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Call of Duty Modern Warfare III Update Details (13 + Cross Gen Bundle | Solo 2)

Autor:

Release: INFO

Quelle: tuning=xboxdynasty.de, twitter.com | details=twitter.com | weapon-stats=twitter.com

Enfernte Features

- Waffentuning bei max Waffen-Level wurde entfernt

- Kein Kino Theater Modus

- Kein 3rd Person Spielmodus

Änderungen von MW 2 zu MW3

Neue und wiederkehrende Gameplay-Merkmale

Die Entwickler stellten nicht nur einige der neuen Funktionen von Modern Warfare III vor, sondern sprachen auch über einige wiederkehrende, bei den Fans beliebte Elemente.

- Map Voting

- Klassische Minimap

- Aktivieren von Killstreaks zeigen wieder die Visitenkarten

- Gear Perk system + all perks activate from the start of match

- Perk Combacks: Dead Silents (Todesstille)

- Erhöhte Lebenspunkte (150 statt 100)

- Gunsmith w/ weapon stats

 Änderungen für Movement und Combat

- Abbrechen von Schiebe- und Nachladeanimationen zur schnellen Anpassung der Taktik während des Spiels.

- Schnelleres Ummanteln von Objekten während des Sprintens.

- Sofortiges Feuern während des Gleitens, einschließlich eines Perks, der es erlaubt, während des Gleitens nach unten zu zielen (ADS).

- Die Dauer des taktischen Sprints wurde erhöht. Taktischer Sprint wird beim Sprinten wieder aufgeladen.

- Erhöhte Grundgeschwindigkeit beim Schleichen während ADS.

- Im Spiel Updatesystem

Release: 07.10.2023 (Änderung in der Open Beta)

Quelle: twitter.com

- An update is now live in #MW3 to address an exploit on Estate that allowed players to access an unintended location.

- Im Spiel Updatesystem

Release: 12.10.2023 (Änderung in der Open Beta)

Quelle: twitter.com | notes=callofduty.com

GAMEPLAY

UIX

- Enemy Operators will now display a red nameplate above their head.

Movement

- Decreased the slide to sprint delay by 200ms.

WEAPONS

Reduced Tac-Stance spread while sliding for several weapon classes.

- Assault Rifles: Decreased 17-26%.

- Submachine Guns: Decreased 14-17%.

- Light Machine Guns: Decreased 30-45%.

- Marksman Rifles: Decreased 29-31%.

- Pistols: Decreased 10-20%.

Striker (Submachine Gun)

- Decreased near-medium damage from 39 to 36.

- Decreased near-medium damage range from 24m to 19m (-21%).

- Decreased medium damage range from 30m to 25m (-17%).

- Decreased far-medium damage from 28 to 27.

- Decreased minimum damage from 23 to 21.

- Increased headshot damage multiplier from 1.2x to 1.3x.

- Increased lower-arm damage multiplier from 1x to 1.1x.

KILLSTREAKS

Guardian-SC

- Decreased health from 550 to 400 (-27%).

- Decreased lifetime from 120s to 60s (-50%).

MODES

Ground War

- Vehicles driven by the player no longer have limited fuel.

Hardpoint

- Disabled overhead spawn camera sequence upon respawn.

MAPS

Estate

- Added collision near various areas of the Waterfall to prevent players from accessing unintended locations.

Favela

- Players will no longer be killed immediately after respawning near the yellow car on the Side Street.

Popov Power (Ground War)

- Added collision near Reactor Beta to prevent players from accessing an unintended location.

OPERATORS

- Operator movement animations will now play properly in the moments following a respawn.

UIX

- Added a missing icon for the Incursion XII Long Barrel Attachment for the SVA 545.

- Players will now be properly notified of Playlist updates while idling in the menus.

STABILITY

- Addressed a crash that occurred while matchmaking in the Ground War playlist.

- Addressed multiple crashes that occurred while launching the game.

- Resolved an issue that caused an error message stating “a required network service has failed” upon attempting to join another player’s party.

- Im Spiel Updatesystem

Release: 01.11.2023 (Vom Server aus freigeschaltet)

Quelle: twitter.com

- Preload ist verfügbar (Nur die Campaign)

Addon in der Call of Duty Hub

- 51,9 GB groß (nur für Xbox Series X|S)

-

Release: 02.11.2023 (Vom Server aus freigeschaltet)

Quelle: twitter.com

Campaign Early Access (19 Uhr)

- Ab sofort stehen allen digitalen Vorbesteller die Story Missionen vollständig zur verfügung

Release: 08.11.2023 (Vom Server aus freigeschaltet)

Quelle: twitter.com

- Preload ist verfügbar (Multiplayer und Zombies)

Release: 10.11.2023 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.com | xboxdynasty.de| maps=play3.de, gamepro.de

Day One Update / Änderungen aus der Beta Phase

- Es wurde nicht nur „Quarry“ wegen „ungünstiger Spawns“ aus den „Hardpoint“-Playlists gestrichen.

 Aus dem gleichen Grund wurden auch „Rundown“ und „Scrapyard“ entfernt. Selbiges gilt für „Karachi“ in der „Cutthroat“-Playlist.

Wenn die „ungünstigen Spawnpunkte“ behoben wurden, kehren die Maps in die Playlists zurück.

CAMPAIGN

STABILITY & PERFORMANCE

- Offline play will no longer be prevented after first setting up an Activision account.

- Save data integrity has been reviewed and checkpoint loading errors have been solved.

- Fixed multiple UI-related crashes that occurred while navigating menus.

- Resolved several crash bugs when loading into some missions.

- Fixed an issue in which some players experienced an excessive load time after the opening title splash.

- Fixed several graphical bugs that resulted in hitching after a melee kill.

- Fixed a graphical bug that resulted in assets loading in low quality.

GAMEPLAY BUG FIXES

- Resolved a bug that resulted in low audio, audio skipping, and missing dialogue in some cutscenes.

- Addressed areas in multiple maps in which players could use vehicles and helicopters to access out of map locations.

- Enemies should no longer stay in cover more often or longer than intended.

- Fixed a bug in which certain command inputs unintentionally reset loadout selection.

- Players can now toggle the Optic for the silenced M4 and the Cronen Squall.

- Fixed a bug in which players became immune to damage from Gas and Equipment.

- Fixed a bug in which Supply Boxes will not open on first attempt.

- Fixed a bug in which weapons were missing from orange Supply Boxes.

- Fixed enemy clipping through objects in the environment on death or in combat.

- Fixed warning message for areas where the player could only crouch.

MULTIPLAYER

UIX

Visual Changes

- Added a stroke to player nameplates to improve visibility.

- Adjusted font and contrast of the score event text on the HUD to be less obstructive.

New Features

- Added a HUD element that displays the player’s current streak after each kill.

- Match event popups now feature the respective player’s equipped Calling Card.

- Skillful player achievements, such as Kingslayer, Collateral, etc., will now display a Medal splash on the player’s HUD.

- Tac-Stance toggle state is now indicated by a widget in the lower-right area of the HUD, replacing the previous prompt while aiming down sights.

- Match Stats are now available during gameplay via a new tab in the Scoreboard, allowing the player to compare current performance to their career average.

- Detailed Statistics are now viewable while choosing an Attachment in the Gunsmith.

Bug Fixes

- Players will no longer be unexpectedly prompted to choose a Loadout after earning multiple rewards.

MAPS

- Global adjustments to dynamic range for improved lighting fidelity.

- Increased Operator visibility by adjusting environmental fog.

- Added spawn anchors to many maps in order to influence the flow of combat in the direction of each map’s intended design.

- In Team Deathmatch, team-owned areas are now more favored by spawn selection and resistant to enemy pressure.

- In Domination, spawn selection is now more resistant to enemy pressure on flags, improving consistency by favoring owned flags.

Estate

- Added frontline logic to prevent unintentionally frequent spawn flips.

Favela

- Decreased the priority of spawn points near the Shacks and Construction Site.

Highrise

- Decreased the priority of spawn points in the Actibase and Phonic Tunnels.

GAMEPLAY

- Adjusted footstep volume to further distinguish enemy and friendly players.

- Added an option to double-tap the aim down sights button to activate Tac-Stance.

- Refreshed Default Loadout options with a widened range of content.

Movement

- Sprint input while sliding will now cancel the slide animation.

- Decreased aim down sights time penalty while jumping by 20%.

Settings

- Added an option to double-tap the aim down sights button to activate Tac-Stance.

- Added new options to Slide/Dive Behavior.

Tap to slide, disables the dive.

Tap to dive, disables the slide.

WEAPONS & ATTACHMENTS

SVA 545 (Assault Rifle)

- Increased bullet velocity by 19%.

- Increased rate of fire from 632 RPM to 682 RPM (+8%).

- Increased lower-torso damage multiplier from 1x to 1.1x.

- Decreased recoil to veer less to the right.

MTZ-556 (Assault Rifle)

- Increased bullet velocity by 18%.

- Increased maximum damage range from 23m to 27m (+17%).

MCW (Assault Rifle)

- Increased bullet velocity by 18%.

- Increased recoil during sustained fire.

- Decreased minimum damage from 24 to 21 (-13%).

Striker (Submachine Gun)

- Decreased maximum damage from 42 to 36 (-14%).

- Decreased near-medium damage from 33 to 27 (-18%).

- Decreased fear-medium damage from 27 to 25 (-7%).

- Decreased minimum damage from 21 to 20 (-5%).

- Decreased aim down sights time from 250ms to 240ms (-4%).

Holger 26 (Light Machine Gun)

- Increased bullet velocity by 13%.

Pulemyot 762 (Light Machine Gun)

- Increased bullet velocity by 16%.

- Decreased maximum damage from 47 to 45 (-4%).

- JAK Annihilator Bullpup Kit (Conversion Kit)

Increased bullet velocity by 29%.

Decreased rate of fire from 666 RPM to 571 RPM (-14%).

MTZ Interceptor (Marksman Rifle)

- Increased bullet velocity by 15%.

- Increased hipfire spread during sustained fire.

- Decreased aim down sights time from 330ms to 265ms (-20%).

MCW 6.8 (Marksman Rifle)

- Increased bullet velocity by 12%.

- Increased hipfire spread during sustained fire.

- Decreased aim down sights time from 260ms to 245ms (-6%).

Longbow (Sniper Rifle)

- Increased bullet velocity by 13%.

- Swapped full-auto crosshair for expected semi-auto crosshair.

- Increased flinch when shot by an enemy player to align with other Sniper Rifles.

- Increased hipfire spread while moving and during sustained fire.

KV Inhibitor (Sniper Rifle)

- Increased bullet velocity by 5%.

- Increased hipfire spread while moving.

- Increased flinch when shot by an enemy player by 18%.

WSP Stinger (Handgun)

- Swapped semi-auto crosshair for expected full-auto crosshair.

- Decreased maximum damage from 25 to 24 (-4%).

- Decreased maximum damage from 27 to 25 (-7%).

- Decreased maximum damage range from 12m to 6m (-50%).

- Decreased upper-torso damage multiplier from 1.1x to 1x.

- Decreased hipfire spread during sustained fire.

Renetti (Handgun)

- Swapped semi-auto crosshair for expected burst-fire crosshair.

- Slightly increased recoil during sustained fire.

- Decreased minimum damage.

- JAK Ferocity Carbine Kit (Conversion Kit)

Swapped semi-auto crosshair for expected full-auto crosshair.

Increased aim down sight time 200ms.

Increased sprint to fire time from 80ms to 100ms (+25%).

COR-45 (Handgun)

- Decreased maximum damage range from 9m to 6m (-33%).

- Decreased near-medium damage range from 20m to 10m (-50%).

High Velocity (Ammunition)

- Decreased bullet velocity multiplier from 1.2x to 1.15x.

- Decreased Sniper Rifle bullet velocity multiplier from 1.3x to 1.17x.

Low Grain Rounds (Ammunition)

- Decreased damage range penalty.

- Decreased bullet velocity penalty.

- Decreased recoil control advantage.

- High Grain Rounds (Ammunition)

- Decreased recoil control penalty.

- Decreased bullet velocity advantage.

- Decreased damage range advantage.

Optics (Attachment)

- Decreased aim down sights time penalty across multiple Optic types.

Dots & Holographics: 30ms to 0ms (-100%).

2.5x: 70ms to 15ms (-79%).

4x & Hybrids: 40ms to 20ms (-50%).

Scopes: 100ms to 50ms (-50%).

- Muzzles (Attachment)

Slightly increased aim down sight penalty for Flash Hider, Compensator, and Muzzle Break types.

PERKS

Demolition Vest

- Battle Rage (Tactical) will now only restock up to 1 use.

Tactical Pads (Boots)

- Increased slide velocity, replacing the slide distance advantage.

Note: Perk description will reflect this change in a future update.

Tac Mask (Gear)

- Added immunity to Flash Grenades (Tactical) thrown by the player’s self.

FIELD UPGRADES

Trophy System

- Mosquito Drone (Killstreak) will no longer be targeted and destroyed.

Med Box

- Updated description to better reflect functionality.

Deploy a box of medical supplies for you and your teammates to reduce healing delay.

KILLSTREAKS

Enemy Killstreak activations will now invoke announcer voicelines as expected.

Guardian-SC

- Decreased volume of Guardian-SC’s owned by teammates.

- Increased environmental audio occlusion.

- Addressed an issue that caused a player’s HUD to disappear until respawn after being stunned.

Counter UAV

- Players within interior areas will no longer receive a “Not enough space to call in” error upon activation.

Juggernaut Recon

- Decreased magazine capacity from 20 rounds to 8 rounds (-60%).

MODES

Cutthroat

- Increased downed timer from 10s to 25s (+150%).

VEHICLES

NSTV

- Increased traction to improve handling on slippery surfaces.

- Im Spiel Updatesystem

Release: 10.11.2023

Quelle:

- Heute erscheint Call of Duty Modern Warfare III (2023)

Release: 15.11.2023 (Version 1.0.33.1 -> 1.0.34.0)

Quelle: notes=callofduty.com

GLOBAL

COD HQ

- Players will no longer encounter a blank screen where MWIII tiles are expected.

- Fixed an issue console Players where cross-launching from one game to another disbanded parties containing a split-screen Player.

- A fix has been implemented to solve several crashes that occurred during the application start-up sequence.

STABILITY & PERFORMANCE

- Fixed a bug in which some console Players would encounter an error upon being invited to a Party.

- Fixed a bug in which some console Players were pushed to the Main Menu after selecting certain items in the Battle Pass.

- Resolved a bug in which some Players were kicked back to the MultiPlayer lobby after attempting to matchmake in any Playlist.

- Addressed account-based issues that prevented offline play.

CAMPAIGN

STABILITY & PERFORMANCE

- Resolved a crash that occurred for PC Players during the game’s restart sequence after an update.

- Resolved a bug that resulted in Players receiving an error message when trying to launch Campaign.

- Resolved an issue causing DEV ERROR 12510 after attempting to start the Operation 627 mission.

- Fixed a bug that forced Players to skip cinematic cutscenes when a controller was disconnected.

- Fixed multiple gameplay-related crashes in the Oligarch mission.

- Resolved a crash that occurred after deploying a Cruise Missile in the Reactor mission.

GAMEPLAY

- Completion rewards will now be properly awarded if the Player closes the application during the Credits sequence.

- 141 Ready Achievement will now properly track the lowest difficulty used to complete a mission.

- Fixed a bug in which the functionality of all the Ziplines and Ascenders in the map disappeared after canceling a climb animation.

- Fixed a bug in which the Player could not interact with Equipment pickups while quick-drawing a Handgun.

MULTIPLAYER

UIX

Bug Fixes

- Enemy Player elevation will now be properly displayed on the Minimap.

- Fixed a bug in which Playlists would disappear from the Main Menu for some console Players.

- Prompt to View Gamercard on the Scoreboard now functions as expected for console players.

- Promoting a Player to Party Leader will no longer allow them to attempt to matchmake for locked Playlists.

PROGRESSION

Weapons

- Addressed an issue that prevented Bolt Attachments from being unlocked at the expected Weapon Level for the KATT-AMR (Sniper Rifle).

Challenges

- Introduced new requirements for the Priceless Camo challenge for the WSP Swarm (Submachine Gun).

Get 10 Operator Double Kills while in Tac-Stance.

- Resolved issues that prevented several Challenges from tracking completion progress.

- Corrected unlock challenge tracking conditions for BBQ (Operator).

MAPS

Terminal

- Players can no longer plant at the A bombsite from an unintended location in Search and Destroy.

Popov Power

- Players will no longer spawn in enemy territory in the Invasion mode.

MODES

Team Deathmatch

- Increased match score limit from 75 to 100.

Ground War

- Addressed an issue causing DEV ERROR 841 during normal gameplay.

- Be on the lookout for an Experimental Playlist in the coming days, featuring enemy Player outlines! More details to come.

WEAPONS & ATTACHMENTS

MCW (Assault Rifle)

- Increased hipfire control during sustained fire.

BAS-B (Battle Rifle)

- Increased hipfire control during sustained fire.

- Increased hipfire control during sustained fire.

MTZ Interceptor (Marksman Rifle)

- Increased hipfire control during sustained fire.

Renetti (Handgun)

- Increased hipfire control during sustained fire.

- JAK Ferocity Carbine Kit (Conversion Kit)

Thermo-Optic X9 and SZ VORTEX-90 Optic Attachments can now be toggled as expected.

TYR (Handgun)

Increased hipfire control during sustained fire.

- Odin’s Judgement (Trigger Action)

Decreased trigger response time to the intended 210ms duration.

COSMETICS

- Gun Screen audio will now play as expected upon pressing the preview button.

Tracer Pack: Hellsing Operator Bundle

- Fixed a bug in which Alucard was missing his handgun in the Operator preview.

ZOMBIES

GAMEPLAY

- Addressed an issue that prevented missions in Act 2 from auto-queueing while in-game.

STABILITY

- Fixed a crash encountered when Players navigated to the Store or Progression tab in the Launcher Menu while queuing.

- Various stability and map fixes.

- Im Spiel Updatesystem

- Speicherverbrauch von 233,2 GB auf 233,9 GB erhöht (nur für Xbox Series X|S)[gesamte Inhalte von MW2 + MW3 + WZ]

- Speicherverbrauch von 200,4 GB auf 201,4 GB [gesamte Inhalte von MW2 + MW3 + WZ]

- 2,99 GB groß (nur für Xbox Series X|S)

- 3,67 GB groß

Release: 16.11.2023 (Vom Server aus freigeschaltet)

Quelle: twitter.com

- Neue Playlist: Experimental wurde hinzugefügt

Alte MW II (2022) Maps: Farm 18 & Shoothouse & Crown Raceway & Mercado Las Almas

- Im Spiel Updatesystem

Release: 17.11.2023 (Vom Server aus freigeschaltet)

Quelle: twitter.com | notes=callofduty.com

MULTIPLAYER

UIX

New Features

- Added the ability to preview Weapon Camos and Aftermarket Parts earned via Weekly Challenges.

- Weekly Challenges will now display the associated base Weapon for Aftermarket Part rewards.

Bug Fixes

- Addressed an issue that allowed Players to select Modes that are not supported in Private Matches.

- Players will no longer be stuck in an “Activating Token” state after consuming an XP Token.

- Addressed an exploit that allowed Players to equip Aftermarket Parts without meeting the minimum requirements.

GAMEPLAY

Movement

- Decreased Tac Sprint refresh delay after sliding by 75%.

- Decreased Tac Sprint refresh time to match the Infantry Vest/Running Sneakers.

- Decreased sprint delay after sliding by 53%.

PROGRESSION

Weapons

- Corrected Attachment unlock requirements for several MWII Weapons.

Challenges

- Corrected unlock challenge tracking conditions for BBQ (Operator).

- Addressed an issue that prevented the progression of the Priceless Camo challenge for the DM58 (Marksman Rifle).

Armory Unlocks

- Wins will now progress Armory Unlocks without first completing Daily Challenges.

Look for UI modifications in a future game update to better reflect this change.

MAPS

Estate

- Increased brightness in low-light areas to improve Player visibility.

Underpass

- Adjusted a spawn point in the Parking Lot to prevent Players from dying upon respawn.

KILLSTREAKS

Remote Turret

- Addressed an exploit that allowed Players to become invisible.

ZOMBIES

GAMEPLAY

- Addressed an issue that allowed Players who are eligible for a Story Mission to be automatically queued into one if a different squad completes a Story Mission exfil.

- Addressed an exfil timing issue that allowed Players to fall from the exfil helicopter at the edge of the map when departing from the Sub Pen.

- Closed an exploit that permitted duplication of a Player’s weapon.

- Closed an exploit that permitted duplication of scorestreaks.

ENEMIES

Mega Abomination

- Addressed an issue that could prevent the Mega Abomination from ignoring Players in the High Difficulty zone.

STABILITY

- Addressed an issue that prevented Players from entering the Modern Warfare Zombies menu due to “Timed out waiting for instance inventory.”

- Reduced the number of Zombies that spawn at exfil locations to improve stability.

Various stability and map fixes.

PROGRESSION

General

- Addressed an issue where weapon names were replaced with placeholder text when completing a camo unlock challenge in the AAR.

Battle Pass

- Addressed an issue that prevented Players from earning Battle Pass XP in Modern Warfare Zombies.

Camo Challenges

Weapons

FR 5.56

- Addressed an issue where the Digital Wildwood camo completion criteria was incorrect.

Completionist Camos (Golden Enigma (MW3) & Golden Ivory (MW2) Update)

- We’ve released a fix that allows Players to complete the Golden Enigma and Golden Ivory Completionist Camos with non-blueprint weapons.

- Im Spiel Updatesystem

Release: 20.11.2023

Quelle: play3.de

Es wurde nicht nur „Quarry“ wegen „ungünstiger Spawns“ aus den „Hardpoint“-Playlists gestrichen.

Aus dem gleichen Grund wurden auch „Rundown“ und „Scrapyard“ entfernt. Selbiges gilt für „Karachi“ in der „Cutthroat“-Playlist.

Die „ungünstigen Spawnpunkte“ wurden behoben, deshalb kehren die Maps in die Playlists zurück.

- Im Spiel Updatesystem

Release: 21.11.2023 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.com | xboxdynasty.de

GLOBAL

STABILITY & PERFORMANCE

- Resolved a crash that could occur while viewing Weapon Challenges.

UIX

Bug Fixes

- Closed an exploit that allowed players to equip Weapon Camos they have not yet unlocked.

- Addressed an issue that prevented players from equipping the Borealis Weapon Camo once it has been unlocked.

COSMETICS

- Dragonfly Blueprint for the M4 (MWII) will now appear as expected across all platforms.

- Addressed an issue that prevented the appearance of the Io Operator (MWII) from dynamically changing as expected.

- Adjusted the Ghoulie Camo (MWII) to prevent it from becoming overwhelmingly bright in dark environments.

MULTIPLAYER

UIX

- Wins will now progress Armory Unlocks without first completing Daily Challenges.

Today’s update includes UI modifications to reflect this previously-implemented change.

Bug Fixes

- Players will no longer experience graphical corruption when transitioning between the Field Upgrades and Social menus.

- XP requirements in the Progression menu will no longer display as negative values under certain conditions.

- Attachments that are incompatible with the current selection can no longer be equipped to a Weapon.

PROGRESSION

Challenges

- Updated the description of the Gilded Camo challenge for the MTZ-556 (Assault Rifle) to accurately reflect the intended requirements.

- Weekly Challenges requiring Triple Kills and Quad Kills will now properly track completion.

MAPS

Derail

- Adjusted environmental fog to increase contrast, improving visibility.

Estate

- Decreased grime on windows of the Lodge to improve clarity.

WEAPONS

Holger 556 (Assault Rifle)

- Decreased headshot damage multiplier from 1.4x to 1.3x.

- Decreased neck, upper-torso, arm, and hand damage multipliers from 1.1x to 1x.

- Increased sprint to fire time from 210ms to 231ms (+10%).

DG-58 (Assault Rifle)

- Decreased maximum damage from 44 to 40 (-9%).

- Decreased medium damage from 35 to 33 (-6%).

- Decreased neck damage multiplier from 1.4x to 1.1x.

- Increased burst delay from 100ms to 120ms (+20%).

FR 5.56 (Assault Rifle)

- Decreased maximum damage from 44 to 43 (-2%).

- Decreased near-medium damage from 40 to 36 (-10%).

- Decreased minimum damage from 36 to 33 (-8%).

- Decreased headshot damage multiplier from 1.5x to 1.4x.

- Decreased leg and foot damage multipliers from 1x to 0.9x.

- Increased aim down sights time from 240ms to 260ms (+8%).

- Increased sprint to fire time from 210ms to 231ms (+10%).

Striker (Submachine Gun)

- Increased maximum damage range from 9m to 19m (+114%).

- Increased near-medium damage from 33 to 36 (+9%).

- Increased far-medium damage from 27 to 33 (+22%).

- Decreased aim down sights time from 240ms to 230ms (-4%).

AMR9 (Submachine Gun)

- Increased lower-torso, lower-arm, and hand damage multipliers from 1x to 1.1x.

- Decreased sprint to fire time from 294ms to 206ms (-30%).

Striker 9 (Submachine Gun)

- Decreased maximum damage from 32 to 27 (-16%).

- Decreased aim down sights time from 275ms to 225ms (-18%).

PERKS

Ordnance Gloves

- Removed undocumented reduction to the cook duration of Frag Grenades.

ZOMBIES

GAMEPLAY

Missions

Storm the Castle

- Warlord kill credit is now squad-based, and the required mission item will now spawn when a member of your squad kills the target.

Interceptor

- Destroy Mercenary Convoy now accurately tracks completion.

- Picking up a Keycard from a mercenary at the convoy will always count toward mission completion.

Perk-A-Colas

Tombstone Soda

- Tombstones will no longer appear in the next session if a player exfils while in last stand.

General

- Essence can no longer be stowed.

- Addressed an issue where newly stowed items, acquisitions, or schematics would be replaced,

and therefore lost, with previously sold items that underwent a swap item menu interaction.

- Closed various exploits related to the use of Cymbal Monkeys.

- Closed an exploit that permitted duplication of scorestreaks.

ENEMIES

Zombies

- Zombie spawn priority has been adjusted to favor increased ground spawning.

- Players can expect fewer ambient Zombie spawns on rooftops and higher elevations.

Terminus Outcomes

All Mercenaries

- Mercenary damage against Player Armor has been reduced.

Shielded Soldiers

- Shielded Soldiers now have a slower fire rate when engaged.

WEAPONS

 Pack-A-Punch

- Addressed an interaction and UI issue that would incorrectly show Pack-A-Punch Level III as Pack-A-Punch Level IV.

STABILITY

- Various stability fixes.

- Im Spiel Updatesystem

Release: 30.11.2023 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.com | gaia=twitter.com | shipment=play3.de

- Neue Playliste mit Rust und Shipment 24/7

- The Gaia and Gaia BlackCell Operator Skins for Nova have been temporarily disabled while we work to resolve visibility issues.

Players can expect these items to be re-enabled in a future game update with changes to ease target identification.

MULTIPLAYER

UIX

- Equipping Attachments to Weapons in Private Matches will now properly save to the Loadout after returning to the Main Menu.

- Players will no longer be kicked back to the Play tab after attempting to equip a Weapon via the Battle Pass menu.

- Loadouts will no longer appear to have placeholder items selected after transitioning from MWZ to Multiplayer menus.

- View Weapon Mastery button in the Weapon Customization menu will now reflect Handgun Mastery completion.

- Addressed an issue that caused the HUD to be visible in Hardcore game modes.

GAMEPLAY

- Addressed an exploit that allowed players to appear in the prone animation while sprinting.

PROGRESSION

- Improved progression tracking for several kill-based Challenges.

- Added missing name for Daily Challenge progression in the Notifications tray.

MAPS

- Rust: Adjusted initial spawns in Free-for-All game modes to prevent players from spawning on each other’s line of sight.

- Sub Base: Addressed an exploit that allowed players to exit the playable area near the Maintenance Yard.

Operation Spearhead (War)

- Added spawn points to the Cargo area to prevent Defenders from being killed shortly after respawning.

- Farm 18 (MWII): Relocated a spawn point that placed players outside of the playable area.

MODES

- Search and Destroy: Sliding near a bombsite will no longer allow players to Plant or Defuse from further away than intended.

PERKS

- EOD Padding (Gear): Incoming explosive damage is now properly clamped at 80% of the player’s maximum health.

- Im Spiel Updatesystem

Release: 06.12.2023 (Version 1.0.35.0)

Quelle: warzone=play3.de, xboxdynasty.de | warzone-roadmap=twitter.com | changes=twitter.com | details=callofduty.com, play3.de | ränge=twitter.com | s1=play3.de | ps5=twitter.com | release=play3.de

- Season 1 ist gestartet

- 3 neue Karten: Greece (6v6) & Meat (6v6) & Training Facility (Gunfight)

- Neue Waffen: XRK Stalker (Sniper) & RAM-7 (Sturmgewehr) & Stormender (Launcher)

- New Killstreaks: EMP (13 Kills) & SWARM (15 Kills)

- Neue Levelgrenze: Prestige 5 mit 250 Level

MULTIPLAYER

UIX

New Features & Quality of Life

- Player health and stamina are now represented by dynamic bars on the HUD.

Note: This feature is only available in Multiplayer and Zombies.

- Faction assignment will now appear as a splash at the start of each match.

- Added Upper Legs Damage and Empty Reload Quickness statistics to the Details widget in the Gunsmith.

- Increased decimal precision of the Flinch Resistance stat in the Details widget in the Gunsmith.

- Added icons in the Gunsmith to represent which title an Attachment originates from.

- Reduced volume of the Multi-Kill and Medal splash sound effects.

Bug Fixes

- In Search and Destroy, hovering a bombsite on the Tac-Map will no longer reveal when a player is actively defusing.

- Addressed multiple issues in Private Matches that caused players to be kicked back to the Main Menu.

- Hovering an equipped Killstreak will no longer kick the player back to the Multiplayer menu.

- Resolved a font rendering issue that caused text to be improperly displayed.

- Improved performance of Social features for players with large Friend counts.

- Resolved an issue in which the incorrect Weapon would be featured in the overlay of Killcams.

- Kill Counter will now properly function with streaks beyond 120 Kills.

