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Dead by Daylight Update Details (148+Series)

Autor:

Release: 21.09.2017

Quelle:

- 4,05 GB groß

Release: 27.09.2017

Quelle:

- 4,04 GB groß

Release: 29.09.2017

Quelle: playm.de | play3.de

- Leatherface wurde ins Spiel eingebaut

- 4,04 GB groß

Release: 08.10.2017

Quelle:

- 4,04 GB groß

Release: 10.11.2017

Quelle:

- 5,18 GB groß

Release: 17.10.2017

Quelle:

- 4,07 GB groß

Release: 31.10.2017

Quelle: xboxdynasty.de

- Freddy Krüger wurde als Killer ins Spiel eingebaut

- 5,19 GB groß

Release: 15.11.2017

Quelle:

- 5,18 GB groß

Release: 27.11.2017

Quelle:

- 5,18 GB groß

Release: 14.12.2017

Quelle:

- 5,19 GB groß

Release: 19.12.2017

Quelle:

- 5,19 GB groß

Release: 22.01.2018

Quelle: xboxdynasty.de

- Neue Killer "Jigsaw" wird hinzugefügt

- 6,08 GB groß

Release: 06.02.2018

Quelle:

- 6,10 GB groß

Release: 16.02.2018

Quelle: play3.de

HOWLING GROUNDS – EVENT OBJECTIVE

- Acquire a Red Envelope Offering in the Bloodweb and play it in a trial

- Each Red Envelope Offering played will generate 1 Lunar Hook and 1 Lunar Generator

- As a Killer, hook a Survivor on a Lunar Hook for the first time to gain 1 Burnt Coin

- As a Survivor, complete repairs on a Lunar Generator to grant all Survivors 1 Golden Coin

- If you played a Red Envelope, you will also score bonus Bloodpoints when the above conditions are met

- Once you have enough Burnt Coins, you will unlock a customization item for The Huntress

- Once you have enough Golden Coins, you will unlock a customization item for David King

- Keep collecting coins: even if you have unlocked the customizations

- The Red Envelope Offering is only playable during the Lunar event

FEATURES & CONTENT

-  Added new menu and lobby aesthetics for the Lunar New Year event

- Added support for the Howling Grounds event (see the details in the event objective section)

- Added a Difficulty Rating for all Survivors and Killers and updated the character descriptions to better help our newer players

- Added a tutorial pop-up when entering a new menu for the first time. For expert players,

these can be easily dismissed using the ‘Hide All Tutorials’ checkbox.

- Added additional help text, tool tips, and improvements to various menus such as

the Bloodweb, Daily Rituals, Character Info, Currencies, Shrine of Secrets, etc.

- Feature: Players now receive a notification the first time they are affected by another player’s perks.

This currently applies to the perks Leader, Streetwise, Dying Light, Thanatophobia and Unnerving Presence.

BALANCE

Killer Changes

- Adjusted the sound of the static when shocked by The Doctor

- Fixed an issue that allowed Survivor to use the Map item while in Madness Tier III.

This was a design change made back in Doctor Cube (1.6.2), and was only applied to the healing/repairing interactions.

Now all items cannot be used (auras reading, firecrackers, flashlights, healing, repairing/sabotaging) when needing to Snap Out Of It.

- Fixed an issue that made it impossible to rescue a dying survivor with a pallet/flashlight save

while being picked up or dropped mid animation. Now, the pick up/drop animation will play fully, followed by the flashlight/pallet stun.

- Fixed an issue that prevented The Nurse from getting stunned by a pallet during her blink. If a pallet is pulled on her,

she will get stunned after her blink is complete.

- Reworked the Pig’s Rite of the Ungrateful Daily Ritual: It now requires to land 4 successful

- Dash attacks with the Pig for 30 000 Bloodpoints.

- Reworked the values of three Score Events for the Pig:

A Successful Hit after an Ambush Dash gives 250 Bloodpoints (instead of 200).

Starting an Ambush Dash gives 50 Bloodpoints (instead of 100)

Perk Changes

- Borrowed Time modification: Only the survivor being unhooked

 will be protected by Borrowed Time and Borrowed Time is no longer a single use perk.

We will monitor the usage of this perk and its function before doing further changes to Borrowed Time.

Text change is currently only updated in English.

BUG FIXES

- Fixed an issue that allowed The Nightmare to put Survivor to sleep when they were hiding in a locker

- Fixed an issue that allowed players to track the hatch with the Rainbow Map or

Black Silk Cord add-on prior to meeting the requirements to spawn the hatch

- Fixed an issue that caused Survivors not to receive Map Scout points for anything tracked by the Detective’s Hunch perk

- Fixed an issue that caused Survivors to be unable to perform certain actions / interactions when the same movement button was bound to Q

- Fixed an issue that caused audio cues and Survivor groans to be heard map wide from both Killer and Survivor perspectives

- Fixed an issue that caused improper camera placement when spectating the Killer in a Kill Your Friends lobby

- Fixed an issue that caused missing audio when The Doctor landed a successful hit

- Fixed an issue that caused stretched polygons when sacrificing a Survivor on a hook with a RBT on their head

- Fixed an issue that caused the Map item reading audio to loop indefinitely when spectating a Survivor who depletes the Map charges

- Fixed an issue that caused the bear trap not to animate when The Trapper stepped in a bear trap while carrying a Survivor

- Fixed an issue that caused the framerate to drop below 30 FPS in a specific area of The Game map

- Fixed an issue that caused the incorrect Offering bonus to display when another player uses a bonus Bloodpoint Offering

- Fixed an issue that caused the item charges to continue to deplete upon failing a skill check

- Fixed an issue that caused the loud noise indicator not to appear for the Killer when too far away from an unhook

- Fixed an issue that caused the report icon not to appear immediately after a successful report

- Fixed an issue that caused the reverse bear trap to continue beeping for other players when a Survivor died at the exit

 - Fixed an issue that caused unknown characters to appear when the host of a Kill Your Friends returned to lobby in Thai, Simplified and Tradition Chinese

- Fixed an issue that made it impossible to cleanse a totem in the Ironworks of Misery map

- Fixed an issue that made it nearly impossible to see Survivor auras when using the Wraith’s “All Seeing” – Mud add-on

- Fixed multiple prestige issues that were either generating a level 50 web at level 1,

abusing the UI to Prestige low level characters, or characters randomly Prestiging unwantedly

- Minor localization improvements. English only.

- 6,25 GB groß

Release: 20.02.2018

Quelle:

- 6,16 GB groß

Release: 28.02.2018

Quelle:

- 6,18 GB groß

Release: 06.03.2018

Quelle:

- 6,18 GB groß

Release: 10.04.2018

Quelle:

- 6,19 GB groß

Release: 12.04.2018

Quelle:

- 6,19 GB groß

Release: 26.04.2018

Quelle:

- 6,19 GB groß

Release: 27.06.2018

Quelle: xboxdynasty.de | xboxdynasty.de | play3.de | play3.de

- Neue Killer "Curtain Call" wird im Spiel angeboten

Und kann ab sofort für 7,99€ erworben werden

CONTENT

- Added a new head customization item for Dwight for players who own the Dead By Daylight: Leatherface™ DLC

- Added new idle animations for Killers in the offline lobby & store sections

- Added new main menu music to tie in with the DLC Chapter

- Added new sounds when Emblems appear in the Tally Screen based on their quality

- Integrated Simplified Chinese, Japanese and Korean community localization

- Removed the RedShell third party tool from the game

FEATURES

- Added Tutorial levels to explain Survivor & Killer gameplay

- Added an in-game Store to purchase characters and cosmetics. The store now also hosts the Shrine of Secrets.

- Added the Player Level functionality. This is an account based progression that rewards the player with Iridescent Shards upon leveling up.

- Re-designed all confirmation prompts

- Updated the main menu and player loadout button layouts to accommodate for the newly added Store and Tutorials.

BALANCE

- Adjusted the level requirements for unlocking perk slots. The 2nd, 3rd and 4th perk slots now unlock at levels 5/10/15 respectively (down from 15/20/25)

- Adjusted the red aura intensity for killers on totems, bear traps, hooks and generators.

- All characters now start with their 3 personal perks unlocked by default (at level 1)

- Changed hook auras to always be visible from the Killer’s standpoint while carrying a survivor.

Prior to this change, hook auras would only be displayed if the hook was hidden behind another object.

- Decreased the Wraith flashlight uncloak stun time from 4 seconds to 3 seconds

- Decreased the range of activation for the Killer pick up interaction

- Fixed an issue that caused The Wraith’s red stain and terror radius to remain for several seconds after successfully cloaking.

This change gives the Wraith the bit of a boost that he needs, and also applies when damaging generators and destroying pallets.

- Removed the acceleration curve when the Survivor was hit by the Killer.

Removing the acceleration curve should allow the Survivors to use their default acceleration and have more control over their character during the speed boost.

- Removed the possibility of spawning the Doctor or the Hag splinters in the Bloodweb because these characters can now be purchased for Iridescent Shards.

Map Adjustments

- Added a few totem spawn points in the buildings of Macmillan Estate

- Adjusted Torment Creek and Rancid Abattoir map layouts to create more distance between the maze tiles

- Changed the number of hooks for each map to be based on its number of tiles (Total Tile Count / 3)

- Improved totem placement in various maps

- Pallet loops in the maps of Macmillan Estate, Autohaven Wreckers and Coldwind Farm themes have been tweaked in order to increase their fun factor

- Relaxed the default Survivor-on-Survivor spawning rules in order to minimize the occurrence of killers spawning close to survivors.

- Updated pallets within Badham, Hospital and „map“ The Game to use procedural distribution system. This should result in a more fair pallet generation.

Iridescent Shards

- Shards are now obtained by leveling up your Player Level

- The maximum cap for the Shards has been removed

- Shrine of Secrets teachable perk costs have been increased to 2700/2000 (previously at 750/550).

Note that the Shrine of Secrets will remain empty until this update is released on all platforms.

- Shrine can now be used to purchase certain characters and cosmetics from the Store, in addition to purchasing teachable perks from the Shrine of Secrets.

The amount of Bloodpoints received when purchasing an already owned Teachable Perk from the Shrine has been reduced to 200000 / 150000 (from 250000 / 200000) for new and old perks respectively

BUG FIXES

Killer related

- Fixed an issue that caused Bloodlust to be reset at the end of a Chainsaw Sprint with the Hillbilly.

Bloodlust will now reset at the start of the Chainsaw Sprint instead.

- Fixed an issue that caused The Doctor’s Maple Knight add-on not to work properly

- Fixed an issue that caused The Huntress‘ hatchets to hit a collision over a picnic bench in Lampkin Lane

- Fixed an issue that caused The Huntress‘ hatchets to hit a collision when thrown over the engine part of the generators

- Fixed an issue that caused The Huntress‘ hatchets to hit a collisions when thrown over the flatbed of the pick up truck asset

- Fixed an issue that caused The Huntress‘ red stain to flicker while idle

- Fixed an issue that caused The Wraith’s red stain to be visible for a few seconds after successfully cloaking

- Fixed an issue that caused blood splatters to appear on the Huntress‘ screen when successfully hitting a Survivor with a hatchet

- Fixed an issue that caused players to become stuck if attempting to cleanse a totem that has a bear trap in front of it

- Fixed an issue that caused the Killer Burn score events for The Wraith and Nurse not properly trigger

- Fixed an issue that caused the Survivor to briefly go flying when a Survivor dropped a pallet on the Killer during the pick up animation

- Fixed an issue that caused the Survivors camera to become offset when being pulled out of a locker or interrupted by the Killer

- Fixed an issue that caused the Trappers add-on Logwood Dye to take priority over the Tar Bottle add-on

- Fixed an issue that could cause The Hag to fall out of world when teleporting to a trap with the Mint Rag add-on

- Fixed an issue that could cause a client to be unable to interact and repeatedly teleport from their location if the Killer had interrupted their exit locker animation

- Fixed an issue that could caused a non-host Trapper to be launched in the air when picking up a trapped Survivor

- Fixed an issue that made it impossible to heal, Snap Out of It, or use Dead Hard during the Killer stun animation when getting free from their shoulder

- Fixed an issue that made it impossible to hit a Survivor that was underneath the Killer

- Fixed an issue that made it possible for The Huntress‘ hatchets to hit Survivors through walls

- Fixed an issue that would cause the nurse blink destination (and thus the plaid flannel’s target blink indicator) to wiggle around obstructions while moving/charging blink

- Fixed an issue where The Doctor’s illusions did not match the equipped customization items

- Fixed an issue where hair was not highlighted when stalking a Survivor as the Shape

- Fixed an issue which caused the Hag, the Nightmare and the Pig to vault windows slower than intended. All killers should now vault windows in 1.7 seconds.

Map specific

- Changed the position of the white arrows on the ground in The Game map to properly indicate where the stair cases are

- Fixed an issue causing too many pallets to be spawned in the Pale Rose map

- Fixed an issue that allowed players to walk on a rock in the Autohaven Wreckers maps

- Fixed an issue that caused an impassable gap between a chest and a hedge on Lampkin Lane

- Fixed an issue that caused an impassable gap between a chest and a row of seats in Lery’s Memorial Institute map

- Fixed an issue that caused an impassable gap between a hill and a tree in the Red Forest map

- Fixed an issue that caused an inaccessible Jigsaw box or chest in Mother’s Dwelling

- Fixed an issue that caused an inaccessible Jigsaw box or chest in the Coldwind Farm maps

- Fixed an issue that caused an inaccessible Jigsaw box or chest in the Grim Pantry map

- Fixed an issue that caused an inaccessible Jigsaw box or chest in the MacMillan Estate maps

- Fixed an issue that could cause Killers to become stuck when hitting a Survivor in the corner next to one of the exit gates in Lery’s Memorial Institute map

- Fixed an issue that could cause an impassable gap between a brick wall and a tree by the exit in the MacMillan Estate theme maps

- Fixed an issue that could cause the generator in the Vat Room of The Game map to be inaccessible from one side

- Fixed an issue that made it impossible for The Nurse to use her blink power to get on top of assets in the Autohaven Wrecker’s and Coldwind Farm themes

- Fixed an issue that made it impossible to cleanse a totem between crates and a small log pile in the Suffocation Pit map

- Fixed an issue that prevented Killers from damaging the generator in the Foundry building from one side

- Fixed various LOD issues in the multiple maps

- Tweaked the brightness in a few of the darker rooms in The Game map to make it more visible when in the Dream State with The Nightmare

Audio & Localization

 - Changed the requirements for unlocking the Adept achievements for Dwight, Meg, Claudette, Jake, Trapper, Wraith and Hillbilly to keep consistency with the other Adept achievements.

Please note: If there is partial progress on the achievement, it will be lost since the unlock requirements have changed.

- Fixed an instance of an issue that could cause a client to get kicked out of a lobby, followed by an Easy Anti Cheat error message

- Fixed an issue that caused The Shape’s Vanity Mirror add-on to use the wrong description when the language was set to Polish

- Fixed an issue that caused the unhook audio to play shortly after hooking a Survivor

- Fixed an issue that could make the heartbeat ext.remely difficult to hear when the Killer had the perk Monitor & Abuse equipped

- Fixed improper formatting in the Dead Hard perk in English

- Fixed the description for Claudette’s Myopian Frohawk head customization in French, Italian, German and Spanish

- Fixed the improper values in the Bloodhound perk for Tier II in English

- Integrated some missing localization for Italian

- Misc UI and icon improvements

- Tweaked the hatch audio to be a bit louder and fixed sound occlusion

Miscellaneous

- Changed the report icon from gray to white

- Fixed an issue that allowed Survivors to escape with a reverse bear trap on their heads under specific conditions

- Fixed an issue that caused David Kings jacket collars to remain floating after being sacrificed

- Fixed an issue that caused a desync in animation when Killer picks up a falling Survivor

- Fixed an issue that caused cleansed totems to fall through the floor/ceilings when cleansed on a 2nd floor

- Fixed an issue that caused the Survivors health state to appear as Dead when crawling through the exit with little health left

- Fixed an issue that caused the auto-save icon to appear after tapping a generator

- Fixed an issue that caused the disconnected Survivor body to remain floating when disconnecting from the Killers shoulder

- Fixed an issue that caused the player profile to open when reporting or giving props to a player

- Fixed an issue that could cause Survivors to be pushed into a generator when failing a skill check while the Killer was too close to them

- Fixed an issue that could cause a crash when the match ended while a Survivor vaulted over a pallet

- Fixed an issue that could cause a desync in animation & health states when the Killer hit the survivor at the same time as they were going through the hatch

- Fixed an issue that could cause the moon to appear through trees and other assets

- Fixed an issue that could cause the scratch marks to generate through walls and floors

- Fixed an issue that could cause the survivor to teleport back to the side of the pallet/window they vaulted from

- Fixed an issue that could rarely cause the interrupt animation not to play

- Fixed an issue that made it impossible to blind the Killer with a Survivor standing in front of them

- Fixed an issue that made it impossible to make progress on the Taking One For The Team achievement

- Fixed an issue where The Cannibal’s chainsaw didn’t make noise during his memento mori if he hadn’t previously used it

- Fixed an issue where pips for players at rank one would be displayed on the Tally screen page (causing an inconsistency with the rank display at the top right)

- Fixed multiple instances of character customization stretching from other players point of view

- Improvements to customization clipping and skinning issues for multiple characters & customization items

- Misc stability improvements

- 12,23 GB groß

Release: 24.07.2018

Quelle:

- 816,20 MB groß

Release: 07.08.2018

Quelle:

- 223,16 MB groß

Release: 20.08.2018

Quelle: play3.de

- Balance Änderungen

- Bug Fixes

- 226,97 MB groß

Release: 18.09.2018

Quelle: play3.de | play3.de

- Neur Killer "The Spirit" wird ins Spiel eingebaut

- Neue Survivor steht zur Verfügung

- Neue Map wird kostenlos ins Spiel hinzugefügt

- 6,93 MB groß

Release: 28.09.2018

Quelle: play3.de

- Balance Änderungen

- Bug Fixes

- 4,30 GB groß

Release: 05.10.2018

Quelle:

- 1,76 GB groß

Release: 16.10.2018

Quelle:

- 7,20 GB groß

Release: 25.10.2018

Quelle:

- 1,24 GB groß

Release: 30.10.2018

Quelle:

- 1,53 GB groß

Release: 07.11.2018

Quelle:

- 2,59 GB groß

Release: 11.12.2018

Quelle:

- 8,50 GB groß

Release: 23.01.2019

Quelle:

- 8,11 GB groß

Release: 29.01.2019

Quelle:

- 1,08 GB groß

Release: 30.01.2019

Quelle:

- 1,12 GB groß

Release: 04.02.2019 (Version 2.5.4.0)

Quelle:

- 1,33 GB groß

Release: 19.03.2019 (Version 2.6.0.1)

Quelle: play3.de

- Neuer Killerin "The Plague" wird ins Spiel eingebaut

- Neue Survivor "Jane Romero" steht zur Verfügung

- Neue Map wird kostenlos ins Spiel hinzugefügt

- 9,45 GB groß

Release: 25.03.2019 (Version 2.6.2.0)

Quelle:

- 4,55 GB groß

Release: 02.04.2019 (Version 2.6.3.0)

Quelle: play3.de | xboxdynasty.de | xboxdynasty.de

- Neur Killer "Ash" aus Evil Dead wird ins Spiel eingebaut und kann kostenpflichtig erworben werden

BALANCE:

- Changed the Decisive Strike stun time to 5 seconds, with the Survivor being free to move after 1 second.

- The Enduring perk now affects Decisive Strike’s stun.

BUG FIXES:

- Fixed an issue that caused The Plague to be unable to hit Survivors with Corrupt Purge in quick succession.

- Fixed an issue that caused The Plague’s Brutality score events not to trigger.

- Fixed an issue that caused the camera to follow the Killer when spectating a player in the match that is on a hook.

- Fixed an issue that caused The Nurse to be unable to blink on the Mausoleum tile in The Temple of Purgation map.

- Fixed an issue that caused The Wraith’s Bone Clapper add-on to have no effect (thus making it still possible to identify distance & direction of the Wailing Bell sound).

- Fixed an issue that could cause healthy Survivors to become infected when a fully sick/infected Survivor was saved by another fully sick Survivors.

- Fixed an issue that made it impossible to cleanse a totem next to a rock and tree in the Autohaven Wrecker’s maps.

- Fixed an issue that made it impossible to cleanse from a fountain next to a tree in front of a car in the Autohaven Wrecker’s maps.

- Misc localization improvements.

- Misc The Plague audio improvements.

- Fixed some crash issues.

- Fixed some instances of infinite loading screens.

- 3,45 GB groß

Release: 11.04.2019 (Version 2.6.4.0)

Quelle:

- 1,39 GB groß

Release: 08.05.2019 (Version 2.7.0.0)

Quelle: xboxdynasty.de | meine-mmo.de

- Ab sofort kann der Killer auch aufgeben

- Keine Partien ohne 5 Spieler: Für viele dürfte dies das beste Feature des Patches sein.

Sollte ein Spieler während des Ladebildschirms die Verbindung verlieren oder es zu einem Spielabsturz kommen,

dann wird das Match abgesagt. In dem Fall behalten sowohl Killer als auch Überlebende ihre Gegenstände, Addons und Opfergaben.

- Der Farm-Perk wurde angepasst: Eine besonders erwähnenswerte Änderung fand am Perk „We’re gonna live forever“ (Wir werden ewig leben) durchgeführt.

Dieser Perk gewährt zusätzliche Blutpunkte, wenn man Überlebende vom Haken rettet und Schläge für sie einsteckt.

- 9,42 GB groß

Release: 21.05.2019 (Version 2.7.1.0)

Quelle: strafen=mein-mmo.de | blutbug=mein-mmo.de

- Verlasse eines laufenden Spiels wurde wieder erhöht.

Nun werden strafen wieder früher durchgeführt und bis zu Accountsperre

- Der Fehler wodurch Blutpunkte geklaut werden, wurde behoben nun kann man eine Generator auch ihne loslassen in einem Zug reparieren

- 2,57 GB groß

Release: 18.06.2019 (Version 3.0.0.0)

Quelle: xboxdynasty.de | play3.de

- Neuer Killer "Ghostface" aus dem Scream wird ins Spiel eingebaut

FEATURES & CONTENT

- Feature: Added the ability to rotate characters in the lobby.

- Feature: Added new menu and lobby music.

BALANCE

Gameplay:

- All Killer swing animations have been modified to match the distance at which they can hit a survivor.

This was done to help mitigate situations where a Killer would hit a survivor but their weapon/ hand would not look like it was reaching the Survivor.

- In addition to Killer swing animations matchin

- G their hit distance we have also added swing VFX to mitigate when hits looked like they should have missed targets when in fact they found a target and hit.

(There will be more work done to make hits look better when they connect)

- Added stun VFX for Killers when hit by pallets.

- Survivors will now turn their heads where their camera is looking.

This happens when a Survivor interacts with an object in the environment and when they are not downed or incapacitated.

- Adjusted fast vault conditions: Players can no longer trigger fast vaults when beside windows or in contact with the wall.

Art adjustments:

- Adjusted certain darker cosmetics that gave players an advantage to be lighter. 

- Re-worked some characters hair.

- Adjusted Killer Instinct VFX to remove red fill effect, increase frequency of pulse, add an offset to where symbol is displayed, modified the scaling of the symbol to stay more consistent.

These changes also affect the Killer power, Feral Frenzy, of The Legion.

Audio adjustments:

- Adjusted the chase volume for Survivors.

Map changes:

- Removed the RNG factor from the window setups in the rooms of Lery's Memorial Institute; each small room now spawns with the same window configuration. 

- Edge Object repopulation pass in The MacMillan Estate maps, there are more obstacles in between the map tiles now. 

- Introduced new maze tiles for the Yamaoka Estate theme.

Survivor Emblem changes:

Added events for Lightbringer emblem scoring:

- 20 points for cleansing a dull totem.

- 5 points if a dull totem is cleansed while you are in a chase.

- 10 points if a Hex totem is cleansed while you are in a chase.

- 1/3 point for each 1% of a generator repaired while you are in a chase (Capped to a maximum of 33.3 scored for each generator).

Added event for Benevolent emblem scoring:

- 10 points for sabotaging a hook within 10 meters of a Killer carrying a Survivor, if the carried Survivor then wiggles free.

Added event for Evader emblem scoring:

- 50 points for stunning the Killer with a pallet.

Survivor perk changes:

- Streetwise: Increased efficiency values to 15%/20%/25% up from 10%/12%/15%.

- Windows of Opportunity: Reduced cooldown values to 30/25/20 seconds down from 60/50/40.

- Mettle of Man: We have changed the condition for getting tokens. It is no longer for being hit by a Killer's basic attack. Instead earn tokens by taking "Protection Hits".

It still requires 3 tokens to activate. Survivors will still need to be injured in order to trigger the Endurance effect and avoid being put into the dying state.

This means that Mettle of Man will require more work from the Survivor to trigger Mettle of Man's Endurance status effect.

- Unbreakable: Increased recovery speed to 25%/30%/35% up from 15%/20%/25%.

Killer perk changes:

- Pop Goes The Weasel: Changed Regression values from 15%/20%/25% to a flat 25% across all tiers.

 Changed window of activation from 30 seconds to 40/50/60 seconds.

- Territorial Imperative: Reduced cooldown to 30/25/20 seconds down from 60/45/30.

- Enduring: Updated Enduring to a flat reduction in pallet stun duration of 40/45/50% rather than an increase to stun recovery speed of 55/65/75%. Enduring will now only affect pallet stuns.

BUG FIXES

Killer related:

- Fixed an issue that could cause Survivors to become stuck for the rest of the match

when The Trapper placed a bear trap under them while they were already performing an interaction.

- Fixed an issue that caused The Clown's Redhead's Pinky Finger add-on to apply the Exposed status effect on Survivors without a direct bottle hit.

- Fixed an issue that could cause permanent Exhaustion when affected by The Clown's gas bottles with the Solvent Jug add-on equipped.

- Fixed an issue that caused The Clown to clip through most vaulting windows. 

- Fixed an issue that caused The Shape's camera to become slanted and allowed him to walk on assets when cancelling his mori.

- Fixed an issue that caused The Hag's Rusty Shackles add-on to play the terror radius when the trap was triggered.

- Fixed an issue that caused The Wraith's "The Serpent" - Soot add-on not to fully uncloak him immediately after breaking a pallet or damaging a generator.

- Fixed an issue that caused The Nurse to be missing her hand and weapon when blink attacking a Survivor before getting fatigued. 

Map specific:

- Fixed an issue that caused grass to move when a player was above or below the area.

This issue was most commonly seen around the basement when it was in the Shack.

- Fixed an issue that could cause the right door on lockers to appear warped.

- Fixed an issue that made it impossible for Killers to interrupt a Survivor repairing a generator from a specific side in the Wretched Shop map.

- Fixed an issue that made it impossible to open the hatch with a key when it spawned facing a car pile in the Gas Heaven map.

- Fixed an issue that made it possible to get stuck in the basement stair collision under certain conditions,

when the basement spawned in the office building in the Azarov's Resting Place map.

- Fixed an issue that caused tree branches and leaves to clip through the walls on the top floor of the farm house in the Thompson House map.

- Fixed an issue that could cause a desync between clients and host around the slaughterhouse in the Rancid Abattoir map.

- Fixed an issue that caused some assets to have missing textures on the slaughterhouse building in the Rancid Abattoir map.

- Fixed an issue that caused tree branches and leaves to clip through the walls on the top floor of certain houses in the Lampkin Lane map.

- Fixed an issue that caused a generator to clip into part of a maze wall in The Pale Rose map.

- Fixed an issue that could cause a desync between clients and host around the Ferry Boat in The Pale Rose map.

- Fixed an issue that caused blood and dirt wall textures to disappear at certain camera angles in the Lery's Memorial Institute map.

- Fixed an issue that allowed Survivor to cleanse the hill totem from on top of the rocks in the Mount Ormond Resort map.

- Fixed an issue that caused the Entity not to appear on a specific hook in The Temple of Purgation map.

- Fixed an issue that made it impossible for The Nurse to blink around the exterior of the temple tile in the Temple of Purgation map.

- Fixed an issue that made it impossible for The Nurse to blink around the exit tiles in the Temple of Purgation map.

- Misc LOD fixes.

Perks:

- Fixed an issue that caused Mettle of Man to give the Killer a point in the Malicious Emblem category when activated.

- Fixed an issue that caused The Legion's Killer Instinct not to be visible with Dark Devotion.

- Fixed an issue that caused the Territorial Imperative perk to trigger on hooked and hiding Survivors. 

- Fixed an issue that caused the Resilience perk not to affect window vaults.

Miscellaneous:

- Fixed an issue that could cause a disconnect or make it impossible to execute a mori when the Survivor was recovering.

- Fixed an issue that caused only Billy's hair to show in the Jigsaw box aura when within 5 meters.

- Fixed an issue that caused Claudette with the Side-parted Curls head customization not to trigger Hag traps.

- Adjusted the bear trap interaction zone that caused Survivors to snap into the disarm trap animation.

- Fixed an issue that caused Survivors vaulting over windows during the Dream State transition to clip through the window. 

- Fixed an issue that caused the Entity blocker to sometimes not block windows. 

- Fixed an issue that caused a window to block directly after the initial Entity blocker timer had ended.  

- Fixed an issue that caused the Survivor camera to become offset when interrupted entering a locker by the Killer.

- Fixed an issue that caused Survivors to appear floating in lobbies and on the tally screen. 

- Adjusted the flashlight items aim when held by Ash's Ashy Slashy hand customization item to be more in line with regular cosmetics.

- Adjusted the smoke opacity LODs that caused the hatch and Hex totem VFX to be visible from far away.

- Fixed an issue that caused the notification bubble for a Survivor stepping in a bear trap to be misplaced and wobble.

- Fixed an issue that caused Survivors to lose their Offerings if the Killer disconnected right after the offering burn screen. 

- Fixed an issue that caused the Sealed Envelope Offering to not be personal.

- Fixed an issue that caused The Hunt Ritual to generate with progress already applied.

- Fixed an issue that caused Killer's to lose 4 pips when disconnecting through a cable pull and re-establishing a Network connection on the splash screen.

- Added more logging to better help understand and track the issues where players are losing pips or not gaining progress on their rank

- Fixed an issue that caused progress on the Deranged Pursuit achievement when downing a Survivor with the Deep Wound status effect from the Borrowed Time perk.

- Fixed an issue that caused the Dead Hard perk prompt not to appear when bound to keys 1, 2 or R. 

- Fixed an issue that made it impossible to trigger Dead Hard when bound to keys 3 and 4.

- Updated the intro video.

- Misc cosmetic clipping and improvements.

Audio & Localization:

- Fixed an issue that caused the Entity gargle noises to remain on the hooks when a Survivor was unhooked.

- Fixed an issue that caused the loud noise notification from Spies From The Shadows to have a muffled sound effect in comparison to the other loud noises.

- Fixed an issue that caused no interrupt audio stinger when being pulled out of a locker.

- Fixed an issue that caused The Shape's stinger theme to play and overlap the menu music. 

- Adjusted Ash's VO in the menus.

- Fixed multiple audio issues related to the environments.

- Minor localization and translation improvements.

UI & HUD:

- Fixed an issue that caused the inventory pages to revert in a Kill Your Friends lobby to the last one used in a Public match when a Survivor joined or changes characters.

- Fixed an issue that caused the Revoke Consent tooltip to be cut off in French.

- Removed the progress bar when executing a mori Kill after it was fully charged.

- Misc UI improvements.

Known issues:

- Cannot change the resolution while in Windowed mode.

- The Barbecue & Chili and Remember Me perks visually only stack up to 3 tokens.

- The Spirit's passive phasing is missing VFX.

- Heartbeat audio will overlap itself.

- No music for Killers when carrying Survivors.

- Survivors won't be able to see The Plague's vomit on windows.

- Generators in the Tutorials do not show progress until interacted with.

- The heartbeat and terror radius for The Trapper is missing in the Survivor Tutorial.

- 9,88 GB groß

Release: 26.06.2019 (Version 3.0.1.0)

Quelle:

- 1,76 GB groß

Release: 03.07.2019 (Version 3.0.2.0)

Quelle:

- 6,24 GB groß

Release: 23.07.2019 (Version 3.1.0.0)

Quelle: xboxdynasty.de

- Nightmare of Elm Street Killer "Freddy" wird komplett überarbeitet

FEATURES & CONTENT

- Changed the lobby music back to the default music.

- Added William „Bill“ Overbeck as a playable character.

- Added the 4 Left 4 Dead outfits for Dwight, Meg, Claudette and Jake.

- Added support for 4 new languages: Portuguese – Brazil, Korean, Simplified Chinese and Traditional Chinese.

BALANCE

- Badham Preschool map changes

- Added 5 new variations of the Badham Preschool map.

- Adjusted the safety rating of each pallet loop in the maps.

- Diversified the number of sides a generator could be repaired from on all tiles.

- Each tile is now unique and will only spawn once.

- Improved totem hiding spots.

- Reduced the minimum distance between pallets to 8 meters.

Bloodpoint balancing

- Adjusted some score event for Survivors:

- Increased Cleansing (dull totem) from 600 to 1000.

- Increased Cleansing (hex totem) from 1000 to 1500.

- Increased Map Scout from 150 to 250.

- Increased healing an ally without a medkit after the exits were powered from 500 to 700 (percentage based).

- Increased healing an ally without a medkit before the exits were powered from 400 to 500 (percentage based).

- Increased the Hatch Escape score event from 2000 to 2500.

- Increased the Killer Blind score event from 250 to 400 (outside of a chase).

- Increased the Killer Blind score event from 250 to 500 (while in a chase).

Killer score events:

- Added a score event for totem, hook sabotage and Jigsaw Box search interrupts.

Gameplay

- Added a visual and SFX notification when affected by the Exposed status effect.

- Adjusted the cooldown for successful Cannibal chainsaw attacks to be the same as that for a missed chainsaw attack

(adjusted movement speed and reduced duration from 3 seconds to 2 seconds).

Survivor perk changes

Head On:

- Added text to stipulate the condition that you cannot use Head On if you have accrued idle crows.

- After the perk conditions are met, you will perform the Head On action when you rush out of a locker. Head On will cause exhaustion only when stunning the killer.

Head On will stun the Killer if the Killer enters the zone during the Head On animation or if the Killer was already in the zone when Head On is activated.

THE NIGHTMARE CHANGES

Gameplay & power changes

Microsleep:

- Awake Survivors will see The Nightmare within 16 meters, The Nightmare will be intermittent from 16 meters to 32 meters, and while awake Survivors will hear The Nightmare emit a Terror Radius of 32 meters.

Falling Asleep:

- Survivors fall asleep passively over 60 seconds. Once asleep survivors see The Nightmare and hear The Nightmare emit a 2D 32 meter Lullaby instead of a Terror Radius.

 Once asleep Survivors will see the aura of an Alarm Clock on a dresser.

Waking Up:

- An awake Survivor can wake up a sleeping Survivor.

- Survivors can wake up by failing skill checks.

- Survivors can wake up by going to and removing an Alarm Clock off a dresser.

Dream Abilities

Dream Snares:

- Dream Snares slow and reveal a Survivors location.

- Only effective and visible towards Sleeping Survivors.

- Killers start with 8 tokens, each Snare costs 1 token to place. Only 8 traps can be placed at one time.

Dream Projection:

- Channel the ability to create a husk of The Nightmare at the targeted generator, complete the channel to take the position of the husk.

Can be cancelled.

- For each sleeping Survivor gain a 15% cool down reduction on Dream Projection.

Misc Nightmare changes

- Loading tips for The Nightmare and playing against The Nightmare have been updated.

- Power Description and Power Tooltip updated for The Nightmare.

- All of The Nightmare’s add-ons have been modified to function with his new power set. If you have add-ons for The Nightmare, they will be exchanged for the new ones.

- Failing a hook sabotage skill check will wake up an asleep Survivor.

- Reduced the intensity of the Dream World post-process effect to increase visibility for survivors.

- All of The Nightmare’s add-ons have been modified to function with his new power set.

If you have add-ons for The Nightmare, they will be exchanged for the new ones.

- Failing a hook sabotage skill check will wake up an asleep Survivor.

- Loading tips for The Nightmare and playing against The Nightmare have been updated.

- Power Description and Power Tooltip updated for The Nightmare.

- Reduced the intensity of the Dream World post-process effect to increase visibility for survivors.

BUG FIXES

Audio & Localization:

- Fixed an issue that caused Julie and Susie to sound like Frank in-game.

- Fixed an issue that caused The Huntress lullaby not to play from her perspective.

- Fixed an issue that caused the SFX when a Survivor joined a lobby or switched characters to be missing in lobbies and in the Store.

- Major localization and translation improvements.

Killer related

- Fixed an issue that allowed Killers to open the exit gate while carrying a Survivor.

- Fixed an issue that caused Survivors models to reappear when The Shape used his stalking ability while the Survivor was being sacrificed.

- Fixed an issue that caused Survivors to get the Protection score event when being near an injured Survivor when reaching the Broken state by The Plague’s vomit.

- Fixed an issue that caused The Ghost Face not to have an off-screen notification when spotted in the 180 degrees in front of him.

- Fixed an issue that caused The Hag’s Phantasms to stay permanently when The Hag is behind the users camera and facing a Phantasm.

- Fixed an issue that caused The Shape’s stalking range to be wrongfully decreased. Stalking range has been adjusted back to within 40 meters.

- Fixed an issue that caused The Trappers camera to look down after picking up a bear trap.

- Fixed an issue that caused items to remain infected when Survivors cleansed their sickness from a fountain.

- Fixed an issue that caused the flashlight item not to reveal The Hag’s Phantasm Traps.

- Fixed an issue that caused trapped Survivors not to get downed when hit by The Trapper while they are struggling in the trap.

- Fixed an issue that could cause a crash when a Survivor died from a reverse bear trap at the same time as entering/exiting a locker.

- Fixed an issue that sometimes caused The Plague’s vomit not to appear on windows.

Map specific

- Fixed an issue that allowed Survivors to clip through a column on the lower floor of The Game map.

- Fixed an issue that allowed The Trapper to set bear traps under the bottom part of a door frame in the Thompson House.

- Fixed an issue that allowed players to get on top of a wall and junk asset in the Crotus Prenn Asylum maps.

- Fixed an issue that allowed players to walk on a specific rock asset in the Suffocation Pit map.

- Fixed an issue that caused Survivors to get stuck when attempting to escape the basement in the office building in the Azarov’s Resting Place map.

- Fixed an issue that caused a bone on the hanging carcass in the smoke house to partially block player movement in the Mother’s Dwelling map.

- Fixed an issue that caused a hole in one of the hills in the Family Residence map.

- Fixed an issue that caused a hook in front of the warehouse to float in the Coal Tower map.

- Fixed an issue that caused a ski stick to be floating on top of the bar counter in the chalet of the Mount Ormond Resort map.

- Fixed an issue that caused a specific crate asset near the water tower to disappear at a certain distance in the MacMillan Estate maps.

- Fixed an issue that caused an impassable gap between a hooked Survivor and a bed frame on a specific tile in the Lery’s Memorial Institute map.

- Fixed an issue that caused an impassable gap between a tree and a bush on a specific tile in the Lampkin Lane map.

 - Fixed an issue that caused an impassable gap between the mine building and a rock in the Suffocation Pit map.

- Fixed an issue that caused an invisible collision that blocked player movement on the boxes on top of the bar in the cabin of the Mount Ormond Resort map.

- Fixed an issue that caused flickering ground textures in the Red Forest maps.

- Fixed an issue that caused hiding Survivors to clip inside of lockers in the control room of The Game map.

- Fixed an issue that caused part of the Thompson House roof to be missing.

- Fixed an issue that caused players to become stuck on a hill between the hill and 2 bamboo trees in the Family Residence map.

- Fixed an issue that caused players to clip inside certain big tree trunks in the Backwater Swamp maps.

- Fixed an issue that caused some flickering textures on some walls in the Family Residence map.

- Fixed an issue that caused the Killer to become blocked when the Survivor dropped a specific pallet on them in The Game map.

- Fixed an issue that caused the corn field to be partially missing when viewed from the top floor of the Thompson House.

- Fixed an issue that caused the snow decal on the ground in the chalet to end abruptly in the Mount Ormond Resort map.

- Fixed an issue that could cause Killers to get partially stuck on top of two rock assets in the Lampkin Lane map.

- Fixed an issue that made it impossible for The Hillbilly to chainsaw sprint into the lower floor of the temple in the Temple of Purgation map.

- Fixed an issue that made it impossible to escape the basements if the Killer was in the doorway

when the basement spawned in the main buildings in the Ironworks of Misery, Thompson House and Blood Lodge maps.

- Misc LOD fixes and improvements.

Miscellaneous:

- Fixed an issue that allowed certain Survivors to interact with totem debris.

- Fixed an issue that caused Dwight’s character model to disappear and reappear in the beginning of the Survivor Tutorial.

- Fixed an issue that caused Feng Min’s eyes to be closed for most interactions.

- Fixed an issue that caused Killers to see the Survivor’s shadow mesh in T-pose where the Survivor spawned when the Survivor had been sacrificed.

- Fixed an issue that caused Survivor to see their own auras when incapacitated.

- Fixed an issue that caused Survivors models to be placed outside of the locker if movement input was used while entering the locker with high lag.

- Fixed an issue that caused Survivors to instantly disappear when escaping through the exit.

- Fixed an issue that caused Survivors to receive a loud noise notification bubble when in direct line of sight of another Survivor who cleansed a hex totem.

- Fixed an issue that caused The Ghost Face camera not to zoom in when viewing his backstory in the in-game Store.

- Fixed an issue that caused a hang when leaving the Killer Tutorial after hooking Meg.

- Fixed an issue that caused disconnected clients not to be promptly removed from the online lobby.

- Fixed an issue that caused generator progress not to show until interacting with the generators in both the Killer and Survivor Tutorials.

- Fixed an issue that caused spectators to see an incapacitated Survivors bloody overlay from another Survivor’s point of view.

- Fixed an issue that caused the End Game Collapse timer to be permanently slowed if a Survivor crawled out of the exit.

- Fixed an issue that caused the End Game Collapse to trigger in the Killer Tutorial.

- Fixed an issue that caused the dodged lobby timeout not to advance while in the Store or Credits.

- Fixed an issue that caused the flashlight beam to no longer be progressive.

- Fixed an issue that caused the hatch audio and VFX to continue playing after the hatch was closed by the Killer.

- Fixed an issue that caused the smoke from fire barrels to block loud noise notifications.

- Fixed an issue that caused the terror radius to be missing in the Survivor Tutorial.

- Fixed an issue that could cause the End Game Collapse timer not to be slowed when the last Survivor in the match was downed.

- Fixed an issue that sometimes caused Survivors models to change from dying to injured when escaping the Killers grasp by any means.

Misc cosmetic clipping and improvements.

- Tentatively fixed an issue that could prevent Survivors from successfully escaping through the exit gates.

- Updated the attack system to flag certain attacks as basic attacks. This will help with consistency of ‚attack‘ conditions in perks, add-ons and powers.

- Fixed an issue that caused auras not to show until rebooting the application after chunking.

- Fixed an issue that caused the Risk It All achievement not to unlock when meeting the requirements.

- Fixed an issue that allowed Killers to see Survivors‘ silhouettes through auras.

Perks:

- Fixed an issue that allowed Survivors to use Sprint Burst at will by either crouching or using a map or key item.

- Fixed an issue that caused Enduring to have incorrect stun times.

- Fixed an issue that caused Kindred to remain active when the hooked Survivor disconnected.

- Fixed an issue that caused Vigil to have no effect on Exhaustion caused by Sprint Burst.

- Fixed an issue that caused a desync around the broken pallet area when the pallet was destroyed with the Spirit Fury perk.

- Fixed an issue that caused the Mettle of Man perk to remove the Dream State when triggered.

- Tentatively fixed an issue that caused the Decisive Strike perk not to always stun the Killer.

UI & HUD:

- Fixed an issue that allowed users to change multiple options at the same time in the Kill Your Friends Match Management screen.

- Fixed an issue that caused the DLC Unlock prompt to appear on already purchased characters in the Store.

- Misc UI improvements.

 - 10,32 GB groß

Release: 30.07.2019 (Version 3.1.1.0)

Quelle: xboxdynasty.de

- 8,68 GB groß

Release: 06.08.2019 (Version 3.1.2.0)

Quelle: xboxdynasty.de

- Fixed an issue that caused a discrepancy in Dream World lighting between Survivors and The Nightmare.

- Fixed an issue that could cause a crash if the game failed to load the in-game Store catalog.

- Fixed an issue that could cause a crash when switching roles in a Kill Your Friends lobby after the Match Management settings had been changed.

- Fixed an issue that sometimes caused Dead Hard not to give the speed boost.

- Fixed an issue that sometimes caused Sprint Burst not to trigger when the conditions were met.

- 1,51 GB groß

Release: 17.09.2019 (Version 3.2.0.4)

Quelle: play3.de | xboxdynasty.de | play3.de | xboxdynasty.de | forum.dbd.com

Stranger Things Inhalte

- Ein neuer Killer "Demogorgon" wird hzinzugefügt

- 2 neue Überlebende "Steve & Nancy" werden hinzugefügt

- Eine neue Karte "Underground Complex" wird hinzugefügt

- 10,37 GB groß

Release: 24.09.2019 (Version 3.2.1.0)

Quelle:

- 4,36 GB groß

Release: 01.10.2019 (Version 3.2.2.0)

Quelle: wooco.de

Bug Fixes

- Fixed an issue that caused a visual desync between clients and host on the End Game Collapse timer.

- Fixed an issue causing the control sensitivity sliders settings to not be properly applied.

- Fixed an issue that caused the scream animation from the Infectious Fright perk to be delayed if the Survivor was performing an interaction when affected.

- Fixed an issue that caused the Second Wind perk not to become disabled when grabbed out of a locker.

- Fixed an issue that caused The Hag to scream when teleporting to a phantasm trap.

- Fixed an issue that could cause Survivors to be misaligned with the Jigsaw box with a ping over 100.

- Fixed an issue that sometimes caused a Survivor in the Survive With Friends group not to make it into the public lobby.

- Fixed an issue that caused Host spectators in a Custom Game not to be sent back to the IIS (splash screen) when disconnecting.

- Fixed an issue that made it impossible for The Nurse to blink inside the office building in the Azarov’s Resting Place map.

- Fixed an issue that caused multiple Survivor’s hair not to cast shadows.

- Misc LOD fixes.

- Fixed an issue that caused a delay for Survivors to be disconnected from the lobby after the Killer left it.

- 5,31 GB groß

Release: 30.10.2019 (Version 3.3.0.1)

Quelle:

- 12,38 GB groß

Release: 06.11.2019 (Version 3.3.2.0)

Quelle:

- 6,50 GB groß

Release: 03.12.2019 (Version 3.4.0.1)

Quelle: play3.de | xboxdynasty.de | gameswelt.de

- Neuer Killer: Yakaoka Kazan

- Neuer Überlebende: Kimura Yui

- 12,99 GB groß

Release: 06.12.2019 (Version 3.4.1.0)

Quelle:

- 1,29 GB groß

Release: 11.12.2019 (Version 3.4.2.1)

Quelle:

- 5,85 GB groß

Release: 22.01.2020 (Version 3.5.0.0)

Quelle: xboxdynasty.de

- Neues Event "Scarlet Swarm" zum Mondneujahr ist gestartet

Vom 22.01.2020 bis zum 04.02.2020

- Battle Pass "Rift Pass" wurde eingeführt und kann ab sofort erworben werden

Inhalte im Trailer

- 14,06 GB groß

Release: 28.01.2020 (Version 3.5.1.0)

Quelle: xboxdynasty.de

- 6,17 GB groß

Release: 04.02.2020 (Version 3.5.2.0)

Quelle:

- 4,70 GB groß

Release: 10.03.2020 (Version 3.6.0.0)

Quelle: xboxdynasty.de | play3.de

- Neuen Killer Caleb Quinn „The Deathslinger“ kann erworben werden

- 14,44 GB groß

Release: 17.03.2020 (Version 3.6.1.0)

Quelle:

- 5,96 GB groß

Release: 25.03.2020 (Version 3.6.2.0)

Quelle: xboxdynasty.de

- Fixed an issue that would award progress to both the Killer and the Survivor for the achievement Quick Draw.

- The Deathslinger: Fixed an issue that caused the Deathslinger’s chain winch to not break after shooting.

- The Trapper: Fixed an issue that wouldn’t award any score event when resetting a bear trap.

- Fixed an issue that caused Survivors with the perk Saboteur to see the hook auras while being in a locker.

- Fixed an issue that caused Survivors to be unable to be healed to full health when using the perks Solidarity, Autodidact and For the People on other Survivors.

- 2,89 GB groß

Release: 28.04.2020 (Version 3.7.0.1)

Quelle: play3.de

Features & Content

- When all remaining Survivors in a trial hit the Struggle phase on the hook, the Entity will instantly drain their remaining life bar.

- The repair speed Efficiency Debuff for each Survivor working on a generator has been increased to 15% (up from 10%).

- Great Skill Checks while repairing now give 1% bonus progression (down from 2%).

- Great skill Checks while repairing now give to 300 Bloodpoints (up from 150).

- Memento Mori interaction adjustment: Mori animations only begin playing at the end of the interaction charge.

- The Legion Feral Frenzy adjustment: Restored The Legion's ability to see scratch marks and pools of blood at the beginning of the fatigue (when Feral Frenzy expires).

- The Emblem System: Adjusted the Benevolent Emblem progression thresholds.

- Added additional player feedback when Survivors attempt to escape a hook by themselves.

- Improved the Controller sensitivity range in Options.

- Added score events for interrupting Survivors that are sabotaging a hook, cleansing a totem or digging around in a Jigsaw box for a key.

- Updated the Party Management visuals - silhouette

- The Archives New Content: Tome 03

- Added a Details Screen to provide a full list of content available in the current Rift (Free + Premium tracks).

- On the offering screen, the description of the offerings now appear at the same time as the offering is revealed.

 Balance

Coldwind Farm

- Torment Creek: Reduced the safety of the window in the silo.

- Rancid Abattoir: Reduced the safety of the window in the slaughterhouse.

- Fractured Cowshed: Reduced the safety of the window in the cowshed.

- Thompson House: Added a drop down from the second floor and added a window vault.

- Added safety to the combine harvesters vault preventing a strong alternative path.

MacMillan Estate

- Coal Tower: Removed the window on the first floor of the tower

- Groaning Storehouse: Removed the window in the storehouse.

- Ironworks of Misery: Reduced the safety of the window in the foundry.

Autohaven Wreckers

- Wretched Shop: Removed the RNG window spawn logic in the garage and reduced window safety.

