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Call of Duty Black Ops II Update Details (13)

Autor:

Release: 10.11.2012

Quelle: gamezone.de

- Es können jetzt auch in der USK Version im Zombie Modus den Gegner Gliedmaßen abgetrennt werden

- 26 MB groß

Release: 21.11.2012

Quelle: gamezone.de | xbox-newz.de | xboxdynasty.de | gameswelt.de | gamepro.de

- Verbesserung der Infrastruktur und Performance beim Live-Streaming.

- Verbesserung der Streaming-Performance beim Abspielen von Videos in CODTV.

- Probleme mit den Flugparametern fliegender Vehikel bei Netzwerkproblemen behoben. Probleme mit der Eskortdrohne,

die unter der Map fliegt, oder der nicht startbaren Dragonfire werden damit beseitigt.

- Level der FHJ-18 erhöht sich nun durch Zerstörung von Scorestreak-Fahrzeugen und -Fluggeräten.

- Care Package/AGR Canister Exploit behoben.

- Kleiner Map-Exploit auf Aftermath beseitigt.

- Seltenes Problem behoben, bei dem der Emblem-Editor andere Menüs überdeckt.

- Balancing-Anpassungen beim Spawn-System, was unter bestimmten Umständen zu nicht-optimalen Spawns führen konnte.

- Verbesserte Performance bei Emblem-Uploads, um gelegentliche Hänger zu beseitigen.

Wenn es beim Upload einen Fehler bei der Serververbindung gibt, könnt ihr es nun nochmal versuchen.

- Embleme und Clan-Tags tauchen nun korrekterweise auf dem Assault Shield auf, wenn man es am Rücken verstaut.

- Alle gemeldeten UI-Fehlercode-Nachrichten wurden beseitigt.

- Elite-Clan-Freundesliste wird nicht mehr länger sortiert, wenn der Status eines Spielers aktualisiert wird.

Die Liste wird nun aktualisiert, wenn man sie schließt und erneut öffnet.

- Verbesserungen bei einer Reihe von Emblem-Icons im Emblem-Editor.

- Junkyard IV als Reward für Calling Cards hinzugefügt.

Release: 28.11.2012 (Vom Server aus gemacht)

Quelle: gamezone.de

- Probleme mit den Leaderboards werden endlich gelösst

Release: 08.12.2012 (Version 1.03)

Quelle: gamezone.de | xbox-newz.de

- Nächster Patch aktiviert den Threater Modus wieder

- Added support for posting Live Stream URLs to Twitter.

- Improved audio/rumble responsiveness when hitting enemies with gunfire.

- Improved overall communication of Double XP when enabled.

- AAR better communicates how much XP was earned in each match.

- Added the ability to "View League Teams" from any player's Playercard.

- Added the ability to "View Playercard" from League solo leaderboards.

- Added a number of security system enhancements.

- Added Hardcore Kill Confirmed playlist to the Hardcore category

- Fixed a rare hang ("Awaiting Textures") upon loading into maps when joining a session in progress after fresh boot.

- Game now resets the Care Package for a non-owner if the owner re-rolls the package using the Engineer perk.

- Players with Black Hat PDA can no longer hack a Care Package faster than the owner can capture it.

- Addressed an exploit where modified console hackers could maliciously spread infected films to other users.

- Added a fail-safe to prevent spawn trapping in CTF.

- Increased sight checks on turrets to improve spawning algorithms.

- Fixed a number of new UI error messages reported by users.

- Addressed a number of issues that would cause friendly/enemy color indicators on equipment and scorestreaks to display as the wrong team.

- Improved overall Theater and Live Streaming stability.

- Improved film rendering stability and made progression bar more accurate while rendering a film.

- Addressed issues which prevented some master challenges from being completed.

- Precision challenge "Wet Work" will now unlock with 10 kills.

- The wins challenge will now account for all FFA modes when ending a match with a tie (if you are in the top 3).

- Players that help with the "Synchronized Attack" challenge now get credit for it.

- Players will not be able to manually take control of their AGR if they die at the exact moment that their AGR deploys.

- Emblem Editor no longer closes the current emblem when discarding changes.

- Players using Ghost will no longer be invisible at all times in Custom Games with the mini-map option set to "constant".

- Players using Ghost and a Suppressor attachment will no longer appear on the enemy's minimap while shooting and moving while a UAV is up.

- The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.

- Players can no longer get on top of the shrubs in Nuketown 2025.

- Thermal vision overlay no longer appears using the VTOL glitch.

- Kills from the explosion on the explosive crossbow bolt now count towards challenges.

- Counter UAV no longer remains for the rest of the game after a host migration.

- Clan tag is no longer locked immediately after prestige.

- Offline profiles can no longer be exploited to join online games when an online profile is also signed in.

- Multi-team games no longer count as a tie if an entire team quits.

- Fixed an area in Express where K9 Unit dogs could get stuck.

- EMP grenades no longer affect the CODcaster HUD.

- Party Privacy count no longer affects how many bots will spawn in Combat Training.

- Shadows seen through sniper scopes now render more correctly.

- Players can no longer stand on invisible collision in Carrier.

- "Drop Shot" medal is no longer awarded after standing back up.

- Players can now copy a custom class to the extra prestige slot.

- UAV: cost increased from 350 to 425.

- Lightning Strike: added 750ms delay

SMGs:

- All: increased hip fire recoil.

