhibit & Shipment & Alley
- Neuer Spielmodus: Cranked
WARZONE 2.0
- Neue Gulag Karte
- Neue Ausrüstung: Redeploy Drones
- UAV Towers
- Im Spiel Updatesystem
- Speicherverbrauch von 140,0 GB auf 148,1 erhöht erhöht (nur Xbox Series X|S)
- Speicherverbrauch von 128,3 GB auf 137,1 erhöht erhöht
- 29,42 GB groß (nur für Xbox Series X|S)
- 39,77 GB groß
- PS5: 18,325 GB groß
Release: 13.04.2023 (Vom Server aus geändert)
Quelle: twitter.com
- Fixed an issue where a message about a Skin being reactive would appear next to all Skins in the Skin selection menu.
- Fixed an issue preventing solo Players from matchmaking into Cooperative Missions.
- Im Spiel Updatesystem
Release: 14.04.2023 (Vom Server aus geändert)
Quelle: callofduty.com
GLOBAL
- Updated Battle Pass Map view. While this was an artistic choice, we have reverted it for easier viewing on all types of screens.
BUG FIXES
- Fixed an issue where backing out of an altered Pro-Tuned weapon wouldn’t keep its name in the Loadout
- Fixed an issue where Players could save the Cronen Squall and FJX Imperium as a Favorite Loadout and use it despite not unlocking it in the Battle Pass in Ranked Play
- Fixed an issue where an incorrect message sometimes displayed in a Battle Pass preview tile
- Fixed an issue that causes broken Field Upgrades to persist on the Map in DMZ
- Fixed an issue where Players were taking damage from the gas in the infil plane in Massive Resurgence
- Fixed an issue in the “Death From Above” Mission in DMZ that blocked progress because the Player buying a Mortar Strike was not tracking
- Fixed an issue with a number of Pro-Tuned Blueprints where attempting to custom tune certain attachments would cause Players to spawn with no weapon
- Fixed an issue where the Fender Operator “EOD Specialist” Skin could cause weapons to appear invisible while loading into a match
- Im Spiel Updatesystem
Release: 19.04.2023 (Version 1.0.18.0 | Series 1.0.18.0)
Quelle: callofduty.com
Stability
- This update contains fixes for a number of known crashes
Adjustments
- Improved usability of controller stick rotation in Weapon Preview by preventing the weapon from sliding back and forth.
- When you inspect a sector from the map view of the Battle Pass, the selection will now automatically take you to the most valuable reward in the sector.
Global Bug Fixes
- Fixed an issue that could sometimes cause the Killcam not to trigger properly.
- Fixed an issue causing users to be kicked back to the Main Menu after a second attempt to enter the Battle Pass.
- Fixed an issue where despite having Dismemberment and Gore Effects turned off, enemies still exploded while using the "Singularity" Blueprint.
- Fixed an issue where CDL weapon stickers would not show on weapons in-game or in Gunsmith.
- Fixed an issue where you can trigger the search in the invite Players popup when you shouldn't.
- Fixed an issue in the Events tab where the price of a Reward appeared in red even though you had enough Trophies to redeem it.
- Fixed an issue where some Rewards in the level progression screen didn't have descriptions.
- Fixed an issue where the Player could be kicked to the Main Menu after scrolling through the most recent players section of the Social screen.
- Fixed an issue where Players wouldn't see rain on Pelayo's Lighthouse after infilling on Kortac Team.
- Fixed an issue where the base TAQ-56 would display when previewing non-Blueprint Rewards for Ranked Play.
WARZONE 2.0
Battle Royale Adjustments
- Improved Buy Station interface for Players using a controller to now start on Gear Selection.
- Fixed an issue causing rewards for the "Hold The Line" mission to not be rewarded to Players after completion.
Battle Royale Bug Fixes
- Fixed an issue causing Players to have spawn protection incorrectly applied after a Gulag match.
- Fixed an issue causing Players to spawn in a Battle Royale lobby with a Default Loadout instead of their favorited Loadout.
- Fixed an issue causing Players to crash when attempting to open the AAR.
DMZ Adjustments
- Added a one-minute countdown on DMZ match start before Player can use UAV Killstreak.
- Added a message in DMZ Active Duty Operator Slots explaining that the last Operator cannot be dismissed.
DMZ Bug Fixes
- Fixed an issue where the "Enforcer" Raid reward was not properly equipping in DMZ.
- Fixed an issue where the "Double Cross" Mission in DMZ would incorrectly require a specific Dead Drop location
- Fixed an issue where Players using a controller were unable to pick up an enemy's backpack after eliminating them.
- Fixed an issue that could duplicate weapons after dropping and stowing inventory interactions in DMZ.
- Im Spiel Updatesystem
- 2,08 GB groß (nur für Xbox Series X|S)
- 1,91 GB groß
Release: 25.04.2023 (Vom Server aus geändert)
Quelle: callofduty.com
GLOBAL
GENERAL
Added descriptions for picking up individual trophies in the "Trophy Hunt" Event.
Reduced the number of lasers in Loadouts in Gunfight
Added more ammo caches to Zaya Observatory in Ground War.
BUG FIXES
- Fixed an issue in Gunsmith where multiple Attachments displayed as Highlighted at the same time.
- Fixed an issue that showed a lock symbol on a BlackCell Sector despite the Player owning BlackCell.
- Fixed an issue that caused the loading time to spectate the next Player in Gunfight to take longer than intended.
- Fixed an issue with Recruit a Friend where Challenges were not tracking as intended.
- Fixed an issue causing the Pro-Tuned icon to display incorrectly when hovering an attachment in Gunsmith UI.
- Fixed an issue where some "Trophy Hunt" Event UI was missing in Battle Royale and displayed an incorrect number of trophies earned.
- Fixed an issue where, after restarting the game, both recruiters and recruitees would appear to lose progression on the Recruit a Friend Challenges menu.
- Fixed an issue where War Track Bundles were not showing the Bundle names on the Vehicle Select Menu.
- Fixed an issue that could cause tab navigation in Multiplayer to display an incorrect screen.
Warzone 2.0
BATTLE ROYALE
GENERAL
- Moved Killstreak banners to reduce reticle overlap on screen.
- Updated audio for opening loot caches.
BUG FIXES
- Fixed an issue preventing Players from pinging Contested Loadout Drops.
- Fixed an issue where after playing a match through the “What’s Hot” Playlist, Players could be met with an error after attempting to open the After Action Report.
DMZ
BUG FIXES
- Fixed an issue in the Active Duty tab, when the Player customizes their Operator's Skin or Finisher, they may spot the Reactive Bonus Effect table overlapping Bonus Effect table.
- Fixed an issue where equipping a larger Backpack would sometimes show the smaller Backpack returned to the Player's inventory with the wrong name in the UI.
- Fixed an issue where if the Player is attempting to change weapons for their Loadout from the Active Duty tab, the Player will be sent back to the lobby screen.
- Im Spiel Updatesystem
Release: 26.04.2023 (Vom Server aus geändert)
Quelle: twitter.com | xboxdynasty.de | play3.de
Warzone 2.0
- Spielmodus: Plunder 2.0 ist zurück
- Im Spiel Updatesystem
Release: 01.05.2023 (Vom Server aus geändert)
Quelle: xboxdynasty.de | callofduty.com
GENERAL
- Added Tracer preview to Bundles
BUG FIXES
- Fixed an issue where the reactive weapon menu text would appear on weapons that are not reactive
- Fixed an issue with Attachment tuning where adjusting one axis and not the other, then saving the weapon as a Custom Blueprint resets tuning
- Fixed an issue in Gunsmith where all weapons would show a maxed out progress bar on the first level in the Receiver tab
- Fixed an issue where the “What’s Hot” menu category was not functioning correctly for some Xbox Players
- Fixed an issue where Prestige icons were displaying incorrectly in the Multiplayer Scoreboard
- Atomgrad Raid Episode 01: Fixed an issue where Players could not equip the oxygen mask between teammates while submerged
RECENTLY UPDATED
- Addressed an issue where the Scoreboard could not be opened or would cause flickering for some Players in Multiplayer matches
WARZONE 2.0 BUG FIXES
Plunder
- Addressed a number of known crashes in Plunder
- Addressed an issue where nameplates were appearing for some Players
DMZ
- Fixed an issue where a Player’s free Contraband weapons would sometimes not equip
- Fixed an issue with the Revive Pistol persisting between some matches as a Field Upgrade despite a Player failing to exfil
- Im Spiel Updatesystem
Release: 10.05.2023 (Version 1.0.19.0 | Series 1.0.19.0)
Quelle: roadmap=twitter.com | details=callofduty.com, play3.de, xboxdynasty.de | play3.de
- Neues Event "Trophy Hunt Camo Challenges" ist gestartet
Assault Rifles: Get 250 Operator Kills
Battle Rifles: Get 30 Headshot Operator Kills
SMGs: Get 3 Operator Kills Without Dying 30 times
Shotguns - Get 30 Hipfire Operator Kills
LMGs: Get 50 Operator Kills While Mounted
Marksman Rifles: Get 25 Longshot Operator Kills
Sniper Rifles: Get 30 Longshot Operator Kills
Sidearms: Get 50 Operator Kills
Launcher: Get 40 Operator Kills
Melee: Get 30 Operator Kills from Behind
- Neue Karte: Alboron Hatchery (6v6)
- Neue Waffen: FTAC Siege (Pistole) & GS Magna (Pistole)
Weapon Challenge for FTAC Siege: Get 50 Sidearm Hipfire Operator Kills using Handguns
Weapon Challenge for GS Magna: Get 30 Headshot Operator Kills using the .50 GS
- Neue Coop Mission: Defender Hafid Port
- Neue Raid Season 3
VEHICLES
Adjustments
- Exiting a vehicle is now less likely to cause collisions with geometry
- The Heavy Chopper is better at recognizing when it’s in an unrecoverable place, and catches fire if stuck
Bug Fixes
- Fixed an issue where the ‘Missile Incoming’ warning would sometimes persist even after no missiles were incoming
- Fixed an issue allowing vehicles to crush Players to death while using a turret in rare instances
- Fixed an issue where the Armored Patrol Boat was not taking collision damage
- Fixed an issue where the RHIB was taking only small amounts of collision damage
- Fixed an issue where the Light Helo was taking excessive damage when landing
- Fixed an issue where the Drill Charge was able to kick friendly Players out of a vehicle
- Fixed an issue preventing Players from equipping and unequipping field upgrades in a vehicle
AUDIO
Adjustments
- Improved clarity of Auto Ascender use sound
- Improved the mix of Precision Airstrike and Mortar Strike Killstreaks, particularly at a distance
Bug Fixes
- Fixed an issue where too much occlusion could happen on entities in the same room as the Player
UI/UX
Adjustments
- Added an indicator for how to unlock the Throwing Star in the loadouts tab
- Revised the Calling Card challenge screen to make progress tracking clearer and enable sorting and favoriting
In the Camos menu, make it clear that Gold and Platinum need to be unlocked first before Polyatomic can be progressed
Added indicator for how many skins are available when selecting an attachment
In Loadout menus, display available loadouts as two rows on single page instead of a horizontal scroll
Improved visual quality of score feed in Core Multiplayer Modes
Added an indicator for when a Party 2XP event is active and the bonus is in effect
Made various improvements to Gunfight UI in game
- Added Nation Flags Calling Cards
BUG FIXES
- Fixed an issue causing Players to incorrectly grab the awning when attempting to mantle through a window.
- Fixed an issue causing the camera to zoom into where a Player died while the player is being revived.
- Fixed an issue causing Players to swap to an invalid Weapon during Last Stand.
- Fixed an issue in Gunfight causing Players to appear muted while actively using Voice Chat
- Fixed an issue causing the message explaining how to obtain an Operator to be missing in the Operator Select menu.
- Fixed an issue affecting FJX Imperium Camo Mastery Challenge Rewards.
- Fixed an issue causing eliminated Players to be able to hold onto carried objects.
- Fixed an issue causing Score events to not appear while the Player is performing an execution.
MULTIPLAYER
GENERAL
- Players will no longer be awarded "One Shot One Kill" for earning kills with the Cranked bomb explosion
- Updated the Gunfight mode description to be more clear about win conditions
- Removed laser attachments from all Gunfight Loadouts
- Enabled an oxygen meter in Core Multiplayer
- Set enemy Players and the Overtime flag to always show preview outlines while the pre-match countdown is active in Gunfight
Private Matches
- Set the default Drop Zone rotation order to “Linear”
- Updated the "Spectating" option values to be more descriptive of what they represent
- Set the default round limit to 6 in Search and Destroy
- Set the default round limit to 6 for Gunfight
- Added Black Gold as a selectable Map
- Removed the "Care Package Drop Time" options for game modes that do not support Killstreaks
- Updated the score limit for Grind to be 60 points
- Added the FJX Imperium and Cronen Squall as selectable weapons in relevant options for One In the Chamber, Infected, and Gunfight
BUG FIXES
- Fixed an issue where Players could not deploy the MGB while swimming underwater
- Fixed an issue where getting DDoSed while holding a Javelin would prevent lock on
- Fixed a small number of issues that prevented the Perk widget from updating properly in All or Nothing matches
- Fixed an issue with the Equipment base widget so that it correctly shows the recharge progress of Equipment if the “Restock” Perk is active in All or Nothing matches
- Fixed an issue with the Cranked timer not being given to Players who eliminate another Player with the "Survivor" Perk active
- Fixed an issue where invalid Camo references were being applied to weapons if the Player were to go on a winning streak in Gunfight
- Fixed an issue where Shock Sticks were being equipped as lethal Equipment in Gunfight
- Fixed an issue where the out of bounds timer could be reset
- Fixed unintended exploits on Pelayo’s Lighthouse and Himmelmatt Expo
Private Matches
- Fixed an issue where bots were not respawning if “Force Respawn” is toggled off
WARZONE 2.0
- Warzone Ranked Modus in einer BETA Version
Bronze: 0–899 SR
Silver: 900–2,099 SR
Gold: 2,100–3,599 SR
Platinum: 3,600–5,399 SR
Diamond: 5,400–7,499 SR
Crimson: 7,500–9,999 SR
Iridescent: 10,000 SR minimum
Top 250: 10,000+ SR (see below)
- Perk Packages
- Deployable Buy Station
BUG FIXES
- Fixed an issue that caused some Contract Phones to spawn inside of inaccessible areas.
- Fixed an issue that allowed Players to bypass the cost of interacting with UAV Tower.
- Fixed an issue where refueling the Heavy Chopper again while it had a different skin than the one selected would cause physics problems.
- Fixed an issue where the Heavy Chopper fuel sometimes disappeared before anyone had time to reach it.
- Fixed an issue where the UTV was able to float indefinitely in certain parts of rivers.
