0-9 A B C D E F G H I J K L M N O P Q R S T U V W XYZ
Dead by Daylight Update Details (187+Series)
Release: 21.09.2017
Quelle:
- 4,05 GB groß
Release: 27.09.2017
Quelle:
- 4,04 GB groß
Release: 29.09.2017
- Leatherface wurde ins Spiel eingebaut
- 4,04 GB groß
Release: 08.10.2017
Quelle:
- 4,04 GB groß
Release: 10.11.2017
Quelle:
- 5,18 GB groß
Release: 17.10.2017
Quelle:
- 4,07 GB groß
Release: 31.10.2017
Quelle: xboxdynasty.de
- Freddy Krüger wurde als Killer ins Spiel eingebaut
- 5,19 GB groß
Release: 15.11.2017
Quelle:
- 5,18 GB groß
Release: 27.11.2017
Quelle:
- 5,18 GB groß
Release: 14.12.2017
Quelle:
- 5,19 GB groß
Release: 19.12.2017
Quelle:
- 5,19 GB groß
Release: 22.01.2018
Quelle: xboxdynasty.de
- Neue Killer "Jigsaw" wird hinzugefügt
- 6,08 GB groß
Release: 06.02.2018
Quelle:
- 6,10 GB groß
Release: 16.02.2018
Quelle: play3.de
- Acquire a Red Envelope Offering in the Bloodweb and play it in a trial
- Each Red Envelope Offering played will generate 1 Lunar Hook and 1 Lunar Generator
- As a Killer, hook a Survivor on a Lunar Hook for the first time to gain 1 Burnt Coin
- As a Survivor, complete repairs on a Lunar Generator to grant all Survivors 1 Golden Coin
- If you played a Red Envelope, you will also score bonus Bloodpoints when the above conditions are met
- Once you have enough Burnt Coins, you will unlock a customization item for The Huntress
- Once you have enough Golden Coins, you will unlock a customization item for David King
- Keep collecting coins: even if you have unlocked the customizations
- The Red Envelope Offering is only playable during the Lunar event
- Added new menu and lobby aesthetics for the Lunar New Year event
- Added support for the Howling Grounds event (see the details in the event objective section)
- Added a Difficulty Rating for all Survivors and Killers and updated the character descriptions to better help our newer players
- Added a tutorial pop-up when entering a new menu for the first time. For expert players,
these can be easily dismissed using the ‘Hide All Tutorials’ checkbox.
- Added additional help text, tool tips, and improvements to various menus such as
the Bloodweb, Daily Rituals, Character Info, Currencies, Shrine of Secrets, etc.
- Feature: Players now receive a notification the first time they are affected by another player’s perks.
This currently applies to the perks Leader, Streetwise, Dying Light, Thanatophobia and Unnerving Presence.
Killer Changes
- Adjusted the sound of the static when shocked by The Doctor
- Fixed an issue that allowed Survivor to use the Map item while in Madness Tier III.
This was a design change made back in Doctor Cube (1.6.2), and was only applied to the healing/repairing interactions.
Now all items cannot be used (auras reading, firecrackers, flashlights, healing, repairing/sabotaging) when needing to Snap Out Of It.
- Fixed an issue that made it impossible to rescue a dying survivor with a pallet/flashlight save
while being picked up or dropped mid animation. Now, the pick up/drop animation will play fully, followed by the flashlight/pallet stun.
- Fixed an issue that prevented The Nurse from getting stunned by a pallet during her blink. If a pallet is pulled on her,
she will get stunned after her blink is complete.
- Reworked the Pig’s Rite of the Ungrateful Daily Ritual: It now requires to land 4 successful
- Dash attacks with the Pig for 30 000 Bloodpoints.
- Reworked the values of three Score Events for the Pig:
A Successful Hit after an Ambush Dash gives 250 Bloodpoints (instead of 200).
Starting an Ambush Dash gives 50 Bloodpoints (instead of 100)
Perk Changes
- Borrowed Time modification: Only the survivor being unhooked
will be protected by Borrowed Time and Borrowed Time is no longer a single use perk.
We will monitor the usage of this perk and its function before doing further changes to Borrowed Time.
Text change is currently only updated in English.
- Fixed an issue that allowed The Nightmare to put Survivor to sleep when they were hiding in a locker
- Fixed an issue that allowed players to track the hatch with the Rainbow Map or
Black Silk Cord add-on prior to meeting the requirements to spawn the hatch
- Fixed an issue that caused Survivors not to receive Map Scout points for anything tracked by the Detective’s Hunch perk
- Fixed an issue that caused Survivors to be unable to perform certain actions / interactions when the same movement button was bound to Q
- Fixed an issue that caused audio cues and Survivor groans to be heard map wide from both Killer and Survivor perspectives
- Fixed an issue that caused improper camera placement when spectating the Killer in a Kill Your Friends lobby
- Fixed an issue that caused missing audio when The Doctor landed a successful hit
- Fixed an issue that caused stretched polygons when sacrificing a Survivor on a hook with a RBT on their head
- Fixed an issue that caused the Map item reading audio to loop indefinitely when spectating a Survivor who depletes the Map charges
- Fixed an issue that caused the bear trap not to animate when The Trapper stepped in a bear trap while carrying a Survivor
- Fixed an issue that caused the framerate to drop below 30 FPS in a specific area of The Game map
- Fixed an issue that caused the incorrect Offering bonus to display when another player uses a bonus Bloodpoint Offering
- Fixed an issue that caused the item charges to continue to deplete upon failing a skill check
- Fixed an issue that caused the loud noise indicator not to appear for the Killer when too far away from an unhook
- Fixed an issue that caused the report icon not to appear immediately after a successful report
- Fixed an issue that caused the reverse bear trap to continue beeping for other players when a Survivor died at the exit
- Fixed an issue that caused unknown characters to appear when the host of a Kill Your Friends returned to lobby in Thai, Simplified and Tradition Chinese
- Fixed an issue that made it impossible to cleanse a totem in the Ironworks of Misery map
- Fixed an issue that made it nearly impossible to see Survivor auras when using the Wraith’s “All Seeing” – Mud add-on
- Fixed multiple prestige issues that were either generating a level 50 web at level 1,
abusing the UI to Prestige low level characters, or characters randomly Prestiging unwantedly
- Minor localization improvements. English only.
- 6,25 GB groß
Release: 20.02.2018
Quelle:
- 6,16 GB groß
Release: 28.02.2018
Quelle:
- 6,18 GB groß
Release: 06.03.2018
Quelle:
- 6,18 GB groß
Release: 10.04.2018
Quelle:
- 6,19 GB groß
Release: 12.04.2018
Quelle:
- 6,19 GB groß
Release: 26.04.2018
Quelle:
- 6,19 GB groß
Release: 27.06.2018
Quelle: xboxdynasty.de | xboxdynasty.de | play3.de | play3.de
- Neue Killer "Curtain Call" wird im Spiel angeboten
Und kann ab sofort für 7,99€ erworben werden
- Added a new head customization item for Dwight for players who own the Dead By Daylight: Leatherface™ DLC
- Added new idle animations for Killers in the offline lobby & store sections
- Added new main menu music to tie in with the DLC Chapter
- Added new sounds when Emblems appear in the Tally Screen based on their quality
- Integrated Simplified Chinese, Japanese and Korean community localization
- Removed the RedShell third party tool from the game
FEATURES
- Added Tutorial levels to explain Survivor & Killer gameplay
- Added an in-game Store to purchase characters and cosmetics. The store now also hosts the Shrine of Secrets.
- Added the Player Level functionality. This is an account based progression that rewards the player with Iridescent Shards upon leveling up.
- Re-designed all confirmation prompts
- Updated the main menu and player loadout button layouts to accommodate for the newly added Store and Tutorials.
- Adjusted the level requirements for unlocking perk slots. The 2nd, 3rd and 4th perk slots now unlock at levels 5/10/15 respectively (down from 15/20/25)
- Adjusted the red aura intensity for killers on totems, bear traps, hooks and generators.
- All characters now start with their 3 personal perks unlocked by default (at level 1)
- Changed hook auras to always be visible from the Killer’s standpoint while carrying a survivor.
Prior to this change, hook auras would only be displayed if the hook was hidden behind another object.
- Decreased the Wraith flashlight uncloak stun time from 4 seconds to 3 seconds
- Decreased the range of activation for the Killer pick up interaction
- Fixed an issue that caused The Wraith’s red stain and terror radius to remain for several seconds after successfully cloaking.
This change gives the Wraith the bit of a boost that he needs, and also applies when damaging generators and destroying pallets.
- Removed the acceleration curve when the Survivor was hit by the Killer.
Removing the acceleration curve should allow the Survivors to use their default acceleration and have more control over their character during the speed boost.
- Removed the possibility of spawning the Doctor or the Hag splinters in the Bloodweb because these characters can now be purchased for Iridescent Shards.
- Added a few totem spawn points in the buildings of Macmillan Estate
- Adjusted Torment Creek and Rancid Abattoir map layouts to create more distance between the maze tiles
- Changed the number of hooks for each map to be based on its number of tiles (Total Tile Count / 3)
- Improved totem placement in various maps
- Pallet loops in the maps of Macmillan Estate, Autohaven Wreckers and Coldwind Farm themes have been tweaked in order to increase their fun factor
- Relaxed the default Survivor-on-Survivor spawning rules in order to minimize the occurrence of killers spawning close to survivors.
- Updated pallets within Badham, Hospital and „map“ The Game to use procedural distribution system. This should result in a more fair pallet generation.
- Shards are now obtained by leveling up your Player Level
- The maximum cap for the Shards has been removed
- Shrine of Secrets teachable perk costs have been increased to 2700/2000 (previously at 750/550).
Note that the Shrine of Secrets will remain empty until this update is released on all platforms.
- Shrine can now be used to purchase certain characters and cosmetics from the Store, in addition to purchasing teachable perks from the Shrine of Secrets.
The amount of Bloodpoints received when purchasing an already owned Teachable Perk from the Shrine has been reduced to 200000 / 150000 (from 250000 / 200000) for new and old perks respectively
- Fixed an issue that caused Bloodlust to be reset at the end of a Chainsaw Sprint with the Hillbilly.
Bloodlust will now reset at the start of the Chainsaw Sprint instead.
- Fixed an issue that caused The Doctor’s Maple Knight add-on not to work properly
- Fixed an issue that caused The Huntress‘ hatchets to hit a collision over a picnic bench in Lampkin Lane
- Fixed an issue that caused The Huntress‘ hatchets to hit a collision when thrown over the engine part of the generators
- Fixed an issue that caused The Huntress‘ hatchets to hit a collisions when thrown over the flatbed of the pick up truck asset
- Fixed an issue that caused The Huntress‘ red stain to flicker while idle
- Fixed an issue that caused The Wraith’s red stain to be visible for a few seconds after successfully cloaking
- Fixed an issue that caused blood splatters to appear on the Huntress‘ screen when successfully hitting a Survivor with a hatchet
- Fixed an issue that caused players to become stuck if attempting to cleanse a totem that has a bear trap in front of it
- Fixed an issue that caused the Killer Burn score events for The Wraith and Nurse not properly trigger
- Fixed an issue that caused the Survivor to briefly go flying when a Survivor dropped a pallet on the Killer during the pick up animation
- Fixed an issue that caused the Survivors camera to become offset when being pulled out of a locker or interrupted by the Killer
- Fixed an issue that caused the Trappers add-on Logwood Dye to take priority over the Tar Bottle add-on
- Fixed an issue that could cause The Hag to fall out of world when teleporting to a trap with the Mint Rag add-on
- Fixed an issue that could cause a client to be unable to interact and repeatedly teleport from their location if the Killer had interrupted their exit locker animation
- Fixed an issue that could caused a non-host Trapper to be launched in the air when picking up a trapped Survivor
- Fixed an issue that made it impossible to heal, Snap Out of It, or use Dead Hard during the Killer stun animation when getting free from their shoulder
- Fixed an issue that made it impossible to hit a Survivor that was underneath the Killer
- Fixed an issue that made it possible for The Huntress‘ hatchets to hit Survivors through walls
- Fixed an issue that would cause the nurse blink destination (and thus the plaid flannel’s target blink indicator) to wiggle around obstructions while moving/charging blink
- Fixed an issue where The Doctor’s illusions did not match the equipped customization items
- Fixed an issue where hair was not highlighted when stalking a Survivor as the Shape
- Fixed an issue which caused the Hag, the Nightmare and the Pig to vault windows slower than intended. All killers should now vault windows in 1.7 seconds.
- Changed the position of the white arrows on the ground in The Game map to properly indicate where the stair cases are
- Fixed an issue causing too many pallets to be spawned in the Pale Rose map
- Fixed an issue that allowed players to walk on a rock in the Autohaven Wreckers maps
- Fixed an issue that caused an impassable gap between a chest and a hedge on Lampkin Lane
- Fixed an issue that caused an impassable gap between a chest and a row of seats in Lery’s Memorial Institute map
- Fixed an issue that caused an impassable gap between a hill and a tree in the Red Forest map
- Fixed an issue that caused an inaccessible Jigsaw box or chest in Mother’s Dwelling
- Fixed an issue that caused an inaccessible Jigsaw box or chest in the Coldwind Farm maps
- Fixed an issue that caused an inaccessible Jigsaw box or chest in the Grim Pantry map
- Fixed an issue that caused an inaccessible Jigsaw box or chest in the MacMillan Estate maps
- Fixed an issue that could cause Killers to become stuck when hitting a Survivor in the corner next to one of the exit gates in Lery’s Memorial Institute map
- Fixed an issue that could cause an impassable gap between a brick wall and a tree by the exit in the MacMillan Estate theme maps
- Fixed an issue that could cause the generator in the Vat Room of The Game map to be inaccessible from one side
- Fixed an issue that made it impossible for The Nurse to use her blink power to get on top of assets in the Autohaven Wrecker’s and Coldwind Farm themes
- Fixed an issue that made it impossible to cleanse a totem between crates and a small log pile in the Suffocation Pit map
- Fixed an issue that prevented Killers from damaging the generator in the Foundry building from one side
- Fixed various LOD issues in the multiple maps
- Tweaked the brightness in a few of the darker rooms in The Game map to make it more visible when in the Dream State with The Nightmare
- Changed the requirements for unlocking the Adept achievements for Dwight, Meg, Claudette, Jake, Trapper, Wraith and Hillbilly to keep consistency with the other Adept achievements.
Please note: If there is partial progress on the achievement, it will be lost since the unlock requirements have changed.
- Fixed an instance of an issue that could cause a client to get kicked out of a lobby, followed by an Easy Anti Cheat error message
- Fixed an issue that caused The Shape’s Vanity Mirror add-on to use the wrong description when the language was set to Polish
- Fixed an issue that caused the unhook audio to play shortly after hooking a Survivor
- Fixed an issue that could make the heartbeat ext.remely difficult to hear when the Killer had the perk Monitor & Abuse equipped
- Fixed improper formatting in the Dead Hard perk in English
- Fixed the description for Claudette’s Myopian Frohawk head customization in French, Italian, German and Spanish
- Fixed the improper values in the Bloodhound perk for Tier II in English
- Integrated some missing localization for Italian
- Misc UI and icon improvements
- Tweaked the hatch audio to be a bit louder and fixed sound occlusion
- Changed the report icon from gray to white
- Fixed an issue that allowed Survivors to escape with a reverse bear trap on their heads under specific conditions
- Fixed an issue that caused David Kings jacket collars to remain floating after being sacrificed
- Fixed an issue that caused a desync in animation when Killer picks up a falling Survivor
- Fixed an issue that caused cleansed totems to fall through the floor/ceilings when cleansed on a 2nd floor
- Fixed an issue that caused the Survivors health state to appear as Dead when crawling through the exit with little health left
- Fixed an issue that caused the auto-save icon to appear after tapping a generator
- Fixed an issue that caused the disconnected Survivor body to remain floating when disconnecting from the Killers shoulder
- Fixed an issue that caused the player profile to open when reporting or giving props to a player
- Fixed an issue that could cause Survivors to be pushed into a generator when failing a skill check while the Killer was too close to them
- Fixed an issue that could cause a crash when the match ended while a Survivor vaulted over a pallet
- Fixed an issue that could cause a desync in animation & health states when the Killer hit the survivor at the same time as they were going through the hatch
- Fixed an issue that could cause the moon to appear through trees and other assets
- Fixed an issue that could cause the scratch marks to generate through walls and floors
- Fixed an issue that could cause the survivor to teleport back to the side of the pallet/window they vaulted from
- Fixed an issue that could rarely cause the interrupt animation not to play
- Fixed an issue that made it impossible to blind the Killer with a Survivor standing in front of them
- Fixed an issue that made it impossible to make progress on the Taking One For The Team achievement
- Fixed an issue where The Cannibal’s chainsaw didn’t make noise during his memento mori if he hadn’t previously used it
- Fixed an issue where pips for players at rank one would be displayed on the Tally screen page (causing an inconsistency with the rank display at the top right)
- Fixed multiple instances of character customization stretching from other players point of view
- Improvements to customization clipping and skinning issues for multiple characters & customization items
- Misc stability improvements
- 12,23 GB groß
Release: 24.07.2018
Quelle:
- 816,20 MB groß
Release: 07.08.2018
Quelle:
- 223,16 MB groß
Release: 20.08.2018
Quelle: play3.de
- Balance Änderungen
- Bug Fixes
- 226,97 MB groß
Release: 18.09.2018
- Neur Killer "The Spirit" wird ins Spiel eingebaut
- Neue Survivor steht zur Verfügung
- Neue Map wird kostenlos ins Spiel hinzugefügt
- 6,93 MB groß
Release: 28.09.2018
Quelle: play3.de
- Balance Änderungen
- Bug Fixes
- 4,30 GB groß
Release: 05.10.2018
Quelle:
- 1,76 GB groß
Release: 16.10.2018
Quelle:
- 7,20 GB groß
Release: 25.10.2018
Quelle:
- 1,24 GB groß
Release: 30.10.2018
Quelle:
- 1,53 GB groß
Release: 07.11.2018
Quelle:
- 2,59 GB groß
Release: 11.12.2018
Quelle:
- 8,50 GB groß
Release: 23.01.2019
Quelle:
- 8,11 GB groß
Release: 29.01.2019
Quelle:
- 1,08 GB groß
Release: 30.01.2019
Quelle:
- 1,12 GB groß
Release: 04.02.2019 (Version 2.5.4.0)
Quelle:
- 1,33 GB groß
Release: 19.03.2019 (Version 2.6.0.1)
Quelle: play3.de
- Neuer Killerin "The Plague" wird ins Spiel eingebaut
- Neue Survivor "Jane Romero" steht zur Verfügung
- Neue Map wird kostenlos ins Spiel hinzugefügt
- 9,45 GB groß
Release: 25.03.2019 (Version 2.6.2.0)
Quelle:
- 4,55 GB groß
Release: 02.04.2019 (Version 2.6.3.0)
Quelle: play3.de | xboxdynasty.de | xboxdynasty.de
- Neur Killer "Ash" aus Evil Dead wird ins Spiel eingebaut und kann kostenpflichtig erworben werden
BALANCE:
- Changed the Decisive Strike stun time to 5 seconds, with the Survivor being free to move after 1 second.
- The Enduring perk now affects Decisive Strike’s stun.
BUG FIXES:
- Fixed an issue that caused The Plague to be unable to hit Survivors with Corrupt Purge in quick succession.
- Fixed an issue that caused The Plague’s Brutality score events not to trigger.
- Fixed an issue that caused the camera to follow the Killer when spectating a player in the match that is on a hook.
- Fixed an issue that caused The Nurse to be unable to blink on the Mausoleum tile in The Temple of Purgation map.
- Fixed an issue that caused The Wraith’s Bone Clapper add-on to have no effect (thus making it still possible to identify distance & direction of the Wailing Bell sound).
- Fixed an issue that could cause healthy Survivors to become infected when a fully sick/infected Survivor was saved by another fully sick Survivors.
- Fixed an issue that made it impossible to cleanse a totem next to a rock and tree in the Autohaven Wrecker’s maps.
- Fixed an issue that made it impossible to cleanse from a fountain next to a tree in front of a car in the Autohaven Wrecker’s maps.
- Misc localization improvements.
- Misc The Plague audio improvements.
- Fixed some crash issues.
- Fixed some instances of infinite loading screens.
- 3,45 GB groß
Release: 11.04.2019 (Version 2.6.4.0)
Quelle:
- 1,39 GB groß
Release: 08.05.2019 (Version 2.7.0.0)
Quelle: xboxdynasty.de | meine-mmo.de
- Ab sofort kann der Killer auch aufgeben
- Keine Partien ohne 5 Spieler: Für viele dürfte dies das beste Feature des Patches sein.
Sollte ein Spieler während des Ladebildschirms die Verbindung verlieren oder es zu einem Spielabsturz kommen,
dann wird das Match abgesagt. In dem Fall behalten sowohl Killer als auch Überlebende ihre Gegenstände, Addons und Opfergaben.
- Der Farm-Perk wurde angepasst: Eine besonders erwähnenswerte Änderung fand am Perk „We’re gonna live forever“ (Wir werden ewig leben) durchgeführt.
Dieser Perk gewährt zusätzliche Blutpunkte, wenn man Überlebende vom Haken rettet und Schläge für sie einsteckt.
- 9,42 GB groß
Release: 21.05.2019 (Version 2.7.1.0)
Quelle: strafen=mein-mmo.de | blutbug=mein-mmo.de
- Verlasse eines laufenden Spiels wurde wieder erhöht.
Nun werden strafen wieder früher durchgeführt und bis zu Accountsperre
- Der Fehler wodurch Blutpunkte geklaut werden, wurde behoben nun kann man eine Generator auch ihne loslassen in einem Zug reparieren
- 2,57 GB groß
Release: 18.06.2019 (Version 3.0.0.0)
Quelle: xboxdynasty.de | play3.de
- Neuer Killer "Ghostface" aus dem Scream wird ins Spiel eingebaut
- Feature: Added the ability to rotate characters in the lobby.
- Feature: Added new menu and lobby music.
Gameplay:
- All Killer swing animations have been modified to match the distance at which they can hit a survivor.
This was done to help mitigate situations where a Killer would hit a survivor but their weapon/ hand would not look like it was reaching the Survivor.
- In addition to Killer swing animations matchin
- G their hit distance we have also added swing VFX to mitigate when hits looked like they should have missed targets when in fact they found a target and hit.
(There will be more work done to make hits look better when they connect)
- Added stun VFX for Killers when hit by pallets.
- Survivors will now turn their heads where their camera is looking.
This happens when a Survivor interacts with an object in the environment and when they are not downed or incapacitated.
- Adjusted fast vault conditions: Players can no longer trigger fast vaults when beside windows or in contact with the wall.
Art adjustments:
- Adjusted certain darker cosmetics that gave players an advantage to be lighter.
- Re-worked some characters hair.
- Adjusted Killer Instinct VFX to remove red fill effect, increase frequency of pulse, add an offset to where symbol is displayed, modified the scaling of the symbol to stay more consistent.
These changes also affect the Killer power, Feral Frenzy, of The Legion.
Audio adjustments:
- Adjusted the chase volume for Survivors.
Map changes:
- Removed the RNG factor from the window setups in the rooms of Lery's Memorial Institute; each small room now spawns with the same window configuration.
- Edge Object repopulation pass in The MacMillan Estate maps, there are more obstacles in between the map tiles now.
- Introduced new maze tiles for the Yamaoka Estate theme.
Survivor Emblem changes:
Added events for Lightbringer emblem scoring:
- 20 points for cleansing a dull totem.
- 5 points if a dull totem is cleansed while you are in a chase.
- 10 points if a Hex totem is cleansed while you are in a chase.
- 1/3 point for each 1% of a generator repaired while you are in a chase (Capped to a maximum of 33.3 scored for each generator).
Added event for Benevolent emblem scoring:
- 10 points for sabotaging a hook within 10 meters of a Killer carrying a Survivor, if the carried Survivor then wiggles free.
Added event for Evader emblem scoring:
- 50 points for stunning the Killer with a pallet.
Survivor perk changes:
- Streetwise: Increased efficiency values to 15%/20%/25% up from 10%/12%/15%.
- Windows of Opportunity: Reduced cooldown values to 30/25/20 seconds down from 60/50/40.
- Mettle of Man: We have changed the condition for getting tokens. It is no longer for being hit by a Killer's basic attack. Instead earn tokens by taking "Protection Hits".
It still requires 3 tokens to activate. Survivors will still need to be injured in order to trigger the Endurance effect and avoid being put into the dying state.
This means that Mettle of Man will require more work from the Survivor to trigger Mettle of Man's Endurance status effect.
- Unbreakable: Increased recovery speed to 25%/30%/35% up from 15%/20%/25%.
Killer perk changes:
- Pop Goes The Weasel: Changed Regression values from 15%/20%/25% to a flat 25% across all tiers.
Changed window of activation from 30 seconds to 40/50/60 seconds.
- Territorial Imperative: Reduced cooldown to 30/25/20 seconds down from 60/45/30.
- Enduring: Updated Enduring to a flat reduction in pallet stun duration of 40/45/50% rather than an increase to stun recovery speed of 55/65/75%. Enduring will now only affect pallet stuns.
Killer related:
- Fixed an issue that could cause Survivors to become stuck for the rest of the match
when The Trapper placed a bear trap under them while they were already performing an interaction.
- Fixed an issue that caused The Clown's Redhead's Pinky Finger add-on to apply the Exposed status effect on Survivors without a direct bottle hit.
- Fixed an issue that could cause permanent Exhaustion when affected by The Clown's gas bottles with the Solvent Jug add-on equipped.
- Fixed an issue that caused The Clown to clip through most vaulting windows.
- Fixed an issue that caused The Shape's camera to become slanted and allowed him to walk on assets when cancelling his mori.
- Fixed an issue that caused The Hag's Rusty Shackles add-on to play the terror radius when the trap was triggered.
- Fixed an issue that caused The Wraith's "The Serpent" - Soot add-on not to fully uncloak him immediately after breaking a pallet or damaging a generator.
- Fixed an issue that caused The Nurse to be missing her hand and weapon when blink attacking a Survivor before getting fatigued.
Map specific:
- Fixed an issue that caused grass to move when a player was above or below the area.
This issue was most commonly seen around the basement when it was in the Shack.
- Fixed an issue that could cause the right door on lockers to appear warped.
- Fixed an issue that made it impossible for Killers to interrupt a Survivor repairing a generator from a specific side in the Wretched Shop map.
- Fixed an issue that made it impossible to open the hatch with a key when it spawned facing a car pile in the Gas Heaven map.
- Fixed an issue that made it possible to get stuck in the basement stair collision under certain conditions,
when the basement spawned in the office building in the Azarov's Resting Place map.
- Fixed an issue that caused tree branches and leaves to clip through the walls on the top floor of the farm house in the Thompson House map.
- Fixed an issue that could cause a desync between clients and host around the slaughterhouse in the Rancid Abattoir map.
- Fixed an issue that caused some assets to have missing textures on the slaughterhouse building in the Rancid Abattoir map.
- Fixed an issue that caused tree branches and leaves to clip through the walls on the top floor of certain houses in the Lampkin Lane map.
- Fixed an issue that caused a generator to clip into part of a maze wall in The Pale Rose map.
- Fixed an issue that could cause a desync between clients and host around the Ferry Boat in The Pale Rose map.
- Fixed an issue that caused blood and dirt wall textures to disappear at certain camera angles in the Lery's Memorial Institute map.
- Fixed an issue that allowed Survivor to cleanse the hill totem from on top of the rocks in the Mount Ormond Resort map.
- Fixed an issue that caused the Entity not to appear on a specific hook in The Temple of Purgation map.
- Fixed an issue that made it impossible for The Nurse to blink around the exterior of the temple tile in the Temple of Purgation map.
- Fixed an issue that made it impossible for The Nurse to blink around the exit tiles in the Temple of Purgation map.
- Misc LOD fixes.
Perks:
- Fixed an issue that caused Mettle of Man to give the Killer a point in the Malicious Emblem category when activated.
- Fixed an issue that caused The Legion's Killer Instinct not to be visible with Dark Devotion.
- Fixed an issue that caused the Territorial Imperative perk to trigger on hooked and hiding Survivors.
- Fixed an issue that caused the Resilience perk not to affect window vaults.
Miscellaneous:
- Fixed an issue that could cause a disconnect or make it impossible to execute a mori when the Survivor was recovering.
- Fixed an issue that caused only Billy's hair to show in the Jigsaw box aura when within 5 meters.
- Fixed an issue that caused Claudette with the Side-parted Curls head customization not to trigger Hag traps.
- Adjusted the bear trap interaction zone that caused Survivors to snap into the disarm trap animation.
- Fixed an issue that caused Survivors vaulting over windows during the Dream State transition to clip through the window.
- Fixed an issue that caused the Entity blocker to sometimes not block windows.
- Fixed an issue that caused a window to block directly after the initial Entity blocker timer had ended.
- Fixed an issue that caused the Survivor camera to become offset when interrupted entering a locker by the Killer.
- Fixed an issue that caused Survivors to appear floating in lobbies and on the tally screen.
- Adjusted the flashlight items aim when held by Ash's Ashy Slashy hand customization item to be more in line with regular cosmetics.
- Adjusted the smoke opacity LODs that caused the hatch and Hex totem VFX to be visible from far away.
- Fixed an issue that caused the notification bubble for a Survivor stepping in a bear trap to be misplaced and wobble.
- Fixed an issue that caused Survivors to lose their Offerings if the Killer disconnected right after the offering burn screen.
- Fixed an issue that caused the Sealed Envelope Offering to not be personal.
- Fixed an issue that caused The Hunt Ritual to generate with progress already applied.
- Fixed an issue that caused Killer's to lose 4 pips when disconnecting through a cable pull and re-establishing a Network connection on the splash screen.
- Added more logging to better help understand and track the issues where players are losing pips or not gaining progress on their rank
- Fixed an issue that caused progress on the Deranged Pursuit achievement when downing a Survivor with the Deep Wound status effect from the Borrowed Time perk.
- Fixed an issue that caused the Dead Hard perk prompt not to appear when bound to keys 1, 2 or R.
- Fixed an issue that made it impossible to trigger Dead Hard when bound to keys 3 and 4.
- Updated the intro video.
- Misc cosmetic clipping and improvements.
Audio & Localization:
- Fixed an issue that caused the Entity gargle noises to remain on the hooks when a Survivor was unhooked.
- Fixed an issue that caused the loud noise notification from Spies From The Shadows to have a muffled sound effect in comparison to the other loud noises.
- Fixed an issue that caused no interrupt audio stinger when being pulled out of a locker.
- Fixed an issue that caused The Shape's stinger theme to play and overlap the menu music.
- Adjusted Ash's VO in the menus.
- Fixed multiple audio issues related to the environments.
- Minor localization and translation improvements.
UI & HUD:
- Fixed an issue that caused the inventory pages to revert in a Kill Your Friends lobby to the last one used in a Public match when a Survivor joined or changes characters.
- Fixed an issue that caused the Revoke Consent tooltip to be cut off in French.
- Removed the progress bar when executing a mori Kill after it was fully charged.
- Misc UI improvements.
Known issues:
- Cannot change the resolution while in Windowed mode.
- The Barbecue & Chili and Remember Me perks visually only stack up to 3 tokens.
- The Spirit's passive phasing is missing VFX.
- Heartbeat audio will overlap itself.
- No music for Killers when carrying Survivors.
- Survivors won't be able to see The Plague's vomit on windows.
- Generators in the Tutorials do not show progress until interacted with.
- The heartbeat and terror radius for The Trapper is missing in the Survivor Tutorial.
- 9,88 GB groß
Release: 26.06.2019 (Version 3.0.1.0)
Quelle:
- 1,76 GB groß
Release: 03.07.2019 (Version 3.0.2.0)
Quelle:
- 6,24 GB groß
Release: 23.07.2019 (Version 3.1.0.0)
Quelle: xboxdynasty.de
- Nightmare of Elm Street Killer "Freddy" wird komplett überarbeitet
FEATURES & CONTENT
- Changed the lobby music back to the default music.
- Added William „Bill“ Overbeck as a playable character.
- Added the 4 Left 4 Dead outfits for Dwight, Meg, Claudette and Jake.
- Added support for 4 new languages: Portuguese – Brazil, Korean, Simplified Chinese and Traditional Chinese.
BALANCE
- Badham Preschool map changes
- Added 5 new variations of the Badham Preschool map.
- Adjusted the safety rating of each pallet loop in the maps.
- Diversified the number of sides a generator could be repaired from on all tiles.
- Each tile is now unique and will only spawn once.
- Improved totem hiding spots.
- Reduced the minimum distance between pallets to 8 meters.
Bloodpoint balancing
- Adjusted some score event for Survivors:
- Increased Cleansing (dull totem) from 600 to 1000.
- Increased Cleansing (hex totem) from 1000 to 1500.
- Increased Map Scout from 150 to 250.
- Increased healing an ally without a medkit after the exits were powered from 500 to 700 (percentage based).
- Increased healing an ally without a medkit before the exits were powered from 400 to 500 (percentage based).
- Increased the Hatch Escape score event from 2000 to 2500.
- Increased the Killer Blind score event from 250 to 400 (outside of a chase).
- Increased the Killer Blind score event from 250 to 500 (while in a chase).
Killer score events:
- Added a score event for totem, hook sabotage and Jigsaw Box search interrupts.
Gameplay
- Added a visual and SFX notification when affected by the Exposed status effect.
- Adjusted the cooldown for successful Cannibal chainsaw attacks to be the same as that for a missed chainsaw attack
(adjusted movement speed and reduced duration from 3 seconds to 2 seconds).
Survivor perk changes
Head On:
- Added text to stipulate the condition that you cannot use Head On if you have accrued idle crows.
- After the perk conditions are met, you will perform the Head On action when you rush out of a locker. Head On will cause exhaustion only when stunning the killer.
Head On will stun the Killer if the Killer enters the zone during the Head On animation or if the Killer was already in the zone when Head On is activated.
THE NIGHTMARE CHANGES
Gameplay & power changes
Microsleep:
- Awake Survivors will see The Nightmare within 16 meters, The Nightmare will be intermittent from 16 meters to 32 meters, and while awake Survivors will hear The Nightmare emit a Terror Radius of 32 meters.
Falling Asleep:
- Survivors fall asleep passively over 60 seconds. Once asleep survivors see The Nightmare and hear The Nightmare emit a 2D 32 meter Lullaby instead of a Terror Radius.
Once asleep Survivors will see the aura of an Alarm Clock on a dresser.
Waking Up:
- An awake Survivor can wake up a sleeping Survivor.
- Survivors can wake up by failing skill checks.
- Survivors can wake up by going to and removing an Alarm Clock off a dresser.
Dream Abilities
Dream Snares:
- Dream Snares slow and reveal a Survivors location.
- Only effective and visible towards Sleeping Survivors.
- Killers start with 8 tokens, each Snare costs 1 token to place. Only 8 traps can be placed at one time.
Dream Projection:
- Channel the ability to create a husk of The Nightmare at the targeted generator, complete the channel to take the position of the husk.
Can be cancelled.
- For each sleeping Survivor gain a 15% cool down reduction on Dream Projection.
Misc Nightmare changes
- Loading tips for The Nightmare and playing against The Nightmare have been updated.
- Power Description and Power Tooltip updated for The Nightmare.
- All of The Nightmare’s add-ons have been modified to function with his new power set. If you have add-ons for The Nightmare, they will be exchanged for the new ones.
- Failing a hook sabotage skill check will wake up an asleep Survivor.
- Reduced the intensity of the Dream World post-process effect to increase visibility for survivors.
- All of The Nightmare’s add-ons have been modified to function with his new power set.
If you have add-ons for The Nightmare, they will be exchanged for the new ones.
- Failing a hook sabotage skill check will wake up an asleep Survivor.
- Loading tips for The Nightmare and playing against The Nightmare have been updated.
- Power Description and Power Tooltip updated for The Nightmare.
- Reduced the intensity of the Dream World post-process effect to increase visibility for survivors.
BUG FIXES
Audio & Localization:
- Fixed an issue that caused Julie and Susie to sound like Frank in-game.
- Fixed an issue that caused The Huntress lullaby not to play from her perspective.
- Fixed an issue that caused the SFX when a Survivor joined a lobby or switched characters to be missing in lobbies and in the Store.
- Major localization and translation improvements.
Killer related
- Fixed an issue that allowed Killers to open the exit gate while carrying a Survivor.
- Fixed an issue that caused Survivors models to reappear when The Shape used his stalking ability while the Survivor was being sacrificed.
- Fixed an issue that caused Survivors to get the Protection score event when being near an injured Survivor when reaching the Broken state by The Plague’s vomit.
- Fixed an issue that caused The Ghost Face not to have an off-screen notification when spotted in the 180 degrees in front of him.
- Fixed an issue that caused The Hag’s Phantasms to stay permanently when The Hag is behind the users camera and facing a Phantasm.
- Fixed an issue that caused The Shape’s stalking range to be wrongfully decreased. Stalking range has been adjusted back to within 40 meters.
- Fixed an issue that caused The Trappers camera to look down after picking up a bear trap.
- Fixed an issue that caused items to remain infected when Survivors cleansed their sickness from a fountain.
- Fixed an issue that caused the flashlight item not to reveal The Hag’s Phantasm Traps.
- Fixed an issue that caused trapped Survivors not to get downed when hit by The Trapper while they are struggling in the trap.
- Fixed an issue that could cause a crash when a Survivor died from a reverse bear trap at the same time as entering/exiting a locker.
- Fixed an issue that sometimes caused The Plague’s vomit not to appear on windows.
Map specific
- Fixed an issue that allowed Survivors to clip through a column on the lower floor of The Game map.
- Fixed an issue that allowed The Trapper to set bear traps under the bottom part of a door frame in the Thompson House.
- Fixed an issue that allowed players to get on top of a wall and junk asset in the Crotus Prenn Asylum maps.
- Fixed an issue that allowed players to walk on a specific rock asset in the Suffocation Pit map.
- Fixed an issue that caused Survivors to get stuck when attempting to escape the basement in the office building in the Azarov’s Resting Place map.
- Fixed an issue that caused a bone on the hanging carcass in the smoke house to partially block player movement in the Mother’s Dwelling map.
- Fixed an issue that caused a hole in one of the hills in the Family Residence map.
- Fixed an issue that caused a hook in front of the warehouse to float in the Coal Tower map.
- Fixed an issue that caused a ski stick to be floating on top of the bar counter in the chalet of the Mount Ormond Resort map.
- Fixed an issue that caused a specific crate asset near the water tower to disappear at a certain distance in the MacMillan Estate maps.
- Fixed an issue that caused an impassable gap between a hooked Survivor and a bed frame on a specific tile in the Lery’s Memorial Institute map.
- Fixed an issue that caused an impassable gap between a tree and a bush on a specific tile in the Lampkin Lane map.
- Fixed an issue that caused an impassable gap between the mine building and a rock in the Suffocation Pit map.
- Fixed an issue that caused an invisible collision that blocked player movement on the boxes on top of the bar in the cabin of the Mount Ormond Resort map.
- Fixed an issue that caused flickering ground textures in the Red Forest maps.
- Fixed an issue that caused hiding Survivors to clip inside of lockers in the control room of The Game map.
- Fixed an issue that caused part of the Thompson House roof to be missing.
- Fixed an issue that caused players to become stuck on a hill between the hill and 2 bamboo trees in the Family Residence map.
- Fixed an issue that caused players to clip inside certain big tree trunks in the Backwater Swamp maps.
- Fixed an issue that caused some flickering textures on some walls in the Family Residence map.
- Fixed an issue that caused the Killer to become blocked when the Survivor dropped a specific pallet on them in The Game map.
- Fixed an issue that caused the corn field to be partially missing when viewed from the top floor of the Thompson House.
- Fixed an issue that caused the snow decal on the ground in the chalet to end abruptly in the Mount Ormond Resort map.
- Fixed an issue that could cause Killers to get partially stuck on top of two rock assets in the Lampkin Lane map.
- Fixed an issue that made it impossible for The Hillbilly to chainsaw sprint into the lower floor of the temple in the Temple of Purgation map.
- Fixed an issue that made it impossible to escape the basements if the Killer was in the doorway
when the basement spawned in the main buildings in the Ironworks of Misery, Thompson House and Blood Lodge maps.
- Misc LOD fixes and improvements.
Miscellaneous:
- Fixed an issue that allowed certain Survivors to interact with totem debris.
- Fixed an issue that caused Dwight’s character model to disappear and reappear in the beginning of the Survivor Tutorial.
- Fixed an issue that caused Feng Min’s eyes to be closed for most interactions.
- Fixed an issue that caused Killers to see the Survivor’s shadow mesh in T-pose where the Survivor spawned when the Survivor had been sacrificed.
- Fixed an issue that caused Survivor to see their own auras when incapacitated.
- Fixed an issue that caused Survivors models to be placed outside of the locker if movement input was used while entering the locker with high lag.
- Fixed an issue that caused Survivors to instantly disappear when escaping through the exit.
- Fixed an issue that caused Survivors to receive a loud noise notification bubble when in direct line of sight of another Survivor who cleansed a hex totem.
- Fixed an issue that caused The Ghost Face camera not to zoom in when viewing his backstory in the in-game Store.
- Fixed an issue that caused a hang when leaving the Killer Tutorial after hooking Meg.
- Fixed an issue that caused disconnected clients not to be promptly removed from the online lobby.
- Fixed an issue that caused generator progress not to show until interacting with the generators in both the Killer and Survivor Tutorials.
- Fixed an issue that caused spectators to see an incapacitated Survivors bloody overlay from another Survivor’s point of view.
- Fixed an issue that caused the End Game Collapse timer to be permanently slowed if a Survivor crawled out of the exit.
- Fixed an issue that caused the End Game Collapse to trigger in the Killer Tutorial.
- Fixed an issue that caused the dodged lobby timeout not to advance while in the Store or Credits.
- Fixed an issue that caused the flashlight beam to no longer be progressive.
- Fixed an issue that caused the hatch audio and VFX to continue playing after the hatch was closed by the Killer.
- Fixed an issue that caused the smoke from fire barrels to block loud noise notifications.
- Fixed an issue that caused the terror radius to be missing in the Survivor Tutorial.
- Fixed an issue that could cause the End Game Collapse timer not to be slowed when the last Survivor in the match was downed.
- Fixed an issue that sometimes caused Survivors models to change from dying to injured when escaping the Killers grasp by any means.
Misc cosmetic clipping and improvements.
- Tentatively fixed an issue that could prevent Survivors from successfully escaping through the exit gates.
- Updated the attack system to flag certain attacks as basic attacks. This will help with consistency of ‚attack‘ conditions in perks, add-ons and powers.
- Fixed an issue that caused auras not to show until rebooting the application after chunking.
- Fixed an issue that caused the Risk It All achievement not to unlock when meeting the requirements.
- Fixed an issue that allowed Killers to see Survivors‘ silhouettes through auras.
Perks:
- Fixed an issue that allowed Survivors to use Sprint Burst at will by either crouching or using a map or key item.
- Fixed an issue that caused Enduring to have incorrect stun times.
- Fixed an issue that caused Kindred to remain active when the hooked Survivor disconnected.
- Fixed an issue that caused Vigil to have no effect on Exhaustion caused by Sprint Burst.
- Fixed an issue that caused a desync around the broken pallet area when the pallet was destroyed with the Spirit Fury perk.
- Fixed an issue that caused the Mettle of Man perk to remove the Dream State when triggered.
- Tentatively fixed an issue that caused the Decisive Strike perk not to always stun the Killer.
UI & HUD:
- Fixed an issue that allowed users to change multiple options at the same time in the Kill Your Friends Match Management screen.
- Fixed an issue that caused the DLC Unlock prompt to appear on already purchased characters in the Store.
- Misc UI improvements.
Release: 30.07.2019 (Version 3.1.1.0)
Quelle: xboxdynasty.de
- 8,68 GB groß
Release: 06.08.2019 (Version 3.1.2.0)
Quelle: xboxdynasty.de
- Fixed an issue that caused a discrepancy in Dream World lighting between Survivors and The Nightmare.
- Fixed an issue that could cause a crash if the game failed to load the in-game Store catalog.
- Fixed an issue that could cause a crash when switching roles in a Kill Your Friends lobby after the Match Management settings had been changed.
- Fixed an issue that sometimes caused Dead Hard not to give the speed boost.
- Fixed an issue that sometimes caused Sprint Burst not to trigger when the conditions were met.
- 1,51 GB groß
Release: 17.09.2019 (Version 3.2.0.4)
Quelle: play3.de | xboxdynasty.de | play3.de | xboxdynasty.de | forum.dbd.com
Stranger Things Inhalte
- Ein neuer Killer "Demogorgon" wird hzinzugefügt
- 2 neue Überlebende "Steve & Nancy" werden hinzugefügt
- Eine neue Karte "Underground Complex" wird hinzugefügt
- 10,37 GB groß
Release: 24.09.2019 (Version 3.2.1.0)
Quelle:
- 4,36 GB groß
Release: 01.10.2019 (Version 3.2.2.0)
Quelle: wooco.de
- Fixed an issue that caused a visual desync between clients and host on the End Game Collapse timer.
- Fixed an issue causing the control sensitivity sliders settings to not be properly applied.
- Fixed an issue that caused the scream animation from the Infectious Fright perk to be delayed if the Survivor was performing an interaction when affected.
- Fixed an issue that caused the Second Wind perk not to become disabled when grabbed out of a locker.
- Fixed an issue that caused The Hag to scream when teleporting to a phantasm trap.
- Fixed an issue that could cause Survivors to be misaligned with the Jigsaw box with a ping over 100.
- Fixed an issue that sometimes caused a Survivor in the Survive With Friends group not to make it into the public lobby.
- Fixed an issue that caused Host spectators in a Custom Game not to be sent back to the IIS (splash screen) when disconnecting.
- Fixed an issue that made it impossible for The Nurse to blink inside the office building in the Azarov’s Resting Place map.
- Fixed an issue that caused multiple Survivor’s hair not to cast shadows.
- Misc LOD fixes.
- Fixed an issue that caused a delay for Survivors to be disconnected from the lobby after the Killer left it.
- 5,31 GB groß
Release: 30.10.2019 (Version 3.3.0.1)
Quelle:
- 12,38 GB groß
Release: 06.11.2019 (Version 3.3.2.0)
Quelle:
- 6,50 GB groß
Release: 03.12.2019 (Version 3.4.0.1)
Quelle: play3.de | xboxdynasty.de | gameswelt.de
- Neuer Killer: Yakaoka Kazan
- Neuer Überlebende: Kimura Yui
- 12,99 GB groß
Release: 06.12.2019 (Version 3.4.1.0)
Quelle:
- 1,29 GB groß
Release: 11.12.2019 (Version 3.4.2.1)
Quelle:
- 5,85 GB groß
Release: 22.01.2020 (Version 3.5.0.0)
Quelle: xboxdynasty.de
- Neues Event "Scarlet Swarm" zum Mondneujahr ist gestartet
Vom 22.01.2020 bis zum 04.02.2020
- Battle Pass "Rift Pass" wurde eingeführt und kann ab sofort erworben werden
Inhalte im Trailer
- 14,06 GB groß
Release: 28.01.2020 (Version 3.5.1.0)
Quelle: xboxdynasty.de
- 6,17 GB groß
Release: 04.02.2020 (Version 3.5.2.0)
Quelle:
- 4,70 GB groß
Release: 10.03.2020 (Version 3.6.0.0)
Quelle: xboxdynasty.de | play3.de
- Neuen Killer Caleb Quinn „The Deathslinger“ kann erworben werden
- 14,44 GB groß
Release: 17.03.2020 (Version 3.6.1.0)
Quelle:
- 5,96 GB groß
Release: 25.03.2020 (Version 3.6.2.0)
Quelle: xboxdynasty.de
- Fixed an issue that would award progress to both the Killer and the Survivor for the achievement Quick Draw.
- The Deathslinger: Fixed an issue that caused the Deathslinger’s chain winch to not break after shooting.
- The Trapper: Fixed an issue that wouldn’t award any score event when resetting a bear trap.
- Fixed an issue that caused Survivors with the perk Saboteur to see the hook auras while being in a locker.
- Fixed an issue that caused Survivors to be unable to be healed to full health when using the perks Solidarity, Autodidact and For the People on other Survivors.
- 2,89 GB groß
Release: 28.04.2020 (Version 3.7.0.1)
Quelle: play3.de
Features & Content
- When all remaining Survivors in a trial hit the Struggle phase on the hook, the Entity will instantly drain their remaining life bar.
- The repair speed Efficiency Debuff for each Survivor working on a generator has been increased to 15% (up from 10%).
- Great Skill Checks while repairing now give 1% bonus progression (down from 2%).
- Great skill Checks while repairing now give to 300 Bloodpoints (up from 150).
- Memento Mori interaction adjustment: Mori animations only begin playing at the end of the interaction charge.
- The Legion Feral Frenzy adjustment: Restored The Legion's ability to see scratch marks and pools of blood at the beginning of the fatigue (when Feral Frenzy expires).
- The Emblem System: Adjusted the Benevolent Emblem progression thresholds.
- Added additional player feedback when Survivors attempt to escape a hook by themselves.
- Improved the Controller sensitivity range in Options.
- Added score events for interrupting Survivors that are sabotaging a hook, cleansing a totem or digging around in a Jigsaw box for a key.
- Updated the Party Management visuals - silhouette
- The Archives New Content: Tome 03
- Added a Details Screen to provide a full list of content available in the current Rift (Free + Premium tracks).
- On the offering screen, the description of the offerings now appear at the same time as the offering is revealed.
Coldwind Farm
- Torment Creek: Reduced the safety of the window in the silo.
- Rancid Abattoir: Reduced the safety of the window in the slaughterhouse.
- Fractured Cowshed: Reduced the safety of the window in the cowshed.
- Thompson House: Added a drop down from the second floor and added a window vault.
- Added safety to the combine harvesters vault preventing a strong alternative path.
MacMillan Estate
- Coal Tower: Removed the window on the first floor of the tower
- Groaning Storehouse: Removed the window in the storehouse.
- Ironworks of Misery: Reduced the safety of the window in the foundry.
Autohaven Wreckers
- Wretched Shop: Removed the RNG window spawn logic in the garage and reduced window safety.
Backwater Swamp
- Grim Pantry: Reduced the safety of the window under the shack.
- Haddonfield corner fence vaults: Removed.
- Suffocation Pit: Removed the randomly generated window spawn logic and reduced the safety of the window loop in the mine.
- Disturbed Ward Pallet logic reduced to 2 pallets.
- Badham Preschool fence loop: shortened.
- Dead Dawg Saloon: Added breakable walls to the saloon.
- Layout Tweaks: Updated tile-type spacing and or map size.
- Rotten Fields Reduced the size of the map and added more distance between Maze tiles.
- Wretched Shop: Added more distance between Maze tiles.
- Fractured Cowshed: Reduced the size of the map and added more distance between Maze tiles.
- Thompson House: Reduced the size of the map and added more distance between Maze tiles.
- Wrecker's Yard: Reduced the size of the map and added more distance between Maze tiles.
- The Temple of Purgation: Reduced the size of the map and added more distance between Maze tiles.
- Mother's Dwelling: Added more distance between Maze tiles.
- Mount Ormond Resort: Added more distance between Maze tiles.
Perks
- Head-On: added visual feedback to clearly indicate how soon the perk will be ready for use.
- Prove Thyself: Now adds 15% repair speed for each Survivor working on the same generator (up from 10%)
- Stake Out: Now adds an additional 1% bonus progression for Great skill checks.
- Play with your food: rewrote the description of the Perk. The effect remains unchanged.
- Sole Survivor: now lights up as soon as 1 token is acquired.
Bug Fixes
- Fixed an issue that allowed Invite notifications to show during a game.
- Fixed an issue that failed to award a Protection Score Event when taking a hit while the Killer is carrying a Survivor.
- Fixed an issue that caused all players to be kicked out of the trial when a Killer attempted to pick up a Survivor while that Survivor is being healed.
- Fixed an issue that caused the perk Decisive Strike to not activate when being interrupted by a Nurse's blink grab.
- Fixed an issue that caused the perk Franklin's Demise to not reduce the item charges.
- The Underground Complex: Fixed a clipping issue on the Survivors' right arm when entering and leaving a locker.
- Disturbed Ward: Fixed an issue that could cause the Killer and the Survivor to be unable to vault through a specific window.
- Treatment Theatre: Fixed an issue that caused the camera to clip through the wall of the 2nd floor near the stairs.
- Treatment Theatre: Fixed some lights that were too bright.
- Treatment Theatre: Fixed an issue that caused survivors to clip through the iron gate near the staircase of the second floor.
- Dead Dawg Saloon: Fixed the collision on certain rocks that could be climbed on.
- Torment Creek: Fixed a camera issue that allowed a Survivor to see out of world.
- Coal Tower: Fixed an issue that allowed survivors to reach a location where the killer couldn't pick them up.
- Rancid Abattoir: Fixed a Texture seam on the ground tile of the main building.
- Temple of Purgation: Fixed an issue that caused the Survivor to be misplaced when entering and exiting a specific locker.
- Thompson House: Fixed an invisible collision near a door frame on the second floor of the building.
- Thompson House: Fixed missing collision on the second floor of the building.
- Ironworks of Misery: Fixed an issue that prevented Survivors from cleansing a specific totem from certain angles.
- Mother's Dwelling: Fixed an issue that allowed a hill to be climbed on from its side.
- Backwater Swamp. Fixed a ground collision issue that caused players to fall out of world.
- The Hillbilly: Fixed the blood VFX when performing a Mori.
- The Hillbilly: Fixed an issue that caused the Hillbilly to be stuck in an animation when being stunned by a pallet while charging forward with the chainsaw.
- The Hag: Fixed the interrupt animation from the Survivor's point of view.
- The Hag: Fixed an issue that caused the red stain of a triggered Phantasm Trap to still be visible from the Survivor point of view, when the Hag has the Add-on Rusty Shackles equipped.
- The Deathslinger: Fixed a clipping issue when aiming down sights with the default head customization.
- The Nightmare: Fixed an issue that caused the Snares to appear black to a survivor if the snare was placed while the survivor was awake.
- The Cannibal: Fixed an issue that caused the Killer to be unable to press the attack button to cancel his chainsaw if the charge bar is full.
- The Oni: Fixed an issue that caused the grab animation to trigger twice when picking up a survivor in Blood Fury mode.
- Fixed an issue that caused female Survivors to appear offset when being grabbed while vaulting away from the Spirit.
- Fixed an issue that caused the Flashlight's beam to pass through assets and walls.
- Fixed an issue that caused Survivors with the Red Herring perk to still see the aura of the last repaired generator while being affected by the Blindness status effect.
- The Demogorgon: Fixed an issue that caused a particle emitter to remain present when a Survivor destroys a portal.
- The Shape: Fixed an issue that caused the arms to stretch when performing a Mori.
- Fixed an issue that caused the heads of the Legion and the Gunslinger to snap back when finding a survivor in a locker.
- The Nightmare: Fixed an issue that caused most of the shadows generated in the Dream State to be misplaced and stretched.
- The Oni: Fixed an issue that allowed the Oni to turn faster when using a controller.
- The Wraith: Fixed an issue that caused the Wraith to not see his arm when stunned while carrying a Survivor.
- Fixed an issue that caused the perk Pop Goes the Weasel to go on cooldown if a generator regresses due to the perk Surge activating.
- Mount Ormond Resort: Fixed various flickering snow textures.
- Fixed an issue that caused Survivors who are infected by the Plague have no falling animation.
- Fixed an issue that caused most male Survivors have wide open eyes when using a flashlight.
- Fixed an issue that caused the perk Kindred reveals a killer using the perk Insidious.
- Fixed an issue that caused Survivors to be stuck in the environment when sabotaging a hook from a certain angle on hill tiles in multiple maps.
- Fixed an issue that caused Survivors with Kindred to briefly see The Nightmare when he teleports to a generator while Kindred is active.
- Fixed an issue that caused the transitioning animation to the struggle phase to not play smoothly when being hooked as a female character.
- Fixed an issue that caused the perk Sole Survivor to only light up when the Survivor's aura is being hidden.
- Polished the animation of the Legion's vaults during Feral Frenzy.
Audio
- Fixed an issue that caused the perk Technician to nullify the effect of the noise-reduction from the Spring Clamp add-on.
- The Hillbilly: Fixed an issue that triggered the basic attack sound after revving the chainsaw and after attacking with the chainsaw.
- The Underground Complex: fixed the audio on some plastic boxes when striking them with a basic attack.
- The Huntress: Muted the lullaby for the Killer and the Survivor when in chase.
- The Huntress: Fixed an issue that caused the breathing sound to play over the lullaby and other sounds.
- Fixed a missing SFX when a Survivor wiggles out of the Killer's grasp.
Fixes & Changes from PTB
- Ironworks of Misery: Added a few boxes to extend the loop of the stronger window in the foundry.
- Dead Dawg Saloon: Added more breakable walls to the saloon.
- Thompson House: Added a locker back to the farmhouse upper floor.
- Fixed an issue that failed to award a Protection Score Event when taking a hit while the Killer is carrying a Survivor.
- 15,72 GB groß
Release: 05.05.2020 (Version 3.7.1.0)
Quelle:
- 13,06 GB groß
Release: 12.05.2020 (Version 3.7.2.0)
Quelle:
- 4,62 GB groß
Release: 16.06.2020 (Version 4.0.0.0)
Quelle: play3.de | xboxdynasty.de | xboxdynasty.de
- Neue Killer "Pyramid Head" aus Silent Hill wird hinzugefügt und kann erworben werden
- Neue Überlebende "Cheryl Mason"
- Neue Karte "Midwich Elementary School"
- 16,01 GB groß
Release: 02.07.2020 (Version 4.0.2.0)
Quelle: dbdforum.com
Balance
- Removed the ability for The Executioner to see the aura of the Cage of Atonement and survivors inside them
- Added a system that will despawn the Cage of Atonement if The Executioner near it for too long. The Cage of Atonement (and the survivor inside it) will respawn in a new location.
- Adjusted the spawn rate of event items in the bloodweb.
Bug Fixes
- Fixed an issue that caused the Healthy Obsession achievement to not earn any progress when healing a Survivor marked as the Obsession,
- Fixed an issue that caused the perk Kindred to activate when being sent to a Cage of Atonement.
- Midwich Elementary School: Fixed an issue that caused the entity blockers created by the Blood Warden perk to not prevent the Survivors from escaping.
- Fixed an issue that prevented the profile from showing up when selecting another players profile while on the tally screen.
- Fixed an issue that would trigger the Midwich siren when Spectating another Survivor opening the Exit gates on different maps.
- Fixed an issue that caused the Forced Penance perk to trigger a placeholder string when hitting a Survivor that is taking a protection hit.
- Fixed an issue that caused the Executioner to turn while performing his ranged attack, causing the ranged attack to go off in a direction he is no longer facing in.
- Fixed an issue that caused the Adrenaline perk to trigger and provide a haste buff while the Survivor is still locked in a Cage of Atonement.
- Fixed missing audio when a Survivor is rescued from a Cage of Atonement.
- Fixed an issue that caused the face of David King to look distorted to various degrees when playing.
- Fixed an issue that caused the a placeholder string to show up when rescuing a Survivor from a Cage of Atonement.
- Fixed an issue that cause a loss of the Bloodpoints when purchased from the Shrine of Secrets while in a Custom Game Lobby.
- Midwich Elementary School: Fixed missing texture on top of a table.
- Midwich Elementary School: Fixed an issue that caused the Nurse to be able to Blink out of world.
- Midwich Elementary School: Fixed an invisible collision for the Killer next to the Gore Pile on top of the stair case.
- Gideon Meat Plant: Fixed an issue that caused survivors to be able to reach a safe spot after vaulting from the balcony.
- Midwich Elementary School: Fixed an issue that caused the Killer to be unable to break pallets from one side.
- The Executioner: Fixed an issue that caused the trail to rise above certain collisions instead of going through.
- The Legion: Fixed an issue that caused the Party Crasher outfits to look extremely bright.
- Thompson House: Fixed an issue that caused traps placed on the stairs to not activate when a Survivor walked or ran near it.
- Fixed an issue that would sometimes show the Survivors floating above the hook.
- Fixed an issue that caused kills from a Cage of Atonement to fail to award progress for Archive challenges which required to kill by any means.
- Fixed an issue that caused the Killer stain to not be visible on certain surfaces.
- The Executioner: Fixed an issue that failed to trigger a noise indicator when a Survivor is rescued from a Cage of Atonement.
- Fixed an issue that someimes cause the Exit Gate to appear closed after it has been opened by the Killer.
- Midwich Elementary School: Fixed an issue that allowed the Killer to stalk a Survivor hidden behind an opened school locker door.
- Fixed the animation of the Survivor in a Cage of Atonement when the rescuer is being interrupted by the Killer.
- Midwich Elementary School: Fixed an issue that caused Bear traps to be triggered when walking underneath them.
- The Executioner: Fixed an issue that caused the weapon to clip through windows when vaulting.
- Badham Preschool: Fixed an issue that prevented Killers to pick up Survivors in a corner of the boiler room.
- Mount Ormond Resort: Fixed a totem on the second floor that couldn't be cleansed.
- Midwich Elementary School: Fixed missing audio of walking footsteps.
- The Oni: Fixed an issue that prevented Blood Fury from activating if the power meter was filled up while carrying a Survivor.
- The Executioner: Fixed an issue that would sometimes allow the Executioner to avoid a pallet stun by cancelling the Rites of Judgment into an attack.
- Fixed an issue that caused the perk Spies from the Shadow to have no cooldown.
- Added additional instructions to the customization and store tooltips to clarify that Outfit Sets cannot be mixed with other cosmetic pieces.
- Midwich Elementary School: Fixed an issue that could spawn the hatch under a gore pile.
- The Underground Complex: Fixed an invisible collision between the scaffolding in the storage room.
- The Nightmare: Fixed an issue that caused Dream Snares to not Hinder Survivors who walk on it.
- Midwich Elementary School: Fixed a vaulting asset that could be walked on by falling from the second floor.
- Fixed an issue that allowed the Executioner to stand in front of a Cage of Atonement, preventing any possible rescue.
- The Executioner: Fixed the walking animation in order to correspond with his movement speed.
- Fixed an display issue that wouldn't show the barbed wire vignette to spectators when a Survivor is afflicted with Agony.
- The Hillbilly: Fixed the chainsaw audio loops.
- The Hillbilly: Fixed an issue that caused the chainsaw to sometimes miss the hit detection.
- Fixed an issue that caused the Konami Code to not work on Console.
- Fixed an issue that caused the Ghastly Gateau to incorrectly award 140% instead of 104%.
- Fixed an issue that caused the Ghastly Gateau to not stack the bonus bloodpoints with other Bonuses.
- Fixed an issue that would prevent some players from earning the Anniversary Crowns despite escaping with the Crown.
- 9,95 GB groß
Release: 28.07.2020 (Version 4.1.0.0)
Quelle: dbdforum.com
- Aura Rework: Refactored the Aura System on a technical level to make sure the system is easier to maintain and less prone to bugs in the future.
Visuals for the Refactor were changed to support the new refactor.
Functionally the system has not been significantly changed, however the appearance of auras is noticeably different.
- Added a Promo Code System to the Store: Keep your eyes on our forums / social media for promotional codes that you can use in-game in the future.
- Killer Selection: Killers can no longer change characters while searching for a match / in a lobby (excluding custom matches). This will soon be used by the new matchmaking system to provide better match balance based on your skill with each killer individually, instead of a global killer rating.
BUG FIXES
KILLER
- The Cannibal: Fixed an issue that caused the chainsaw SFX to continue playing when stunned while performing a chainsaw sweep.
- The Doctor: Fixed an issue that caused Survivors outside of the Terror Radius to not hear the audio cue when charging the Static Blast ability.
- The Hillbilly: Fixed an issue that caused the Hillbilly to not go into stun animation when letting go of the chainsaw sprint button at the same time as hitting a wall.
- The Nurse: Fixed an issue that caused Jane Romero's hand to clip through her chest after the Nurse's Mori.
- The Oni: Fixed an issue that caused Survivors to drop twice the amount of Blood Orbs when performing actions while injured.
- The Oni: Fixed an issue that prevented entering Blood Fury if the power meter was filled while carrying a Survivor.
- The Plague: Fixed an issue that activated Corruption mode instantly after a Survivor cleanses with the last Pool of Devotion instead of 5 seconds after a Survivor cleanses with the last Pool of Devotion.
- The Plague: Fixed an issue that caused the Plague to briefly stagger and not return smoothly to her idle animation after falling from high ground.
SURVIVOR
- Fixed an issue that caused injured Survivors to sometimes make no sound after certain actions.
- Fixed an issue that allowed loading into a Public Match while in Custom Games.
- Fixed an issue that caused Survivors to get stuck together after healing a downed Survivor while against a wall in several locations.
- Fixed an issue that caused Survivors' screams to be muffled and low volume when found in a locker.
- Fixed an issue that could make it impossible for male survivors to aim a flashlight if they were previously holding a different item.
- Fixed a missing texture when pulling David King from a locker.
- Fixed an issue that caused the camera to not focus on the Survivor when being rescued from a Cage of Atonement.
- Fixed an issue that sometimes caused survivors to stand up and puke when being interrupted when cleansing themselves at a Pool of Devotion.
- Fixed an issue that could cause a Survivor to get stuck after interacting with a Pool of Devotion that spawned on dirt mounds.
PERK
- Sole Survivor: Fixed an issue that caused the perk to not always receive a token when other Survivors are sacrificed.
- Devour Hope: Fixed an issue that displayed the speed buff as active for a duration of 10 seconds when hooking a Survivor instead of starting 10 seconds after having hooked a Survivor. The effect remains unchanged.
- Make Your Choice: Now mentions in the perk description that the Survivor screams when unhooking another Survivor.
- Plunderer's Instinct: Fixed the aura outline to remain displayed on chests even if there are no obstacles.
- Kindred: Fixed an issue that displayed the Killer's aura outline even if there are no obstacles.
- Wake Up: Fixed the aura outline which remained displayed on the Exit Gates even if there are no obstacles.
MAPS
- Backwater Swamp: Fixed an invisible collision that can be walked on in Maze tiles.
- Badham Preschool: Fixed a visible seam next to the killer shack.
- Badham Preschool II: Fixed a Generator that couldn't be accessed from its right side.
- Dead Dawg Saloon: Fixed an issue that caused tumbleweeds to appear abruptly and disappear by passing through the floor.
- Family Residence: Fixed a visible seam on the floor.
- Father Campbell's Chapel: Fixed the horse's legs which were clipping through the ground.
- Grim Pantry: Fixed an issue that allowed a tree to spawn at the Exit Gate.
- Haddonfield: Fixed placeholder textures on the ceilings in certain houses.
- Haddonfield: Fixed a visible gap under exterior windows.
- Ironworks of Misery: Fixed missing collision on one of the foundry's entrances.
- Midwich Elementary School: Fixed an issue that caused Crows to be seen going through ceilings once triggered.
- Midwich Elementary School: Fixed multiple book piles where the Survivors could clip trough.
- Midwich Elementary School: Fixed very bright textures on desks in the reception area.
- Mother's Dwelling: Fixed a superfluous texture displayed on a Hay Pile in Mother's Dwelling map.
- Mount Ormond Resort: Fixed an invisible collision outside the cottage.
- Sanctum of Wrath: Fixed an issue that prevented blinking on the stone steps with the Nurse.
- The Underground Complex: Fixed an issue that allowed climbing on a specific box.
UI
- Reverted the UI Scale back to the pre-4.0.0 size for players playing in 1440p and below as this was adversely affecting players in 1440p. The increased UI Scale now only affects players using 4k resolutions.
- Added more feedback information on some error messages.
- Blood Stain VFX: Disabled the blood stains on clothing for injured survivors. This feature was only being tested and is still a work in progress.
- The Cannibal: Releasing the power button will pause the tantrum meter. The tantrum meter will go down as soon as the chainsaw is put away.
- The Hillbilly: Releasing the power button will pause the overheat meter. The overheat meter will go down as soon as the chainsaw is put away.
- The Hillbilly: The chainsaw does not generate heat while in the various cooldown phases. This includes a chainsaw miss, a chainsaw hit and colliding with obstacles.
- The Hillbilly: Reduced the amount of heat gained when actively revving from 10 charges/second to 8 charges/second.
- The Hillbilly: Increased the heat dissipation rate when not overheating from -3.5 charges/second to -5 charges/second.
- 17,47 GB groß
Release: 05.08.2020 (Version 4.1.1.0)
Quelle: dbdforum.com
Updated Auras: Patch 4.1.0 introduced a brand new aura system with new aura visuals.
While we received positive feedback regarding their style, the consensus seems to be that they were not sufficiently visible, especially for small objects, at long range or in bright environments.
In light of this, we have temporarily replaced the new aura visuals with a different type that should be much easier to see.
Expect further aura improvements in future releases.
- Spark Plug: Slightly increases the rate at which charges replenish
- Primer Bulb: Moderately increases the rate at which charges replenish
Long Guide Bar:
- Slightly increase the amount of revving available before triggering a tantrum
- Updated rarity to Uncommon (from Common)
The Grease:
- Moderately increase the amount of revving available before triggering a tantrum
Knife Scratches:
- Reverted the charge time penalty to -12%
- Increased the movement speed bonus to +2%
Beast's Marks:
- Reverted the charge time penalty to -12%
- Increased the movement speed bonus to 3%
Light Chassis:
- Removed the speed decrease while revving
Carburetor Tuning Guide:
- Remove the increased recharge rate on Chainsaw charges
Speed Limiter:
- Get 100% more points for Chainsaw score events.