- All: increased max hip fire spread from 4.75 to 5.

- All: reduced bullet penetration.

- MSMC: increased recoil slightly.

- PDW-57: increased recoil slightly.

Assault Rifles:

- All: reduced idle sway for more reliable long-range aiming.

- XM8: reduced lethal range of 3-hit kills from 250 to 50 inches.

- XM8 + Select Fire: increased recoil.

- FAL OSW + Select Fire: increased recoil.

- SWAT-556 + Select Fire: increased recoil.

- MTAR: Made auto aim values consistent with all other assault rifles.

Sniper Rifles:

- All: increased hip fire spread.

- All + Laser Sight: increased hip fire spread.

- XPR-50: increased recoil slightly.

Pistols:

- B23R: reduced headshot multiplier from 1.4 to 1.

- KAP-40: reduced headshot multiplier from 1.4 to 1

Release: 23.12.2012 (Version 1.04)

Quelle: xboxdynasty.de

- Bringt viele Verbesserungen im Sicherheitssystem

Release: 27.01.2013 (Version 1.05)

Quelle: gamezone.de

- Added support for Live Streaming in all Public Match playlists.

- Added League Best from Season 1 to Player Card.

- Added a Cumulative Daily Pool instead of a Weekly Pool in League Play.

200 Rank Points are added to a player's pool every day. Points that are not used are rolled into the next day.

- Added 2 new pages to the Combat Record (the Combat Summary and Medals).

- Implemented sorting of Medals in the After Action Report.

- Lowered HUD threshold for the "low health" overlay to increase player's awareness of low health.

- Added a "Go to Top" button for the League Leaderboard.

- Matchmaking modified to never return games outside of player's own continent, unless the Connection Type in Search Preferences is set to "Any".

- Addressed an issue where the UAV would not trigger if called in while aiming down sight.

- Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.

- Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.

- Fixed an issue in League Play where "Career Wins" for a Series were not displayed during placement in the Lobby Career Overview.

- Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.

- Removed the ability to make dual wield attachment combos in Elite Create a Class and addressed

an issue where these classes were appearing as missing in game.

- Corrected mode description message displayed on YouTube when Live Streaming Public Match Core game modes.

- Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.

- Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun's maximum damage range.

- Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.

- Improved turret tracking to eliminate false positives when checking line of sight.

- Turrets now have smoother tracking when targeting players.

- Improved bot pathing on multiple maps.

- Current League Info is now getting updated properly in the Player Identity.

- Manual sorting on League Teams removed as the results are now returned correctly.

- Improved the Scoreboard to make friend Playercard information more accessible.

- Addressed multiple UI issues.

- Players can no longer earn credit towards a Prestige Equipment challenge through "friendly" flashbangs, concussions, and shock charges.

- Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.

- Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, allowing XP.

- Fixed UI errors when linking Live Stream.

- Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.

- Improved image alignment when Stereoscopic 3D is enabled.

- Addressed an issue where players were able to plant numerous Assault Shields.

- Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.

- Players are no longer able to get infinite Black Hats by immediately using another Black Hat.

- Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.

- Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.

- A player can no longer earn Medals for multi-kills if they continue

to kill quickly after dying and re-spawning.- Various minor map fixes were made across multiple maps.

- LMGs: All: ADS in and out time reduced.

Perks: Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

Equipment: Trophy System: increased range.

SMGs: All + Silencers: reduced range.

Shotguns: SRM1216: slightly increased short range damage.

Pistols: Executioner: increased medium range damage.

Scorestreaks:

- Death Machine: 3 hit kill range increased.

- Dragonfire: health increased, gun spread reduced.

- AGR: ground speed increased, reduced machine gun close range damage.

- Warthog: reduced missile delay.

- Lodestar: reduced missile speed and AOE radius.

- Swarm: drone re-spawn delay increased.

Assault Rifles:

- All: reduced idle sway.

- M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.

- Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.

- SCAR: Increased 3-hit kill range. Maximum amount of bullets to kill is now 4.

- SIG556: Penetration increased from medium to large, reduced burst delay, and maximum amount of bullets to kill is now 4.

- MTAR: increased 3-hit kill range.

- SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration,

headshot multiplier increased at long distance.

- FAL OSW + Select Fire: increased recoil.

- FAL OSW: increased hip spread.

Release: 20.02.2013 (Version 1.06)

Quelle: gamezone.de | xboxdynasty.de

- Party Members now appear on the mini map as purple when colorblind assist is turned on.

- Added hint text tool tips for map voter buttons.

- Resolved a known issue with stats resets caused by a failed save process, indicated by receiving a "Persistent Rank Data has

been corrupted" error message. Further information can be found here on the Customer Support site.

- Fixed an issue where players could lose functionality and have a blurry screen after viewing a Gamer Card during the round-ending killcam at the

end of the first round of a round-based game.

- Addressed an exploit where players could gain XP privately without matchmaking.

- Addressed an issue where the player's EMP grenade blast would cancel out the effects of an enemy's EMP.

- Players will no longer fly into the air when knife lunging other players on certain types of inclines.

- Addressed multiple exploits where players could clip into and shoot from within certain areas on Downhill.

- Fixed an issue with the Skulls Camo Challenge for the RPG unlocking by using other weapons in conjunction with the RPG.

- Addressed an issue with taking control of an AGR while next to a friendly player causing loss of functionality for firing rockets.

- Resolved an issue where spectating would default to 3rd person even though it had been disabled if the player was previously spectating in 3rd person.