Maps
Al Mazrah
- Reviving downed Players while on a train is more consistent
- Fixed portalling issues
- Fixed player collision/navigation issues
- Fixed collision issues that allowed Players to enter inaccessible areas without a key
- Fixed vehicle collision/navigation issues
- Fixed rare lighting issue
- Fixed bullet collision issues
- Im Spiel Updatesystem
- Speicherverbrauch von 148,1 GB auf 152,3 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 137,1 GB auf 142,0 GB erhöht
- 17,53 GB groß (nur für Xbox Series X|S)
- 21,04 GB groß
Release: 16.05.2023 (Vom Server aus geändert)
Quelle: callofduty.com | xboxdynasty.de
WEAPONS
Weapon Balancing (Warzone 2.0 only)
Handguns
GS Magna
- Close range headshot Armor Damage reduced
Akimbo:
- Close range Armor Damage reduced
- Minimum Armor Damage added
FTAC Siege
- Armor Damage reduced
X13 Auto
- Close range headshot Armor Damage reduced
Akimbo:
- Close range Armor Damage reduced
- Minimum Armor Damage added
BUG FIXES
- Fixed an issue causing Players to be incorrectly removed from matches for inactivity.
- Fixed an issue with missing visual effects on the Toxicant Blueprint in the Tracer Pack: Poison Bundle.
- Fixed an issue causing screen flicker while inspecting Battle Pass Weapon Blueprints if the Auto On option was selected.
- Fixed an issue causing Players to remain stuck on “Fetching Online Profile” when attempting to inspect social notifications.
- Fixed an issue causing unpurchased Store Bundles to appear under the “My Weapons” tab.
- Fixed an issue causing the client to freeze when selecting the “Invite to Party” option while other Players were already present in the Party.
- Fixed an issue with Menu behavior while navigating Weapon Blueprints.
- Fixed an issue preventing Players from unlocking Operator Gromsko despite meeting the requirements.
- Fixed an issue causing Prestige 6 to incorrectly display Prestige 10 rewards.
Attachments
» Underbarrels «
Hellscream 40mm Drill
- Fixed an issue with the reload animation on the TAQ-V and TAQ-56
Previously Fixed
- Fixed an issue causing the Battle Pass menu to become unresponsive until the Player returned to the main menu.
- Fixed an issue with the tutorial that would cause the menu to freeze when the Player encountered the "Opening the Global Panel" tip.
SPECIAL OPS
- Fixed an issue that allowed Players to generate Lethal Equipment at a much higher rate than intended by repeatedly equipping Perk Packages that included the Resupply Perk.
WARZONE 2.0
BUG FIXES
- Fixed an issue that allowed Players to generate Lethal Equipment at a much higher rate than intended by repeatedly equipping Perk Packages that included the Resupply Perk.
BATTLE ROYALE
Ranked Play
- Fixed an issue causing eliminated Squad members to receive SR for unassisted enemy eliminations by live Squad members.
- Fixed an issue preventing Assists from tracking properly in the in-game Scoreboard.
- Fixed an issue that allowed Players ineligible for Ranked Play to use the Looking for Party feature.
- Fixed an issue that allowed inactive Players to remain in the match.
DMZ
- Fixed an issue preventing the White Lotus Faction Mission to “Pick up 1 Weapon in a Deployment” from tracking properly.
- Fixed an issue causing dead dropping certain items such as Heartbeat Sensors to reward excessive cooldown reduction and XP.
- Fixed an issue that would return free-to-play Players to the front Menu when attempting to view the Crown Faction missions tab.
- Im Spiel Updatesystem
Release: 16.05.2023 (Vom Server aus geändert)
Quelle: twitter.com
- Mitigate a known disconnect issue in DMZ
- Address frequency of Battle Royale final circles over water
- Im Spiel Updatesystem
Release: 24.05.2023 (Vom Server aus geändert)
Quelle: callofduty.com
GLOBAL
UI/UX
- Adjustments
- Adjusted pick up weapon prompt to no longer overlap with the killfeed
BUG FIXES
General
- Fixed tracking for Cronen Squall Mastery Challenges
- Fixed an issue where splashes for some GS Magna unlocks was not displaying
- Fixed an issue where pressing back or “esc” when in the Store tab would not take the Player back to Weapon Select in the Loadout menu
- Addressed some issues with navigation and flow of the Battle Pass
- Fixed an issue where Ranked Play wins were not tracking correctly on Gun Screens
UI/UX
- Fixed some issues where the tool tip message would not disappear correctly
- Fixed the Throwing Star icon to display correctly in the killfeed
- Fixed an issue where the locked icon was not correctly displaying in Drop Zone
- Fixed a visibility issue with the bomb icon in Search and Destroy
MULTIPLAYER
BUG FIXES
- Fixed an issue causing Players username and level to overlap on the scoreboard in Ground War
- Fixed an invalid bomb pickup location in Cyber Attack on Pelayo’s Lighthouse that could cause a crash for some Players.
- Fixed an issue where some Players could not leave a Private Match of CDL Hardpoint
- Fixed an issue that caused Zombie Players in Infected to be able to cut their chutes and attack human Players from the air
- Added several adjustments to improve enemy combatant behavior (especially arrival via helicopter) in Invasion on Rohan Oilfields
- Fixed an issue where “CDL Rules in Effect” splash was appearing while matchmaking for Faceoff
SPECIAL OPS
BUG FIXES
- Fixed an issue where Players were unable to load into Cooperative missions after acquiring a Secure Backpack in DMZ
WARZONE 2.0
RECENTLY UPDATED
- Mitigate a known disconnect issue in DMZ
- Addressed frequency of Battle Royale final circles over water
- Fixed an issue affecting FPS for some players at the start of matches and when editing loadouts
BATTLE ROYALE
RANKED PLAY
Match Ruleset Adjustments
Weapons/Attachments (Restricted)
Specific Thermal Optics
- SZ Holotherm
- VX350 Thermal Optic
- Teplo-op3 Scope
- Thermo-Optic X9
- Teplo Clear Shot
- Drexsom Prime-90
These Optics attachments will appear unrestricted in custom loadouts menus until a future update but will be restricted in-game and show as restricted in loadouts once you're in a match.
Killstreaks (Restricted)
- Cluster Mines
- Bomb Drones
Social Features (Restricted)
Global Text Chat
SR (Skill Rating)
Updated Final Placement SR
- We're increasing the SR earned for early Placement Milestones to streamline the distribution of SR players receive throughout the match.
Updated Placement SR:
Top 40: 10
Top 30: 20
Top 20: 30
Top 10: 40
Top 5: 50
This adjustment will help Placement Milestone SR feel more rewarding throughout the match without diminishing the personal and team play required to earn the highest amount of SR earned from top placements.
Please note Placement Milestones not listed above remain unchanged.
BUG FIXES
Ranked Play
- Fixed an issue that prevented players from utilizing Weapon Tuning in the Warzone Ranked Play Loadout menus.
- Fixed an issue that allowed players to obtain rocks when a new Gulag round occurred.
- Fixed an issue where portions of the post match flow could play out of order
- Fixed an issue which sometimes caused the Warzone Ranked Trios description to loop
DMZ
BUG FIXES
- Fixed an issue where Players could not navigate to View Profile from the Squad Missions in-game menu
- Fixed an issue in which the Black Keycard inside the Koschei Complex was only dropping in used condition and not pristine/unused
- Fixed an issue in which killing the Vulture boss first would cause the doors to the stairwell will not unlock upon killing the Rusher in Koschei Complex
- Added a callout for when indicate when the Rhinoceros boss is regenerating health
- Im Spiel Updatesystem
Release: 31.05.2023 (Vom Server aus geändert)
Quelle: callofduty.com
GLOBAL
WEAPONS
Adjustments
» Assault Rifles «
ISO Hemlock (nur für Warzone 2.0)
- Reduced damage to armor using all 5.56 ammunition
Cronen Squall
- Reduced damage range
- Reduced headshot multiplier
- Small increase to recoil in semi auto mode
- Small reduction to rate of fire in semi auto mode
- Reduced maximum damage per shot against armor | Warzone 2.0 Only
GLOBAL BUG FIXES
- Fixed an issue where the Player would see edit options for their secondary weapon instead of their primary while editing a Loadout in-match
- Fixed an issue causing the “mute self” icon to appear incorrectly in the channel list
- Fixed an issue causing the “Rock and/or Roll” War Track to be unavailable in the Vehicle customization menu
- Fixed an exploit on Santa Seña where Players could get inside geometry and under the Map in Ground War
- [Ranked Play] Fixed an issue that allowed matches to cancel later than intended.
WARZONE 2.0
BATTLE ROYALE
- The competitive ruleset for Private Matches has been updated to match the most current version of Warzone Ranked Play.
RANKED PLAY
Adjustments
- Deployment fees are now displayed in the pre-game lobby.
Bug Fixes
- Fixed an issue where Warzone Ranked Play Seasonal Rewards would not show in the After Action Report when earned
- Fixed an issue causing Match Cancel text to overlap and display incorrectly
- Fixed an issue where SR for the final kill was not being awarded
- Fixed an issue that allowed players to enter into a match as an incomplete squad once the countdown timer had begun.
BUG FIXES
- Fixed an issue that would prevent the Most Wanted Contract from completing if the timer was reduced to below zero via looting.
- Fixed an issue causing Buy Stations and Redeploy Drones to spawn incorrectly in Massive Resurgence. The spawns should now align with core Battle Royale and Ranked Play.
DMZ
BUG FIXES
- Fixed an issue where equipping under-barrel attachments on the STB 556 would make the icon in the Loadout menu not show portions of the weapon.
- Fixed an issue where exiting the Firing Range could result in Weapons and Blueprints appearing incorrectly
- Im Spiel Updatesystem
Release: 14.06.2023 (Version 1.0.20.0 | Series 1.0.20.0)
Quelle: twitter.com | vondel=xboxdynasty.de | details=play3.de, xboxdynasty.de | maps=twitter.com | new-max=twitter.com | notes=callofduty.com
- Season 4 ist gestartet und ein neuer Battle Pass kann erworben werden
- Neues Max Level: von 650 auf 850 Level erhöht
- Neue Karten für Core Multiplayer (6vs6): Showdown & Kunstenaar Destrict
- Neue Karten für Gunfight: Marcado & Penthouse
- Neue Karten für Invasion & : Ahkdar Village & Mawizah Marshlands
- Neue Spielmodis: Suchen & Zerstären (12vs12) & Gefangen Rettung (12vs12)
- neue Waffen: Tempus Razorback (Sturmgewehr) & ISO 45 (SMG) & Tonfa (Nahkapfwaffe)
STABILITY
- This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
- Studio teams have made meaningful progress in deploying several server-related fixes and upgrades over the last few weeks.
We have seen significant performance improvement in several areas of concern including crashes. We remain committed to tracking and pursuing these issues and will continue to share progress.
Weapons
Shotgun
- Pellets now use damage priority
If more than four pellets hit a target, the highest damage among those hit pellets will be used
Melee
- Fist Lunge Range decreased
- Gunbutt Lunge Range decreased
- Gunbutt Damage decreased (Warzone Only)
WEAPON BALANCING
Battle Rifles
Cronen Squall (Warzone Only)
Full-Auto
- Bullets to Kill increased by 2
- Maximum Damage increased
- Minimum Damage added
Semi-Auto
- Bullets to Kill increased by 1
- Maximum Damage decreased
- Minimum Damage increased
Shotguns
Bryson 800
- Minimum Damage decreased (Warzone Only)
- Head Multiplier increased
- Neck Multiplier increased
- Upper Torso Multiplier increased
- Arm Multipliers increased
- Leg Multipliers increased
Bryson 890
Minimum Damage decreased (Warzone Only)
Head Multiplier increased
Neck Multiplier increased
Upper Torso Multiplier increased
Arm Multipliers increased
Leg Multipliers increased
Expedite 12
- Minimum Damage added (Warzone Only)
- Leg Multipliers increased
KV Broadside
- Mid Damage decreased
Lockwood 300
- Minimum Damage decreased (Warzone Only)
- Head Multiplier increased
- Neck Multiplier increased
- Upper Torso Multiplier increased
- Arm Multipliers increased
- Leg Multipliers increased
- Hip to ADS Spread transition speed increased
- Becomes accurate faster after aiming down sights
- Mid Damage Ranges increased
- Mid Damage decreased slightly
Submachine Guns
Fennec 45
- Bullets to Kill decreased by 1 (Warzone Only)
Attachments
FTAC Siege
Akimbo FTAC Siege (NEW)
Unlock through in-game Challenge: 25 Hip Fire Operator kills with the FTAC Siege
Kastov-74u
KSTV-17 Barrel (NEW)
- Added to Kastov-74u progression, replaces 5.45 Tracer at Level 9
Players who have progressed beyond this level will have it retroactively granted to their account following the launch of Season 4
KV Broadside
- 12 Gauge Dragon’s Breath: Close-range Damage increased slightly
Bug Fixes
- Fixed an issue with the SZ Aggressor-IR Optic where its ADS penalty was higher than intended
- Fixed an issue with 12-Gauge Dragon’s Breath residual damage where it would be counted as a headshot for scoring
- Fixed an issue that caused Death Effects to intermittently occur on incorrect bodies
- Fixed numerous incorrect Attachment unlock criteria
- Fixed an issue where the in-game challenge completed overlay for the KL40-M2 Drill underbarrel Attachment showed a placeholder name
- Fixed an issue causing the .300 BLK Overpressured +P ammunition to remain locked without unlock requirements, despite the Weapon being at max level
- Fixed an issue where Bipod Attachments were not blocked on some Weapons when using the canted iron sights
GAMEPLAY
Movement
- Parachute: Weapon Quick Raise is now always used when cutting your parachute or landing for improved responsiveness on landing
PERKS
Adjustments
- Bomb Squad now scales down explosive damage and caps the maximum damage you can receive unless the damage was a direct impact
FIELD UPGRADES
Bug Fixes
- Field Upgrades now refund properly when shocked by a shock stick mid-deployment
- Throwing Star kills now properly extend Battle Rage and Dead Silence
AUDIO
Adjustments
- Added ability for War Tracks to play in 3D positions from Vehicles in the world, rather than only to Players riding in a Vehicle
UI/UX
New Features
- Multiple Attacker Notifier Quality of Life
- When a Player is downed while simultaneously under fire from multiple enemy Players, a text notifier will appear near their crosshair indicating the total number of recent attackers.
Adjustments
- Added a new splash that calls out when a Player is downed or killed by more than one attacker
- Players can now view Skins for locked Operators
- Added the ability to select Skins for Tacticals and Lethals… check out the new Wumpa grenade!
- Added the ability to remove all of your equipped attachments on your weapon by pressing and hold RT/R2 in Gunsmith.