- Reduced hitching that infrequently occurred while transitioning between menus.

- Addressed an issue that caused the application to freeze while editing a Loadout.

- Resolved a crash that could occur prior to viewing an After Action Report.

- Addressed an issue that caused a crash while reporting a player.

- Lockpick (Operator) can now be equipped, where available, without using the Quick Equip option.

- Scrolling menus while in splitscreen will no long result in the cursor appearing off-screen.

- Improved readability of the timer below the Event tab.

GAMEPLAY

Movement

- Added a delay following multiple rapid stance transitions to prevent exploitable repetition.

Crouch to Stand: 150ms

Prone to Stand: 600ms

Spawns

- Improved spawn protection against enemy Equipment and Killstreaks.

- In Hardpoint, several adjustments have been made to improve the flow of combat and increase control of team-owned areas.

WEAPONS & ATTACHMENTS

- Decreased hipfire spread penalty incurred while firing/moving for all Submachine Guns.

Assault Rifles

MTZ-556

- Increased maximum hipfire spread while standing by 10%.

- Increased maximum hipfire spread while crouched by 6%.

- Increased hipfire spread penalty incurred while firing by 10%.

- Increased hipfire spread penalty incurred while moving by 4%.

- MTZ Natter Heavy Short (Barrel): Decreased hipfire spread benefit by 5%.

- Bruen Thunder V9 (Stock): Decreased hipfire spread benefit by 6%.

Battle Rifles

BAS-B

- Increased damage multipliers in semi-auto fire type to intended values.

Lower-Torso: 1x to 1.2x

Arm & Hand: 1x to 1.35x

Sidewinder

- Decreased aim down sights time from 280ms to 265ms (-5%).

- Tempus Predator Precision (Barrel): Increased gun kick control benefit by 5%.

- Huntsman Series-R Integrated Suppressor (Barrel): Increased gun kick control benefit by 7%.

- RB Borealis Grip (Rear Grip): Increased gun kick control benefit by 5%.

Submachine Guns

Striker

- Decreased sprint to fire time from 110ms to 100ms (-9%).

- Decreased aim down sights time from 230ms to 215ms (-7%).

Striker Stubby (Barrel)

- Added 9% aim down sights time benefit.

WSP Swarm

- Decreased sprint to fire time from 110ms to 88ms (-20%).

- Decreased aim down sights time from 190ms to 175ms (-8%).

Striker 9

- Decreased sprint to fire time from 110ms to 100ms (-9%).

- Decreased aim down sights time from 225ms to 205ms (-9%).

Striker Stubby (Barrel)

- Added 9% aim down sights time benefit.

Shotguns

Lockwood 680

- Tac-Stance will no longer reduce damage pellet count.

Marksman Rifles

MCW 6.8

- Equipping the Full-Auto Conversion Kit and 60rnd Drum Magazine will no longer result in a broken aim down sights animation.

Melee

Riot Shield

- Increased melee damage from 50 to 75 (+50%).

- Added a 10% movement speed penalty while stowed.

Attachments

S-37C DL Breacher Device (Muzzle)

- Decreased hipfire spread benefit by 14%.

- Resolved an issue that prevented one-hit melee kills in round-based Modes.

Bruen Tactical Vertical Grip (Underbarrel)

- Decreased hipfire spread benefit by 8%.

Hollowpoint (Ammunition)

- Decreased inflicted sprint penalty time from 800ms to 200ms (-75%).

Modern Warfare II (Carry-Forward)

- Increased reserve ammunition for all Weapons to MWIII standards.

- Decreased hipfire spread benefit of Underbarrel vertical grips by 5-12%.

- Decreased hipfire spread benefit of applicable Lasers by 2-5%.

Assault Rifles

M4

- Increased maximum damage from 28 to 35 (+25%).

- Decreased head and neck damage multipliers from 1.37x 1.1x (-20%).

Battle Rifles

TAQ-V

- Increased lower-torso, leg, and foot damage multipliers from 0.8x to 1.1x (+38%).

Submachine Guns

Vaznev-9K

- Increased near-medium damage from 29 to 30 (+3%).

ISO 45

- Increased maximum damage from 30 to 33 (+10%).

Shotguns

KV Broadside

- Increased far-medium damage range from 9m to 10m (+8%).

- Decreased aim down sights spread slightly.

Light Machine Guns

RAAL MG

- Decreased aim down sights time from 470ms to 390ms (-17%).

- Decreased sprint to fire time from 375ms to 320ms (-15%).

- Decreased tactical sprint to fire time from 496ms to 416ms (-16%).

556 Icarus

- Increased maximum damage from 28 to 34 (+21%).

- Decreased head damage multiplier from 1.4x to 1.1x (-21%).

Marksman Rifles

SP-R 208

- Increased maximum damage range from 15m to 20m (+28%).

- Decreased aim down sights time from 370ms to 340ms (-8%).

Handguns

Basilisk

- Increased maximum damage range from 5m to 7m (+35%).

- Increased near-medium damage range from 6m to 15m (+140%).

- Increased far-medium damage range from 17m to 23m (+32%).

PROGRESSION

- Corrected unlock requirement descriptions for multiple Weapon Attachments.

- Revised conditions for multiple unlocks that caused Attachments to be unavailable at the expected Weapon level.

- Associated weaponry will now be properly included in the Camo unlock splashes.

Player Rank

- Increased Level cap from 55 to 250, enabling players to reach Prestige 5.

At each Prestige, a new animated icon is unlocked.

CUSTOMIZATION

- Increased animation rate of the Priceless and Interstellar Completionist Camos.

MAPS

Derail

- Swapped Attacker and Defender initial spawn positions in Control.

Estate

- Improved bullet penetration through the staircase in the Lodge.

- Adjusted collision to prevent players can accessing an unintended location near the Front Entrance of the Lodge.

Highrise

- Improved ambient audio reverberation in the Mechanical Room.

- Deprioritized spawn points distant from the objective in Hardpoint.

Karachi

- Players will now spawn on the correct side of the map assigned to their team in Cutthroat.

Quarry

- Added collision near the Offices to prevent players from reaching unintended locations.

- Addressed an issue that caused players to spawn in unfavorable conditions in the Hardpoint game mode.

Skidrow

- Enemy player nameplates are no longer visible through certain surfaces in the Apartments.

Terminal

- Added additional spawn points in Free-for-All mode to improve player experience.

- Improved ability to gauge spawn selection quality in all Modes.

- Relocated a spawn point that placed players outside of the playable area.

Scrapyard

- Reviewed objective capture points to prevent players from capturing from unintended locations in Hardpoint and Control modes.

- Added additional spawn points in Free-for-All mode to improve player experience.

Sub Base

- Improved ambient audio reverberation in the Power Station.

- Swapped Attacker and Defender initial spawn positions in Control.

Orlov Military Base (Ground War)

- Improved AI Bot ability to navigate the environment in Invasion mode.

Operation Spearhead (War)

- Added collision near the Hotel to prevent players from exiting the playable area.

- Added collision near the Corner Shop to protect players in their spawn area.

- Addressed an exploit involving environmental turrets that allowed players to reach unintended locations.

MODES

Ground War

- Pre-game lobby countdown timer will no longer reset when a player leaves.

Search and Destroy

- Increased Player XP earned for several score events.

Kill: 500 XP

Assist: 200 XP

Shield Assist: 400 XP

Headshot: 1,000 XP

Plant: 1,000 XP

Defuse: 1,000 XP (+ 250 XP for Last Alive)

Ninja Defuse: 1,250 XP (+ 250 XP for Last Alive)

War

- Players who join an in-progress match can no longer be placed on a full team.

- Decreased tank escort phase time limit from 6m to 5m.

- Joining an in-progress match during the ending cinematic sequence is no longer possible.

EQUIPMENT

Throwing Star (Lethal)

- Addressed an issue that allowed one-hit kills without a Headshot.

EMD Grenade (Tactical)

- Prompt to remove tracker will no longer persist after death.

FIELD UPGRADES

Deployable Cover

- Previous deployments will now be destroyed upon new deployment as the maximum has been limited to 1.

Trophy System

- Mosquito Drone (Killstreak) will no longer be targeted.

KILLSTREAKS

Juggernaut Recon

- Addressed an exploit that allowed players to fire Loadout Weapons with unlimited ammo.

Precision Airstrike

- Players will now properly look through the binoculars in third-person view.

Remote Turret

- Implemented safeguard measures to prevent players from becoming stuck with the tablet in hand.

VEHICLES

NSTV

- Increased traction control to improve handling on muddy surfaces.

Razor Tank

- Decreased maximum forward speed by 14%.

- Increased maximum reverse speed by 20% to match forward speed.

- Increased turn speed by 40% to allow for tighter turns.

- Increased ability to accelerate on sloped surfaces.

ZOMBIES

SEASON 1 CONTENT

Story Act and Mission

- Act IV and a new Story Mission are immediately available for all players at the start of Season 1.

- A massive gateway has appeared in the Exclusion Zone. Investigate the area and engage in new end-game content.

Dark Aether Rifts

- Dark Aether Rifts bring rewards to those who brave their challenges.

- Dark Aether Rifts are unlocked by solving a hidden quest, which activates after completing the new Season 1 Story Mission.

Wonder Weapon: V-R11

- The V-R11 has been added to Modern Warfare Zombies.

Shoot zombies and transform them into humans, or blast humans to mutate them into friendly zombies.

Players receive a buff when shot.

The V-R11 has been added to the Mystery Box in Modern Warfare Zombies.

V-R11 Weapon Cases are now available via loot.

Acquisitions and Schematics

Dog Bone

- Consume the Dog Bone to summon the strongest friendly Hell Hound companion. The pet Hellhound will follow you and attack nearby threats until its health runs out.

Golden Armor Plate

- Consuming the new Golden Armor Plate replaces the Armor Carrier with Plates that automatically repair over time, in addition to providing the user additional damage resistances.

Aether Blade

- The Aether Blade is a special Throwing Knife with infinite ammo and a boomerang-like combat style.

After striking an enemy, the Aether Blade locates the next nearest enemy to hit before returning to its Operator.

Prestige Challenges

- Season 1 allows you to level up past Rank 55 into Prestige Ranks that persist across seasons.

- Beginning in Season 1, reaching Rank 56 will unlock Prestige 1. Achieving this unlocks rewards and a set of challenges in Modern Warfare Zombies

complete those challenges to unlock multiple exclusive Calling Cards.

- For more details on Prestige Challenges, visit the Challenges and Seasonal Progression section of the Season 1 Announcement Blog.

Season 1 Battle Pass Weapons

- The XRK Stalker, RAM-7, and Stormender are available in Modern Warfare Zombies loadouts once unlocked via the Season 1 Battle Pass.

Global Changes

- Season 1 updates are not limited to just Zombies! Please reference the Global Section above for weapon balancing changes and more.

MAPS

Urzikstan

- Various visual map fixes.

WEAPONS

 Wonder Weapons

The Scorcher

- The Scorcher’s launch ability will automatically fire when a player reaches their maximum charge under low ammo conditions.

 Assault

DG-58

- Addressed an issue that prevented camos from applying in the customization tab in loadout menus.

 Weapon Cases

- All Weapon Cases: Closed a duplication exploit.

MISSIONS

Hostile Takeover

- Addressed an issue that prevented some safes from progressing this Mission.

- Adjusted the description of this Mission in the Mission Select menu to state that Greene wants Players to hit “Terminus” instead of “Deadbolt.”

Merc Cleanup

- Mercenaries killed from long distances inside Merc Camps will now progress this mission.

Shocked

- This Mission now requires players to shock five separate Special zombies instead of shocking the same Special zombie multiple times.

Storm the Castle

- The required mission item will always drop when the Warlord is killed.

GAMEPLAY

Contracts

Defend Ground Station

- Addressed an issue that prevented the timer for the Defend Ground Station contract from appearing if players previously completed the same contract in a single session.

- Mercenaries will now continue to fight Players after completing the Defend Ground Station contract.

Eliminate Bounty Target

- HVTs lured far away from their original spawn location in an attempt to exploit their behavior will now return faster to their spawn and heal more.

Outlast

- Enemies no longer spawn if players are not progressing the contract.

Raid Weapon Stash

- Enemies no longer spawn if players are not progressing the contract.

Spore Control

- Adjusted Spores to prevent them from spawning on a player, resulting in an instant death.

Acquisitions

General

- Addressed an issue where players could store more Acquisitions in the stash than intended.

Aether Tools

- Addressed an issue that prevented Aether Tools from applying if a player was driving a vehicle.

Ammo Mods

- Addressed an issue that prevented Ammo Mods from applying if a player was driving a vehicle.

Perk-A-Colas

Tombstone Soda

- Addressed an issue where Tombstones could spawn under the map.

- Addressed an issue where Tombstones could spawn in the center of the map instead of where a player previously died. 

- Addressed an issue where sometimes players would not obtain their essence when interacting with a Tombstone.

- Closed various duplication exploits associated with Tombstone Soda.

Ammo Mods

- Brain Rot: Players will now receive essence when a Brain Rotted Zombie kills other Zombies or dies.

Looting

- Various fixes for locations on the map where players could not loot items.

Exfil

Launch

- More formidable enemies have been added to the Exfil experience in all zones.

- Addressed a rare issue that prevented the Hilltop Exfil helicopter from landing.

In-Season

- All exfils will increase the number of enemies spawned, with the Final Exfil receiving a significant boost to enemy count and enemy types.

General

- Ammo Caches will now always fully refill applicable player ammo reserves.

- Addressed an issue that allowed players to die instantly if they ran and slid into a Dog House.

- Players will no longer be able to hide inside a Dog House.

- Closed an out-of-bounds location that allowed players to stay alive outside the playable space.

- Addressed an issue where Player selected Operator skins would change upon entering a vehicle.

ENEMIES

Zombies

Disciples

General

- Addressed multiple issues that allowed Disciples to behave erratically, such as becoming stuck high in the air or on objects.

The Stormcaller

- Addressed an issue that allowed The Stormcaller to die instantly from the Blood Burner’s Aether Pulse.

Hell Hounds

- Hell Hound flame particles will disappear if a Hell Hound does not spawn.

Zombies

General

- Adjusted spawns to prevent Zombies from spawning on top of fences.

- Adjusted pathing to address exploits or incorrect pathing.

Light Armored Zombies

- Addressed an issue that allowed Light Armored Zombies to receive more headshot damage than intended.

EQUIPMENT

Lethal Equipment

Experimental Gas Grenade

- Damage against Aether Worms has been reduced.

Tactical Equipment

Decoy Grenades

- Reduced the number of Decoy Grenades that can be stacked or equipped  from 3 to 2.

- Reduced Decoy Grenade duration from 8 seconds to 6.

KILLSTREAKS

Juggernaut

- Addressed an issue where players could destroy an Exfil helicopter by calling in a Juggernaut suit crate on top of it.

Sentry Turret

- Players can no longer kill themselves or others when placing down a Sentry Turret.

CUSTOMIZATION

Camos

Borealis (MWIII) and Bioluminescent (MWII) Update.

- Increased the animation rate of the Borealis and Bioluminescent Completionist Camos

UIX

- Player health and stamina are now represented by dynamic bars on the HUD.

- Addressed an issue that prevented pings on looted items in caches from disappearing automatically.

- Addressed an issue where players who attempted to equip a Mission Reward in the Gear tab would sometimes equip the wrong item.

- Addressed an issue where objective titles would occasionally not display while loading into a match.

- Addressed an issue where objective text would occasionally display outside its panel while loading into a match.

- Addressed an issue where players would be returned to the lobby screen when selecting “Activate Armory Unlock” on a locked Tactical or Lethal equipment item.

PROGRESSION

Achievements

The First Step

- Players can now unlock “The First Step” for reaching level 55 in Modern Warfare Zombies. Previously, players would need to enter the Multiplayer menu to obtain the achievement.

Camos

Completionist Camos

Golden Enigma (MWIII) & Golden Ivory (MWII) Update

- We’ve released a fix that allows Players to complete the Golden Enigma and Golden Ivory Completionist Camos with Blueprint weapons and Custom Mods.

AUDIO

Battle Chatter

- “Friendly Fire” Operator chatter will play less frequently.

STABILITY

- Adjustments have been made to better ensure players keep their loadout and rucksack inventory if they do not successfully deploy into a match.

- Added various crash and stability fixes.

WARZONE

- Neue Karte "Urzikstan" wird kostenlos hinzugefügt

- neue Gulag: 3 Map Variants

- Returning: Shika & Vondel

- Alte Karte "Al Mazrah" wird entfernt

Gameplay Changes

- New Public Event: Fly Buy

- Returning UI Element: Classic Red Dots

Quality of Life Changes

- Returning Loot Rarity

- Returning Dedicated Ammo Slots

- Returning Tac Map Icons

- New Backup Pistol while swimming

- Gas Mask Manual Equip

- Faster circle closing times

- Im Spiel Updatesystem

- Speicherverbrauch von 233,9 GB auf 255,9 GB erhöht (nur für Xbox Series X|S)[gesamte Inhalte von MW2 + MW3 + WZ]

- Speicherverbrauch von 201,4 GB auf 218,6 GB erhöht [gesamte Inhalte von MW2 + MW3 + WZ]

- 38,5 GB groß (nur für Xbox Series X|S) [wurde angezeigt]

- 243,69 GB groß (nur für Xbox Series X|S) [wurde geladen weil Update nicht startete und diese Größe war nach dem Neustart der Konsole]

- 45,57 GB groß [wurde angezeigt]

- 206,48 GB groß

- PS5: 38,018 GB groß (Version 1.034.00)

Release: 07.12.2023 (Version 1.0.35.1)

Quelle: details=callofduty.com

GLOBAL

UIX

- Addressed a data mismatch issue that caused an error message and some customization resets to occur with the launch of Season 1.

 Players should no longer encounter the error message, and the root cause has been addressed to prevent any further resets to customization.

WEAPONS & ATTACHMENTS

Sniper Rifles

XRK Stalker

- Barrel Attachments can now be equipped at the expected Weapon Level.

Attachments

- Added missing unlock requirement for the ZEHMN35 Compensated Flash Hider Muzzle.

CUSTOMIZATION

- Resolved an issue that prevented the Bantam Operator from being available to equip.

- Smoke Maker Blueprint from Battle Pass sector A5 can now be equipped.

- Certain Weapon Charms will no longer obscure the Player’s visibility while prone or aimed down sights.

MULTIPLAYER

PROGRESSION

- The Daily Challenge "Get 3 Operator kills without dying four times" now tracks correctly.

MAPS

Meat

- Increased spawn favor toward owned flags in Domination.

Rust

- Adjustments have been made to reduce the chance of unfavorable spawn conditions.

MODES

Gunfight

- Players will no longer experience a broken animation upon aiming down sights with a preset KV Inhibitor (Sniper Rifle) Loadout.

Hardcore

- Killcams will no longer play upon death in all Hardcore game modes.

Final and Round-Ending Killcams will remain active, as expected.

Private Matches

- CDL Ruleset is now accurate to the Competitive Settings v1.0 specification.

ZOMBIES

WEAPONS

 Wonder Weapons

The V-R11

- Addressed an issue that prevented the V-R11 from zombifying Shield Soldiers.

GAMEPLAY

Dark Aether Rifts

- Addressed an issue with Rift pedestal interaction prompts not appearing for certain players

- Fixed an issue where players could see Rift Pedestal Offerings from other squads.

Exfil

- All exfils will increase the number of enemies spawned, with the Final Exfil receiving a significant boost to enemy count and enemy types.

Contracts

- Increased enemy spawning for Outlast & Raid Weapon Stash

General

- Fixed a crash that could occur when engaging Greylorm

- Fixed an issue where certain items would not carry over into the Act 4 Mission and Dark Aether Rifts

UIX

- Addressed an issue that prevented some Battle Pass skins from displaying in the Strike Team menu.

- Addressed an issue that displayed an incorrect Mission title when players have selected the Act 4 Mission.

- Im Spiel Updatesystem

- Speicherverbrauch von 255,9 GB auf 256,0 GB erhöht (nur für Xbox Series X|S)[gesamte Inhalte von MW2 + MW3 + WZ]

- Speicherverbrauch von 218,6 GB auf 218,7 GB erhöht [gesamte Inhalte von MW2 + MW3 + WZ]

- 4,71 GB groß (nur für XboxSeries X|S)

- 5,10 GB groß

Release: 14.12.2023 (Version 1.0.36.0)

Quelle: details=callofduty.com

GLOBAL

STABILITY & PERFORMANCE

- Addressed an issue experienced by some players that caused items previously unlocked to become unavailable to equip.

WEAPONS & ATTACHMENTS

Assault Rifles

RAM-7 (MWIII)

- Speedway v5 Short Barrel Attachment is now available to equip in the Gunsmith.

EQUIPMENT

Breacher Drone (Lethal)

- Improved impact detection to prevent inflicting more explosive damage to players than intended.

CUSTOMIZATION

- Crimson Fate and Carbon Fate Laser Attachment Skins will no longer appear as default Skins when equipped to Shotguns.

- Players who purchased the GG EZ Weapon Vault Bundle will now be able to use customizations on the Houndeye Integrated Optic Attachment.

- Animated Emblems are now properly rewarded upon reaching Prestige Levels 1-5.

Note: In the coming days, we’ll retroactively grant these items to players who met the requirements prior to today’s fix.

- The Stormender's Priceless and Interstellar reward Emblems will now display the correct Emblem art.

MULTIPLAYER

UIX

Bug Fixes

- Kills column on the Scoreboard will now track properly in War Mode.

- Conversion Kits Attachment slot for certain Weapons will no longer appear locked despite requirements being met.

- Exiting a Blueprint Preview will no longer kick the player back to the Multiplayer menu.

- When using a Controller, hovering the Santa’s Slayground Battle Pass sector will no longer kick the player back to the Multiplayer menu.

- Clicking the 'View Bundle' button on a Battle Pass Bundle in the Operators tab will no longer kick players back to the Multiplayer menu.

PROGRESSION

- Fixed several challenges where progression wasn’t tracking.

Challenges that require enemy Equipment to be destroyed will now progress upon the destruction of the following Field Upgrades:

- A.C.S.

- Comms Scrambler

- Deployable Cover

- Med Box

- Munitions Box

- Portable Radar

- Suppression Mine

- Tactical Camera

- Tactical Insertion

- Trophy System

WEAPONS & ATTACHMENTS

Ray Gun

- Implemented measures to prevent illicit usage outside of support Modes.

MAPS

Operation Spearhead (War)

- Eliminated an out of map exploit in which players were able to access an unintended rooftop near the Launch Site.

- Eliminated an out of map exploit in which players were able to get underneath the map near the Garage.

MODES

Gunfight

- In Private Match, split-screen play will no longer cause DEV ERROR 12744.

Search and Destroy

- Addressed an issue causing unintended XP rates for various match events.

Playlists

- Increased Team Deathmatch and Kill Confirmed score limits in certain limited-time Playlists.

12v12: 150

10v10: 125

Small Maps: 125

Private Match

- With CDL Rules enabled, restrictions are now accurate to the Competitive Settings v1.0 specification.

- Training Course has returned, allowing players to learn basic movements and combat skills.

PERKS

Ghost T/V Camo (Gear)

- Players can now be stationary for 2s before anti-radar effects are disabled.

ZOMBIES

MISSIONS

Act 4: Dead Signal

- Adjustments to the Escape: Defeat Gorm'gant step of the Dead Signal mission.

Light Armored Zombies enemy types have been added during this step to provide a source of Armor for players.

GAMEPLAY

Contracts (Aether Extraction)

- Addressed an issue that would eliminate players who attempted to overload an 'Aether Extractor' as the contract's time runs out.

ENEMIES

Zombies

Aether Worm: Greylorm

- Addressed an issue that allowed Greylorm to instantly die when spawned.

- Addressed an issue where getting eaten by Greylorm and grabbed by a Mimic at the same time could cause players to get pushed under the map.

UIX

Weapons

- Addressed an issue that displayed incorrect Bruen MK9 attachment unlock descriptions in the After Action Report.

STABILITY

- Added various crash and stability fixes.

- Im Spiel Updatesystem

- 2,43 GB groß (nur für XboxSeries X|S)

- 2,54 GB groß

Release: 19.12.2023 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.com | release=play3.de, xboxdynasty.de | details=callofduty.com

- Neues Event "CODMAS Snatas Slayground" ist verfügbar und ist vom 19.11.2023 bis zum 03.01.2024 verfügbar

ZOMBIES

MISSIONS

Act 1

Automated Backup

- Mission progress will now also track regular turret circuits.

Freezer Burn

- Mission progress has been adjusted to now give credit on Cryo Freeze kills in addition to slowing enemies with Cryo Freeze.

Fire Power

- Mission progress will now also track kills for Pack-a-Punch levels II and III.

Act 2

- More Firepower: Mission progress will now also track kills for Pack-a-Punch level III.

Act 4

- Dead Signal: Adjusted the Gorm'gant boss fight difficulty in Dead Signal to scale better for solo players.

GAMEPLAY

Dark Aether Rift

- Contract Rewards have been tuned to provide better rewards.

- Im Spiel Updatesystem

Release: 17.01.2024 (Version 1.0.37.0)

Quelle: details=twitter.com, callofduty.com | warzone-roadmap=twitter.com | play3.de | map=xboxdynasty.de | release=gamepro.de, play3.de | notes=callofduty.com

- Neue Waffen: HRM-9 (SMG) & TAQ Evolvere (LMG)

- 1 neue Karte: Rio (6v6)

NEW MODES

Headquarters

- Secure the Headquarters objective and hold the position as long as possible to accrue points.

Dig in tight, as respawns are disabled for the defending team.

The objective rotates around the map throughout the match, so be ready to change your position on the fly.

Team Gunfight

- Experience Gunfight on a larger scale. In this version, players compete in 6v6 across standard Multiplayer maps.

As with traditional Gunfight, all players will receive the same randomized Loadout at the start of each round.

This Loadout changes throughout the match. Adapt to what you’re given and wipe out the competition.

Infected

- Begin the match with one player randomly assigned as the starting infected.

The infected player’s goal is to eliminate and transform all the other players into infected Operators who then join their side, while the remaining survivors must use their best skills and strategies to keep the infected at bay.

GLOBAL

CUSTOMIZATION

- Adjusted geometry and appearance of the Gaia and Gaia BlackCell Operator Skins in an effort to increase visibility.

- Familiar Camo in the Poison Frogs category will now appear as intended once equipped.

- Unobtainable Calling Cards are no longer displayed in the Premium category.

- Equip to All button from Battle Pass will now ensure customizations are applied in Private Match.

- Fixed an error that prevented the Endowment Direct Action Pack to be purchased.

- Resolved and issue in which several Camos failed to apply to the Holger 26 LMG.

- Resolved an issue in which users were unable to navigate through an Operator's skins while using a controller.

- The “Fossilized” Weapon Blueprint no longer displays inconsistent camo coverage.

- Several errors have been resolved that blocked players from equipping various Weapon Blueprints:

Bone Structure Weapon Blueprint for the DG-58 LSW Light Machine Gun.

Lethal Expression Weapon Blueprint from the Color Blocked bundle.

Blam Blam Weapon Blueprint from the Sketched Out: Tracer Pack.

Empire Guardian Blueprint from the Aztec Codex Weapon Bundle.

MULTIPLAYER

UIX

Improvements

- Faction emblems are now displayed while viewing the Scoreboard.

- Minor visual adjustments to the Prestige animation in the After Action Report.

Gunsmith

- Corrected inaccurate Pros and Cons displayed for several Attachments.

- Revised several Attachment descriptions to better reflect their true effects.

- Addressed multiple issues with equipping a Conversion Kit that resulted in incompatible Attachment combinations.

- Resolved issues causing the player to be unexpectedly kicked back to the menu in multiple scenarios, such as:

Viewing Daily Challenges.

Reporting a player in another group.

Resetting to default Settings.

- Completing a Mastery Camo Challenge for the Pickaxe (Melee) will no longer cause the Loadout menu to unexpectedly appear.

- The Accessibility preset to enlarge text will now work as intended when option is set to Largest.

GAMEPLAY

- Spectating in the third-person perspective is no longer allowed in the following Modes:

Control

Cutthroat

Search and Destroy

War

- Inspecting dual-wield Melee Weapons will no longer cause one arm to remain still.

- Addressed an exploit that allowed Weapons to be fired faster than intended while set to Semi-Auto fire type.

Audio

- Teammates will no longer play enemy sound effects upon sliding and landing from a fall.

- Improved footstep audio for players walking on puddle surfaces.

- Resolved issues with audio during the infiltration sequence on multiple Maps.

Spawns

- Enemy Remote Turret, Wheelson-HS, and Chopper Gunner Killstreaks will now disable nearby spawn points.

PROGRESSION

- Fixed issues that prevented progression of several Challenges.

- Resolved a bug in which players would not receive Prestige Emblems upon reaching the requirements.

- Corrected unlock requirements displayed for several Weapons and Attachments.

- One Shot, One Kill score event is no longer awarded when an elimination is achieved with two Handguns.

- Added missing Mastery Emblems for the MTZ-762 (Battle Rifle).

MAPS

Estate

- Kitchen Control capture point can no longer be contested from the Main Room.

Derail

- Addressed exploits that allowed players to access unintended locations.

Highrise

- Garbage bins near the Elevators will no longer open and obstruct the line of sight.

- Players in the Actibase Tunnel will no longer take damage from explosives on the surface above.

- Railings on the Helipad staircases can now be mounted by players.

- Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Substation

P2: Propane Shack

P3: Red Pit

P4: Phonic Office

P5: Green Shack

Invasion

- Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Courtyard

P2: Construction

P3: Bus Station

P4: Park

P5: South Street

Karachi

- Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Rubble

P2: Cafe

P3: Mini Mart

P4: Main Street

P5: Shacks

Scrapyard

- Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Center

P2: Blue Warehouse

P3: Red Warehouse

P4: Forklift

P5: Storage

Skidrow

- Improved collision to prevent the Recon Drone (Field Upgrade) from accessing unintended locations near the Back Alley and Playground.

Sub Base

- Addressed exploits that allowed players to access unintended locations.

- Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Loading Bay

P2: Garage Bay

P3: Crane

P4: North Dock

P5: Tank

Terminal

- Addressed multiple exploits that allowed players to access unintended locations.

- Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Bookstore

P2: Lower Lounge

P3: Shopping

P4: Dining

P5: Apron

Underpass

- Addressed exploits that allowed players to access unintended locations.

- Reworked Hardpoint capture point locations, sizes, and associated spawn points.

P1: Pillars

P2: Warehouse

P3: Village

P4: Industrial Yard

P5: Ditch

Operation Spearhead (War)

- Players can no longer exit the playable area using a Deployable Cover near the Police Office.

MODES

Infected

- Using a Field Upgrade will no longer cause it to become disabled for the remainder of the match.

- Deployable Cover Field Upgrade will no longer fail to deploy upon attempted placement.

Search and Destroy

- Sliding while planting or defusing a bombsite will now put the player into the crouch position rather than standing.

WEAPONS & ATTACHMENTS

Assault Rifle

SVA 545

- Increased maximum damage from 29 to 30 (+3%).

Holger 556

- Increased sprint to fire time from 231ms to 252ms (+9%).

DG-56

- Decreased maximum damage range from 35.6m to 20.3m (-43%).

- Decreased medium damage range from 44.5m to 30.5 (-31%).

FR 5.56

- Increased medium damage from 36 to 40 (+11%).

MCW

- Increased sprint to fire time from 220ms to 241ms (+10%).

16.5" MCW Cyclone Long Barrel

- Decreased damage range benefit by 6%.

- Decreased bullet velocity benefit by 7%.

- Increased sprint to fire time penalty by 1%.

- Decreased hipfire spread penalty by 5%.

- Decreased tactical stance spread penalty by 5%.

RB Regal Heavy Stock

- Decreased gun kick control benefit by 11%.

- Decreased horizontal recoil control benefit by 5%.

- Decreased vertical recoil control benefit by 5%.

- Increased sprint speed penalty by 3%.

- Increased tactical sprint speed penalty by 3%.

- Increased sprint to fire speed penalty by 1%.

JAK Raven Kit

- Increased arm damage multiplier from 1x to 1.1x (+10%).

- Increased hand damage multiplier from 1x to 1.1x (+10%).

STB-556 (MWII)

- Increased maximum damage range from 15.2m to 30.5m (+100%).

- Increased near-medium damage range from 29.5m to 39.4m (+34%).

- Increased medium damage range from 47m to 54.6m (+16%).

Kastov 762 (MWII)

- Increased lower-torso damage multiplier from 0.96x to 1.1x (+15%).

- Increased leg damage multiplier from 0.96x to 1.1x (+15%).

- Increased foot damage multiplier from 0.96x to 1.1x (+15%).

Chimera (MWII)

- Increased near-medium damage from 28 to 29 (+4%).

Tempus Razorback (MWII)

- Increased maximum damage from 28 to 29 (+4%).

- Increased maximum damage range from 12.7m to 22.9m (+80%).

- Increased lower-torso damage multiplier from 1x to 1.1x (+10%).

FR Avancer (MWII)

- Increased maximum damage from 25 to 29 (+16%).

- Decreased maximum damage range from 34.9m to 24.8m (-29%).

M16 (MWII)

- Decreased upper-torso damage multiplier from 1.2x to 1x (-17%).

- Decreased arm damage multiplier from 1.2x to 1x (-17%).

- Decreased hand damage multiplier from 1.2x to 1x (-17%).

- Decreased sprint to fire time from 210ms to 189ms (-10%).

- Decreased aim down sight time from 290ms to 240ms (-17%).

Kastov-74u (MWII)

- Increased minimum damage from 19 to 22 (+16%).

- Increased near-medium damage range from 22.9m to 30.5m (+33%).

- Increased medium damage range from 36.8m to 47m (+28%).

Kastov 545 (MWII)

- Increased maximum damage from 32 to 34 (+6%).

- Decreased maximum damage range from 24.9m to 15.2m (-39%).

- Decreased aim down sight time from 240ms to 225ms (-6%).

Battle Rifles

Sidewinder

- Decreased recoil and gun kick while firing.

Lachmann-762 (MWII)

- Increased maximum damage from 44 to 52 (+18%).

Full-Auto Fire Type

- Decreased upper-torso damage multiplier from 0.95x to 0.9x (-5%).

- Decreased lower-torso damage multiplier from 0.95x to 0.9x (-5%).

- Increased arm damage multiplier from 0.75x to 0.9x (+20%).

- Increased hand damage multiplier from 0.75x to 0.9x (+20%).

Cronen Squall (MWII)

- Increased maximum damage from 31 to 32 (+3%).

FTAC Recon (MWII)

- Increased lower-torso damage multiplier from 1x to 1.3x (+30%).

- Decreased aim down sight time from 270ms to 250ms (-7%).

Full-Auto Fire Type

- Increased lower-torso damage multiplier from 0.9x to 1x (+11%).

- Increased arm damage multiplier from 0.85x to 1x (+18%).

- Increased hand damage multiplier from 0.85x to 1x (+18%).

- Increased leg damage multiplier from 0.85x to 1x (+18%).

- Increased foot damage multiplier from 0.85x to 1x (+18%).

SO-14 (MWII)

- Increased maximum damage from 41 to 46 (+12%).

Full-Auto Fire Type

- Decreased neck damage multiplier from 0.85x to 0.8x (-6%).

- Decreased upper-torso damage multiplier from 0.85x to 0.8x (-6%).

- Increased lower-torso damage multiplier from 0.74x to 0.8x (+8%).

- Increased arm damage multiplier from 0.63x to 0.8x (+27%).

- Increased hand damage multiplier from 0.63x to 0.8x (+27%).

- Increased leg damage multiplier from 0.59x to 0.8x (+36%).

- Increased foot damage multiplier from 0.59x to 0.8x (+36%).

Submachine Guns

WSP Swarm

- Increased maximum damage range from 4.6m to 6.6m (+50%).

- Increased near-medium damage range from 7.9m to 11.7m (+48%).

Rival-9

- Decreased horizontal recoil slightly.

MTZ Marauder Stock

- Decreased firing aim stability benefit by 5%.

Striker 9

- Increased maximum damage from 27 to 29 (+7%).

Lachmann Shroud (MWII)

- Increased maximum damage from 30 to 38 (+27%).

- Increased near-medium damage from 28 to 32 (+14%).

- Decreased maximum damage range from 12.2m to 10.7m (-13%).

- Decreased headshot damage multiplier from 1.4x to 1.2x (-14%).

- Decreased neck damage multiplier from 1.2x to 1.02x (-15%).

- Decreased upper-torso damage multiplier from 1.2x to 1.02x (-15%).

- Decreased arm damage multiplier from 1.2x to 1.02x (-15%).

- Decreased hand damage multiplier from 1.2x to 1.02x (-15%).

ISO 9mm (MWII)

- Incompatible Underbarrel Attachments can no longer be equipped.

Fennec 45 (MWII)

- Increased maximum damage range from 10.7m to 12.7m (+19%).

- Increased leg damage multiplier from 1x to 1.1x (+10%).

- Increased foot damage multiplier from 1x to 1.1x (+10%).

- Decreased aim down sight time from 200ms to 190ms (-6%).

- Decreased sprint to fire time from 110ms to 99ms (-10%).

BAS-P (MWII)

- Decreased maximum damage range from 18.8m to 16.3m (-14%).

- Increased leg damage multiplier from 0.95x to 1x (+5%).

- Increased foot damage multiplier from 0.95x to 1x (+5%).

Lachmann Sub (MWII)

- Increased near-medium damage from 28 to 29 (+4%).

- Increased lower-torso damage multiplier from 1x to 1.1x (+10%).

MX9 (MWII)

- Increased upper-leg damage multiplier from 0.9x to 1.04x (+16%).

- Increased foot damage multiplier from 0.9x to 1.04x (+16%).

- Decreased aim down sights time from 220ms to 200ms (-9%).

- Decreased sprint to fire time from 110ms to 88ms (-20%).

Shotguns

Lockwood 680

- Increased sprint to fire time from 184ms to 200ms (+9%).

Sawed Off Mod Stock

- Decreased movement speed benefit by 2%.

- Decreased sprint to fire time benefit by 5%.

- Decreased aim down sight time benefit by 3%.

- Decreased recoil control penalties by 10%.

- Decreased hipfire spread benefits by 6%.

Lockwood 300 (MWII)

12 Gauge Slug Ammunition

- Decreased minimum damage from 75 to 57 (-24%).

Maelstrom Dual Trigger Action

- Decreased maximum damage range from 3m to 2.3m (-25%).

- Decreased near-medium damage range from 6.4m to 5.3m (-16%).

Expedite 12 (MWII)

- Increased medium damage range from 10.4m to 12.4m (+20%).

- Decreased pellet spread while aiming down sight by 20%.

Bryson 800 (MWII)

- Decreased sprint to fire time from 182ms to 145ms (-20%).

- Decreased aim down sight time from 350ms to 300ms (-14%).

Bryson 890 (MWII)

- Increased rate of fire from 150rpm to 164rpm (+9%).

Light Machine Guns

Holger 26

- Increased minimum damage from 25 to 29 (+16%).

DG-58 LSW

- Decreased sprint to fire time from 294ms to 231ms (-21%).

- Decreased aim down sight time from 370ms to 320ms (-14%).

Bruen Mk9

- Incompatible Underbarrel Attachments can no longer be equipped.

Sakin MG38 (MWII)

- Increased lower-torso damage multiplier from 1x to 1.15x (+15%).

- Decreased aim down sight time from 430ms to 410ms (-5%).

HCR 56 (MWII)

- Decreased sprint to fire time from 250ms to 225ms (-10%).

- Decreased aim down sight time from 390ms to 310ms (-21%).

Marksman Rifles

DM56

- Increased sprint to fire time from 168ms to 199ms (+19%).

MTZ Interceptor

- Decreased head damage multiplier from 2x to 1.62x (-19%).

- Decreased neck damage multiplier from 2x to 1.62x (-19%).

EBR-14 (MWII)

- Decreased sprint to fire time from 270ms to 216ms (-20%).

- Decreased aim down sight time from 255ms to 240ms (-6%).

Lockwood Mk2 (MWII)

- Incompatible Underbarrel Attachments can no longer be equipped.

- Decreased aim down sight time from 250ms to 240ms (-4%).

- Decreased hipfire spread while standing by 10%.

Tempus Torrent (MWII)

- Increased leg damage multiplier from 0.95x to 1x (+5%).

- Increased foot damage multiplier from 0.95x to 1x (+5%).

Crossbow (MWII)

- Increased minimum damage from 100 to 125 (+25%).

Brightblaze 20” Bolts

- Increased maximum damage from 85 to 105 (+24%).

- Increased upper-torso damage multiplier from 0.98x to 1.2x (+22%).

- Increased lower-torso damage multiplier from 0.95x to 1.2x (+26%).

- Increased arm damage multiplier from 0.95x to 1.2x (+26%).

- Increased hand damage multiplier from 0.95x to 1.2x (+26%).

- Increased leg damage multiplier from 0.9x to 1.2x (+33%).

- Increased foot damage multiplier from 0.9x to 1.2x (+33%).

LM-S (MWII)

- Decreased sprint to fire time from 210ms to 189ms (-10%).

- Decreased aim down sight time from 270ms to 245ms (-9%).

 Sniper Rifles

KATT-AMR

Zang-34 Barrel

- Decreased damage range benefit by 9%.

- Decreased bullet velocity benefit by 8%.

KV Inhibitor

- Added medium damage at 129 to 61m.

- Decreased minimum damage from 129 to 99 (-23%).

- Decreased maximum damage range from 38.1m to 30.5m (-20%).

- Decreased near-medium damage from 58.4m to 48.3m (-17%).

Victus XMR (MWII)

- Increased lower-torso damage multiplier from 1.05x to 1.5x (+43%).

Carrack .300 (MWII)

- Increased recoil center speed by 100%.

Handguns

Renetti

JAK Ferocity Carbine Kit

- View will no longer be obstructed while aiming down sight with certain Optic Attachments equipped.

TYR

- Increased near-medium damage from 90 to 100 (+11%).

- Increased minimum damage from 70 to 75 (+7%).

- Decreased near-medium damage range from 15.2m to 11.4m (-25%).

- Increased upper-torso damage multiplier from 1.3x to 1.5x (+15%).

- Decreased lower-torso damage multiplier from 1.3x to 1x (-23%).

- Decreased arm damage multiplier from 1.3x to 1x (-23%).

- Decreased hand damage multiplier from 1.3x to 1x (-23%).

- Decreased trigger action delay from 150ms to 90ms (-40%).

- Incompatible Chrios Holo Optic Attachment can no longer be equipped.

- Ullr's Fury Trigger Action

- Decreased trigger action delay from 70ms to 60ms (-14%).

- Odin's Judgement Trigger Action

- Decreased trigger action delay from 210ms to 150ms (-29%).

9mm Daemon (MWII)

- Added far-medium damage at 26 to 31m.

- Increased maximum damage from 34 to 40 (+18%).

- Increased near-medium damage from 30 to 34 (+13%).

- Increased medium damage from 26 to 30 (+15%).

- Decreased maximum damage range from 9.4m to 7.4m (-22%).

- Decreased near-medium damage range from 20.6m to 11.4m (-44%).

- Decreased medium damage range from 31m to 20.6m (-34%).

Launchers

Stormender

- EMP effects will now disable and/or destroy the following items:

Drill Charge (Lethal)

Smoke Airdrop (Field Upgrade)

Inflatable Decoy (Field Upgrade)

Swarm (Killstreak)

Attachments

- Corvus Torch Underbarrel Attachment is now available to equip on many Assault Rifles and Battle Rifles.

- Resolved an issue in which Lasers and Underbarrels would visibly overlap.

- View is no longer obstructed in Tac-Stance while the KR Intlas LSJ-3 Optic Attachment is equipped.

SL Razorhawk Laser Light

- Increased aim down sight speed benefit by 5%.

- Increased sprint to fire speed benefit by 7%.

FSS OLE-V Laser

- Decreased aim down sight speed benefit by 2%.

- Decreased sprint to fire speed benefit by 4%.

FTAC Grimline Laser

- Decreased sprint to fire speed benefit by 7%.

Verdant Hook Box Laser

- Increased sprint to fire speed benefit by 3%.

.50 Cal Spire Point Rounds Ammunition

- Increased damage range benefit by 2%.

- Decreased bullet velocity benefit by 19%.

XRK Nightfall Suppressor XL

- Decreased damage range benefit by 6%.

- Decreased bullet velocity benefit by 8%.

- Decreased recoil control benefit by 3%.

- Increased aim down sight speed penalty by 7%.

- Increased sprint to fire speed penalty by 3%.

Round Nose Ammunition

- Revised description to accurately reflect its true effects.

Dramatically reduces bullet range while increasing flinch.

PERKS

Tac Mask (Gear)

- Added immunity to enemy EMP effects from the Stormender (Launcher).

Bone Conduction Headset (Gear)

- Revised description to better reflect its existing effects.

Reduces player combat and environmental sounds to allow improved focus on hearing other footsteps.

Signal Jammer (Gear)

- Addressed an issue that prevented proper functionality while equipped with the Engineer Vest.

EQUIPMENT

Thermobaric Grenade (Lethal)

- Increased minimum explosive damage from 25 to 75 (+200%).

FIELD UPGRADES

Trophy System

- Enemy Cruise Missile (Killstreak) will no longer be targetted and destroyed.

A.C.S.

- Addressed an issue that prevented objectives from being captured in Hardcore game modes.

Suppression Mine

- Visual effects are no longer activated for the player who deployed the mine.

KILLSTREAKS

SAM Turret

- Decreased lock-on delay from 3s to 2s (-33%).

- Increased cooldown between missiles from 1.25s to 1.75s (+40%).

- Adjusted number of missiles required to destroy multiple Killstreaks.

VTOL Jet: 4 missiles, up from 3

Gunship: 5 missiles, up from 3

Chopper Gunner: 4 missiles, up from 3

- Advanced UAV (Killstreak) will no longer be targeted and destroyed.

Remote Turret

- Dying while attempting to control the turret will no longer prevent the player from controlling it upon subsequent attempts.

Overwatch Helo

- 100 XP and 75 Score are now awarded upon destruction.

EMP

- Announcer voiceline will now play upon enemy usage.

- Destroyed Equipment and Killstreaks will no longer grant Killstreak progress.

Swarm

- Announcer voiceline will now play upon enemy usage.

ZOMBIES

New Warlord: Dokkaebi

- Operators will find Dokkaebi’s fortress at the top of a skyscraper in Zaravan City.

A technological savant, the Warlord uses drones, turrets, and a Wheelson as her main line of defense.

GAMEPLAY

Contracts

Aether Extraction

- Players can now move immediately after successfully interacting with Aether Extractors.

Eliminate Bounty Target

- Addressed an issue that allowed HVTs to spawn inside of locked Mercenary Strongholds.

Field Upgrades

- Addressed an issue that prevents players from using Field Upgrades when wielding the Dual Kodachis.

General

- Addressed an issue that allowed players to damage other players in Modern Warfare Zombies.

- Closed an exploit that allowed players to carry more than two weapons at a time.

- Addressed an issue that would create a Contraband copy of Insured Slot 2 when it was equipped as a Secondary Weapon.

ENEMIES

Terminus Outcomes

Sentry Turrets

- Sentry Turrets are now EMP’d when shot by the Stormender.

ALLIES

Zombies

Hell Hounds

- Friendly (Pet) Hell Hounds will now heal newly added squad members.

- Friendly (Pet) Hell Hounds will now retain their name and level when traveling to the Dark Aether.

WEAPONS

Assault Rifle

RAM-7

- Addressed an issue that prevented players from equipping the base RAM-7 weapon in the insured slot.

EQUIPMENT

Tactical Equipment

Decoy Grenades

- Increased Decoy Grenade duration from 6 seconds to 8

Cymbal Monkey

- Increased the Cymbal Monkey duration from 8.5 seconds to 10.5.

- The Cymbal Monkey will now attract Hell Hounds.

CUSTOMIZATION

Bone Collector Operator Skin

- This skin now appears correctly in the Strike Team menu.

Sleigh Operator Skin

- This skin now appears correctly in the Strike Team menu.

UI/UX

Leave Squad

- Players can now choose to leave their squad.

Mission Progression Notifications

- Players will now be notified of certain progression milestones when completing Missions.

Example: A Mission step that requires players to kill 50 enemies will now notify players at 10, 20, 30, and 40 kills.

General

- Addressed an issue that prevented players from being notified that they earned the 'House Cleaner' Calling Card.

STABILITY

- Added various crash and stability fixes.

WARZONE

- New Weapon Case

- New Champions Quest

- New Covert Exfil

- Im Spiel Updatesystem

- Speicherverbrauch von 256,0 GB 258,2 GB erhöht (nur für Xbox Series X|S) [gesamte Inhalte von MW2 + MW3 + WZ]

- Speicherverbrauch von 218,7 GB auf 222,0 GB erhöht [gesamte Inhalte von MW2 + MW3 + WZ]

- 17,54 GB groß (nur für XboxSeries X|S)

- 22,18 GB groß

Release: 18.01.2024 (Vom Server aus freigeschaltet)

Quelle: fix1=twitter.com | ranked=twitter.com | fix2=twitter.com

- Ranked Play is back

- Players will no longer enter a bugged state when interacting with loadout crates in-game

- Players will no longer get stuck on the "Fetching Online Profile" error when attempting to access the game menu

- Fixed an issue affecting Disguises, which are now reenabled in DMZ

- Fixed an issue where saving a Loadout with the FR Avancer’s FR 5.56 Receiver Attachment could prevent Players from entering the Private Match menu

- Fixed an issue allowing the TAQ-56 and TAQ-V to be equipped with 6 Attachments

- Fixed an issue where the ‘Violent in Violet’ Callisto skin was missing eye makeup

- Im Spiel Updatesystem

Release: 23.01.2024 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.com

GLOBAL

CUSTOMIZATION

- Operator Skins and Blueprints that are not actively available in the Store can now be purchased directly via the Armory.

Note: This does not include limited-time, upcoming, or discounted items.

MULTIPLAYER

UIX

- Addressed an issue causing Camo challenges to appear multiple times during the After Action Report.

- Selecting the Carrack .300 11K Optic Attachment will no longer unexpectedly kick the player back to the menu.

- Revised multiple Attachment descriptions to better reflect their true effects.

XTEN ERX-10 Mini Optic

Tac 840C Stock

CDG T-25 Light Barrel

- Revised Fully Loaded challenge descriptions to clarify Attachment requirements.

PROGRESSION

- Broken Signal Camo for the TAQ Evolvere can now be progressed to completion.

- Electric Shock Event challenge will now track progress as intended.

MODES

Supe’d Up (Limited-Time Mode)

- Temp V abilities can now be earned more than once per life.

- Adjusted columns displayed on the in-match Scoreboard.

Kills

Confirms

Denies

Private Match

- Adjusted several game rules to further align with the Competitive Settings v1.0 ruleset while a CDL game mode is selected.

WEAPONS & ATTACHMENTS

Assault Rifles

Holger 556

JAK Signal Burst

- Increased gun kick control benefit by 10%.

- Increased recoil control benefit by 10%.

- Decreased burst fire delay from 120ms to 90ms (-25%).

Battle Rifles

Sidewinder

JAK Thunder LMG Kit

- Decreased bullets required to reach maximum rate of fire from 25 to 15 (-40%).

 Submachine Guns

AMR9

- Decreased maximum damage range from 16.5m to 14m (-15%).

- Decreased near-medium damage range from 22.9m to 20.3m (-11%).

- Decreased medium damage range from 38.1m to 35.6m (-7%).

- Increased headshot damage multiplier from 1.2x to 1.3x (+8%).

- Decreased lower-torso damage multiplier from 1.1x to 1x (-9%).

- Decreased lower-arm damage multiplier from 1.1x to 1x (-9%).

- Decreased hand damage multiplier from 1.1x to 1x (-9%).

- Increased upper-leg damage multiplier from 0.9x to 1x (+11%).

- Increased lower-leg damage multiplier from 0.9x to 1x (+11%).

- Increased foot damage multiplier from 0.9x to 1x (+11%).

- Increased rate of fire from 789rpm to 833rpm (+6%).

JAK Ettin Double Barrel Kit

- Overhauled firing mechanism to simultaneously fire two bullets per shot.

- Added locational damage multipliers.

Head: 1x

Neck: 0.9x

Upper-Torso: 0.9x

Lower-Torso: 0.9x

Upper-Arm: 0.9x

Lower-Arm: 0.8x

Hand: 0.8x

Upper-Leg: 0.8x

Lower-Leg: 0.8x

Foot: 0.8x

- Decreased aim down sight spread by 75%.

- Decreased hipfire spread penalty by 50%.

Rival-9

JAK Headhunter Carbine Conversion

- Decreased maximum damage from 30 to 26 (-13%).

- Decreased medium damage from 29 to 24 (-17%).

- Decreased minimum damage from 25 to 22 (-12%).

- Increased headshot damage multiplier from 1.3x to 2x (+54%).

- Increased neck damage multiplier from 1.1x to 1.5x (+36%).

- Increased upper-torso damage multiplier from 1.1x to 1.5x (+36%).

- Decreased burst fire delay from 80ms to 66ms (-18%).

- Decreased sprint to fire penalty by 10%.

- Decreased aim down sight time penalty by 7%.

- Decreased hipfire spread penalty by 20%.

Marksman Rifles

DM56

JAK Signal Burst

- Increased gun kick control benefit by 10%.

- Increased recoil control benefit by 10%.

- Decreased burst fire delay from 120ms to 90ms (-25%).

EQUIPMENT

Breacher Drone (Lethal)

- Detonation upon impact within 5m will now occur with a decreased detection radius.

ZOMBIES

WARLORDS

Warlord Randomization

- Dokkaebi's week-long spotlight has ended, and now a random Warlord will be selected at the start of each match.

- Players can view which Warlord is active via the Tac Map. Plan accordingly!

- Players can also progress the Act 3 Mission 'Storm the Castle' by eliminating any Warlord when this mission is active.

Warlord: Dokkaebi

- Players will no longer be able to eliminate Dokkaebi in one shot with multiple weapons.

- Im Spiel Updatesystem

Release: 31.01.2024 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.com | release=twitter.com

CUSTOMIZATION

- Resolved an obstruction of the player’s view while aiming down the sight of The Broker PDSW 528 Blueprint.

MULTIPLAYER

UIX

Bug Fixes

- Equipping a Calling Card will no longer reset the active selection to the top of the list.

- Favoriting and Filtering Calling Cards will no longer unexpectedly kick the player back to the menu.

- Addressed an exploit that allowed equipping Camos to incompatible Weapons.

- Corrected Gunsmith camera position while selecting a Bolt Attachment for the KATT-AMR.

- Revised several Attachment descriptions to accurately reflect their true effects.

Kastovia 343 Barrel

HYP-LM Barrel

Bryson Inforcer Stock

FT Dart CB Stock

Demo X50 Tactical Pump Guard

6.8 Wrath Round Nose Ammunition

WSP OPTAC Long Barrel

HISS Short Light Barrel

Recoil Reduction Buttplate Stock

Rattleback Deadeye 16" Barrel

Recon Comb

- Improved intuitiveness of the order in which Weapon Camo Challenges are displayed.

MAPS

Underpass

- Players can no longer respawn outside of the playable area in Hardpoint.

MODES

Supe’d Up (Limited-Time Mode)

- Super Speed visual effects will now end upon death.

WEAPONS & ATTACHMENTS

Attachments

Vigilant-30 C-Iron (Optic)

- Resolved an obstruction of the player’s view while aiming down the hybrid sight.

MWIII RANKED PLAY

Gameplay

- Killcams have been enabled in MWIII Ranked Play.

- Addressed an issue where some players would enter a match with an invalid loadout when selecting Custom Loadout 1.

Note: In order to address this issue, Ranked Play Custom Loadout 1 was reset for all players.

ZOMBIES

GAMEPLAY

- Addressed an issue that resulted in screen shaking for all players when a team was engaging Warlord Dokkaebi’s Bomb Drones.

UI/UX

- Addressed an issue that allowed DMZ Bonus Effects to temporarily display in Modern Warfare Zombies menus.

Note: DMZ Bonus Effects are not applicable to Modern Warfare Zombies gameplay.

PROGRESSION

Weekly Challenges

- Addressed an issue that prevented the Week 8 Challenge: ‘Get 300 Kills with the JAK Thunder LMG Kit equipped to the Sidewinder while Juggernog is Active’ from tracking.

- Addressed the description for the Week 8 Challenge where players need to kill multiple Warlords with a Recommended Weapon for clarity.

Camo Challenges

Challenge Group: Kills Without Reloading

- Addressed an issue that prevented these challenges from tracking.

STABILITY

- Added various crash and stability fixes.

- Im Spiel Updatesystem

Release: 07.02.2024 (Version 1.0.38.0)

Quelle: warzone-maps=twitter.com | prestiges=twitter.com | roadmap=twitter.com | play3.de | notes=callofduty.com

- Season 2 ist gestartet

- 3 neue Karten: Stash House (6v6) & Vista (6v6) & Departures (6v6)

- Neue Levelgrenze: Prestige 9 mit 450 Level

- New War Map: Operation Tin Man

- New Weapons: BP-50 (Sturngewehr) & RAM-9 (MP)

- New Modes: Team Gun Game & Hordpoint LTM

MULTIPLAYER

UIX

New Features & Adjustments

- Added Weekly category to the Challenges widget in the Lobby view.

- Detailed stat comparisons are now available for base Weapons in the Gunsmith.

- Decreased kill feed line duration from 10s to 5s (-50%).

- Decreased kill feed line fade duration from 1s to 0.5s (-50%).

- Event category is now displayed first in the list of Weapon Camos.

Bug Fixes

- New item breadcrumbs will now be cleared upon hover when using a Controller.

- Platform-exclusive Calling Cards will no longer be displayed when unavailable.

- Addressed an exploit that allowed invalid Attachment combinations using the in-game Loadout editor.

- Pressing button combinations while in the Firing Range will no longer kick the player back to the menu.

- Fixed an issue in which navigation through Weapon Select became unresponsive after opening and closing filters on a locked weapon.

- Resolved a visual bug in which progression for Weapon Mastery camo challenges was not displayed accurately.

- Fixed an issue where an incoming invitation to join a group would become corrupted if another invitation was accepted before it.

- Fixed an issue in which players could not mark favorites in Gunsmith.

- Round transition UI will now display correct scores in Search and Destroy.

- Weapon progression viewing prompt will no longer open the incorrect menu.

GAMEPLAY

Bug Fixes

- Addressed an issue causing field of view to be set higher than intended after infil.

- Players will no longer dive while using the Slide Only option on Controller.

- Decreased delay before health regeneration begins from 4s to 3s (-25%).

- Increased health regeneration rate from 40hp/s to 75hp/s (+88%).

PROGRESSION

- Resolved various issues preventing the following Attachments from being unlocked.

RAM-7 (Assault Rifle): XTEN FRL-3 Heavy Barrel

Longbow (Sniper Rifle): Iron Sights Optic

XRK Stalker (Sniper Rifle): No Stock

Global: JAK BFB Muzzle

- Added missing Laser Attachments to Gilded Camo challenge tracking for Marksman Rifles.

- Breacher Drone kills will no longer count towards Frag Grenade kills Challenges

- Resolved an issue in which Juggernaut Recon (Killstreak) would not track kills for Challenges correctly.

MAPS

- MWII carry-forward maps are now available in the Quick Play rotation.

Highrise

- Adjustments to prevent players from spawning in unfavorable conditions near the Actibase and Phonic Reception areas.

Sub Base

- Refined Hardpoint objective boundary in the Warehouse (P3) to prevent capture from an unintended location.

Terminal

- Adjustments to prevent players from spawning in unfavorable conditions near Security.

Underpass

- Players can no longer access an exploitable location near the Shelf.

Wasteland

- Addressed an issue that caused more fog than intended on certain platforms.

MODES

Private Match

- Corrected HUD elements after changing teams in War Mode.

- Disabling Perks via Game Rules will no longer prevent some Blueprints from being displayed.

WEAPONS & ATTACHMENTS

- Decreased melee lunge distance of all MWIII Weapons to align with MWII standards.

- Increased movement speeds of all MWII Weapons to align with MWIII standards.

- Added gun kick control and recoil control benefits in Tactical Stance for all Weapons.