Backwater Swamp

- Grim Pantry: Reduced the safety of the window under the shack.

 Level Design QoL Fixes:

- Haddonfield corner fence vaults: Removed.

- Suffocation Pit: Removed the randomly generated window spawn logic and reduced the safety of the window loop in the mine.

- Disturbed Ward Pallet logic reduced to 2 pallets.

- Badham Preschool fence loop: shortened.

- Dead Dawg Saloon: Added breakable walls to the saloon.

- Layout Tweaks: Updated tile-type spacing and or map size.

- Rotten Fields Reduced the size of the map and added more distance between Maze tiles.

- Wretched Shop: Added more distance between Maze tiles.

- Fractured Cowshed: Reduced the size of the map and added more distance between Maze tiles.

- Thompson House: Reduced the size of the map and added more distance between Maze tiles.

- Wrecker's Yard: Reduced the size of the map and added more distance between Maze tiles.

- The Temple of Purgation: Reduced the size of the map and added more distance between Maze tiles.

- Mother's Dwelling: Added more distance between Maze tiles.

- Mount Ormond Resort: Added more distance between Maze tiles.

Perks

- Head-On: added visual feedback to clearly indicate how soon the perk will be ready for use.

- Prove Thyself: Now adds 15% repair speed for each Survivor working on the same generator (up from 10%)

- Stake Out: Now adds an additional 1% bonus progression for Great skill checks.

- Play with your food: rewrote the description of the Perk. The effect remains unchanged.

- Sole Survivor: now lights up as soon as 1 token is acquired.

Bug Fixes

- Fixed an issue that allowed Invite notifications to show during a game.

- Fixed an issue that failed to award a Protection Score Event when taking a hit while the Killer is carrying a Survivor.

- Fixed an issue that caused all players to be kicked out of the trial when a Killer attempted to pick up a Survivor while that Survivor is being healed.

- Fixed an issue that caused the perk Decisive Strike to not activate when being interrupted by a Nurse's blink grab.

- Fixed an issue that caused the perk Franklin's Demise to not reduce the item charges.

- The Underground Complex: Fixed a clipping issue on the Survivors' right arm when entering and leaving a locker.

- Disturbed Ward: Fixed an issue that could cause the Killer and the Survivor to be unable to vault through a specific window.

- Treatment Theatre: Fixed an issue that caused the camera to clip through the wall of the 2nd floor near the stairs.

- Treatment Theatre: Fixed some lights that were too bright.

- Treatment Theatre: Fixed an issue that caused survivors to clip through the iron gate near the staircase of the second floor.

- Dead Dawg Saloon: Fixed the collision on certain rocks that could be climbed on.

- Torment Creek: Fixed a camera issue that allowed a Survivor to see out of world.

- Coal Tower: Fixed an issue that allowed survivors to reach a location where the killer couldn't pick them up.

- Rancid Abattoir: Fixed a Texture seam on the ground tile of the main building.

- Temple of Purgation: Fixed an issue that caused the Survivor to be misplaced when entering and exiting a specific locker.

- Thompson House: Fixed an invisible collision near a door frame on the second floor of the building.

- Thompson House: Fixed missing collision on the second floor of the building.

- Ironworks of Misery: Fixed an issue that prevented Survivors from cleansing a specific totem from certain angles.

- Mother's Dwelling: Fixed an issue that allowed a hill to be climbed on from its side.

- Backwater Swamp. Fixed a ground collision issue that caused players to fall out of world.

- The Hillbilly: Fixed the blood VFX when performing a Mori.

- The Hillbilly: Fixed an issue that caused the Hillbilly to be stuck in an animation when being stunned by a pallet while charging forward with the chainsaw.

- The Hag: Fixed the interrupt animation from the Survivor's point of view.

- The Hag: Fixed an issue that caused the red stain of a triggered Phantasm Trap to still be visible from the Survivor point of view, when the Hag has the Add-on Rusty Shackles equipped.

- The Deathslinger: Fixed a clipping issue when aiming down sights with the default head customization.

- The Nightmare: Fixed an issue that caused the Snares to appear black to a survivor if the snare was placed while the survivor was awake.

- The Cannibal: Fixed an issue that caused the Killer to be unable to press the attack button to cancel his chainsaw if the charge bar is full.

- The Oni: Fixed an issue that caused the grab animation to trigger twice when picking up a survivor in Blood Fury mode.

- Fixed an issue that caused female Survivors to appear offset when being grabbed while vaulting away from the Spirit.

- Fixed an issue that caused the Flashlight's beam to pass through assets and walls.

- Fixed an issue that caused Survivors with the Red Herring perk to still see the aura of the last repaired generator while being affected by the Blindness status effect.

- The Demogorgon: Fixed an issue that caused a particle emitter to remain present when a Survivor destroys a portal.

- The Shape: Fixed an issue that caused the arms to stretch when performing a Mori.

- Fixed an issue that caused the heads of the Legion and the Gunslinger to snap back when finding a survivor in a locker.

- The Nightmare: Fixed an issue that caused most of the shadows generated in the Dream State to be misplaced and stretched.

- The Oni: Fixed an issue that allowed the Oni to turn faster when using a controller.

- The Wraith: Fixed an issue that caused the Wraith to not see his arm when stunned while carrying a Survivor.

- Fixed an issue that caused the perk Pop Goes the Weasel to go on cooldown if a generator regresses due to the perk Surge activating.

- Mount Ormond Resort: Fixed various flickering snow textures.

- Fixed an issue that caused Survivors who are infected by the Plague have no falling animation.

- Fixed an issue that caused most male Survivors have wide open eyes when using a flashlight.

- Fixed an issue that caused the perk Kindred reveals a killer using the perk Insidious.

- Fixed an issue that caused Survivors to be stuck in the environment when sabotaging a hook from a certain angle on hill tiles in multiple maps.

- Fixed an issue that caused Survivors with Kindred to briefly see The Nightmare when he teleports to a generator while Kindred is active.

- Fixed an issue that caused the transitioning animation to the struggle phase to not play smoothly when being hooked as a female character.

- Fixed an issue that caused the perk Sole Survivor to only light up when the Survivor's aura is being hidden.

- Polished the animation of the Legion's vaults during Feral Frenzy.

Audio

- Fixed an issue that caused the perk Technician to nullify the effect of the noise-reduction from the Spring Clamp add-on.

- The Hillbilly: Fixed an issue that triggered the basic attack sound after revving the chainsaw and after attacking with the chainsaw.

- The Underground Complex: fixed the audio on some plastic boxes when striking them with a basic attack.

- The Huntress: Muted the lullaby for the Killer and the Survivor when in chase.

- The Huntress: Fixed an issue that caused the breathing sound to play over the lullaby and other sounds.

- Fixed a missing SFX when a Survivor wiggles out of the Killer's grasp.

Fixes & Changes from PTB

- Ironworks of Misery: Added a few boxes to extend the loop of the stronger window in the foundry.

- Dead Dawg Saloon: Added more breakable walls to the saloon.

- Thompson House: Added a locker back to the farmhouse upper floor.

- Fixed an issue that failed to award a Protection Score Event when taking a hit while the Killer is carrying a Survivor.

- 15,72 GB groß

Release: 05.05.2020 (Version 3.7.1.0)

Quelle:

- 13,06 GB groß

Release: 12.05.2020 (Version 3.7.2.0)

Quelle:

- 4,62 GB groß

Release: 16.06.2020 (Version 4.0.0.0)

Quelle: play3.de | xboxdynasty.de | xboxdynasty.de

- Neue Killer "Pyramid Head" aus Silent Hill wird hinzugefügt und kann erworben werden

- Neue Überlebende "Cheryl Mason"

- Neue Karte "Midwich Elementary School"

- 16,01 GB groß

Release: 02.07.2020 (Version 4.0.2.0)

Quelle: dbdforum.com

Balance

- Removed the ability for The Executioner to see the aura of the Cage of Atonement and survivors inside them

- Added a system that will despawn the Cage of Atonement if The Executioner near it for too long. The Cage of Atonement (and the survivor inside it) will respawn in a new location.

- Adjusted the spawn rate of event items in the bloodweb.

Bug Fixes

- Fixed an issue that caused the Healthy Obsession achievement to not earn any progress when healing a Survivor marked as the Obsession,

- Fixed an issue that caused the perk Kindred to activate when being sent to a Cage of Atonement.

- Midwich Elementary School: Fixed an issue that caused the entity blockers created by the Blood Warden perk to not prevent the Survivors from escaping.

- Fixed an issue that prevented the profile from showing up when selecting another players profile while on the tally screen.

- Fixed an issue that would trigger the Midwich siren when Spectating another Survivor opening the Exit gates on different maps.

- Fixed an issue that caused the Forced Penance perk to trigger a placeholder string when hitting a Survivor that is taking a protection hit.

- Fixed an issue that caused the Executioner to turn while performing his ranged attack, causing the ranged attack to go off in a direction he is no longer facing in.

- Fixed an issue that caused the Adrenaline perk to trigger and provide a haste buff while the Survivor is still locked in a Cage of Atonement.

- Fixed missing audio when a Survivor is rescued from a Cage of Atonement.

- Fixed an issue that caused the face of David King to look distorted to various degrees when playing.

- Fixed an issue that caused the a placeholder string to show up when rescuing a Survivor from a Cage of Atonement.

- Fixed an issue that cause a loss of the Bloodpoints when purchased from the Shrine of Secrets while in a Custom Game Lobby.

- Midwich Elementary School: Fixed missing texture on top of a table.

- Midwich Elementary School: Fixed an issue that caused the Nurse to be able to Blink out of world.

- Midwich Elementary School: Fixed an invisible collision for the Killer next to the Gore Pile on top of the stair case.

- Gideon Meat Plant: Fixed an issue that caused survivors to be able to reach a safe spot after vaulting from the balcony.

- Midwich Elementary School: Fixed an issue that caused the Killer to be unable to break pallets from one side.

- The Executioner: Fixed an issue that caused the trail to rise above certain collisions instead of going through.

- The Legion: Fixed an issue that caused the Party Crasher outfits to look extremely bright.

- Thompson House: Fixed an issue that caused traps placed on the stairs to not activate when a Survivor walked or ran near it.

- Fixed an issue that would sometimes show the Survivors floating above the hook.

- Fixed an issue that caused kills from a Cage of Atonement to fail to award progress for Archive challenges which required to kill by any means.

- Fixed an issue that caused the Killer stain to not be visible on certain surfaces.

- The Executioner: Fixed an issue that failed to trigger a noise indicator when a Survivor is rescued from a Cage of Atonement.

- Fixed an issue that someimes cause the Exit Gate to appear closed after it has been opened by the Killer.

- Midwich Elementary School: Fixed an issue that allowed the Killer to stalk a Survivor hidden behind an opened school locker door.

- Fixed the animation of the Survivor in a Cage of Atonement when the rescuer is being interrupted by the Killer.

- Midwich Elementary School: Fixed an issue that caused Bear traps to be triggered when walking underneath them.

- The Executioner: Fixed an issue that caused the weapon to clip through windows when vaulting.

- Badham Preschool: Fixed an issue that prevented Killers to pick up Survivors in a corner of the boiler room.

- Mount Ormond Resort: Fixed a totem on the second floor that couldn't be cleansed.

- Midwich Elementary School: Fixed missing audio of walking footsteps.

- The Oni: Fixed an issue that prevented Blood Fury from activating if the power meter was filled up while carrying a Survivor.

- The Executioner: Fixed an issue that would sometimes allow the Executioner to avoid a pallet stun by cancelling the Rites of Judgment into an attack.

- Fixed an issue that caused the perk Spies from the Shadow to have no cooldown.

- Added additional instructions to the customization and store tooltips to clarify that Outfit Sets cannot be mixed with other cosmetic pieces.

- Midwich Elementary School: Fixed an issue that could spawn the hatch under a gore pile.

- The Underground Complex: Fixed an invisible collision between the scaffolding in the storage room.

- The Nightmare: Fixed an issue that caused Dream Snares to not Hinder Survivors who walk on it.

- Midwich Elementary School: Fixed a vaulting asset that could be walked on by falling from the second floor.

- Fixed an issue that allowed the Executioner to stand in front of a Cage of Atonement, preventing any possible rescue.

- The Executioner: Fixed the walking animation in order to correspond with his movement speed.

- Fixed an display issue that wouldn't show the barbed wire vignette to spectators when a Survivor is afflicted with Agony.

- The Hillbilly: Fixed the chainsaw audio loops.

- The Hillbilly: Fixed an issue that caused the chainsaw to sometimes miss the hit detection.

- Fixed an issue that caused the Konami Code to not work on Console.

- Fixed an issue that caused the Ghastly Gateau to incorrectly award 140% instead of 104%.

- Fixed an issue that caused the Ghastly Gateau to not stack the bonus bloodpoints with other Bonuses.

- Fixed an issue that would prevent some players from earning the Anniversary Crowns despite escaping with the Crown.

- 9,95 GB groß

Release: 28.07.2020 (Version 4.1.0.0)

Quelle: dbdforum.com

FEATURES

- Aura Rework: Refactored the Aura System on a technical level to make sure the system is easier to maintain and less prone to bugs in the future.

Visuals for the Refactor were changed to support the new refactor.

Functionally the system has not been significantly changed, however the appearance of auras is noticeably different.

- Added a Promo Code System to the Store: Keep your eyes on our forums / social media for promotional codes that you can use in-game in the future.

- Killer Selection: Killers can no longer change characters while searching for a match / in a lobby (excluding custom matches). This will soon be used by the new matchmaking system to provide better match balance based on your skill with each killer individually, instead of a global killer rating.

BUG FIXES

KILLER

- The Cannibal: Fixed an issue that caused the chainsaw SFX to continue playing when stunned while performing a chainsaw sweep.

- The Doctor: Fixed an issue that caused Survivors outside of the Terror Radius to not hear the audio cue when charging the Static Blast ability.

- The Hillbilly: Fixed an issue that caused the Hillbilly to not go into stun animation when letting go of the chainsaw sprint button at the same time as hitting a wall.

- The Nurse: Fixed an issue that caused Jane Romero's hand to clip through her chest after the Nurse's Mori.

- The Oni: Fixed an issue that caused Survivors to drop twice the amount of Blood Orbs when performing actions while injured.

- The Oni: Fixed an issue that prevented entering Blood Fury if the power meter was filled while carrying a Survivor.

- The Plague: Fixed an issue that activated Corruption mode instantly after a Survivor cleanses with the last Pool of Devotion instead of 5 seconds after a Survivor cleanses with the last Pool of Devotion.

- The Plague: Fixed an issue that caused the Plague to briefly stagger and not return smoothly to her idle animation after falling from high ground.

SURVIVOR

- Fixed an issue that caused injured Survivors to sometimes make no sound after certain actions.

- Fixed an issue that allowed loading into a Public Match while in Custom Games.

- Fixed an issue that caused Survivors to get stuck together after healing a downed Survivor while against a wall in several locations.

- Fixed an issue that caused Survivors' screams to be muffled and low volume when found in a locker.

- Fixed an issue that could make it impossible for male survivors to aim a flashlight if they were previously holding a different item.

- Fixed a missing texture when pulling David King from a locker.

- Fixed an issue that caused the camera to not focus on the Survivor when being rescued from a Cage of Atonement.

- Fixed an issue that sometimes caused survivors to stand up and puke when being interrupted when cleansing themselves at a Pool of Devotion.

- Fixed an issue that could cause a Survivor to get stuck after interacting with a Pool of Devotion that spawned on dirt mounds.

PERK

- Sole Survivor: Fixed an issue that caused the perk to not always receive a token when other Survivors are sacrificed.

- Devour Hope: Fixed an issue that displayed the speed buff as active for a duration of 10 seconds when hooking a Survivor instead of starting 10 seconds after having hooked a Survivor. The effect remains unchanged.

- Make Your Choice: Now mentions in the perk description that the Survivor screams when unhooking another Survivor.

- Plunderer's Instinct: Fixed the aura outline to remain displayed on chests even if there are no obstacles.

- Kindred: Fixed an issue that displayed the Killer's aura outline even if there are no obstacles.

- Wake Up: Fixed the aura outline which remained displayed on the Exit Gates even if there are no obstacles.

MAPS

- Backwater Swamp: Fixed an invisible collision that can be walked on in Maze tiles.

- Badham Preschool: Fixed a visible seam next to the killer shack.

- Badham Preschool II: Fixed a Generator that couldn't be accessed from its right side.

- Dead Dawg Saloon: Fixed an issue that caused tumbleweeds to appear abruptly and disappear by passing through the floor.

- Family Residence: Fixed a visible seam on the floor.

- Father Campbell's Chapel: Fixed the horse's legs which were clipping through the ground.

- Grim Pantry: Fixed an issue that allowed a tree to spawn at the Exit Gate.

- Haddonfield: Fixed placeholder textures on the ceilings in certain houses.

- Haddonfield: Fixed a visible gap under exterior windows.

- Ironworks of Misery: Fixed missing collision on one of the foundry's entrances.

- Midwich Elementary School: Fixed an issue that caused Crows to be seen going through ceilings once triggered.

- Midwich Elementary School: Fixed multiple book piles where the Survivors could clip trough.

- Midwich Elementary School: Fixed very bright textures on desks in the reception area.

- Mother's Dwelling: Fixed a superfluous texture displayed on a Hay Pile in Mother's Dwelling map.

- Mount Ormond Resort: Fixed an invisible collision outside the cottage.

- Sanctum of Wrath: Fixed an issue that prevented blinking on the stone steps with the Nurse.

- The Underground Complex: Fixed an issue that allowed climbing on a specific box.

UI

- Reverted the UI Scale back to the pre-4.0.0 size for players playing in 1440p and below as this was adversely affecting players in 1440p. The increased UI Scale now only affects players using 4k resolutions. 

- Added more feedback information on some error messages.

 CHANGES FROM PTB

- Blood Stain VFX: Disabled the blood stains on clothing for injured survivors. This feature was only being tested and is still a work in progress.

- The Cannibal: Releasing the power button will pause the tantrum meter. The tantrum meter will go down as soon as the chainsaw is put away.

- The Hillbilly: Releasing the power button will pause the overheat meter. The overheat meter will go down as soon as the chainsaw is put away.

- The Hillbilly: The chainsaw does not generate heat while in the various cooldown phases. This includes a chainsaw miss, a chainsaw hit and colliding with obstacles.

- The Hillbilly: Reduced the amount of heat gained when actively revving from 10 charges/second to 8 charges/second.

- The Hillbilly: Increased the heat dissipation rate when not overheating from -3.5 charges/second to -5 charges/second.

- 17,47 GB groß

Release: 05.08.2020 (Version 4.1.1.0)

Quelle: dbdforum.com

FEATURES

Updated Auras: Patch 4.1.0 introduced a brand new aura system with new aura visuals.

While we received positive feedback regarding their style, the consensus seems to be that they were not sufficiently visible, especially for small objects, at long range or in bright environments.

In light of this, we have temporarily replaced the new aura visuals with a different type that should be much easier to see.

Expect further aura improvements in future releases.

Balance

- Spark Plug: Slightly increases the rate at which charges replenish

- Primer Bulb: Moderately increases the rate at which charges replenish

Long Guide Bar:

- Slightly increase the amount of revving available before triggering a tantrum

- Updated rarity to Uncommon (from Common)

The Grease:

- Moderately increase the amount of revving available before triggering a tantrum

Knife Scratches:

- Reverted the charge time penalty to -12%

- Increased the movement speed bonus to +2%

Beast's Marks:

- Reverted the charge time penalty to -12%

- Increased the movement speed bonus to 3%

Light Chassis:

- Removed the speed decrease while revving

Carburetor Tuning Guide:

- Remove the increased recharge rate on Chainsaw charges

Speed Limiter:

- Get 100% more points for Chainsaw score events.

- Updated rarity to Common (from Uncommon)

Bug Fixes

- Fixed issues with overly bright lights on some interior maps.

- Fixed an issue causing blood droplets to sometimes remain in the air when the Executioner's Cage of Atonement moves.

- Fixed an issue causing the Demogorgon to sometimes miss Survivors when using the shred ability and landing exactly on the Survivor.

- Fixed an issue causing the Demogorgon to sometimes briefly enter a chase with Survivors while traversing the Upside Down.

- Fixed an issue causing some items to be depleted just before they run out of charges.

- Fixed an issue causing Nancy Wheeler's facial animations to not play correctly.

- Fixed an issue causing offerings to be consumed when the player switches characters in an online lobby.

- Fixed an issue causing the Wraith's Blind Warrior - Mud add-on to not inflict blindness.

- Fixed an issue causing Hillbilly's chainsaw to hit through a counter on the Treatment Theatre map.

- Fixed an issue causing various problems with the Cannibal's tantrum under poor network conditions.

- 8,69 GB groß

Release: 11.08.2020 (Version 4.1.2.0)

Quelle: gamezone.de | play3.de | gamezone.de | xboxdynasty.de | release=play3.de

- Cross Play wird aktiviert (zwischen PC, Nintendo Switch, PS4 und Xbox One)

Dazu wird es auch ein interne Freundesliste eingebaut welche ein Bohemia Interactive Konto vorausgesetzt

- 2,18 GB groß

Release: 08.09.2020 (Version 4.2.0.0)

Quelle: play3.de | forum.deadbydaylight.com

Neues Kapitel

- Neuer Killer: The Blight

- Neuer Überlebender: Felix Richter

Bug Fixes

Killer

- Fixed an issue that caused survivors not to be stunned when shot by the Deathslinger.

- Fixed an issue that caused the Hillbilly's carry and lunge speed to be reduced when equipped with the Tuned Carburetor add on.

- Fixed an issue that caused all Legion characters to use Julie's animation when the 'Empty Stare' mask was equipped.

- Fixed an issue that may cause the Oni to lose the ability to enter Blood Fury.

- Fixed an issue that caused the Oni's blood orbs to sometimes flicker in and out of visibility.

- Fixed an issue that caused the Plague's Vile Purge to arc higher than previously.

- Fixed an issue that cause the Shape not to change stances while in Tier 3 Evil Within.

- Fixed an issue that caused the Trapper's bear trap aura not to appear during the tutorial.

Survivor

- Fixed an issue that caused survivors to be stuck at the bottom of the Hill on various maps.

- Fixed several issues that may cause survivors to be misaligned during Moris.

Perk

- Fixed an issue that caused a regressing generator not to turn red once reaching 0 progress when using the Surveillance perk.

- Fixed an issue that caused the "Pull Down" prompt to be replaced for Survivors standing next to a pallet while injured and with the Self-Care perk equipped.

- Fixed an issue that caused survivors to see the auras of breakable walls when equipped with the Windows of Opportunity perk and suffering from the Blind effect.

Other

- Fixed a crash that would sometimes happen when selecting the Low or Medium Graphics Quality from Medium and above.

- Reduced rank update errors.

- HTML markup in player names during social notifications (toast invites) are now handled properly.

- 10,93 GB groß

Release: 15.09.2020 (Version 4.2.1.0)

Quelle:

- 10,61 GB groß

Release: 24.09.2020 (Version 4.2.2.0)

Quelle: forum.deadbydaylight.com

The Blight

- The Blight can now break pallets and breakable walls by attacking during a Lethal Dash

- The Blight add-on "Compound 21" has been adjusted, changing the reveal range from 16 meters to 8 meters and the duration of the effect is reduced from 6 seconds to 3 seconds

Bug Fixes

System

 - Add an Auric Cell expiration message for Japanese promo code users

Gameplay

- Fixed an issue that may cause hooking survivors, breaking pallets and damaging generators to stop shortly after pressing the input

- Fixed an issue that may cause movement stutters due to network latency

- Fixed an issue that caused stun durations to be inconsistent across killers

- Fixed an issue where some instances of the Blight's injection sequence would allow players to control the pitch of the camera

- Fixed an issue that caused grabbing survivors out of lockers to be accelerated when using the perk Iron Maiden

- Fixed an issue that may cause a survivor to be stuck on the hook without being able to do anything

- 4,91 GB groß

Release: 20.10.2020 (Version 4.3.0.0)

Quelle: forum.deadbydaylight.com | xboxdynasty.de

- Halloween Event (The Eternal Blight) ist gestartet und bietet viele Belohnungen zum freischalten, bis zum 04.11.2020

- 12,22 GB groß

Release: 28.10.2020 (Version 4.3.1.0)

Quelle: forum.deadbydaylight.com

Bug Fixes

Fixed an issue that might prevent medkits with 32 charges to completely heal the second health state.

Fixed an issue that caused survivors auras not to be shown if a killer equipped with the Discordance perk enters the activation range after the survivors have started repairing a generator.

Fixed an issue that caused killers to have their first person view posture during the intro.

Fixed an issue that caused Halloween event hook auras to display a base.

Fixed an issue that cause the Nightmare not to dissolve at the end of his mori animation.

Fixed an issue that caused the Demogorgon not to have an animation when using the Shred ability.

Fixed an issue that may allow the killer to use its power before Blighted Rush after they hook a survivor while equipped with the Blighted Serum.

Fixed an issue that caused a Visceral Canker to appear if a killer is the only user equipped with a quest that would cause a canker to spawn.

Fixed an issue that caused a survivor's model to remain in a Cage of Atonement when disconnecting.

Fixed an issue that caused Madness audio levels to be incorrect when switching spectated survivors.

Fixed an issue that caused the killer's music theme to be heard as a spectator in a custom game lobby.

- 7,96 GB groß

Release: 04.11.2020 (Version 4.3.2.0)

Quelle: wooco.de

Perk Updates:

- Discordance: Updated range from 32/64/96 meters to 64/96/128 meters and decreased the aura duration after survivors have left the generator from 8 seconds to 4 seconds.

- Updated Blood Favor’s text to indicate that it only works with basic attacks; note that the function of the perk remains unchanged.

Bug Fixes

- Fixed an issue that caused Traps, Phantasm and Snares not to be placed properly in specific places (exit gates, Shelter Woods‘ Unique Tree etc.) in Macmillan Estate’s maps

- Fixed an issue that caused The Spirit’s breathing to be heard while she was phasing

- Fixed an issue that caused two uncleansable Totems on Rotten Fields and Coal Tower

- Fixed an issue that caused Halloween Event generators not to spawn in the Midwich Elementary School map

- Fixed Jake’s beard not appearing in the Orbital Captain head cosmetic

- Fixed gaps in Yui’s Miss Speedway outfit when mixing with other outfit’s cosmetic pieces

- Fixed an issue that caused The Blight’s „Alchemist Ring“ add-on to grant a bonus to rush token recharge time

- 6,94 GB groß

Release: 09.11.2020 (Version 4.3.2.2)

Quelle:

- 1,54 GB groß

Release: 10.11.2020 (Version 4.3.2.2)

Quelle: xboxdynasty.de | gamezone.de

- Xbox Series X Support: 4K mit 60 FPS

- Xbox Series S Support: 1080p mit 60 FPS

- 28,14 GB groß (nur für Xbox Series X|S)

Release: 10.11.2020 (Version 4.3.2.4)

Quelle: forum.deadbydaylight.com

- We have deployed a small fixed to address the freezing/crashing issue earlier today. You will be able to cross-play with other platforms after the update.

- 502,29 MB groß

Release: 01.12.2020 (Version 4.4.0.2)

Quelle: forum.deadbydaylight.com | xboxdynasty.de

- New Chapter: A Binding of Kin

- Added A New Killer - The Twins

- Added a New Survivor - Élodie Rakoto

Live Updates

- The Nightmare on Elm Street DLC is now available through the in-game store on the Nintendo Switch, Windows Store, Stadia, Playstation 5, and Xbox Series X|S.

The full DLC will start to appear on each platform's respective store shortly.

- Rite of The Ghost Face Daily Ritual has been simplified: "Mark 4 Survivors".

- All Daily Rituals that were worth less then 30k bloodpoints are now worth 30k bloodpoints.

- Sabotage Ritual now requires 4 Hooks to be sabotaged.

- Blight's Adrenaline Vial addon now makes Rush Tokens regenerate faster than in the previous release.

- Blight's Soul Chemical addon has a new function: During a rush, the moment you enter the 16 meter radius around a Survivor who is repairing or healing, trigger a tremendously difficult Skill Check for that Survivor.

Can activate once per Survivor per Rush. Does not trigger for a Rush starting within 16 meters of the Survivor.

Visual Update:

- Visual updates to maps in Ormond and Junkyard.

- Visual update to the Hatch and Totem.

- Visual update on the Twins Lobby.

Bug Fixes

- Fixed an issue that caused the player Cloud ID to be missing from the ban message. 

- Fixed an issue that caused daily rituals to be consumed even if the claim of bloodpoints for a completed daily ritual failed.

- Fixed an issue that caused unavailable Archives cosmetics to appear on the Feature Store section if all the cosmetics were already purchased.

- Fixed an issue that caused a short freeze when opening a chest. 

- Fixed an issue that prevented survivors from being able to start unlocking a chest from its side.

- Fixed an issue that caused survivors to be able to steal items from chests opened by other survivors.

- Fixed an issue that caused the animation of mending another survivor to be missing.

- Fixed an issue that caused the animation of waking up another survivor to be missing.

- Fixed an issue that caused firecrackers not to destroy Hag traps.

- Fixed an issue that caused Hag traps auras not to be visible while they are being burned by a flashlight.

- Fixed an issue that caused survivors to be able to see through walls when using a flashlight and hugging the wall.

- Fixed an issue that sometimes caused killers to be stuck inside a generator after damaging it.

- Fixed an issue that allowed survivors to sabotage hooks through walls.

- Fixed an issue that allowed survivors to complete a sixth generator when failing a skill check while the fifth generator is completed.

- Fixed an issue that prevented killers from damaging a breakable wall after getting stunned while breaking the wall.

- Fixed an issue that caused notifications bubble not to appear when completing a generator inside a building in Badham Preschool.

- Fixed an issue that caused Nurse blinks to be unreliable around the Blood Lodge.

- Fixed an issue that caused the corrupted Pool of Devotion sound effect to be heard in the beginning of a match against the Plague.

- Fixed an issue that caused the camera to pan left before panning right when entering the title screen.

- Fixed an issue that caused the Hillbilly's chainsaw to disappear during the pallet stun animation.

- Fixed an issue in windowed mode which made it sometimes possible to resize the window when rotating the camera while holding M1

- Fixed an issue which made exclusive cosmetics available to all

- Fixed an issue on various maps which showed extremely bright lighting in various colors

- Fixed an issue that may cause The Legion not to down survivors when hitting them while in Feral Frenzy when equipped with the Frank's Mixtape add on

- Fixed an issue that caused the confetti of forth anniversary items to trigger in the tally screen

- Fixed an issue that caused invisible collisions on the stairs leading to the Killer Basement on the Hawkins National Laboratory map

- Fixed an issue that caused The Spirit to see flashlight beams during Yamaoka's Haunting

- Fixed an issue that caused survivors' camera to clip through the generator pole when repairing a generator

Xbox One only:

- Fixed a crash on Xbox One when trying selecting 'View profile' of a XSX account

- 6,35 GB groß (nur für Xbox Series X|S)

- 11,91 GB groß

Release: 08.12.2020 (Version 4.4.1.0)

Quelle: forum.deadbydaylight.com

- 924,57 MB (nur für Xbox Series X|S)

- 9,77 GB groß

Release: 16.12.2020 (Version 4.4.2.0)

Quelle:

- 1,46 GB groß (nur für Xbox Series X|S)

- 10,13 GB groß

Release: 09.02.2021 (Version 4.5.0.0)

Quelle: xboxdynasty.de

- 8,61 GB groß (nur für Xbox Series X|S)

- 13,24 GB groß

Release: 16.02.2021 (Version 4.5.1.0)

Quelle: forum.deadbydaylight.com

Bug Fixes

- Fixed an issue that caused survivors to be floating in the lobby.

- Fixed an issue that caused various error messages to occur in a lobby or after a trial after specific conditions were met.

- Fixed an issue that caused the Auris in the Observer's hand to be missing when accessing the Archives from the widget.

- Fixed an issue that caused Meg's Golden Summer Outfit Icon to not appear.

- Fixed an issue where a spectator could be sometimes locked in the spectator screen when entering in spectator mode while the last Survivor reaches the tally screen.

- Fixed an issue where unbreakable sets could be broken.

- Fixed the opacity on Victor's incapacitated effect on the player status widget to be more visible.

- Fixed a missing character in Archive challenge text when the language is set to French.

- Fixed an issue where the audio is muted when spectating an other player

- Fixed an issue where there was no SFX on button prompts in the Tutorials

- Archives: Fixed Glyph placement issues in Gideon Meat Plant, Sanctum of Wrath, The Pale Rose, Midwich Elementary School, and both Asylum maps

- Fixed an issue where pips lost or gained in a Custom Match would be added to the pips lost or gained in the following Public Match

- Fixed various collision-related issues in Autohaven Wreckers and Crotus Penn Asylum. These maps have been re-enabled.

PS5 only:

- Fixed a crash when a trial starts after a player requests to join a party.

- 1,20 GB groß (nur für Xbox Series X|S)

- 8,64 GB groß

Release: 23.02.2021 (Version 4.5.2.0)

Quelle: forum.deadbydaylight.com | mein-mmo.de

Highlights der Bug Fixes

- Überlebende krabbeln nun nicht mehr schneller als vorgesehen.

- Killer erscheinen auf dem Bildschirm des Überlebenden nun nicht mehr weiter weg, als sie tatsächlich sind (das war der „Hitbox-Fehler“).

- Ein Fehler wurde behoben, bei dem es unmöglich war, das anvisierte, interagierbare Objekt zu wechseln (etwa eine Bärenfalle und ein Überlebender, der nah beieinander liegen).

- Ein Fehler wurde behoben, bei den die Nurse ihre Betäubung nach dem Teleportieren umgehen konnte, indem sie im passenden Augenblick zuschlägt.

- Überlebende stehen, nachdem sie den Killer betäubt haben, nicht mehr auf der falschen Seite der Palette.

- Überlebende, die ein Spiel als „Zuschauer“ mitverfolgen wollen, sind nach dem Ende des Spiels nun nicht mehr in dieser Kameraperspektive gefangen.

- Embleme werden am Ende einer Runde für Überlebende nun korrekt berechnet.

Interface wurde überarbeitet:

- Ziel-Objekte stehen nun unten links und nicht mehr mittig oben, der Text wurde entfernt.

- Die Helligkeit einiger Objekte und deren Schlagschatten wurde verändert, um einfacher erkennbar zu sein.

- Die Timer-Anzeige unter den Spielern ist nun größer und leichter zu erkennen.

- Einige Schriftarten wurden angepasst und vergrößert, um leichter lesbar zu sein.

- 778,28 MB groß (nur für Xbox Series X|S)

- 5,46 GB groß

Release: 04.03.2021 (Version 4.5.2.1)

Quelle:

- 596,71 MB groß (nur für Xbox Series X|S)

- 2,01 GB groß

Release: 30.03.2021 (Version 4.6.0.0)

Quelle: forum.deadbydaylight.com | release= mein-mmo.de | play3.de

Features

- Added a new Killer: The Trickster

- Added a new Survivor: Yun-Jin Lee

- Added Party Privacy options: You can now set your party privacy to automatically block join requests from strangers, allow friends to join without approval, etc.

- Added the Chat Filter feature

- Added an error message when a user fails to add a friend because he has too many friends

Content

The Blight

- Adjusted his first person animations and camera position to be higher up

- Reworked the collision detection for his power. It should now be consistent with basic attack obstruction and no longer result in sliding off various surfaces.

The Wraith

- Increased his cloaked move speed

- Decreased his move speed while uncloaking

- Reduced the Windstorm addon move speed bonuses to compensate for the above speed changes

- Removed the uncloaking move speed penalties from the Windstorm addons

Accessibility

- Colorblind modes have been added and can be accessed VIA the Options menu. 

Perks

- Decisive Strike - Now deactivates when performing certain actions that are not part of evading the Killer

HUD

- Increased the visibility and size of the negative status effect timer fill.

- Made adjustments to the player status timer bar to be more accurate and added back the glows to indicate when the timer bar is paused or requires attention.

- Improved performance.

Menus

- Updated the accept and cancel buttons on Friend and Group requests to have a greater visual difference.

Audio

- The warning and max stingers for Laceration Meter (from Killer's perspective) have been changed

- The bat swing attenuation was reduced for Survivors

- The 2D scream on the Mori was fixed

- Main Event cooldown now has SFX support

- New VO for The Trickster while in Chase mode

Visual Update

- Visual Update for the main Lobby, Store, and Tally

Bug Fixes

- Fixed a crash in the initial interaction screen.

- Fixed a crash in the Play as Killer lobby that could occur when repeatedly holding the Ready button to cancel the search.

- Fixed an issue that could cause lockers to play loud noise notifications when slowly entered

- Fixed an issue that prevented Killers to drop on top of the chairs in Ormond's chalet.

- Fixed an issue that could cause a crash when using Victor to pounce on a survivor as they exit the trial.

- Fixed an issue that could cause Victor to stay stuck inside the hills unique to the Red Forest maps.

- Fixed an issue that caused the infected VFX behind the survivor icon to not be fully completed when the Survivor is affected by Broken status effect.

- Fixed an issue that could cause Survivors to remain standing until they move when downed from a Deep Wound status.

- Fixed an issue that caused Killers and Survivors to be seen floating in certain spots on hills in Asylum maps.

- Fixed an issue that caused the Survivor’s health bar to no longer flash when the timer is paused.

- Fixed an issue that could cause the Trail of Punishment of the Damned sound effect to keep playing even if no trails were left behind.

- Fixed an issue that caused Survivor to not stay on the ground after dying status animation has occurred

- Fixed an issue that could cause players to spawn inside a collision (therefore not being able to move) when loading into the Dead Dawg Saloon map

- Fixed an issue that could prevent repairing a generator from the light post side in Grim Pantry

- Fixed an issue that could prevent Survivor health bars from being visually accurate (bar would appear empty before Survivor dies).

- Fixed an issue that caused the item's icon on the ground to overlap with the progress bar when equipped with some specific items (only if the In-Game HUD scale is 85% or lower).

- Fixed an issue that would rarely cause the in-game UI to appear when entering spectator mode while the last survivor reaches the tally screen

- Fixed an issue that caused the Trapper's bear trap to clip into doors

- Fixed an issue that caused a collision between statue and a hill on Sanctum of Wrath map

- Fixed an issue that caused the Nurse to blink out of bound in the killer shack

- Fixed perks appearing as Tier 1 in the Match result screen of a Custom Game

- Fixed an issue in Spectate mode where the player could see the remaining generators left instead of the Exit Gate objective when the hatch is closed

- Fixed an issue where a player could lose pips when leaving during loading

- Fixed an issue that could cause the server to crash If multiple Survivors spam the heal interaction while crouching

- Fixed an issue that could prevent the Killer from picking up Survivors along the edge of the Exit Gate

- Fixed an issue that could cause disconnected players not to count towards progress on the Devout emblem

- Fixed an issue that could cause lockers to become horizontal

- Fixed an issue that could cause two survivors to swap positions if they quickly took turns attempting to unhook the same survivor

- Fixed an issue that prevented Hex: Blood Favor from showing survivors the "cursed' status when activated

- Fixed an issue that could cause the Legion's Feral Frenzy power to end incorrectly after hitting a second survivor

- Fixed an issue that could cause survivors hands to become misaligned when using the exit gate switch

- Fixed an issue that could cause survivors to gain interaction progress when successfully hitting a skill check from the perk Oppression

- Fixed an issue that could cause the Blight and the Demogorgon to stop moving while dashing if the menu is opened

- Fixed an issue that could cause hooked Survivors to float off the hook if the Killer downs an injured survivor attempting to unhook them.

- Fixed an issue that could cause Victor to remain suspended in the air if a Survivor disconnected while Victor was attached

- Fixed an issue that could cause the Blight's rush to hit an invisible collision where a Hatch could later spawn

- Fixed an issue that could cause camera snapping when quickly starting and stopping generator repairs

- Fixed an issue that could cause the perk Tinkerer to activate when the last generator is completed

- Fixed an issue that could cause survivors to become stuck in lockers in network conditions with high packet loss

- Fixed an issue that could cause the Killer to completely block the access to a specific hook on Disturbed Ward, Lery's Memorial Institute and Gideon maps.

PS4 and PS5 only:

- Fixed an issue where if a player using a PS5 invites a player using a PS4 the invitee can't accept the invitation.

Xbox Series X|S only:

- Fixed an issue where the application would crash when accepting an invitation sent to a signed-in but inactive account.

Xbox One only:

- Fixed an issue where Recently Played With XB1 players can enter a Public Lobby without requesting to join the Party

- Fixed an issue where the player could be soft-locked after disconnecting the Xbox Live profile while being in a Play as Survivor lobby.

Changes from PTB to Live

The Trickster:

- When activating Main Event, The Trickster will automatically throw Blades

- It is now possible to cancel Main Event by pressing the Ability button

- While in Main Event, the ammo count no longer decreases. If The Trickster had 50 Blades when it was activated, he will have 50 Blades when it ends.

- Improved visual feedback for Showstopper's cooldown after Main Event has ended

- Added additional states to The Trickster's power icon when in Main Event and when in cooldown after Main Event.

- Improved the Laceration Meter UI readability around the Survivor portraits

- Updated the Trick Blades add-on: Blades will now ricochet twice. Ricochet hits will grant bonus Bloodpoints. Ricochet hits no longer deal double laceration.

Perks:

- Smash Hit: Duration increased to 4 seconds

- Self Preservation: Now also hides pools of blood & grunts of pain

- Starstruck: Exposed effect now refreshes any time the Survivor enters your Terror Radius, and the effect persists for 26/28/30 seconds after leaving it. Cooldown reduced to 60 seconds

- No Way Out: Now has a base time of 10 seconds, +4/6/8 seconds for each token

The Blight:

- Updated rush hitbox to be higher and narrower in order to reduce collisions with objects on the edge of the player's screen or out of view

- 7,71 GB groß (nur für Xbox Series X|S)

- 13,35 GB groß

Release: 14.04.2021 (Version 4.6.1.0)

Quelle: forum.deadbydaylight.com

Content

The Trickster

- Increased movement speed while in the throw state and while actively throwing Blades

- Decreased the recoil intensity and angle variation while throwing Blades

- Removed the spread while throwing Blades

- Decreased the Blade wind up time

- Increased the Blade wind down time

- Increased the time before the Laceration Meter begins decaying

- Increased Main Event movement speed

- Decreased Showstopper's cooldown after Main Event has ended

- Modified the Trickster's Laceration meter artwork so that it is more clear when the meter is full vs partially full. 

The Trickster add-ons

- Decreased the effects of movement speed addons to account for the baseline movement speed increases in the above section:

- Killing Part Chords from 0.054 m/s to 0.04 m/s

- Caged Heart Shoes from 0.13 m/s to 0.1 m/s

- Iridescent Photocard will now injure survivors at maximum laceration

Bug Fixes

- Fixed an issue that could prevent pallets from stunning killers under certain circumstances.

- Fixed an issue that could cause pallets broken with the perk Spirit Fury to leave a collision zone behind.

- Fixed an issue that prevented the Trickster from earning brutality points when injuring or downing survivors with blades.

- Fixed an issue that prevented the Trickster to earn Chaser Emblem points when injuring or downing survivors with blades.

- Fixed an issue that could prevent the add-ons Inferno Wires and Tequila Moonrock from increasing the duration of Main Event.

- Fixed an issue that could cause a small delay in the activation of the Wraith's post-uncloak speed boost.

- Fixed an issue that could prevent Decisive Strike from deactivating when a survivor unhooks another survivor once the generators are powered or the endgame collapse has started

- Fixed an issue that could cause Pyramid Head's power cancel animation to play while charging Rites of Judgement if the charge is quickly cancelled and restarted

- Fixed an issue that could cause the Oni to have incorrect rotation speed after hitting a survivor with a demon strike attack or after a demon dash.

- Fixed an issue that could prevent survivors from hearing the sound of the Blight's slam

- Fixed an issue that could prevent progress towards "Healthy Obsession" when healing the obsession.

- Fixed an issue that could prevent "Nerves of Steel" from properly tracking successful skill checks

- Fixed an issue that could prevent progress towards "Near Death Experience" if multiple survivors were downed during the match

- Fixed an issue where rank and pip changes in a public match are not correctly displayed in the Scoreboard if the user quits the Game.

- Fixed an issue that caused invisible collisions to block players on the side of exit gates in Red Forest maps.

- Fixed an issue that caused the Swamp maps to appears darker.

- Fixed an issue that caused the Survivor to be stuck between rocks after being hit by the Killer.

- Fixed an issue that caused the Survivor to be able to climb on a rock in Yamaoka Estate by using Dead Hard.

- Fixed an issue that caused Victor to pounce outside the map when facing the wall.

- Fixed an issue that made it impossible to have a full lobby when the Party Privacy is set to 'Public' or 'Friends Only.

- Fixed an issue where results screens sometimes do not correctly display rank and pip changes when a player quits a public match.

- Fixed an issue where a non-friend user that joined in a public lobby can then join the private lobby if both users have not backed out to the main menu.

- Fixed an issue with the "recently played with" feature which was not displaying players encountered during a trial.

- Fixed an issue that could cancel the Trickster's Main Event when activated with 0 blades remaining.

- Fixed an issue that prevented the Haste status effect's timer from displaying correctly when triggered by the perk Smash Hit.

- Fixed an issue that prevented the icon for the perk Smash Hit from displaying its activation state correctly

- Fixed an issue that could cause the Blight to collide with the lid of the hatch when visible and open.

- Fixed an issue that could cause survivors to become stuck in lockers when facing the Twins if hit by Charlotte when leaving a locker held closed by Victor.

- Fixed an issue that could cause the Trickster to remain stuck in the Main Event pose when performing certain actions just before entering the Main Event cooldown.

- Fixed an issue that could cause Victor to be able to pounce through vaults (pouncing over them is fine!).

- Fixed an issue that could prevent the Tricker's main event from ending correctly if the Aim Blade input is held.

- Fixed an issue that could allow players controlling Victor to see activated survivor glyphs.

- Fixed an issue that could prevent The Nurse from being slowed during her fatigue if stunned after or during a blink attack.

- Fixed an issue that could prevent Hex: Ruin from activating when a generator is no longer being repaired if one survivor is grabbed while another is repairing

- Fixed an issue that could cause the camera pan at the beginning of the trial to last too long

- Various crash fixes

- Fixed an issue that could cause the killer to not be able to pick up downed survivor on the basement stairs

- Fixed an issue that could cause the Trapper traps to clip in multiples places inside the Chapel stairs

- Fixed an issue that could cause the hatch to not open in the Gas Heaven's garage

Xbox One only:

- Fixed an issue where changing Party Privacy to Private and creating a Lobby disables inviting friends to game from the Xbox menu.

PS5 only:

- Fixed an issue where the 'All Kill' DLC is unavailable to purchase from in-game store and is still seen as 'Coming Soon'.

- 872,37 MB groß (nur für Xbox Series X|S)

- 8,09 GB groß

- PS4: 660,2 MB (Version 2.18)

Release: 04.05.2021 (Version 4.7.0.0)

Quelle: play3.de | xboxdynasty.de

The Archive / Tome VII: FORSAKEN

- 9,02 GB groß (nur für Xbox Series X|S)

- 14,29 GB groß

Release: 11.05.2021 (Version 4.7.1.0)

Quelle: forum.deadbydaylight.com

Balance

- Added a maximum turn rate per frame to the Blight's rush for very high sensitivity input.

- Increased controller sensitivity and controller maximum turn rate for the Blight's rush.

- The Huntress add-on "Wooden Fox" now triggers undetectable at the beginning of the reload interaction and its duration has been increased to 15 seconds

 Miscellaneous

- Huntress ammo count is now updated at the end of the reload interaction.

 Bug Fixes

- Fixed an issue that caused characters being sold with temporary discounts to not be purchasable with shards anymore.

- Fixed an issue that would cause survivor characters to emote when pressing Numpad 1 or Numpad 2 even if not bound to those keys.

- Fixed an issue that could cause a survivor to be unreachable if downed while unhooking another survivor.

- Fixed an issue that could prevent accessories from remaining properly attached to the Hag's mud phantasm while wearing certain outfits.

- Fixed an issue that could prevent the interaction progress bar from properly resetting to 0 when cancelling the seal portal interaction on the Demogorgon's portals (visual issue only).

- Fixed an issue that could cause the wrong first person animation to play when playing the Twins and taking control of Charlotte.

- Fixed an issue that could prevent progress towards "Getting the Hang of it" when ranking up.

- Fixed an issue that could prevent survivors from being hit by the Deathslinger's projectile while using a key.

- 763,89 MB groß (nur für Xbox Series X|S)

- 5,13 GB groß

Release: 19.05.2021 (Version 4.7.2.0)

Quelle: forum.deadbydaylight.com

Bug Fixes

- Fixed an issue which prevented scoring events from firing while struggling on the hook.

- Fixed an issue which prevented survivors from being picked up in a corner of the gas station car pile.

- Fixed an issue which prevented survivors from being picked up if close to certain basement walls.

- Fixed an issue which caused one hatch in Grim Pantry spawns above the ground.

- Fixed an issue which allowed Killers to completely block access to some Coldwind Farm basements.

- Fixed an issue which could cause the hook struggle prompt to display an incorrect skill check keybinding.

- Fixed an issue which could allow changing the selected Killer while searching for a match.

- Fixed an issue which could prevent accessories from remaining properly attached to the Hag’s mud phantasm while wearing certain outfits.

- Fixed an issue which could cause a desync for Killer players if a survivor disconnected while being killed.

- Fixed an issue which could cause the Deathslinger to become stuck in the reeling animation if a survivor disconnected after being shot.

- Fixed an issue which could cause the exit gates to spawn too close together on Rancid Abattoir.

- Fixed an issue which could cause a crash when exiting the survivor tutorial.

- Fixed an issue which caused the icon for the perk "Soul Guard" to start the trial lit.

- Fixed an issue which could cause "no network connection" errors while in the trial.

- Fixed an issue which could cause the Legion to visibly clip into pallets while vaulting them.

- Fixed an issue which prevented the time required for the "Wake Up" action from increasing for each use.

- 811,86 MB groß (nur für Xbox Series X|S)

- 5,59 GB groß

- PS4: 702,3 MB groß (Version 2.21)

Release: 15.06.2021 (Version 5.0.0.0)

Quelle: gamezone.de | play3.de | release=xboxwire.com, play3.de

- Resident Evil DLC wird eingebaut und kann für 11,99€ erworben werden

- Neue Überlebene: Leon S. Kennedy und Jill Valentine

- Neuer Killer: legendären Nemesis

- Neue Karte: Recoon City

- Speicherverbrauch von 42,9 GB auf 46,0 GB vergößert (nur für Xbox Series X|S)

- Speicherverbrauch von 29,4 GB auf 44,5 GB vergößert

- 13,89 GB groß (nur für Xbox Series X|S)

- 29,04 GB groß

- PS4: 19,019 GB groß (Version 2.23)

Release: 22.06.2021 (Version 5.0.1.0)

Quelle:

BUG FIXES

- Fixed an issue that could cause The Nemesis's tentacle to flicker when quickly cancelling the Tentacle Strike charge.