- Improved clarity on which Attachments have Skins, are Tunable, or are Pro-Tuned
- Added the Pro-Tuned tag to the loadout preview widget for Blueprint-tuned Weapons
- Added Pros and Cons for all Attachments
- Improved usability of Loadout select
- Perk Packages now use a double-stacked row
- Additions and improvements to the HUD for Search and Destroy and Rescue Modes
- Added reticles and tracers to the Loadout preview in Gunfight
- Added a POI label under the Compass in Gunfight
- General visual improvements to the HUD in Gunfight
- Redesigned AAR and Scoreboard to accommodate 6v6 and larger matches
Global Bug Fixes
- Fixed an issue where exiting the Tactical Camera would sometimes leave a blurry screen
- Fixed an issue where the Player would have their controls locked if they tried to re-enter a Recon Drone as it dies, while looking through a Spotter Scope
- Fixed an issue where the Wheelson could be deployed on top of other vehicles
- Fixed an issue where the Player’s FOV would remained zoomed in after leaving control of the Gunship
- Fixed an issue that prevented bots from being able to revive downed teammates
- Fixed an issue where Weapon progress trackers could become misaligned with their Weapons in the Weapon Challenges menu
- Fixed an issue where the Buy Battle Pass menu launched abruptly when accessed for the second time while on View Map in the Battle Pass tab
- Fixed an issue where the Operator could disappear when the Player enters the Emblem or Calling Card tab and goes back
- Fixed an issue where Players could experience dropped frames when switching Calling Card tabs
- Fixed an issue where loot could be destroyed if a Player died on top of an exploding vehicle
- Fixed an issue where the Player would exit the Light Helo but still remain inside of it
- Fixed an issue that could cause Players to end up in a broken state when performing a roof exit on a vehicle as it blew up
- Fixed an issue where vehicles didn't collide with Players reviving other Players
- Fixed an issue where collision sounds on the armor of the armored pickup truck didn’t play
- Fixed an issue causing a number of missing vehicle icons in Ground War's Tac Map legend
SPECIAL OPS
COOPERATIVE
- Added display information when interacting with previously-claimed intel fragments
- The number of intel fragments remaining for you in this missions
- The distance to the nearest unclaimed intel fragment
BUG FIXES
- Fixed an issue with timers conflicting with one another during the puzzle in Atomgrad Raid Episode 01
- Fixed an issue where Players could crash if they used the Restart from Checkpoint feature in the maze in Atomgrad Raid Episode 01
- Fixed an issue where Players could crash if they lingered at a puzzle for a long time in Atomgrad Raid Episode 01
- Fixed an issue where the Oxygen Tank would disappear while ledge hanging in Atomgrad Raid Episode 01
- Fixed an issue where enemies would plant bombs in the wall in Defender: Hafid Port
- Fixed an issue where Players that have not made a Custom Loadout will see overlapping default Loadout UI
MULTIPLAYER
GENERAL
Adjustments
- Tuned spawns for Breenbergh Hotel, Black Gold, Exhibit, and Himmelmatt Expo
- Updated the rate at which UAV sweeps are performed for the infected team in Giant Infected:
- One sweep every 20 seconds by default
- One sweep every 3 seconds when less than 24 survivors remain
- Updated class tables to include Blueprints through Season 03 Reloaded
- Moved the bag locations from the top of barrels to the ground on Black Gold in Knock Out
- Added “Score Limit” and “Time Limit” options for Bounty
- Adjusted Weapon locations on Blacksite in Gunfight O.S.P.
BUG FIXES
- Fixed several exploits with the Tactical Camera
- Fixed an out of bounds issue with the Recon Drone
- Fixed an issue where Players would sometimes not receive the proper rewards when killing Players downed in Last Stand
- Fixed a connection timeout issue some Players would encounter in Drop Zone
- Fixed a bug where some melee kills would not count as one-hit-kills in One in the Chamber
- Fixed an issue where some in-game Weapon challenge camo unlock text was cutoff and did not include the Weapon name
- Fixed an issue in Private Matches where the Player could not earn Killstreaks properly with the “Retain Streaks on Death” and “Persistent Streak Progress” options tuned on
Warzone 2.0
- Neue Karte "Vondel" wird hinzugefügt
UI/UX
Perk Package Name Quality of Life
- Players will now be able to see the name of their equipped Perk Package in various areas of the interface.
Buy Station Pings Quality of Life
- A floating icon will now appear above a Buy Station to indicate an item that a Player has pinged for purchase.
Scoreboard in Gulag
- Players are now able to view the scoreboard while in an active Gulag match or in the holding pen.
Ranked Play
Text Chat Quality of Life
- Players are now able to disable Global Text Chat while leaving Team Text Chat enabled.
BUG FIXES
- Fixed an issue that prevented the Apply All Plates setting from taking into consideration any new Armor Plates that were looted while plating.
- Fixed an issue that prevented spectators from hearing Proximity Voice Chat.
- Fixed an issue that caused the Deployable Buy Station icon on the Tac Map to remain white during Fire Sale Public Events.
- Fixed an issue that caused an elimination to not count if the target Player disconnected in the middle of an execution animation.
- Fixed an issue that caused the Player Buyback cost in the Squad widget to not properly reflect the Firesale Public Event discount.
- Fixed an issue that prevented Players from being able to pick up ground loot while in a Weapon reload animation.
- Fixed an issue that caused Players to receive 100% of Progression XP as Weapon XP when completing Contracts, which has now been appropriately reduced to 20% as originally intended.
-Fixed an issue that prevented Players returning from the Gulag from seeing Most Wanted Contract target icons on the Tac Map.
-Fixed an issue that caused the Deployable Buy Station Tac Map icon to remain white during Fire Sale Public Events.
- Fixed an issue causing an equipped heartbeat sensor to drop with 1% battery life after equipping a loadout. The heartbeat sensor will now drop with the correct remaining battery percentage.
- Fixed an issue causing the gas to do less damage to the Players health during the first three circles.
- Fixed an issue that prevented Players from receiving a Killstreak warning when the backpack UI was open.
- Fixed an issue that caused the Plunder scoreboard to not display completed Contract total and Supply Box total.
- Fixed an issue in Battle Royale that caused inactive Contracts to disappear from the Tac Map if Players picked up an active Contract.
- Fixed an issue where Perk Packages were impossible to pick up on the train.
- Fixed an issue that caused the Train to unintendedly eliminate Players within close proximity while not in motion.
- Fixed an issue that was causing Players to resist more Gas damage than intended with Gas Masks during the first 4 Circles.
- Fixed a number of incorrect Buy Station spawn locations across Al Mazrah.
- Fixed an issue that caused the Birdseye Perk to not function properly in Battle Royale.
- Fixed an issue causing missing UI elements for the Champion’s Quest objective.
- Im Spiel Updatesystem
- Speicherverbrauch von 152,3 GB auf 161,8 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 142,0 GB auf 153,8 GB erhöht
- 32,75 GB groß (nur für Xbox Series X|S)
- 31,03 GB groß
Release: 21.06.2023 (Vom Server aus geändert)
Quelle: callofduty.com
GLOBAL
BUG FIXES
- Fixed an issue causing the Io Operator skin to not have dynamic textures in the Operator selection menu
- Fixed an issue where some Weapon Blueprints are awkwardly held when aiming down sights in Gunfight Blueprints
- Fixed an issue where Wumpa Fruit Grenade effects appeared incorrectly
- Fixed an issue where some Players were unable to swap weapons through the Weapons tab, and were kicked back to the Play tab
WARZONE
GENERA
Adjustments
Vondel | All Modes
- Circle Timing: First Circle closing speed reduced
BUG FIXES
- Fixed an issue where an in-game icon for the Koschei Complex appeared incorrectly
- Fixed an issue where Black Mous Tier 3 Mission Bedrock would give inconsistent progress
- Fixed an issue where a Supply Cache near the Beach Club on Ashika Island would not register as opened in DMZ
- Fixed an issue where some Players would be unable to deploy Killstreaks despite an indication that the Killstreak is ready to use in Battle Royale
- Fixed an issue where Players were experiencing issues moving the highlighted selection to select the Keys section with a controller in DMZ
- Fixed an issue where FOB Upgrades for Boss kills don’t count for the Player when a teammate gets the final killing hit on a Boss
- Fixed an issue where Mission progress for the White Lotus Mission “Buy 8 Items from a Buy Station” was not tracking correctly for some Players
- Fixed an issue where a Comms Plate Carrier challenge was not tracking Wheelson kills in DMZ
- Fixed an issue where a small number of Missions are auto-completed for some Players in DMZ
- Fixed an issue where destroying the Bullfrog from inside a vehicle doesn’t award Mission Progress for the PMC Mission “Strike Team” in DMZ
- Fixed an issue where Missions showed as already completed and prevented further Phalanx Mission progress in DMZ
- Im Spiel Updatesystem
Release: 27.06.2023 (Vom Server aus geändert)
Quelle: callofduty.com
GLOBAL
BUG FIXES
- Fixed an issue causing the Io Operator skin to not have dynamic textures in the Operator selection menu
- Fixed an issue where some Weapon Blueprints are awkwardly held when aiming down sights in Gunfight Blueprints
- Fixed an issue where Wumpa Fruit Grenade effects appeared incorrectly
- Fixed an issue where some Players were unable to swap weapons through the Weapons tab, and were kicked back to the Play tab
WARZONE
GENERAL
Adjustments
Vondel | All Modes
Circle Timing
- First Circle closing speed reduced
BUG FIXES
- Fixed an issue where an in-game icon for the Koschei Complex appeared incorrectly
- Fixed an issue where Black Mous Tier 3 Mission Bedrock would give inconsistent progress
- Fixed an issue where a Supply Cache near the Beach Club on Ashika Island would not register as opened in DMZ
- Fixed an issue where some Players would be unable to deploy Killstreaks despite an indication that the Killstreak is ready to use in Battle Royale
- Fixed an issue where Players were experiencing issues moving the highlighted selection to select the Keys section with a controller in DMZ
- Fixed an issue where FOB Upgrades for Boss kills don’t count for the Player when a teammate gets the final killing hit on a Boss
- Fixed an issue where Mission progress for the White Lotus Mission “Buy 8 Items from a Buy Station” was not tracking correctly for some Players
- Fixed an issue where a Comms Plate Carrier challenge was not tracking Wheelson kills in DMZ
- Fixed an issue where a small number of Missions are auto-completed for some Players in DMZ
- Fixed an issue where destroying the Bullfrog from inside a vehicle doesn’t award Mission Progress for the PMC Mission “Strike Team” in DMZ
- Fixed an issue where Missions showed as already completed and prevented further Phalanx Mission progress in DMZ
- Im Spiel Updatesystem
Release: 12.07.2023 (Version 1.0.21.0 | Series 1.0.21.0)
Quelle: map=twitter.com | xboxdynasty.de | play3.de | notes=callofduty.com
- Neue Karte: Vondel Waterfront (6v6)
- Neue Waffe: MX Guardian (Shotgun)
GLOBAL
STABILITY
This update contains several fixes for known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
EVENT
The Boys: Diabolical Camo Challenges
Season 04 Reloaded arrives with some f***ing diabolical camo challenges!
- Assault Rifles: Get 50 Operator headshots
- Battle Rifles: Get 25 Operator kills from behind
- SMGs: Get 250 Operator kills
- Shotguns: Get 30 Operator kills while prone
- LMGs: Get 30 Operator kills while using a suppressor
- Marksman Rifles: Get 30 Operator kills while mounted
- Sniper Rifles: Get 3 kills without dying 10 times
- Sidearms: Get 50 enemy longshot kills
- Launcher: Get 40 Operator kills
- Melee: Get 30 enemy kills
General
- Semi-auto and burst weapon shot queuing improvements:
We have improved shot queuing to better detect intended weapon fire events and prevent the occasional “jamming” effect. This results in a smoother firing experience for most pistols and semi auto Battle Rifles.
- Base weapon stat bars have been updated to more accurately reflect their functionality
- Attachment stat values have been updated to more accurately reflect their functionality
UI/UX
Adjustments
- An in-game notification now displays when the Player acquires a Battle Pass Token
Streamlined the Weapon progression menu
GLOBAL BUG FIXES
- Fixed an issue where the Heated Madness Barrell was showing the incorrect attachment skin
- Fixed an issue where the Survivor Perk was not sending players into last stand in team revive modes
- Fixed an issue where the hostage in Hostage Rescue wasn’t dropping to the ground properly when the person carrying the hostage was struck and killed with equipment
- Fixed a crash that would occur when equipping the Liquid Hot Blueprint and changing the receiver
- Fixed an exploit where Players could equip unobtained Camos on PS5
- Fixed an issue where Private Matches were not supporting 32 Players
- Fixed an issue where Players would show as being kicked and left the match as separate notifications in the killfeed
- Fixed an issue where one Loading Screen had a placeholder name
- Fixed an issue where the Bryson 800 series platform 18” Demo Firewall attachment displayed different pros and cons between the Bryson 800 and Bryson 890
- The LA-B 330/SP-X 80 22” Cavalry Barrel attachment now displays that it will block muzzle attachments
- The FTAC Siege Supertac-VI attachment now displays that it will block muzzle attachments
- Fixed an issue where equipping a fastdraw rear grip to a handgun Blueprint with Akimbo grip will cause the Player to clip through the floor
- Fixed an issue where the Gameplay Tips option would reset to on after switching it off
- Fixed an issue where the Riot Shield would persist on the gun table in the active armory when selected as a secondary
- Fixed an issue where the Player’s squadmates didn’t have friendly and squad UI indicators in Ground War
- Fixed an issue where the Bruen Q900 Grip Wrap was incorrectly stating that it would increase sprint speed
- Fixed an issue where the gas mask overlay would stay on screen after dying
- Fixed an issue where the Royal Combat Knife would display a placeholder image in the Killcam
- Fixed an issue where stowing an item while reloading would cause Players to lose control of their camera
- Fixed an issue where Players would be unable to swap Loadouts on the first attempt in the Firing Range
- Fixed an issue where some vehicles would prevent cleanly exiting if parked at very specific angles
COOPERATIVE
Adjustments
- CP Kits at Rank 10 will now receive a reminder splash at the beginning of each Mission about their inventory buffs
- CP Kits at Ranks 5-9 and Rank 10 will also have a unique icon next to their role/armor bar
- Added new intel collection rewards for 100 and 150 intel pickup
BUG FIXES
- Fixed an issue where Players could duplicate Armor Plates by dropping them
- Fixed an issue where Players would receive a full Armor Bundle when picking up a single Armor Plate
MULTIPLAYER
GENERAL
Adjustments
- The vehicles in Santa Seña Border Crossing will no longer explode. They can still be damaged, but cannot kill Players
- Improved hit registration on Dummy Models in the Firing Range
- Reactive Operator skins will now show effects in the Firing Range
BUG FIXES
- Fixed an issue where Dummies would not return to a standing state when exiting and re-entering the Firing Range
- Fixed a small number of issues affecting accuracy tracking when Players switched weapons in the Firing Range
- Fixed an issue where the Survivor Perk was not sending Players into Last Stand in team revive modes
- Fixed an issue where the Player’s squadmates didn’t have friendly and squad UI indicators in Ground War
- Fixed an issue where Private Matches were not supporting 32 Players
WARZONE
- Map Rotation: A 15 Minutes in-game timer has been added to the Playlist menu that now indicates when specified Resurgence Modes switch between Ashika Island and Vondel.
Firing Range Quality of Life
- Players now have the option to apply 0/1/2/3 Armor Plates on Target Dummies via settings in the pause menu.