Assault Rifles

Holger 556

- Increased aim down sight time from 260ms to 270ms (+4%).

MCW

- Increased aim down sight time from 240ms to 265ms (+10%).

- Increased sprint to fire time from 241ms to 252ms (+5%).

JAK Raven Kit

- Increased maximum damage from 31 to 33 (+6%).

- Decreased medium damage from 23 to 22 (-4%).

- Decreased minimum damage from 22 to 20 (-9%).

- Decreased maximum damage range from 20.3m to 19.8m (-3%).

- Increased near-medium damage range from 29m to 35.6m (+23%).

- Increased medium damage range from 40.6m to 45.7m (+13%).

- Increased headshot damage multiplier from 1.4x to 1.5x (+7%).

- Increased lower-torso damage multiplier from 1.01x to 1.1x (+9%).

- Decreased hipfire spread while sliding.

- Decreased recoil and gun kick significantly.

Battle Rifles

BAS-B

- Increased sprint to fire time from 231ms to 252ms (+9%).

- Increased aim down sight time from 260ms to 270ms (+4%).

- Increased hipfire spread minimum from 2.3deg/s to 2.9deg/s (+26%).

Sidewinder

- Increased bullet velocity from 540m/s to 600m/s (+11%).

- Decreased recoil and gun kick significantly.

JAK Thunder LMG Kit

- Increased delay before accelerated rate of fire begins to decay from 200ms to 500ms (+150%).

- Decreased accelerated rate of fire decay rate from 300rpm/s to 240rpm/s (-20%).

- Increased gun kick control and recoil control by 35%.

TAQ-V (MWII)

- Increased maximum damage range from 35.6m to 43.2m (+21%).

- Increased near-medium damage range from 48.3m to 55.9m (+16%).

Submachine Guns

Striker

- Increased near-medium damage range from 19.1m to 21.6m (+13%).

- Increased medium damage range from 25.4m to 27.9m (+10%).

AMR9

JAK Ettin Double Barrel Kit

- Added missing hipfire crosshair.

WSP-9

- Decreased aim down sight time from 240ms to 220ms (-8%).

- Increased maximum damage range from 16.5m to 18.5m (+12%).

- Increased near-medium damage range from 22.9m to 25.1m (+10%).

Broodmother .45 Kit

- Decreased aim down sight time from 270ms to 241ms (-11%).

- Decreased movement speed penalties by 50%.

Shotguns

Lockwood 680

- Lockwood Defender Heavy Long Barrel

- Increased sprint to fire time penalty from 8% to 30% (+22%).

KV Broadside (MWII)

- Decreased sprint to fire time from 210ms to 189ms (-10%).

- Decreased aim down sight time from 330ms to 240ms (-27%).

Light Machine Guns

TAQ Eradicator

- Increased sprint to fire time from 210ms to 252ms (+20%).

- Increased aim down sight time from 330ms to 340ms (+3%).

RAAL MG (MWII)

- Decreased sprint to fire time from 216ms to 199ms (-8%).

- Decreased aim down sight time from 390ms to 330ms (-15%).

556 Icarus (MWII)

- Decreased sprint to fire time from 250ms to 235ms (-6%).

RPK (MWII)

- Decreased aim down sight time from 410ms to 380ms (-7%).

Marksman Rifles

MCW 6.8

- Decreased aim down sight time from 271ms to 245ms (-10%).

- Decreased all damage ranges by 18%.

- Decreased bullet velocity from 1016m/s to 930m/s (-8%).

- Decreased hipfire spread minimum from 5deg/s to 4.1deg/s (-18%).

- Decreased hipfire spread maximum from 12.1deg/s to 10deg/s (-17%).

DM56

- Decreased near-medium damage from 42 to 41 (-2%).

- Decreased minimum damage from 39 to 38 (-3%).

MTZ Interceptor

- Increased sprint to fire time from 252ms to 262ms (+4%).

- Increased aim down sight time from 265ms to 280ms (+6%).

- Decreased neck damage multiplier from 1.62x to 1x (-38%).

SP-R 208 (MWII)

- Decreased maximum damage range from 19.6m to 13m (-34%).

- Increased upper-arm damage multiplier from 1.15x to 1.5x (+30%).

- Damage multiplier increase allows for one-shot kills to the upper-arm.

Lockwood Mk2 (MWII)

- Increased maximum damage from 110 to 125 (+14%).

- Decreased maximum damage range from 8.9m to 6.4m (-29%).

Damage increase allows for one-shot kills to the upper-torso within the maximum damage range.

LM-S (MWII)

- Decreased intensity of aim down sight idle sway.

SA-B 50 (MWII)

- Increased maximum damage from 110 to 120 (+9%).

- Decreased maximum damage range from 14.2m to 10.4m (-27%).

Damage increase allows for one-shot kills to the upper-torso within the maximum damage range.

Sniper Rifles

Longbow

- Decreased aim down sight time from 550ms to 520ms (-5%).

Signal 50 (MWII)

- Decreased maximum damage range from 48.5m to 35.1m (-28%).

SP-X 80 (MWII)

- Increased aim down sight time from 521ms to 545ms (+5%).

Handguns

Renetti

JAK Ferocity Carbine Kit

- Decreased movement speed penalties by 50%.

Basilisk (MWII)

- Increased maximum damage range from 6.9m to 8.4m (+22%).

- Increased near-medium damage range from 15.2m to 22.9m (+50%).

- Increased medium damage range from 22.9m to 35.1m (+53%).

- Increased far-medium damage range from 35.1m to 41.9m (+20%).

- Increased lower-torso damage multiplier from 1x to 1.2x (+20%).

- Damage range increase allows for one-shot kills to the head at a further distance.

Launchers

Stormender

- Addressed an issue preventing some Killstreaks from being destroyed and/or disabled.

Melee

Gutter Knife

- Decreased melee lunge distance by 30%.

Karambit

- Decreased melee lunge distance by 30%.

Combat Knife (MWII)

- Decreased melee lunge distance by 30%.

Dual Kodachis (MWII)

- Decreased melee lunge distance by 30%.

Dual Kamas (MWII)

- Decreased melee lunge distance by 30%.

Pickaxe (MWII)

- Decreased melee lunge distance by 30%.

Attachments

JAK BFB Muzzle

- Decreased gun kick control benefit from 60% to 55% (-5%).

- Decreased vertical recoil control benefit from 40% to 35% (-5%).

- Increased aim down sight time penalty from 12% to 15% (+3%).

- Increased sprint to fire time penalty from 11% to 14% (+3%).

- Increased aim walking speed penalty from 14% to 17% (+3%).

- Added 18% bullet velocity penalty.

FIELD UPGRADES

Med Box

- Decreased time to deploy from 1.9s to 1.3s (-32%).

Munitions Box

- Decreased time to deploy from 1.9s to 1.3s (-32%).

A.C.S.

- Objectives can no longer be captured from further vertical distances than intended.

Tactical Camera

- Resolved an exploit that allowed players to see through the environment when used with certain Equipment.

Deployable Cover

- Addressed an exploit that allowed players to become invisible.

Dead Silence

- Resolved an issue causing activation sounds to be more audible to other players than intended.

KILLSTREAKS

Juggernaut Recon

- Oxygen meter will now display as expected while underwater.

Gunship

- When destroyed by the Stormender (Launcher), visual effects will no longer persist on the player’s HUD.

WARZONE

- Neue Karte wird hinzugefügt: Fortunes Keep

- Im Spiel Updatesystem

- Speicherverbrauch von 258,2 GB auf 266,5 GB erhöht (nur für Xbox Series X|S)[gesamte Inhalte von MW2 + MW3 + WZ]

- Speicherverbrauch von 222,0 GB auf 228,1 GB erhöht [gesamte Inhalte von MW2 + MW3 + WZ]

- 23,71 GB groß (nur für XboxSeries X|S)

- 23,07 GB groß

Release: 07.02.2024 (Vom Server aus freigeschaltet)

Quelle: twitter.com

ZOMBIES

- Various exploits related to Tombstone have been CLOSED

- Im Spiel Updatesystem

Release: 13.02.2024 (Version 1.0.39.0)

Quelle: notes=callofduty.com

GLOBAL

STABILITY & PERFORMANCE

- Addressed a crash that occurred during offline play while selecting a Weapon or Operator.

MULTIPLAYER

UIX

Bug Fixes

- Resolved various issues causing the player to be unexpectedly kicked back to the menu.

Viewing Prestige Calling Cards

Filtering Locked Operator Challenges

Removing options from Quick Settings

- Previewing Weapon Completionist rewards will no longer cause the menu to become inoperable.

- Addressed an issue preventing the Activate Armory Unlock prompt for Controller inputs from functioning.

- Replaced placeholder name for the Imago RAM-9 Submachine Gun Camo.

- Replaced placeholder reward images in the Horde Hunt Event menu.

GAMEPLAY

Bug Fixes

- Akimbo Weapons will now be displayed properly after infiltrating maps via an elevator.

- Addressed an issue preventing Hybrid Optics from being toggled while a Comb Attachment is equipped on the BP50 (Assault Rifle).

PROGRESSION

- Increased XP earned for the first Challenge in Week 1 from 1,000 to 2,500.

- Increased Bonus XP per Match for using a Featured Operator Skin during an Event from 1,000 to 2,500.

- Removed aim down sight requirement from the RAM-7 (Assault Rifle) Forged Camo Challenge.

Get 10 Operator Kills while Sliding with the RAM-7.

MAPS

Operation Tin Man (War)

- Players can now respawn at Tactical Insertions placed in the South Lookout area.

MODES

Hordepoint

- Dying while an Insta-Kill Powerup is active will no longer cause it to deactivate.

- Zombies will now prioritize Operators over Killstreaks and Field Upgrades.

- Stun Grenades will now temporarily stun Zombies.

Team Gun Game

- Performing a Finishing Move will now deduct Score from the enemy team.

- Melee Kills and Setbacks are now properly tracked on the After-Action Report Scoreboard.

Private Match

- Adjusted game rules to align with the Competitive Settings v1.1 ruleset while a CDL game mode is selected.

Dynamic Map Elements (Global)

Next Zone Reveal Time (Hardpoint)

WEAPONS & ATTACHMENTS

Submachine Guns

Striker 9

- Increased enemy nameplate reveal distance from 33m to 38.1m (+15%).

- Decreased hipfire spread while firing by 6%.

- Decreased recoil gun kick from 54.93deg/s to 35deg/s (-36%).

- Increased horizontal recoil from 9.70deg/s to 16.17deg/s (+67%).

- Increased vertical recoil from 40.65deg/s to 50.93deg/s (+25%).

- Added the ability to aim down sight while sliding.

- Increased bullet velocity from 540m/s to 560m/s (+4%).

- Increased maximum damage from 29 to 32 (+10%).

- Increased near-medium damage from 25 to 28 (+12%).

- Decreased minimum damage from 20 to 18 (-10%).

- Increased maximum damage range from 10.7m to 14m (+31%).

- Decreased medium damage range from 22.9m to 20.3m (-11%).

- Decreased near-medium damage range from 35.6m to 27.9m (-21%).

Light Machine Guns

TAQ Evolvere

- Increased movement speed from 4.4m/s to 5.1m/s (+16%).

- Decreased rate of fire from 706rpm to 500rpm (-29%).

- Increased maximum damage from 34 to 40 (+18%).

- Increased maximum damage range from 35.6m to 40.6m (+14%).

- Increased medium damage range from 40.6m to 53.3m (+31%).

- Increased head damage multiplier from 1.2x to 1.4 (+17%).

- Increased neck, upper-torso, upper-arm, and lower-arm damage multipliers from 1x to 1.2x (+20%).

- Increased target flinch from 0.5n to 0.8n (+60%).

556 Belts (Magazines)

- Increased movement speed benefit by 16%.

- Added 40% hipfire spread reduction benefit.

- Increased aim down sight time benefit by 15%.

- Increased aim down sight movement speed benefit by 17%.

- Added rate of fire benefit at 857rpm.

- Decreased maximum damage from 34 to 30 (-12%).

- Decreased medium damage from 30 to 24 (-20%).

- Increased head, neck, and upper-torso damage multipliers from from 1.1x to 1.2x (+9%).

Sniper Rifles

Longbow

JAK Tyrant 762 Kit

- Increased aim down sight movement speed from 2.5m/s to 2.8m/s (+12%).

- Added 30% hipfire spread reduction benefit.

 Handguns

WSP Stinger

- Increased recoil gun kick from 31.05deg/s to 57.96deg/s (+87%).

- Decreased horizontal recoil from 28.39deg/s to 18.64deg/s (-34%).

- Increased vertical recoil from 33.65deg/s to 35.2deg/s (+5%).

- Increased maximum damage from 24 to 29 (+21%).

- Increased near-medium damage from 23 to 24 (+4%).

- Increased medium damage from 18 to 20 (+11%).

- Increased minimum damage from 15 to 18 (+20%).

- With these changes, the WSP Stinger has reduced recoil which is also easier to control, pairing well with its increased damage.

Attachments

No Stock

- Removed hipfire crosshair sway.

PERKS

Assassin Vest

- Resolved an issue preventing Lethal Equipment from being equipped.

FIELD UPGRADES

Loadout Drop

- Permanently disabled the ability to equip on Loadouts.

KILLSTREAKS

Wheelson-HS

- Zombies can now be run over and killed in Hordepoint Mode.

MWIII RANKED PLAY

GAMEPLAY

Maps & Modes

CDL Hardpoint

- Sub Base Hardpoint has been temporarily removed from the Ranked Play map pool.

Content Restrictions

- Weapon Restrictions: Sniper Rifles / All

ZOMBIES

GAMEPLAY

Perk-A-Colas

PHD Flopper

- Addressed an issue that prevented PHD Flopper from protecting players against various damage sources

KILLSTREAKS

Sentry Turret

- Adjusted the amount of active Sentry Turrets players can place at a single time to three to improve server stability.

STABILITY

- Added various crash and stability fixes.

- Im Spiel Updatesystem

- Speicherverbrauch von 266,5 GB auf 266,4 GB reduziert (nur für Xbox Series X|S)[gesamte Inhalte von MW2 + MW3 + WZ]

- Speicherverbrauch von 228,1 GB auf 228,0 GB reduziert [gesamte Inhalte von MW2 + MW3 + WZ]

- 2,83 GB groß (nur für XboxSeries X|S)

- 4,23 GB groß

Release: 16.02.2024 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.com

MULTIPLAYER

PROGRESSION

Cryptid Bootcamp Event

- Enabled the DM56 and MCW 6.8 Conversion Kits to progress the Prophetic Squish challenge.

JAK Beholder Rifle Kit (TYR)

JAK Signal Burst (DM56)

Full-Auto Conversion Kit (MCW 6.8)

WEAPONS & ATTACHMENTS

Light Machine Guns

TAQ Evolvere

7.62 Ammunition

- Resolved an issue causing recoil not to function as intended.

5.56 Ammunition

- Decreased aim down sight movement speed benefit by 10%.

- Increased vertical recoil control by 40%.

- Decreased maximum damage from 34 to 30 (-12%).

- Decreased neck, upper-torso, and upper-arm damage multipliers from 1.3x to 1.2x (-8%).

- Im Spiel Updatesystem

Release: 21.02.2024 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.com

CUSTOMIZATION

Bug Fixes

- Relocated Dragon Scales Camo from the Special category to the Event category.

- Corrected placeholder Tracer name for the TAQ Evolvere Crocodile Blueprint.

- Addressed an issue preventing the Fire Breather skin for the Wheelson-HS (Killstreak) from appearing.

MULTIPLAYER

UIX

Bug Fixes

- Resolved various issues causing the player to be unexpectedly kicked back to the menu.

Viewing the Horde Hunt Event.

Editing Custom Mods in the Gunsmith.

Equipping Emblems at the last-chance Battle Pass prompt.

- Saving a Custom Mod in the Gunsmith will no longer remove certain Camos.

- Killstreak icons on the HUD will no longer turn red after dying to a Cruise Missile.

GAMEPLAY

Bug Fixes

- Field of View will no longer be set higher than intended upon map infiltration.

PROGRESSION

Bug Fixes

- Corrected criteria for multiple Challenges to properly track progression.

JAK Ferocity Carbine Kit unlock challenge.

“Operator Kills without the enemy damaging you” camo challenge.

MAPS

Underpass

- Adjusted spawn points to prevent players from respawning outside of the playable area in Headquarters.

MODES

Control

- During the transition period to the Final Round, the incorrect team will no longer be displayed as Defending.

Cutthroat

- Resolved an issue preventing the flag capture point from spawning in overtime.

Team Gun Game

- Addressed an issue causing players to become stuck without a Weapon.

War

- Fixed an issue causing the player to lose control after using a Turret and Smoke Airdrop simultaneously.

WEAPONS & ATTACHMENTS

Assault Rifles

MTZ-556

- Decreased initial gun kick while firing.

- Decreased recoil while firing.

- Increased near-medium damage range from 34.3m to 36.8m (+7%).

- Increased medium damage range from 41.9m to 47m (+12%).

Shotguns

Haymaker

JAK Maglift Kit

- Decreased aim down sight spread by 20%.

- Increased rate of fire from 357rpm to 500rpm (+40%).

- Decreased damage pellet count from 8 to 5 (-38%).

- Restricted the use of Ammunition Attachments.

Sniper Rifles

Longbow

Pro-99 Long Barrel

- Increased aim down sight time from 550ms to 580ms (+5%).

JAK Tyrant 762 Kit

- Restricted the use of Magazine, Ammunition, and Bolt Attachments.

Handguns

TYR

JAK Beholder Rifle Kit

- Decreased movement speed penalty from 10% to 8% (-2%).

- Decreased sprint speed penalty from 20% to 8% (-12%).

- Decreased bullet velocity benefit from 100% to 50% (-50%).

Attachments

Canted Lasers

- Canted aiming will no longer remove all pellet spread on Shotguns.

EQUIPMENT

Shock Stick (Tactical)

- Tactical Camera and Portable Radar Field Upgrades are now affected by enemy Shock Sticks.

FIELD UPGRADES

Trophy System

- Ally Bomb Drones will no longer be targeted and destroyed.

KILLSTREAKS

Guardian-SC

- Addressed an issue preventing the movement speed penalty from properly applying to affected players.

MWIII RANKED PLAY

Gameplay

Killstreaks

- Addressed an issue where Cruise Missiles would explode mid-air if the player controlling the missile was killed.

ZOMBIES

ENEMIES

Zombies

Aether Worms

- Addressed an issue where players would become stuck in the air if they were tossed by an Aether Worm as it was defeated.

WEAPONS

 Wonder Weapons

V-R11

- Addressed an issue that prevented XP from being granted when killing specific Zombie enemy types with a Pack-A-Punched V-R11.

 Melee

Tonfa

- Addressed an issue that unintentionally prevented the Pack-A-Punched Tonfa from dealing its intended damage.

UI/UX

- Addressed an issue that forced players into a loop when selecting the ‘Full Stop Blackcell’ TAQ Evolvere or ‘Grume Blackcell’ DM-56 Blueprints in Insured Weapon slots.

- Addressed an issue that removed attachments with Skins from weapons in Insured Weapon slots when players added them to a loadout.

STABILITY

- Added various crash and stability fixes.

- Im Spiel Updatesystem

Release: 06.03.2024 (Version 1.0.40.0)

Quelle: twitter.com | notes=callofduty.com | gamepro.de | play3.de | callofduty.com | ps5=twitter.com

- Neues Event "Dune Emperor" ist gestartet und ist vom 06.03.2024 bis zum 16.03.2024 verfügbar

- 3 neue Karten: Airborne (6v6) & Skigrow (6v6) & Das Haus Remastered (6v6)

- New Weapons: SOA Subverter (Kampfgewehr) & Soulrender (Nahkampf)

- New War Map: Operation Exodus

- New Modes: Bounty & Jugger-Mosh LTM & Sniper Only

GLOBAL

GAMEPLAY

- Upon aiming down sight, the crosshair will now transition directly to the center of the player’s screen rather than easing into position.

CUSTOMIZATION

- Resolved an issue causing the Blueprints from the Spare Ribs Bundle to be less transparent than intended.

- Adjusted colors of the Incision Blueprint for the Renetti to match its intended appearance.

- Music from the Hans Zimmer MW2 Music Pack will once again play during matches.

- Resolved an issue in Gunsmith in which Camos were not previewing properly on several Weapons.

- Improved coverage of the Dissolver Camo on certain Weapons.

MULTIPLAYER

UIX

New Features

- Added the ability to filter Attachments by Subcategories in the Gunsmith.

Optics: Hybrid, 4x, Thermal, Sniper Scope, 2.5x, Red Dot, Reflex, & Holo

Muzzles: Breachers, Flash Hiders, Suppressors, Comps & Brakes

Underbarrels: Hand Stops, Undermounted Weapons, Bipods, Vert Grips, & Angled Grips

- Added the ability to track up to 5 Challenges to view outside the Challenge menu.

Tracked Challenges will appear on the in-game pause menu and lobby.

- Added a Mark All Read button in the Social notification center

Bug Fixes

- Add to Favorites button will no longer appear for locked Emblems.

- Calling Cards unlockable only in Modern Warfare II will now state this information in the Customization menu.

- In Free for All Modes, the local player will no longer appear as an enemy in the kill feed.

- In Gunfight, placeholder images will no longer briefly appear in the Killcam.

- Players can now Quick Equip content from the View New Content menu.

- In Snipers Only Mode, restriction icons are now present for Weapons that aren't Sniper Rifles, allowing players to better discern which Weapons are restricted.

- Fixed a bug that prevented Weapon Level from displaying in Gunsmith

- Several inaccuracies with Weapon Attachment descriptions have been resolved. 

PROGRESSION

- Fixed several Season 2 Weekly Challenges that were not tracking progression properly.

- Weapons in Semi-Auto fire mode will now properly progress associated Challenges.

MAPS

Scrapyard

- Refined playable area boundary along the fence near the Helipad.

Shipment

- By popular demand, Shipmas will permanently replace standard Shipment.

Vista

- Set factions to Spetsnaz and Rangers, resolving an issue causing missing announcer voicelines.

Dome (MWII Carry-Forward)

- Added to the pool of available Maps in Quick Play.

Operation Tin Man (War)

- Decreased time to build a laser trap from 4s to 2.5s (-38%).

- Added a score event upon killing an enemy with a laser trap.

- At the start of Phase 2, the crate containing the MAW will now automatically open after 60s.

- Improved interaction with Turrets while using Tap to Interact input option.

- Players can no longer exit the playable area near the Resting Area using a Deployable Cover.

- In Private Match, Bots will now properly parachute during the Infil sequence.

- Refined geometry to improve spawn conditions near the Main Trail.

MODES

Gun Game

- Addressed an issue that caused players to become stuck without a Weapon.

Headquarters

- Fixed an issue allowing enemies to capture a contested HQ in Hardcore.

Training Course (Private Match)

- Using a Cruise Missile outside the combat area will no longer halt course progression.

WEAPONS & ATTACHMENTS

Assault Rifles

BP50

- Increased minimum hipfire spread from 2.2deg/s to 2.4deg/s (+9%).

- Increased maximum hipfire spread from 6.3deg/s to 6.7deg/s (+6%).

- Increased tactical stance spread from 2.8deg/s to 2.9deg/s (+4%).

- Increased aim down sight time from 220ms to 230ms (+5%).

- Decreased aim down sight movement speed from 3.4m/s to 3m/s (-12%).

- Increased horizontal recoil from 10.6deg/s to 15.6deg/s (+48%).

- Decreased vertical recoil from 44.4deg/s to 42deg/s (-5%).

Forbearer Heavy Stock

- Increased recoil gun kick benefit from 11% to 16%.

Moat-40 Stock

- Decreased aim down sight time benefit from 7% to 2%.

SVA 545

- Decreased sprint to fire time from 210ms to 189ms (-10%).

- Decreased aim down sight time from 250ms to 230ms (-8%).

Battle Rifles

BAS-B

- Decreased maximum damage from 39 to 38 (-3%).

- Decreased near-medium damage from 33 to 32 (-3%).

- Decreased maximum damage range from 35.6m to 30.5m (-14%).

- Decreased near-medium damage range from 43.2m to 40.6m (-6%).

Sidewinder

- Decreased recoil intensity during sustained fire slightly.

A90 Venom Stock

- Decreased recoil gun kick penalty from 16% to 5%.

RB Rapidstrike Grip

- Increased aim down sight time benefit from 9% to 11%.

- Decreased recoil control penalty from 10% to 4%.

MTZ-762

JAK Heretic Carbine Kit

- Decreased horizontal recoil from 11.9deg/s to 9.4deg/s (-21%).

- Increased vertical recoil from 47.1deg/s to 47.9deg/s (+2%).

- Incompatible Underbarrel Attachments can no longer be equipped.

Submachine Guns

RAM-9

Speedway v5 Short Barrel

- Decreased aim down sight speed penalty from 15% to 10%.

- Increased recoil gun kick benefit from 4% to 9%.

- Increased recoil control benefit from 8% to 12%.

FSS Imperator Light Barrel

- Increased damage range benefit from 12% to 20%.

- Increased bullet velocity benefit from 15% to 20%.

- Boreal-6C Suppressed Barrel

- Decreased bullet velocity penalty from 20% to 12%.

- Decreased damage range penalty from 20% to 12%.

AMR9

JAK Ettin Double Barrel Kit

- Bullets are now fired in a vertical column rather than a randomized spread.

WSP-9

- Decreased minimum standing hipfire spread from 2deg/s to 1.8deg/s (-10%).

- Decreased maximum standing hipfire spread from 6.2deg/s to 5.6deg/s (-10%).

- Decreased tactical stance spread from 3.4deg/s to 3.1deg/s (-9%).

Rival-9

JAK Headhunter Carbine Conversion

- Increased near-medium damage range from 30m to 45.7m (+38%).

PDSW 528 (MWII)

- Improved alignment of the default iron sight optic.

Lachmann Sub (MWII)

- Increased maximum damage range from 8.9m to 15.2m (+71%).

- Increased near-medium damage range from 16.5m to 20.6m (+25%).

- Increased medium damage range from 23.1m to 31m (+30%).

- Increased far-medium damage range from 36.1m to 40.6m (+13%).

Shotguns

Lockwood 680

Barrel Attachments

- Damage pellet count now remains at 6, regardless of ammo capacity.

Light Machine Guns

Pulemyot 762

- Increased strength of aim down sight idle sway.

JAK Annihilator Bullpup Kit

- Decreased bullet velocity from 760m/s to 660m/s (-13%).

Bruen Mk9

- Decreased aim down sight time from 450ms to 410ms (-9%).

- Increased lower-torso damage multiplier from 1.05x to 1.1x (+5%).

- Increased movement speed from 3.9m/s to 4.4m/s (+13%).

- Increased crouch movement speed from 1.6m/s to 2.1m/s (+31%).

- Increased tactical sprint speed from 6.3m/s to 6.4m/s (+2%).

- Increased aim down sight movement speed from 1.9m/s to 2.4m/s (+26%).

Sniper Rifles

XRK Stalker

- Added new Optic Attachment: XRK Stalker Factory Iron Sight

Unlocked via Armory Unlocks.

- Decreased aim down sight time from 610ms to 580ms (-5%).

KATT-AMR

- Decreased aim down sight time from 760ms to 720ms (-5%).

SP-X 80 (MWII)

- Increased aim down sight time from 545ms to 570ms (+5%).

Handguns

COR-45

XRK IP-V2 Conversion Kit

- Increased bullet velocity from 525m/s to 600m/s (+14%).

Renetti

JAK Ferocity Carbine Kit

- Resolved an issue causing specific Attachment combinations to corrupt the Weapon’s appearance.

- Detailed Stats in the Gunsmith will no longer display an improper Tactical Stance Spread value.

9mm Daemon (MWII)

Daemon Hand Rear Grip

- Added missing Pistol Fastdraw benefit.

 Launchers

Stormender

- EMP effects will now properly apply to enemies in Free for All Modes.

ATTACHMENTS

Hybrid Optics

- Incompatible Attachments can no longer be equipped on MWII Shotguns.

Underbarrel Launchers

- Addressed an exploit that allowed players to fire unlimited projectiles.

JAK Limb Ripper

- Increased movement speed while revving by 25%.

- Increased damage range from 1.1m to 1.4m.

- Increased damage from 36 to 50 (+39%).

- Players will no longer damage themselves in Free for All Modes.

- Resolved a compatibility issue with the JAK Raven Kit.

EQUIPMENT

Stun Grenade (Tactical)

- Resolved an issue causing the movement reduction effect to be removed upon sprinting.

EMD Grenade (Tactical)

- Added additional UI elements to better communicate when an enemy is tracked.

- Tracked enemies will now appear as a constant ping on the minimap.

- Resolved an issue preventing enemies from being tracked in Free for All Modes.

- Players can no longer die unexpectedly when an EMD is thrown at vehicles or doors.

FIELD UPGRADES

A.C.S.

- Improved detection of objective flags near sloped surfaces in Domination Mode.

KILLSTREAKS

Cluster Mine

- Resolved a bug that prevented players from deploying the Cluster Mine Killstreak

Remote Turret

- Players with the Tap to Interact option set will no longer become unable to reload their Weapon while a Remote Turret is active.

MWIII RANKED PLAY

Content Restrictions

Weapon Restrictions

- Melee Weapons: Soulrender

Equipment Restrictions

- Vests: Rhino Modular Rig Vest

Bug Fixes

- Addressed an issue that prevented players from earning SR after completing a match.

- Addressed an issue that prevented the Top 250 Camo from animating when previewing the reward in-game.

Reminder: Seasonal Division Rewards will be distributed at the end of Season 2. Payers competing to earn Top 250 Division rewards must end Season 2 in the Top 250 Division.

ZOMBIES

Story Mission

- Operation Deadbolt is tasked with investigating a new anomaly in the next Modern Warfare Zombies Story Mission.

Terminus Outcomes is becoming bolder and has followed your squad into the Dark Aether. Lean on your expert guide, Sergei Ravenov, to assess the situation and survive the Dark Aether.

Dark Aether Rift

- After completing the new Story Mission, a fresh Dark Aether Rift experience awaits. . .

Keep your eyes open, follow the cryptic clues, and complete timed tasks to unlock access to the Rift Gate.