- Fixed an issue that prevented The Nemesis from interrupting survivors who are unlocking a supply case.

- Fixed an issue that could cause the perk Bite the Bullet to stay active after being healed by two Survivors that have this perk at the same time.

- Fixed an issue that could cause an incorrect walking animation to play for The Nemesis when in Spectator Mode in a Custom Game.

- Fixed an issue that caused the "Contaminate Survivor" score event to grant objective points instead of deviousness points.

- Fixed an issue that could cause the auras of generators to show the entity claws after the effect of the perk "Corrupt Intervention" ends.

- Fixed an issue that could cause The Clown's bottles to seemingly pass through survivors from the survivor's perspective.

- Fixed an issue that could cause The Clown's bottle smoke VFX to be visible during the intro camera pan.

- Fixed an issue that could cause the player's camera to briefly clip out of world as The Demogorgon when tunneling through the Upside Down from certain locations.

- Fixed an issue that could prevent the killer theme from playing when selecting The Shape or The Nightmare.

- Fixed an issue that could cause the killer to become frozen in place if a Survivor disconnects while being carried.

- Fixed an issue that could cause the "collect" prompt to be displayed in English rather than the correct language.

- Fixed an issue that could cause pallets to seemingly disappear when the user moves their camera at a certain angle.

- Fixed an issue that could cause the tentacle to be missing from The Nemesis's left hand during the camera pan at the start of the trial.

- Fixed an issue that could cause survivors to briefly assume an a-pose animation when rescued from the Cage of Atonement.

- Fixed an issue that could cause an invisible collision blocking the projectiles above an asset in Gas Haven.

- Fixed an issue that could prevent a generator from being repaired on one side in Hawkins map.

- Fixed an issue that could cause a trap to clips into the roof in one of the Lampkin Lane houses.

- Fixed an issue that could cause a Zombie to land mid-air in the Chalet's map.

- Fixed an issue that could cause a killer not being able to pick up a survivor near the Grim Pantry human cage.

- Fixed an issue that could cause The Hag to hide Phantasm Traps on any grounded Virus Entity.

- Fixed an issue that caused some new settings to not be saved properly when playing on consoles.

- Fixed an issue that could cause some unbreakable outfits to be breakable.

- Fixed an issue that caused the Onboarding menu buttons to be unresponsive when the player switches account to play the game

- Fixed some localized Strings not properly translated in Thai in the Onboarding menu

- Fixed an issue in the Store where the text indicating that a character was locked behind the new Onboarding was cut off in multiple languages.

- Fixed a stability performance issue by improving the memory usage on the killer Nemesis.

- Fixed an issue that could cause Jonathan Byer’s face to appear distorted in lower quality settings.

- Fixed an animation-related issue that could cause a crash in the tally screen.

- Fixed an issue that could allow players to load into a public match through a custom lobby.

- Fixed an issue that could cause Ace's hair to become offset when he starts repairing a generator.

- Fixed an issue that could prevent survivors from properly aiming the flashlight while simultaneously injured, contaminated and crouching.

AUDIO

- Fixed an issue that could cause the Halloween theme is missing when selecting The Shape in Play as Killer

- Fixed an issue that could cause the Nightmare laugh is missing when selected him in the Play as Killer section

- Fixed an issue that could cause the Blazing Bat weapon of the Trickster is missing SFX

OTHER

- The Raccoon City Police Station map has been re-enabled for custom matches while we continue to investigate certain stability issues.

- The RPD Badge offering has been temporarily disabled. It can still be collected in blood webs but cannot be equipped for trials.

- 1,22 GB groß (nur für Xbox Series X|S)

- 12,82 GB groß

- PS4: 791,1 MB groß (Version 2.24)

Release: 29.06.2021 (Version 5.0.2.0)

Quelle:

Bug Fixes

- Fixed an issue that could prevent The Nemesis's tentacle from appearing in the menu during his idle animation.

- Fixed an issue that could prevent downed survivors from being picked up when near certain walls or corners.

- Fixed an issue that could display the wrong Dwight's head icon in a Tutorial Hud if a legendary outfit was equipped before starting the Tutorial

- Fixed an issue where no Player Statuses were displaying in Spectate mode

- Fixed an issue with the analog cursor speed in the Onboarding menu

- Fixed an issue in the Customization menu where multiple customization could remain highlighted as selected

- Fixed an issue where a synchronization error would sometimes occur when completing a Survivor tutorial.

- Fixed an issue where players could load into a public match through a custom lobby.

- Fixed an issue that would sometimes occur where players get a server connection error when opening their friends list.

- Fixed an issue where the cursor pointer would change to gamepad mode too early.

- Fixed an issue where completing a tutorial match with bots would cause customization and perks to be unequipped for all characters.

- Fixed an issue that could cause Nemesis's Tentacle strike to hit the Survivor through some of the windows and main building.

- Fixed an issue where the generator cannot be repaired on one side on the Pale Rose map.

- Fixed an issue that could cause a global flicker in the environment while moving around the maps.

- Fixed an issue that could cause a Zombie getting stuck on a collision at the entrance of the foundry in the Ironworks of Misery.

- Fixed an issue where players could walk on a pallet in Yamaoka map by climbing a rock.

- Fixed an issue where a cleansed totem skulls remain floating at the back of the truck in the Junkyard map.

- Fixed an issue where the Survivors can't be picked up by the killer near the logs next to the Mother's Dwelling building and the corner of Gideon Meat Plant.

- Fixed an issue that could cause crashes due to OOM (out of memory) issue.

- 916,33 MB groß (nur für Xbox Series X|S)

- 11,52 GB groß

- PS4: 668,8 MB groß (Version 2.25)

Release: 27.07.2021 (Version 5.1.0.0)

Quelle: play3.de

- Tome VIII: Deliverance wird eingebaut und ist ab dem 28.07.2021 verfügbar

- Speicherverbrauch von 46,1 GB auf 53,9 GB erhöht

- 16,63 GB groß (nur für Xbox Series X|S)

- 21,53 GB groß

- PS4: 4,816 GB groß (Version 2.26)

Release: 10.08.2021 (Version 5.1.1.0)

Quelle: forum.deadbydaylight.com

The Trickster:

- Increased time before Laceration decay to 15s (was 10s)

- Increased maximum throw speed bonus to 30% (was 25%)

Bug Fixes

- Fixed an issue that caused clipping between two shelves in one of the preschool's classrooms in Springwood map

- Fixed an issue that caused a generator in Lery's memorial Institute not being able to repaired from one side 

- Fixed an issue where the killer and survivor are able to get on top of a coal wagon using a rock and a pallet in the Suffocation Pit map

- Fixed an issue where there was an invisible collision near the hill close to the main building in Ormond map

- Fixed an issue where the killers can completely block access to one of Gideon's hook

- Fixed an issue with the EULA screen Layout

- Fixed an issue that prevent EULA from being displayed in the tally screen

- Fixed an issue with the Spectate mode where the power gauge of some Killers were hidden

- Fixed an issue with the tooltip for cosmetics overlapping with other buttons

- Fixed an issue with some Tutorial Hud elements still visible in a regular Trial

- Fixed an issue with wrong icons displayed in the Hud for a very short time

- Fixed an issue where the Killers' projectiles can pass through one side of the bed covers in Treatment Theatre

- Fixed an issue that caused the Blight's Lethal Rush ability to consume Play with Your Food tokens.

- Fixed an issue that may cause the Blight to be unable to move during the recovery animation after performing an attack at the end of a Lethal Rush.

- Fixed an issue that may cause killers to be unable to use their power if a survivor disconnects during the into camera pan.

- Fixed an issue that may cause killers to use their power instead of grabbing survivors.

- Fixed an issue that caused the Trapper's Logwood Dye and Tar Bottle add-ons not to darken traps.

- Fixed an issue that caused the Spirit to be able to phase inside of hooked survivors.

- Fixed an issue that caused the Trickster's blades to hit survivors while they are being unhooked.

- Fixed an issue that caused the Trickster to be able to land multiple hits with one knife when using the Cut Thru U Single and Edge of Revival Album add-ons together.

Now each knife can apply at most one hit to each survivor.

- Fixed an issue that may cause position desyncs in the shower tile of the Treatment Theatre map.

- Fixed an issue that caused the hit marker VFX to stay on the Trickster's knife after hitting a survivor with the Cut Thru U Single add-on equipped.

- Fixed an issue that caused the Demogorgon not to animate during part of the exit portal animation.

- Fixed an issue that caused the Counterforce perk to still show totem auras while affected by the Blindness effect.

- Fixed an issue that caused the camera not to follow female survivors when being sacrificed on a hook.

- Fixed an issue that caused some effects to be missing when female survivors are sacrificed on a hook.

- Fixed an issue that caused the camera to remain static during the Shape's mori.

- Fixed an issue that caused multiple disconnects between legs and torso of Dwight Fairfield.

- Fixed an issue that caused Jill Valentine's face to be distorted

- Fixed an issue where Laurie Strode's "October Cardigan" clips through leg customization items

- Fixed an issue that caused The Deathslinger's chest customization 'Fish Market Overalls' has the hand bandages floating to the sides when grabbing a survivor

- Fixed an issue that caused Yun-Jin Lee's leg customization 'Magnum Opus Denims' have charms clipping into it

- Fixed an issue that caused The Deathslinger's left hand to not be visible in first person view for "Fishy Target" outfit.

- Fixed an issue that caused the physics of The Spirit's "Oceanic Robe" to be too intense or not intense enough.

- Fixed an issue that caused Jane Romero's head customizations 'Windswept Wonder' and 'Bohemian Wonders' to have the chokers clipping into her neck

- Fixed an issue about Nea's Cropped Top torso has clipping issue when used with several legs

- Fixed an issue that caused The Executioner's rear to be too flat

- Fixed an issue that caused The Nurse's Lamenting Saw to have the wrong texture and icon

- Fixed an issue that caused Survivors Beard textures appear miscoloured when the game quality setting is set to "Low"

- Fixed an issue that caused the Legacy outfits to be too intense

- Fixed an issue that caused The Deathslinger's weapon cosmetic "Anchored Harpoon" to have a PSI Gauge blocking the Killer's view when aiming down sight

- Fixed an issue that caused user is returned with a 'Purchase Failed' error after attempting to buy Auric Cells on PS5

- Fixed an issue that caused The Deathslinger's Anchored Harpoon to not be sold with the Fishy Target outfit

- Fixed an issue that caused Auric Cell purchases are failing on Stadia

- Fixed an issue that caused the equip button not to work properly in the Store

- Fixed an issue that caused The Nurse's "The Ashen Lady" outfit to not remove VFX when deselecting the outfit from the customization tab

- Fixed an issue that caused sparks in the Treatment Theatre to be very bright

- Fixed an issue when trying to join a crossplay party with crossplay disabled

- Fixed an issue that caused Survivors to equip an incorrect outfit

- Fixed an issue that caused equipped outfit to not save

- 1,41 GB groß (nur für Xbox Series X|S)

- 18,96 GB groß

- PS4: 759,20 MB groß (Version 2.27)

Release: 07.09.2021 (Version 5.2.0.0)

Quelle: play3.de | xboxdynasty.de | xboxwire.com

- Hellraiser DLC wird eingebaut und kann für 4,99€ erworben werden

Neuer Killer: Pinhead

- 5,63 GB groß (nur für Xbox Series X|S)

- 21,17 GB groß

- PS4: 2,276 GB groß (Version 2.29)

Release: 14.09.2021 (Version 5.2.1.0)

Quelle:

- 1,77 GB groß (nur für Xbox Series X|S)

- 15,60 GB groß

- PS4: 1,911 GB groß (Version 2.30)

Release: 17.09.2021 (Version 5.2.2.0)

Quelle:

- 934,86 MB groß (nur für Xbox Series X|S)

- 12,25 GB groß

- PS4: 675,7 MB groß (Version 2.31)

Release: 19.10.2021 (Version 5.3.0.0)

Quelle: deadbydaylight.com | xboxdynasty.de

- 8,51 GB groß (nur für Xbox Series X|S)

- 22,92 GB groß

- PS4: 3,134 GB groß (Version 2.32)

Release: 26.10.2021 (Version 5.3.1.1)

Quelle: deadbydaylight.com

- 1,30 GB groß (nur für Xbox Series X|S)

- 18,90 GB groß

- PS4:  GB groß (Version 2.33)

Release: 02.11.2021 (Version 5.3.2.0)

Quelle: mein-mmo.de

- Viele Fehler wurde leider zuletzt hinzugefügt

- Boon: Circle of Healing (Segen: Kreis der Heilung) wurde deaktivert, weil er Disconnects bei Spielern auslösst oder auslösste

- Speicherverbrauch von 56,9 GB auf 57,1 GB erhöht

- Speicherverbrauch von 37,7 GB auf 37,9 GB erhöht

- 1,10 GB groß (nur für Xbox Series X|S)

- 10,97 GB groß

- PS4: 1,238 GB groß (Version 2.35)

Release: 30.11.2021 (Version 5.4.0.0)

Quelle: xboxdynasty.de | release=play3.de, xboxdynasty.de

- Chapter 22 "Portrait of a Murder" ist gestartet

- Speicherverbrauch von 57,1 GB auf 59,0 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 37,9 GB auf 38,4 GB erhöht

- 8,11 GB groß (nur für Xbox Series X|S)

- 22,68 GB groß

- PS4: 2,759 GB groß (Version 2.37)

Release: 07.12.2021 (Version 5.4.1.0)

Quelle:

- 901,47 MB groß (nur für Xbox Series X|S)

- 14,36 GB groß

- PS4: 719,4 MB groß (Version 2.38)

Release: 15.12.2021 (Version 5.4.2.0)

Quelle:

- 913,43 MB groß (nur für Xbox Series X|S)

- 14,05 GB groß

- PS4: 652,4 MB groß (Version 2.39)

Release: 25.01.2022 (Version 5.5.0.0)

Quelle: xboxdynasty.de | mein-mmo.de | xboxwire.com

- Speicherverbrauch von 38,4 GB auf 39,5 GB erhöht

- 7,03 GB groß (nur für Xbox Series X|S)

- 23,48 GB groß

- PS4: 2,695 groß (Version 2.40)

Release: 02.02.2022 (Version 5.5.1.0)

Quelle: deadbydaylight.com

Content

- The Coldwind Farm: Fractured Cowshed map has been re-enabled.

- The Crotus Prenn Asylum: Father Campbell's Chapel has been re-enabled.

Bug Fixes

- Fixed an issue that caused tooltips to linger in the Settings menu

- Fixed an issue that caused the Cannibal not to be able to break a pallet after hitting a survivor in the same chainsaw sweep.

- Fixed an issue that caused the Demogorgon's Shred ability to sometimes not break pallets.

- Fixed an issue that caused the Eruption perk to go into cooldown when triggering on a completed generator.

- Fixed an issue that caused stuns triggered through the Power Struggle duration to be reduced more than intended when the killer is equipped with the Enduring perk.

- Fixed an issue that caused the blessing SFX to continue after a survivor is hit after an unvalidated interruption attempt.

- Fixed an issue that caused the Glyph and Red Envelope interactions not to be interruptible by the killer.

- Fixed an issue that caused the wrong animation to be played when using the Deathslinger's Aim Down Sights right after interacting with a Red Envelope.

- Fixed an issue that caused the loud noise indicator not to appear when an AI player fails a skill check during the tutorial.

- Fixed an issue that may cause the Nemesis' tentacle to be invisible during recovery after hitting an object.

- Fixed an issue that caused the Expert Killer and Expert Survivor achievements to unlock when the grade threshold has not been met. (Steam only)

- Fixed an issue that occasionally caused an offering to appear out of place on the offerings loading screen

- Fixed an issue that caused the floating ink VFX to be missing in some of The Artist's customization.

- Fixed an issue that caused the killer music to not change properly when switching roles from a Survivor wearing a 'Modern Tales' outfits.

- Fixed an issue that caused an inconsistent sound effect to play when hitting the fireplace in the chalet, in the Mount Ormond Resort map.

- Fixed an issue that caused the killer to be unable to use a hook when it spawns too close to a bush wall near the big house in Badham IV.

- Fixed an issue that caused the possibility to ''Dead Hard'' from the balcony onto the shelves in the main hall of RPD.

- Fixed an issue that caused a lack of hooks in the library of the RPD map.

- Fixed an issue that caused the killer to become stuck beside a hatch in the main building in the Storehouse.

- Fixed an issue that caused a Glyph to spawn too high in the Yamaoka map.

- Fixed an issue that caused The Artist to not fall smoothly from the Thompson house vault.

- Fixed an issue that caused two pallets to spawn on the same tile in The MacMillan Estate.

- Fixed an issue that caused low quality shadows from the generator lights.

- Tentatively fixed an issue that caused Meg's Deathgarden head cosmetic to not be available anymore.

- Tentatively fixed an issue that caused Jane's Twitch shirt cosmetic to be available for all players.

- 1,80 GB groß (nur für Xbox Series X|S)

- 15,05 GB groß

- PS4: 753,1 MB groß (Version 2.41)

Release: 09.02.2022 (Version 5.5.2.0)

Quelle: deadbydaylight.com

BUG FIXES

- Fixed an issue that caused some players to encounter a Grade Reset after updating to patch 5.5.1. Note: This issue was only visual.

- Fixed an issue that caused the Wraiths Withering Vine cosmetic to erroneously be unlocked for all players.

- Fixed an issue that caused the Hillbilly's Fable Acres Delivery torso cosmetic to clip into the camera when hooking a Survivor.

- Fixed an issue that caused the HUD score alerts to lose their formatting when using the Large Text setting.

- Fixed an issue that caused players with at least 1 game played but 0 pips to not receive any reward at the end of season.

- Fixed an issue that caused the Nemesis' tentacle strike recovery animation to be missing when too close to an asset.

- Fixed an issue that caused the Nurse to not be able to lunge after a blink if the attack input is pressed before the end of the blink.

- Fixed an issue that caused the Nurse's second blink to be delayed and thus cover less distance.

- Fixed an issue that caused the Nurse not to enter fatigue when having a grab validation fail after blinking.

- Fixed an issue that caused the Nurse's hand not to close properly when charging a chain blink.

- Fixed an issue that caused the Nurse to be able to blink out of bounds past the exit threshold in the Springwood maps.

- Fixed an issue that caused the Nurse to be able to blink out of bounds past the exit threshold in the Backwater Swamp maps.

- Fixed an issue that caused the Survivors to use ''Dead Hard'' to jump on rocks near the Ferry Boat.

- Fixed an issue that caused Jonah's tablet to be visible on the floor of the Vat room in The Game map.

- Fixed an issue that caused hooks in the Eyrie of Crows map to be missing the white glow from Scourge Hook perks.

- Fixed an issue that caused a small part of the Entity to stretch when a Survivor is sacrificed.

- Fixed an issue that caused the exit prompt to become unresponsive after adding a friend in the Friends List.

- 1,41 GB groß (nur für Xbox Series X|S)

- 10,76 GB groß

- PS4: 660,1 MB groß (Version 2.42)

Release: 08.03.2022 (Version 5.6.0.0)

Quelle: play3.de | xboxdynasty.de | release=play3.de

- Neue Kapitel "Sadako Rising" ist gestartet

- Neue Killer "Sadako"

- Speicherverbrauch von 61,4 GB auf 62,0 GB erhöht (nur für Xbox Series X|S)

- 7,87 GB groß (nur für Xbox Series X|S)

- 17,35 GB groß

- PS4: 2,413 GB groß (Version 2.44)

Release: 15.03.2022 (Version 5.6.1.0)

Quelle:

- Speicherverbrauch von 62,0 GB auf 62,1 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 39,5 GB auf 39,6 GB erhöht

- 1,98 GB groß (nur für Xbox Series X|S)

- 23,27 GB groß

- PS4: 793,7 MB groß (Version 2.45)

Release: 23.03.2022 (Version 5.6.2.0)

Quelle:

Bug Fixes

- Fixed an issue which sometimes allowed purchasing of the same perk multiple times in the Shrine of Secrets.

- Fixed an issue which prevented unlocking of Sadako Rising DLC achievements. (PS4 only)

- Fixed an issue which prevented purchasing of discounted outfits using Shards.

- Fixed an issue that caused killer being able to block the ''Unhook'' prompt with one of the hook in Industrial map.

- Fixed an issue that preventing the Onryo sfx from playing when opening an empty locker.

- Fixed an issue that sometimes prevented the Hillbilly's chainsaw sfx from playing during a sprint.

- Fixed a crash that would sometimes occur when entering the perimeter of Yoichi Asakawa's Boon: Dark Theory.

- Fixed an issue that prevented progress in the Triage achievement if the healed Survivor was unhooked.

- Fixed an issue that prevented The Onryo's Condemned kills from counting towards the Tome 10 Execution challenge.

- Fixed an issue that caused an incorrect camera orientation while projecting as The Onryo to a nearby near TV.

- Fixed an issue that prevented a survivor using perk Head On from killing The Nemesis' zombies when dashing out of a locker.

- Fixed an issue that caused a generic icon to be shown when using a killer power.

- Fixed an issue that caused the Nurse's blink charge animation to loop when charging her power.

- Fixed an issue that prevented progress of the Demogorgon's Daily Ritual.

- Fixed an issue that prevented the Nurse's blink charge time from being increased when using Kavanagh's Last Breath and Heavy Panting add-ons.

- Fixed an issue that caused Survivor to instantly wiggle free when being downed while the Killer was carrying another Survivor with 90% or more wiggle progress.

- Fixed an issue that caused the makeup to be missing from Elodie's 50's Night Out outfit icon.

- 1,65 GB groß (nur für Xbox Series X|S)

- 13,43 GB groß

- PS4: 682,5 MB groß (Version 2.46)

Release: 27.04.2022 (Version 5.7.0.0)

Quelle:

- Speicherverbrauch von 62,1 GB auf 48,3 GB reduziert (nur für Xbox Series X|S)

- Speicherverbrauch von 39,6 GB auf 30,9 GB reduziert

- 44,28 GB groß (nur für Xbox Series X|S)

- 24,27 GB groß

- PS4: 18,653 GB groß (Version 2.47)

- Speicher von 46,58 GB auf 33,02 GB reduziert

Release: 03.05.2022 (Version 5.7.1.0)

Quelle:

Bug Fixes

- Lowered the Ghost Face's chase music. Please note this is a temporary fix while we work on a new chase track altogether.

- Fixed an issue that could sometimes cause Meg to be unable to vault in the Killer tutorial.

- Fixed an issue that caused a totem to spawn in a closed room on the second floor of the Strode House in Haddonfield.

- Fixed an issue that made it impossible to interrupt Survivors on a specific side of multiple generators in Haddonfield.

- Fixed an issue that caused the Legion's power gauge not to refill when equipped with Julie's Mix Tape add-on and stunned by the Head On perk.

- Fixed an issue that caused progress to regress after succeeding a difficult skill check triggered by the Blight's Soul Chemical add-on.

- Fixed an issue that caused succeeding an unhook attempt right before transitioning to the struggle phase to be instantly sacrificed on a subsequent hooking.

- Fixed an issue that caused an interaction started by double clicking on the Stadia platform to continue without holding down the button without the Toggle Interaction option enabled.

- Fix an issue that caused the wrong lobby theme music to be played when the Little Red Gaming Fit outfit for Feng Min is equipped.

- Fixed an issue that caused the fifth entry in the House of the Arkham journal to be played in English instead of Japanese.

- Fixed an issue that caused the survivors to keep making injured noises when recovering to full while afflicted with Madness tier 3.

- Fixed an issue that sometimes caused the selected survivor to not be saved upon restarting the game.

- Fixed an issue that prevented entering the game upon refusing consent for Nintendo Account usage. (Switch only)

- Fixed an issue that prevented Survivor using Dead Hard to be able to land on the luggage in Ormond Map.

- Fixed an issue that enabled the Killer to body block Survivor near one of the Gideon's exit gate.

- Fixed an issue that caused an inaccessible Green Glyph on the Car Crusher tile in the Wrecker's Yard map.

-Fixed an issue that prevented the Nightmare from setting Dream Snares in the garage in the Gas Heaven map.

- Fixed an issue that allowed Killers to get onto the water tower from the hill in the Suffocation Pit map.

- Fixed an issue that sometimes caused the Killer to not be able to pick up a Survivor at the bottom of the stairs of the basement.

- Fixed an issue that caused the Credits to appear as a placeholder string ID in all non-English languages. (PS5, Switch and Stadia only)

- Speicherverbrauch von 30,9 GB auf 34,9 GB erhöht

- 1,94 GB groß (nur für Xbox Series X|S)

- 22,10 GB groß

- PS4: 590,6 MB groß (Version 2.48)

Release: 10.05.2022 (Version 5.7.2.0)

Quelle:

Features

- Added new chase music to The Ghost Face.

Bug Fixes

- Fixed an issue where James Sunderland was missing his normal and injured breathing.

- Fixed an issue where the embers and wood inside the braziers in the Eyrie of Crows map emit a metal SFX when struck.

- Fixed an issue that caused the Legions idle animation briefly not to play when Feral Frenzy ended.

- Fixed an issue where pressing "Enter" when entering a promo code closed the popup without submitting the code.

- Fixed an issue that caused the Rancor perk not to apply the exposed effect to the obsession after the exit gates are powered.

- Fixed an issue that caused the Bitter Murmur perk not to trigger when a generator is completed.

- Fixed an issue that caused the exposed status effect icon to remain displayed for survivors Evil Within tier 3 ends when playing as The Shape.

- Fixed an issue that caused survivors being moried to be able to reveal the Ghost Face.

- Fixed an issue that caused the Ghost Face's power icon to remain unchanged when activating Night Shroud.

- Fixed an issue that caused the Hemorrhage status effect not to refresh upon entering the Nightmare's traps when equipped with the Cat Block add-on.

- Fixed an issue that caused the Fuming Mix Tape add-on effect to be cancelled when a survivor cleanses the Hex: Ruin totem during Feral Frenzy.

- Fixed an issue that caused survivors to gain stacks to Feral Slash when hitting a survivor as they are being unhooked.

- Fixed an issue that caused the mending interaction to continue after the deep wound effect is removed by the use of the Anti-Hemorrhagic Syringe.

- Fixed an issue that caused the archives ambiance to be cut in the Compendium.

- Fixed an issue that caused Killers to not being able to hit Survivors on top of stairs in Midwich Elementary School map.

- Fixed an issue that caused a noticeable seams in the frame of a vault in Lery's Memorial Institute map.

- Fixed an issue that caused Victor to be not reachable and unable to be crushed by Survivors after pouncing behind the hole in the locker room in the RPD map.

- Fixed an issue that caused Victor to dissolve after pouncing on most of the stairways on Haddonfield map

- Fixed an issue that caused tutorial progression to appear to be carried over to a different account after switching accounts.

- Speicherverbrauch von 34,9 GB auf 30,9 GB reduziert

- 2,43 GB groß (nur für Xbox Series X|S)

- 18,10 GB groß

- PS4: 560,1 MB groß (Version 2.49)

Release: 07.06.2022 (Version 6.0.0.0)

Quelle: play3.de | xboxdynasty.de | release=xboxdynasty.de

- Neue Kapitel "Roots of Dread" ist gestartet und kann für 6,99€ erworben werden

- Neue Karte: The Gardan of Joy

- Neuer Killer: The Dredge

- Neuer Überlebenden: Haddie Kaur

- Speicherverbrauch von 48,3 GB auf 49,7 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 30,9 GB auf  GB reduziert

- 6,58 GB groß (nur für Xbox Series X|S)

- 19,83 GB groß

- PS4: 2,774 GB groß (Version 2.51)

Release: 16.06.2022 (Version 6.0.1.0)

Quelle:

Content

- "Twisted Masquerade" 6th Anniversary limited-time event start time has shifted (Event ist vom 16.06.2022 17 Uhr bis zum 30.06.2022 17 Uhr verfügbar)

Bug Fixes

- Tentatively fixed an issue that caused lag while navigating the loadout menu.

- Tentatively fixed an issue that could cause Survivors crawl speed to be higher than normal.

- Fixed an issue that could occasionally cause the game to crash when teleporting as The Dredge.

- Fixed an issue that could occasionally cause the game to crash when playing against the Huntress or the Trickster.

- Fixed an issue that caused the Dredge's Very Rare Twisted Plaything outfit to stretch during its apparition in menus. (All platforms except Steam and Epic)

- Fixed an issue that allowed bloodpoint offerings to be displayed in custom game loadout presets.

- Fixed an issue that caused some tabs in the UI to display broken background images when the tab text was short.

- Fixed an issue that could cause the Game Manual list of entries to scroll too slowly on some platforms.

- Fixed an issue that sometimes caused the Cannibals Chainsaw to be silent for survivors.

- Fixed an issue that caused survivors to continue their injured grunt sfx when fully healed themselves using the Solidarity Perk.

- Fixed an issue that caused two impact SFXs to be heard when The Dredge is breaking a wall.

- Fixed an issue that caused an incorrect surface SFX to be played when a specific part of the Garden Of Joy hook is hit by a killer.

- Fixed an issue that caused the SFX and VFX Nightfall warning to be missing when the Killer injures a survivor right before the notification threshold.

- Fixed an issue that caused the Dredge's smoke to be missing.

- Fixed an issue that caused the Dredge to be visible when teleporting to a locker.

- Fixed an issue that caused the Entity Spikes on blocked lockers to sometimes disappear when looking at them from higher ground.

- Fixed an issue that caused Survivors to pop forward during the locker grab animation when the Dredge teleported to a locker with a Survivor inside.

- Fixed an issue that caused part of the Dredge to clip through the camera when exiting a locker immediately after teleporting to it.

- Fixed an issue that caused the Dredge's vignette during nightfall to desaturate the Killer instinct and Loud Noise notifications.

- Fixed an issue that caused the Dredge to be blinded by blinding items (firecrackers, flashbangs, flashlights) while teleporting to a locker.

- Fixed an issue that caused the undetectable smoke VFX to be visible for a few seconds when the Dredge exits a locker during the Nightfall.

- Fixed an issue that could cause the Blindness and Exhausted status effects from the Fearmonger perk to stay on Survivors after they stop repairing a generator.

- Fixed an issue that caused Survivors within 5 meters of a locker and in the dying state to trigger the Dredge's Lavalier Microphone add-on.

- Fixed an issue that caused Survivors to suffer from the Exposed status effect for the whole Nightfall duration if the last generator is repaired during the end of Nightfall with the Dredge's Iridescent Wood Plan and Field Recorder add-ons.

- Fixed an issue that caused the From The Deep achievement (trophy on Sony platforms) to gain progress when the Dredge is hiding in a locker and the Survivor interacts with it.

- Fixed an issue that caused the Dredge to have no animation on the match result screen when the match ends while it was in a locker.

- Fixed an issue that caused the aspect ratio black bars to disappear when the Dredge is in a locker.

- Fixed an issue that could cause Survivors to get stuck when searching a locker as the Dredge is teleporting to it with high packet loss.

- Fixed an issue that could cause Survivors to get in a broken state inside a locker if the Killer is stunned by another Survivor using the Head On perk when searching a locker.

- Fixed an issue that allowed characters to get on top of some crates and buckets by dropping down from the second floor of the main building in Coal Tower.

- Fixed an issue that caused an invisible collision blocking the hole in the second floor in Badham Preschool maps.

- Fixed an issue that caused the old Ghost Face's chase music to be played again.

- Fixed an issue that caused the Play With Your Food perk not to consume a token when injuring a Survivor using a Possessed Chain with the Cenobite's Engineer's Fang add-on.

- Fixed an issue that caused the Overlap trophy description not to be translated in certain languages. (PS5 only)

- 2,17 GB groß (nur für Xbox Series X|S)

- 8,95 GB groß

- PS4: 637,2 MB groß (Version 2.52)

Release: 27.06.2022 (Version 6.0.2.0)

Quelle:

Content

The Dredge

- Decreased the maximum range that The Dredge is visible during Nightfall to 20 meters (was 24 meters)

- Increased the maximum range at which Survivors can see each other during Nightfall to 54 meters (was 24 meters)

 Bug Fixes

- Fixed an issue that caused the game to crash when starting a tutorial bot match without having the game fully downloaded. (Consoles only)

- Fixed an issue that caused the DBD image on the intro screen to be off center and missing the Dead by Daylight logo on PS4. (PS4 only)

- Fixed an issue that caused the Pig's Ambush Dash attack prompt to erroneously display the Calm Spirit perk description.

- Fixed an issue that could cause a performance drop when the Dredge teleported between lockers.

- Fixed an issue that prevented Survivors from being picked up by the Killer when downed while cleansing at a Pool of Devotion.

- Fixed an issue that could cause the Dredge's camera to be locked when getting stunned at the same time as teleporting to a locker.

- Fixed an issue that could cause the Dredge's camera to be locked after exiting from a locker.

- Fixed an issue that caused the Dredge's smoke VFX to appear outside the locker when entered.

- Fixed an issue that caused the Dredge's weapon to appear distorted during locker interrupts.

- Fixed an issue that caused some Killer add-ons to be missing parts of their descriptions in certain languages.

- Fixed an issue that could cause extreme environment/lighting flickering when playing against the Dredge during the Nightfall in the Autohaven Wreckers maps.

- Fixed an issue that caused parts of the Dredge's model to clip into the camera when walking and looking up with the Very Rare Twisted Plaything outfit.

- Fixed an issue that caused the Anniversary confetti and SFX not to play upon generator completion on the small yellow generators in the Game and Raccoon City Police Department maps.

- Fixed an issue that caused the Trapper and the Wraith's weapons to snap into the wrong position when moving.

- Fixed an issue that caused male Survivors animations to snap when breaking free from the Killers grasp by any means.

- Fixed an issue that caused flickering light against the Dredge's nightfall.

- Fixed an issue that caused two hooks to spawn close together in the Coldwind Farm maps.

- Fixed an issue that caused a glyph to spawn too high in The Pale Rose.

- Fixed an issue that caused a glyph to be inaccessible in The Game map

- 1,74 GB groß (nur für Xbox Series X|S)

- 4,73 GB groß

- PS4: 593,9 MB groß (Version 2.53)

Release: 19.07.2022 (Version 6.1.0.0)

Quelle: mein-mmo.de | xboxdynasty.de

Content

- "Tome 12: DISCORDANCE" of The Archives (starts July 20th 11AM ET)

- Added 5 maze tiles to the pool in the McMillan Estate map

Gameplay

- Generators take 90 seconds for a single survivor to repair (was 80 seconds)

- Killers kicking a generator now immediately cause a 2.5% loss of progress in addition to starting regression

- Bloodlust trigger times have been reduced to 15 seconds for Tier 1, 25 seconds for Tier 2, and 35 seconds for Tier 3 (was 15 seconds, 30 seconds, and 45 seconds)

- The following Killer actions have been sped up by 10%:

Time to kick a pallet or wall has been reduced to 2.34 seconds (was 2.6 seconds)

Time to kick a generator has been reduced to 1.8 seconds (was 2 seconds)

Cooldown time after a successful hit has been reduced to 2.7 seconds (was 3 seconds)

Duration of the Survivor speed boost when hit has been reduced to 1.8 seconds (was 2 seconds)

- Survivors now have a modified version of Borrowed Time as a baseline ability, no perk required

Unhooked Survivors now get a 7% movement speed bonus and Endurance for 5 seconds

The speed bonus and Endurance effect are removed if the Survivor performs a Conspicuous Action

New Term: Conspicuous Actions

Includes: Repairing a Generator, healing yourself or others, cleansing or blessing a Totem, sabotaging a hook, unhooking a survivor, and opening an exit gate

Added a new section and description to the Game Manual

Endurance status effect is now cancelled by Conspicuous Actions

- Endurance does not prevent a Survivor from entering the dying state if they are inflicted with Deep Wound

Killer Perks

Barbecue and Chili

- Removed Bloodpoint bonus

 Corrupt Intervention

- Added: Corrupt Intervention deactivates when any Survivor enters the dying state

Note: The perk still deactivates after 2 minutes if no Survivor has entered the dying state

Coulrophobia

- Added: Healing Skill Checks move 50% faster for Survivors under the effect of this perk

Dark Devotion

- Now triggers when a Survivor loses a health state by any means (was just basic attacks)

Eruption

- Increased Generator reduction when a Survivor enters the dying state to 10% (was 6%)

- Increased duration of Incapacitated status effect to 15/20/25 seconds (was 12/14/16 seconds)

Hex: No One Escapes Death

- Added: Once the Hex's effect is revealed to the Survivors, its Hex Totem's aura is shown to the Survivors at a range of 4 meters. This range increases steadily over the next 30 seconds to 24 meters

 Hex: Ruin

- Added: Once any Survivor is killed by any means, the Hex: Ruin Totem reverts to a Dull Totem.

- While a generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50%/75%/100% of the normal regression speed

 Jolt

- Removed the cooldown

 Knock Out

- Added: Recovery speed is reduced by 25% for Survivors under the effect of this perk

Lethal Pursuer

- Added: Any time a Survivor's aura is shown for a period of time, its duration is increased by 2 seconds

Note: The new effect applies to the duration of the normal Lethal Pursuer effect, which means it effectively reveals survivors for 9/10/11 seconds at the start of the match

Monstrous Shrine

- Reworked: This perk is now Scourge Hook: Monstrous Shrine

- Scourge Hooks grant 10/15/20% faster Entity progression if the Killer is not within 24 meters. Basement hooks count as Scourge Hooks

Overcharge

- Added: After Overcharge is applied to a generator, its regression speed increases from 75% of normal to 200% of normal over the next 30 seconds

 Pop Goes the Weasel

- Changed regression to be 20% of current progress (was 25% of total)

Note: This is calculated after the new baseline regression when kicking a generator

Scourge Hook: Gift of Pain

- Increased Healing and Repairing speed penalty to 10/13/16% (was 7/8/9%)

Scourge Hook: Pain Resonance

- Removed scream effect on Survivors repairing the exploding generator, generator will spark to show regression

Thanatophobia

- Increased individual penalties for repairing, sabotaging, and Totem cleansing to 4.5/5/5.5% (was 4/4.5/5%)

- Increased maximum penalty to 18/20/22% (was 16/18/20%)

 Tinkerer

- Added: This effect can only be triggered once on each generator

Survivor Perks

Borrowed Time

- Reworked to account for the baseline version of the effect

- Survivors you unhook keep their Endurance status effect for an extra 6/8/10 seconds and their movement speed bonus for an extra 10 seconds

Botany Knowledge

- Increased healing speed bonus to 30/40/50% (was 11/22/33%)

- Changed Medkit efficiency bonus to a -20% efficiency penalty (was +10/20/30%)

Calm Spirit

- Increased chance to avoid alerting crows to 100% (was 80/90/100%)

- Added: Allows you to open chests and cleanse/bless totems silently, but at 40/35/30% reduced speed

Dark Sense

- Reworked: Each time a generator is completed, Dark Sense activates. While Dark Sense is active, the Killer entering a 24-meter radius around you reveals their aura for 5/7/10 seconds.

Once the aura's duration expires, Dark Sense deactivates

Note: The effect triggers if the Killer is already within 24 meters when the perk is activated

Dead Hard

- Removed the dash / dodge element of the perk.

- Activating Dead Hard now grants the Survivor Endurance for 0.5 seconds

- An animation plays when activated so Killers can see when the perk is used without the Survivor being hit

 Decisive Strike

- Added: The perk and its effects are disabled if the exit gates are powered.

- The perk is now disabled when the Survivor performs a Conspicuous Action (Defined earlier in the patch notes under the Gameplay section)

- Stun duration is now 3s down from 5s

Déjà Vu

- Added: Gain a 5% repair speed bonus on the generators revealed by Déjà Vu

Distortion

- Reduced the starting tokens to 3 (was 4)

- Removed stipulation preventing the perk from activating when in a Killer Trap

- Added: Regain a token for each 30 seconds spent inside the Killer's Terror Radius. Distortion may not have more than 3 tokens

Hope

- Removed time limit

Inner Focus

- Removed the distance restriction on seeing the Scratch Marks of other Survivors (was 32 meters)

Iron Will

- Reduced the grunts of pain volume reduction to 25/50/75% (was 50/75/100%)

- Added: Does not function while Exhausted. Does not inflict Exhausted

Lightweight

- Increased reduction of scratch mark duration to 3/4/5 seconds (was 1/2/3 seconds)

- Added: Your scratch marks are spaced inconsistently

Lucky Break

- Added: For each 1 second spent healing another Survivor, increase Lucky Break's duration by 1 second. Lucky Break's duration cannot increase beyond its starting value

No One Left Behind

- Now triggers when the Exit Gates are powered (was triggered when an Exit Gate was opened)

- Added: When unhooking a Survivor, they gain a 7%movement bonus for 10 seconds

Off the Record

- Added: Once you are unhooked or escape from the hook, Off the Record activates for 60/70/80 seconds

- Added: Gain the Endurance status effect

- Added: Off The Record is disabled when the exit gates are powered

Overzealous

- Increased repair speed buff to 6/7/8% (was 4/5/6%)

- Added: This bonus is doubled if you cleanse an Hex totem

Pharmacy

- Now guarantees an Emergency Med-Kit in every chest (was just the first chest opened), when injured

 Saboteur

- Scourge Hooks now have a yellow aura when a Survivor is being carried

Self-Care

- Reduced the self heal speed to 25/30/35% (was 50%)

- Removed Med-Kit efficiency bonus

Sole Survivor

- Added: When you're the last Survivor alive, gain 75% action speed when repairing generators and 50% action speed while opening an exit gate or the Hatch

Spine Chill

- Reworked: Get notified when the Killer within a 36-meter range.

If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%.

The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range. Spine Chill's icon indicates the strength of the Killer's Terror Radius

Tenacity

- Added: Grunts of pain while in the dying state have their volume reduced by 75%

Bug Fixes

- Fixed an issue that caused players to experience rubber banding during gameplay

- Fixed an issue that caused the Dredge's head to clip through the camera when teleporting to a locker

- Fixed an issue that caused the Hillbilly to be able to use his momentum to reach inaccessible areas

- Fixed an issue that caused the Artist's Scanning Crows not to reveal Killer Instinct on Survivors in the dying state

- Fixed an issue that caused Lucky Break perk to activate during the camera pan at the start of the match when having the No Mither perk equipped

- Fixed an issue that caused the extra fatigue duration from chain blinks to be unaffected by the Nurse's Catatonic Boy's Treasure add-on

- Fixed an issue that caused the Built To Last perk to continue recharging the item when interrupted going into a locker

- Fixed an issue that caused the aura reading effect from the Knock Out perk to apply to Survivors that are downed by other means than the Killers basic attack

- Fixed an issue that caused the skill check wiggle UI to briefly appear after succeeding a Decisive Strike skill check

- Fixed an issue that caused the Decisive Strike perk to remain active indefinitely if the Killer is stunned when the skill check need is in the success zone

- Fixed an issue that caused the Invigorated status effect from the Clown's Afterpiece Antidote to last longer when exiting a gas cloud as it activates

- Fixed an issue that caused the Legion's Feral Frenzy combo not to reset when blinding them mid lunge attack

- Fixed an issue that caused the Wraith's "Shadow Dance" - White add-on to increase the locker opening speed while cloaked

- Fixed an issue that could cause the healing progress bar to remain on screen after the healing action is completed when affected by the Hemorrhage status effect

- Fixed an issue that caused only one Survivor to grunt when one or more Survivors stopping the healing action while affected by the Hemorrhage status effect when close by to each other

- Fixed an issue that caused cleansing a totem while under the Broken status effect to still activate the Inner Healing perk when the broken status effect ends

- Fixed an issue that caused the "Brand New Part" add-on to bypass the Survivors screaming when the Eruption and Scourge hook: Pain Resonance perks are triggered

- Fixed an issue that caused Survivors to recover indefinitely with Soul Guard once affected by the Hex: Plaything or Hex: Pentimento perks

- Fixed an issue that caused the Haste status effect icon to be missing when affected by Hex: Devour Hope

- Fixed an issue that caused the Hex: Undying perk to reveal Survivor auras when they are near a Boon Totem

- Fixed an issue that caused the Deathbound perk not to give progress to the Punch Drunk achievement (trophy for Sony platforms)

- Fixed an issue that caused the Pig's Ambush Dash animation to freeze when hitting an asset

- Fixed an issue that caused a missing animation when vaccinating another Survivor

- Fixed an issue that caused a missing animation when Survivors open an exit gate while injured and contaminated by the Nemesis' T-Virus

- Fixed an issue that caused the Nightmare's Dream Pallet placing animation to be missing

- Fixed an issue that caused the Hag's trigger range add-ons (Bog Water, Bloodied Water, Bloodied Mud) to have no functionality

- Fixed an issue that caused the Cannibal's Shop Lubricant add-on not to hide the auras of downed Survivors when using the chainsaw

- Fixed an issue that caused the Nightmare's Pill Bottle add-on not to make him invisible to awake Survivors after dropping and picking up a Survivor

- Fixed an issue that caused the Madness Tier II effect of the Doctor's "Calm" add-ons not to match the description

- Fixed an issue that caused the Flashbang and Firecracker items to be unusable when running down stairs

- Fixed an issue that caused the Streetwise perk to remain active in the area when the Survivor with it was Sacrificed, Killed or disconnected

- Fixed an issue that caused the Adrenaline perk to give progress to the Generosity challenges

- Fixed an issue that caused the Heroic Virtue challenge to gain progress when the Killer disconnects

- Fixed an issue that caused the Kinship perk not to give clear feedback when the perk is activated

- Fixed an issue that caused the Nemesis' Prestige outfit to have a hole in the hand

- Fixed an issue that sometimes caused the Killer to not be able to pick up a Survivor who's downed on the basement stairs after using ''Dead Hard''

- Fixed an issue that caused equipped charms to not appear for other survivors in a survivor lobby

- Fixed an issue where the Hillbilly's chainsaw revving sound effect does not continue for the entire duration of the charge animation

- Fixed an issue that caused the Conscious Concoction charm UI icon to appear different from its actual model

- Fixed an issue that caused survivor bots to toggle their flashlights rapidly

- Fixed an issue that caused some users to be unable to remove EGS friends from their friends list.

- Fixed an issue that could cause the daily rituals screen to soft-lock the application

- Fixed an issue that could cause a loss of progress when launching the game on 6.1.0 for the first time

- Fixed an issue that caused items, addons and offerings to not be lost after a trial

- Fixed an issue that caused legacy character customizations to disappear after rebooting the game on 6.1.0

- Fixed an issue that enabled a Killer to body block the access to the basement in the main building in Junkyard

- Fixed an issue where the Killer is unable to go through a specific spot on Lerys Memorial Institute.

- Fixed an issue where the Killer can't pick up a downed Survivor on top of the logs in Garden of Joy

- Fixed an issue where a pile of debris in Lery Memorial blocks the Blight when using Blighted Corruption power

- Fixed an issue that caused an invisible collision preventing Killers to access the basement in Coal Tower

- Fixed an issue that caused a generator that couldn't be repaired on one side in Dead Dawg Saloon

- Fixed an issue that caused a green glyph that can't be interacted with in Midwich Elementary School

- Fixed an issue where some rocks can be climbed on by stepping around it in Garden of Joy

- Fxed an issue where survivors are able to reach on top of the shelf barrels in Gideon Meat Plant

- Fixed an issue that caused the hatch to sometimes spawn inside the basement

- Fixed an issue that caused the Jigsaw's Annotated Plan add-on to remove 30 seconds from the reverse bear trap timer instead of 10 when the last generator is completed

- Fixed an issue that may cause succeeding a Brand New Part skill check not to give generator repair progress

- Fixed an issue that may cause survivors to be unable to exit some lockers when facing the Trickster.