BUG FIXES
- Fixed an issue that was causing Players to spawn outside of the playable area.
- Fixed an issue that allowed Players in an active Gulag match to eliminate spectators using the Semtex Grenade.
- Fixed an issue that allowed Squads to earn experience by shooting down their own Deployable Buy Stations.
- Fixed an issue that caused Players to redeploy with items in their Backpack, subsequently causing the Backpack to stop working.
- Fixed an issue where the After Action Report was missing after leaving a match of Lockdown.
- Fixed an issue where sometimes Players would get a Bounty Contract for another Player that is in the Gulag.
- Fixed an issue where dropped Riot Shields from caches couldn’t be equipped.
- Fixed an issue where dying at the same time as the Resurgence window being disabled allowed Players to keep respawning.
- Fixed an issue where Players might lose their ammo counter after using the Redeploy Drone.
- Fixed an issue where backing out of Warzone Battle Royale Ranked private match would leave weapon restrictions on when returning to standard Battle Royale.
- Fixed an issue where the Gas Mask overlay could stay on screen after death.
- Im Spiel Updatesystem
- Speicherverbrauch von 161,8 GB auf 165,0 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 153,8 GB auf 157,9 GB erhöht
- 16,02 GB groß (nur für Xbox Series X|S)
- 16,50 GB groß
Release: 13.07.2023 (Vom Server aus geändert)
Quelle: twitter.com
- Fixed an issue where, if the Player attempts to save a new Custom Blueprint with a Mastery Camo equipped, a pop up would appear stating that the Camo had been reset
- Fixed an issue where certain Diabolical Bundles, when viewed from the Events tab, inconsistently became locked and could not be previewed after being purchased
- Fixed a collision issue that allowed Players to see inside some geometry on Vondel
- Fixed an issue where the Player was able to clip into a building and fall out of the Map with the Light Helo on Vondel
- Fixed an issue that could kick the Player to the main menu after trying to equip an Operator selecting the spectator mode
- Im Spiel Updatesystem
Release: 15.07.2023 (Vom Server aus geändert)
Quelle: twitter.com
- Increased the range of Plea for Help in DMZ
- Addressed an issue causing missing loot in Building 21 in DMZ
- Im Spiel Updatesystem
Release: 19.07.2023 (Vom Server aus geändert)
Quelle: callofduty.com
GAMEPLAY
Adjustments
- Reduced the damage and range of the Underbarrel Dragon’s Breath Shotgun attachment
MWII RANKED PLAY RESTRICTIONS
Attachments
- Corvus Torch Underbarrel
BUG FIXES
- Fixed an issue with Perk Packages being reset that prevented some Players from logging in.
- Fixed an issue where War Tracks preview audio would overlap when previewed in another vehicle.
- Fixed an issue where Players were unable to back out of Private Match Matchmaking before servers are available.
- Fixed an issue where Profile Account Level could display incorrectly on a fresh launch.
- Fixed an issue causing the Party Browser to not update when Party data changed.
- Fixed an issue where many attachments lacked the option to choose a skin.
- Fixed an issue where Players could receive an incorrect weapon as a reward in the Atomgrad Raid Episode 04.
- Fixed an issue where items in Reactive Pack: Soulless were not displaying as Reactive.
- Im Spiel Updatesystem
Release: 24.07.2023 (Vom Server aus geändert)
Quelle: callofduty.com | xboxdynasty.de
GLOBAL
BUG FIXES
- Fixed an issue impacting some Players receiving Battle Pass rewards correctly
- Fixed an issue where some Players couldn't open the Battle Pass
- Fixed an issue where the Player couldn’t access Division Rewards in Career & Rewards in Warzone Ranked Play
WARZONE
WEAPONS
Assault Rifles
Lachmann-556
- Maximum Damage decreased
- Mid-far Damage increased
- Headshot Multiplier decreased
- Neck Multiplier decreased
- Upper Torso Multiplier decreased
M4
- Upper Torso Multiplier decreased
- Lower Torso Multiplier decreased
TAQ-56
- Headshot Multiplier decreased
Tempus Razorback
- Minimum Damage increased
- Limb Multipliers increased
Battle Rifles
Cronen Squall (Full Auto)
- Maximum Damage decreased
- Close-mid Damage decreased
- Damage step added at Mid-range
- Minimum Damage decreased
- Headshot Multiplier decreased
Handguns
Basilisk
- Fixed an issue with the Akimbo Snakeshot Basilisk where its damage profile was higher than intended
FTAC Siege
- Maximum Damage decreased
X13 Auto
- Fixed an issue that caused the X13 Auto’s damage profile to be higher than intended
- Maximum Damage decreased
Shotguns
MX Guardian
- Maximum Damage decreased
- Close-mid Damage decreased
- Mid Damage decreased
- Mid-far Damage decreased
- Minimum Damage decreased
Submachine Guns
ISO 45
- Fixed an issue with the ISO 45 causing its upper right leg damage to be lower than intended
Attachments
Ammunition
KV Broadside
- 12 Gauge Dragon’s Breath: Close-mid damage decreased
MX Guardian
12 Gauge Dragon’s Breath
- Maximum Damage decreased
- Close-mid Damage decreased
- Mid Damage decreased
- Maximum Damage Range increased
- Close-mid Damage Range increased
- Mid Damage Range decreased
- Minimum Damage Range decreased
BUG FIXES
- Fixed an issue where Snipers with High Explosive rounds could be found from Ground Loot in Ranked Play matches
- Fixed an issue where, after the Player’s squad was eliminated, the Player left the match and received a prompt to rejoin the match
- Fixed an issue where Players were able to have infinite Super Jumps by using a second Temp V field upgrade
- Fixed an issue where equipping the Semi-Auto Trigger on the MX Guardian shotgun will cause the range to reduce severely while fighting AI in DMZ
- Fixed an issue where the Squad Loadout crate is missing the in-world icon until it is pinged
- Fixed an issue that prevented Players from being able to use the Gulag Token if they lost the Gulag previously in the match
- Im Spiel Updatesystem
Release: 02.08.2023 (Version 1.0.22.0 | Series 1.0.22.0)
Quelle: notes=callofduty.com | xboxdynasty.de | callofduty.com | roadmap=xboxdynasty.de
- Season 5 ist gestartet und ein neuer Battle Pass kann erworben werden
- Neues Max Level: von 850 auf 1050 Level erhöht
- New Weapons: FR Avancer (Sturmgewehr) &Carrack .300 (Sniper)
- New Maps: Strike (6v6)(Remake von Call of Duty 4 Modern Warfare) & Punta Mar (6v6) & Lounge (Gunfight) & Canal (Gunfight)
STABILITY
- This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.
New: Battle Buddy
- Another new addition to Modern Warfare II is a Battle Buddy – virtual “assistants” who act as a mini-announcer with some additional personality.
“Gwen” is the first, as her Gun Screen – what she prefers as opposed to “Battle Buddy” – is packaged with Arthur and his K9 unit Merlin.
Just perform well with her equipped, because she has no time to assist with anything but a successful mission.
She will callout Killstreak activations, kills – including with specific weapons or equipment – and other in-game personal events, especially when you win or perform well in a match.
GAMEPLAY
Movement
Slide
- Decreased slide time and increased slide velocity, so the Player covers the same distance in a shorter amount of time
- Allowed the Player to fire slightly sooner after initiating a slide
Jump
- Small increase to the lateral velocity boost while jumping
- Small reduction to the landing slowdown penalty while landing
Weapon Balancing
» Light Machine Guns «
RAPP H
- Increased semi auto Damage
- Reduced semi auto rate of fire
» Assault Rifles «
Chimera
- Close-mid Damage increased
M13B
- Headshot Multiplier increased
» Battle Rifles «
Cronen Squall
- Maximum Damage decreased
- Minimum Damage increased
- Neck Damage Multiplier decreased
- Upper Torso Damage Multiplier decreased
- Lower Torso Damage Multiplier decreased
- Limb Damage Multipliers decreased
» Light Machine Guns «
HCR 56
- Limb Damage Multipliers decreased
RAAL MG
- Headshot Multiplier increased
» Submachine Guns «
MX9
- Close-mid Damage increased
- Neck Multiplier increased
- Upper Torso Multiplier increased
- Lower Torso Multiplier increased
Minibak
- Damage step added at mid-far range
- Minimum Damage decreased
- Headshot Multiplier increased
Lachmann Sub
- Maximum Damage Range decreased
- Close-mid Damage Range decreased
VEL-46
- Neck Multiplier increased
- Upper Torso Multiplier increased
- Lower Torso Multiplier increased
BAS-P
- Maximum Damage Range increased
- Neck Multiplier increased
- Upper Torso Multiplier increased
- Lower Torso Multiplier increased
Fennec 45
- Maximum Damage increased
EQUIPMENT
Adjustments
Drill Charge
- Reduced damage from drilling when a Player is stuck with a Drill Charge, providing a larger opportunity for death from explosion
Recon Drone
- Recon Drone’s health bar now updates every time the drone is accessed
Tactical Camera
- Removed audio distortion when failing to use a Tactical Camera
PERKS
Adjustments
Bomb Squad
- Bomb Squad will protect against death from explosive Equipment stuck directly to the Player when fully armored | Warzone only
Quick Fix
- Added visual cues for attacking someone with active Quick Fix
- Entering an objective with Quick Fix equipped will now visually show when the health regeneration effect is active.
Combat Detail Widget
Added a new widget that provides info upon Player death:
Who killed you, what weapon, how many shots, etc
Widget will list multiple Players and environmental damage when applicable
AUDIO
Adjustments
- Further improved audio balance to favor some sounds over others (i.e. Airplane audio will be mixed down when using voice chat)
- Added alert sound from pets when being spotted
Audio Bug Fixes
- Fixed an issue where knife pickups could play an incorrect sound
- Fixed an issue where the out of bounds sound would repeat incorrectly
UI/UX
Adjustments
Updated CODHQ Landing Page
- Adds Game Mode tiles to the Games section of CODHQ, allowing Players to jump to a specific row from the CODHQ menu
Skin Carousel in the Lobby
- Added a carousel that allows Players to change the skin of their selected Operator while searching for a Match.
PC & CONSOLE SETTINGS
Introducing “Eco Mode”: Found in the Graphics Settings menu, with three options:
- Off: Same behavior as all previous updates with no power savings.
- Minimal (Default): Frame rate capped at 60hz and slight drop in 3D scene resolution for the Multiplayer and Warzone lobbies only. Yields an average power savings of 20%.
- Full: Frame rate capped at 30hz and larger drop in 3D scene resolution for the Multiplayer and Warzone lobbies only. Yields an average power savings of 50%.
GLOBAL BUG FIXES
- Fixed an issue where Operator Skins and Finishing Moves could reset after suspending on consoles
- Fixed an issue where some Players were not getting awarded BlackCell items correctly (Season 04)
- Fixed an issue where the Player was unable to obtain Battle Pass rewards when on the BlackCell exclusive version of the reward (Season 04)
- Fixed an issue where tablet screens may cover part of the screen when activated
- Fixed an issue where in the progression menu UI, Prestige 6 was swapped with Prestige 10
- Fixed an issue that would occasionally prevent the ‘Reap This’ Kastov-74u Blueprint from equipping in-game
- Fixed an issue where objects could float in the air if dropped on glass that was then broken by disabling ability to drop objects on glass surfaces
- Fixed an issue where a placeholder name is displayed when completing the “Get 30 headshot Operator kills with Battle Rifles” challenge to unlock the Cronen Squall
- Fixed an issue where Battle Pass and Weapon 2XP tags could appear incorrectly on the Playlist tile
- Fixed an issue where opening, but not using, the SAE Killstreak tablet at the end of a match will show the Heartbeat Sensor UI before/during the final kill
- Fixed an exploit where Players were able to transfer Completionist camos to weapons without unlocking them
- Fixed an issue that could cause the game to display incorrectly while using snap layouts on PC
- Fixed an issue where Xbox Players’ Operator Skins would reset to default after the Xbox times out and turns off
- Fixed an issue that could cause the killfeed widget to function incorrectly
SPECIAL OPS
BUG FIXES
- Fixed an issue that caused some Players to not receive Raid rewards as expected. Players who were impacted by this bug will receive the rewards correctly upon future completion(s).
- Fixed an issue that caused objective icons to not display correctly
- Fixed an issue that caused the Intel page to display an incorrect number of intel pieces
- Fixed an issue that prevented the 150-intel reward from unlocking correctly. Players are required to complete any one additional mission for it to be rewarded
- Fixed an issue where Players would lose their Assault Suit if worn while cutting a door in the Atomgrad Raid Episode 03
MEHRSPIELER
BUG FIXES
Adjustments
- Removed weapons dropping too close to players in modes with team revive active.
- Updated Gunfight weapon table to include Blueprints up through Season 05
- Players will have their sidearms removed if playing Gunfight with specified weapon categories (i.e. Snipers only)
- Updated the default score limit for Grind to 75 points in Private Matches
- Removed the “Care Package Drop Time” option in Infected Private Matches
Bug Fixes
- Fixed an issue preventing Radar Always On from working correctly in Private Matches
- Fixed an issue causing overlapping icons on Point A when playing Control on Vondel Waterfront
´- Fixed an issue on Santa Seña Border Crossing where bots would attempt to path to invalid locations if all other Players in the match are dead
- Fixed an issue that could prevent health packs from dropping in Hardcore Private Matches
- Fixed an issue where Players would not be able to toggle NVGs after extracting a prisoner in Prisoner Rescue
- Fixed an issue in Cyber Attack where Players could lock up their view model animation by spamming melee while planting the EMP
- Fixed an issue that allowed Players to pick up the prisoner out of bound in Prisoner Rescue
- Fixed an issue in zone capture modes where the zone would flicker between unoccupied and controlled
- Fixed an issue in Prisoner Rescue where the prisoner would T-pose with no head if the carrier died while out of bounds
- Fixed an issue where explosive bullet kills would not progress the weapon ladder in Gun Game
WARZONE
UI/UX
Improved Pings Quality of Life
- Ping priority for stacked icons
- Better visibility for Contracts & Vehicles on Tac Map
Adjustments
All Maps | All Modes
Bomb Squad
- The Bomb Squad Perk will protect against death from explosive Equipment stuck directly to the Player when fully armored.
Buy Back Price
- Price reduced to $3,000, down from $4,000
- This change does not apply to Ranked Play.
P.R.D. Behavior
- Increased deployment speed
- Improved airborne mobility
- Increased velocity when ascending
Al Mazrah | Battle Royale
Circle Timing
- The “Delay Time” before the first movement of the gas is now 90 seconds, down from 220 seconds.
- The “Close Time” of how long the gas takes to collapse to the next size is now 215 seconds, down from 270 seconds.
- This change does not apply to Ranked Play.
Circle Size
- Decreased the size of the initial circle.
- This change does not apply to Ranked Play.
Loot
Increased spawn rate of the following items:
- Gulag Tokens
- Redeploy Packs
- Reinforcement Flares
Vondel | Battle Royale, Resurgence
Circle Placement
- The first circle is now more centered in BR & Resurgence
Vondel | Resurgence
Reinforcement Flare Improvements Quality of Life
- Players will now get their Reinforcement Flare refunded if it fails to deploy.