- Updated rarity to Common (from Uncommon)
- Fixed issues with overly bright lights on some interior maps.
- Fixed an issue causing blood droplets to sometimes remain in the air when the Executioner's Cage of Atonement moves.
- Fixed an issue causing the Demogorgon to sometimes miss Survivors when using the shred ability and landing exactly on the Survivor.
- Fixed an issue causing the Demogorgon to sometimes briefly enter a chase with Survivors while traversing the Upside Down.
- Fixed an issue causing some items to be depleted just before they run out of charges.
- Fixed an issue causing Nancy Wheeler's facial animations to not play correctly.
- Fixed an issue causing offerings to be consumed when the player switches characters in an online lobby.
- Fixed an issue causing the Wraith's Blind Warrior - Mud add-on to not inflict blindness.
- Fixed an issue causing Hillbilly's chainsaw to hit through a counter on the Treatment Theatre map.
- Fixed an issue causing various problems with the Cannibal's tantrum under poor network conditions.
- 8,69 GB groß
Release: 11.08.2020 (Version 4.1.2.0)
Quelle: gamezone.de | play3.de | gamezone.de | xboxdynasty.de | release=play3.de
- Cross Play wird aktiviert (zwischen PC, Nintendo Switch, PS4 und Xbox One)
Dazu wird es auch ein interne Freundesliste eingebaut welche ein Bohemia Interactive Konto vorausgesetzt
- 2,18 GB groß
Release: 08.09.2020 (Version 4.2.0.0)
Quelle: play3.de | forum.deadbydaylight.com
Neues Kapitel
- Neuer Killer: The Blight
- Neuer Überlebender: Felix Richter
Bug Fixes
Killer
- Fixed an issue that caused survivors not to be stunned when shot by the Deathslinger.
- Fixed an issue that caused the Hillbilly's carry and lunge speed to be reduced when equipped with the Tuned Carburetor add on.
- Fixed an issue that caused all Legion characters to use Julie's animation when the 'Empty Stare' mask was equipped.
- Fixed an issue that may cause the Oni to lose the ability to enter Blood Fury.
- Fixed an issue that caused the Oni's blood orbs to sometimes flicker in and out of visibility.
- Fixed an issue that caused the Plague's Vile Purge to arc higher than previously.
- Fixed an issue that cause the Shape not to change stances while in Tier 3 Evil Within.
- Fixed an issue that caused the Trapper's bear trap aura not to appear during the tutorial.
Survivor
- Fixed an issue that caused survivors to be stuck at the bottom of the Hill on various maps.
- Fixed several issues that may cause survivors to be misaligned during Moris.
Perk
- Fixed an issue that caused a regressing generator not to turn red once reaching 0 progress when using the Surveillance perk.
- Fixed an issue that caused the "Pull Down" prompt to be replaced for Survivors standing next to a pallet while injured and with the Self-Care perk equipped.
- Fixed an issue that caused survivors to see the auras of breakable walls when equipped with the Windows of Opportunity perk and suffering from the Blind effect.
Other
- Fixed a crash that would sometimes happen when selecting the Low or Medium Graphics Quality from Medium and above.
- Reduced rank update errors.
- HTML markup in player names during social notifications (toast invites) are now handled properly.
- 10,93 GB groß
Release: 15.09.2020 (Version 4.2.1.0)
Quelle:
- 10,61 GB groß
Release: 24.09.2020 (Version 4.2.2.0)
Quelle: forum.deadbydaylight.com
The Blight
- The Blight can now break pallets and breakable walls by attacking during a Lethal Dash
- The Blight add-on "Compound 21" has been adjusted, changing the reveal range from 16 meters to 8 meters and the duration of the effect is reduced from 6 seconds to 3 seconds
System
- Add an Auric Cell expiration message for Japanese promo code users
Gameplay
- Fixed an issue that may cause hooking survivors, breaking pallets and damaging generators to stop shortly after pressing the input
- Fixed an issue that may cause movement stutters due to network latency
- Fixed an issue that caused stun durations to be inconsistent across killers
- Fixed an issue where some instances of the Blight's injection sequence would allow players to control the pitch of the camera
- Fixed an issue that caused grabbing survivors out of lockers to be accelerated when using the perk Iron Maiden
- Fixed an issue that may cause a survivor to be stuck on the hook without being able to do anything
- 4,91 GB groß
Release: 20.10.2020 (Version 4.3.0.0)
Quelle: forum.deadbydaylight.com | xboxdynasty.de
- Halloween Event (The Eternal Blight) ist gestartet und bietet viele Belohnungen zum freischalten, bis zum 04.11.2020
- 12,22 GB groß
Release: 28.10.2020 (Version 4.3.1.0)
Quelle: forum.deadbydaylight.com
Bug Fixes
Fixed an issue that might prevent medkits with 32 charges to completely heal the second health state.
Fixed an issue that caused survivors auras not to be shown if a killer equipped with the Discordance perk enters the activation range after the survivors have started repairing a generator.
Fixed an issue that caused killers to have their first person view posture during the intro.
Fixed an issue that caused Halloween event hook auras to display a base.
Fixed an issue that cause the Nightmare not to dissolve at the end of his mori animation.
Fixed an issue that caused the Demogorgon not to have an animation when using the Shred ability.
Fixed an issue that may allow the killer to use its power before Blighted Rush after they hook a survivor while equipped with the Blighted Serum.
Fixed an issue that caused a Visceral Canker to appear if a killer is the only user equipped with a quest that would cause a canker to spawn.
Fixed an issue that caused a survivor's model to remain in a Cage of Atonement when disconnecting.
Fixed an issue that caused Madness audio levels to be incorrect when switching spectated survivors.
Fixed an issue that caused the killer's music theme to be heard as a spectator in a custom game lobby.
- 7,96 GB groß
Release: 04.11.2020 (Version 4.3.2.0)
Quelle: wooco.de
Perk Updates:
- Discordance: Updated range from 32/64/96 meters to 64/96/128 meters and decreased the aura duration after survivors have left the generator from 8 seconds to 4 seconds.
- Updated Blood Favor’s text to indicate that it only works with basic attacks; note that the function of the perk remains unchanged.
Bug Fixes
- Fixed an issue that caused Traps, Phantasm and Snares not to be placed properly in specific places (exit gates, Shelter Woods‘ Unique Tree etc.) in Macmillan Estate’s maps
- Fixed an issue that caused The Spirit’s breathing to be heard while she was phasing
- Fixed an issue that caused two uncleansable Totems on Rotten Fields and Coal Tower
- Fixed an issue that caused Halloween Event generators not to spawn in the Midwich Elementary School map
- Fixed Jake’s beard not appearing in the Orbital Captain head cosmetic
- Fixed gaps in Yui’s Miss Speedway outfit when mixing with other outfit’s cosmetic pieces
- Fixed an issue that caused The Blight’s „Alchemist Ring“ add-on to grant a bonus to rush token recharge time
- 6,94 GB groß
Release: 09.11.2020 (Version 4.3.2.2)
Quelle:
- 1,54 GB groß
Release: 10.11.2020 (Version 4.3.2.2)
Quelle: xboxdynasty.de | gamezone.de
- Xbox Series X Support: 4K mit 60 FPS
- Xbox Series S Support: 1080p mit 60 FPS
- 28,14 GB groß (nur für Xbox Series X|S)
Release: 10.11.2020 (Version 4.3.2.4)
Quelle: forum.deadbydaylight.com
- We have deployed a small fixed to address the freezing/crashing issue earlier today. You will be able to cross-play with other platforms after the update.
- 502,29 MB groß
Release: 01.12.2020 (Version 4.4.0.2)
Quelle: forum.deadbydaylight.com | xboxdynasty.de
- New Chapter: A Binding of Kin
- Added A New Killer - The Twins
- Added a New Survivor - Élodie Rakoto
Live Updates
- The Nightmare on Elm Street DLC is now available through the in-game store on the Nintendo Switch, Windows Store, Stadia, Playstation 5, and Xbox Series X|S.
The full DLC will start to appear on each platform's respective store shortly.
- Rite of The Ghost Face Daily Ritual has been simplified: "Mark 4 Survivors".
- All Daily Rituals that were worth less then 30k bloodpoints are now worth 30k bloodpoints.
- Sabotage Ritual now requires 4 Hooks to be sabotaged.
- Blight's Adrenaline Vial addon now makes Rush Tokens regenerate faster than in the previous release.
- Blight's Soul Chemical addon has a new function: During a rush, the moment you enter the 16 meter radius around a Survivor who is repairing or healing, trigger a tremendously difficult Skill Check for that Survivor.
Can activate once per Survivor per Rush. Does not trigger for a Rush starting within 16 meters of the Survivor.
Visual Update:
- Visual updates to maps in Ormond and Junkyard.
- Visual update to the Hatch and Totem.
- Visual update on the Twins Lobby.
Bug Fixes
- Fixed an issue that caused the player Cloud ID to be missing from the ban message.
- Fixed an issue that caused daily rituals to be consumed even if the claim of bloodpoints for a completed daily ritual failed.
- Fixed an issue that caused unavailable Archives cosmetics to appear on the Feature Store section if all the cosmetics were already purchased.
- Fixed an issue that caused a short freeze when opening a chest.
- Fixed an issue that prevented survivors from being able to start unlocking a chest from its side.
- Fixed an issue that caused survivors to be able to steal items from chests opened by other survivors.
- Fixed an issue that caused the animation of mending another survivor to be missing.
- Fixed an issue that caused the animation of waking up another survivor to be missing.
- Fixed an issue that caused firecrackers not to destroy Hag traps.
- Fixed an issue that caused Hag traps auras not to be visible while they are being burned by a flashlight.
- Fixed an issue that caused survivors to be able to see through walls when using a flashlight and hugging the wall.
- Fixed an issue that sometimes caused killers to be stuck inside a generator after damaging it.
- Fixed an issue that allowed survivors to sabotage hooks through walls.
- Fixed an issue that allowed survivors to complete a sixth generator when failing a skill check while the fifth generator is completed.
- Fixed an issue that prevented killers from damaging a breakable wall after getting stunned while breaking the wall.
- Fixed an issue that caused notifications bubble not to appear when completing a generator inside a building in Badham Preschool.
- Fixed an issue that caused Nurse blinks to be unreliable around the Blood Lodge.
- Fixed an issue that caused the corrupted Pool of Devotion sound effect to be heard in the beginning of a match against the Plague.
- Fixed an issue that caused the camera to pan left before panning right when entering the title screen.
- Fixed an issue that caused the Hillbilly's chainsaw to disappear during the pallet stun animation.
- Fixed an issue in windowed mode which made it sometimes possible to resize the window when rotating the camera while holding M1
- Fixed an issue which made exclusive cosmetics available to all
- Fixed an issue on various maps which showed extremely bright lighting in various colors
- Fixed an issue that may cause The Legion not to down survivors when hitting them while in Feral Frenzy when equipped with the Frank's Mixtape add on
- Fixed an issue that caused the confetti of forth anniversary items to trigger in the tally screen
- Fixed an issue that caused invisible collisions on the stairs leading to the Killer Basement on the Hawkins National Laboratory map
- Fixed an issue that caused The Spirit to see flashlight beams during Yamaoka's Haunting
- Fixed an issue that caused survivors' camera to clip through the generator pole when repairing a generator
Xbox One only:
- Fixed a crash on Xbox One when trying selecting 'View profile' of a XSX account
- 6,35 GB groß (nur für Xbox Series X|S)
- 11,91 GB groß
Release: 08.12.2020 (Version 4.4.1.0)
Quelle: forum.deadbydaylight.com
- 924,57 MB (nur für Xbox Series X|S)
- 9,77 GB groß
Release: 16.12.2020 (Version 4.4.2.0)
Quelle:
- 1,46 GB groß (nur für Xbox Series X|S)
- 10,13 GB groß
Release: 09.02.2021 (Version 4.5.0.0)
Quelle: xboxdynasty.de
- 8,61 GB groß (nur für Xbox Series X|S)
- 13,24 GB groß
Release: 16.02.2021 (Version 4.5.1.0)
Quelle: forum.deadbydaylight.com
Bug Fixes
- Fixed an issue that caused survivors to be floating in the lobby.
- Fixed an issue that caused various error messages to occur in a lobby or after a trial after specific conditions were met.
- Fixed an issue that caused the Auris in the Observer's hand to be missing when accessing the Archives from the widget.
- Fixed an issue that caused Meg's Golden Summer Outfit Icon to not appear.
- Fixed an issue where a spectator could be sometimes locked in the spectator screen when entering in spectator mode while the last Survivor reaches the tally screen.
- Fixed an issue where unbreakable sets could be broken.
- Fixed the opacity on Victor's incapacitated effect on the player status widget to be more visible.
- Fixed a missing character in Archive challenge text when the language is set to French.
- Fixed an issue where the audio is muted when spectating an other player
- Fixed an issue where there was no SFX on button prompts in the Tutorials
- Archives: Fixed Glyph placement issues in Gideon Meat Plant, Sanctum of Wrath, The Pale Rose, Midwich Elementary School, and both Asylum maps
- Fixed an issue where pips lost or gained in a Custom Match would be added to the pips lost or gained in the following Public Match
- Fixed various collision-related issues in Autohaven Wreckers and Crotus Penn Asylum. These maps have been re-enabled.
PS5 only:
- Fixed a crash when a trial starts after a player requests to join a party.
- 1,20 GB groß (nur für Xbox Series X|S)
- 8,64 GB groß
Release: 23.02.2021 (Version 4.5.2.0)
Quelle: forum.deadbydaylight.com | mein-mmo.de
Highlights der Bug Fixes
- Überlebende krabbeln nun nicht mehr schneller als vorgesehen.
- Killer erscheinen auf dem Bildschirm des Überlebenden nun nicht mehr weiter weg, als sie tatsächlich sind (das war der „Hitbox-Fehler“).
- Ein Fehler wurde behoben, bei dem es unmöglich war, das anvisierte, interagierbare Objekt zu wechseln (etwa eine Bärenfalle und ein Überlebender, der nah beieinander liegen).
- Ein Fehler wurde behoben, bei den die Nurse ihre Betäubung nach dem Teleportieren umgehen konnte, indem sie im passenden Augenblick zuschlägt.
- Überlebende stehen, nachdem sie den Killer betäubt haben, nicht mehr auf der falschen Seite der Palette.
- Überlebende, die ein Spiel als „Zuschauer“ mitverfolgen wollen, sind nach dem Ende des Spiels nun nicht mehr in dieser Kameraperspektive gefangen.
- Embleme werden am Ende einer Runde für Überlebende nun korrekt berechnet.
Interface wurde überarbeitet:
- Ziel-Objekte stehen nun unten links und nicht mehr mittig oben, der Text wurde entfernt.
- Die Helligkeit einiger Objekte und deren Schlagschatten wurde verändert, um einfacher erkennbar zu sein.
- Die Timer-Anzeige unter den Spielern ist nun größer und leichter zu erkennen.
- Einige Schriftarten wurden angepasst und vergrößert, um leichter lesbar zu sein.
- 778,28 MB groß (nur für Xbox Series X|S)
- 5,46 GB groß
Release: 04.03.2021 (Version 4.5.2.1)
Quelle:
- 596,71 MB groß (nur für Xbox Series X|S)
- 2,01 GB groß
Release: 30.03.2021 (Version 4.6.0.0)
Quelle: forum.deadbydaylight.com | release= mein-mmo.de | play3.de
Features
- Added a new Killer: The Trickster
- Added a new Survivor: Yun-Jin Lee
- Added Party Privacy options: You can now set your party privacy to automatically block join requests from strangers, allow friends to join without approval, etc.
- Added the Chat Filter feature
- Added an error message when a user fails to add a friend because he has too many friends
Content
The Blight
- Adjusted his first person animations and camera position to be higher up
- Reworked the collision detection for his power. It should now be consistent with basic attack obstruction and no longer result in sliding off various surfaces.
The Wraith
- Increased his cloaked move speed
- Decreased his move speed while uncloaking
- Reduced the Windstorm addon move speed bonuses to compensate for the above speed changes
- Removed the uncloaking move speed penalties from the Windstorm addons
Accessibility
- Colorblind modes have been added and can be accessed VIA the Options menu.
Perks
- Decisive Strike - Now deactivates when performing certain actions that are not part of evading the Killer
HUD
- Increased the visibility and size of the negative status effect timer fill.
- Made adjustments to the player status timer bar to be more accurate and added back the glows to indicate when the timer bar is paused or requires attention.
- Improved performance.
Menus
- Updated the accept and cancel buttons on Friend and Group requests to have a greater visual difference.
Audio
- The warning and max stingers for Laceration Meter (from Killer's perspective) have been changed
- The bat swing attenuation was reduced for Survivors
- The 2D scream on the Mori was fixed
- Main Event cooldown now has SFX support
- New VO for The Trickster while in Chase mode
Visual Update
- Visual Update for the main Lobby, Store, and Tally
Bug Fixes
- Fixed a crash in the initial interaction screen.
- Fixed a crash in the Play as Killer lobby that could occur when repeatedly holding the Ready button to cancel the search.
- Fixed an issue that could cause lockers to play loud noise notifications when slowly entered
- Fixed an issue that prevented Killers to drop on top of the chairs in Ormond's chalet.
- Fixed an issue that could cause a crash when using Victor to pounce on a survivor as they exit the trial.
- Fixed an issue that could cause Victor to stay stuck inside the hills unique to the Red Forest maps.
- Fixed an issue that caused the infected VFX behind the survivor icon to not be fully completed when the Survivor is affected by Broken status effect.
- Fixed an issue that could cause Survivors to remain standing until they move when downed from a Deep Wound status.
- Fixed an issue that caused Killers and Survivors to be seen floating in certain spots on hills in Asylum maps.
- Fixed an issue that caused the Survivor’s health bar to no longer flash when the timer is paused.
- Fixed an issue that could cause the Trail of Punishment of the Damned sound effect to keep playing even if no trails were left behind.
- Fixed an issue that caused Survivor to not stay on the ground after dying status animation has occurred
- Fixed an issue that could cause players to spawn inside a collision (therefore not being able to move) when loading into the Dead Dawg Saloon map
- Fixed an issue that could prevent repairing a generator from the light post side in Grim Pantry
- Fixed an issue that could prevent Survivor health bars from being visually accurate (bar would appear empty before Survivor dies).
- Fixed an issue that caused the item's icon on the ground to overlap with the progress bar when equipped with some specific items (only if the In-Game HUD scale is 85% or lower).
- Fixed an issue that would rarely cause the in-game UI to appear when entering spectator mode while the last survivor reaches the tally screen
- Fixed an issue that caused the Trapper's bear trap to clip into doors
- Fixed an issue that caused a collision between statue and a hill on Sanctum of Wrath map
- Fixed an issue that caused the Nurse to blink out of bound in the killer shack
- Fixed perks appearing as Tier 1 in the Match result screen of a Custom Game
- Fixed an issue in Spectate mode where the player could see the remaining generators left instead of the Exit Gate objective when the hatch is closed
- Fixed an issue where a player could lose pips when leaving during loading
- Fixed an issue that could cause the server to crash If multiple Survivors spam the heal interaction while crouching
- Fixed an issue that could prevent the Killer from picking up Survivors along the edge of the Exit Gate
- Fixed an issue that could cause disconnected players not to count towards progress on the Devout emblem
- Fixed an issue that could cause lockers to become horizontal
- Fixed an issue that could cause two survivors to swap positions if they quickly took turns attempting to unhook the same survivor
- Fixed an issue that prevented Hex: Blood Favor from showing survivors the "cursed' status when activated
- Fixed an issue that could cause the Legion's Feral Frenzy power to end incorrectly after hitting a second survivor
- Fixed an issue that could cause survivors hands to become misaligned when using the exit gate switch
- Fixed an issue that could cause survivors to gain interaction progress when successfully hitting a skill check from the perk Oppression
- Fixed an issue that could cause the Blight and the Demogorgon to stop moving while dashing if the menu is opened
- Fixed an issue that could cause hooked Survivors to float off the hook if the Killer downs an injured survivor attempting to unhook them.
- Fixed an issue that could cause Victor to remain suspended in the air if a Survivor disconnected while Victor was attached
- Fixed an issue that could cause the Blight's rush to hit an invisible collision where a Hatch could later spawn
- Fixed an issue that could cause camera snapping when quickly starting and stopping generator repairs
- Fixed an issue that could cause the perk Tinkerer to activate when the last generator is completed
- Fixed an issue that could cause survivors to become stuck in lockers in network conditions with high packet loss
- Fixed an issue that could cause the Killer to completely block the access to a specific hook on Disturbed Ward, Lery's Memorial Institute and Gideon maps.
PS4 and PS5 only:
- Fixed an issue where if a player using a PS5 invites a player using a PS4 the invitee can't accept the invitation.
Xbox Series X|S only:
- Fixed an issue where the application would crash when accepting an invitation sent to a signed-in but inactive account.
Xbox One only:
- Fixed an issue where Recently Played With XB1 players can enter a Public Lobby without requesting to join the Party
- Fixed an issue where the player could be soft-locked after disconnecting the Xbox Live profile while being in a Play as Survivor lobby.
Changes from PTB to Live
The Trickster:
- When activating Main Event, The Trickster will automatically throw Blades
- It is now possible to cancel Main Event by pressing the Ability button
- While in Main Event, the ammo count no longer decreases. If The Trickster had 50 Blades when it was activated, he will have 50 Blades when it ends.
- Improved visual feedback for Showstopper's cooldown after Main Event has ended
- Added additional states to The Trickster's power icon when in Main Event and when in cooldown after Main Event.
- Improved the Laceration Meter UI readability around the Survivor portraits
- Updated the Trick Blades add-on: Blades will now ricochet twice. Ricochet hits will grant bonus Bloodpoints. Ricochet hits no longer deal double laceration.
Perks:
- Smash Hit: Duration increased to 4 seconds
- Self Preservation: Now also hides pools of blood & grunts of pain
- Starstruck: Exposed effect now refreshes any time the Survivor enters your Terror Radius, and the effect persists for 26/28/30 seconds after leaving it. Cooldown reduced to 60 seconds
- No Way Out: Now has a base time of 10 seconds, +4/6/8 seconds for each token
The Blight:
- Updated rush hitbox to be higher and narrower in order to reduce collisions with objects on the edge of the player's screen or out of view
- 7,71 GB groß (nur für Xbox Series X|S)
- 13,35 GB groß
Release: 14.04.2021 (Version 4.6.1.0)
Quelle: forum.deadbydaylight.com
Content
The Trickster
- Increased movement speed while in the throw state and while actively throwing Blades
- Decreased the recoil intensity and angle variation while throwing Blades
- Removed the spread while throwing Blades
- Decreased the Blade wind up time
- Increased the Blade wind down time
- Increased the time before the Laceration Meter begins decaying
- Increased Main Event movement speed
- Decreased Showstopper's cooldown after Main Event has ended
- Modified the Trickster's Laceration meter artwork so that it is more clear when the meter is full vs partially full.
The Trickster add-ons
- Decreased the effects of movement speed addons to account for the baseline movement speed increases in the above section:
- Killing Part Chords from 0.054 m/s to 0.04 m/s
- Caged Heart Shoes from 0.13 m/s to 0.1 m/s
- Iridescent Photocard will now injure survivors at maximum laceration
Bug Fixes
- Fixed an issue that could prevent pallets from stunning killers under certain circumstances.
- Fixed an issue that could cause pallets broken with the perk Spirit Fury to leave a collision zone behind.
- Fixed an issue that prevented the Trickster from earning brutality points when injuring or downing survivors with blades.
- Fixed an issue that prevented the Trickster to earn Chaser Emblem points when injuring or downing survivors with blades.
- Fixed an issue that could prevent the add-ons Inferno Wires and Tequila Moonrock from increasing the duration of Main Event.
- Fixed an issue that could cause a small delay in the activation of the Wraith's post-uncloak speed boost.
- Fixed an issue that could prevent Decisive Strike from deactivating when a survivor unhooks another survivor once the generators are powered or the endgame collapse has started
- Fixed an issue that could cause Pyramid Head's power cancel animation to play while charging Rites of Judgement if the charge is quickly cancelled and restarted
- Fixed an issue that could cause the Oni to have incorrect rotation speed after hitting a survivor with a demon strike attack or after a demon dash.
- Fixed an issue that could prevent survivors from hearing the sound of the Blight's slam
- Fixed an issue that could prevent progress towards "Healthy Obsession" when healing the obsession.
- Fixed an issue that could prevent "Nerves of Steel" from properly tracking successful skill checks
- Fixed an issue that could prevent progress towards "Near Death Experience" if multiple survivors were downed during the match
- Fixed an issue where rank and pip changes in a public match are not correctly displayed in the Scoreboard if the user quits the Game.
- Fixed an issue that caused invisible collisions to block players on the side of exit gates in Red Forest maps.
- Fixed an issue that caused the Swamp maps to appears darker.
- Fixed an issue that caused the Survivor to be stuck between rocks after being hit by the Killer.
- Fixed an issue that caused the Survivor to be able to climb on a rock in Yamaoka Estate by using Dead Hard.
- Fixed an issue that caused Victor to pounce outside the map when facing the wall.
- Fixed an issue that made it impossible to have a full lobby when the Party Privacy is set to 'Public' or 'Friends Only.
- Fixed an issue where results screens sometimes do not correctly display rank and pip changes when a player quits a public match.
- Fixed an issue where a non-friend user that joined in a public lobby can then join the private lobby if both users have not backed out to the main menu.
- Fixed an issue with the "recently played with" feature which was not displaying players encountered during a trial.
- Fixed an issue that could cancel the Trickster's Main Event when activated with 0 blades remaining.
- Fixed an issue that prevented the Haste status effect's timer from displaying correctly when triggered by the perk Smash Hit.
- Fixed an issue that prevented the icon for the perk Smash Hit from displaying its activation state correctly
- Fixed an issue that could cause the Blight to collide with the lid of the hatch when visible and open.
- Fixed an issue that could cause survivors to become stuck in lockers when facing the Twins if hit by Charlotte when leaving a locker held closed by Victor.
- Fixed an issue that could cause the Trickster to remain stuck in the Main Event pose when performing certain actions just before entering the Main Event cooldown.
- Fixed an issue that could cause Victor to be able to pounce through vaults (pouncing over them is fine!).
- Fixed an issue that could prevent the Tricker's main event from ending correctly if the Aim Blade input is held.
- Fixed an issue that could allow players controlling Victor to see activated survivor glyphs.
- Fixed an issue that could prevent The Nurse from being slowed during her fatigue if stunned after or during a blink attack.
- Fixed an issue that could prevent Hex: Ruin from activating when a generator is no longer being repaired if one survivor is grabbed while another is repairing
- Fixed an issue that could cause the camera pan at the beginning of the trial to last too long
- Various crash fixes
- Fixed an issue that could cause the killer to not be able to pick up downed survivor on the basement stairs
- Fixed an issue that could cause the Trapper traps to clip in multiples places inside the Chapel stairs
- Fixed an issue that could cause the hatch to not open in the Gas Heaven's garage
Xbox One only:
- Fixed an issue where changing Party Privacy to Private and creating a Lobby disables inviting friends to game from the Xbox menu.
PS5 only:
- Fixed an issue where the 'All Kill' DLC is unavailable to purchase from in-game store and is still seen as 'Coming Soon'.
- 872,37 MB groß (nur für Xbox Series X|S)
- 8,09 GB groß
- PS4: 660,2 MB (Version 2.18)
Release: 04.05.2021 (Version 4.7.0.0)
Quelle: play3.de | xboxdynasty.de
The Archive / Tome VII: FORSAKEN
- 9,02 GB groß (nur für Xbox Series X|S)
- 14,29 GB groß
Release: 11.05.2021 (Version 4.7.1.0)
Quelle: forum.deadbydaylight.com
Balance
- Added a maximum turn rate per frame to the Blight's rush for very high sensitivity input.
- Increased controller sensitivity and controller maximum turn rate for the Blight's rush.
- The Huntress add-on "Wooden Fox" now triggers undetectable at the beginning of the reload interaction and its duration has been increased to 15 seconds
- Huntress ammo count is now updated at the end of the reload interaction.
- Fixed an issue that caused characters being sold with temporary discounts to not be purchasable with shards anymore.
- Fixed an issue that would cause survivor characters to emote when pressing Numpad 1 or Numpad 2 even if not bound to those keys.
- Fixed an issue that could cause a survivor to be unreachable if downed while unhooking another survivor.
- Fixed an issue that could prevent accessories from remaining properly attached to the Hag's mud phantasm while wearing certain outfits.
- Fixed an issue that could prevent the interaction progress bar from properly resetting to 0 when cancelling the seal portal interaction on the Demogorgon's portals (visual issue only).
- Fixed an issue that could cause the wrong first person animation to play when playing the Twins and taking control of Charlotte.
- Fixed an issue that could prevent progress towards "Getting the Hang of it" when ranking up.
- Fixed an issue that could prevent survivors from being hit by the Deathslinger's projectile while using a key.
- 763,89 MB groß (nur für Xbox Series X|S)
- 5,13 GB groß
Release: 19.05.2021 (Version 4.7.2.0)
Quelle: forum.deadbydaylight.com
Bug Fixes
- Fixed an issue which prevented scoring events from firing while struggling on the hook.
- Fixed an issue which prevented survivors from being picked up in a corner of the gas station car pile.
- Fixed an issue which prevented survivors from being picked up if close to certain basement walls.
- Fixed an issue which caused one hatch in Grim Pantry spawns above the ground.
- Fixed an issue which allowed Killers to completely block access to some Coldwind Farm basements.
- Fixed an issue which could cause the hook struggle prompt to display an incorrect skill check keybinding.
- Fixed an issue which could allow changing the selected Killer while searching for a match.
- Fixed an issue which could prevent accessories from remaining properly attached to the Hag’s mud phantasm while wearing certain outfits.
- Fixed an issue which could cause a desync for Killer players if a survivor disconnected while being killed.
- Fixed an issue which could cause the Deathslinger to become stuck in the reeling animation if a survivor disconnected after being shot.
- Fixed an issue which could cause the exit gates to spawn too close together on Rancid Abattoir.
- Fixed an issue which could cause a crash when exiting the survivor tutorial.
- Fixed an issue which caused the icon for the perk "Soul Guard" to start the trial lit.
- Fixed an issue which could cause "no network connection" errors while in the trial.
- Fixed an issue which could cause the Legion to visibly clip into pallets while vaulting them.
- Fixed an issue which prevented the time required for the "Wake Up" action from increasing for each use.
- 811,86 MB groß (nur für Xbox Series X|S)
- 5,59 GB groß
- PS4: 702,3 MB groß (Version 2.21)
Release: 15.06.2021 (Version 5.0.0.0)
Quelle: gamezone.de | play3.de | release=xboxwire.com, play3.de
- Resident Evil DLC wird eingebaut und kann für 11,99€ erworben werden
- Neue Überlebene: Leon S. Kennedy und Jill Valentine
- Neuer Killer: legendären Nemesis
- Neue Karte: Recoon City
- Speicherverbrauch von 42,9 GB auf 46,0 GB vergößert (nur für Xbox Series X|S)
- Speicherverbrauch von 29,4 GB auf 44,5 GB vergößert
- 13,89 GB groß (nur für Xbox Series X|S)
- 29,04 GB groß
- PS4: 19,019 GB groß (Version 2.23)
Release: 22.06.2021 (Version 5.0.1.0)
Quelle:
BUG FIXES
- Fixed an issue that could cause The Nemesis's tentacle to flicker when quickly cancelling the Tentacle Strike charge.
- Fixed an issue that prevented The Nemesis from interrupting survivors who are unlocking a supply case.
- Fixed an issue that could cause the perk Bite the Bullet to stay active after being healed by two Survivors that have this perk at the same time.
- Fixed an issue that could cause an incorrect walking animation to play for The Nemesis when in Spectator Mode in a Custom Game.
- Fixed an issue that caused the "Contaminate Survivor" score event to grant objective points instead of deviousness points.
- Fixed an issue that could cause the auras of generators to show the entity claws after the effect of the perk "Corrupt Intervention" ends.
- Fixed an issue that could cause The Clown's bottles to seemingly pass through survivors from the survivor's perspective.
- Fixed an issue that could cause The Clown's bottle smoke VFX to be visible during the intro camera pan.
- Fixed an issue that could cause the player's camera to briefly clip out of world as The Demogorgon when tunneling through the Upside Down from certain locations.
- Fixed an issue that could prevent the killer theme from playing when selecting The Shape or The Nightmare.
- Fixed an issue that could cause the killer to become frozen in place if a Survivor disconnects while being carried.
- Fixed an issue that could cause the "collect" prompt to be displayed in English rather than the correct language.
- Fixed an issue that could cause pallets to seemingly disappear when the user moves their camera at a certain angle.
- Fixed an issue that could cause the tentacle to be missing from The Nemesis's left hand during the camera pan at the start of the trial.
- Fixed an issue that could cause survivors to briefly assume an a-pose animation when rescued from the Cage of Atonement.
- Fixed an issue that could cause an invisible collision blocking the projectiles above an asset in Gas Haven.
- Fixed an issue that could prevent a generator from being repaired on one side in Hawkins map.
- Fixed an issue that could cause a trap to clips into the roof in one of the Lampkin Lane houses.
- Fixed an issue that could cause a Zombie to land mid-air in the Chalet's map.
- Fixed an issue that could cause a killer not being able to pick up a survivor near the Grim Pantry human cage.
- Fixed an issue that could cause The Hag to hide Phantasm Traps on any grounded Virus Entity.
- Fixed an issue that caused some new settings to not be saved properly when playing on consoles.
- Fixed an issue that could cause some unbreakable outfits to be breakable.
- Fixed an issue that caused the Onboarding menu buttons to be unresponsive when the player switches account to play the game
- Fixed some localized Strings not properly translated in Thai in the Onboarding menu
- Fixed an issue in the Store where the text indicating that a character was locked behind the new Onboarding was cut off in multiple languages.
- Fixed a stability performance issue by improving the memory usage on the killer Nemesis.
- Fixed an issue that could cause Jonathan Byer’s face to appear distorted in lower quality settings.
- Fixed an animation-related issue that could cause a crash in the tally screen.
- Fixed an issue that could allow players to load into a public match through a custom lobby.
- Fixed an issue that could cause Ace's hair to become offset when he starts repairing a generator.
- Fixed an issue that could prevent survivors from properly aiming the flashlight while simultaneously injured, contaminated and crouching.
AUDIO
- Fixed an issue that could cause the Halloween theme is missing when selecting The Shape in Play as Killer
- Fixed an issue that could cause the Nightmare laugh is missing when selected him in the Play as Killer section
- Fixed an issue that could cause the Blazing Bat weapon of the Trickster is missing SFX
OTHER
- The Raccoon City Police Station map has been re-enabled for custom matches while we continue to investigate certain stability issues.
- The RPD Badge offering has been temporarily disabled. It can still be collected in blood webs but cannot be equipped for trials.
- 1,22 GB groß (nur für Xbox Series X|S)
- 12,82 GB groß
- PS4: 791,1 MB groß (Version 2.24)
Release: 29.06.2021 (Version 5.0.2.0)
Quelle:
Bug Fixes
- Fixed an issue that could prevent The Nemesis's tentacle from appearing in the menu during his idle animation.
- Fixed an issue that could prevent downed survivors from being picked up when near certain walls or corners.
- Fixed an issue that could display the wrong Dwight's head icon in a Tutorial Hud if a legendary outfit was equipped before starting the Tutorial
- Fixed an issue where no Player Statuses were displaying in Spectate mode
- Fixed an issue with the analog cursor speed in the Onboarding menu
- Fixed an issue in the Customization menu where multiple customization could remain highlighted as selected
- Fixed an issue where a synchronization error would sometimes occur when completing a Survivor tutorial.
- Fixed an issue where players could load into a public match through a custom lobby.
- Fixed an issue that would sometimes occur where players get a server connection error when opening their friends list.
- Fixed an issue where the cursor pointer would change to gamepad mode too early.
- Fixed an issue where completing a tutorial match with bots would cause customization and perks to be unequipped for all characters.
- Fixed an issue that could cause Nemesis's Tentacle strike to hit the Survivor through some of the windows and main building.
- Fixed an issue where the generator cannot be repaired on one side on the Pale Rose map.
- Fixed an issue that could cause a global flicker in the environment while moving around the maps.
- Fixed an issue that could cause a Zombie getting stuck on a collision at the entrance of the foundry in the Ironworks of Misery.
- Fixed an issue where players could walk on a pallet in Yamaoka map by climbing a rock.
- Fixed an issue where a cleansed totem skulls remain floating at the back of the truck in the Junkyard map.
- Fixed an issue where the Survivors can't be picked up by the killer near the logs next to the Mother's Dwelling building and the corner of Gideon Meat Plant.
- Fixed an issue that could cause crashes due to OOM (out of memory) issue.
- 916,33 MB groß (nur für Xbox Series X|S)
- 11,52 GB groß
- PS4: 668,8 MB groß (Version 2.25)
Release: 27.07.2021 (Version 5.1.0.0)
Quelle: play3.de
- Tome VIII: Deliverance wird eingebaut und ist ab dem 28.07.2021 verfügbar
- Speicherverbrauch von 46,1 GB auf 53,9 GB erhöht
- 16,63 GB groß (nur für Xbox Series X|S)
- 21,53 GB groß
- PS4: 4,816 GB groß (Version 2.26)
Release: 10.08.2021 (Version 5.1.1.0)
Quelle: forum.deadbydaylight.com
The Trickster:
- Increased time before Laceration decay to 15s (was 10s)
- Increased maximum throw speed bonus to 30% (was 25%)
Bug Fixes
- Fixed an issue that caused clipping between two shelves in one of the preschool's classrooms in Springwood map
- Fixed an issue that caused a generator in Lery's memorial Institute not being able to repaired from one side
- Fixed an issue where the killer and survivor are able to get on top of a coal wagon using a rock and a pallet in the Suffocation Pit map
- Fixed an issue where there was an invisible collision near the hill close to the main building in Ormond map
- Fixed an issue where the killers can completely block access to one of Gideon's hook
- Fixed an issue with the EULA screen Layout
- Fixed an issue that prevent EULA from being displayed in the tally screen
- Fixed an issue with the Spectate mode where the power gauge of some Killers were hidden
- Fixed an issue with the tooltip for cosmetics overlapping with other buttons
- Fixed an issue with some Tutorial Hud elements still visible in a regular Trial
- Fixed an issue with wrong icons displayed in the Hud for a very short time
- Fixed an issue where the Killers' projectiles can pass through one side of the bed covers in Treatment Theatre
- Fixed an issue that caused the Blight's Lethal Rush ability to consume Play with Your Food tokens.
- Fixed an issue that may cause the Blight to be unable to move during the recovery animation after performing an attack at the end of a Lethal Rush.
- Fixed an issue that may cause killers to be unable to use their power if a survivor disconnects during the into camera pan.
- Fixed an issue that may cause killers to use their power instead of grabbing survivors.
- Fixed an issue that caused the Trapper's Logwood Dye and Tar Bottle add-ons not to darken traps.
- Fixed an issue that caused the Spirit to be able to phase inside of hooked survivors.
- Fixed an issue that caused the Trickster's blades to hit survivors while they are being unhooked.
- Fixed an issue that caused the Trickster to be able to land multiple hits with one knife when using the Cut Thru U Single and Edge of Revival Album add-ons together.
Now each knife can apply at most one hit to each survivor.
- Fixed an issue that may cause position desyncs in the shower tile of the Treatment Theatre map.
- Fixed an issue that caused the hit marker VFX to stay on the Trickster's knife after hitting a survivor with the Cut Thru U Single add-on equipped.
- Fixed an issue that caused the Demogorgon not to animate during part of the exit portal animation.
- Fixed an issue that caused the Counterforce perk to still show totem auras while affected by the Blindness effect.
- Fixed an issue that caused the camera not to follow female survivors when being sacrificed on a hook.
- Fixed an issue that caused some effects to be missing when female survivors are sacrificed on a hook.
- Fixed an issue that caused the camera to remain static during the Shape's mori.
- Fixed an issue that caused multiple disconnects between legs and torso of Dwight Fairfield.
- Fixed an issue that caused Jill Valentine's face to be distorted
- Fixed an issue where Laurie Strode's "October Cardigan" clips through leg customization items
- Fixed an issue that caused The Deathslinger's chest customization 'Fish Market Overalls' has the hand bandages floating to the sides when grabbing a survivor
- Fixed an issue that caused Yun-Jin Lee's leg customization 'Magnum Opus Denims' have charms clipping into it
- Fixed an issue that caused The Deathslinger's left hand to not be visible in first person view for "Fishy Target" outfit.
- Fixed an issue that caused the physics of The Spirit's "Oceanic Robe" to be too intense or not intense enough.
- Fixed an issue that caused Jane Romero's head customizations 'Windswept Wonder' and 'Bohemian Wonders' to have the chokers clipping into her neck
- Fixed an issue about Nea's Cropped Top torso has clipping issue when used with several legs
- Fixed an issue that caused The Executioner's rear to be too flat
- Fixed an issue that caused The Nurse's Lamenting Saw to have the wrong texture and icon
- Fixed an issue that caused Survivors Beard textures appear miscoloured when the game quality setting is set to "Low"
- Fixed an issue that caused the Legacy outfits to be too intense
- Fixed an issue that caused The Deathslinger's weapon cosmetic "Anchored Harpoon" to have a PSI Gauge blocking the Killer's view when aiming down sight
- Fixed an issue that caused user is returned with a 'Purchase Failed' error after attempting to buy Auric Cells on PS5
- Fixed an issue that caused The Deathslinger's Anchored Harpoon to not be sold with the Fishy Target outfit
- Fixed an issue that caused Auric Cell purchases are failing on Stadia
- Fixed an issue that caused the equip button not to work properly in the Store
- Fixed an issue that caused The Nurse's "The Ashen Lady" outfit to not remove VFX when deselecting the outfit from the customization tab
- Fixed an issue that caused sparks in the Treatment Theatre to be very bright
- Fixed an issue when trying to join a crossplay party with crossplay disabled
- Fixed an issue that caused Survivors to equip an incorrect outfit
- Fixed an issue that caused equipped outfit to not save
- 1,41 GB groß (nur für Xbox Series X|S)
- 18,96 GB groß
- PS4: 759,20 MB groß (Version 2.27)
Release: 07.09.2021 (Version 5.2.0.0)
Quelle: play3.de | xboxdynasty.de | xboxwire.com
- Hellraiser DLC wird eingebaut und kann für 4,99€ erworben werden
Neuer Killer: Pinhead
- 5,63 GB groß (nur für Xbox Series X|S)
- 21,17 GB groß
- PS4: 2,276 GB groß (Version 2.29)
Release: 14.09.2021 (Version 5.2.1.0)
Quelle:
- 1,77 GB groß (nur für Xbox Series X|S)
- 15,60 GB groß
- PS4: 1,911 GB groß (Version 2.30)
Release: 17.09.2021 (Version 5.2.2.0)
Quelle:
- 934,86 MB groß (nur für Xbox Series X|S)
- 12,25 GB groß
- PS4: 675,7 MB groß (Version 2.31)
Release: 19.10.2021 (Version 5.3.0.0)
Quelle: deadbydaylight.com | xboxdynasty.de
- 8,51 GB groß (nur für Xbox Series X|S)
- 22,92 GB groß
- PS4: 3,134 GB groß (Version 2.32)
Release: 26.10.2021 (Version 5.3.1.1)
Quelle: deadbydaylight.com
- 1,30 GB groß (nur für Xbox Series X|S)
- 18,90 GB groß
- PS4: GB groß (Version 2.33)
Release: 02.11.2021 (Version 5.3.2.0)
Quelle: mein-mmo.de
- Viele Fehler wurde leider zuletzt hinzugefügt
- Boon: Circle of Healing (Segen: Kreis der Heilung) wurde deaktivert, weil er Disconnects bei Spielern auslösst oder auslösste
- Speicherverbrauch von 56,9 GB auf 57,1 GB erhöht
- Speicherverbrauch von 37,7 GB auf 37,9 GB erhöht
- 1,10 GB groß (nur für Xbox Series X|S)
- 10,97 GB groß
- PS4: 1,238 GB groß (Version 2.35)
Release: 30.11.2021 (Version 5.4.0.0)
Quelle: xboxdynasty.de | release=play3.de, xboxdynasty.de
- Chapter 22 "Portrait of a Murder" ist gestartet
- Speicherverbrauch von 57,1 GB auf 59,0 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 37,9 GB auf 38,4 GB erhöht
- 8,11 GB groß (nur für Xbox Series X|S)
- 22,68 GB groß
- PS4: 2,759 GB groß (Version 2.37)
Release: 07.12.2021 (Version 5.4.1.0)
Quelle:
- 901,47 MB groß (nur für Xbox Series X|S)
- 14,36 GB groß
- PS4: 719,4 MB groß (Version 2.38)
Release: 15.12.2021 (Version 5.4.2.0)
Quelle:
- 913,43 MB groß (nur für Xbox Series X|S)
- 14,05 GB groß
- PS4: 652,4 MB groß (Version 2.39)
Release: 25.01.2022 (Version 5.5.0.0)
Quelle: xboxdynasty.de | mein-mmo.de | xboxwire.com
- Speicherverbrauch von 38,4 GB auf 39,5 GB erhöht
- 7,03 GB groß (nur für Xbox Series X|S)
- 23,48 GB groß
- PS4: 2,695 groß (Version 2.40)
Release: 02.02.2022 (Version 5.5.1.0)
Quelle: deadbydaylight.com
Content
- The Coldwind Farm: Fractured Cowshed map has been re-enabled.
- The Crotus Prenn Asylum: Father Campbell's Chapel has been re-enabled.
Bug Fixes
- Fixed an issue that caused tooltips to linger in the Settings menu
- Fixed an issue that caused the Cannibal not to be able to break a pallet after hitting a survivor in the same chainsaw sweep.
- Fixed an issue that caused the Demogorgon's Shred ability to sometimes not break pallets.
- Fixed an issue that caused the Eruption perk to go into cooldown when triggering on a completed generator.
- Fixed an issue that caused stuns triggered through the Power Struggle duration to be reduced more than intended when the killer is equipped with the Enduring perk.
- Fixed an issue that caused the blessing SFX to continue after a survivor is hit after an unvalidated interruption attempt.
- Fixed an issue that caused the Glyph and Red Envelope interactions not to be interruptible by the killer.
- Fixed an issue that caused the wrong animation to be played when using the Deathslinger's Aim Down Sights right after interacting with a Red Envelope.
- Fixed an issue that caused the loud noise indicator not to appear when an AI player fails a skill check during the tutorial.
- Fixed an issue that may cause the Nemesis' tentacle to be invisible during recovery after hitting an object.
- Fixed an issue that caused the Expert Killer and Expert Survivor achievements to unlock when the grade threshold has not been met. (Steam only)
- Fixed an issue that occasionally caused an offering to appear out of place on the offerings loading screen
- Fixed an issue that caused the floating ink VFX to be missing in some of The Artist's customization.
- Fixed an issue that caused the killer music to not change properly when switching roles from a Survivor wearing a 'Modern Tales' outfits.
- Fixed an issue that caused an inconsistent sound effect to play when hitting the fireplace in the chalet, in the Mount Ormond Resort map.
- Fixed an issue that caused the killer to be unable to use a hook when it spawns too close to a bush wall near the big house in Badham IV.
- Fixed an issue that caused the possibility to ''Dead Hard'' from the balcony onto the shelves in the main hall of RPD.
- Fixed an issue that caused a lack of hooks in the library of the RPD map.
- Fixed an issue that caused the killer to become stuck beside a hatch in the main building in the Storehouse.
- Fixed an issue that caused a Glyph to spawn too high in the Yamaoka map.
- Fixed an issue that caused The Artist to not fall smoothly from the Thompson house vault.
- Fixed an issue that caused two pallets to spawn on the same tile in The MacMillan Estate.
- Fixed an issue that caused low quality shadows from the generator lights.
- Tentatively fixed an issue that caused Meg's Deathgarden head cosmetic to not be available anymore.
- Tentatively fixed an issue that caused Jane's Twitch shirt cosmetic to be available for all players.
- 1,80 GB groß (nur für Xbox Series X|S)
- 15,05 GB groß
- PS4: 753,1 MB groß (Version 2.41)
Release: 09.02.2022 (Version 5.5.2.0)
Quelle: deadbydaylight.com
BUG FIXES
- Fixed an issue that caused some players to encounter a Grade Reset after updating to patch 5.5.1. Note: This issue was only visual.
- Fixed an issue that caused the Wraiths Withering Vine cosmetic to erroneously be unlocked for all players.
- Fixed an issue that caused the Hillbilly's Fable Acres Delivery torso cosmetic to clip into the camera when hooking a Survivor.
- Fixed an issue that caused the HUD score alerts to lose their formatting when using the Large Text setting.
- Fixed an issue that caused players with at least 1 game played but 0 pips to not receive any reward at the end of season.
- Fixed an issue that caused the Nemesis' tentacle strike recovery animation to be missing when too close to an asset.
- Fixed an issue that caused the Nurse to not be able to lunge after a blink if the attack input is pressed before the end of the blink.
- Fixed an issue that caused the Nurse's second blink to be delayed and thus cover less distance.
- Fixed an issue that caused the Nurse not to enter fatigue when having a grab validation fail after blinking.
- Fixed an issue that caused the Nurse's hand not to close properly when charging a chain blink.
- Fixed an issue that caused the Nurse to be able to blink out of bounds past the exit threshold in the Springwood maps.
- Fixed an issue that caused the Nurse to be able to blink out of bounds past the exit threshold in the Backwater Swamp maps.
- Fixed an issue that caused the Survivors to use ''Dead Hard'' to jump on rocks near the Ferry Boat.
- Fixed an issue that caused Jonah's tablet to be visible on the floor of the Vat room in The Game map.
- Fixed an issue that caused hooks in the Eyrie of Crows map to be missing the white glow from Scourge Hook perks.
- Fixed an issue that caused a small part of the Entity to stretch when a Survivor is sacrificed.
- Fixed an issue that caused the exit prompt to become unresponsive after adding a friend in the Friends List.
- 1,41 GB groß (nur für Xbox Series X|S)
- 10,76 GB groß
- PS4: 660,1 MB groß (Version 2.42)
Release: 08.03.2022 (Version 5.6.0.0)
Quelle: play3.de | xboxdynasty.de | release=play3.de
- Neue Kapitel "Sadako Rising" ist gestartet
- Neue Killer "Sadako"
- Speicherverbrauch von 61,4 GB auf 62,0 GB erhöht (nur für Xbox Series X|S)
- 7,87 GB groß (nur für Xbox Series X|S)
- 17,35 GB groß
- PS4: 2,413 GB groß (Version 2.44)
Release: 15.03.2022 (Version 5.6.1.0)
Quelle:
- Speicherverbrauch von 62,0 GB auf 62,1 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 39,5 GB auf 39,6 GB erhöht
- 1,98 GB groß (nur für Xbox Series X|S)
- 23,27 GB groß
- PS4: 793,7 MB groß (Version 2.45)
Release: 23.03.2022 (Version 5.6.2.0)
Quelle:
Bug Fixes
- Fixed an issue which sometimes allowed purchasing of the same perk multiple times in the Shrine of Secrets.
- Fixed an issue which prevented unlocking of Sadako Rising DLC achievements. (PS4 only)
- Fixed an issue which prevented purchasing of discounted outfits using Shards.
- Fixed an issue that caused killer being able to block the ''Unhook'' prompt with one of the hook in Industrial map.
- Fixed an issue that preventing the Onryo sfx from playing when opening an empty locker.
- Fixed an issue that sometimes prevented the Hillbilly's chainsaw sfx from playing during a sprint.
- Fixed a crash that would sometimes occur when entering the perimeter of Yoichi Asakawa's Boon: Dark Theory.
- Fixed an issue that prevented progress in the Triage achievement if the healed Survivor was unhooked.
- Fixed an issue that prevented The Onryo's Condemned kills from counting towards the Tome 10 Execution challenge.
- Fixed an issue that caused an incorrect camera orientation while projecting as The Onryo to a nearby near TV.
- Fixed an issue that prevented a survivor using perk Head On from killing The Nemesis' zombies when dashing out of a locker.
- Fixed an issue that caused a generic icon to be shown when using a killer power.
- Fixed an issue that caused the Nurse's blink charge animation to loop when charging her power.
- Fixed an issue that prevented progress of the Demogorgon's Daily Ritual.
- Fixed an issue that prevented the Nurse's blink charge time from being increased when using Kavanagh's Last Breath and Heavy Panting add-ons.
- Fixed an issue that caused Survivor to instantly wiggle free when being downed while the Killer was carrying another Survivor with 90% or more wiggle progress.
- Fixed an issue that caused the makeup to be missing from Elodie's 50's Night Out outfit icon.
- 1,65 GB groß (nur für Xbox Series X|S)
- 13,43 GB groß
- PS4: 682,5 MB groß (Version 2.46)
Release: 27.04.2022 (Version 5.7.0.0)
Quelle:
- Speicherverbrauch von 62,1 GB auf 48,3 GB reduziert (nur für Xbox Series X|S)
- Speicherverbrauch von 39,6 GB auf 30,9 GB reduziert
- 44,28 GB groß (nur für Xbox Series X|S)
- 24,27 GB groß
- PS4: 18,653 GB groß (Version 2.47)
- Speicher von 46,58 GB auf 33,02 GB reduziert
Release: 03.05.2022 (Version 5.7.1.0)
Quelle:
Bug Fixes
- Lowered the Ghost Face's chase music. Please note this is a temporary fix while we work on a new chase track altogether.
- Fixed an issue that could sometimes cause Meg to be unable to vault in the Killer tutorial.
- Fixed an issue that caused a totem to spawn in a closed room on the second floor of the Strode House in Haddonfield.
- Fixed an issue that made it impossible to interrupt Survivors on a specific side of multiple generators in Haddonfield.
- Fixed an issue that caused the Legion's power gauge not to refill when equipped with Julie's Mix Tape add-on and stunned by the Head On perk.
- Fixed an issue that caused progress to regress after succeeding a difficult skill check triggered by the Blight's Soul Chemical add-on.
- Fixed an issue that caused succeeding an unhook attempt right before transitioning to the struggle phase to be instantly sacrificed on a subsequent hooking.
- Fixed an issue that caused an interaction started by double clicking on the Stadia platform to continue without holding down the button without the Toggle Interaction option enabled.
- Fix an issue that caused the wrong lobby theme music to be played when the Little Red Gaming Fit outfit for Feng Min is equipped.
- Fixed an issue that caused the fifth entry in the House of the Arkham journal to be played in English instead of Japanese.
- Fixed an issue that caused the survivors to keep making injured noises when recovering to full while afflicted with Madness tier 3.
- Fixed an issue that sometimes caused the selected survivor to not be saved upon restarting the game.
- Fixed an issue that prevented entering the game upon refusing consent for Nintendo Account usage. (Switch only)
- Fixed an issue that prevented Survivor using Dead Hard to be able to land on the luggage in Ormond Map.
- Fixed an issue that enabled the Killer to body block Survivor near one of the Gideon's exit gate.
- Fixed an issue that caused an inaccessible Green Glyph on the Car Crusher tile in the Wrecker's Yard map.
-Fixed an issue that prevented the Nightmare from setting Dream Snares in the garage in the Gas Heaven map.
- Fixed an issue that allowed Killers to get onto the water tower from the hill in the Suffocation Pit map.
- Fixed an issue that sometimes caused the Killer to not be able to pick up a Survivor at the bottom of the stairs of the basement.
- Fixed an issue that caused the Credits to appear as a placeholder string ID in all non-English languages. (PS5, Switch and Stadia only)
- Speicherverbrauch von 30,9 GB auf 34,9 GB erhöht
- 1,94 GB groß (nur für Xbox Series X|S)
- 22,10 GB groß
- PS4: 590,6 MB groß (Version 2.48)
Release: 10.05.2022 (Version 5.7.2.0)
Quelle:
Features
- Added new chase music to The Ghost Face.
Bug Fixes
- Fixed an issue where James Sunderland was missing his normal and injured breathing.
- Fixed an issue where the embers and wood inside the braziers in the Eyrie of Crows map emit a metal SFX when struck.
- Fixed an issue that caused the Legions idle animation briefly not to play when Feral Frenzy ended.
- Fixed an issue where pressing "Enter" when entering a promo code closed the popup without submitting the code.
- Fixed an issue that caused the Rancor perk not to apply the exposed effect to the obsession after the exit gates are powered.
- Fixed an issue that caused the Bitter Murmur perk not to trigger when a generator is completed.
- Fixed an issue that caused the exposed status effect icon to remain displayed for survivors Evil Within tier 3 ends when playing as The Shape.
- Fixed an issue that caused survivors being moried to be able to reveal the Ghost Face.
- Fixed an issue that caused the Ghost Face's power icon to remain unchanged when activating Night Shroud.
- Fixed an issue that caused the Hemorrhage status effect not to refresh upon entering the Nightmare's traps when equipped with the Cat Block add-on.
- Fixed an issue that caused the Fuming Mix Tape add-on effect to be cancelled when a survivor cleanses the Hex: Ruin totem during Feral Frenzy.
- Fixed an issue that caused survivors to gain stacks to Feral Slash when hitting a survivor as they are being unhooked.
- Fixed an issue that caused the mending interaction to continue after the deep wound effect is removed by the use of the Anti-Hemorrhagic Syringe.
- Fixed an issue that caused the archives ambiance to be cut in the Compendium.
- Fixed an issue that caused Killers to not being able to hit Survivors on top of stairs in Midwich Elementary School map.
- Fixed an issue that caused a noticeable seams in the frame of a vault in Lery's Memorial Institute map.
- Fixed an issue that caused Victor to be not reachable and unable to be crushed by Survivors after pouncing behind the hole in the locker room in the RPD map.
- Fixed an issue that caused Victor to dissolve after pouncing on most of the stairways on Haddonfield map
- Fixed an issue that caused tutorial progression to appear to be carried over to a different account after switching accounts.
- Speicherverbrauch von 34,9 GB auf 30,9 GB reduziert
- 2,43 GB groß (nur für Xbox Series X|S)
- 18,10 GB groß
- PS4: 560,1 MB groß (Version 2.49)
Release: 07.06.2022 (Version 6.0.0.0)
Quelle: play3.de | xboxdynasty.de | release=xboxdynasty.de
- Neue Kapitel "Roots of Dread" ist gestartet und kann für 6,99€ erworben werden
- Neue Karte: The Gardan of Joy
- Neuer Killer: The Dredge
- Neuer Überlebenden: Haddie Kaur
- Speicherverbrauch von 48,3 GB auf 49,7 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 30,9 GB auf GB reduziert
- 6,58 GB groß (nur für Xbox Series X|S)
- 19,83 GB groß
- PS4: 2,774 GB groß (Version 2.51)
Release: 16.06.2022 (Version 6.0.1.0)
Quelle:
Content
- "Twisted Masquerade" 6th Anniversary limited-time event start time has shifted (Event ist vom 16.06.2022 17 Uhr bis zum 30.06.2022 17 Uhr verfügbar)
Bug Fixes
- Tentatively fixed an issue that caused lag while navigating the loadout menu.
- Tentatively fixed an issue that could cause Survivors crawl speed to be higher than normal.
- Fixed an issue that could occasionally cause the game to crash when teleporting as The Dredge.
- Fixed an issue that could occasionally cause the game to crash when playing against the Huntress or the Trickster.
- Fixed an issue that caused the Dredge's Very Rare Twisted Plaything outfit to stretch during its apparition in menus. (All platforms except Steam and Epic)
- Fixed an issue that allowed bloodpoint offerings to be displayed in custom game loadout presets.
- Fixed an issue that caused some tabs in the UI to display broken background images when the tab text was short.
- Fixed an issue that could cause the Game Manual list of entries to scroll too slowly on some platforms.
- Fixed an issue that sometimes caused the Cannibals Chainsaw to be silent for survivors.
- Fixed an issue that caused survivors to continue their injured grunt sfx when fully healed themselves using the Solidarity Perk.
- Fixed an issue that caused two impact SFXs to be heard when The Dredge is breaking a wall.
- Fixed an issue that caused an incorrect surface SFX to be played when a specific part of the Garden Of Joy hook is hit by a killer.
- Fixed an issue that caused the SFX and VFX Nightfall warning to be missing when the Killer injures a survivor right before the notification threshold.
- Fixed an issue that caused the Dredge's smoke to be missing.
- Fixed an issue that caused the Dredge to be visible when teleporting to a locker.
- Fixed an issue that caused the Entity Spikes on blocked lockers to sometimes disappear when looking at them from higher ground.
- Fixed an issue that caused Survivors to pop forward during the locker grab animation when the Dredge teleported to a locker with a Survivor inside.
- Fixed an issue that caused part of the Dredge to clip through the camera when exiting a locker immediately after teleporting to it.
- Fixed an issue that caused the Dredge's vignette during nightfall to desaturate the Killer instinct and Loud Noise notifications.
- Fixed an issue that caused the Dredge to be blinded by blinding items (firecrackers, flashbangs, flashlights) while teleporting to a locker.
- Fixed an issue that caused the undetectable smoke VFX to be visible for a few seconds when the Dredge exits a locker during the Nightfall.
- Fixed an issue that could cause the Blindness and Exhausted status effects from the Fearmonger perk to stay on Survivors after they stop repairing a generator.
- Fixed an issue that caused Survivors within 5 meters of a locker and in the dying state to trigger the Dredge's Lavalier Microphone add-on.
- Fixed an issue that caused Survivors to suffer from the Exposed status effect for the whole Nightfall duration if the last generator is repaired during the end of Nightfall with the Dredge's Iridescent Wood Plan and Field Recorder add-ons.
- Fixed an issue that caused the From The Deep achievement (trophy on Sony platforms) to gain progress when the Dredge is hiding in a locker and the Survivor interacts with it.
- Fixed an issue that caused the Dredge to have no animation on the match result screen when the match ends while it was in a locker.
- Fixed an issue that caused the aspect ratio black bars to disappear when the Dredge is in a locker.
- Fixed an issue that could cause Survivors to get stuck when searching a locker as the Dredge is teleporting to it with high packet loss.
- Fixed an issue that could cause Survivors to get in a broken state inside a locker if the Killer is stunned by another Survivor using the Head On perk when searching a locker.
- Fixed an issue that allowed characters to get on top of some crates and buckets by dropping down from the second floor of the main building in Coal Tower.
- Fixed an issue that caused an invisible collision blocking the hole in the second floor in Badham Preschool maps.
- Fixed an issue that caused the old Ghost Face's chase music to be played again.
- Fixed an issue that caused the Play With Your Food perk not to consume a token when injuring a Survivor using a Possessed Chain with the Cenobite's Engineer's Fang add-on.
- Fixed an issue that caused the Overlap trophy description not to be translated in certain languages. (PS5 only)
- 2,17 GB groß (nur für Xbox Series X|S)
- 8,95 GB groß
- PS4: 637,2 MB groß (Version 2.52)
Release: 27.06.2022 (Version 6.0.2.0)
Quelle:
Content
The Dredge
- Decreased the maximum range that The Dredge is visible during Nightfall to 20 meters (was 24 meters)
- Increased the maximum range at which Survivors can see each other during Nightfall to 54 meters (was 24 meters)
- Fixed an issue that caused the game to crash when starting a tutorial bot match without having the game fully downloaded. (Consoles only)
- Fixed an issue that caused the DBD image on the intro screen to be off center and missing the Dead by Daylight logo on PS4. (PS4 only)
- Fixed an issue that caused the Pig's Ambush Dash attack prompt to erroneously display the Calm Spirit perk description.
- Fixed an issue that could cause a performance drop when the Dredge teleported between lockers.
- Fixed an issue that prevented Survivors from being picked up by the Killer when downed while cleansing at a Pool of Devotion.
- Fixed an issue that could cause the Dredge's camera to be locked when getting stunned at the same time as teleporting to a locker.
- Fixed an issue that could cause the Dredge's camera to be locked after exiting from a locker.
- Fixed an issue that caused the Dredge's smoke VFX to appear outside the locker when entered.
- Fixed an issue that caused the Dredge's weapon to appear distorted during locker interrupts.
- Fixed an issue that caused some Killer add-ons to be missing parts of their descriptions in certain languages.
- Fixed an issue that could cause extreme environment/lighting flickering when playing against the Dredge during the Nightfall in the Autohaven Wreckers maps.
- Fixed an issue that caused parts of the Dredge's model to clip into the camera when walking and looking up with the Very Rare Twisted Plaything outfit.
- Fixed an issue that caused the Anniversary confetti and SFX not to play upon generator completion on the small yellow generators in the Game and Raccoon City Police Department maps.
- Fixed an issue that caused the Trapper and the Wraith's weapons to snap into the wrong position when moving.
- Fixed an issue that caused male Survivors animations to snap when breaking free from the Killers grasp by any means.
- Fixed an issue that caused flickering light against the Dredge's nightfall.
- Fixed an issue that caused two hooks to spawn close together in the Coldwind Farm maps.
- Fixed an issue that caused a glyph to spawn too high in The Pale Rose.
- Fixed an issue that caused a glyph to be inaccessible in The Game map
- 1,74 GB groß (nur für Xbox Series X|S)
- 4,73 GB groß
- PS4: 593,9 MB groß (Version 2.53)
Release: 19.07.2022 (Version 6.1.0.0)
Quelle: mein-mmo.de | xboxdynasty.de
Content
- "Tome 12: DISCORDANCE" of The Archives (starts July 20th 11AM ET)
- Added 5 maze tiles to the pool in the McMillan Estate map
Gameplay
- Generators take 90 seconds for a single survivor to repair (was 80 seconds)
- Killers kicking a generator now immediately cause a 2.5% loss of progress in addition to starting regression
- Bloodlust trigger times have been reduced to 15 seconds for Tier 1, 25 seconds for Tier 2, and 35 seconds for Tier 3 (was 15 seconds, 30 seconds, and 45 seconds)
- The following Killer actions have been sped up by 10%:
Time to kick a pallet or wall has been reduced to 2.34 seconds (was 2.6 seconds)
Time to kick a generator has been reduced to 1.8 seconds (was 2 seconds)
Cooldown time after a successful hit has been reduced to 2.7 seconds (was 3 seconds)
- Survivors now have a modified version of Borrowed Time as a baseline ability, no perk required
Unhooked Survivors now get a 7% movement speed bonus and Endurance for 5 seconds
The speed bonus and Endurance effect are removed if the Survivor performs a Conspicuous Action
Includes: Repairing a Generator, healing yourself or others, cleansing or blessing a Totem, sabotaging a hook, unhooking a survivor, and opening an exit gate
Added a new section and description to the Game Manual
- Endurance does not prevent a Survivor from entering the dying state if they are inflicted with Deep Wound
Killer Perks
Barbecue and Chili
- Removed Bloodpoint bonus
- Added: Corrupt Intervention deactivates when any Survivor enters the dying state
Note: The perk still deactivates after 2 minutes if no Survivor has entered the dying state
Coulrophobia
- Added: Healing Skill Checks move 50% faster for
Survivors under the effect of this perk
Dark Devotion
- Now triggers when a Survivor loses a health state by any means (was just basic attacks)
Eruption
- Increased Generator reduction when a Survivor enters the dying state to 10% (was 6%)
- Increased duration of Incapacitated status effect to 15/20/25 seconds (was 12/14/16 seconds)
Hex: No One Escapes Death
- Added: Once the Hex's effect is revealed to the Survivors, its Hex Totem's aura is shown to the Survivors at a range of 4 meters. This range increases steadily over the next 30 seconds to 24 meters
- Added: Once any Survivor is killed by any means, the Hex: Ruin Totem reverts to a Dull Totem.
- While a generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50%/75%/100% of the normal regression speed
- Removed the cooldown
- Added: Recovery speed is reduced by 25% for Survivors under the effect of this perk
Lethal Pursuer
- Added: Any time a Survivor's aura is shown for a period of time, its duration is increased by 2 seconds
Note: The new effect applies to the duration of the normal Lethal Pursuer effect, which means it effectively reveals survivors for 9/10/11 seconds at the start of the match
Monstrous Shrine
- Reworked: This perk is now Scourge Hook: Monstrous Shrine
- Scourge Hooks grant 10/15/20% faster Entity progression if the Killer is not within 24 meters. Basement hooks count as Scourge Hooks
Overcharge
- Added: After Overcharge is applied to a generator, its regression speed increases from 75% of normal to 200% of normal over the next 30 seconds
- Changed regression to be 20% of current progress (was 25% of total)
Note: This is calculated after the new baseline regression when kicking a generator
Scourge Hook: Gift of Pain
- Increased Healing and Repairing speed penalty to 10/13/16% (was 7/8/9%)
Scourge Hook: Pain Resonance
- Removed scream effect on Survivors repairing the exploding generator, generator will spark to show regression
Thanatophobia
- Increased individual penalties for repairing, sabotaging, and Totem cleansing to 4.5/5/5.5% (was 4/4.5/5%)
- Increased maximum penalty to 18/20/22% (was 16/18/20%)
- Added: This effect can only be triggered once on each generator
Survivor Perks
Borrowed Time
- Reworked to account for the baseline version of the effect
- Survivors you unhook keep their Endurance status effect for an extra 6/8/10 seconds and their movement speed bonus for an extra 10 seconds
Botany Knowledge
- Increased healing speed bonus to 30/40/50% (was 11/22/33%)
- Changed Medkit efficiency bonus to a -20% efficiency penalty (was +10/20/30%)
Calm Spirit
- Increased chance to avoid alerting crows to 100% (was 80/90/100%)
- Added: Allows you to open chests and cleanse/bless totems silently, but at 40/35/30% reduced speed
Dark Sense
- Reworked: Each time a generator is completed, Dark Sense activates. While Dark Sense is active, the Killer entering a 24-meter radius around you reveals their aura for 5/7/10 seconds.