- Fixed an issue that caused some green glyphs not to be accessible

- Fixed an issue that make Mikaela's hair to not have the white outline aura from the Nightmare's POV in the Dream State

- Fixed an issue that caused the smoke cloud to appear as small repeated patterns in the Punishment of the Damned VFX

- Fixed an issue that caused the VFX of Ghost Face's Glacial Shroud to be seen through fog

Audio

Characters

- Fixed an issue where the Hillbilly's chainsaw revving SFX does not continue for the entire duration of the charge animation

- Fixed an issue where the wrong audio cue would be called when selecting a Survivor from the Role Selection menu

- Fixed an issue where the female survivors voice over would not follow the character's mouth movement when being hooked

- Fixed an issue where only one Survivor would grunt when two Survivors would stop healing closely at the same time while being affected by Hemorrhage

- Fixed an issue where, in some rare instances, some Killer's Bloodweb sound would be stuck in an infinite loop

- Added Entries for Tome 12 of the Archives

Perks

- Fixed an issue where the Tenacity perk would only reduce grunts of pain after Survivors would move from their initial falling point

- Added a new audio indicator when losing a token when Distortion hides a player's aura

General

- Fixed an issue where multiple instances of the same audio cues would play in menus

- Fixed an issue where when a Killer would hit a wooden table, the incorrect surface sound would be played

- Fixed an issue where the small pole Generators would fail to throw confetti and would not play the correct SFX once completed in specific maps

- Fixed an issue where when changing from the Play As Killer menu to the Store, the Killer's sound effects would be missing

- Fixed an issue where there was no audio cue when a Killers would be stunned while under the effect of the Orange Glyph

- Audio optimisation pass on Midwich Elementary School to prevent audio cuts

atform specific

Xbox One

- Fixed an issue where the game would crash when muting the game on Xbox One

Fixed from PTB

- Fixed an issue that caused the post unhook endurance and speed bonus timers to start during the animation instead of at the end

- Fixed an issue that caused the sparks emitted by a generator to be too intense when damaged

- Fixed an issue that caused Hex: Ruin to deactivate at the beginning of the hook sacrifice animation instead of the end

- Fixed an issue that may cause the application to crash when the Hex: No One Escapes Death perk is used

- Fixed an issue that caused killers not to see the Haste status icon when the Hex: No One Escapes Death perk activates

- Fixed an issue that caused the Exposed icon to disappear when Hex: No One Escapes Death is transferred to the Hex: Undying totem

- Fixed an issue that caused killers not to be able to kill the survivors when having 5 tokens on the Hex: Devour Hope perk

- Fixed an issue that caused the Hex: Devour Hope Exposed effect not to be revealed when injuring survivors using certain killer powers

- Fixed an issue that caused the Lethal Pursuer perk not to reveal survivors' auras for the correct duration at the start of the trial

- Fixed an issue that caused the aura reveal duration from some of The Shape's add-ons not to be increased by the Lethal Pursuer perk

- Fixed an issue that caused survivors under the effects of the Prove Thyself perk not to see the perk icon or the yellow progress bar

- Fixed an issue that caused the repair speed bonus not to be applied when a survivor is already working on a generator when it becomes revealed by the Déjà Vu perk

- Fixed an issue that caused the repair speed bonus to continue to be applied when a survivor is working on a generator that stops being revealed by the Déjà Vu perk

- Fixed an issue that caused survivors under the Broken status effect to be healed to full health when removing the Plague's sickness at a fountain

- Fixed an issue that caused some HUD elements to become hidden for the remainder of the trial after switching to Victor when playing as the Twins

- Fixed an issue that caused several actions not to be blocked during the tutorial

- Fixed an issue that caused Bill's cigarette smoke to be misaligned

- Speicherverbrauch von 49,7 GB auf 51,2 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 31,6 GB auf 32,7 GB erhöht

- 6,41 GB groß (nur für Xbox Series X|S)

- 21,32 GB groß

- PS4: 2,253 GB groß (Version 2.54)

Release: 26.07.2022 (Version 6.1.1.0)

Quelle:

Features

- Add a score event when a perk or effect is disabled by a conspicuous action

 Bug Fixes

- Fixed an issue that prevented the main menu from playing when using a new account

- Fixed an issue that caused a visual glitch with the back button when backing out of the store

- Fixed an issue that caused all Prestige perk charms to display the Balanced Landing charm when inspected

- Fixed an issue that caused the Exposed icon from Hex: No One Escapes Death to disappear after the hex is transferred to the Hex: Undying totem

- Fixed an issue that caused the Supply Case and Rummage interactions to be affected by the Calm Spirit perk

- Fixed an issue that caused the white outline to be missing when getting hit while under the Endurance effect from the Mettle of Man perk

- Fixed an issue that caused the Spine Chill clock fill to fill in the wrong direction

- Fixed an issue that caused the head of the Demogorgon to be visible for spectators after traversing to the Upside Down

- Fixed an issue that caused the wrong scream to trigger after Madness increases from the Doctor's Static Blast

- Fixed an issue that caused the aura of the Illusionary Doctor to flicker briefly in front of the killer's camera

- Fixed an issue that caused the Shape and the Ghost Face to be able to stalk through the environment by rapidly moving the camera

- Fixed an issue that caused a players not to be able to interact with a Green Glyph on The Forsaken Boneyard

- Fixed a crash that occurred when Feng Min's Warrior Goddess outfit was used. This outfit has been re-enabled for use

- Speicherverbrauch von 51,2 GB auf 51,1 GB reduziert (nur für Xbox Series X|S)

- Speicherverbrauch von 32,7 GB auf 32,6 GB reduziert

- 3,88 GB groß (nur für Xbox Series X|S)

- 10,05 GB groß

- PS4: 1,069 GB groß (Version 2.55)

Release: 02.08.2022 (Version 6.1.2.0+6.1.3.0)

Quelle: twitter.com | forum.deadbydaylight.com

Features

Perks

Thanatophobia

- Decreased the penalty per injured, dying, or hooked Survivor to 1%/1.5%/2% (was 4.5%/5%/5.5%)

- Added: If there are 4 injured, dying, or hooked Survivors, there is an additional 12% penalty to repair, sabotage, and Totem-cleansing speeds

 Mettle of Man

- Reworked to use Endurance correctly

- After you earn 2 Protection Hit scoring event, the perk activates. Once activated, you gain the Endurance status effect.

As long as you have Endurance, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer.

Mettle of Man will deactivate once Endurance is lost

Dead Man's Switch

- Decreased activation duration to 20/25/30 seconds (was 35/40/45 seconds)

Pain Resonance

- Affected generators now interrupt Survivors that are repairing them

Note: This does not notify the Killer with a scream

Content

- Re-enabled the Clown.

- Fixed the localization of the Master Challenge "Furious Destruction" in Tome 2, Level 2

- Replaced the Orange Glyph "Glyph Massacre" challenge for a Red Glyph "Glyph Seeker" challenge in Tome 12, Level 1

- Add-on rarity in low level Bloodwebs increases as you increase your prestige level

Bug Fixes

- Fixed a small visual issue that occurs after pressing the 'Upgrade' button in the tally screen

- Reduce rubber banding occurrences when interacting

- Fixed an issue that may cause the Clown to retain the Haste status from the Afterpiece Antidote

- Fixed an issue that caused succeeding the Overcharge skill check to grant permanent generator regression when the Call of Brine perk is also equipped

- Fixed an issue that caused the Haste bonus granted by the Hex: No One Escapes Death perk to be greater than intended

- Fixed an issue that caused the Dead Hard animation to last longer than the Endurance effect it grants

- Fixed an issue that caused the Off the Record perk to remain active when the exit gates are powered

- Fixed an issue that caused generators regressing from the Damage Generator interaction to stop regressing upon ending Feral Frenzy with the Fuming Mixtape add-on

- Fixed an issue that may cause survivors to not drop their item on the second Feral Frenzy hit when the Legion is equipped with the Stolen Sketchbook add-on

- Fixed an issue that may cause killers to remain stuck in an animation loop when destroying a pallet with their power at the same time as the Dissolution perk

- Fixed an issue that caused the aura of the illusionary Doctor to briefly flicker in front of the camera.

- Tentatively fixed an issue that caused a loss of progression and cosmetics when linking to a Behaviour account

- Fixed an issue that caused a bloodweb error when switching characters during the bloodweb level-up animation

- Fixed an issue that sometimes caused the bloodweb level-up animation to be skipped.

- Fixed an issue that caused bloodweb errors to happen intermittently

- Fixed an issue that caused Attack on Titan charms to appear missing until the application was rebooted

- Fixed an issue that caused the Orange Glyph SFX to remain despite completing the requirements

- Fixed an issue that caused the Nightmare Clock that can't be used in the Industrial map

- Fixed an issue that caused an invisible collision that allows Survivors to walk along a cage in Gideon map

- Fixed an issue that caused Killers to be slow down due to collision in the basement

- Fixed a facial animation bug during Cenobite's mori

- 3,32 GB groß (nur für Xbox Series X|S)

- 6,93 GB groß

- PS4: 652,6 MB groß (Version 2.57)

Release: 30.08.2022 (Version 6.2.0.0)

Quelle: play3.de | release=xboxwire.com, play3.de | notes=forum.deadbydaylight.com

- Crossover mit Resident Evil: Project W

- Neuer Killer: Albert Wesker

Neuer Survivor: Ada Wong & Rebecca Chambers

Features

New Perk: Superior Anatomy

- When a survivor performs a fast vault within 8 meters of you, this perk activates. The next time you vault a window, your vaulting speed is increased by 30%/35%/40%. This perk deactivates after vaulting a window. This perk has a 30 seconds cool-down.

New Perk: Awakened Awareness

- When carrying a survivor, you can see the aura of other survivors within 16/18/20 meters of your position.

New Perk: Terminus

- When exit gates are powered, this perk activates. While the perk is active, injured, downed and hooked survivors are inflicted with the broken status effect until exit gates are open. When exit gates are open, survivors will stay broken for an additional 20/25/30 seconds.

New Perk: Wiretap

- After repairing Generators for a total of 33%, this perk activates. After repairing a Generator for at least 3 seconds, press the Ability button to install a spy trap, which stays active for 60/70/80 seconds.

 The aura of the trapped generator is revealed in yellow to all Survivors. When the Killer comes within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the Wiretap.

New Perk: Reactive Healing

- When another survivor loses a health state in a 32 meters radius around you while you are injured, instantly increase your healing progression by 40%/45%/50% of the missing healing progression.

New Perk: Low Profile

- When you become the last Survivor standing, this perk activates. Hide your scratch marks, pools of blood, and grunts of pain for 70/80/90 seconds.

New Perk: Better Than New

- Upon completing a healing action on another survivor, the targeted survivor gets a 12%/14%/16% speed boost to healing, opening chests, and cleansing and blessing Totems.

Survivors keep the bonus until they lose a health state.

New Perk: Reassurance

- When within a 6 meter radius around a hooked survivor, use the Active Ability Button 2 to pause their struggle progression for 20/25/30 seconds.

 If they are on the struggle phase, it also pauses the Struggle Skill Checks. Reassurance can only be triggered once per survivor per hook instance.

New Perk: Hyperfocus

- After hitting a great Skill Check while repairing or healing, this perk gains 1 token, up to 6 tokens.

Each token increases the chance of Skill Check trigger by 4%, the Skill Check cursor speed by 4% and the bonus progression for great Skill Checks by 10%/20%/30% of its base value.

The perk loses all tokens in case of normal Skill Check success, Skill Check fail, or if you stop performing the action by any means.

Improved Feature: HUD Connection Indicators

- The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss

- Ping is represented by a vertical bar icon

Yellow = Ping over 100ms

Red = Ping over 200ms

- Packet Loss is represented by a double-diamond icon

Yellow = 2%-5% packet loss

Red = More than 5% packet loss

- Your own Ping / Packet Loss icons are displayed above the Survivor List

- Players are notified when another player is experiencing severe connection issues (Red for Ping / Packet Loss)

- For Killer issues: A unique red icon appears above the Survivor List for Survivors

- For Survivor issues: A red bar appears next to their name on the Survivor List

- Matchmaking Incentives will be active.

- A photosensitivity warning has been added to the boot sequence of the game

Perks

Mettle of Man

- Reverted to its previous behavior prior to 6.1.2

- After you earn 3 Protection Hit scoring events, Mettle of Man activates. Once activated, the next occasion that would put you into the dying state from the injured state is ignored. 

The next time you heal back to full health, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer. 

Mettle of Man will deactivate the next time you are put into the dying state. Increases your chances to be the Killer’s Obsession.

- Removed the Endurance icon from the status effect display, since the perk does not use Endurance

Blast Mine

- Changed the behaviour when a placed mine times out

- If the mine times out without being triggered, the entire perk deactivates and the Survivor will need to repair a generator to re-earn the mine (previously, a timed out mine would be allow the Survivor to immediately place another one) 

Content

- Update on Racoon City Police Station map:

- Raccoon City Police Station East Wing & Raccoon City Police Station West Wing

- Increased the duration of the Endurance & Haste effects after a Survivor is unhooked to 10 seconds (from 5 seconds).

- Increased the strength of the Haste effect after a Survivor is unhooked to 10% (from 7%).

- Reduced the cost of Bloodweb nodes by about 33%.

Bug Fixes

- Tentatively fixed an issue that caused some players to have 'Unknown error' popups appear after matches.

- Tentatively fixed an issue that caused performance drops for users with large friends lists.

- Fixed an issue that caused survivors to drop too many Blood Orbs after performing some actions when playing against the Oni.

- Fixed an issue that occasionally caused the killer to appear in a survivor slot in a custom game lobby.

- Fixed an issue that caused the Spirit's and Oni's Attack on Titan outfits to appear as body-only cosmetics in the store featured page.

- Fixed an issue that prevented the game from being launched via accepting an invite. (Windows store only)

- Fixed an issue that caused some players to have incorrect perk levels after the prestige rework.

- Fixed an issue that caused equipped cosmetics to revert to default after previewing a different cosmetic piece.

- Fixed an issue that caused The Survivor to float in front of the Killer after being grabbed while performing various actions.

- Fixed an issue that caused Survivors to be misaligned with the Huntress when interrupted while vaulting towards the Killer.

- Fixed an issue that caused broken animation when repairing a generator.

- Fixed an issue that made it possible to intentionally delay loading into the trial, causing Corrupt Intervention to start late.

- Fixed an issue that caused the aura hiding effect of the Knock Out perk to apply to survivors not downed by a basic attack.

- Fixed an issue that may cause the killer to still be able to kill survivors after the Hex: Devour Hope totem is cleansed when used with Hex: Undying.

- Fixed an issue that caused the 'Disfigured Ear' add-on for the Hag to reduces audio for everyone, and not only the survivor that triggers the trap.

- Fixed an issue that caused the status effect icon to display a second time instead of the effect's source

- Fixed an issue that may cause the Lament Configuration to become invisible after being picked up by the Cenobite.

- Fixed an issue that may cause the Lament Configuration to appear on a bush and be inaccessible in the Garden of Joy map.

- Fixed an issue that may cause survivors to no longer be able to solve the Lament Configuration when picking it up at the same time as the Cenobite.

- Fixed an issue that made it possible to interact with glyphs while holding the Lament Configuration.

- Fixed an issue that caused all tokens not to be consumed when the Dredge returns to the Remnant when equipped with the Air Freshener add-on.

- Fixed an issue that made it possible for the Onryo to demanifest into a hooked survivor, preventing them from being rescued.

- Fixed an issue that may cause the Hillbilly’s Chainsaw SFX to continue playing when cancelling revving the chainsaw.

- Fixed an issue that caused the Shape to be unable to use the Tombstone Mori on survivors currently using the map, key or Clairvoyance perk.

- Fixed an issue that caused survivors to be unable to interact with the White Glyph after breaking the mirror.

- Fixed an issue that caused survivors not to receive a score event after burning the Spirit’s husk with a flashlight.

- Fixed an issue that caused survivors to receive a Burn score event after blinding the Wraith with the flashlight while uncloaked.

- Fixed an issue that caused survivors not to receive progress towards the Medic achievement when healing a survivor using the For the People perk.

- Fixed an issue that caused survivors to gain progress towards the Milk ’n’ Cookies achievement by opening the basement chest without picking up the item.

- Fixed an issue that caused survivors sacrificed at the Executioner’s Cage of Atonement not to grant progress towards the Reverent archive challenge.

- Fixed an issue that caused killers to remain shortly in the falling animation after landing after vaulting from a certain height.

- Fixed an issue that caused certain survivor charms to be misplaced when repairing a generator.

- Fixed an issue that caused a sound effect to be missing when selecting an outfit in the customization menu.

- Fixed an issue that caused tooltips to overlap other controls in the Lobby on consoles.

- Fixed an issue that caused the virtual cursor's to position itself to the center of the screen when entering a killer lobby with a controller.

- Fixed an issue that caused some of the main menu's controller button mapping not to work.

- Fixed an issue that caused various inconsistencies between tooltips' texts in the Lobby.

- Fixed an issue that caused the Archive Widget Open sound effects to play even if the widget wasn’t open.

- Fixed an issue that caused The Oni's Blood Fury background sound to continue to play when changing outfit.

- Fixed an issue that caused The Hillbilly's chainsaw revving sound to play infinitely when cancelling the revving.

- Fixed an issue that caused survivors to have a choppy animation after solving the Lament Configuration while injured.

- Fixed an issue that caused survivors to not have facial animation when chain interrupted by the Cenobite while solving the Lament Configuration.

- Fixed an issue that caused the weapon of the Trickster to break during the breaking a pallet animation.

- Fixed an issue that caused Female Survivor's right arms to clip through their right thighs when crouching while injured

- Fixed an issue that caused the Plague's "Frosty eyes" to appears in front of the camera when vomiting

- Fixed an issue that caused the Oni's hair to disappear when performing a Mori on a Survivor, while wearing specific head cosmetics

- Fixed an issue that caused the player to get stuck on a specific spot near the stairs in the main building in Eyrie of Crows map. 

- Fixed an issue that caused a rock with bigger collision to block killer projectiles in Mount Ormond Resort map. 

- Fixed an issue that caused an invisible collision when going up with the outside stair in the Main house of Mother's Dwelling map. 

- Fixed an issue that enabled survivors to be able to climb onto inaccessible areas on the Racoon City Police Station map whilst cleansing or blessing a totem.

- Speicherverbrauch von 51,1 GB auf 51,6 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 32,6 GB auf 32,9 GB erhöht

- 5,49 GB groß (nur für Xbox Series X|S)

- 18,10 GB groß

- PS4: 1,821 GB groß (Version 2.59)

Release: 06.09.2022 (Version 6.2.1.0)

Quelle: notes=forum.deadbydaylight.com | twitter.com

Features

The Mastermind

- Increased the size of Survivor detection for triggering grabs with Virulent Bound

- Damage done with Virulent Bound now counts towards the Chaser emblem

Content

Archives

- Visual feedback has been updated for the "Glyph Massacre" orange glyph challenge.

Bug Fixes

- Fixed an issue that caused a subtle camera offset in-game which lead to motion sickness in some players.

- Fixed an issue that caused the face of survivor Carlos's to be contorted after being Mori'd by some Killers

- Fixed an issue that caused the Mastermind to be able to grab survivors through thin walls when using Virulent Bound.

- Fixed an issue that may cause the Mastermind to be unable to grab survivors with his Virulent Bound near some stairs.

- Fixed an issue that may cause survivors to clip inside assets when slammed into them by the Mastermind’s Virulent Bound.

- Fixed an issue that caused fully infected survivors to play the dying scream SFX when another survivor is slammed into them by the Mastermind’s Virulent Bound.

- Fixed an issue that caused fully infected survivors to play the injured grunt SFX when hit by the Mastermind’s tentacle.

- Fixed an issue that may cause the Trigger Bound prompt to be visible in situations where Virulent Bound cannot be used.

-Fixed an issue that caused the pulse VFX to stay until the end of the trial after the Mastermind is stunned while using Virulent Bound.

- Fixed an issue that caused survivors not to be thrown down when the Virulent Bound ends close to the ledge.

- Fixed an issue that caused the Mastermind to be unable to grab survivors interacting with a chest when using Virulent Bound.

- Fixed an issue that caused the Mastermind to push back survivors exiting lockers into the locker when using Virulent Bound to rush at it.

- Fixed an issue that may cause the Mastermind to block unhooking by rushing at the hooked survivor with Virulent Bound.

- Fixed an issue that caused the Mastermind’s Virulent Bound not to trigger Decisive Strike.

- Fixed an issue that caused the Alert perk not to trigger when the Mastermind destroys a breakable wall with Virulent Bound.

- Fixed an issue that caused the icon to be missing when picking up a First Aid Spray from a supply crate.

- Fixed an issue that caused the Hyperfocus perk not to apply its effects on healing actions.

- Fixed an issue that caused the generator’s aura to remain shown for the rest of the trial if a survivor leaves the trial after installing a trap using the Wiretap perk.

- Fixed an issue that may cause survivors to be stuck after being interrupted by the Doctor’s Shock Therapy while unhooking.

- Fixed an issue that sometimes caused the HUD's Player Statuses to be constantly displayed in their brightened state.

- Fixed an issue that sometimes caused the Player's Name tags to be partially cut in the Lobby.

- Fixed an issue that caused the Pig's Ambush Dash attack prompt to erroneously display the Prove Thyself perk description in non-English languages.

- 1,84 GB groß (nur für Xbox Series X|S)

- 6,96 GB groß

- PS4: 645,4 MB groß (Version 2.60)

Release: 13.09.2022 (Version 6.2.2.0)

Quelle:

- 1,89 GB groß (nur für Xbox Series X|S)

- 4,57 GB groß

- PS4: 628,5 MB groß (Version 2.61)

Release: 11.10.2022 (Version 6.3.0.0)

Quelle: play3.de | release=twitter.com | notes=forum.deadbydaylight.com

- Neues Event "Haunted by Daylight" ist gestartet vom 11.10.2022 bis zum 03.11.2022 verfügbar

Options Menu

- Social and Privacy options are now located in the Online tab

- Subtitle and Colorblind options are now located in the Accessibility Tab

- The Accessibility and Online tabs are now available in the Options menu

- Trials will now be forced to end after 1 hour or 5 minutes after the End Game Collapse has been triggered

- Prestige Catch-Up: Characters who were level 50 and prestige 0, 1, or 2 as of the 6.1.0 release will receive 2 bonus prestige levels, as though they had been prestiged. (updated on Live Build 7th October)

Flashlight Adjustments

- The Flashlight click speed is now slower. The sound effect has been adjusted so it matches the new speed.

- To reduce strobing and the associated dangers regarding flash-induced seizures, Flashlights now have a slight delay imposed between switching them on and off.

Archives

- Removed "press and hold" interaction on challenge nodes

- Completed Challenges now remain in the Archives widget until either claimed or replaced.

A new Challenge Complete visual has been added to the archives widget's minimized state to better convey when the challenge you are working on has been completed

- New Challenge Slots in the Archives: Players now can select a Survivor and a Killer challenge at the same time.

Any challenges shared by both roles can also be assigned to the slot of your choice, or both slots, if desired.

Selecting a slot with an equipped challenge will navigate you to the respective tome and level of the equipped challenge.

Content

- "Haunted by Daylight" Halloween event (starts October 13th 11AM ET)

The Archives

- Tome 13: Malevolence tome (opens October 12th 11AM ET)

"Haunted by Daylight" Halloween event tome (opens October 13th 11AM ET)

- The Hag now has new music

Optimization

- Performance and under-the-hood optimizations done to the Huntress.

- Small improvements to animations and textures in Archives.

- Optimizations done to animations and audio.

Bug Fixes

- Fixed an issue that sometimes caused the incentive bonus to not be given to players at the end of trial.

- Fixed an issue that caused perks appearing to lose tiers when prestiging the character whose perks were purchased in Shrine of Secrets.

- Fixed an issue that caused all of the currently equipped cosmetics to unequip when opening a character store page.

- Fixed an issue that sometimes caused the game to get stuck in infinite loading when trying to buy Auric Cells on Xbox One.

- Fixed an issue that caused Cheryl Mason's hair to appear briefly misplaced when switching between certain cosmetics on Steam and Xbox One.

- Fixed a crash on Switch in Undocked mode when trying to Prestige-up in the Bloodweb.

- Fixed an issue that caused error popup on some languages don't show player ID.

- Fixed an issue that enabled a rock to be climbable in Mount Ormond Resort map.

- Fixed an issue that caused two invisible collisions by the stairs in the Racoon City Police Station map.

- Fixed an issue that caused Female survivors to not have facial animation when being on the hook.

- Fixed an issue that caused Male Survivors to have crooked wrists when running injured and holding a Key Item

- Fixed an issue that caused the camera to move down when a player presses the crouch input while being sprayed by the First Aid Spray.

- Fixed an issue that may cause the Mastermind to retain maximum velocity for the rest of the trial after using Virulent Bound.

- Fixed an issue that caused the Collision Course achievement to gain progress when the Mastermind slams a survivor against a pallet.

- Fixed an issue that caused the reduced speed icon not to be shown on the progress bar when using the First Aid Spray when the Mastermind is equipped with the Red Herb add-on.

- Fixed an issue that caused the Mastermind to receive the Global Saturation score event when infecting the survivors left in trial when one or more survivor has already left the trial.

- Fixed an issue that caused the Mastermind’s tentacles to stay on his arm after performing a rushed vault.

- Fixed an issue that caused the Mastermind's tentacles to pass through second floors during the Mori animation.

- Fixed an issue that caused the Mastermind to be able to move sideways while throwing a survivor with Virulent Bound.

- Fixed an issue that caused escaping with the First Aid Spray not to grant a score event.

- Fixed an issue that caused the Mastermind to slide to the side when using Virulent Bound on a survivor as they drop a pallet.

- Fixed an issue that caused the Mastermind to be able to grab a survivor as they are escaping the trial.

- Fixed an issue that caused the exit gate to be blocked when the Mastermind slams a survivor not directly into the exit gate.

- Fixed an issue that may cause the Mastermind’s power to stop functioning when hitting a survivor with Virulent Bound as they enter a locker.

- Fixed an issue that caused the Mastermind’s power to stop functioning if a survivors disconnects while being grabbed.

- Fixed an issue that may cause the Mastermind’s power to stop functioning after a long time in a trial.

- Fixed an issue that caused the Hag’s Granma’s Heart add-on not to increase the Mud Phantasm terror radius.

- Fixed an issue that caused the Nightmare not to be able to hit survivors standing inside a Dream Pallet.

- Fixed an issue that caused the animation to fail play when the Demogorgon emerges from the portal any time after the first time.

- Fixed an issue that caused the Nurse to jitter after interrupting survivors right after a blink.

- Fixed an issue that caused the Deathslinger’s harpoon to be missing in the tally screen.

- Fixed an issue that caused the Spirit to accelerate too slowly during Yamaoka’s Haunting.

- Fixed an issue that caused survivors to be able to vaccinate other survivors while standing next to a wall of asset when playing against the Nemesis.

- Fixed an issue that caused survivors to be stuck when shocked by the Doctor while unhooking another survivor.

- Fixed an issue that caused the healing bar to briefly be shown as full before regressing when using the Reactive Healing perk and affected by the Hemorrhage status effect.

- Fixed an issue that caused the Hex: The Third Seal not to apply the Blindness effect after the Mastermind hits a survivor with Virulent Bound.

- Fixed an issue that caused the Wiretap perk’s Spy Trap to remain active for the remainder of the trial if installed at the same time as the generator is completed.

- Fixed an issue that may cause players to retain speed increases for the remainder of the trial under poor network conditions.

- Fixed an issue that may cause the effect of some perks to remain active for the remainder of the trial.

- Fixed an issue that caused many Killers to snap back to Idle when vaulting any window.

- Fixed an issue that caused male survivors' chins to be deformed when being Mori'd by the Doctor

- Tentatively fixed several occurrences of large friends list performance issue on Steam.

- Tentatively fixed an issue that sometimes occurred after refunding a DLC, where the DLC would still be accessible.

- Tentatively fixed an issue that sometimes caused bloodweb cannot progress due to the animation freezing.

- Tentatively fixed some issues that caused incorrect bloodpoints when disconnected.

- Tentatively fixed an issue that caused grade progress error after a match.

- Fixed an issue when selecting "View Challenge" from the Lobby does not direct the player to the correct Tome and Level.

- Fixed an issue where the Carried Icon is displayed twice when The Trapper have no Bear Trap left to set and carries a Survivor.

- Fixed an issue with the language Setting dropdown menu closing after dragging the scrollbar with the mouse.

- Fixed an issue that caused Ada Wong and Rebecca Chambers not to be silent while opening a chest or cleansing a totem with the perk "Calm Spirit" equipped.

- Fixed an issue where the pages 9 and 10 had no audio in Tome 12 Legacy of Deceit.

- Fixed an issue in the Raccoon City Police Department map where the sound effect of certain projectiles hitting a certain part of the map were not producing the correct surface response.

- Fixed an issue in the Saloon map where the sound effect of projectiles when hitting a caravan would produce a metal sound.

- Fixed an issue in the Asylum map where the sound effect of projectiles on concrete walls would produce a hollow sound.

- Fixed an issue in the Autohaven Wreckers map where windows would produce a metal sound when hitting them.

- Fixed an issue that caused the Hag traps to not trigger when placed on the stairs of the basement.

- Fixed an issue that caused the Nurse to blink through a wall on Raccoon police Department map.

- Fixed an issue that caused Killers and Survivors to get obstructed by bubble notifications.

Fixes from PTB

- Fixed an issue that caused the Balanced Landing perk to trigger when vaulting a pallet or window.

- Fixed an issue that caused observed survivors not to be animated.

- Fixed an issue that caused the Spirit’s Husk to have no animation after a few minutes in the trial.

- Fixed an issue that may cause some HUD icons not to be visible after switching to Victor when playing as the Twins.

- Fixed an issue that caused the Huntress's walking animation to be missing when seen from TPV when charging or aiming the hatchet.

- Fixed an issue that caused the Huntress's left hand to remain visible when looking up and down while having a hatchet charged.

- Speicherverbrauch von 51,6 GB auf 53,0 GB (nur für Xbox Series X|S)

- Speicherverbrauch von 32,9 GB auf 33,7 GB erhöht

- 6,26 GB groß (nur für Xbox Series X|S)

- 21,85 GB groß

- PS4: 2,221 GB groß (Version 2.62)

Release: 18.10.2022 (Version 6.3.1.0)

Quelle: forum.deadbydaylight.com

Bug Fixes

- Fixed an issue that caused a save error when switching accounts in game on Xbox

- Tentatively fixed an issue that sometimes caused outfits cannot be purchased error in the in-game store on WinGDK

- Fixed an issue that caused the wrong tutorial reward display

- Fixed an issue that caused a crash after finishing or leaving a match

- Fixed an issue that caused the Killer's custom match not to end when the last remaining Survivor quits the match but stays on tally

- Fixed some number formatting errors when more than thousands in the Archives

- Fixed some text localization in the Archives

- Fixed a potential crash when trying to access the compendium after mastering a tome

- Fixed an issue in the Onboarding menu where the wrong character rewards are displayed

- Fixed an issue that allowed the Killer to be able to body block Survivors in the Racoon City Police Station basement stairway.

- Fixed an issue that caused the flashlight aim to be inconsistent with previous releases

- Fixed an issue that caused female Survivors arms to snap unnaturally when interacting with the Nightmare's alarm clocks

- Fixed an issue that caused Meg to not escape during the survivor tutorial

- Fixed an issue that allowed Survivors to be able to carry more than one flashbang

- Fixed an issue where a voiceline in the Memory 708 in Tome 13 in French would repeat itself.

- Fixed an issue where the voicelines in The Archives would not play for the Windows Store version of the game

- Fixed an issue that caused the Blight to be missing SFX when hitting the environment with a basic attack

- Fixed an issue where some Killers would have no sound in the menu

- Changed texture on the Dramatic Death charm available in the Tome 13 Rift. Note: The icon for this charm will be updated in the next patch. (All platforms except Switch & Stadia - they will have the updated texture and icon in HF2)

- Added missing skeleton textures on the back of the Haunted by Daylight event reward shirts for David, Claudette, Yun-Jin and Jane

- 2,77 GB groß (nur für Xbox Series X|S)

- 7,08 GB groß

- PS4: 720,7 MB groß (Version 2.63)

Release: 26.10.2022 (Version 6.3.3.0)

Quelle: forum.deadbydaylight.com

- Fixed an issue that caused Bloodpoint modifier Offerings not to be working correctly.

- Fixed an issue that sometimes caused the Matchmaking Incentive icon to disappear.

- Fixed an issue where buying add-ons that were originally equipped do not auto-equip after replenishing.

- Fixed an issue where the hooks placement prevents hooking in Midwich Elementary School.

- Fixed an issue that caused Killers to be unable to move between a wall and barrel in Junkyard.

- Fixed an issue where the Mastermind can get survivors stuck between a wall and a pile of rubble in Asylum.

- Fixed an issue that prevented players from vaulting one of the windows on the ferry boat in the Pale Rose map.

- Fixed an issue where the sounds of generators would be muffled while working to fix them.

- Fixed an issue where Carlos and Sheva's screams were not heard by other survivors.

- Fixed an issue where the SFX for smashing a pumpkin with The Artist or The Onryo was missing.

- Fixed an issue that caused female Survivors arms to snap briefly when opening the exit gates.

- Fixed an issue that caused Jeff's eyeballs to pop out in the lobby.

- Fixed an issue that caused the VFX of the Oni's outfit "Bursting with Fury" to be missing and the hair to not turn red when he go into Demon Mode.

- Fixed an issue that caused survivors to vault a pallet or window sideways when clicking the flashlight before vaulting.

- Fixed an issue that caused survivors to keep using their flashlight during the escape animation if it is in use when they escape.

- Fixed an issue that caused the centrifuge to be spinning when working on an esoteric generator with an empty void energy tank.

- Fixed an issue that caused survivors to keep unbanked void energy when killed by the Shape’s standing mori.

- Fixed an issue that caused the Wraith to be unable to interact with Unstable Rifts when cloaked.

- Changed texture on the Dramatic Death charm available in the Tome 13 Rift. (Switch & Stadia only)

- Fixed an issue that caused the Dramatic Death charm icon to be the wrong one. (All platforms except Switch & Stadia)

- Removed the Halloween Cinematics that caused crashes on all platforms and game access issues for XB1/XSX users. (All platforms except Stadia & Switch)

- 2,01 GB groß (nur für Xbox Series X|S)

- 5,75 GB groß

- PS4: 673,2 MB groß (Version 2.65)

Release: 22.11.2022 (Version 6.4.0.0)

Quelle: xboxdynasty.de | xboxwire.com | forum.deadbydaylight.com

- Neue Kapitel "Forged of Fog" ist gestartet und ein neuer Battle Pass kann erworben werden

Content

- New map: The Shattered Square

Updated Basement

- Wider stairs to address body-blocking issues

- Updated visuals for Pallets and Breakable doors

Changes From PTB

- Decreased the spawn time of the guards to 1.5s from 2.0s.

- Guard Detection Radius interpolation speed now 1.0 instead of 1.5 sec.

- Guard traveling to detection location decreased to 2.5 sec instead of 3.0 sec.

- Flag activation on Carnifex is now 10.0 sec. instead of 8.0 sec.

- Flag activation on Assassin is now 5.0 sec. instead of 2.0 sec.

- Flag activation on Jailer is now 5.0 sec. instead of 2.0 sec.

- The Killer is now able to cancel/destroy a patrolling Guard by hitting them with their base attack.

- Addon Map of the Realm: is now +4M instead of +6M.

- Addon Flint and Steel: now only works on dropped/unbroken pallets.

- Addon Healing Poultice: Effect has been inverted to within 24M instead of over 36M.

- Addon Knight’s Contract: Extended the effect to 12M instead of 8M. Addon text now specifies the Guard spawn trigger.

- Perk Hex: Face the Darkness has updated functionality and timing.

- Flashlight blind buffer increased from 0.25 seconds to 0.4 seconds.

Dev note: we've increased the duration of the buffer from its PTB value of 0.25 to account for latency.

- The fog on the Shattered Square has been modified to reduce the amount of red and added a grey fog effect as a replacement.

- The pallet textures and hooks on The Shattered Square have been modified to improve visibility.

- When a survivor picks up a flag, there is now a VFX for the duration of the bonus effect.

Bug Fixes

- Fixed an issue that caused error 109 after a trial.

- Fixed an issue that caused the wrong prestige level to be displayed on the tally screen

- Fixed an issue that sometimes left survivors in the dying state, unable to be able to be healed whilst on a stairway or slope

- Fixed an issue that caused letter casing in chat on WinGDK.

- Fixed an issue that allowed the Killer to bodyblock a hook on Racoon City Police Station map

- Fixed an issue that enabled a Survivor to pass through a visible gap but not the Killer in Dead Dawg Saloon map.

- Fixed an issue that caused a placeholder in Pale Rose.

- Fixed an issue that caused the Survivor getting stuck between a hook and a rack in Racoon City Police Station map.

- Fixed an issue in the Archives where the progression was duplicated between some tomes

- Fixed a possible crash when closing the Game

- Fixed invitations not received when visiting the Archives or Onboarding menus

- Fixed an issue that caused the survivor to be stuck in the animation loop after failing a skillcheck.

- Fixed an issue that caused Jeff Johansen face to be distorted When performing action..

- Fixed an issue that caused The Knight snuffing animation to emits a metallic SFX.

- Fixed an issue that caused The Knight to plays 2 kicks sounds when breaking doors despite only kicking the door once.

- Fixed an issue on Switch that caused the Onryo project power's SFX to be corrupted.

- Fixed an issue that caused the Survivor's escape animation to be incorrect when escaping while using a flashlight.

- Fixed an issue with the Object of Obsession perk icon appears in red when the Survivor is not the obsession.

- Fixed an issue that caused Survivors to be able to avoid dying with a Reverse Beartrap by using a Flashlight at the Exit Gate

- Fixed an issue that caused Survivors to be able to avoid getting caught in a Beartrap by using a flashlight

- Fixed an issue that caused For The People to not trigger We're Gonna Live Forever when used too quickly

- Fixed an issue that caused Killers to be able to bypass the Decisive Strike stun if the survivor is dropped before the skill check

- Fixed an issue that caused kills and sacrifices not being properly tracked in emblems, challenges and achievements.

- Fixed an issue that caused female Survivors to not grunt when falling from heights.

Bug Fixes From PTB

- Fixed an issue which caused flashlight blinds from any point of the Survivor pickup animation to blind the Killer once the animation was completed.

- Fixed some issues in the Lobby where the PlayerTag option menus could overlap with other PlayerTags

- Fixed an issue where the character is unable to move after visiting the Compendium section in the Archives

- Fixed an issue that caused the Blight's VFX to be missing during his mori

- Fixed an issue that caused the active flag VFX to be visible when a survivor is hit by a guard, before it get activated.

- Fixed an issue that caused the flags for the Knight to dissolve inconsistently when a Guard despawns.

- Fixed an issue that caused the loud noise notification to be misaligned with the Exit Gate Switch Panel.

- Fixed an issue that caused the VFX for the Potential Energy perk to be misaligned depending of the orientation of the survivor when triggered.

- Fixed an issue that caused the flag to remain for the hunted survivor even if the guard disappeared.

- Fixed an issue that caused some Tier 1 perks from The Knight and Vittorio Toscano to be brown instead of yellow

- Fixed an issue that caused The Knight's Flint and Steel addon to not remove a token from the perk Distortion when triggered

- Fixed an issue that caused The Knight's Knight Contract addon to affect a smaller than intended radius

- Fixed an issue that caused The Knight's Chain Mail Fragment addon to not apply the Hemorrhage Status effect to survivors when hit by the guards

- Fixed an issue that caused The Knight's Broken Hilt addon to not apply the Mangled Status effect to survivors when hit by the guards

- Fixed an issue that caused The Knight's perk Nowhere To Hide to reveal the Aura of Survivors when cancelling the damage action on Generators

- Fixed an issue that caused The Knight's Guards to place a flag in mid-air if the hunted survivor is detected while falling

- Fixed an issue that caused survivors to be unable to pallet stun The Knight creating a Patrol Path

- Fixed an issue that caused the Decimated Borgo map icon to appear in the wrong place in the Custom Games match management selection menu

- Fixed an issue that caused The Knight's aura not to be visible to survivors when performing Guardia Compagnia

- Fixed an issue that caused The Knight's power hud icon to incorrectly display a button prompt during the guard patrol

- Fixed an issue that caused survivors in a locker hit by a Guard to keep the Blindness status effect indefinitely

- Fixed an issue that caused The Knight's cohorts not to hunt Survivors who are downed, unhooked or get themselves up after a cohort is spawned

- Fixed an issue that caused The Knight's guards to sometimes be unable to reach a survivor hiding in a locker during a hunt

- Fixed an issue that caused The Knight's Guards to not grant Chaser Emblem points when damaging a survivor

- Fixed an issue that caused The Knight's Guards to not detect survivors making loud noises within their hunt detection radius

- Fixed an issue that caused The Knight's Healing Poultice Addon to reveal Survivors in a larger area than intended

- Fixed an issue that caused The Knight's Guard order VFX to not be visible on breakable objects until The Knight uses his power once

- Fixed an issue that caused Survivors hit by a Guard in a locker to play an extra reaction animation

- Fixed an issue that caused the Killer Basement lighting to be used throughout the map after The Knight performs a Guardia Compagnia in the Killer Basement

- Fixed an issue that caused players not to receive receive brutality score events for hitting Survivors or breaking objects with The Knight's Guards

- Fixed an issue that caused Survivors to be able to blind The Knight's Path of Creation Wisp

- Fixed an issue that caused The Knight's Guards to get stuck when making sharp turns around thin walls

- Fixed an issue that caused the the VFX for Potential Energy and Refined Serum to be visible to The Knight while Path Creating Mode and and Spirit while Phase walking.

- Fixed an issue that caused the The Knight's Guardia Compagnia to be unable to Summon a guard to break certain pallets

- Fixed an issue that caused a green line at the bottom of the screen during the Knight's Trailer on certain platforms

- Fixed an issue that caused The Knight's Carnifex guard to be unable to move after hitting a hunted survivor in a locker

- Fixed an issue that caused Survivors to become able to get stuck in or on top of a locker if The Knight hits the Survivor during the guard locker attack animation

- Fixed an issue that caused The Knight's Guards to sometimes walk around vault locations or pallets instead of walking through them during a hunt

- Fixed an issue that caused The Knight to be able to Order his Guards to kick Generator through walls

- Fixed an issue that caused The Knight's Guard to incorrectly change elevation during a hunt

- Fixed an issue that caused the Oni's model to be distorted during a Mori when in Blood Fury.

- Fixed an issue that caused the wiggle UI to remain on screen after escaping the Killer's grasp.

- Fixed an issue that caused the camera and animation to be incorrect when a survivor escapes through an exit gate.

- Fixed an issue that caused a repaired generator not to count towards the escape requirement when a perk causes an explosion/regression at the same time as the repair completion

- Fixed an issue that allowed Flashbangs and Firecrackers to blind the killer at any point during the pick up animation

- Fixed an issue that caused escaping by the Hatch to prevent progress through the Survivor Tutorial

- Fixed an issue that caused the Survivor Tutorial objective "Vault the Pallet" to be impossible to complete, preventing players from progressing further in the tutorial.

- Fixed an issue that caused bots to be able to automatically wiggle out of a Virulent Bound grab

- Fixed an issue that caused the Object of Obsession perk to remain active when the Survivor is in the dying state or being carried by the killer.

- Fixed an issue that caused Freddy's dream pallets to have incorrect textures in The Shattered Square map.

- Fixed an issue that caused bots to sometimes fail to escape the trial when passing through the Exit Gates at the same time.

- Fixed an issue that caused Killers to be able to vault on elevated vault locations.

- Fixed an issue that caused The Mastermind to not receive brutality Score Events for damaging Survivors with Virulent Bound.

- Fixed an issue that caused The Artist to not receive brutality score events for damaging Survivors with Crows

- Fixed an issue that caused the survivors' animation transition from holding to solving the Lament Configuration to not be triggered.

- Fixed an issue that caused the Deep Wound status bar to remain visible on other players' HUDs after the Survivor had escaped the trial.

- Fixed an issue that caused survivors to get stuck inside a locker if The Dredge teleports away during the animation where the survivor gets pulled inside the locker.

- Fixed an issue that caused spamming any gesture while screaming to cause the screaming animation to repeat constantly.

- Speicherverbrauch von 53,1 GB auf 54,3 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 33,7 GB auf 34,4 GB erhöht

- 6,88 GB groß (nur für Xbox Series X|S)

- 24,67 GB groß

- PS4: 2,603 GB groß (Version 2.67)

Release: 30.11.2022 (Version 6.4.1.0)

Quelle: forum.deadbydaylight.com

Bug Fixes

- Updated Perk Repressed Alliance's description to indicate it cannot be activated if another Survivor is repairing the same generator

- Updated the Hex: Face the Darkness's description

- Fixed an issue that caused the screaming animation to loop constantly when doing a gesture

- Fixed an issue that caused The Huntress arm to clip through the camera when aiming up with a Hatchet

- Fixed an issue that caused The Knight's attack trail to be misaligned in first person view

- Fixed an issue that caused The Knight and The Spirit to see the Potential Energy VFX and Refined Serum VFX while in Path Creation Mode and Phase Walking

- Fixed an issue that caused the spikes on Oni's Armored Titan cosmetic to have the wrong texture during gameplay

- Fixed an issue that caused the mist to be missing in some tiles of Garden of Joy map

- Fixed an issue that caused the Shock Therapy's VFX to not match the power's collision with the "Interview Tape" add-on

- Fixed an issue that caused The Knight to sometimes move at the speed of the Path Creation Wisp

- Fixed an issue that caused Survivors to be able to blind The Knight's Path of Creation Wisp

- Fixed an issue that caused The Knight to be able to unintentionally attack nearby Survivors after summoning a Guard

- Fixed an issue that caused The Knight's Guards to be able to break walls located high off the ground

- Fixed an issue that caused Lethal Pursuer's additional aura reveal time to fail to apply to the Nowhere to Hide Perk

- Fixed an issue that caused Hex: Face the Darkness not to be triggered by The Trapper's Traps and The Plague's Vile Purge upon injuring a Survivor

- Fixed an issue that caused The Knight's Guards to be able to break generators blocked by The Entity

- Fixed an issue that caused the achievement Speed Kills to not gain progress when using a non-basic attack to injure a Survivor afflicted with Haste

- Fixed an issue that caused a Survivor vaulting a pallet to be interrupted by a Guard ordered to break that pallet

- Fixed an issue that caused The Knight's Guard break object orders to break objects out of sync with the corresponding animation

- Fixed an issue that caused The Knight's Guards to sometimes start orders without confirmation

- Fixed an issue that caused highlights of Dream Pallets in the Shattered Square map to appear as regular pallets

- Fixed an issue that caused the power icon to not display a timer for the duration of The Knight's Guard performing a breaking order

- Fixed an issue that caused The Knight to be unable to give orders when close to a breakable wall or a generator during Path Creation mode

- Fixed an issue that caused a Guard summoned by The Knight to get stuck on elevated objects

- Fixed an issue that caused The Knight to be unable to summon Guards when using the order system immediately after entering patrol mode

- Fixed an issue that caused The Knight to be unable to summon Guards for the rest of the Trial after power is used in quick succession

- Fixed an issue that caused No Challenge Available text to appear when hovering over the Archives area in the lobby

- Fixed an issue that caused the grunts of pain and screams from Vittorio to be louder than other Survivors

- Fixed an issue that caused an incorrect SFX to be played when the cage on the ground in the Shattered Square map is hit by projectiles

- Fixed an issue that caused the wrong SFX to be played when The Legion vaults a pallet

- Fixed an issue where Phantom Trap would fail to trigger quickly after teleporting to a triggered trap

- Fixed an issue where failing a Decisive Strike skill check would break the beta wiggle

- Fixed an issue where Lethal Pursuer additional aura reveal time would fail to be triggered by the Nowhere to Hide Perk

- Fixed an issue where the flash effect from flashbangs/firecrackers is canceled when thrown against a wall

- Fixed an issue where The Artist would not receive brutality score events for damaging Survivors with Crows

- Fixed an issue where the "Rebuild The Borgo" Achievement failed to unlock after the Killer disconnect at the same time as the generator in the main building is repaired

- Fixed an issue where the Killer was able to trap Survivors near one of the exit gates on Gideon Meat Plant map

- Fixed an issue where the Killer was unable to pass between a boat and a rock in Pale Rose map

- Fixed an issue that caused lighting to be too dark in the Dream World on certain maps when playing with The Nightmare

- Fixed an issue that caused Dream Pallets on Shattered Square map to turn into the generic pallet model upon being pulled down

- Fixed an issue that caused The Knight's Guards' flags to sometimes not disappear

- Speicherverbrauch von 54,3 GB auf 54,3 GB erhöht (nur für Xbox Series X|S)

- 2,53 GB groß (nur für Xbox Series X|S)

- 1001,67 MB groß

- PS4: 694,6 MB groß (Version 2.68)

Release: 06.12.2022 (Version 6.4.2.0)

Quelle: forum.deadbydaylight.com

CONTENT

BONE CHILL

- The Bone Chill Event returns on December 8th, bringing holiday atmosphere, dark and fantastical Cosmetics, a few familiar visitors, and much more.

THE KNIGHT

- BUFF: When Guards damage Generators, they now apply the Killer’s default 2.5%  regression loss. This regression is not affected by Perks.

BUG FIXES

PLAYSTATION

- Players will no longer be stuck with an analog cursor in-game.

THE KNIGHT

- The Knight’s Enchanted Plates Outfit now plays the correct sound in the menu.

- The Knight no longer crosses small obstacles after using Guardia Compagnia.

- Fixed an animation issue when The Knight’s guards hit a Survivor during a locker search.

- The Knight’s Guards no longer get stuck when creating a Patrol Path in select corners.

- Fixed an issue where The Knight could not order Guards to destroy select Breakable Walls.

- The Knight’s Patrol Path Orb no longer triggers Make Your Choice or Hex: Devour Hope.

THE ONI

- The Oni’s weapon no longer disappears during the Match Results screen.

SURVIVOR PERKS

- The Knight’s Guardia Compagnia no longer makes the Terror Radius indicator disappear from the Spine Chill icon.

- Spine Chill no longer grants a repair bonus when a Survivor is in the line of sight of The Knight’s Path Drawing Orb.

MAPS

- Beef Tallow Mixture (Map Offering for The Decimated Borgo Realm) has been re-enabled.

- A hook-free dead zone in one corner of the Temple of Purgation Map has been fixed.

- A Totem no longer accidentally spawns inside a Locker in The Game Map.

- Removed impassable spaces on the Ironworks of Misery.

- An invisible collision spot in the Autohaven Wrecker's Realm has been fixed.

- Fixed an irregular Pallet spawn issue in the Autohaven Wrecker's Realm.

- Removed spaces where Killers could not pass between objects (trees, rocks) on the Crotus Prenn Asylum Map.

- A maze tile on the Garden of Joy Map no longer accidentally spawns without windows.

- Reduced the number of Pallets in The Shattered Square Map.

- Fixed an issue where two Pallets spawned at the same time in The Shattered Square Map.

- Edge objects now spawn as intended in The Shattered Square Map.

MISC

- Survivors no longer suffer from distorted lips during select actions.

- The Killer’s loadout no longer displays while spectating a Survivor during a custom game

- Speicherverbrauch von 54,3 GB auf 54,4 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 34,4 GB auf 34,5 GB erhöht

- 3,56 GB groß (nur für Xbox Series X|S)

- 2,33 GB groß

- PS4: 821,6 MB groß (Version 2.69)

Release: 08.12.2022 (Vom Server aus geändert)

Quelle:

- Neue Event "Bone Chill / Kalt bis auf die Knochen" ist gestartet und wird vom 08.12.2022 bis zum 04.01.2022 verfügbar

Release: 15.12.2022 (Version 6.4.3.0)

Quelle:

BUG FIXES

THE KNIGHT

- The Knight no longer encounters issues entering a chase while a Guard is active.

 BONE CHILL

 - Killers no longer occasionally turn invisible upon leaving a Snowman.

- Killers entering a snowman should no longer get stuck in collision terrain.

SURVIVOR PERKS

- The Killer’s Aura no longer fails to display while using Kindred.

- Inner Healing now operates as intended, where cleansing a Totem and entering a Locker for a duration heals 1 Health State.

 MAPS

- The Game is no longer haunted by an invisible collision zone.

 MISC

- Undetectable Killers no longer experience unintended Aura reveals.

- 2,13 GB groß (nur für Xbox Series X|S)

- 3,87 GB groß

- PS4: 599,4 MB groß (Version 2.70)

Release: 18.01.2023 (INFO)

Quelle: play3.de | xboxdynasty.de | es bleibt = play3.de

- Leatherface wird aus dem Spiel entfernt und kann ab sofort nicht mehr im Shop erworben werden

Besitzer von Letherface können ihn weiterhin verwenden

UPDATE: Leatherface bleibt im Spiel und kann weiterhin erworben werden

Release: 24.01.2023 (Version 6.5.0.0)

Quelle: forum.deadbydaylight.com

Features

Quality Of Life

Survivor Activity HUD

- The Survivor HUD now features an indicator that appears whenever they or their teammates engage in an activity. 

