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Crysis Remastered Update Details (5+X+Series)

Autor:

Release: 23.09.2020 (Version 1.0.0.5 -> 1.0.0.6)

Quelle:

Deine Chance

schick mir per Email an updateinfos@mgtt-funclan.de

 die Update Details und hier wird deine Gamercard stehen!

- Es wurden kleine Ruckler und Performence Probleme behoben

- 8,65 GB groß

Release: 06.11.2020 (Version 1.0.0.7)

Quelle:

- 10,71 GB groß

Release: 03.12.2020 (Version 1.0.0.?) NUR PS4

Quelle: play3.de

-  Demnach entschloss sich Crytek dazu, die Framerate im Performance-Modus auf 30FPS abzusenken.

Mit diesem Schritt sollen laut offiziellen Angaben unschöne Framerate-Schwankungen vermieden werden.

Bugfixes und Verbesserungen

- Nunlässt sich das HDR nun wie gewünscht einschalten

- Wechsel zwischen den Darstellungs-Modi ist nun innerhalb eines Levels möglich.

Hier werdet ihr nun wie ursprünglich vorgesehen dazu aufgefordert, das Level zu verlassen und es nach der Umstellung des Darstellungs-Modus neu zu starten.

- Darüber hinaus wurde der Fehler behoben, der dazu führen konnte, dass es in „Reckoning – Fleet“ zu unkontrollierten Abstürzen kommt.

- Zu den weiteren Verbesserungen gehört eine Erhöhung der Sichtweite in der Kanalisation von „Assault – Harbor“.

Release: 07.04.2021 (Version 1.0.0.8)

Quelle: xboxdynasty.de | xboxdynasty.de | play3.de

- Xbox Series X Support: Leistungsmodus=1080p mit 60 FPS / Qualitätsmodus = 4K (2160p) mit 60 FPS / RayTracing = 1440p mit 60 FPS

- Xbox Series S Support: Leistungsmodus = 1080p mit 60 FPS / Qualitätsmodus= 4K (2160p) mit 30 FPS / RayTracing = 1080p mit 30 FPS

- PlayStation 5 Support: Liestungsmodus = 180p mit 60 FPS / Qualitätsmodus = 1800p mit 60 FPS / RayTracing = 1440p mit 60 FPS

- Zum ersten Mal auf Konsole wurde ein neuer Level hinzugefügt: Ascension.

- Das Menü „Classic Nanosuit“ wurde hinzugefügt.

- Performance-Verbesserungen sowie Behebung vieler potenzieller Abstürze.

Bug Fixes

- Fixed a crash that could occur when exiting the vehicle before crashing in the Gas station on Recovery – Village.

- Fixed an issue that could cause the game to close during the last cutscene in Reckoning – Fleet.

- Fixed an issue that caused flashlights to shadows to flicker on Awakening – Mine.

- Fixed an issue that could prevent you from being able to play after signing out of your Xbox profile.

- Added some missing prefab buildings on Assault – Harbor.

- Fixed a crash that could occur when exiting to the main menu.

- Fixed a crash that could occur on Recovery village once the mission was complete.

- Fixed an issue with signing out/signing through the Xbox menu which blocked you from progressing through the in-game menu.

- Fixed an issue that caused purple artifacts to appear on concrete surfaces.

- Fixed a crash that could occur on Relic – Rescue.

- Fixed an issue where fire particles were not correctly displayed on Onslaught – Tank.

- Fixed a crash that could occur on Contact – Island.

- Fixed some artifacts that would appear on the water in the skydiving scene on Contact – Island.

- Fixed a bright glow that would appear on the carrier deck on Reckoning fleet.

- Fixed an issue where smoke particles were not displayed correctly on Recovery – Village and Assault – Harbor.

- Fixed an issue that resulted in menu placeholders being shown in the menu and HUD after selecting the French and Čeština.

- VTOL controls have been updated and now match all platforms (PC, Xbox, PS4).

- Fixed an issue that resulted in not being able to accelerate/decelerate the VTOL with the left thumbstick.

- Fixed an issue that caused the light to flicker in the jungles depending on the camera angle.

- Fixed the nuke explosion at the start of Reckoning to be more in line with the original.

- Fixed an issue that could cause the cutscene to appear as a black screen instead of the intended video.

- Added the missing dust effects on Awakening – Mine.

- Fixed an issue that resulted in not being able to move after opening the weapon select wheel.