 Once inside, complete challenges and survive to earn coveted rewards, like the Blood Burner Key and more.

Dark Aether Rifts are unlocked by solving a hidden quest, which activates after completing the new Season 2 Reloaded Story Mission.

New Acquisitions and Schematics

- Mags of Holding: Skip the reload and pull ammo directly from your weapon’s ammo stash, so you can keep pumping out damage without needing to stop and fill up again.

- Blood Burner Key: Need a sick ride? Look no further.

With the Blood Burner Key, you can summon this two-wheeler Wonder Vehicle at will.

Cruise in style with this nearly indestructible bike that can move across water and is fueled by the blood of zombies you flatten under its tires.

Surrounded? Activate the bike’s Aether Pulse ability to blast enemies in near proximity.

Pro tip: Mastering the e-brake separates the best from the rest. Need to take a corner? Use the e-brake to maximize handling!

- V-R11 Wonder Weapon Case Schematic: In battle, every ally counts.

Bolster your numbers using the V-R11 Wonder Weapon, capable of transforming zombies into friendly mercenaries and mercenaries into friendly zombies.

Squadmate getting swarmed? You can also target allies with the V-R11, providing them temporary immunity from zombie aggression.

Containment Levels

Season 2 Reloaded introduces Containment Levels, a new tiered Exfil streak system which is immediately available to all players.

- Complete Contracts and successfully Exfil from the EZ to increase your Containment Level, up to 100, across 10 Tiers.

- Rewards increase as your Containment Level Tier increases.

Tier 1 - Level 2: Start with 500 Essence

Tier 2 - Level 5: Start with 5 Armor Plates

Tier 3 - Level 8: Start with 1000 Essence

Tier 4 - Level 12: 30% discount on Perk-A-Cola machine costs.

Tier 5 - Level 20: Start with 1500 Essence.

Tier 6 - Level 30: 30% bonus on Contract Essence Rewards

Tier 7 - Level 40: Start with 2500 Essence.

Tier 8 - Level 50: 50% discount on Mystery Box costs.

Tier 9 - Level 75: Start with 5000 Essence.

Tier 10 - Level 100: 20% discount on Pack-A-Punch costs.

- Players who are unable to successfully Exfil will be knocked back a single tier.

New Warlord: Keres

- A deadly and elusive chemical warfare specialist, Keres is set to challenge even the most prepared squads.

 Those brave enough to face her will find her in the Killhouse at Orlov Military Base.

Come prepared and approach with extreme caution: Expect her fortress to be well-defended by soldiers, snipers, turrets, traps, and poison gas grenades.

 Gas masks are highly recommended.

GAMEPLAY

Contracts

- Addressed multiple instances of contracts spawning in Warlord Strongholds.

ENEMIES

Zombies

Aether Worms

- Greylorm will no longer follow players to the Final Exfil Helicopter.

Zombies

- Addressed multiple instances where Zombies would be unable to target or follow a player.

Terminus Outcomes

Warlords

- Defeating a Warlord now grants a guaranteed Wonder Weapon Case.

Warlord: Keres

- Keres has arrived and will have a week-long spotlight at the start of Season 2 Reloaded.

ALLIES

Zombies

Hell Hounds

- Players can no longer activate a Dog Bone while in water.

Friendly (Pet) Hell Hounds expressed their discomfort with being summoned under water.

WEAPONS

Season 2 Weapons

- New Weapons introduced in Season 2 have been added to the loot pool and can be found in lockers, crates, and the Mystery Box.

SMGs

RAM-9

- Decreased Critical Hit damage when Pack-a-Punched.

- The RAM-9 fires an extra bullet when PAP’d which allows it to overperform with the previous tuning.

PISTOLS

Basilisk

Addressed an issue that prevented players from infilling with the ‘Opus’ and ‘Triggerfinger’ Basilisk blueprints.

KILLSTREAKS

- Closed an exploit that allowed players to become invulnerable while using the Juggernaut Killstreak.

UI/UX

- Addressed an issue where Contract UI elements would disappear if a player left the squad while the Contract was active.

STABILITY

- Added various crash and stability fixes.

- Speicherverbrauch von 266,4 GB auf 269,6 GB erhöht (nur für Xbox Series X|S)[gesamte Inhalte von MW2 + MW3 + WZ]

- Speicherverbrauch von 228,0 GB auf 228,4 GB erhöht [gesamte Inhalte von MW2 + MW3 + WZ]

- 18,85 GB groß (nur für Xbox Series X|S)

- 42,3 GB groß (wurde angezeigt)

- 21,23 GB groß (wurde geladen)

- PS5: 19,251 GB groß (Version 1.040.000)

- Im Spiel Updatesystem

Release: 13.03.2024 (Vom Server aus freigeschaltet)

Quelle: twitter.com | release=xboxdynasty.de | notes=callofduty.com

- New Event "Warhammer 40K: For the Emperor" ist gestartet und ist vom 13.03.2024 bis zum 27.03.2024 verfügbar

GLOBAL

CUSTOMIZATION

- Added missing visual effects to the muzzle of the Lament BlackCell Blueprint.

MULTIPLAYER

UIX

Bug Fixes

- Improved performance while scrolling in the Calling Cards menu.

- Tracked Prestige Challenges will no longer disappear from the Calling Cards menu.

- Seasonal content in offline mode will now match the available content in online mode.

- Saving a Custom Mod in the Gunsmith will no longer remove certain Camos.

PROGRESSION

- Gilded Mastery Challenge for the SOA Subverter now displays the correct requirements.

- Priceless Camo Challenge for the SOA Subverter is now properly tracked.

MAPS

Skidrow

- In Hardpoint, additional spawn points were added to decrease the probability of an unfavorable flip.

MODES

Private Match

- Increased maximum player and bot count from 12 to 24.

WEAPONS & ATTACHMENTS

Assault Rifles

Holger 556

Ascent Lord Stock

- Revised Attachment description to better reflect its true statistics.

This heavy stock provides better accuracy and recoil control.

FR 5.56

- FR Sprinter & Recon Stock Pad Stocks

Replaced Sprint Speed with Tactical Sprint Speed in the list of Pros to align with the true statistics.

Submachine Guns

Rival-9

Trebuchet Brake Muzzle

- Replaced duplicate JAK BFB with the correct name and description.

This heavily vented brake is designed to mitigate vertical recoil and is especially effective on burst weapons.

Shotguns

Haymaker

JAK Maglift Kit

- Increased minimum hipfire spread from 3.5deg/s to 4.9deg/s (+40%).

- Increased maximum hipfire spread from 4.4deg/s to 6.2deg/s (+41%).

- Increased tactical stance spread from 3deg/s to 4.2deg/s (+40%).

Sniper Rifles

Longbow

JAK Tyrant 762 Kit

- Removed 30% hipfire spread benefit.

- Increased aim down sight time from 390ms to 470ms (+21%).

MWIII RANKED PLAY

Content Restrictions

Attachment Restrictions

- Optics: JAK Glassless Optic

ZOMBIES

GAMEPLAY

- Addressed an issue that prevented Elder Sigils from dropping in the New Season 2 Dark Aether Rift if players had not completed the Season 1 Dark Aether Rift.

- Addressed an issue that would knock back Containment Levels by one Tier when exfiling from Dark Aether Rifts.

- Addressed an issue that prevented Containment Levels from knocking back one Tier if a player left a match.

STABILITY

- Added various crash and stability fixes

- Im Spiel Updatesystem

Release: 19.03.2024 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.com

GLOBAL

CUSTOMIZATION

- Improved visibility through the glass of the Aegis Imperials Riot Shield Blueprint.

- Resolved graphical corruption on the hands of the Battle Sister Operator Skin.

MULTIPLAYER

UIX

Bug Fixes

- In the Quick Play filter menu, the Maps widget will now only display Maps available in the selected Modes.

- Operator unlock Challenges will now properly display the requirements.

- Removed locked and unobtainable Modern Warfare II Calling Cards from the Customization menu.

- Completing a Weekly Challenge will no longer display an empty splash notification.

- In Private Match, the HUD will no longer disappear during the escort phase of Operation Tin Man.

MODES

Juggermosh

- Juggernauts are no longer immune to the following Tactical Equipment: Stun Grenade, Flash Grenade, or Shock Stick.

- Addressed an exploit allowing players to equip Custom Loadouts.

- Entering water will no longer cause the player’s Weapon to lose functionality.

WEAPONS & ATTACHMENTS

Melee

- Soulrender: Players will no longer experience a delay after throwing Equipment or swapping to the Soulrender.

ZOMBIES

UI/UX

- Addressed an issue where players could encounter an error message when viewing their Containment Levels from their Player card.

STABILITY

- Added various crash and stability fixes.

- Im Spiel Updatesystem

Release: 22.03.2024 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.com

PROGRESSION

- Resolved an issue preventing the Winner’s Perks Challenge from tracking progress.

WEAPONS & ATTACHMENTS

Battle Rifles

BAS-B

JAK Outlaw-277 Kit

- Decreased upper torso damage multiplier from 2x to 1.4x (-30%).

- Increased lower torso damage multiplier from 1x to 1.1x (+10%).

- Decreased arm and hand damage multipliers from 1.6x to 1.1x (-31%).

- Increased rate of fire from 193rpm to 241rpm (+25%).

- Decreased aim down sight rate of fire penalty from 300% to 150%.

- Decreased rechamber time from 330ms to 264ms (-20%).

- Removed 50% bullet velocity benefit.

- Increased target flinch from 0.9N to 1N (+11%).

- Increased incoming flinch from 0.17N to 0.23N (+35%).

Sawed Off Mod

- Increased incoming flinch from 0.21N to 0.54N (+157%).

 Sniper Rifles

Longbow

- Modified controller aim assist properties to align with other Sniper Rifles.

- Increased incoming flinch from 0.75N to 1N (+33%).

- Increased target flinch from 0.8N to 1.7N (+113%).

- Im Spiel Updatesystem

Release: 27.03.2024 (Vom Server aus freigeschaltet)

Quelle: twitter.com

- New Event "Vortex: Decays Realm" ist gestartet und ist vom 27.03.2024 bis zum 03.04.2024 verfügbar

- Im Spiel Updatesystem

Release: 03.04.2024 (Version 1.0.41.2 | Series 1.0.41.0)

Quelle: rebirth=twitter.com | notes=callofduty.com | xboxdynasty.de | perks=twitter.com | callofduty.com | update-bug=twitter.com

- Season 3 ist gestartet

- 3 neue Karten: Emergency (6v6) & 6 Star (6v6) & Tanked (6v6)

- New Weapons: FJX Horus (SMG) & MORS (Sniper) & Gladiator (Nahkampf)

- Neue Playlists: Capture the Flag, One in the Chamber

- 5 Neue Perks: Gunslinger Vest (Vest) & Modular Assault Rig (Vest) &  Compression Carrier (Vest) &

Reinforced Boots (Boots) & High-Gain Antenna (Gear)

WARZONE

- Neue Karte wird hinzugefügt: Rebirth Island

- Im Spiel Updatesystem

- Speicherverbrauch von 269,6 GB auf 279,2 GB erhöht (nur für Xbox Series X|S)[gesamte Inhalte von MW2 + MW3 + WZ]

- Speicherverbrauch von 228,4 GB auf 222,8 GB reduziert [gesamte Inhalte von MW2 + MW3 + WZ]

- 28,78 GB groß (nur für Xbox Series X|S)

- 32,4 GB groß (Update Bug bedeutet 226 GB Update nach neustart notwendig)

Release: 03.04.2024 (Vom Server aus freigeschaltet)

Quelle: twitter.com

- We've deployed an update to address an issue causing some players to be stuck on a black screen.

 Impacted players are encouraged to restart the game in order to download the update and resolve this issue.

- Im Spiel Updatesystem

Release: 09.04.2024 (Version 1.0.42.0 | Series 1.0.42.0)

Quelle: notes=callofduty.com | ps5größe=twitter.com

GLOBAL

STABILITY

- Addressed a crash that could occur while viewing Weapon Attachments.

CUSTOMIZATION

- Resolved various issues with Quick Equipping Weapon Charms in the Store.

- Corrected the display names of the Season 3 Prestige Emblems.

SETTINGS

- Addressed an issue causing the Latency telemetry widget to constantly display N/A.

MULTIPLAYER

UIX - Bug Fixes

- Armory Unlock Challenges will now display a splash upon completion.

- Operators will no longer appear to have two Riot Shields equipped in the Lobby.

- Removing certain Conversion Kits is now properly reflected in the Gunsmith.

- Weekly Challenge countdown timer will no longer display an invalid time as the Midseason update approaches.

- Corrected positioning of the FJX Horus in the Gunsmith.

- Calling Card and Emblem rewards from Weapon Mastery completion are now displayed properly in the After-Action Report.

- Removing a Weapon Sticker in the Gunsmith will no longer cause the placement indicators to disappear.

- Revised Pros/Cons labels for multiple Attachments to better reflect their true properties.

GAMEPLAY

- Improved deprioritization of spawn locations while any Killstreak is active and nearby.

PROGRESSION

- Ripper Light Stock for the FJX Horus will no longer appear locked and without unlock requirements.

- Improved tracking of one-shot kills for the What’s Your Sign? Camo for the MORS.

MAPS

Shipment

- Added additional spawn points to improve the probabality of a quality spawn selection in Team Deathmatch, Domination, and Hardpoint Modes.

Tanked

- Enemy nameplates are no longer visible through the walls of the Tunnel.

WEAPONS & ATTACHMENTS

Assault Rifles

SVA 545

- Increased maximum damage range from 31.8m to 44.5m (+40%).

- Increased near-medium damage range from 44.5m to 51.8m (+17%).

- Increased medium damage range from 51.8m to 61m (+18%).

Submachine Guns

FJX Horus

- Optic Attachments with an integrated laser are no longer compatible with the ECS Requieter Suppressor Muzzle.

Light Machine Guns

TAQ Evolvere

- Removed duplicate ZEHMN35 Compensated Flash Hider Muzzle Attachment.

Sniper Rifles

MORS

Hurricane 9 Variable Optic

- Removed the ability to equip this incompatible Attachment.

Photonic Charge Barrel

- Improved consistency of penetration damage through enemy Operators.

PERKS

Ninja Vest (Vest)

- While equipped with Reinforced Boots, players now gain the effects of Running Sneakers.

Compression Carrier (Vest)

- Kills with a Launcher will now immediately trigger health regeneration.

EQUIPMENT

EMD Grenade (Tactical)

- Changed the tracker removal keybind to Interact on keyboard input devices.

- Improved prioritization when multiple actions are available for the tracker removal keybind.

- Tracker removal time is now aligned with the HUD progress bar.

Scatter Mine (Tactical)

- Enemy stun effects are now correctly applied in Hardcode Modes.

C4 (Lethal)

- Detonation can no longer occur until stuck to a surface for 500ms.

KILLSTREAKS

Guardian-SC

- Ledge Hanging after equipping the Guardian-SC will no longer cause the player to become unable to fire their Weapon.

Remote Turret

- Attempting to deploy while swimming will no longer cause the player to become unable to fire their Weapon.

- Im Spiel Updatesystem

- Speicherverbrauch von 279,2 GB auf 277,8 GB reduziert (nur für Xbox Series X|S)[gesamte Inhalte von MW2 + MW3 + WZ]

- Speicherverbrauch von 222,8 GB auf 221,1 GB reduziert [gesamte Inhalte von MW2 + MW3 + WZ]

- 4,40 GB groß (nur für Xbox Series X|S)

- 4,91 GB groß

- PS5: 2,269 GB groß (Version 1.042.00)

Release: 10.04.2024 (Vom Server aus freigeschaltet)

Quelle: twitter.com

- Restored account data following a temporary service outage.

- Killstreaks are once again usable while using a controller.

- Resolved hitching that could occur after killing an enemy on Rebirth Island.

- Upon startup, players will be taken to the COD HQ rather than the Multiplayer menu.

- Menus no longer unexpectedly close while viewing the After Action Report, claiming Battle Pass rewards, or purchasing a Bundle.

- Im Spiel Updatesystem

Release: 10.04.2024 (Vom Server aus freigeschaltet)

Quelle: twitter.com | notes=callofduty.de

Weapon - Handguns

Renetti

JAK Ferocity Carbine Kit

- Max Damage decreased to 28, down from 36.

- Min Damage decreased to 24, down from 28.

- Max Damage Range decreased to 12.44 meters, down from 17.52.

- Lower Torso Multiplier increased to 1.1x, up from 1.

- Arms and Hand Multiplier increased to 1.1x, up from 1.

- Im Spiel Updatesystem

Release: 17.04.2024 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.de

MULTIPLAYER

UIX

- Maps widget in the Quick Play menu can now be scrolled to view all entries.

- MORS Sniper Rifle will now display the correct icon in the kill feed.

- Emblems unlocked in MWII will now be stated as such in the Customization menu.

- Addressed various issues causing certain stats to not be tracked on the Scoreboard in COD Caster mode.

- Resolved an issue causing the score to appear as 0-0 during the round transition in Gunfight and Search and Destroy.

- Editing a Loadout during a match will no longer cause the player to be given an incorrect Loadout.

PROGRESSION

- Executing a player with the Soulrender will no longer grant more XP than a standard Finishing Move.

- Resolved an issue preventing the Winner’s Perks Challenge from tracking progress.

WEAPONS & ATTACHMENTS

Assault Rifles

MTZ-556

- Increased bullet velocity from 650m/s to 690m/s (+6%).

Holger 556

- Adjusted recoil and gun kick to decrease deviation, allowing a more predictable pattern.

M16 (MWII)

- Decreased horizontal and vertical recoil by 20%.

- Decreased gun kick by 20%.

- Decreased visual recoil by 18%.

Submachine Guns

RAM-9

- Decreased minimum and maximum hipfire accuracy by 10%.

- Increased aim down sight time from 200ms to 220ms (+10%).

Striker 9

- Removed the ability to aim down sights while sliding without Tactical Pads equipped.

Striker

- Decreased aim down sight time from 215ms to 204ms (-5%).

- Increased bullet velocity from 540m/s to 570m/s (+6%).

WSP Swarm

- Decreased flinch resistance from 0.8N to 0.15N (-81%).

Shotguns

Haymaker

JAK Maglift Kit

- Decreased damage pellet count from 5 to 4 (-20%).

- Decreased near-medium damage from 20 to 19 (-5%).

- Decreased near-medium damage range to 6.4m.

Sniper Rifles

MORS

- Corrected an optic misalignment causing shots to travel slightly off-center.

Attachments

MORS Hexer Optic

- Removed aim down sight speed benefit.

ECS Requieter Suppressor Muzzle

- Added compatibility with all MWII Submachine Guns.

EQUIPMENT

EMD Grenade (Tactical)

- Tracking device will now ignore enemies who are downed.

- Downed players now must stand before removing the tracking device.

Frag Grenade (Lethal)

- Increased intermediate explosive damage from 130 to 150 (+15%).

- Decreased intermediate explosive damage radius from 4.9m to 3.8m (-22%).

KILLSTREAKS

Remote Turret

- Player is no longer forcibly swapped to their Primary Weapon upon the destruction of an owned turret.

MWIII RANKED PLAY

LIMITED TIME: WEAPON EVALUATION

- Treyarch, Sledgehammer Games, and the Call of Duty League are excited to share that we will begin a Weapon Evaluation this week after the success of our previous Map Evaluation.

- Starting April 16th, the following weapons will be unrestricted and available in MWIII Ranked Play loadouts until April 23rd.

ARs

BP50

Holger 556

MTZ-556

SMGs

HRM-9

RAM-9

BUG FIXES

- Addressed an issue that prevented a limited number of players from accessing MWIII Ranked Play.

- Addressed an issue that prevented Platinum and above players from being able to view their Seasonal Rewards.

- Addressed an issue that impacted the Seattle Surge 2024 camo pattern.

- Players will now see the correct lightning pattern as shown in the Camo select menu.

- Im Spiel Updatesystem

Release: 17.04.2024 (Vom Server aus freigeschaltet)

Quelle: twitter.com

- Reduced penetration on base weapon

- Photonic Charge Barrel will no longer provide uncapped penetration

- Reduced penetration multiplier provided by HVP Anti-Materiel Slug Ammo

- Im Spiel Updatesystem

Release: 20.04.2024 (Vom Server aus freigeschaltet)

Quelle: twitter.com

- We've deployed an update to ensure players who buy the GxK collection across multiple platforms receive the B.E.A.S.T. Glove Melee Blueprint.

- Im Spiel Updatesystem

Release: 23.04.2024 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.de

GLOBAL

GAMEPLAY

- Resolved an exploit involving Rear Grips on Handguns allowing players to gain an unfair advantage.

MULTIPLAYER

PROGRESSION

- Challenges that require quickscope kills are now more lenient in detection when using Weapons that cannot one-shot kill.

MAPS

6 Star

- Added collision near the Garden to prevent players from reaching exploitable areas.

Growhouse

- Added collision near the Container to prevent players from reaching exploitable areas.

Tanked

- Added collision near the Entrance to prevent players from reaching exploitable areas.

MODES

One in the Chamber

- Corrected win conditions to prevent the last-standing player from incurring a loss.

MWIII RANKED PLAY

Content Restrictions Update

Weapons

- ARs

- BP50

- Holger 556

- MTZ-556

- SMGs

- WSP Swarm

- HRM-9

- RAM-9

- Im Spiel Updatesystem

Release: 01.05.2024 (Version 1.0.43.1 | Series 1.0.43.0)

Quelle: waffen=twitter.com | maps=twitter.com | zombie=twitter.com | callofduty.com | xboxdynasty.de | play3.de | notes=callofduty.com | release=gamepro.de

- New Weapon: BAL-27 (Sturmgewehr)

- 2 neue Karten: Checkpont (6v6) & Grime (6v6)

- Neue Playlists: Minefield & Escort

- New Field Upgrade and Equipment

GLOBAL

CUSTOMIZATION

- Resolved an issue preventing the Wheelson-HS Killstreak from running over enemies while the Fire Breather Skin is equipped.

- Slash Damage Tracers on the Dino Might Blueprint will now consistently play.

- Improved visual effects when removing the Barrel from the Viral Ignition Blueprint.

PROGRESSION

Introducing Weapon Prestige Camos

- In Season 3 Reloaded, we’re introducing Weapon Prestige Camos, a new progression system for players to flex mastery of their favorite weaponry in Modern Warfare III.

- To unlock a Weapon Prestige Camo, players must earn a set amount of Weapon XP for any weapon of choice, including those carried forward from MWII.

Weapon Prestige Camos are earned on a per-weapon basis, rewarding commitment and giving those of you completionists a grind to keep you busy for Seasons to come.

Our debut Weapon Prestige Camo is One Trick. Unlocked upon earning 150,000 Weapon XP, this camo coats the entire surface of your weapon in molten gold - and yes, it’s animated.

MULTIPLAYER

UIX

- Increased the number of allowed favorite Attachments from 10 to 30.

- Weekly Challenges that reward an Aftermarket Part will now display the base Weapon in the information modal.

- Added Locked and Unlocked filter options to Calling Cards in the Customization menu.

Bug Fixes

- Unlocked Calling Cards that required Challenge completion once again indicate the fulfilled criteria.

- Resolved an issue causing the Customization menu to not appear properly on ultrawide displays.

- Addressed an exploit allowing multiple Attachments to be equipped to a single slot on a Weapon in the Gunsmith.

- Quick Equip option in Bundles is once again available while using a mouse and keyboard input device.

- Pros and Cons are no longer hidden when viewing locked Attachments.

- Prompt to perform a Finishing Move on enemy Operators is now visible while using a Juggernaut Recon.

- Weapon ammo count no longer disappears after performing a Finishing Move while using a Juggernaut Recon.

- Bomb Drone Killcams no longer display overlapping overlay effects.

GAMEPLAY

- In Hardpoint, increased preference for spawns further from enemies and nearer to spawn points recently used by a teammate.

Bug Fixes

- Weapons with a charged fire ability now function properly when the Manual Fire Behavior option is set to Hold.

- Swapping from tac-stance to aiming down sight will no longer cause a jarring recoil animation.

PROGRESSION

- Resolved an issue preventing the DG-58 Miro Barrel Attachment from unlocking.

- Kills without reloading Challenges will no longer continue to track between matches.

- DM56 Priceless Camo Challenge description once again matches the tracking requirements.

MAPS

6 Star

- Transparent glass doors in the Security area have been swapped with opaque glass doors to better communicate the lack of penetrability.

- Added bullet collision to the DJ booth in the Club to prevent unintended kills through the wall.

- Reworked Hardpoint capture point locations, sizes, and associated spawns.

P1: Club

P2: Garden (New)

P3: Lightwell (New)

P4: Infinity Pool (New)

P5: Security (New)

Emergency

- Added additional spawn points in Team Deathmatch, Domination, and Hardpoint.

Growhouse

- Polished environment in several areas of the map where there were visual glitches and inconsistencies.

Invasion

- Added an additional spawn point near P3 in Hardpoint.

Karachi

- Added additional spawn points near P3 in Hardpoint.

MODES

Infected

- Limited-time holiday variant of the mode icon is no longer used.

One in the Chamber

- Radar pings are no longer active until three alive players remain.

WEAPONS & ATTACHMENTS

Assault Rifles

BP50

- Increased hipfire spread minimum from 2.4deg/s to 3deg/s (+25%).

- Increased hipfire spread maximum from 6.7deg/s to 7.2deg/s (+7%).

- Increased moving hipfire spread maximum from 4.7deg/s to 5.2deg/s (+11%).

SVA 545

- Increased hipfire spread minimum from 2.6deg/s to 3.3deg/s (+27%).

- Increased hipfire spread maximum from 7.3deg/s to 7.8deg/s (+7%).

- Increased moving hipfire spread maximum from 5.3deg/s to 5.8deg/s (+9%).

RAM-7

- Increased hipfire spread minimum from 2.6deg/s to 3deg/s (+15%).

MTZ-556

- Increased hipfire spread minimum from 2.6deg/s to 3.1deg/s (+19%).

- Increased hipfire spread maximum from 7deg/s to 7.4deg/s (+6%).

- Increased moving hipfire spread maximum from 5.3deg/s to 5.4deg/s (+2%).

Holger 556

- Increased hipfire spread minimum from 2.6deg/s to 3.4deg/s (+31%).

- Increased hipfire spread maximum from 7.5deg/s to 7.8deg/s (+4%).

- Increased moving hipfire spread maximum from 5.5deg/s to 5.8deg/s (+5%).

MCW

- Increased hipfire spread minimum from 2.6deg/s to 3.2deg/s (+23%).

- Increased moving hipfire spread maximum from 5.3deg/s to 5.6deg/s (+6%).

DG-56

- Increased hipfire spread minimum from 2.4deg/s to 2.8deg/s (+17%).

- Increased moving hipfire spread maximum from 3.3deg/s to 5deg/s (+52%).

- Added medium damage range, 29 damage to 38.1m.

- Decreased minimum damage from 29 to 25 (-14%).

FR 5.56

- Decreased sprint to fire time from 231ms to 216ms (-6%).

- Decreased aim down sight time from 260ms to 250ms (-4%).

- Increased aim down sight movement speed from 2.7m/s to 2.9m/s (+7%).

- Increased bullet velocity from 680m/s to 720m/s (+6%).

600mm FR Longbore Barrel

- Removed hipfire spread minimum benefit.

- Decreased hipfire spread penalty by 8%.

- Decreased aim down sight speed penalty by 20%.

- Replaced aiming idle sway penalty with benefit.

435mm FR 435 Barrel

- Removed movement speed penalties.

- Removed hipfire spread penalties and benefits.

- Increased recoil control benefit by 5%.

- Added firing aim stability benefit.

- Removed bullet velocity benefit.

- Removed damage range penalty.

- Decreased aim down sight speed penalty by 2%.

- Decreased aim down sight movement speed penalty by 3%.

- Removed aiming idle sway penalty.

395 FR Minibore Barrel

- Replaced hipfire spread minimum penalty with benefit.

- Added sprint to fire speed benefit.

- Removed aiming idle sway penalty.

FR Sprinter Stock

- Removed tactical sprint speed benefit.

- Added aim down sight speed benefit.

- Decreased aiming idle sway penalty.

- Added flinch resistance benefit.

Recon Stock Pad

- Removed crouch movement speed benefit.

- Added movement speed benefit.

- Replaced hipfire spread penalty with benefit.

- Added sprint to fire speed benefit.

- Removed aim down sight speed benefit.

FR Anchor Comb

- Removed tactical sprint speed penalty.

- Decreased sprint to fire speed penalty by 3%.

- Added aiming idle sway benefit.

FR TON-618 Comb

- Decreased aim down sight speed penalty by 18%.

- Removed aiming idle sway benefit.

- Added firing aim stability benefit.

FR Giga Comb

- Increased aim down sight speed benefit by 2%.

- Removed aim down sight movement speed penalty.

- Added flinch resistance penalty.

RMT Rear Grip

- Increased aim down sight speed benefit by 2%.

45 Round Magazine

- Decreased movement speed penalties.

- Decreased aim down sight speed penalty by 4%.

60 Round Magazine

- Decreased movement speed penalties.

- Decreased aim down sight speed penalty by 7%.

Lachmann-762 (MWII)

- Increased maximum damage range from 19.3m to 30.5m (+58%).

- Increased near-medium damage range from 37.1m to 43.2m (+16%).

- Increased medium damage range from 48m to 55.9m (+16%).

M13C (MWII)

- Increased maximum damage range from 17.8m to 25.4m (+43%).

- Increased near-medium damage from 27 to 28 (+4%).

- Increased near-medium damage range from 33.5m to 39.4m (+17%).

- Increased leg and foot damage multipliers from 0.88x to 1x (+14%).

Battle Rifles

SOA Subverter

- Added near-medium damage range, 33 damage to 38.1m.

- Decreased minimum damage from 33 to 26 (-21%).

MTZ-762

- Decreased aim down sight time from 280ms to 260ms (-7%).

JAK Thunder LMG Kit

- Decreased aim down sight time benefit by 20ms.

FTAC Recon (MWII)

Fire Type: Semi-Auto

- Increased minimum damage from 45 to 50 (+11%).

Fire Type: Full-Auto

- Increased upper torso, arm, and hand damage multipliers from 1x to 1.1x (+10%).