- The Reinforcement Flare now prioritizes players who are still connected to the match.
UI/UX
Battle Royale Win Streak Tracker
- There is now a Win Streak Tracker on the menu and in-game to display your progress towards a Champion’s Quest.
Total Ammunition Count Quality of Life
- Shows total amount of ammunition in both backpack and player loadout in the currently equipped weapon.
Total Squad Cash Quality of Life
- In the Squad Widget, the total squad cash will be displayed.
BUG FIXES
- Fixed a number of issues that may have caused momentary hitching for some players in Battle Royale matches.
- Fixed an issue in Battle Royale game modes that prevented the application of Lethal Equipment Skins.
- Fixed an issue in Battle Royale Private Match that caused the squad details button to display incorrectly.
- Fixed an issue that caused Perk Package icons to load with significant delay in Buy Stations.
- Fixed an issue that caused Train sounds to be silent or cut off around the map.
- Fixed an issue that caused the Most Wanted Flag to not appear on the Player who has a Most Wanted Contract.
- Fixed an issue that prevented players from joining a Private Match lobby.
DMZ
GAMEPLAY
New Field Upgrades
Disguise
- Built for pure stealth engagements, the Disguised Field Upgrade allows you to appear as a member of a DMZ Combatant (AI) Faction.
Equip the Disguise and DMZ Combatants of the same faction will not attack unless you blow your cover and act aggressively towards them.
Battle Revive
- An experimental stimulant offering an adrenaline rush as you complete a self-revive: A Self-Revive mixed with pure Battle Rage!
After using it to get up from Last Stand, it immediately activates Battle Rage’s effects, allowing you to heal more quickly.
The Tactical Sprint is also constantly refreshed for a short period of time.
Self-Revive Box
- Much like an Armor Box, this Field Upgrade holds multiple Self-Revive Kits. Perfect for squad-based infiltrations.
New Equipment
Scuba Gas Mask
- This is a Gas Mask that also acts as a Rebreather, providing protection from radioactive winds, gas, and allows for underwater breathing for an extended period of time.
Updates
New Missions and Urgents
- New Missions and new Urgent Missions (if unlocked) will become available in Season 05.
Friendly Fire
- Due to recent developments in Al Mazrah, Shadow Company is now allied with Operators across the Exclusion Zones.
However, friendly fire will not be tolerated and this group WILL become hostile if provoked.
Adjustments
- Improved clarity on some Mission descriptions
- Adjusted infil locations across some Exclusion Zones
BUG FIXES
- Fixed an issue causing an incorrect Assimilation icon
- Fixed an issue where Blueprints didn’t count for certain ‘acquire weapon’ Missions
- Fixed an issue where the Notes menu could malfunction when navigating to Co-Op before DMZ
- Fixed an issue where certain items would be revoked from DMZ inventory
- Fixed a number of collision issues with the SAM sites across Exclusion Zones
- Fixed an issue where the smoke for the Quid Pro Quo mission was disappearing
- Fixed an issue causing the Signal Intelligence contract to have missing sounds
- Fixed an issue where IR Beacon placement actions were missing sounds
- Fixed an issue causing enemy weapon Blueprints to sometimes appear incorrectly after stowing into a Backpack slot
- Fixed an issue causing some Players to encounter Dev Errors in Building 21
- Im Spiel Updatesystem
- Speicherverbrauch von 164,8 GB auf 169,4 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 157,9 GB auf 163,3 GB erhöht
- 24,20 GB groß (nur für Xbox Series X|S)
- 25,74 GB groß
Release: 08.08.2023 (Vom Server aus geändert)
Quelle: callofduty.com
BUG FIXES
- Fixed an issue that could occur when saving a custom Blueprint with an event camo
- Fixed an issue that could prevent correct navigation in a section of the Faction Showdown UI
- Fixed an issue that caused some Battle Pass sectors to display mismatched “Available COD Points”
- Fixed an issue where, if a Channel member adds additional Players while the Channel creator has the Channel open, that Player can be kicked back to the main menu
- Fixed an issue where the Throwback Audio Pack 2 was displaying an incorrect Billboard
- Fixed an issue where a crash could occur when entering the Sticker 3 option for the FR Avancer
- Fixed an issue where using a weapon with an Integrated Suppressor will ping a Player’s location on the minimap with an active enemy UAV despite Ghost being active
- Fixed an issue where the Carrack .300’s CF-Bipod and Flintfire Bipod barrels displayed the same stats
- Fixed an issue causing the Battle Pass to appear incorrectly after purchasing BlackCell
- Fixed an issue where the cursor could become stuck while navigating menus with a controller
- Fixed an issue that could cause the Snoop Dogg Operator Finishing Move to behave incorrectly
- Fixed an issue where using throwable equipment underwater could cause an incorrect visual indicator
- Fixed an issue affecting some Operator voice lines
- Fixed an issue causing some Players to experience “Dev Error 7186”
WARZONE
UX/UI
- The following changes went live with the launch of Season 05.
Armor Count Color Language Quality of Life
- Players will now see red Armor count if below 3 plates, white if at 3 plates or more up till max. Max shows yellow.
Play Again Requeue Status Quality of Life
- Players now see the status of connecting to next match in the upper right corner of loading screen when using the play again feature.
BUG FIXES
- Fixed an issue causing the Drill Charge to not eliminate downed enemies
- Fixed an issue where the 3rd Workbench discount would not unlock correctly in DMZ
- Fixed an issue where some upgrades in DMZ were not displaying as intended
- Fixed an issue where some lootable items in DMZ had placeholder icons
- Fixed an issue with the Carrack .300 causing the reload animation to appear delayed
- Fixed an issue where editing a Perk Package with Overkill would unintentionally equip the incorrect Weapon
- Im Spiel Updatesystem
Release: 16.08.2023 (Version 1.0.23.0 | Series 1.0.23.0)
Quelle: notes=callofduty.com | gamepro.de
- Neues Event "Shadow Siege" (Worldwirde Reveal MW III) in Warzone startet ab dem 17.08.2023 um 19:30 Uhr
- New Weapon: M13C (Sturmgewehr)
GLOBA
GENERAL
Weapon Tuning
- The benefit of tuning for Recoil Control related stats has been reduced slightly
BUG FIXES
- Fixed an issue where some Players could not access the Battle Pass, but would still lose CP after purchasing it
- Fixed an exploit allowing Players to go prone instantly
- Fixed an issue where Akimbo challenge progress was not tracking correctly for the FTAC Siege
- Fixed an issue where an invisible object could interact with lethals, tacticals, and explosives on Mercado Las Almas
- Fixed an issue affecting key binds when adding settings as Quick Settings
- Fixed an issue where the buttons for 'Preview' and 'Quick Equip' hide when trying to press them by mouse input in the Events tab
- Fixed an issue where the Tonfa melee weapon had outdated unlock conditions
- Fixed an issue where the SFX from the Semtex dropped by the Chain Reaction modifier in Havoc would not play as intended
- Fixed an issue where equipping the “Battle Buddy AI” Gun Screen could cause an error
WARZONE
WEAPONS
- The following Weapon and Attachment changes are reflected in Warzone only.
WEAPON BALANCING
Assault Rifles
Chimera
- Mid Damage increased
- Neck Damage Multiplier increased
- Upper Torso Damage Multiplier increased
FR Avancer
- Maximum Damage decreased
- Close-mid Damage increased
- Head Damage Multiplier increased
- Neck Damage Multiplier increased
- Upper Torso Damage Multiplier increased
- Lower Torso Damage Multiplier increased
Lachmann-556
- Head Damage Multiplier increased
M16
- Maximum Damage increased
- Close-mid Damage increased
- Limb Damage Multipliers increased
Battle Rifles
FTAC Recon
- Maximum Damage increased
- Maximum Damage Range increased
Lachmann-762
- Limb Damage Multiplier increased
SO-14
- Head Damage Multiplier increased
- Neck Damage Multiplier increased
- Upper Torso Damage Multiplier increased
TAQ-V
- Maximum Damage decreased
- Close-mid Damage decreased
- Minimum Damage decreased
- Neck Damage Multiplier decreased
- Upper Torso Damage Multiplier decreased
- Lower Torso Damage Multiplier decreased
- Limb Damage Multipliers decreased
Marksman Rifles
Lockwood MK2
- Mid Damage increased
- Minimum Damage increased
- Upper Torso Damage Multiplier increased
- Lower Torso Damage Multiplier increased
- Limb Damage Multipliers increased
Shotguns
Expedite 12
- Mid Damage increased
- Mid-far Damage increased
- Close-mid Damage Range increased
Lockwood 300
- Close-mid Damage increased
- Mid Damage increased
- Maximum Damage Range increased
- Close-mid Damage Range increased
MX Guardian
- Maximum Damage increased
- Close-mid Damage increased
- Mid-far Damage Range decreased
Submachine Guns
Fennec 45
- Maximum Damage increased
- Close-Mid Damage increased
- Minimum Damage increased
Sniper Rifles
Signal 50
- Neck Damage Multiplier decreased
- Upper Torso Damage Multiplier decreased
Attachments
Ammunition
ISO Hemlock
- .300 Blackout (All Types)
- Close-mid Damage decreased
- Mid Damage decreased
BUG FIXES
- Fixed an issue preventing some players from entering DMZ
- Fixed an issue where some PS4 Players would experience a game freeze in a specific section of Al Mazrah
- Fixed an issue where Buy Station icons could display on the Tac Map during the Battle Royale pre-lobby
- Fixed an issue in DMZ where a Tac Map image could display on the ground near Al-Safwa Quarry in Al Mazrah
- Fixed an issue where Players could become stuck in an ATV near a UAV tower in DMZ
- Fixed an issue that caused the Player’s screen to remain affected by the Plutonium element despite not being near it
- Fixed an issue where Players would not be kicked for being idle in Vondel Lockdown (look for this mode to return in this week's Playlist update)
- Fixed an issue in Warzone Ranked Play where the Top 250 button was locked
- Im Spiel Updatesystem
- Speicherverbrauch von 169,4 GB auf 171,2 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 163,3 GB auf 165,0 GB
- 6,39 GB groß (nur für Xbox Series X|S)
- 6,66 GB groß
Release: 30.08.2023 (Version 1.0.26.0 | Series 1.0.26.0)
Quelle: notes=callofduty.com | xboxdynasty.de | callofduty.com | details=play3.de | ps5-größe=twitter.com
- New Weapons: Lackmann Shroud (SMG) & Pickaxe (Nahkampf) & 9mm Daemon (Handgun)
- New Map: DRC - Zone 1 (6v6)
- Neuer Spielmodus: Gunfigh Snipers
Weapon Balancing
Handguns
FTAC Siege
- Increased close-mid distance damage range | MWII only
Submachine Guns
Lachmann Sub
- Adjusted stats on FT Mobile Stock to increase mobility | MWII & WZ
PDSW 258
- Minor adjustment to ironsights to better align with bullet trajectory | MWII & WZ
ISO 45
- Increased damage range | MWII only
Lachmann Sub
- Reduced close distance damage range | MWII only
Assault Rifles
FR Avancer
- Increased damage range | MWII only
- Reduced hip spread
Tempus Razorback
- Increased damage range | MWII only
M16
- Increased close-mid distance damage range | MWII only
Kastov 74u
- Reduced damage range | MWII only
ISO Hemlock
- Reduced mid-far distance damage range | MWII only
Battle Rifles
TAQ-V
- Increased damage range | MWII only
Cronen Squall
- Increased damage range | MWII only
SO-14
- Increased damage range | MWII only
Lachman 762
- Increased damage range | MWII only
Shotguns
Lockwood 300
- Reduced mid distance damage range | MWII only
Slugs and HE slugs attachments:
- Increased damage range | MWII only
- Increased long range damage amount | MWII only
Bryson 890
- Slightly reduced damage range | MWII only
- Slugs and HE slugs attachments:
- Increased damage range | MWII only
Bryson 800
- Slightly reduced mid-distance damage range | MWII only
Slugs and HE slugs:
- Increased damage range | MWII only
- Increased long range damage amount | MWII only
Marksman Rifles
SA-B 50
- Increased ADS speed | MWII & WZ
- Increased ADS movement speed | MWII & WZ
- Increased damage range | MWII only
Lockwood MK2
- Increased ADS speed | MWII & WZ
- Increased ADS movement speed | MWII & WZ
SP-R 208
- Increased long-distance damage range | MWII only
EBR 14
- Reduced damage range | MWII only
Light Machine Guns
HCR 56
- Increased mid distance damage range | MWII only
Rapp H
- Increased mid distance damage range | MWII only
Sniper Rifles
Carrack .300
- Increased close range damage | MWII only
- Increased upper arm location damage | MWII only
- Increased long distance damage range | MWII only
- Increased ADS to hip transition speed
- Increased hip movement speed
- Increased sprint speed
FJX Imperium
- Increased ADS speed
- Increased ADS movement speed
- Small reduction to hip spread
Signal 50
- Reduced close distance damage range | MWII only
SP-X 80
- Reduced damage range | MWII only
Assault Rifles
Chimera | WZ Only
- Close damage increased
- Far damage increased
- Head damage multiplier increased
- Lower torso damage multiplier increased
FR Avancer | WZ Only
- Close damage increased
- Far damage increased
ISO Hemlock | WZ Only
- Close-mid damage range decreased
- Mid damage range decreased
Lachmann-556 | WZ Only
- Head damage multiplier increased
- Neck damage multiplier increased
- Upper torso damage multiplier increased
M13B | WZ Only
- All location damage multipliers increased
M13C | WZ Only
- Close damage increased
- Mid damage increased
- All location damage multipliers increased
M4 | WZ Only
- Close damage range increased
- Close-mid damage range increased
STB 556 | WZ Only
- Head damage multiplier increased
Tempus Razorback | WZ Only
- Close damage range increased
- Close-mid damage range increased
Battle Rifles
Cronen Squall | WZ Only
- Head damage multiplier decreased
- Neck damage multiplier decreased
- Upper torso damage multiplier decreased
- Lower torso damage multiplier decreased
- Limb damage multipliers decreased
Launchers
- All Launchers have had their damage against Players decreased | WZ Only
Light Machine Guns
RPK | WZ Only
- Close-mid damage decreased
- Close damage range decreased
- Headshot damage multiplier increased
Sakin MG38 | WZ Only
- Neck damage multiplier decreased
- Upper torso damage multiplier decreased
- Limb damage multipliers decreased
» Marksman Rifles
Lockwood MK2 | WZ Only
- All location damage multipliers increased
Shotguns
Bryson 800 | WZ Only
- Lower limb damage multipliers increased
Bryson 890 | WZ Only
- Lower limb damage multipliers increased
Submachine Guns
BAS-P | WZ Only
- Neck damage multipliers increased
- Upper torso damage multipliers increased
- Lower torso damage multipliers increased
- Limb damage multipliers increased
Fennec 45 | WZ Only
- Neck damage multiplier increased
- Upper torso damage multiplier increased
VEL 46 | WZ Only
- Limb damage multipliers increased
AUDIO
- In Season 05 Reloaded, we’ve introduced the same occlusion system that Core 6v6 Maps use for all Warzone Maps. Players should notice improved occlusion performance in those Maps.