- Resolved an issue with dog spawns in Slums.

- Fixed an issue joining Split Screen bot games in-progress when the host had altered party privacy settings.

- Addressed an issue where players could not link their Twitch account in the Multiplayer Party Lobby Options menu.

- Fixed an issue where the player may not die by the train running over them in Express.

 - Players in a Split Screen game can no longer access the MP Pause Menu during the round ending killcam, the final killcam, or after the game has ended.

- Addressed an issue in the Split Screen Pause Menu where the Game Mode below the map was being cut off.

- The System Link/LAN Party server list now sorts the available games by Host name.

- Players can no longer set their Clan Tag in non-Public Match lobbies if they haven't reached the unlock level for the Clan Tag feature.

- Addressed an issue where the Expert Challenge Calling Card was not appearing for the Peacekeeper in the Combat Record after completing all the Peacekeeper challenges.

- Players with Level 1 profiles will now see their XP bonus in the After Action Report after a League Play match.

- Resolved an issue where the damage feedback sound was not occurring for the Combat Axe or cluster bomb from the Hellstorm Missile.

- Addressed an issue where the UAV Scorestreak was not being called in for Multi-Team Hardcore matches.

- Addressed an issue where the mini map for tablet Scorestreaks would not appear on the tablet under certain round transition conditions.

- Resolved an issue with care packages bouncing unusually high.

- Fixed an issue where players could not accept invites from the Xbox 360 Dashboard.

- Addressed an issue where players with the Riot Shield could survive dog attacks while prone with the Riot Shield on their back.

- Rapidly pressing the Swap Weapons button no longer inverts the player model's left hand with the M8A1 equipped.

- Resolved an issue where the lobby score for the winner of a Gun Game match didn't match the ending score of the match.

- Addressed an issue during rewind in Theater Mode where the waves in Hydro were jittering while the flood is occurring.

- Fixed an issue in Downhill with the light effects on the gondolas not appearing after a Host Migration or round change.

- Players can no longer get out of the map in Downhill by going prone and getting run over by the gondola in the station.

- Dead bodies no longer float if the player dives to prone into a gondola just before getting hit by it.

- Players can now earn the Thief Challenge if they use Black Hat to steal an enemy care package.

- Resolved an issue where the Equipment statistics for the Smoke Grenade were not accurately reflecting in the Combat Record what was achieved in game.

- Fixed an issue in Mirage where players could fall outside the map by diving to prone through a section of door on the Southeast side of the map.

- Addressed an issue where players could get on top of a tent in Grind.

- Fixed an issue in Grind where the player could see outside of the map.

- Addressed exploits where the Dragonfire could get under the map in Mirage and Hydro.

Gameplay Balancing

- Reduced the red flash damage indicator when using the Toughness Perk.

- Reduced Guardian damage in Hardcore modes.

Zombies Issues Addressed

- Addressed an issue where the players could not access the in game store.

- Addressed a long black screen issue while players watch the Intro Zombies movie when loading System Link / LAN Party games.

- Players will no longer be seen clipping into the concrete when sliding from the Green to Orange building in Theater Mode on Die Rise.

- Fixed an issue in Zombies Theater Mode where the Who's Who swirly vision can be seen for players who are not in the mode when switching from players who are.

- Addressed an issue for Split Screen users on Turned Diner in Theater Mode where the eye glow was missing from zombies when viewed in third person and jumping to start.

- Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.

- Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.

- Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.

- Addressed an issue where players had in-game functionality during the loading countdown timer on Tranzit if a Host Migration occurred during the first 5 seconds of a game.

- Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.

- Fixed an issue where Zombies were not spawning in after a Host Migration in a Bus Depot standard match.

- Addressed issue where Sliquifier would create too many slippery spots.

- Addressed an issue in Turned where Zombie vision would disappear after several host migrations occurred.

- Addressed an issue where the players controller would vibrate for a long duration after the player hot joined a game of Tranzit

- Resolved several instances in Die Rise where players could jump above a barricades and avoid Zombie attacks.

- Resolved several instances in Die Rise where players could hide in objects in the world and avoid Zombie attacks.

- Addressed several locations where players can survive a landing in unplayable space.

- Fixed an issue in Die Rise where Zombies could not path to players depending on Tramplesteam positioning

- Fixed an issue where users could not play the game in offline mode.

- Players will now hear announcer dialogue in the Turned game mode.

- Addressed an issue where players are able to start a game of turned with only one player.

- Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit

- Addressed an issue with taking screenshots in Theater mode

- Addressed issues with the Buildables system

- Addressed issues where players would say the wrong dialogue

- Addressed several issues in Die Rise where Zombies had trouble pathing to players.

- Addressed an issue where players could jump out of the playable space in Die Rise.

- Zusammen 39 MB groß

Release: 13.03.2013

Quelle: gamezone.de

- Microtransaktionen werden eingebaut dann ist es möglich Skins für Waffen und besondere Zeile zu erwerben

Release: 11.04.2013

Quelle: gamezone.de 

- Added Prestige Level Calling Cards for each Prestige Level.

- Players will now control the last Scorestreak called when calling in multiple remote controllable Scorestreaks.

- Updated the League Lobbies to display Team Rank next to each Team Member's name.

- Added Suicide and Team Killed Penalties to the Game Rules/Spawn Settings Menu for Custom Games.

- Added a feature to kick players if they suicide too often in a game.