Once the aura's duration expires, Dark Sense deactivates
Note: The effect triggers if the Killer is already within 24 meters when the perk is activated
Dead Hard
- Removed the dash / dodge element of the perk.
- Activating Dead Hard now grants the Survivor Endurance for 0.5 seconds
- An animation plays when activated so Killers can see when the perk is used without the Survivor being hit
- Added: The perk and its effects are disabled if the exit gates are powered.
- The perk is now disabled when the Survivor performs a Conspicuous Action (Defined earlier in the patch notes under the Gameplay section)
- Stun duration is now 3s down from 5s
- Added: Gain a 5% repair speed bonus on the generators revealed by Déjà Vu
Distortion
- Reduced the starting tokens to 3 (was 4)
- Removed stipulation preventing the perk from activating when in a Killer Trap
- Added: Regain a token for each 30 seconds spent inside the Killer's Terror Radius. Distortion may not have more than 3 tokens
Hope
- Removed time limit
Inner Focus
- Removed the distance restriction on seeing the Scratch Marks of other Survivors (was 32 meters)
Iron Will
- Reduced the grunts of pain volume reduction to 25/50/75% (was 50/75/100%)
- Added: Does not function while Exhausted. Does not inflict Exhausted
Lightweight
- Increased reduction of scratch mark duration to 3/4/5 seconds (was 1/2/3 seconds)
- Added: Your scratch marks are spaced inconsistently
Lucky Break
- Added: For each 1 second spent healing another Survivor, increase Lucky Break's duration by 1 second. Lucky Break's duration cannot increase beyond its starting value
No One Left Behind
- Now triggers when the Exit Gates are powered (was triggered when an Exit Gate was opened)
- Added: When unhooking a Survivor, they gain a 7%movement bonus for 10 seconds
Off the Record
- Added: Once you are unhooked or escape from the hook, Off the Record activates for 60/70/80 seconds
- Added: Off The Record is disabled when the exit gates are powered
Overzealous
- Increased repair speed buff to 6/7/8% (was 4/5/6%)
- Added: This bonus is doubled if you cleanse an Hex totem
Pharmacy
- Now guarantees an Emergency Med-Kit in every chest (was just the first chest opened), when injured
- Scourge Hooks now have a yellow aura when a Survivor is being carried
Self-Care
- Reduced the self heal speed to 25/30/35% (was 50%)
- Removed Med-Kit efficiency bonus
Sole Survivor
- Added: When you're the last Survivor alive, gain 75% action speed when repairing generators and 50% action speed while opening an exit gate or the Hatch
Spine Chill
- Reworked: Get notified when the Killer within a 36-meter range.
If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%.
The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range. Spine Chill's icon indicates the strength of the Killer's Terror Radius
Tenacity
- Added: Grunts of pain while in the dying state have their volume reduced by 75%
Bug Fixes
- Fixed an issue that caused players to experience rubber banding during gameplay
- Fixed an issue that caused the Dredge's head to clip through the camera when teleporting to a locker
- Fixed an issue that caused the Hillbilly to be able to use his momentum to reach inaccessible areas
- Fixed an issue that caused the Artist's Scanning Crows not to reveal Killer Instinct on Survivors in the dying state
- Fixed an issue that caused Lucky Break perk to activate during the camera pan at the start of the match when having the No Mither perk equipped
- Fixed an issue that caused the extra fatigue duration from chain blinks to be unaffected by the Nurse's Catatonic Boy's Treasure add-on
- Fixed an issue that caused the Built To Last perk to continue recharging the item when interrupted going into a locker
- Fixed an issue that caused the aura reading effect from the Knock Out perk to apply to Survivors that are downed by other means than the Killers basic attack
- Fixed an issue that caused the skill check wiggle UI to briefly appear after succeeding a Decisive Strike skill check
- Fixed an issue that caused the Decisive Strike perk to remain active indefinitely if the Killer is stunned when the skill check need is in the success zone
- Fixed an issue that caused the Invigorated status effect from the Clown's Afterpiece Antidote to last longer when exiting a gas cloud as it activates
- Fixed an issue that caused the Legion's Feral Frenzy combo not to reset when blinding them mid lunge attack
- Fixed an issue that caused the Wraith's "Shadow Dance" - White add-on to increase the locker opening speed while cloaked
- Fixed an issue that could cause the healing progress bar to remain on screen after the healing action is completed when affected by the Hemorrhage status effect
- Fixed an issue that caused only one Survivor to grunt when one or more Survivors stopping the healing action while affected by the Hemorrhage status effect when close by to each other
- Fixed an issue that caused cleansing a totem while under the Broken status effect to still activate the Inner Healing perk when the broken status effect ends
- Fixed an issue that caused the "Brand New Part" add-on to bypass the Survivors screaming when the Eruption and Scourge hook: Pain Resonance perks are triggered
- Fixed an issue that caused Survivors to recover indefinitely with Soul Guard once affected by the Hex: Plaything or Hex: Pentimento perks
- Fixed an issue that caused the Haste status effect icon to be missing when affected by Hex: Devour Hope
- Fixed an issue that caused the Hex: Undying perk to reveal Survivor auras when they are near a Boon Totem
- Fixed an issue that caused the Deathbound perk not to give progress to the Punch Drunk achievement (trophy for Sony platforms)
- Fixed an issue that caused the Pig's Ambush Dash animation to freeze when hitting an asset
- Fixed an issue that caused a missing animation when vaccinating another Survivor
- Fixed an issue that caused a missing animation when Survivors open an exit gate while injured and contaminated by the Nemesis' T-Virus
- Fixed an issue that caused the Nightmare's Dream Pallet placing animation to be missing
- Fixed an issue that caused the Hag's trigger range add-ons (Bog Water, Bloodied Water, Bloodied Mud) to have no functionality
- Fixed an issue that caused the Cannibal's Shop Lubricant add-on not to hide the auras of downed Survivors when using the chainsaw
- Fixed an issue that caused the Nightmare's Pill Bottle add-on not to make him invisible to awake Survivors after dropping and picking up a Survivor
- Fixed an issue that caused the Madness Tier II effect of the Doctor's "Calm" add-ons not to match the description
- Fixed an issue that caused the Flashbang and Firecracker items to be unusable when running down stairs
- Fixed an issue that caused the Streetwise perk to remain active in the area when the Survivor with it was Sacrificed, Killed or disconnected
- Fixed an issue that caused the Adrenaline perk to give progress to the Generosity challenges
- Fixed an issue that caused the Heroic Virtue challenge to gain progress when the Killer disconnects
- Fixed an issue that caused the Kinship perk not to give clear feedback when the perk is activated
- Fixed an issue that caused the Nemesis' Prestige outfit to have a hole in the hand
- Fixed an issue that sometimes caused the Killer to not be able to pick up a Survivor who's downed on the basement stairs after using ''Dead Hard''
- Fixed an issue that caused equipped charms to not appear for other survivors in a survivor lobby
- Fixed an issue where the Hillbilly's chainsaw revving sound effect does not continue for the entire duration of the charge animation
- Fixed an issue that caused the Conscious Concoction charm UI icon to appear different from its actual model
- Fixed an issue that caused survivor bots to toggle their flashlights rapidly
- Fixed an issue that caused some users to be unable to remove EGS friends from their friends list.
- Fixed an issue that could cause the daily rituals screen to soft-lock the application
- Fixed an issue that could cause a loss of progress when launching the game on 6.1.0 for the first time
- Fixed an issue that caused items, addons and offerings to not be lost after a trial
- Fixed an issue that caused legacy character customizations to disappear after rebooting the game on 6.1.0
- Fixed an issue that enabled a Killer to body block the access to the basement in the main building in Junkyard
- Fixed an issue where the Killer is unable to go through a specific spot on Lerys Memorial Institute.
- Fixed an issue where the Killer can't pick up a downed Survivor on top of the logs in Garden of Joy
- Fixed an issue where a pile of debris in Lery Memorial blocks the Blight when using Blighted Corruption power
- Fixed an issue that caused an invisible collision preventing Killers to access the basement in Coal Tower
- Fixed an issue that caused a generator that couldn't be repaired on one side in Dead Dawg Saloon
- Fixed an issue that caused a green glyph that can't be interacted with in Midwich Elementary School
- Fixed an issue where some rocks can be climbed on by stepping around it in Garden of Joy
- Fxed an issue where survivors are able to reach on top of the shelf barrels in Gideon Meat Plant
- Fixed an issue that caused the hatch to sometimes spawn inside the basement
- Fixed an issue that caused the Jigsaw's Annotated Plan add-on to remove 30 seconds from the reverse bear trap timer instead of 10 when the last generator is completed
- Fixed an issue that may cause succeeding a Brand New Part skill check not to give generator repair progress
- Fixed an issue that may cause survivors to be unable to exit some lockers when facing the Trickster.
- Fixed an issue that caused some green glyphs not to be accessible
- Fixed an issue that make Mikaela's hair to not have the white outline aura from the Nightmare's POV in the Dream State
- Fixed an issue that caused the smoke cloud to appear as small repeated patterns in the Punishment of the Damned VFX
- Fixed an issue that caused the VFX of Ghost Face's Glacial Shroud to be seen through fog
Audio
Characters
- Fixed an issue where the Hillbilly's chainsaw revving SFX does not continue for the entire duration of the charge animation
- Fixed an issue where the wrong audio cue would be called when selecting a Survivor from the Role Selection menu
- Fixed an issue where the female survivors voice over would not follow the character's mouth movement when being hooked
- Fixed an issue where only one Survivor would grunt when two Survivors would stop healing closely at the same time while being affected by Hemorrhage
- Fixed an issue where, in some rare instances, some Killer's Bloodweb sound would be stuck in an infinite loop
- Added Entries for Tome 12 of the Archives
Perks
- Fixed an issue where the Tenacity perk would only reduce grunts of pain after Survivors would move from their initial falling point
- Added a new audio indicator when losing a token when Distortion hides a player's aura
General
- Fixed an issue where multiple instances of the same audio cues would play in menus
- Fixed an issue where when a Killer would hit a wooden table, the incorrect surface sound would be played
- Fixed an issue where the small pole Generators would fail to throw confetti and would not play the correct SFX once completed in specific maps
- Fixed an issue where when changing from the Play As Killer menu to the Store, the Killer's sound effects would be missing
- Fixed an issue where there was no audio cue when a Killers would be stunned while under the effect of the Orange Glyph
- Audio optimisation pass on Midwich Elementary School to prevent audio cuts
atform specific
Xbox One
- Fixed an issue where the game would crash when muting the game on Xbox One
Fixed from PTB
- Fixed an issue that caused the post unhook endurance and speed bonus timers to start during the animation instead of at the end
- Fixed an issue that caused the sparks emitted by a generator to be too intense when damaged
- Fixed an issue that caused Hex: Ruin to deactivate at the beginning of the hook sacrifice animation instead of the end
- Fixed an issue that may cause the application to crash when the Hex: No One Escapes Death perk is used
- Fixed an issue that caused killers not to see the Haste status icon when the Hex: No One Escapes Death perk activates
- Fixed an issue that caused the Exposed icon to disappear when Hex: No One Escapes Death is transferred to the Hex: Undying totem
- Fixed an issue that caused killers not to be able to kill the survivors when having 5 tokens on the Hex: Devour Hope perk
- Fixed an issue that caused the Hex: Devour Hope Exposed effect not to be revealed when injuring survivors using certain killer powers
- Fixed an issue that caused the Lethal Pursuer perk not to reveal survivors' auras for the correct duration at the start of the trial
- Fixed an issue that caused the aura reveal duration from some of The Shape's add-ons not to be increased by the Lethal Pursuer perk
- Fixed an issue that caused survivors under the effects of the Prove Thyself perk not to see the perk icon or the yellow progress bar
- Fixed an issue that caused the repair speed bonus not to be applied when a survivor is already working on a generator when it becomes revealed by the Déjà Vu perk
- Fixed an issue that caused the repair speed bonus to continue to be applied when a survivor is working on a generator that stops being revealed by the Déjà Vu perk
- Fixed an issue that caused survivors under the Broken status effect to be healed to full health when removing the Plague's sickness at a fountain
- Fixed an issue that caused some HUD elements to become hidden for the remainder of the trial after switching to Victor when playing as the Twins
- Fixed an issue that caused several actions not to be blocked during the tutorial
- Fixed an issue that caused Bill's cigarette smoke to be misaligned
- Speicherverbrauch von 49,7 GB auf 51,2 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 31,6 GB auf 32,7 GB erhöht
- 6,41 GB groß (nur für Xbox Series X|S)
- 21,32 GB groß
- PS4: 2,253 GB groß (Version 2.54)
Release: 26.07.2022 (Version 6.1.1.0)
Quelle:
Features
- Add a score event when a perk or effect is disabled by a conspicuous action
- Fixed an issue that prevented the main menu from playing when using a new account
- Fixed an issue that caused a visual glitch with the back button when backing out of the store
- Fixed an issue that caused all Prestige perk charms to display the Balanced Landing charm when inspected
- Fixed an issue that caused the Exposed icon from Hex: No One Escapes Death to disappear after the hex is transferred to the Hex: Undying totem
- Fixed an issue that caused the Supply Case and Rummage interactions to be affected by the Calm Spirit perk
- Fixed an issue that caused the white outline to be missing when getting hit while under the Endurance effect from the Mettle of Man perk
- Fixed an issue that caused the Spine Chill clock fill to fill in the wrong direction
- Fixed an issue that caused the head of the Demogorgon to be visible for spectators after traversing to the Upside Down
- Fixed an issue that caused the wrong scream to trigger after Madness increases from the Doctor's Static Blast
- Fixed an issue that caused the aura of the Illusionary Doctor to flicker briefly in front of the killer's camera
- Fixed an issue that caused the Shape and the Ghost Face to be able to stalk through the environment by rapidly moving the camera
- Fixed an issue that caused a players not to be able to interact with a Green Glyph on The Forsaken Boneyard
- Fixed a crash that occurred when Feng Min's Warrior Goddess outfit was used. This outfit has been re-enabled for use
- Speicherverbrauch von 51,2 GB auf 51,1 GB reduziert (nur für Xbox Series X|S)
- Speicherverbrauch von 32,7 GB auf 32,6 GB reduziert
- 3,88 GB groß (nur für Xbox Series X|S)
- 10,05 GB groß
- PS4: 1,069 GB groß (Version 2.55)
Release: 02.08.2022 (Version 6.1.2.0+6.1.3.0)
Quelle: twitter.com | forum.deadbydaylight.com
Features
Perks
Thanatophobia
- Decreased the penalty per injured, dying, or hooked Survivor to 1%/1.5%/2% (was 4.5%/5%/5.5%)
- Added: If there are 4 injured, dying, or hooked Survivors, there is an additional 12% penalty to repair, sabotage, and Totem-cleansing speeds
- Reworked to use Endurance correctly
- After you earn 2 Protection Hit scoring event, the perk activates. Once activated, you gain the Endurance status effect.
As long as you have Endurance, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer.
Mettle of Man will deactivate once Endurance is lost
Dead Man's Switch
- Decreased activation duration to 20/25/30 seconds (was 35/40/45 seconds)
Pain Resonance
- Affected generators now interrupt Survivors that are repairing them
Note: This does not notify the Killer with a scream
Content
- Re-enabled the Clown.
- Fixed the localization of the Master Challenge "Furious Destruction" in Tome 2, Level 2
- Replaced the Orange Glyph "Glyph Massacre" challenge for a Red Glyph "Glyph Seeker" challenge in Tome 12, Level 1
- Add-on rarity in low level Bloodwebs increases as you increase your prestige level
Bug Fixes
- Fixed a small visual issue that occurs after pressing the 'Upgrade' button in the tally screen
- Reduce rubber banding occurrences when interacting
- Fixed an issue that may cause the Clown to retain the Haste status from the Afterpiece Antidote
- Fixed an issue that caused succeeding the Overcharge skill check to grant permanent generator regression when the Call of Brine perk is also equipped
- Fixed an issue that caused the Haste bonus granted by the Hex: No One Escapes Death perk to be greater than intended
- Fixed an issue that caused the Dead Hard animation to last longer than the Endurance effect it grants
- Fixed an issue that caused the Off the Record perk to remain active when the exit gates are powered
- Fixed an issue that caused generators regressing from the Damage Generator interaction to stop regressing upon ending Feral Frenzy with the Fuming Mixtape add-on
- Fixed an issue that may cause survivors to not drop their item on the second Feral Frenzy hit when the Legion is equipped with the Stolen Sketchbook add-on
- Fixed an issue that may cause killers to remain stuck in an animation loop when destroying a pallet with their power at the same time as the Dissolution perk
- Fixed an issue that caused the aura of the illusionary Doctor to briefly flicker in front of the camera.
- Tentatively fixed an issue that caused a loss of progression and cosmetics when linking to a Behaviour account
- Fixed an issue that caused a bloodweb error when switching characters during the bloodweb level-up animation
- Fixed an issue that sometimes caused the bloodweb level-up animation to be skipped.
- Fixed an issue that caused bloodweb errors to happen intermittently
- Fixed an issue that caused Attack on Titan charms to appear missing until the application was rebooted
- Fixed an issue that caused the Orange Glyph SFX to remain despite completing the requirements
- Fixed an issue that caused the Nightmare Clock that can't be used in the Industrial map
- Fixed an issue that caused an invisible collision that allows Survivors to walk along a cage in Gideon map
- Fixed an issue that caused Killers to be slow down due to collision in the basement
- Fixed a facial animation bug during Cenobite's mori
- 3,32 GB groß (nur für Xbox Series X|S)
- 6,93 GB groß
- PS4: 652,6 MB groß (Version 2.57)
Release: 30.08.2022 (Version 6.2.0.0)
Quelle: play3.de | release=xboxwire.com, play3.de | notes=forum.deadbydaylight.com
- Crossover mit Resident Evil: Project W
- Neuer Killer: Albert Wesker
Neuer Survivor: Ada Wong & Rebecca Chambers
Features
New Perk: Superior Anatomy
- When a survivor performs a fast vault within 8 meters of you, this perk activates. The next time you vault a window, your vaulting speed is increased by 30%/35%/40%. This perk deactivates after vaulting a window. This perk has a 30 seconds cool-down.
New Perk: Awakened Awareness
- When carrying a survivor, you can see the aura of other survivors within 16/18/20 meters of your position.
New Perk: Terminus
- When exit gates are powered, this perk activates. While the perk is active, injured, downed and hooked survivors are inflicted with the broken status effect until exit gates are open. When exit gates are open, survivors will stay broken for an additional 20/25/30 seconds.
New Perk: Wiretap
- After repairing Generators for a total of 33%, this perk activates. After repairing a Generator for at least 3 seconds, press the Ability button to install a spy trap, which stays active for 60/70/80 seconds.
The aura of the trapped generator is revealed in yellow to all Survivors. When the Killer comes within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the Wiretap.
New Perk: Reactive Healing
- When another survivor loses a health state in a 32 meters radius around you while you are injured, instantly increase your healing progression by 40%/45%/50% of the missing healing progression.
New Perk: Low Profile
- When you become the last Survivor standing, this perk activates. Hide your scratch marks, pools of blood, and grunts of pain for 70/80/90 seconds.
New Perk: Better Than New
- Upon completing a healing action on another survivor, the targeted survivor gets a 12%/14%/16% speed boost to healing, opening chests, and cleansing and blessing Totems.
Survivors keep the bonus until they lose a health state.
New Perk: Reassurance
- When within a 6 meter radius around a hooked survivor, use the Active Ability Button 2 to pause their struggle progression for 20/25/30 seconds.
If they are on the struggle phase, it also pauses the Struggle Skill Checks. Reassurance can only be triggered once per survivor per hook instance.
New Perk: Hyperfocus
- After hitting a great Skill Check while repairing or healing, this perk gains 1 token, up to 6 tokens.
Each token increases the chance of Skill Check trigger by 4%, the Skill Check cursor speed by 4% and the bonus progression for great Skill Checks by 10%/20%/30% of its base value.
The perk loses all tokens in case of normal Skill Check success, Skill Check fail, or if you stop performing the action by any means.
Improved Feature: HUD Connection Indicators
- The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
- Ping is represented by a vertical bar icon
Yellow = Ping over 100ms
Red = Ping over 200ms
- Packet Loss is represented by a double-diamond icon
Yellow = 2%-5% packet loss
Red = More than 5% packet loss
- Your own Ping / Packet Loss icons are displayed above the Survivor List
- Players are notified when another player is experiencing severe connection issues (Red for Ping / Packet Loss)
- For Killer issues: A unique red icon appears above the Survivor List for Survivors
- For Survivor issues: A red bar appears next to their name on the Survivor List
- Matchmaking Incentives will be active.
- A photosensitivity warning has been added to the boot sequence of the game
Perks
Mettle of Man
- Reverted to its previous behavior prior to 6.1.2
- After you earn 3 Protection Hit scoring events, Mettle of Man activates. Once activated, the next occasion that would put you into the dying state from the injured state is ignored.
The next time you heal back to full health, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer.
Mettle of Man will deactivate the next time you are put into the dying state. Increases your chances to be the Killer’s Obsession.
- Removed the Endurance icon from the status effect display, since the perk does not use Endurance
Blast Mine
- Changed the behaviour when a placed mine times out
- If the mine times out without being triggered, the entire perk deactivates and the Survivor will need to repair a generator to re-earn the mine (previously, a timed out mine would be allow the Survivor to immediately place another one)
Content
- Update on Racoon City Police Station map:
- Raccoon City Police Station East Wing & Raccoon City Police Station West Wing
- Increased the duration of the Endurance & Haste effects after a Survivor is unhooked to 10 seconds (from 5 seconds).
- Increased the strength of the Haste effect after a Survivor is unhooked to 10% (from 7%).
- Reduced the cost of Bloodweb nodes by about 33%.
Bug Fixes
- Tentatively fixed an issue that caused some players to have 'Unknown error' popups appear after matches.
- Tentatively fixed an issue that caused performance drops for users with large friends lists.
- Fixed an issue that caused survivors to drop too many Blood Orbs after performing some actions when playing against the Oni.
- Fixed an issue that occasionally caused the killer to appear in a survivor slot in a custom game lobby.
- Fixed an issue that caused the Spirit's and Oni's Attack on Titan outfits to appear as body-only cosmetics in the store featured page.
- Fixed an issue that prevented the game from being launched via accepting an invite. (Windows store only)
- Fixed an issue that caused some players to have incorrect perk levels after the prestige rework.
- Fixed an issue that caused equipped cosmetics to revert to default after previewing a different cosmetic piece.
- Fixed an issue that caused The Survivor to float in front of the Killer after being grabbed while performing various actions.
- Fixed an issue that caused Survivors to be misaligned with the Huntress when interrupted while vaulting towards the Killer.
- Fixed an issue that caused broken animation when repairing a generator.
- Fixed an issue that made it possible to intentionally delay loading into the trial, causing Corrupt Intervention to start late.
- Fixed an issue that caused the aura hiding effect of the Knock Out perk to apply to survivors not downed by a basic attack.
- Fixed an issue that may cause the killer to still be able to kill survivors after the Hex: Devour Hope totem is cleansed when used with Hex: Undying.
- Fixed an issue that caused the 'Disfigured Ear' add-on for the Hag to reduces audio for everyone, and not only the survivor that triggers the trap.
- Fixed an issue that caused the status effect icon to display a second time instead of the effect's source
- Fixed an issue that may cause the Lament Configuration to become invisible after being picked up by the Cenobite.
- Fixed an issue that may cause the Lament Configuration to appear on a bush and be inaccessible in the Garden of Joy map.
- Fixed an issue that may cause survivors to no longer be able to solve the Lament Configuration when picking it up at the same time as the Cenobite.
- Fixed an issue that made it possible to interact with glyphs while holding the Lament Configuration.
- Fixed an issue that caused all tokens not to be consumed when the Dredge returns to the Remnant when equipped with the Air Freshener add-on.
- Fixed an issue that made it possible for the Onryo to demanifest into a hooked survivor, preventing them from being rescued.
- Fixed an issue that may cause the Hillbilly’s Chainsaw SFX to continue playing when cancelling revving the chainsaw.
- Fixed an issue that caused the Shape to be unable to use the Tombstone Mori on survivors currently using the map, key or Clairvoyance perk.
- Fixed an issue that caused survivors to be unable to interact with the White Glyph after breaking the mirror.
- Fixed an issue that caused survivors not to receive a score event after burning the Spirit’s husk with a flashlight.
- Fixed an issue that caused survivors to receive a Burn score event after blinding the Wraith with the flashlight while uncloaked.
- Fixed an issue that caused survivors not to receive progress towards the Medic achievement when healing a survivor using the For the People perk.
- Fixed an issue that caused survivors to gain progress towards the Milk ’n’ Cookies achievement by opening the basement chest without picking up the item.
- Fixed an issue that caused survivors sacrificed at the Executioner’s Cage of Atonement not to grant progress towards the Reverent archive challenge.
- Fixed an issue that caused killers to remain shortly in the falling animation after landing after vaulting from a certain height.
- Fixed an issue that caused certain survivor charms to be misplaced when repairing a generator.
- Fixed an issue that caused a sound effect to be missing when selecting an outfit in the customization menu.
- Fixed an issue that caused tooltips to overlap other controls in the Lobby on consoles.
- Fixed an issue that caused the virtual cursor's to position itself to the center of the screen when entering a killer lobby with a controller.
- Fixed an issue that caused some of the main menu's controller button mapping not to work.
- Fixed an issue that caused various inconsistencies between tooltips' texts in the Lobby.
- Fixed an issue that caused the Archive Widget Open sound effects to play even if the widget wasn’t open.
- Fixed an issue that caused The Oni's Blood Fury background sound to continue to play when changing outfit.
- Fixed an issue that caused The Hillbilly's chainsaw revving sound to play infinitely when cancelling the revving.
- Fixed an issue that caused survivors to have a choppy animation after solving the Lament Configuration while injured.
- Fixed an issue that caused survivors to not have facial animation when chain interrupted by the Cenobite while solving the Lament Configuration.
- Fixed an issue that caused the weapon of the Trickster to break during the breaking a pallet animation.
- Fixed an issue that caused Female Survivor's right arms to clip through their right thighs when crouching while injured
- Fixed an issue that caused the Plague's "Frosty eyes" to appears in front of the camera when vomiting
- Fixed an issue that caused the Oni's hair to disappear when performing a Mori on a Survivor, while wearing specific head cosmetics
- Fixed an issue that caused the player to get stuck on a specific spot near the stairs in the main building in Eyrie of Crows map.
- Fixed an issue that caused a rock with bigger collision to block killer projectiles in Mount Ormond Resort map.
- Fixed an issue that caused an invisible collision when going up with the outside stair in the Main house of Mother's Dwelling map.
- Fixed an issue that enabled survivors to be able to climb onto inaccessible areas on the Racoon City Police Station map whilst cleansing or blessing a totem.
- Speicherverbrauch von 51,1 GB auf 51,6 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 32,6 GB auf 32,9 GB erhöht
- 5,49 GB groß (nur für Xbox Series X|S)
- 18,10 GB groß
- PS4: 1,821 GB groß (Version 2.59)
Release: 06.09.2022 (Version 6.2.1.0)
Quelle: notes=forum.deadbydaylight.com | twitter.com
Features
The Mastermind
- Increased the size of Survivor detection for triggering grabs with Virulent Bound
- Damage done with Virulent Bound now counts towards the Chaser emblem
Content
Archives
- Visual feedback has been updated for the "Glyph Massacre" orange glyph challenge.
Bug Fixes
- Fixed an issue that caused a subtle camera offset in-game which lead to motion sickness in some players.
- Fixed an issue that caused the face of survivor Carlos's to be contorted after being Mori'd by some Killers
- Fixed an issue that caused the Mastermind to be able to grab survivors through thin walls when using Virulent Bound.
- Fixed an issue that may cause the Mastermind to be unable to grab survivors with his Virulent Bound near some stairs.
- Fixed an issue that may cause survivors to clip inside assets when slammed into them by the Mastermind’s Virulent Bound.
- Fixed an issue that caused fully infected survivors to play the dying scream SFX when another survivor is slammed into them by the Mastermind’s Virulent Bound.
- Fixed an issue that caused fully infected survivors to play the injured grunt SFX when hit by the Mastermind’s tentacle.
- Fixed an issue that may cause the Trigger Bound prompt to be visible in situations where Virulent Bound cannot be used.
-Fixed an issue that caused the pulse VFX to stay until the end of the trial after the Mastermind is stunned while using Virulent Bound.
- Fixed an issue that caused survivors not to be thrown down when the Virulent Bound ends close to the ledge.
- Fixed an issue that caused the Mastermind to be unable to grab survivors interacting with a chest when using Virulent Bound.
- Fixed an issue that caused the Mastermind to push back survivors exiting lockers into the locker when using Virulent Bound to rush at it.
- Fixed an issue that may cause the Mastermind to block unhooking by rushing at the hooked survivor with Virulent Bound.
- Fixed an issue that caused the Mastermind’s Virulent Bound not to trigger Decisive Strike.
- Fixed an issue that caused the Alert perk not to trigger when the Mastermind destroys a breakable wall with Virulent Bound.
- Fixed an issue that caused the icon to be missing when picking up a First Aid Spray from a supply crate.
- Fixed an issue that caused the Hyperfocus perk not to apply its effects on healing actions.
- Fixed an issue that caused the generator’s aura to remain shown for the rest of the trial if a survivor leaves the trial after installing a trap using the Wiretap perk.
- Fixed an issue that may cause survivors to be stuck after being interrupted by the Doctor’s Shock Therapy while unhooking.
- Fixed an issue that sometimes caused the HUD's Player Statuses to be constantly displayed in their brightened state.
- Fixed an issue that sometimes caused the Player's Name tags to be partially cut in the Lobby.
- Fixed an issue that caused the Pig's Ambush Dash attack prompt to erroneously display the Prove Thyself perk description in non-English languages.
- 1,84 GB groß (nur für Xbox Series X|S)
- 6,96 GB groß
- PS4: 645,4 MB groß (Version 2.60)
Release: 13.09.2022 (Version 6.2.2.0)
Quelle:
- 1,89 GB groß (nur für Xbox Series X|S)
- 4,57 GB groß
- PS4: 628,5 MB groß (Version 2.61)
Release: 11.10.2022 (Version 6.3.0.0)
Quelle: play3.de | release=twitter.com | notes=forum.deadbydaylight.com
- Neues Event "Haunted by Daylight" ist gestartet vom 11.10.2022 bis zum 03.11.2022 verfügbar
Options Menu
- Social and Privacy options are now located in the Online tab
- Subtitle and Colorblind options are now located in the Accessibility Tab
- The Accessibility and Online tabs are now available in the Options menu
- Trials will now be forced to end after 1 hour or 5 minutes after the End Game Collapse has been triggered
- Prestige Catch-Up: Characters who were level 50 and prestige 0, 1, or 2 as of the 6.1.0 release will receive 2 bonus prestige levels, as though they had been prestiged. (updated on Live Build 7th October)
Flashlight Adjustments
- The Flashlight click speed is now slower. The sound effect has been adjusted so it matches the new speed.
- To reduce strobing and the associated dangers regarding flash-induced seizures, Flashlights now have a slight delay imposed between switching them on and off.
Archives
- Removed "press and hold" interaction on challenge nodes
- Completed Challenges now remain in the Archives widget until either claimed or replaced.
A new Challenge Complete visual has been added to the archives widget's minimized state to better convey when the challenge you are working on has been completed
- New Challenge Slots in the Archives: Players now can select a Survivor and a Killer challenge at the same time.
Any challenges shared by both roles can also be assigned to the slot of your choice, or both slots, if desired.
Selecting a slot with an equipped challenge will navigate you to the respective tome and level of the equipped challenge.
Content
- "Haunted by Daylight" Halloween event (starts October 13th 11AM ET)
The Archives
- Tome 13: Malevolence tome (opens October 12th 11AM ET)
"Haunted by Daylight" Halloween event tome (opens October 13th 11AM ET)
- The Hag now has new music
Optimization
- Performance and under-the-hood optimizations done to the Huntress.
- Small improvements to animations and textures in Archives.
- Optimizations done to animations and audio.
Bug Fixes
- Fixed an issue that sometimes caused the incentive bonus to not be given to players at the end of trial.
- Fixed an issue that caused perks appearing to lose tiers when prestiging the character whose perks were purchased in Shrine of Secrets.
- Fixed an issue that caused all of the currently equipped cosmetics to unequip when opening a character store page.
- Fixed an issue that sometimes caused the game to get stuck in infinite loading when trying to buy Auric Cells on Xbox One.
- Fixed an issue that caused Cheryl Mason's hair to appear briefly misplaced when switching between certain cosmetics on Steam and Xbox One.
- Fixed a crash on Switch in Undocked mode when trying to Prestige-up in the Bloodweb.
- Fixed an issue that caused error popup on some languages don't show player ID.
- Fixed an issue that enabled a rock to be climbable in Mount Ormond Resort map.
- Fixed an issue that caused two invisible collisions by the stairs in the Racoon City Police Station map.
- Fixed an issue that caused Female survivors to not have facial animation when being on the hook.
- Fixed an issue that caused Male Survivors to have crooked wrists when running injured and holding a Key Item
- Fixed an issue that caused the camera to move down when a player presses the crouch input while being sprayed by the First Aid Spray.
- Fixed an issue that may cause the Mastermind to retain maximum velocity for the rest of the trial after using Virulent Bound.
- Fixed an issue that caused the Collision Course achievement to gain progress when the Mastermind slams a survivor against a pallet.
- Fixed an issue that caused the reduced speed icon not to be shown on the progress bar when using the First Aid Spray when the Mastermind is equipped with the Red Herb add-on.
- Fixed an issue that caused the Mastermind to receive the Global Saturation score event when infecting the survivors left in trial when one or more survivor has already left the trial.
- Fixed an issue that caused the Mastermind’s tentacles to stay on his arm after performing a rushed vault.
- Fixed an issue that caused the Mastermind's tentacles to pass through second floors during the Mori animation.
- Fixed an issue that caused the Mastermind to be able to move sideways while throwing a survivor with Virulent Bound.
- Fixed an issue that caused escaping with the First Aid Spray not to grant a score event.
- Fixed an issue that caused the Mastermind to slide to the side when using Virulent Bound on a survivor as they drop a pallet.
- Fixed an issue that caused the Mastermind to be able to grab a survivor as they are escaping the trial.
- Fixed an issue that caused the exit gate to be blocked when the Mastermind slams a survivor not directly into the exit gate.
- Fixed an issue that may cause the Mastermind’s power to stop functioning when hitting a survivor with Virulent Bound as they enter a locker.
- Fixed an issue that caused the Mastermind’s power to stop functioning if a survivors disconnects while being grabbed.
- Fixed an issue that may cause the Mastermind’s power to stop functioning after a long time in a trial.
- Fixed an issue that caused the Hag’s Granma’s Heart add-on not to increase the Mud Phantasm terror radius.
- Fixed an issue that caused the Nightmare not to be able to hit survivors standing inside a Dream Pallet.
- Fixed an issue that caused the animation to fail play when the Demogorgon emerges from the portal any time after the first time.
- Fixed an issue that caused the Nurse to jitter after interrupting survivors right after a blink.
- Fixed an issue that caused the Deathslinger’s harpoon to be missing in the tally screen.
- Fixed an issue that caused the Spirit to accelerate too slowly during Yamaoka’s Haunting.
- Fixed an issue that caused survivors to be able to vaccinate other survivors while standing next to a wall of asset when playing against the Nemesis.
- Fixed an issue that caused survivors to be stuck when shocked by the Doctor while unhooking another survivor.
- Fixed an issue that caused the healing bar to briefly be shown as full before regressing when using the Reactive Healing perk and affected by the Hemorrhage status effect.
- Fixed an issue that caused the Hex: The Third Seal not to apply the Blindness effect after the Mastermind hits a survivor with Virulent Bound.
- Fixed an issue that caused the Wiretap perk’s Spy Trap to remain active for the remainder of the trial if installed at the same time as the generator is completed.
- Fixed an issue that may cause players to retain speed increases for the remainder of the trial under poor network conditions.
- Fixed an issue that may cause the effect of some perks to remain active for the remainder of the trial.
- Fixed an issue that caused many Killers to snap back to Idle when vaulting any window.
- Fixed an issue that caused male survivors' chins to be deformed when being Mori'd by the Doctor
- Tentatively fixed several occurrences of large friends list performance issue on Steam.
- Tentatively fixed an issue that sometimes occurred after refunding a DLC, where the DLC would still be accessible.
- Tentatively fixed an issue that sometimes caused bloodweb cannot progress due to the animation freezing.
- Tentatively fixed some issues that caused incorrect bloodpoints when disconnected.
- Tentatively fixed an issue that caused grade progress error after a match.
- Fixed an issue when selecting "View Challenge" from the Lobby does not direct the player to the correct Tome and Level.
- Fixed an issue where the Carried Icon is displayed twice when The Trapper have no Bear Trap left to set and carries a Survivor.
- Fixed an issue with the language Setting dropdown menu closing after dragging the scrollbar with the mouse.
- Fixed an issue that caused Ada Wong and Rebecca Chambers not to be silent while opening a chest or cleansing a totem with the perk "Calm Spirit" equipped.
- Fixed an issue where the pages 9 and 10 had no audio in Tome 12 Legacy of Deceit.
- Fixed an issue in the Raccoon City Police Department map where the sound effect of certain projectiles hitting a certain part of the map were not producing the correct surface response.
- Fixed an issue in the Saloon map where the sound effect of projectiles when hitting a caravan would produce a metal sound.
- Fixed an issue in the Asylum map where the sound effect of projectiles on concrete walls would produce a hollow sound.
- Fixed an issue in the Autohaven Wreckers map where windows would produce a metal sound when hitting them.
- Fixed an issue that caused the Hag traps to not trigger when placed on the stairs of the basement.
- Fixed an issue that caused the Nurse to blink through a wall on Raccoon police Department map.
- Fixed an issue that caused Killers and Survivors to get obstructed by bubble notifications.
Fixes from PTB
- Fixed an issue that caused the Balanced Landing perk to trigger when vaulting a pallet or window.
- Fixed an issue that caused observed survivors not to be animated.
- Fixed an issue that caused the Spirit’s Husk to have no animation after a few minutes in the trial.
- Fixed an issue that may cause some HUD icons not to be visible after switching to Victor when playing as the Twins.
- Fixed an issue that caused the Huntress's walking animation to be missing when seen from TPV when charging or aiming the hatchet.
- Fixed an issue that caused the Huntress's left hand to remain visible when looking up and down while having a hatchet charged.
- Speicherverbrauch von 51,6 GB auf 53,0 GB (nur für Xbox Series X|S)
- Speicherverbrauch von 32,9 GB auf 33,7 GB erhöht
- 6,26 GB groß (nur für Xbox Series X|S)
- 21,85 GB groß
- PS4: 2,221 GB groß (Version 2.62)
Release: 18.10.2022 (Version 6.3.1.0)
Quelle: forum.deadbydaylight.com
Bug Fixes
- Fixed an issue that caused a save error when switching accounts in game on Xbox
- Tentatively fixed an issue that sometimes caused outfits cannot be purchased error in the in-game store on WinGDK
- Fixed an issue that caused the wrong tutorial reward display
- Fixed an issue that caused a crash after finishing or leaving a match
- Fixed an issue that caused the Killer's custom match not to end when the last remaining Survivor quits the match but stays on tally
- Fixed some number formatting errors when more than thousands in the Archives
- Fixed some text localization in the Archives
- Fixed a potential crash when trying to access the compendium after mastering a tome
- Fixed an issue in the Onboarding menu where the wrong character rewards are displayed
- Fixed an issue that allowed the Killer to be able to body block Survivors in the Racoon City Police Station basement stairway.
- Fixed an issue that caused the flashlight aim to be inconsistent with previous releases
- Fixed an issue that caused female Survivors arms to snap unnaturally when interacting with the Nightmare's alarm clocks
- Fixed an issue that caused Meg to not escape during the survivor tutorial
- Fixed an issue that allowed Survivors to be able to carry more than one flashbang
- Fixed an issue where a voiceline in the Memory 708 in Tome 13 in French would repeat itself.
- Fixed an issue where the voicelines in The Archives would not play for the Windows Store version of the game
- Fixed an issue that caused the Blight to be missing SFX when hitting the environment with a basic attack
- Fixed an issue where some Killers would have no sound in the menu
- Changed texture on the Dramatic Death charm available in the Tome 13 Rift. Note: The icon for this charm will be updated in the next patch. (All platforms except Switch & Stadia - they will have the updated texture and icon in HF2)
- Added missing skeleton textures on the back of the Haunted by Daylight event reward shirts for David, Claudette, Yun-Jin and Jane
- 2,77 GB groß (nur für Xbox Series X|S)
- 7,08 GB groß
- PS4: 720,7 MB groß (Version 2.63)
Release: 26.10.2022 (Version 6.3.3.0)
Quelle: forum.deadbydaylight.com
- Fixed an issue that caused Bloodpoint modifier Offerings not to be working correctly.
- Fixed an issue that sometimes caused the Matchmaking Incentive icon to disappear.
- Fixed an issue where buying add-ons that were originally equipped do not auto-equip after replenishing.
- Fixed an issue where the hooks placement prevents hooking in Midwich Elementary School.
- Fixed an issue that caused Killers to be unable to move between a wall and barrel in Junkyard.
- Fixed an issue where the Mastermind can get survivors stuck between a wall and a pile of rubble in Asylum.
- Fixed an issue that prevented players from vaulting one of the windows on the ferry boat in the Pale Rose map.
- Fixed an issue where the sounds of generators would be muffled while working to fix them.
- Fixed an issue where Carlos and Sheva's screams were not heard by other survivors.
- Fixed an issue where the SFX for smashing a pumpkin with The Artist or The Onryo was missing.
- Fixed an issue that caused female Survivors arms to snap briefly when opening the exit gates.
- Fixed an issue that caused Jeff's eyeballs to pop out in the lobby.
- Fixed an issue that caused the VFX of the Oni's outfit "Bursting with Fury" to be missing and the hair to not turn red when he go into Demon Mode.
- Fixed an issue that caused survivors to vault a pallet or window sideways when clicking the flashlight before vaulting.
- Fixed an issue that caused survivors to keep using their flashlight during the escape animation if it is in use when they escape.
- Fixed an issue that caused the centrifuge to be spinning when working on an esoteric generator with an empty void energy tank.
- Fixed an issue that caused survivors to keep unbanked void energy when killed by the Shape’s standing mori.
- Fixed an issue that caused the Wraith to be unable to interact with Unstable Rifts when cloaked.
- Changed texture on the Dramatic Death charm available in the Tome 13 Rift. (Switch & Stadia only)
- Fixed an issue that caused the Dramatic Death charm icon to be the wrong one. (All platforms except Switch & Stadia)
- Removed the Halloween Cinematics that caused crashes on all platforms and game access issues for XB1/XSX users. (All platforms except Stadia & Switch)
- 2,01 GB groß (nur für Xbox Series X|S)
- 5,75 GB groß
- PS4: 673,2 MB groß (Version 2.65)
Release: 22.11.2022 (Version 6.4.0.0)
Quelle: xboxdynasty.de | xboxwire.com | forum.deadbydaylight.com
- Neue Kapitel "Forged of Fog" ist gestartet und ein neuer Battle Pass kann erworben werden
Content
- New map: The Shattered Square
Updated Basement
- Wider stairs to address body-blocking issues
- Updated visuals for Pallets and Breakable doors
Changes From PTB
- Decreased the spawn time of the guards to 1.5s from 2.0s.
- Guard Detection Radius interpolation speed now 1.0 instead of 1.5 sec.
- Guard traveling to detection location decreased to 2.5 sec instead of 3.0 sec.
- Flag activation on Carnifex is now 10.0 sec. instead of 8.0 sec.
- Flag activation on Assassin is now 5.0 sec. instead of 2.0 sec.
- Flag activation on Jailer is now 5.0 sec. instead of 2.0 sec.
- The Killer is now able to cancel/destroy a patrolling Guard by hitting them with their base attack.
- Addon Map of the Realm: is now +4M instead of +6M.
- Addon Flint and Steel: now only works on dropped/unbroken pallets.
- Addon Healing Poultice: Effect has been inverted to within 24M instead of over 36M.
- Addon Knight’s Contract: Extended the effect to 12M instead of 8M. Addon text now specifies the Guard spawn trigger.
- Perk Hex: Face the Darkness has updated functionality and timing.
- Flashlight blind buffer increased from 0.25 seconds to 0.4 seconds.
Dev note: we've increased the duration of the buffer from its PTB value of 0.25 to account for latency.
- The fog on the Shattered Square has been modified to reduce the amount of red and added a grey fog effect as a replacement.
- The pallet textures and hooks on The Shattered Square have been modified to improve visibility.
- When a survivor picks up a flag, there is now a VFX for the duration of the bonus effect.
Bug Fixes
- Fixed an issue that caused error 109 after a trial.
- Fixed an issue that caused the wrong prestige level to be displayed on the tally screen
- Fixed an issue that sometimes left survivors in the dying state, unable to be able to be healed whilst on a stairway or slope
- Fixed an issue that caused letter casing in chat on WinGDK.
- Fixed an issue that allowed the Killer to bodyblock a hook on Racoon City Police Station map
- Fixed an issue that enabled a Survivor to pass through a visible gap but not the Killer in Dead Dawg Saloon map.
- Fixed an issue that caused a placeholder in Pale Rose.
- Fixed an issue that caused the Survivor getting stuck between a hook and a rack in Racoon City Police Station map.
- Fixed an issue in the Archives where the progression was duplicated between some tomes
- Fixed a possible crash when closing the Game
- Fixed invitations not received when visiting the Archives or Onboarding menus
- Fixed an issue that caused the survivor to be stuck in the animation loop after failing a skillcheck.
- Fixed an issue that caused Jeff Johansen face to be distorted When performing action..
- Fixed an issue that caused The Knight snuffing animation to emits a metallic SFX.
- Fixed an issue that caused The Knight to plays 2 kicks sounds when breaking doors despite only kicking the door once.
- Fixed an issue on Switch that caused the Onryo project power's SFX to be corrupted.
- Fixed an issue that caused the Survivor's escape animation to be incorrect when escaping while using a flashlight.
- Fixed an issue with the Object of Obsession perk icon appears in red when the Survivor is not the obsession.
- Fixed an issue that caused Survivors to be able to avoid dying with a Reverse Beartrap by using a Flashlight at the Exit Gate
- Fixed an issue that caused Survivors to be able to avoid getting caught in a Beartrap by using a flashlight
- Fixed an issue that caused For The People to not trigger We're Gonna Live Forever when used too quickly
- Fixed an issue that caused Killers to be able to bypass the Decisive Strike stun if the survivor is dropped before the skill check
- Fixed an issue that caused kills and sacrifices not being properly tracked in emblems, challenges and achievements.
- Fixed an issue that caused female Survivors to not grunt when falling from heights.
Bug Fixes From PTB
- Fixed an issue which caused flashlight blinds from any point of the Survivor pickup animation to blind the Killer once the animation was completed.
- Fixed some issues in the Lobby where the PlayerTag option menus could overlap with other PlayerTags
- Fixed an issue where the character is unable to move after visiting the Compendium section in the Archives
- Fixed an issue that caused the Blight's VFX to be missing during his mori
- Fixed an issue that caused the active flag VFX to be visible when a survivor is hit by a guard, before it get activated.
- Fixed an issue that caused the flags for the Knight to dissolve inconsistently when a Guard despawns.
- Fixed an issue that caused the loud noise notification to be misaligned with the Exit Gate Switch Panel.
- Fixed an issue that caused the VFX for the Potential Energy perk to be misaligned depending of the orientation of the survivor when triggered.
- Fixed an issue that caused the flag to remain for the hunted survivor even if the guard disappeared.
- Fixed an issue that caused some Tier 1 perks from The Knight and Vittorio Toscano to be brown instead of yellow
- Fixed an issue that caused The Knight's Flint and Steel addon to not remove a token from the perk Distortion when triggered
- Fixed an issue that caused The Knight's Knight Contract addon to affect a smaller than intended radius
- Fixed an issue that caused The Knight's Chain Mail Fragment addon to not apply the Hemorrhage Status effect to survivors when hit by the guards
- Fixed an issue that caused The Knight's Broken Hilt addon to not apply the Mangled Status effect to survivors when hit by the guards
- Fixed an issue that caused The Knight's perk Nowhere To Hide to reveal the Aura of Survivors when cancelling the damage action on Generators
- Fixed an issue that caused The Knight's Guards to place a flag in mid-air if the hunted survivor is detected while falling
- Fixed an issue that caused survivors to be unable to pallet stun The Knight creating a Patrol Path
- Fixed an issue that caused the Decimated Borgo map icon to appear in the wrong place in the Custom Games match management selection menu
- Fixed an issue that caused The Knight's aura not to be visible to survivors when performing Guardia Compagnia
- Fixed an issue that caused The Knight's power hud icon to incorrectly display a button prompt during the guard patrol
- Fixed an issue that caused survivors in a locker hit by a Guard to keep the Blindness status effect indefinitely
- Fixed an issue that caused The Knight's cohorts not to hunt Survivors who are downed, unhooked or get themselves up after a cohort is spawned
- Fixed an issue that caused The Knight's guards to sometimes be unable to reach a survivor hiding in a locker during a hunt
- Fixed an issue that caused The Knight's Guards to not grant Chaser Emblem points when damaging a survivor
- Fixed an issue that caused The Knight's Guards to not detect survivors making loud noises within their hunt detection radius
- Fixed an issue that caused The Knight's Healing Poultice Addon to reveal Survivors in a larger area than intended
- Fixed an issue that caused The Knight's Guard order VFX to not be visible on breakable objects until The Knight uses his power once
- Fixed an issue that caused Survivors hit by a Guard in a locker to play an extra reaction animation
- Fixed an issue that caused the Killer Basement lighting to be used throughout the map after The Knight performs a Guardia Compagnia in the Killer Basement
- Fixed an issue that caused players not to receive receive brutality score events for hitting Survivors or breaking objects with The Knight's Guards
- Fixed an issue that caused Survivors to be able to blind The Knight's Path of Creation Wisp
- Fixed an issue that caused The Knight's Guards to get stuck when making sharp turns around thin walls
- Fixed an issue that caused the the VFX for Potential Energy and Refined Serum to be visible to The Knight while Path Creating Mode and and Spirit while Phase walking.
- Fixed an issue that caused the The Knight's Guardia Compagnia to be unable to Summon a guard to break certain pallets
- Fixed an issue that caused a green line at the bottom of the screen during the Knight's Trailer on certain platforms
- Fixed an issue that caused The Knight's Carnifex guard to be unable to move after hitting a hunted survivor in a locker
- Fixed an issue that caused Survivors to become able to get stuck in or on top of a locker if The Knight hits the Survivor during the guard locker attack animation
- Fixed an issue that caused The Knight's Guards to sometimes walk around vault locations or pallets instead of walking through them during a hunt
- Fixed an issue that caused The Knight to be able to Order his Guards to kick Generator through walls
- Fixed an issue that caused The Knight's Guard to incorrectly change elevation during a hunt
- Fixed an issue that caused the Oni's model to be distorted during a Mori when in Blood Fury.
- Fixed an issue that caused the wiggle UI to remain on screen after escaping the Killer's grasp.
- Fixed an issue that caused the camera and animation to be incorrect when a survivor escapes through an exit gate.
- Fixed an issue that caused a repaired generator not to count towards the escape requirement when a perk causes an explosion/regression at the same time as the repair completion
- Fixed an issue that allowed Flashbangs and Firecrackers to blind the killer at any point during the pick up animation
- Fixed an issue that caused escaping by the Hatch to prevent progress through the Survivor Tutorial
- Fixed an issue that caused the Survivor Tutorial objective "Vault the Pallet" to be impossible to complete, preventing players from progressing further in the tutorial.
- Fixed an issue that caused bots to be able to automatically wiggle out of a Virulent Bound grab
- Fixed an issue that caused the Object of Obsession perk to remain active when the Survivor is in the dying state or being carried by the killer.
- Fixed an issue that caused Freddy's dream pallets to have incorrect textures in The Shattered Square map.
- Fixed an issue that caused bots to sometimes fail to escape the trial when passing through the Exit Gates at the same time.
- Fixed an issue that caused Killers to be able to vault on elevated vault locations.
- Fixed an issue that caused The Mastermind to not receive brutality Score Events for damaging Survivors with Virulent Bound.
- Fixed an issue that caused The Artist to not receive brutality score events for damaging Survivors with Crows
- Fixed an issue that caused the survivors' animation transition from holding to solving the Lament Configuration to not be triggered.
- Fixed an issue that caused the Deep Wound status bar to remain visible on other players' HUDs after the Survivor had escaped the trial.
- Fixed an issue that caused survivors to get stuck inside a locker if The Dredge teleports away during the animation where the survivor gets pulled inside the locker.
- Fixed an issue that caused spamming any gesture while screaming to cause the screaming animation to repeat constantly.
- Speicherverbrauch von 53,1 GB auf 54,3 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 33,7 GB auf 34,4 GB erhöht
- 6,88 GB groß (nur für Xbox Series X|S)
- 24,67 GB groß
- PS4: 2,603 GB groß (Version 2.67)
Release: 30.11.2022 (Version 6.4.1.0)
Quelle: forum.deadbydaylight.com
Bug Fixes
- Updated Perk Repressed Alliance's description to indicate it cannot be activated if another Survivor is repairing the same generator
- Updated the Hex: Face the Darkness's description
- Fixed an issue that caused the screaming animation to loop constantly when doing a gesture
- Fixed an issue that caused The Huntress arm to clip through the camera when aiming up with a Hatchet
- Fixed an issue that caused The Knight's attack trail to be misaligned in first person view
- Fixed an issue that caused The Knight and The Spirit to see the Potential Energy VFX and Refined Serum VFX while in Path Creation Mode and Phase Walking
- Fixed an issue that caused the spikes on Oni's Armored Titan cosmetic to have the wrong texture during gameplay
- Fixed an issue that caused the mist to be missing in some tiles of Garden of Joy map
- Fixed an issue that caused the Shock Therapy's VFX to not match the power's collision with the "Interview Tape" add-on
- Fixed an issue that caused The Knight to sometimes move at the speed of the Path Creation Wisp
- Fixed an issue that caused Survivors to be able to blind The Knight's Path of Creation Wisp
- Fixed an issue that caused The Knight to be able to unintentionally attack nearby Survivors after summoning a Guard
- Fixed an issue that caused The Knight's Guards to be able to break walls located high off the ground
- Fixed an issue that caused Lethal Pursuer's additional aura reveal time to fail to apply to the Nowhere to Hide Perk
- Fixed an issue that caused Hex: Face the Darkness not to be triggered by The Trapper's Traps and The Plague's Vile Purge upon injuring a Survivor
- Fixed an issue that caused The Knight's Guards to be able to break generators blocked by The Entity
- Fixed an issue that caused the achievement Speed Kills to not gain progress when using a non-basic attack to injure a Survivor afflicted with Haste
- Fixed an issue that caused a Survivor vaulting a pallet to be interrupted by a Guard ordered to break that pallet
- Fixed an issue that caused The Knight's Guard break object orders to break objects out of sync with the corresponding animation
- Fixed an issue that caused The Knight's Guards to sometimes start orders without confirmation
- Fixed an issue that caused highlights of Dream Pallets in the Shattered Square map to appear as regular pallets
- Fixed an issue that caused the power icon to not display a timer for the duration of The Knight's Guard performing a breaking order
- Fixed an issue that caused The Knight to be unable to give orders when close to a breakable wall or a generator during Path Creation mode
- Fixed an issue that caused a Guard summoned by The Knight to get stuck on elevated objects
- Fixed an issue that caused The Knight to be unable to summon Guards when using the order system immediately after entering patrol mode
- Fixed an issue that caused The Knight to be unable to summon Guards for the rest of the Trial after power is used in quick succession
- Fixed an issue that caused No Challenge Available text to appear when hovering over the Archives area in the lobby
- Fixed an issue that caused the grunts of pain and screams from Vittorio to be louder than other Survivors
- Fixed an issue that caused an incorrect SFX to be played when the cage on the ground in the Shattered Square map is hit by projectiles
- Fixed an issue that caused the wrong SFX to be played when The Legion vaults a pallet
- Fixed an issue where Phantom Trap would fail to trigger quickly after teleporting to a triggered trap
- Fixed an issue where failing a Decisive Strike skill check would break the beta wiggle
- Fixed an issue where Lethal Pursuer additional aura reveal time would fail to be triggered by the Nowhere to Hide Perk
- Fixed an issue where the flash effect from flashbangs/firecrackers is canceled when thrown against a wall
- Fixed an issue where The Artist would not receive brutality score events for damaging Survivors with Crows
- Fixed an issue where the "Rebuild The Borgo" Achievement failed to unlock after the Killer disconnect at the same time as the generator in the main building is repaired
- Fixed an issue where the Killer was able to trap Survivors near one of the exit gates on Gideon Meat Plant map
- Fixed an issue where the Killer was unable to pass between a boat and a rock in Pale Rose map
- Fixed an issue that caused lighting to be too dark in the Dream World on certain maps when playing with The Nightmare
- Fixed an issue that caused Dream Pallets on Shattered Square map to turn into the generic pallet model upon being pulled down
- Fixed an issue that caused The Knight's Guards' flags to sometimes not disappear
- Speicherverbrauch von 54,3 GB auf 54,3 GB erhöht (nur für Xbox Series X|S)
- 2,53 GB groß (nur für Xbox Series X|S)
- 1001,67 MB groß
- PS4: 694,6 MB groß (Version 2.68)
Release: 06.12.2022 (Version 6.4.2.0)
Quelle: forum.deadbydaylight.com
CONTENT
BONE CHILL
- The Bone Chill Event returns on December 8th, bringing holiday atmosphere, dark and fantastical Cosmetics, a few familiar visitors, and much more.
THE KNIGHT
- BUFF: When Guards damage Generators, they now apply the Killer’s default 2.5% regression loss. This regression is not affected by Perks.
BUG FIXES
PLAYSTATION
- Players will no longer be stuck with an analog cursor in-game.
THE KNIGHT
- The Knight’s Enchanted Plates Outfit now plays the correct sound in the menu.
- The Knight no longer crosses small obstacles after using Guardia Compagnia.
- Fixed an animation issue when The Knight’s guards hit a Survivor during a locker search.
- The Knight’s Guards no longer get stuck when creating a Patrol Path in select corners.
- Fixed an issue where The Knight could not order Guards to destroy select Breakable Walls.
- The Knight’s Patrol Path Orb no longer triggers Make Your Choice or Hex: Devour Hope.
THE ONI
- The Oni’s weapon no longer disappears during the Match Results screen.
SURVIVOR PERKS
- The Knight’s Guardia Compagnia no longer makes the Terror Radius indicator disappear from the Spine Chill icon.
- Spine Chill no longer grants a repair bonus when a Survivor is in the line of sight of The Knight’s Path Drawing Orb.
MAPS
- Beef Tallow Mixture (Map Offering for The Decimated Borgo Realm) has been re-enabled.
- A hook-free dead zone in one corner of the Temple of Purgation Map has been fixed.
- A Totem no longer accidentally spawns inside a Locker in The Game Map.
- Removed impassable spaces on the Ironworks of Misery.
- An invisible collision spot in the Autohaven Wrecker's Realm has been fixed.
- Fixed an irregular Pallet spawn issue in the Autohaven Wrecker's Realm.
- Removed spaces where Killers could not pass between objects (trees, rocks) on the Crotus Prenn Asylum Map.
- A maze tile on the Garden of Joy Map no longer accidentally spawns without windows.
- Reduced the number of Pallets in The Shattered Square Map.
- Fixed an issue where two Pallets spawned at the same time in The Shattered Square Map.
- Edge objects now spawn as intended in The Shattered Square Map.
MISC
- Survivors no longer suffer from distorted lips during select actions.
- The Killer’s loadout no longer displays while spectating a Survivor during a custom game
- Speicherverbrauch von 54,3 GB auf 54,4 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 34,4 GB auf 34,5 GB erhöht
- 3,56 GB groß (nur für Xbox Series X|S)
- 2,33 GB groß
- PS4: 821,6 MB groß (Version 2.69)
Release: 08.12.2022 (Vom Server aus geändert)
Quelle:
- Neue Event "Bone Chill / Kalt bis auf die Knochen" ist gestartet und wird vom 08.12.2022 bis zum 04.01.2022 verfügbar
Release: 15.12.2022 (Version 6.4.3.0)
Quelle:
BUG FIXES
THE KNIGHT
- The Knight no longer encounters issues entering a chase while a Guard is active.
- Killers no longer occasionally turn invisible upon leaving a Snowman.
- Killers entering a snowman should no longer get stuck in collision terrain.
SURVIVOR PERKS
- The Killer’s Aura no longer fails to display while using Kindred.
- Inner Healing now operates as intended, where cleansing a Totem and entering a Locker for a duration heals 1 Health State.
- The Game is no longer haunted by an invisible collision zone.
- Undetectable Killers no longer experience unintended Aura reveals.
- 2,13 GB groß (nur für Xbox Series X|S)
- 3,87 GB groß
- PS4: 599,4 MB groß (Version 2.70)
Release: 18.01.2023 (INFO)
Quelle: play3.de | xboxdynasty.de | es bleibt = play3.de
- Leatherface wird aus dem Spiel entfernt und kann ab sofort nicht mehr im Shop erworben werden
Besitzer von Letherface können ihn weiterhin verwenden
UPDATE: Leatherface bleibt im Spiel und kann weiterhin erworben werden
Release: 24.01.2023 (Version 6.5.0.0)
Quelle: forum.deadbydaylight.com
Features
Quality Of Life
Survivor Activity HUD
- The Survivor HUD now features an indicator that appears whenever they or their teammates engage in an activity.
Activities include Repairing a Generator, being chased by the Killer, Healing, recovering from the Dying State, Cleansing or Blessing a Totem, opening an Exit Gate, or interacting with a Killer’s Power.
Merciless Killer
- Moving forward, getting 4 Kills will earn the Killer a Merciless Killer rating, rather than the previous requirement of a double pip.
The Queuing Experience
- Players are now able to browse the Store, The Archives and Daily Rituals, while queueing for a match.
If they are mid-purchase when the lobby is ready, the game will wait for the conclusion of the transaction – though it will kick the player if the delay is too long.
- While queued, Killers can browse their other Killers and change their loadouts and customizations. This will not affect their currently queued character, who remains shown beside the "Looking for Match" message.
Wiggling
- Controller input handling has been improved, which should allow Killers to respond to Wiggling more efficiently while carrying Survivors.
- Survivors no longer shorten carry time by hitting Great Skill Checks. Instead, Great Skill Checks will increase resistance for the Killer.
- The size of the Great Skill Check zone has been slightly increased. We’ve also updated the Wiggling sound effects for improved feedback.
Balance Changes
The Knight
Now that the Forged In Fog Chapter has been released for several weeks, we have updated several aspects of The Knight’s Base Kit:
- While using his Power, The Knight is now forced out of Guard Summon Mode after 10 seconds.
- While tracing a Patrol Path, The Knight’s Orb shrinks with distance travelled and disappears completely after 10m.
- When The Knight creates a Patrol Path longer than 10m, he will gain the Haste Status Effect.
The Effect’s duration depends on the length of the Path, beginning at 2 seconds and increasing to 10 seconds at the maximum distance of 32m. The 10-second duration was 6 seconds on the PTB.
- When a Guard detects a Survivor: If your Patrol Path is over 10m, the time it takes that Guard to reach the Survivor has been decreased.
This reduction depends on the length of your Path, ranging from the default 10% to a maximum of 25% if your Path reaches 32m.
Basically, the longer your Patrol Path, the faster your Guard will move once he detects a Survivor.
- Using a Guard to damage a Generator now grants an instant 5% loss of progress (previously 2.5%).
Add-On Updates:
- Healing Poultice: When Survivors are within 24m of The Assassin when he spawns, their locations will be revealed for 5 seconds (up from 3).
Base Kit:
- Any Attack made after Blinking is now a Blink Attack, not a Basic Attack. This will impact how The Nurse synergizes with certain Perks, including those that trigger the Exposed Status Effect.
Add-On Updates:
- Catatonic Boy’s Treasure: Reduces extra fatigue from Chain Blinks by 65% (was 100).
- Dark Cincture: Increases movement speed after a Blink but before the following fatigue by 30%.
- Heavy Panting: Extends the duration of a Lunge by 30% after more than one Blink.
- Ataxic Respiration: Reduces base Blink fatigue duration by 7% (was 12%).
- Fragile Wheeze: Blink Attacks inflict the Mangled status effect.
- Campbell's Last Breath: After reappearing from a fully charged Blink, The Nurse immediately Blinks again at full charge in the direction she is currently facing.
This only works if The Nurse has a remaining Blink charge (was originally a half-charged Blink).
- "Bad Man's" Last Breath: Hitting a Survivor with a successful Blink Attack grants the Undetectable status effect for 25 seconds (up from 16).
This effect may be only triggered once every 45 seconds (down from 60)
- Kavanaugh's Last Breath: When succumbing to fatigue, any Survivors within 8 meters of The Nurse are afflicted with the Blindness status effect for 60 seconds.
- Jenner's Last Breath: Once The Nurse has exhausted all her Blinks, The Nurse can immediately Blink back to her original position by pressing the Active Ability Button.
Must be triggered before The Nurse succumbs to fatigue. After returning to her original position, one Blink charge is restored (added restoration of 1 Blink charge; this is a change from the PTB where all charges were restored).
- Torn Bookmark: Adds 1 Blink charge. Increases Blink recharge time by 30% (was 50%).
- Matchbox: Sets maximum number of Blink charges to 1.
Increases The Nurse's base movement speed to 4.4 m/s (was 4.2 m/s, no longer allows other addons to increase Blink charges).
We’ve also adjusted the following:
- Improved feedback for the Spasmodic Breath Add-On
- Updated Blink recharge audio to give a better indication of when Blink charges are full.
Eyrie of Crows Map
Eyrie of Crows has received an additional balance pass to make the Map more fun to play for both Survivor and Killer.
- The Map's length has been shortened.
- Generators are more evenly distributed.
- The main building has been moved toward the Map's edge.
- The strength of certain main building loops has been decreased.
- New tiles have been added.
- Dead Zones have been reduced around the border.
- The Exit Gate no longer inadvertently spawns behind the main building.
- Certain rocks will no longer spawn close to Hooks, causing collision issues.
- An alternate Generator has been added to the main building.
Bug Fixes
PlayStation
- The PlayStation Store banner no longer remains visible outside of the store.
- PlayStation players should no longer have trouble inviting or joining their friends in a match.
Audio
- The proper SFX will now play when a match is found.
- The blood SFX will no longer play when a Hooked Survivor enters the Struggle Phase.
- The Locker exit SFX is no longer unaffected by the Quick & Quiet Perk.
- The Music no longer continues playing while a Survivor is being Sacrificed.
- Raised the volume of the Legion’s blood wiping SFX.
The Knight
- The Knight’s Guards no longer get stuck in various places on the Mount Ormond Map.
- The Knight’s guards are no longer incapable of traversing certain passages on the Mount Ormond Map.
- The Knight’s feet are officially animated in the first-person perspective when attacking or looking down.
- Fixed an issue that caused the Knight and The Spirit to see the Potential Energy VFX and Refined Serum VFX while in Path creation mode and Phase Walking respectively.
- The Knight's Power no longer becomes unusable when using the order system immediately after entering Patrol mode
- The Knight will no longer be able to perform actions from unintended distances immediately after using Guardia Compagnia.
- The Knight will no longer receive a permanent 5% Haste Status Effect upon creating a Guard Path under than 10m.
- Fixed an issue that caused The Knight entering Path Creation Mode to trigger Make Your Choice while standing beside a Hook.
The Spirit
- The Spirit’s weapon retracting animation no longer speeds up.
- The Spirit’s hair is no longer missing from a Spectator’s point of view during a Custom Match.
The Twins
- Switching between Charlotte and Victor will no longer lead to an unexpected black screen.
- Fixed an issue where Charlotte would be unable to move after switching control from Victor.
- The Undetectable Visual Effect is no longer missing while using the Silencing Cloth Add-On.
The Plague:
- Unstable Rifts can no longer become infected by a Survivor infected by The Plague’s Power.
Survivor Perks & Gameplay
- Flashbangs no longer spin while in a Survivor’s hand.
- When the Circle of Healing Boon is snuffed, Survivors in its radius no longer fail their ongoing Skill Checks.
- Survivors can no longer drop a Flashbang Grenade while getting Healed.
- Firecrackers and Flashbangs now trigger as intended when thrown against a wall.
- Object of Obsession now properly increases the chances of players becoming the Obsession at the start of a match.
- Potential Energy should no longer remain on the Survivor after certain Killers use their Power.
Killer Perks
- Fixed an issue where Hex: No One Escapes Death’s Aura remains active if first blessed by a survivor, then snuffed by a killer.
- Resolved Hex: Huntress inconsistencies between SFX and UI.
Maps
- Fixed an impassable passage between cedar walls on the Badham Preschool IV Map.