- Within its near-medium damage range, the FTAC Recon (full-auto) 3-shot kill with 1 to the head and 2 to the upper torso,

SO-14 (MWII)

Fire Type: Semi-Auto

- Increased maximum damage from 46 to 50 (+9%).

- Increased near-medium damage from 35 to 46 (+31%).

- Increased medium damage from 32 to 40 (+25%).

- Increased minimum damage from 30 to 38 (+27%).

Fire Type: Full-Auto

- Decreased sprint to fire time from 307ms to 261ms (-15%).

- Decreased aim down sight time from 290ms to 270ms (-7%).

- Decreased torso, arm, hand, leg, and foot damage multipliers from 0.8x to 0.74x (-8%).

Submachine Guns

RAM-9

- Increased horizontal recoil from 16.9deg/s to 17.6deg/s (+4%).

- Increased vertical recoil from 42.9deg/s to 44.4deg/s (+3%).

- Decreased maximum damage range from 12.7m to 11.2m (-12%).

AMR9

- Increased near-medium damage from 25 to 29 (+16%).

- Increased medium damage from 23 to 24 (+4%).

- Increased minimum damage from 21 to 22 (+5%).

- Increased lower arm and hand damage multipliers from 1x to 1.1x (+10%).

HRM-9

- Increased medium damage range from 30.5m to 33m (+8%).

WSP-9

- Decreased sprint to fire time from 110ms to 66ms (-40%).

WSP Swarm

- Decreased maximum damage range from 6.9m to 5.6m (-19%).

Shotguns

KV Broadside

JAK Jawbreaker

- Removed aim down sight spread.

- Decreased hipfire spread penalty from 100% to 30%.

- Muzzle Attachments can now be equipped.

Riveter

- Decreased aim down sight spread by 10%.

.410 Gauge Ball Ammunition

- Increased aim down sight spread by 10%.

- Increased maximum damage from 33 to 37 (+12%).

- Increased near-medium damage from 26 to 33 (+27%).

- Increased medium damage from 21 to 27 (+29%).

- Increased minimum damage from 19 to 25 (+32%).

Light Machine Guns

DG-58 LSW

- Decreased horizontal recoil from 7.28deg/s to 6.35deg/s (-13%).

- Decreased vertical recoil from 52.65deg/s to 47.89deg/s (-9%).

- Increased minimum damage from 33 to 35 (+6%).

- Increased torso, arm, and hand damage multipliers from 1x to 1.1x (+10%).

TAQ Eradicator

- Decreased sprint to fire time from 252ms to 210ms (-17%).

- Decreased aim down sight time from 340ms to 330ms (-3%).

Holger 26

- Increased neck damage multiplier from 1.1x to 1.2x (+9%).

Marksman Rifles

MTZ Interceptor

- Decreased maximum damage range from 38.1m to 30.5m (-20%).

Sniper Rifles

MORS

- Increased aim down sight time from 560ms to 580ms (+4%).

- Decreased lower leg and foot damage multipliers from 1x to 0.95x (-5%).

- HVP Anti-Materiel Slug Ammunition

Increased bullet velocity penalty from 15% to 20%.

Handguns

COR-45

- Increased movement speed from 5.2m/s to 5.4m/s (+4%).

Renetti

- Increased movement speed from 5.2m/s to 5.4m/s (+4%).

TYR

- Increased movement speed from 5.1m/s to 5.3m/s (+4%).

WSP Stinger

- Increased movement speed from 5.7m/s to 5.9m/s (+4%).

P890 (MWII)

- Increased movement speed from 5.2m/s to 5.3m/s (+2%).

.50 GS (MWII)

- Increased sprint speed from 5.7m/s to 5.8m/s (+2%).

X12 (MWII)

- Increased movement speed from 5.2m/s to 5.4m/s (+4%).

- Increased sprint speed from 6m/s to 6.1m/s (+2%).

Basilisk (MWII)

- Increased movement speed from 5.1m/s to 5.3m/s (+4%).

FTAC Siege (MWII)

- Increased movement speed from 5.1m/s to 5.3m/s (+4%).

GS Magna (MWII)

- Increased sprint speed from 5.7m/s to 5.8m/s (+2%).

9mm Daemon (MWII)

- Increased movement speed from 5.3m/s to 5.5m/s (+4%).

Akimbo 9mm Daemon Rear Grip

- Removed 10% movement speed penalty.

- Decreased hipfire spread minimum from 2.4deg/s to 1.7deg/s (-29%).

- Decreased hipfire spread maximum from 5.5deg/s to 5deg/s (-9%).

- Removed 26% damage penalty.

- Increased lower torso, arm, and hand damage multipliers from 1.1x to 1.3 (+18%).

Melee

Gladiator

- Decreased standing lunge distance to 1.3m, matching that of the Combat Knife.

PERKS

Climbing Boots

- Removed this Perk and applied its effects to all players by default.

- Increased climbing and mantling speed. Reduces fall damage.

All-Terrain Boots

- Added a new Perk to the Boots category, replacing Climbing Boots.

- Significantly increased movement speed. Disables Tactical Sprint.

Running Sneakers (Boots)

- Improved sprint to fire time while using Tactical Sprint by 25%.

Stalker Boots

- Increased strafe speed is now omnidirectional, rather than lateral.

- Added walking smoothness benefit, decreasing the bounciness of the reticle while aiming down sight.

Commando Gloves

- Improved sprint to fire speed by 10%.

- Added the ability to cancel a reload by using Tactical Sprint.

Assault Gloves

- Improved hipfire spread while moving by 15%.

EQUIPMENT

EMD Grenade (Tactical)

- Tracking devices are now destroyed by enemy EMP and DDoS effects.

- Decreased tracking device duration from 30s to 20s (-33%).

FIELD UPGRADES

Trophy System

- Decreased the total number of shots fired from 3 to 2.

ZOMBIE

- New Story Missions

- New Dark Aether Rift

- Doubling the Stash (Größe der Voraäte wird verdoppelt)

- Exfil Schematic Cooldowns (Abklingzeiten des Exfil-Schemas)

GAMEPLAY UPDATES

Stash Storage Increased

- The Stash storage limit has been doubled, allowing Players to store 20 acquisitions instead of 10.

Exfil Based Schematic Cooldown

- When Players successfully exfil they will now also receive Schematic cooldown time in addition to their Insured Weapon cooldown time reward.

GAMEPLAY

- Addressed an issue that would knock back Containment Levels by one Tier when Players exfil from a Story Mission.

- Addressed an issue that prevented equipped Lethals and Tacticals from saving when traveling to a Dark Aether Rift or Story Mission if the Player had expended all of them.

ALLIES

Zombies

Hell Hounds

- Friendly (Pet) Hell Hounds acquired from a Dog House in the Medium and High Threat Zones will no longer reset their Tier when entering and exiting the Aether Storm.

CUSTOMIZATION

Weapon Blueprints

MORS

Situation Hazard BlackCell

- Addressed an issue that prevented the Desync Dismemberment Death Effect from always applying to enemy kills.

UI/UX

- Players can now interact with the Containment Level UI on the Strike Team Ready menu.

- The Containment Level splash screen when a Player exfils will now correctly display their Containment Level progression gained during the match.

STABILITY

- Added various crash and stability fixes.

- Im Spiel Updatesystem

- Speicherverbrauch von 277,8 GB auf 231,8 GB reduziert (nur für Xbox Series X|S)[gesamte Inhalte von MW2 + MW3 + WZ]

- Speicherverbrauch von 221,1 GB auf 176,2 GB reduziert [gesamte Inhalte von MW2 + MW3 + WZ]

- 23,16 GB groß (nur für Xbox Series X|S)

- 18,76 GB groß

Release: 08.05.2024 (Version 1.0.44.0 | Series 1.0.44.0)

Quelle: xboxdynasty.de | notes=callofduty.com

GLOBAL

STABILITY

- Addressed a crash that could occur upon Challenge completion.

MULTIPLAYER

UIX

Bug Fixes

- Hardcore Quick Play will no longer display an erroneous Free Trial tag.

- Weekly Challenge countdown timer will no longer display an invalid time as the Midseason update approaches.

- Fixed overlapping weapon images on the HUD when two Melee weapons are equipped.

PROGRESSION

- Max Weapon Level prerequisite for Weapon Prestige Camos is now consistently applied, as intended.

- Challenges involving Stim usage no longer require at least 50% regain to progress.

- Players who previously unlocked the Binary Morality Event Camo once again have the ability to equip it.

MAPS

Skidgrow

- Added collision to prevent players from reaching an exploitable location on the Roof.

MODES

Escort

- Resolved an issue causing poor performance and lack of functionality upon joining a match.

- Lights on the MAW will no longer appear to detach as the match progresses.

- Implemented various fixes for match timer inconsistencies.

- Care Package crates are now destroyed upon collision with the MAW.

PERKS

Commando Gloves

- Reloads are no longer canceled upon moving when the Automatic Tactical Sprint setting is enabled.

EQUIPMENT

- In Hardcore game modes, the minimap is now displayed on the HUD while an EMD tracking device is active on an enemy.

RANKED PLAY

- Restricted the Scratch 20-L Suppressor Attachment.

- Restricted the EMD Mine Equipment.

- Restricted the Enhanced Vision Goggles Field Upgrade.

ZOMBIES

UIX

- When completing the Calling Card Prestige 9 Mastery Challenge, the correct title, “Let ‘Em Have It!” will now be displayed.

- Fixed a bug where splash notifications after completing Armory Unlocks and events appeared blank.

GAMEPLAY

- Fixed a reload inconsistency that occurred after Pack-a-Punch with the JAK Wardens Conversion Kit equipped on the Lockwood Mk2.

- Fixed a bug where Wonder Weapons appeared as common gray instead of gold rarity in a Dark Aether Rift.

- Resolved a bug that resulted in players getting stuck in out of map locations after being grabbed by a Mimic.

- Resolved an issue at Rainmaker's Fortress where Mortar AI incorrectly targeted players with an intact Sergeant's Beret disguise.

Dark Aether Rift

- All squads can now contribute Zombie kills to the Relic Attunement.

- Decreased kill requirement to complete Relic Attunement.

- Fixed a bug that resulted in the final obelisk being activated earlier than intended, breaking the story sequence.

PROGRESSION

- Resolved an issue where completing one squad's Attunement prematurely ended another’s.

- Launcher Camo Challenges for MWII weapons have been adjusted to facilitate completion.

- Im Spiel Updatesystem

- Speicherverbrauch von 176,2 GB auf 176,2 GB reduziert [gesamte Inhalte von MW2 + MW3 + WZ]

- 2,85 GB groß (nur für Xbox Series X|S)

- 2,70 GB groß

Release: 09.05.2024 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.de

GLOBAL

PROGRESSION

- Weapon Prestige Camos are now available to unlock on MWII Weapons.

MULTIPLAYER

GAMEPLAY

- Resolved an issue causing Arcade mode weapons and powerups to retain into other Playlists.

WEAPONS & ATTACHMENTS

Marksman Rifles

Lockwood Mk2

JAK Wardens Conversion Kit

- Increased standing hipfire spread minimum from 2.3deg/s to 3.3deg/s (+43%).

- Increased standing hipfire spread maximum from 5.5deg/s to 5.8deg/s (+5%).

.410 Gauge Slug Shells Ammunition (JAK Wardens)

- Added 21% standing hipfire spread minimum benefit.

- Added 21% standing hipfire spread maximum penalty.

- Increased bullet velocity from 168m/s to 420m/s (+150%).

- Decreased near-medium damage from 95 to 90 (-5%).

- Decreased near-medium damage range from 38.1m to 15.2m.

- Added medium damage range, 74 damage to 29.2m.

- Decreased minimum damage from 75 to 70 (-7%).

- Increased neck and upper torso damage multipliers from 0.6x to 1.1x.

- Increased lower torso damage multiplier from 0.6x to 1x.

- Increased arm and hand damage multipliers from 0.6x to 0.8x.

- Increased leg and foot damage multipliers from 0.5x to 0.8x.

.410 Gauge Ball Ammunition (JAK Wardens)

- Decreased standing hipfire spread minimum benefit from 100% to 21%.

- Decreased standing hipfire spread maximum benefit from 80% to 21%.

RANKED PLAY

- Restricted the Scratch 20-L Suppressor Attachment.

- Restricted the EMD Mine Equipment.

- Restricted the Enhanced Vision Goggles Field Upgrade.

- Im Spiel Updatesystem

Release: 14.05.2024 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.de

MULTIPLAYER

UIX

- Equipment Skins can now be previewed in the Store.

Bug Fixes

- Tracked Challenges widget now accurately reflects progress toward Weapon Prestige Camos.

- Locked Calling Cards earned via the current Season’s Battle Pass are now displayed in the Customization menu.

- Locked/Unlocked filter for Calling Cards in the Customization menu now functions as expected.

- Restored functionality of the Select / Deselect All button in the Quick Play menu.

- EMP HUD effects no longer persist upon Wheelson-HS destruction via Stormender.

GAMEPLAY

- Resolved an issue causing Akimbo Weapons to be given less reserve ammo than intended following a map infiltration sequence.

PROGRESSION

- Weapon Prestige Camos can now be unlocked for MWII Weapons.

MAPS

Derail

- Added collision to prevent an exploit that allowed players to get in the blue train car near the Crossing area.

MODES

Arcade

- EOD Padding no longer reduces incoming explosive damage by power Weapons.

Infected

- Blank Perk icons are no longer shown on the HUD upon spawning as a survivor.

One in the Chamber

- Weapon Match Stats section of the After-Action Report is no longer empty upon completing a match.

WEAPONS & ATTACHMENTS

Light Machine Guns

DG-58 LSW

- Decreased neck, torso, arm, and hand damage multipliers from 1.1x to 1x.

Marksman Rifles

Lockwood Mk2

JAK Wardens Conversion Kit

- Resolved an issue causing incompatible Attachments to remain equipped in the Gunsmith.

Handguns

COR-45

- Implemented measures to prevent exploits that allow firing faster than intended.

Attachments

- Adjusted Pros and Cons for multiple Optic Attachments to reflect their true statistics.

Corio Enforcer Optic

Dragon’s Eye Optic

KR Marauder 9 Riser

PERKS

High-Gain Antenna (Gear)

- Addressed an issue causing Equipment detected by allies with Signal Jammer not to appear indicated on the compass.

EQUIPMENT

Scatter Mine (Tactical)

- In Hardcore mode, players equipped with EOD Padding are no longer immune to stun effects.

FIELD UPGRADES

Enhanced Vision Goggles

- Player is no longer forced to unequip upon a dead battery, instead, vision is blurred until the goggles are manually removed.

- Im Spiel Updatesystem

Release: 29.05.2024 (Version 1.0.45.0)

Quelle: xboxdynasty.de | notes=callofduty.com | contant-map=twitter.com | maps=play3.de | ps5preload=twitter.com

- Season 4 ist gestartet

- 2 neue Karten: Tokyo (6v6) & Paris (6v6)

- New Modes: Demolition & Hyper Cranked & Cache

- New Weapons: Kar98k (DMR) & Superi 46 (SMG)

- New Perks: Mission Control Vest & Compression Plate (Gear)

- New Killstreaks: Loitering Munition & I.M.S. & DNA Bomb & Missle Drone

NEW AFTERMARKET PARTS

- Eight all-new Aftermarket Parts arrive throughout the weeks ahead in Season 4. Every one of which is a fully-fledged conversion kit for fan favorite weaponry.

JAK Harbinger Kit (M4 Assault Rifle)

- This .50 Cal conversion kit for the M4 is an extremely deadly, quick-kill weapon. The slow fire rate, drop in bullet velocity, and a significant increase in recoil will require a careful hand.

JAK Gunslinger (Basilisk Handgun)

- A frame and cylinder conversion that allows the revolver to hold eight rounds of .357 ammunition with an exceptional increase to rate of fire and a near instantaneous trigger action.

JAK Volkh (KV Inhibitor Sniper Rifle)

- A meticulously crafted stock and receiver modification that updates the weapon to fire a two-round burst at minimal MOA dispersion, making every trigger pull count.

JAK Scimitar Kit (FJX Horus Submachine Gun)

- Improved range and recoil are standard with this aftermarket kit which also unlocks the use of a high-capacity drum mag for the FJX Horus.

JAK Thumper-656 (RGL-80 Launcher)

- An improved long barrel for an infantry-carried grenade launcher. Fires projectiles at higher velocities and distances.

 Compatible with a wider variety of launcher projectiles.

JAK Requiem (Kastov 762 Assault Rifle)

- A counter-balanced rifle system designed to completely eliminate vertical recoil.

JAK Decimator (Lachmann Shroud Submachine Gun)

- This modification allows the Lachmann Shroud to fire in full auto.

JAK Intimidator (Renetti Handgun)

- Slow down your fire rate and take more deliberate shots with this modification that changes the Renetti to a single-shot weapon.

GLOBAL

STABILITY & PERFORMANCE

- Addressed various issues causing improper first-person animations.

CUSTOMIZATION

- Camos can now be equipped on the B.E.A.S.T. Glove Blueprint for the Gladiator.

- Know No Fear Weapon Decal no longer has a white border while equipped.

- Equipping the Karaage skin on the MCW Assault Rifle will no longer result in an error.

- Fixed an input device exploit allowing unowned Blueprints to be equipped.

- JAK Glassless Optic is now unlocked as expected upon purchasing a relevant Blueprint.

MULTIPLAYER

UIX

- Weapon Mastery and Unlock Challenges can now be added to Tracked Challenges.

- XP Bonus potential from compatible Operator Skins is now displayed while in the lobby but not in a party.

Bug Fixes

- Corrected a spelling mistake in the Red Camo challenge for the WSP Swarm.

- Player icons on the minimap will no longer appear to follow the Wheelson-HS.

- Vests that disallow primaries will no longer prompt to Quick Equip invalid Weapons.

- Adjusted Pros and Cons displayed for specific Attachments to better reflect their actual statistics.

- Fixed improper tile placement in the Gunsmith while the Compression Carrier Vest is equipped.

- Activate prompt is now longer displayed on completed Armory Unlocks.

GAMEPLAY

- Spawn protection is now disabled when the player inflicts damage or locks onto a Killstreak.

- Fixed a bug causing spawns to not match the intended directionality of a map.

- Increased detection distance for nearby enemies in small map spawn selection.

- Decreased volume of footstep sounds from enemy players.

PROGRESSION

- Collateral kills now progress Battle Rage kills Challenges as expected.

- Kills with Battle Rage Challenges now track progress correctly.

- Fixed an issue causing the ISO 9mm to not unlock upon Challenge completion.

MAPS

6 Star

- Reworked Hardpoint capture point locations, sizes, and associated spawns.

P1: Club (Revert)

P2: Lounge (Revert)

P3: Rooftop Bar (Revert)

P4: Skybridge (New)

Das Haus

- Corrected orientation of the vertically hanging American Flag.

Growhouse

- Added the ability to mount at various locations where functionality is expected.

Highrise

- Environmental explosives are no longer present in CDL and Ranked Play modes.

Underpass

- Improved spawn safety assessment near the Train Yard.

MODES

Arcade

- Unlimited Ammo and Grenades powerup timer now disappears upon death.

Cutthroat

- Allies needing a revive are now indicated as such on the scoreboard.

One in the Chamber

- Lifestreaks are now correctly tracked on the scoreboard.

WEAPONS & ATTACHMENTS

Assault Rifles

BP50

- Decreased movement speed from 5m/s to 4.8m/s (-4%).

- Decreased sprint speed from 5.7m/s to 5.5m/s (-4%).

- Decreased tactical sprint speed from 7m/s to 6.8m/s (-3%).

JAK Revenger Kit

- Decreased movement speed from 5.5m/s to 5.1m/s (-7%).

- Decreased crouch movement speed from 2.6m/s to 2.4m/s (-8%).

- Decreased sprint speed from 6.2m/s to 5.8m/s (-6%).

- Decreased tactical sprint speed from 7.7m/s to 7.1m/s (-8%).

- Decreased ADS movement speed from 3.3m/s to 3.1m/s (-6%).

- Decreased maximum damage from 32 to 28 (-13%).

- Decreased near-medium damage from 28 to 25 (-11%).

- Decreased medium damage from 25 to 23 (-8%).

MCW

- Increased head damage multiplier from 1.1x to 1.25x.

Submachine Guns

FJX Horus

- Decreased recoil gun kick from 42.5deg/s to 35.4deg/s (-17%).

- Increased maximum damage range from 10.2m to 17.8m (+75%).

- Increased near-medium damage range from 20.3m to 25.4m (+25%).

- Increased lower torso damage multiplier from 1x to 1.1x.

- No Stock Mod: - Increased ADS movement speed benefit from 9% to 12%.

- Lopper LX-D Stock: Added 3% ADS movement speed penalty.

RAM-9

- Increased maximum damage range from 11.2m to 12.4m (+11%).

- Increased near-medium damage range from 20.3m to 21.6m (+6%).

AMR9

- Increased maximum damage range from 14m to 15.2m (+9%).

- Increased near-medium damage range from 20.3m to 21.6m (+6%).

Rival-9

- Fixed an issue causing the Trebuchet Brake Attachment to be unavailable.

- Increased maximum damage range from 10.2m to 11.4m (+13%).

- Increased near-medium damage range from 21.6m to 22.9m (+6%).

JAK Headhunter Carbine Conversion

- Increased rate of fire from 682rpm to 882rpm (+29%).

- Increased maximum damage from 26 to 33 (+27%).

- Increased near-medium damage from 24 to 30 (+25%).

- Increased minimum damage from 22 to 28 (+27%).

- Decreased neck and upper torso damage multipliers from 1.5x to 1.1x.

- Decreased lower arm and hand damage multipliers from 1.1x to 1x.

HRM-9

- Increased maximum damage range from 16.5m to 17.8m (+8%).

- Increased near-medium damage range from 24.1m to 25.4m (+5%).

Striker 9

- Increased maximum damage range from 14m to 15.2m (+9%).

- Increased near-medium damage range from 20.3m to 21.6m (+6%).

Striker

- Increased maximum damage range from 9.7m to 10.9m (+13%).

- Increased near-medium damage range from 21.6m to 22.9m (+6%).

WSP-9

- Increased maximum damage range from 18.5m to 24.1m (+30%).

- Increased near-medium damage range from 25.1m to 31.8m (+26%).

Marksman Rifles

MCW 6.8

MCW 6.8 Full-Auto Conversion Kit

- Resolved an issue causing recoil overcorrection after firing.

Launchers

RGL-80

- Decreased aim down sight time from 310ms to 260ms (-16%).

- Decreased explosive damage by 80% in Hardcore game modes.

PERKS

Gunslinger Vest

- Fixed an issue causing Throwing Star kills not to refresh stamina.

Gunner Vest

- Updated description to remove mention of Handgun ammo benefit, aligning with existing functionality.

Compression Carrier (Vest)

- Fixed an issue causing Throwing Star kills not to trigger health regeneration.

Assault Gloves

- Updated description to mention recently-added reticle spread benefit.

KILLSTREAKS

Precision Airstrike

- Decreased delay before damage occurs by 2s.

- Increased explosive damage radius from 7.6m to 8.9m (+17%).

Cruise Missile

- Increased explosive damage radius from 15.2m to 22.9m (+50%)

SAE

- Decreased delay before explosive damage occurs by 2s.

- Increased explosive damage radius from 19m to 20.3m (+7%).

- Removed stun effect on victims before death.

Remote Turret

- Increased cost from 7 Kills (875 Score) to 8 Kills (1,000 Score).

- Decreased hits required for turret destruction for specific damage types.

Melee: from 12 hits to 3 hits

Launchers: from 3 hits to 2 hits

- Improved detection of EMP hits from the Stormender Launcher.

Wheelson-HS

- Increased cost from 8 Kills (1,000 Score) to 9 Kills (1,125 Score).

Overwatch Helo

- Increased cost from 8 Kills (1,000) Score to 9 Kills (1,125 Score)

- Decreased incoming damage dealt by bullets by 50%.

Emergency Airdrop

- Decreased cost from 10 Kills (1,250 Score) to 9 Kills (1,125 Score).

Carpet Bomb

- Decreased cost from 10 Kills (1,250 Score) to 8 Kills (1,000 Score).

- Increased explosive damage radius from 10.2m to 12.7m (+25%).

- Increased bomber flight speed by 40%.

VTOL Jet

- Increased cost from 10 Kills (1,250 Score) to 11 Kills (1,375 Score).

- Decreased incoming damage dealt by bullets by 50%.

- Decreased machine gun explosive damage from 27 to 20 (-26%).

Gunship

- Increased cost from 12 Kills (1,500 Score) to 13 Kills (1,625 Score).

Chopper Gunner

- Increased cost from 12 Kills (1,500 Score) to 13 Kills (1,625 Score).

- Decreased incoming damage dealt by bullets by 50%.

- Decreased turret explosive damage from 45 to 35 (-22%).

- Decreased turret explosive damage radius from 1.7m to 1.3m (-23%).

EMP

- Decreased cost from 13 Kills (1,625 Score) to 12 Kills (1,500 Score).

- Visual effects will no longer play twice if the player dies during detonation.

Swarm

- Fixed an issue causing drones to divebomb immediately after the player who summoned it dies.

- Fixed an issue causing drones to spawn away from the playspace on Das Haus and Mercado Las Almas.

ZOMBIES

STABILITY & PERFORMANCE

- Fixed a client crash issue when players attacked All For One's fort and attempted to engage AFO in his room.

CUSTOMIZATION

- Fixed a bug preventing the Mimic Operators from being equipped.

- The 'Longbow' sniper rifle's 'Extinction' blueprint is no longer missing all the attachments.

UIX

- Fixed an issue where players would see the default loading screen instead of the selected loading screen while infilling.

- Unlocked items should no longer appear to be locked in the Gear menu.

- The HUD overlay from the golden Sergeants Beret no longer flickers on and off when near a Merc Camp UAV Scrambler.

- Fixed an issue where player gamertags in the 'Squad Missions' tab of the Tac Map were difficult to read due to the font being compacted.

GAMEPLAY

- Addressed an issue that prevented the MORS Photonic Charge Barrel from applying the correct damage values when fully charged.

- Deploying the 'Juggernaut' Killstreak no longer incorrectly deploys the 'Juggernaut Recon' killstreak from Multiplayer.

- Dying while using Juggernaut Killstreak no longer causes loss of all weapons.

- Fixed an issue where shooting a WunderWaffe Wonder Weapon near the Sergeants Beret Friendly Merc would cause the Merc to be affected by the weapon's AOE shocking feature.

- Fixed an object collision issue that would occur when being grabbed by Mimic.

- Loot in the bookstore location named Feroze and Sons is now accessible.

Dark Aether Rift

- Aether Storm will no longer spawn on top of the tornado at the Rift Gate.

- Fixed several instances of Zombies not pathing as intended on Rift Run.

- Fixed several out-of-map exploits and glitches that resulted in players falling through the map.

Dark Aether

- In the newest Act 4 story mission, players are now able to reach the Pack-A-Punch location by foot.

- Fixed an issue where the vote prompt would block users from starting the Dark Aether Rift after a teammate left the squad.

- Eliminated several environmental exploits.

PROGRESSION

- Fixed an issue where the third punching bag could not be activated, blocking progress in the 'Tattered MMA Gloves' attunement challenge.

- Im Spiel Updatesystem

- Speicherverbrauch von 231,8 GB auf 234,8 GB erhöht (nur für Xbox Series X|S) [gesamte Inhalte von MW2 + MW3 + WZ]

- Speicherverbrauch von 176,2 GB auf 178,3 GB erhöht [gesamte Inhalte von MW2 + MW3 + WZ]

- 20,99 GB groß (nur für Xbox Series X|S)

- 17,98 GB groß

- PS5: 21,801 GB groß (Version 1.045.000)

Release: 31.05.2024 (Vom Server aus freigeschaltet)

Quelle: notes=twitter.com

- Disabled damage caused by the fiery residue of Thermobaric Grenades

- Disabled the Crossbow's Explosive Bolt Ammunition in Ranked Play

- Im Spiel Updatesystem

Release: 31.05.2024 (Vom Server aus freigeschaltet)

Quelle: notes=twitter.com

- The death tax in Buy Back Royale has been reduced to 50%, down from 100%.

To clarify, this means that players will now respawn with half of the cash they have left after the $4,500 cost to redeploy.

- Im Spiel Updatesystem

Release: 04.06.2024 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.de

GLOBAL

COD HQ

- Prompt to restart the game after changing your Activision ID now functions as expected.

MULTIPLAYER

UIX

Bug Fixes

- While the Looping Killstreaks modifier is active (Season 4.0), the earn progress HUD widget will now reappear after earning the highest Killstreak.

- Corrected placeholder images in the Killstreaks and Equipment tabs of the Armory Unlocks menu.

- Addressed an exploit allowing Custom Mods to be saved with multiple Attachments equipped to a single category.

- Weekly Challenges menu now displays the correct Season 3 Camo name.

- Tokyo map now displays the correct name in the Combat Record.

PROGRESSION

- Critical Countdown DNA samples will no longer appear in Private Matches.

MAPS

Highrise

- Fixed an issue causing environmental explosives to occur in CDL and Ranked Play modes.

MODES

Escort

- Joining a match in progress will no longer display an inaccurate timer.

Infected

- Identity Theft Finishing Move now works as expected on Infected team members.

- Inaccurate Scores are no longer displayed when a match ends with few players.

- Fixed an issue causing matches to disconnect with a Connection Timed Out error.

nfected has returned to the Quick Play filter and Private Matches.

One in the Chamber

- Fixed an issue causing poor performance during the Final Killcam.

WEAPONS & ATTACHMENTS

Submachine Guns

Superi 46

- Terminal V and Atoll-Z4 Suppressed Barrel Attachments now hide operator position from the minimap as intended.

Launchers

RGL-80

- Decreased camera shake dealt to victims upon explosive damage by 60%.

KILLSTREAKS

Cluster Mine

- Fixed an issue preventing kills from contributing to Killstreak earn progress while the Streaks Earn Streaks modifier is active (Season 4.0).

DNA Bomb

- Players using Scorestreaks now earn the DNA Bomb at 25 Kills, as expected.

ZOMBIES

UIX

- Fixed an issue preventing Strike Team Operator customization after recruitment.