- Fixed the missing fog particles in the first cutscene.

- Fixed a bug that caused Psycho to be invisible during the school cutscene on Recovery – Village.

- Fixed several missing assets on Recovery – Village.

- Fixed some boxes that had a „Replace me“ asset instead of the correct detail on Reckoning – Fleet.

- Fixed the AA firing VFX on Exodus – Sphere.

- Fixed an issue that prevented Raytracing from functioning correctly.

- Fixed an issue that prevented the in-game prompts from changing when switch to Classic Nanosuit mode.

- Fixed an issue that caused flickering and unintended shadows on Assault – Harbor.

- Fixed an issue that prevented the in-game prompts from changing when switching to Classic Nanosuit.

- VTOL control scheme has been added to the main menu.

- Improved the glowing effects that appear around fire sources on Assault – Harbor.

- Fixed a bug that caused the NPC to shake in the opening cutscene on Reckoning – Fleet.

- Fixed some audio disruptions that could occur throughout the game.

- Fixed an issue that resulted in an infinite loading screen when loading into the game.

- Fixed an issue that could cause a crash to occur as the main menu appears.

- Fixed some flickering shadows that could occur on Contact – Island.

- Fixed the Delta Act III achievement.

- Fixed an issue where some NPC’s spawn in the world geometry.

- Improvements made to the memory usage to reduce the chance of memory leaks.

- Fixed an issue that caused distant terrain to flicker when walking over the bridge on Assault Harbor.

- Fixed the missing voice lines on Onslaught – Tank.

- Fixed an issue where water splashes flickered during last cutscene on Reckoning – Fleet.

- Fixed an issue that caused some SSR reflections to break when loading into another mission while currently on Core.

- Fixed some square particles that appeared on the turrets during the final boss fight.

- Fixed some flickering water splashes during the last cutscene on Reckoning – Fleet.

- Fixed an issue where raindrops were not appearing on the helmet of the player.

- Fixed an issue that caused the images shown on displays to change depending on the camera angle.

- Fixed a moving shadow that can be seen on the shore on Contact – Island.

- Fixed a broken visual that appeared on the Hummers‘ windows on Exodus – Sphere.

- Fixed an issue that caused bullet holes to appear on the windows of cars with no glass.

- Fixed a bug that allowed players to activate strength mode with a single tap instead of the intended double tap.

- Fixed a bug that prevented you from opening the attachments menu.

- Added a missing building near the second camp after the checkpoint on Relic – Rescue.

- Fixed an issue that caused the water to flicker during the skydiving scene on Contact – Island.

- Fixed a crash that could occur once clearing the checkpoint for destroying the jamming device on Contact – Island.

- Fixed a bug that prevented the hints from displaying in the Nanosuit quick menu.

- Fixed an issue that caused the water to flicker on Assault – Harbor.

- Added some missing buildings on Paradise Lost – Ice.

- Added some missing buildings on Contact – Island.

- Fixed an issue that caused the fire from the destroyed Gas station to flicker.

- Improvements made to the shading of the Engineer NPC model on Awakening – Mine.

- Fixed an overly noticeable glow that appeared during the cutscene explosion on Assault – Harbor.

- Fixed an issue that caused the visuals of machine guns on vehicles to look displaced when switch between first and 3rd person.

- Fixed a bug that caused speed mode to drain too quickly.

- Fixed an issue that caused the underwater rocks to be too noticeable on Recovery – Village.

- Fixed the flying animations of the CEPH scout.

- Fixed a bug that caused the control schemes to not update correctly for Classic Nanosuit mode.

- Fixed an issue with the lighting in the done as it was changing due to the camera angle on Relic – Rescue.

- Improved the explosion VFX on Reckoning – Fleet.

- Fixed some LoD issues that occurred on Reckoning – Fleet.

- Fixed an issue that caused the hexagons to flicker while in Armor mode.

- Removed the „strafe“ option from the VTOL controls due to it being redundant.

- Fixed several one-time crashes that could occur on Exodus and Paradise Lost.

- Fixed a bug that caused Psychos „secure the building“ line to play twice on Recovery – Village.

- Fixed Psycho’s dialogue and subtitles for the intro cutscene on Reckoning – Fleet.

- Fixed the missing jet plane explosion during the Bradley cutscene Assault – Harbor.

- Fixed an issue that caused black artefacts to appear after loading into an existing save.

- Fixed the FPS counter.