- Fixed an issue reported by the community where the Lodestar view remains on screen if the VTOL Warship is destroyed after being previously kicked from the VTOL due to friendly fire.

- Updated Menus to combat exploits reported by the community.

- Addressed a persistent Counter UAV issue that occurred during host migrations.

- Fixed an issue reported by the community where the player was not earning any progress for the Chopper Hunter Field Specialist challenge.

- Fixed an issue reported by the community where C4 was doing no damage to enemies if blown up the moment it attaches to a surface.

- Addressed an issue reported by the community with activating Prestige on a weapon not removing attachments from that weapon in other class sets.

- Prestige Master icon can now be seen as the 'next Prestige' when players reach the max Prestige Level.

- Resolved an issue with the Orbital VSAT Scorestreak losing time during the host migration count down.

- Resolved a collision issue on Grind which caused the player to become stuck on the vert ramp.

- Fixed an issue where players were able to place a turret while under the big rig in Aftermath.

- Addressed a couple issues with the Sentry Gun and AGR Scorestreak tablets remaining open when the player transitions to the Scorestreak while it is being destroyed.

- The Attachments menu in the After Action Report now indicates the XP a player earns from leveling up a weapon.

- Resolved an issue where players would lose control of Sentry Guns if they take control of it while it is being destroyed.

- Fixed an issue with Turret and Guardian placement within certain objects in Aftermath.

- Improved performance in Theater when a player Previews a Clip over and over again while their Clips in the Timeline Editor are maxed out.

- Fixed an issue with the environment disappearing when dying and spectating the water in Carrier.

- The music now plays for everyone during the Final Killcam.

- Fixed an issue in Theater where the camera viewed under the map while watching players that had not spawned in.

- Resolved an issue with the AGR icon only appearing on the mini-map when it was firing both the machine gun and rockets at the same time.

- Resolved an issue with the Victory/Defeat screen not accurately displaying the amount of XP a player had earned in Objective based game modes on Combat Training.

- Addressed multiple issues with reloading the War Machine Scorestreak.

- Adjusted the Scoreboard columns when CODcasting Free For All to display points in the first column instead of player score.

- Fixed an issue with the HUD pushing off the screen when CODcasting in Theater during a round transition.

- Resolved an issue in Theater where Party Leaders could not render videos while players joined the lobby.

- Addressed an issue with the Chat Notification not appearing on the in game screen for players who were speaking in Party Chat.

- Fixed an animation issue for the Combat Knife when holding aim down sight and pressing the melee attack button.

- Resolved an inconsistency in the Emblem Editor with the way emblems were being displayed between profiles.

- Resolved an issue in the Player Channel where deleted screenshots and edited films were appearing as an error when viewed by another player.

- Addressed an issue in the League Play slide menu where the Career Wins stat was not updating for previous seasons when the player had not yet been placed.

- Fixed an issue with the Game Settings Update prompt getting cut off when choosing to update after the idle screen fade out.

- Resolved an issue with the gondolas on Downhill continuing to move during a host migration.

- Fixed an issue with the Emblems on Playercards viewed from the in-game Scoreboard showing corruption.

- Addressed an issue in Search and Destroy where players would sometimes spawn into the next round with their secondary weapon.

- Resolved an endless loading prompt to connect to Twitch when attempting to unlink and re-link accounts with no login information.

- Fixed a Twitch/Twitter menu issue where some fields were still accessible while connecting to Twitch/Twitter.

- Resolved a UI issue with rapidly using Like and Dislike on user generated content.

- Fixed an issue with the equipped DLC reticle displaying the wrong preview reticle when going from a DLC reticle to any other reticle equipped on another weapon.

- Addressed multiple menu layering issues.

- Fixed an issue with the laser effect not appearing in game on a Laser Sight if the player spams the Switch Weapons button.

- Addressed an issue with the mini-map overlapping the objective text when a CODcaster has the control panel open.

- Resolved an issue with the Bacon and Dia De Muertos DLC camos not appearing on enemy weapons when the player is using a weapon that has the Millimeter Scanner attachment equipped.

- Fix for League Season History and League Leaderboard UI errors.

- Adjusted Hijacked engine room Hardpoint zone to extend to ladders.

- Lightning Strike Radar will not reactivate after round change if it has been used in a previous round.

- Global enemy spawn influencers adjusted.

- Adjusted objective spawn influencers in Capture the Flag.

- Fixed a UI Error that occurred on Turned.

- Resolved various bugs around the Die Rise map

Release: 30.04.2013

Quelle: gamezone.de

- Added a limited time game mode to the Bonus Playlist, the Arms Race Team Deathmatch variant awards players 150 score per kill. Let the Scorestreak wars begin.

- Added a post-match Connection Quality survey which will be presented to a sampling of players to assess online gameplay connection quality.

- Fixed an issue reported by the community where players could get infinite ammo for the Death Machine and War Machine.

- Addressed an issue reported by the community where players may not die when getting stuck with a Crossbow Bolt.

- Fixed an issue reported by the community where the Hunter Killer drones will float around slowly when they miss a target from a certain angle.

- Addressed an issue reported by the community where the frame rate may drop for other players when the host changes their audio settings during a match.

- Addressed multiple issues on Magma where players were able to fall or dive-to-prone in certain lava areas and survive.

- Players can now enter the crouched position while sprinting with the Riot Shield equipped.