- Survivors can no longer use momentum to vault onto a ledge of the Pale Rose’s Ferry.
- A specific Generator on the Garden of Joy Map is no longer inaccessible from one side.
- Placeholder textures have been removed from the Disturbed Ward Map.
Misc:
- Special Cosmetics such as the Vial Charms will now appear in-game consistently.
- The Killer player can no longer join a lobby with an unintended character.
- Players can no longer use an exploit to play with more than 4 Perks.
- Bots no longer get stuck on thin air.
- Force-quitting the game no longer causes a crash.
- The splash screen no longer causes a crash.
- Customizations equipped in the store are now immediately visible to all party members.
- Survivor Bots no longer attempt to blind The Knight’s guards.
- Applied a tentative fix to an issue causing lag spikes for players with both a mouse and controller connected.
- Resolved an issue in the Shrine of Secrets where a Perk would display as “available” even after purchasing it.
- The menu is no longer accessible while interacting with the EULA or Privacy Policy popup.
- The Alert Reward popup no longer blocks inputs on the Menu.
- Players should now gain proper progress on the achievement “Milk ‘n’ Cookies.”
- Wiggle Skill Check responsiveness has been improved.
- Survivor hair is no longer wonky during the Hook death animation.
- The Entity Spikes at the Exit Gates should now appear as intended.
- Fixed an issue causing the Dissolve VFX not to not appear when a Breakable Wall is destroyed.
Bug Fixes from PTB
- The Cannibal’s Perk Names have been corrected.
- The Artist’s legs now move correctly while rotating in place.
- Grabbing a Vaulting female Survivor as The Spirit no longer causes clipping issues.
- As The Legion, Julie and Susie’s Tally Screen animation has been corrected.
- A visual progression issue affecting select Tomes on Archive Compendium menu has been corrected.
- Pop-ups should no longer overlap incorrectly when opened.
- Improved accuracy of the Survivor Activity Indicator while in Spectate Mode.
- The intensity of the Nurse's Spasmodic Breath vignette has been reduced.
- The Knight’s Undetectable vignette will now appear as intended.
Maps
- Bots no longer get stuck on a pallet in Wreckers' Yard.
- A placeholder Hill tile no longer spawns in the Crotus Prenn Asylum.
- The Eyrie of Crows Killer shack Pallet no longer traps Killers or causes unintended interactions.
- The Legion no longer vaults incorrectly during Feral Frenzy in the Eyrie Of Crows.
- Crawling underneath the Raccoon City Police Department main hall desk no longer prevents Killers from picking you up.
- The Raccoon City Police Department basement light no longer clips through the stairs.
- Players will no longer land on top of a desk when falling through the hole in the Raccoon City Police Department’s second floor.
- The Knight's guards no longer get stuck in the doorway of the Raccoon City Police Department's main hall.
- The Pale Rose no longer has a spot where Survivors can avoid being picked up.
- Killers can no longer accidentally land on top of a Pallet in the Midwich Elementary School.
The Pig
- Survivors can no longer re-interact with the Jigsaw Box after attempting to remove a Reverse Bear Trap.
The Knight
- A Knight’s Guard that previously attacked a Survivor will no longer play an Attack animation after breaking a Wall or Pallet.
- Improved The Knight's Guard's pathing around select Mount Ormond Resort ski racks.
- The Knight's Guards’ feet no longer clip into the floor.
The Twins
- Charlotte no longer has a higher-than-intended movement speed boost when switching from Victor after having previously woken up as Charlotte.
- Charlotte can no longer perform any actions during her wake-up animation.
- The Twins may lose all functionality if stunned while unbinding.
The Nurse
- The Heavy Panting Add-On now extends The Nurse's Lunge duration after the second Blink as intended.
The Nightmare
- When playing as The Nightmare, red arrows no longer appear above Generators during the intro screen.
- The Nightmare is no longer unable to use Dream Snares.
The Legion
T- he Julie’s Mixtape Add-On no longer allows the The Legion to attack twice in quick succession after recovering from a stun.
The Trapper
- The Trapper grabbing Dwight from a Locker no longer triggers a Skill Check.
The Executioner
- Injuring a Survivor from up close using Punishment of the Damned no longer now gives the Punishment score event.
Killer Perks & Gameplay
- Terminus now displays a cooldown for Survivors after opening the Exit Gate.
- Special Attack Lunges no longer inadvertently trigger Coup De Grace.
- Whispers now works as intended.
- Killers no longer bypass the Decisive Strike Stun if the Survivor is dropped before the Skill Check.
- Nowhere To Hide now reveals the Aura of Survivors that were out of the range upon activation.
- Nowhere to Hide’s effect is now properly centered on the Killer instead of the kicked Generator.
- The Hag’s Daily Ritual Rite Of Flesh and Mud can now be completed
Survivor Perks & Gameplay
- Wiretap now reveals the auras of The Killer while they are blinded by Residual Manifest.
- Situational Awareness no longer reveals the player's Aura against Lethal Pursuer.
- Adrenaline no longer triggers every time a Survivor is unhooked after all Generators have been repaired.
- Renewal no longer keeps charging when Survivors change states.
- The Deep Wound vignette no longer remains visible at the Tally Screen when a Survivor escapes while in the Deep Wound state.
- Survivors now gain Haste when grabbing The Knight's banner as intended.
- Survivors are now longer immune to The Deathslinger's projectile during a fast window Vault.
- Fixed an issue that caused The Survivor perk 'Smash Hit' may apply delayed movement speed bonus for the Survivor when The Nurse is stunned while charging its power
- The Item of Obsession Achievement can now be unlocked without issue.
- The Agonizing Escape Achievement can now be unlocked without issue.
Misc.
- Players can no longer use an exploit to play with two copies of the same Add-On.
- Entering the Archives during an Event while tracking a previous Event’s Archive Challenge will no longer cause soft locking.
- In the "Survive with Bots" Tutorial, the Killer will no longer be unable to pick up a downed Survivor.
- The Wiggle UI will no longer appear incorrectly during the Survivor Tutorial.
- Added an outline to the Chat text to improve contrast.
- Speicherverrbauch von 54,4 GB auf 55,7 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 28,0 GB auf 28,6 GB erhöht
- 6,70 GB groß (nur für Xbox Series X|S)
- 2,62 GB groß
- PS4: 2,455 GB groß (Version 2.71)
Release: 31.01.2023 (Version 6.5.1.0)
Quelle: forum.deadbydaylight.com
Features
- Survivor activity HUD now shows Generator progress.
Bug Fixes
General
- The game should no longer crash on exit.
- Switching to a loadout with the same Add-On in a different position will no longer cause disconnection from a lobby.
- Items on sale in the Store display the correct discounted Iridescent Shard price.
- Customization Reward notifications will now correctly appear.
- The copyright year has been updated in the intro trailer.
- Simultaneously levelling up and swapping character should no longer trigger a soft lock.
Custom Games
- In a Custom Game, changing to Survivor after having multiple players in the Killer role now displays the correct role to all party members.
- Bots will now hit regular Skill Checks correctly.
- The Knight can no longer break an un-dropped Pallet that was reset by the Perk Any Means Necessary.
- Survivors will no longer remain stuck in the the Remove Chain action when chained by The Cenobite's Summons of Pain or Chain Hunt.
- Lethal Pursuer will no longer inadvertently reveal Auras while Blinded.
- The Hillbilly’s Chainsaw no longer risks going silent when using the Apex Muffler or Off-Brand Motor Oil Add-Ons.
- The Whispers icon no longer appears lit before its first activation.
- The frame rate has been stabilized during Killer Moris.
- The Nurse will now gain Blink Charge correctly while using Jenner’s Last Breath.
- Status Effects from The Pig’s Add-Ons will no longer remain after a Reverse Bear Trap has been removed.
- Killers will no longer receive Merciless Killer after Killing fewer than 4 Survivors.
- Killers will no longer get stuck in the Shattered Square Map.
- Fixed an unreachable Bear Trap placement in the Gas Haven Map.
- Killers can no longer climb on the Vat Room rails in The Game Map.
- Killers can no longer completely body block access to basements in the Autohaven Wreckers Realm.
- Exiting a locker as The Dredge while a Survivor is moving away no longer causes a sound cut.
- The Blight will no longer keep William Birkin’s voice in the menu while changing to another Outfit.
- The Knight's Enchanted Plates and Frosty Eyes outfits no longer disappear while he is using his Power.
Survivor Bugs
- Female Survivor legs will no longer clip through the ground during The Nurse’s Mori.
- The Red Envelope of a dead or disconnected Survivor will no longer remain visible.
- The Breakout Perk icon is now correctly visible to Survivors being affected by it
- Carried Survivors are now able to see if they are affected by Iron Grasp.
- Missing a Skill Check when letting go of a Generator will now lead to a loss of Potential Energy Tokens.
- The Map Item no longer allows for indefinite Aura reading.
- Survivors using the Glass Bead Add-On can now make Markers as intended.
- The Healing Hud icon will not activate when a Survivor is in a Cage of Atonement.
- The HUD Indicator should now reveal accurate Generator progress information.
- Fixed an issue that may cause Reverse Bear Traps to remain floating in front of the Jigsaw Box after being removed.
- Reverse Bear Traps will now disappear correctly upon being removed.
- Survivors who bleed out or die to a Killer’s Special Power (The Onryo’s Condemned, etc) will no longer see the Escaped Result on the End Game screen.
- The Item of Obsession Achievement can now be unlocked as intended.
- Survivors can no longer trap The Knight’s Guards inside lockers with a rushed exit.
- 3,69 GB groß (nur für Xbox Series X|S)
- 1,00 GB groß
- PS4: 811,8 MB groß (Version 2.72)
Release: 08.02.2023 (Version 6.5.2.0)
Quelle: forum.deadbydaylight.com
Bug Fixes
Adept Achievements / Merciless Killer
- We've applied a tentative fix that should resolve an issue surrounding Merciless Killer, wherein Killing 4 Survivors would not trigger it as intended. Your Tally Screen Results should now be displayed accurately.
However, we are still working on a consistent fix to an issue surrounding the Adept Achievements for Killer and Survivor, which are still not unlocking correctly in select situations.
General
- There is no longer a missing prompt while purchasing Outfits.
Killer
- Killer players in a lobby will no longer see character swap arrows after opening the Bloodweb.
- Using the Furin Add-On as The Spirit no longer impacts her audio while Phasing.
- The Huntress's menu music now loops correctly.
- The camera no longer risks getting stuck when returning to Charlotte after Victor gets crushed.
- Victor will no longer become unreachable after pouncing on a Vaulting Survivor.
- The Hex: Huntress Lullaby no longer remains active after the Totem is cleansed.
- The Hex: Huntress Lullaby Perk no longer gains two tokens each time a Survivor is Hooked after it has been re-activated by Hex: Undying.
- The Knight can no longer grab Survivors at the end of the Patrol Path after Summoning a Guard
Survivor
- Cages of Atonement no longer distort female Survivor faces.
- Female Survivor faces are no longer distorted when another Survivor finds them in a Locker.
- The Killer is no longer locked looking into the same direction during the survivor tutorial.
- Wiggle skill checks now correctly grant Bloodpoints.
- The Mangled effect no longer applies to the Mend, Snap Out of It, and Recover interactions.
- The Aura reading ability of Maps may no longer remain active indefinitely.
Maps
- Generators will no longer spawn too close together in the Racoon City Police Station Main Hall.
- Players can no longer climb on a rock in the Eyrie of Crows.
- Repairing the Generator in Racoon City Police Station West Wing awards the Raccoon City Recruit achievement.
- 2,34 GB groß (nur für Xbox Series X|S)
- 761,64 MB groß
- PS4: 679,1 MB groß (Version 2.73)
Release: 07.03.2023 (Version 6.6.0.0)
Quelle: notes=forum.deadbydaylight.com | release=xboxdynasty.de, play3.de
- Neue Kapitel "Tools of Torment" ist gestartet und ein neuer Battle Pass kann erworben werden
- New Map: The Hunting Camp
- New Survivors: Renato & Thalita Lyra
Bug Fixes
Characters
- Pallets now react as intended when kicked during the Pallet breaking animation.
- The Huntress' legs now move forward while performing basic attacks.
- Female Legion members no longer have the Male Legion walk animation while inside Trials.
- Correct transition now plays after being stunned when The Legion has the Julie's Mix Tape equipped.
Environment
- A collision in the Mother's Dwelling Map no longer blocks projectiles.
- Addressed level-of-detail issues in the Yamaoka Estate Map,.
Audio
- Fixed an issue where a Survivor's scream would continue to play after being unhooked rapidly.
- Fixed an issue where Thalita and Renato's screams were muffled when activating the Eruption perk.
- Fixed an issue in the Tome 14 Rift where only The Knight would produce sound when highlighting rewards.
- Fixed an issue where using the Visual Data torso cosmetic for The Legion would use the default sounds instead of Julie's.
- A subtitle from William Birkin's voiceover lines no longer appears when playing as The Blight with a different Cosmetic.
Misc
- Players affected by a disconnection penalty should now see it correctly when returning to the lobby after a Match.
- Fixed a few cases where subtitles for voiceover lines would linger longer than the audio itself.
- Players are no longer stuck in an infinite loop when matchmaking fails while queueing for a Custom Match.
- Fixed a potential crash when closing the game.
- Fixed a softlock in the Main Menu after selecting a Game Mode and quickly selecting the Store or Archives button at the same time.
- Fixed a positioning issue of the loadout item tooltip in the Tally screen after displaying the Killer Power tooltip.
- Cybil no longer remains idle when interacting with or using Killer objects.
- Fixed some cases where Adept achievements could not be completed.
- Hex: Huntress Lullaby no longer affects Hook struggle Skill Checks
- Whispers now deactivates correctly when a Survivor is killed or disconnects in the Perk's range.
- The Killer's Obsession is now applied to the correct survivor while "Decisive Strike" is equipped.
- Fixed a server crash which happened in some cases after a Survivor is interrupted.
- Bots now cancel a pending Crow removal when waiting to vault or drop pallet.
- Add-Ons from The Knight, The Onryo and The Oni no longer cause Survivors in Lockers to scream.
- Victor's Aura is now correctly displayed after a successful Pounce.
- William Birkin voice line subtitles no longer appear when downing survivors as default Blight.
- Fixed a crash on the server when certain Status Effects are imposed.
- Blood Warden no longer permanently blocks the Exit Gates.
- Wiggle Skill Checks now disappear once becoming Hooked.
- Fixed an issue where Survivors are unable to wiggle off of a Killer's shoulders.
Bug Fixes since PTB
- Updated The Nurse's Power description to include the fact that she can interrupt and grab Survivors between a Blink and the ensuing fatigue.
- This change will propagate to other languages in a future update.
- A player disconnecting during the Trial introductory camera rotation now correctly cancels the match.
- Survivors no longer risk receiving a disconnection penalty when the Killer disconnects.
- Fixed an issue where editing a Bot in an invalid state in a Custom Game lobby could crash the game.
- Fixed a crash when selecting the "Edit Bot" option in the Lobby after disabling some items from the Match Management settings.
- Fixed an issue where Bot Loadout items were not affected by the Match Managament settings.
- Fixed an issue with animations in the Bot Edit Loadout popup whe changing pages.
- Fixed a positioning issue of the Perk tooltip in the Bot Edit Loadout popup.
- Fixed some formatting issues in Inventory's tooltip in the Bot Edit Loadout Popup.
- Fixed an issue with the UI Scale setting not being applied to the Bot Edit Loadout popup.
- Fixed an issue that caused different cosmetic issues when a Survivor enters a Drone's active detection zone.
- The Rite of the Skull Merchant Daily Ritual should now progress correctly.
- Survivors with a Claw-Trap no longer see the wrong decal when observing Scouting Drones.
- The Leverage Perk's external icon now correctly displays a timer.
- Rancor's Exposed Status is no longer immediately activated when the Obsession is transferred through the Game Afoot Perk.
- Game Afoot's Obsession transfer is now triggered at the end of a hit, preventing the Remember Me perk from gaining a Token too early.
- Using Blood Rush with the Background Player Perk active now properly removes the Exhaustion Status Effect imposed by another Perk.
- Leverage now applies only when healing others and not self-healing.
- The Cut Loose icon now reflects the proper state and duration.
- Sprint Burst triggers correctly when using Blood Rush.
- Teamwork: Collective Stealth and Teamwork: Power of Two now activate correctly when using a Anti-Haemorrhagic Syringe.
- Teamwork: Collective Stealth is no longer deactivated when one Survivor runs in a different direction from the others.
- Teamwork: Collective Stealth no longer fails to deactivate if the other Survivor disconnects.
- The icons of Teamwork: Power of Two and Teamwork: Collective Stealth now correctly matches the Perk state.
- Speicherverbrauch von 55,9 GB auf 56,9 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 28,7 GB auf 28,9 GB erhöht
- 6,73 GB groß (nur für Xbox Series X|S)
- 6,43 GB groß
- PS4: 2,626 GB groß (Version 2.75)
Release: 14.03.2023 (Version 6.6.1.0)
Quelle: notes=forum.deadbydaylight.com
Features
- Updated UI for The Skull Merchant's Power.
Archives & Challenges
- Fixed an issue where the "Glyph Graduate" Yellow Glyph challenges were not recognizing the Player's input within a good skill check zone.
- Fixed an issue where the "Near Miss" challenge could gain progress if the Killer's attack missed a Survivor from a distance greater than the intended 5 meters.
- Fixed an issue where the "Gruesome" challenge would gain two (2) points of progress instead of one (1) during the End-Game Collapse.
- This fix also addresses other Hook action challenges that gained double progress during the End-Game Collapse.
Audio
- Fixed an issue with The Spirit where the audio for her phase ability would not be played for Survivors while using the Furin add-on.
- Fixed an issue where granted currency and item pop-ups in the Main Menu would play twice.
- Fixed an issue where the SFX for changing pages using a controller would be missing while in a bot lobby.
- Fixed an issue where the game's audio could be heard while in the Loading Screen before entering or leaving a Trial.
Bots
- After playing a Custom Game with Add-ons disabled, the Tally screen no longer shows incorrect Add-ons.
- An injured Bot will now think twice before attempting to heal a downed Bot within the Terror Radius.
- Bots can now use the Repressed Alliance Perk.
- Bots no longer shuffle at a slow pace while at a pallet if the chasing Killer is slightly far away.
- Bots now respect Killers more by not getting into lockers while in the Killer's line of sight.
- Bots will now avoid backtracking to Pallet to stun the Killer, as it often led to an injury.
- In the Custom Game lobby, Bots now correctly display the Item equipped even after changes in party members.
- When playing against a Killer with the Iron Maiden Perk, Bots are now more careful about getting into Lockers, especially when equipped with Locker-based Perks like Flashbang.
- When playing against Freddy Krueger with Add-ons allowing Dream Pallets, Bots will now remember which Pallets were replaced by fakes.
-When playing against The Skull Merchant, Bots avoid loops covered by a Drone zone.
- When playing against The Skull Merchant, Bots are now capable of vaulting near Drones.
- When playing against The Skull Merchant with the Iridescent Unpublished Manuscript Add-on, Bots now respond to the change in Terror Radius.
Characters
- Fixed an issue that cause the Door breaking animation to play too fast when playing as The Legion with Brutal Strength and equipped Frank's mix tape.
- Fixed an issue that cause all Survivors' left hands to be distorted when receiving healing.
- Fixed an issue that causes The Artist's arm to jitter backward awkwardly when she walks into and past a tall asset.
- Fixed an issue that cause All Survivors' hands and heads to clip through the locker when fast exiting.
- Injured Survivors have no more crooked wrists when moving and holding a Pocket Mirror.
- Fixed an issue causing killers to sometimes be unable to hit a Survivor healing a downed Survivor.
- Fixed an issue where The Knight's Healing Poultice, The Onryo's Distorted Photo and The Oni's Iridescent Family Crest Add-ons incorrectly revealed auras for the duration of their effect.
- The Dredge no longer incorrectly becomes Invisible when teleporting during Nightfall.
- Survivors who scream during the Cenobite's teleport no longer become stuck.
- The Skull Merchant's Drones no longer appear invisible when in the Active State.
Environment
- Fixed a lighting issue that caused the Onryo's well to look incorrect in the lobby.
- Fixed an issue with a rock that could be climbed in the Mount Ormond Resort map.
Perks
- The Survivor's Aura no longer fails to be revealed by Grim Embrace when the obsession is transferred by Game Afoot.
- Teamwork: Power of Two no longer fails to deactivate if the other Survivor disconnects.
- Healing an injured Survivor who has the Perk Adrenaline equipped while all Generator are completed no longer triggers the effect of the Perk Teamwork: Power Of Two
- The Teamwork: Power of Two buff external icon now properly appears on all of the Survivors using the Perk.
- The Teamwork: Collective Stealth's external perk icon now correctly appears on the affected Survivor instead of the perk owner when both Survivors have this Perk equipped.
- The Friendly Competition repair bonus speed buff is now properly maintained if the Perk owner disconnects from the Trial.
- Using the Perk For The People on a dying Survivor now properly gives the Survivors the Teamwork: Power of Two and Teamwork: Collective Stealth buffs.
- The End Game Collapse timer now updates properly when the last remaining survivor gets back up from the Adrenaline perk's effect
Platforms
- All available Maps now correctly show in the Custom Game settings for players on the Epic Games Store.
- Fixed an account mismatch issue when using the in-game Store on the Windows Store.
- Fixed an intermittent crash when launching the game on Switch.
UI
- Fixed an animation issue when quickly changing pages in the Edit Bot Loadout popup.
- Fixed a layout issue in the Edit Bot Loadout popup when the UI Scale Setting is not 100%.
- Fixed an incorrect tooltip message for unavailable add-ons in the Edit Bot Loadout popup.
Misc
- Hooking Survivors during the End Game Collapse no longer counts for 2 Hooks for the Hooks challenges progress
- The Hack the Mainframe Achievement now unlocks correctly upon Killer disconnection.
- Adept Renato and Adept Thalita are unlocked if the Killer Disconnects after the Exit Gate was opened.
- Speicherverbrauch von 56,9 GB auf 57,0 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 28,9 GB auf 29,0 GB erhöht
- 4,01 GB groß (nur für Xbox Series X|S)
- 2,80 GB groß
- PS4: 965,2 MB groß (Version 2.76)
Release: 12.03.2023 (Version 6.6.2.0)
Quelle: notes=forum.deadbydaylight.com
Features
Killer: The Skull Merchant
Base power changes:
- The Skull Merchant gains a flat Haste Status Effect for each Survivor detected on the radar. This bonus is lost when no Survivor is detected on the Radar.
- One Survivor : +3%
- Two Survivors: +5%
- Three Survivors: +6%
- Four Survivors: +7%
Note: You do not need to be Inspecting the Radar in order to get this bonus.
- Failing the Claw Trap hack no longer recharges its battery
- Entering an Active Zone no longer recharges Claw Trap batteries
- Drones only return to the Killer after their respective Claw Trap battery is empty
- Survivors with a Claw Trap cause Drones to be Unhackable while they are nearby
- Claw Trapped Survivors who fast vault pallets break the pallet and their Claw Trap at the same time
- Claw traps are automatically removed when their battery is empty
- Addon changes : Ultrasonic Trap Speaker (NEW EFFECT): Decrease the time it takes for Undetectable to take effect by 50%
- Increase the “Expired Batteries” addon rarity to Ultra Rare (was Very Rare)
- Decrease the “Prototype Rotor” addon rarity to Very Rare (was Ultra Rare)
- Increase Adaptive Lighting to 50% (was 20%)
- Decrease Expired Batteries to 40% (was 150%)
Miscellaneous
- A previous patch note stated that the perk Leverage no longer worked on self-healing. This was not the case. Leverage has worked on self-healing and still does.
- Updated screams caused by Perks to be heard map-wide, as they were prior to version 6.6.0.
Bug Fixes
Archives & Challenges
- Fixed an issue where pallets broken by The Knight's Guards were not contributing progress towards applicable challenges, such as "Rault's Strength" and "Unleash the Rage".
Audio
- Fixed an issue in the Archives where the French voice over for Memory 714 of Tome 13 would cut before the end.
- Fixed an issue where The Trapper would fail to trigger a voice over when a Survivor escapes his grab.
Bots
- Bots can now ask other players to move out of their way.
- Bots no longer give up when Broken and within the area of a Boon: Circle of Healing.
- Tentatively fixed an issue where Bots would shut themselves down when injured by an Artist's Dire Crow.
- When playing against Freddy Krueger with the Dream Pallets Power, Bots no longer stop moving after passing a Dream Pallet.
- When playing against The Skull Merchant, Bots can now disable Drones placed on stairs.
Characters
- Fixed an issue that cause Yun-Jin and a few other female survivors' face to be different when been on the hook.
- Fixed an issue that cause The Nurse's Grim Veil to stretches unnaturally on the tally screen.
- Fixed an issue that cause Males survivors grabbed from lockers to have stretched eyebrows.
- Fixed an issue where The Knight's Healing Poultice, The Onryo's Distorted Photo and The Oni's Iridescent Family Crest Add-ons incorrectly revealed auras for the duration of their effect.
Map
- Fixed a bug that made two chests spawn in the Shattered Square basement of the main building.
Perks
- The Haste status effect icon no longer appears on screen when Teamwork: Collective Stealth is active
- The Friendly Competition repair bonus speed buff is no longer lost if the Perk owner disconnects from the Trial.
- A Survivor fast vaults a Pallet with the Skull Merchant Claw trap no longer triggers the Perk Thwack!
- Failing one skill check caused by the Merciless Storm Perk no longer causes subsequent skill checks to fail
Platforms
- Intro cinematics should no longer stutter on Xbox One.
Killer (Skull Merchant)
- Drones no longer show the scanning VFX for one frame when starting the scan phase.
- Claw-Traps removed by hacking now correctly self-destruct instead of disappearing
UI
- Fixed Perk description tooltips being incorrectly positioned in the Edit Bot Loadout menu.
- Corrected 'Shotgun Speakers' add-on icon to avoid trypophobia trigger.
- Speicherverbrauch von 57,0 GB auf 57,3 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 29,0 GB auf 29,1 GB erhöht
- 3,75 GB groß (nur für Xbox Series X|S)
- 2,12 GB groß
- PS4: 836,5 MB groß (Version 2.77)
Release: 18.04.2023 (Version 6.7.0.0)
Quelle: release=xboxdynasty.de | notes=forum.deadbydaylight.com
- Foliant 15: Ascension ist ab dem 19.04.2023 um 17 Uhr verfügbar
Inhalt
- Kartenüberarbeitung: Autohaven Schrottplatz, Bluthütte und Sprithimmel
- Labyrinthkachel (MD13) mit unsicheren Paletten und Fenstern wurde neu gestaltet, um sicher und konsistent mit anderen Karten zu sein.
- Weitere Schränke im Reich hinzugefügt.
- Die Mindestmenge an Paletten im Reich wurde erhöht, um Todeszonen zu reduzieren.
- Die Platzierung der Tankstelle wurde aktualisiert, sodass sie sich mehr auf der Seite der Karte befindet.
- Die Einrichtung der Tankstelle wurde aktualisiert, um das starke Fenster auf der Rückseite des Gebäudes zu entfernen.
Die Archive
- Foliant 15: ASCENSION - Level 1 öffnet am 19. April um 17:00 Uhr MEZ
- Lichtbrand wurde aus allen anwendbaren Herausforderungsbeschreibungen und Herausforderungsanforderungen entfernt.
- Die Bedingungen für Herausforderungen in den Folianten 1 bis 5 und 12 wurden angepasst, damit sie besser auf die Herausforderungen-Schwierigkeiten anderer Folianten und deren Stufen in den Archiven abgestimmt sind.
"Kerngedächtnis"-Herausforderungen
- Diese Herausforderungen fordern Überlebende und Killer auf, eine verlorene Erinnerung wiederherzustellen, indem sie in den Prüfungen verstreute Erinnerungssplitter finden und sie wiederherstellen, um Geschichtenfragmente in Tagebüchern freizuschalten.
- Wie bei den Glyphen-Herausforderungen werden kommende Folianten neue Varianten der Kerngedächtnis-Herausforderung einführen und mit jedem neuen Folianten ein abwechslungsreicheres Erlebnis in den Archiven bieten.
Features
Licht-Killer-Wechselwirkungen (Wir entfernen Killer-spezifische Lichtinteraktionen.)
- Die Krankenschwester kann nicht länger aus ihren Teleports herausgebrannt werden.
- Die Phantomfallen der Hexe werden nicht mehr durch Licht entfernt.
Überlebende können sie jetzt entfernen, indem sie sich ihnen vorsichtig nähern und sie wegwischen.
- Die Krähen der Künstlerin werden nicht mehr vom Licht beeinflusst.
Krähenschwärme können nicht durch Licht entfernt werden.
Schreckenskrähen können nicht durch Licht entfernt werden.
Das Gespenst
- Licht kann die Geisterhülle nicht mehr verbrennen.
Allgemeine Heilung
- Verringerung des Bonus auf erfolgreiche Heilungs-Skill-Checks von 5% auf 3%
Killer-Optimierungen
Der Hinterwäldler
Kraft
- Weniger Wärmezufuhr beim Starten der Kettensäge.
- Weniger Wärmezufuhr beim Hochdrehen der Kettensäge.
- Mehr Wärme während des Kettensägen-Sprints hinzugefügt.
Das Schwein
Johns Krankenakte-Zusatz
- Bewegungsgeschwindigkeit in der Hocke um 10% erhöht (vorher 6%).
Der Oni
Zusätze
- Schwarzer Zehennagel: Erhöht die Bewegungsgeschwindigkeit beim Absorbieren von Blutkugeln um 0.4 m/s (vorher 0,3 m/s).
- Blutige Schärpe: Erhöht die Bewegungsgeschwindigkeit beim Absorbieren von Blutkugeln um 0.7 m/s (vorher 0,6 m/s).
Der Albtraum
Zusätze
- Schafblock: Das Auslösen von Traumschlingen oder Traumpaletten verursacht 60 Sekunden lang Blindheit (vorher 30 Sekunden).
- Einhornblock: Das Auslösen von Traumschlingen oder Traumpaletten verursacht 90 Sekunden lang Blindheit (vorher 60 Sekunden).
Der Clown
- Kleiner Finger eines Rotschopfs-Zusatz: Beginnt mit 3 Flaschen weniger, und die maximale Anzahl an Flaschen wird um 3 verringert (war 2 bzw. 2).
Der Zenobit
- Der Rätselwürfel teleportiert sich jetzt, wenn der Zenobit 5 Sekunden lang darauf steht.
Der Henker
Scharlachrotes Ei-Zusatz
- Erhöht die Dauer von Killerinstinkt, wenn er von Riten des Urteils ausgelöst wird, um 3 Sekunden.
Med-kit-Update
- Erste-Hilfe-Campingset: 24 Ladungen. (vorher 16) Erhöht die Geschwindigkeit, mit der ihr andere heilt, um 35%. (vorher 25%).
Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33% (NEU). Schaltet die Selbstheilungsaktion frei.
- Erste-Hilfe-Kasten: 24 Ladungen. (vorher 24) Erhöht die Geschwindigkeit, mit der ihr andere heilt, um 40% (vorher 35%). Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33% (NEU). Schaltet die Selbstheilungsaktion frei.
- Notfall-Sani-Kasten: 24 Ladungen. (vorher 16) Erhöht die Geschwindigkeit, mit der ihr andere heilt, um 45% (vorher 50%). Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33% (NEU). Schaltet die Selbstheilungsaktion frei. (Selbstheilungs-Buff entfernt)
- Sani-Kasten des Rangers: 24 Ladungen. (vorher 32) Erhöht die Geschwindigkeit, mit der ihr andere heilt, um 50%. (vorher 35%) Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33% (NEU). Schaltet die Selbstheilungsaktion frei
- Halloween-Lunchbox: 24 Ladungen. (vorher 24) Erhöht die Geschwindigkeit, mit der ihr andere heilt, um 40% (vorher 35%). Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33% (NEU). Schaltet die Selbstheilungsaktion frei. Macht euch deutlich sichtbarer.
- Med-Kit zum Jubiläum: 24 Ladungen. (vorher 24) Erhöht die Geschwindigkeit, mit der ihr andere heilt, um 40% (vorher 35%). Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33% (NEU). Schaltet die Selbstheilungsaktion frei.
- Maskerade Med-kit: 24 Ladungen. (vorher 24) Erhöht die Geschwindigkeit, mit der ihr andere heilt, um 40% (vorher 35%). Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33% (NEU).Schaltet die Selbstheilungsaktion frei.
Med-kit-Zusätze
- Gummihandschuhe: Erhöht die Größe des Bonus-Skillchecks um 10% (NEU). Fortschrittsbonus für großartige Fertigkeitschecks entfernt
- Schwamm: Erhöht die Größe des Bonus-Skillchecks um 20% (NEU). Fortschrittsbonus für großartige Fertigkeitschecks entfernt.
- Nadel und Faden: Erhöht die Wahrscheinlichkeit, einen Fähigkeitscheck auszulösen, um 10%. Erhöht den Fortschrittsbonus für erfolgreiche großartige Fertigkeitschecks um 5% (NEU). Blutpunktbonus entfernt
- Medizinische Schere: Erhöht die Heilungsgeschwindigkeit um 10% (war 15%)
- Mullbinde: Fügt dem Med-Kit 10 Ladungen hinzu (war 12 Ladungen). Seltenheit geändert zu Selten.
- Chirurgischer Faden: Erhöht die Wahrscheinlichkeit, einen Fähigkeitscheck auszulösen, um 15%. Erhöht den Fortschrittsbonus für erfolgreiche großartige Fertigkeitschecks um 10% (NEU). Blutpunktbonus entfernt
- Gelkompressen: Seltenheit zu Extrem Selten geändert.
- Unterleibsverband: Erhöht die Heilungsgeschwindigkeit um 15% (vorher 25%). Aufladungsstrafe entfernt. Seltenheit zu Sehr Selten geändert.
- Blutstillungsmittel: Drückt die Sekundäraktionstaste, während ihr mit dem Med-Kit heilt, um das Blutstillungsmittel zu verwenden.
Wenn das Blutstillungsmittel auf einen verletzten Überlebenden angewendet wird, erhält er 5 Sekunden lang Ausdauer. (war 8 Sekunden) Verbraucht das Med-Kit bei Verwendung.
Blutnetz-Verbesserungen
- Ihr habt lange danach gefragt, und jetzt ist es endlich da: Die Verwendung des Blutnetzes wurde viel einfacher gemacht!
- Standardmäßig können Knoten jetzt beansprucht werden, indem man auf sie klickt, anstatt sie gedrückt zu halten.
Wenn ihr zum alten Verhalten zurückkehren möchtet, könnt ihr über eine Einstellung auf der Registerkarte „Barrierefreiheit“ zwischen dem Verhalten „Drücken“ und „Halten“ umschalten.
- Wenn ihr den Mauszeiger über einen Knoten im Blutnetz bewegt, der derzeit nicht käuflich ist, wird ein roter Umriss eines Pfads von Knoten angezeigt, der zu ihm führt, und es werden die gesamten Blutpunkte angezeigt, die zum Kauf all dieser Knoten erforderlich sind.
- Durch Drücken/Halten auf einen solchen Knoten werden automatisch alle Knoten nacheinander auf dem schwebenden Pfad gekauft. Dies wird möglicherweise nicht abgeschlossen, wenn der Kauf aller Knoten durch eure Menge an Blutpunkten oder den Entitus, der unterwegs Knoten verschlingt, begrenzt wird.
- Nachdem ihr mit einem Charakter Prestige 1 erreicht habt, enthält das Blutnetz für diesen Charakter einen neuen zentralen Knoten.
- Durch Drücken/Halten darauf wird automatisch so viel wie möglich vom gesamten Blutpunkte-Level beansprucht.
Die Automatisierung priorisiert zuerst Talente und versucht dann, die Mindestmenge an Blutpunkten auszugeben.
Dies wird aufhören, wenn euch die Blutpunkte ausgehen, aber fortgesetzt, wenn Knoten vom Entitus verschlungen werden.
Wir haben die folgenden Korrekturen seit PTB durchgeführt:
- Das Verlassen des Blutnetz-Menüs während des automatischen Einkaufs unterbricht das Blutnetz nicht mehr.
- Das Abbrechen des automatischen Einkaufs unterbricht das Blutnetz nicht mehr.
- Das Wechseln des Charakters während des automatisierten Einkaufs ist nicht mehr möglich, da dies zu einem Softlock-Zustand geführt haben könnte.
- Die Kosten einer Blutnetz-Knotenkette, die mit einem seltenen oder sehr seltenen Talent endet, werden jetzt korrekt angezeigt.
- Das Blutnetz wird nicht mehr weich gesperrt, wenn die Schaltfläche „Automatischer Einkauf“ mit niedrigen Blutpunkten gedrückt wird.
- Der automatisierte Einkauf stoppt nicht mehr mittendrin aufgrund von Spielereien des Entitus.
- Audiohinweise zum Beanspruchen von Knoten während des automatisierten Einkaufs werden entfernt und stattdessen durch einen einzelnen Hinweis beim Abschluss eines Levels ersetzt.
- Die Geschwindigkeit des automatischen Kaufs wurde erhöht.
- Das Kostenformat der Gesamtkette im Knoten-Tooltip wurde mit einem neuen Symbol geändert.
- Der zentrale Knoten zum automatischen Kauf von Knoten ist jetzt deaktiviert, wenn nicht genügend Blutpunkte vorhanden sind, um mindestens einen Knoten zu kaufen.
- Einige Interaktionsprobleme im Zusammenhang mit dem neuen Blutnetz-Zentral-Knoten zum automatischen Kauf von Knoten wurden behoben.
- Ein Softlock beim Sammeln eines Knotens im Blutnetz beim Starten einer Spielersuche zur gleichen Zeit wie ein Killer wurde behoben.
Verschiedenes
- Der anonyme Modus ist jetzt auf Konsolen verfügbar.
- Die Einstellung „Spielernamen ausblenden“ blendet jetzt auch den Namen des Killers in benutzerdefinierten Spielen aus.
- Cinematic-Videodateien werden jetzt im Bink-Format gespeichert.
- Der Effekt „Unentdeckbar“ schaltet den Ton jetzt in allen Fällen schrittweise stumm, um die Entfernung des Killers nachzuahmen. Zuvor gab es einige Zusätze, die den Terrorradius sofort entfernten.
Änderungen von PTB zu Live
Killer-Anpassungen
- Die PTB-Updates der Hinterwäldler-Zusätze Verdammnisgravur und Todesgravur wurden zurückgesetzt.
Talente
- Hart im Nehmen wird jetzt aktiviert, wenn ihr ausgehakt werdet oder euch selbst aushakt.
- Der Effekt von Geißelhaken: Schmerzensecho wurde angepasst auf 15%/20%/25%.
- Der Effekt von Segen: Kreis der Heilung wurde angepasst auf 50%/75%/100%.
Allgemeine Heilung
- Heilungs-Interaktions-Dauer von Überlebenden von 24 Sekunden wieder auf 16 Sekunden zurückgesetzt.
Med-kit-Update
- Erste-Hilfe-Campingset: Erhöht die Geschwindigkeit, mit der Sie andere heilen, um 35%. (vorher 25%) Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33%. (NEU)
- Erste-Hilfe-Kasten: Erhöht die Geschwindigkeit, mit der Sie andere heilen, um 40%. (vorher 25%) Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33%. (NEU)
- Notfall-Sani-Kasten: Erhöht die Geschwindigkeit, mit der Sie andere heilen, um 45%. (vorher 25%) Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33%. (NEU)
- Sani-Kasten des Rangers: Erhöht die Geschwindigkeit, mit der Sie andere heilen, um 50%. (vorher 25%) Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33%. (NEU) (Skillcheck-Boni entfernt)
- Halloween-Lunchbox: Erhöht die Geschwindigkeit, mit der Sie andere heilen, um 40%. (vorher 25%) Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33%. (NEU)
- Med-Kit zum Jubiläum: Erhöht die Geschwindigkeit, mit der Sie andere heilen, um 40%. (vorher 25%) Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33%. (NEU)
- Maskerade Med-kit: Erhöht die Geschwindigkeit, mit der Sie andere heilen, um 40%. (vorher 25%) Verringert die Geschwindigkeit und Effizienz bei der Selbstheilung um 33%. (NEU)
Update der Med-kit-Zusätze
- Gummihandschuhe: Erhöht die Größe des Bonus-Skillchecks um 10% (NEU)
- Schmetterlingsband: Erhöht die Heilungsgeschwindigkeit um 5%. (war 3%)
- Schwamm: Erhöht die Größe des Bonus-Skillchecks um 20% (NEU)
- Nadel und Faden: Erhöht die Wahrscheinlichkeit, einen Fähigkeitscheck auszulösen, um 10%. Erhöht den Fortschrittsbonus für erfolgreiche großartige Fertigkeitschecks um 5% (NEU).
- Mullbinde: Seltenheit geändert zu Selten.
- Chirurgischer Faden: Erhöht die Wahrscheinlichkeit, einen Fähigkeitscheck auszulösen, um 15%. Erhöht den Fortschrittsbonus für erfolgreiche großartige Fertigkeitschecks um 10% (NEU). Blutpunktbonus entfernt.
- Gelkompressen: Fügt dem Med-Kit 16 Ladungen hinzu. (war 14 Ladungen). Seltenheit zu Extrem Selten geändert.
- Unterleibsverband: Erhöht die Heilungsgeschwindigkeit um 15% (vorher 25%). .Aufladungsstrafe entfernt. Seltenheit zu Sehr Selten geändert.
- Blutstillungsspritze: Drückt die Sekundäraktionstaste, während ihr mit dem Med-Kit heilt, um die Blutstillungsspritze zu verwenden.
Der betroffene Überlebende erhält 16 Sekunden nach der Verwendung passiv einen Gesundheitszustand.
(vorher 24 Sekunden) Die benötigte Zeit wird durch Talente, Gegenstände und Zusätze modifiziert, die sich auf die Heilungsgeschwindigkeit auswirken.
Dieser Effekt wird abgebrochen, wenn der betroffene Überlebende seinen Gesundheitszustand ändert oder aufgehoben wird. Verbraucht das Med-Kit bei Verwendung.
- Veredeltes Serum: Erhöht eure Bewegungsgeschwindigkeit um +5% für 20 Sekunden. (vorher 15 Sekunden)
Erzeugt eine Spur der Fäule hinter dem betroffenen Überlebenden. Kann bei anderen Überlebenden oder bei sich selbst angewendet werden. Verbraucht das Med-Kit bei Verwendung.
Fehlerbehebungen
Die Archive
- Die Überlebenden-Herausforderung „Knapp daneben" zählt jetzt, wenn Treffer vermieden werden, während der Killer einen anderen Überlebenden trägt.
- Die Überlebenden-Herausforderung „Knapp daneben“ zählt jetzt keine Angriffe mehr, während man sich im sterbenden Zustand oder am Haken befindet.
- Die Killer-Herausforderung „Körperlicher Wutanfall“ zählt jetzt den Fortschritt von Paletten, die zerstört werden, wenn sie von einem Überlebenden übersprungen werden, der von der Klauenfalle der Schädelhändlerin betroffen ist.
Audio
- Die Audiogeschwindigkeit beim automatischen Ausfüllen des Blutnetzes wurde angepasst.
- Es wurde ein Problem behoben, bei dem das Audio der Blutnetz-Generierung zweimal abgespielt wurde.
- Überlebende verpassen keine Sprachausgabe mehr, wenn ein Killer sie beim Betreten und Verlassen eines Schrankes unterbricht.
- Es wurde eine Verzögerung bei der Unterdrückung des Terrorradius behoben, nachdem der Onryo demanifestiert wurde und Unentdeckbar wurde.
- Es wurde eine Verzögerung bei der Unterdrückung des Terrorradius behoben, wenn man mit dem Zusatz „Zahn von Chatterer“ des Zenobiten „Unentdeckbar“ wurde.
- Es wurde eine Verzögerung bei der Unterdrückung des Terrorradius behoben, nachdem man sich duckte und mit dem Schwein „Unentdeckbar“ wurde.
- Es wurde eine Verzögerung bei der Unterdrückung des Terrorradius behoben, wenn man mit dem Zusatz „Hellshire-Brandeisen“ des Todesboten „Unentdeckbar“ wurde.
- Es wurde eine Verzögerung bei der Unterdrückung des Terrorradius behoben, wenn man mit dem Zusatz „Schillernder Ziegelstein“ und „Blätterbrei“ des Hinterwäldlers „Unentdeckbar“ wurde.
- Es wurde ein Problem behoben, bei dem bei Verwendung des Doktors mit einem „Disziplin“-Zusatz der Terrorradius und der rote Fleck nicht aktiv waren, nachdem eine Verfolgungsjagd in Wahnsinn Stufe 2 endete.
Bots
- Die Namen von Bots im Tutorial sind jetzt korrekt lokalisiert.
- Es ist weniger wahrscheinlich, dass Bots eine Palette fallen lassen, während sie auf derselben Seite wie der Killer stehen.
- Bots werden nicht mehr langsamer, wenn sie den Bereich der Drohne der Schädelhändlerin durchqueren, wenn sie sich innerhalb des Terrorradius befinden.
- Es ist weniger wahrscheinlich, dass Bots auf einen Killer stoßen, während sie versuchen, ihnen auszuweichen.
- Die Wahrscheinlichkeit, dass Bots keinen Loop ausführen, wenn ein Killer in der Nähe ist, wurde weiter verringert.
- Bots versuchen nicht länger, den Rätselwürfel zu lösen, während sie verfolgt werden.
Charaktere
- Behebung eines Problems, durch das die Einsatzanimation der Drohne der Schädelhändlerin um einige Sekunden verzögert wurde, nachdem die Drohne erfolgreich eingesetzt wurde.
- Animationen sollten während des Spiels nicht mehr abgehackt erscheinen.
- Die Armteile des Gespensts werden bei mehreren Animationen nicht mehr ineinander clippen.
- Es wurde ein Problem behoben, das dazu führte, dass das Ausführen eines Ausfallschritts im Körper der weiblichen Legion die Trefferanimation abbrach, wenn die Dauer von „Wilde Raserei“ während der Animation endete.
- Die Kosmetik der weiblichen Legion verwendet während der Prüfung keine männlichen Laufanimationen mehr.
- Das Schwein sollte beim Hocken nicht mehr stehen bleiben.
- Die Auswahl von Killer-Moris führt nicht mehr dazu, dass die Kamera des Überlebenden grau wird und flackert, bevor sie zum Endbildschirm wechselt.
- Überlebende können die Falle der Hexe nach dem Wegwischen nicht mehr ein zweites Mal wegwischen.
- Die Krankenschwester kann nun einen Teleport korrekt aufladen, wenn sie von einer Taschenlampe angeleuchtet wird.
- Die Raserei der Legion endet, nachdem sie einen Angriff verpasst hat, nachdem sie zuvor einen Überlebenden getroffen hat.
- Die Raserei der Legion wird vollständig wieder aufgefüllt, wenn einem Überlebender eine tiefe Wunde zugefügt wird, wenn man mit den Zusätzen „Wachhaltepillen“ und „Unfugliste“ ausgestattet ist.
- Charaktere zeigen beim nächsten Mal, wenn sie jemanden heilen, nicht mehr die verpasste Skill-Check-Animation, wenn sie eine Heilungsaktion unterbrochen haben, gerade als ein Skill-Check angezeigt wurde.
- Der Terrorradius und der rote Fleck werden nach dem Beenden einer Verfolgungsjagd korrekt aktiviert, wenn man mit einem der „Disziplin“-Zusätzen als „Der Doktor“ ausgestattet ist.
- Die Dredsche wird möglicherweise nicht mehr unsichtbar, wenn sie sich während der Dämmerung teleportiert.
- Die Kraft des Kannibalen, des Hinterwäldlers, des Fallenstellers und der Zwillinge werden jetzt korrekt auf dem Endbildschirm angezeigt.
- Der Clown kann Überlebende nicht mehr schubsen, während er seine Tonika nachlädt.
Umgebung
- Es wurde ein Problem behoben, bei dem der Nebel im Keller vom RPD nicht sichtbar war.
- Behebung von Problemen, bei denen die Schädelhändlerin Drohnen in Türen einsetzen konnte.
- Es wurde ein Fehler behoben, bei dem der Albtraum seine Falle nicht in der Anstalt platzieren konnte.
- Es wurde ein Problem behoben, bei dem Nemesis-Tentakel durch verbarrikadierte Fenster der Gießerei gingen.
- Die Höhe kleiner Büsche im Roten Wald wurde aktualisiert, um die Sichtbarkeit und Navigation zu verbessern.
- Problem behoben, bei dem Killer einen Überlebenden nicht aus einer Jigsaw Box im RPD greifen konnten.
- Es wurde ein Problem behoben, das Victor daran hinderte, auf den Topf im „Tempel der Reinigung“ zu springen.
- Es wurde ein Problem behoben, bei dem ein Überlebender durch die Türen eines Schranks im Hauptgebäude der Karte „Mutters Behausung“ kam.
- Es wurde ein Problem behoben, bei dem ein Charakter in einem Autostapel spawnen konnte.
- Es wurde ein Problem behoben, bei dem Zombies auf Hügeln stecken blieben.
- Es wurde ein Problem behoben, bei dem das Ausgangsschild in RPD falsch platziert wurde.
- Es wurde ein Problem behoben, bei dem Gegenstände in den Büchern des Krähenhorst-Gebäudes versteckt waren.
- Behebung eines Problems, bei dem eine Palette im Anwesen der Familie Yamaoka mit dem Boden kollidierte.
- Behebung eines Problems im Garten der Freude, bei dem Zombies das Gewächshaus nicht patrouillieren konnten.
- Es wurde ein Problem behoben, bei dem ein Generator auf einer Kachel im Schrottplatz nicht zugänglich war.
- Es wurde ein Problem behoben, bei dem ein Haken am zerstörten Platz für den Killer nicht zugänglich war.
- Es wurde ein Problem behoben, bei dem eine Falle in der Nähe des Yamaoka-Familienanwesens nicht entfernt werden konnte.
- Ein Engpass in der Nähe des Tempels der Läuterung wurde behoben.
- Problem behoben, bei dem unsichtbare Kollisionen Projektile im Hauptgebäude des zerstörten Platzes blockierten.
- Es wurde ein Problem behoben, bei dem eine Platzhalterkachel auf Haddonfield spawnen konnte.
- Behebung eines Problems im Dead Dawg Saloon, bei dem das Aufwachen an einer Wand die Überlebenden aus der Welt schickte.
- Es wurde ein Problem behoben, bei dem die Legion die Palette in der Hütte des Roten Waldes nicht überspringen konnte.
- Es wurde ein Problem behoben, bei dem die Krankenschwester im Bungalow in der Badham-Vorschule nicht teleportieren konnte.
- Es wurde ein Problem behoben, bei dem eine Falle in einem Generator im Behandlungsraum spawnte.
- Das Gewicht der Generatoren in Haddonfield wurde aktualisiert, um zu verhindern, dass sie sich zu nahe kommen.
- Es wurde ein Problem behoben, bei dem eine Bärenfalle auf der Bus-Kachel des Schrottplatzes spawnte.
Talente
- Ausrüstungsspezi wird nicht mehr aktiviert, wenn ein Überlebender die Verbindung trennt.
- Ausrüstungsspezi wird nicht mehr aktiviert, wenn ein Überlebender einen Gesundheitszustand erhält.
- Nervenkitzel der Jagd gewährt jetzt zusätzliche Blutpunkte gemäß Talent-Design.
- Gnadenloser Sturm führt nicht mehr dazu, dass der Fortschritt des Generators zurückgeht, während der Generator blockiert ist.
- Gnadenloser Sturm führt nicht mehr dazu, dass der Generator Fortschritt verliert, wenn er den Fertigkeitscheck erfolgreich absolviert.
UI
- Ausrichtung und Überschneidungen für die Eingangsumschalter im Vollbild-Bildbetrachter der Archive korrigiert.
- Schaltflächenüberschneidungen zwischen Hauptmenü und Optionsschaltfläche in mehreren Sprachen auf dem Onboarding-Bildschirm behoben.
- Das HUD ist beim Betrachten eines Mori korrekt versteckt.
- Das Herzschlag-Symbol ist bei Verwendung einer Taschenlampe nicht mehr sichtbar.
- Der Restzeittext im Schrein der Geheimnisse ist in bestimmten Sprachen nicht mehr abgeschnitten.
- Lokalisierungsprobleme in einigen Systemfehlermeldungen behoben.
- Die Tooltip-Positionierung im Archiv-Kompendium-Tab wurde korrigiert.
- Ein nicht lokalisierter String im Match-Ergebnis-Bildschirm wurde behoben.
- Unterstützung für Eingabeaufforderungssymbole für den PS5-Controller beim Spielen auf dem PC hinzugefügtC.
Verschiedenes
- Beim Ausrüsten von Anpassungen mit einzigartigen Voice-Lines sollten die Untertitel jetzt immer synchron sein.
- Archiv- und Event-Cinematics sollten jetzt in Lobbys zugänglich und unterbrechbar sein.
- Das Einladen eines Spielers auf PS5 in eure auf PS4 erstellte Lobby oder umgekehrt sollte jetzt korrekt funktionieren, auch wenn der eingeladene Spieler das Spiel nicht am Laufen hat.
- Speicherverbrauch von 57,3 GB auf 56,0 GB reduziert (nur für Xbox Series X|S)
- Speicherverbrauch von 29,1 GB auf 27,3 GB reduziert
- 9,81 GB groß (nur für Xbox Series X|S)
- 7,67 GB groß
- PS4: 5,237 GB groß (Version 2.79)
Release: 03.05.2023 (Version 6.7.2.0)
Quelle: notes=forum.deadbydaylight.com
Bug Fixes
Bots
- Bots no longer have a tickle fight when they are both infected by The Mastermind's Uroboros Infection and attempting to spray each other with First Aid Sprays.
- When playing against The Dredge, Bots are more likely to lock lockers.
- When playing on the Rancid Abattoir map, Bots no longer infinitely vault a window when going for an Unhook.
Characters
- VFX issues no longer occur on The Oni during Intro Camera, Mori and Score Screen.
- VFX issues no longer occur on The Ghost Face when swapping between Cosmetics.
- Smoke VFX no longer appear when switching between certain locked Cosmetics.
- When The Skull Merchant destroys a Pallet, the animation plays out as intended.
- Fixed an issue where, as The Spirit, vaulting from a high location and falling to the ground would cause her to jitter in the air instead of falling continuously.
- Hitting a Survivor with The Knight’s Guardia Compania now correctly resets Play with Your Food tokens.
- The Flashlight beam is no longer obstructed by The Wraith’s body when cloaked.
- The Cenobite may no longer teleport far from the Survivor when the teleport is triggered right after the Survivor starts solving the Lament Configuration.
- Fixed an issue that caused some of the cosmetic VFX to disappear while playing a match.
- Fixed an issue where the kicking animation for breaking pallets and generators was offset while The Huntress was equipped with the 'Night Owl' customization set."
- Fixed an issue that caused The Huntress' arm is to clip in the Killer POV when throwing a hatchet while falling.
- Fixed an issue where when a Survivors starts healing another Survivors immediately after unhooking them, they get positioned in a way that clipping occurs between them.
- Fixed an issue that caused The Spirit's hands to briefly flash blue when releasing the Killer Power at the last second while charging, causing them to duplicate momentarily.
- Fixed an issue that caused The Pig’s crouch and uncrouch animation not to be shorter when equipped with the Combat Straps Add-On.
Animation
- Disable an optimization on animation that caused choppy or low-frame rate animations in certain situation.
Environment
- Fixed issue in Blackwater Swamp's Pale Rose map where there was a collision issue in the stairs of the Pale Rose's boat.
- Fixed an issue on all maps around the killer shack where a collision would hinder navigation around the exterior of the shack.
- Fixed an issue on The MacMillan Estate Groaning Storehouse map where the killer could body block acces in the stairs to the basement.
- Fixed an issue on The MacMillan Estate Suffocation pit map where the killer could body block acces in the stairs to the basement.
Archives
- The "Salvation or Sacrifice" challenge no longer gains an unintended extra point of progress when hooking a Survivor during the End-Game Collapse.
- Issues related to the Core Memory challenges.
Memory fragments no longer spawn too close to the Player spawn points and to each other.
The memory portal no longer remains displayed after another player interacts with it.
The Demogorgon can no longer collect memory fragments while traversing the Upside Down.
Survivors can no longer interact with the memory portal while Incapacitated with Victor when playing against The Twins.
Fixed multiples issues to the Survivor interactions and visibility with memory fragments and memory portal interaction when Victor was unbound nearby Players when playing against The Twins.
The Killer can no longer interact with the memory portal while carrying a Survivor.
Fixed an issue where the audio feedback for collecting a memory fragment played only once instead of per fragment.
The Knight can no longer collect memory fragments while creating a patrol path for a Guard.
Fixed an inconsistent page change audio in the Archive.
Fixed an issue where the Killer's camera had unintentional movement when interacting with the memory portal.
Audio
- The sounds of Survivors fighting back are no longer missing from The Shape's Mori while having Judith's Tombstone Add-On equipped.
- Survivors grunts no longer persist after being healed while inside The Skull Merchant's Drone detection zone.
- Fixed an issue where, during an active Event, auto-filling the Bloodweb would play the same Item purchase sound multiple times.
- Fixed an issue where the SFXs were missing for the skull merchant's body cleaver weapon.
- Fixed an issue where the Body Cleaver weapon for The Skull Merchant would not have attack sounds.
- Fixed an issue where clicking on the Perk preview UI button would produce no sound.
- Fixed an issue where using the Memory Of Maurice outfit for The Dredge would not have the added horse sound effects.
Level Design
- The Nurse can no longer teleport out of bounds in Raccoon City Police Station Map.
- Fixed multiple collision issues in the Red Forest Realm.
- Fixed issues in Ironworks of Misery where some killers could land their powers on places unreachable to survivors
- Zombies no longer get stuck on railings in Father Campbell's Chapel.
- Fixed an issue in Groaning Storehouse where Killers are unable to pick up Survivors.
- Fixed an issue in Shattered Square where the dark mist was not positioned properly in the map
- Zombies should no longer get stuck on Temple of Purgation.
- Zombies should no longer get stuck on Dead Dawg Saloon.
- Fixed global issue where debris from Pallets would clip in the ground.
- Improved situation where lack of Hooks in Badham Preschool negatively impacted Killers.
- Fixed clipping assets in Temple of Purgation.
- Removed an impassable area in Badham Preschool.
- Fixed issue in Gas Heaven that adds mist around the Gas Station.
- Fixed issue in Mount Ormond Resort that prevented The Nightmare from placing Dream Snares around the building
- The Skull Merchant can no longer block doorways with Drones in Father Campbell's Chapel.
- The Demogorgon can no longer jump on top of metal piles in Gas Heaven.
- Zombies can now navigate between cars in Haddonfireld.
- Fixed issue in Midwich Elementary School where Victor could stand unreachable on top of metal shelves.
- Characters no longer get blocked in front of a cart in the Shattered Square.
- Killers can no longer land on top of a Hook in Midwich Elementary School.
- Fixed an issue in Badham Preschool where the Killer could not grab a Survivor working on aGenerator.
- Fixed an issue in Dead Dawg Saloon where a collision prevented Killer navigation near the bar.
- Zombies now navigate better in Temple of Purgation.
- Fixed issue in Treatment Theatre where Killers were body blocked near a hook
- The Nightmare's Dream Snares can no longer be placed on walls of the mine in Suffocation Pit.
- Mist now appears as intended in the Racoon City Police Station Map.
- Fixed an issue that caused the trees to fail to dissolve when the Entity sacrifice a survivor in the different maps.
- Fixed an issue where the dark mist would not appear properly in the Gas Station
- Fixed an issue where killers can stand on the rocks of the hills in Crotus Prenn maps
- Fixed an issue where a Faux-Appels would affect the players near the exit gates in Shattered Square
- Fixed an issue where players could not vault on the side of the Pale Rose Boat
- Fixed an issue that prevented players from navigating properly in the basement stairs, Shattered Square
- Fixed an issue where Trapper's Trap would appear near the fences, Shatered Square
- Fixed an issue where the players were blocked in the basement in the west wing of the Racoon City Police Station map
- Fixed an issue that prevented the nurse from blinking properly in the shrimp boat
- Fixed an issue related to the blocked window in the Myers House and created a dead end
- Fixed an issue where killers could jump on a pile of wood in the Mine map
UI
- Players can no longer accept and decline the Privacy Policy at the same time.
- Fixed an issue that caused a crash after passing Level 50 in the bloodweb.
- Fixed an issue where the player is unable to hide other player's name after showing the name when the Hide Other Player Names setting is on.
- Bloodpoint cost on the tooltip is now displayed in red when there is insufficient bloodpoints.
- Fixed an issue where the red outline of center button remains after automatic purchasing of the bloodweb level on Switch.
- Fixed soft lock with bloodweb purchase when switching characters.
Terror Radius Visual Feedback
- The Terror Radius Visual Feedback is now displayed when the audio level reaches a certain audible threshold to avoid the indicator being shown when the audio is barely discernible.
Misc
- The Insidious Perk icon no longer lights up if you become Undetectable from another source. Now it only lights up to indicate when the Perk itself is active.
- Fixed a crash on PS4 that could occur during initialization.
- Fixed a crash that could occur very rarely when using the Bloodweb.
- Fixed a crash that could occur at the end of a Trial.
- On the Nintendo Switch, the screen no longer flashes white during initialization.
- The Bloodweb is once again buying nodes as per the priority written in its description: nodes closest to the center, of lowest rarity first.
- 2,55 GB groß (nur für Xbox Series X|S)
- 847,84 MB groß
- PS4: 787,5 MB groß (Version 2.81)
Release: 18.05.2023 (Version 6.7.3.0)
Quelle: notes=forum.deadbydaylight.com
CONTENT
- Added two outfits for in-game store.
- Added some of the charms for Anniversary and Pride celebrations.
- 2,09 GB groß (nur für Xbox Series X|S)
- 673,57 MB groß
- PS4: 700,4 MB groß (Version 2.82)
Release: 13.06.2023 (Version 7.0.0.0)
Quelle: xboxdynasty.de | release=xboxdynasty.de
- Foliant 16: End Transmission ist ab dem 13.06.2023 um 17 Uhr verfügbar
- Neuer Killer: Die Singularität
- Neue Überlebende: Gabriel Soma
- Speicherverbrauch von 56,2 GB auf 57,1 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 27,4 GB auf 28,0 GB erhöht
- 6,68 GB groß (nur für Xbox Series X|S)
- 4,61 GB groß
- PS4: 1,910 GB groß (Version 2.84)
Release: 21.06.2023 (Version 7.0.1.0)
Quelle: notes=forum.deadbydaylight.com
The Singularity
- EMP Crates per map were reduced from 5 to 4
- EMP Generation time increased from 90 to 100 seconds
- Survivors are now slowed by 10% while charging the EMP
- Time to charge an EMP increased from 2.0 to 2.5 seconds
- Duration of pod disabling (from an EMP) decreased from 60 to 45 seconds
- Removed score caps on the score events for Assimilation, Teleportation, and Teleportation Strikes
- Increased score points for Assimilation and Teleportation from 200 to 250
Event
- The 7th Anniversary "Twisted Masquerade" event begins June 22, 2023 at 11:00:00 ET
- Level 1 of the "Twisted Masquerade" event tome opens June 22, 2023 at 11:00:00 ET
Bug Fixes
Audio
- Fixed an issue that caused the Slipstream Teleport sfx to be missing at the beginning of the animation.
Bots
- Bots are less likely to follow paths that start by going towards a chasing Killer.
- Bots using the Scavenger perk and affected by the repair speed penalty may now prioritize other goals over working on the generator.
- Bots have read previous Patch Notes and now correctly distinguish Survivor and Special items.
The Singularity
- When looking away after performing a Lock On to a Survivor, The Singularity no longer can Slipstream Teleport to a different survivor
- The face melt effect is no longer played a second time when a Survivor is Mori'd by The Singularity
- The Auras of Perks and Add-ons are no longer visible when controlling a Biopod as The Singularity
- The reticle is no longer missing when spectating and switching to The Singularity when already inside a biopod
Characters
- Fixed an issue that caused part of the female survivor's face to be distorted when interacting with the Jigsaw box.
- Fixed an issue that caused the Killer's animation to be off-center and misaligned when playing as The Cenobite and performing a Lunge Attack, resulting in the hand completely disappearing during the animation.
Environment
Dvarka Deepwood - Toba Landing
- Increased the fog on the map, to help with visibility making it feel less cluttered when looking at a distance.
- Desaturated some of the plants for a better readability of the environment.
Perks
- Using For the People to heal a survivor to healthy no longer incorrectly applies the Endurance effect from the Made for This perk
- Survivors' camera no longer sometimes stays stuck on the Killer after using the Perk Decisive Strike
- The Troubleshooter perk now correctly applies a yellow Aura to Generators
Platforms
- On PlayStation 4, using a keyboard and a controller simultaneously during gameplay no longer leads to a crash.
- On Nintendo Switch, leaving the console running on an error message for a long time no longer crashes the game.
UI
- On consoles, the cursor no longer disappears after failing to put a valid code into the Store's Redeem Code popup multiple times.
- The tooltip style for the hidden perk is changed
- Fixed an issue where the observed player's name does not appear when returning to the spectator mode
- Fixed an issue where incorrect values were displayed for the progress of the challenges.
- Fixed an issue where addons text overlaps the search bar in inventory.
- Fixed an issue where the rift fragment rewards were displayed in red color.
Misc
- Zombies no longer stop spawning when The Nemesis uses "Tyrant Gore" and "Depleted Ink Ribbon"
- Survivors carrying a Cursed Killer Item are now able to properly complete interacting with Glyphs.
- The Ghost Face is no longer able to lean on all Vaults of the Main Building in Toba Landing
Level Design
- Fixed an issue where the character was clipping through the locker in the Garden Of Joy
- Fixed an issue where the character could get stuck near the building of the Gas Heaven
- Fixed issues where the biopods of The Singularity can get placed in areas the survivors can't deactivate them
- Fixed an issue where the survivors are clipping through the lockers of Treatment Theatre
- Fixed an issue where The Nurse could blink under the Temple in Sanctum of Wrath
- Fixed an issue where a pallet clipped through a door frame in the Shattered Square
- Fixed an issue on Dead Dawg Saloon where the killer could place their powers on top of small fences
- Fixed an issue where The Nightmare could not place the Dream Snares on top of the gallows in Dead Dawg Saloon
- Fixed an issue on the Toba Landing where The Demogorgon could land on top of a rock
- Fixed an issue in the Mother's Dwelling where the character could not navigate between two assets
- Fixed an issue where a pallet can clip through assets in Raccoon City Police Station
- Fixed an issue where the Nightmare could not place Dream Snares on a surface of a Landmark in the Temple of Purgation map
- Fixed an issue in the map Garden Of Joy where the players could climb on top of a pallet
- Speicherverbrauch von 57,1 GB auf 57,5 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 28,0 GB auf 28,2 GB erhöht
- 3,38 GB groß (nur für Xbox Series X|S)
- 1,94 GB groß
- PS4: (zu spät) GB groß (Version 2.85)
Release: 28.06.2023 (Version 7.0.2.0)
Quelle: notes=forum.deadbydaylight.com
Killer-Zusätze
Die Singularität
- Kinder-Fanghandschuh: Die Dauer des Übertaktungsmodus wurde auf 15% verringert (vorher 25%).
- Fremdartige Pflanzenfasern: Die Seltenheitsbewertung wurde in „Sehr Selten“ geändert (vorher selten).
- Verbrannte Überreste: geändert zu „Überlebende, die vom Sog betroffen sind, leiden unter Blindheit.“ (war vorher Killerinstinkt).
- Nanomaschinengel: Die Seltenheitsbewertung wurde auf „Selten“ (vorher „Sehr selten“) geändert und der Status-Effekt „Gebrochen“ wurde auf 30 Sekunden verringert. (war 40 Sekunden).
- Abgelehntes Anforderungsformular: Die Seltenheitsbewertung wurde auf „Extrem selten“ geändert (vorher „Sehr selten“).
- Soma-Familienfoto: Die Seltenheitsbewertung wurde in „Sehr selten“ geändert (vorher „Extrem selten“). Der Reduktionseffekt des Übertaktungsmodus beträgt jetzt -20% (vorher -50%).
- Schillernder Kristallsplitter: geändert zu „Wenn eine Biokapsel erstellt wird, werden euch die Auren aller Überlebenden im Umkreis von 6 Metern um diese Biokapsel 6 Sekunden lang angezeigt.“ (wurde vorher angewendet, wenn man sich in der Zone eines Biokapsel befand).
Die Nemesis
- Kaputte Spritze: Erhöht die Zeit, die Überlebende benötigen, um einen Impfstoff zu verwenden, um 5 Sekunden (vorher waren es 2 Sekunden und der Killerinstinkt wurde um 1,5 Sekunden erhöht).
Fehlerbehebungen
Bots
- Weitere seltene Probleme mit Überlebenden- und Spezialgegenständen wurden behoben.
- Es wurde vorläufig ein Problem behoben, das dazu führte, dass Bots das Talent Plünderer nicht korrekt verwenden konnten.
Charaktere
- Es wurde ein Problem behoben, das dazu führte, dass Überlebende, die im Pfad der Folter stehend gingen oder sich duckten, während einer Prüfung gegen den Henker in der Animation der stehenden Position blieben.
- Der Albtraum ist jetzt in der Lage, Traumpaletten korrekt an einem Ort zu platzieren, an dem zuvor eine zerbrechliche Palette stand.