SOCIAL
“Play Again” in Multiplayer
- After each match, all Players – or, specifically, solo Players and designated Party Leaders – on the same team can opt to stick together for the next match.
Friend Recommender
- Built for those looking to find new squadmates, Friend Recommender works in two ways:
- Suggesting Friends of Friends, a helpful feature for the whole squad to get connected with one another.
- A new, dynamic system that suggests new friends to play with.
GLOBAL BUG FIXES
Adjustments
- Players are no longer able to activate killstreaks from driver or turret position of certain vehicles
Bug Fixes
- Fixed an issue where meleeing with a Throwing Knife equipped could down fully armored players in one hit
- Fixed an issue that could cause Players to spawn in without a weapon equipped
- Fixed an issue where GS Magna platinum challenges were not contributing to the polyatomic unlock progress
- Fixed an issue where Bipods were floating when mounted
- Fixed an issue where Players were prompted to Rejoin a match after being eliminated and disconnecting
- Fixed an issue where focused sniper kills wouldn’t track under some conditions
- Fixed an issue where the Platinum Challenge for the GS Magna would not count towards the Polyatomic Challenges unlock requirement
- Fixed an issue where the Platinum Challenge camo category does not track the completion of the Gold Camo Challenge for the Crossbow
- Fixed an issue where incendiary ammunition does not unlock by leveling the Cronen Squall to Level 19
- Fixed an issue where the Firing Range is not accessible through the Gunsmith menu when the Player is in a Raid or Private Match
- Fixed an issue where the challenge for the Akimbo FTAC Siege attachment does not show progress
- Fixed an issue where the Soul Sever death effect would not occur when equipped to the ISO Hemlock
- Fixed an issue where ascenders were sometimes missing sounds
- Fixed an issue where bullet sounds weren’t playing on water impacts
- Fixed an issue where hostage pickup sounds were sometimes doubled
MEHRSPIELER
BUG FIXES
- Fixed an issue in Bounty where the HVT objective icons would not clear properly if a Player disconnected while being the HVT
- Fixed an issue in Knock Out where the announcer would state that the match timer had elapsed when there was still time on the clock
- Fixed an issue in Prisoner Rescue where the hostage would be stuck T-posing if the carrier was killed in an invalid drop location
- Fixed an issue where a placeholder was present after the Player was killed by APC cannon fire in Big Capture the Flag
- Fixed an issue that allowed Field Upgrades and Killstreaks to be used on 2v2 Maps across all game modes
- Fixed an issue that allow Field Upgrades to be used in Havoc Private Matches
- Fixed various collision issues across a number of Multiplayer maps
- Fixed a number of floating assets across a number of Multiplayer maps
- Added miscellaneous audio fixes across a number of Multiplayer maps
WARZONE
- Neue Playliste: Armored Royal feiert Comback aus Warzone 1.0
GENERAL
Adjustments
- Adjusted audio mix for parachutes, including increasing the volume of incoming enemy parachutes.
- Killing a Player while performing a trick on the Dirt Bike will now reward combo points.
WARZONE RANKED PLAY
Matchmaking Improvements
- Reduced the time it takes for Warzone Ranked Play matches to start once players are in the Pre-Game Lobby. Players should find it quicker to Deploy in Ranked Play matches moving forward.
Match Ruleset Updates
Restricted Weapons and Equipment
Weapons
- RPG-7
- Strela-P
BUG FIXES
- Fixed an issue causing the amount of Ammunition picked up to display incorrectly.
- Fixed an issue causing the Most Wanted contract UI widget to remain active after the target was eliminated.
- Fixed an issue allowing the Most Wanted target’s team to receive the reward if the contract was completed.
- Fixed an issue preventing some Players from using the Deployable Buy Station.
- Fixed an issue preventing Players from leaving the match during Exfil after finishing in 2nd place.
- Fixed an issue causing the Mortar Strike icon to appear on the Tac Map incorrectly.
- Fixed an issue allowing Players to capture a UAV Tower while inside a vehicle.
- Fixed an issue showing incorrect Vehicle icons on the killfeed.
DMZ
GAMEPLAY
New Missions
- Shadow Company Faction Mission tiers 3, 4, and 5 are now available.
Adjustments
Although it was mentioned in the Season 05 Reloaded Announcement Blog, the Host Leave Party feature will not be introduced in Season 05 Reloaded.
Increased drop rates for chemical items in Koschei Complex and Building 21
Adjusted the UI when revealing safes to better indicate the location
Grab a Secure Backpack and explore the ruins of Zaya Observatory if you dare… a new Barter item is available at the closest Buy Station
BUG FIXES
- Missions that require Players to acquire a weapon or extract a specific weapon will now count progress when you acquire or extract a Blueprint (i.e. “Disarming Presence”)
- Fixed an exploit with the Gas Mask that would allow durability to be reset
- Fixed an issue where a Player couldn't Plea for Help as a solo after being interrogated
- Fixed an exploit that allow weapon duplication with Dead Drops
- Fixed an issue where the “Quid Pro Quo” mission was not working when the Vondel Castle was not an Active Combat Zone
- Fixed a number of issues with upgrades not correctly unlocking the later upgrades in their FOB progression
- Fixed a number of issues in mission descriptions
- Fixed a number of issues with some vehicle turrets not counting for missions that require killing from a vehicle
- Fixed a number of issues with missions requiring Players to extract with a full Backpack not working if the Player equips a Scavenger Backpack
- Fixed an issue where the “Ready to Rock” mission was not correctly tracking 3-plate carrier variants
- Fixed an issue where Players could enter vehicles while planting or defusing charges at a supply site
- Fixed a number of issues where caches for the Secure Supplies contract could end up in strongholds
- Fixed an issue where the objective icon would disappear when a new Player assimilates into your team during Secure Intel contracts
- Fixed a number of issues with missions that require the Player to kill enemies in radiation not correctly racking in Koschei Complex radiation
- Fixed an issue where Self-Revive kits could persist after death
- Fixed several issues preventing certain daily Urgent Missions from progressing
- Fixed an issue where taking a Self-Revive from a Self-Revive Box wasn’t counting towards mission progress
- Fixed an issue where certain notes with monetary value wouldn’t be unlocked when extracted
- Fixed an issue where Players who were not solo were incorrectly being given a Self-Revive from the solo Self-Revive Box
- Fixed an issue where sometimes upgrade progress wasn’t shown until the game is reset
- Fixed an issue where killing friendly Shadow Company members counted as killing an enemy
- Fixed an issue where cash values were being modified incorrectly after a Plea for Help revive
- Fixed an issue where the “Extract Weapons Case” Urgent Mission was not always counting correctly
- Fixed an issue where the revive camera behaved inconsistently in water
- Fixed a number of issues that could result from being revived by your team as you swapped teams
- Fixed an issue causing missing drill sounds in Building 21
- Im Spiel Updatesystem
- Speicherverbrauch von 171,2 GB auf 164,0 GB reduziert (nur für Xbox Series X|S)
- Speicherverbrauch von 165,0 GB auf 143,2 GB reduziert
- 63,58 GB groß (nur für Xbox Series X|S)
- 89,01 GB groß
- PS5: 53,380 GB groß
Release: 31.08.2023 (Vom Server aus geändert)
Quelle: callofduty.com
GLOBAL
BUG FIXES
- Fixed an issue where the Mastery Completionist Charm for the Pickaxe was not granted to the Player upon completion
- Fixed an issue where a number of Mastery Completionist Charms showed a placeholder model
- Fixed an issue where the Player was unable to purchase rewards from the Season 04 Battle Pass after purchasing the Season 04 Battle Pass in the Recap
- Fixed an issue where selecting the Filter option in the Recent Squad/Team Menu produces a Missing Asset Error
- Fixed an issue where placeholder text is displayed when the Player completes the Drill Charge Weekly Challenge
- Fixed an issue where the menu could close when selecting “Invite Players” in the Social Menu
- Fixed an issue where the menu could close when selecting options on a custom weapon mod in the Armory
WARZONE
BUG FIXES
- Fixed an issue preventing collision detection with some geography on Ashika Island
- Fixed an issue where the Player experiences black screens and a “Cache is locked” message in DMZ when equipping the Battle Buddy AI Gun Screen
- Fixed an exploit that allowed boats to fly in Warzone
- Im Spiel Updatesystem
Release: 06.09.2023 (Vom Server aus geändert)
Quelle: callofduty.com
GLOBAL
BUG FIXES
- Fixed an issue preventing the 9mm Daemon Akimbo attachment from being unlocked.
This fix will address the issue for Players who have not yet hit the unlock requirement.
We are still in progress on fixing Players who should have earned Akimbo but didn't unlock it
- Fixed an issue where the amount of Operators shown is inconsistent between Users and Platforms
- Fixed an issue that required the Player to right click the Play Again button for it to function correctly on PC
- Fixed an issue where the Operator Graves Skin “Shadow 0-1” and “Shadow 0-1 BlackCell” appear identical
- Fixed an issue allowing the 9mm Daemon to be unlocked with all headshots, rather than just headshots from pistols
WARZONE
WEAPONS
Adjustments
The following Weapon changes are reflected across all of Warzone including DMZ.
Battle Rifles
Cronen Squall
- Close Damage decreased
- Neck Damage Multiplier decreased
- Upper Torso Multiplier decreased
Light Machine Guns
RPK
- Close Damage decreased
- Close Damage Range increased
- Head Damage Multiplier increased
- Neck Damage Multiplier decreased
- Torso Damage Multipliers decreased
- Limb Damage Multipliers decreased
GAMEPLAY
Adjustments
- Decreased Precision Airstrike damage to MRAPs, preventing them from being destroyed in one shot in Armored Royale
BUG FIXES
General
- Fixed various issues causing information to be incorrect or missing while using COD Caster
- Fixed an issue that could cause packet bursts and decrease game performance on Vondel
- Fixed an issue where multiple objects could float in the air at Zaya Observatory
- Fixed an issue that could cause missing collision on a building at Zaya Observatory, leading to an exploit
Battle Royale
- Fixed an issue where a “Vehicle Under Attack” warning appears when the squad’s MRAP takes fall damage in Armored Royale
- Fixed an issue that could prevent respawn UI from appearing correctly in Armored Royale
- Fixed an issue where a teammate leaving in Armored Royale Quads would not lower the Resurgence respawn timer for the rest of the team
- Fixed an issue where Armor Plates would not reset from the Pre-Game Lobby once the match had started in Armored Royale
- Fixed an issue where the Player could be kicked back to the main menu after trying to enter the Calling Card or Emblem sections in the Customize tab
- Fixed an issue that could cause Safecracker Contract safes to spawn inside of objects at Zaya Observatory in Battle Royale
- Fixed an issue that could allow Players to enter the Sarrif Bay Black Site without a key in Battle Royale
- Fixed an issue where the MRAP’s “Use Turret” prompt has extended range, interfering with or preventing interactions with Buy Stations and repairing of the rear tires in Armored Royale
- Fixed an issue where the “Rotation Battle Royale” Quads Playlist shows a placeholder game mode
- Fixed an issue where Operators could clip into each other after entering and exiting the MRAP turret in Armored Royale
DMZ
- Fixed an issue where a SAM site at Zaya Observatory could spawn clipping into a nearby bus in DMZ
- Fixed an issue where a gas canister in the bunker under Zaya Observatory could not be looted in DMZ
- Fixed an issue where viewing a weapon’s progression through the insured weapon slot then selecting “View Weapon” could kick the Player back to the DMZ main menu
- Fixed an issue where the Faction Mission “Bounty” does not track correctly when a Player executes the Player with the Bounty in DMZ
- Fixed an issue where Players could delete Backpack slots using the stow functionality when looting a cache in DMZ
- Fixed an issue in DMZ where the Player was able to have both Tier 3 & 4 of the Upgrades active simultaneously, while the Tier 4 Upgrades were unable to be completed
- Im Spiel Updatesystem
Release: 27.09.2023 (Version 1.0.27.0 | Series 1.0.27.0)
Quelle: twitter.com | maps=twitter.com | trailer=xboxdynasty.de | ps5=twitter.com | notes=callofduty.com
- Season 6 ist gestartet und ein neuer Battle Pass kann erworben werden
- Neues Max Level: von 1050 auf 1250 Level erhöht
- Neue Karten: Las Casa (6v6) & Koro Village (Remake of Toujane from Call of Duty 2)(6v6)
- Neue Gunfight Karten: King (2v2) & Fight (2v2)
- Neue Waffen: TR-76 Geist (Sturmgewehr) & ISO 9mm (MP) & Dual Kamas (Nahkampf)
NEW ATTACHMENTS
Shotguns
Lockwood 300
- Maelstrom Dual Trigger: A cold hammer forged dual trigger that fires both rounds simultaneously with devastating results.