GAMEPLAY

- Sergeant's Beret companion will no longer shoot the Server during a Ground Station contract.

- DNA samples for the Critical Countdown Event can now be collected in Dark Aether Rifts.

- Addressed an exploit bypassing Stash size limits involving Elder Sigils.

- Im Spiel Updatesystem

Release: 04.06.2024 (Vom Server aus freigeschaltet)

Quelle: twitter.com

- We've deployed a fix for an issue causing some players to become stuck in a loop after attempting to access the game menus.

- Im Spiel Updatesystem

Release: 05.06.2024 (Vom Server aus freigeschaltet)

Quelle: twitter.com

We've deployed an update to address an issue causing Incendiary Ammunition to deal more damage to enemies than intended.

- Im Spiel Updatesystem

Release: 05.06.2024 (Vom Server aus freigeschaltet)

Quelle: twitter.com

- New Event "Gundam" ist gestartet und ist vom 05.06.2024 bis zum .06.2024 verfügbar

- Im Spiel Updatesystem

Release: 11.06.2024 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.de

MULTIPLAYER

UIX

Bug Fixes

- Deselecting a Conversion Kit in the Gunsmith will no longer result in Weapons with unintended statistics or visual properties.

- Fixed an issue causing players to be kicked back to the menu while viewing Event Camos.

- After Action Reports will now display the total number of DNA samples collected, rather than tier requirements.

- Improved performance of navigating Custom Loadouts in the Gunsmith.

- Hovering the Critical Countdown Mastery Reward will no longer kick the player to the menu.

MODES

Infected

Survivors can now earn the DNA Bomb upon a 25 Killstreak.

Added six new Survivor Loadouts that are randomly chosen in each match.

- Haymaker (Shotgun), COR-45 (Handgun), Thermobaric Grenade (Lethal), Snapshot Grenade (Tactical), Portable Radar (Field Upgrade)

- Lockwood 680 (Shotgun), COR-45 (Handgun), Drill Charge (Lethal), Tear Gas (Tactical), Deployable Cover (Field Upgrade)

- WSP Swarm (Submachine Gun), Gutter Knife (Melee), C4 (Lethal), Battle Rage (Tactical), Munitions Box (Field Upgrade)

- FR 5.56 (Assault Rifle), TYR (Handgun), Proximity Mine (Lethal), Decoy Grenade (Tactical), Munitions Box (Field Upgrade)

- KATT-AMR (Sniper Rifle), Renetti (Handgun), Claymore (Lethal), Stun Grenade (Tactical), Munitions Box (Field Upgrade)

- Riot Shield (Melee), TYR (Handgun), Semtex (Lethal), Scatter Mine (Tactical), Suppression Mine (Field Upgrade)

WEAPONS & ATTACHMENTS

Battle Rifles

Sidewinder

JAK Thunder LMG Kit

- Reverted an unintentional removal of the ramping rate of fire property.

- Increased initial rate of fire from 375rpm to 555rpm (+30%).

- Decreased ramped rate of fire from 857rpm to 780rpm (-9%).

- Decreased shots required to reach ramped rate of fire from 15 to 9.

- Increased delay before ramped rate of fire begins to decay from 250ms to 350ms (+40%).

Submachine Guns

AMR9

JAK Atlas Conversion Kit

- Fixed an issue causing more damage than intended to be dealt when bullets hit the helmet area of an Operator’s head.

Shotguns

KV Broadside

JAK Jawbreaker

- Fixed an issue preventing Muzzle Attachments from being equipped.

Sniper Rifles

Kar98k

- Removed incompatible CS15 Scarlet Box Laser Attachment.

- No Stock Attachment will no longer cause Optics to become obstructed.

EQUIPMENT

EMD Grenade/Mine (Tactical)

- Decreased tracker ping delay from 250ms to 50ms (-80%).

- Decreased tracker ping radius from 2.5m to 0.6m (-75%).

KILLSTREAKS

I.M.S.

- Fixed an issue preventing stat collection for the Combat Record.

Swarm

- Fixed an issue causing drones to not patrol the playspace on Emergency and Tokyo.

- While the Streaks Earn Streaks modifier is active, Swarm kills now contribute progress toward earning the next Killstreak.

ZOMBIES

PROGRESSION

- Decreased Week 2 kills without being hit Challenge requirement from 200 to 20.

- Im Spiel Updatesystem

Release: 20.06.2024 (Vom Server aus freigeschaltet)

Quelle: xboxdynasty.de | play3.de

- New Event "Fallout" ist gestartet und ist vom 20.06.2024 19 Uhr bis zum 26.06.2024 17 Uhr verfügbar

- Im Spiel Updatesystem

Release: 26.06.2024 (Version 1.0.46.0)

Quelle: maps=play3.de | termin=twitter.com | details=callofduty.com | xboxdynasty.de | notes=callofduyt.com

- 1 neue Karte: Incline (6v6)

- 3 variant Maps: Bitvela & Das Gross & Get Higher

- New Weapons: Reclaim 18 (Shotgun) & Sledgehammer (Melee)

- New Modes: Mutation & Headshots Only & Havoc

LOBAL

CUSTOMIZATION

- Beam Saber Blueprint for the Soulrender can now perform melee executions from the front, as the base Weapon can.

- Attachment Skins will no longer unequip after returning to a Private Match lobby.,

MULTIPLAYER

UIX

- Victim Calling Card is now displayed on the HUD upon killing an enemy.

Bug Fixes

- Fixed an issue preventing the Scoreboard from scrolling in Free-for-All modes.

- Addressed various issues allowing incompatible Attachment combinations in the Gunsmith.

- Weapons converted from burst-fire to full-auto now display an accurate Fire Rate in the Detailed Stats modal.

- Proper team colors are now shown on the minimap in Gunfight mode.

- HUD widgets now properly display downed teammates in Cutthroat mode.

- Calling Cards are now sized appropriately in HUD splash notifications.

- Fixed Event challenge completion splashes displaying incorrect rewards.

- Addressed an exploit allowing Gunsmith Attachment limits to be bypassed.

- Adjusted descriptions and Pros and Cons for various Attachments to more accurately reflect their true statistics.

PROGRESSION

- Addressed an exploit allowing kills without dying challenges to be completed improperly.

- Improved tracking of the Priceless Camo challenge for the RGL-80.

- Removed duplicate JAK BFB Muzzle Attachment unlock for the BAS-B.

- Removed duplicate Cronen Dark KX30 Muzzle unlocks for the Kastov 762 and Chimera.

MAPS

Rundown

- Improved inconsistent bullet penetration on low-wall surfaces.

Scrapyard

- Added a mantle prompt to the shipping container near the Loading Zone.

- Fixed an exploit allowing players to interact with Demolition objectives from an unintended location.

Terminal

- Fixed an exploit allowing players to interact with Demolition objectives from an unintended location.

Tokyo

- Removed collision causing low-flying aerial Killstreaks to be destroyed.

- Improved private match Bot player pathing near vehicles.

- Fixed multiple areas where enemy nameplates could be seen through walls.

WEAPONS & ATTACHMENTS

Submachine Guns

FJX Horus

- Decreased maximum damage range from 15.2m to 13.7m (-10%).

- Decreased near-medium damage range from 25.4m to 22.9m (-10%).

- Decreased medium damage range from 33m to 29.7m (-10%).

- Decreased far-medium damage range from 40.6m to 36.6m (-10%).

JAK Scimitar Kit

- Increased damage range benefit from 35% to 65%.

Shotguns

KV Broadside

JAK Jawbreaker Conversion Kit

- Fixed an issue causing Muzzle Attachment to unequip in gameplay.

Marksman Rifles

Kar98k

- Removed hipfire aim assist properties for controller input devices.

- Decreased strength of ADS aim assist properties for controller input devices.

- Controller aim assist properties of the Kar98k are now aligned with the Sniper Rifle class.

Lockwood Mk2

JAK Wardens Conversion Kit

- Increased sprint to fire speed from 35ms to 100ms (+186%).

- Decreased maximum damage range from 4.6m to 3m (-33%).

- Decreased near-medium damage range from 8.9m to 7.1m (-20%).

Sniper Rifles

Carrack .300

- Increased maximum damage from 95 to 128 (+35%).

- Increased near-medium damage from 90 to 95 (+6%).

- Increased medium damage from 70 to 90 (+29%).

- Increased minimum damage from 60 to 70 (+17%).

- Decreased maximum damage range from 30.7m to 12.7m (-59%).

- Decreased near-medium damage range from 58.1m to 30.7m (-47%).

- Decreased medium damage range from 69.6m to 58.1m (-16%).

- Increased head and neck damage multiplier from 1.7x to 2.2x.

- Increased lower torso damage multiplier from 1x to 1.1x.

Handguns

COR-45

XRK IP-V2 Conversion Kit

- Fixed an exploit allowing the Akimbo Rear Grip to be equipped.

FIELD UPGRADES

A.C.S.

- Hacked equipment will no longer prompt the player to pick it up.

KILLSTREAKS

Mosquito Drone

- Damage is no longer dealt to the Killstreak owner near a drone explosion.

Mortar Strike

- Removed 2s delay before mortar fire begins once the target is marked.

- Decreased mortar travel time from 4s to 3s (-25%).

- Decreased delay between mortars from 500-750ms to 250-500ms.

- Increased number of mortars per wave from 4 to 6.

- Decreased time between waves from 3.25-4s to 2.25-2.75s.

Missile Drone

- Improved flight paths on several maps to prevent obstructed view of playspace.

Swarm

- Damage is no longer dealt to the Killstreak owner near a drone explosion.

DNA Bomb

- Players within vehicles are no longer immune to death.

RANKED PLAY

- Unrestricted the MTZ-556 Assault Rifle.

- Unrestricted the Holger 556 Assault Rifle.

ZOMBIES

NEW CONTENT: UNSTABLE RIFTS

- Get ready for a new wave-based combat challenge: Unstable Rifts. When you enter an Unstable Rift, you'll face increasingly intense waves of enemies.

Win and the cooldown will reset on all your insured weapons and schematics, letting you enter the next match fully equipped.

 If you miss the chance to join a Rift, Strike Team Operators can locate additional opportunities on the map.

UIX

Bug Fixes

- Fixed inaccurate weapon ammo counts being displayed on the HUD.

- Addressed an issue causing parties of three or more to become stuck while matchmaking.

- Camo unlock requirements for Melee weapons will no longer display inconsistently.

- Resolved an issue with notifications repeating and replicating for some unlocks.

PROGRESSION

- The Prestige 14 Zombies calling card challenge "Run 'Em Down" (Pickup Artist) now tracks properly.

WEAPONS & ATTACHMENTS

Submachine Guns

Lachmann Shroud

JAK Decimator Conversion Kit

- Pack-a-Punch will no longer remove the full-auto firing capability.

Sniper Rifles

- Equipping an explosive ammunition will no longer prevent Ammo Mods from being activated.

- Im Spiel Updatesystem

- Speicherverbrauch von 234,8 GB auf 237,4 GB erhöht (nur für Xbox Series X|S) [gesamte Inhalte von MW2 + MW3 + WZ]

- Speicherverbrauch von 178,3 GB auf 179,1 GB erhöht [gesamte Inhalte von MW2 + MW3 + WZ]

- 22,86 GB groß (nur für Xbox Series X|S)

- 19,18 GB groß

Release: 02.07.2024 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.com

GLOBAL

CUSTOMIZATION

- Corrected art displayed for the Kill Shot Emblem in the Season 4 Battle Pass.

MULTIPLAYER

UIX

- Improved visual style of the notification that appears after changing Loadout mid-match.

Bug Fixes

- Fixed an issue causing the After Action Report to unexpectedly close.

- Corrected HUD prompts when controlling the Missle Drone Killstreak with an alternate button layout.

PROGRESSION

- Underbarrel Launcher Attachments will now progress Challenges requiring double kills with Grenades.

- Improved tracking of the double kills Camo Challenge for the Reclaimer 18 Shotgun.

- DG-58 Micro Barrel Attachment for the DG-56 will no longer remain locked after reaching the Weapon Level requirement.

- Addressed an issue causing Gilded Camo for certain Weapons to remain locked after unlock requirements are met.

MODES

Bit Party

- Fixed an issue causing inconsistent score upon tag collection in Kill Confirmed.

Mutation

- Fixed an issue causing the HUD to not match the selected Mutant’s abilities.

- Radioactive Beast will now drown if submerged in water for too long.

- Mutant Perks are no longer inactive during the first life after the halftime team switch.

WEAPONS & ATTACHMENTS

Assault Rifles

Kastov 762 & 545 - JAK Requiem Conversion Kit

- Fixed incorrect iron sight and misaligned Optics after unequipping the Conversion Kit.

Submachine Guns

FJX Horus - JAK Scimitar Kit

- Fixed incorrect iron sight and blocked Barrel Attachments after unequipping the Conversion Kit.

Shotguns

KV Broadside (MWII)

JAK Jawbreaker Conversion Kit

- JAK BFB Muzzle Attachment is no longer blocked and can now be equipped.

Sniper Rifles

FJX Imperium (MWII)

- Removed incompatible Ammunition Attachments that could not be unlocked.

Handguns

.50 GS (MWII) & GS Magna (MWII)

- JAK NRG-IV Optic can no longer be equipped without a compatible Barrel.

Launchers

RGL-80

- 40mm Slug Ammunition (JAK Thumper-656 Conversion Kit)

- Increased minimum damage from 95 to 150 (+58%).

- Removed unintended explosive damage properties.

ZOMBIES

GAMEPLAY

- Zombies Completionist Camos can now be equipped to the Sledgehammer, normally.

- Fixed an issue causing a server disconnection error when a player leaves an Unstable Rift.

- Im Spiel Updatesystem

Release: 24.07.2024 (Version 1.0.47.1)

Quelle: xboxdynasty.de | notes=callofduty.com | contant-map=twitter.com | details=callofduty.com, xboxdynasty.de, gamepro.de | level=twitter.com

- Season 5 ist gestartet und ein neuer Battle Pass kann erworben werden

- Level wurde von 850 auf 1050 Stufen erhöht

Prestige 18: Unlocked at Rank 900

Prestige 19: Unlocked at Rank 950

Prestige 20: Unlocked at Rank 1,000

Prestige 21: Unlocked at Rank 1,050

- 3 neue Karten: Bait (6v6) & Yard (6v6)

- 2 variant Maps: Celship (6v6) & Toonoxide (6v6)

- New Weapons: Static-HV (MP) & STG 44 (Sturmgewehr)

- New War Map: Operation Avalanche & Operation Kuzka

Global

Stability & Performance

- Addressed an issue causing poor performance on Xbox One consoles.

Customization

- Improved quality of first-person arm textures on the Jeans Ghost Operator Skin.

- Removed incompatible Underbarrel from the Matambre Blueprint for the FJX Horus.

MULTIPLAYER

UIX

- Increased limit of Tracked Challenges from 5 to 10.

- Improved flow of interacting with an empty slot in the player list in Private Matches.

- Trigger Action Attachment slot is now displayed while previewing Blueprints in the Store.

Bug Fixes

- Added various measures to prevent Custom Mods with unintended Attachment setups from being used.

- Fixed an issue causing unexpected Attachments to be equipped after removing a Conversion Kit in the Gunsmith.

- Fixed an issue causing a low-quality background asset to be displayed while hovering the Ranked Play tile in the COD HQ.

- Fixed various issues encountered while filtering Calling Cards.

- Pros and Cons are now displayed in the Gunsmith for Akimbo Attachments.

- Corrected count of unlockable Camos displayed in the Weapon Challenges menu.

- Lengthy Activision IDs will no longer cause linebreaks in the Killcam.

- Improved sizing of columns on the Scoreboard to prevent overlap.

- Tac-Stance indication is now properly displayed on the HUD while using a Juggernaut.

- Adjusted Pros and Cons displayed for several Attachments to ensure accuracy.

Gameplay

- Adding missing Operator voicelines when pinging a Med Box, Tac Cam, Comm Scrambler, A.C.S., or Remote Turret.

- Fixed an issue causing Magazine Attachments for the MTZ-556 to not be properly equipped once in a match.

Maps

Invasion

- Located missing SUV near the South Street and returned it to its intended position.

Terminal

- Fixed an issue causing some aerial Killstreaks to become stuck near the Lounge.

Vista

- Fixed an issue causing some Killstreaks to become stuck.

- Defenders team now spawns at Furnicular to begin the match.

- Attackers team now spawns at Plaza to begin the match.

- Repositioned capture zone A to the bridge within Jungle.

- Slightly adjusted capture zone B in the Marketplace and added additional spawn points to improve balance between teams.

- Adjusted spawn directions to ensure flow toward capture zones.

Weapons & Attachments

Assault Rifles

BAL-27

- Decreased horizontal recoil magnitude, allowing greater predictability during sustained fire.

- Decreased overall recoil magnitude to aid in long-range effectiveness.

- Decreased overall recoil deviation, ensuring a more predictable pattern that is easier to control at range.

Submachine Guns

Superi 46

- Decreased movement speed from 5m/s to 4.9m/s (-2%).

- Decreased crouched movement speed from 2m/s to 1.9m/s (-5%).

- Decreased sprint speed from 5.9m/s to 5.8m/s (-2%).

- Decreased ADS movement speed from 3.6m/s to 3.4m/s (-6%).

FJX Horus

- Increased sprint to fire time from 93ms to 110ms (+18%).

- Decreased maximum damage range from 13.7m to 11.4m (-17%).

- Decreased near-medium damage range from 22.9m to 19m (-17%).

- Decreased medium damage range from 29.7m to 25.4m (-15%).

- Decreased far-medium damage range from 36.6m to 30.5m (-17%).

Shotguns

Reclaimer 18

- Fixed an issue causing inconsistent damage dealt to enemies in both fire types.

Semi-Auto Fire Type

- Increased fire rate from 182rpm to 200rpm (+10%).

- Increased tac-stance spread by 12%.

Pump Action Fire Type

- Increased hipfire maximum damage from 80 to 220 (+175%).

- Increased hipfire maximum damage range from 2m to 3m (+50%).

- Increased hipfire near-medium damage from 20 to 25 (+25%).

KV Broadside (MWII)

- JAK Jawbreaker Conversion Kit: Decreased vertical recoil by 20%.

MX Guardian (MWII)

- Removed the ability to equip the incompatible GRV-Z Short Grip Underbarrel Attachment.

Light Machine Guns

Pulemyot 762

- Increased upper arm and lower arm damage multipliers from 1x to 1.1x.

Marksman Rifles

MTZ Interceptor

- Decreased maximum damage range from 30.5m to 22.9m (-25%).

- Decreased lower torso, upper arm, lower arm, and hand damage multipliers from 1x to 0.9x.

EBR-14 (MWII)

- SO-90 Factory Stock: Fixed an issue causing players to become unable to move while aiming down sights.

Sniper Rifles

- XRK Stalker: Increased upper leg, lower leg, and foot damage multipliers from 1x to 1.1x.

Carrack .300 (MWII)

- Increased maximum damage range from 12.7m to 17.8m (+40%).

- Increased near-medium damage range from 30.7m to 66m (+115%).

- Removed medium damage range.

Handguns

COR-45

- Decreased rate of fire from 375rpm to 240rpm (-36%).

- XRK v6 Match Trigger Action: Decreased rate of fire from 438rpm to 264rpm (-40%).

- XRK v21 Heavy Match Trigger Action: Decreased rate of fire from 545rpm to 272rpm (-50%).

TYR

- Increased maximum damage range from 5.6m to 8.9m (+14%).

- Increased near-medium damage range from 11.4m to 15.2m (+33%).

GS Magna (MWII)

- Removed the ability to equip the incompatible JAK NRG-IV Optic Attachment.

Melee

Sledgehammer

- Decreased movement speed by 22%.

- Decreased heavy swing melee range from 5.3m to 3.2m (-40%).

Perks

- Engineer Vest: Added a Lethal Equipment slot.

- Gunner Vest: Added a Boots Perk slot.

- Demolition Vest: Added a second Gear Perk slot.

- CCT Comms Vest: Added a Tactical Equipment slot.

- Overkill Vest: Added a Field Upgrade slot.

- Ninja Vest: Added a Gloves Perk slot.

- Assassin Vest: Added a Field Upgrade slot.

- Gunslinger Vest: Added an extra Lethal Equipment to the equipped slot.

- Mission Control Vest: Added a Boots Perk slot.

- Modular Assault Rig Vest: Added a second Gear Perk slot.

- Compression Carrier Vest: Added a Tactical Equipment slot.

Killstreaks

- Score earned via Killstreaks will no longer contribute toward earning the next available Killstreak.

M.G.B.

- With the looming threat of a DNA Bomb now contained, the M.G.B. returns.

ZOMBIE

Stability

- Resolved a crash that occurred when multiple users placed a Sentry Turret at the same time.

- Solved several crash bugs that occurred while getting kills in Unstable Rifts.

Progression

- The Reclaimer 18 challenge, “Get 20 Consecutive Kills with the Reclaimer 18 10 Times Without Taking Damage" now progresses as intended.

UIX

- Weapon widget on the HUD now supports ammo counts greater than 999.

Bug Fixes

- Fixed an issue causing improper ammo counts to be displayed while using the Mags of Holding Schematic.

- Fixed several instances in which Calling Card splashes did not match in-menu names.

Accessibility

- Some visual effects, such as flash muzzles, have been reduced to improve player comfort.

Gameplay

- Addressed an exploit allowing players to enter inaccessible areas while carrying a Sentry Turret.

- Fixed an issue causing players to receive invalid weapons via the Mystery Box.

- Resolved an issue where the KAS-10 584mm Mod Barrel attachment was removed and reverted to the default barrel upon loading into a match with the Flammable Fury Blueprint equipped.

- Resolved an issue where the Max Ammo Power-Up did not instantly fill the magazine of a left-handed Akimbo weapon.

- Resolved an issue where the tac sprint animation for the Sledgehammer melee weapon differed between third-person and first-person views.

- Resolved an issue in Operation Deadbolt where the helicopter would occasionally fail to move away from the exfil location after taking off.

- Im Spiel Updatesystem

- Speicherverbrauch von 237,4 GB auf 242,2 GB erhöht (nur für Xbox Series X|S) [gesamte Inhalte von MW2 + MW3 + WZ]

- Speicherverbrauch von 179,1 GB auf 181,4 GB erhöht [gesamte Inhalte von MW2 + MW3 + WZ]

- 22,09 GB groß (nur für Xbox Series X|S)

- 17,19 GB groß

Release: 30.07.2024 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.com

Global

Customization

- Corrected the categorization of base Camos for the STG44 and Static-HV Weapons.

MULTIPLAYER

UIX

Bug Fixes

- Battle Pass tokens earned via Weekly Challenge completion are now displayed in the After Action Report.

- Pressing Learn More in the Store will no longer return to the previous menu.

- Placeholder splash is no longer displayed after unlocking the JAK Decimator Kit.

- Corrected the icon displayed for the Havoc mode.

- Removed redundant terminology in splashes for Hardcore mode names.

Progression

- Decreased Interstellar Mastery challenge completion targets from 500 to 400 Operator Kills for the STG44 and Static-HV Weapons.

Modes

Slam Deathmatch

- Downs count will no longer always be 0 in the After Action Report.

Weapons & Attachments

Submachine Guns

RAM-9

- Bruen Heavy Support Grip Underbarrel Attachment is no longer able to be equipped without a compatible Barrel.

Handguns

COR-45

- Increased rate of fire from 240rpm to 450rpm (+88%).

- XRK TR9 Trigger Action: Decreased rate of fire penalty from -25% to -15%.

- XRK Lightning Fire Trigger Action: Decreased rate of fire benefit from 25% to 22%.

TYR

- Hel’s Reach Short Barrel: Incompatible Optic Attachments are no longer able to be equipped.

Melee

Push Dagger

- Added heavy swing melee functionality.

- B.E.A.S.T. Glove Blueprint: Added a ragdoll effect to the heavy swing melee functionality.

Ranked Play

- Restricted the Quartermaster Suppressor Muzzle Attachment.

ZOMBIES

Stability

- Fixed an issue causing some players to encounter an instance inventory timeout error.

- Im Spiel Updatesystem

Release: 31.07.2024 (Vom Server aus freigeschaltet)

Quelle: details=callofduty.com

- Neues Event "WWE Summer Slam" (complete Challenges) ist gestartet und ist vom 31.07.2024 bis zum 07.08.2024

- Im Spiel Updatesystem

Release: 06.08.2024 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.com

Global

Customization

- Fixed an issue preventing the Lachmann-762 and TAQ-V Battle Rifles from equipping the Bioluminescent Camo.

- Changed the default Finishing Move for the Rhea Ripley Operator to Riptide.

Multiplayer

UIX

Bug Fixes

- Fixed an issue preventing the JAK Burnout Kit from being equipped to the Holger 26 Light Machine Gun.

Maps

G3T_H1GH

- Fixed an issue preventing the Mosquito Drone from targetting enemy players.

Modes

COD Warrior

- Fixed an issue causing players to die immediately in the Revive! Minigame.

- Players downed during the Revive! Minigame will no longer be warned for inactivity.

Weapons & Attachments

Assault Rifles

STG44

- Increased lower left arm damage multiplier from 1.2x to 1.3x.

Light Machine Guns

RPK

- JAK Cataclysm Conversion Kit: Decreased ammunition gained using a Munitions Box from 60 to 15 (-75%).

Handguns

COR-45

- XRK IP-V2 Conversion Kit: Fixed an issue allowing a faster fire rate than intended.

Equipment

EMP Grenade (Tactical)

- Modular Assault Rig Vest can now resupply EMP Grenades from dead players.

Zombies

Gameplay

- Fixed an issue causing the last player to Exfil from a match to be queued into another match before viewing the After Action Report.

- Fixed an exploit involving Safes that allowed players to carry more Weapons than intended.

- Im Spiel Updatesystem

Release: 07.08.2024 (Vom Server aus freigeschaltet)

Quelle: details=callofduty.com

- Neues Event "Conquest" (complete Challenges) ist gestartet und ist vom 07.08.2024 bis zum 14.08.2024

- Im Spiel Updatesystem

Release: 14.08.2024 (Vom Server aus freigeschaltet)

Quelle: details=callofduty.com

- Neues Event "Echo Endo Live!" (Earn XP to unlock rewards) ist gestartet und ist vom 14.08.2024 bis zum 21.08.2024

- Im Spiel Updatesystem

Release: 21.08.2024 (Version 1.0.50.0)

Quelle: waffen=twitter.com | zombie=twitter.com

- Neues Event "Natur - Meistgesucht" (Earn XP to unlock rewards) ist gestartet und ist vom 21.08.2024 bis zum 27.08.2024

- New Weapons: Speer (Nahkampf) & Torgue 35 (Launcher)

- 1 variant Maps: Ink House (6v6)

Zombie

- New Schematic: Stash increase (up to 30)

GLOBAL

Stability & Performance

- Implemented additional performance improvements for Xbox One consoles.

- Addressed an issue related to system language causing PC Game Pass players to crash.

Customization

- Fixed an issue causing Combat Knife Blueprints to appear as the base weapon.

- Increased the emissive intensity of the Royal Helix Camo.

- Reverted the color of the Azure Refract Camo to pink.

- Corrected the appearance of the Cat-Girl Smile Camo on BlackCell Blueprints.

- Corrected the animation for the Stabbed… A Lot and A Bit Stabby Finishing Moves.

MULTIPLAYER

UIX

- Added a Customize tab to the Armory Unlocks menu for Calling Cards, Emblems, and other cosmetic items.

Bug Fixes

- Fixed an exploit allowing Conversion Kits to be equipped with incompatible Attachments.

- Voice chat indicators now respect the HUD safe area.

- Placeholder information is no longer displayed upon unlocking the JAK Decimator Conversion Kit.

- Fixed an error caused by adding Orion Camo to Tracked Challenges.

- Fixed an issue causing incorrect Challenge completion targets to be displayed in the Tracker Challenges widget.

- Corrected the descriptions and pros/cons of several Attachments to accurately reflect their statistics.

Progression

- Added missing Armory Unlock Challenge for the Monolithic Suppressor S Attachment for the Rival-9 Submachine Gun.

Maps

Dome

- Fixed an issue preventing the Mosquito Drone Killstreak from targeting enemy players.

Get High

- Fixed an issue preventing the Mosquito Drone Killstreak from targeting enemy players.

- Corrected the flight height of the Counter UAV Killstreak to allow destruction.

Modes

COD Warrior

- Fixed an issue causing players to become stuck in a round transition state.

Free-for-All

- Fixed an issue causing the Guardian-SC, EMP, and Suppression Mine to not impact enemy players.

Kill Confirmed

- Corrected the mode icon displayed during the lobby countdown.

Weapons & Attachments

Assault Rifles

DG-56

- Increased lower torso damage multiplier from 1x to 1.1x (+10%).

M4 (MWII)

- Removed duplicate VX Pineapple and FSS Sharkfin 90 Underbarrel Attachments.

Battle Rifles

BAS-B

- Increased upper leg, lower leg, and foot damage multipliers from 1x to 1.1x (+10%).

MTZ-762

- JAK Heretic Carbine Conversion Kit: Increased maximum damage range from 29.2m to 33m (+13%).

FTAC Recon (MWII)

- Increased near-medium damage from 43 to 50 (+16%).

- Increased medium damage from 41 to 50 (+22%).

- Increased far-medium damage from 38 to 45 (+18%).

- Increased minimum damage from 38 to 40 (+5%).

Submachine Guns

Rival-9

- JAK Headhunter Carbine Conversion Kit: Fixed an issue preventing the Quartermaster Suppressor Muzzle Attachment from properly equipping.

Light Machine Guns

Pulemyot 762

- Decreased sprint to fire time from 285ms to 262ms (-8%).

- Decreased aim down sight time from 450ms to 420ms (-7%).

- Increased rate of fire from 492rpm to 545rpm (+11%).

- Increased neck damage multiplier from 1.1x to 1.2x (+10%).

- Increased lower torso and hand damage multipliers from 1x to 1.1x (+10%).

RPK (MWII)

JAK Cataclysm Conversion Kit

- Increased incoming flinch from 0.17n to 0.68n (+300%).

- Increased hipfire spread minimum from 3.6deg/s to 10deg/s (+178%).

- Increased hipfire spread maximum from 9deg/s to 14deg/s (+56%).