- Care packages now appear in blue and orange on the map when Color Blind Assist is enabled.

- Resolved an issue where players and turrets could survive the water rush when in certain areas on Hydro.

- Resolved a UI issue with Tactical Insertion button prompt placement in Split Screen after a Host Migration.

- Resolved an inconsistency with Max Number of Players being displayed incorrectly when backing out of a Public Match search while it is searching.

- Addressed an issue with the Respawn Delay counter overlapping with other on-screen graphics in Split Screen.

- Addressed an issue with League Teams appearing incorrectly when they view another player's League Team in the Leaderboards.

- Fixed a formatting issue in Leagues Season Final text where the date the player was placed was wrapping incorrectly.

- Overkill challenges will now progress if the player is using an alternate select fire mode.

- Bots will no longer attempt to capture and destroy the Headquarters from outside of the Alien Set Van or the Castle.

- The upper metal plate of a planted Assault Shield now appears in the proper position during a Killcam.

- Fix for the Hellstorm Missile not defaulting to the center of the Vertigo map when it flies in.

- Equipment, Turrets and Guardians are now destroyed when they are thrown or placed into the lava in some areas on Magma.

- Addressed an issue with the Custom and Private Match change team scoreboard not updating in real time when the overlay is on screen.

- Addressed a rapid scrolling issue in the Preset Class Menu.

- Chopper Hunter Field Specialist challenge updated to Aircraft Hunter with a description that reflects the

aircrafts that need to be destroyed to complete the challenge.

- Text displayed for "Enemies forfeiting…" increased on Split-Screen to make it more legible.

- Fixed an issue with the last player alive defusing the bomb in Search & Destroy not receiving any defuse points.

- Resolved an issue with signing in and out while a film in loading in Theater.

- The icon to distinguish a Search & Destroy bomb location is now visible to a Codcaster who is spectating the defending team.

- Resolved an issue with attempting to sign into a Twitch account with Dual Play enabled.

- Fixed an issue in the Combat Record where the images would disappear when scrolling off of and on to the Combat Record.

- Fixed an issue in Offline System Link when the host leaves a lobby.

- Reverted global spawn influencer change from previous game update due to undesirable side effects.

- Addressed an issue reported by the community where players would collide with each other and die while riding the gondola.

- Players can now board the plane once it's been built.

- Fixed an issue in Grief Mode where the Wolf head would freeze after round 5.

- Addressed various zombie pathing issues throughout the map.

- Fixed an issue where character conversations would overlap with each other.

- Fixed an issue where players could not unlock the Juggernog machine that was locked down by Brutus.

- Addressed several exploits involving zombie pathing and the zombie shield.

- Resolved an issue where the game would not end if killed by the Acid Splat.

- Fixed an issue where players could get stuck behind the Afterlife doors.

- Resolved various pathing issues where zombies would not path to players behind open doors.

- Addressed an issue with the electric chairs placing the players underneath the.

- Addressed an issue where the prompt to build the plane would disappear while holding the Tomahawk.

- Addressed an issue with the wins and loss data not updating in the Grief leaderboards.

Release: 25.05.2013

Quelle: xboxdynasty.de

- Added support for free-trial of Revolution DLC from 5/24-5/28.

- Added support for Personalization Pack Community Voting.

- Improved and expanded who can be the host of a game lobby.

- Resolved an issue reported by the community where the reticle would sometimes disappear.

- Addressed an issue reported by the community where the Peacekeeper would sometimes disappear after a host migration.

- Addressed an issue reported by the community where the Scorestreak progress bar would not fill up.

- Fixed an issue reported by the community where the ammo count for the Death Machine and War Machine would reset on round change.

- Fixed the player’s character model shifting sideways slightly when the A10F Warthog makes a strafe run.

- Addressed an issue with the Death Machine receiving the War Machine’s ammo.

- C4 will no longer detonate when it touches the front of moving gondolas on Downhill.

- Resolved a client freeze when the client continually scrolls Create-a-Class sets while

the host of a party changes lobbies and brings the party with them.

- Fixed an issue with sound and visual effects not working when a tactical insertion is destroyed by the sliding alien targets on Studio.

- Addressed an issue with C4 not being destroyed by the sliding alien targets on Studio.

- Resolved an issue with the player floating down slowly when re-spawning if their tactical insertion was placed on a ledge.

- Fixed an issue with held Scorestreak weapons not reloading the current ammo upon death.

- KAP-40: Damage reduced.

- B23R: Damage reduced.

- B23R Dual Wield: Damage reduced.

- B23R Dual Wield: Hip fire accuracy reduced.

- FHJ-18: Movement speed increased.

- Resolved an issue with the Grief Leaderboards not updating properly on the first match completed.

Mob of the Dead

- Addressed several Zombie pathing issues found by the community.

- Addressed an issue that caused Zombies to pile up on the planted Zombie Shield.

- Fixed an issue where players could get more Blundergats than intended.

- Addressed an issue where you could fall out of the Gondola into unplayable areas.

- Addressed an issue where players could mantle into unplayable areas in the Cell House.

- Addressed an issue in Grief Mode where players could push each other onto the top of the map in the cell house.

- Fixed an issue where players would not receive grenades after a round change.

- Fixed an issue where afterlife doors would not show up if you hot joined a game.

- Fixed several theater mode issues where the free roam camera could clip out of the world.

- Fixed an issue where all players in a co-op game could hear the “click” of an empty Ray Gun.