Plattformen
- Ein Absturz auf PlayStation 5 beim Durchsuchen des Shops wurde behoben.
- Ein Absturz auf Steam beim Beitritt zu einer Party wurde behoben.
- Es wurde ein Fehler behoben, der beim Laden in eine Autohaven Wreckers-Karte in der Epic Games Store-Version des Spiels auftrat.
Twisted Masquerade
- Wenn eine Maskeradensäule verschwindet, nachdem das Ausgangstor oder die Luke geöffnet wurde, werden die richtigen visuellen Effekte für das Verschwinden jetzt korrekt abgespielt.
- Die Maskeradensäule verschwindet nun, wenn die Luke oder ein Ausgangstor geöffnet wird.
- Wenn der Killer mit der Einladungssäule interagiert, wird jetzt das reguläre Interaktionssymbol angezeigt.
- Als Zwillinge wird die Benutzeroberfläche zum Aufladen der Maskerade-Einladung jetzt korrekt aktualisiert, wenn von Victor zu Charlotte gewechselt wird.
- Überlebende, die während der Interaktion mit der Säule niedergeschlagen wurden, können jetzt wie vorgesehen vom Killer aufgehoben werden.
UI
- Die Deckkraft des Belohnungsstatus des HUD-Einladungssymbols wurde korrigiert, sodass sie beim Erhalt der Belohnung unabhängig vom Verfolgungsstatus ist.
- Es wurde ein Problem behoben, das eine SFX-Schleife verursachte, wenn ein Controller im Popup-Fenster zum Kauf einer Archiv-Stufe verwendet wurde.
Verschiedenes
- Der Erfolg „Adept Singularity“ wird jetzt korrekt freigeschaltet, wenn eine Prüfung in einer Biokapsel abgeschlossen wird.
- Das „Spielbeginn“-Talent aktiviert jetzt korrekt das „Nemesis“-Talent.
- Der Ausdauereffekt des Überlebenden-Talent „Dafür geschaffen“ wird nicht mehr ausgelöst, nachdem eine Blutstillungsspritze bei einem anderen Überlebenden verwendet wurde.
Level-Design
- Es wurde ein Problem behoben, bei dem der Haken am Toba-Landeplatz vom Killer blockiert werden konnte.
- Es wurde ein Problem behoben, bei dem Wesker im Schutzwald in der Nähe der Basis der Schädelhändlerin auf Kisten rutschen konnte.
- Es wurde ein Problem behoben, bei dem sich die Treppen im hinteren Teil der Hauptgebäude im Krähenhorst nicht richtig anfühlten.
- Es wurde ein Problem behoben, bei dem die Krankenschwester im Keller des Westflügels des Polizeireviers von Raccoon City stecken bleiben konnte.
- Überarbeitung des Toba-Landeplatzes, um die Navigation zu verbessern.
- Schränke zum Toba-Landeplatz hinzugefügt.
- Es wurde ein Problem behoben, bei dem der Killer auf der Karte „Tempel der Läuterung“ stecken bleiben konnte.
Bekannte Probleme
- Der Singularität-Zusatz „Nanomaschinengel“ hat immer noch die alte Textbeschreibung.
- Der Singularität-Zusatz „Kinder-Fanghandschuh“ hat immer noch die alte Textbeschreibung.
- Der Singularität-Zusatz „Soma-Familienfoto“ hat immer noch die alte Textbeschreibung.
- Der Singularität-Zusatz "Soma-Familienfoto" hat einen falschen Zeitwert für den Übertaktungsmodus. (-80% statt -20%)
- 3,02 GB groß (nur für Xbox Series X|S)
- 1,25 GB groß
- PS4: 1,173 GB groß (Version 2.86+2.85)
Release: 25.07.2023 (Version 7.1.0.0)
Quelle: play3.de | datum=play3.de | notes=forum.bhvr.com | release=xboxdynasty.de, xboxwire.com
- Neuer Überlebeneder: Nicolas Cage
Updated Killer: The Onryo
Projection:
- Projecting to a TV now applies ¾ of a stack of Condemned to all Survivors not carrying a Cursed Tape (was 1 stack to nearby Survivors).
- The time a TV is disabled after The Onryo Projects to it has been reduced to 45 seconds (was 100 seconds). This can be further reduced using Add-ons.
- The time a TV is disabled after a Survivor removes the Cursed Tape has been increased to 70 seconds (was 60 seconds).
- Projection now has a 10 second cooldown. Since there is no longer a range limit on the Condemned effect, a limit is required for how frequently this can happen.
Cursed Tapes:
- Getting hit with a Basic Attack while carrying a Cursed Tape applies 2 stacks of Condemned, and the tape is destroyed.
- Being hooked while holding a Cursed Tape destroys the tape.
- Holding a Cursed Tape no longer passively builds Condemned.
- Cursed Tapes can now be placed in any TV other than the one they were retrieved from.
Demanifestation:
- The Onryo can no longer be stunned while Demanifested.
- Chases are prevented when Demanifested, making it more difficult to keep track of The Onryo’s position.
- Demanifesting now removes Bloodlust, similar to other Killer Powers.
Add-ons:
- Videotape Copy: TVs used for Projection turn back on 10 seconds sooner.
- Cabin Sign: TV turn on time after a teleport is reduced by 4.5 seconds.
- Well Stone: TV turn on time after receiving a tape is reduced by 7 seconds.
Hook Grabs:
- Grabs from unhooking Survivors have been removed.
This means that the awkward mindgame when unhooking has been eliminated, helping to improve the gameplay flow.
You still aren't safe whilst unhooking however, as the Killer will still be able to hit you twice before you can escape.
Toolbox Add-On Updates:
Brand New Part - new functionality:
- Toolbox Repair action is replaced with Install Brand New Part.
- During the installation, you will be faced with a difficult Skill Check.
- Upon succeeding the Skill Check, the generator's required charges are reduced by 10.
- This add-on is consumed after use
Perk Updates
Killer Perk Updates:
Coup de Grace:
- Each time a generator is completed, Coup de Grâce grows in power. Gain 2 tokens, with a maximum of 5 tokens at one time.
Consume one token to increase the distance of your next lunge attack by 70%/75%/80%.
Claustrophobia:
- Every time a generator is completed, all windows and vault locations are blocked for all Survivors for the next 20/25/30 seconds.
You see the aura of the vault locations blocked by Claustrophobia for the duration.
Hangman's Trick → Scourge Hook: Hangman's Trick:
- Gain a notification when someone starts sabotaging a hook. While carrying a Survivor, see the aura of any Survivor within 10/11/12 meters of a scourge hook.
Territorial Imperative:
- Unlocks potential in one's aura reading ability.
Survivors' auras are revealed to you for 4/5/6 seconds when they enter the basement and you are more than 24 meters away from the basement entrance.
Territorial Imperative can only be triggered once every 45 seconds.
- Remember Me: You become obsessed with one survivor.
Each time your Obsession loses a health state, gain 1 token, up to 2/3/4. you increase the opening time of the exit gates by 6 seconds up to a maximum of 12/18/24 additional seconds.
The obsession is not affected by Remember Me.
Hex: Crowd Control:
- The Entity blocks a window for 40/50/60 seconds after a Survivor performs a rushed vault through it. The Hex effects persist as long as the related Hex Totem is standing.
Trail of Torment:
- After kicking a generator, you become Undetectable until the generator stops regressing.
During this time, the generator's yellow aura is revealed to survivors. This effect can only trigger once every 80/70/60 seconds.
Survivor Perk Updates:
Prove Thyself:
- For every other Survivor working on a generator within a 4 meter range, gain 6%/8%/10% repair speed bonus.
This same bonus is also applied to all other Survivors within range. Survivors can only be affected by one Prove Thyself effect at a time.
We're Gonna Live Forever:
- Adjusted description to indicate that it works for ALL blinds, not just flashlights.
Blast Mine:
- Blast Mine activates after completing a total of 50% worth of repair progress on generators.
After repairing a generator for at least 3 seconds, press the Active Ability Button 1 to install a trap which stays active for 100/110/120 seconds.
Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator.
When the Killer kicks a trapped generator, the trap explodes, stunning them and blinding anyone nearby. Blast Mine is then deactivated.
Wiretap:
- Wiretap activates after completing a total of 50% worth of repair progress on generators.
After repairing a Generator for at least 3 seconds, press the Active Ability Button 1 to install a spy trap, which stays active for 100/110/120 seconds.
Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator.
When the Killer enters within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the trap.
Saboteur:
- See hook auras in a 56-meter radius from the pickup spot if a Survivor is being carried. Scourge Hooks are shown in yellow.
Unlocks the ability to sabotage hooks without a toolbox. Sabotaging a hook without a Toolbox takes 2.3 seconds. The sabotage action has a 70/65/60-second cooldown.
Clairvoyance:
- Clairvoyance activates whenever you cleanse or bless a Totem.
When empty-handed, hold the Ability button to unlock your full aura-reading potential. For up to 8/9/10 seconds, you see the auras of exit gate switches, generators, hooks, chests and the Hatch within a 64-meter range.
Breakout:
- When within 5 meters of a carried Survivor, you gain the Haste status effect, moving at 5%/6%/7% increased speed. The carried Survivor’s wiggle speed is increased by 25%.
Buckle Up:
- While healing a Survivor in the dying state, you both can see the Killer's aura.
When completing healing a Survivor from the dying state to injured, both you and the healed Survivor gain Endurance for 6/8/10 seconds.
Smash Hit:
- After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 4 seconds. Causes the Exhausted status effect for 30/25/20 seconds.
This perk cannot be used while Exhausted.
Spine Chill:
- Get notified when the Killer within a 36-meter range.
If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%.
The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.
Killer Tweaks
The Executioner:
If he comes within 10 meters of a cage, it will disappear and reappear elsewhere on the map (used to be 5).
The Spirit:
- Mother-Daughter Ring: the movement speed bonus has been reduced to 25% (was 40%).
- Dried Cherry Blossom: the Killer Instinct range of Dried Cherry Blossom has been reduced to 3 meters (was 4 meters).
- Yakuyoke Amulet, Shiawase Amulet and Kaiun Talisman: these Add-ons will no longer cause Yamaoka’s Haunting to recharge faster.
- Origami Crane: Origami Crane now increases the recovery rate of Yamaoka’s Haunting by 20% (was 10%).
- Rusty Flute: Rusty Flute now increases the recovery rate of Yamaoka’s Haunting by 40% (was 25%).
The Hag:
- Waterlogged Shoe: the movement speed boost has been increased to 7.5% (was 4.5%).
- Mint Rag: the teleport cooldown has been reduced to 10 seconds.
- Half Egg Shell and Cracked Turtle Egg: Half Egg Shell now increased Phantasm Trap duration by 45% (was 30%), and Cracked Turtle Egg now increases Phantasm Trap duration by 55% (was 35%).
Events & Archives
- NEW TOME: Tome 16: EXISTENCE - Level 1 opens July 26 at 11:00:00 AM Eastern Time.
- NEW EVENT: Scorching BBQ begins August 3 at 11:00:00 AM Eastern Time.
Level 1 of the Scorching BBQ event tome opens at the start of the event.
Maps - Fractured Cowshed and Rancid Abattoir
- During the PTB we have noted that the Abattoir was abusable with a set of vaultable windows close to each other. we have updated the layout.
The god window next to the basement in the Abattoir got blocked.
- Different modifications were done on all the tiles, to make them consistent for the navigation and gameplay.
- Moved Hooks that would spawn in loops with pallets away from the loops.
Features
Disconnected Survivor Bots
- Replaced disconnected survivors with bots.
- Bots can now use Dramaturgy and Plot Twist.
Improved Player Reporting Feedback
- Now players are going to receive feedback when their report helps to ban another player.
- The information does not contain players' details, and displays the reason and date of the ban.
Misc
- You may notice that the Consent menus (such as Privacy Policy and EULAs) now pop up earlier in the initialization.
UI
- Consent popup now shows earlier.
- Added new Character Portraits for Survivors and Killers.
- New visuals for Store flags (limited time items) and New Items across all menus.
Bug Fixes
Audio
- Fixed an issue where the Cenobites 'I came' quote upon completing a teleport is missing.
- Fixed an issue where some survivors' hooked screams last longer than intended.
Bots
- Fixed an issue where bots keep getting caught in the same trap if a pallet is not broken.
- Fixed an issue that cause survivor bots repeatedly restart the use of their flashlight when attempting to Blind a Killer.
Characters
- Fixed an issue that caused injured Survivors that getting hit while they are entering in a locker to being seeing in the Dying State for a brief moment before getting out of the locker.
- Fixed an issue that caused some killers to not follow the rule of looking down when damaging a generator.
- Fixed an issue that caused The Trapper, The Wraith, The Hillbilly, The Shape and The Doctor to not follow the rule of looking slightly down when vaulting.
- We will update the vaulting animation of The Huntress, The Cannibal, The Clown, Ghostface and The Hag in an upcoming release.
- Fixed an issue that caused The Singularity model to slide backward when vaulting over obstacles.
- Survivors no longer exit the Locker in the wrong direction when dying.
- The FOV increase from Blinks can no longer be seen on the Tally screen when leaving a match during a Blink as The Nurse
- The Knight no longer sees both the Special Item and the Regular Item in a Survivor's hand after having used his Power.
Events & Archives
- Fixed an issue where the localization of the "Adrenaline Overflow" challenge did not correctly display the target number of progress required.
- Fixed an issue where the "Alternative Medicine" challenge requirements were not updated to match the currect version of the Boon: Circle of Healing perk.
- Fixed an issue where the "Mark My Prey" challenge would gain unintended progress when playing as The Huntress and throwing hatchets at a hooked Survivor.
- Fixed an issue where the Pink Glyph of the "Glyph Prowler" and "Glyph Snatcher" challenges did not function properly while Survivors were performing certain interactions.
- The challenge Out Isn't An Option can now be completed when an hatch escape occurs.
- Progress for the Huntress Challenge "Mark my Prey" can no longer be gained by throwing hatchets at hooked Survivors.
Maps
- Fixed an issue where a collision would block the projectiles in the The Thompson House.
- Fixed an issue where the Trapper could place a trap on a broken bench in RPD.
- Fixed an issue where The Skull Merchant could place a drone in an unreachable spot in the Coal Tower map.
- Fixed an issue where all of The Clown's projectile gas would go through the ceiling of the Fractured Cowshed main building.
- Fixed an issue that caused the Biopods of The Singularity to attach on invisible collisions in the Toba Landing map.
- Fixed an issue where the Nurse could blink out of the world in the Toba Landing map.
- Fixed an issue in the Treatment Theatre map a survivor in a dying state could not be picked up by the killer.
- Fixed an issue where the crows of Dead Dawg Saloon could not be visible for some players.
- Fixed an issue in Midwich Elementary School where the Skull Merchant could place a drone unreachable to the survivors.
- Fixed an issue in Family Residence map where the Zombie or Guards could not navigate.
Perks
- The Killer perk "Play With Your Food" now correctly displays the cooldown when gaining a token.
Platforms
- Fixed an issue that caused trophies don't get updated properly when changing device of PS4 or PS5.
- Fixed an issue where cause incorrect cells expiring timer in Japan on Xbox.
- Fixed an issue that cause trial can be seen when entering tally by disconnecting the controller, waiting a short time then reconnecting.
- Fixed an issue that cause AoT charm not being given on Switch.
- Fixed an issue where cause game crash with error code 2622-9511 when region set to Japan on Switch.
- Tentatively fixed an issue that caused error 8,001 happens on Windows Store.
UI
- Fixed an issue where the loadout page is reset when the host changed the match management setting.
- Fixed an issue that prevents from adding a 4th bot due to overlapping player lists over the button.
- Fixed an issue where icons are visible that should not be visible while observing other players.
- Fixed an issue where the challenge tracker is dismissed too fast.
- Fixed an issue where the wallet tooltip is behind survivor names in the lobby.
- Fixed an issue with back button being disabled when searching for a match while a panel tab is opened.
- Fixed an issue with active challenge not appearing in the archives widget.
- Fixed an issue where the game crashes when you are switching survivors in spectate mode, with some boon effect.
- Fixed an issue where the game sometimes crashes on console when going from store to lobby after purchase.
Misc
- Fixed an issue where shows wrong error message of "Host unreachable".
- Fixed an issue where shows corrupted data error popup improperly.
- Fixed an issue that caused loadout sometimes are equipped in Trials when all Match Management settings are set to None in custom game.
- Fixed an issue that caused bloodweb automatic purchase get more expensive items before selecting event rarity.
- Tentatively fixed an issue that some players aren't able to unlock Adept achievements when meeting the requirements.
- The Spirit's The Wakizashi Saya Add-on's prompt is now properly translated.
- The Drop Firecracker prompt no longer appears when the Survivor holds a Flash Grenade.
- Pink Glyphs no longer fail to stare at Survivors performing interactions.
Public Test Build (PTB) Adjustments
Onryo Update
Power:
- Survivors no longer gain Condemned when a Survivor with a tape is hooked.
Survivors carrying a tape who are hooked still lose the tape.
- Survivors carrying a tape hit with a basic attack gain 2 stacks of Condemned, and lose their tape.
- TVs turn back on in 45 seconds after a teleport.
- TVs turn back on in 70 seconds after receiving a tape.
- Teleporting has a 10 second cooldown.
Addons:
- Videotape copy: TVs used for Projection turn back on 10 seconds sooner.
- Cabin Sign: TV turn on time after a teleport is reduced by 4.5 seconds.
- Well stone: TV turn on time after receiving a tape is reduced by 7 seconds.
Perk Updates
- Scourge Hook: Hangman's Trick: Increased range by 2m.
- Remember Me: Included info about tokens in the description.
Characters
- The new camera look down after a successful hit animation for some killers has been removed.
Gameplay
- The Mastermind is again able to turn during Charge Bound dashes.
- Survivors no longer sometimes become unable to move when healed by others.
- Placeholder text is no longer present when using Brand New Part add-on in trials.
- Addons obtained from the "Dramaturgy" Perks are no longer lost when inserting the Onryo's Cursed Tape back to a VHS.
- The "Territorial Imperative" Perk no longer activates for Survivors already in the basement.
- Survivors using the Plot Twist perk no longer scream when in Madness Tier 3.
- Survivors downed by the Killer can no longer fully recovers with the Plot Twist perk.
- The Brand New Part Toolbox Addon can now be used more than once on the same side of a Generator.
- Survivors now correctly see the updated progress bar from Brand New Part while not actively repairing a generator.
- Coup De Grace no longer gains tokens from Generators being worked on when the last Generator is completed.
- Spine Chill no longer flickers when the killer and survivor look at each other in some angles.
- Speicherverbrauch von 57,7 GB auf 59,3 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 28,3 GB auf 29,3 GB erhöht
- 6,68 GB groß (nur für Xbox Series X|S)
- 4,53 GB groß
- PS4: 2,551 GB groß (Version 2.88)
Release: 01.08.2023 (Version 7.1.1.0)
Quelle: notes=forum.bhvr.com
Content
- Updated the Reactive Healing Perk to round up to 100% healing when there is only a tiny bit of healing missing
(example: instead of healing a Survivor to 96.4%, it would complete the healing at 100%)
- Re-enabled the Cenobite.
Bug Fixes
Perks
- The Scene Partner Perk's scream and animation are now played at the same time when curing from The Plague's Vile Purge.
- Survivors in lockers no longer scream because of Dramaturgy's effect.
- The Survivor is no longer slowed down temporarily when activating Dramaturgy.
- The Dramaturgy Perk no longer causes Items to appear during animated interactions.
- The Spirit no longer causes the Survivors with the Scene Partner Perk to scream when passing in front of them when Phase Walking.
- Scene Partner no longer activates when the Killer is Undetectable using Beast of Prey
- The "Dramaturgy" Perk no longer spawns event addons.
- The "Dramaturgy" Perk no longer spawns an Ultra Rare item.
- Survivors with the "Scene Partner" Perk now correctly scream when reviving themselves with the "Plot Twist" perk in front of the Killer
- The Plot Twist Perk is no longer briefly displayed as being usable after recovering from the Dying state
Characters
- Fixed an issue that caused the fast Vaults to have the same vaulting distance as the Slow and Medium Vaults.
- Fixed an issue that caused the Survivors to be unable to be picked up by the Knight when they are downed while being pulled out from locker by the Guardia Compania
- Fixed an issue that caused cosmetics (Free songbird, Pro-Pain Hammer, Hound Mask and Untamed Donkey Jacket) to be missing from players inventories
- The Trapper's Add-on "Wax Brick" no longer has an incorrect value.
- Survivors are no longer sometimes rendered unable to move when being healed by others
- The Nurse's Matchbox addon no longer affects the Killer's carrying speed
- Hex: Huntress Lullaby activating no longer causes The Doctor and The Pig's skill checks to be silent
- Survivors escaping through an Exit gate no longer have their running animation stop abruptly before the Tally Screen.
- The Knight can now properly pick up downed Survivors hit by the basic attack while grabbed from a locker by the Guardia Compania
- When installing a "Brand New Part" on a Generator with a Toolbox and affected by the "Overcharge" Perk, Missed and Failed Skill Checks now correctly result in the Generator exploding
- For The Nurse, holding the Blink input during a Blink now correctly automatically starts the next Blink in a chain.
- The Onryo Condemned Mori can no longer be executed twice on the same Survivor.
Audio
- Fixed an issue that caused the Singularity's aiming loop SFX to still be playing if it was stunned while shooting a pod or slipstreaming.
- Fixed an issue that caused Nicolas Cage's voice lines not to be stopped at the start of a Mori.
- Fixed an issue that caused the "Lucky Stroll" and the "Inspiration Seeker" outfits to play a collection music in the menu.
UI
- Fixed a potential crash in the Hud when hiding the external Perks.
- Fixed an inconsistency between Bloodpoints spent and Bloodpoints displayed upon canceling the Prestige Level Up halfway.
- Fixed an issue with an invisible collisions found in the McMillan's Estate
- Fixed an issue in Badham Preschool where the characters would clip out of the lockers
- Fixed an issue where the nurse could get stuck on Toba Landing
- Fixed an issue in Eyrie of Crows map where the projectile detection was not working as intended
- Fixed an issue with the shrimp boat in the Pale Rose map where traps would clip in the ground
- Fixed an issue in Fractured Cowshed where the Demogorgon was able to climb over collisions
- Fixed an issue where Biopods could be placed out reach on Autohaven Wreckers
- Fixed an issue where a collision is mission next to a window in Ormond
Events & Archives
- Fixed an issue where a Survivor player could gain progress for a Map item related challenges (ie: "Cartophile") without having to equip a Map.
- Fixed an issue where the "Outplayed" challenge was calculating the distance from the pallet to the Killer instead of from the pallet to the downed Survivor.
- Fixed an issue where the "Outplayed" challenge was not gaining progress from Survivors downed near The Nightmare's Dream Pallets.
Console
- Fixed an issue that caused no subtitles when playing video on XBX and XB1.
- Fixed an issue that caused some players stuck on the starting screen on PS4.
- Fixed an issue that caused trophies to be unlocked without real progression on PS5.
Misc
- There is no longer an invisible collision in one of the hallways inside the Badham Preschool.
- Speicherverbrauch von 59,3 GB auf 59,4 GB erhöht (nur für Xbox Series X|S)
- 4,11 GB groß (nur für Xbox Series X|S)
- 2,32 GB groß
- PS4: 796,8 MB groß (Version 2.89)
Release: 09.08.2023 (Version 7.1.2.0)
Quelle: notes=forum.bhvr.com
Features
- Activation of the Improved Player Reporting Feedback feature
Content
Bug Fixes
- Fixed an issue that caused certain killers to not look downward while vaulting from a ledge or window, which led to a drop
- Fixed an issue that caused the Ghostface camera to move backward when leaning and stalking.
- Fixed an issue that caused Survivors to get stuck crouching after being hit by the Deathslinger.
- Fixed an issue that caused The Knight's camera moves up slightly after a successful basic attack.
- Fixed an issue where shows unknown error message when connection to party is lost via http request errors.
- Fixed an issue where survivors could be heard above ground when hooked in the Killer Basement.
- Fixed an issue where the "Dramaturgy" perk's scream animation is played after stepping on a Bear Trap
- Fixed an issue where the "Dramaturgy" perk's scream animation is played incorrectly as a survivor is downed
- Activating the "Dramaturgy" perk and being hit by Virtulent Bond together no longer plays the wrong screaming animation
- Fixed an issue where the VFX and aura on "Hex Pentimento" are not removed upon being cleansed
- Fixed an issue where "Friendly Competition" sometimes fails to activate
- Fixed an issue where some female Survivors hit by The Spirit will not make injury or grunts sounds on being hit
- Fixed an issue where the Singularity can become stuck when teleporting to a survivor that disconnects
- Fixes for some crashes across several platforms
- Fixed an issue where survivors couldn't be picked up or healed and could block others when holding the key assigned to activate the perk "Plot Twist".
UI
- Fixed the input taking too long to register on the add/subtract tier buttons with mouse click.
- Fixed an issue with the perk tooltips being overlapped by survivor info.
- Fixed disable visual state for the "Go to Event Tome" button in the Online Lobby.
- Fixed an issue that prevent player from viewing the profile of someone replaced by a bot.
- Fixed missing Chinese subtitles for archive trailer.
Level Design
- Fixed an issue where players could climb on supply crates in the Raccoon City Police Station
- Fixed an issue where the Nurse would get stuck in Toba Landing
- Fixed an issue where crows were overlappng in Dead Dawg Saloon
- Fixed an issue to give more chances for hooks to spawn on the lower floor of the Gideon Meat Plant
- Fixed an issue where the Trapper's trap would hide in a pile of snow in the Ormond
- Fixed an issue where a placeholder tile would spawn in McMillan's Estate Maps
- Fixed an issue where the Hillbilly would not collide with assets in Eyrie of Crows
- Fixed an issue in Ormond where the Legion could not vault over a side of a pallet when in Feral Frenzy
- Fixed an issue where the characters would clip through the doors of the lockers in Eyrie of Crows
- Fixed an issue with the dark mist in Raccoon City Police Station
- Fixed an issue where a generator in Lery's Hospital could not be repaired or damaged
- Fixed an issue where an invisible collision would prevent the navigation of the players
- 2,92 GB groß (nur für Xbox Series X|S)
- 2,01 GB groß
- PS4: 931,4 MB groß (Version 2.90)
Release: 29.08.2023 (Version 7.2.0.0)
Quelle: play3.de | notes=forums.bhvr.com | release=xboxwire.com
- Crossover mit Alien
- Neue Überlebende: Ellen Ripley
- Neuer Killer: Der Xenomorph
- New Map: Nostromo Wreckage
PTB - Live Changes
- Increased Xenomorph movement speed whilst traversing the map in the tunnel to 18ms was 16ms
- Whilst inside the Tunnel, when in proximity of an exit, the tunnel connection to the Control Station aura is highlighted for the Killer
- Improved visual feedback on the Tail Attack for players
- Fixed the obstruct Tail Attack animation going through objects for Survivors
- Movement speed after missing a Tail Attack has been increased to 2.0ms was 1.2ms whilst in cooldown
- Destroyed Turrets now take 60s to return to a Control Station instead of 45s
- Multiple Turrets firing at a Killer no longer stack, the Xenomorph will not lose it's power faster if it's affected by more than one Turret at a time
- When burned by a Remote Flame Turret without Crawler Mode ending, Power recovery now starts after 1 second (was 2 seconds).
- When burned by a Remote Flame Turret without Crawler Mode ending, Power now recovers at 25% per second (was 20%).
- A Turret being carried by the Survivor, now provides the audio radar feedback to any Survivor in range
- Slightly decreased the Turret placement restriction and Turret collision to allow a bit more flexibility with Turrets in enclosed locations
- Emergency Helmet Addon is now Rare instead of Uncommon rarity
now offers 35% increased resistance effect instead of 50%
- Brett's Cap Addon is now an Uncommon rarity instead of Rare rarity
- Adjusted Xenomorph Chase Music
Killer Tweaks
The Knight
- Pillaged Mead: Decreases the amount of time it takes for a Guard to complete their Order action by 15% (was 25%).
- Tattered Tabard: Increases Patrol time for all Guards by 8 seconds (was 6 seconds).
- Town Watch's Torch: When Survivors escape Guard Hunts without being hit two times (was 3 times), The Knight gains Undetectable Status for 25 seconds.
The Demogorgon
- Killer Power: Undetectable after teleport lasts 5 seconds (was 3 seconds).
- Rat Tail: Increases speed of opening a Portal by 50% (was 35%).
- Unknown Egg: Decreases the cooldown after traversing the Upside Down by 2.5 seconds (was 1.5 seconds).
- Violet Waxcap: Increases the duration of the Undetectable effect gained when emerging from a Portal by 1 second (was 0.5 seconds).
- Leprose Lichen: Reveals the auras of all Survivors while traversing the Upside Down. After emerging from a Portal, the auras of all Survivors within 16 meters of an active Portal are revealed for 3 seconds.
Audio
- Updated the audio for Jonah Vasquez - grunts of pain, scream etc
Bug Fixes
Archives
- The "It All Leads Here" master challenge description has been fixed to improve objective clarity.
- The "Mastering Deadly Senses" challenge description has been fixed to improve objective clarity.
Audio
- The survivor's pick up HUD soundcue is no longer heard when killer such as the Trapper, or The Cenobite pick up their respective killer item.
- The Tally screen music is now properly heard if the trial is ending while The Singularity was controlling a Biopod.
Bots
- Bots are now more likely to be productive within the Terror Radius.
- Bots' behaviour has improved when facing Killer sidekicks, such as The Nemesis' Zombies or The Knight's Guards.
- Bots no longer attempt to confuse the Killer by crouch-walking during a chase.
- Bots now investigate Supply Cases more often.
- Bots now telepathically communicate to avoid multiple Bots running to heal or unhook a Survivor at the same time.
- Reverse Bear Traps no longer cause Bots to freeze when the Exit Gates are opened.
Characters
- When facing The Onryo, the VHS is now properly aligned in survivors’ hands.
- An extra SFX no longer plays when specific Killers pick up a Killer Item.
- The Hide action is no longer executed upon entering the interaction zone of a Locker while holding the input.
- The Nurse's "Spasmodic Breath" addon no longer increases the carrying speed
- Survivors no longer lose deep wound when grabbed by a killer during a vault
- Survivors hiding in a Locker and hit by The Artist's Dire Crows are now correctly revealed by Killer Instincts
- The Twins no longer enter a broken state when switching control and being stunned simultaneously
- The Knight is now correctly able to summon a second Guard at the same location of the first summon.
- Survivors hit by The Deathslinger's Harpoon projectile will now correctly play pain, injury or grunts on hit
- The Undetectable status no longer triggers Play With Your Food
- When emerging from a Portal, the Demogorgon's Add-on "Leprose Lichen" aura reveal is now correctly distance-limited
- Entering a locker no longer clears the duration of Blindness status effects from Killer Perks and Addons.
- The Cenobite's Mori animation is no longer misaligned with Survivors.
- Killers' camera is now always properly aligned with the Killer's orientation.
- Getting hit by The Onryo no longer causes Survivors to have a VHS tape in hand at the start of retrieving the next VHS
- The Dredge can no longer break locks with a Basic Attack while inside a locker.
Perks
- A Survivor's Aura is no longer revealed to the Killer when in range of a cleansed Dull Totem when using the Perk Hex: Undying.
- The perk Friendly Competition now correctly activates when a Generator is completed by a Bot.
- Survivors can no longer bypass the Perk "Overcharge" by quickly repairing the generator and leaving it
- Blood Pact no longer fail to activate when using an Anti-Hemorrhagic Syringe add-on.
- The effects of Plot Twist are now correctly disabled after being hooked
- The Scene Partner Perk is now correctly activated by the Terror Radius of The Xenomorph.
UI
- The "Match Found" message will no longer appear during matchmaking. Instead, the UI will go from "Searching for Match" directly into "Joining Match".
- Display the remaining time when hovering the mouse on the store character item.
- Fixed an issue where Bot Loadout slots greyed out when nothing equipped.
- Fixed an issue where the online subsection within social menu gets reset when choosing to restore defaults in another section of the Options.
Misc
- Fixed an issue where the wrong killer's power could appear in the Loadout menu, preventing equipping Add-ons.
- Disconnected players can no longer spectate the game they disconnected from.
- Fixed an issue where the game crashes when The Cenobite teleports to the Lament Configuration.
The Xenomorph (since PTB)
- When The Xenomorph is in a tunnel, the horizontal distance no longer counts towards perks with distance requirements
- Flame Turrets can no longer be placed in such a way as to to block passage for the Killer or partially block access for Survivors
- Fixed an infrequent crash when Starting a custom match as The Xenomorph
- Breaking down a Flame Turret while holding a limited item no longer causes the Survivor to be unable to pick up or place the Turret
- The Xenomorph's tail placement is no longer affected by Survivors
- The Xenomorph no longer alerts crows on the map while in Runner Mode
- Placeholder white orb is no longer visible in Haddonfield when the killer is The Xenomorph
- The Flame Turret's detection radius VFX no longer remains visible when performing other animations while holding the Flame Turret
- The Flame Turret no longer rotates in Survivors' hands when performing gestures
- Survivors who are grabbed from a Locker no longer keep their Flame Turret.
- When exiting a Control Station as The Xenomorph, it is no longer possible to briefly see out of world
- The Acidic Blood Add-On now displays the correct icon when exiting a Tunnel.
- Survivors can no longer pick up multiple Flame Turrets at once
- Performing a "Break Down Flame Turret" action while screaming no longer causes the Flame Turret's fire VFX to play incorrectly
- The haste effect icon is now shown properly when playing The Xenomorph with Parker's Headband Add-On.
- The Xenomorph no longer pops into view in the Main Menu
- When in a tunnel, The Xenomorph's offscreen indicator tracking moving Survivors no longer jitters
Perks - The Xenomorph and Ellen Ripley (since PTB)
- The Xenomorph and Ellen Ripley perks are now in the right order in the Character Info section
- The Xenomorph's Tail attacks now correctly consume Play With Your Food Tokens.
- Blast Mine and Wiretap can no longer be placed on generators with zero progress
- The Chemical Trap no longer stays active after being broken by one of The Knight's Guards.
- Chemical Trap's HUD indicator no longer starts with progress or ends early
- Speicherverbrauch von 59,7 GB auf 60,7 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 29,34 GB auf 30,0 GB erhöht
- 6,08 GB groß (nur für Xbox Series X|S)
- 4,28 GB groß
- PS4: 2,258 GB groß (Version 2.92)
Release: 05.09.2023 (Version 7.2.1.0)
Quelle: notes=forums.bhvr.com
Bug Fixes
Archives
- Currency previews in The Rift no longer stack, which was decreasing game performance.
Audio
The Modern Tales' menu theme is no longer played when Meg is equipped with the Movie Night outfit.
Characters
- The Xenomorph no longer has an animation stutter upon entering a tunnel.
- The Xenomorph is no longer able to perform a Tail Attack against Survivors who have escaped through the Exit Gate.
- Survivors now correctly play an animation when interrupted from interacting with the Flame Turret.
- The Xenomorph is no longer able to see Generators, Lockers, and Survivors during transitions in and out of tunnels.
- The Oni Outfit "The Minotaur" is no longer missing horns and teeth during a Mori.
- When a Survivor sabotages a Hook, their head no longer clips inside the Hook.
- Fixed an issue that caused Ellen Ripley's Very Rare 'Out Of Uniform' t-shirt to clip through her arm during certain animations.
- Fixed an issue where The Trickster's arm would clip into the camera with certain Cosmetics after a Survivor escapes from his grasp.
- Fixed an issue with The Cenobite Add-On "Greasy Black Lens", which would fail to reveal the Survivor hit by a possessed chain.
- Fixed an issue with The Doctor madness effect where some of the Doctor illusions would sometimes spawn in the floor or outside of the levels.
- Fixed an issue where The Xenomorph was able to see Survivors in Tunnels, located on 2nd floor, if they were standing in the path
- Fixed an issue where The Xenomorph tail was missing while in Crawler Mode
Environment/Maps
- Fixed an issue in Haddonfield where an invisible collision was blocking the players on the roof of the house
- Fixed an issue in Nostromo Wreckage map where the traps would be hidden under assets
- Fixed an issue where Victor could jump on the table in the Nostromo
- Fixed alignment issues with the survivor animation vault
- Fixed an issue where a placeholder tile would spawn in Eyrie of Crows
- Fixed an issue with the vaulting in Junkyard that affected the animation of the female characters
- Fixed an issue where a branch is floating over the Skull Merchant base
- Fixed an issue where small branches were blocking killers with chainsaws in Eyrie of Crows
- Fixed an issue where the killer could not grab a survivor off a generator in Thompson's House map
- Fixed an issue where Killers could not grab survivor from a generator in Badham Preschool map
- Fixed an issue in Nostromo Wreckage map where an invisible collision would block characters
- Fixed an issue in Dead Dawg Saloon where an entrance was not blocked as intended
- Fixed an issue where the lighting on Haddonfield and in Nostromo Wreckage would change after The Xenomorph exited the Tunnels
- Fixed an issue where the Killer was unable to pick up Survivors in the dying state on the Temple of Purgation and re-enabled the map into rotation
Perks
- Footsteps are no longer silent when walking while Light-Footed is equipped.
- Blood Rush is no longer active after being downed by the Killer.
- Blast Mine can no longer be placed on a Generator blocked by Repressed Alliance.
UI
- Fixed an issue where the match result appears when spectating the last survivor during Memento Mori.
- Fixed an issue where the Bot Loadout Menu displays an incorrect page of items when quickly changing pages.
- Fixed transparency texture for locked tooltips.
Misc
- The Steam Pipes reset progress bar now correctly shows a yellow-colour when used by multiple Survivors.
- Players are now correctly able to advance progress with The Onryo's "Viral Video" achievement.
- Localization issues with certain Cosmetics have been fixed.
- Fixed an issue where The Xenomorph's Tunnels may lose lighting and ambiance when the game is paused or the Graphic Settings are changed
- 2,36 GB groß (nur für Xbox Series X|S)
- 855,74 MB groß
- PS4: 820,2 MB groß (Version 2.93)
Release: 13.09.2023 (Version 7.2.2.0)
Quelle: notes=forums.bhvr.com
Content
The Xenomorph:
- Reviewed the Remote Flame Turret placement logic to allow for more flexibility when deploying them
- Decrease the Tail Attack cooldown movement speed from 2 to 1.2 m/s when missing or when it is obstructed
Perks:
- Adjusted the descriptions of Blast Mine, Chemical Trap, and Wiretap for consistency
- Added a VFX for when the Chemical Trap disappears by itself
Bug Fixes
The Xenomorph
- The Xenomorph can no longer see Idle Crows when exiting a tunnel
- Players are now correctly able to make progress for The Onryo's "Viral Video" achievement
- The Xenomorph can no longer turn invisible indefinitely in a Trial
- The Xenomorph is now correctly able to destroy turrets in the malfunctioned state
- Fixed an issue where The Xenomorph's regular movement speed could remain after downing a Survivor with the Tail Attack
- Fixed a rare issue where The Xenomorph can become stuck in the tunnels, unable to exit
- Fixed a rare issue where The Xenomorph can fall through the ground
Perks
- The Adrenaline Perk now correctly gives a bonus health state after self-unhooking
Audio
- The Skull Merchant's footsteps SFX are no longer missing where she is inspecting the radar.
- Spark bursts in the Nostromo map are no longer silent.
UI
- Fixed an issue that hides the UI when spamming the ESC key while ending a match.
Characters
- The Pig's right hand is no longer missing animations when carrying a survivor and moving.
- Fixed an issue that caused the Camera to move backward when leaning and stalking with Ghost Face.
- Fixed an issue that caused Vaulting Survivors to be misaligned during the windows vault animation.
- Fixed an issue that caused The Hag Camera to be obstructed when looking up while wearing any outfit.
Environment/Maps
- Fixed an issue where the trees of the Garden of Joy map lose texture and have dark silhouettes when survivors are sacrificed on the hook
- Fixed an issue in Ormond where the Bear-Traps would disappear under the snow
- Fixed an issue in RPD where players could climb Wesker's supply crate
- Fixed one sided collisions on the Nostromo Wreckage
- 2,31 GB groß (nur für Xbox Series X|S)
- 967,11 MB groß
- PS4: 898,3 MB groß (Version 2.94)
Release: 20.09.2023 (Version 7.2.3.0)
Quelle: notes=forums.bhvr.com
Bug Fixes
- Survivors are no longer able to pass through Locker collisions in certain cases
- Add missing animation for Survivor placing "Blast Mine" or "Wiretap" traps on a generator, preventing Survivors from becoming invisible and unhittable in certain cases
- 2,18 GB groß (nur für Xbox Series X|S)
- 598,79 MB groß
- PS4: 666,2 MB groß (Version 2.95)
Release: 10.10.2023 (Version 7.3.0.0)
Quelle: notes=forums.bhvr.com
Content
Killer Perk Updates
Furtive Chase
- You become obsessed with one Survivor. You lurk in the shadows, eliminating your victims one by one.
When your Obsession is hooked, gain Undetectable and a 5% Haste status effect for 14/16/18 seconds. (new functionality)
Survivor Perk Updates
Background Player
- When the Killer picks-up another Survivor, Background Player activates for 10 seconds.
When you start running, break into a sprint at 200% of your normal Running Movement speed for 5 seconds. (was 150% for 4 seconds)
- This perk cannot be used while suffering from Exhaustion. This perk causes exhaustion for 60/50/40 seconds.
Updated Killer: The Skull Merchant
Eyes in the Sky
- Removed the Active Zone (cylinder).
- Removed remote Activation of Drones.
- The Killer now starts with 6 drones.
- The minimum distance between drones is now 16 meters.
- The Drone radius is now 10 meters.
Radar
- Press the Ability Button to open a Radar to see the locations of Survivors detected by Drones or those with Claw Traps.
Each Survivor detected on the Radar increases The Skull Merchant’s movement speed. The Radar can also recall drones or change the direction of their scan rotation.
Lock On
- The Lock On meter fills when scanned by a Drone and when failing to disable a Drone.
When the meter is full, the Survivor receives a Claw Trap, becomes Injured, and suffers from the Broken status effect.
Additional scans briefly apply the Hindered status effect. A Claw Trap broadcasts the Survivor’s location to the Killer and is only removed when its battery dies.
- Removed the Exposed status effect from Lock On
Add-Ons
- Adi Valente #1: Effects last until the Claw Trap is removed.
- High-Power Floodlight: Blindness status applied when receiving a Claw Trap. Effects last until the Claw Trap is removed.
- Geographical Readout: Increased action speed bonus while breaking pallets and breakable walls, damaging generators, and vaulting to 20% (up from 15%).
The effect is now applied for 8 seconds after deploying a drone.
- High Current Upgrade: Increases the time Survivors appear on the radar when detected.
- Adaptive Lighting: Reduced the bonus granted to Undetectable status to 20% (down from 50%).
- Stereo Remote Mic: Decreases the Disabled State duration of drones.
- Supercharge: Increased battery life of Claw Traps to 15% (up from 12%).
- Shotgun Speakers: Survivors with a Claw Trap have no skill check warning. Effects last until the Claw Trap is removed.
- Low-Power Mode: Decreases Drone Spawn Cooldown.
- Vital Targeting Processor: Increases Hindered status by 3% when a Survivor is detected by a drone.
- Brown Noise Generator: Oblivious status applied when receiving a Claw Trap. Effects last until the Claw Trap is removed.
- Loose Screw: Exhausted status applied when receiving a Claw Trap. Effects last 6 seconds (up from 3 seconds).
- Randomised Strobes: Increases Hindered status by 1 second when a Survivor is detected by a drone.
- Advanced Movement Prediction: Reveals Survivor’s aura when they receive a Claw Trap.
- Ultrasonic Speaker (formerly, “Ultrasonic Trap Speaker”): Decreases scan immunity duration.
- Expired Batteries: Decreases Claw Trap battery life (50%, instead of 60%). Increases Haste status granted when Survivors are detected on the radar.
- Prototype Rotor: Increases drone rotation speed.
- Iridescent Unpublished Manuscript: When a drone is disabled, the drone gains a 32m terror radius for 15 seconds.
During this time, The Skull Merchant gains the Undetectable status effect.
Other
- Daily rituals, Achievements, Loading Tips, and Score Events have been updated accordingly.
Updated Killer: The Trapper
- When setting a Bear-Trap, The Trapper gets a Haste effect of 7.5% for 5 seconds (new effect).
- The Coffee Grounds Addon has been updated to indicate it is an additional Haste effect.
- When the Trial begins, 8 Bear-Traps spawn on the map (was 6).
Other Killer Tweaks
Huntress
- Reloading hatchets takes 3 seconds (was 4 seconds).
Deathslinger
- Reloading takes 2.6 seconds (was 2.75 seconds)
- Addon: Warden's Keys: Decreases the Speargun's reload time by 0.35 seconds (was 0.5 seconds)
- Addon: Jaw Smasher: Increases movement speed by 1.5% while aiming down the Speargun's sights (was 1%).
- Addon: Wanted Poster: Increases movement speed by 3% while aiming down the Speargun's sights (was 2.5%).
Legion
- Addon: BFFs: Earn tokens for hitting Survivors during Feral Frenzy:
- Second chained hit: 2 tokens.
- Third chained hit: 3 tokens.
- Fourth chained hit: 4 tokens.
- Fifth chained hit: 5 tokens.
- Once the gates are powered, if more than 15 or more tokens have been collected, gain a 6% movement speed boost when not using Feral Frenzy (was 4%).
Trickster
- Reloading knives takes 3 seconds (was 4 seconds).
Anti Face-Camp Feature
- Survivors on the hook have an internal "camp meter" which fills when the Killer is nearby.
The meter fills faster the closer the Killer is, but is slower when other Survivors are near (never becomes negative).
- Once the meter is full, the Survivor gets a prompt allowing them to escape the hook with 100% probability. Survivors who take this action gain Endurance for 15 seconds.
- This feature shuts off entirely once the Exit Gates are powered.
- As part of this system, The Cannibal can no longer hit a Survivor who has Endurance twice in the same 0.5 second timespan.
Events & Archives
- Tome 17: COMMITMENT: Level 1 of the new tome opens October 11th at 11:00 AM ET
- The "Haunted by Daylight" Halloween event starts October 18th at 2:00 PM ET
- The "Haunted by Daylight" Halloween event tome opens at the event's start time
Event Gameplay Details screen
- The event popup has a new tab where you can view details of the event gameplay.
Event Currency
- Haunted by Daylight introduces a new reward, Dark Trinkets, an exclusive currency for Halloween events.
- Dark Trinkets are earned by completing challenges and levels within the Haunted by Daylight event tome.
- Spend Dark Trinkets on cosmetics and charms within the event's Collection screen.
Collection Milestone Rewards
- Milestone Rewards are a set of rewards that you unlock simply by unlocking event collection rewards. Earn all event cosmetics to unlock them all!
Map Updates
Shattered Square Map Update
- The Shattered Square Map received a lot of comments at release.
Some issues were related to the objects being low to the ground and hard to see, especially when it came to Killers that are navigating with a first person camera.
We did a clean up and made sure that the loops feel smoother.
- There were also inconsistencies with our visual and navigation language.
Objects were placed in a way that it felt possible to simply climb, because of similar angles to stairs or slopes found in other maps.
This was resolved by taking away some of the objects or placing assets that match the collisions.
- The line of sight was very low and gave the ability for players to see across the map.
A clear line of sight can be detrimental for both roles depending of the play style. We have changed the positioning of tiles with higher line of sight blockers to be more predominant.
- The size of the Map was large and we decided to reduce the size to encourage encounters, make it more dynamic and reduce the time to find interactables (generators, hooks, totems, chest, etc.)
MacMillan Estate Realm Update
- The Maps of the MacMillan Estate Realm have been in the game for about 7 years.
The layouts and other information have been available within the community for a while, but The Entity reminded us to give players a chaotic experience.
Therefore, we are adding new variations of the MacMillan Estate Realm maps to the existing pool.
Bots Improvements
Reworked the Bots Skill Check system:
- Success rates now correlate with Skill Check size.
- Skill Check debuffs, such as The Doctor's Madness or Hex: Huntress Lullaby, reduce the odds of hitting the Skill Check.
Bug Fixes
Archives
- Fixed an issue that prevented several challenges that have to be completed in the Basement from gaining progress.
- Fixed an issue that allowed the Deadly Senses and You Can’t Hide Challenges to gain progress when hitting a survivor with a Killer’s Special Attack.
- Fixed an issue where the "Destructive Investigation" Master Challenge from Tome 16 - EXISTENCE was awarding the incorrect amount of Bloodpoints.
- Updated the description of the "I Want It, I Got It" Master Challenge from Tome 15 - ASCENSION to reflect the update to The Skull Merchant's gameplay changes.
- Updated the "Outplayed" challenge from Tome 16 - EXISTENCE to allow progress from The Dredge to grab a Survivor from a locker they just teleported to.
- Fixed an issue where the "Job Well Done" challenge from Tome 15 - ASCENSION erroneously awarded progress from another Survivor's finished generator repair action.
- Fixed an issue where the "Back Off!" Master Challenge and other similar challenges did not award progress from the stun inflicted after successfully wiggling out of the Killer's grasp.
- Fixed an issue where the "Back Off!" Master Challenge did not correctly display the Player's progress.
- Fixed an issue where the "Swarm of Darkness" Master Challenge did not correctly display the Player's progress.
- Fixed an issue where the "Cellar Search" Master Challenge did not award progress from the chest in the Killer's basement.
- "Remix" challenges no longer prevent the selection of random Perks on consecutive Trials on the same character.
Audio
- Fixed an issue that caused the Hooked On You music not being played on Trickster's Paradise Beatdown outfit.
- Fixed an issue where the French voice didn't match the text in Tome 15 "The Absolutely Horrifying Maniacal Puppet Show. Guest Starring, Ashy Slashy. 2." Entry.
- Fixed an issue that prevented The Xenomorph to hear Generators while in Tunnels.
Bots
- Bots can now attempt to self-unhook.
- Bots now break a stare-down with the Killer earlier when standing still on opposite sides of a Remote Flame Turret.
- Bots now try to look for potential Killer approach paths when doing long interactions, taking breaks from turning the camera slowly around.
Characters
- Fixed an issue that caused any Survivors grabbed by the Trapper while vaulting towards him to be seen clipping into the ground.
- Fixed an issue that caused The Doctor to able to see inside of Lockers by walking into them.
- Fixed an issue that caused survivor Yun-Jin Lee's Tome 17 'Smart Outfit' arm to break when using a flashlight.
- Fixed an issue that caused the Camera to clips through Wraith's 'Saber-Toothed' weapon after hitting a survivor.
- Fixed an issue that cause the camera not to transition properly when using the Cenobite’s Summons of Pain.
- Fixed an issue causing The Xenomorph's tail attack to be able to hit Survivors behind it
- Fixed an issue causing The Xenomorph's tail attack animation not to match the collision
Environment/Maps
- Fixed an issue in Lery's Hospital where the side of a generator was blocked by assets
- Fixed an issue in Pale Rose where a groups of blockers were too close and prevented possible navigation between them
Perks
- Fixed an issue that caused the Territorial Imperative perk not to activate when a Survivor enters the basement.
- Fixed an issue that caused the Pain Resonance Perk to be able to explode a Generator blocked by the Deadlock Perk.
- Fixed an issue that caused the Blood Pact Perk’s icon to appear dimmed when the Haste effect is active.
Platforms
- Fixed a crash on Nintendo Switch that could happen when interacting with the Friends menu.
UI
- For consoles, the Loadout search bar virtual keyboard now appears in the player's selected language rather than English.
- In the Store UI, exclamation marks for content in a new DLC will now correctly disappear on viewing that content.
- The name of the character properly changes when changing to a preset with a Legendary outfit equipped.
- Wait for mystery box animation to complete before advancing Bloodweb to next level.
Misc
- Equipped Charms are now always visible on the displayed character in the Store.
- Fixed an issue that caused the Flame Turret’s light to remain visible while vaulting.
- EDITED: Fixed a bug that resulted in a different distance achieved between male and female Survivors during fast vaults.
Public Test Build (PTB) Adjustments
Bots
- Bots no longer pick up Items with nearly no charges remaining.
- Fixed a crash that could occur when playing with a Bot having the Reassurance Perk.
- Fixed one vault location on the Nostromo Wreckage that Bots were unable to use.
Skull Merchant Update
- Increased Drone rotation speed while in Stealth mode from 50 degrees/sec to 60 degrees/sec.
- Increased Drone rotation speed while in Scouting mode from 75 degrees/sec to 85 degrees/sec.
- Increased Drone detection radius from 8 to 10 meters.
- Decreased Drone initialization time from 1.5 to 0.3 seconds.
- Recalling Drones no longer puts the power on cooldown.
- Recalling Drones is available at all times, regardless of the cooldown.
- Added the ability to change a Drone's rotation direction while using the Radar.
- Drones always deploy facing away from you and only rotate after the initialization phase is over.
- The Randomised Strobes Add-On properly increases the duration of the Hindered status by 1 second.
- The Adi Valente #1 Add-On properly reduces skill checks by 20% and not 50%.
Anti-Camp Feature
- Added 7 second grace period for the Killer to be able to leave the area before the system kicks in.
- Carrying a Survivor in the radius stops the progress bar from building up.
- Dying Survivors in the radius slow down the progress bar.
- Vertical distances are now treated differently to avoid unintentionally triggering the system through floors.
Perk Updates
Furtive Chase
- Changed functionality: when hooking the Obsession, gain Undetectable and a 5% Haste status effect for 14/16/18 seconds.
Background Player
- Increased sprint speed to 200%.
- Sprint Burst no longer triggers at the same time as the Background Player Perk.
Shattered Square Map Update
- Reviewed loops that were noted as too strong and reduced the number of pallets spawning in the map.
Misc
- Fixed a crash that could occur in the Splash Screen.
- The Sacrificial Ward Offering no longer disables Map Repeat Prevention.
- The Shape’s arm no longer stretches during the standing Mori from the survivor’s perspective.
- Speicherverbrauch von 61,2 GB auf 62,8 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 30,3 GB auf 31,2 GB erhöht
- 7,34 GB groß (nur für Xbox Series X|S)
- 5,54 GB groß
- PS4: 2,750 GB groß (Version 2.96)
Release: 18.10.2023 (Version 7.3.1.0)
Quelle: notes=forums.bhvr.com
Content
The Trapper
- The Trapper's Bear Traps now spawn close to each Generator at the beginning of a Trial.
The Skull Merchant
- Added unique prompts to differentiate which direction a Drone will rotate in.
Haunted by Daylight
"Haunted by Daylight" Halloween event (starts October 18th 2PM ET).
The Archives
- "Haunted by Daylight" Halloween event tome (opens October 18th 2PM ET).
Event Gameplay Details screen
- The event popup has a new tab where you can view details of the event gameplay.
Event Currency
- Haunted by Daylight introduces a new reward, Dark Trinkets, an exclusive currency for Halloween events.
- Dark Trinkets are earned by completing challenges and levels within the Haunted by Daylight event tome.
- Spend Dark Trinkets on cosmetics and charms within the event's Collection screen.
Collection Milestone Rewards
- Milestone Rewards are a set of rewards that you unlock simply by unlocking event collection rewards. Earn all event cosmetics to unlock them all!
Bug Fixes
Archives
- Fixed an issue where the "Falling Darkness" Master Challenge can be completed after the first activation of the Nightfall.
- Fixed a visual issue when playing animatics on screen with an aspect ratio other then 16:9.
- All skill check related Challenges and Master Challenges no longer gain progress while wiggling out of the Killer grasp.
Anti Face-camp
- The anti face-camp UI is no longer visible when the last Survivor alive is hooked.
- The anti face-camp meter is now colored when filling up.
- Hooked Survivors no longer count when calculating the rate at which the anti face-camp meter fills up.
- The audio cue when the anti face-camp meter is full properly plays for spectators.
- The Struggle skill checks will now properly show up when the Unhook Self interaction is started during a Struggle skill check and then stopped midway.
- Fixed an issue that caused the anti face-camp feature to not fill the meter when the Killer was standing above certain basements.
- Fixed an issue that caused the anti face-camp meter to stop filling when the Killer was slightly higher than the hooked Survivor.
Audio
- Fixed an issue that caused the anti face-camp to not have an audio cue when the meter is filled while spectating.
- Fixed an issue that caused the found match SFX to not being played.
Bots
- Bots now avoid short loops created by a one-way ramp.
Characters
- Fixed an issue that caused a placeholder string to appear when The Skull Merchant targets a Drone to change its rotation direction.
- Fixed various localization issues in various Skull Merchant Add-ons.
- Fixed an issue with The Skull Merchant Geographical Readout Add-on to prevent the Add-on stacking with itself and removed the kill switch allowing the Add-on to be selected again.
- Fixed an issue that prevented Survivors from playing the correct animation when using Blast Mine or Wiretap on a Generator.
- Fixed an issue that caused the Drone to be missing in The Skull Merchant's hand when using Killer Power.
- Fixed an issue that caused The Demogorgon's hand to clip into the Killer's camera view while carrying a Survivor and looking down.
- Survivors can no longer instantly free trapped allies from the Trapper’s Bear Trap when it is placed on a staircase.
- Skull Merchant's Drones recalled when rotating counter-clockwise now rotate clockwise when placed again.
- EDIT: Fixed an issue that cased The Cenobite to be unable to use his Killer Power after solving the Lament Configuration.
Environment/Maps
- Fixed an issue that caused players to be able to climb a vault, instead of jumping on it, on the Nostromo's wreckage.
Perks
- Fixed an issue that caused the perk Background Player to activate when performing rushed actions without moving.
Platforms
- Friends from other platforms are now correctly visible in the Friends Menu.
UI
- In the Archives the "Unlock Tiers" functionality was still accessible by Gamepad even if the button was not visible.
- Fixed an issue when collecting a mystery box as the last node didn't reveal the mystery item collected.
- Fixed a rare issue in the Lobby where the player's wallet could be seen duplicated.
- Fixed an issue with the Match Found SFX not playing anymore.
- The day and night cycle is now visible on the survivor portraits when playing as The Dredge.
Misc
- Fixed an issue that caused missing a Brand New Part skill check to disable Generator passive regression.
- Fixed older Event Cosmetics (such as Frosty Eyes) missing from players' inventories.
- 2,96 GB groß (nur für Xbox Series X|S)
- 1,37 GB groß
- PS4: 891,7 MB groß (Version 2.97)
Release: 26.10.2023 (Version 7.3.2.0)
Quelle: notes=forums.bhvr.com
Content
Killer - The Skull Merchant
Reworked Low Power Mode Add-on:
Now decreases Drone Rotation speed by 100%, effectively stopping rotation.
No longer decreases Power cooldown by 25%.
Bug Fixes
Audio
- Memory fragment shards that have been collected or have despawned no longer produce SFX.
Characters
- Fixed an issue that caused The Huntress reload animation to cause motion sickness when paired with the Iron Maiden perk.
- Fixed an issue that caused The Xenomorph pick-up animation from a Locker to jitter in a specific Locker inside the Main Building.
- Fixed an issue that caused the heads of all female Survivors to clip through the Hook during the struggle phase.
- Fixed an issue that caused The Legion's upper body to be contorted while the camera snaps back into position after performing Memento Mori.
- Fixed an issue that allowed The Cannibal's camera to clip through Lockers when performing a basic attack on them.
- Fixed an issue that caused survivors to experience clipping with the artist when picking up and putting down survivors.
- The Demogorgon’s Portals’ auras now properly appear after having performed a Mori.
Environment/Maps
- Fixed a potentially broken Killer spawn point on Nostromo Wreckage.
- Fixed a killer blocking collision on MacMillan Estate Realm.
- Fixed an issue on Suffocation Pit where the Nightmare could not place his Dream Snares.
- Fixed a killer blocking collision issue on the Temple of Purgation.
- Fixed an issue where branches of trees could clip through the main building in Eyrie of Crows.
- Fixed an issue where the Tonic Fumes of the clown could go through ceiling in buildings of the MacMillan Estate Realm.
- Fixed an issue on Raccoon City Police Station where The Nemesis' tentacles could go through walls.
- Fixed an issue in Coldwind Farm where items could be hidden in the ground near the corn rows.
- Fixed an issue on Disturbed Ward where survivors could heal each other through walls.
- Updated the layout of the combine harvester where small killers could not interact with survivors that are standing on one side.
- Fixed an issue where players could land on top of pews in the Father Campbell's Chapel.
- Fixed an issue in Eyrie of Crows where survivors healing each other can end up stuck in roots.
Event - Haunted By Daylight
- Lighting now properly resets when entering the Void during The Dredge’s Nightfall or while in The Nightmare’s Dreamworld.
Killer - The Skull Merchant
- Claw traps are properly destroyed when a survivor disconnects without being replaced by a bot in a Custom Game.
- The Map now properly tracks the Skull Merchant’s’ drones when equipped with Red Twine Add-On.
Misc
- Fixed an issue that could disconnect players mid-trial.
- Speicherverbrauch von 62,9 GB auf 63,0 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 31,3 GB auf 31,4 GB erhöht
- 4,54 GB groß (nur für Xbox Series X|S)
- 2,89 GB groß
- PS4: 885,5 MB groß (Version 2.98)
Release: 06.11.2023 (Version 7.3.3.0)
Quelle: notes=forums.bhvr.com
Content
Stranger Things
- The Stranger Things DLC is back to Dead By Daylight!
Perks
Currently in Game → New (original) Title
Survivor Perks
- Guardian → Babysitter
- Kinship → Camaraderie
- Renewal → Second Wind
- Situational Awareness → Better Together
- Self-aware → Fixated
- Inner Healing → Inner Strength
- Jolt → Surge
- Claustrophobia → Cruel Limits
- Fearmonger → Mind Breaker
The Underground Complex Map
- The Underground Complex Map has been reactivated with the same layout and content previously seen.
The Hawkins National Laboratory ID Offering is also available once again in the Bloodweb to access the Realm for this Map.
Bug Fixes
Archives
- Fixed an issue that made it impossible to gain progress on the "In Extremis" Challenge from Tome 16.
Bots
- Bots are now better at dodging The Trickster's Blades.
Characters
- Fixed an issue that caused the Female and Male Survivor fast vaults distance not being the same.
- Fixed an issue that caused The Trapper to play the Naughty Bear animation during several instances (attack miss, vault and stunned).
Environment/Maps
- Fixed an issue in Pale Rose where a tree root would get the player stuck.
- Fixed an issue where players were pushed into the roof of the Mount Ormond Resort building.
- Fixed an issue that caused the Knights guards order range to be shorter on one side of generators due to Halloween asset collision.
Platforms
- Fixed an issue on Switch with the Naughty Bear Mori button always visible even when an other outfit was selected.
UI
- Fixed a potential crash in the Event Entry screen after purchasing an item with event currency.
Misc
- Fixed a crash that could occur in the Store.
- Fixed a crash/disconnection issue that could occur when playing with Bots.
- 2,31 GB groß (nur für Xbox Series X|S)
- 977,12 MB groß
- PS4: ? MB groß (Version 2.99)
Release: 28.11.2023 (Version 7.4.0.0)
Quelle: notes=forums.bhvr.com
Content
- New Killer - The Good Guy
Special Ability: Scamper
- While in Hidey-Ho Mode, when you are near a vault or pallet, press the Interaction button to scamper through it quickly without breaking it.
Perks
Hex: Two Can Play
- Anytime you are stunned or blinded by a Survivor 4/3/2 times, if there is no Hex Totem associated with this Perk, a Dull Totem becomes a Hex Totem. While the Hex Totem stands, Survivors who stun or blind you get blinded for 1.5 seconds.
Friends 'Til the End
- When you hook a Survivor that is not the Obsession, the Obsession becomes exposed for 20 seconds and reveals their aura for 6/8/10 seconds.
When you hook the Obsession, another random Survivor screams and reveals their position and becomes the Obsession.
Batteries Included
- When within 12 meters of a completed generator, you have 5% Haste.
The movement speed bonus lingers for 1/3/5 seconds after leaving the generator's range. This perk deactivates when all the generators are powered.
Killer Updates - The Trickster
- Movement speed increased from 4.4 m/s to 4.6 m/s.
- Removed recoil for throwing knives.
- Blade-ready movement speed: removed per-throw movement speed reduction.
- Increase laceration meter from 6 to 8.
- Main Event Updates:
Decrease the number of Blades required to access Main Event from 30 to 8 Blades.
Decrease Main Event duration from 10 sec to 5 sec.
Pressing the Secondary Power button within 0.3 second of activating Main Event does not cancel it.
Add 0.5 second to the next Main Event for each combo score level reached.
Combo Score Levels (consecutive hits with thrown Blades increases the combo):
E: base time + 0.5 sec
D: base time + 1 sec
C: base time + 1.5 sec
B: base time + 2 sec
A: base time + 2.5 sec
S: base time + 3 sec
Trickster Add-on Updates
- Memento Blades: Increases throw speed by 5% (new functionality)
- Inferno Wires: Increases duration of Main Event by 40% (was 25%)
- Ji-Woon's Autograph: Increase the time before a combo ends by 10% (new functionality)
- Tequila Moonrock: Increases duration of Main Event by 60% (was 50%)
- Fiz-Spin Soda: Increase the time before a combo ends by 15% (new functionality)
- Death Throes Compilation: Reveal the aura of Survivors hit during Main Event for 6 seconds (new functionality)
- Iridescent Photo Card: For each consecutive Blade hit, gain a stackable 1% Haste status effect, up to a maximum of 7%. (new functionality)
This bonus is lost when missing a Blade or when injuring a Survivor by any means. (new functionality)
Killer Update: The Nemesis
- There is a new animation for when Survivors use Vaccines on themselves.
Perk Updates
- Made For This: This perk activates while you are in the injured state. after you finish healing another Survivor, gain the endurance status effect for 6/8/10 seconds.
While affected by Deep Wound, you run 3% faster. (added deep wound condition for haste effect)
Stranger Things Perks - now that the Stranger Things DLC is available once more, the following perks will no longer be in the bloodweb unless you own the DLC:
Surge - Demogorgon perk (was Jolt)
Mindbreaker - Demogorgon perk (was Fearmonger)
Cruel Limits - Demogorgon perk (was Claustrophobia)
Babysitter - Steve Harrington perk (was Guardian)
Camaraderie - Steve Harrington perk (was Kinship)
Second Wind - Steve Harrington perk (was Renewal)
Better Together - Nancy Wheeler perk (was Situational Awareness)
Fixated - Nancy Wheeler perk (was Self Aware)
Inner Strength - Nancy Wheeler perk (was Inner Healing)
Features
Graphics Update
- Added support for FSR 1.0 on all platforms.
Player Profile and Customizable Player Cards
- Players can now expect to find their level and grades on a new screen
their Player Profile! Select the badge in the top right (of most menus) to open it. The Player Profile is where players can customize their Player Card.
Bug Fixes
Archives
- Fixed an issue where The Wraith could earn progress towards the Tome 6 Ripple of Violence challenge when hitting a healthy survivor with the Blind Warrior - White add-on. This unintended.
- Fixed an issue where the Green Glyphs were not spawning after the challenge requirement was completed.
- Fixed an issue where the pallet break animation was out of sync while the Killer player was under the effect of the Orange Glyph.
- Fixed an issue where a hooked Survivor player could earn progress on skill check related challenges during the hooked struggle phase. This was unintended.
- Fixed an issue where visual elements of the Core Memory: Stray Thoughts challenge were visible after the shard despawned.
- Fixed an issue where the shards of the Core Memory: Stray Thoughts challenge could spawn inside environment assets.
- Fixed an issue where the High Skill challenge can gain progress from hook struggle skill checks.
Audio
- Specific voice lines' subtitles should now match the audio more accurately.
- Fixed various VO issues on The Good Guy.
- Fixed an issue where The Good Guy could hear the illusory footfalls.
- Fixed an issue where some killers were lacking the SFX when snuffing a totem.
- Fixed an issue where the wrong music was playing for Jake Park's Lucky Stroll Outfit.
- Fixed an issue where the Blast Mine explosion was muffling the audio on the Survivor who installed it at any range.
- Fixed an issue where the perk "Spies from the Shadow" caused the loud noises to be too loud.
- Fixed an issue where Memory Shards were lingering after despawning.
Bots
- Bots are better at handling the Undetectable status of a Killer.
- Bots no longer struggle to repair a Generator on a specific tile on The Game.
- Fixed multiple crashes that could occur when playing with Bots.
- Bots in the Tutorials have been slightly nerfed to improve new player experience.
- Bots have figured out how to access a particular corridor of the Hawking National Laboratory.
- Bots have figured out how to access a particular corridor of the Raccoon City Police Station.
- Bots have figured out how to fall off a specific ledge on Lampkin Lane.
- When a Killer approaches while being healed by another player, Bots are now more willing to run away.
Characters
- An animation of Mikaela Reid pulling out a book in the menus has been fixed to correctly hide the book at the end.
- Fixed an issue that caused the animation for grabbing a Survivor from a Locker to not play properly when playing as The Nurse in a Trial.
- Fixed an issue that caused the hook animation of the Nurse to not play properly when hooking a survivor.
- Fixed an issue that caused multiple animations to clip during specific interactions as The Hag.
- Fixed an issue that caused the Survivors right arm to appears broken when performing the self-unhook animation
- Fixed an issue that caused the The Hillbilly to be able to see through a Locker when starting the Use Chainsaw.
- Fixed an issue that caused Break pallet animation to be out of sync when breaking a pallet as the Killer while under the Orange Glyph status effect.