Activities include Repairing a Generator, being chased by the Killer, Healing, recovering from the Dying State, Cleansing or Blessing a Totem, opening an Exit Gate, or interacting with a Killer’s Power.

Merciless Killer

- Moving forward, getting 4 Kills will earn the Killer a Merciless Killer rating, rather than the previous requirement of a double pip.

The Queuing Experience

- Players are now able to browse the Store, The Archives and Daily Rituals, while queueing for a match.

If they are mid-purchase when the lobby is ready, the game will wait for the conclusion of the transaction – though it will kick the player if the delay is too long.

- While queued, Killers can browse their other Killers and change their loadouts and customizations. This will not affect their currently queued character, who remains shown beside the "Looking for Match" message.

Wiggling

- Controller input handling has been improved, which should allow Killers to respond to Wiggling more efficiently while carrying Survivors.

- Survivors no longer shorten carry time by hitting Great Skill Checks. Instead, Great Skill Checks will increase resistance for the Killer.

- The size of the Great Skill Check zone has been slightly increased. We’ve also updated the Wiggling sound effects for improved feedback.

Balance Changes

The Knight

Now that the Forged In Fog Chapter has been released for several weeks, we have updated several aspects of The Knight’s Base Kit:

- While using his Power, The Knight is now forced out of Guard Summon Mode after 10 seconds.

- While tracing a Patrol Path, The Knight’s Orb shrinks with distance travelled and disappears completely after 10m.

- When The Knight creates a Patrol Path longer than 10m, he will gain the Haste Status Effect.

The Effect’s duration depends on the length of the Path, beginning at 2 seconds and increasing to 10 seconds at the maximum distance of 32m. The 10-second duration was 6 seconds on the PTB.

- When a Guard detects a Survivor: If your Patrol Path is over 10m, the time it takes that Guard to reach the Survivor has been decreased.

This reduction depends on the length of your Path, ranging from the default 10% to a maximum of 25% if your Path reaches 32m. 

Basically, the longer your Patrol Path, the faster your Guard will move once he detects a Survivor.

- Using a Guard to damage a Generator now grants an instant 5% loss of progress (previously 2.5%).

Add-On Updates:

- Healing Poultice: When Survivors are within 24m of The Assassin when he spawns, their locations will be revealed for 5 seconds (up from 3).

Base Kit:

- Any Attack made after Blinking is now a Blink Attack, not a Basic Attack. This will impact how The Nurse synergizes with certain Perks, including those that trigger the Exposed Status Effect.

Add-On Updates:

- Catatonic Boy’s Treasure: Reduces extra fatigue from Chain Blinks by 65% (was 100).

- Dark Cincture: Increases movement speed after a Blink but before the following fatigue by 30%.

- Heavy Panting: Extends the duration of a Lunge by 30% after more than one Blink.

- Ataxic Respiration: Reduces base Blink fatigue duration by 7% (was 12%).

- Fragile Wheeze: Blink Attacks inflict the Mangled status effect.

- Campbell's Last Breath: After reappearing from a fully charged Blink, The Nurse immediately Blinks again at full charge in the direction she is currently facing.

This only works if The Nurse has a remaining Blink charge (was originally a half-charged Blink).

- "Bad Man's" Last Breath: Hitting a Survivor with a successful Blink Attack grants the Undetectable status effect for 25 seconds (up from 16).

This effect may be only triggered once every 45 seconds (down from 60)

- Kavanaugh's Last Breath: When succumbing to fatigue, any Survivors within 8 meters of The Nurse are afflicted with the Blindness status effect for 60 seconds.

- Jenner's Last Breath: Once The Nurse has exhausted all her Blinks, The Nurse can immediately Blink back to her original position by pressing the Active Ability Button.

Must be triggered before The Nurse succumbs to fatigue. After returning to her original position, one Blink charge is restored (added restoration of 1 Blink charge; this is a change from the PTB where all charges were restored).

- Torn Bookmark: Adds 1 Blink charge. Increases Blink recharge time by 30% (was 50%).

- Matchbox: Sets maximum number of Blink charges to 1.

Increases The Nurse's base movement speed to 4.4 m/s (was 4.2 m/s, no longer allows other addons to increase Blink charges).

We’ve also adjusted the following:

- Improved feedback for the Spasmodic Breath Add-On

- Updated Blink recharge audio to give a better indication of when Blink charges are full.

Eyrie of Crows Map

Eyrie of Crows has received an additional balance pass to make the Map more fun to play for both Survivor and Killer.

- The Map's length has been shortened.

- Generators are more evenly distributed.

- The main building has been moved toward the Map's edge.

- The strength of certain main building loops has been decreased.

- New tiles have been added.

- Dead Zones have been reduced around the border.

- The Exit Gate no longer inadvertently spawns behind the main building.

- Certain rocks will no longer spawn close to Hooks, causing collision issues.

- An alternate Generator has been added to the main building.

Bug Fixes

PlayStation

- The PlayStation Store banner no longer remains visible outside of the store.

- PlayStation players should no longer have trouble inviting or joining their friends in a match.

Audio

- The proper SFX will now play when a match is found.

- The blood SFX will no longer play when a Hooked Survivor enters the Struggle Phase.

- The Locker exit SFX is no longer unaffected by the Quick & Quiet Perk.

- The Music no longer continues playing while a Survivor is being Sacrificed.

- Raised the volume of the Legion’s blood wiping SFX.

The Knight

- The Knight’s Guards no longer get stuck in various places on the Mount Ormond Map.

- The Knight’s guards are no longer incapable of traversing certain passages on the Mount Ormond Map.

- The Knight’s feet are officially animated in the first-person perspective when attacking or looking down.

- Fixed an issue that caused the Knight and The Spirit to see the Potential Energy VFX and Refined Serum VFX while in Path creation mode and Phase Walking respectively.

- The Knight's Power no longer becomes unusable when using the order system immediately after entering Patrol mode

- The Knight will no longer be able to perform actions from unintended distances immediately after using Guardia Compagnia.

- The Knight will no longer receive a permanent 5% Haste Status Effect upon creating a Guard Path under than 10m.

- Fixed an issue that caused The Knight entering Path Creation Mode to trigger Make Your Choice while standing beside a Hook.

The Spirit

- The Spirit’s weapon retracting animation no longer speeds up.

- The Spirit’s hair is no longer missing from a Spectator’s point of view during a Custom Match.

The Twins

- Switching between Charlotte and Victor will no longer lead to an unexpected black screen.

- Fixed an issue where Charlotte would be unable to move after switching control from Victor.

- The Undetectable Visual Effect is no longer missing while using the Silencing Cloth Add-On.

The Plague:

- Unstable Rifts can no longer become infected by a Survivor infected by The Plague’s Power.

Survivor Perks & Gameplay

- Flashbangs no longer spin while in a Survivor’s hand.

- When the Circle of Healing Boon is snuffed, Survivors in its radius no longer fail their ongoing Skill Checks.

- Survivors can no longer drop a Flashbang Grenade while getting Healed.

- Firecrackers and Flashbangs now trigger as intended when thrown against a wall.

- Object of Obsession now properly increases the chances of players becoming the Obsession at the start of a match.

- Potential Energy should no longer remain on the Survivor after certain Killers use their Power.

Killer Perks

- Fixed an issue where Hex: No One Escapes Death’s Aura remains active if first blessed by a survivor, then snuffed by a killer.

- Resolved Hex: Huntress inconsistencies between SFX and UI.

Maps

- Fixed an impassable passage between cedar walls on the Badham Preschool IV Map.

- Survivors can no longer use momentum to vault onto a ledge of the Pale Rose’s Ferry.

- A specific Generator on the Garden of Joy Map is no longer inaccessible from one side.

- Placeholder textures have been removed from the Disturbed Ward Map.

Misc:

- Special Cosmetics such as the Vial Charms will now appear in-game consistently.

- The Killer player can no longer join a lobby with an unintended character.

- Players can no longer use an exploit to play with more than 4 Perks.

- Bots no longer get stuck on thin air.

- Force-quitting the game no longer causes a crash.

- The splash screen no longer causes a crash.

- Customizations equipped in the store are now immediately visible to all party members.

- Survivor Bots no longer attempt to blind The Knight’s guards.

- Applied a tentative fix to an issue causing lag spikes for players with both a mouse and controller connected.

- Resolved an issue in the Shrine of Secrets where a Perk would display as “available” even after purchasing it.

- The menu is no longer accessible while interacting with the EULA or Privacy Policy popup.

- The Alert Reward popup no longer blocks inputs on the Menu.

- Players should now gain proper progress on the achievement “Milk ‘n’ Cookies.”

- Wiggle Skill Check responsiveness has been improved.

- Survivor hair is no longer wonky during the Hook death animation.

- The Entity Spikes at the Exit Gates should now appear as intended.

- Fixed an issue causing the Dissolve VFX not to not appear when a Breakable Wall is destroyed.

Bug Fixes from PTB

- The Cannibal’s Perk Names have been corrected.

- The Artist’s legs now move correctly while rotating in place.

- Grabbing a Vaulting female Survivor as The Spirit no longer causes clipping issues.

- As The Legion, Julie and Susie’s Tally Screen animation has been corrected.

- A visual progression issue affecting select Tomes on Archive Compendium menu has been corrected.

- Pop-ups should no longer overlap incorrectly when opened.

- Improved accuracy of the Survivor Activity Indicator while in Spectate Mode.

- The intensity of the Nurse's Spasmodic Breath vignette has been reduced.

- The Knight’s Undetectable vignette will now appear as intended.

Maps

- Bots no longer get stuck on a pallet in Wreckers' Yard.

- A placeholder Hill tile no longer spawns in the Crotus Prenn Asylum.

- The Eyrie of Crows Killer shack Pallet no longer traps Killers or causes unintended interactions.

- The Legion no longer vaults incorrectly during Feral Frenzy in the Eyrie Of Crows.

- Crawling underneath the Raccoon City Police Department main hall desk no longer prevents Killers from picking you up.

- The Raccoon City Police Department basement light no longer clips through the stairs.

- Players will no longer land on top of a desk when falling through the hole in the Raccoon City Police Department’s second floor.

- The Knight's guards no longer get stuck in the doorway of the Raccoon City Police Department's main hall.

- The Pale Rose no longer has a spot where Survivors can avoid being picked up.

- Killers can no longer accidentally land on top of a Pallet in the Midwich Elementary School.

The Pig

- Survivors can no longer re-interact with the Jigsaw Box after attempting to remove a Reverse Bear Trap.

The Knight

- A Knight’s Guard that previously attacked a Survivor will no longer play an Attack animation after breaking a Wall or Pallet.

- Improved The Knight's Guard's pathing around select Mount Ormond Resort ski racks.

- The Knight's Guards’ feet no longer clip into the floor.

The Twins

- Charlotte no longer has a higher-than-intended movement speed boost when switching from Victor after having previously woken up as Charlotte.

- Charlotte can no longer perform any actions during her wake-up animation.

- The Twins may lose all functionality if stunned while unbinding.

The Nurse

- The Heavy Panting Add-On now extends The Nurse's Lunge duration after the second Blink as intended.

The Nightmare

- When playing as The Nightmare, red arrows no longer appear above Generators during the intro screen.

- The Nightmare is no longer unable to use Dream Snares.

The Legion

T- he Julie’s Mixtape Add-On no longer allows the The Legion to attack twice in quick succession after recovering from a stun.

The Trapper

- The Trapper grabbing Dwight from a Locker no longer triggers a Skill Check.

The Executioner

- Injuring a Survivor from up close using Punishment of the Damned no longer now gives the Punishment score event.

Killer Perks & Gameplay

- Terminus now displays a cooldown for Survivors after opening the Exit Gate.

- Special Attack Lunges no longer inadvertently trigger Coup De Grace.

- Whispers now works as intended.

- Killers no longer bypass the Decisive Strike Stun if the Survivor is dropped before the Skill Check.

- Nowhere To Hide now reveals the Aura of Survivors that were out of the range upon activation.

- Nowhere to Hide’s effect is now properly centered on the Killer instead of the kicked Generator.

- The Hag’s Daily Ritual Rite Of Flesh and Mud can now be completed

Survivor Perks & Gameplay

- Wiretap now reveals the auras of The Killer while they are blinded by Residual Manifest.

- Situational Awareness no longer reveals the player's Aura against Lethal Pursuer.

- Adrenaline no longer triggers every time a Survivor is unhooked after all Generators have been repaired.

- Renewal no longer keeps charging when Survivors change states.

- The Deep Wound vignette no longer remains visible at the Tally Screen when a Survivor escapes while in the Deep Wound state.

- Survivors now gain Haste when grabbing The Knight's banner as intended.

- Survivors are now longer immune to The Deathslinger's projectile during a fast window Vault.

- Fixed an issue that caused The Survivor perk 'Smash Hit' may apply delayed movement speed bonus for the Survivor when The Nurse is stunned while charging its power

- The Item of Obsession Achievement can now be unlocked without issue.

- The Agonizing Escape Achievement can now be unlocked without issue.

 Misc.

- Players can no longer use an exploit to play with two copies of the same Add-On.

- Entering the Archives during an Event while tracking a previous Event’s Archive Challenge will no longer cause soft locking.

- In the "Survive with Bots" Tutorial, the Killer will no longer be unable to pick up a downed Survivor.

- The Wiggle UI will no longer appear incorrectly during the Survivor Tutorial.

- Added an outline to the Chat text to improve contrast.

- Speicherverrbauch von 54,4 GB auf 55,7 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 28,0 GB auf 28,6 GB erhöht

- 6,70 GB groß (nur für Xbox Series X|S)

- 2,62 GB groß

- PS4: 2,455 GB groß (Version 2.71)

Release: 31.01.2023 (Version 6.5.1.0)

Quelle: forum.deadbydaylight.com

Features

- Survivor activity HUD now shows Generator progress.

Bug Fixes

General

- The game should no longer crash on exit.

- Switching to a loadout with the same Add-On in a different position will no longer cause disconnection from a lobby.

- Items on sale in the Store display the correct discounted Iridescent Shard price.

- Customization Reward notifications will now correctly appear.

- The copyright year has been updated in the intro trailer.

- Simultaneously levelling up and swapping character should no longer trigger a soft lock.

Custom Games

- In a Custom Game, changing to Survivor after having multiple players in the Killer role now displays the correct role to all party members.

- Bots will now hit regular Skill Checks correctly.

 Killer Bugs

- The Knight can no longer break an un-dropped Pallet that was reset by the Perk Any Means Necessary.

- Survivors will no longer remain stuck in the the Remove Chain action when chained by The Cenobite's Summons of Pain or Chain Hunt.

- Lethal Pursuer will no longer inadvertently reveal Auras while Blinded.

- The Hillbilly’s Chainsaw no longer risks going silent when using the Apex Muffler or Off-Brand Motor Oil Add-Ons.

- The Whispers icon no longer appears lit before its first activation.

- The frame rate has been stabilized during Killer Moris.

- The Nurse will now gain Blink Charge correctly while using Jenner’s Last Breath.

- Status Effects from The Pig’s Add-Ons will no longer remain after a Reverse Bear Trap has been removed.

- Killers will no longer receive Merciless Killer after Killing fewer than 4 Survivors.

- Killers will no longer get stuck in the Shattered Square Map.

- Fixed an unreachable Bear Trap placement in the Gas Haven Map.

- Killers can no longer climb on the Vat Room rails in The Game Map.

- Killers can no longer completely body block access to basements in the Autohaven Wreckers Realm.

- Exiting a locker as The Dredge while a Survivor is moving away no longer causes a sound cut.

- The Blight will no longer keep William Birkin’s voice in the menu while changing to another Outfit.

- The Knight's Enchanted Plates and Frosty Eyes outfits no longer disappear while he is using his Power.

Survivor Bugs

- Female Survivor legs will no longer clip through the ground during The Nurse’s Mori.

- The Red Envelope of a dead or disconnected Survivor will no longer remain visible.

- The Breakout Perk icon is now correctly visible to Survivors being affected by it

- Carried Survivors are now able to see if they are affected by Iron Grasp.

- Missing a Skill Check when letting go of a Generator will now lead to a loss of Potential Energy Tokens.

- The Map Item no longer allows for indefinite Aura reading.

- Survivors using the Glass Bead Add-On can now make Markers as intended.

- The Healing Hud icon will not activate when a Survivor is in a Cage of Atonement.

- The HUD Indicator should now reveal accurate Generator progress information.

- Fixed an issue that may cause Reverse Bear Traps to remain floating in front of the Jigsaw Box after being removed.

- Reverse Bear Traps will now disappear correctly upon being removed.

- Survivors who bleed out or die to a Killer’s Special Power (The Onryo’s Condemned, etc) will no longer see the Escaped Result on the End Game screen.

- The Item of Obsession Achievement can now be unlocked as intended.

- Survivors can no longer trap The Knight’s Guards inside lockers with a rushed exit.

- 3,69 GB groß (nur für Xbox Series X|S)

- 1,00 GB groß

- PS4: 811,8 MB groß (Version 2.72)

Release: 08.02.2023 (Version 6.5.2.0)

Quelle: forum.deadbydaylight.com

Bug Fixes

Adept Achievements / Merciless Killer

- We've applied a tentative fix that should resolve an issue surrounding Merciless Killer, wherein Killing 4 Survivors would not trigger it as intended. Your Tally Screen Results should now be displayed accurately. 

However, we are still working on a consistent fix to an issue surrounding the Adept Achievements for Killer and Survivor, which are still not unlocking correctly in select situations. 

General

- There is no longer a missing prompt while purchasing Outfits.

Killer

- Killer players in a lobby will no longer see character swap arrows after opening the Bloodweb.

- Using the Furin Add-On as The Spirit no longer impacts her audio while Phasing.

- The Huntress's menu music now loops correctly.

- The camera no longer risks getting stuck when returning to Charlotte after Victor gets crushed.

- Victor will no longer become unreachable after pouncing on a Vaulting Survivor.

- The Hex: Huntress Lullaby no longer remains active after the Totem is cleansed.

- The Hex: Huntress Lullaby Perk no longer gains two tokens each time a Survivor is Hooked after it has been re-activated by Hex: Undying.

- The Knight can no longer grab Survivors at the end of the Patrol Path after Summoning a Guard

Survivor

- Cages of Atonement no longer distort female Survivor faces.

- Female Survivor faces are no longer distorted when another Survivor finds them in a Locker.

- The Killer is no longer locked looking into the same direction during the survivor tutorial.

- Wiggle skill checks now correctly grant Bloodpoints.

- The Mangled effect no longer applies to the Mend, Snap Out of It, and Recover interactions.

- The Aura reading ability of Maps may no longer remain active indefinitely.

Maps

- Generators will no longer spawn too close together in the Racoon City Police Station Main Hall.

- Players can no longer climb on a rock in the Eyrie of Crows.

- Repairing the Generator in Racoon City Police Station West Wing awards the Raccoon City Recruit achievement.

- 2,34 GB groß (nur für Xbox Series X|S)

- 761,64 MB groß

- PS4: 679,1 MB groß (Version 2.73)

Release: 07.03.2023 (Version 6.6.0.0)

Quelle: notes=forum.deadbydaylight.com | release=xboxdynasty.de, play3.de

- Neue Kapitel "Tools of Torment" ist gestartet und ein neuer Battle Pass kann erworben werden

- New Map: The Hunting Camp

- New Survivors: Renato & Thalita Lyra

Bug Fixes

Characters

- Pallets now react as intended when kicked during the Pallet breaking animation.

- The Huntress' legs now move forward while performing basic attacks.

- Female Legion members no longer have the Male Legion walk animation while inside Trials.

- Correct transition now plays after being stunned when The Legion has the Julie's Mix Tape equipped.

Environment

- A collision in the Mother's Dwelling Map no longer blocks projectiles.

- Addressed level-of-detail issues in the Yamaoka Estate Map,.

Audio

- Fixed an issue where a Survivor's scream would continue to play after being unhooked rapidly.

- Fixed an issue where Thalita and Renato's screams were muffled when activating the Eruption perk.

- Fixed an issue in the Tome 14 Rift where only The Knight would produce sound when highlighting rewards.

- Fixed an issue where using the Visual Data torso cosmetic for The Legion would use the default sounds instead of Julie's.

- A subtitle from William Birkin's voiceover lines no longer appears when playing as The Blight with a different Cosmetic.

Misc

- Players affected by a disconnection penalty should now see it correctly when returning to the lobby after a Match.

- Fixed a few cases where subtitles for voiceover lines would linger longer than the audio itself.

- Players are no longer stuck in an infinite loop when matchmaking fails while queueing for a Custom Match.

- Fixed a potential crash when closing the game.

- Fixed a softlock in the Main Menu after selecting a Game Mode and quickly selecting the Store or Archives button at the same time.

- Fixed a positioning issue of the loadout item tooltip in the Tally screen after displaying the Killer Power tooltip.

- Cybil no longer remains idle when interacting with or using Killer objects.

- Fixed some cases where Adept achievements could not be completed.

- Hex: Huntress Lullaby no longer affects Hook struggle Skill Checks

- Whispers now deactivates correctly when a Survivor is killed or disconnects in the Perk's range.

- The Killer's Obsession is now applied to the correct survivor while "Decisive Strike" is equipped.

- Fixed a server crash which happened in some cases after a Survivor is interrupted.

- Bots now cancel a pending Crow removal when waiting to vault or drop pallet.

- Add-Ons from The Knight, The Onryo and The Oni no longer cause Survivors in Lockers to scream.

- Victor's Aura is now correctly displayed after a successful Pounce.

- William Birkin voice line subtitles no longer appear when downing survivors as default Blight.

- Fixed a crash on the server when certain Status Effects are imposed.

- Blood Warden no longer permanently blocks the Exit Gates.

- Wiggle Skill Checks now disappear once becoming Hooked.

- Fixed an issue where Survivors are unable to wiggle off of a Killer's shoulders.

Bug Fixes since PTB

- Updated The Nurse's Power description to include the fact that she can interrupt and grab Survivors between a Blink and the ensuing fatigue.

- This change will propagate to other languages in a future update.

- A player disconnecting during the Trial introductory camera rotation now correctly cancels the match.

- Survivors no longer risk receiving a disconnection penalty when the Killer disconnects.

- Fixed an issue where editing a Bot in an invalid state in a Custom Game lobby could crash the game.

- Fixed a crash when selecting the "Edit Bot" option in the Lobby after disabling some items from the Match Management settings.

- Fixed an issue where Bot Loadout items were not affected by the Match Managament settings.

- Fixed an issue with animations in the Bot Edit Loadout popup whe changing pages.

- Fixed a positioning issue of the Perk tooltip in the Bot Edit Loadout popup.

- Fixed some formatting issues in Inventory's tooltip in the Bot Edit Loadout Popup.

- Fixed an issue with the UI Scale setting not being applied to the Bot Edit Loadout popup.

- Fixed an issue that caused different cosmetic issues when a Survivor enters a Drone's active detection zone.

- The Rite of the Skull Merchant Daily Ritual should now progress correctly.

- Survivors with a Claw-Trap no longer see the wrong decal when observing Scouting Drones.

- The Leverage Perk's external icon now correctly displays a timer.

- Rancor's Exposed Status is no longer immediately activated when the Obsession is transferred through the Game Afoot Perk.

- Game Afoot's Obsession transfer is now triggered at the end of a hit, preventing the Remember Me perk from gaining a Token too early.

- Using Blood Rush with the Background Player Perk active now properly removes the Exhaustion Status Effect imposed by another Perk.

- Leverage now applies only when healing others and not self-healing.

- The Cut Loose icon now reflects the proper state and duration.

- Sprint Burst triggers correctly when using Blood Rush.

- Teamwork: Collective Stealth and Teamwork: Power of Two now activate correctly when using a Anti-Haemorrhagic Syringe.

- Teamwork: Collective Stealth is no longer deactivated when one Survivor runs in a different direction from the others.

- Teamwork: Collective Stealth no longer fails to deactivate if the other Survivor disconnects.

- The icons of Teamwork: Power of Two and Teamwork: Collective Stealth now correctly matches the Perk state.

- Speicherverbrauch von 55,9 GB auf 56,9 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 28,7 GB auf 28,9 GB erhöht

- 6,73 GB groß (nur für Xbox Series X|S)

- 6,43 GB groß

- PS4: 2,626 GB groß (Version 2.75)

Release: 14.03.2023 (Version 6.6.1.0)

Quelle: notes=forum.deadbydaylight.com

Features

- Updated UI for The Skull Merchant's Power.

Bug Fixes

Archives & Challenges

- Fixed an issue where the "Glyph Graduate" Yellow Glyph challenges were not recognizing the Player's input within a good skill check zone.

- Fixed an issue where the "Near Miss" challenge could gain progress if the Killer's attack missed a Survivor from a distance greater than the intended 5 meters.

- Fixed an issue where the "Gruesome" challenge would gain two (2) points of progress instead of one (1) during the End-Game Collapse.

- This fix also addresses other Hook action challenges that gained double progress during the End-Game Collapse.

Audio

- Fixed an issue with The Spirit where the audio for her phase ability would not be played for Survivors while using the Furin add-on.

- Fixed an issue where granted currency and item pop-ups in the Main Menu would play twice.

- Fixed an issue where the SFX for changing pages using a controller would be missing while in a bot lobby.

- Fixed an issue where the game's audio could be heard while in the Loading Screen before entering or leaving a Trial.

Bots

- After playing a Custom Game with Add-ons disabled, the Tally screen no longer shows incorrect Add-ons.

 - An injured Bot will now think twice before attempting to heal a downed Bot within the Terror Radius.

- Bots can now use the Repressed Alliance Perk.

- Bots no longer shuffle at a slow pace while at a pallet if the chasing Killer is slightly far away.

- Bots now respect Killers more by not getting into lockers while in the Killer's line of sight.

- Bots will now avoid backtracking to Pallet to stun the Killer, as it often led to an injury.

- In the Custom Game lobby, Bots now correctly display the Item equipped even after changes in party members.

- When playing against a Killer with the Iron Maiden Perk, Bots are now more careful about getting into Lockers, especially when equipped with Locker-based Perks like Flashbang.

- When playing against Freddy Krueger with Add-ons allowing Dream Pallets, Bots will now remember which Pallets were replaced by fakes.

 -When playing against The Skull Merchant, Bots avoid loops covered by a Drone zone.

- When playing against The Skull Merchant, Bots are now capable of vaulting near Drones.

- When playing against The Skull Merchant with the Iridescent Unpublished Manuscript Add-on, Bots now respond to the change in Terror Radius.

Characters

- Fixed an issue that cause the Door breaking animation to play too fast when playing as The Legion with Brutal Strength and equipped Frank's mix tape.

- Fixed an issue that cause all Survivors' left hands to be distorted when receiving healing.

- Fixed an issue that causes The Artist's arm to jitter backward awkwardly when she walks into and past a tall asset.

- Fixed an issue that cause All Survivors' hands and heads to clip through the locker when fast exiting.

- Injured Survivors have no more crooked wrists when moving and holding a Pocket Mirror.

- Fixed an issue causing killers to sometimes be unable to hit a Survivor healing a downed Survivor.

- Fixed an issue where The Knight's Healing Poultice, The Onryo's Distorted Photo and The Oni's Iridescent Family Crest Add-ons incorrectly revealed auras for the duration of their effect.

- The Dredge no longer incorrectly becomes Invisible when teleporting during Nightfall.

- Survivors who scream during the Cenobite's teleport no longer become stuck.

- The Skull Merchant's Drones no longer appear invisible when in the Active State.

Environment

- Fixed a lighting issue that caused the Onryo's well to look incorrect in the lobby.

- Fixed an issue with a rock that could be climbed in the Mount Ormond Resort map.

Perks

- The Survivor's Aura no longer fails to be revealed by Grim Embrace when the obsession is transferred by Game Afoot.

- Teamwork: Power of Two no longer fails to deactivate if the other Survivor disconnects.

- Healing an injured Survivor who has the Perk Adrenaline equipped while all Generator are completed no longer triggers the effect of the Perk Teamwork: Power Of Two

- The Teamwork: Power of Two buff external icon now properly appears on all of the Survivors using the Perk.

- The Teamwork: Collective Stealth's external perk icon now correctly appears on the affected Survivor instead of the perk owner when both Survivors have this Perk equipped.

- The Friendly Competition repair bonus speed buff is now properly maintained if the Perk owner disconnects from the Trial.

- Using the Perk For The People on a dying Survivor now properly gives the Survivors the Teamwork: Power of Two and Teamwork: Collective Stealth buffs.

- The End Game Collapse timer now updates properly when the last remaining survivor gets back up from the Adrenaline perk's effect

Platforms

- All available Maps now correctly show in the Custom Game settings for players on the Epic Games Store.

- Fixed an account mismatch issue when using the in-game Store on the Windows Store.

- Fixed an intermittent crash when launching the game on Switch.

UI

- Fixed an animation issue when quickly changing pages in the Edit Bot Loadout popup.

- Fixed a layout issue in the Edit Bot Loadout popup when the UI Scale Setting is not 100%.

- Fixed an incorrect tooltip message for unavailable add-ons in the Edit Bot Loadout popup.

Misc

- Hooking Survivors during the End Game Collapse no longer counts for 2 Hooks for the Hooks challenges progress

- The Hack the Mainframe Achievement now unlocks correctly upon Killer disconnection.

- Adept Renato and Adept Thalita are unlocked if the Killer Disconnects after the Exit Gate was opened.

- Speicherverbrauch von 56,9 GB auf 57,0 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 28,9 GB auf 29,0 GB erhöht

- 4,01 GB groß (nur für Xbox Series X|S)

- 2,80 GB groß

- PS4: 965,2 MB groß (Version 2.76)

Release: 12.03.2023 (Version 6.6.2.0)

Quelle: notes=forum.deadbydaylight.com

Features

Killer: The Skull Merchant

Base power changes:

- The Skull Merchant gains a flat Haste Status Effect for each Survivor detected on the radar. This bonus is lost when no Survivor is detected on the Radar.

- One Survivor : +3%

- Two Survivors: +5%

- Three Survivors: +6%

- Four Survivors: +7%

Note: You do not need to be Inspecting the Radar in order to get this bonus.

- Failing the Claw Trap hack no longer recharges its battery

- Entering an Active Zone no longer recharges Claw Trap batteries

- Drones only return to the Killer after their respective Claw Trap battery is empty

- Survivors with a Claw Trap cause Drones to be Unhackable while they are nearby

- Claw Trapped Survivors who fast vault pallets break the pallet and their Claw Trap at the same time

- Claw traps are automatically removed when their battery is empty

- Addon changes : Ultrasonic Trap Speaker (NEW EFFECT): Decrease the time it takes for Undetectable to take effect by 50%

- Increase the “Expired Batteries” addon rarity to Ultra Rare (was Very Rare)

- Decrease the “Prototype Rotor” addon rarity to Very Rare (was Ultra Rare)

- Increase Adaptive Lighting to 50% (was 20%)

- Decrease Expired Batteries to 40% (was 150%)

Miscellaneous

- A previous patch note stated that the perk Leverage no longer worked on self-healing. This was not the case. Leverage has worked on self-healing and still does.

- Updated screams caused by Perks to be heard map-wide, as they were prior to version 6.6.0.

Bug Fixes

Archives & Challenges

- Fixed an issue where pallets broken by The Knight's Guards were not contributing progress towards applicable challenges, such as "Rault's Strength" and "Unleash the Rage".

Audio

- Fixed an issue in the Archives where the French voice over for Memory 714 of Tome 13 would cut before the end.

- Fixed an issue where The Trapper would fail to trigger a voice over when a Survivor escapes his grab.

Bots

- Bots can now ask other players to move out of their way.

- Bots no longer give up when Broken and within the area of a Boon: Circle of Healing.

- Tentatively fixed an issue where Bots would shut themselves down when injured by an Artist's Dire Crow.

- When playing against Freddy Krueger with the Dream Pallets Power, Bots no longer stop moving after passing a Dream Pallet.

- When playing against The Skull Merchant, Bots can now disable Drones placed on stairs.

Characters

- Fixed an issue that cause Yun-Jin and a few other female survivors' face to be different when been on the hook.

- Fixed an issue that cause The Nurse's Grim Veil to stretches unnaturally on the tally screen.

- Fixed an issue that cause Males survivors grabbed from lockers to have stretched eyebrows.

- Fixed an issue where The Knight's Healing Poultice, The Onryo's Distorted Photo and The Oni's Iridescent Family Crest Add-ons incorrectly revealed auras for the duration of their effect.

Map

- Fixed a bug that made two chests spawn in the Shattered Square basement of the main building.

Perks

- The Haste status effect icon no longer appears on screen when Teamwork: Collective Stealth is active

- The Friendly Competition repair bonus speed buff is no longer lost if the Perk owner disconnects from the Trial.

- A Survivor fast vaults a Pallet with the Skull Merchant Claw trap no longer triggers the Perk Thwack!

- Failing one skill check caused by the Merciless Storm Perk no longer causes subsequent skill checks to fail

Platforms

- Intro cinematics should no longer stutter on Xbox One.

Killer (Skull Merchant)

- Drones no longer show the scanning VFX for one frame when starting the scan phase.

- Claw-Traps removed by hacking now correctly self-destruct instead of disappearing

UI

- Fixed Perk description tooltips being incorrectly positioned in the Edit Bot Loadout menu.

- Corrected 'Shotgun Speakers' add-on icon to avoid trypophobia trigger.

- Speicherverbrauch von 57,0 GB auf 57,3 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 29,0 GB auf 29,1 GB erhöht

- 3,75 GB groß (nur für Xbox Series X|S)

- 2,12 GB groß

- PS4: 836,5 MB groß (Version 2.77)

Release: 18.04.2023 (Version 6.7.0.0)

Quelle: release=xboxdynasty.de | notes=forum.deadbydaylight.com

- Foliant 15: Ascension ist ab dem 19.04.2023 um 17 Uhr verfügbar

Inhalt

- Kartenüberarbeitung: Autohaven Schrottplatz, Bluthütte und Sprithimmel

- Labyrinthkachel (MD13) mit unsicheren Paletten und Fenstern wurde neu gestaltet, um sicher und konsistent mit anderen Karten zu sein.

- Weitere Schränke im Reich hinzugefügt.

- Die Mindestmenge an Paletten im Reich wurde erhöht, um Todeszonen zu reduzieren.

- Die Platzierung der Tankstelle wurde aktualisiert, sodass sie sich mehr auf der Seite der Karte befindet.

- Die Einrichtung der Tankstelle wurde aktualisiert, um das starke Fenster auf der Rückseite des Gebäudes zu entfernen.

Die Archive

- Foliant 15: ASCENSION - Level 1 öffnet am 19. April um 17:00 Uhr MEZ

- Lichtbrand wurde aus allen anwendbaren Herausforderungsbeschreibungen und Herausforderungsanforderungen entfernt.

- Die Bedingungen für Herausforderungen in den Folianten 1 bis 5 und 12 wurden angepasst, damit sie besser auf die Herausforderungen-Schwierigkeiten anderer Folianten und deren Stufen in den Archiven abgestimmt sind.

"Kerngedächtnis"-Herausforderungen

- Diese Herausforderungen fordern Überlebende und Killer auf, eine verlorene Erinnerung wiederherzustellen, indem sie in den Prüfungen verstreute Erinnerungssplitter finden und sie wiederherstellen, um Geschichtenfragmente in Tagebüchern freizuschalten.

- Wie bei den Glyphen-Herausforderungen werden kommende Folianten neue Varianten der Kerngedächtnis-Herausforderung einführen und mit jedem neuen Folianten ein abwechslungsreicheres Erlebnis in den Archiven bieten.

Features

Licht-Killer-Wechselwirkungen (Wir entfernen Killer-spezifische Lichtinteraktionen.)

- Die Krankenschwester kann nicht länger aus ihren Teleports herausgebrannt werden.

- Die Phantomfallen der Hexe werden nicht mehr durch Licht entfernt.

Überlebende können sie jetzt entfernen, indem sie sich ihnen vorsichtig nähern und sie wegwischen.

 - Der Geist kann nicht mehr durch Licht verbrannt werden, wenn er getarnt ist.

- Die Krähen der Künstlerin werden nicht mehr vom Licht beeinflusst.

Krähenschwärme können nicht durch Licht entfernt werden.

Schreckenskrähen können nicht durch Licht entfernt werden.

Das Gespenst

- Licht kann die Geisterhülle nicht mehr verbrennen.

Allgemeine Heilung

- Verringerung des Bonus auf erfolgreiche Heilungs-Skill-Checks von 5% auf 3%

Killer-Optimierungen

Der Hinterwäldler

Kraft

- Weniger Wärmezufuhr beim Starten der Kettensäge.

- Weniger Wärmezufuhr beim Hochdrehen der Kettensäge.

- Mehr Wärme während des Kettensägen-Sprints hinzugefügt.

Das Schwein

Johns Krankenakte-Zusatz

- Bewegungsgeschwindigkeit in der Hocke um 10% erhöht (vorher 6%).

Der Oni

Zusätze

- Schwarzer Zehennagel: Erhöht die Bewegungsgeschwindigkeit beim Absorbieren von Blutkugeln um 0.4 m/s (vorher 0,3 m/s).

- Blutige Schärpe: Erhöht die Bewegungsgeschwindigkeit beim Absorbieren von Blutkugeln um 0.7 m/s (vorher 0,6 m/s).

Der Albtraum

Zusätze

- Schafblock: Das Auslösen von Traumschlingen oder Traumpaletten verursacht 60 Sekunden lang Blindheit (vorher 30 Sekunden).

- Einhornblock: Das Auslösen von Traumschlingen oder Traumpaletten verursacht 90 Sekunden lang Blindheit (vorher 60 Sekunden).

Der Clown

- Kleiner Finger eines Rotschopfs-Zusatz: Beginnt mit 3 Flaschen weniger, und die maximale Anzahl an Flaschen wird um 3 verringert (war 2 bzw. 2).

Der Zenobit

- Der Rätselwürfel teleportiert sich jetzt, wenn der Zenobit 5 Sekunden lang darauf steht.

Der Henker

Scharlachrotes Ei-Zusatz

- Erhöht die Dauer von Killerinstinkt, wenn er von Riten des Urteils ausgelöst wird, um 3 Sekunden.

Med-kit-Update

- Erste-Hilfe-Campingset: 24 Ladungen. (vorher 16) Erhöht die Geschwindigkeit, mit der ihr andere heilt, um 35%. (vorher 25%).

Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33% (NEU). Schaltet die Selbstheilungsaktion frei.

- Erste-Hilfe-Kasten: 24 Ladungen. (vorher 24) Erhöht die Geschwindigkeit, mit der ihr andere heilt, um 40% (vorher 35%). Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33% (NEU). Schaltet die Selbstheilungsaktion frei.

- Notfall-Sani-Kasten: 24 Ladungen. (vorher 16) Erhöht die Geschwindigkeit, mit der ihr andere heilt, um 45% (vorher 50%). Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33% (NEU). Schaltet die Selbstheilungsaktion frei. (Selbstheilungs-Buff entfernt)

- Sani-Kasten des Rangers: 24 Ladungen. (vorher 32) Erhöht die Geschwindigkeit, mit der ihr andere heilt, um 50%. (vorher 35%) Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33% (NEU). Schaltet die Selbstheilungsaktion frei

- Halloween-Lunchbox: 24 Ladungen. (vorher 24) Erhöht die Geschwindigkeit, mit der ihr andere heilt, um 40% (vorher 35%). Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33% (NEU). Schaltet die Selbstheilungsaktion frei. Macht euch deutlich sichtbarer.

- Med-Kit zum Jubiläum: 24 Ladungen. (vorher 24) Erhöht die Geschwindigkeit, mit der ihr andere heilt, um 40% (vorher 35%). Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33% (NEU). Schaltet die Selbstheilungsaktion frei.

- Maskerade Med-kit: 24 Ladungen. (vorher 24) Erhöht die Geschwindigkeit, mit der ihr andere heilt, um 40% (vorher 35%). Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33% (NEU).Schaltet die Selbstheilungsaktion frei.

Med-kit-Zusätze

- Gummihandschuhe: Erhöht die Größe des Bonus-Skillchecks um 10% (NEU). Fortschrittsbonus für großartige Fertigkeitschecks entfernt

- Schwamm: Erhöht die Größe des Bonus-Skillchecks um 20% (NEU). Fortschrittsbonus für großartige Fertigkeitschecks entfernt.

- Nadel und Faden: Erhöht die Wahrscheinlichkeit, einen Fähigkeitscheck auszulösen, um 10%. Erhöht den Fortschrittsbonus für erfolgreiche großartige Fertigkeitschecks um 5% (NEU). Blutpunktbonus entfernt

- Medizinische Schere: Erhöht die Heilungsgeschwindigkeit um 10% (war 15%)

- Mullbinde: Fügt dem Med-Kit 10 Ladungen hinzu (war 12 Ladungen). Seltenheit geändert zu Selten.

- Chirurgischer Faden: Erhöht die Wahrscheinlichkeit, einen Fähigkeitscheck auszulösen, um 15%. Erhöht den Fortschrittsbonus für erfolgreiche großartige Fertigkeitschecks um 10% (NEU). Blutpunktbonus entfernt

- Gelkompressen: Seltenheit zu Extrem Selten geändert.

- Unterleibsverband: Erhöht die Heilungsgeschwindigkeit um 15% (vorher 25%). Aufladungsstrafe entfernt. Seltenheit zu Sehr Selten geändert.

- Blutstillungsmittel: Drückt die Sekundäraktionstaste, während ihr mit dem Med-Kit heilt, um das Blutstillungsmittel zu verwenden.

Wenn das Blutstillungsmittel auf einen verletzten Überlebenden angewendet wird, erhält er 5 Sekunden lang Ausdauer. (war 8 Sekunden) Verbraucht das Med-Kit bei Verwendung.

Blutnetz-Verbesserungen

- Ihr habt lange danach gefragt, und jetzt ist es endlich da: Die Verwendung des Blutnetzes wurde viel einfacher gemacht!

- Standardmäßig können Knoten jetzt beansprucht werden, indem man auf sie klickt, anstatt sie gedrückt zu halten.

Wenn ihr zum alten Verhalten zurückkehren möchtet, könnt ihr über eine Einstellung auf der Registerkarte „Barrierefreiheit“ zwischen dem Verhalten „Drücken“ und „Halten“ umschalten.

- Wenn ihr den Mauszeiger über einen Knoten im Blutnetz bewegt, der derzeit nicht käuflich ist, wird ein roter Umriss eines Pfads von Knoten angezeigt, der zu ihm führt, und es werden die gesamten Blutpunkte angezeigt, die zum Kauf all dieser Knoten erforderlich sind.

- Durch Drücken/Halten auf einen solchen Knoten werden automatisch alle Knoten nacheinander auf dem schwebenden Pfad gekauft. Dies wird möglicherweise nicht abgeschlossen, wenn der Kauf aller Knoten durch eure Menge an Blutpunkten oder den Entitus, der unterwegs Knoten verschlingt, begrenzt wird.

- Nachdem ihr mit einem Charakter Prestige 1 erreicht habt, enthält das Blutnetz für diesen Charakter einen neuen zentralen Knoten.

- Durch Drücken/Halten darauf wird automatisch so viel wie möglich vom gesamten Blutpunkte-Level beansprucht.

Die Automatisierung priorisiert zuerst Talente und versucht dann, die Mindestmenge an Blutpunkten auszugeben.

Dies wird aufhören, wenn euch die Blutpunkte ausgehen, aber fortgesetzt, wenn Knoten vom Entitus verschlungen werden.

Wir haben die folgenden Korrekturen seit PTB durchgeführt:

- Das Verlassen des Blutnetz-Menüs während des automatischen Einkaufs unterbricht das Blutnetz nicht mehr.

- Das Abbrechen des automatischen Einkaufs unterbricht das Blutnetz nicht mehr.

- Das Wechseln des Charakters während des automatisierten Einkaufs ist nicht mehr möglich, da dies zu einem Softlock-Zustand geführt haben könnte.

- Die Kosten einer Blutnetz-Knotenkette, die mit einem seltenen oder sehr seltenen Talent endet, werden jetzt korrekt angezeigt.

- Das Blutnetz wird nicht mehr weich gesperrt, wenn die Schaltfläche „Automatischer Einkauf“ mit niedrigen Blutpunkten gedrückt wird.

- Der automatisierte Einkauf stoppt nicht mehr mittendrin aufgrund von Spielereien des Entitus.

- Audiohinweise zum Beanspruchen von Knoten während des automatisierten Einkaufs werden entfernt und stattdessen durch einen einzelnen Hinweis beim Abschluss eines Levels ersetzt.

- Die Geschwindigkeit des automatischen Kaufs wurde erhöht.

- Das Kostenformat der Gesamtkette im Knoten-Tooltip wurde mit einem neuen Symbol geändert.

- Der zentrale Knoten zum automatischen Kauf von Knoten ist jetzt deaktiviert, wenn nicht genügend Blutpunkte vorhanden sind, um mindestens einen Knoten zu kaufen.

- Einige Interaktionsprobleme im Zusammenhang mit dem neuen Blutnetz-Zentral-Knoten zum automatischen Kauf von Knoten wurden behoben.

- Ein Softlock beim Sammeln eines Knotens im Blutnetz beim Starten einer Spielersuche zur gleichen Zeit wie ein Killer wurde behoben.

Verschiedenes

- Der anonyme Modus ist jetzt auf Konsolen verfügbar.

- Die Einstellung „Spielernamen ausblenden“ blendet jetzt auch den Namen des Killers in benutzerdefinierten Spielen aus.

- Cinematic-Videodateien werden jetzt im Bink-Format gespeichert.

- Der Effekt „Unentdeckbar“ schaltet den Ton jetzt in allen Fällen schrittweise stumm, um die Entfernung des Killers nachzuahmen. Zuvor gab es einige Zusätze, die den Terrorradius sofort entfernten.

Änderungen von PTB zu Live

Killer-Anpassungen

- Die PTB-Updates der Hinterwäldler-Zusätze Verdammnisgravur und Todesgravur wurden zurückgesetzt.

Talente

- Hart im Nehmen wird jetzt aktiviert, wenn ihr ausgehakt werdet oder euch selbst aushakt.

- Der Effekt von Geißelhaken: Schmerzensecho wurde angepasst auf 15%/20%/25%.

- Der Effekt von Segen: Kreis der Heilung wurde angepasst auf 50%/75%/100%.

Allgemeine Heilung

- Heilungs-Interaktions-Dauer von Überlebenden von 24 Sekunden wieder auf 16 Sekunden zurückgesetzt.

Med-kit-Update

- Erste-Hilfe-Campingset: Erhöht die Geschwindigkeit, mit der Sie andere heilen, um 35%. (vorher 25%) Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33%. (NEU)

- Erste-Hilfe-Kasten: Erhöht die Geschwindigkeit, mit der Sie andere heilen, um 40%. (vorher 25%) Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33%. (NEU)

- Notfall-Sani-Kasten: Erhöht die Geschwindigkeit, mit der Sie andere heilen, um 45%. (vorher 25%) Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33%. (NEU)

- Sani-Kasten des Rangers: Erhöht die Geschwindigkeit, mit der Sie andere heilen, um 50%. (vorher 25%) Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33%. (NEU) (Skillcheck-Boni entfernt)

- Halloween-Lunchbox: Erhöht die Geschwindigkeit, mit der Sie andere heilen, um 40%. (vorher 25%) Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33%. (NEU)

- Med-Kit zum Jubiläum: Erhöht die Geschwindigkeit, mit der Sie andere heilen, um 40%. (vorher 25%) Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33%. (NEU)

- Maskerade Med-kit: Erhöht die Geschwindigkeit, mit der Sie andere heilen, um 40%. (vorher 25%) Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33%. (NEU)

Update der Med-kit-Zusätze

- Gummihandschuhe: Erhöht die Größe des Bonus-Skillchecks um 10% (NEU)

- Schmetterlingsband: Erhöht die Heilungsgeschwindigkeit um 5%. (war 3%)

- Schwamm: Erhöht die Größe des Bonus-Skillchecks um 20% (NEU)

- Nadel und Faden: Erhöht die Wahrscheinlichkeit, einen Fähigkeitscheck auszulösen, um 10%. Erhöht den Fortschrittsbonus für erfolgreiche großartige Fertigkeitschecks um 5% (NEU).

- Mullbinde: Seltenheit geändert zu Selten.

- Chirurgischer Faden: Erhöht die Wahrscheinlichkeit, einen Fähigkeitscheck auszulösen, um 15%. Erhöht den Fortschrittsbonus für erfolgreiche großartige Fertigkeitschecks um 10% (NEU). Blutpunktbonus entfernt.

- Gelkompressen: Fügt dem Med-Kit 16 Ladungen hinzu. (war 14 Ladungen). Seltenheit zu Extrem Selten geändert.

- Unterleibsverband: Erhöht die Heilungsgeschwindigkeit um 15% (vorher 25%). .Aufladungsstrafe entfernt. Seltenheit zu Sehr Selten geändert.

- Blutstillungsspritze: Drückt die Sekundäraktionstaste, während ihr mit dem Med-Kit heilt, um die Blutstillungsspritze zu verwenden.

Der betroffene Überlebende erhält 16 Sekunden nach der Verwendung passiv einen Gesundheitszustand.

 (vorher 24 Sekunden) Die benötigte Zeit wird durch Talente, Gegenstände und Zusätze modifiziert, die sich auf die Heilungsgeschwindigkeit auswirken.

Dieser Effekt wird abgebrochen, wenn der betroffene Überlebende seinen Gesundheitszustand ändert oder aufgehoben wird. Verbraucht das Med-Kit bei Verwendung.

- Veredeltes Serum: Erhöht eure Bewegungsgeschwindigkeit um +5% für 20 Sekunden. (vorher 15 Sekunden)

 Erzeugt eine Spur der Fäule hinter dem betroffenen Überlebenden. Kann bei anderen Überlebenden oder bei sich selbst angewendet werden. Verbraucht das Med-Kit bei Verwendung.

Fehlerbehebungen

Die Archive

- Die Überlebenden-Herausforderung „Knapp daneben" zählt jetzt, wenn Treffer vermieden werden, während der Killer einen anderen Überlebenden trägt.

- Die Überlebenden-Herausforderung „Knapp daneben“ zählt jetzt keine Angriffe mehr, während man sich im sterbenden Zustand oder am Haken befindet.

- Die Killer-Herausforderung „Körperlicher Wutanfall“ zählt jetzt den Fortschritt von Paletten, die zerstört werden, wenn sie von einem Überlebenden übersprungen werden, der von der Klauenfalle der Schädelhändlerin betroffen ist.

Audio

- Die Audiogeschwindigkeit beim automatischen Ausfüllen des Blutnetzes wurde angepasst.

- Es wurde ein Problem behoben, bei dem das Audio der Blutnetz-Generierung zweimal abgespielt wurde.