Weapon Balancing
Submachine Guns
Lachmann Shroud
- Reduced upper torso damage | MWII Only
- Reduced mid-far distance damage | MWII Only
- Minor increase in close-mid distance damage | MWII Only
Minibak
- Increased close distance damage | MWII Only
- Increased damage range | MWII Only
Assault Rifles
Kastov 762
- Reduced close distance damage | MWII Only
- Reduced close damage range | MWII Only
- Increased mid damage range | MWII Only
FR Avancer
- Increased damage range | MWII Only
Battle Rifles
Cronen Squall
- Increased damage range | MWII Only
Lachmann-762
- Increased damage range | MWII Only
SO-14
- Increased damage range | MWII Only
TAQ-V
- Increased damage range | MWII Only
Shotguns
Bryson 800
- Reduced far damage range | MWII Only
Expedite 12
- Increased mid damage range | MWII Only
MX Guardian
- Reduced close damage range | MWII Only
Marksman Rifles
Tempus Torrent
- Reduced close damage range | MWII Only
- Reduced close distance damage | MWII Only
- Reduced damage to legs | MWII Only
Lockwood MK2
- Increased mid damage range | MWII Only
- Increased close distance damage | MWII Only
- Increased damage to upper arm | MWII Only
- Improved sprint out time
- Increased hip movement speed
SA-B 50
- Improved sprint out time
- Improved ADS time
- Reduced moving hip spread
- Increased far damage range | MWII Only
SP-R 208
- Increase to mid damage range | MWII Only
WEAPON TUNING (ONLY TO WARZONE)
Assault Rifles
Chimera
- Lower Torso Damage Multiplier increased
FR Avancer
- Limb Damage Multipliers increased
ISO Hemlock
- Neck Damage Multiplier decreased
- Upper Torso Damage Multiplier decreased
Kastov 762
- Close Damage decreased
- Close Damage Range increased
- Head Damage Multiplier decreased
- Neck Damage Multiplier decreased
- Upper Torso Damage Multiplier decreased
M13B
- Close Damage decreased
- Close Damage Range decreased
- Close-mid Damage decreased
- Mid Damage decreased
M13C
- Close Damage increased
- Lower Limb Damage Multipliers increased
M16
- Close Damage Range increased
- Lower Torso Damage Multipliers increased
- Limb Damage Multipliers increased
Battle Rifles
Cronen Squall
- Mid Damage Range decreased
FTAC Recon
- Neck Damage Multiplier increased
- Torso Damage Multipliers increased
- Limb Damage Multipliers increased
Lachmann-762
- Close Damage Range increased
- Neck Damage Multiplier increased
- Torso Damage Multipliers increased
- Limb Damage Multipliers increased
SO-14
- Close Damage Range increased
- Close-Mid Damage Range increased
- Mid Damage Range increased
- Far Damage increased
TAQ-V
- Close Damage increased
- Close Damage Range increased
- Close-mid Damage Range increased
Handguns
Basilisk
- Close-mid Damage increased
- Mid Damage increased
- Mid-far Damage increased
- Far Damage increased
FTAC Siege
- Head Damage Multiplier decreased
- Lower Torso Damage Multiplier decreased
GS Magna
- Close Damage decreased
- Close-mid Damage increased
- Upper Torso Damage Multiplier decreased
- Limb Damage Multipliers decreased
P890
- Mid Damage increased
- Far Damage increased
- Lower Torso Damage Multiplier increased
- Limb Multipliers increased
X12
- Close-mid Damage increased
- Neck Damage Multiplier increased
- Torso Damage Multipliers increased
- Lower Limb Damage Multipliers increased
9mm Daemon
- Neck Damage Multiplier decreased
- Torso Damage Multipliers decreased
- Arm Damage Multipliers decreased
.50 GS
- Close Damage increased
- Mid Damage increased
- Far Damage increased
Shotguns
Bryson 800
- Close-mid Damage Range increased
Bryson 890
- Close Damage Range decreased
- Close-Mid Damage Range decreased
- Mid Damage Range decreased
- Mid-Far Damage Range decreased
Lockwood 300
- Lower Torso Damage Multiplier increased
- Limb Damage Multipliers increased
MX Guardian
- Close Damage Range increased
- Close-mid Damage Range increased
- Mid Damage increased
- Mid-Far Damage increased
- Far Damage increased
Sniper Rifles
Carrack .300
- Close-mid Damage increased
- Far Damage increased
- Lower Torso Damage Multiplier increased
- Limb Damage Multipliers increased
Signal 50
- Neck Damage Multiplier decreased
- Upper Torso Damage Multiplier decreased
SP-X 80
- Close Damage Range increased
- Close-mid Damage Range increased
- Mid Damage Range increased
- Upper Torso Damage Multiplier increased
Submachine Guns
BAS-P
- Neck Damage Multiplier increased
- Torso Damage Multipliers increased
- Limb Damage Multipliers increased
Fennec 45
- Close Damage increased
- Close-mid Damage increased
- Head Damage Multiplier increased
- Neck Damage Multiplier decreased
- Upper Torso Damage Multiplier decreased
Lachmann Shroud
- Semi-auto Damage decreased
- Burst-fire Head Damage Multiplier increased
- Burst-fire Neck Damage Multiplier increased
- Burst-fire Upper Torso Damage Multiplier increased
Minibak
- Mid Damage increased
MX9
- Neck Damage Multiplier increased
- Torso Damage Multipliers increased
- Limb Damage Multipliers increased
Weapons Bug Fixes
- Fixed an issue causing the stat bars to occasionally display incorrect information when comparing Weapons or Attachments
- Fixed an issue with the Lockwood 300 that would cause it to deal inconsistent Headshot Damage
- Fixed an issue with some KV Broadside and MX Guardian Barrel Attachments where they were not offering the correct stat
GLOBAL BUG FIXES
- Fixed an issue where helicopters were taking higher damage than intended when stuck with a Shock Stick
- Fixed an issue where the Player could be teleported outside of the Heavy Chopper while it was moving in rare circumstances
- Fixed an issue allowing Dirt Bikes collision with water to not function as intended
- Fixed an issue causing some Operators to clip when in the MRAP
- Fixed an issue where menu titles can appear incorrectly when using the quick menu
- Fixed an issue affecting the appearance of the 9mm Daemon when previewing the weapon
- Fixed an issue where spending multiple Battle Pass tokens in a row could cause the Player to receive an error message
- Fixed an issue where camera position was inconsistent when viewing weapons and Blueprints in the Battle Pass
- Fixed an issue causing the 9mm Daemon unlock requirements to function incorrectly
- Fixed an issue where the Calling Card and Emblem reward images for Polyatomic and Orion Masteries were swapped on the Carrack .300
- Fixed an issue preventing the ‘Report Player’ function from working correctly from the in-game Scoreboard
- Fixed an issue preventing vehicle skin changes from displaying correctly when equipping a new skin
- Fixed an exploit that allowed Weapon Blueprint duplication
- Fixed an issue preventing Players from navigating the Play Again options using the left thumb stick on controller
- Fixed an issue where some Bonus Challenges were not rewarding XP correctly upon completion
- Fixed an issue where an Operator’s image can be greyed out after selecting them
- Fixed an issue where the Manage Files menu could kick the Player back to the main menu
- Fixed an issue where the Screen Refresh Rate setting would not adjust correctly
- Fixed an issue where the Drill Charge would not play a sound when a Player was stuck
- Fixed an issue where some sounds would unintentionally delay over distance
- Fixed an issue where music was fading out unintentionally between Gunfight rounds
- Fixed an issue where War Tracks were not mixing correctly according to UI settings
- Fixed an issue where the detach sound wouldn’t play when exiting an ascender
- Fixed an issue where AI Gun Screens would not function correctly on secondary weapons
SPECIAL OPS
BUG FIXES
- Fixed an issue where Players who found all 150 intel fragments would not be awarded the exclusive Calling Card
- Fixed an issue where the “No Respawns” message was not displaying in the Atomgrad Raid Episode 04
MULTIPLAYER
BUG FIXES
- Fixed an issue that could cause Faction Showdown vehicle challenges to track incorrectly
- Fixed an issue where the Snoop Dogg Operator didn’t appear correctly in in some Private Matches
- Fixed an issue where an ISO 45 stock could display a placeholder image when customizing Loadouts in Private Matches
- Fixed an issue where the UAV Killstreak pings enemy locations in-between scans on some Multiplayer Maps
WARZONE
GAMEPLAY
Al Mazrah Champion’s Quest Reward
- A new Assault Rifle Weapon Blueprint called “Flow Thru” is now available for Players to earn via a Champion’s Quest Victory on Al Mazrah.
Want to see what it looks like? Drop in and earn it!
Signals Intelligence Contract
- This Contract has been re-enabled.
- Reduced the number of Contracts to hack to 2, down from 3.
Supply Box Loot Behavior | Quality of Life
- We’ve improved the behavior and visibility of additional loot that drops on the ground out of Supply Boxes.
Buy Station Limited Row
- P.R.D. has been replaced with a Medic Plate Carrier which costs $4,000.
- Reinforcement Flare price has been increased to $7,000, up from $5,000.
BUG FIXES
- Fixed issue that prevented the Player who called in a Deployable Buy Station from being properly shown on the UI.
- Fixed an issue related to Assimilation requests not behaving properly that were accepted after the Player initiating the request was eliminated.
- Fixed an issue where Field Upgrades used on the train would sometimes become unusable.
- Fixed an audio issue with Supply Boxes.
DMZ
GENERAL
Adjustments
- Assimilation now allows a maximum of 4 Players per team
- Players can now use their own Dog Tags to Barter in DMZ
- Hostages can no longer be dropped on dirt bikes
- Hostages can now be extracted in drivable exfil helicopters
- Reduced the frequency of Killstreaks found in loot
- Surviving a Hunt Squad contract now grants a UAV immediately to the hunted squad
Adjusted a number of DMZ Buy Station prices:
- Munitions Box: From $1,000 to $5,000
- Gas Mask: From $2,000 to $3,500
- Medium Backpack: From $5,000 to $6,500
- Large Backpack: From $30,000 to $50,000
- 3 Plate Carriers: From $35,000 to $65,000
- JLTV Airdrops: From $18,000 to $75,000
- UAV: From $12,000 to $100,000
- AUAV: From $12,000 to $200,000
- Precision Airstrike: From $12,000 to $30,000
- Cluster Strike: From $12,000 to $30,000
- Revive Pistol: From $7,500 to $10,000
BUG FIXES
- Fixed an issue that could cause the Player to not receive event credit for running over enemies with the LTV
- Fixed an issue causing an incorrect Crown Faction unlock requirement
- Fixed an issue that showed unobtainable notes in the notes menu
- Fixed an issue that allowed Players to set a custom weapon to Contraband in certain situations
- Fixed an issue where hostile helicopters chasing the train could spawn without enemies in rare circumstances
- Fixed a number of Faction Mission descriptions
- Fixed an issue where the Signal Intelligence contract could target phones in locked spaces
- Fixed an issue where pinging hostages would activate an incorrect voice line
- Fixed an issue where some Phalanx missions were not properly allowing Players to progress other squadmate’s missions
- Fixed an issue that sometimes allowed Players to carry a Primary Weapon while holding a hostage
- Fixed a number of inconsistent Buy Station prices
- Im Spiel Updatesystem
- Speicherverbrauch von 164,0 GB auf 176,2 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 143,2 GB auf 153,5 GB erhöht
- 56,69 GB groß (nur für Xbox Series X|S)
- 71,68 GB groß
PS5: 28,577 GB groß
Release: 04.10.2023 (Version 1.0.29.0 | Series 1.0.29.0)
Quelle: notes=callofduty.com
GLOBAL
BUG FIXES
- Fixed an issue where the Player can be kicked back to the main menu when attempting to access the “Manage Files” section in the Settings menu
- Fixed an issue where a significant hitch could occur when transitioning to some menus from COD HQ
- Fixed an issue where the Battle Pass After Action Report wouldn’t play correctly if the Player had Auto Redeem turned on
- Fixed an issue where the ISO 9 Mastery Completeionist Charm displayed an incorrect Charm
- Fixed an issue where the Player could be kicked back to the main menu when viewing Tracer Pack: Witchcraft
- Fixed an issue where the Dual Kamas model is missing in the preview for the Red Haunt Blueprint
- Fixed an issue where locked camos could be added to weapons before they were earned
- Fixed an issue where the TR-76 Geist Mastery Completionist Charm would incorrectly show the FR Avancer instead
WARZONE
BUG FIXES
- Fixed an issue where the mission 'Thinning the Herd' could not be completed as intended due to Konni Group no longer spawning on Al Mazrah in DMZ
- Fixed an issue where some melee weapons could clip through the Operator’s wrist when transitioning into a DMZ match
- Fixed an issue where Skin Indicator tiles for several Operators could display inconsistently
MATCH RULESET UPDATES
Field Upgrades
Redeploy Flares have been removed.
- Team Insight: Redeploy Flares often created situations with a general lack of competitive counter strategies, especially in the final moments of a Ranked Play Battle Royale match.
- Im Spiel Updatesystem
- Speicherverbrauch von 176,2 GB auf 205,2 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 153,5 GB auf 173,6 GB erhöht
- 31,16 GB groß (nur für Xbox Series X|S)
- 22,26 GB groß
Release: 06.10.2023 (Vom Server aus freigeschaltet)
Quelle: xboxdynasty.de
- Daily Reward: Celebrates 20 Years
- Im Spiel Updatesystem
Release: 11.10.2023 (Version 1.0.30.0 | Series 1.0.30.0)
Quelle: notes=callofduty.com
GLOBAL
OPERATORS
Adjustments
Gaia (Operator Nova Skin)
- Added VFX to base skin that reflects the same level of visibility as BlackCell skin
- Improved visibility compensation
BUG FIXES
- Fixed an issue that could kick Players back to the main menu when viewing some Finishing Moves selections
- Fixed an issue that could display incorrect unlock criteria for some Finishing Moves
- Fixed an issue where a random Spawn skin could be equipped in the Operators tab after the Player selects one of the Spawn skins in the Showcase tab
- Fixed an issue where selected Operator Finishing Moves could become reset
WARZONE
WEAPONS (The following weapon balance changes are only reflected in Warzone.)
Weapon Balancing
Assault Rifles
Kastov 545
- Mid Damage increased
Kastov 762
- Close Damage Range decreased
- Mid Damage decreased
- Neck Damage Multiplier increased
- Upper Torso Damage Multiplier increased
Kastov-74u
- Close Damage Range increased
- Close-mid Damage Range increased
Lachmann-556
- Close Damage increased
- Close-mid Damage increased
- Head Damage Multiplier decreased
- Neck Damage Multiplier increased
- Upper Torso Damage Multiplier increased
M13B
- Close Damage Range decreased
TR-76 Geist
- Close Damage decreased
- Neck Damage Multiplier decreased
- Upper Torso Damage Multiplier decreased
Submachine Guns
ISO 9mm
- Far Damage decreased
Lachmann Sub
- Close Damage decreased
- Head Damage Multiplier increased
- Neck Damage Multiplier increased
Lachmann Shroud
- Burst-fire Neck Damage Multiplier decreased
- Burst-fire Upper Torso Damage Multiplier decreased
Minibak
- Close-mid Damage Range increased
MX9
- Close-mid Damage increased
- Close-mid Damage Range decreased
- Neck Damage Multiplier increased
Attachments
- Lockwood 300
Maelstrom Dual Trigger
- Close Damage Range decreased
- Close-mid Damage Range decreased
WARZONE RANKED PLAY
- Closed a SR exploit (Alt+F4).
We'll continue to monitor Warzone Ranked Play to maintain integrity and stability.
BUG FIXES
- Fixed an issue that could prevent Players from changing/customizing Operators in DMZ when using a controller
- Fixed an issue where equipping a new Finishing Move does not replace a previously equipped Finishing Move in DMZ
- Im Spiel Updatesystem
- 2,88 GB groß (nur für Xbox Series X|S)
- 2,75 GB groß
Release: 17.10.2023 (Version 1.0.31.0 | Series 1.0.31.0)
Quelle: event=twitter.com | release=xboxdynasty.de, gamepro.de | notes=callofduty.com
- Neues Event "The Hunting" ist gestartet
- Verfluchte Karten: El Asilo & Embassy
GLOBAL
BUG FIXES
- Fixed an issue that could cause the Player to be kicked to the Main Menu when previewing a Weapon through the Gunsmith
- Fixed an issue where the Oni Operator Pack had placeholder elements when previewing the bundle
- Fixed an issue where the Dragonfly Blueprint was not displaying the correct Weapon Skin
- Fixed an issue where the Super Shotgun could display an incorrect reload animation
- Fixed an issue where the Horangi Skin “Death Frame” could have an incorrect appearance
- Fixed an issue where an incorrect melee sound could be heard when toggling some Optic perspectives on the Bryson 800 and Bryson 890
- Fixed an issue where changing a Blueprint’s tuning or attachments could remove the base weapon name in the Loadout Menu
- Fixed an issue where the “Equip to Favorite Loadout” button could lose functionality when the same weapon is equipped in both the Primary and Secondary slots
- Fixed an issue where spawns on Fight were incorrect in Gunfight Private Matches
- Fixed an issue where the Super Shotgun displayed an incorrect canted laser placement on Black Gold
- Fixed an issue that could prevent Players from navigating menu options correctly from certain inputs in a Private Match
- Fixed an issue that could cause a large framerate drop when switching between the “All” and “Prestige” tabs in the Calling Card section
WEAPONS
- Expect weapon balancing updates as the Season progresses.