- Fixed an issue that caused Nicolas Cage to plays ‘failed skillcheck’ animation when using Styptic Syringe.
- Fixed an issue that caused The Hag camera to moves briefly when returning to idle after an attack.
- Fixed an issue that caused The Trapper and The Pig to be missing their traps in the Lobby
- Fixed an issue that caused Survivor Nicolas Cage's chin to clip through his collar during the pointing animation.
- Fixed an issue that caused Survivor The Nurse's weapon to snaps back into idle position after an attack miss.
- Fixed an issue that caused The Hag's arm to be invisible when having the Sugared Claws equipped during multiple actions.
- Fixed an issue that caused the camera to be misplaced during the Moris as Renato Lyra and equipped with his legendary outfit.
- Fixed an issue that caused The Hag or The Nurse camera to be able to clip inside of the locker until they move, when searching an empty locker.
- Fixed an issue that caused The Blight's camera to be able to clip through locker while using chain dash.
- Fixed an issue that caused The Trickster's camera to drops to low, when landing.
- Fixed an issue that caused Survivors right arm to appear broken when performing the self-unhook animation while holding certain items.
- Fixed an issue that caused the Trapper to be able to farm Bloodpoints and stack Haste bonuses by spamming the Set Trap ability on Maurice's hooves.
- Fixed an issue that caused the Demogorgon's FOV not to increase while using the Shred ability.
- Fixed an issue that caused the Legion's add-on Julie's Mix Tape not to replenish the Feral Frenzy cooldown when pallet stunned.
- Fixed an issue that could cause a crash when the Deathslinger reeled in a speared Survivor.
Environment/Maps
- Fixed issues related to the navigations of Bots in the The Underground Complex
- Fixed an issue in the realm of Crotus Prenn where the pallet in the shack was clipping in the ground
- Fixed an issue where Victor could not jump through a window of the Grim Pantry building
- Fixed an issue on the Suffocation Pit where the player could land on top pf assets
- Fixed an issue in the Coal Tower maps where player could land on top of pallets
- Fixed an issue with the collision of a car asset in the Badham Preschool.
- Fixed an issue where you could see the edge of the map in the vistas on The decimated Borgo.
- Fixed an issue that caused the Xenomorph's tail attack not to inflict damage on Survivors in the shack in the Red Forest maps.
- Fixed an issue that caused the Xenomorph's tail attack to hit multiple invisible collisions in the Underground Complex map.
- Fixed an issue that caused the Mastermind to not be able to use his power around a sliding door in the Underground Complex map.
Perks
- Fixed an issue that sometimes caused successful skillchecks from the Merciless Storm perk to count as failed.
Platforms
- Fixed an issue with purchasing Auric Cells on the Microsoft Store version of the game.
- Fixed a crash that could occur on PS5 while in menus.
UI
- Buying a node on the Bloodweb for an "item" that is part of the active preset right before the beginning of a match will lead to that "item" to be correctly consumed and shown on the Tally screen.
- Legendary Cosmetics Killers with a unique name (such as The Trapper's Naughty Bear) will now have that name correctly display across all menus.
- Players can switch between Archives visual lore entries while in fullscreen.
- Fixed a missing word in the Player Stats tab
- Fixed an issue where the screen blurs when canceling the Naughty Bear Mori preview while loading.
- Fixed an issue where the spending pop-up above the Bloodpoints wallet doesn't appear when using bonus Bloodpoints.
- Fixed an issue where texts are overlapping in the Loadout menu on the Nintendo Switch.
- Fixed an issue where tooltips do not scale with the UI Scale option
Misc
- Killswitched Cosmetics can no longer be brought into a Trial.
- Fixed a crash that could occur when starting a match with an empty loadout.
- Fixed an issue that caused Survivors to run in place when the Killer disconnected from the trial.
Public Test Build (PTB) Adjustments
New Killer - The Good Guy
Killer Power
- Pallet Scamper: 1.4 seconds (Was 1.2 seconds)
- Slice & Dice dash duration: 1.2 seconds (Was 1 second)
- Slice & Dice miss speed adjusted to be more in line with other similar Killers
Perks
- Batteries Included: adjusted to deactivate after all generators are completed.
Addons
- Good Guy Box: Decrease Slice & Dice hit blade wipe by 7 %. (Was 15%)
- Power Drill - Hidey-Ho Mode cooldown reduced by 15% after hitting a Survivor with Slice & Dice. (Was 20%)
- Electric Carving Knife: Decrease Slice & Dice miss cooldown by 5%. (Was 10%)
- Jump Rope: Increase duration of Slice & Dice by 8%. (Was 30%)
- Flaming Hair Spray: Reduce the amount of time consumed by M1 attacks in Hidey-Ho Mode by 20% (Was 12.5%)
- Automatic Screwdriver: Missing a Slice & Dice attack reduces Hidey-Ho Cooldown by 10%. (Was 15%)
- Portable TV: Slice & Dice duration increased by 70% once the Exit Gates have been powered. (Was 100%)
- Silk Pillow: Terror Radius is reduced by 6m in Normal Mode, but Slice & Dice charge time is increased by 50%. (Was 4m and 75%)
- Iridescent Amulet: Hidey-Ho Mode duration increased by 50%. M1 attacks immediately end Hidey-Ho Mode. (Was 100%)
- Yardstick: Performing a Scamper reveals Survivor auras within 12m distance for 5 seconds. (Was 20m)
- Running Shoes: Gain 2% movement speed after performing a Scamper for 5 seconds. (Was 4% and 3 seconds)
- Rat Poison: While performing a Slice & Dice, the auras of survivors within 12m of you are revealed for 5 seconds (Was 8m)
Killer Updates - The Trickster
- Increase Main Event blade requirement to 8 (was 6).
- Revert time between throws to 0.33 sec (was 0.25).
Addons:
- Ji-Woon’s Autograph: Increase the time before a combo ends by 10% (NEW EFFECT).
- Fizz-Spin Soda: Increase the time before a combo ends by 15% (NEW EFFECT).
- Waiting for You Watch: Increases the duration of Main Event by 0.4 seconds for each Blade hit while it is active. (was 0.25)
- Death Throes Compilation: Reveal the aura of Survivors hit during Main Event for 6 seconds (NEW EFFECT).
- Iridescent Photocard: Remove the Haste bonus when injuring a Survivor (instead of the dying state).
Bots
- Bots will now think twice before doing a fall from a higher floor into the Killer's arms.
- Bots are now more likely to loop clockwise and anti-clockwise around certain loops, rather than fixed to one direction.
- Bots are now more accepting of being healed, particularly while fully downed.
- Bots are more likely to leave an unsafe loop after getting hit.
- Bots can now attempt to dodge dash actions.
- Bots can now vault a specific pallet on the Mother's Dwelling Map.
- Bots can now fall out of a specific window on the Lampkin Lane Map.
- Bots can now vault a specific pallet on the Raccoon City Police Department Maps.
- Bots' looping behaviour has improved, preventing them from turning around mid-loop in certain edge cases.
- Bots are once again self-unhooking, having been disrupted by the anti-camp measures.
Bug Fixes
Gameplay
- Queueing as a certain Killer for a regular game then switching to a custom game no longer locks you to play the Killer you queued as in the regular game.
- Fixed The Demogorgon's Perks being available to Chucky without prestiging the former.
The Good Guy
- The Good Guy's voice lines can overlap and cause the Slice and Dice yell to be silent
- When destroying a Pallet as The Good Guy, the animation is now correctly centered in the direction of the Pallet.
- The Good Guy's camera sensitivity is no longer affected when getting stunned during a Slice and Dice dash.
- Activating the Hidey-ho mode no longer results in an increase in server latency and potential rubberbanding
- The Good Guy can no longer hear Illusory Footfalls spawned around survivors
- After vaulting a Pallet or a Vault, The Good Guy's Slice and Dice vignette no longer remains visible
- The Good Guy's Chain Scampers are now more resilient in high latency network conditions
- Survivors no longer remain on the floor during The Good Guy's pickup animation
- The Good Guy now correctly play voice lines when entering Hidey-Ho Mode
- The Good Guy can no longer body block hooked survivors from being unhooked
- The Good Guy's Pallet Scamper and Vault Scamper are now the same duration
- Breaking a pallet with The Good Guy's Hard Hat Addon now correctly triggers Chemical Trap, Thwack!, Game Afoot and Spirit Fury perks
- The Good Guy now correctly plays voice lines when a Survivor escapes a Trial
- The Good Guy's Slice and Dice ability no longer consumes 2 tokens of the Play With Your Food perk
The Trickster
- Fixed an issue that caused the Haste bonus from the Iridescent Photocard's add-on to not be lost when hitting a Survivor with Endurance.
- Fixed an issue that caused the Haste bonus from the Iridescent Photocard's add-on to not be lost when grabbing a Survivor.
Perks
- Fixed an issue that caused the perk Resurgence not to work after unhooking yourself.
- Fixed an issue that caused the perk Dying Light to gain a stack when hooking the Obsession while having the perk Friends 'Til the End equipped.
- Fixed an issue that caused the Status Effects from the Friends 'Til the End perk not to transfer to the new Obsession when triggered by Obsession transfer perks.
- Fixed an issue that caused the perk Hex: Two Can Play to not be dimmed when all totems were destroyed.
- Fixed an issue that caused the perk Hex: Two Can Play not to gain a charge when a Survivor wiggled out from the Killers grasp.
- Fixed an issue that caused various Haste bonuses not to stack when applied to the lingering bonus Haste of the perk Batteries Included.
Platforms
- Fixed a crash that could occur on the Microsoft Store version of the game when moving around menus.
- Fixed a crash that could occur on Nintendo Switch after consecutive matches.
Misc
- Fixed a crash that could occur on loading into certain maps.
- Fixed a server crash that could occur when playing with Bots.
- Fixed an issue that caused the Hag's add-ons that reveal Survivor auras when a trap is triggered not to work.
- Speicherverbrauch von 63,2 GB auf 63,4 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 31,5 GB auf 31,7 GB erhöht
- 5,67 GB groß (nur für Xbox Series X|S)
- 3,95 GB groß
- PS4: 1,866 GB groß (Version 3.01)
Release: 05.12.2023 (Version 7.4.1.0)
Quelle: notes=forums.bhvr.com
Features
UX
- Input icons on Killer's power stay visible, becoming semi-transparent when that input cannot be used.
Content
Events & Archives
- The "Bone Chill" Winter event returns December 14th at 11:00 AM ET.
- The "Bone Chill" event includes an event tome, with Level 1 opening at the start of the event.
The Good Guy
- There is now input protection when entering Hidey-Ho Mode
(a small delay before you can exit the mode to prevent double-tapping and accidentally wasting the power by exiting immediately).
The Trickster
- Memento Blades Add-on: Increased the bonus throw speed from Memento Blades to 10% (was 5%).
Bug Fixes
Archives
- Fixed an issue where no audio feedback would play when interacting with a Glyph.
Audio
- Fixed an issue that caused the Good Guy's VO lines to overlap and cause the Slice & Dice yell to be silent.
Bots
- Bots no longer run away when a player fails to complete a Heal action on them.
- Bots no longer try to heal players that went into the Downed State by using Plot Twist.
- Bots will now attempt to get the players' attention if they want to be healed.
- Bots can no longer blind The Mastermind while being thrown.
Characters
- Fixed an issue that caused The Huntress arm to glitch when throwing a hatchet while looking down.
- Fixed an issue that caused the Nurse to gain an additional blink charge after charging a blink and picking up a downed Survivor with the Matchbox add-on.
- Fixed an issue that caused the Demogorgon to traverse with a carried Survivor if it cancelled the traverse interaction at the last second and picked up a downed Survivor.
- Fixed an issue that caused the Demogorgon's portal auras to be white instead of yellow after being activated.
- Fixed an issue that caused from Survivor perspective, to flip repeatedly when The Good Guy interrupted them during a vault.
- Fixed an issue that caused The Killer camera to clip into Charles Lee Ray during the "Wiggle out" animation of the survivor.
- Fixed an issue that caused the Good Guy's basic attack to hit ground collision when looking slightly downward on a missed attack.
- Fixed an issue that caused interaction prompts to remain visible when the Good Guy was performing a Slice & Dice.
- Fixed an issue that caused random the Good Guy VO subtitles to display when loading into or leaving the match.
- Fixed an issue that caused Survivors to be misaligned while being carried by Charles Lee Ray/the Good guy.
- Fixed an issue that caused the Good Guy's camera to be extremely misaligned and clipping after interacting with a glyph.
Environment/Maps
- Fixed an issue on the Nostromo Wreckage Map where characters can get on top pf some debris.
- Fixed an issue on Gas Heaven Map where The Demogorgon could get on top of a pallet.
- Fixed a global issue where the doors of Lockers would clip in the stairs of the Basement.
- Fixed an issue in The Underground Complex Map where Killers could not grab Survivors working on a side of a Generator.
- Fixed an issue in Coal Tower Map where Killers could land on top of crates.
- Fixed an issue in Badham Preschool Map where the Killer was unable to vault the window of the Killer Shack.
- Fixed an issue in Family Residence Map where The Good Guy was able to land on top of blockers.
- Fixed an issue where traps could be hidden under water in the Yamaoka Estate Maps.
- Fixed an issue where Killers were unable to grab Survivors on some Generators in the Midwich Elementary school map.
UI
- Fixed an edge case where switching between characters with an identical Perk inventory except for Perk levels would fail to update the inventory.
- Fixed the Store Banner subtitle in the Featured section so that it's not cut before the end in certain languages.
- Fixed an issue in the Archives Rift menu where the Auric Cell Reward preview stayed displayed after selecting a Blood Point Reward.
- 2,86 GB groß (nur für Xbox Series X|S)
- 1,63 GB groß
- PS4: 1,038 GB groß (Version 3.02)
Release: 13.12.2023 (Version 7.4.2.0)
Quelle: notes=forums.bhvr.com
- Neue Event "Bone Chill / Kalt bis auf die Knochen" ist gestartet und ist vom 14.12.2023 bis zum 04.01.2024 verfügbar
Content
- Re-enabled Flashlight items and perks Residual Manifest, Dramaturgy and Appraisal.
The Good Guy
- Batteries Included (perk)
- When within 12 meters of a completed generator, you have 5% Haste.
The movement speed bonus lingers for 1/3/5 seconds after leaving the generator's range.
(Removed deactivation when all generators are completed)
The Trickster
- Decreased the base time between throws to 0.3 seconds (was 0.33)
- Increased the Main Event throw rate multiplier to 66% (was 33%)
- Increased the Main Event active duration to 6 seconds (was 5 seconds)
- Reverted the time before Laceration starts decaying to 15 seconds (was 10 seconds)
Bug Fixes
Archives
- Fixed an issue that made it impossible to complete the Back-to-Back Tome 17 Challenge if getting a Good skill check or missing a skill check after getting 3 Great skill checks consecutively.
Bots
- Bots can once again dodge special attacks.
Characters
- Fixed an issue that caused the Mastermind picking up a Survivor on his shoulders to be misaligned for a few seconds.
- Fixed an issue that caused The Demogorgon's Break Pallet animation to play properly when a Survivor runs into the Pallet from the other side.
- Fixed an issue that caused The Good Guy "Slice and Dice" hit animation to plays twice.
- Fixed an issue that caused survivors to become misaligned during The Good Guy carry animation attacks
- The Good Guy can now scamper under pallets being lifted by Any Means Necessary
- Fixed an issue where players could bypass the 90 degree camera lock with The Good Guy
- The Trickster's Main Event can no longer trigger the Supreme Combo event multiple times per health state
- As seen from the survivor point of view Charles Lee Ray no longer jitters and lags behind while carrying The Good Guy
- Fixed an issue that caused The Huntress' hatchets to become offset at launch
Environment/Maps
- Fixed an issue in The Nostromo map where characters could land on debris
- Fixed an issue in Midwich Elementary School where characters would clip through a vault
- Fixed an issue in the Swamp Realm where extra collision would let characters stand
- Fixed an issue in The Underground Complex where characters would not be able to rescue a survivor on a hook
UI
- Fixed occasionally missing UI elements like the Currencies information.
- Fixed a potential crash in the Archives when hovering a Reward node.
- Fixed a potential crash if closing the Player Profile menu too quickly after equipping a Player Card badge or banner.
Misc
- Fixed an issue that caused Survivors to clip into a locker after being interrupted from entering one by the Killer
- Fixed an issue that caused Survivors to clip into lockers after using a flashlight and entering the locker simultaneously
- Speicherverrbauch von 63,8 GB auf 64,4 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 31,9 GB auf 32,2 GB erhöht
- 2,94 GB groß (nur für Xbox Series X|S)
- 1,56 GB groß
- PS4: 1,053 GB groß (Version 3.03)
Release: 30.01.2024 (Version 7.5.0.0)
Quelle: notes=forums.bhvr.com | play3.de | xboxdynasty.de
- Crossover mit Alan Wake
- Neue Überlebener: Alan Wake
Perks
- Champion of Light: While you are holding a Flashlight, this Perk activates.
When you are shining a flashlight, you have 50% Haste. When you successfully blind the Killer, they also gain 20% Hindered for 6 seconds.
This effect cannot stack with itself. Then, this Perk goes on cool-down for 80/70/60 seconds.
- Boon: Illumination: Press and hold the Ability button 1 near a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a 24 meter range. Survivors inside your Boon Totem’s range see the aura of all Chests and all Generators in blue.
If you have a lit Boon Totem, you cleanse or bless Totems 6/8/10% faster.
You can only bless one Totem at a time. All equipped Boon Perks are active on your Boon Totem.
- Deadline: This Perk activates when you are injured. Skill Checks appear 6/8/10% more frequently when repairing or healing and appear in random places.
The penalty for missing Skill Checks is reduced by 50%.
- FOV Slider
Killer Update - The Hillbilly
Base changes
- Increased Chainsaw Sprint movement speed to 10.12 m/s (was 9.2 m/s).
- Decreased the Chainsaw hit cooldown to 2.7 seconds (was 3 seconds).
- Decreased the Chainsaw miss cooldown to 2.5 seconds (was 3 seconds).
- Increased movement speed during the Chainsaw miss cooldown to 2.3 m/s (was 1.38 m/s).
- Decreased the size of the Chainsaw's collision to improve navigation during a Chainsaw Sprint.
- Disconnected the Chainsaw's sensitivity from controller sensitivity.
Baseline sensitivity was set to 100% of the controller sensitivity.
Special State: Overdrive
- While in Overdrive, the Chainsaw is enhanced. Chainsaw Charge and Sprint speeds are increased, and Chainsaw Sprint cooldowns are reduced. Overdrive lasts for 20 seconds.
Base Overdrive stats
- Chainsaw charge speed increased by 5%.
- Chainsaw Sprint movement speed increased to 13 m/s.
- Chainsaw cooldowns reduced by 10%.
Addons
- Greased Throttle (was Junkyard Air Filter): Decrease recovery time after using the Chainsaw by 8% (new functionality).
- Counterweight (was Heavy Clutch): Decreases Chainsaw Sprint initial turn rate by 70% (new functionality).
Cracked Primer Bulb (was Speed Limiter):
- Survivors hit with the Chainsaw are damaged for a single health state.
- Increases Overdrive generation by 15% (new functionality).
- Steel Toe Boots: Decreases recovery time after hitting an object with the Chainsaw by 10% (was 12%).
- Begrimed Chains (was Big Buckle): Survivors hit with the Chainsaw suffer from the Mangled and Hemorrhage Status Effects until fully healed (new functionality).
Dad's Boots:
- Increases the Chainsaw Sprint turn rate by 30% (was 28%).
- Clogged Intake (was Death Engravings)
- Increases Overdrive duration by 15% (new functionality).
- Off-Brand Motor Oil: Increases Overdrive generation by 15% (new functionality).
- Thermal Casing (was Punctured Muffler): Decreases the speed at which heat dissipates when not using the Chainsaw by 20% (new functionality).
- The Thompson's Mix (was Black Grease): Decrease recovery time after using the Chainsaw by 12% (new functionality).
Iridescent Engravings (was Doom Engravings)
- Increases Chainsaw Sprint movement speed by 20%.
- Increases time required to charge the Chainsaw by 12% (new functionality and rarity).
- Ragged Engine (was Leafy Mash): Decreases the speed at which Overdrive dissipates when not using the Chainsaw by 30% (new functionality).
- Low Kickback Chains: Decreases recovery time after hitting an object with the Chainsaw by 15% (was 28%).
- Discarded Air Filter (was Mother's Helpers): Increases the time it takes before Overdrive starts dissipating by 20% (new functionality).
- High Speed Idler Screw (was Pighouse Gloves): Increases the time it takes before Overdrive starts dissipating by 30% (new functionality).
- Spiked Boots: Increases the Chainsaw Sprint turn rate by 45% (was 44%, & removed functionality).
- Tuned Carburetor: Changed rarity to Ultra Rare.
- Apex Muffler: Changed rarity to Very Rare.
- Filthy Slippers (was Iridescent Brick): After maintaining a Chainsaw Sprint for 2 seconds, grants Undetectable until the Chainsaw Sprint ends (new functionality and rarity).
Misc.
- Added a new loading tip regarding the Overdrive meter.
- Added new score events when using the Chainsaw:
Curve: When turning a minimum of 80 degrees within 1 second of using the Chainsaw.
Curve Hit: When hitting a Survivor with the Chainsaw within 2 seconds of getting the Curve score event.
Overdrive: When Overdrive triggers.
Overdrive Hit: When hitting a Survivor with the Chainsaw when in Overdrive mode.
Sprinter: When performing a Chainsaw Sprint that is 4 seconds or longer.
Sprint Hit: When hitting a Survivor with the Chainsaw after travelling more than 32 meters.
Killer Update - The Onryo
Demanifested State
- While Demanifested:
The Onryo can gain Bloodlust as usual.
The Onryo can enter chases as usual.
- When Demanifesting:
Bloodlust is no longer lost.
- Increase Demanifested state invisibility duration from 1 to 1.2 seconds.
Killer Power
- Teleport cooldown from previous update removed.
- Condemned gained from teleports increased to 1 full stack.
- New Power Meter:
Resets on teleport and charges automatically afterwards (10 seconds).
If the power meter is at 98% or more when teleporting, the teleport applies Condemned to Survivors within 16 meters of the TV where The Onryo projected or any other powered TV.
If the power meter is <98%, no Condemned is applied.
- Powered TVs:
Now have VFX showing range at all times (when powered).
Are revealed to Survivors within 16 meters.
- Hooking a Survivor locks in up to 2 stacks of Condemned (applies for each hook action). These stacks become impossible to remove.
VHS Tapes
- Tapes no longer grant protection from gaining Condemned while holding them.
- Survivors no longer gain Condemned if hit while holding a Tape.
- Survivors no longer lose their Tape when attacked.
- Survivors must bring their Tape to the furthest TV.
Highlighted in yellow.
- Retrieving a Tape now takes 1 second (was 2).
- Inserting a Tape in a TV now takes 1 second (was 2).
Addons
- Videotape Copy: Increases the range at which Survivors gain Condemned from Projection by 2 meters (new functionality).
- Reiko's Watch: Increases the invisibility duration while Demanifested by 25% (was 33%).
- Ring Drawing: When hooking a Survivor carrying a Tape, other Survivors gain 1 Condemned stack (new functionality).
Tape Editing Deck
- Each Survivor starts the Trial with a Tape in their possession, and their target TV is the furthest from their location (no change).
- Survivors that insert their Tape are revealed for 6 seconds (new functionality).
Iridescent Videotape
- Projection does not turn off TVs, and does not apply Condemned (new functionality).
- TVs turned off by Survivors take 20% longer to turn back on (new functionality).
Killer Addon Updates - The Blight
- Blighted Rat: Increases Rush speed by 2% for each consecutive Rush (was 4%).
- Blighted Crow: Increases Rush speed by 3% for each consecutive Rush (was 6%).
Adrenaline Vial
- Increases maximum Rush tokens by 2.
- Increases maximum Rush look angle by 20 degrees.
- Increases Rush speed by 5%.
(adjusted functionality)
- Alchemist's Ring: Increases Rush duration by 20% for each consecutive Rush (new functionality).
- Compound Thirty-Three: Increases Rush turn rate by 11% for each consecutive Rush that travels at least 3 meters, up to a maximum of 33% (new functionality).
Iridescent Blight Tag
- Enables Rush to be performed without spending tokens.
- Rush bonuses are capped after 3 consecutive rushes.
- Blighted Corruption goes on cooldown for 20 seconds after a Lethal Rush attack, missing a Slam, or breaking a Pallet with Blighted Corruption.
(new functionality)
Perk Updates
Quick Gambit
- When you are chased by the Killer, see the Auras of Gens within 36 meters.
- Survivors working on highlighted Generators receives a 6/7/8% speed boost to the repair action.
(new functionality)
Save the Best for Last
- You become Obsessed with one Survivor.
- Earn a Token for each successful basic attack that is not dealt to the Obsession.
- Each Token grants a stackable 4% (was 5%) decreased successful basic attack cooldown, you can earn up to 6/7/8 tokens. (was 8 tokens)
- When hitting the Obsession with a basic attack or special attack, lose 2 Tokens.
You cannot gain Tokens as long as the Obsession is sacrificed or killed. (adjusted damage source and tokens lost)
Grim Embrace
- Each time a Survivor is hooked for the first time, gain a Token, then when you leave a 16 meter range of that hook, all Generators are blocked for 8/10/12 seconds. (new functionality)
- Upon reaching 4 Tokens, when you leave a 16 meter range of that hook,
The Entity instead blocks all Generators for 40 seconds. The Obsession's aura is revealed to you for 6 seconds. (Increased times, added proximity clause)
- Then, this Perk deactivates.
Events
- Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.
A Modifier: Lights Out event Tome will also open while the Modifier is active.
Maps
- Mount Ormond updates
Bug Fixes
Archives
- Fixed an issue where The Archives Challenges could be completed when playing Tutorial Bot Match.
- Fixed an issue where the Memory Shard visual effects would not stop drawing when in Spectator mode.
- Fixed an issue where the Challenge descriptions of Core Memory: Stray Thoughts were inconsistent with other Core Memory Challenges.
- Fixed an issue where the Tome 17 Back-to-Back Challenge would gain unintended progress from non-consecutive Skill Checks.
- Fixed an issue where the Knockout Challenge would gain progress if a Survivor activated the Plot Twist Perk to put themselves in the dying state.
- Fixed an issue where the A Stunning Display Challenge would not gain progress after wiggling free from the Killer's grasp.
- Fixed an issue where the That's Rude Challenge would not gain progress when pointing at the Killer within five (5) seconds of the Premonition Perk activating.
- The Undying Influence Challenge now properly tracks Totems ignited by the Hex: Plaything Perk.
- The Plot Twist Perk no longer gives progress towards the Killer Challenge Knockout (Remix).
- The That’s Rude Challenge now correctly gains progress when pointing towards the Killer after activating the Premonition Perk.
Audio
- Fixed issues that caused the Thorn SFX from the 3 Generator System to be too loud.
- Reduced The Hillbilly's Chainsaw volume.
Bots
- Bots no longer self-heal immediately after being unhooked. They will first try to get healed by the person that got the unhook.
- Bots now have different priorities between different self interactions (self mend being the highest priority, and self care being the lowest priority)
- Bots no longer enter an infinite loop when injured and holding a Medkit and a special item.
- Bots self-healing is now more consistent: they correctly see the interaction as possible while moving.
- Players can now signal a bot for their attention by either using the "come here" emote or by t-bagging.
Unless they have something urgent, they'll drop what they're doing and heal the player or let themselves get healed.
- Bots now change the priority of their interactions when they are targeting a specific interactor.
- When bots drop their Flashbang to grab and use a Spray or Serum, they will immediately pick back up their Flashbang once they're done healing themselves.
- Bots no longer stop in front of certain vaults.
Characters
- The Knight can no longer summon many Guards at the same time when vaulting a window.
- Fixed an issue that caused the Pebble throw animation from male Survivors to be misaligned with the camera's orientation when using the Diversion Perk.
- Fixed an issue that caused Struggling Survivors to clip outside of The Demogorgon's arm.
- Fixed an issue that caused Nancy's red plaid skirt to clips into her leg while running in the tally screen.
- The screen no longer turns black for spectators after The Cenobite teleports to the Lament Configuration.
Environment/Maps
- Fixed an issue in Nostromo Wreckage where The Nurse would get stuck in the main building.
- Fixed an issue in Mount Ormond where a collision would block the Guards.
- Fixed an issue in the Crotus Prenn Asylum where players could walk on the visually inaccessible ramp.
- Fixed an issue in Mount Ormond where debris would prevent The Mastermind from moving properly.
- Fixed an issue in the Underground Complex where the Killers could not drop down a hole in the Rift room.
- Fixed an issue in the Underground Complex where The Knight's Guards are unable to climb the stairs.
Perks
- Fixed an issue where players would end up with unleveled perks if they have leveled it in lobby without opening the loadout menu before loading into a Trial.
- Survivors equipped with the Visionary Perk will see the Aura of the claws on a Generator blocked by the Corrupt Intervention Perk.
UI
- Fixed an issue where the "Controller Disconnected" pop-up does not appear when the controller is disconnected.
- Fixed an issue where a popup message displays an option to buy Auric Cells when the item cannot be purchased with Auric Cells.
- Fixed an issue where the menu buttons when selecting a Survivor appear too small in the custom game lobby.
- Fixed an issue where the reward node status was not updated when collecting it.
- Fixed an issue where FSR SHARPNESS appears 1% lower when reopening the option after increasing it.
- Fixed an issue where Character info can be opened during the offering screen.
- Fixed an issue that caused the hook vignette to remain visible on screen in smaller scale while Survivors were being sacrificed.
- Fixed an issue that caused Survivors to be sacrificed a little before the End Game Collapse’s progression bar became empty.
- Fixed an issue that caused The Blight’s Rush input prompt to flicker when looking up.
- Fixed an issue that caused The Demogorgon’s Open Portal bar to remain white when equipped with the Rat Tail Add-on.
- Fixed an issue that caused the progress bar of nearby Generators, Totems or Chests not to be displayed when equipped with a Key or Map.
- Fixed an issue where some tooltips in bot loadout had their header off screen.
Misc
- Fixed an issue where players could be stuck in a loop loading when attempting to start a Trial in a Custom Game with 6 players.
Fixes from PTB
Characters
- The Cannibal’s Speed Limiter Add-on correctly gives bonus Bloodpoints for the Chainsaw Hit score event.
- The Hillbilly’s movement speed no longer increases when colliding with an asset during a Chainsaw Sprint just as Override activates.
- Fixed an issue that caused some animations to be missing for female Survivors when repairing one side of a Generator.
- The Undetectable Status Effect is properly granted when playing as The Blight with both the Iridescent Blight Tag and Vigo’s Journal Add-ons equipped.
- The Onryo can no longer turn invisible when using the Nowhere to Hide Perk.
- Killer Instinct is now properly shown when The Twins’ Victor is Dormant close to Survivors hidden in Lockers.
FOV
- Players can no longer bypass the minimum and maximum FOV by editing the ini files.
- The FOV setting is correctly saved between sessions.
- The Restore Defaults button correctly resets the FOV setting.
Generators
- The minimum repair indicator to stop regression no longer appears on Generators that are not regressing.
- The minimum repair indicator no longer appears if the Generator regression is stopped by something other than repairing the Generator, such as when the Hex: Ruin Totem is Cleansed.
- Eruption no longer applies its effects if the Generator is not damaged because it has already accrued the maximum number of regression events.
- Missing the Overcharge Skill Check no longer causes a Generator with no repair progress to regress.
- Generators that are blocked after having accrued the maximum number of regression events can no longer be regressed by The Legion’s Fuming Mix Tape Add-on.
Misc.
- Survivors may no longer become invisible when interacting with a Locker at the same time as another Character.
- Characters may no longer get pushed when interacting with a Locker at the same time as another Character.
Perks
- The Chest Auras reveal by the Boon: Illumination Perk are now hidden when affected by the Blindness Status Effect.
- The Champion of Light Perk no longer applies the Hindered Status Effect to the Killer when blinded by something other than a Flashlight.
- The Shadowborn Perk icon now only lights up when the Perk is active.
- The Save the Best for Last Perk no longer sometimes fails to lose Tokens when hitting the Obsession when other Obsession Perks are equipped.
- Fixed an issue that may cause players to become desynced when the Decisive Strike Perk was triggered at the same time the Killer was Stunned in another way.
- The Plot Twist Perk icon is no longer lit up when the Survivor is healthy.
- Hex: Thrill of the Hunt Perk now has the proper number of Tokens when re-ignited by the Hex: Undying Perk.
- The Endurance Status Effect granted by the We’re Gonna Live Forever Perk now counts towards the Humanitarian achievement
- Speicherverbrauch von 64,4 GB auf 65,4 GB erhöht(nur für Xbox Series X|S)
- Speicherverbrauch von 32,2 GB auf 33,0 GB erhöht
- 7,17 GB groß (nur für Xbox Series X|S)
- 5,14 GB groß
- PS4: 2,481 GB groß (Version 3.05)
Release: 08.02.2024 (Version 7.5.1.0)
Quelle: notes=forums.bhvr.com
Killer Adjustments - The Blight (Addons)
- Adrenaline Vial
- Increases maximum Rush tokens by 2.
- Increases maximum Rush look angle by 20 degrees.
- Decreases Rush turn rate by 55%. (re-added functionality)
- Increases Rush speed by 5%
- Compound Thirty Three
- Rush cannot be performed more than 2 times (new functionality)
- Increases Rush turn rate by 33% (slightly adjusted functionality)
- Increases Rush duration by 33% (new functionality)
Killer Adjustments - The Hillbilly (Addons)
- Greased Throttle
- Decreases recovery time after using the Chainsaw by 8%
- This effect does not apply while in Overdrive (new functionality)
- The Thompson's Mix
- Decreases recovery time after using the Chainsaw by 12%
- This effect does not apply while in Overdrive (new functionality)
Killer Adjustments - The Onryo (Killer Power)
- Removed the Condemned cooldown
- Increased the number of Condemned stacks that lock in when a Survivor is hooked to 3 (was 2)
- Increased the Projection movement speed boost duration to 2 seconds (was 1.5)
- Increased movement speed while Manifesting to 4 m/s (was 3.68)
Events
- Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.
A Modifier: Lights Out event Tome will also open while the Modifier is active.
Bug Fixes
Archives
- The Brand New Part Skill Checks no longer award progress for Archive Quests requiring succeeding Generator Skill Checks.
Achievements
- The Nerves of Steel achievement now properly tracks Skill Checks.
Audio
- Fixed an issue where The Good Guys laugh could overlap the Slice & Dice scream
- Fixed an issue that caused no sound to be heard when an invite is accepted.
- Fixed an issue that caused all the Killers sounds to be muted when opening the option menus in-game.
- Fixed an issue where the End Game Collapse bell sound wasn't heard.
Bots
- Bots no longer run away from a Killer on a different floor.
Characters
- Fixed an issue where The Good Guy's "Wedding Dress" torso stretches and distorts when selecting the outfit icons.
- Fixed an issue that caused The Hag to be unable to move in any direction when attacking while carrying a Survivor.
- The Plague no longer has a 1 second cooldown before being able to attack after performing Vile Purge.
Environment/Maps
- Fixed an issue in Shattered Square where blockers prevented the killer from getting to a hook
- Fixed an issue in Midwich Elementary School where items could be hidden under rubbles
- Fixed an issue with the Harvester where bots could get stuck
- Fixed an issue with the crashed Bus where Bots would not leave their position
- Fixed an issue in Underground Complex entity effect were clipped near a hook
- Fixed an issue in Mother's Dwelling where The Nurse could not blink through railings around the house
- Fixed an issue with the collision on a maze tile in Pale Rose
- Fixed an issue in the Underground Complex where the The Singularity's Biopods would not stick to the walls properly
- Fixed an issue in the Dead Dawg Saloon map where a collision would block the players from navigating as intended.
- Fixed an issue in Eyrie of Crows where The Demogorgon could shred through different obstacles from the hill tile
- Fixed an issue in Shattered Square where an invisible collision was blocking the players navigations
- Fixed an issue where an unready Survivor could switch to the Killer role when attempting to start a Trial in custom matches.
Perks
- Fixed an issue that caused the Healing speed buff for Circle of Healing not to apply when the medkit runs out of charge while healing.
- The Save the Best for Last Perk now correctly grants 4% decreased attack cooldown instead of 5%.
- The Champion of Light perk properly grants the Hindered effect when the Killer is blinded while carrying a Survivor.
UI
- Fixed missing SFX when a player joins or leaves a party
- Fixed an unresponsive Daily Rituals button in the Main menu when coming back from a Killer Lobby or the Archives
- Fixed an issue where the cursor could be visible/movable during the intro cinematic
- Speicherverbrauch von 65,4 GB auf 65,5 GB erhöht (nur für Xbox Series X|S)
- 3,36 GB groß (nur für Xbox Series X|S)
- 1,44 GB groß
- PS4: 844,7 GB groß (Version 3.06)
Release: 14.02.2024 (Version 7.5.2.0)
Quelle: notes=forums.bhvr.com | reddit.com
Content
Killer Adjustments - The Blight
Add-Ons
Iridescent Blight Tag
- Rush cannot be performed more than 3 times (new functionality)
- Increases maximum Rush look angle 20 degrees (new functionality)
- Increases Rush speed by 20% (new functionality)
Killer Adjustments - The Hillbilly
- Decreased Chainsaw miss cooldown movement speed to 1.84 m/s (was 2.3 m/s)
- Increased Initial Turn rate adjustment duration to 1 second (was 0.75 sec)
- Added an audio cue when The Hillbilly's Chainsaw cooldown is over and the Chainsaw is ready to be used again.
- Increased The Hillbilly's Chainsaw volume from the Survivor's perspective.
Add-Ons
- Greased Throttle: Decreases recovery time after using the Chainsaw by 5% (was 8%)
- The Thompson's Mix: Decreases recovery time after using the Chainsaw by 10% (was 12%)
Perk Adjustments
Champion of Light (Alan Wake)
- When you are shining a flashlight, you have 50% Haste. When you successfully blind the Killer, they also gain 20% Hindered for 6 seconds.
This effect cannot stack with itself. Then, this Perk goes on cool-down for 80/70/60 seconds.
(Removed "while holding a flashlight" requirement)
Bug Fixes
Audio
- Fixed an issue that caused Saga Anderson's injured and hook screams to be too loud.
- Fixed an issue that caused some of Rose Marigold's VOs to be too loud.
- Fixed an issue that caused some of The Trickster's voice lines to be lower than others.
Archives
- Fixed an issue that caused the "The Light! It Burns!" Challenge to be completed by other players.
- Fixed an issue that caused the "The Light! It Burns!" Challenge to be completed when stunning The Singularity in Overclock mode without blinding it first.
Bots
- Bots no longer get stuck on a vault near the stairs in Treatment Theatre.
Environment/Maps
- Fixed an issue on Coal Tower Map that let The Demogorgon access the top of multiple blockers.
- Fixed an issue on Gideon Meat Plant where the screen would turn black when playing as The Good Guy and hugging a wall near the Exit Gate.
- Fixed an issue on Shattered Square where a hay bale prevented the Killer from accessing a hook.
- Fixed an issue on the Backwater Swamp Maps where The Dredge would get stuck when exiting certain Lockers.
Perks
- Fixed an issue that caused applying Call of Brine twice to the same Generator to cause it to regress permanently after the Perk’s active period ends.
UI
- Fixed an issue with animated Player Cards shown in the Tally scoreboard that were not reset properly and could be unsynced with the player.
- Fixed an issue where closing the Player Profile menu could make the Archive Widget appear in a broken state.
- 3,20 GB groß (nur für Xbox Series X|S)
- 1,87 GB groß
- PS4: 1,131 GB groß (Version 3.07)
Release: 12.03.2024 (Version 7.6.0.0)
Quelle: notes=forums.bhvr.com | xboxdynasty.de | release=xboxdynasty.de
- Neue Season (Kapitel) "All Things Wicked" ist gestartet und ein neuer Battle Pass kann erworben werden
- New Map: Greenville Square
Perks
Unbound
- This perk activates for 24/27/30 seconds after a Survivor becomes injured by any means.
- After vaulting a window, you gain 5% Haste for 10 seconds. This effect cannot stack with itself.
Unforeseen
- When you perform the Break action on a Generator, your Terror Radius transfers to the Generator for 22/26/30 seconds and its radius is set to 32/32/32 meters.
- You gain Undetectable for that duration.
- Then, this Perk goes on cooldown for 30/30/30 seconds.
Undone
- When a Survivor misses a healing or repair Skill Check, gain 3 Tokens, up to a maximum of 18/24/30 Tokens.
- When you perform the Break action on a Generator, if you have any Tokens, consume all of them.
For each Token consumed, the Generator loses 1% total progress and then becomes blocked for 1 second.
- Then, once the Generator is unblocked, it starts regressing.
- This Perk goes on cooldown for 60 seconds.
New Survivor - Sable Ward
Perks
Invocation: Weaving Spiders
- When in the Basement near the circle, press the ability button 1 to begin the Invocation.
- Invocations take 120 seconds. Other Survivors will see your aura during this and can join an ongoing interaction, increasing speed by 50% each. If they have an Invocation Perk equipped, they increase it by 100% instead.
Once the Invocation is completed:
- You become injured and Broken for the rest of the Trial.
- Reduce the max required Generator progress of all remaining Generators by 8/9/10 charges (same effect as "Brand New Part").
- Completing the Invocation disables that Perk for all Survivors.
Strength in Shadows
- When in the basement, this Perk activates.
- Unlocks the Strength in Shadows ability, which allows you to heal without a med-kit at 70/70/70% normal healing speed.
- When you finish a heal in the basement, you see the Killer's aura for 6/8/10 seconds.
Wicked
- Your self-unhook attempts in the basement always succeed.
- When you are unhooked or unhook yourself, you see the Killer's aura for 16/18/20 seconds.
Mangled Update
Affected Perks
- Blood Echo
- Sloppy Butcher
- Scourge Hook: Gift of Pain
- Vigil
Affected Addons
- Defaced Smiley Pin (Legion)
- Diagnostic Tool (Singularity)
- Rusted Spike (Deathslinger)
- Begrimed Chains (Hillbilly)
- Blind Warrior - White (Wraith)
- Broken Hilt (Knight)
- Fragile Wheeze (Nurse)
- Grissly Chains (Cannibal)
- Honey Locust Thorn (Deathslinger)
- Cain's Helmet (Xenomorph)
- Powdered Glass (Skull Merchant)
- Rusted Jaws (Trapper)
- Rusty Attachments (Pig)
- Unity Blades (Pig)
- Rusty Head (Huntress)
- Sulphuric Acid Vial (Clown)
- Thorny Nest (Artist)
- Begrimed Head (Huntress)
- Straight Razor (Good Guy)
- Tilling Blade (Dredge)
- Cat Block (Nightmare)
- Z Block (Nightmare)
- Crimson Ceremony Block (Executioner)
Killer Updates
The Blight
Add-Ons
- Compound Thirty-Three:
- Rush cannot be performed more than 3 times (was 2).
- Increases Rush turn rate by 33%.
- Increases Rush duration by 33%.
The Clown
Basekit
- Increased Afterpiece Antidote duration to 6 seconds (was 5).
- Decreased Afterpiece Antidote activation delay to 2 seconds (was 2.5).
- Increased number of bottle to 6 (was 4).
- Decreased the visual effect intensity when a Survivor is affected by the Afterpiece Tonic.
Add-Ons
- Redhead's Pinky Finger:
- Direct hits by a bottle of Afterpiece Tonic inflict Exposed until Intoxication ends.
- Sets maximum number of carried bottles to 1 (new functionality).
The Demogorgon
Basekit
- Decreased Shred successful hit cooldown to 2.7 seconds (was 3).
- Decreased Shred pallet break cooldown to 1.8 seconds (was 2).
Add-Ons
Black Heart:
- Decreases Shred hit cooldown by 10% (was 15%).
Barb's Glasses:
- Decreases Shred pallet break cooldown by 10% (was 15%).
The Doctor
Basekit
- Increased Shock Therapy range to 12 meters (was 10.7).
- Decrease Shock Therapy detonation delay to 0.8 seconds (was 1).
Add-Ons
- "Discipline" - Class III:
- Decreases the detonation delay of Shock Therapy by 15% (was 20%).
- "Discipline" - Carter's Notes:
- Decreases the detonation delay of Shock Therapy by 20% (was 30%).
The Hag
Basekit
- Increased Phantasm Trap teleport range to 48 meters (was 40).
- Decreased Phantasm Trap setting time to 0.9 seconds (was 1).
- Increased triggered Phantasm Trap duration to 6 seconds (was 5).
- Decreased Phantasm Trap trigger range to 2.7 meters (was 3).
- Increased the time it takes to wipe away traps to 4 seconds (was 3.5).
Add-Ons
Bloodied Mud:
- Decreases Phantasm Trap trigger range by 30% (was "Increases").
Bloodied Water:
- Decreases Phantasm Trap trigger range by 20% (was "Increases").
Bog Water:
- Decreases Phantasm Trap trigger range by 10% (was "Increases").
Cracked Turtle Egg:
- Increases triggered Phantasm Trap duration by 20% (was 55%).
Cypress Necklet:
- Increases Phantasm Trap setting speed by 15% (was 20%).
Dead Fly Mud:
- Increases teleportation range by 10% (was 20%).
Dragonfly Wings:
- Increases teleportation range by 12.5% (was 25%).
Dried Cicada:
- Increases teleportation range by 15% (was 30%).
Half Eggshell:
- Increases triggered Phantasm Trap duration by 15% (was 45%).
Powdered Eggshell:
- Increases triggered Phantasm Trap duration by 10% (was 25%).
Rope Necklet:
- Increases Phantasm Trap setting speed by 10% (was 15%).
Swamp Orchid Necklet:
- Increases Phantasm Trap setting speed by 20% (was 25%).
The Huntress
Basekit
- Increased Hatchet count to 7 (was 5).
- Decreased The Huntress' Hatchet wind up speed to 0.9 seconds (was 1).
The Pig
Basekit
- Increased Ambush attack duration to 2.3 seconds (was 2).
- Decreased Ambush attack successful hit cooldown to 2.7 seconds (was 3).
- Decreased Ambush attack miss cooldown to 1.5 seconds (was 2).
- Increased The Pig's movement speed while crouched to 3.8 m/s (was 3.6).
- Decreased the time it takes for The Pig to crouch to 1 second (was 1.3).
- Removed The Pig's ability to see Jigsaw Boxes.
- Increased the amount of Bloodpoints earned for Ambush Dash hits to 850 BP (was 500).
- Increased the amount of Bloodpoints earned for setting a Reverse Bear Trap to 1000 BP (was 500).
Add-Ons
- Combat Straps: Increases crouching and uncrouching speed by 10% (was 30%).
- Shattered Syringe: Decreases Ambush attack miss cooldown by 10% (was 25%).
Workshop Grease:
- Increases Ambush attack charge speed by 50%.
- Decreases Ambush attack miss cooldown by 10% (was 25%).
Amanda's Secret:
- Gain a notification when a Survivor removes a Reverse Bear Trap.
- Auras of Survivors removing a Reverse Bear Trap are revealed to you for 6 seconds.
- Disables your ability to see the Auras of Jigsaw Boxes. (removed functionality as it is now basekit).
Archives & Events
- The Blood Moon event begins March 18th at 11:00 am ET.
- The Blood Moon event tome also opens March 18th at 11:00 am ET.
Features
Bloodweb Improvements
- The auto-purchase center node gets unlocked for all Characters after at least one of them have been Prestiged.
- Level up pop-ups can be skipped by pressing: Controller's A button, mouse's left button, any keyboard key
- Added loading wheel animation when data is being loaded.
Loadout and Perks
- Selecting an empty Perk slot will no longer reset to the first page of Perks.
- Perks can now be searched with certain keywords and short-forms.
Bug Fixes
Archives
- Fixed an issue where the Ailing Annihilator Challenge failed to gain progress when playing as The Clown and downing a Survivor affected by the Afterpiece Antidote.
- Fixed an issue where the Ailing Annihilator Challenge would unintentionally gain progress by the Killer's Perk(s) if they applied a Perk effect, but not a Status Effect.
- Fixed an issue where the Ailing Annihilator Challenge failed to gain progress when playing as The Twins and using Victor Pounce ability.
- Fixed an issue where the Ailing Annihilator Challenge failed to gain progress after grabbing a Survivor from inside a locker when playing as The Dredge.
- Fixed an issue where the Ailing Annihilator Challenge failed to gain progress if a Survivor fell into the dying state after failing to mend their Deep Wound Status Effect.
- Fixed an issue where bots could unintentionally provide progression toward the player's active Challenge(s).
- Fixed an issue where the Core Memory fragments could spawn in the ground in the Mount Ormond Realm.
Audio
- Fixed an issue that caused Kate's Composer Pyjamas Outfit to have the wrong music playing in the lobby.
- Fixed an issue that caused The Blight's Wandering Cat Outfit to have the default SFX.
- Fixed an issue that caused The Blight's Wandering Cat Outfit to have the wrong music playing in the lobby.
- Fixed an issue that caused Yun-Jin's Record-Breaking Sneakers to play the High Heels SFX.
- Fixed an issue that caused a spatialization issue with the Artist's Dire Crow Power.
- Fixed an issue that caused Invocation: Weaving Spiders sound to restart when Survivor interrupt a co-op Invocation action.
- Fixed an issue that caused The Wraith's cloak transition sound effect to be global instead of 40m.
- Fixed an issue that caused the sound to stutter when switching left and right quickly from pod to pod as The Singularity.
Bots
- Nemesis Zombies now turn around when walking into an obstacle at an indirect angle.
- Nemesis Zombies now correctly walk around a specific Vault Frame in The Underground Complex.
- Bots no longer get stuck near the Exit Gate while trying to escape The Underground Complex.
- Bots now try to run past the Killer when trapped in a dead end.
- Bots now replace Survivors who were kicked for cheating.
Characters
- Fixed an issue where The Oni's ceremonial blade was facing the wrong direction.
- Fixed an issue where The Huntress's hatchet throw animation no longer misaligns with the thrown hatchet's trajectory.
- Fixed an issue that caused The Oni's Demon Dash and Demon Strike animation to play at a slower rate.
- Fixed an issue that caused The Legion in Feral Frenzy, when Blinded by a Survivor, to not play the cooldown animation.
- Fixed an issue that caused The Knight to teleport by performing interactions from far away using Guardia Compagnia.
- Fixed an issue that caused Survivors to get stuck in the locker when opened at the same time one of The Knight's Guards searched it.
- Fixed an issue that caused The Onryo's Ring Drawing Add-On to give Survivors an extra Condemned stack when they heal something while they are holding a VHS Tape.
- Fixed an issue that caused The Hillbilly's Overdrive cooldown movement speed not to be decreased.
Environment/Maps
- Fixed an issue in Lery's Hospital where two basements would spawn.
- Fixed an issue in Dead Dawg Saloon where Victor can reach an area unreachable to Survivors.
- Fixed an issue in the Temple Of Purgation where an asset would block the navigation of players.
- Fixed multiple issues related to the placement of the salt circle that appears with the Perk Invocation: Weaving Spiders.
- Fixed multiple issues where the traps of The Trappers can be hidden under ground assets.
- Fixed an issue in Lery's Hospital where The Nurse could blink through the ceiling.
- Fixed an issue in Mount Ormond Resort where a Hook would not appear properly in the main building.
Perks
- Fixed an issue that caused the aura of Entity blocked Generators not to fade when in close proximity to the Generator with the Visionary Perk equipped.
- Fixed an issue that caused the Deja Vu Perk not to reveal Generator auras affected by the Trail of Torment Perk.
- Fixed an issue that caused the Reactive Healing Perk to fully heal the player when a locker interrupt occurs.
UI
- Fixed an issue where the active state of the tab in the player profile is not resetting properly.
- Fixed an issue where the player profile is displayed on the offering screen.
- Fixed not being able to open Options and Daily Rituals during the last 5 seconds before the Trial starts.
- Fixed an issue where some player cards do not appear in the search results.
- Fixed a potential crash in the main menu when entering Killer lobby on PS4/PS5.
- Chapter packs are now shown with their official names.
- Discount tags are no longer showed on Outfits that can not be purchased.
- Black bars no longer appear on the sides of the screen when transitioning out of multiple menus.
- Survivor status icon now displays the correct status on the tally screen if a Survivor is sacrificed and the Killer disconnects.
- Fixed an issue which would cause a freeze in the event menu store, when trying to buy an owned cosmetic.
- Fixed the visual state of the disabled Killer selection button in the online Killer lobby.
Misc.
- Survivor loadouts now save correctly if the game is closed after completing a Challenge.
- Fixed an issue that caused Survivors to be able to continue repairing a Generator if that Generator exploded while the last Generator required to escape the match was repaired.
- Speicherverbrauch von 65,9 GB auf 67,1 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 33,3 GB auf 34,0 GB erhöht
- 6,86 GB groß (nur für Xbox Series X|S)
- 5,26 GB groß
- PS4: 2,739 GB groß (Version 3.09)
Release: 18.03.2024 (Vom Server aus freigeschaltet)
Quelle:
- Neues Event "Blood Moon" ist gestartet und ist vom 18.03.2024 bis zum 31.03.2024 verfügbar
Release: 25.03.2024 (Version 7.6.1.0)
Quelle: notes=forums.bhvr.com
Content
- Re-enabled the Twins Killer.
Killer Updates
The Hag
Add-ons:
Cracked Turtle Egg:
- Increases triggered Phantasm Trap duration by 30% (was 20%).
Half Eggshell:
- Increases triggered Phantasm Trap duration by 25% (was 15%).
Powdered Eggshell:
- Increases triggered Phantasm Trap duration by 20% (was 10%).
Survivor Bots
Reaction Time
- In order to ease the learning of how to play Killers in Custom Matches, we have updated our Survivor Bots:
- Base reaction times are now randomized and slower on average
- Reaction time versus Powers now increases according to distance between Survivor Bot and Killer
- Reaction time versus Powers now increases when Survivor Bot does not see the Killer
Bug Fixes
- The Unknown's DLC exclusive cosmetic is now correctly granted when purchasing the All Things Wicked Chapter (works retroactively).
- The correct loadout is now displayed in the tutorials tally screens.
- Fixed a rare issue where returning players might get stuck on game boot.
- Fixed an issue that could cause a crash in the lobby when having any Remix archive challenge selected.
Audio
- Fixed an issue that caused some wheat plants to not trigger any SFX on Coldwind Farm's Fractured Cowshed map
Environment/Maps
- Fixed an issue in Crotus Prenn Asylum where the The Trapper's Bear Traps would float above the ground in the shack.
- The Demogorgon is now correctly able to traverse the Upside Down when a Portal is placed in various parts of the theater in Greenville Square map.
- Fixed an issue in Mother's Dwelling where collision would prevent a proper navigation for both roles.
- Fixed an issue that caused a placeholder tile to spawn in Mother's Dwelling.
- Fixed an issue in Treatment Theatre where The Singularity's Biopods would not correctly attach to the walls.
- Fixed an issue where Victor could walk along stairs on Badham Preschool.
- Fixed an issue in Eyrie of Crows where a The Trapper could set his Trap under an object.
- Fixed an issue in Toba Landing where killers could land on top of objects.
- Fixed an issue that caused the Fragile Blood Basins to sometimes float in the air in multiple maps.
Characters
- Fixed an issue that caused Charlotte's movement to rubberband after unbinding and recalling Victor.
- Fixed an issue that caused Charlotte's movement to be hindered for the rest of the trial after unbinding Victor two or more times.
- Fixed an issue that allowed the Oni to lunge attack while carrying a Survivor.
- Fixed an issue that caused the Unknown's hair to clip into the camera when hitting an object with the Rare and Very Rate heads equipped.
Perks
- Endurance status effect no longer remains active when performing the Invocation: Weaving Spiders interaction.
- A Score Event is no longer missing upon completion of the Invocation: Weaving Spiders interaction.
- The Perk ''Scourge Hook: Floods of rage'' no longer fails to reveal the other Survivors auras when a Survivor self-unhooks on the Scourge Hook.
UI
- Fixed an issue where the player could select another button behind the invitation widget while accepting or declining an invitation.
- Fixed the Archive Rift Pass Details text formatting
- Speicherverbrauch von 67,1 GB auf 67,2 GB erhöht (nur für Xbox Series X|S)
- 3,82 GB groß (nur für Xbox Series X|S)
- 1,72 GB groß
- PS4: 920,0 MB groß (Version 3.10)
Release: 25.03.2024 (Version 7.6.2.0)
Quelle: notes=forums.bhvr.com
- Neues Event "My Little Oni" ist gestartet und ist vom 01.04.2024 bis zum 03.04.2024 verfügbar
Content
Killer Updates
The Clown Add-Ons:
Sticky Soda Bottle:
- Increases Invigoration's effect by 2% (rework).
Cheap Gin Bottle:
- Increases Invigoration's effect by 3% (rework).
The Huntress Add-Ons:
Leather Loop:
- Hatchet hits grant 2% Haste for 5 seconds (rework).
Infantry Belt:
- Hatchet hits grant 3% Haste for 5 seconds (rework).
Bug Fixes
Characters
- Fixed an issue that caused The Unknown's lunge to be shorter than other Killers.
- Fixed an issue that caused The Unknown to not see a black screen when teleporting to a Hallucination currently being interacted with by a Survivor.
- Fixed an issue that caused the Survivors to clip into the ground when locker interrupted by The Unknown.
- Fixed an issue that caused The Spirit to see hidden items on Survivors in lockers after phasing.
- Fixed an issue that caused The Cenobite's Power not to interrupt healing actions.
- Fixed an issue where the Survivor appeared to float and disappear when being hooked by The Good Guy.
- Fixed an issue that caused The Cannibal camera to clip and see through lockers or walls at the end of is chainsaw animation.
- Fixed an issue that caused a stretched texture on The Doctor's Blood Shock Outfit head during his lobby menu animation.
Environment/Maps
- Fixed an issue in the Underground Complex where the placement of the hook in the portal room would not be accessible to the survivors.
- Fixed an issue in the Underground Complex where The Trapper could hide Bear Traps in rubble.
- Fixed issues where the salt circle would not appear properly in the basement.
- Fixed an issue where a chest or Killer items would clip in lockers or blockers in the Underground Complex.
- Fixed an issue in Dead Dawg Saloon where a Generator could not be repaired on one side.
- Fixed an issue in Garden of Joy where where the Dream Snare would be placed under the floor.
Audio
- Fixed an issue that caused Dwight's 'Tight Tights' pants jingle sound to be heard by all players when rotating in the menus.
Platforms
- Fixed an issue on Epic where some player's Grade could be visible in the Tally scoreboard under certain circumstances.
- Speicherverbrauch von 67,2 GB auf 67,5 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 34,0 GB auf 34,2 GB erhöht
- 3,32 GB groß (nur für Xbox Series X|S)
- 1,18 GB groß
- PS4: 1,019 GB groß (Version 3.11)
Release: 23.04.2024 (Version 7.7.0.0)
Quelle: notes=forums.bhvr.com | speicher=twitter.com
Features
Game Engine Update
- Game engine was updated to Unreal Engine 5. This update will have no effect on gameplay or in-game graphics and serves as a foundation for possible future improvements.
- Due to the engine update, overall game file size has been reduced by ~18Gb on Xbox Series S|X and PlayStation 5.
New Store
- New Store available, replacing the previous one:
- Featured Page: Latest releases and Chapters, and the addition of the Weekly Gift feature.
- Weekly Gift: Allows players to claim free rewards during multiple weeks, if activated. Rewards are renewed per week, meaning that unclaimed ones are discarded when the week is reset.
- Specials Page: A dedicated page to show all special offers currently available in the game.
- Collections Page: Houses all Collections that exist in the game, and shows their content. Players can also unlock Cosmetics directly from there!
- Bundles Page: Showcases special bundles available for unlocking, Chapter bundles (previously known as DLC Chapters), and the new DLC Packs.
Bundles can be opened to review their content before unlocking them, although not yet in the case of DLC Packs.
- Killer and Survivor dedicated Wardrobes: New separated independent pages for Killers and Survivors that allow for quick Mix and Matching of Characters and their Cosmetics.
- Mix and Matching specifics:
- Players can now select Characters and Cosmetics without having to equip them immediately.
- Clicking on an option allows players to preview the Character or Cosmetic.
- Selecting the Character or equipping the Cosmetic confirms their choice.
- Being able to preview allows players to preview pieces from different locked and unlocked Cosmetics, mix and matching options to be able to "try them out" before unlocking them.
- Players can now filter their Cosmetics with different options, and are able to show all options that are currently unavailable!
- Previewing Perks, Powers and Moris:
- Players now can open a little section that displays the Power and Perks of any Character that is currently selected, allowing for a smoother way to review and compare their Characters' gameplay.
- Players can now preview every Killer's Mori, including with the Mix and Match Outfits! This way players can check out how their Cosmetic choices are going to look during the Mori!
- Visceral Outfits are going to show their own version of their Character's Mori.
Bio pages for Characters:
- These were made a part of the Characters' Wardrobes.
- They showcase the Characters' lore, height, speed and Terror Radius size. Power and Perks were moved to the Power and Perks window.
Common:
- Unlocking is now done with a press and hold mechanic to allow for a confirmation process free of pop ups.
- The section for getting more Auric Cells can now be accessed through the Store, and it can also be accessed by clicking the Auric Cells counter on the top right corner of the screen.
- Kill switched options are going to be available for unlocking, yet we are making sure to communicate it with a pop up for players to confirm they still want to proceed.
- Search bars have been included in most sections to allow finding Characters, Collections, and Cosmetics easier.
- Added a celebration pop up to better communicate that players have unlocked content or earned a reward at the Store.
Shrine of Secrets:
- The Shrine was taken out of the Store and placed in the Characters' lobbies, to be closer to the loadout and Bloodweb.
- The layout was updated to be easier to read and use, providing key information without the need to hover on any Perk option.
Match's Details Menu
- The Match Details Menu now allow players to review Perks.
- During a match, when opening the Match Details window (Escape on computers), players can see their equipped Perks.
- Hovering on Perks and Offerings allow players to see the tooltips and read their description.
Content
- The Archives: Tome 19 "SPLENDOR" - Level 1 opens April 23rd at 11:00:00 AM Eastern Time.
Killer Update - The Twins
- The Visual Terror Radius accessibility setting will now include Victor’s grunts. (NEW)
- Victor will now glow red whenever he is vulnerable to being crushed and white when he is not. (NEW)
- Charlotte can now recall Victor at any point while he is unbound. (NEW)
- A new icon has been added to indicate the moment when Victor can be recalled. (NEW)
- Decreased the time it takes to switch back to Charlotte to 1.5 seconds. (was 3 seconds)
- Decreased the time it takes to unbind Victor to 0.75 seconds. (was 1 second)
- Decreased the time it takes to charge Victor’s Pounce to 0.85 seconds. (was 1 second)
- Increased the cooldown for Victor to come back after being crushed to 10 seconds. (was 6 seconds)
Add-Ons:
- Tiny Fingernail: Decreases Victor’s Unbind time by 33%. (was 50%)
- Toy Sword: Decreases Pounce charge time by 10%. (was 20%)
UX improvements
Power Widget:
- Victor's cooldown is now displayed.
- Cooldown is now displayed at a decreased opacity.
- Charlotte's Power icon updates to surface when recalling Victor is available.
- Charlottes Power icon updates to surface the correct input when recalling Victor is available.
Killer Update - The Blight
- Improved collision detection to reduce cases where The Blight slides off objects.
Add-Ons:
- Shredded Notes: Decreases time to recharge a Rush token by 0.33 seconds. (Removed downside)
- Summoning Stone: Increases the initial Rush duration by 0.5 second. (Rework)
- Soul Chemical: Increases the initial Rush speed by 5%. (Rework)
UX improvements
Power Widget:
- Cooldown is now displayed at a decreased opacity
- Cooldown now uses the consistent white colour
- Cooldown is now displayed per charge
- Rush duration is now surfaced
- Time to perform a new Rush is now surfaced
Perk Updates
Ultimate Weapon
- Now activates for 15 seconds (was 30 seconds).
- Now reveals Survivor auras for 3 seconds instead of causing them to scream and show their position.
- Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).
Decisive Strike
- Increased the Stun duration to 5 seconds (was 3 seconds).
Adrenaline
- Burst of speed now lasts 3 seconds (was 5 seconds).
- Adrenaline no longer activates if you are hooked or carried when the Gates are powered.
- Adrenaline no longer causes you to wake up when facing The Nightmare.
Environment/Maps
Haddonfield - Lampkin Lane
- The map has been difficult for the players to enjoy. We made the decision to update it, prioritizing gameplay quality.
The length of the street was reduced, line of sight blockers have been added in the street, removed any closed houses, reduced the amount of tiles in the map,
added gameplay and blockers on the border tiles. added openings in the main house to improve the navigation and the gameplay. and the park tiles have also been revisited.
Gameplay Mechanics
- The Generator Damage interaction has been reviewed so that the Generator is actually damaged closer to the point where the hit lands to prevent letting go of the input early.
Emblems
- It is no longer possible to lose a pip after a match.
Bug Fixes
Audio
- Fixed an issue that caused the Survivors to hear the Territorial Imperative Perk audio cue.
-Fixed an issue that caused dead Survivors to be moaning after a Mori.
- Fixed an issue that caused Pod breaking SFX being heard by the Killer at any distance.
Archives
- Fixed an issue that prevented aura-reading related Challenges to not track progress properly, for example Caleb's Watchful Eye Master Challenge.
- Fixed an issue that prevented The Dredge gaining progress on Challenges that required downing Survivors if the Survivor was grabbed during a locker teleportation interaction.
- Fixed an issue that prevented The Hillbilly from gaining progress for the Blood Runner Master Challenge.
- Fixed an issue where the Amateur Ornithologist Challenge would not award the correct amount of progress when startling a murder of crows in affected Realms.
- Fixed an issue that caused the Botanist Extraordinaire and Here For You Challenges not to gain progress when healing from the Dying State.
Characters
- Fixed an issue that caused The Trickster's vault animation through a window to jitter.
- Fixed an issue that caused the male Survivor's flashlight aim to be lower than before.
- Fixed an issue that caused Survivors to have to aim higher than Victor’s head to blind it.
- Fixed an issue that caused the Exit Gate Entity spikes to disappear if Victor leaps on a Survivor near the Exit Gate while Charlotte is also near.
- Fixed an issue that caused the Killer Instinct aura to show during The Twins Mori if Victor is nearby.
- Fixed an issue that caused Victor and The Nemesis' Zombies to not be destroyed by the Head On Perk.
- Fixed an issue that caused the Punishment score event to be granted when hitting a hooked Survivor with the Punishment of the Damned attack.
- Fixed an issue that caused Bear Traps to float when placed under Survivors.
- Fixed an issue that caused Killers to play the normal vault animation and start falling too early when vaulting into a drop.
- Fixed an issue that caused Killers to fail to be Blinded by Firecrackers and Flashbangs when a downed Survivor is in front of the Killer.
Environment/Maps
- Fixed an issue with the Crashed Bus where the Characters could not vault.
- Fixed an issue with the Shack on Greenville Square where the Killer could hit through a visual blocker.
- Fixed an issue in Lampkin Lane where the Zombies of The Nemesis could not navigate part of the map.
- Fixed an issue that caused Bear Traps to clip inside a rock on the hill in Coldwind Farm maps.
Bots
- The Knight's Guards will no longer get stuck on stairs.
- Bots can now activate the Plot Twist Perk
- Fixed an issue where bots were unable to interact with some Hex Totems in Léry's Memorial Institute and Midwich Elementary School
Perks
- Fixed an issue that caused the Scourge Hook: Gift of Pain Perk to fail to apply more than once.
UI
- Fixed an issue where Killers could see a random Grade displayed in their scoreboard in the tally screen.
- Fixed an issue where the scale of the reward tooltip was not applied properly according to the option.
- Fixed an issue where the search result of friends cannot be scrolled with a Controller.
Misc
- Fixed an issue where players would not disconnect from their party when closing the game.
- Fixed an issue where players could not block other players.
- Fixed an issue that could cause Survivors to be unable to unhook after cancelling an unhook interaction.
- Fixed an issue that could cause Survivors to become unhookable if they had previously unhooked themselves just before reaching the struggle stage.
- Speicherverbrauch von 67,5 GB auf 49,0 GB reduziert (nur für Xbox Series X|S)
- Speicherverbrauch von 34,2 GB auf 33,3 GB reduziert
- 44,85 GB groß (nur für Xbox Series X|S)
- 29,34 GB groß
- PS4: 28,206 GB groß (Version 3.12)
Release: 01.05.2024 (Version 7.7.0.1) HOTFIX
Quelle: notes=forums.bhvr.com
Bug Fix
- Tentatively fixed an issue causing strobing / flashing white lights.
- Speicherverbrauch von 49,0 GB auf 49,3 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 33,3 GB auf 33,6 GB erhöht
- 630,09 MB groß (nur für Xbox Series X|S)
- 544,37 MB groß
- PS4: 385,9 MB groß (Version 3.13)
Release: 06.05.2024 (Version 7.7.1.0)
Quelle: notes=forums.bhvr.com
Content
Modifiers
- Modifier: Chaos Shuffle opens at May 16th at 11:00:00 AM Eastern Time.
This Modifier also features an event tome, opening at the same time.
Perk Updates
Ultimate Weapon
- Now causes Survivors within 32 meters of the locker to scream and show their position (was based on the Killer's position) then gain Blindness for 30 seconds (as before).