- Überlebende verpassen keine Sprachausgabe mehr, wenn ein Killer sie beim Betreten und Verlassen eines Schrankes unterbricht.

- Es wurde eine Verzögerung bei der Unterdrückung des Terrorradius behoben, nachdem der Onryo demanifestiert wurde und Unentdeckbar wurde.

- Es wurde eine Verzögerung bei der Unterdrückung des Terrorradius behoben, wenn man mit dem Zusatz „Zahn von Chatterer“ des Zenobiten „Unentdeckbar“ wurde.

- Es wurde eine Verzögerung bei der Unterdrückung des Terrorradius behoben, nachdem man sich duckte und mit dem Schwein „Unentdeckbar“ wurde.

- Es wurde eine Verzögerung bei der Unterdrückung des Terrorradius behoben, wenn man mit dem Zusatz „Hellshire-Brandeisen“ des Todesboten „Unentdeckbar“ wurde.

- Es wurde eine Verzögerung bei der Unterdrückung des Terrorradius behoben, wenn man mit dem Zusatz „Schillernder Ziegelstein“ und „Blätterbrei“ des Hinterwäldlers „Unentdeckbar“ wurde.

- Es wurde ein Problem behoben, bei dem bei Verwendung des Doktors mit einem „Disziplin“-Zusatz der Terrorradius und der rote Fleck nicht aktiv waren, nachdem eine Verfolgungsjagd in Wahnsinn Stufe 2 endete.

Bots

- Die Namen von Bots im Tutorial sind jetzt korrekt lokalisiert.

- Es ist weniger wahrscheinlich, dass Bots eine Palette fallen lassen, während sie auf derselben Seite wie der Killer stehen.

- Bots werden nicht mehr langsamer, wenn sie den Bereich der Drohne der Schädelhändlerin durchqueren, wenn sie sich innerhalb des Terrorradius befinden.

- Es ist weniger wahrscheinlich, dass Bots auf einen Killer stoßen, während sie versuchen, ihnen auszuweichen.

- Die Wahrscheinlichkeit, dass Bots keinen Loop ausführen, wenn ein Killer in der Nähe ist, wurde weiter verringert.

- Bots versuchen nicht länger, den Rätselwürfel zu lösen, während sie verfolgt werden.

Charaktere

- Behebung eines Problems, durch das die Einsatzanimation der Drohne der Schädelhändlerin um einige Sekunden verzögert wurde, nachdem die Drohne erfolgreich eingesetzt wurde.

- Animationen sollten während des Spiels nicht mehr abgehackt erscheinen.

- Die Armteile des Gespensts werden bei mehreren Animationen nicht mehr ineinander clippen.

- Es wurde ein Problem behoben, das dazu führte, dass das Ausführen eines Ausfallschritts im Körper der weiblichen Legion die Trefferanimation abbrach, wenn die Dauer von „Wilde Raserei“ während der Animation endete.

- Die Kosmetik der weiblichen Legion verwendet während der Prüfung keine männlichen Laufanimationen mehr.

- Das Schwein sollte beim Hocken nicht mehr stehen bleiben.

- Die Auswahl von Killer-Moris führt nicht mehr dazu, dass die Kamera des Überlebenden grau wird und flackert, bevor sie zum Endbildschirm wechselt.

- Überlebende können die Falle der Hexe nach dem Wegwischen nicht mehr ein zweites Mal wegwischen.

- Die Krankenschwester kann nun einen Teleport korrekt aufladen, wenn sie von einer Taschenlampe angeleuchtet wird.

- Die Raserei der Legion endet, nachdem sie einen Angriff verpasst hat, nachdem sie zuvor einen Überlebenden getroffen hat.

- Die Raserei der Legion wird vollständig wieder aufgefüllt, wenn einem Überlebender eine tiefe Wunde zugefügt wird, wenn man mit den Zusätzen „Wachhaltepillen“ und „Unfugliste“ ausgestattet ist.

- Charaktere zeigen beim nächsten Mal, wenn sie jemanden heilen, nicht mehr die verpasste Skill-Check-Animation, wenn sie eine Heilungsaktion unterbrochen haben, gerade als ein Skill-Check angezeigt wurde.

- Der Terrorradius und der rote Fleck werden nach dem Beenden einer Verfolgungsjagd korrekt aktiviert, wenn man mit einem der „Disziplin“-Zusätzen als „Der Doktor“ ausgestattet ist.

- Die Dredsche wird möglicherweise nicht mehr unsichtbar, wenn sie sich während der Dämmerung teleportiert.

- Die Kraft des Kannibalen, des Hinterwäldlers, des Fallenstellers und der Zwillinge werden jetzt korrekt auf dem Endbildschirm angezeigt.

- Der Clown kann Überlebende nicht mehr schubsen, während er seine Tonika nachlädt.

Umgebung

- Es wurde ein Problem behoben, bei dem der Nebel im Keller vom RPD nicht sichtbar war.

- Behebung von Problemen, bei denen die Schädelhändlerin Drohnen in Türen einsetzen konnte.

- Es wurde ein Fehler behoben, bei dem der Albtraum seine Falle nicht in der Anstalt platzieren konnte.

- Es wurde ein Problem behoben, bei dem Nemesis-Tentakel durch verbarrikadierte Fenster der Gießerei gingen.

- Die Höhe kleiner Büsche im Roten Wald wurde aktualisiert, um die Sichtbarkeit und Navigation zu verbessern.

- Problem behoben, bei dem Killer einen Überlebenden nicht aus einer Jigsaw Box im RPD greifen konnten.

- Es wurde ein Problem behoben, das Victor daran hinderte, auf den Topf im „Tempel der Reinigung“ zu springen.

- Es wurde ein Problem behoben, bei dem ein Überlebender durch die Türen eines Schranks im Hauptgebäude der Karte „Mutters Behausung“ kam.

- Es wurde ein Problem behoben, bei dem ein Charakter in einem Autostapel spawnen konnte.

- Es wurde ein Problem behoben, bei dem Zombies auf Hügeln stecken blieben.

- Es wurde ein Problem behoben, bei dem das Ausgangsschild in RPD falsch platziert wurde.

- Es wurde ein Problem behoben, bei dem Gegenstände in den Büchern des Krähenhorst-Gebäudes versteckt waren.

- Behebung eines Problems, bei dem eine Palette im Anwesen der Familie Yamaoka mit dem Boden kollidierte.

- Behebung eines Problems im Garten der Freude, bei dem Zombies das Gewächshaus nicht patrouillieren konnten.

- Es wurde ein Problem behoben, bei dem ein Generator auf einer Kachel im Schrottplatz nicht zugänglich war.

- Es wurde ein Problem behoben, bei dem ein Haken am zerstörten Platz für den Killer nicht zugänglich war.

- Es wurde ein Problem behoben, bei dem eine Falle in der Nähe des Yamaoka-Familienanwesens nicht entfernt werden konnte.

- Ein Engpass in der Nähe des Tempels der Läuterung wurde behoben.

- Problem behoben, bei dem unsichtbare Kollisionen Projektile im Hauptgebäude des zerstörten Platzes blockierten.

- Es wurde ein Problem behoben, bei dem eine Platzhalterkachel auf Haddonfield spawnen konnte.

- Behebung eines Problems im Dead Dawg Saloon, bei dem das Aufwachen an einer Wand die Überlebenden aus der Welt schickte.

- Es wurde ein Problem behoben, bei dem die Legion die Palette in der Hütte des Roten Waldes nicht überspringen konnte.

- Es wurde ein Problem behoben, bei dem die Krankenschwester im Bungalow in der Badham-Vorschule nicht teleportieren konnte.

- Es wurde ein Problem behoben, bei dem eine Falle in einem Generator im Behandlungsraum spawnte.

- Das Gewicht der Generatoren in Haddonfield wurde aktualisiert, um zu verhindern, dass sie sich zu nahe kommen.

- Es wurde ein Problem behoben, bei dem eine Bärenfalle auf der Bus-Kachel des Schrottplatzes spawnte.

Talente

- Ausrüstungsspezi wird nicht mehr aktiviert, wenn ein Überlebender die Verbindung trennt.

- Ausrüstungsspezi wird nicht mehr aktiviert, wenn ein Überlebender einen Gesundheitszustand erhält.

- Nervenkitzel der Jagd gewährt jetzt zusätzliche Blutpunkte gemäß Talent-Design.

- Gnadenloser Sturm führt nicht mehr dazu, dass der Fortschritt des Generators zurückgeht, während der Generator blockiert ist.

- Gnadenloser Sturm führt nicht mehr dazu, dass der Generator Fortschritt verliert, wenn er den Fertigkeitscheck erfolgreich absolviert.

UI

- Ausrichtung und Überschneidungen für die Eingangsumschalter im Vollbild-Bildbetrachter der Archive korrigiert.

- Schaltflächenüberschneidungen zwischen Hauptmenü und Optionsschaltfläche in mehreren Sprachen auf dem Onboarding-Bildschirm behoben.

- Das HUD ist beim Betrachten eines Mori korrekt versteckt.

- Das Herzschlag-Symbol ist bei Verwendung einer Taschenlampe nicht mehr sichtbar.

- Der Restzeittext im Schrein der Geheimnisse ist in bestimmten Sprachen nicht mehr abgeschnitten.

- Lokalisierungsprobleme in einigen Systemfehlermeldungen behoben.

- Die Tooltip-Positionierung im Archiv-Kompendium-Tab wurde korrigiert.

- Ein nicht lokalisierter String im Match-Ergebnis-Bildschirm wurde behoben.

- Unterstützung für Eingabeaufforderungssymbole für den PS5-Controller beim Spielen auf dem PC hinzugefügtC.

Verschiedenes

- Beim Ausrüsten von Anpassungen mit einzigartigen Voice-Lines sollten die Untertitel jetzt immer synchron sein.

- Archiv- und Event-Cinematics sollten jetzt in Lobbys zugänglich und unterbrechbar sein.

- Das Einladen eines Spielers auf PS5 in eure auf PS4 erstellte Lobby oder umgekehrt sollte jetzt korrekt funktionieren, auch wenn der eingeladene Spieler das Spiel nicht am Laufen hat.

- Speicherverbrauch von 57,3 GB auf 56,0 GB reduziert (nur für Xbox Series X|S)

- Speicherverbrauch von 29,1 GB auf 27,3 GB reduziert

- 9,81 GB groß (nur für Xbox Series X|S)

- 7,67 GB groß

- PS4: 5,237 GB groß (Version 2.79)

Release: 03.05.2023 (Version 6.7.2.0)

Quelle: notes=forum.deadbydaylight.com

Bug Fixes

Bots

- Bots no longer have a tickle fight when they are both infected by The Mastermind's Uroboros Infection and attempting to spray each other with First Aid Sprays.

- When playing against The Dredge, Bots are more likely to lock lockers.

- When playing on the Rancid Abattoir map, Bots no longer infinitely vault a window when going for an Unhook.

Characters

- VFX issues no longer occur on The Oni during Intro Camera, Mori and Score Screen.

- VFX issues no longer occur on The Ghost Face when swapping between Cosmetics.

- Smoke VFX no longer appear when switching between certain locked Cosmetics.

- When The Skull Merchant destroys a Pallet, the animation plays out as intended. 

- Fixed an issue where, as The Spirit, vaulting from a high location and falling to the ground would cause her to jitter in the air instead of falling continuously.

- Hitting a Survivor with The Knight’s Guardia Compania now correctly resets Play with Your Food tokens.

- The Flashlight beam is no longer obstructed by The Wraith’s body when cloaked.

- The Cenobite may no longer teleport far from the Survivor when the teleport is triggered right after the Survivor starts solving the Lament Configuration.

- Fixed an issue that caused some of the cosmetic VFX to disappear while playing a match.

- Fixed an issue where the kicking animation for breaking pallets and generators was offset while The Huntress was equipped with the 'Night Owl' customization set."

- Fixed an issue that caused The Huntress' arm is to clip in the Killer POV when throwing a hatchet while falling.

- Fixed an issue where when a Survivors starts healing another Survivors immediately after unhooking them, they get positioned in a way that clipping occurs between them.

- Fixed an issue that caused The Spirit's hands to briefly flash blue when releasing the Killer Power at the last second while charging, causing them to duplicate momentarily.

- Fixed an issue that caused The Pig’s crouch and uncrouch animation not to be shorter when equipped with the Combat Straps Add-On.

Animation

- Disable an optimization on animation that caused choppy or low-frame rate animations in certain situation.

Environment

- Fixed issue in Blackwater Swamp's Pale Rose map where there was a collision issue in the stairs of the Pale Rose's boat.

- Fixed an issue on all maps around the killer shack where a collision would hinder navigation around the exterior of the shack.

- Fixed an issue on The MacMillan Estate Groaning Storehouse map where the killer could body block acces in the stairs to the basement.

- Fixed an issue on The MacMillan Estate Suffocation pit map where the killer could body block acces in the stairs to the basement.

Archives

- The "Salvation or Sacrifice" challenge no longer gains an unintended extra point of progress when hooking a Survivor during the End-Game Collapse.

- Issues related to the Core Memory challenges.

Memory fragments no longer spawn too close to the Player spawn points and to each other.

The memory portal no longer remains displayed after another player interacts with it.

The Demogorgon can no longer collect memory fragments while traversing the Upside Down.

Survivors can no longer interact with the memory portal while Incapacitated with Victor when playing against The Twins.

Fixed multiples issues to the Survivor interactions and visibility with memory fragments and memory portal interaction when Victor was unbound nearby Players when playing against The Twins.

The Killer can no longer interact with the memory portal while carrying a Survivor.

Fixed an issue where the audio feedback for collecting a memory fragment played only once instead of per fragment.

The Knight can no longer collect memory fragments while creating a patrol path for a Guard.

Fixed an inconsistent page change audio in the Archive.

Fixed an issue where the Killer's camera had unintentional movement when interacting with the memory portal.

Audio

- The sounds of Survivors fighting back are no longer missing from The Shape's Mori while having Judith's Tombstone Add-On equipped.

- Survivors grunts no longer persist after being healed while inside The Skull Merchant's Drone detection zone.

- Fixed an issue where, during an active Event, auto-filling the Bloodweb would play the same Item purchase sound multiple times.

- Fixed an issue where the SFXs were missing for the skull merchant's body cleaver weapon.

- Fixed an issue where the Body Cleaver weapon for The Skull Merchant would not have attack sounds.

- Fixed an issue where clicking on the Perk preview UI button would produce no sound.

- Fixed an issue where using the Memory Of Maurice outfit for The Dredge would not have the added horse sound effects.

Level Design

- The Nurse can no longer teleport out of bounds in Raccoon City Police Station Map.

- Fixed multiple collision issues in the Red Forest Realm.

- Fixed issues in Ironworks of Misery where some killers could land their powers on places unreachable to survivors

- Zombies no longer get stuck on railings in Father Campbell's Chapel.

- Fixed an issue in Groaning Storehouse where Killers are unable to pick up Survivors.

- Fixed an issue in Shattered Square where the dark mist was not positioned properly in the map

- Zombies should no longer get stuck on Temple of Purgation.

- Zombies should no longer get stuck on Dead Dawg Saloon.

- Fixed global issue where debris from Pallets would clip in the ground.

- Improved situation where lack of Hooks in Badham Preschool negatively impacted Killers.

- Fixed clipping assets in Temple of Purgation.

- Removed an impassable area in Badham Preschool.

- Fixed issue in Gas Heaven that adds mist around the Gas Station.

- Fixed issue in Mount Ormond Resort that prevented The Nightmare from placing Dream Snares around the building

- The Skull Merchant can no longer block doorways with Drones in Father Campbell's Chapel.

- The Demogorgon can no longer jump on top of metal piles in Gas Heaven.

- Zombies can now navigate between cars in Haddonfireld.

- Fixed issue in Midwich Elementary School where Victor could stand unreachable on top of metal shelves.

- Characters no longer get blocked in front of a cart in the Shattered Square.

- Killers can no longer land on top of a Hook in Midwich Elementary School.

- Fixed an issue in Badham Preschool where the Killer could not grab a Survivor working on aGenerator.

- Fixed an issue in Dead Dawg Saloon where a collision prevented Killer navigation near the bar.

- Zombies now navigate better in Temple of Purgation.

- Fixed issue in Treatment Theatre where Killers were body blocked near a hook

- The Nightmare's Dream Snares can no longer be placed on walls of the mine in Suffocation Pit.

- Mist now appears as intended in the Racoon City Police Station Map. 

- Fixed an issue that caused the trees to fail to dissolve when the Entity sacrifice a survivor in the different maps.

- Fixed an issue where the dark mist would not appear properly in the Gas Station

- Fixed an issue where killers can stand on the rocks of the hills in Crotus Prenn maps

- Fixed an issue where a Faux-Appels would affect the players near the exit gates in Shattered Square

- Fixed an issue where players could not vault on the side of the Pale Rose Boat

- Fixed an issue that prevented players from navigating properly in the basement stairs, Shattered Square

- Fixed an issue where Trapper's Trap would appear near the fences, Shatered Square

- Fixed an issue where the players were blocked in the basement in the west wing of the Racoon City Police Station map

- Fixed an issue that prevented the nurse from blinking properly in the shrimp boat

- Fixed an issue related to the blocked window in the Myers House and created a dead end

- Fixed an issue where killers could jump on a pile of wood in the Mine map

UI

- Players can no longer accept and decline the Privacy Policy at the same time.

- Fixed an issue that caused a crash after passing Level 50 in the bloodweb.

- Fixed an issue where the player is unable to hide other player's name after showing the name when the Hide Other Player Names setting is on.

- Bloodpoint cost on the tooltip is now displayed in red when there is insufficient bloodpoints.

- Fixed an issue where the red outline of center button remains after automatic purchasing of the bloodweb level on Switch.

- Fixed soft lock with bloodweb purchase when switching characters.

Terror Radius Visual Feedback

- The Terror Radius Visual Feedback is now displayed when the audio level reaches a certain audible threshold to avoid the indicator being shown when the audio is barely discernible.

Misc

- The Insidious Perk icon no longer lights up if you become Undetectable from another source. Now it only lights up to indicate when the Perk itself is active.

- Fixed a crash on PS4 that could occur during initialization.

- Fixed a crash that could occur very rarely when using the Bloodweb.

- Fixed a crash that could occur at the end of a Trial.

- On the Nintendo Switch, the screen no longer flashes white during initialization.

- The Bloodweb is once again buying nodes as per the priority written in its description: nodes closest to the center, of lowest rarity first.

- 2,55 GB groß (nur für Xbox Series X|S)

- 847,84 MB groß

- PS4: 787,5 MB groß (Version 2.81)

Release: 18.05.2023 (Version 6.7.3.0)

Quelle: notes=forum.deadbydaylight.com

CONTENT

- Added two outfits for in-game store.

- Added some of the charms for Anniversary and Pride celebrations.

- 2,09 GB groß (nur für Xbox Series X|S)

- 673,57 MB groß

- PS4: 700,4 MB groß (Version 2.82)

Release: 13.06.2023 (Version 7.0.0.0)

Quelle: xboxdynasty.de | release=xboxdynasty.de

- Foliant 16: End Transmission ist ab dem 13.06.2023 um 17 Uhr verfügbar

- Neuer Killer: Die Singularität

- Neue Überlebende: Gabriel Soma

- Speicherverbrauch von 56,2 GB auf 57,1 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 27,4 GB auf 28,0 GB erhöht

- 6,68 GB groß (nur für Xbox Series X|S)

- 4,61 GB groß

- PS4: 1,910 GB groß (Version 2.84)

Release: 21.06.2023 (Version 7.0.1.0)

Quelle: notes=forum.deadbydaylight.com

The Singularity

- EMP Crates per map were reduced from 5 to 4

- EMP Generation time increased from 90 to 100 seconds

- Survivors are now slowed by 10% while charging the EMP

- Time to charge an EMP increased from 2.0 to 2.5 seconds

- Duration of pod disabling (from an EMP) decreased from 60 to 45 seconds

- Removed score caps on the score events for Assimilation, Teleportation, and Teleportation Strikes

- Increased score points for Assimilation and Teleportation from 200 to 250

Event

- The 7th Anniversary "Twisted Masquerade" event begins June 22, 2023 at 11:00:00 ET

- Level 1 of the "Twisted Masquerade" event tome opens June 22, 2023 at 11:00:00 ET

Bug Fixes

Audio

- Fixed an issue that caused the Slipstream Teleport sfx to be missing at the beginning of the animation.

Bots

- Bots are less likely to follow paths that start by going towards a chasing Killer.

- Bots using the Scavenger perk and affected by the repair speed penalty may now prioritize other goals over working on the generator.

- Bots have read previous Patch Notes and now correctly distinguish Survivor and Special items.

The Singularity

- When looking away after performing a Lock On to a Survivor, The Singularity no longer can Slipstream Teleport to a different survivor

- The face melt effect is no longer played a second time when a Survivor is Mori'd by The Singularity

- The Auras of Perks and Add-ons are no longer visible when controlling a Biopod as The Singularity

- The reticle is no longer missing when spectating and switching to The Singularity when already inside a biopod

Characters

- Fixed an issue that caused part of the female survivor's face to be distorted when interacting with the Jigsaw box.

- Fixed an issue that caused the Killer's animation to be off-center and misaligned when playing as The Cenobite and performing a Lunge Attack, resulting in the hand completely disappearing during the animation.

Environment

Dvarka Deepwood - Toba Landing

- Increased the fog on the map, to help with visibility making it feel less cluttered when looking at a distance.

- Desaturated some of the plants for a better readability of the environment.

Perks

- Using For the People to heal a survivor to healthy no longer incorrectly applies the Endurance effect from the Made for This perk

- Survivors' camera no longer sometimes stays stuck on the Killer after using the Perk Decisive Strike

- The Troubleshooter perk now correctly applies a yellow Aura to Generators

Platforms

- On PlayStation 4, using a keyboard and a controller simultaneously during gameplay no longer leads to a crash.

- On Nintendo Switch, leaving the console running on an error message for a long time no longer crashes the game.

UI

- On consoles, the cursor no longer disappears after failing to put a valid code into the Store's Redeem Code popup multiple times.

- The tooltip style for the hidden perk is changed

- Fixed an issue where the observed player's name does not appear when returning to the spectator mode

- Fixed an issue where incorrect values were displayed for the progress of the challenges.

- Fixed an issue where addons text overlaps the search bar in inventory.

- Fixed an issue where the rift fragment rewards were displayed in red color.

Misc

- Zombies no longer stop spawning when The Nemesis uses "Tyrant Gore" and "Depleted Ink Ribbon"

- Survivors carrying a Cursed Killer Item are now able to properly complete interacting with Glyphs.

- The Ghost Face is no longer able to lean on all Vaults of the Main Building in Toba Landing

Level Design

- Fixed an issue where the character was clipping through the locker in the Garden Of Joy

- Fixed an issue where the character could get stuck near the building of the Gas Heaven

- Fixed issues where the biopods of The Singularity can get placed in areas the survivors can't deactivate them

- Fixed an issue where the survivors are clipping through the lockers of Treatment Theatre

- Fixed an issue where The Nurse could blink under the Temple in Sanctum of Wrath

- Fixed an issue where a pallet clipped through a door frame in the Shattered Square

- Fixed an issue on Dead Dawg Saloon where the killer could place their powers on top of small fences

- Fixed an issue where The Nightmare could not place the Dream Snares on top of the gallows in Dead Dawg Saloon

- Fixed an issue on the Toba Landing where The Demogorgon could land on top of a rock

- Fixed an issue in the Mother's Dwelling where the character could not navigate between two assets

- Fixed an issue where a pallet can clip through assets in Raccoon City Police Station

- Fixed an issue where the Nightmare could not place Dream Snares on a surface of a Landmark in the Temple of Purgation map

- Fixed an issue in the map Garden Of Joy where the players could climb on top of a pallet

- Speicherverbrauch von 57,1 GB auf 57,5 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 28,0 GB auf 28,2 GB erhöht

- 3,38 GB groß (nur für Xbox Series X|S)

- 1,94 GB groß

- PS4: (zu spät) GB groß (Version 2.85)

Release: 28.06.2023 (Version 7.0.2.0)

Quelle: notes=forum.deadbydaylight.com

Killer-Zusätze

Die Singularität

- Kinder-Fanghandschuh: Die Dauer des Übertaktungsmodus wurde auf 15% verringert (vorher 25%).

- Fremdartige Pflanzenfasern: Die Seltenheitsbewertung wurde in „Sehr Selten“ geändert (vorher selten).

- Verbrannte Überreste: geändert zu „Überlebende, die vom Sog betroffen sind, leiden unter Blindheit.“ (war vorher Killerinstinkt).

- Nanomaschinengel: Die Seltenheitsbewertung wurde auf „Selten“ (vorher „Sehr selten“) geändert und der Status-Effekt „Gebrochen“ wurde auf 30 Sekunden verringert. (war 40 Sekunden).

- Abgelehntes Anforderungsformular: Die Seltenheitsbewertung wurde auf „Extrem selten“ geändert (vorher „Sehr selten“).

- Soma-Familienfoto: Die Seltenheitsbewertung wurde in „Sehr selten“ geändert (vorher „Extrem selten“). Der Reduktionseffekt des Übertaktungsmodus beträgt jetzt -20% (vorher -50%).

- Schillernder Kristallsplitter: geändert zu „Wenn eine Biokapsel erstellt wird, werden euch die Auren aller Überlebenden im Umkreis von 6 Metern um diese Biokapsel 6 Sekunden lang angezeigt.“ (wurde vorher angewendet, wenn man sich in der Zone eines Biokapsel befand).

Die Nemesis

- Kaputte Spritze: Erhöht die Zeit, die Überlebende benötigen, um einen Impfstoff zu verwenden, um 5 Sekunden (vorher waren es 2 Sekunden und der Killerinstinkt wurde um 1,5 Sekunden erhöht).

Fehlerbehebungen

Bots

- Weitere seltene Probleme mit Überlebenden- und Spezialgegenständen wurden behoben.

- Es wurde vorläufig ein Problem behoben, das dazu führte, dass Bots das Talent Plünderer nicht korrekt verwenden konnten.

Charaktere

- Es wurde ein Problem behoben, das dazu führte, dass Überlebende, die im Pfad der Folter stehend gingen oder sich duckten, während einer Prüfung gegen den Henker in der Animation der stehenden Position blieben.

- Der Albtraum ist jetzt in der Lage, Traumpaletten korrekt an einem Ort zu platzieren, an dem zuvor eine zerbrechliche Palette stand.

Plattformen

- Ein Absturz auf PlayStation 5 beim Durchsuchen des Shops wurde behoben.

- Ein Absturz auf Steam beim Beitritt zu einer Party wurde behoben.

- Es wurde ein Fehler behoben, der beim Laden in eine Autohaven Wreckers-Karte in der Epic Games Store-Version des Spiels auftrat.

Twisted Masquerade

- Wenn eine Maskeradensäule verschwindet, nachdem das Ausgangstor oder die Luke geöffnet wurde, werden die richtigen visuellen Effekte für das Verschwinden jetzt korrekt abgespielt.

- Die Maskeradensäule verschwindet nun, wenn die Luke oder ein Ausgangstor geöffnet wird.

- Wenn der Killer mit der Einladungssäule interagiert, wird jetzt das reguläre Interaktionssymbol angezeigt.

- Als Zwillinge wird die Benutzeroberfläche zum Aufladen der Maskerade-Einladung jetzt korrekt aktualisiert, wenn von Victor zu Charlotte gewechselt wird.

- Überlebende, die während der Interaktion mit der Säule niedergeschlagen wurden, können jetzt wie vorgesehen vom Killer aufgehoben werden.

UI

- Die Deckkraft des Belohnungsstatus des HUD-Einladungssymbols wurde korrigiert, sodass sie beim Erhalt der Belohnung unabhängig vom Verfolgungsstatus ist.

- Es wurde ein Problem behoben, das eine SFX-Schleife verursachte, wenn ein Controller im Popup-Fenster zum Kauf einer Archiv-Stufe verwendet wurde.

Verschiedenes

- Der Erfolg „Adept Singularity“ wird jetzt korrekt freigeschaltet, wenn eine Prüfung in einer Biokapsel abgeschlossen wird.

- Das „Spielbeginn“-Talent aktiviert jetzt korrekt das „Nemesis“-Talent.

- Der Ausdauereffekt des Überlebenden-Talent „Dafür geschaffen“ wird nicht mehr ausgelöst, nachdem eine Blutstillungsspritze bei einem anderen Überlebenden verwendet wurde.

Level-Design

- Es wurde ein Problem behoben, bei dem der Haken am Toba-Landeplatz vom Killer blockiert werden konnte.

- Es wurde ein Problem behoben, bei dem Wesker im Schutzwald in der Nähe der Basis der Schädelhändlerin auf Kisten rutschen konnte.

- Es wurde ein Problem behoben, bei dem sich die Treppen im hinteren Teil der Hauptgebäude im Krähenhorst nicht richtig anfühlten.

- Es wurde ein Problem behoben, bei dem die Krankenschwester im Keller des Westflügels des Polizeireviers von Raccoon City stecken bleiben konnte.

- Überarbeitung des Toba-Landeplatzes, um die Navigation zu verbessern.

- Schränke zum Toba-Landeplatz hinzugefügt.

- Es wurde ein Problem behoben, bei dem der Killer auf der Karte „Tempel der Läuterung“ stecken bleiben konnte.

Bekannte Probleme

- Der Singularität-Zusatz „Nanomaschinengel“ hat immer noch die alte Textbeschreibung.

- Der Singularität-Zusatz „Kinder-Fanghandschuh“ hat immer noch die alte Textbeschreibung.

- Der Singularität-Zusatz „Soma-Familienfoto“ hat immer noch die alte Textbeschreibung.

- Der Singularität-Zusatz "Soma-Familienfoto" hat einen falschen Zeitwert für den Übertaktungsmodus. (-80% statt -20%)

- 3,02 GB groß (nur für Xbox Series X|S)

- 1,25 GB groß

- PS4: 1,173 GB groß (Version 2.86+2.85)

Release: 25.07.2023 (Version 7.1.0.0)

Quelle: play3.de | datum=play3.de | notes=forum.bhvr.com | release=xboxdynasty.de, xboxwire.com

- Neuer Überlebeneder: Nicolas Cage

Updated Killer: The Onryo

Projection:

- Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Survivors).

- The time a TV is disabled after The Onryo Projects to it has been reduced to 45 seconds (was 100 seconds). This can be further reduced using Add-ons.

- The time a TV is disabled after a Survivor removes the Cursed Tape has been increased to 70 seconds (was 60 seconds).

- Projection now has a 10 second cooldown. Since there is no longer a range limit on the Condemned effect, a limit is required for how frequently this can happen.

Cursed Tapes:

- Getting hit with a Basic Attack while carrying a Cursed Tape applies 2 stacks of Condemned, and the tape is destroyed.

- Being hooked while holding a Cursed Tape destroys the tape.

- Holding a Cursed Tape no longer passively builds Condemned.

- Cursed Tapes can now be placed in any TV other than the one they were retrieved from.

Demanifestation:

- The Onryo can no longer be stunned while Demanifested.

- Chases are prevented when Demanifested, making it more difficult to keep track of The Onryo’s position.

- Demanifesting now removes Bloodlust, similar to other Killer Powers.

Add-ons:

- Videotape Copy: TVs used for Projection turn back on 10 seconds sooner.

- Cabin Sign: TV turn on time after a teleport is reduced by 4.5 seconds.

- Well Stone: TV turn on time after receiving a tape is reduced by 7 seconds.

Hook Grabs:

- Grabs from unhooking Survivors have been removed.

This means that the awkward mindgame when unhooking has been eliminated, helping to improve the gameplay flow.

You still aren't safe whilst unhooking however, as the Killer will still be able to hit you twice before you can escape.

Toolbox Add-On Updates:

Brand New Part - new functionality:

- Toolbox Repair action is replaced with Install Brand New Part.

- During the installation, you will be faced with a difficult Skill Check.

- Upon succeeding the Skill Check, the generator's required charges are reduced by 10.

- This add-on is consumed after use

Perk Updates

Killer Perk Updates:

Coup de Grace:

- Each time a generator is completed, Coup de Grâce grows in power. Gain 2 tokens, with a maximum of 5 tokens at one time.

 Consume one token to increase the distance of your next lunge attack by 70%/75%/80%.

Claustrophobia:

- Every time a generator is completed, all windows and vault locations are blocked for all Survivors for the next 20/25/30 seconds.

You see the aura of the vault locations blocked by Claustrophobia for the duration.

Hangman's Trick → Scourge Hook: Hangman's Trick:

- Gain a notification when someone starts sabotaging a hook. While carrying a Survivor, see the aura of any Survivor within 10/11/12 meters of a scourge hook.

Territorial Imperative:

- Unlocks potential in one's aura reading ability.

Survivors' auras are revealed to you for 4/5/6 seconds when they enter the basement and you are more than 24 meters away from the basement entrance.

Territorial Imperative can only be triggered once every 45 seconds.

- Remember Me: You become obsessed with one survivor.

Each time your Obsession loses a health state, gain 1 token, up to 2/3/4. you increase the opening time of the exit gates by 6 seconds up to a maximum of 12/18/24 additional seconds. 

The obsession is not affected by Remember Me.

Hex: Crowd Control:

- The Entity blocks a window for 40/50/60 seconds after a Survivor performs a rushed vault through it. The Hex effects persist as long as the related Hex Totem is standing.

Trail of Torment:

- After kicking a generator, you become Undetectable until the generator stops regressing.

During this time, the generator's yellow aura is revealed to survivors. This effect can only trigger once every 80/70/60 seconds.

Survivor Perk Updates:

Prove Thyself:

- For every other Survivor working on a generator within a 4 meter range, gain 6%/8%/10% repair speed bonus.

This same bonus is also applied to all other Survivors within range. Survivors can only be affected by one Prove Thyself effect at a time.

We're Gonna Live Forever:

- Adjusted description to indicate that it works for ALL blinds, not just flashlights.

Blast Mine:

- Blast Mine activates after completing a total of 50% worth of repair progress on generators.

After repairing a generator for at least 3 seconds, press the Active Ability Button 1 to install a trap which stays active for 100/110/120 seconds.

 Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator.

When the Killer kicks a trapped generator, the trap explodes, stunning them and blinding anyone nearby. Blast Mine is then deactivated.

Wiretap:

- Wiretap activates after completing a total of 50% worth of repair progress on generators.

After repairing a Generator for at least 3 seconds, press the Active Ability Button 1 to install a spy trap, which stays active for 100/110/120 seconds.

 Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator.

 When the Killer enters within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the trap.

Saboteur:

- See hook auras in a 56-meter radius from the pickup spot if a Survivor is being carried. Scourge Hooks are shown in yellow.

Unlocks the ability to sabotage hooks without a toolbox. Sabotaging a hook without a Toolbox takes 2.3 seconds. The sabotage action has a 70/65/60-second cooldown.

Clairvoyance:

- Clairvoyance activates whenever you cleanse or bless a Totem.

 When empty-handed, hold the Ability button to unlock your full aura-reading potential. For up to 8/9/10 seconds, you see the auras of exit gate switches, generators, hooks, chests and the Hatch within a 64-meter range.

Breakout:

- When within 5 meters of a carried Survivor, you gain the Haste status effect, moving at 5%/6%/7% increased speed. The carried Survivor’s wiggle speed is increased by 25%.

Buckle Up:

- While healing a Survivor in the dying state, you both can see the Killer's aura.

When completing healing a Survivor from the dying state to injured, both you and the healed Survivor gain Endurance for 6/8/10 seconds.

Smash Hit:

- After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 4 seconds. Causes the Exhausted status effect for 30/25/20 seconds. 

This perk cannot be used while Exhausted.

Spine Chill:

- Get notified when the Killer within a 36-meter range.

If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%.

The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.

Killer Tweaks

The Executioner:

If he comes within 10 meters of a cage, it will disappear and reappear elsewhere on the map (used to be 5).

The Spirit:

- Mother-Daughter Ring: the movement speed bonus has been reduced to 25% (was 40%).

- Dried Cherry Blossom: the Killer Instinct range of Dried Cherry Blossom has been reduced to 3 meters (was 4 meters).

- Yakuyoke Amulet, Shiawase Amulet and Kaiun Talisman: these Add-ons will no longer cause Yamaoka’s Haunting to recharge faster.

- Origami Crane: Origami Crane now increases the recovery rate of Yamaoka’s Haunting by 20% (was 10%).

- Rusty Flute: Rusty Flute now increases the recovery rate of Yamaoka’s Haunting by 40% (was 25%).

The Hag:

- Waterlogged Shoe: the movement speed boost has been increased to 7.5% (was 4.5%).

- Mint Rag: the teleport cooldown has been reduced to 10 seconds.

- Half Egg Shell and Cracked Turtle Egg: Half Egg Shell now increased Phantasm Trap duration by 45% (was 30%), and Cracked Turtle Egg now increases Phantasm Trap duration by 55% (was 35%).

Events & Archives

- NEW TOME: Tome 16: EXISTENCE - Level 1 opens July 26 at 11:00:00 AM Eastern Time.

- NEW EVENT: Scorching BBQ begins August 3 at 11:00:00 AM Eastern Time.

Level 1 of the Scorching BBQ event tome opens at the start of the event.

Maps - Fractured Cowshed and Rancid Abattoir

- During the PTB we have noted that the Abattoir was abusable with a set of vaultable windows close to each other. we have updated the layout.

The god window next to the basement in the Abattoir got blocked.

- Different modifications were done on all the tiles, to make them consistent for the navigation and gameplay.

- Moved Hooks that would spawn in loops with pallets away from the loops.

Features

Disconnected Survivor Bots

- Replaced disconnected survivors with bots.

- Bots can now use Dramaturgy and Plot Twist.

Improved Player Reporting Feedback

- Now players are going to receive feedback when their report helps to ban another player.

- The information does not contain players' details, and displays the reason and date of the ban.

Misc

- You may notice that the Consent menus (such as Privacy Policy and EULAs) now pop up earlier in the initialization.

UI

- Consent popup now shows earlier.

- Added new Character Portraits for Survivors and Killers.

- New visuals for Store flags (limited time items) and New Items across all menus.

Bug Fixes

Audio

- Fixed an issue where the Cenobites 'I came' quote upon completing a teleport is missing.

- Fixed an issue where some survivors' hooked screams last longer than intended.

Bots

- Fixed an issue where bots keep getting caught in the same trap if a pallet is not broken.

- Fixed an issue that cause survivor bots repeatedly restart the use of their flashlight when attempting to Blind a Killer.

Characters

- Fixed an issue that caused injured Survivors that getting hit while they are entering in a locker to being seeing in the Dying State for a brief moment before getting out of the locker.

- Fixed an issue that caused some killers to not follow the rule of looking down when damaging a generator.

- Fixed an issue that caused The Trapper, The Wraith, The Hillbilly, The Shape and The Doctor to not follow the rule of looking slightly down when vaulting.

- We will update the vaulting animation of The Huntress, The Cannibal, The Clown, Ghostface and The Hag in an upcoming release.

- Fixed an issue that caused The Singularity model to slide backward when vaulting over obstacles.

- Survivors no longer exit the Locker in the wrong direction when dying.

- The FOV increase from Blinks can no longer be seen on the Tally screen when leaving a match during a Blink as The Nurse

- The Knight no longer sees both the Special Item and the Regular Item in a Survivor's hand after having used his Power.

Events & Archives

- Fixed an issue where the localization of the "Adrenaline Overflow" challenge did not correctly display the target number of progress required.

- Fixed an issue where the "Alternative Medicine" challenge requirements were not updated to match the currect version of the Boon: Circle of Healing perk.

- Fixed an issue where the "Mark My Prey" challenge would gain unintended progress when playing as The Huntress and throwing hatchets at a hooked Survivor.

- Fixed an issue where the Pink Glyph of the "Glyph Prowler" and "Glyph Snatcher" challenges did not function properly while Survivors were performing certain interactions.

- The challenge Out Isn't An Option can now be completed when an hatch escape occurs.

- Progress for the Huntress Challenge "Mark my Prey" can no longer be gained by throwing hatchets at hooked Survivors.

Maps

- Fixed an issue where a collision would block the projectiles in the The Thompson House.

- Fixed an issue where the Trapper could place a trap on a broken bench in RPD.

- Fixed an issue where The Skull Merchant could place a drone in an unreachable spot in the Coal Tower map.

- Fixed an issue where all of The Clown's projectile gas would go through the ceiling of the Fractured Cowshed main building.

- Fixed an issue that caused the Biopods of The Singularity to attach on invisible collisions in the Toba Landing map.

- Fixed an issue where the Nurse could blink out of the world in the Toba Landing map.

- Fixed an issue in the Treatment Theatre map a survivor in a dying state could not be picked up by the killer.

- Fixed an issue where the crows of Dead Dawg Saloon could not be visible for some players.

- Fixed an issue in Midwich Elementary School where the Skull Merchant could place a drone unreachable to the survivors.

- Fixed an issue in Family Residence map where the Zombie or Guards could not navigate.

Perks

- The Killer perk "Play With Your Food" now correctly displays the cooldown when gaining a token.

Platforms

- Fixed an issue that caused trophies don't get updated properly when changing device of PS4 or PS5.

- Fixed an issue where cause incorrect cells expiring timer in Japan on Xbox.

- Fixed an issue that cause trial can be seen when entering tally by disconnecting the controller, waiting a short time then reconnecting.

- Fixed an issue that cause AoT charm not being given on Switch.

- Fixed an issue where cause game crash with error code 2622-9511 when region set to Japan on Switch.

- Tentatively fixed an issue that caused error 8,001 happens on Windows Store.

UI

- Fixed an issue where the loadout page is reset when the host changed the match management setting.

- Fixed an issue that prevents from adding a 4th bot due to overlapping player lists over the button.

- Fixed an issue where icons are visible that should not be visible while observing other players.

- Fixed an issue where the challenge tracker is dismissed too fast.

- Fixed an issue where the wallet tooltip is behind survivor names in the lobby.

- Fixed an issue with back button being disabled when searching for a match while a panel tab is opened.

- Fixed an issue with active challenge not appearing in the archives widget.

- Fixed an issue where the game crashes when you are switching survivors in spectate mode, with some boon effect.

- Fixed an issue where the game sometimes crashes on console when going from store to lobby after purchase.

Misc

- Fixed an issue where shows wrong error message of "Host unreachable".

- Fixed an issue where shows corrupted data error popup improperly.

- Fixed an issue that caused loadout sometimes are equipped in Trials when all Match Management settings are set to None in custom game.

- Fixed an issue that caused bloodweb automatic purchase get more expensive items before selecting event rarity.

- Tentatively fixed an issue that some players aren't able to unlock Adept achievements when meeting the requirements.

- The Spirit's The Wakizashi Saya Add-on's prompt is now properly translated.

- The Drop Firecracker prompt no longer appears when the Survivor holds a Flash Grenade.

- Pink Glyphs no longer fail to stare at Survivors performing interactions.

Public Test Build (PTB) Adjustments

Onryo Update

Power:

- Survivors no longer gain Condemned when a Survivor with a tape is hooked.

Survivors carrying a tape who are hooked still lose the tape.

- Survivors carrying a tape hit with a basic attack gain 2 stacks of Condemned, and lose their tape.

- TVs turn back on in 45 seconds after a teleport.

- TVs turn back on in 70 seconds after receiving a tape.

- Teleporting has a 10 second cooldown.

Addons:

- Videotape copy: TVs used for Projection turn back on 10 seconds sooner.

- Cabin Sign: TV turn on time after a teleport is reduced by 4.5 seconds.

- Well stone: TV turn on time after receiving a tape is reduced by 7 seconds.

Perk Updates

- Scourge Hook: Hangman's Trick: Increased range by 2m.

- Remember Me: Included info about tokens in the description.

Characters

- The new camera look down after a successful hit animation for some killers has been removed.

Gameplay

- The Mastermind is again able to turn during Charge Bound dashes.

- Survivors no longer sometimes become unable to move when healed by others.

- Placeholder text is no longer present when using Brand New Part add-on in trials.

- Addons obtained from the "Dramaturgy" Perks are no longer lost when inserting the Onryo's Cursed Tape back to a VHS.

- The "Territorial Imperative" Perk no longer activates for Survivors already in the basement.

- Survivors using the Plot Twist perk no longer scream when in Madness Tier 3.

- Survivors downed by the Killer can no longer fully recovers with the Plot Twist perk.

- The Brand New Part Toolbox Addon can now be used more than once on the same side of a Generator.

- Survivors now correctly see the updated progress bar from Brand New Part while not actively repairing a generator.

- Coup De Grace no longer gains tokens from Generators being worked on when the last Generator is completed.

- Spine Chill no longer flickers when the killer and survivor look at each other in some angles.

- Speicherverbrauch von 57,7 GB auf 59,3 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 28,3 GB auf 29,3 GB erhöht

- 6,68 GB groß (nur für Xbox Series X|S)

- 4,53 GB groß

- PS4: 2,551 GB groß (Version 2.88)

Release: 01.08.2023 (Version 7.1.1.0)

Quelle: notes=forum.bhvr.com

Content

- Updated the Reactive Healing Perk to round up to 100% healing when there is only a tiny bit of healing missing

 (example: instead of healing a Survivor to 96.4%, it would complete the healing at 100%)

- Re-enabled the Cenobite.

Bug Fixes

Perks

- The Scene Partner Perk's scream and animation are now played at the same time when curing from The Plague's Vile Purge.

- Survivors in lockers no longer scream because of Dramaturgy's effect.

- The Survivor is no longer slowed down temporarily when activating Dramaturgy.

- The Dramaturgy Perk no longer causes Items to appear during animated interactions.

- The Spirit no longer causes the Survivors with the Scene Partner Perk to scream when passing in front of them when Phase Walking.

- Scene Partner no longer activates when the Killer is Undetectable using Beast of Prey

- The "Dramaturgy" Perk no longer spawns event addons.

- The "Dramaturgy" Perk no longer spawns an Ultra Rare item.

- Survivors with the "Scene Partner" Perk now correctly scream when reviving themselves with the "Plot Twist" perk in front of the Killer

- The Plot Twist Perk is no longer briefly displayed as being usable after recovering from the Dying state

Characters

- Fixed an issue that caused the fast Vaults to have the same vaulting distance as the Slow and Medium Vaults.

- Fixed an issue that caused the Survivors to be unable to be picked up by the Knight when they are downed while being pulled out from locker by the Guardia Compania

- Fixed an issue that caused cosmetics (Free songbird, Pro-Pain Hammer, Hound Mask and Untamed Donkey Jacket) to be missing from players inventories

- The Trapper's Add-on "Wax Brick" no longer has an incorrect value.

- Survivors are no longer sometimes rendered unable to move when being healed by others

- The Nurse's Matchbox addon no longer affects the Killer's carrying speed

- Hex: Huntress Lullaby activating no longer causes The Doctor and The Pig's skill checks to be silent

- Survivors escaping through an Exit gate no longer have their running animation stop abruptly before the Tally Screen.

- The Knight can now properly pick up downed Survivors hit by the basic attack while grabbed from a locker by the Guardia Compania

- When installing a "Brand New Part" on a Generator with a Toolbox and affected by the "Overcharge" Perk, Missed and Failed Skill Checks now correctly result in the Generator exploding

- For The Nurse, holding the Blink input during a Blink now correctly automatically starts the next Blink in a chain.

- The Onryo Condemned Mori can no longer be executed twice on the same Survivor.

Audio

- Fixed an issue that caused the Singularity's aiming loop SFX to still be playing if it was stunned while shooting a pod or slipstreaming.

- Fixed an issue that caused Nicolas Cage's voice lines not to be stopped at the start of a Mori.

- Fixed an issue that caused the "Lucky Stroll" and the "Inspiration Seeker" outfits to play a collection music in the menu.

UI

- Fixed a potential crash in the Hud when hiding the external Perks.

- Fixed an inconsistency between Bloodpoints spent and Bloodpoints displayed upon canceling the Prestige Level Up halfway.

 Maps

- Fixed an issue with an invisible collisions found in the McMillan's Estate

- Fixed an issue in Badham Preschool where the characters would clip out of the lockers

- Fixed an issue where the nurse could get stuck on Toba Landing

- Fixed an issue in Eyrie of Crows map where the projectile detection was not working as intended

- Fixed an issue with the shrimp boat in the Pale Rose map where traps would clip in the ground

- Fixed an issue in Fractured Cowshed where the Demogorgon was able to climb over collisions

- Fixed an issue where Biopods could be placed out reach on Autohaven Wreckers

- Fixed an issue where a collision is mission next to a window in Ormond

Events & Archives

- Fixed an issue where a Survivor player could gain progress for a Map item related challenges (ie: "Cartophile") without having to equip a Map.

- Fixed an issue where the "Outplayed" challenge was calculating the distance from the pallet to the Killer instead of from the pallet to the downed Survivor.

- Fixed an issue where the "Outplayed" challenge was not gaining progress from Survivors downed near The Nightmare's Dream Pallets.

Console

- Fixed an issue that caused no subtitles when playing video on XBX and XB1.

- Fixed an issue that caused some players stuck on the starting screen on PS4.

- Fixed an issue that caused trophies to be unlocked without real progression on PS5.

Misc

- There is no longer an invisible collision in one of the hallways inside the Badham Preschool.

- Speicherverbrauch von 59,3 GB auf 59,4 GB erhöht (nur für Xbox Series X|S)

- 4,11 GB groß (nur für Xbox Series X|S)

- 2,32 GB groß

- PS4: 796,8 MB groß (Version 2.89)

Release: 09.08.2023 (Version 7.1.2.0)

Quelle: notes=forum.bhvr.com

Features

- Activation of the Improved Player Reporting Feedback feature

Content

Bug Fixes

- Fixed an issue that caused certain killers to not look downward while vaulting from a ledge or window, which led to a drop

- Fixed an issue that caused the Ghostface camera to move backward when leaning and stalking.

- Fixed an issue that caused Survivors to get stuck crouching after being hit by the Deathslinger.

- Fixed an issue that caused The Knight's camera moves up slightly after a successful basic attack.

- Fixed an issue where shows unknown error message when connection to party is lost via http request errors.

- Fixed an issue where survivors could be heard above ground when hooked in the Killer Basement.

- Fixed an issue where the "Dramaturgy" perk's scream animation is played after stepping on a Bear Trap

- Fixed an issue where the "Dramaturgy" perk's scream animation is played incorrectly as a survivor is downed

- Activating the "Dramaturgy" perk and being hit by Virtulent Bond together no longer plays the wrong screaming animation

- Fixed an issue where the VFX and aura on "Hex Pentimento" are not removed upon being cleansed

- Fixed an issue where "Friendly Competition" sometimes fails to activate

- Fixed an issue where some female Survivors hit by The Spirit will not make injury or grunts sounds on being hit

- Fixed an issue where the Singularity can become stuck when teleporting to a survivor that disconnects

- Fixes for some crashes across several platforms

- Fixed an issue where survivors couldn't be picked up or healed and could block others when holding the key assigned to activate the perk "Plot Twist".