- Addressed an issue where players could revive themselves and fall under staircases.

- Fixed an issue where the Hell’s Retriever effects would sometimes vanish.

- Fixed an issue where Zombies would not attack players crouched in corners.

- Fixed an issue where players could fall through the map after being revived in the Infirmary.

- Fixed an issue where random Afterlife markers would show up for players after the first plane trip.

Die Rise

- Fixed an issue with Zombies getting stuck in the starting room on Die Rise.

Release: 27.06.2013

Quelle: xboxdynasty.de

Multiplayer Issues Addressed

- Addressed an issue reported by the community where camos and reticles would change or disappear.

- Addressed an issue reported by the community where players could run away with the bomb in a Search and Destroy or Demolition match.

- Addressed an issue reported by the community where players could become invincible for a period of time.

- Resolved an exploit reported by the community where players could receive a

secondary weapon in the primary slot in Create a Class.

- Fixed an issue with friendly Stealth Choppers attacking friendly AGR’s in Free for All.

- Fixed a map exploit on Turbine that allowed the player to hide inside of a rock.

- Fixed an issue where the Emblems and Calling Cards were not updating for a 2nd profile signed in as a Split-Screen user.

- Fixed an issue with the “NEW” text appearing next to the Personalize Weapon prompt when there was nothing new.

- Resolved an issue where downs received in a Solo Match counted as deaths on the Global Leaderboards.

- Fixed an issue that prevented the host from launching a Grief or Turned Custom Game.

Mob of the Dead

- Addressed an issue reported by the community where players could avoid zombie attacks in corners and near perk machines.

- Addressed an issue reported by the community where players could activate the electric chair on the bridge while being in last stand.

- Addressed an issue reported by the community where players could reach the top of the closed gate at the docks.

- Addressed an issue reported by the community where players would die when boarding the gondola at the docks.

- Fixed an issue with the M1927 that caused it to do lower damage at mid-range.

- Fixed an issue where the sniper tower trap could fire on players.

- Fixed an issue where screenshots would be distorted or corrupted when saved.

- Fixed several map holes where players could enter unplayable sections of the map. 

Release: 24.07.2013

Quelle: xboxdynasty.de

New Features

- 6 new Personalization Packs are now available as downloadable content. Each pack comes loaded with 1 camo, 1 themed calling card and 3 unique reticles.

- Season Pass holders will now be reminded to download Season Pass content which they haven't previously downloaded.

Multiplayer Issues Addressed

- Improved stability when pressing buttons during a Theater mode screenshot.

- Screenshots taken during Theater mode from a match on Uplink will no longer become corrupt.

Multiplayer Game Balancing

- AN-94: Damage slightly reduced.

- DSR 50: Rate of fire reduced.

- Ballista: Rate of fire slightly reduced.

Zombies Issues Addressed

Die Rise

- Players are no longer able to access unintended areas using the Trample Steam and the Elevator.

 - Pack-A-Punch version of the Raygun Mark II now displays the correct skin.

Buried

- Players are no longer able to pass over the Mansion fence using invisible collision.

- Fixed an issue where Players were able to duplicate candy and booze when in dying in a specific staircase.

- Players are no longer able to stand on invisible collision near the Stables and be free from zombie attack.

- Fixed an issue where Players were able to hold the top of the Bank for an extended period of time using the Paralyzer and the Vulture-Aid perk.

- Players are no longer able to position buildables in the General Store and become free from zombie attack.

- Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.

- Addressed multiple issues where Players were able to throw themselves into walls using the Trample Steam and become free from zombie attack.

- Players are no longer able to reach unintended collision on the 2nd Floor balcony of the Saloon.

- Addressed an issue where Players could be free from zombie attack when holding a claymore and looking downward, when standing next to a Mystery Box.

- Players are no longer able to launch themselves out of the level near the Saloon using the Paralyzer.

- Fixed multiple issues where the Friendly AI would get stuck while holding a crawler zombie when above the General Store,

in the Bank, in the Courthouse, in the Mansion, or the 2nd Floor of the Barn.

- The Friendly AI no longer gets stuck when bringing the Mystery Box from the Hedge Maze to the Town, and vice versa.

- The Friendly AI no longer becomes stuck if a Player gives him Candy and then enters the Fountain.

- Fixed an issue where the Friendly AI and zombies were going through a door in the Hedge Maze and getting stuck near a Mystery Box.

- The Mystery Box now functions properly when Players give the Friendly AI candy and then activate the box.

- Fixed an issue where the Friendly AI would freeze and become unresponsive if he was hit by a high damage weapon while performing a turn animation.

- The Friendly AI no longer becomes stuck in the Mansion if the Player has him take the rear entrance to the Mansion, near the Hedge Maze.

- The Friendly AI no longer gets stuck on top of the Saloon if the Player shoots him while carrying candy or booze.

- Fixed an issue where the Vulture-Aid Mystery Box indicator would permanently remain at

box locations if the Player used the Friendly AI to bring the box to that location.

- The Friendly AI no longer becomes stuck if he's hit with a high damage weapon during his flinch animation.

- Fixed an issue where the Friendly AI would become stuck when fed candy to retrieve buildables in the Saloon,

prior to opening the front door and the debris blocking the staircase.

- Zombies no longer get stuck in the ground outside the Mortuary by the Mystery Box location.

- Fixed an issue where Players would occasionally spawn under the map in a 4-Player game.