Bug Fixes
Audio
- Fixed an issue that caused sound issues in the Mori Preview after previewing The Nightmare or the Wraith.
- Fixed an issue that caused Naughty Bear to have overlapping voice lines in the Mori Preview.
- Fixed an issue that caused the Huntress Inhuman Brute cosmetic sounds to be too low.
Characters
- Potential fix for an issue that caused rubber-banding when moving.
- Fixed an issue that caused a stutter at the end of several interactions.
- Fixed an issue which allowed Victor to be recalled sooner than 30 seconds after latching onto a Survivor.
- Victor now glows red after downing an injured Survivor with a Pounce attack, properly indicating he can be Crushed.
- Victor can no longer latch on to survivors with the Endurance status effect.
- Fixed an issue that caused Victor to be unable to move after switching to Victor while a Bot is crushing him.
- Fixed an issue that may cause Survivors to be unable to wiggle out when a Hook interaction is denied by the server.
- Fixed an issue that caused The Xenomorph to be unable to hit a Survivor placing a turret with their tail attack.
- Fixed an issue that caused The Nurse to not be affected by pallet stuns.
- Fixed an issue that caused the Survivors' left arm to jitters when in downed state
- Fixed an issue that caused The Legion's post-Frenzy hand to snaps upwards before entering the self-stun animation.
Perks
- Toolboxes now properly lose charge when used to charge the Potential Energy perk.
UI
- Fixed an issue when going back to the Main Menu from a "Play as Killer" offline Lobby causing the bottom button prompts to overlap.
- Fixed an issue in the Killer tutorial where two prompts could sometimes overlap.
- Fixed an issue in the Archives where the menu became invisible after watching a Journal's Entry cinematic.
- Fixed an issue where the Killer name would be missing from the daily ritual "The Hunt Ritual"
Environment/Maps
- Fixed an issue in the Nostromo map where the Nurse could blink and get stuck in the hull of the Spaceship
- Fixed an issue where The Blight didn't bounce of wall properly in the Raccoon PD map
- Fixed an issue in Greenville Square where the traps could be placed under the ground next to the shack window
- Fixed an issue in Shattered Square where both pallets of the main building would spawn at the same time
- Fixed an issue in the RPD where the survivors could land on top of a door frame
- Fixed an issue in Lery's Hospital where the killer could not interrupt a survivor from one side of a generator
- Fixed an issue in Autohaven Wreckers where Victor could jump though a sheet of metal in the shack
- Fixed an issue in Greenville Square where the double pallet tile didn't spawn
- Fixed an issue that may cause Meg to be unable to unhook Dwight during the Survivor Tutorial.
- Fixed an issue in Dead Dawg Saloon where the player camera could clip into a rock
- Fixed an issue in Coldwind Farms where the Cow Tree's vault tarp was missing
- Fixed an issue in Crotus Prenn Asylum where Trapper could hide beartraps inside the rocky edge of the hill
- Fixed an issue in Eyrie of Crows where Trapper could hide beartraps inside some roots at the stone gazebo
- Fixed an issue in Hawkins Laboratory where superfluous collisions were affecting player navigation near some closed doors and causing rubber-banding
- Fixed an issue in Hawkins Laboratory where players could hide items in the floor near the storage room doors
- Fixed an issue in Haddonfield where players would collide with the car mirrors and experience frustrating navigation issues
- Fixed an issue in Haddonfield where the End-Game Collapse Cracks would appear on the ceiling of the balcony from one of the large houses
- Fixed an issue in Midwich Elementary School where Killers' vision could clip into a destroyed wall and see outside of the map
- Fixed an issue in Raccoon City Police Department West Wing where Trapper could hide beartraps inside a pile of debris in the library
- Fixed an issue in Raccoon City Police Department where players could climb on top of a duffle bag
- Fixed an issue in Raccoon City Police Department East Wing where players could climb onto the toilets
- Fixed an issue in Toba's Landing where the central computer console from the main base was popping with distance
Graphics
- Fixed an issue that caused bright flashes in the basement and in the end game screen.
Store
- Fix: Auric Cell Offers cards now can be clicked entirely without players needing to click on the button.
Misc
- Fixed an issue where items and add-ons would not get equipped automatically after previously running out of them
- Speicherverbrauch von 49,3 GB auf 49,4 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 33,6 GB auf 33,7 GB erhöht
- 1,24 GB groß (nur für Xbox Series X|S)
- 1022,21 MB groß
- PS4: 636,4 MB groß (Version 3.14)
Release: 03.06.2024 (Version 8.0.0.0)
Quelle: notes=forums.bhvr.com | play3.de | xboxdynasty.de | season=xboxdynasty.de | release=xboxdynasty.de
- Neue Season (Kapitel) ist gestartet
- Crossover mit Dungeons & Dragons
Content
New Survivor - Aestri Yazar
New Survivor Perks
Mirrored Illusion
- This perk activates after completing a total of 50% worth of repair progress on generators.
Press the ability button 2 when next to a totem, chest, generator or exit gate to spawn a static illusion that lasts for 100/110/120 seconds.
Then, the perk deactivates.
Bardic Inspiration
- Press the ability button 1 while standing and motionless to enter the "performance" interaction that lasts up to 15 seconds and empowers Survivors within 16 meters.
Roll a d20. This effect lasts for 60 seconds if the performance is completed.
- When the ability is cancelled or the performance completes, it goes on cooldown for 90/75/60 seconds.
1 | You scream, but nothing happens
2-10 | skill checks give +1% progress
11-19 | skill checks give +2% progress
20 | skill checks give +3% progress
Still Sight
- After standing still for 6/5/4 seconds, this perk activates.
- Until you start moving, you see the aura of the Killer as well as all generators and chests within 18 meters.
New Killer - The Lich
Killer Power
Bound with the skin and flesh
of men, the Book is packed with spells both forbidden and wicked.
To select a Spell, hold the Ability Button to open
the Spell selection. The Lich has access to 4 different Spells:
- Mage Hand: Creates a magical hand that lifts a downed pallet or blocks an upright pallet for 4 seconds.
- Flight of the Damned: Conjures 5 flying spectral entities that can pass through obstacles and injure Survivors.
- Dispelling Sphere: Casts a moving invisible sphere that reveals Survivors and temporarily disables their Magic Items.
- Fly: Gain a flying speed for a short period of time, allowing you to travel a long distance quickly and move over vaults and pallets.
SPECIAL ITEM: MAGIC ITEMS
- Boots/Gauntlets of the Interloper: The Survivor sees the aura of pallets affected by Mage Hand and gains Haste for 3 seconds.
- Boots/Gauntlets of the Nightwatch: The Survivor can see the auras of the spectral entities conjured by Flight of the Damned.
- Boots/Gauntlets of the Archivist: The Survivor can see the Dispelling Sphere.
- Boots/Gauntlets of the Skyguard: The Survivor can see The Lich's aura during Fly and for a few seconds after.
SPECIAL ITEMS: HAND & EYE OF VECNA
Rarely, Survivors can instead find the Hand or Eye of Vecna in a Treasure Chest. When picked up and used, Survivors gain a special ability while at full health.
Using one of these special abilities costs the Survivor a health state and reveals their location with Killer Instinct for 3 seconds.
- Hand of Vecna: When doing a Fast Locker Entry, the Survivor is teleported to a further locker.
- Eye of Vecna: When doing a Fast Locker Exit, the Survivor cannot be seen by The Lich and gains Haste for 12 seconds.
New Killer Perks
Weave Attunement
- When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items.
Survivors within 8 meters of dropped items have their auras revealed to you.
When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds.
Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.
Languid Touch
- When a Survivor within 36 meters of you scares a crow, they gain the Exhausted status effect for 6/8/10 seconds.
This perk has a 20-second cooldown.
Exhausted prevents Survivors from activating exhausting perks.
Dark Arrogance
- Increases the duration you are blinded and the duration of pallet stuns by 25%.
- Increases regular vault speed by 16/18/20%.
Killer Perk Updates
Deadlock
- Decreased the block duration to 15/20/25 seconds. (was 20/25/30 seconds)
Grim Embrace
- Decreased the block duration before reaching 4 tokens to 6/8/10 seconds. (was 8/10/12 seconds)
Pop Goes the Weasel
- Decreased the amount of progress lost to 20%. (was 30%)
Scourge Hook: Pain Resonance
- Decreased the amount of progress lost to 10/15/20%. (was 15/20/25%)
Survivor Perk Updates
Background Player
- Decreased the movement speed bonus to 150%. (was 200%)
- Decreased the Exhaustion duration to 30/25/20 seconds. (was 60/50/40 seconds)
Features
UX
Started adding search tags for Charms
- Only "Perks" and "Birds" for the moment.
New Item Preview Window
- Regular and Special Items will now display a short description of their effect inside a Trial by using a new item previewer window.
Bug Fixes - Archives
- Fixed an issue that affected Archives challenges which required the Killer to complete a Trial with no more than X Survivors living to update their progress incorrectly during a match.
It now correctly updates throughout the match as each Survivor dies.
- Fixed an issue that prevented the Archives challenge progress notification to display in the Match Results screen if the challenge was already completed before entering another trial.
Audio
- Fixed an issue that caused some of The Good Guy's voice lines to be cut in the Mori Preview.
- Fixed an issue that caused the Nightmare's Jump Rope add-on to fail increasing Survivors grunts volume.
Bots
- The names of the Bots that appear following a player disconnection have been corrected.
Characters
- Fixed an issue that caused some survivors to stop playing their idle animation when equipped with an item in the lobby.
- Fixed an issue that caused Survivor to be misaligned with The Ghost Face during a vault interruption.
- Fixed an issue that caused the Male Survivors to be misaligned when Naughty Bear picks them up.
- Fixed an issue that caused the chains from the Cenobites portals not to be dismissed when the Cenobite teleports to a Survivor solving the box.
- Fixed an issue that caused a crosshair to be briefly visible in the middle of the screen when unbinding Victor as the Twins.
- Fixed an issue that caused Victor to briefly appear on Charlottes head in the tally screen when playing as the Twins.
- Fixed an issue that caused the Plague's Vile and Corrupt Purge animation to continue playing after the interaction has ended.
- Fixed an issue that caused the Cannibal to be missing the Tantrum animation from the Killer POV when not extending the Chainsaw Sweep.
- Fixed an issue that caused the Cannibal to be missing the Tantrum animation after bumping into an asset.
- Fixed a crash that could sometimes happen when playing against killers with a lullaby
Environment/Maps
- Fixed an issue that caused items to slightly float on the Ferry Boat in the Pale Rose map.
- Fixed an issue that prevented the Killer from interrupting Survivors performing the Invocation interaction from specific spots.
- Fixed an issue in Raccoon City Police Station where the Nurse can blink out bound
Perks
- Fixed an issue that caused Victor to be unable to receive noise notifications from the Call of Brine perk.
- Fixed an issue that caused the Premonition perk to activate while being carried by the Killer.
- Fixed an issue that caused the Bamboozle perk to trigger when Killers used their power to vault through a window.
- Fixed an issue that caused the Bite the Bullet perk not to activate.
- Fixed an issue that caused the Deliverance perk to sometimes not activate.
- Fixed an issue that caused the Ultimate Weapon perk to sometimes not to activate the screaming animation from Survivor POV.
UI
- Changing presets in the Loadout Menu will no longer rotate the character due to different charm layouts.
- Fixed an issue where the survivor offerings' order is inconsistent in the match details
- Fixed a crash issue that could occur in the search bar
- Fixed a crash issue that could occur while reporting another player
- Fixed an issue where the perk's description is not displayed properly in the Tally Scoreboard on the Switch
- Fixed an issue where the owned tag is shown on customization items in the Rift
- Fixed an issue where a tooltip was not displayed on the disabled button in the lobby
Misc
- Bloodwebs with kill-switched items should no longer be possible.
- Fixed a crash that could occur while in a Trial when gaining Bloodpoints.
- Fixed a crash that could occur while loading between the Play as Survivor lobby and the pre-Trial lobby.
- Fixed an issue that VFX to misalign with the Spirit's body during the Mori preview with the Blazing Lineage outfit.
Bug Fixes - The Lich
- Fixed an issue that caused The Lich to lose collision with Survivors while selecting or charging spells.
- Fixed an issue that caused The Lich to lose collision with Survivors during the Fly spell.
- Fixed an issue that caused The Lich to lose collision with crouching Survivors after using the Fly spell.
- Fixed an issue that caused The Lich to potentially get stuck if the Fly spell ends on top of a vault.
- Fixed an issue that caused The Lich to be unable to avoid being flashlight blinded after having used Fly or the Flight of the Damned spells.
- Fixed an issue that caused The Lich's spells to display in active cooldown on the spell selection screen when quickly cancelling any spell cast.
- Fixed an issue that caused Survivors to remain stuck in the grab animation for a few seconds after being interrupted during the Mimic chest escape interaction.
- Fixed an issue that caused the dispelling sphere loop SFX to be too loud on the survivor and killer perspective.
- Fixed an issue that caused blood burst VFX to appear at the feet of male survivors when attuning to the Eye of Vecna.
- Fixed an issue that caused the Magic Items to lack a dissolve VFX.
- Fixed an issue that caused the Vecna Items to lack a dissolve VFX.
- Fixed an issue that caused the Spell Indicator VFX invisibility or to remain dimly lit during and after the first Cooldowns.
- Fixed an issue that caused the Lich's motion trail VFX offset during multiple actions.
- Fixed an issue that caused the Eye of Vecna Invisibility Locker Smoke VFX to be only visible for the Survivor fast-exiting the Locker.
- Fixed an issue that caused the blood drip VFX for The Lich's wipe animation to offset.
- The Lich no longer speeds up briefly when casting Flight of the Damned or Dispelling Orb
- The Lich's Flight of the Damned collision hitbox is now correctly lowered while using the Iridescent Book of Vile Darkness addon
Perks
- Fixed an issue that caused the Bardic Inspiration music to play indefinitely when falling the dice roll.
- Fixed an issue that caused the Bardic Inspiration perk animation to continue when a Survivor is downed during the interaction.
- Fixed an issue that caused Mirrored Illusion husk dissolution smoke VFX to remain longer than intended.
- Fixed an issue that caused Survivors' auras to be revealed when swapping a handheld item with an item inside a chest when the Killer had the Weaved Attunement perk.
- Fixed an issue that caused the Weave Attunement external perk icon not to be displayed.
- Fixed an issue that caused the Languid Touch external perk icon not to be displayed.
Misc
- Buying multiple characters too fast should no longer crash the game.
- Fixed an issue that caused smoke flickering on pallets in the Forgotten Ruins map.
- Fixed an issue that caused trap Killers to be unable to use their powers at the entrance of the main building in the Forgotten Ruins map.
- Fixed an issue that caused Victor's SFX to keep looping after a Survivor shoves open a locker blocked by Victor when playing against the Twins.
- Fixed an issue that caused the Dredge and a Survivor to get stuck in a locker if another Survivor tried to hide in the same locker before the Dredge teleported.
- Fixed an issue that caused The Good Guy to be able to Scamper window vaults while in Hidey-Ho Mode.
- Fixed a crash that could occur when using Decisive Strike.
- Fixed a crash that could occur when playing the Tutorial matches.
- Survivors are now able to correctly blind the Unknown with a Flashlight.
- Speicherverbrauch von 49,4 GB auf 50,6 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 33,7 GB auf 34,5 GB erhöht
- 9,69 GB groß (nur für Xbox Series X|S)
- 7,54 GB groß
- PS4: 3,853 GB groß (Version 3.16)
Release: 13.06.2024 (Version 8.0.1.0) später für Xbox am 14.04.2024
Quelle: notes=forums.bhvr.com | xbox-später=twitter.com
Content
The Good Guy - Addons
- Power Drill: Hidey-Ho Mode cooldown reduced by 10% after hitting a Survivor with Slice & Dice. (was 15%)
- Automatic Screwdriver: Missing a Slice & Dice reduces Hidey-Ho Cooldown by 8%. (was 10%)
Features
UX Improvement
- Added an option on the Graphic settings menu for players to choose between the use of the full sized item preview or reduced item preview during matches.
Bug Fixes
Archives
- Fixed an issue with the "Bloody Rewards" challenge where progress could not be made when the player was earning Bloodpoints in a trial.
Audio
- Fixed an issue that caused The Legion's Backstabber outfit to have Frank's voice instead of Susie's.
Bots
- Bots no longer break from interacting with pallets reset by Any Means Necessary.
- The Trapper Bot in Survive with Bots Tutorial remembered how to use Bear Traps again
Characters
- Fixed an issue that caused some Survivors to lack facial animations while idle in the lobby.
- Fixed an issue that caused multiple clipping issues when performing various actions on the Survivor as The Pig.
- Fixed an issue that caused the hands to appear without the arms when teleporting to a TV while playing as The Onryo.
- Fixed an issue that caused the legs of male Survivors to clip through The Twins' POV when the Survivor performs Decisive Strike.
- Blight no longer slows down to 4.6m/s before the end of a Rush when using the Alchemist's Ring add-on.
Characters - The Lich
- When using the Fly spell, The Lich is now correctly able to move over crouched Survivors.
- The Treasures Chest lid no longer closes slightly for a moment after having been opened by a Survivor
- A network desync no longer occurs when The Lich interrupts a Survivor rushing into a locker with the Hand of Vecna equipped
- The Attuned Hand and Eye of Vecna no longer remain visible when Survivors are sacrificed on a hook
- The Hand of Vecna mesh no longer lacks a dissolve VFX when Survivors bleed out holding the hand
- The Locker Smoke VFX when The Lich or a Survivor opens an Entry-Locker is no longer hidden for Survivors
- The Lich's Dispelling Sphere starting point is no longer offset when cast while strafing
- The Lich's Mage Hand Decal VFX no longer remains visible on multiple Pallets when they are close together
- The Lich's mini-mori is no longer bound to the same input as the regular mori
- The Lich's mori and mini mori prompts no longer behave erratically when both are available at the same time
- The Lich's Spell Indicator VFX no longer can become distorted when users change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor
- While spectating the Lich, the Spell Indicator VFX is no longer offset until a Survivor is killed by a mori.
Environment/Maps
- Fixed an issue in Toba Landing where there was a delay when entering the map
- Fixed an issue with the hatch where there was a delay when getting close to it
- Fixed an issue in Midwich Elementary school where players could experience a delay when navigating the corridor between the bathrooms
- Fixed an issue in the Yamaoka's Estate Residence where a collision would create an issue for the Blight
- Fixed an issue in Badham Preschool where the killer would be blocked in the navigation
- Fixed an issue In MacMillan Estate Realm where projectiles would not go between the boards of boarded up windows
- Fixed an issue in Raccoon City Police Station where the Mastermind would not vault with his power activated
- The Camera no longer becomes misaligned if the Survivor is grabbed while traversing a Passage.
- The Knight's guards pathing no longer breaks when Survivors take the Tower Passage during a Hunt
- The Passage glow VFX no longer remains visible from afar after traveling through it
- The camera no longer becomes first person when traveling through Passages on the Spectator's POV
- The Passage aura and glow VFX are no longer missing on the Spectator's POV
Events
- Fixed an issue where the Tryks Stand-In charm, a Twitch Drop reward, was erroneously listed within the Collection screen of the Twisted Anniversary event.
Perks
- The Mirrored Illusion can no longer be distinguished from The Killer POV from afar.
- Survivors using Mirrored Illusion can no longer stack Static illusions at the same location.
- The Mirrored Illusion VFX is no longer missing when a Survivor uses the Perk a second time.
- Survivors using Mirrored Illusion can no longer spawn Static Illusions on Boon Totems.
- Survivors with Mirrored Illusion can no longer become stuck and jitter when placing an Illusion on certain Generators.
- The Generator progress to activate the "Mirrored Illusion" Perk no longer fails to be displayed on the Perk icon
- The Still Sight perk icon now correctly remains dimmed when the survivor is hidden inside a locker
- The Pallet stun duration increase by Dark Arrogance is now correctly 25% instead of 20%
- The Perks Languid Touch and Weave Attunement no longer display a green 'buff' external Perk icon for Survivors.
- The Survivor can no longer be seen floating after succeeding in a Decisive Strike on the Killer.
Platforms
- Fixed an issue on PS4 where rarely, the game could get into an infinite black screen during startup.
UI
- Subtitles now correctly play in Cinematics.
Misc
- The Flame Turret no longer fails to display the Information UI on initial pickup from the Control Station.
- Basic attacks with 'Undetectable' status gained from perks and add-ons now correctly count towards 'Outta Nowhere' achievement
- Killers with the Ivory Memento Mori Offering can Mori Survivors on the 1st Hook stage when they self-unhook at the very last second.
- 877,54 MB groß (nur für Xbox Series X|S)
- 772,52 MB groß
- PS4: 692,4 MB groß (Version 3.17)
Release: 19.06.2024 (Version 8.0.2.0)
Quelle: notes=forums.bhvr.com
Content
Environment/Maps
- In the Forgotten Ruins Map, at least 4 hooks will now always be available in the dungeon section of the map.
- In the Forgotten Ruins Map, Passage locations have been adjusted to avoid being directly beside vaults and pallets.
- Passage interaction time has been extended by 0.15 seconds for Survivors and shortened by 0.25 seconds for Killers.
Characters
The Lich
- Increased Mage Hand pallet lifting time from 0.35 seconds to 0.5 seconds.
- Increased the volume on Flight of the Damned skeleton spawn to give better awareness to Survivors.
- Addon Ring of Telekinesis: Activating Mage Hand on an Upward pallet increases your general vault Speed by 10% for the next 8 seconds.
- Addon Vorpal Sword: Increasing time to break pallet from 2.2 seconds to 3.2 seconds.
Bug Fixes
Anniversary
- Fixed an issue that caused some VFXs to appear late when a Player that was far away approaches the location where they appeared
- Cancelling an Invitation Pillar interaction no longer causes the gold glitter VFX to linger and fail to respawn the scroll atop the Pillar.
- The Dancing Marionettes no longer clip with the ceilings of the Underground Complex.
- Survivor's pools of blood no longer disappear very rapidly after the effect of the "Quiet Mode" ability is over
Archives
- Fixed an issue where progress could not be made with some iterations of the Bronze Age challenge.
- Fixed an issue where multiple recent Tomes were using the same cover color in the Compendium screen of The Archives.
Characters
- Fixed an issue where the Lich's hand teleports away from the survivor for a frame at the end of the assimilate animation.
- Fixed an issue where the The Lich can be seen entering the Passage during the selection animation.
- Fixed an issue that caused a few Killers' motion trail VFX to not play correctly.
- The Lich's Spell Indicator VFX no longer becomes distorted when players change the First Person FOV while Full Screen/Windowed Full Screen on an Ultra Wide Monitor
- The Hand of Vecna's Locker Smoke VFX no longer appears before the locker doors open when Survivors fast-exit a destination locker after teleporting
- Survivors no longer obtain items from The Lich's chest in the dying state
- It is no longer possible for a Survivor to teleport into the locked room on Temple of Purgation with the Hand of Vecna
- The assimilated Hand of Vecna no longer jitters and becomes desynced with the Survivors arm when moving
- The animation of The Lich's chest can no longer be skipped if the Survivor presses the interaction button while the animation is playing.
- Fixed an issue where the Blight might not enter the fatigue state after destroying a wall or pallet with a rushed attack.
Environment/Maps
- Fixed an issue in Garden of Joy where a Survivor could climb on the rock on the edge of the map
- Fixed an issue in the Temple of Purgation where content of the map could block the collision of the Killers only
- Fixed an issue in Lery's Hospital where the Killer could not pick up a Survivor that was crawling against a blocker
- Fixed an issue in the Forgotten Ruins where a placeholder tile would appear in the environment
- Fixed an issue in Decimated Borgo where a blocker would prevent the Killer from passing
- Fixed an issue in Lery's Hospital where a Survivor on hook would prevent the Killer from navigating
- Fixed an issue in Toba Landing where the Survivors could run on the railing of the stairs
- Survivors entering a Passage at the same time no longer get stuck
- Entry into a Passage is no longer cancelled when Victor Pounces on a Survivor entering a Passage
- Survivors no longer get stuck in the Killer's collision when a Killer waits for Survivors at a Passage's exit.
- The camera no longer gets stuck on the Spectator's POV when the in-match Survivor uses the Passage while the Spectator was being mori'd
Perks
- Illusions spawned by the Mirrored Illusion perk now correctly despawn when the Killer walks through it
- The Mirrored Illusion perk no longer charges when an Illusion is already active.
- The Dark Arrogance perk's bonus vault effect no longer incorrectly applies to other Killer abilities.
Misc
- Medkits now fully deplete when self-healing to 100% with no add-ons
- Fixed an issue that caused the Entity window blocking effects not to block a window that was just unblocked after 3 consecutive rushed vaults
- Survivors no longer get stuck in the hooked state when the killer is interrupted
- Speicherverbrauch von 50,6 GB auf 50,8 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 34,5 GB auf 34,6 GB erhöht
- 3,05 GB groß (nur für Xbox Series X|S)
- 2,04 GB groß
- PS4: 564,2 MB groß (Version 3.18)
Release: 16.07.2024 (Version 8.1.0.0)
Quelle: notes=forums.bhvr.com | xboxwire.com
Content
New Survivor: Lara Croft
New perk: Finesse
- This perk activates while you are healthy. Your fast vaults are 20% faster.
This perk goes on cool-down for 40/35/30 seconds after performing a fast vault.
New Perk: Hardened
- This perk activates after you complete all of the following: unlock a chest;
cleanse or bless a totem.
For the rest of the trial, anytime you would scream, reveal the Killer's aura for 3/4/5 seconds instead.
New Perk: Specialist
- Each time you open or rummage through a chest, gain 1 token, up to 6/6/6. When you hit a great skill check on a generator, consume all tokens.
Then for each token consumed, reduce the maximum required generator progress by 2/3/4.
Killer Perk Updates
Darkness Revealed:
- Increased the duration of the aura reveal to 6/7/8 seconds. (was 3/4/5 seconds)
I'm All Ears:
- Decreased the cooldown to 60/45/30 seconds. (was 60/50/40 seconds)
Trail of Torment:
- Decreased the cooldown to 60/45/30 seconds. (was 80/70/60 seconds)
Oppression:
- Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)
Dragon's Grip:
- Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)
Machine Learning:
- Increased the Undetectable and Haste duration to 40/50/60 seconds. (was 20/25/30 seconds)
Survivor Perk Updates
Autodidact:
- Decreased the initial progress penalty to 15%. (was 25%)
Empathic Connection:
- Increased the speed at which you heal others to 30% faster. (was 10%)
Iron Will:
- Increased the grunts of pain reduction to 80/90/100%. (was 25/50/75%)
Resurgence:
- Increased the healing progress gained to 50/60/70%. (was 40/45/50%)
Solidarity:
- Increased the heal conversion rate to 50/60/70%. (was 40/45/50%)
Babysitter:
- Increased the Haste bonus to 10%. (was 7%)
- Increased the duration to 20/25/30 seconds. (was 4/6/8 seconds)
Killer Updates
The Knight - Basekit
- Added the ability to cycle between guards using the Secondary Ability button.
- Decrease the camera push distance when entering path creation mode to 80 cm. (was 160 cm)
- The Knight must create a patrol path of at least 10 meters before being able to spawn a Guard.
It's possible to cancel early by using the Secondary Ability button.
- Adjusted the Guards' detection to reduce the likelihood of being detected through walls.
- While The Knight is within 8 meters of a Guard that is actively hunting, the hunt timer will deplete at 3x the normal speed.
- While drawing a patrol path, its length applies a modifier on the base total hunt time:
1-15 meters: 1x
16-25 meters: 1.25x
26+ meters: 1.5x
- While drawing a patrol path, its length applies a modifier on the base banner spawn time:
1-15 meters: 1x
16-25 meters: 1.5x
26+ meters: 2x
- Decreased The Carnifex's hunt duration to 12 seconds. (was 24 seconds)
- Increased The Jailer's hunt duration to 24 seconds. (was 12 seconds)
- Decreased the time it takes for each Guard to perform the Order action:
Carnifex: 1.8 seconds (was 2 seconds)
Assassin: 5 seconds (was 6 seconds)
Jailer: 5 seconds (was 6 seconds)
- Increased each Guard's detection range:
Carnifex: 10 meters (was 8 meters)
Assassin: 10 meters (was 8 meters)
Jailer: 16 meters (was 14 meters)
The Knight - Addons
Map of the Realm:
- Increases the Guard's detection range by 2 meters. (was 4 meters)
Pillaged Mead:
- Decreases the Break or Damage action of Guards by 10%. (was 15%)
Battleaxe Head:
- Decreases the cooldown after calling upon The Carnifex by 20%. (Rework)
Treated Blade:
- Decreases the cooldown after calling upon The Assassin by 20%. (Rework)
Cold Steel Manacles:
- Decreases the cooldown after calling upon The Jailer by 20%. (Rework)
- Sharpened Mount (was Chain Mail Fragment):
- Increases the time it takes for the Standard to spawn by 15%. (Rework)
Grim Iron Mask:
- When a Guard detects a Survivor during a Patrol, the Survivor suffers from the Blindness Status Effect for the next 75 seconds. (was 60 seconds)
Broken Hilt:
- Guards inflict the Haemorrhage and Mangled Status Effects when damaging a Survivor. (was only Mangled)
Ironworker's Tongs:
- If a Guard fails to damage a Survivor during a Hunt, the Survivor suffers from the Oblivious Status Effect for 60 seconds. (was 20 seconds)
Town Watch's Torch:
- While a Guard is actively Hunting a Survivor, gain the Undetectable Status Effect. (Rework)
Blacksmith's Hammer:
- Guards inflict the Broken Status Effect for 60 seconds when damaging a Survivor. (Rework)
Flint and Steel:
- After summoning The Carnifex, the auras of all Survivors within 24 meters of any unbroken dropped Pallets are revealed for 8 seconds. (was 5 seconds)
Healing Poultice:
After summoning The Assassin, all Survivors within 8 meters of The Assassin's spawn location have their auras revealed for 8 seconds. (Rework)
Jailer's Chimes (was Lightweight Greaves):
After summoning The Jailer, Survivors that cross The Jailer's Patrol Path have their auras revealed for 8 seconds. (Rework)
Knight's Contract:
- After giving an Order, the Guard will remain for an extra 8 seconds, triggering a Hunt should they detect a Survivor. (Rework)
Iridescent Company Banner:
- Drawing a Patrol Path through Windows blocks them for all Survivors for 25 seconds after summoning a Guard. (was 15 seconds)
- The Exit Gates are blocked by the Entity Spikes for the Hunted Survivor.
- All Windows vaulted by the Hunted Survivor are blocked for all Survivors for the remained of the Hunt.
The Singularity
- When tagging a Survivor from a Pod (and Slipstream is not completed), the Tagging progress goes down gradually over 0.5 sec (was instant)
- Tag depletion starts after 0.25 seconds after Slipstream has been accumulated (but not completed) (was 0.3 seconds)
- When destroying a pod while controlling it, hold down M1-Attack Button for 1.25 sec to destroy it (new)
- New Killer Instinct Effect for 3.0 sec. on Survivors receiving Slipstream from another Slipstreamed Survivor or from a Bio-Pod
- Added Aim Assist effect when aiming at a Slipstreamed Survivor
- Decreased Tagging cooldown for Pods after Slipstreaming a Survivor to 3.0 sec (was 3.5 - allows less downtime after shooting a Survivor)
- Decreased distance that Survivor can see Supply Crate aura when not Slipstreamed to 28M (was 32)
- Added Hindered Icon to show the slow down when Survivors charge the EMP tool
- Killer Wake Up time after controlling a Pod decreased to 0.5 seconds (was 1.0).
- Killer Wake Up time near a Hooked survivor decreased to 1.5 seconds (was 5) to account for the anti-camp feature.
- Decreased World Detection of the aiming radius to reduce collisions and interference for shots.
- Overclock Duration no longer scales based on the number of Slipstreamed Survivors. Base value has been increased to 5.7 seconds (was 4.7)
- Increased readability of the Survivor-in-range indicator - Highlight is On = can be tagged / Highlight is Off = cannot be tagged
- After exiting a Pod, the aura of the last used Pod is displayed in yellow for 10.0 seconds (was 5)
- Soma Family Photo Addon +3% Haste effect for the duration of the Overclock is now base kit.
- UltraSonic Sensor Addon sound effect is now base kit. Killer can hear sounds through a controlled Biopod after 0.20 seconds by default.
- Made valid location target placement easier (increased placement timing from 0.1 seconds to 0.2 seconds)
- After using an EMP, Survivors are invincible to Slipstream for 1.0 second (was 2.0)
- EMP Range effect has been increased from 8M to 10M.
- EMPs stop printing when reaching 97%. Survivors now need to complete the last 3% manually. Supply Crate auras are shown in yellow when maximum progress has been reached.
- No longer forced to pick up EMPs after opening Supply Cases
- Perks: Blast Mine and Head-on now both apply the Overheat effect when affected by a stun during Overclock.
The Good Guy
- Hidey-Ho Mode cooldown now starts at the end of a Slice & Dice.
- Hidey-Ho Mode cooldown reduced to 10 seconds (was 12 seconds)
Map Updates
- Added 2 new Map variations to the Mount Ormond Resort
- Added 1 new Map variation to the Family Residence from the Yamaoka's Estate Realm
- Added 1 new Map variation to the Sanctum of Wrath from the Yamaoka's Estate Realm
- Gameplay pass on the Forgotten Ruins map to add pallets on at the ground level
- Added variations to the maze tiles in the pool of tiles for the Coldwind Farm Realm
- Added lockers in the existing maze tiles in the Coldwind Farm Realm
- Updated the placement of the Exit Gates
- Updated new maze tile safety from the feedback collected during the PTB
Events & Archives
- Tome 20 - Mystic level 1 opens July 16 at 11:00:00 Eastern
Features
Hook Respawn
- Hooks broken by a Sacrifice will now respawn after 60 seconds.
UX - Knight Guard's Chase
- Added a visual feedback when you have successfully distracted a guard by passing near a Window or downed Pallet.
UX - Lobby Update
- Cosmetics and Character selection are merged into a single section.
As in the store, players can use subtabs to navigate between options, including Characters' bio pages.
- Perks widget is added to the Lobby, available when looking at the Characters Menu, allowing players to view Perks and Powers while selecting Characters.
- Filter option allows for players to show locked cosmetics if they want to do so.
- As long as players are not waiting for a match to start, they can unlock Characters and Cosmetics directly on the Lobby.
- Now Moris can be previewed in the Lobby.
- Merged certain functionalities of the Killer and Survivor lobbies to make it easier to maintain in the future.
UX - Singularity's Podding and Controlling
- Biopod & Killer reticule was updated to better communicate states:
Green state: Idle, Firing Biopod, Slipstreaming Survivor
Purple state: Teleport to Survivor
Grey state: On cooldown
Red state: Destroying Biopod, Disabled Biopod
- Biopods will now indicate to Survivors when they are about to be reactivated
Bug Fixes
Audio
- The Voice-Over of the Lich is now correctly playing in the Mori Preview.
- Fixed an issue that caused The Knight's guards audio to remain audible after being despawned during a Hunt.
- The Knight's Hunt audio cue is now triggered correctly when using the addon "Knight's Contract"
- The Legion's (Susie) "Backstabber" outfit now match the correct voice.
Bots
- The Trapper Bot in the Survive with Friends Tutorial now correctly looks at the target it is chasing.
- The Trapper Bot in the Survive with Friends Tutorial should be better at not stepping into his own traps.
- Prevented multiple Bots in the same Trial to accidentally spawn with the same digits at the end of the name.
Characters
The Knight
- Fixed an issue that allowed The Knight to spawn a Guard while another was already spawned.
- Fixed an issue that caused survivors to not play their downed animation while using Bardic Inspiration.
- Fixed an issue that causes the camera to see into The Knight's leg when vaulting with the 'Menacing Knight' outfit."
- Fixed an issue that causes The Huntress's 'Were-Elk' outfit arms to bend weirdly when throwing an axe while looking down."
Environment/Maps
- Fixed an issue Mother's Dwelling where players would get stuck in the ground
- Fixed an issue in Greenville Square where the singularity could place pogs on part of the stairs of the Theater
- Fixed an issue where a survivor spawner was misplaced
- Fixed an issue with Projectiles going through metal sheets of the Shack in Autohaven Wreckers
- Fixed an issue in the map Torment Creek where the killer could not navigate and be blocked in a chase
- Fixed an issue in Midwich Elementary School where the traps would get hidden under rubbles
- Fixed an issue in stairs of Midwich Elementary School where players would get stuck
- Fixed an issue of floating pallets in the corn fields
- Fixed an issue with stair in Midwich Elementary School where the players could not navigate smoothly near the Exit Door
- Fixed an issue in Rotten Fields causing unnecessary network corrections
Perks
- The Illusion created using the Mirrored Illusion perk now despawns when the killer walks through it.
- The Decisive Strike stun now always has the correct duration.
UI
- Fixed an issue where some perks' descriptions have an improper number format
- Fixed an issue where the account name is displayed in the main menu when turning on or off the "Hide your name" setting
- Fixed an issue where the Auric cell packs purchase screen can be accessible when starting the final countdown.
Misc
- Fixed an issue that could soft-lock loading into a Trial due to a player's loadout bringing an invalid Item.
Public Test Build (PTB) Adjustments
New Perk: Hardened
- Clarified the description of the perk with bullet points to help avoid confusion.
New Perk: Specialist
- Increased maximum tokens from 3/3/3 to 6/6/6.
New Perk: Finesse
- Added a custom animation when vaulting pallets.
Bug Fixes - Lara Croft
- Lara Croft correctly receives Bloodied outfit when going through Prestige 4-5-6.
- The Hardened now correctly triggers from several abilities and perks such as The Doctor’s power, the Nurse’s Anxious Grasp Add-On, and the Make Your Choice and Hex: Face the Darkness Perks.
- Generators now complete if the progress granted by the Specialist Perk brings them to full charge.
Disconnect Bots Changes
- In PTB, we have enabled Disconnect Bots during loading. This is now once again disabled.
Disconnect Bots continue to work as always in Live, only appearing when a Survivor disconnects after the game has started.
Killer Updates
The Knight - Basekit
- While drawing a patrol path, its length applies a modifier on the base banner spawn time:
1-15 meters: 1x
16-25 meters: 1.5x
26+ meters: 2x
- Different Guards now share the same cooldown.
Bug Fixes - The Knight
- The Guard distraction effect on vault points now plays correctly when used several times on the same vault point.
- Survivors standing on the Banner when it spawns now correctly ends the Hunt.
The Singularity - Basekit
- Removed autoaim while taking control of a Biopod
- Reverted the time to Slipstream a Survivor from a Biopod back to 0.6 seconds (was 0.8 seconds on the PTB)
- Tagging from a pod or from the weapon now play different sound effects.
Bug Fixes - The Singularity
- Placing Biopods on surfaces like trees is now easier.
- The body and the collision of the Singularity now correctly appear at the same place for survivors after teleporting.
Teleporting to a survivor no longer takes longer to complete than previously.
Bug Fixes
Bots
- Disconnect Bots correctly interact with the Anonymous Mode setting.
Misc
- Fixed issues arising from leaving another player's Custom Game lobby.
- Fixed several server-side crashes.
- Survivor animations are now correctly playing when performing various interactions.
- The anti-camp system now correctly fills up when the Killer is standing on top of the Basement.
- Speicherverbrauch von 50,8 GB auf 52,0 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 34,6 GB auf 35,3 GB erhöht
- 7,94 GB groß (nur für Xbox Series X|S)
- 6,08 GB groß
- PS4: 5,928 GB groß (Version 3.20)
Release: 22.07.2024
Quelle: play3.de | gamezone.de | datum=twitter.com | details=dbd.com | faq=support.dbd.com
- Cross Progression (Fortschritt) wird zuerst für Stadia, PC-Steam, Nintendo Switch aktiviert
Dafür wird auch das Bohemia Interactive Konto benötigt
Release: 24.07.2024 (Version 8.1.1.0)
Quelle: notes=forums.bhvr.com
Content
- The third Mount Ormond Resort Map variation has been enabled.
- The Backwater Swamp maps have been re-enabled.
Stridor
- Increased the grunts of pain to 30/40/50%. (was 25/50/50%)
- Increased regular breathing to 15/20/25%. (was 0/0/25%)
- The bonuses granted by the perk are additive. (was multiplicative)
Killer Updates
The Singularity
- Holding the Ability button when taking control of a Biopod will cause it to automatically aim at the nearest Survivor.
Tapping the button will take control normally.
- Reduced the time it takes to destroy a Biopod to 0.75 seconds (was 1.5 seconds).
Events & Archives
- Game Mode: 2V8 begins July 25 at 11:00:00 Eastern
Team together as survivors, or, for the first time, as a killer duo.
Use the new Skill and Class systems to define your loadout.
A single disconnected killer can be replaced by a Killer Bot.
- The mode features unique, larger-than-ever Map variations
Suffocation Pit
Azarov's Resting Place
The Thompson House
Disturbed Ward
Mother's Dwelling
- Game Mode: 2V8 also features an event Tome, opening at the same time.
Features
UX - Switch
Lobby UI:
- 3 columns wide navigation changed to 4 columns wide
- "Owned" tags disabled.
- Removed notifications on characters & customizations
Bug Fixes
Archives
- Fix an issue where the Killer Archive challenge "Knockout (Remix) was not randomizing perk after a disconnect.
- Fix an issue where "Core Memory" and "Glyph" Archive challenges were not appearing in the Trial after a disconnect.
Bots
Leaving a Custom Game with 4 Survivor Bots correctly ends the match, no longer allowing spectating.
Characters
- Fixed an issue that caused some survivors to not play certain idle animations in the lobby.
- Fixed an issue that caused The Lich's grab locker animation to stutter when grabbing a survivor out of a locker.
- Fixed an issue that caused survivors to briefly play the downed animation when getting injured the first time.
- Fixed an issue that caused survivors to become stuck in a floating animation after being released by The Mastermind.
- Fixed an issue that caused The Executioner to have his head missing when performing a Mori.
- Fixed an issue that caused The Executioner's Cage of Atonement ability repeated usages to slow or stop the bleed-out of a Survivor.
- Fixed an Issue that prevented the Survivors Gate opening animations to be played when a flashlight was equipped
- Fixed an issue that caused flashlights to be unusable after previously using a Flash Grenade or Firecracker item.
Environment/Maps
- Fixed multiple issues where placeholder tiles would appear on different realms
- Fixed an issue in Underground Complex where the Nurse could blink through walls to reach unobtainable areas
- Fixed an issue in Nostromos where the Nurse could blink on top of debris
- Fixed an issue in Crotus Prenn Asylum where the Trapper could hide traps under debris
- Global task cleanup a variety of collisions in different maps
- Fixed an issue in Midwich School where an object would block players from moving
- Fix an issue on Backwater Swamp maps where survivors were immune to killer's basic attack while standing next to a boat.
Perks
- Survivors with Dead Hard or Borrowed Time now correctly get endurance off the hook
- Resourceful no longer gains progress when picking up an item previously swapped into a Chest by another Survivor
- Sparks from Hex: Ruin no longer remain on the generator after failing a skill check,
UI
- Fixed a formatting issue in the Tally Scoreboard to remove the comma displayed in the score.
- Fixed a softlock in the Tutorial that happened when opening the Settings menu when a popup is displayed.
Misc
- Improved data consistency after finishing a Trial.
- Survivor no longer T-poses and bounces down from a the hook briefly when the unhook animation is interrupted
- Fixed an Issue where the Generator count would decrease when a Survivor left the Tally screen of an ongoing Trial
- Fixed Gamepad input conflict between the Lobby MatchMaking button (Play or Cancel) and the Lobby Customizations menu when trying to buy an item with Auric Cells.
- 1,61 GB groß (nur für Xbox Series X|S)
- 1,37 GB groß
- PS4: 574,3 MB groß (Version 3.21)
Release: 31.07.2024 (Version 8.1.1.1)
Quelle: notes=forums.bhvr.com
Bug Fixes
- Fixed an issue which caused a desync between the map tiles generated on the server and what players see.
- 690,96 MB groß (nur für Xbox Series X|S)
- 596,75 MB groß
- PS4: 406,2 MB groß (Version 3.22)
Release: 06.08.2024 (Version 8.1.2.0)
Quelle: notes=forums.bhvr.com
Content
Perks
Killer
Stridor
- The effect of the perk is no longer multiplicative, meaning that it will increase Survivor grunts of pain volume (even if they have Iron Will)
Survivor
Iron Will
- The effect of the perk is no longer multiplicative, meaning it will lower Survivor grunts of pain volume rather than set it to zero
Bug Fixes
2v8
- Hooked music should now be playing correctly when the player is in a 2v8 Cage.
- The Survivor's Innate Skill "Self-Care" ability icon should now be correctly lit while in the dying state.
- Aura reveal SFX now correctly plays when being chased by a Killer.
Archives
- Fixed an issue where deselecting an image reward within Tome 20 Mythic's journal collection would cause the game to freeze momentarily.
Audio
- A Killer disconnecting and being replaced by a Bot will now correctly trigger the "replaced by Bot" sound cue.
Bots
- Improved Bots pathing to avoid them trying to climb insurmountably steep hills.
- The Huntress Bot is now better at charging up her hatchet the correct amount.
Characters
- Fixed an issue that caused the white aura to be shown when the Singularity looks at a pod directly.
- Fixed an issue that caused the Knight's Guard preview icon on the Knight's arm to be inconsistent with the selected Guard.
- Fixed an issue that caused the Trapper's Bear Oil add-on to only silence one bear trap in the trial.
- Fixed an issue that caused Survivors to be floating when hit by the Mastermind's Virulent Bound at the end of the self unhook animation.
Perks
- Fixed an issue that caused Invocation: Weaving Spiders not to complete generators when above 90% repair progress.
- Fixed an issue that caused Specialist to make generators impossible to complete if every Survivor in the trial had and consumed max tokens on the same generator.
This should also fix other cases of incompletable generators when combing other perks with Specialist.
- Fixed an issue that caused Survivor to lose their equipped items when crafting a Flash Grenade item from Flashbang.
- Fixed an issue that caused Dead Hard not to give the Endurance effect if Off The Record is triggered.
Misc
- Fixed an issue that could cause the game to freeze when the Lich leaves the tally screen before all other users after a match.
- Fixed an issue that caused the Escape Cake Offering not to consistently award bonus Bloodpoints.
- Speicherverbrauch von 52,0 GB auf 52,2 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 35,3 GB auf 35,4 GB erhöht
- 1,47 GB groß (nur für Xbox Series X|S)
- 1,23 GB groß
- PS4: 1,270 GB groß (Version 3.23)
Release: 27.08.2024 (Version 8.2.0.0)
Quelle: play3.de | notes=forums.bhvr.com | xboxwire.com | xboxdynasty.de
- Crossover mit Castlevania
CONTENT
New Survivor - Trevor Belmont
New Perk: Eyes of Belmont
- When a generator is completed, the aura of the Killer is revealed to you for 1/2/3 seconds.
Any time the Killer's aura is shown for a period of time, its duration is increased by 2 seconds.
New Perk: Exultation
- Stunning the Killer with a pallet upgrades your held item rarity to the next tier, then recharges 25% of the item's maximum charges.
This perk has a 40/35/30-second cooldown.Rarity is not kept at the end of the trial.
New Perk: Moment of Glory
- This Perk activates after you open or rummage through 2 chests.
When you become injured, you become broken. Automatically heal 1 health state after 80/70/60 seconds. Then, this perk deactivates
This effect is cancelled if you enter the dying state.This perk will not activate if you are already suffering from the Broken status effect.
New Killer - The Dark Lord
Killer Power
- Vampire Form: In his default state, The Dark Lord can use the powerful Hellfire spell, which creates pillars of flame that erupt from the ground in front of him and can be cast across low obstacles.
- Wolf Form: In Wolf Form, The Dark Lord has access to several abilities that allow for more effective tracking.
Blood pools and scratch marks are more apparent, and running Survivors leave a trail of Scent Orbs behind them.
The Dark Lord can collect these Scent Orbs to charge a powerful Pounce attack and gain a short non-stacking haste buff.
- Bat Form: While in Bat Form, The Dark Lord gains the Undetectable status effect.
Additionally, he moves faster, ignores vault points, and can Teleport to any vault points within 32 meters. Survivors become invisible, but scratch marks can be seen.
Perks
New Perk: Hex: Wretched Fate
- After one generator has been repaired, a random dull totem becomes a hex totem and curses the Obsession. The Obsession has a 27/30/33% repair speed penalty.
They also see this Hex totem's aura when within 12 meters.This effect persists until the Hex totem is cleansed.
New Perk: Human Greed
- You see Unopened Chests auras and Survivors auras are revealed for 3 seconds when they enter a 8 meter range. You also gain the ability to kick chests to close them.
This ability has a 60/45/30-second cooldown. Survivors unlock these closed chests 50% faster.
New Perk: Dominance
- The first time each totem and each chest is interacted with by a Survivor, that totem or chest is blocked by the Entity for 4/6/8 seconds.
The auras of blocked totems and chests are revealed to you in white.
Killer Updates
The Doctor - Basekit
- Static Blast's cooldown is now dynamic:
If no Survivor was caught in the Static Blast, the cooldown will be 30 seconds. (NEW)
If at least 1 Survivor was caught in the Static Blast, the cooldown will be 45 seconds. (was 60 seconds)
- Increased movement speed while charging Static Blast to 2.99 m/s. (was 1.16 m/s)
The Doctor - Addons
- "Order" - Class II: Decreases Static Blast cooldown by 2.5 seconds. (was 4 seconds)
- "Order" - Carter's Notes: Decreases Static Blast cooldown by 3 seconds. (was 6 seconds)
The Dredge - Basekit
- Decreased the volume of The Dredge's audio
- Increased movement speed while charging Reign of Darkness to 3.8 m/s. (was 3.68 m/s)
- Decreased Daytime cooldown to 10 seconds. (was 12 seconds)
- Increased Daytime teleport speed to 19 m/s. (was 12 m/s)
- Decreased time to exit locked Lockers to 2.25 seconds. (was 3 seconds)
- Increased night charges per injured Survivor to 1 charge per second. (was 0.75 charges per second)
The Dredge - Addons
- Boat Key: Increases teleport speed during Daytime by 3 m/s. (was 5 m/s)
- Haddie's Calendar: Decreases the time to exit a locked Locker by 0.4 seconds. (was 1 second)
- Malthinker's Skull: Increases the charges gained per injured Survivor by 25%. (was 66%)
- Ottomarian Writing: Decreases the cool-down time of The Gloaming by -2 seconds during Daytime. (was -4 seconds)
The Nemesis - Basekit
- Decrease the Mutation Rate 2 requirement to 5 Contamination Points. (was 6)
- Increase Hindered penalty duration from tentacle hits to 2 seconds. (was 0.25 seconds)
- Increase the Tentacle Strike length in Mutation Rate 3 to 6.5m (was 6)
- Decrease the Tentacle Strike successful cooldown to 2.25 seconds (was 2.5 seconds)
The Nemesis - Addons
- Licker Tongue: Survivors are Hindered for an extra 3 seconds after being Contaminated. (was 0.2 seconds)
- Marvin's Blood: Gain an extra 0.5 mutation for infecting a Survivor. (was 0.75)
The Knight - Basekit
- The Knight can summon a Guard at anytime despawning any Guard that was deployed (NEW)
- Each Guard has a unique cooldown that starts after they have despawned (NEW):
Assassin: 30 seconds
Carnifex: 20 seconds
Jailer: 25 seconds
- Despawning a patrolling Guard by hitting them with a basic attack decreases the cooldown to 10 seconds (NEW)
Survivor Perk Updates
- Blast Mine: Activates after completing a total of 40% worth of repair progress on generators. (was 50%)
Chemical Trap
- Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
- Stays active for 40/50/60 seconds. (was 100/110/120 seconds)
- Dance With Me: Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
- Deception: Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
- Diversion: Activates after being in the Killer's Terror Radius while not in a Chase for 30/25/20 seconds. (was 40/35/30 seconds)
- Flashbang: Activates after completing a total of 50/45/40% worth of repair progress on generators. (was 70/60/50%)
- Mirrored Illusion: Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
- Wiretap: Activates after completing a total of 40% worth of repair progress on generators. (was 50%)
General Gameplay Updates
- Increase hook stage drain timer to 70 seconds. (was 60 seconds)
Map Updates
Castle Vista
- Dracula's castle will spawn in the sky of Dead by Daylight original Maps when playing against Dracula.
Midwich Gameplay Pass
- Midwich Elementary School also benefited from a gameplay pass.
The school has been revisited to find a better combination of obstacles and reduce the long line of sight of the school corridors.
A pass on both the interior (classrooms) and exterior tiles has also been done, updating the current gameplay and adding new exterior tiles for variation.
Gameplay
- Addons are now shown to the left side of Items and Killer Powers.
- The Dark Lord's Killer Power on the UI displays main power and new smaller icons to surface mechanics and cooldowns.
- Lobby controller compatible navigation
- Players can now toggle Rotation mode to use the R-stick to rotate the character preview, as in the Store, so they don't need to press A on top and use the joystick.
Lobby
- Characters default ordering changed to show owned characters sorted by release date, then unowned sorted to show latest characters first.
- Entering the Cosmetics section shows the Outfits category by default instead of Head.
Settings Menu
- Disabled options are shown are greyed out, instead of having a black/transparent background.
Misc
- The Prestige levels of other players is no longer visible within an Online Lobby (post-matchmaking).
Bug Fixes
Archives
- Fixed an issue where select Core Memory challenge could display negative progress was made when reaching the tally screen, resulting in no progress gained.
Audio
- Fixed an issue that caused the Long Grass to make no sound on collision.
- Fixed an issue where Season Grade Reset Rewards sounds triggered multiple times with no visual.
- Fixed Dredge's locker warning SFX being too faint from Killer POV.
- Fixed an issue where the Arcade Machine Pallet SFX from Greenville Square was not played.
- Re-Balanced Were-Elk VOs compared to regular Huntress VOs.
Bots
- Bots using the Moment of Glory Perk can now set aside an Item, rather than be stuck in an infinite loop trading items with the Chest.
Characters
- Fixed an issue that caused the Trapper to sometimes not pickup bear traps despite the animation playing while wearing the Naughty Bear outfit.
- Fixed an issue that caused placing a trap as multiple characters (Trapper, Hag, Nightmare) close to walls or other objects to sometimes be cancelled even though the placement indicator shows a valid location.
- The Survivor grab animation is now correctly aligned when the Dredge teleports to a locker at the same time as the Survivor enters it.
- The Demogorgon can no longer perform actions while traveling through a Tunnel and opening and closing the Match Details screen.
- Jittering should be reduced when spectating Killers. Some issues still remain on the Killer’s weapons and are being looked at.
- Fixed an issue that caused The Nurse's left hand to stop animating when holding her power for longer than anticipated.
- Fixed an issue that caused the Were-elk's axe to shake when selected in the Killer's lobby.
- Fixed an issue that caused The Good Guy's camera to move at an unnatural angle when picking up a Survivor.
- Fixed an issue that caused a vertex to poke out of Elodie Rakoto's shoulder in her Old Cami Torso customization.
- Fixed an issue that caused the players model not to follow the camera when sprinting away immediately after opening a chest or Killer crate.
- Fixed an issue that could rarely cause the Hand of Vecna not to teleport the player.
Environment/Maps
- Collision update pass on the Garden Of Joy Map.
- Collision update pass on the maps of the MacMillan Estate Realm.
- Fixed an issue in Greenville Park where the Parking tile doesn't spawn
- Fixed an issue in Toba Landing where invisible collisions hindered the navigation of the players
- Fixed an issue in Greenville Park where Victor would dissolve when jumping in the stairs
- Fixed a soft-lock that could occur when loading into a map.
Perks
- Bardic Inspiration no longer requires the activation button to be held down to activate correctly.
Platforms
- On PS5, fixed a crash that could occur when buying Bundles in the Store.
UI
- If a player disconnects from a Trial due to network issues, they will no longer see the Killers' Loadouts or name.
- Fixed Player HUD text, font readability and health bar elements to their previous size.
- Fixed Tally buttons navigation misalignment.
- Fixed missing hair on The Good Guy default and prestige head cosmetics.
- Fixed an issue with the reward size on the Tutorials screen.
- The game once again correctly closes when trying to Alt-F4 during the splash screen.
- Experiencing an error when going through the lobbies once again correctly kicks out the player to the Main Menu.
- Fixed an issue where Bloodweb item names are no longer in uppercase.
- Fixed an issue where the cursor is disabled during the offering screen in the custom game.
- Speicherverbrauch von 52,2 GB auf 52,6 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 35,4 GB auf 35,7 GB erhöht
- 8,12 GB groß (nur für Xbox Series X|S)
- 6,38 GB groß
- PS4: 6,085 GB groß (Version 3.25)
Release: 04.09.2024 (Version 8.2.1.0)
Quelle: notes=forums.bhvr.com
Content
Survivor Perks
Exultation
- Rarity of upgraded items is now kept at the end of a Trial.
Events & The Archives
- Modifier: Lights Out - Castlevania begins September 12th at 11:00am Eastern.
Features a new limited item, the Candelabra, used to guide Survivors in the darkness.
This Modifier also features an event tome with exclusive rewards.
- Chaos Shuffle returns September 24th at 11:00am Eastern.
Bug Fixes
Audio
- Fixed an issue that caused Iron Will to not suppress the final grunt when self-healing
- Audio that starts at the same time as a character spawns, such as theme music, works correctly once again.
Characters
- Fixed an issue that caused the Lich's pelvic rotation not to match the red stain from the survivor's point of view
- Fixed an issue that caused the Hand of Vecna to not align properly when the Survivor performs certain actions
- Fixed an issue that caused the camera not to be at the correct distance when the Dark Lord switched forms by performing the Destroy action
- Fixed an issue that caused the Dark Lord's Wolf Pounce power not to display the red cooldown drain around the icon after the first pounce attack
- Fixed an issue that caused the Dark Lord's material swap to be desynched with some of the interactions as the wolf and bat
- Fixed an issue that caused the Survivors interrupt animation to be misaligned when the Dark Lord interrupted a window vault or locker
- Fixed an issue that caused the Lich's portal VFX to be corrupted when viewed for the first time
Environment/Maps
- Fixed an issue in Raccoon City Police Station where a character could vault and land on a lamp over a door frame
- Fixed an issue in Greenville Square where there was a lag at the start of the game
- Fixed an issue in Disturbed Ward where there was a lag at the start of the game
- Fixed an issue in Raccoon City Police Station where a collision on the side of the stairs leading to the Basement would get the characters to bump
- Fixed an issue in Nostromo map where the Nurse could blink on top of a rock
- Fixed an issue in Azarov's Resting Place where the killer could not grab a survivor off a generator side on tile LD13
- Fixed an issue in Raccoon City Police Station in the west wing where the Trapper could hide traps under debris
- Fixed an issue in Mount Ormond Resort where the killer could not pick up a survivor on tile Fr_MD75
- Fixed an issue in Badham Preschool where the killer could not navigate between assets of Garbage and Foliage
- Fixed an issue in Nostromo Map where the Nurse could blink under the Spaceship
- Fixed an issue in Toba Landing where the Nurse could blink on top of a rock pillar near the main building
Perks
- Fixed an issue that caused various Survivor chest perks to gain tokens when a Survivor briefly interacted with a chest previously closed by the Human Greed perk
- Fixed an issue that caused the aura of items in a chest to continue to appear after it was closed by the Human Greed perk when the Survivor had Plunderer's Instinct equipped
- Fixed an issue that caused the Weave Attunement perk to trigger by the Exultation perk when stunning the Killer
- Fixed an issue that caused the Survivors White Ward offering to protect the add-ons when a Survivor is sacrificed with an upgraded item from the Exultation perk
- Fixed an issue that caused the Moment of Glory perk not to activate after the Broken status effect ended from the Deliverance & For The People perks
- Fixed an issue that caused the Hex: Wretched Fate not to transfer to the Hex: Undying when destroyed
- Fixed an issue that caused the Hex: Wretched Fate perk to be active despite no dull totems remaining
Platforms
- Archive and Event Screens are once again correctly blocked during a partial install on platforms that support it.
UI
- Fixed an issue where only the first modification is applied to cross-play/auto decline friend request setting.
- Fixed an issue where closing the text input popup required an additional selection to interact with store elements.
- Fixed the text field in the lobby archive widget to show all three digits of the rift tier when the tier is a hundred or higher.
- Fixed an issue where the user names of players are not displayed in the penalized user list.
- Fixed an issue where bloodweb perks do not include names of their respective character.
Misc
- Fixed an issue that caused Survivors affected by the Broken status effect to receive the Heal score events when using the Medkit's Anti-Hemorrhagic add-on
- Fixed an issue that caused the inability to heal others and random skill checks appear when multiple injured Survivors repeatedly spam healed each other
- Speicherverbrauch von 52,6 GB auf 52,7 GB erhöht (nur für Xbox Series X|S)
- 1,31 GB groß (nur für Xbox Series X|S)
- 1,09 GB groß
- PS4: 541,8 MB groß (Version 3.26)
Release: 11.09.2024 (Version 8.2.2.0)
Quelle: notes=forums.bhvr.com
Content
Killer Updates
The Nemesis - Addons
- Licker Tongue: Survivors are Hindered for an extra 1 second after being Contaminated. (was 3 seconds)
The Dark Lord
- Bat Form movement speed changed to 6.5 m/s (was 6.0 m/s)
- Teleport Speed changed to 12.0 m/s (was 10.0 m/s)
- Shapeshift cooldown changed to 2.5 seconds (was 5.0 seconds)
- Addon Magical Ticket: Reduced to 10% to compensate for increased teleport speed (was 25%)
Bug Fixes
Audio
- Fixed missing idle sounds on The Dredge.
- Fixed missing Halloween theme on Michael Myers.
- Fixed an issue that caused The Dark Lord's flame pillar charging sound not being heard from Survivor perspective.
Characters
- Fixed an issue that caused the Trickster to lack some facial animations when in the lobby.
- Fixed an issue that caused The Dark Lord's Traveler's Hat add-on not to function.
- Fixed an issue where The Dark Lord could attack while transforming.
- Fixed a collision issue with The Dark Lord's Pounce attack.
- Fixed an issue that caused the Nemesis' tentacle strike to apply the incorrect Hindered value to Survivors
Environment/Maps
- Fixed an issue in the Family Residence where the Dredge would get stuck in a locker
- Fixed an issue in Eyrie of Crows where the killer can't grab from a side of a generator
- Fixed an issue in Toba Landing where the Nurse could blink on top of a stone pillar
- Fixed an issue in Raccoon City Police Station where a character could land on top of a light fixture when vaulting
- Fixed an issue in Nostromo Wreckage that allowed The Nurse to blink underneath the Main Building through the floor of 2 ledges
- Fixed an issue in Toba Landing where fog covered the ceiling and stairs in the basement, obstructing visibility
- Continuing the global clean up of collisions for all maps
- Fixed a window on the Decimated Borgo that could not properly be interacted with.
Perks
- Fixed an issue that caused the Fire Up perk not to gain tokens when a bot completed a generator
- Speicherverbrauch von 52,7 GB auf 53,2 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 35,7 GB auf 36,0 GB erhöht
- 1,67 GB groß (nur für Xbox Series X|S)
- 1,30 GB groß
- PS4: 799,30 MB groß (Version 3.27)
Release: 08.10.2024 (Version 8.3.0.0)
Quelle: notes=forums.bhvr.com
CONTENT
Killer Perk Updates
Blood Echo:
- When hooking a Survivor, all injured Survivors suffer from Hemorrhage and Exhaustion for 20/25/30 seconds. (was 45 seconds)
- Blood Echo has a cooldown of 80/70/60 seconds. (REMOVED)
Dead Man's Switch:
- When hooking a Survivor, Dead Man's Switch activates.
The first Survivor that stops repairing a generator calls upon the Entity to block it for 40/45/50 seconds. (was 35/40/45 seconds)
- Dead Man's Switch cannot activate while it is actively blocking a generator. (NEW)
Deathbound:
- When a Survivor heals another Survivor, they scream and activate Deathbound. (Removed the distance requirement)
- When the healer is further than 16/12/8 meters from the Survivor they healed, they are Oblivious.
- This lasts until the healer loses a health state. (was 60 seconds)
Genetic Limits:
- Anytime a Survivor loses a health state, they suffer from the Exhausted Status Effect for 6/7/8 seconds. (was upon finishing the healing action, and 24/28/32 seconds)
Hex: Crowd Control:
- The last 3/4/5 vaults that Survivors rush vault are blocked by the Entity. (was 14/17/20 seconds)
This lasts until the hex totem is cleansed.
Leverage:
- When a Survivor performs the unhook action, their healing speed is reduced by 30/40/50% for 30 seconds. (was token based, and 3/4/5%)
Machine Learning:
- When damaging a generator, it becomes Compromised. Only one generator can be Compromised at a time. (Removed the requirement to activate the perk)
- When a Compromised generator is completed, you become Undetectable and gain 10% Haste for 40/50/60 seconds.
This effect cannot stack.
Predator:
- When a Survivor escapes a chase, reveal their aura for 6 seconds. (NEW)
- Predator has a 60/50/40-second cooldown (NEW)
THWACK!:
- THWACK starts with 3 tokens (NEW)
- When breaking a pallet or breakable wall, consume a token. (NEW)
- Survivors within 24 meters scream, revealing their location for 3/4/5 seconds (was 28/30/32 meters, and 4 seconds)
- When hooking a Survivor, regain 1 token (NEW)
Zanshin Tactics:
- Reveal the aura of pallets and windows within 32 meters. (removed breakable walls)
- Survivors who drop pallets are revealed to you for 6/7/8 seconds. (NEW)
Survivor Perk Updates
Bloodrush:
- After being unhooked, Blood Rush activates for the next 40/50/60 seconds.
- While suffering from Exhausted, press the Active Ability Button 1 to recover from Exhausted instantly.
- Blood Rush deactivates when used or when performing a conspicuous action.
- Blood Rush is disabled once the exit gates are powered.
Corrective Action:
- You start the trial with 1/2/3 token(s) and gain a token, up to a maximum of 5, for every Great Skill Check.
- When a Survivor fails a Normal Skill Check, 1 token is consumed and their failed Skill Check becomes a Good Skill Check. (was for coop repairs only)
- Additionally, reveal their aura for 6/6/6 seconds. (NEW)
Distortion:
Start with 1 token. (was 3)
When your aura would be
read, consume a token and hide your scratch marks and aura for the next 8/10/12
seconds. (was 6/8/10)
For each 30 seconds spent in chase, gain 1 token, up to
2. (was while hiding in the Terror Radius)
Inner Focus:
You can see other Survivors' Scratch Marks.
Whenever another Survivor loses a health state, the Killer's aura is revealed to
you for 6/8/10 seconds. (Removed the range condition)
Lucky Star:
When you hide a locker, make no grunts of
pain.
After exiting the locker, you see the aura of the closest generator,
all Survivors, and make no grunts of pain, nor leave blood pools for 30
seconds. (was 10 seconds)
Lucky Star goes on cooldown for 40/35/30 seconds.
Poised:
When first starting repairs on a generator,
reveal the Killer's aura for 6 seconds. (NEW)
After a generator is completed,
leave no scratch marks for 10/12/14 seconds. (was 6/8/10 seconds)
Quick Gambit:
When you are being chased, see the aura of
other Survivors. (Removed the range condition)
Survivors working on
any generator gain 3/4/5% repair speed boost. (was 6/7/8%)
Quick Gambit goes
on cooldown for 60/60/60 seconds when you lose a health state. (NEW)
Teamwork: Collective Stealth:
After being healed by
another Survivor, you both leave no scratch marks as long as you stay
within 8/12/16 meters. (Removed cooldown, was 12 meters)
This effect lingers
for 4 seconds when leaving the range. (NEW)
This effect does not stack.
Teamwork: Power of Two:
When you finish healing
another Survivor, you both gain 5% Haste as long as you stay within 8/12/16
meters. (Removed cooldown, was 12 meters)
This effect lingers for 4
seconds when leaving the range. (NEW)
This effect does not stack.
We're Gonna Live Forever:
When healing
another Survivor in the dying state, your healing speed is increased
by 150%. (was 100%)
When completing the heal action, grant them
the Endurance Status Effect for 6/8/10 seconds. This effect has
a 30-second cooldown. (Removed the list of conditions required to trigger this
effect)
Killer Updates
The Hillbilly - Basekit
- Decrease Overdrive dissipation buffer to 8 seconds (was 15 seconds)
- Decrease Overdrive chainsaw sprint speed to 12 m/s (was 13 m/s)
- Decrease Overdrive charges gained when revving to 1.5/second (was 2/second)
- Decrease Overdrive charges gained when sprinting to 1.5/second (was 2/second)
- Increase the Chainsaw miss cooldown to 2.7 seconds (was 2.5 seconds)
The Hillbilly - Addons
- Discarded Air Filter: Decrease rarity to Common (was Rare)
- High-Speed Idler Screw: Decrease rarity to Uncommon (was Very Rare)
Dad's Boots:
- Increase rarity to Rare (was Common)
- Increases the Chainsaw Sprint turn rate by 20% (was 30%)
Spiked Boots:
- Increase rarity to Very Rare (was Uncommon)
- Increases the Chainsaw Sprint turn rate by 30% (was 45%)
Lo Pro Chains:
- Chainsaw hits within 5 seconds of breaking a pallet inflict Deep Wound on Injured Survivors (instead of the Dying State)
The Skull Merchant - Basekit
- The Skull Merchant no longer gains Haste from Survivors having a Claw Trap.