UI

- Fixed the input taking too long to register on the add/subtract tier buttons with mouse click.

- Fixed an issue with the perk tooltips being overlapped by survivor info.

- Fixed disable visual state for the "Go to Event Tome" button in the Online Lobby.

- Fixed an issue that prevent player from viewing the profile of someone replaced by a bot.

- Fixed missing Chinese subtitles for archive trailer.

Level Design

- Fixed an issue where players could climb on supply crates in the Raccoon City Police Station

- Fixed an issue where the Nurse would get stuck in Toba Landing

- Fixed an issue where crows were overlappng in Dead Dawg Saloon

- Fixed an issue to give more chances for hooks to spawn on the lower floor of the Gideon Meat Plant

- Fixed an issue where the Trapper's trap would hide in a pile of snow in the Ormond

- Fixed an issue where a placeholder tile would spawn in McMillan's Estate Maps

- Fixed an issue where the Hillbilly would not collide with assets in Eyrie of Crows

- Fixed an issue in Ormond where the Legion could not vault over a side of a pallet when in Feral Frenzy

- Fixed an issue where the characters would clip through the doors of the lockers in Eyrie of Crows

- Fixed an issue with the dark mist in Raccoon City Police Station

- Fixed an issue where a generator in Lery's Hospital could not be repaired or damaged

- Fixed an issue where an invisible collision would prevent the navigation of the players

- 2,92 GB groß (nur für Xbox Series X|S)

- 2,01 GB groß

- PS4: 931,4 MB groß (Version 2.90)

Release: 29.08.2023 (Version 7.2.0.0)

Quelle: play3.de | notes=forums.bhvr.com | release=xboxwire.com

- Crossover mit Alien

- Neue Überlebende: Ellen Ripley

- Neuer Killer: Der Xenomorph

- New Map: Nostromo Wreckage

PTB - Live Changes

- Increased Xenomorph movement speed whilst traversing the map in the tunnel to 18ms was 16ms

- Whilst inside the Tunnel, when in proximity of an exit, the tunnel connection to the Control Station aura is highlighted for the Killer

- Improved visual feedback on the Tail Attack for players

- Fixed the obstruct Tail Attack animation going through objects for Survivors

- Movement speed after missing a Tail Attack has been increased to 2.0ms was 1.2ms whilst in cooldown

- Destroyed Turrets now take 60s to return to a Control Station instead of 45s

- Multiple Turrets firing at a Killer no longer stack, the Xenomorph will not lose it's power faster if it's affected by more than one Turret at a time

- When burned by a Remote Flame Turret without Crawler Mode ending, Power recovery now starts after 1 second (was 2 seconds).

- When burned by a Remote Flame Turret without Crawler Mode ending, Power now recovers at 25% per second (was 20%).

- A Turret being carried by the Survivor, now provides the audio radar feedback to any Survivor in range

- Slightly decreased the Turret placement restriction and Turret collision to allow a bit more flexibility with Turrets in enclosed locations

- Emergency Helmet Addon is now Rare instead of Uncommon rarity

now offers 35% increased resistance effect instead of 50%

- Brett's Cap Addon is now an Uncommon rarity instead of Rare rarity

- Adjusted Xenomorph Chase Music

Killer Tweaks

The Knight

- Pillaged Mead: Decreases the amount of time it takes for a Guard to complete their Order action by 15% (was 25%).

- Tattered Tabard: Increases Patrol time for all Guards by 8 seconds (was 6 seconds).

- Town Watch's Torch: When Survivors escape Guard Hunts without being hit two times (was 3 times), The Knight gains Undetectable Status for 25 seconds.

The Demogorgon

- Killer Power: Undetectable after teleport lasts 5 seconds (was 3 seconds).

- Rat Tail: Increases speed of opening a Portal by 50% (was 35%).

- Unknown Egg: Decreases the cooldown after traversing the Upside Down by 2.5 seconds (was 1.5 seconds).

- Violet Waxcap: Increases the duration of the Undetectable effect gained when emerging from a Portal by 1 second (was 0.5 seconds).

- Leprose Lichen: Reveals the auras of all Survivors while traversing the Upside Down. After emerging from a Portal, the auras of all Survivors within 16 meters of an active Portal are revealed for 3 seconds.

Audio

- Updated the audio for Jonah Vasquez - grunts of pain, scream etc

Bug Fixes

Archives

- The "It All Leads Here" master challenge description has been fixed to improve objective clarity.

- The "Mastering Deadly Senses" challenge description has been fixed to improve objective clarity.

Audio

- The survivor's pick up HUD soundcue is no longer heard when killer such as the Trapper, or The Cenobite pick up their respective killer item.

- The Tally screen music is now properly heard if the trial is ending while The Singularity was controlling a Biopod.

Bots

- Bots are now more likely to be productive within the Terror Radius.

- Bots' behaviour has improved when facing Killer sidekicks, such as The Nemesis' Zombies or The Knight's Guards.

- Bots no longer attempt to confuse the Killer by crouch-walking during a chase.

- Bots now investigate Supply Cases more often.

- Bots now telepathically communicate to avoid multiple Bots running to heal or unhook a Survivor at the same time.

- Reverse Bear Traps no longer cause Bots to freeze when the Exit Gates are opened.

Characters

- When facing The Onryo, the VHS is now properly aligned in survivors’ hands.

- An extra SFX no longer plays when specific Killers pick up a Killer Item.

- The Hide action is no longer executed upon entering the interaction zone of a Locker while holding the input.

- The Nurse's "Spasmodic Breath" addon no longer increases the carrying speed

- Survivors no longer lose deep wound when grabbed by a killer during a vault

- Survivors hiding in a Locker and hit by The Artist's Dire Crows are now correctly revealed by Killer Instincts

- The Twins no longer enter a broken state when switching control and being stunned simultaneously

- The Knight is now correctly able to summon a second Guard at the same location of the first summon.

- Survivors hit by The Deathslinger's Harpoon projectile will now correctly play pain, injury or grunts on hit

- The Undetectable status no longer triggers Play With Your Food

- When emerging from a Portal, the Demogorgon's Add-on "Leprose Lichen" aura reveal is now correctly distance-limited

- Entering a locker no longer clears the duration of Blindness status effects from Killer Perks and Addons.

- The Cenobite's Mori animation is no longer misaligned with Survivors.

- Killers' camera is now always properly aligned with the Killer's orientation.

- Getting hit by The Onryo no longer causes Survivors to have a VHS tape in hand at the start of retrieving the next VHS

- The Dredge can no longer break locks with a Basic Attack while inside a locker.

Perks

- A Survivor's Aura is no longer revealed to the Killer when in range of a cleansed Dull Totem when using the Perk Hex: Undying.

- The perk Friendly Competition now correctly activates when a Generator is completed by a Bot.

- Survivors can no longer bypass the Perk "Overcharge" by quickly repairing the generator and leaving it

- Blood Pact no longer fail to activate when using an Anti-Hemorrhagic Syringe add-on.

- The effects of Plot Twist are now correctly disabled after being hooked

- The Scene Partner Perk is now correctly activated by the Terror Radius of The Xenomorph.

UI

- The "Match Found" message will no longer appear during matchmaking. Instead, the UI will go from "Searching for Match" directly into "Joining Match".

- Display the remaining time when hovering the mouse on the store character item.

- Fixed an issue where Bot Loadout slots greyed out when nothing equipped.

- Fixed an issue where the online subsection within social menu gets reset when choosing to restore defaults in another section of the Options.

Misc

- Fixed an issue where the wrong killer's power could appear in the Loadout menu, preventing equipping Add-ons.

- Disconnected players can no longer spectate the game they disconnected from.

- Fixed an issue where the game crashes when The Cenobite teleports to the Lament Configuration.

The Xenomorph (since PTB)

- When The Xenomorph is in a tunnel, the horizontal distance no longer counts towards perks with distance requirements

- Flame Turrets can no longer be placed in such a way as to to block passage for the Killer or partially block access for Survivors

- Fixed an infrequent crash when Starting a custom match as The Xenomorph

- Breaking down a Flame Turret while holding a limited item no longer causes the Survivor to be unable to pick up or place the Turret

- The Xenomorph's tail placement is no longer affected by Survivors

- The Xenomorph no longer alerts crows on the map while in Runner Mode

- Placeholder white orb is no longer visible in Haddonfield when the killer is The Xenomorph

- The Flame Turret's detection radius VFX no longer remains visible when performing other animations while holding the Flame Turret

- The Flame Turret no longer rotates in Survivors' hands when performing gestures

- Survivors who are grabbed from a Locker no longer keep their Flame Turret.

- When exiting a Control Station as The Xenomorph, it is no longer possible to briefly see out of world

- The Acidic Blood Add-On now displays the correct icon when exiting a Tunnel.

- Survivors can no longer pick up multiple Flame Turrets at once

- Performing a "Break Down Flame Turret" action while screaming no longer causes the Flame Turret's fire VFX to play incorrectly

- The haste effect icon is now shown properly when playing The Xenomorph with Parker's Headband Add-On.

- The Xenomorph no longer pops into view in the Main Menu

- When in a tunnel, The Xenomorph's offscreen indicator tracking moving Survivors no longer jitters

Perks - The Xenomorph and Ellen Ripley (since PTB)

- The Xenomorph and Ellen Ripley perks are now in the right order in the Character Info section

- The Xenomorph's Tail attacks now correctly consume Play With Your Food Tokens.

- Blast Mine and Wiretap can no longer be placed on generators with zero progress

- The Chemical Trap no longer stays active after being broken by one of The Knight's Guards.

- Chemical Trap's HUD indicator no longer starts with progress or ends early

- Speicherverbrauch von 59,7 GB auf 60,7 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 29,34 GB auf 30,0 GB erhöht

- 6,08 GB groß (nur für Xbox Series X|S)

- 4,28 GB groß

- PS4: 2,258 GB groß (Version 2.92)

Release: 05.09.2023 (Version 7.2.1.0)

Quelle: notes=forums.bhvr.com

Bug Fixes

Archives

- Currency previews in The Rift no longer stack, which was decreasing game performance.

Audio

The Modern Tales' menu theme is no longer played when Meg is equipped with the Movie Night outfit.

Characters

- The Xenomorph no longer has an animation stutter upon entering a tunnel.

- The Xenomorph is no longer able to perform a Tail Attack against Survivors who have escaped through the Exit Gate.

- Survivors now correctly play an animation when interrupted from interacting with the Flame Turret.

- The Xenomorph is no longer able to see Generators, Lockers, and Survivors during transitions in and out of tunnels.

- The Oni Outfit "The Minotaur" is no longer missing horns and teeth during a Mori.

- When a Survivor sabotages a Hook, their head no longer clips inside the Hook.

- Fixed an issue that caused Ellen Ripley's Very Rare 'Out Of Uniform' t-shirt to clip through her arm during certain animations.

- Fixed an issue where The Trickster's arm would clip into the camera with certain Cosmetics after a Survivor escapes from his grasp.

- Fixed an issue with The Cenobite Add-On "Greasy Black Lens", which would fail to reveal the Survivor hit by a possessed chain.

- Fixed an issue with The Doctor madness effect where some of the Doctor illusions would sometimes spawn in the floor or outside of the levels.

- Fixed an issue where The Xenomorph was able to see Survivors in Tunnels, located on 2nd floor, if they were standing in the path

- Fixed an issue where The Xenomorph tail was missing while in Crawler Mode

Environment/Maps

- Fixed an issue in Haddonfield where an invisible collision was blocking the players on the roof of the house

- Fixed an issue in Nostromo Wreckage map where the traps would be hidden under assets

- Fixed an issue where Victor could jump on the table in the Nostromo

- Fixed alignment issues with the survivor animation vault

- Fixed an issue where a placeholder tile would spawn in Eyrie of Crows

- Fixed an issue with the vaulting in Junkyard that affected the animation of the female characters

- Fixed an issue where a branch is floating over the Skull Merchant base

- Fixed an issue where small branches were blocking killers with chainsaws in Eyrie of Crows

- Fixed an issue where the killer could not grab a survivor off a generator in Thompson's House map

- Fixed an issue where Killers could not grab survivor from a generator in Badham Preschool map

- Fixed an issue in Nostromo Wreckage map where an invisible collision would block characters

- Fixed an issue in Dead Dawg Saloon where an entrance was not blocked as intended

- Fixed an issue where the lighting on Haddonfield and in Nostromo Wreckage would change after The Xenomorph exited the Tunnels

- Fixed an issue where the Killer was unable to pick up Survivors in the dying state on the Temple of Purgation and re-enabled the map into rotation

Perks

- Footsteps are no longer silent when walking while Light-Footed is equipped.

- Blood Rush is no longer active after being downed by the Killer.

- Blast Mine can no longer be placed on a Generator blocked by Repressed Alliance.

UI

- Fixed an issue where the match result appears when spectating the last survivor during Memento Mori.

- Fixed an issue where the Bot Loadout Menu displays an incorrect page of items when quickly changing pages.

- Fixed transparency texture for locked tooltips.

Misc

- The Steam Pipes reset progress bar now correctly shows a yellow-colour when used by multiple Survivors.

- Players are now correctly able to advance progress with The Onryo's "Viral Video" achievement.

- Localization issues with certain Cosmetics have been fixed.

- Fixed an issue where The Xenomorph's Tunnels may lose lighting and ambiance when the game is paused or the Graphic Settings are changed

- 2,36 GB groß (nur für Xbox Series X|S)

- 855,74 MB groß

- PS4: 820,2 MB groß (Version 2.93)

Release: 13.09.2023 (Version 7.2.2.0)

Quelle: notes=forums.bhvr.com

Content

The Xenomorph:

- Reviewed the Remote Flame Turret placement logic to allow for more flexibility when deploying them

- Decrease the Tail Attack cooldown movement speed from 2 to 1.2 m/s when missing or when it is obstructed

Perks:

- Adjusted the descriptions of Blast Mine, Chemical Trap, and Wiretap for consistency

- Added a VFX for when the Chemical Trap disappears by itself

Bug Fixes

The Xenomorph

- The Xenomorph can no longer see Idle Crows when exiting a tunnel

- Players are now correctly able to make progress for The Onryo's "Viral Video" achievement

- The Xenomorph can no longer turn invisible indefinitely in a Trial

- The Xenomorph is now correctly able to destroy turrets in the malfunctioned state

- Fixed an issue where The Xenomorph's regular movement speed could remain after downing a Survivor with the Tail Attack

- Fixed a rare issue where The Xenomorph can become stuck in the tunnels, unable to exit

- Fixed a rare issue where The Xenomorph can fall through the ground

Perks

- The Adrenaline Perk now correctly gives a bonus health state after self-unhooking

Audio

- The Skull Merchant's footsteps SFX are no longer missing where she is inspecting the radar.

- Spark bursts in the Nostromo map are no longer silent.

UI

- Fixed an issue that hides the UI when spamming the ESC key while ending a match.

Characters

- The Pig's right hand is no longer missing animations when carrying a survivor and moving.

- Fixed an issue that caused the Camera to move backward when leaning and stalking with Ghost Face.

- Fixed an issue that caused Vaulting Survivors to be misaligned during the windows vault animation.

- Fixed an issue that caused The Hag Camera to be obstructed when looking up while wearing any outfit.

Environment/Maps

- Fixed an issue where the trees of the Garden of Joy map lose texture and have dark silhouettes when survivors are sacrificed on the hook

- Fixed an issue in Ormond where the Bear-Traps would disappear under the snow

- Fixed an issue in RPD where players could climb Wesker's supply crate

- Fixed one sided collisions on the Nostromo Wreckage

- 2,31 GB groß (nur für Xbox Series X|S)

- 967,11 MB groß

- PS4: 898,3 MB groß (Version 2.94)

Release: 20.09.2023 (Version 7.2.3.0)

Quelle: notes=forums.bhvr.com

Bug Fixes

- Survivors are no longer able to pass through Locker collisions in certain cases

- Add missing animation for Survivor placing "Blast Mine" or "Wiretap" traps on a generator, preventing Survivors from becoming invisible and unhittable in certain cases

- 2,18 GB groß (nur für Xbox Series X|S)

- 598,79 MB groß

- PS4: 666,2 MB groß (Version 2.95)

Release: 10.10.2023 (Version 7.3.0.0)

Quelle: notes=forums.bhvr.com

Content

Killer Perk Updates

Furtive Chase

- You become obsessed with one Survivor. You lurk in the shadows, eliminating your victims one by one.

When your Obsession is hooked, gain Undetectable and a 5% Haste status effect for 14/16/18 seconds. (new functionality)

Survivor Perk Updates

Background Player

- When the Killer picks-up another Survivor, Background Player activates for 10 seconds.

 When you start running, break into a sprint at 200% of your normal Running Movement speed for 5 seconds. (was 150% for 4 seconds)

- This perk cannot be used while suffering from Exhaustion. This perk causes exhaustion for 60/50/40 seconds.

Updated Killer: The Skull Merchant

Eyes in the Sky

- Removed the Active Zone (cylinder).

- Removed remote Activation of Drones.

- The Killer now starts with 6 drones.

- The minimum distance between drones is now 16 meters.

- The Drone radius is now 10 meters.

Radar

- Press the Ability Button to open a Radar to see the locations of Survivors detected by Drones or those with Claw Traps.

 Each Survivor detected on the Radar increases The Skull Merchant’s movement speed. The Radar can also recall drones or change the direction of their scan rotation.

Lock On

- The Lock On meter fills when scanned by a Drone and when failing to disable a Drone.

When the meter is full, the Survivor receives a Claw Trap, becomes Injured, and suffers from the Broken status effect.

Additional scans briefly apply the Hindered status effect. A Claw Trap broadcasts the Survivor’s location to the Killer and is only removed when its battery dies.

- Removed the Exposed status effect from Lock On

Add-Ons

- Adi Valente #1: Effects last until the Claw Trap is removed.

- High-Power Floodlight: Blindness status applied when receiving a Claw Trap. Effects last until the Claw Trap is removed.

- Geographical Readout: Increased action speed bonus while breaking pallets and breakable walls, damaging generators, and vaulting to 20% (up from 15%).

 The effect is now applied for 8 seconds after deploying a drone.

- High Current Upgrade: Increases the time Survivors appear on the radar when detected.

- Adaptive Lighting: Reduced the bonus granted to Undetectable status to 20% (down from 50%).

- Stereo Remote Mic: Decreases the Disabled State duration of drones.

- Supercharge: Increased battery life of Claw Traps to 15% (up from 12%).

- Shotgun Speakers: Survivors with a Claw Trap have no skill check warning. Effects last until the Claw Trap is removed.

- Low-Power Mode: Decreases Drone Spawn Cooldown.

- Vital Targeting Processor: Increases Hindered status by 3% when a Survivor is detected by a drone.

- Brown Noise Generator: Oblivious status applied when receiving a Claw Trap. Effects last until the Claw Trap is removed.

- Loose Screw: Exhausted status applied when receiving a Claw Trap. Effects last 6 seconds (up from 3 seconds).

- Randomised Strobes: Increases Hindered status by 1 second when a Survivor is detected by a drone.

- Advanced Movement Prediction: Reveals Survivor’s aura when they receive a Claw Trap.

- Ultrasonic Speaker (formerly, “Ultrasonic Trap Speaker”): Decreases scan immunity duration.

- Expired Batteries: Decreases Claw Trap battery life (50%, instead of 60%). Increases Haste status granted when Survivors are detected on the radar.

- Prototype Rotor: Increases drone rotation speed.

- Iridescent Unpublished Manuscript: When a drone is disabled, the drone gains a 32m terror radius for 15 seconds.

During this time, The Skull Merchant gains the Undetectable status effect.

Other

- Daily rituals, Achievements, Loading Tips, and Score Events have been updated accordingly.

Updated Killer: The Trapper

- When setting a Bear-Trap, The Trapper gets a Haste effect of 7.5% for 5 seconds (new effect).

- The Coffee Grounds Addon has been updated to indicate it is an additional Haste effect.

- When the Trial begins, 8 Bear-Traps spawn on the map (was 6).

Other Killer Tweaks

Huntress

- Reloading hatchets takes 3 seconds (was 4 seconds).

Deathslinger

- Reloading takes 2.6 seconds (was 2.75 seconds)

- Addon: Warden's Keys: Decreases the Speargun's reload time by 0.35 seconds (was 0.5 seconds)

- Addon: Jaw Smasher: Increases movement speed by 1.5% while aiming down the Speargun's sights (was 1%).

- Addon: Wanted Poster: Increases movement speed by 3% while aiming down the Speargun's sights (was 2.5%).

Legion

- Addon: BFFs: Earn tokens for hitting Survivors during Feral Frenzy:

- Second chained hit: 2 tokens.

- Third chained hit: 3 tokens.

- Fourth chained hit: 4 tokens.

- Fifth chained hit: 5 tokens.

- Once the gates are powered, if more than 15 or more tokens have been collected, gain a 6% movement speed boost when not using Feral Frenzy (was 4%).

Trickster

- Reloading knives takes 3 seconds (was 4 seconds).

Anti Face-Camp Feature

- Survivors on the hook have an internal "camp meter" which fills when the Killer is nearby.

 The meter fills faster the closer the Killer is, but is slower when other Survivors are near (never becomes negative).

- Once the meter is full, the Survivor gets a prompt allowing them to escape the hook with 100% probability. Survivors who take this action gain Endurance for 15 seconds.

- This feature shuts off entirely once the Exit Gates are powered.

- As part of this system, The Cannibal can no longer hit a Survivor who has Endurance twice in the same 0.5 second timespan.

Events & Archives

- Tome 17: COMMITMENT: Level 1 of the new tome opens October 11th at 11:00 AM ET

- The "Haunted by Daylight" Halloween event starts October 18th at 2:00 PM ET

- The "Haunted by Daylight" Halloween event tome opens at the event's start time

Event Gameplay Details screen

- The event popup has a new tab where you can view details of the event gameplay.

Event Currency

- Haunted by Daylight introduces a new reward, Dark Trinkets, an exclusive currency for Halloween events.

- Dark Trinkets are earned by completing challenges and levels within the Haunted by Daylight event tome.

- Spend Dark Trinkets on cosmetics and charms within the event's Collection screen.

Collection Milestone Rewards

- Milestone Rewards are a set of rewards that you unlock simply by unlocking event collection rewards. Earn all event cosmetics to unlock them all!

Map Updates

Shattered Square Map Update

- The Shattered Square Map received a lot of comments at release.

Some issues were related to the objects being low to the ground and hard to see, especially when it came to Killers that are navigating with a first person camera.

 We did a clean up and made sure that the loops feel smoother.

- There were also inconsistencies with our visual and navigation language.

Objects were placed in a way that it felt possible to simply climb, because of similar angles to stairs or slopes found in other maps.

This was resolved by taking away some of the objects or placing assets that match the collisions.

- The line of sight was very low and gave the ability for players to see across the map.

A clear line of sight can be detrimental for both roles depending of the play style. We have changed the positioning of tiles with higher line of sight blockers to be more predominant.

- The size of the Map was large and we decided to reduce the size to encourage encounters, make it more dynamic and reduce the time to find interactables (generators, hooks, totems, chest, etc.)

MacMillan Estate Realm Update

- The Maps of the MacMillan Estate Realm have been in the game for about 7 years.

The layouts and other information have been available within the community for a while, but The Entity reminded us to give players a chaotic experience.

 Therefore, we are adding new variations of the MacMillan Estate Realm maps to the existing pool.

 Features

Bots Improvements

Reworked the Bots Skill Check system:

- Success rates now correlate with Skill Check size.

- Skill Check debuffs, such as The Doctor's Madness or Hex: Huntress Lullaby, reduce the odds of hitting the Skill Check.

Bug Fixes

Archives

- Fixed an issue that prevented several challenges that have to be completed in the Basement from gaining progress.

- Fixed an issue that allowed the Deadly Senses and You Can’t Hide Challenges to gain progress when hitting a survivor with a Killer’s Special Attack.

- Fixed an issue where the "Destructive Investigation" Master Challenge from Tome 16 - EXISTENCE was awarding the incorrect amount of Bloodpoints.

- Updated the description of the "I Want It, I Got It" Master Challenge from Tome 15 - ASCENSION to reflect the update to The Skull Merchant's gameplay changes.

- Updated the "Outplayed" challenge from Tome 16 - EXISTENCE to allow progress from The Dredge to grab a Survivor from a locker they just teleported to.

- Fixed an issue where the "Job Well Done" challenge from Tome 15 - ASCENSION erroneously awarded progress from another Survivor's finished generator repair action.

- Fixed an issue where the "Back Off!" Master Challenge and other similar challenges did not award progress from the stun inflicted after successfully wiggling out of the Killer's grasp.

- Fixed an issue where the "Back Off!" Master Challenge did not correctly display the Player's progress.

- Fixed an issue where the "Swarm of Darkness" Master Challenge did not correctly display the Player's progress.

- Fixed an issue where the "Cellar Search" Master Challenge did not award progress from the chest in the Killer's basement.

- "Remix" challenges no longer prevent the selection of random Perks on consecutive Trials on the same character.

Audio

- Fixed an issue that caused the Hooked On You music not being played on Trickster's Paradise Beatdown outfit.

- Fixed an issue where the French voice didn't match the text in Tome 15 "The Absolutely Horrifying Maniacal Puppet Show. Guest Starring, Ashy Slashy. 2." Entry.

- Fixed an issue that prevented The Xenomorph to hear Generators while in Tunnels.

Bots

- Bots can now attempt to self-unhook.

- Bots now break a stare-down with the Killer earlier when standing still on opposite sides of a Remote Flame Turret.

- Bots now try to look for potential Killer approach paths when doing long interactions, taking breaks from turning the camera slowly around.

Characters

- Fixed an issue that caused any Survivors grabbed by the Trapper while vaulting towards him to be seen clipping into the ground.

- Fixed an issue that caused The Doctor to able to see inside of Lockers by walking into them.

- Fixed an issue that caused survivor Yun-Jin Lee's Tome 17 'Smart Outfit' arm to break when using a flashlight.

- Fixed an issue that caused the Camera to clips through Wraith's 'Saber-Toothed' weapon after hitting a survivor.

- Fixed an issue that cause the camera not to transition properly when using the Cenobite’s Summons of Pain.

- Fixed an issue causing The Xenomorph's tail attack to be able to hit Survivors behind it

- Fixed an issue causing The Xenomorph's tail attack animation not to match the collision

Environment/Maps

- Fixed an issue in Lery's Hospital where the side of a generator was blocked by assets

- Fixed an issue in Pale Rose where a groups of blockers were too close and prevented possible navigation between them

Perks

- Fixed an issue that caused the Territorial Imperative perk not to activate when a Survivor enters the basement.

- Fixed an issue that caused the Pain Resonance Perk to be able to explode a Generator blocked by the Deadlock Perk.

- Fixed an issue that caused the Blood Pact Perk’s icon to appear dimmed when the Haste effect is active.

Platforms

- Fixed a crash on Nintendo Switch that could happen when interacting with the Friends menu.

UI

- For consoles, the Loadout search bar virtual keyboard now appears in the player's selected language rather than English.

- In the Store UI, exclamation marks for content in a new DLC will now correctly disappear on viewing that content.

- The name of the character properly changes when changing to a preset with a Legendary outfit equipped.

- Wait for mystery box animation to complete before advancing Bloodweb to next level.

Misc

- Equipped Charms are now always visible on the displayed character in the Store.

- Fixed an issue that caused the Flame Turret’s light to remain visible while vaulting.

- EDITED: Fixed a bug that resulted in a different distance achieved between male and female Survivors during fast vaults.

Public Test Build (PTB) Adjustments

Bots

- Bots no longer pick up Items with nearly no charges remaining.

- Fixed a crash that could occur when playing with a Bot having the Reassurance Perk.

- Fixed one vault location on the Nostromo Wreckage that Bots were unable to use.

Skull Merchant Update

- Increased Drone rotation speed while in Stealth mode from 50 degrees/sec to 60 degrees/sec.

- Increased Drone rotation speed while in Scouting mode from 75 degrees/sec to 85 degrees/sec.

- Increased Drone detection radius from 8 to 10 meters.

- Decreased Drone initialization time from 1.5 to 0.3 seconds.

- Recalling Drones no longer puts the power on cooldown.

- Recalling Drones is available at all times, regardless of the cooldown.

- Added the ability to change a Drone's rotation direction while using the Radar.

- Drones always deploy facing away from you and only rotate after the initialization phase is over.

- The Randomised Strobes Add-On properly increases the duration of the Hindered status by 1 second.

- The Adi Valente #1 Add-On properly reduces skill checks by 20% and not 50%.

Anti-Camp Feature

- Added 7 second grace period for the Killer to be able to leave the area before the system kicks in.

- Carrying a Survivor in the radius stops the progress bar from building up.

- Dying Survivors in the radius slow down the progress bar.

- Vertical distances are now treated differently to avoid unintentionally triggering the system through floors.

Perk Updates

Furtive Chase

- Changed functionality: when hooking the Obsession, gain Undetectable and a 5% Haste status effect for 14/16/18 seconds.

Background Player

- Increased sprint speed to 200%.

- Sprint Burst no longer triggers at the same time as the Background Player Perk.

Shattered Square Map Update

- Reviewed loops that were noted as too strong and reduced the number of pallets spawning in the map.

Misc

- Fixed a crash that could occur in the Splash Screen.

- The Sacrificial Ward Offering no longer disables Map Repeat Prevention.

- The Shape’s arm no longer stretches during the standing Mori from the survivor’s perspective.

- Speicherverbrauch von 61,2 GB auf 62,8 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 30,3 GB auf 31,2 GB erhöht

- 7,34 GB groß (nur für Xbox Series X|S)

- 5,54 GB groß

- PS4: 2,750 GB groß (Version 2.96)

Release: 18.10.2023 (Version 7.3.1.0)

Quelle: notes=forums.bhvr.com

Content

The Trapper

- The Trapper's Bear Traps now spawn close to each Generator at the beginning of a Trial.

The Skull Merchant

- Added unique prompts to differentiate which direction a Drone will rotate in.

Haunted by Daylight

"Haunted by Daylight" Halloween event (starts October 18th 2PM ET).

The Archives

- "Haunted by Daylight" Halloween event tome (opens October 18th 2PM ET).

Event Gameplay Details screen

- The event popup has a new tab where you can view details of the event gameplay.

Event Currency

- Haunted by Daylight introduces a new reward, Dark Trinkets, an exclusive currency for Halloween events.

- Dark Trinkets are earned by completing challenges and levels within the Haunted by Daylight event tome.

- Spend Dark Trinkets on cosmetics and charms within the event's Collection screen.

Collection Milestone Rewards

- Milestone Rewards are a set of rewards that you unlock simply by unlocking event collection rewards. Earn all event cosmetics to unlock them all!

Bug Fixes

Archives

- Fixed an issue where the "Falling Darkness" Master Challenge can be completed after the first activation of the Nightfall.

- Fixed a visual issue when playing animatics on screen with an aspect ratio other then 16:9.

- All skill check related Challenges and Master Challenges no longer gain progress while wiggling out of the Killer grasp.

Anti Face-camp

- The anti face-camp UI is no longer visible when the last Survivor alive is hooked.

- The anti face-camp meter is now colored when filling up.

- Hooked Survivors no longer count when calculating the rate at which the anti face-camp meter fills up.

- The audio cue when the anti face-camp meter is full properly plays for spectators.

- The Struggle skill checks will now properly show up when the Unhook Self interaction is started during a Struggle skill check and then stopped midway.

- Fixed an issue that caused the anti face-camp feature to not fill the meter when the Killer was standing above certain basements.

- Fixed an issue that caused the anti face-camp meter to stop filling when the Killer was slightly higher than the hooked Survivor.

Audio

- Fixed an issue that caused the anti face-camp to not have an audio cue when the meter is filled while spectating.

- Fixed an issue that caused the found match SFX to not being played.

Bots

- Bots now avoid short loops created by a one-way ramp.

Characters

 - Fixed an issue that caused a placeholder string to appear when The Skull Merchant targets a Drone to change its rotation direction.

- Fixed various localization issues in various Skull Merchant Add-ons.

- Fixed an issue with The Skull Merchant Geographical Readout Add-on to prevent the Add-on stacking with itself and removed the kill switch allowing the Add-on to be selected again.

- Fixed an issue that prevented Survivors from playing the correct animation when using Blast Mine or Wiretap on a Generator.

- Fixed an issue that caused the Drone to be missing in The Skull Merchant's hand when using Killer Power.

- Fixed an issue that caused The Demogorgon's hand to clip into the Killer's camera view while carrying a Survivor and looking down.

- Survivors can no longer instantly free trapped allies from the Trapper’s Bear Trap when it is placed on a staircase.

- Skull Merchant's Drones recalled when rotating counter-clockwise now rotate clockwise when placed again.

- EDIT: Fixed an issue that cased The Cenobite to be unable to use his Killer Power after solving the Lament Configuration.

Environment/Maps

- Fixed an issue that caused players to be able to climb a vault, instead of jumping on it, on the Nostromo's wreckage.

Perks

- Fixed an issue that caused the perk Background Player to activate when performing rushed actions without moving.

Platforms

- Friends from other platforms are now correctly visible in the Friends Menu.

UI

- In the Archives the "Unlock Tiers" functionality was still accessible by Gamepad even if the button was not visible.

- Fixed an issue when collecting a mystery box as the last node didn't reveal the mystery item collected.

- Fixed a rare issue in the Lobby where the player's wallet could be seen duplicated.

- Fixed an issue with the Match Found SFX not playing anymore.

- The day and night cycle is now visible on the survivor portraits when playing as The Dredge.

Misc

- Fixed an issue that caused missing a Brand New Part skill check to disable Generator passive regression.

- Fixed older Event Cosmetics (such as Frosty Eyes) missing from players' inventories.

- 2,96 GB groß (nur für Xbox Series X|S)

- 1,37 GB groß

- PS4: 891,7 MB groß (Version 2.97)

Release: 26.10.2023 (Version 7.3.2.0)

Quelle: notes=forums.bhvr.com

Content

Killer - The Skull Merchant

Reworked Low Power Mode Add-on:

Now decreases Drone Rotation speed by 100%, effectively stopping rotation.

No longer decreases Power cooldown by 25%.

Bug Fixes

Audio

- Memory fragment shards that have been collected or have despawned no longer produce SFX.

Characters

- Fixed an issue that caused The Huntress reload animation to cause motion sickness when paired with the Iron Maiden perk.

- Fixed an issue that caused The Xenomorph pick-up animation from a Locker to jitter in a specific Locker inside the Main Building.

- Fixed an issue that caused the heads of all female Survivors to clip through the Hook during the struggle phase.

- Fixed an issue that caused The Legion's upper body to be contorted while the camera snaps back into position after performing Memento Mori.

- Fixed an issue that allowed The Cannibal's camera to clip through Lockers when performing a basic attack on them.

- Fixed an issue that caused survivors to experience clipping with the artist when picking up and putting down survivors.

- The Demogorgon’s Portals’ auras now properly appear after having performed a Mori.

Environment/Maps

- Fixed a potentially broken Killer spawn point on Nostromo Wreckage.

- Fixed a killer blocking collision on MacMillan Estate Realm.

- Fixed an issue on Suffocation Pit where the Nightmare could not place his Dream Snares.

- Fixed a killer blocking collision issue on the Temple of Purgation.

- Fixed an issue where branches of trees could clip through the main building in Eyrie of Crows.

- Fixed an issue where the Tonic Fumes of the clown could go through ceiling in buildings of the MacMillan Estate Realm.

- Fixed an issue on Raccoon City Police Station where The Nemesis' tentacles could go through walls.

- Fixed an issue in Coldwind Farm where items could be hidden in the ground near the corn rows.

- Fixed an issue on Disturbed Ward where survivors could heal each other through walls.

- Updated the layout of the combine harvester where small killers could not interact with survivors that are standing on one side.

- Fixed an issue where players could land on top of pews in the Father Campbell's Chapel.

- Fixed an issue in Eyrie of Crows where survivors healing each other can end up stuck in roots.

Event - Haunted By Daylight

- Lighting now properly resets when entering the Void during The Dredge’s Nightfall or while in The Nightmare’s Dreamworld.

Killer - The Skull Merchant

- Claw traps are properly destroyed when a survivor disconnects without being replaced by a bot in a Custom Game.

- The Map now properly tracks the Skull Merchant’s’ drones when equipped with Red Twine Add-On.

Misc

- Fixed an issue that could disconnect players mid-trial.

- Speicherverbrauch von 62,9 GB auf 63,0 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 31,3 GB auf 31,4 GB erhöht

- 4,54 GB groß (nur für Xbox Series X|S)

- 2,89 GB groß

- PS4: 885,5 MB groß (Version 2.98)

Release: 06.11.2023 (Version 7.3.3.0)

Quelle: notes=forums.bhvr.com

Content

Stranger Things

- The Stranger Things DLC is back to Dead By Daylight!

Perks

Currently in Game → New (original) Title

Survivor Perks

- Guardian → Babysitter

- Kinship → Camaraderie

- Renewal → Second Wind

- Situational Awareness → Better Together

- Self-aware → Fixated

- Inner Healing → Inner Strength

 Killer Perks

- Jolt → Surge

- Claustrophobia → Cruel Limits

- Fearmonger → Mind Breaker

The Underground Complex Map

- The Underground Complex Map has been reactivated with the same layout and content previously seen.

The Hawkins National Laboratory ID Offering is also available once again in the Bloodweb to access the Realm for this Map.

Bug Fixes

Archives

- Fixed an issue that made it impossible to gain progress on the "In Extremis" Challenge from Tome 16.

Bots

- Bots are now better at dodging The Trickster's Blades.

Characters

- Fixed an issue that caused the Female and Male Survivor fast vaults distance not being the same.

- Fixed an issue that caused The Trapper to play the Naughty Bear animation during several instances (attack miss, vault and stunned).

Environment/Maps

- Fixed an issue in Pale Rose where a tree root would get the player stuck.

- Fixed an issue where players were pushed into the roof of the Mount Ormond Resort building.

- Fixed an issue that caused the Knights guards order range to be shorter on one side of generators due to Halloween asset collision.

Platforms

- Fixed an issue on Switch with the Naughty Bear Mori button always visible even when an other outfit was selected.

UI

- Fixed a potential crash in the Event Entry screen after purchasing an item with event currency.

Misc

- Fixed a crash that could occur in the Store.

- Fixed a crash/disconnection issue that could occur when playing with Bots.

- 2,31 GB groß (nur für Xbox Series X|S)

- 977,12 MB groß

- PS4: ? MB groß (Version 2.99)

Release: 28.11.2023 (Version 7.4.0.0)

Quelle: notes=forums.bhvr.com

Content

- New Killer - The Good Guy

Special Ability: Scamper

- While in Hidey-Ho Mode, when you are near a vault or pallet, press the Interaction button to scamper through it quickly without breaking it.

Perks

 Hex: Two Can Play

- Anytime you are stunned or blinded by a Survivor 4/3/2 times, if there is no Hex Totem associated with this Perk, a Dull Totem becomes a Hex Totem. While the Hex Totem stands, Survivors who stun or blind you get blinded for 1.5 seconds.

Friends 'Til the End

- When you hook a Survivor that is not the Obsession, the Obsession becomes exposed for 20 seconds and reveals their aura for 6/8/10 seconds.

When you hook the Obsession, another random Survivor screams and reveals their position and becomes the Obsession.

Batteries Included

- When within 12 meters of a completed generator, you have 5% Haste.

The movement speed bonus lingers for 1/3/5 seconds after leaving the generator's range. This perk deactivates when all the generators are powered.

Killer Updates - The Trickster

- Movement speed increased from 4.4 m/s to 4.6 m/s.

- Removed recoil for throwing knives.

- Blade-ready movement speed: removed per-throw movement speed reduction.

- Increase laceration meter from 6 to 8.

- Main Event Updates:

Decrease the number of Blades required to access Main Event from 30 to 8 Blades.

Decrease Main Event duration from 10 sec to 5 sec.

Pressing the Secondary Power button within 0.3 second of activating Main Event does not cancel it.

Add 0.5 second to the next Main Event for each combo score level reached.

Combo Score Levels (consecutive hits with thrown Blades increases the combo):

E: base time + 0.5 sec

D: base time + 1 sec

C: base time + 1.5 sec

B: base time + 2 sec

A: base time + 2.5 sec

S: base time + 3 sec

Trickster Add-on Updates

- Memento Blades: Increases throw speed by 5% (new functionality)

- Inferno Wires: Increases duration of Main Event by 40% (was 25%)

- Ji-Woon's Autograph: Increase the time before a combo ends by 10% (new functionality)

- Tequila Moonrock: Increases duration of Main Event by 60% (was 50%)

- Fiz-Spin Soda: Increase the time before a combo ends by 15% (new functionality)

- Death Throes Compilation: Reveal the aura of Survivors hit during Main Event for 6 seconds (new functionality)

- Iridescent Photo Card: For each consecutive Blade hit, gain a stackable 1% Haste status effect, up to a maximum of 7%. (new functionality)

This bonus is lost when missing a Blade or when injuring a Survivor by any means. (new functionality)

Killer Update: The Nemesis

- There is a new animation for when Survivors use Vaccines on themselves.

Perk Updates

- Made For This: This perk activates while you are in the injured state. after you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds.

 While affected by Deep Wound, you run 3% faster. (added deep wound condition for haste effect)

Stranger Things Perks - now that the Stranger Things DLC is available once more, the following perks will no longer be in the bloodweb unless you own the DLC:

Surge - Demogorgon perk (was Jolt)

Mindbreaker - Demogorgon perk (was Fearmonger)

Cruel Limits - Demogorgon perk (was Claustrophobia)

Babysitter - Steve Harrington perk (was Guardian)

Camaraderie - Steve Harrington perk (was Kinship)

Second Wind - Steve Harrington perk (was Renewal)

Better Together - Nancy Wheeler perk (was Situational Awareness)

Fixated - Nancy Wheeler perk (was Self Aware)

Inner Strength - Nancy Wheeler perk (was Inner Healing)

Features

Graphics Update

- Added support for FSR 1.0 on all platforms.

Player Profile and Customizable Player Cards

- Players can now expect to find their level and grades on a new screen

their Player Profile! Select the badge in the top right (of most menus) to open it. The Player Profile is where players can customize their Player Card.

Bug Fixes

Archives

- Fixed an issue where The Wraith could earn progress towards the Tome 6 Ripple of Violence challenge when hitting a healthy survivor with the Blind Warrior - White add-on. This unintended.

- Fixed an issue where the Green Glyphs were not spawning after the challenge requirement was completed.

- Fixed an issue where the pallet break animation was out of sync while the Killer player was under the effect of the Orange Glyph.

- Fixed an issue where a hooked Survivor player could earn progress on skill check related challenges during the hooked struggle phase. This was unintended.

- Fixed an issue where visual elements of the Core Memory: Stray Thoughts challenge were visible after the shard despawned.

- Fixed an issue where the shards of the Core Memory: Stray Thoughts challenge could spawn inside environment assets.

- Fixed an issue where the High Skill challenge can gain progress from hook struggle skill checks.

Audio

- Specific voice lines' subtitles should now match the audio more accurately.

- Fixed various VO issues on The Good Guy.

- Fixed an issue where The Good Guy could hear the illusory footfalls.

- Fixed an issue where some killers were lacking the SFX when snuffing a totem.

- Fixed an issue where the wrong music was playing for Jake Park's Lucky Stroll Outfit.

- Fixed an issue where the Blast Mine explosion was muffling the audio on the Survivor who installed it at any range.

- Fixed an issue where the perk "Spies from the Shadow" caused the loud noises to be too loud.

- Fixed an issue where Memory Shards were lingering after despawning.

Bots

- Bots are better at handling the Undetectable status of a Killer.

- Bots no longer struggle to repair a Generator on a specific tile on The Game.

- Fixed multiple crashes that could occur when playing with Bots.

- Bots in the Tutorials have been slightly nerfed to improve new player experience.

- Bots have figured out how to access a particular corridor of the Hawking National Laboratory.

- Bots have figured out how to access a particular corridor of the Raccoon City Police Station.

- Bots have figured out how to fall off a specific ledge on Lampkin Lane.

- When a Killer approaches while being healed by another player, Bots are now more willing to run away.

Characters

- An animation of Mikaela Reid pulling out a book in the menus has been fixed to correctly hide the book at the end.

- Fixed an issue that caused the animation for grabbing a Survivor from a Locker to not play properly when playing as The Nurse in a Trial.

- Fixed an issue that caused the hook animation of the Nurse to not play properly when hooking a survivor.

- Fixed an issue that caused multiple animations to clip during specific interactions as The Hag.

- Fixed an issue that caused the Survivors right arm to appears broken when performing the self-unhook animation

- Fixed an issue that caused the The Hillbilly to be able to see through a Locker when starting the Use Chainsaw.

- Fixed an issue that caused Break pallet animation to be out of sync when breaking a pallet as the Killer while under the Orange Glyph status effect.

- Fixed an issue that caused Nicolas Cage to plays ‘failed skillcheck’ animation when using Styptic Syringe.

- Fixed an issue that caused The Hag camera to moves briefly when returning to idle after an attack.

- Fixed an issue that caused The Trapper and The Pig to be missing their traps in the Lobby

- Fixed an issue that caused Survivor Nicolas Cage's chin to clip through his collar during the pointing animation.

- Fixed an issue that caused Survivor The Nurse's weapon to snaps back into idle position after an attack miss.

- Fixed an issue that caused The Hag's arm to be invisible when having the Sugared Claws equipped during multiple actions.

- Fixed an issue that caused the camera to be misplaced during the Moris as Renato Lyra and equipped with his legendary outfit.

- Fixed an issue that caused The Hag or The Nurse camera to be able to clip inside of the locker until they move, when searching an empty locker.

- Fixed an issue that caused The Blight's camera to be able to clip through locker while using chain dash.

- Fixed an issue that caused The Trickster's camera to drops to low, when landing.

- Fixed an issue that caused Survivors right arm to appear broken when performing the self-unhook animation while holding certain items.

- Fixed an issue that caused the Trapper to be able to farm Bloodpoints and stack Haste bonuses by spamming the Set Trap ability on Maurice's hooves.

- Fixed an issue that caused the Demogorgon's FOV not to increase while using the Shred ability.

- Fixed an issue that caused the Legion's add-on Julie's Mix Tape not to replenish the Feral Frenzy cooldown when pallet stunned.

- Fixed an issue that could cause a crash when the Deathslinger reeled in a speared Survivor.

Environment/Maps

- Fixed issues related to the navigations of Bots in the The Underground Complex

- Fixed an issue in the realm of Crotus Prenn where the pallet in the shack was clipping in the ground

- Fixed an issue where Victor could not jump through a window of the Grim Pantry building

- Fixed an issue on the Suffocation Pit where the player could land on top pf assets

- Fixed an issue in the Coal Tower maps where player could land on top of pallets

- Fixed an issue with the collision of a car asset in the Badham Preschool.

- Fixed an issue where you could see the edge of the map in the vistas on The decimated Borgo.

- Fixed an issue that caused the Xenomorph's tail attack not to inflict damage on Survivors in the shack in the Red Forest maps.

- Fixed an issue that caused the Xenomorph's tail attack to hit multiple invisible collisions in the Underground Complex map.

- Fixed an issue that caused the Mastermind to not be able to use his power around a sliding door in the Underground Complex map.

Perks

- Fixed an issue that sometimes caused successful skillchecks from the Merciless Storm perk to count as failed.

Platforms

- Fixed an issue with purchasing Auric Cells on the Microsoft Store version of the game.

- Fixed a crash that could occur on PS5 while in menus.

UI

- Buying a node on the Bloodweb for an "item" that is part of the active preset right before the beginning of a match will lead to that "item" to be correctly consumed and shown on the Tally screen.

- Legendary Cosmetics Killers with a unique name (such as The Trapper's Naughty Bear) will now have that name correctly display across all menus.

- Players can switch between Archives visual lore entries while in fullscreen.

- Fixed a missing word in the Player Stats tab

- Fixed an issue where the screen blurs when canceling the Naughty Bear Mori preview while loading.

- Fixed an issue where the spending pop-up above the Bloodpoints wallet doesn't appear when using bonus Bloodpoints.

- Fixed an issue where texts are overlapping in the Loadout menu on the Nintendo Switch.

- Fixed an issue where tooltips do not scale with the UI Scale option

Misc

- Killswitched Cosmetics can no longer be brought into a Trial.

- Fixed a crash that could occur when starting a match with an empty loadout.

- Fixed an issue that caused Survivors to run in place when the Killer disconnected from the trial.

Public Test Build (PTB) Adjustments

New Killer - The Good Guy

Killer Power

- Pallet Scamper: 1.4 seconds (Was 1.2 seconds)

- Slice & Dice dash duration: 1.2 seconds (Was 1 second)

- Slice & Dice miss speed adjusted to be more in line with other similar Killers

Perks

- Batteries Included: adjusted to deactivate after all generators are completed.

Addons

- Good Guy Box: Decrease Slice & Dice hit blade wipe by 7 %. (Was 15%)

- Power Drill - Hidey-Ho Mode cooldown reduced by 15% after hitting a Survivor with Slice & Dice. (Was 20%)

- Electric Carving Knife: Decrease Slice & Dice miss cooldown by 5%. (Was 10%)

- Jump Rope: Increase duration of Slice & Dice by 8%. (Was 30%)

- Flaming Hair Spray: Reduce the amount of time consumed by M1 attacks in Hidey-Ho Mode by 20% (Was 12.5%)

- Automatic Screwdriver: Missing a Slice & Dice attack reduces Hidey-Ho Cooldown by 10%. (Was 15%)

- Portable TV: Slice & Dice duration increased by 70% once the Exit Gates have been powered. (Was 100%)

- Silk Pillow: Terror Radius is reduced by 6m in Normal Mode, but Slice & Dice charge time is increased by 50%. (Was 4m and 75%)

- Iridescent Amulet: Hidey-Ho Mode duration increased by 50%. M1 attacks immediately end Hidey-Ho Mode. (Was 100%)

- Yardstick: Performing a Scamper reveals Survivor auras within 12m distance for 5 seconds. (Was 20m)

- Running Shoes: Gain 2% movement speed after performing a Scamper for 5 seconds. (Was 4% and 3 seconds)

- Rat Poison: While performing a Slice & Dice, the auras of survivors within 12m of you are revealed for 5 seconds (Was 8m)

Killer Updates - The Trickster

- Increase Main Event blade requirement to 8 (was 6).

- Revert time between throws to 0.33 sec (was 0.25).