- Fixed the shadows that were covering the faces of the characters in the Nano chair cutscene on Reckoning – Fleet.

- Fixed some shadow flickering that could occur on Contact – Island.

- Fixed the nuke explosion at the start of Reckoning to be more in line with the original.

- Fixed the „toggle camera“ string in the VTOL controls.

- Fixed an issue that caused the cloak to deactivate automatically when it reached 9 energy points.

- Fixed some shadow flickering that could occur in the mines on Awakening – Mine.

- Fixed an issue that caused issues with car headlights depending on the viewing angle on Assault – Harbor.

- Fixed an issue that caused the reflections of the fire to disappear on depending on the camera angle on Reckoning – Fleet.

- Improvements made to the lighting on Rescue – Relic due to it being too bright.

- Fixed the visuals for the corridor explosion on Reckoning – Fleet.

- Fixed the graphic thumbnails for Raytracing under the performance settings.

- Fixed an issue that caused the lighting to change when moving through the min on Awakening – Mine.

- Improved the walking animation of the KPA Nanosuit soldier on Relic – Rescue.

- Fixed a bug that allowed light to pass through the walls on Assault – Harbor.

- Fixed the LoD of the doors on Awakening – Mine.

- Fixed the decals that would appear in the air on along the bridge on Assault – Harbor.

- Fixed an issue that caused artifacts to appear on the ice decals on Exodus – Sphere.

- Fixed a noticeable light change that appeared depending on the camera angle on Recovery – Village.

- Fixed a barrel that would appear inside the excavator model on Rescue – Relic.

- Fixed an issue that caused water splashes to look unnatural.

- Fixed an issue that caused some rocks to not have the correct textures on all sides on Exodus – Sphere.

- Added a missing power cable asset on Reckoning Fleet.

- Fixed an issue that caused glass tubes and vials to look unnatural.

- Fixed some shadows that disappear depending on the camera angle on Awakening Mine.

- Fixed an issue that caused the naked alien to not attack if you move slow enough on Core.

- Fixed some broken Raytracing reflections on the windows of some buildings on Awakening – Mine.

- Fixed an issue that caused smoke and fire to disappear depending on the camera angle on Paradise Lost – Ice.

- Fixed some collision issues tied to gates on Recovery – Village.

- Fixed an issue that caused light to pass through the mountain on Onslaught – Tank.

- Removed some artifacts that appeared in the flashlight cone.

- Fixed an issue that caused the helicopter objective to explode when it spawned on Awakening Mine.

- Improved the LOD and draw distance for the interior of the ship on Assault – Harbor.

- Fixed a bug that caused the Speed Mode tutorial tooltip to appear during the cutscene on Contact Island.

- Improved the visuals tied to the dead soldier at the beginning of Assault – Harbor.

- Fixed an issue that caused the broken bench to resize depending on the camera angle on Recovery – Village.

- Fixed some lighting issue that could occur on Awakening mine.

- Fixed a bug that caused the textures of the glass tied broken windows to appear flat.

- Fixed an issue that caused the fire from the destroyed Gas station to flicker.

- Fixed an NPC on Rescue: Relic that was not reacting to anything.

- Fixed a bug that turned off the spotlight when using the control panel on Assault – Harbor.

- Fixed a bug that caused the submachine gun to fall through the shelf when picking up another item on Awakening – mine.

- Removed a duplicate road sign asset on Assault – Harbor.

- Fixed some rock geometry on Contact – Island.

- Fixed an issue that caused the clipboard to clip through the workers leg on Reckoning – Fleet.

- Fixed an issue that caused the details of barrels to noticeably change.

- Improved the scorch marks that appear on some services.

- Fixed the textures for the broken wheels on trucks on Awakening – Mine.

- Improvements made to some walking animations tied to NPC’s on Reckoning – Fleet.

- Fixed an issue that caused the diodes on the chair to change colour due to the camera angle on Reckoning – Fleet.

- Fixed some broken light sources on Core.

- Fixed some rocks that appeared in the air on Paradise Lost.

- Improved the snow visuals during the cutscene on Exodus – Sphere.

- Removed some artefacts that appeared on the water edges at the waterfall on Rescue – Relic.

- 11,65 GB groß

Release: 29.04.2021 (Version 1.0.0.9)

Quelle:

- 9,09 GB groß

Release: 18.10.2021 (Version 1.0.1.0)

Quelle:

- 9,11 GB groß