- Zombies now path to the correct location when Players stand in Vulture-Aid stink.

- Fixed an issue where Players were able to launch themselves on top of ghosts using the Paralyzer

and be free from attack for a short period of time.

- Players are no longer able to access unintended areas in the Mansion using the Trample Steam and the Paralyzer.

- Zombies no longer get stuck on a window in the Sheriff's building.

- Fixed an issue where Players were able to get the Double Points upgrade when withdrawing

money from the Bank with Double Points active.

- Zombies no longer get stuck behind one of the repairable barriers in the Saloon.

- Fixed an issue where Players would die if they jumped into the broken fountain at the same time.

 - Player's camera no longer jitters when standing in a specific spot in the Barn.

- Fixed an issue where zombies would path away from the Player if they stood in a certain spot just outside the Saloon.

- Ghosts can no longer exit the Mansion using the slide, during a non-Ghost round.

- Fixed a Solo-play issue where falling down the spiral staircase would occasionally kill the Player, even if they had the Quick Revive perk.

- The Time Bomb now functions correctly if the Player has both the Time Bomb and the Monkey Bomb in their inventory.

- Fixed multiple issues in Grief, where Players would spawn in Last Stand when respawning in the Stables,

Candy Shop, Church, alongside the Saloon, outside the General Store, or on the Mansion-side of the map.

- Players are no longer able to use the Paralyzer to get stuck in a tree outside the Mansion.

- Fixed an issue with zombies occasionally getting stuck when dropping down to the Gazebo stairs.

- The Speed Cola Machine is now properly positioned in the General Store during Grief.

- Fixed an issue where Players were able to trigger ghosts without fully dropping down into the Mansion.

- Zombies who turn into ghosts now enter the Hedge Maze properly.

- Players can no longer trigger Ghosts during a non-Ghost round when entering the Mansion from the rear.

- Players can no longer get on top of the General Store purchasable couch using the Paralyzer, and be free from zombie attack.

- Fixed an exploit where zombies couldn't path to Players who stood on the purchasable couch in the Saloon.

- Players are no longer able to use the Paralyzer to access the top of a Mansion fence and be free from zombie attack.

- Fixed an exploit where Players were able to stand on the cart outside of the Courthouse and be free from zombie attack.

- Players are no longer able to access invisible collision in-between the Gun Shop and the Saloon with the Paralyzer.

- Players are no longer able to use the Paralyzer to access unintended collision behind the Mansion and be free from zombie attack.

- Players are no longer able to launch themselves onto unintended collision in the Courthouse and be free from zombie attack.

- Players are no longer able to stand on a scaffolding near the purchasable LSAT and be free from zombie attack.

- Fixed an exploit where Players were able to use a combination of the Trample Steam and the Paralyzer inside the Church to become free from zombie attack.

Release: 22.08.2013

Quelle: consolewars.de | callofduty.com

Multiplayer Issues Addressed

- Fixed an issue which caused strafe and backwards movement speeds to be slower than intended in certain circumstances.

- Addressed an issue where Players were able to copy other Players' emblems.

- Fixed an issue where throwing down and picking up equipment (such as the Bouncing Betty)

for a long period of time would cause those items to become invisible when thrown.

- Fixed bullet and equipment collision in Detour with several of the metal tiles in the lower section of the bridge.

- Players are no longer able to stand on invisible collision near the crane in Uplink.

- Fixed an issue in Uplink where Players were able to access invisible collision near the lower start spawn, outside of the intended playspace.

- Players are no longer able to Dive-To-Prone into a section of the downed plane in Cove.

- Improved stability with the preview movies in CoDTV when signing in and out of profiles.

- Fixed an issue where the lobby countdown timer would reset back to full in certain circumstances.

Zombies Issues Addressed

TranZit

- Zombies no longer jitter when they climb on the roof of the bus or when they enter from the windows.

- Fixed an issue where zombies killed inside the bus would attack Players for a second before despawning.

Die Rise

- Leapers no longer become stuck in the main elevator shaft.

Xbox 360 Buried

- The Double Points upgrade now applies when purchasing ammunition for wall-buy weapons.

- Players are no longer able to Dive-To-Prone on a haystack in the Stables and become free from zombie attack.

- Fixed an issue in the starting area where Players were able to Dive-To-Prone and safely land on collision without going down the slide.

- Players are no longer able to Dive-To-Prone on a fence outside the Church and become free from zombie attack.

- Addressed an issue where Players were able to place a Trample Steam in the Courthouse tunnels,

launch themselves into a wall, and become free from zombie attack.

- Fixed an issue where Players were receiving points by touching zombies with the Insta-Kill persistent upgrade active and a sniper rifle equipped.

- Players are no longer able to access unintended collision in-between the General Store and Stables and be free from zombie attack.

- Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.

- Fixed an issue where zombies were getting stuck in walls when Players stood in Vulture-Aid stink.

- Players are no longer able to stand on invisible collision on the Stables' exterior and be free from zombie attack.

Release: 18.09.2013

Quelle: gamezone.de | callofduty.com

- Fixed an issue with users equipping Scorestreaks in unintended circumstances.

- Ladders now appear correctly when viewing them from your Profile while in the League menu.

Map - Dig

- RC-XD now properly travels over various brick piles.

- Patched-up ground underneath one of the metal plates.

Map - Frost

- Bots now behave correctly when capturing flags in Domination.