Addons:

- Ji-Woon’s Autograph: Increase the time before a combo ends by 10% (NEW EFFECT).

- Fizz-Spin Soda: Increase the time before a combo ends by 15% (NEW EFFECT).

- Waiting for You Watch: Increases the duration of Main Event by 0.4 seconds for each Blade hit while it is active. (was 0.25)

- Death Throes Compilation: Reveal the aura of Survivors hit during Main Event for 6 seconds (NEW EFFECT).

- Iridescent Photocard: Remove the Haste bonus when injuring a Survivor (instead of the dying state).

Bots

- Bots will now think twice before doing a fall from a higher floor into the Killer's arms.

- Bots are now more likely to loop clockwise and anti-clockwise around certain loops, rather than fixed to one direction.

- Bots are now more accepting of being healed, particularly while fully downed.

- Bots are more likely to leave an unsafe loop after getting hit.

- Bots can now attempt to dodge dash actions.

- Bots can now vault a specific pallet on the Mother's Dwelling Map.

- Bots can now fall out of a specific window on the Lampkin Lane Map.

- Bots can now vault a specific pallet on the Raccoon City Police Department Maps.

- Bots' looping behaviour has improved, preventing them from turning around mid-loop in certain edge cases.

- Bots are once again self-unhooking, having been disrupted by the anti-camp measures.

Bug Fixes

Gameplay

- Queueing as a certain Killer for a regular game then switching to a custom game no longer locks you to play the Killer you queued as in the regular game.

- Fixed The Demogorgon's Perks being available to Chucky without prestiging the former.

The Good Guy

- The Good Guy's voice lines can overlap and cause the Slice and Dice yell to be silent

- When destroying a Pallet as The Good Guy, the animation is now correctly centered in the direction of the Pallet.

- The Good Guy's camera sensitivity is no longer affected when getting stunned during a Slice and Dice dash.

- Activating the Hidey-ho mode no longer results in an increase in server latency and potential rubberbanding

- The Good Guy can no longer hear Illusory Footfalls spawned around survivors

- After vaulting a Pallet or a Vault, The Good Guy's Slice and Dice vignette no longer remains visible

- The Good Guy's Chain Scampers are now more resilient in high latency network conditions

- Survivors no longer remain on the floor during The Good Guy's pickup animation

- The Good Guy now correctly play voice lines when entering Hidey-Ho Mode

- The Good Guy can no longer body block hooked survivors from being unhooked

- The Good Guy's Pallet Scamper and Vault Scamper are now the same duration

- Breaking a pallet with The Good Guy's Hard Hat Addon now correctly triggers Chemical Trap, Thwack!, Game Afoot and Spirit Fury perks

- The Good Guy now correctly plays voice lines when a Survivor escapes a Trial

- The Good Guy's Slice and Dice ability no longer consumes 2 tokens of the Play With Your Food perk

The Trickster

- Fixed an issue that caused the Haste bonus from the Iridescent Photocard's add-on to not be lost when hitting a Survivor with Endurance.

- Fixed an issue that caused the Haste bonus from the Iridescent Photocard's add-on to not be lost when grabbing a Survivor.

Perks

- Fixed an issue that caused the perk Resurgence not to work after unhooking yourself.

- Fixed an issue that caused the perk Dying Light to gain a stack when hooking the Obsession while having the perk Friends 'Til the End equipped.

- Fixed an issue that caused the Status Effects from the Friends 'Til the End perk not to transfer to the new Obsession when triggered by Obsession transfer perks.

- Fixed an issue that caused the perk Hex: Two Can Play to not be dimmed when all totems were destroyed.

- Fixed an issue that caused the perk Hex: Two Can Play not to gain a charge when a Survivor wiggled out from the Killers grasp.

- Fixed an issue that caused various Haste bonuses not to stack when applied to the lingering bonus Haste of the perk Batteries Included.

Platforms

- Fixed a crash that could occur on the Microsoft Store version of the game when moving around menus.

- Fixed a crash that could occur on Nintendo Switch after consecutive matches.

Misc

- Fixed a crash that could occur on loading into certain maps.

- Fixed a server crash that could occur when playing with Bots.

- Fixed an issue that caused the Hag's add-ons that reveal Survivor auras when a trap is triggered not to work.

- Speicherverbrauch von 63,2 GB auf 63,4 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 31,5 GB auf 31,7 GB erhöht

- 5,67 GB groß (nur für Xbox Series X|S)

- 3,95 GB groß

- PS4: 1,866 GB groß (Version 3.01)

Release: 05.12.2023 (Version 7.4.1.0)

Quelle: notes=forums.bhvr.com

Features

UX

- Input icons on Killer's power stay visible, becoming semi-transparent when that input cannot be used.

Content

Events & Archives

- The "Bone Chill" Winter event returns December 14th at 11:00 AM ET.

- The "Bone Chill" event includes an event tome, with Level 1 opening at the start of the event.

The Good Guy

- There is now input protection when entering Hidey-Ho Mode

 (a small delay before you can exit the mode to prevent double-tapping and accidentally wasting the power by exiting immediately).

The Trickster

- Memento Blades Add-on: Increased the bonus throw speed from Memento Blades to 10% (was 5%).

Bug Fixes

Archives

- Fixed an issue where no audio feedback would play when interacting with a Glyph.

Audio

- Fixed an issue that caused the Good Guy's VO lines to overlap and cause the Slice & Dice yell to be silent.

Bots

- Bots no longer run away when a player fails to complete a Heal action on them.

- Bots no longer try to heal players that went into the Downed State by using Plot Twist.

- Bots will now attempt to get the players' attention if they want to be healed.

- Bots can no longer blind The Mastermind while being thrown.

Characters

- Fixed an issue that caused The Huntress arm to glitch when throwing a hatchet while looking down.

- Fixed an issue that caused the Nurse to gain an additional blink charge after charging a blink and picking up a downed Survivor with the Matchbox add-on.

- Fixed an issue that caused the Demogorgon to traverse with a carried Survivor if it cancelled the traverse interaction at the last second and picked up a downed Survivor.

- Fixed an issue that caused the Demogorgon's portal auras to be white instead of yellow after being activated.

- Fixed an issue that caused from Survivor perspective, to flip repeatedly when The Good Guy interrupted them during a vault.

- Fixed an issue that caused The Killer camera to clip into Charles Lee Ray during the "Wiggle out" animation of the survivor.

- Fixed an issue that caused the Good Guy's basic attack to hit ground collision when looking slightly downward on a missed attack.

- Fixed an issue that caused interaction prompts to remain visible when the Good Guy was performing a Slice & Dice.

- Fixed an issue that caused random the Good Guy VO subtitles to display when loading into or leaving the match.

- Fixed an issue that caused Survivors to be misaligned while being carried by Charles Lee Ray/the Good guy.

- Fixed an issue that caused the Good Guy's camera to be extremely misaligned and clipping after interacting with a glyph.

Environment/Maps

- Fixed an issue on the Nostromo Wreckage Map where characters can get on top pf some debris.

- Fixed an issue on Gas Heaven Map where The Demogorgon could get on top of a pallet.

- Fixed a global issue where the doors of Lockers would clip in the stairs of the Basement.

- Fixed an issue in The Underground Complex Map where Killers could not grab Survivors working on a side of a Generator.

- Fixed an issue in Coal Tower Map where Killers could land on top of crates.

- Fixed an issue in Badham Preschool Map where the Killer was unable to vault the window of the Killer Shack.

- Fixed an issue in Family Residence Map where The Good Guy was able to land on top of blockers.

- Fixed an issue where traps could be hidden under water in the Yamaoka Estate Maps.

- Fixed an issue where Killers were unable to grab Survivors on some Generators in the Midwich Elementary school map.

UI

- Fixed an edge case where switching between characters with an identical Perk inventory except for Perk levels would fail to update the inventory.

- Fixed the Store Banner subtitle in the Featured section so that it's not cut before the end in certain languages.

- Fixed an issue in the Archives Rift menu where the Auric Cell Reward preview stayed displayed after selecting a Blood Point Reward.

- 2,86 GB groß (nur für Xbox Series X|S)

- 1,63 GB groß

- PS4: 1,038 GB groß (Version 3.02)

Release: 13.12.2023 (Version 7.4.2.0)

Quelle: notes=forums.bhvr.com

- Neue Event "Bone Chill / Kalt bis auf die Knochen" ist gestartet und ist vom 14.12.2023 bis zum 04.01.2024 verfügbar

Content

- Re-enabled Flashlight items and perks Residual Manifest, Dramaturgy and Appraisal.

The Good Guy

- Batteries Included (perk)

- When within 12 meters of a completed generator, you have 5% Haste.

The movement speed bonus lingers for 1/3/5 seconds after leaving the generator's range.

(Removed deactivation when all generators are completed)

The Trickster

- Decreased the base time between throws to 0.3 seconds (was 0.33)

- Increased the Main Event throw rate multiplier to 66% (was 33%)

- Increased the Main Event active duration to 6 seconds (was 5 seconds)

- Reverted the time before Laceration starts decaying to 15 seconds (was 10 seconds)

Bug Fixes

Archives

- Fixed an issue that made it impossible to complete the Back-to-Back Tome 17 Challenge if getting a Good skill check or missing a skill check after getting 3 Great skill checks consecutively.

Bots

- Bots can once again dodge special attacks.

Characters

- Fixed an issue that caused the Mastermind picking up a Survivor on his shoulders to be misaligned for a few seconds.

- Fixed an issue that caused The Demogorgon's Break Pallet animation to play properly when a Survivor runs into the Pallet from the other side.

- Fixed an issue that caused The Good Guy "Slice and Dice" hit animation to plays twice.

- Fixed an issue that caused survivors to become misaligned during The Good Guy carry animation attacks

- The Good Guy can now scamper under pallets being lifted by Any Means Necessary

- Fixed an issue where players could bypass the 90 degree camera lock with The Good Guy

- The Trickster's Main Event can no longer trigger the Supreme Combo event multiple times per health state

- As seen from the survivor point of view Charles Lee Ray no longer jitters and lags behind while carrying The Good Guy

- Fixed an issue that caused The Huntress' hatchets to become offset at launch

Environment/Maps

- Fixed an issue in The Nostromo map where characters could land on debris

- Fixed an issue in Midwich Elementary School where characters would clip through a vault

- Fixed an issue in the Swamp Realm where extra collision would let characters stand

- Fixed an issue in The Underground Complex where characters would not be able to rescue a survivor on a hook

UI

- Fixed occasionally missing UI elements like the Currencies information.

- Fixed a potential crash in the Archives when hovering a Reward node.

- Fixed a potential crash if closing the Player Profile menu too quickly after equipping a Player Card badge or banner.

Misc

- Fixed an issue that caused Survivors to clip into a locker after being interrupted from entering one by the Killer

- Fixed an issue that caused Survivors to clip into lockers after using a flashlight and entering the locker simultaneously

- Speicherverrbauch von 63,8 GB auf 64,4 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 31,9 GB auf 32,2 GB erhöht

- 2,94 GB groß (nur für Xbox Series X|S)

- 1,56 GB groß

- PS4: 1,053 GB groß (Version 3.03)

Release: 30.01.2024 (Version 7.5.0.0)

Quelle: notes=forums.bhvr.com | play3.de | xboxdynasty.de

- Crossover mit Alan Wake

- Neue Überlebener: Alan Wake

Perks

- Champion of Light: While you are holding a Flashlight, this Perk activates.

When you are shining a flashlight, you have 50% Haste. When you successfully blind the Killer, they also gain 20% Hindered for 6 seconds.

 This effect cannot stack with itself. Then, this Perk goes on cool-down for 80/70/60 seconds.

- Boon: Illumination: Press and hold the Ability button 1 near a Dull or Hex Totem to bless it and create a Boon Totem.

Soft chimes ring out in a 24 meter range. Survivors inside your Boon Totem’s range see the aura of all Chests and all Generators in blue.

If you have a lit Boon Totem, you cleanse or bless Totems 6/8/10% faster.

You can only bless one Totem at a time. All equipped Boon Perks are active on your Boon Totem.

- Deadline: This Perk activates when you are injured. Skill Checks appear 6/8/10% more frequently when repairing or healing and appear in random places.

 The penalty for missing Skill Checks is reduced by 50%.

- FOV Slider

Killer Update - The Hillbilly

Base changes

- Increased Chainsaw Sprint movement speed to 10.12 m/s (was 9.2 m/s).

- Decreased the Chainsaw hit cooldown to 2.7 seconds (was 3 seconds).

- Decreased the Chainsaw miss cooldown to 2.5 seconds (was 3 seconds).

- Increased movement speed during the Chainsaw miss cooldown to 2.3 m/s (was 1.38 m/s).

- Decreased the size of the Chainsaw's collision to improve navigation during a Chainsaw Sprint.

- Disconnected the Chainsaw's sensitivity from controller sensitivity.

Baseline sensitivity was set to 100% of the controller sensitivity.

Special State: Overdrive

- While in Overdrive, the Chainsaw is enhanced. Chainsaw Charge and Sprint speeds are increased, and Chainsaw Sprint cooldowns are reduced. Overdrive lasts for 20 seconds.

Base Overdrive stats

- Chainsaw charge speed increased by 5%.

- Chainsaw Sprint movement speed increased to 13 m/s.

- Chainsaw cooldowns reduced by 10%.

Addons

- Greased Throttle (was Junkyard Air Filter): Decrease recovery time after using the Chainsaw by 8% (new functionality).

- Counterweight (was Heavy Clutch): Decreases Chainsaw Sprint initial turn rate by 70% (new functionality).

Cracked Primer Bulb (was Speed Limiter):

- Survivors hit with the Chainsaw are damaged for a single health state.

- Increases Overdrive generation by 15% (new functionality).

- Steel Toe Boots: Decreases recovery time after hitting an object with the Chainsaw by 10% (was 12%).

- Begrimed Chains (was Big Buckle): Survivors hit with the Chainsaw suffer from the Mangled and Hemorrhage Status Effects until fully healed (new functionality).

 Dad's Boots:

- Increases the Chainsaw Sprint turn rate by 30% (was 28%).

- Clogged Intake (was Death Engravings)

- Increases Overdrive duration by 15% (new functionality).

 - Off-Brand Motor Oil: Increases Overdrive generation by 15% (new functionality).

- Thermal Casing (was Punctured Muffler): Decreases the speed at which heat dissipates when not using the Chainsaw by 20% (new functionality).

- The Thompson's Mix (was Black Grease): Decrease recovery time after using the Chainsaw by 12% (new functionality).

Iridescent Engravings (was Doom Engravings)

- Increases Chainsaw Sprint movement speed by 20%.

- Increases time required to charge the Chainsaw by 12% (new functionality and rarity).

- Ragged Engine (was Leafy Mash): Decreases the speed at which Overdrive dissipates when not using the Chainsaw by 30% (new functionality).

- Low Kickback Chains: Decreases recovery time after hitting an object with the Chainsaw by 15% (was 28%).

- Discarded Air Filter (was Mother's Helpers): Increases the time it takes before Overdrive starts dissipating by 20% (new functionality).

- High Speed Idler Screw (was Pighouse Gloves): Increases the time it takes before Overdrive starts dissipating by 30% (new functionality).

- Spiked Boots: Increases the Chainsaw Sprint turn rate by 45% (was 44%, & removed functionality).

- Tuned Carburetor: Changed rarity to Ultra Rare.

- Apex Muffler: Changed rarity to Very Rare.

- Filthy Slippers (was Iridescent Brick): After maintaining a Chainsaw Sprint for 2 seconds, grants Undetectable until the Chainsaw Sprint ends (new functionality and rarity).

Misc.

- Added a new loading tip regarding the Overdrive meter.

- Added new score events when using the Chainsaw:

Curve: When turning a minimum of 80 degrees within 1 second of using the Chainsaw.

Curve Hit: When hitting a Survivor with the Chainsaw within 2 seconds of getting the Curve score event.

Overdrive: When Overdrive triggers.

Overdrive Hit: When hitting a Survivor with the Chainsaw when in Overdrive mode.

Sprinter: When performing a Chainsaw Sprint that is 4 seconds or longer.

Sprint Hit: When hitting a Survivor with the Chainsaw after travelling more than 32 meters.

Killer Update - The Onryo

Demanifested State

- While Demanifested:

The Onryo can gain Bloodlust as usual.

The Onryo can enter chases as usual.

- When Demanifesting:

Bloodlust is no longer lost.

- Increase Demanifested state invisibility duration from 1 to 1.2 seconds.

Killer Power

- Teleport cooldown from previous update removed.

- Condemned gained from teleports increased to 1 full stack.

- New Power Meter:

Resets on teleport and charges automatically afterwards (10 seconds).

If the power meter is at 98% or more when teleporting, the teleport applies Condemned to Survivors within 16 meters of the TV where The Onryo projected or any other powered TV.

If the power meter is <98%, no Condemned is applied.

- Powered TVs:

Now have VFX showing range at all times (when powered).

Are revealed to Survivors within 16 meters.

- Hooking a Survivor locks in up to 2 stacks of Condemned (applies for each hook action). These stacks become impossible to remove.

VHS Tapes

- Tapes no longer grant protection from gaining Condemned while holding them.

- Survivors no longer gain Condemned if hit while holding a Tape.

- Survivors no longer lose their Tape when attacked.

- Survivors must bring their Tape to the furthest TV.

Highlighted in yellow.

- Retrieving a Tape now takes 1 second (was 2).

- Inserting a Tape in a TV now takes 1 second (was 2).

Addons

- Videotape Copy: Increases the range at which Survivors gain Condemned from Projection by 2 meters (new functionality).

- Reiko's Watch: Increases the invisibility duration while Demanifested by 25% (was 33%).

- Ring Drawing: When hooking a Survivor carrying a Tape, other Survivors gain 1 Condemned stack (new functionality).

Tape Editing Deck

- Each Survivor starts the Trial with a Tape in their possession, and their target TV is the furthest from their location (no change).

- Survivors that insert their Tape are revealed for 6 seconds (new functionality).

Iridescent Videotape

- Projection does not turn off TVs, and does not apply Condemned (new functionality).

- TVs turned off by Survivors take 20% longer to turn back on (new functionality).

Killer Addon Updates - The Blight

- Blighted Rat: Increases Rush speed by 2% for each consecutive Rush (was 4%).

- Blighted Crow: Increases Rush speed by 3% for each consecutive Rush (was 6%).

Adrenaline Vial

- Increases maximum Rush tokens by 2.

- Increases maximum Rush look angle by 20 degrees.

- Increases Rush speed by 5%.

(adjusted functionality)

- Alchemist's Ring: Increases Rush duration by 20% for each consecutive Rush (new functionality).

- Compound Thirty-Three: Increases Rush turn rate by 11% for each consecutive Rush that travels at least 3 meters, up to a maximum of 33% (new functionality).

Iridescent Blight Tag

- Enables Rush to be performed without spending tokens.

- Rush bonuses are capped after 3 consecutive rushes.

- Blighted Corruption goes on cooldown for 20 seconds after a Lethal Rush attack, missing a Slam, or breaking a Pallet with Blighted Corruption.

(new functionality)

Perk Updates

Quick Gambit

- When you are chased by the Killer, see the Auras of Gens within 36 meters.

- Survivors working on highlighted Generators receives a 6/7/8% speed boost to the repair action.

(new functionality)

Save the Best for Last

- You become Obsessed with one Survivor.

- Earn a Token for each successful basic attack that is not dealt to the Obsession.

- Each Token grants a stackable 4% (was 5%) decreased successful basic attack cooldown, you can earn up to 6/7/8 tokens. (was 8 tokens)

- When hitting the Obsession with a basic attack or special attack, lose 2 Tokens.

You cannot gain Tokens as long as the Obsession is sacrificed or killed. (adjusted damage source and tokens lost)

Grim Embrace

- Each time a Survivor is hooked for the first time, gain a Token, then when you leave a 16 meter range of that hook, all Generators are blocked for 8/10/12 seconds. (new functionality)

- Upon reaching 4 Tokens, when you leave a 16 meter range of that hook,

The Entity instead blocks all Generators for 40 seconds. The Obsession's aura is revealed to you for 6 seconds. (Increased times, added proximity clause)

- Then, this Perk deactivates.

Events

- Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.

A Modifier: Lights Out event Tome will also open while the Modifier is active.

Maps

- Mount Ormond updates

Bug Fixes

Archives

- Fixed an issue where The Archives Challenges could be completed when playing Tutorial Bot Match.

- Fixed an issue where the Memory Shard visual effects would not stop drawing when in Spectator mode.

- Fixed an issue where the Challenge descriptions of Core Memory: Stray Thoughts were inconsistent with other Core Memory Challenges.

- Fixed an issue where the Tome 17 Back-to-Back Challenge would gain unintended progress from non-consecutive Skill Checks.

- Fixed an issue where the Knockout Challenge would gain progress if a Survivor activated the Plot Twist Perk to put themselves in the dying state.

- Fixed an issue where the A Stunning Display Challenge would not gain progress after wiggling free from the Killer's grasp.

- Fixed an issue where the That's Rude Challenge would not gain progress when pointing at the Killer within five (5) seconds of the Premonition Perk activating.

- The Undying Influence Challenge now properly tracks Totems ignited by the Hex: Plaything Perk.

- The Plot Twist Perk no longer gives progress towards the Killer Challenge Knockout (Remix).

- The That’s Rude Challenge now correctly gains progress when pointing towards the Killer after activating the Premonition Perk.

Audio

- Fixed issues that caused the Thorn SFX from the 3 Generator System to be too loud.

- Reduced The Hillbilly's Chainsaw volume.

Bots

- Bots no longer self-heal immediately after being unhooked. They will first try to get healed by the person that got the unhook.

- Bots now have different priorities between different self interactions (self mend being the highest priority, and self care being the lowest priority)

- Bots no longer enter an infinite loop when injured and holding a Medkit and a special item.

- Bots self-healing is now more consistent: they correctly see the interaction as possible while moving.

- Players can now signal a bot for their attention by either using the "come here" emote or by t-bagging.

Unless they have something urgent, they'll drop what they're doing and heal the player or let themselves get healed.

- Bots now change the priority of their interactions when they are targeting a specific interactor.

- When bots drop their Flashbang to grab and use a Spray or Serum, they will immediately pick back up their Flashbang once they're done healing themselves.

- Bots no longer stop in front of certain vaults.

Characters

- The Knight can no longer summon many Guards at the same time when vaulting a window.

- Fixed an issue that caused the Pebble throw animation from male Survivors to be misaligned with the camera's orientation when using the Diversion Perk.

- Fixed an issue that caused Struggling Survivors to clip outside of The Demogorgon's arm.

- Fixed an issue that caused Nancy's red plaid skirt to clips into her leg while running in the tally screen.

- The screen no longer turns black for spectators after The Cenobite teleports to the Lament Configuration.

Environment/Maps

- Fixed an issue in Nostromo Wreckage where The Nurse would get stuck in the main building.

- Fixed an issue in Mount Ormond where a collision would block the Guards.

- Fixed an issue in the Crotus Prenn Asylum where players could walk on the visually inaccessible ramp.

- Fixed an issue in Mount Ormond where debris would prevent The Mastermind from moving properly.

- Fixed an issue in the Underground Complex where the Killers could not drop down a hole in the Rift room.

- Fixed an issue in the Underground Complex where The Knight's Guards are unable to climb the stairs.

Perks

- Fixed an issue where players would end up with unleveled perks if they have leveled it in lobby without opening the loadout menu before loading into a Trial.

- Survivors equipped with the Visionary Perk will see the Aura of the claws on a Generator blocked by the Corrupt Intervention Perk.

UI

- Fixed an issue where the "Controller Disconnected" pop-up does not appear when the controller is disconnected.

- Fixed an issue where a popup message displays an option to buy Auric Cells when the item cannot be purchased with Auric Cells.

- Fixed an issue where the menu buttons when selecting a Survivor appear too small in the custom game lobby.

- Fixed an issue where the reward node status was not updated when collecting it.

- Fixed an issue where FSR SHARPNESS appears 1% lower when reopening the option after increasing it.

- Fixed an issue where Character info can be opened during the offering screen.

- Fixed an issue that caused the hook vignette to remain visible on screen in smaller scale while Survivors were being sacrificed.

- Fixed an issue that caused Survivors to be sacrificed a little before the End Game Collapse’s progression bar became empty.

- Fixed an issue that caused The Blight’s Rush input prompt to flicker when looking up.

- Fixed an issue that caused The Demogorgon’s Open Portal bar to remain white when equipped with the Rat Tail Add-on.

- Fixed an issue that caused the progress bar of nearby Generators, Totems or Chests not to be displayed when equipped with a Key or Map.

- Fixed an issue where some tooltips in bot loadout had their header off screen.

Misc

- Fixed an issue where players could be stuck in a loop loading when attempting to start a Trial in a Custom Game with 6 players.

Fixes from PTB

Characters

- The Cannibal’s Speed Limiter Add-on correctly gives bonus Bloodpoints for the Chainsaw Hit score event.

- The Hillbilly’s movement speed no longer increases when colliding with an asset during a Chainsaw Sprint just as Override activates.

- Fixed an issue that caused some animations to be missing for female Survivors when repairing one side of a Generator.

- The Undetectable Status Effect is properly granted when playing as The Blight with both the Iridescent Blight Tag and Vigo’s Journal Add-ons equipped.

- The Onryo can no longer turn invisible when using the Nowhere to Hide Perk.

- Killer Instinct is now properly shown when The Twins’ Victor is Dormant close to Survivors hidden in Lockers.

FOV

- Players can no longer bypass the minimum and maximum FOV by editing the ini files.

- The FOV setting is correctly saved between sessions.

- The Restore Defaults button correctly resets the FOV setting.

Generators

- The minimum repair indicator to stop regression no longer appears on Generators that are not regressing.

- The minimum repair indicator no longer appears if the Generator regression is stopped by something other than repairing the Generator, such as when the Hex: Ruin Totem is Cleansed.

- Eruption no longer applies its effects if the Generator is not damaged because it has already accrued the maximum number of regression events.

- Missing the Overcharge Skill Check no longer causes a Generator with no repair progress to regress.

- Generators that are blocked after having accrued the maximum number of regression events can no longer be regressed by The Legion’s Fuming Mix Tape Add-on.

Misc.

- Survivors may no longer become invisible when interacting with a Locker at the same time as another Character.

- Characters may no longer get pushed when interacting with a Locker at the same time as another Character.

Perks

- The Chest Auras reveal by the Boon: Illumination Perk are now hidden when affected by the Blindness Status Effect.

- The Champion of Light Perk no longer applies the Hindered Status Effect to the Killer when blinded by something other than a Flashlight.

- The Shadowborn Perk icon now only lights up when the Perk is active.

- The Save the Best for Last Perk no longer sometimes fails to lose Tokens when hitting the Obsession when other Obsession Perks are equipped.

- Fixed an issue that may cause players to become desynced when the Decisive Strike Perk was triggered at the same time the Killer was Stunned in another way.

- The Plot Twist Perk icon is no longer lit up when the Survivor is healthy.

- Hex: Thrill of the Hunt Perk now has the proper number of Tokens when re-ignited by the Hex: Undying Perk.

- The Endurance Status Effect granted by the We’re Gonna Live Forever Perk now counts towards the Humanitarian achievement

- Speicherverbrauch von 64,4 GB auf 65,4 GB erhöht(nur für Xbox Series X|S)

- Speicherverbrauch von 32,2 GB auf 33,0 GB erhöht

- 7,17 GB groß (nur für Xbox Series X|S)

- 5,14 GB groß

- PS4: 2,481 GB groß (Version 3.05)

Release: 08.02.2024 (Version 7.5.1.0)

Quelle: notes=forums.bhvr.com

Killer Adjustments - The Blight (Addons)

- Adrenaline Vial

- Increases maximum Rush tokens by 2.

- Increases maximum Rush look angle by 20 degrees.

- Decreases Rush turn rate by 55%. (re-added functionality)

- Increases Rush speed by 5%

- Compound Thirty Three

- Rush cannot be performed more than 2 times (new functionality)

- Increases Rush turn rate by 33% (slightly adjusted functionality)

- Increases Rush duration by 33% (new functionality)

Killer Adjustments - The Hillbilly (Addons)

- Greased Throttle

- Decreases recovery time after using the Chainsaw by 8%

- This effect does not apply while in Overdrive (new functionality)

- The Thompson's Mix

- Decreases recovery time after using the Chainsaw by 12%

- This effect does not apply while in Overdrive (new functionality)

Killer Adjustments - The Onryo (Killer Power)

- Removed the Condemned cooldown

- Increased the number of Condemned stacks that lock in when a Survivor is hooked to 3 (was 2)

- Increased the Projection movement speed boost duration to 2 seconds (was 1.5)

- Increased movement speed while Manifesting to 4 m/s (was 3.68)

Events

- Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.

A Modifier: Lights Out event Tome will also open while the Modifier is active.

Bug Fixes

Archives

- The Brand New Part Skill Checks no longer award progress for Archive Quests requiring succeeding Generator Skill Checks.

Achievements

- The Nerves of Steel achievement now properly tracks Skill Checks.

Audio

- Fixed an issue where The Good Guys laugh could overlap the Slice & Dice scream

- Fixed an issue that caused no sound to be heard when an invite is accepted.

- Fixed an issue that caused all the Killers sounds to be muted when opening the option menus in-game.

- Fixed an issue where the End Game Collapse bell sound wasn't heard.

Bots

- Bots no longer run away from a Killer on a different floor.

Characters

- Fixed an issue where The Good Guy's "Wedding Dress" torso stretches and distorts when selecting the outfit icons.

- Fixed an issue that caused The Hag to be unable to move in any direction when attacking while carrying a Survivor.

- The Plague no longer has a 1 second cooldown before being able to attack after performing Vile Purge.

Environment/Maps

- Fixed an issue in Shattered Square where blockers prevented the killer from getting to a hook

- Fixed an issue in Midwich Elementary School where items could be hidden under rubbles

- Fixed an issue with the Harvester where bots could get stuck

- Fixed an issue with the crashed Bus where Bots would not leave their position

- Fixed an issue in Underground Complex entity effect were clipped near a hook

- Fixed an issue in Mother's Dwelling where The Nurse could not blink through railings around the house

- Fixed an issue with the collision on a maze tile in Pale Rose

- Fixed an issue in the Underground Complex where the The Singularity's Biopods would not stick to the walls properly

- Fixed an issue in the Dead Dawg Saloon map where a collision would block the players from navigating as intended.

- Fixed an issue in Eyrie of Crows where The Demogorgon could shred through different obstacles from the hill tile

- Fixed an issue in Shattered Square where an invisible collision was blocking the players navigations

- Fixed an issue where an unready Survivor could switch to the Killer role when attempting to start a Trial in custom matches.

Perks

- Fixed an issue that caused the Healing speed buff for Circle of Healing not to apply when the medkit runs out of charge while healing.

- The Save the Best for Last Perk now correctly grants 4% decreased attack cooldown instead of 5%.

- The Champion of Light perk properly grants the Hindered effect when the Killer is blinded while carrying a Survivor.

UI

- Fixed missing SFX when a player joins or leaves a party

- Fixed an unresponsive Daily Rituals button in the Main menu when coming back from a Killer Lobby or the Archives

- Fixed an issue where the cursor could be visible/movable during the intro cinematic

- Speicherverbrauch von 65,4 GB auf 65,5 GB erhöht (nur für Xbox Series X|S)

- 3,36 GB groß (nur für Xbox Series X|S)

- 1,44 GB groß

- PS4: 844,7 GB groß (Version 3.06)

Release: 14.02.2024 (Version 7.5.2.0)

Quelle: notes=forums.bhvr.com | reddit.com

Content

Killer Adjustments - The Blight

Add-Ons

Iridescent Blight Tag

- Rush cannot be performed more than 3 times (new functionality)

- Increases maximum Rush look angle 20 degrees (new functionality)

- Increases Rush speed by 20% (new functionality)

Killer Adjustments - The Hillbilly

- Decreased Chainsaw miss cooldown movement speed to 1.84 m/s (was 2.3 m/s)

- Increased Initial Turn rate adjustment duration to 1 second (was 0.75 sec)

- Added an audio cue when The Hillbilly's Chainsaw cooldown is over and the Chainsaw is ready to be used again.

- Increased The Hillbilly's Chainsaw volume from the Survivor's perspective.

Add-Ons

- Greased Throttle: Decreases recovery time after using the Chainsaw by 5% (was 8%)

- The Thompson's Mix: Decreases recovery time after using the Chainsaw by 10% (was 12%)

Perk Adjustments

Champion of Light (Alan Wake)

- When you are shining a flashlight, you have 50% Haste. When you successfully blind the Killer, they also gain 20% Hindered for 6 seconds.

This effect cannot stack with itself. Then, this Perk goes on cool-down for 80/70/60 seconds.

(Removed "while holding a flashlight" requirement)

Bug Fixes

Audio

- Fixed an issue that caused Saga Anderson's injured and hook screams to be too loud.

- Fixed an issue that caused some of Rose Marigold's VOs to be too loud.

- Fixed an issue that caused some of The Trickster's voice lines to be lower than others.

Archives

- Fixed an issue that caused the "The Light! It Burns!" Challenge to be completed by other players.

- Fixed an issue that caused the "The Light! It Burns!" Challenge to be completed when stunning The Singularity in Overclock mode without blinding it first.

Bots

- Bots no longer get stuck on a vault near the stairs in Treatment Theatre.

Environment/Maps

- Fixed an issue on Coal Tower Map that let The Demogorgon access the top of multiple blockers.

- Fixed an issue on Gideon Meat Plant where the screen would turn black when playing as The Good Guy and hugging a wall near the Exit Gate.

- Fixed an issue on Shattered Square where a hay bale prevented the Killer from accessing a hook.

- Fixed an issue on the Backwater Swamp Maps where The Dredge would get stuck when exiting certain Lockers.

Perks

- Fixed an issue that caused applying Call of Brine twice to the same Generator to cause it to regress permanently after the Perk’s active period ends.

UI

- Fixed an issue with animated Player Cards shown in the Tally scoreboard that were not reset properly and could be unsynced with the player.

- Fixed an issue where closing the Player Profile menu could make the Archive Widget appear in a broken state.

- 3,20 GB groß (nur für Xbox Series X|S)

- 1,87 GB groß

- PS4: 1,131 GB groß (Version 3.07)

Release: 12.03.2024 (Version 7.6.0.0)

Quelle: notes=forums.bhvr.com | xboxdynasty.de | release=xboxdynasty.de

- Neue Season (Kapitel) "All Things Wicked" ist gestartet und ein neuer Battle Pass kann erworben werden

- New Map: Greenville Square

Perks

Unbound

- This perk activates for 24/27/30 seconds after a Survivor becomes injured by any means.

- After vaulting a window, you gain 5% Haste for 10 seconds. This effect cannot stack with itself.

Unforeseen

- When you perform the Break action on a Generator, your Terror Radius transfers to the Generator for 22/26/30 seconds and its radius is set to 32/32/32 meters.

- You gain Undetectable for that duration.

- Then, this Perk goes on cooldown for 30/30/30 seconds.

Undone

- When a Survivor misses a healing or repair Skill Check, gain 3 Tokens, up to a maximum of 18/24/30 Tokens.

- When you perform the Break action on a Generator, if you have any Tokens, consume all of them.

For each Token consumed, the Generator loses 1% total progress and then becomes blocked for 1 second.

- Then, once the Generator is unblocked, it starts regressing.

- This Perk goes on cooldown for 60 seconds.

New Survivor - Sable Ward

Perks

Invocation: Weaving Spiders

- When in the Basement near the circle, press the ability button 1 to begin the Invocation.

- Invocations take 120 seconds. Other Survivors will see your aura during this and can join an ongoing interaction, increasing speed by 50% each. If they have an Invocation Perk equipped, they increase it by 100% instead.

Once the Invocation is completed:

- You become injured and Broken for the rest of the Trial.

- Reduce the max required Generator progress of all remaining Generators by 8/9/10 charges (same effect as "Brand New Part").

- Completing the Invocation disables that Perk for all Survivors.

Strength in Shadows

- When in the basement, this Perk activates.

- Unlocks the Strength in Shadows ability, which allows you to heal without a med-kit at 70/70/70% normal healing speed.

- When you finish a heal in the basement, you see the Killer's aura for 6/8/10 seconds.

Wicked

- Your self-unhook attempts in the basement always succeed.

- When you are unhooked or unhook yourself, you see the Killer's aura for 16/18/20 seconds.

Mangled Update

Affected Perks

- Blood Echo

- Sloppy Butcher

- Scourge Hook: Gift of Pain

- Vigil

Affected Addons

- Defaced Smiley Pin (Legion)

- Diagnostic Tool (Singularity)

- Rusted Spike (Deathslinger)

- Begrimed Chains (Hillbilly)

- Blind Warrior - White (Wraith)

- Broken Hilt (Knight)

- Fragile Wheeze (Nurse)

- Grissly Chains (Cannibal)

- Honey Locust Thorn (Deathslinger)

- Cain's Helmet (Xenomorph)

- Powdered Glass (Skull Merchant)

- Rusted Jaws (Trapper)

- Rusty Attachments (Pig)

- Unity Blades (Pig)

- Rusty Head (Huntress)

- Sulphuric Acid Vial (Clown)

- Thorny Nest (Artist)

- Begrimed Head (Huntress)

- Straight Razor (Good Guy)

- Tilling Blade (Dredge)

- Cat Block (Nightmare)

- Z Block (Nightmare)

- Crimson Ceremony Block (Executioner)

Killer Updates

The Blight

Add-Ons

- Compound Thirty-Three:

- Rush cannot be performed more than 3 times (was 2).

- Increases Rush turn rate by 33%.

- Increases Rush duration by 33%.

The Clown

Basekit

- Increased Afterpiece Antidote duration to 6 seconds (was 5).

- Decreased Afterpiece Antidote activation delay to 2 seconds (was 2.5).

- Increased number of bottle to 6 (was 4).

- Decreased the visual effect intensity when a Survivor is affected by the Afterpiece Tonic.

Add-Ons

- Redhead's Pinky Finger:

- Direct hits by a bottle of Afterpiece Tonic inflict Exposed until Intoxication ends.

- Sets maximum number of carried bottles to 1 (new functionality).

The Demogorgon

Basekit

- Decreased Shred successful hit cooldown to 2.7 seconds (was 3).

- Decreased Shred pallet break cooldown to 1.8 seconds (was 2).

Add-Ons

Black Heart:

- Decreases Shred hit cooldown by 10% (was 15%).

Barb's Glasses:

- Decreases Shred pallet break cooldown by 10% (was 15%).

The Doctor

Basekit

- Increased Shock Therapy range to 12 meters (was 10.7).

- Decrease Shock Therapy detonation delay to 0.8 seconds (was 1).

Add-Ons

- "Discipline" - Class III:

- Decreases the detonation delay of Shock Therapy by 15% (was 20%).

- "Discipline" - Carter's Notes:

- Decreases the detonation delay of Shock Therapy by 20% (was 30%).

The Hag

Basekit

- Increased Phantasm Trap teleport range to 48 meters (was 40).

- Decreased Phantasm Trap setting time to 0.9 seconds (was 1).

- Increased triggered Phantasm Trap duration to 6 seconds (was 5).

- Decreased Phantasm Trap trigger range to 2.7 meters (was 3).

- Increased the time it takes to wipe away traps to 4 seconds (was 3.5).

Add-Ons

Bloodied Mud:

- Decreases Phantasm Trap trigger range by 30% (was "Increases").

Bloodied Water:

- Decreases Phantasm Trap trigger range by 20% (was "Increases").

Bog Water:

- Decreases Phantasm Trap trigger range by 10% (was "Increases").

Cracked Turtle Egg:

- Increases triggered Phantasm Trap duration by 20% (was 55%).

Cypress Necklet:

- Increases Phantasm Trap setting speed by 15% (was 20%).

Dead Fly Mud:

- Increases teleportation range by 10% (was 20%).

Dragonfly Wings:

- Increases teleportation range by 12.5% (was 25%).

Dried Cicada:

- Increases teleportation range by 15% (was 30%).

Half Eggshell:

- Increases triggered Phantasm Trap duration by 15% (was 45%).

Powdered Eggshell:

- Increases triggered Phantasm Trap duration by 10% (was 25%).

Rope Necklet:

- Increases Phantasm Trap setting speed by 10% (was 15%).

Swamp Orchid Necklet:

- Increases Phantasm Trap setting speed by 20% (was 25%).

The Huntress

Basekit

- Increased Hatchet count to 7 (was 5).

- Decreased The Huntress' Hatchet wind up speed to 0.9 seconds (was 1).

The Pig

Basekit

- Increased Ambush attack duration to 2.3 seconds (was 2).

- Decreased Ambush attack successful hit cooldown to 2.7 seconds (was 3).

- Decreased Ambush attack miss cooldown to 1.5 seconds (was 2).

- Increased The Pig's movement speed while crouched to 3.8 m/s (was 3.6).

- Decreased the time it takes for The Pig to crouch to 1 second (was 1.3).

- Removed The Pig's ability to see Jigsaw Boxes.

- Increased the amount of Bloodpoints earned for Ambush Dash hits to 850 BP (was 500).

- Increased the amount of Bloodpoints earned for setting a Reverse Bear Trap to 1000 BP (was 500).

Add-Ons

- Combat Straps: Increases crouching and uncrouching speed by 10% (was 30%).

- Shattered Syringe: Decreases Ambush attack miss cooldown by 10% (was 25%).

Workshop Grease:

- Increases Ambush attack charge speed by 50%.

- Decreases Ambush attack miss cooldown by 10% (was 25%).

Amanda's Secret:

- Gain a notification when a Survivor removes a Reverse Bear Trap.

- Auras of Survivors removing a Reverse Bear Trap are revealed to you for 6 seconds.

- Disables your ability to see the Auras of Jigsaw Boxes. (removed functionality as it is now basekit).

Archives & Events

- The Blood Moon event begins March 18th at 11:00 am ET.

- The Blood Moon event tome also opens March 18th at 11:00 am ET.

Features

Bloodweb Improvements

- The auto-purchase center node gets unlocked for all Characters after at least one of them have been Prestiged.

- Level up pop-ups can be skipped by pressing: Controller's A button, mouse's left button, any keyboard key

- Added loading wheel animation when data is being loaded.

Loadout and Perks

- Selecting an empty Perk slot will no longer reset to the first page of Perks.

- Perks can now be searched with certain keywords and short-forms.

Bug Fixes

Archives

- Fixed an issue where the Ailing Annihilator Challenge failed to gain progress when playing as The Clown and downing a Survivor affected by the Afterpiece Antidote.

- Fixed an issue where the Ailing Annihilator Challenge would unintentionally gain progress by the Killer's Perk(s) if they applied a Perk effect, but not a Status Effect.

- Fixed an issue where the Ailing Annihilator Challenge failed to gain progress when playing as The Twins and using Victor Pounce ability.

- Fixed an issue where the Ailing Annihilator Challenge failed to gain progress after grabbing a Survivor from inside a locker when playing as The Dredge.

- Fixed an issue where the Ailing Annihilator Challenge failed to gain progress if a Survivor fell into the dying state after failing to mend their Deep Wound Status Effect.

- Fixed an issue where bots could unintentionally provide progression toward the player's active Challenge(s).

- Fixed an issue where the Core Memory fragments could spawn in the ground in the Mount Ormond Realm.

Audio

- Fixed an issue that caused Kate's Composer Pyjamas Outfit to have the wrong music playing in the lobby.

- Fixed an issue that caused The Blight's Wandering Cat Outfit to have the default SFX.

- Fixed an issue that caused The Blight's Wandering Cat Outfit to have the wrong music playing in the lobby.

- Fixed an issue that caused Yun-Jin's Record-Breaking Sneakers to play the High Heels SFX.

- Fixed an issue that caused a spatialization issue with the Artist's Dire Crow Power.

- Fixed an issue that caused Invocation: Weaving Spiders sound to restart when Survivor interrupt a co-op Invocation action.

- Fixed an issue that caused The Wraith's cloak transition sound effect to be global instead of 40m.

- Fixed an issue that caused the sound to stutter when switching left and right quickly from pod to pod as The Singularity.

Bots

- Nemesis Zombies now turn around when walking into an obstacle at an indirect angle.

- Nemesis Zombies now correctly walk around a specific Vault Frame in The Underground Complex.

- Bots no longer get stuck near the Exit Gate while trying to escape The Underground Complex.

- Bots now try to run past the Killer when trapped in a dead end.

- Bots now replace Survivors who were kicked for cheating.

Characters

- Fixed an issue where The Oni's ceremonial blade was facing the wrong direction.

- Fixed an issue where The Huntress's hatchet throw animation no longer misaligns with the thrown hatchet's trajectory.

- Fixed an issue that caused The Oni's Demon Dash and Demon Strike animation to play at a slower rate.

- Fixed an issue that caused The Legion in Feral Frenzy, when Blinded by a Survivor, to not play the cooldown animation.

- Fixed an issue that caused The Knight to teleport by performing interactions from far away using Guardia Compagnia.

- Fixed an issue that caused Survivors to get stuck in the locker when opened at the same time one of The Knight's Guards searched it.

- Fixed an issue that caused The Onryo's Ring Drawing Add-On to give Survivors an extra Condemned stack when they heal something while they are holding a VHS Tape.

- Fixed an issue that caused The Hillbilly's Overdrive cooldown movement speed not to be decreased.

Environment/Maps

- Fixed an issue in Lery's Hospital where two basements would spawn.

- Fixed an issue in Dead Dawg Saloon where Victor can reach an area unreachable to Survivors.

- Fixed an issue in the Temple Of Purgation where an asset would block the navigation of players.

- Fixed multiple issues related to the placement of the salt circle that appears with the Perk Invocation: Weaving Spiders.

- Fixed multiple issues where the traps of The Trappers can be hidden under ground assets.

- Fixed an issue in Lery's Hospital where The Nurse could blink through the ceiling.

- Fixed an issue in Mount Ormond Resort where a Hook would not appear properly in the main building.

Perks

- Fixed an issue that caused the aura of Entity blocked Generators not to fade when in close proximity to the Generator with the Visionary Perk equipped.

- Fixed an issue that caused the Deja Vu Perk not to reveal Generator auras affected by the Trail of Torment Perk.

- Fixed an issue that caused the Reactive Healing Perk to fully heal the player when a locker interrupt occurs.

UI

- Fixed an issue where the active state of the tab in the player profile is not resetting properly.

- Fixed an issue where the player profile is displayed on the offering screen.

- Fixed not being able to open Options and Daily Rituals during the last 5 seconds before the Trial starts.

- Fixed an issue where some player cards do not appear in the search results.

- Fixed a potential crash in the main menu when entering Killer lobby on PS4/PS5.

- Chapter packs are now shown with their official names.

- Discount tags are no longer showed on Outfits that can not be purchased.

- Black bars no longer appear on the sides of the screen when transitioning out of multiple menus.

- Survivor status icon now displays the correct status on the tally screen if a Survivor is sacrificed and the Killer disconnects.

- Fixed an issue which would cause a freeze in the event menu store, when trying to buy an owned cosmetic.

- Fixed the visual state of the disabled Killer selection button in the online Killer lobby.

Misc.

- Survivor loadouts now save correctly if the game is closed after completing a Challenge.

- Fixed an issue that caused Survivors to be able to continue repairing a Generator if that Generator exploded while the last Generator required to escape the match was repaired.

- Speicherverbrauch von 65,9 GB auf 67,1 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 33,3 GB auf 34,0 GB erhöht

- 6,86 GB groß (nur für Xbox Series X|S)

- 5,26 GB groß

- PS4: 2,739 GB groß (Version 3.09)

Release: 18.03.2024 (Version 7.6.0.0)

Quelle:

- Neues Event "Blood Moon" ist gestartet und ist vom 18.03.2024 bis zum 31.03.2024 verfügbar

Release: in Arbeit 2024 (Version 8.5.2.0)

Quelle: roadmap year 7=twitter.com

- Pre-Set Loadouts

- Überarbeitung des Hauptmenüs

- Matchmaking Incentive

- Streamer Mode

- Wiggle Escape System

- Gameflow Improvements

- Bots in Custom Matches

Release: in Arbeit 2024 (Version 8.5.2.0)

Quelle: mein-mmo.de

- folgende Karten wurde deaktiviert

Dead Dawg Saloon

The Game

Yamaoka Estate

Lery’s Memorial Institute

- Der Grund sind ziemlich sicher die „Boon-Perks“, von denen Mikaela Reid zwei verschiedene hat.

Auf den oben genannten Karten gibt es Totem-Spawnpunkte, die Killer nicht erreichen können. Wenn ein Überlebender die entsprechenden Totems segnet, dann kann der Killer schlicht nichts dagegen tun.

Das liegt vor allem daran, dass der Killer eine größere Hitbox hat. Er kann damit nicht in einige kleine Ecken, die Überlebende aufsuchen können.

Diese paar fehlenden Zentimeter sorgen bereits dafür, dass die Totems vom Killer nicht beseitigt werden können.

Release: in Arbeit 2024 (Version 7.5.2.0)

Quelle: mein-mmo.de

- Wenn ein Überlebender den Killer mit einer Taschenlampe blendet, während der Killer einen Überlebenden trägt, wird manchmal auch der getragene Überlebende geblendet und nicht nur der Killer.

- Tote Überlebende machen auch weiterhin Geräusche. Sie stöhnen vor Schmerzen und Haken machen weiter Geräusche des Entitus, obwohl der Überlebende lange tot ist.

- Die Seuche hat beim Kollidieren mit Objekten in vielen Fällen keine Sound-Effekte mehr.

- Killer berichten, dass sie aus vielen Spielen einfach rausgeworfen werden, ohne das Match selbst verlassen zu haben.

- Killer stehen nach einer Paletten-Betäubung weiterhin gelegentlich auf der falschen Seite der Palette.

Release: in Arbeit 2024 (Version 6.7.2.0)

Quelle: play3.de | mein-mmo.de

- Probleme mit dem Ranked System werden behoben

- Weitere Fehler bei der Hitbox werden von dem letzten Update behoben

- Auch sollen die Animations Probleme behoben werden

Release: in Arbeit 2024 (Version 6.8.2.0)

Quelle: play3.de | gamezone.de

- Cross Progression (Fortschritt) wird zuerst für Stadia, PC-Steam, Nintendo Switch aktiviert

Dafür wird auch das Bohemia Interactive Konto benötigt

Release: in Arbeit 2024

Quelle: play3.de

- Neuen Skill-basiertes Matchmaking wird eingeführt

Release: EINGESTELLT

Quelle: xboxdynasty.de

- Xbox One X Support

Release: in Arbeit 2024

Quelle: play3.de | xboxdynasty.de

- Xbox Series X|S & PS5 Support: Raytracing wird unterstützt