- Increased recoil gun kick from 23.16deg/s to 38.60deg/s (+67%).

- Increased horizontal recoil from 18.63deg/s to 23.29deg/s (+25%).

- Increased vertical recoil from 56.45deg/s to 94.08deg/s (+67%).

Marksman Rifles

MCW 6.8

- Increase rate of fire from 316rpm to 353rpm (+12%).

- Increased lower torso damage multiplier from 1x to 1.2x (+20%).

SP-R 208 (MWII)

- Removed incompatible Paracord Grip Underbarrel Attachment.

Handguns

P890 (MWII)

Akimbo P890 Rear Grip

- Decrease hipfire spread by 20%.

- Decrease damage range penalty by 20%.

.50 GS (MWII)

- Akimbo .50 GS Rear Grip

- Decreased damage penalty by 10%.

X12 (MWII)

Akimbo X12 Rear Grip

- Removed hipfire spread penalty.

- Removed damage range penalty.

Basilisk (MWII)

Akimbo Basilisk Rear Grip

- Decreased damage penalty by 10%.

FTAC Siege (MWII)

Akimbo FTAC Siege Rear Grip

- Decreased hipfire spread by 20%.

- Decreased damage range penalty by 20%.

GS Magna (MWII)

GS Magna Akimbo Rear Grip

- Decreased hipfire spread by 10%.

- Decreased damage penalty by 10%.

9mm Daemon (MWII)

Akimbo 9mm Daemon Rear Grip

- Decreased hipfire spread by 10%.

- Decreased damage penalty by 10%.

X13 Auto (MWII)

Akimbo X13 Rear Grip

- Decreased hipfire spread by 40%.

- Decreased damage range penalty by 20%.

Perks

- Infantry Vest: Added a second Gear Perk slot.

Killstreaks

I.M.S.

- Increased the hitbox size of explosives to further allow counterability.

- Increased enemy detection radius from 10.2m to 12.7m (+25%).

- Decreased duration for explosive to reach its vertical apex from 2s to 1.5s (-25%).

Mortar Strike

- Fixed an issue preventing announcer voicelines from acknowledging kills.

Carpet Bomb

- Fixed an issue preventing announcer voicelines from acknowledging kills.

Advanced UAV

- Enemy players equipped with Ghost T/V Camo Gear or Assassin Vest are no longer demoted to a dot indicator on the minimap.

ZOMBIES

UIX

Bug Fixes

- Fixed a missing subtitle for Ravenov after killing the Dokkaebi Warlord.

Gameplay

- Fixed an issue causing inconsistent damage in hipfire compared to aiming down sights

Weapons & Attachments

Shotguns

Reclaimer 18 Pack-a-Punched

- Removed increased ammunition capacity.

- Increased damage scale from 2x to 3x.

- Increased damage range scale from 3x to 4x.

- Im Spiel Updatesystem

- Speicherverbrauch von 242,2 GB auf 243,1 GB erhöht (nur für Xbox Series X|S) [gesamte Inhalte von MW2 + MW3 + WZ]

- Speicherverbrauch von 181,5 GB auf 182,8 GB erhöht [gesamte Inhalte von MW2 + MW3 + WZ]

- 121,19 GB groß (nur für Xbox Series X|S)

- 92,70 GB groß

Release: 22.08.2024 (Vom Server aus freigeschaltet)

Quelle: details=callofduty.com

- Neues Event "The Crow" (complete Challenges) ist gestartet und ist vom 22.08.2024 bis zum 28.08.2024

- Im Spiel Updatesystem

Release: 28.08.2024 (Version 1.0.53.0)

Quelle: notes=callofduty.com

- Preload der Call of Duty Black Ops Closed Beta

GLOBAL

Customization

- Reverted the look of the Black Camo to its intended appearance.

MULTIPLAYER

Weapons & Attachments

Handguns

Basilisk (MWII)

- JAK Gunslinger Conversion Kit: Fixed an issue causing loss of firing ability after canceling the reload animation.

Ranked Play

- Removed the duplicate Infantry Vest entry in the Loadout UI.

ZOMBIES

UIX

Bug Fixes

- Lobby music now respects the Gameplay Music Volume value in Audio Settings.

- Fixed an issue causing an incorrect count of Crafting Schematics to be displayed.

Gameplay

Improved the probability of receiving rare Schematics in a triangle puzzle Reward Rift.

- Refined Aetherium Crystal: 65% chance

- Flawless Aetherium Crystal: 35% chance

- Epic Aether Tool: 65% chance

- Legendary Aether Tool: 35% chance

- Im Spiel Updatesystem

- Speicherverbrauch von 243,1 GB auf 275,7 GB erhöht (nur für Xbox Series X|S) [gesamte Inhalte von MW2 + MW3 + WZ]

- Speicherverbrauch von 182,8 GB auf 199,0 GB erhöht [gesamte Inhalte von MW2 + MW3 + WZ]

- 34,70 GB groß (nur für Xbox Series X|S)

- 18,22 GB groß

Release: 30.08.2024 (Version 1.0.53.0)

Quelle:

- Preload der Call of Duty Black Ops 6 Closed Beta

- Im Spiel Updatesystem

- 6,36 GB groß (nur für Xbox Series X|S)

- 5,23 GB groß

Release: 05.09.2024 (Vom Server aus freigeschaltet)

Quelle: details=callofduty.com

MULTIPLAYER

Maps

Celship

- Fixed an issue causing split-screen players to encounter DEV ERROR 12744.

Modes

Cyber Attack

- Disabled infil sequences on Skidrow and 6 Star to prevent mixed team spawns.

Weapons & Attachments

Assault Rifles

BAL-27

- JAK Deathmarch Conversion Kit: Fixed an issue allowing the Weapon to have infinite reserve ammunition.

Launchers

Torque 35

- Corrected the alignment of the optic reticle before it is drawn.

ZOMBIES

Gameplay

- Fixed an issue causing Attachments to be removed from certain Blueprints upon being equipped.

- Im Spiel Updatesystem

Release: 06.09.2024 (Version 1.0.54.0)

Quelle:

- Preload der Call of Duty Black Ops 6 Open Beta / Closed Beta -> Open Beta

- 2 new Maps: Babylon (8 total)

- 2 new guns: Tanto .22 (SMG) mit Level 30 & DM-10 (DMR) mit Level 25

- 2 modes: Gunfight & Face Off Kill Order

- 7 new perks: Scavenger (21) & Fast Hands (22) & Cold Blooded (23) & Task Mask (24) & Forward Intel (26) & Gearhead (27) & Ninja (28)

- 2 new scorestreaks: Chopper Gunner (29) & Interceptors (22)

- 1 neue Tactische Ausrüstung: Decoy (Täuschungsgranae)

- 1 neue Wildcard: Gunfighter

- Weapon Balancing: Jackal PSW nerf

- Faster weapon leveling (more Weapon XP)

- Spawn fixes

- Im Spiel Updatesystem

- 6,36 GB groß (nur für Xbox Series X|S)

- 4,85 GB groß

Release: 12.09.2024 (Vom Server aus freigeschaltet)

Quelle: details=callofduty.com

- Neues Event "Emotional Overdrive" (Earn XP to unlock rewards) ist gestartet und ist vom 12.09.2024 bis zum 18.09.2024

- Im Spiel Updatesystem

Release: 18.09.2024 (Version 1.0.55.0)

Quelle: twitter.com | xboxdynasty.de | gamepro.de | maxLevel/reward=twitter.com | notes=callofduty.com

- New Event "The Hunting" ist gestartet

- Level wurde von 1050 auf 1250 Stufen erhöht

- 2 new Maps: Drive Thru (6v6) & Mad Cow (6v6)

- 5 new varant of Shipment

- 2 new guns: Kastov LSW (LMG) & DTIR 30-06 (Kampfgewehr)

GLOBAL

Stability & Performance

- Addressed several causes of server-side stability and performance degradation.

- Fixed a crash that occurred while editing Loadouts on a fresh account.

Customization

- Increased animation rate and emissive intensity of the Orion MWII Mastery Camo.

- Added a scrolling animation to the Penny Camo.

- Removed a duplicate Suited Aegis Calling Card from the selection menu.

MULTIPLAYER

UIX

- Locked MWII Weapon Mastery Calling Cards are now visible in the Customization menu.

Bug Fixes

- Fixed an issue causing an incorrect mode icon to be displayed during map voting.

- Fixed a menu performance degradation that occurred when tracking Challenges.

- Fixed an issue causing parties to disband upon transitioning to Warzone.

Progression

- Added several static and animated Calling Cards and Emblems to Armory Unlocks.

Modes

Cyber Attack

- Fixed an issue causing the icons indicating death and bomb carrier to not be visible on the scoreboard in Hardcode mode.

- Fixed an issue causing enemy pings to not transition to an inactive state upon death.

- Fixed an issue causing Enhanced Vision Goggles to draw red outlines on dead enemies.

- Fixed a crash that occurred when a player using the Juggernaut Recon Killstreak is killed.

- Fixed an issue causing the Spear to become unusable after being revived.

Infected

- Fixed an issue preventing the Final Survivor health bonus from working in Private Matches.

- Final Survivor health bonus will no longer be removed upon another Survivor joining the ongoing match.

- Players will no longer forcibly activate the Dead Silence Field Upgrade upon becoming the First Infected.

- Disabled UAV sweeps for the Infected to allow Survivors to hide.

- Additional time is now only added for the first 5 Survivor deaths, effectively capping the maximum match duration at 5 minutes.

- Reintroduced the majority of available maps to the Infected Playlist.

- Improved Infected Loadouts to coincide with Survivor Loadout adjustments.

Weapons & Attachments

Assault Rifles

STG44

- Decreased maximum damage from 36 to 33 (-8%).

- Decreased maximum damage range from 44.5m to 36.8m (-17%).

- Decreased near-medium damage range from 51.8m to 44.5m (-14%).

- Decreased medium damage range from 61m to 53.3m (-13%).

M4 (MWII)

- Increased near-medium damage from 26 to 29 (+12%).

- Increased minimum damage from 24 to 25 (+4%).

- Increased head and neck damage multipliers from 1.1x to 1.15x.

Chimera (MWII)

- Increased minimum damage from 20 to 23 (+15%).

- Increased maximum damage range from 16m to 25.4m (+59%).

- Increased near-medium damage range from 31.8m to 41.9m (+32%).

Tempus Razorback (MWII)

- Increased maximum damage from 29 to 30 (+3%).

- Increased near-medium damage from 26 to 27 (+4%).

- Increased minimum damage from 20 to 23 (+15%).

- Increased near-medium damage range from 32.2m to 39.4m (+22%).

M13C (MWII)

- Decreased sprint to fire time from 210ms to 189ms (-10%).

- Decreased recoil gun kick from 35.6deg/s to 28.7deg/s (-19%).

- Increased maximum damage range from 25.4m to 36.8m (+45%).

- Increased near-medium damage range from 39.4m to 47m (+19%).

- Increased medium damage range from 49.8m to 57.4m (+15%).

TR-76 Geist (MWII)

- Decreased aim down sight time from 280ms to 240ms (-14%).

- Increased maximum damage range from 24.1m to 33m (+37%).

- Increased near-medium damage range from 36.8m to 44.5m (+21%).

- Increased medium damage range from 48.3m to 55.9m (+16%).

Battle Rifles

Lachmann-762 (MWII)

- Decreased horizontal recoil from 10.8deg/s to 9.6deg/s (-11%).

- Decreased vertical recoil from 53.6deg/s to 48.2deg/s (-10%).

- Increased firing aim stability.

Cronen Squall (MWII)

- Decreased horizontal recoil from 6.9deg/s to 6deg/s (-13%).

- Decreased vertical recoil from 52deg/s to 47.7deg/s (-8%).

- Increased firing aim stability.

FTAC Recon (MWII)

- Decreased horizontal recoil from 5.8deg/s to 4.7deg/s (-19%).

- Decreased vertical recoil from 63.9deg/s to 53.5deg/s (-16%).

TAQ-V (MWII)

- Decreased aim down sight time from 290ms to 260ms (-10%).

- Increased firing aim stability.

SO-14 (MWII)

- Increased maximum damage range from 19.3m to 22.3m (+16%).

- Increased near-medium damage range from 31.8m to 34.9m (+10%).

- Increased medium damage range from 39.6m to 45.7m (+15%).

Submachine Guns

Superi 46

- Decreased near-medium damage from 27 to 26 (-4%).

- Decreased maximum damage range from 18.8m to 13.7m (-27%).

- Decreased near-medium damage range from 30.5m to 22.9m (-25%).

- Decreased medium damage range from 41.4m to 33m (-20%).

Static-HV

- Decreased maximum damage from 33 to 30 (-9%).

- Decreased near-medium damage from 30 to 28 (-7%).

- Decreased medium damage from 28 to 26 (-7%).

- Removed far-medium damage range.

ISO 45 (MWII)

- Increased near-medium damage from 27 to 29 (+7%).

- Increased minimum damage from 22 to 24 (+9%).

- Increased maximum damage range from 9.1m to 11.7m (+28%).

- Increased arm, hand, leg, and foot damage multipliers from 0.95x to 1x.

ISO 9mm (MWII)

- Increased maximum damage from 24 to 25 (+4%).

- Increased near-medium damage from 22 to 23 (+5%).

- Increased medium damage from 20 to 22 (+10%).

- Increased minimum damage from 17 to 20 (+18%).

PDSW 528 (MWII)

- Increased maximum damage from 30 to 33 (+10%).

- Increased near-medium damage from 25 to 30 (+20%).

- Increased medium damage from 24 to 25 (+4%).

- Increased minimum damage from 20 to 22 (+10%).

- Decreased near-medium damage range from 20.6m to 12.7m (-40%).

- Removed far-medium damage range.

- Increased headshot damage multiplier from 1.2x to 1.3x.

- Adjustments to damage ranges are to compensate for the decreased number of shots to kill.

Fennec 45 (MWII)

- Increased maximum damage from 25 to 27 (+8%).

- Increased near-medium damage from 20 to 26 (+30%).

- Increased medium damage from 18 to 23 (+28%).

- Increased minimum damage from 17 to 20 (+18).

- Decreased maximum damage range from 12.7m to 5.1m (-60%).

- Decreased near-medium damage range from 17.3m to 12.7m (-26%).

- Decreased medium damage range from 22.6m to 20.3m (-10%).

- Adjustments to damage ranges are to compensate for the decreased number of shots to kill.

BAS-P (MWII)

- Increased near-medium damage from 27 to 28 (+4%).

- Increased neck and upper torso damage multipliers from 1x to 1.1x.

Vaznev-9K (MWII)

- Increased maximum damage from 31 to 33 (+6%).

- Increased medium damage from 25 to 28 (+12%).

- Increased far-medium damage from 23 to 24 (+4%).

Light Machine Guns

RPK (MWII)

JAK Cataclysm Conversion Kit

- Decreased maximum damage from 140 to 130 (-7%).

- Decreased near-medium damage from 130 to 120 (-8%).

- Decreased minimum damage from 120 to 100 (-17%).

- Decreased maximum damage range from 35.6m to 27.9m (-21%).

- Decreased near-medium damage range from 50.8m to 40.6m (-20%).

- Decreased head damage multiplier from 2.1x to 1.5x.

556 Icarus (MWII)

- Increased near-medium damage from 27 to 28 (+4%).

- Increased maximum damage range from 24.1m to 33m (+37%).

- Increased near-medium damage range from 40.6m to 45.7m (+13%).

- Increased neck and upper torso damage multipliers from 1x to 1.1x.

- Increased leg and foot damage multipliers from 0.9x to 1x.

Marksman Rifles

EBR-14 (MWII)

- Increased neck and upper torso damage multipliers from 1.27x to 1.35x.

- Increased lower torso damage multiplier from 1x to 1.27x.

SP-R 208 (MWII)

- Increased maximum damage range from 13m to 20.3m (+57%).

- Increased lower torso damage multiplier from 1x to 1.5x.

Tempus Torrent (MWII)

- Increased minimum damage from 37 to 43 (+16%).

- Increased neck, upper torso, and upper arm damage multipliers from 1.1x to 1.2x.

LM-S (MWII)

- Increased neck and upper torso damage multipliers from 1.25x to 1.35x.

SA-B 50 (MWII)

- Increased maximum damage range from 10.4m to 17.8m (+71%).

Sniper Rifles

Carrack .300 (MWII)

- Increased maximum damage from 128 to 140 (+9%).

- Increased near-medium damage from 95 to 128 (+35%).

- Increased medium damage from 90 to 95 (+6%).

- Increased minimum damage from 70 to 73 (+4%).

- Decreased near-medium damage range from 30.7m to 25.4m (-17%).

Handguns

Basilisk (MWII)

- Increased maximum damage range from 8.4m to 11.4m (+36%).

- Increased near-medium damage range from 22.9m to 30.5m (+33%).

Melee

Spear

- Fixed an issue causing Fists to retain increased damage after depleting thrown Spears.

Attachments

Kimura RYL33 Laser Light

- Removed duplicate Attachment entries for the Bryson 800 and Bryson 890 Shotguns.

JAK Volk Conversion Kit

- Fixed an issue causing incompatible Attachments to be equipped when applying the Flammable Fury Blueprint.

Field Upgrades

- Enhanced Vision Goggles: Fixed an exploit involving the Juggernaut Killstreak that allowed red enemy outlines to persist through battery depletion.

ZOMBIES

Gameplay

- Fixed an issue causing Shock Sticks to prevent the Entity encounter from progressing.

- Fixed a crash that occurred when throwing a Spear at a Hellhound.

Weapons & Attachments

Shotguns

Reclaimer 18

- JAK Devastators Conversion Kit: Fixed an issue preventing damage from being dealt to Mercenary enemies.

- Im Spiel Updatesystem

- Speicherverbrauch von 262,7 GB auf 268,1 GB erhöht (nur für Xbox Series X|S) [gesamte Inhalte von MW2 + MW3 + WZ]

- Speicherverbrauch von 199,0 GB auf 187,2 GB reduziert [gesamte Inhalte von MW2 + MW3 + WZ]

- 19,07 GB groß (nur für Xbox Series X|S)

- 16,97 GB groß

Release: 24.09.2024 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.com

Settings

- Improved clarity of the Jump Scares toggle option label.

MULTIPLAYER

UIX

Bug Fixes

- Attackers widget will now display the total player health as the accurate value of 150, rather than 149.

- Scrolling the Info panel of a Featured Playlist will no longer cause Maps to disappear from the list.

- Buttons will no longer become unresponsive in the Ranked Play menu while using a mouse and keyboard input device.

- Killstreak Skins counter now displays the correct value after purchasing a relevant Bundle.

- Stretched artwork will no longer appear briefly during menu transitions.

- Filtering Weapons in the Gunsmith while a CDL Mode is active will no longer cause the player to be sent back to the lobby.

- Added missing Challenge description to the Constellation’s End Camo for the STG44 Assault Rifle.

Progression

- Operator Longshot or Collateral Kills Challenge will no longer track progress upon Scorestreak Kills.

Maps

Bait

- Addressed an exploit allowing players to escape the playable area near the Boardwalk.

Modes

Bows Before Throws

- Swapped the bow weapon to Daryl’s Crossbow to celebrate the upcoming The Walking Dead: Road to Terminus Event.

Weapons & Attachments

Battle Rifles

DTIR 30-06

- Increased recoil gun kick from 27.5deg/s to 32deg/s (+16%).

Fixer 1.4 Long Barrel

- Increased recoil gun kick by 3%.

- Increased horizontal recoil and vertical recoil by 8%.

Sanctum-60 Long Barrel

- Increased recoil gun kick by 3%.

Shadowcaster Suppressed Barrel

- Increased recoil gun kick, horizontal recoil, and vertical recoil by 4%.

Demo Nimble Stock

- Increased horizontal recoil and vertical recoil by 4%.

Rifleman 200 Stock

- Increased recoil gun kick, horizontal recoil, and vertical recoil by 3%.

Submachine Guns

PDSW 528 (MWII)

- Fixed an issue preventing damage from being dealt between the 27.7m and 37.3m ranges.

Attachments

Caster-X1 Compensator Muzzle

- Properly applied the intended -7% aim down sight time scale.

Bracefire-HC Grip Underbarrel

- Fixed an issue allowing players to toggle Tactical Stance, enabling unintended movement speeds.

Perks

Gunslinger Vest

- Fixed an issue preventing placed Equipment from being picked up.

Killstreaks

SAE

- Explosive damage is now capable of dealing damage to enemies who are underwater.

ZOMBIES

UIX

Bug Fixes

- Addressed an issue preventing players from initiating interactions while the Tap to Interact behavior setting is enabled.

- Fixed an issue preventing interaction with Rift Pedstals after a player leaves their Squad.

- Removed Ping button while interacting with a Rift Pedstal as it overlaps with the Offer button.

Gameplay

Bug Fixes

- Players can no longer initiate a vote for multiple Rifts at once.

- Visual effects from the Pristine Mirror will no longer persist after it is collected.

- Im Spiel Updatesystem

Release: 25.09.2024 (Vom Server aus freigeschaltet)

Quelle: details=callofduty.com

- Neues Event "The Walking Dead: Road to Terminus" (Earn XP to unlock rewards) ist gestartet und ist vom 25.09.2024 bis zum 02.10.2024

- Im Spiel Updatesystem

Release: 01.10.2024 (Vom Server aus freigeschaltet)

Quelle: notes=callofduty.com

MULTIPLAYER

Maps

Shipment

- Fixed an issue causing inconsistent spawn availability between the map variants.

Sporeyard

- Fixed an exploit allowing players to reach unintended areas near the Red Warehouse.

Weapons & Attachments

Assault Rifles

M13C (MWII)

- Increased maximum damage from 31 to 32 (+3%).

Battle Rifles

DTIR 30-06

- Decreased lower torso damage multiplier from 1.3x to 1x.

Shotguns

KV Broadside (MWII)

- Increased maximum damage range from 2.9m to 3.6m (+22%).

- Increased near-medium damage range from 3.3m to 4.3m (+31%).

Lockwood 300 (MWII)

- Increased maximum damage range from 1.8m to 3.3m (+86%).

Expedite 12 (MWII)

- Increased maximum damage range from 2.5m to 3.6m (+40%).

- Increased near-medium damage range from 4.1m to 5.1m (+25%).

Bryson 800 (MWII)

- Increased near-medium damage from 34 to 42 (+24%).

- Increased medium damage from 25 to 30 (+20%).

- Increased maximum damage range from 3.3m to 4.1m (+23%).

- Increased near-medium damage range from 5.8m to 7.1m (+22%).

Bryson 890 (MWII)

- Increased near-medium damage from 34 to 42 (+24%).

- Increased maximum damage range from 3.1m to 3.8m (+25%).

Marksman Rifles

Crossbow (MWII)

- Increased bolt velocity from 110m/s to 200m/s (+81%).

- Decreased bolt gravity influence by 70%.

- Increased neck damage multiplier from 1.2x to 3x.

Brightblaze 20” Bolts

- Removed aim down sight spread.

Blastcap 20” Bolts

- Removed aim down sight spread.

FTAC Caustic 20” Bolts

- Removed aim down sight spread.

SAB-B 50 (MWII)

- Increased maximum damage from 120 to 130 (+8%).

- Increased near-medium damage from 90 to 120 (+33%).

- Decreased maximum damage range from 17.8m to 7.6m (-57%).

- Decreased near-medium damage range from 44.2m to 17.8m (-60%).

- Added medium damage range, 90 damage up to 44.2m.

- Decreased lower torso and upper arm damage multipliers from 1.26x to 1.2x.

Handguns

P890 (MWII)

- Increased maximum damage from 52 to 59 (+13%).

- Increased minimum damage from 37 to 44 (+19%).

- Decreased maximum damage range from 9.1m to 4.6m (-50%).

.50 GS (MWII)

- Increased maximum damage from 96 to 116 (+22%).

- Increased near-medium damage from 68 to 95 (+40%).

- Decreased maximum damage range from 17.3m to 8.6m (-50%).

- Decreased near-medium damage range from 35.1m to 17.3m (-51%).

X12 (MWII)

- Increased maximum damage from 39 to 47 (+20%).

- Increased near-medium damage from 30 to 39 (+30%).

- Increased minimum damage from 28 to 30 (+7%).

Akimbo X12 Rear Grip

- Increased damage penalty from -20% to -40%.

Basilisk (MWII)

- Increased head damage multiplier from 2x to 2.5x.

- Decreased medium damage range from 35.1m to 33m (-6%).

- Removed far-medium damage range.

FTAC Siege (MWII)

- Increased maximum damage from 24 to 26 (+8%).

- Increased near-medium damage from 20 to 24 (+20%).

- Increased medium damage from 18 to 20 (+11%).

- Increased minimum damage from 15 to 18 (+20%).

GS Magna (MWII)

- Increased minimum damage from 36 to 40 (+11%).

- Increased lower torso damage multiplier from 1.05x to 1.15x.

- Increased upper leg, lower leg, and foot damage multipliers from 0.8x to 1x.

X13 Auto (MWII)

- Decreased horizontal recoil from 7.2deg/s to 6.5deg/s (-9%).

- Decreased vertical recoil from 31.7deg/s to 28.4deg/s (-10%).

- Increased maximum damage from 25 to 29 (+16%).

- Increased near-medium damage from 22 to 25 (+14%).

- Increased medium damage from 18 to 22 (+22%).

- Increased minimum damage from 15 to 20 (+33%).

Killstreaks

- Guardian-SC: Turret can now be deployed while the player is standing in water.

- Im Spiel Updatesystem

Release: 02.10.2024 (Vom Server aus freigeschaltet)

Quelle: details=callofduty.com

- Neues Event "Trick ´r Treat" (Earn candy to unlock rewards) ist gestartet und ist vom 02.10.2024 bis zum 16.10.2024

- Im Spiel Updatesystem

Release: 09.10.2024 (Vom Server aus freigeschaltet)

Quelle: details=callofduty.com

- Neues Event "MW 3 Rewind" (complete Challenges) ist gestartet und ist vom 09.10.2024 bis zum 16.10.2024

- Im Spiel Updatesystem

Release: 21.10.2024 (Version 1.0.57.3)

Quelle: twitter.com | release=twitter.com | notes=callofduty.com

- New User Interface in der Call of Duty Hub

GLOBAL

Stability & Performance

- Addressed niche causes of server-side stability and performance degradation.

Customization

- Corrected the colors of the WZ Season 6 Gold, Platinum, and Diamond Camos.

- Corrected the assets displayed for the Light Your Outer Fire Emblem and The Tinker Calling Card.

- Corrected the icon for the Flit and Float Camo in the Gunsmith.

- Fixed an issue causing the Revolution Rising Calling Card to be incorrectly animated.

- Fixed a placeholder image for the American Gothic Blueprint in the Store.

MULTIPLAYER

Playlists

As the Call of Duty: Modern Warfare III live season ends, the following Featured Playlists are now available permanently.

- Small Map Mosh Pit (+ Hardcore)

- All the Shipments! 24/7 (+ Hardcore)

- Party Modes

Team Gun Game

Domination

Hardpoint

Team Deathmatch

Kill Confirmed

Capture the Flag

One in the Chamber

Havoc

Minefield

- G3T_H1GH3R

- Mosh Pit: Call of Duty: Modern Warfare 2 (2009) Maps only.

- 10v10 Mosh Pit

- War Mode

- Cutthroat

- Blueprint Gunfight

- Ground War & Invasion

In addition to the day-one Modes available in Quick Play, you can add the following permanent Playlists to your filters.

- Capture the Flag

- Demolition

- Cyber Attack (+ Hardcore)

- Escort

- Defuse or Destroy

- Gun Game

- Infected

- Vortex Mosh Pit

UIX

Bug Fixes

- Added a preview model for the Enhanced Vision Goggles to the Loadout editor.

- Fixed an issue allowing locked Loading Screens to be set as Favorites.

- Fixed an issue causing the Tectonic Herald Light Barrel name to be incorrect in Killcams.

Gameplay

- Reduced the likelihood of spawning near teammates in Kill Confirmed to align with the spawn weights of Team Deathmatch.

- Fixed an issue allowing Equipment to be thrown while being executed.

- Fixed an issue causing loss of control after picking up a Guardian-SC or Remote Turret.

Maps

Subbase

- Fixed an exploit allowing players to exit the playable area near the North Dock.

Weapons & Attachments

Shotguns

Reclaimer 18

- Decreased shot termination distance from 30.5m to 26.7m (-13%).

- Decreased shot termination distance in water from 7.6m to 5.1m (-33%).

- Increased aim down sight spread by 40%.

- Decreased far-medium damage from 35 to 25 (-29%).

Handguns

.50 GS (MWII)

- Increased minimum damage from 55 to 68 (+24%).

Killstreaks

Juggernaut Recon

- Fixed an exploit causing Kills to award 2 Score in Free-for-All mode.

Missile Drone

- Adjusted drone flight path on Invasion to avoid colliding with buildings.

Gunship

- Fixed an issue causing the visual overlay to persist after destruction by Stormender.

- Im Spiel Updatesystem

- Speicherverbrauch von 248,7 GB auf 331,1 GB erhöht (nur für Xbox Series X|S) (MW 2 & MW 3 & Warzone + BO6)

- Speicherverbrauch von 187,2 GB auf 235,6 GB erhöht (MW 2 & MW 3 & Warzone + BO6)

- 138,45 GB groß (nur für Xbox Series X|S)

- 90,56 GB groß

Release: 23.10.2024 (Version 1.0.58.0)

Quelle:

- Im Spiel Updatesystem

- Speicherverbrauch von 331,1 GB auf 333,3 GB erhöht (nur für Xbox Series X|S) (MW 2 & MW 3 & Warzone + BO6)

- Speicherverbrauch von 235,6 GB auf 235,8 GB erhöht (MW 2 & MW 3 & Warzone + BO6)

- 6,75 GB groß (nur für Xbox Series X|S)

- 5,82 GB groß

Release: 2025 (Version 1.0.2.0)

Quelle:

- Call of Duty Modern Warfare 3 wurde aus der Call of Duty App entfernt

Release: 30.01.2025 (Version 1.0.3.0)

Quelle:

- 1,42 GB groß

Release: 25.06.2025 (Version 1.0.4.0)

Quelle:

- 1,27 GB groß