- Players can no longer leave the playable area by jumping on unintended collision in the water.

- Added Player collision to two bicycles next to one of the buildings.

- Frozen ice in the Northeast section now has proper Player collision.

- Addressed extended collision on a wall next to the Bridge, which was being used as an exploit.

- Fixed an issue where weapons could go through the Bank doors, giving Players unintended views of the map.

- Players can no longer exit the map via the frozen river.

- Lower drawer in the kitchen of one of the houses now has proper collision.

- Players can no longer see into one of the Southwestern buildings along the top of a doorway.

- Addressed Players being able to see outside the map in the Northwest section.

- Addressed invisible Player collision on a panel of one of the Northwestern buildings.

- Patched-up ledges on one of the buildings in the Northwest corner.

- Added proper collision under multiple windows of one of the buildings.

- Appropriate collision has been added to one of the snow mounds on top of a boat.

Map - Pod

- Defined collision on a section of rocks in the Northeast section.

- Fixed an issue where a small section of brick wall would appear transparent in one of the Pods.

- Scaffolding on the East Pod tower now has proper collision.

- Ceiling in the Northeastern tower now appears correctly when viewed.

- Construction barriers now have proper collision throughout the map.

- Fixed unintended collision on a section of fence, which was being used to exploit.

Map - Takeoff

- Fixed a rare issue which was causing the Player’s arms to be invisible during the countdown timer.

- Players are no longer able to stand on an exterior ledge alongside the Launch Center building.

- Sentry Gun no longer targets enemies through Lift 4C’s doors.

- Added collision to the boxes near the Control Room and the Visitor Center.

Zombies Issues Addressed - General

- Improved stability during Local play when attempting to sign-in using a Guest profile.

- Addressed an issue which caused the background music to stop while in the menus.

- Map icon for Die Rise no longer moves around the globe rapidly when Origins is selected.

Map - Origins

- Fixed multiple issues where the Player could see outside the map using Free Cam mode in Theater.

- Players who join a session already in progress after Round 1 are no longer able to ride on the Tank without its cooldown.

- Fixed an issue where Zombies couldn’t get to the Player if they were hanging off an edge near the Ruins.

- Addressed the issue with unlimited ammo when swapping out the Staff in the Elemental Charging Chamber.

- Players can no longer obtain the “Master Wizard” achievement through spectating.

- Fixed multiple issues where the Tank was unintentionally pushing the Player through the map.

- Lobby Preview Icon now appears correctly under the Stat Summary screen.

- Players can no longer get to unintended areas of the map using Panzer Soldat’s claw attack.

- Semtex grenades can now be properly acquired in the Church.

- Panzer Soldat no longer gets stuck in front of the Tank if Players are standing on top of it.

- Upgraded Staves can no longer be duplicated in the Ruins.

- Addressed an issue where PHD Flopper was doing unintended amounts of damage if the Player was holding an upgraded Staff.

- Panzer Soldat no longer becomes stuck in the air when spawning in front of a robot.

- Players are no longer free from zombie attack when standing on the Tank’s control panel.

- Fixed an issue where the Player could get pushed into an unintended area by the Robot’s foot and be free from zombie attack.

- Players are no longer able to exploit by focus firing at a spawn point at the bottom of the Fire Tunnel.

- Fixed an issue where Panzer Soldat and zombies were moving in slow motion after spawning in.

- Players are no longer able to see the collected Staff pieces on the HUD after upgrading the Ice Staff.

- Panzer Soldat now behaves correctly when it’s kited into a group of zombies.

- Staff parts now update properly on the Scoreboard during a 4-Player Local Splitscreen game.

- Players can properly use the Upgraded Staff melee after obtaining and losing the One Inch Punch Perk.

- Addressed an issue with zombies walking into sandbags, ignoring nearby Players.

- Panzer Soldat now functions properly when grabbing a zombie twice in a row with its claw attack.

- Fixed an issue where Players could get out of the playable area in a Co-op game using the Robot’s foot.

- Maxis Drone should now find its way to the Player correctly in the Workshop Bunker.

- FX for upgrading a Staff are now oriented correctly.

- Panzer Soldat no longer gets stuck behind the Jugger-Nog Perk, when entering the Robot footprint.

- Players no longer get downed by the Robot’s foot when standing on the scaffolding next to the Pack-A-Punch machine.

- Maxis Drone no longer gets stuck near the Church Tank exit.

- Panzer Soldat no longer gets stuck on a Player’s head in the Church, during a Co-op game.

- Players can no longer Dive-to-Prone out of the playable area in the Church.

- Zombies now properly get to Players if they are crouched on a parked Tank.

- Improved stability in a Local 4-Player game when a Player pauses the game and then presses the Back button.

- Players now properly spawn in around Pump Station 4.

- Panzer Soldat no longer gets stuck inside the trench in-between the Starting Area and Generator 3.

- Players who go prone on the back edge of the Tank are no longer free from zombie attack.

- Improved stability in a 4-Player Local game when upgrading Staves during Rounds 11 – 13.

- Players no longer fall out of the map when Panzer Soldat does his claw attack.

- Zombies now properly get to Players at the bottom of the Church when the Tank is parked.

- Fixed an issue where Panzer Soldat was getting stuck if the Player jumped on and off the Tank repeatedly.

- Players are no longer free from zombie attack when crouching on top of certain Trench walls.

- Zombies now properly get to Players in the Robot footprint on top of the Tank Station.