WARZONE
Adjustments
Al Mazrah | Battle Royale
- Reinforcement Flares are now significantly less common.
BUG FIXES
- Fixed an issue that caused the Gas circle on the Tac Map to disappear.
- Fixed an issue that would force the Player to make unintended purchases while navigating the Buy Station.
- Fixed an issue that prevented Players from purchasing Medics Vest from the Buy Station.
- Fixed an issue that could prevent the Social tab from opening correctly while in a Battle Royale pre-match lobby.
DMZ
BUG FIXES
- Fixed an issue that could prevent Players from changing/customizing Operators in DMZ
- Fixed an issue that could make the ATV inoperable if a Hostage Rescue contract was failed in the radiation zone in DMZ
- Fixed an issue that could prevent completion of the “Cartel No More” Mission in DMZ
- Fixed an exploit that allowed Players to get under the map on Vondel in DMZ
- Fixed an issue where the Player could damage themselves with the Grenade Turret on the MRAP in DMZ
- Fixed an issue where Players were able to be revived after their squad was eliminated in DMZ
- Im Spiel Updatesystem
- Speicherverbrauch von 192,2 GB auf 164,4 GB reduziert (nur für Xbox Series X|S)
- Speicherverbrauch von 173,6 GB auf 154,8 GB reduziert
- 55,36 GB groß (nur für Xbox Series X|S)
- 22,12 GB groß
Release: 18.10.2023 (Vom Server aus geändert)
Quelle: twitter.com
- Fixed an issue where unintentional numeric text can display on-screen in Al Mazrah (Night).
- Fixed an issue where a crash could occur when fighting the Swamp Monster in DMZ
- Im Spiel Updatesystem
Release: 23.10.2023 (Vom Server aus geändert)
Quelle: notes=callofduty.com | release=xboxdynasty.de
GLOBAL
WEAPONS (The following Weapon balance changes are only reflected in Modern Warfare II)
Submachine Guns
Minibak
- Reduced close damage range
- Reduced close range damage amount
Vasznev-9k
- Reduced close damage range
Lachmann Shroud
- Reduced mid and far damage range
ISO 9
- Reduced far damage range
PDSW 528
- Increased mid damage range
Fennec
- Increased mid damage range
BAS-P
- Increased mid damage rage
Assault Rifles
TR-76 Geist
- Reduced close damage range
- Reduced close range damage amount
- Reduced arm, leg, and torso location damage
- Increased long range damage amount
Kastov 762
- Increase close damage range
Kastov-74u
- Reduced close damage range
- Increased long range damage amount
- Reduced leg location damage
TAQ 56
- Reduced close damage range
FR Avancer
- Increased close damage range
- Increased mid and long range damage amount
M16
- Increased mid damage range
Tempus Razorback
- Increased close damage range
- Increased mid and long range damage amount
M4
- Increased close damage range
Lachmann 556
- Increased close and mid damage range
Battle Rifles
Cronen Squall
- Increased mid damage range
SO-14
- Increased damage range
Lachman 761
- Increased damage range
FTac Recon
- Increased close damage range
Shotguns
Lockwood 300
- Maelstrom Dual Trigger with 12 Guage and Dragon’s breath ammunition: Reduced damage range
Bryson 900
- 12 gauge and Dragon’s Breath ammunition: Reduced damage range
Expedite 12
- Increased close-mid damage range
KV Broadside
- .12 Gauge ammunition: Increased close damage range
- Dragon’s Breath ammunition: Reduced damage range
Marksman Rifles
EBR 14
- Reduced damage range
Tempus Torrent
- Reduced mid damage range
SPR-208
- Increased mid damage range
Light Machine Guns
RAAL MG
- Increased mid to far damage range
BUG FIXES
- Fixed an issue preventing splitscreen from functioning correctly
- Fixed an issue where a crash could occur when starting The Haunting content from the Co-op mission lobby
- Fixed an issue where exiting to the Title screen and reentering the Main Menu causes the Soul counter to display “0 Souls”
- Fixed an issue where the Raining Death Blueprint had a placeholder image on the combat detail widget
- Fixed an issue where an incorrect sound plays when navigating the Soul Capture rewards menu
- Fixed an issue where the Chainsaw preview image would show the Pickaxe when on the ground
- Fixed an issue that could cause the red indicator above enemy Operators to not display on some night Maps
- Fixed an issue where the Skeletor Operator’s staff was not aligned with hands in the Operator select menu
WARZONE
WEAPONS (The following Weapon balance changes are only reflected in Warzone)
Assault Rifles
Kastov 762
- Close-mid Damage decreased
- Head Damage Multiplier decreased
- Neck Damage Multiplier decreased
- Upper Torso Damage Multiplier decreased
Lachmann-556
- Head Damage Multiplier increased
TR-76 Geist
- Close Damage decreased
- Close-mid Damage decreased
- Mid Damage decreased
- Head Damage Multiplier decreased
- Limb Damage Multipliers decreased
M13B
- Close Damage decreased
- Head Damage Multiplier increased
- Neck Damage Multiplier decreased
- Torso Damage Multipliers decreased
M4
- Close-mid Damage Range increased
Attachments
Lockwood 300
Maelstrom Dual Trigger
12 Gauge Shell
- Close Damage Range decreased
- Close-mid Damage Range decreased
- Mid Damage decreased
- Mid Damage Range decreased
- Mid-far Damage Range decreased
12 Gauge Dragon’s Breath
- Close Damage Range decreased
- Close-mid Damage decreased
- Close-mid Damage Range decreased
12 Gauge Slug
- Close-mid Damage decreased
BUG FIXES
- Fixed an issue that could cause character model arms to misalign when switching seats while leaning out of a vehicle
- Fixed an issue where Players could obtain an unintentional Juggernaut Killstreak from the UFO on Al Mazrah (Night)
- Fixed an issue where the Tiara icon would follow the Player instead of the item in DMZ on Al Mazrah (Night)
- Fixed an issue where the Player was able to use a weapon while carrying a hostage in DMZ
- Fixed an issue where a placeholder image could show in the thumbnail for Rotation Battle Royale Solos
- Fixed a rare crash that could occur when accessing the DMZ menu
- Fixed an issue where the Swamp Monster wouldn’t retreat as intended on Al Mazrah (Night)
- Fixed an issue where unintentional numeric text can display on-screen in Al Mazrah (Night)
- Fixed an issue where The Butcher could appear frozen when killed during an execution animation
- Fixed an issue where the Player could get stuck under the ship near Sawah Village in Al Mazrah (Night)
- Fixed an issue where the Player could be kicked from the match if they crossed the Ghost Train portal while being affected by a Shock Stick with an automatic weapon equipped on Al Mazrah (Night)
- Fixed an exploit where Players could duplicate weapons using a Workbench in DMZ
- Fixed an issue where the Player could use NVGs without having them in their inventory in DMZ on Al Mazrah (Night)
- Fixed an issue where ghosts couldn’t be killed by sniper rifles on Al Mazrah (Night)
- Fixed an issue where Foresight Killstreak drop was a UFO boss reward
- Im Spiel Updatesystem
Release: 24.10.2023 (Vom Server aus geändert)
Quelle: bug=gamepro.de | fix=twitter.com
- We've just released an update that increases the drop rate and match cap of Souls for the remainder of the Soul Capture event.
- Im Spiel Updatesystem
Release: 25.10.2023 (Vom Server aus geändert)
Quelle: notes=callofduty.com
GLOBAL
BUG FIXES
- Fixed an issue that could cause the Loadout Select menu to open while in-combat in Multiplayer
- Fixed an issue where pressing the “Back” button from a connected second input source could cause the game to not respond to any input until relaunched
- Fixed an issue where the numbers in the optic of the “Dragon’s Sword” Blueprint could become misaligned while running
- Fixed a reoccurrence of an issue where collected Souls counted towards Scorestreaks
- Fixed an issue that could cause an error message when attempting to load into El Asilo in the Haunting 24/7 Playlist in splitscreen
- Fixed an issue where ADS view could become obscured by kill tags when playing splitscreen
- Fixed an issue that could cause an incorrect background to appear when previewing a weapon
- Fixed an issue that could prevent Players from using the Reporting feature when using a controller
WARZONE
BUG FIXES
- Fixed an issue that could cause a crash when engaging zombies with the “Big Berry” Blueprint equipped on Vondead Zombie Royale Trios
- Fixed an issue where the Chemist 3: Journal at Zaya Observatory is unable to be picked up in DMZ
- Fixed an issue where non-Party leader Players could get stuck on an unusable select screen when trying to launch DMZ through the Haunting tab
- Fixed an issue where spamming Armor Plates while Hell is heating up causes the Player to take significantly less damage
- Fixed an issue where Souls gathered during a DMZ match were not added to the Haunting Event count after failing to exfil and dying in the gas
- Im Spiel Updatesystem
Release: 01.11.2023 (Version 1.0.32.0 | Series 1.0.32.0)
Quelle: notes=callofduty.com
- Preload verfügbar: Modern Warfare III Campaign Early Access als Addon für den Call of Duty Hub
- 51,9 GB groß (nur für Xbox Series X|S)
- 34,3 GB groß
GLOBAL
BUG FIXES
- This update includes several fixes for known crashes
- Fixed an issue that could cause the “Fetching Online Profile” message to hang
- Fixed an issue that could kick the Player to the main menu when trying to access the Campaign via the New Game option
- Fixed an issue where the Skeletor Operator’s staff was misaligned with his hands when using a Finishing Move
- Fixed an exploit on Embassy where an area lacked collision, allowing Players to hide in an unintended location during Zombie Infected
- Fixed an issue where the “Alien Death Ray” Weapon Blueprint had an attachment combination not possible under normal customization
- Fixed an issue where ADS view was obscured in Third Person when using the Lilith Operator
- Fixed an issue where High Velocity Rounds were not able to hit enemies under the surface of water
- Fixed an issue where previewing some Gun Screens would cause an incorrect menu to display
- Fixed an issue that could cause navigating the Groups menu to kick Players back to the main menu
- Fixed an issue that could cause the Players total Soul amount to display incorrectly after a rewards purchase in the Events tab
- Fixed an issue where confirming the language setting in the main menu could cause an error
- Fixed several issues that could cause an error when navigating in the Battle Pass
- Fixed an issue with the Tempus Razorback “Hellspawn” Weapon Blueprint had an incorrect optic displayed in the menu
- Fixed an issue where the Sakin MG38 “Treat” Weapon Blueprint was missing a visible smoke effect
- Fixed an issue that could cause a crash when rapidly entering and exiting the Killstreak page within the Weapons tab
- Fixed an issue where rapidly entering and exiting the Emblem page could kick the Player out of the menu
- Fixed an issue where the Soap Operator name displayed incorrectly
- Fixed an issue where an error could occur when attempting to load into a Team Deathmatch Private Match on Shipment
- Fixed an issue where the Player could lose control of a Killstreak if eliminated while operating the Killstreak
- Fixed an issue where Players could encounter a frozen screen during the Battle Pass intro video on some new accounts
- Fixed an issue where Juggernauts would sometimes not appear during the final fight in the Atomgrad Raid Episode 04
- Fixed an issue where the M4 “Union Guard” Weapon Blueprint displayed a placeholder image in the Combat Detail Widget
- Fixed an issue where a number of Weapon Blueprints had a placeholder image display in the Combat Detail Widget
- Fixed an issue where a placeholder image appears in the HUD when the Player is eliminated by an MRAP turret
- Adjusted the brightness of the “Flow Thru” camo
WARZONE
ADJUSTMENTS
- Increased the total number of possible Active Duty Operator slots in DMZ
- Reduced the number of Stims dropped by minions when fighting The Butcher
BUG FIXES
- Fixed an issue that could prevent Players from receiving the “Undead Runes” decal correctly
- Fixed an exploit allowing Players to store multiple weapons when carrying a hostage
- Fixed some collision and geo issues in Vondead
- Fixed an issue where cash dropped by The Butcher was in incorrect increments
- Fixed an issue that could allow the Swamp Creature to attack Players during the exfil sequence after winning a match
- Fixed an issue where bartering for a Disguise at the Scavenger’s Buy Station would only yield a Disguise at 0% (would disappear upon any health damage taken)
- Fixed an issue where the chalkboards do not display the correct writing when using the R4D Detector in Building 21
- Fixed an issue where Players could avoid being attacked by the UFO if they have the Cold-Blooded Perk
- Fixed an issue where the Swamp Creature could respawn in the gas after completing the event in DMZ
- Fixed an issue where reviving a Player that had plead for help in DMZ after a squad wipe could result in issues performing the revive
- Fixed an issue where having multiple Active Duty Operator selected in DMZ could cause a screen flicker in the Operator Select screen
- Fixed an issue where a red light can briefly appear when entering an LTV
- Fixed an issue where having the Scavenger's Buy Station open in DMZ when it is destroyed will allow the Player to access an unintended Buy Station menu
- Fixed an issue where “Captain Silver’s Briefcase” could not be opened in DMZ
- Im Spiel Updatesystem
- Speicherverbrauch von 164,4 GB auf 216,7 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 154,8 GB auf 189,4 GB erhöht
- 55,33 GB groß (nur für Xbox Series X|S)
- 37,82 GB groß
Release: 08.11.2023 (Version 1.0.33.1 | Series 1.0.33.1)
Quelle: notes=callofduty.com
- Preload verfügbar: Modern Warfare III Multiplayer als Addon für den Call of Duty Hub
- 19,3 GB groß (nur für Xbox Series X|S
- Im Spiel Updatesystem
- Speicherverbrauch von 216,7 GB auf 233,0 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 189,4 GB auf 200,4 GB erhöht
- 180,41 GB groß (nur für Xbox Series X|S)
- 188,23 GB groß
Release: 28.10.2023
Quelle: xboxdynasty.de
PlayStation exklusive Inhalte
- Call of Duty: Modern Warfare II Oni Bundle
Release: 21.05.2026 (Version 1.0.3.0 | Series 1.0.3.0 -> 1.0.5.0)
Quelle:
- Call of Duty Modern Warfare 2 wurde aus der Call of Duty App entfernt
- Speicherverbrauch von 147,6 GB auf 147,7 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von / GB auf / GB erhöht
- 1,09 GB groß (nur für Xbox Series X|S)
- / GB groß
Release: 01.07.2026 (Version 1.0.?.0 | Series 1.0.6.0) eigene App (nicht mehr in der CoD App)
Quelle:
- 1,09 GB groß (nur für Xbox Series X|S)
- / GB groß