- Survivors who are fast vaulting can no longer be detected by Drones.
- Drones are always in the active state. (NEW)
- Decrease the number of scan lines to 1. (was 2)
- Drone scan lines are only visible within 16 meters. (NEW)
- The Skull Merchant gains 5% Haste for 8 seconds when scanning a Survivor within 5 seconds of deploying a drone or changing a Drone's rotation. (NEW)
- Increase the Drones' rotation speed to 95 degrees per second. (was 85)
- Decrease the Hindered penalty when scanned while having a Claw Trap to 8%. (was 10%)
- Decrease the Survivor immunity period after being scanned to 2.5 seconds. (was 3)
- Decrease The Skull Merchant's movement speed when deploying a Drone or inspecting her Radar to 4.4 m/s. (NEW)
The Skull Merchant - Addons
- Ultrasonic Speaker: Decreases immunity period by 10% (was 25%)
- Vital Targeting Processor: Increases Hindered from scans by 2% (was 3%)
Expired Batteries:
- All Survivors start the trial with a Claw Trap, which has 50% normal battery life.
- Claw Trap battery life increases by 10% for each Claw Trap received, up to 150%.
(Note: After the initial Claw Trap of 50%, the next Claw Trap starts at 100% battery life)
The Twins - Basekit
- Increase the cooldown when Victor is crushed to 20 seconds (was 15 seconds)
- Increase the cooldown when Victor downs a Survivor to 3.2 seconds (was 2.7 seconds)
The Unknown - Basekit
- Decrease to Teleport movement speed Recovery to 1.4 seconds (was 1.7 seconds)
- Moved Survivor body texture effect from UVX Airborne Hits to successful UVX Weakened Hits (Weakened Survivors should now have more visual information to track if they have become or are still afflicted by Weakened)
- Updated sound effect for UVX Airborne Hit to sound more neutral overall
- Updated The Unknown's Killer Power Icon with new smaller icons to better show mechanics and cooldowns
The Unknown - Addons
Blurry Photo:
- After Teleporting, regain full Movement Speed 15% faster (was 50% faster)
Vanishing Box
- Survivors who complete generators become Weakened against UVX
- Increase Hallucination spawn time by 80% (NEW)
Events & Archives
- Level 1 of Tome 21 - DOMINUS opens October 8, 11:00am Eastern.
Map Updates
- Springwood: Added a window in the dead end generator room as a new escape option for Survivors.
Features
- Cypress Mori is now included as part of the killers basekit abilities, giving the killer the ability to mori the last survivor alive in a trial.
- Cypress Mori offerings will be retired, 1 million bloodpoints will be offered to players, which must be claimed prior to 11am ET on November 7th
- Match Details screen now shows the connection status of the Killer player as well as the normal Survivor players.
- Players can Preview Moris at the Rift Pass
Bug Fixes
Archives
- Fixed an issue that caused the "With Your Own hands" challenge not to gain progress when killing a Survivor with the Lich's Recover Artifact.
- Fixed an issue where there was extra text in Memory 3778 that is not reflected in the audio recording from Tome 19 - Splendor.
- Fixed an issue with the "Enlighted" challenge in Tome 1 Level 2 that prevented consistent progress completion among Survivor players.
Audio
- In 2v8, added a sound cue at the start of a Trial to indicate that the trial started with disconnected players turned into Bots.
- Fixed an issue where The Legion's "Last Sleepover" Outfit used the wrong audio.
- Fixed an issue that caused some Killers outfits to not produce SFX in the menus.
- Fixed an issue that caused the Spirit phasing sound to be too loud from her POV.
- Fixed an issue that caused The Shape to play the Stalking SFX when reaching the Tally Screen.
- Fixed an issue that caused Rain to have the default lobby music instead of the Alien theme.
- Fixed an issue that caused Lara Croft's VO to play during a Mori.
- Fixed an issue that caused Slipknot's Theme to not play when swapping cosmetics.
- Dwight's Mr. Elf outfit is now producing short range SFX when crouching/uncrouching.
Bots
- Survivor Bots went through a grueling training on how to use Flashlights and are now much better at aiming them and using them mid-chase.
- During the running of 2v8, we found that Huntress Bot was struggling to count.
In any future uses of Killer Bots, she'll be able to reload her hatchets even when she has more than 0 hatchets on her.
- Bot brains should correctly initialize if players leave while loading into a Trial.
Characters
- Fixed an issue that caused the Nemesis' unique roar animation to be missing on the 4th hit
- Fixed an issue that caused survivors to become stuck in the fear animation while in Madness.
- Fixed an issue that made it possible to see inside Victor's head when reappearing.
- Fixed an issue that caused the grace period to be too short with slipstream when being unhooked against The Singularity
- Fixed an issue that caused Survivors to be able to use the Candelabra (Limited item from the Castlevania Lights Out event) or Flashbang items while affected by The Twin's Victor or The Cenobites Chains
- Fixed an issue that caused the Nemesis' add-on Adrenaline Injector not to increase Killer Instinct duration.
- Fixed an issue that caused the Dark Lord's model to become distorted when spectating while the Killer shapeshifted forms.
- Fixed an issue that caused the Dark Lord's bat form camera to sometimes clip through assets at certain angles
- Updated the Description to The Dark Lord's Magical Ticket add-on to reflect the correct value.
- Fixed an issue that caused the Xenomorph's Acidic Blood add-on to only trigger once per trial
- More Legendary Outfits for Killers now come with a custom name.
Environment/Maps
- Updated the map tile generation to reduce chances of bugs in the future. You may see certain tiles appear more or less commonly than before.
- Fixed multiple issues related to the fading of assets during the Mori Finisher feature
- Fixed multiple issues related to the content released in new 2v8 maps
- Fixed an issue in Dead Dawg Saloon where assets were clipping
- Fixed texture issue on the entity for the void event
- Fixed issues related to the LOD in the void
- Fixed an issue in the void zone where collider volumes were visible
- Optimization of assets in the void zone
- Fixed issue in multiple areas where the Nurse could blink
- Fixed issue allowing Trapper to hide Bear Traps near the ski chalet main entrance on Mount Ormond Resort
- Fixed issue where players would get stuck on debris between the ramp and a locker on Nostromo Wreckage
- Fixed issue where the Nurse could blink behind a wall on the East Wing of Racoon City Police Station
- Fixed issue where the Legion could get stuck on the pipe near the vault of the vat room on Gideon's Meat Plant
- Fixed issue on Lampkin Lane where the moon is missing from the sky
- Fixed issue on Dead Dawg Saloon where players could get stuck going up the stairs of the main building
Perks
- Fixed an issue that caused the Bardic Inspiration perk buff to only be applied for 30 seconds
- Fixed an issue that caused the incorrect external perk icon to be shown when a Survivor is unhooked with Babysitter.
- Fixed an issue that caused Decisive Strike not to free the Survivor after being caught by the Lich mimic chest.
- Fixed an issue that caused the Eye of Belmont perk to behave inconsistently when paired with Object of Obsession perk.
- Fixed an issue that caused the Weave Attunement debuff icon to remain on a Survivor whilst no longer affected.
- Fixed an issue that caused the Weave Attunement perk icon not to disappear after a Survivor had picked up an item
- Fixed an issue that caused the Moment of Glory perk to lose its charges when entering the dying state
- Fixed an issue that caused the Dark Lord's Sylph Feather add-on to gain tokens when breaking pallets with the Dissolution perk
- Fixed an issue that caused the Invocation: Weaving Spiders perk not deactivate the Wiretap perk when completing a generator
Platforms
- Improved loading time during splash screen for Xbox Series X.
- Fixed a crash that could occur when Suspending the game on PlayStation consoles.
UI
- Fixed an issue where too many characters can be entered in the redeem code
- Fixed an issue where the warning icon on the play prompt overlaps with letters
- Fixed an issue where blue lines appear on the screen during loading
- Fixed an issue where finisher mori icon is missing when starting the custom game with only one survivor
- Fixed an issue with inconsistent transparency in the logo image on the loading screen
- Fixed an issue where spectators were able to see input binding buttons
- Fixed an issue that caused the Unknown's Dispel Hallucination progress bar to appear full when approached for the first time
Misc
- Fixed a crash that could occur when force-exiting the application with Alt-F4 during a Trial.
- Fixed a crash that could occur on servers while loading into a Trial.
- Fixed a crash that could occur while inside a Trial.
- Fixed a crash that could occur when the Killer disconnected from a Trial.
- Fixed an issue that caused the White Ward Survivor Offering not to protect add-on when the Survivor dies with an upgraded item.
Public Test Build (PTB) Adjustments
Killer Perk Updates
Deathbound:
- Deactivates when the affected Survivor loses a health state. (was upon being hooked)
Zanshin Tactics:
- Re-added the old effect of revealing pallets and vaults.
- Removed Breakable walls from the list of things that it reveals.
- Reveals Survivors who drop pallets for 6/7/8 seconds. (NEW)
Survivor Perk Updates
Corrective Action:
- No longer has a maximum range. (was within 8 meters of your position)
- Turns failed skill checks into Good skill checks. (was turning them into Great skill checks)
- Reveals the Survivor who failed the skill check for 6/6/6 seconds. (NEW)
Distortion:
- Re-added the token system. (was single use)
- Regain a maximum of 2 tokens for each 30 seconds spent in chase. (was reactivating on entering a chase)
Killer Updates
The Hillbilly - Basekit
- Increase Overdrive chainsaw sprint speed to 12 m/s (was 11.5 m/s)
The Skull Merchant - Basekit
- Survivors who are fast vaulting can no longer be detected by Drones. (NEW)
- The Skull Merchant gains 5% Haste for 8 seconds when scanning a Survivor within 5 seconds of deploying a drone or changing a Drone's rotation. (NEW)
- Increase the Drones' rotation speed to 95 degrees per second. (NEW - was 85)
- Decrease the Hindered penalty when scanned while having a Claw Trap to 8%. (was 5%)
- Decrease the Survivor immunity period after being scanned to 2.5 seconds. (NEW - was 3)
- Decrease The Skull Merchant's movement speed when deploying a Drone or inspecting her Radar to 4.4 m/s. (NEW - was 4.6 m/s)
The Skull Merchant - Addons
- Ultrasonic Speaker: Decreases immunity period by 10%. (NEW - was 25%)
- Vital Targeting Processor: Increases Hindered penalty from scans by 2%. (NEW - was 3%)
The Unknown - Basekit
- Increase the delay between charging UVX and movement speed penalty to 0.2 seconds (was 0.07)
Misc
- Ivory and Ebony Memento Mori Offerings have been reverted back to their former glory, they will continue to allow The Killer to mori Survivors during the match.
Bug Fixes
- Fixed an issue that caused the Lucky Star perks cooldown to reset when re-entering a locker
- Fixed an issue that caused the No Mither perk to trigger Quick Gambit at the beginning of the trial
- Fixed an issue that caused the Dark Lords secondary chargeable powers to use the main power icon
- Fixed an issue that caused the Machine Learning perk icon to always stay lit up
- Fixed an issue that caused the Predator perk icon not to dim during the cooldown
- Fixed an issue that caused the Predator perk to still generate scratch marker close together
- Fixed an issue that caused the Predator perk to go on cooldown after putting a Survivor in the dying state
- Fixed an issue that caused the Blood Echo perk to be missing an external perk icon in the Survivor perk HUD
- Fixed an issue that caused the Onryo's close to appear in t-pose when Demanifested
- Fixed an issue that caused the perk Teamwork: Power of Two speed buff to stack when two Survivors heal each other
- Fixed an issue that caused the perk Deathbound not to be disabled when being interrupted/grabbed by the Killer
- Fixed an issue that caused the external perk icon for the Hex: Face the Darkness perk to appear when failing a skill check while affected by the Corrective Action perk
- Fixed an issue that caused the Skull Merchant's Drone scan lines to remain visible after the drones despawn when hooking a Survivor nearby
- Speicherverbrauch von 53,2 GB auf 55,0 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 36,0 GB auf 37,3 GB erhöht
- 7,39 GB groß (nur für Xbox Series X|S)
- 5,82 GB groß
- PS4: 2,887 GB groß (Version 3.28)
Release: 16.10.2024 (Version 8.3.1.0)
Quelle: notes=forums.bhvr.com
Content
Events & Archives
- The Haunted By Daylight event begins October 17th at 11:00 am ET.
- The Haunted By Daylight event Tome also opens October 17th at 11:00 am ET.
Bug Fixes
Archives
- Fixed an issue that caused a Tome 21 Killer challenge to be blocked off by two paid content challenges
- Fixed an issue that prevented players from completing the Core Memory: Terrifying Anamnesis challenge from Tome 20.
Audio
- Fixed an issue causing the Female survivors to not scream when getting hooked by The Dark Lord.
- Fixed an issue causing The Legion's "Last Sleepover" outfit to use the wrong audio.
Bots
- Survivor bots passed Flashlight training, unfortunately we found blinding killer bots was ineffective. They will now lose location prediction when blinded.
- Survivor bots now have slightly slower reaction time against Deathslinger
Characters
- Fixed an issue that caused Renato's wrist to appear distorted when he places his hand behind his head while idling in the lobby.
- Fixed an issue that allowed the Good Guy to stack Slice & Dice and use it at any time when cancelling scamper near a window.
- Fixed an issue that caused the Cenobite to be summoned out of bounds when a Survivor used the Lament Configuration in the exit gate area while facing out.
Fixed an issue with the Deathslinger's Blighted Bounty Hunter outfit weapon that blocked a large portion of the players screen.
Fixed an issue that caused Trevor Belmont's Soma outfit to have broken facial animations.
Environment/Maps
- Fixed an issue in Raccoon City Police Station where the Nurse could blink behind walls
- Fixed an issue in the 2v8 version of the map Suffocation Pit where the Hillbilly AI get stuck on the hill
- Fixed an issue in the 2v8 version of the map Wreckers' Yard where a placeholder tile would appear in the map
- Fixed an issue in The Game the map The Game, Gideon Meat Plant where breakable doors would appear over blocker doors
- Fixed a batch of issues related to the fading of assets in the Mori Finisher mode
Perks
- Fixed an issue that caused the Deathbound perk not to activate when a Survivor was healed by the Anti-Hemorrhagic Syringe medkit add-on.
- Fixed an issue that caused the Deathbound perk to display two debuff perk icons in the external perk widget when two Survivors healed each other.
- Fixed an issue that caused the radial timer on the Distortion perk icon not to appear when activated by an aura reveal.
- Fixed an issue that caused the Cursed status effect to appear before any token is earned on the perk Hex: Huntress Lullaby.
- Fixed an issue that caused the THWACK! perk not to activate when using any Killer's special attack on a dropped pallet.
- Fixed an issue that caused self-unhooking not to activate the Blood Rush perk.
UI
- Fixed an issue that caused the Good Guy's Slice & Dice charge bar to be visible when activating Hidey-Ho mode.
- Fixed an issue that caused the Mori Finisher icon to not replace the Hook Count icon in the Killer HUD when only one Survivor remained.
- Fixed an issue in the Loading screen to prevent displaying a "facing specific killer" tip after 3 times faced.
- Fixed a softlock in an online lobby when one user leaves the lobby 5 seconds before the countdown ends.
Misc
- Fixed an issue that caused matchmaking anti-cheat timeout errors after long sessions.
- Fixed an issue that caused Survivors to receive the Killer Stun score event when dropping a pallet and failing to rescue a carried Survivor.
- Flashlights can no longer be used while screaming.
- Fixed an issue that caused Survivors to erroneously see the Killers bubble notifications.
- Fixed an issue that caused the game to crash when the Killer bot Mori'd the player in the Tutorial.
- Fixed an issue that caused the game to crash when the Lich cast any spell when the game ends and left the tally screen before all other users after a match.
- Fixed an issue that prevented players from bringing Event Items into Custom Games.
- Speicherverbrauch von 54,7 GB auf 55,1 GB erhöht (nur für Xbox Series X|S)
- 2,45 GB groß (nur für Xbox Series X|S)
- 2,10 GB groß
- PS4: 725,0 MB groß (Version 3.29)
Release: 24.10.2024 (Version 8.3.2.0)
Quelle: notes=forums.bhvr.com
Content
- The Flashbang perk and Firecracker items have been re-enabled.
- The Level 2 of the Haunted By Daylight event tome opened October 24th at 11:00 am ET.
- The Level 3 of the Haunted By Daylight event tome opens October 31st at 11:00 am ET.
- Bloodpoint values for several Haunted by Daylight scoring events have been increased.
Killer Updates
The Skull Merchant - Basekit
- Reverted The Skull Merchant's movement speed when Inspecting her Radar to 4.6 m/s.
- The Skull Merchant sees scan lines from her Drones at all times. (NEW)
- The Skull Merchant sees the aura of scan lines when Inspecting her Radar within 32 meters of the Drone(s). (NEW)
Killer Perk Updates
- Machine Learning: Decreased the duration of the effect once activated to 35/40/45 seconds. (was 40/50/60 seconds)
- Predator: Decreased the duration of the aura reveal to 4 seconds. (was 6 seconds)
- Zanshin Tactics: Decreased the duration of the aura reveal to 3/4/5 seconds. (was 6/7/8 seconds)
Survivor Perk Updates
- Distortion: Decreased the requirement to regain a token to 15 seconds in chase. (was 30 seconds)
- Inner Focus: Now only triggers from health state loss caused by the Killer.
- We're Gonna Live Forever: Revert the heal speed increase to 100%. (was 150%)
Bug Fixes
Halloween Event
- Fixed an issue that caused Killers to be able to unleash a Captured Haunt and perform a basic attack in quick succession.
- Fixed an issue that caused the Killer's Void Empowered tracker not to properly update when using a Haunt immediately after picking it up.
- Fixed an issue that caused the Blighted Serum add-on to make the Blight's power unusable.
- Fixed an issue that caused Zarina's Spirited Hair head customization to have a lighter skin tone.
- Fixed an issue that caused several Haunted by Daylight outfit icons to be missing glowing VFX.
- Fixed an issue that caused the Captured Haunt projectile to be blocked by the Knight's Guards.
- Fixed an issue that caused the Cenobite to play the wrong animations when interacting with any Void Rift, Portal or Station.
- Fixed an issue that caused the unopened portals in the Void Zone to play the open portal SFX.
Archives
- Fixed an issue that caused the Nostalgic Axe Charm to be unlocked for all players without unlocking Tier 50 in the Tome 21 Rift.
Audio
- Fixed an issue that caused the Generator to have missing SFX in the Tutorial.
- Fixed an issue that caused the Entity "Attack" SFX to be missing on hook phase transitions.
- Fixed an issue that caused the Dark Lord's Hellfire charge SFX to be too low.
- General optimization pass to fix issues that caused multiple SFX to be missing.
Characters
- Fixed an issue that caused several Killers' Mori animations to be entirely in FPV.
- Fixed an issue that caused the Dark Lord's Sylph Feature and Ruby Circlet add-on combo to increase the Hellfire cooldown.
- Fixed an issue that caused the Dark Lord to be able to use Hellfire through some walls when changing directions before using the power.
- Fixed an issue that caused Survivors to be inflicted by Deep Wound when hit with a basic attack after the Hillbilly used his chainsaw with the Lo Pro Chains add-on.
- Fixed an issue that caused the Doctor's Illusionary pallets aura to be shown as both standing and dropped.
- Fixed an issue that caused the Spirit's Husk to have the Killers red stain when Undetectable.
- Fixed an issue that caused the Good Guy's Scamper ability to bypass the 90 degree camera lock.
- Fixed an issue that caused the Good Guy's Hidey-Ho Mode to go on cooldown even if Slice & Dice was still being charged or used.
- Fixed an issue that caused the Knight to be able to kick generators (among other interactions) while setting a path for a Guard.
- Fixed an issue that caused the Skull Merchant's drones scan lines to sometimes spawn inconsistently when deployed.
- Fixed an issue that caused the Darkness effect to disappear on the Dredge after teleporting to a second locker.
- Fixed an issue that caused the Blight to sometimes play the fatigue animation after using Lethal Rush.
- Fixed an issue that caused the Wraith to be unable to move or attack after doing certain interactions when using the Serpent - Soot add-on.
- Fixed an issue that caused Survivors to have no facial expressions when caught by the Cenobites chains.
Environment/Maps
- Fixed an issue that caused multiple breakable walls to spawn inside the Asylum building in the Disturbed Ward map.
- Fixed an issue that caused 5 breakable walls to spawn inside the main building in the Coal Tower map.
- Fixed an issue that caused breakable walls to spawn close together or on top of each other in multiple maps.
- Fixed multiple issues related to the camera fading since the release of the Mori Finisher Feature
- Fixed multiple issues related to the adaptation of maps for the 2v8 mode
- Fixed an issue in the Nostromo's map where the Nurse can blink on top of rocks
- Fixed an issue in Dead Dawg Saloon where the AI can't navigate properly when the target is standing on the table of the saloon
- Updated a loop around the Groaning Storehouse where the players could abuse the branching of the vaults
- Added Hooks spawners on the second floor of the Father Campbell's Chapel
- Fixed an issue in the Nostromo's map where the Nurse could blink and get stuck in the main structure
Platforms
- Fixed an issue that caused a crash when EAC Shutdown
Cross-progression
- Fixed an issue that enabled family shared DLC on Steam to be used on other platforms with cross progressed accounts
Misc
- Fixed an issue that caused the Killer client to crash when being blinded by a Flashbang or Firecracker at a specific moment at the end of their mori.
- Fixed an issue that caused Survivors spam healing another Survivor in a corner of a map to potentially snap out of bounds.
- Tentatively fixed the issue where players would face desync if they played the game on Low settings.
- Speicherverbrauch von 55,1 GB auf 55,3 GB erhöht (nur für Xbox Series X|S)
- 1,48 GB groß (nur für Xbox Series X|S)
- 1,17 GB groß
- PS4: 589,7 MB groß (Version 3.30)
Release: 28.11.2024 (Version 8.4.0.0)
Quelle: notes=reddit.com | xboxwire.com | xboxdynasty.de
General Updates
- Decreased the Sacrificial Ward Offering rarity to Common. (was Rare)
Killer Updates
The Dark Lord - Basekit
- Increase shapeshift cooldown to 3.5 seconds (was 2.5)
- Vampire Form: Increase Hellfire cooldown to 10 seconds (was 7)
- Wolf Form: Increase the spawn rate of Scent Orbs to 1 every 5 seconds (was 1 every 6 seconds)
- Wolf Form: Decrease Wolf's pounce charge time to 0.85 seconds (was 1)
The Demogorgon - Basekit
- Decrease Portal setting time to 0.85 seconds (was 1)
- Decrease Portal entry time to 1.35 seconds (was 1.5)
- Increase Upside Down travel speed to 28 m/s (was 20)
The Demogorgon - Addons
- Viscous Webbing: Increases the Sealing time of Portals by 10% (was 16%)
Thorny Vines:
- Increases the Area of Effect of Active Portals by 1 meter
- Increases the Sealing time of Portals by 8% (was 11%)
Upside Down Resin:
- Increases the Sealing time or Portals by 20% (was 28%)
Lifeguard Whistle:
- Reveal Survivors near active portals without charging Of The Abyss (REMOVED)
- Increases the number of Portals by 2 (NEW)
The Ghost Face - Basekit
- Decrease Night Shroud's cooldown to 17 seconds (was 20)
- Decrease the time to Mark Survivors to 4.5 seconds (was 5)
The Ghost Face - Addons
- "Philly": Decreases the time to mark Survivors by 10% (was 20%)
- Walleye's Matchbook: Decrease Night Shroud's recovery time by 3 seconds (was 6)
The Good Guy - Basekit
- Decrease the Scamper time to 1 second (was 1.3)
- Increase Hidey-Ho Mode's cooldown to 12 seconds (was 10)
The Good Guy - Addons
Rat Poison:
- Decreased range to 6 meters (was 12)
- Decreased duration to 2.5 seconds (was 5)
The Lich - Basekit
- Decreased Dispelling Sphere's cooldown to 35 seconds (was 38)
- Decreased Flight of the Damned's cooldown to 35 seconds (was 38)
- Decreased Fly's cooldown to 25 seconds (was 38)
- Increased Mage Hand's cooldown to 40 seconds (was 38)
- Increased the cooldown after cancelling a spell to 1.25 seconds (was 1)
- Decreased the time Dispelling Sphere disables magic items to 45 seconds (was 60)
The Lich - Addons
Pearl of Power:
- Decreases the cooldown of all Spells by 3 seconds after a successful Basic Attack (was 5)
Ring of Spell Storing:
- Decreases the cooldown of all Spells by 2 seconds (was 4)
The Mastermind - Basekit
- Decreased Virulent Bound's cooldown to 5.5 seconds (was 6 seconds)
The Mastermind - Addons
Leather Gloves:
- Decreases Virulent Bound's cooldown by 8% (was 10%)
The Shape - Basekit
- Increased Evil Within I movement speed to 4.4 m/s (was 4.2 m/s)
- Increased maximum stalk per Survivor to 20 points (was 10)
- Decreased the amount of Evil Within required to reach Evil Within II to 3 (was 5)
- Increased the Evil Within gain multiplier when stalking from afar to 1 (was 0.1)
- Decreased the Evil Within gain multiplier when stalking from up close to 0.4 (was 1)
The Shape - Addons
- Fragrant Tuft of Hair: Increased the Evil Within III requirement to 20 (was 10)
- Lock of Hair: Decreased the Evil Within III requirement to 50% (was 100%)
- Judith's Tombstone: Increased the Evil Within III requirement to 20 (was 10)
- Tombstone Piece: Increased the Evil Within III requirement to 15 (was 7.5)
- Scratched Mirror: Decreases Evil Within I movement speed to 4.2 m/s (NEW)
Killer Perk Updates
Distressing:
- Your Terror Radius is increased by 20/25/30%. (was 22/24/26%)
- Gain 100% more Bloodpoints for actions in the Deviousness category. (REMOVED)
Dominance:
- The first time each totem and each chest is interacted with by a Survivor, that totem or chest is blocked by the Entity for 8/12/16 seconds. (was 4/6/8)
Hex: Thrill of the Hunt:
For each Dull and Hex Totem remaining on the map, gain a Token.
Gain 10% more Bloodpoints for actions in the Hunter category for each Token. (REMOVED)
Survivors' Cleansing and Blessing speed is reduced by 10/12/14% for each Token. (was 8/9/10%)
Human Greed:
- You see Unopened Chests auras and Survivor auras are revealed for 3/3/3 seconds when they enter a 8/8/8-meter range.
- You also gain the ability to kick chests to close them. This ability has a 30/25/20-second cooldown. (was 60/45/30 seconds)
Languid Touch:
- When a Survivor within 36 meters of you scares a crow, they gain the Exhausted status effect for 6/8/10 seconds.
- This perk has a 5-second cooldown. (was 20 seconds)
Weave Attunement:
- When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items.
- Survivors within 8 meters of dropped items have their auras revealed to you. (was 12 meters)
- Affected Survivors see the item's aura. (NEW)
When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds.
Survivor Updates
General
- Decreased the time it takes to unlock chests to 8 seconds (10 seconds)
Survivor Perk Updates
Ace in the Hole:
- When retrieving an item from a chest, there is a 100% chance that a Ultra Rare (or lower) add-on will be attached to it. (was Very Rare or lower)
- 50/75/100% chance to finding an add-on of Uncommon rarity or lower. (was 10/25/50%)
- When escaping, keep any add-ons your item has.
Buckle Up:
- Updated the perk's description for clarity.
Invocation: Weaving Spiders:
- Description was updated to match the new invocation (Treacherous Crows), but no gameplay change otherwise.
No One Left Behind:
- Once the Exit Gates are powered, gain the following effects:
- 50/75/100% additional Bloodpoints for healing and unhooking other Survivors. (REMOVED)
- 50/75/100% bonus actions speed when healing and unhooking other Survivors. (was 30/40/50%)
- When unhooking a Survivor, they gain a 10% movement speed bonus for 15 seconds. (was 7% for 10 seconds)
- The aura of all other Survivors are revealed to you.
Pharmacy:
- When injured, Pharmacy activates (REMOVED)
- Unlocking chests is 70/85/100% faster. (was 40/60/80% faster)
- The hearing distance for noises from unlocking chests are reduced by 20 meters. (was 8 meters)
- Pharmacy guarantees an Emergency Med-Kit upon completing the interaction.
Plunderer's Instinct:
- The auras of unopened chests and items in the environment are revealed to you when standing within a 32/48/64 meters range.
(was 16/24/32 meters)
Increases the odds of finding higher rarity items from chests by 50%. (was 14/24/46%)
Scene Partner:
- Scene Partner activates when you are in the Killer's Terror Radius.
- Whenever you look at the Killer, scream, then see the Killer's aura for 4/5/6 seconds. (was 3/4/5 seconds)
- There is a chance you will scream again, if you do, you will see the Killer's aura for an additional 2 seconds.
- Scene Partner then goes on cool-down for 40 seconds. (was 60 seconds)
Events & Archives
- "Bone Chill" seasonal event begins December 12 at 11:00am Eastern.
- This seasonal event also features an event tome opening at the same time.
Features
Survivor Activity HUD Improvements
- All activities will now surface their progress on the activity HUD (previously was just Generators and Recovery)
- A new activity was created to differentiate when a Survivor is Mending or Healing themselves
- A new activity was created to differentiate when a Survivor is Blessing a totem
- Some Killer power interactions which were previously missing are now included on the activity HUD
Perk HUD improvement
- Visual differentiation between a Perk being temporally unavailable from being disabled completely. First time implementation for new Invocation Perk.
Characters' Bio Pages
- Re-added Power and Perks previews on Bio page
Store
- Featured Page main carousel can also display Bundles.
- Featured Page bundle widget is now a carousel that shows Bundles and Collections.
Inbox
- A new Inbox, accessible from the main menu, replaces the old News section. The Inbox contains two tabs:
- News: key announcements, events info, game modes info, etc.
- Messages: contains messages with rewards to claim and other miscellaneous messages.
Notifications
- The notification on the Inbox icon indicates unread messages or unclaimed rewards.
“Read/Claim All” Button:
- Quickly mark all messages as read and claim all associated rewards with a single action.
Sticky News:
- Important global announcements now pinned at the top of the News tab.
Auto-Deletion:
- News and messages are automatically removed after expiration.
Bug Fixes
Archives
- Fixed the titles or descriptions of some challenges across various tomes to improve consistency and clarity.
Bots
- Improved Survivor bot locomotion.
Characters
- Fixed an issue that caused the Executioner's Cage to sometimes spawn in occupied locations.
- Fixed an issue that caused the Onryo's Demanifest invisibility duration to be shorter than intended.
Environment/Maps
- Fixed missing cracks during the End Game Collapse
- Fixing floating assets on multiple maps.
- Fixed brief bright light when returning to the Main Menu from the Store.
- Fixed sudden brief burst of bright light when viewing a Mori.
- Fixed occurrences of exit tiles not matching themed maps.
- Fixed a visible seam at the Exit Gates on Ormond Lake Mine.
- Fixed pools of blood that failed to appear in multiple places on the Ormond Lake Mine
- Fixed missing textures on multiple tiles of the Ormond Lake Mine
- Fixed a clipping issue the bridge in Ormond Lake Mine
- Fixed collision issues on tunnel stairs, tower scaffold ground, and tower tile collisions, on Ormond Lake Mine
- Reworked complex collisions preventing Killer projectile to pass through on the top floor of the Ormond Lake Mine Building
- Fixed issues of Camera Fade exclusion for the Mori Update feature
- Fixed an issue in Lery's Hospital where the Killer could not grab a survivor from one side of a generator
- Fixed an issue with collision on Ironworks of Misery
- Fixed an issue with collision on The Underground Complex
- Fixed an issue with collision on The Nostromo Wreckage
Perk
- Fixed an issue that caused Hex: Thrill of the Hunt interaction speed values to be incorrect if cleansed before Hex: Undying.
- Fixed an issue that caused Deathbound not to be disabled when grabbed by the Killer.
- Fixed an issue that caused Hex: Devour Hope to gain a token when a Survivor self unhooks with the Deliverance perk.
- Fixed an issue that could cause Survivors to get stuck inside lockers after triggering Dominance.
UI
- Fixed an issue where cinematics can be skipped by L-stick or R-stick on the controller.
- Fixed a crash that could occur when using the virtual keyboard.
- Fixed an issue where the Beginner Tooltip text can be seen overflowing in certain languages.
- Fixed an issue where the Prestige button's progress bar isn't reacting accordingly to the Bloodpoints balance.
- Fixed a crash that could occur when equipping and unequipping the banner and badge.
- Fixed an issue where the Survivor action icon on the player status is missing after spectating the killer in a custom game.
- Fixed an issue where the blood splatter effect on the player status is missing in various states.
- Fixed an issue where unnecessary lines appear when opening the event popup.
- Fixed an issue where playing Mori animation and leaving the store at the same time would make the lobby have a black screen.
- Fixed an issue that caused the Event Tome to display the incorrect time remaining.
Misc
- Fixed an issue where platform exclusive outfits cannot be seen by other platform players
- Fixed an issue that caused Aestri Yazar, Lara Croft, Trevor Belmont, The Lich and The Dark Lord Prestige outfits unlock in wrong order.
- The Wraith is now correctly able to move and attack after doing certain interactions when using the "The Serpent - Soot" Add-on
- Fixed an issue that caused Killers to be able to spam the Mori interaction.
- Fixed an issue that could sometimes cause the screen to flash bright when getting unhooked after being hooked in the Void during the Halloween Event.
Public Test Build (PTB) Adjustments
New Killer - The Houndmaster
POWER
- Completed Generators now appear light orange to The Houndmaster (enabling Search Command targeting at any point during the Trial)
- Increased Chase Command acceleration on dog to 32 m/s (was 29 m/s)
- Increased Chase Command Redirect linger time once dog completes distance to 1 second (was 0.7 seconds)
- Reduced Chase Command camera transition time from The Houndmaster to dog when activating Redirect to 0.25 seconds (was 0.5 seconds)
- Reduced Chase Command camera transition time from dog to The Houndmaster after ending Redirect to 0.25 seconds (was 0.5 seconds)
- Search Command detection zone to target objectives has been increased and should now be easier to aim
- Search Command cooldown reduced to 0.5 seconds (was 5 seconds)
- Increased Search Command's starting Houdsense radius size to 2.5 meters (was 1.5 meters and not working as intended on PTB)
- Increased Killer movement speed bonus while running on Search Path to 6.0 m/s (was 5.2 m/s)
- Survivors afflicted with Houndsense now appear bright red to The Houndmaster
ADD-ONS
- Knotted Rope: Basic attack cooldown against grabbed Survivors reduced to 10% (was 40%)
Survivor Perks
- Shoulder the Burden: Increased Exposed duration from 30/25/20 to 60/50/40 seconds
Bug Fixes
The Houndmaster / Taurie Cain
- Fixed an issue that caused the Patrol Ground Target & Preview Radius to remain visible when the Dog arrives at the Patrol destination.
- Fixed an issue that caused the Patrol Ground Target VFX not to fade out when the Dog is pallet stunned while on a Patrol command.
- Fixed an issue that caused the Survivor's HUD to show the Broken status effect while in a Dog struggle.
- Fixed an issue that caused the Houndmaster not to be able to be blinded by flashlights when the Dog was in front of her.
- Fixed an issue that caused the Houndmaster to be blinded while in Redirect mode.
- Fixed an issue that caused the dash to sometimes not occur when using Redirect before the camera gets to the Dog.
- Fixed an issue that caused the Cancel prompt to appear for the pet Dog interaction if the user's had the Interaction Behavior setting on toggle.
- Fixed an issue that caused the Dog's Patrol path not to disappear when the Dog was stunned.
- Fixed an issue that caused the Dog's teleportation VFX to be missing when performing a mori while the Dog was away.
- Fixed an issue that caused the healing interaction not to be cancelled when starting a Dog struggle.
- Fixed an issue that caused the Redirect command to be activated while the Killer is mid air.
- Fixed an issue that caused the Head On perk not to stun the Dog.
- Fixed an issue that caused Killer Instinct not to linger on Survivors for 2 seconds when detected by the Dog returning from its Patrol path.
- Fixed an issue that caused the Dog's Patrol detection radius to be smaller than intended.
- Fixed an issue that caused the rescue Survivor from Dog struggle animation to play only at the end of the interaction.
- Fixed an issue that caused the Dog to injure Survivors that are moving near vault points.
- Fixed an issue that caused the Dash Command Dodged score even to trigger for Survivors hit by the Dog's Dash command.
- Fixed an issue that prevented the Dog from being stunned while the Houndmaster was in Redirect mode.
- Fixed an issue that caused multiple Houndmaster score events not to have their points reduced after earning them multiple times.
- Fixed an issue that caused the Dog not to fully jump over a pallet during a Dash.
- Fixed an issue that caused the Houndmaster to be able to use a basic attack directly after sending a Dash or Patrol Command.
- Fixed an issue that rarely caused the acceleration not to trigger when walking in a Patrol trail.
- Fixed an issue that caused the Dog's patrol path to appear above ground level when the patrol is sent to a different elevation.
- Fixed an issue that caused the aim indicator for the search command to bounce quickly between two distances when looking up and down.
- Fixed an issue that caused the Redirect chase to only be activated at the end of a Dash command.
- Fixed an issue that caused the Exhausted effect from the Unfinished Map add-on to continue ticking down while the Survivor sprints.
- Fixed an issue that caused The Houndmaster's Dog panting to be too loud.
- Fixed an issue that caused The Houndmaster's voice lines to overlap in the lobby.
- Fixed an issue that caused The Houndmaster's Dog to perform a growl whenever it landed.
- Fixed an issue that caused The Houndmaster's to have missing Footsteps while charging a Command.
- Fixed an issue that caused The Houndmaster's to have missing subtitles.
- Fixed an issue that caused Taurie Cain to have missing distant screams.
Perks
- Fixed an issue that caused Survivors to jump unnaturally when placing a Chemical Trap on a pallet.
- Fixed an issue that caused Scourge Hook: Jagged Compass not to trigger on self unhooks.
- Fixed an issue that caused No Quarter to give the Broken status effect when stopping a self-heal before reaching 75%.
- Fixed an issue that caused the external perk icon for No Quarter not to appear during the hard skill check part.
- Fixed an issue that caused the external perk icon for No Quarter to appear after the hard skill check part.
- Fixed an issue that caused Clean Break to deactivate when entering the dying state before having triggered the perk.
- Fixed an issue that caused Clean Break not to trigger while being healed by another Survivor with Clean Break equipped.
- Fixed an issue that caused the external perk icon for Deathbound not to appear for Survivors when affected by the perk.
- Fixed an issue that caused Shoulder the Burden and Reassurance to interfere with each others input when near a hooked Survivor.
- Fixed an issue that caused the Killer's HUD not to show the correct amount of hooks when Survivors use Shoulder the Burden.
- Fixed an issue that caused Invocation: Weaving Spiders and Invocation: Treacherous Crows not to activate when started at the same time.
Misc
- The art exhibits in the "Art Gallery" Player Card Banner have had small adjustments
- Fixed an issue that caused lighting issues in the lobby and Mori preview
- Fixed a PTB issue that caused wrong loadout presets.
- Fixed an issue that caused unproper error popup when start steam game without steam account connection.
- Fixed an issue that caused the Knight Lobby animation to not play properly.
- Fixed an issue that caused killers to jump backwards when stunned by a pallet.
- Fixed an issue that caused The Dark Lord to jitter at the end of the Break Pallet animation.
- Fixed an issue that caused the Hillbilly's shotgun to experience visual desynchronization after crashing into a wall.
- Fixed an issue that caused Survivors not to be sacrificed to the Entity when hiding in a locker at the end of the End Game Collapse timer.
- Fixed an issue that caused the Plague's move speed while vomiting to be slower than intended.
Environment/Maps
- Fixed multiple issues related to the fading of assets with the integration of the Mori System
- Fixed an issue in the Temple Of Purgation where Zombies could not reach the Mausoleum tile
- Fixed an issue in Mother's Dwelling where performance was impacting the loading of the map
- Fixed an issue in Ormond Lake Mine where killers could not use their powers in the tower
- Fixed an issue in Lery's Hospital where The Singularity could not deploy biopods in specific tiles
- Speicherverbrauch von 55,3 GB auf 56,3 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 37,4 GB auf 38,1 GB erhöht
- 12,93 GB groß (nur für Xbox Series X|S)
- 7,99 GB groß
- PS4: 4,158 GB groß (Version 3.32)
Release: 09.12.2024 (Version 8.4.1.0)
Quelle: notes=forums.bhvr.com
CONTENT
Killer Updates
The Houndmaster - Basekit
- Chase Command cooldown reduced to 4 seconds (was 5 seconds)
- Completed Generators now appear light orange to The Houndmaster after charging Search Command
(previously Completed Generators were visible at all times)
- Houndsense Radius only visible to a Survivor when the dog is within 20 meters of them (previously was visible at any range)
- Survivors afflicted with Houndsense appear with reduced color and opacity outline to The Houndmaster
(red tint used to blend too much with Killer Instinct feedback)
The Houndmaster - Addons
Training Bell:
- Increased the Survivor aura reveals to 8 seconds (was 5 seconds)
Spiked Collar:
- Increase the duration of the Mangled and Haemorrhage status effects to 60 seconds (was 45 seconds)
Gunpowder Tin:
- Reduced the action speed bonus to 30% (was 40%)
Marlinspike:
- Updated effect to exclude grabbed Survivor from receiving Houndsense (was previously all Survivors within 20m of location of Dog Grab)
- Description updated to reflect change of effect
The Dark Lord - Addons
Medusa's Hair:
- Decreased the Hindered penalty to 8%. (was 15%)
- Decreased the Hindered penalty duration to 3 seconds. (was 5 seconds)
The Demogorgon - Basekit
- Increase Upside Down suggested velocity to 32 m/s (was 28 m/s)
The Good Guy - Basekit
- Increased Hidey-Ho Mode's cooldown to 14 seconds (was 12 sec)
- Increased Slice & Dice duration to 1.8 sec. (was 1.2 sec)
- Decreased Slice & Dice movement speed to 8 m/s. (was 10 m/s)
The Shape - Basekit
- Increased the Evil Within gain multiplier when stalking from up close to 0.6 (was 0.4)
Killer Perk Updates
Human Greed:
- You see Unopened Chests auras and Survivor auras are revealed for 3/4/5 seconds when they enter a 8/8/8-meter range. (was 3/3/3 seconds)
- You also gain the ability to kick chests to close them. This ability has a 10/10/10-second cooldown. (was 30/25/20 seconds)
Weave Attunement:
- When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items.
- Survivors within 12 meters of dropped items have their auras revealed to you. (was 8 meters)
- Affected Survivors see the item's aura.
- When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds.
Bug Fixes
Archives & Events
- Fixed an issue where the challenge "Means To An End" in Tome 6 - DIVERGENCE was not properly tracking progress from successful pallet stuns after a dropped pallet was reset.
- The Tome 6 challenge Means To An End can now be correctly completed.
Audio
- Fixed an issue that caused Memory Shard idling sound to be audible after collecting it.
- Fixed an issue that caused the Demogorgon to be able to spam Grunts while interacting with a Glyph.
- Fixed an issue that caused The Skull Merchant's Radar to persist when inspecting the Radar multiple time.
- Fixed an issue that caused The Spirit and Yun-Jin Lee to play the wrong menu theme music for their 'Cozy Break' outfits.
- Fixed an issue that caused The Dark Lord Hellfire's sound to keep playing after getting Stunned during charging.
Characters
- Fixed an issue that caused the Lute to not dissolve after selecting any item for Aestri Yazar or Baermar Uraz.
- Updated the animation for Female Survivors: it is now intentional for them to no longer grip the Huntress's axe during the Memento Mori.
- The Lich's Fly spell can now correctly fly through vaults when the Survivor is on another side.
- Survivors' M1 action to remove The Doctor's Madness no longer randomly fails.
- Getting downed by Deep Wound while in the Struggle phase with a Mimic no longer locks the animation.
- Fixed an issue that caused the Plague to no longer have a cooldown when cancelling Vile Purge.
- The Cenobite's chains correctly spawn faster while a Survivor blesses a totem while carrying the Lament Configuration.
The Houndmaster
- Fixed an issue that caused the Dog to grab Survivors that are being killed by the Entity during the End Game Collapse.
- Fixed an issue that caused the Dog's Chase command to always vault if it is next to a vault location in Redirect mode.
- Fixed an issue that caused the trail boost to have no effect when starting a chase on the search path.
- Fixed an issue that caused the Dog to get stuck on walls and fail to dash when the Killer quickly sends the dash command on the other side of a wall.
- Fixed multiple path finding issues with the Dog in various maps.
- The Dog no longer teleports at the start of a dash.
- The Dog patrol path can appear above ground level when the patrol is sent to a different elevation.
- Fixed an issue that caused the Houndsense Killer Effect to be removed when an injured Survivor is grabbed.
- Fixed an issue that caused the Houndsense Killer Effect timer to reset if a Survivor was hit while having the Endurance effect.
- Fixed an issue that caused the power not to visually appear on cooldown when spectating.
- Fixed an issue that caused spectators not to see the reverse Red arrow marker when The Houndmaster points at objects with the patrol ability.
- The Nipping at Your Heels score event is no longer earned twice when the survivor escapes the trial with Houndsense.
Environment/Maps
- Fixed issues of Camera Fade exclusion for the Mori Update feature.
- Fixed a placeholder textures in the main building tile on the Eyrie Of Crows map.
- Fixed issues related to the collisions around the Shuttle on the Nostromo Wreckage map.
- Fixed issue in the Raccoon Police Department where collisions were preventing The Nurse, The Houndmaster, and The Cenobite to use their powers properly in the front part of the building.
Perks
- The Corrective Action perk no longer gains tokens on a successful "Snap Out of It" Skill Check from The Doctor.
- Fixed an issue that caused the Invocation perks to use the wrong input button prompts.
- Fixed an issue that caused Survivors auras to be missing around a newly created Scourge Hook when using Scourge Hook: Jagged Compass and Scourge Hook: Hangman's Trick while carrying a Survivor.
- Fixed an issue that caused the Clean Break prompt to be seen briefly after recovering from the Dying State with the Broken status effect.
- Fixed an issue that caused Unnerving Presence to only affect the first skill check when No Quarter is active.
- The White Aura of the Invocation Ring is no longer visible to all Survivors after an Invocation has been completed.
- The Dance With Me perk is no longer missing 3 seconds of cooldown.
UI
- Fixed an issue with a superfluous Blood Mark displayed behind the Survivor's HUD portrait icon when a Survivor stuns the Houndmaster's Dog using a Pallet while being chased.
- Fixed an issue where the Perk Inventory was not instantly refreshed after purchasing a perk in the Shrine of Secrets.
- Fixed an issue with the Inventory Tooltip in the Tally Scoreboard that could be partially cut-off.
Misc
- Fixed an issue where unowned perks show up as disabled in the loadout presets with "None Remaining" in tooltip description.
- Speicherverbrauch von 56,3 GB auf 56,5 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 38,1 GB auf 38,2 GB erhöht
- 1,47 GB groß (nur für Xbox Series X|S)
- 1,18 GB groß
- PS4: 664,7 MB groß (Version 3.33)
Release: 12.12.2024 (Version 8.4.2.0)
Quelle: notes=forums.bhvr.com
CONTENT
Killer Updates
The Houndmaster - Basekit
- Chase Command cooldown reduced to 3 seconds (was 4 seconds)
- Increased the time it takes The Houndmaster to recover movement speed from cancelling Chase Command to 1 second (was 0.85 seconds)
- Reduced the movement speed penalty from cancelling Chase Command to 3.0 m/s (was 2.0 m/s)
- Increased the time it takes The Houndmaster to recover movement speed from cancelling Search Command to 1 second (was 0.85 seconds)
- Increased hitbox of Dog while performing Chase Command to 0.65 meters (was 0.5 meters)
- Increased Window and Pallet vault speed of Dog while performing Chase Command to 0.45 seconds (was 0.9 seconds)
- Reduced Chase Command camera transition time from The Houndmaster to Dog when activating Redirect to 0.15 seconds (was 0.25 seconds)
- Reduced Chase Command camera transition time from Dog to The Houndmaster after ending Redirect to 0.15 seconds (was 0.25 seconds)
- Updated Dog pathfinding during Grab to pull Survivors towards coordinates where the Grab was started (was previously towards The Houndmaster's location at moment of Chase Command activation)
- Increased the amount of Hindered status effect applied to Survivor caught in a Grab to 10% (was 3%)
The Houndmaster - Addons
- Knotted Rope: Basic attack cooldown against grabbed Survivors reduced to 2% (was 10%)
Killer Perk Updates
Hex: Thrill of the Hunt:
- For each Dull and Hex Totem remaining on the map, gain a Token.
- Survivors' Cleansing and Blessing speed is reduced by 8/10/12% for each Token. (was 10/12/14%)
Archives & Events
- Chaos Shuffle returns January 16, 2025 at 11:00am Eastern.
This event includes an event tome featuring Dungeons & Dragons themed rewards.
BUG FIXES
Bots
- Trained survivor bot to use the perk Invocation: Treacherous Crows.
Characters
- Fixed an issue that caused The Houndmaster to temporarily become stuck during the break generator animation when spectating.
- Fixed an issue that caused The Houndmaster's Dog's Search to have the wrong icon when charging the power.
- Fixed an issue that caused The Houndmaster's Swap Command icon to remain lit up when charging the power.
- Fixed an issue that caused The Houndmaster's Chase command not to injure vaulting Survivors.
- Fixed an issue that caused The Houndmaster's Dog to vault at the same vault location being used by a Survivor.
- Fixed an issue that caused The Houndmaster's Dog to bring the Survivor back to the location that the command was given when in a struggle.
- Fixed an issue that caused the Detected killer instinct to linger indefinitely on affected survivors if The Houndmaster's Dog remains next to them after the patrol detection radius is gone.
- Fixed an issue that caused The Houndmaster's Dog to vault over elevated vaults that players normally fall from.
- Fixed an issue that could cause a crash when The Houndmaster left a trial.
- Fixed an issue that caused The Demogorgon to be missing the Hold arrow icon for Traverse Upside Down action.
- Fixed an issue that caused The Nurse to be able to cancel her blink when releasing the input while looking down at an obstacle.
Environment/Maps
- Fixed a window on Ormond Lake Mine map that caused a Killer projectile impact issue.
- Fixed various issues with fading on Mori animations.
- Fixed an issue that allowed the Dark Lord's pillars of Hellfire to go outside of the Exit Gates with the Add-on "Alucard's Shield".
- Fixed issues in The Nostromo Wreckage map that prevented the power of The Nurse and The Houndmaster from working properly.
- Fixed issues in The Underground Complex where The Nurse could use her power and get out of bounds on the map.
- Fixed multiples issues in all realms where the camera rotation at the beginning of a game would clip inside the head of The Houndmaster.
- Fixed issues in The Underground Complex where some of the ground did not appear.
- Fixed an issue Gideon Meat Plant where an invisible collision would prevent the players from navigating from the bottom floor to the second floor.
- Fixed an issue in Raccoon City Police Station where the players could stand on top on a couch.
- Fixed an issue in Suffocation Pit where a snowman would block the path of the players.
- Fixed an issue in Crotus Prenn where The Nurse would get stuck when blinking on wooden ramp on the second floor of the building.
- Fixed an issue in Haddonfield where The Nurse or The Cenobite could use their power outside of the limit of the map around the exit gates.
Perks
- Fixed an issue that caused Save the Best for Last not to lose tokens when damaging a Survivor with The Houndmaster's Dog.
- Fixed an issue that caused Play With Your Food not to lose tokens when damaging a Survivor with The Houndmaster's Dog.
- Fixed an issue that caused THWACK! not to display Survivor auras when destroying a pallet or breakable wall.
- Fixed an issue that caused Survivors to still have grunts of pain when using Clean Break with other interaction.
- Fixed an issue that caused a missing audio cue when dropping a Flashbang.
- Speicherverbrauch von 56,5 GB auf 56,9 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 38,2 GB auf 38,4 GB erhöht
- 1,59 GB groß (nur für Xbox Series X|S)
- 1,19 GB groß
- PS4: 751,5 MB groß (Version 3.34)
Release: 28.01.2025 (Version 8.5.0.0)
Quelle: notes=forums.bhvr.com | xboxdynasty.de
Content
Killer Rework: The Nightmare
Base Changes
- Dream Snares and Dream Pallets are both part of the base kit
- Tap the Ability button to swap between Dream Snares and Dream Pallets
- Dream Snares are now a ground projectile (more details below)
- Dream Pallets can be Ruptured from a distance (more details below)
- Dream Projection can now be used on completed generators (and more!)
Dream World
- Minor visual improvements to the Dream World
- Improved clarity when the nearest Survivor is asleep
- Survivors in the Dream World are Oblivious, but hear his Lullaby
- Survivors performing a healing action on a Sleeping Survivor or while being Asleep are revealed with Killer Instinct
- Survivors wake up when put in the Dying State
Dream Snares
- Press the Power button to charge a Dream Snare over 0.35 seconds
- While charged, tap the Attack button to launch the Dream Snare forward
- Dream Snares move at 12 m/s
- Dream Snares have a maximum range of 18 meters
- Dream Snares go through walls and follow slopes, but do not go off ledges (such as a 2nd-floor dropdown)
- Dream Snares add 30 seconds to an awake Survivor's Sleep Meter
- Dream Snares inflict a 12% Hindered penalty for 4.5 seconds on Sleeping Survivors
- Dream Snares have a 7-second cooldown
Dream Pallets
- Press the Power button to enter Pallet focus mode
- Tap the Attack button to spawn a Dream Pallet at valid Pallet locations up to 24 meters away
- The Nightmare can create up to 8 Dream Pallets at a time
- While in Pallet Focus mode, target a Dream Pallet within 24 meters and tap the Attack button to Rupture it
- After a 1.5-second delay, the Dream Pallet Ruptures in a burst of blood
- Rupture adds 60 seconds to an awake Survivor's Sleep Meter
- Rupture injures Sleeping Survivors
- Rupture has a range of 3.5 meters
- Rupture has a 1.5-second cooldown
- Rupture cannot be cancelled by any means
- Dream Pallets can be dropped by Survivors and can stun The Nightmare, but will explode in blood
- Improved visibility on Dream Pallets
Dream Projection
- Dream Projection can be used on unrepaired, partially repaired, completed, and blocked generators, at any moment during the trial
- Dream Projection can be used on Sleeping Survivors healing in the Dream World (any of the healers, or the one being healed. The Nightmare appears within 12 meters of their location.)
- Press and hold the Ability button for more than 0.5 seconds to perform Dream Projection
- While charging Dream Projection, The Nightmare's movement speed is decreased to 3.86 m/s
- While charging Dream Projection, The Nightmare can see the aura of the husk to which he will teleport
- Dream Projection takes 2.5 seconds (was 4 seconds)
- Dream Projection can be cancelled by releasing the Ability button early
- Cancelling early incurs the full cooldown
- Upon completion, Survivors within 8 meters are revealed with Killer Instinct for 3 seconds, and gain 15 seconds on their Sleep Meter
- Dream Projection has a 30-second cooldown (was 45 seconds)
Alarm Clocks/Wake up
- Sleeping Survivors can use any Alarm Clock to wake up (was a specific Alarm Clock, usually on the other side of the map)
- Using an Alarm Clock grants Sleep Immunity for 30 seconds
- Using an Alarm Clock causes it to go on a global 45-second cooldown, which prevents anyone from using it
- The Wake Up interaction (snap snap, clap clap) always takes 5 seconds (would increase with each Wake Up interaction)
- The Wake Up interaction has priority over the healing interaction
Addons
Garden Rake:
- Increases the size of the Dream Snare by 10% (NEW)
Wool Shirt:
- Decreases the Dream Pallet Rupture delay by 10% (NEW)
Kid's Drawing
- Increases the amount of Sleep gained from Dream Abilities by 10% (NEW)
Sheep Block:
- Increases the Alarm Clock cooldown by 10% (NEW)
Prototype Claws:
- Decreases Dream Snare charge time by 10% (NEW)
Cat Block:
- Decrease Dream Projection's Cooldown by 10% (NEW)
Outdoor Rope:
- Increases the speed at which Dream Snares travel by 15% (NEW)
Green Dress:
- Increases the time it takes for Survivors to perform the Wake Up action by 2 seconds (NEW)
Nancy's Sketch:
- Decreases the Sleep Immunity by 20% after a Survivor uses an Alarm Clock (NEW)
Unicorn Block:
- Increases the Dream Pallet Rupture range by 0.5 meters (NEW)
Blue Dress:
- Dream Snares no longer move (NEW)
- Dream Snares have a lifetime of 8 seconds (NEW)
- Only 1 Dream Snare can be placed at a time (NEW)
Nancy's Masterpiece:
- Decreases Dream Projection's cooldown by 10% after hitting a Survivor with a Dream Ability (NEW)
Jump Rope:
- Increases the Hindered penalty duration when a Survivor is caught by a Dream Snare by 0.5 second (NEW)
Paint Thinner:
- When a Survivor drops a Dream Pallet, reveal them with Killer Instinct for 6 seconds (NEW)
- Unlocks the ability to use Dream Projection on that Survivor while they are revealed (NEW)
- This Dream Projection charges 100% faster (NEW)
"Z" Block:
- Survivors hit by a Dream Snare or Dream Pallet Rupture are revealed for 3 seconds (NEW)
Swing Chains:
- After using Dream Projection, block all window vaults within 16 meters for 6 seconds (NEW)
Class Photo:
- Survivors in the Dream World are revealed with Killer Instinct while opening Exit Gates (NEW)
- Grants the ability to use Dream Projection on Exit Gates (NEW)
Pill Bottle:
- Each time a Survivor wakes up, they fall asleep 10% faster, up to a maximum of 50% (NEW)
Red Paint Brush:
- Reveals the aura of Survivors in the Dream World when they are further from 32 meters away (NEW)
- Increases each Survivor's Sleep Meter by 50% (NEW)
Black Box:
- Exit Gates are blocked for Sleeping Survivors for 15 seconds after they are opened (was applicable when recently opened.
This update also makes it trigger when they fall asleep after the Exit Gates have been opened)
Features
- Deep Wound Visibility Improvements
Added a Deep Wound progress bar under the Mending progress bar for better visibility
Removed the darkening vignette of the Deep Wound Effect
Added a setting to disable the new Deep Wound progress bar
- Characters default and prestige cosmetics now have outfits in the outfit tab
- Normalized action progress bar behavior
Hooking a player no longer uses a progress bar
Deathslinger's reload no longer uses a progress bar
Cenobite's teleport no longer uses a progress bar
Clairvoyance no longer uses a progress bar
- Smoke effect added to the change of certain cosmetics that have unique lobby animations
- Smoke effect added to the Play Mori button of Visceral rarity cosmetics
- The colour of a completed generator was updated to better differentiate them from yellow highlighted generators
- Various perk tags added to aid in searching
Generic perks can now be searched with "Generic", "General", "Universal", or "Global"
Shoulder the Burden can now be searched with "STB"
Bite the Bullet can now be searched with "BTB".
Perk Updates
Killer
Beast of Prey:
- When you gain Bloodlust for the first time, gain Undetectable for 30/35/40 seconds (NEW)
- Gain 30/40/50% more Bloodpoints for actions in the Hunter Category (REMOVED)
Fire Up:
- For each generator completed, gain a 4/5/6% stackable speed bonus to picking up, dropping, vaulting, damaging generators, and breaking pallets and breakable walls for the remained of the trial (was 3/3.5/4%)
Remember Me:
- Each time your Obsession loses a health state, gain 1 token, up to 3/4/5 (was 2/3/4)
- For each token, increases the opening time of Exit Gates by 6 seconds, up to a maximum of 18/24/30 (was 12/18/24)
Survivor
Vigil:
- Affects Survivors within 16 meters (was 8 meters)
- Recover from Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered, Mangled and Oblivious 30/35/40% faster (was 20/25/30%)
Wake Up!
- For each Survivor still alive, increase the speed at which you open Exit Gates by 8/10/12.5% (NEW)
Archives & Events
- Tome 22 ANGUISH - Level 1 opens January 28th at 11:00am Eastern
Bug Fixes
Audio
- Fixed an issue that caused the harpoon and breathing SFX to be heard when entering the tally screen as the Deathslinger.
- Fixed an issue where the Spirit's audio could be heard from the husk as she begins phasing.
- Fixed an issue where Technician and the Spring Clamp Toolbox add-on did not stack the range of which the Killer can hear generator repair noises.
- Fixed an issue where the Houndmaster wouldn't whistle when attacking a survivor and immediately charging her power afterwards.
- Fixed an issue where Survivors wouldn't scream when hooked after being downed by the ''Plot Twist'' perk.
- Fixed an issue where the Victor's Pounce attack would fail to make Survivors scream when injured or downed.
- Fixed an issue where the Technician Perk and Spring Clamp Toolbox add-on fail to stack the range of which the Killer can hear the noise of the generator repair.
- Fixed an issue where the Huntress's lullaby on her Were-Elk Cosmetic is lower than her base audio with other outfits.
Bots
- Fixed an issue that caused bots to gain Haste indefinitely when Sprint Burst is activated.
- Fixed an issue that caused bots to try walking over a tree stump in Mother's Dwelling.
- Fixed issues that caused bots to always look down while walking.
- Fixed issues that caused bots stay stuck in one location when they run out of immediate objectives.
Characters
- Fixed an issue that caused the wind and snow VFX from the Ormond Lake Mine map to be missing when the Knight was in path drawing mode.
- Fixed an issue that caused the Knight's Guards to be unable to hit Survivors that went on a specific rock in the Rotten Fields map.
- Fixed an issue that caused the Knight's Guards to prioritize reaching windows instead of hitting Survivors during chases.
- Fixed an issue that caused the Clown's Spirit of Hartshorn add-on effects to apply to the Afterpiece Tonic.
- Fixed an issue that caused the Good Guy's Slice & Dice progress not to show the debuff effect from the Silk Pillow add-on.
- Fixed an issue that caused multiple Killer powers to miss if a Survivor crouched where there was only slight elevation.
- Fixed an issue that caused Victor to be visible in Charlotte's chest cavity after having been stomped by a Survivor.
- Fixed an issue that caused the Trickster to throw a single blade during Main Event if the interaction to activate it is held down.
- Fixed multiple issues that arose from the Knight's pathing mechanics.
- Fixed an issue that sometimes caused the Huntress and Trickster to reload instead of grabbing Survivors.
- Fixed an issue that caused the Skull Merchant intro animation to be missing.
- Fixed an issue that caused certain Killers to play the incorrect pick-up animation.
- Fixed an issue that caused the Legion's Susie, Julie, and Hunk sets to experience a minor animation hitch while strafing.
- Fixed an issue that caused the Executioner's camera to move up and down abruptly when using Rites of Judgment.
- Fixed an issue that caused the Lich to stop moving when opening the menu while using the Fly spell.
The Houndmaster
- Fixed an issue that caused the Houndmaster to be able to move Survivors while holding the Dog Command input.
- Fixed an issue that caused healthy Exposed Survivors not to have the healthy version of Houndsense removed when downed.
- Fixed an issue that caused the Dog to teleport and get stuck outside the exit.
- Fixed an issue that caused the Dog not to affect Survivors with Houndsense when the Survivor is in the search radius as the ability starts.
- Fixed an issue that caused the Dog animations to break when grabbing a Survivor as they bleed out from Deep Wound.
- Fixed an issue that caused the Houndsense Killer effect not to be removed after the Mori.
- Fixed an issue that caused the Chase Command to be activated from a high ledge.
- Fixed an issue that caused the Search Command ground target to appear bigger than normal when quickly moving between different elevations.
- Fixed an issue that caused the Dog to remain in the pet command animation when the Houndmaster is stunned during the pet interaction.
- Fixed an issue that caused the Survivors camera to clip when crouching inside the Dog.
- Fixed an issue that caused the Houndsense killer effect timer not to increase on Mettle of Man's hit protection.
- Fixed an issue that caused the Dog not to be able to chain vault two windows in Chase Command.
- Fixed an issue that could cause the Houndmaster to jitter when walking in the Dog's Search Radius.
- Fixed an issue that caused the Search Command ground target to briefly appear further ahead while charging the Search Command.
- Fixed an issue that caused the Search Command ground target to appear bigger than normal when quickly moving between different elevations.
- Fixed an issue that caused the Dog not to catch up to the Houndmaster after a patrol if the Killer was still actively moving.
- Fixed multiple instances where the Dog could get stuck or not be able to pass through places where the Killer could.
- Fixed multiple navigation issues with the Dog.
Environment/Maps
- Fixed a collision issue on the Realm of Autohaven Wreckers on the side of the crane.
- Fixed multiple issues where the starting camera rotation clipped through the character of the Houndmaster.
- Fixed an issue on Léry's Memorial Institute where a closed door would spawn next to a window in the main room.
- Fixed an issue on Crotus Prenn Asylum where Killers were not able to break a pallet if they were close to a wall.
- Fixed an issue on Crotus Prenn Asylum where the Nurse could blink on top of the roof.
- Fixed issues on Midwich Elementary School where survivors would clip into piles of gore.
- Fixed an issue on Nostromo Wreckage that caused the Chest to be fully unlocked at the start of a trial.
- Fixed an issue in The Temple of Purgation where Houndmasters Dog was unable to navigate
- Fixed an issue in Torment Creek where the camera fades through the ground
- Fixed issues with areas of various maps where the Survivors could pass through, but Killers could not
- Fixed an issue with adding collision to the mop trolley near a fence in Raccoon City Police Station to prevent stepping on it
- Fixed an issue with adjusting the height of the couch in Mount Ormond Resort to prevent stepping on it
- Fixed an issue on the Undergrond Complex to ensure the mori does not get interupted by the environment.
- Fixed an issue to prevent getting stuck inside the wall in the Raccoon City Police Station west wing
- Fixed an issue with adjusting collision in Yamaoka Estate to avoid hovering in a location
- Fixed an issue by adding collision on the bottom of the vault of the main building of Ormond Lake Mine to prevent the projectile from going through it
- Fixed an issue with filling in holes in the floor to avoid seeing through the wall
- Fixed an issue with separating the silo structure to make it easier to navigate nearby
- Fixed one-sided texture issue in Badham Preschool by splitting assets and adding proper texture
- Fixed an issue with adding a missing part to the mesh to fix a hole in Gideon Meat Plant
- Fixed a broken collision to prevent the player from hiding in the walls of the Gideon Meat Plant control room
- Fixed a missing window on the Badham Preschool house
- Fixed an issue with adding collision to fill the gap where the bat could stand on the door frame of the Thompson farmhouse in Coldwind
- Fixed the house appearing white from a distance in Raccoon City Police Station by changing the fog diffusion color
Perks
- Fixed an issue that caused Mettle of Man's aura reading to have no range limit against Lethal Pursuer.
- Fixed an issue that caused Survivors to be unable to place a Chemical Trap on a pallet that previously had one installed.
- Fixed an issue that caused the Chemical Trap and the destroyed pallets aura to remain visible when the pallet is destroyed by Spirit Fury.
- Fixed an issue that caused the Exhausted status effect from Genetic Limits not to be applied onto a Survivor that uses Plot Twist.
- Fixed an issue that caused Survivors not to scream when hooked after using Plot Twist.
- Fixed an issue that caused the aura from Camaraderie to stay on the Survivor after getting unhooked.
- Fixed an issue that caused Dance With Me to be activated by any Survivor in the trial.
- Fixed an issue that caused Survivors with a hooked state not to receive the Exposed status effect from Shoulder the Burden.
- Fixed an issue that caused Boil Over to give double wiggle progression when dropped from a height.
- Fixed an issue that caused held items to be dropped at the players last safe position instead of their current position when hit with Franklin's Demise during a fast vault.
UI
- Fixed an issue where placeholder text was showing.
- Fixed an issue that causes infinite match loading when opening the Auric Cells Store via top right Currency button on online lobby by disabling the button.
- Fixed an issue where lobby side panel blocks the left side of scrollbar in the character tab.
- Fixed an issue where after watching a Mori preview on a selected locked customization, the purchase prompt of the selected outfit disappears.
- Fixed an issue where the equip button and collection list were not updated after equipping in the store collection tab.
- Fixed an issue with scrolling the character list tab.
- Fixed a potential crash from season end rank rewards popup.
Misc
- Fixed an issue that caused the Honor the Bloodline achievement/trophy to be unlocked when taking control of Victor when playing as the Twins.
- Fixed an issue that caused the exit gates to power on when the last Survivor escapes through the hatch.
- Fixed an issue that caused the Unhooking and Self-Unhooking animations to be interrupted by a Killers basic attack.
- Fixed an issue that allowed players to reach areas which they were not supposed to by changing an in-game setting
- Speicherverbrauch von 56,9 GB auf 57,7 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 38,4 GB auf 38,9 GB erhöht
- 9,02 GB groß (nur für Xbox Series X|S)
- 7,18 GB groß
- PS4: 2,659 GB groß (Version 3.35)
Release: 04.02.2025 (Version 8.5.1.0)
Quelle: notes=forums.bhvr.com
Killer Rework - The Nightmare
Base Changes
- Added VFX when The Nightmare is teleporting to a Survivor being healed.
Addons
Black Box:
- Exit Gates are blocked for Sleeping Survivors for 15 seconds after they are opened.
- This effect lingers for 3 seconds after they Wake Up. (NEW)
Archives & Events
- Game Mode: 2V8 returns February 10th at 11:00am Eastern.
This two-week event features an event tome with new Resident Evil-themed rewards.
Features
- Clairvoyance has been updated to use a progress bar.
- Updated the "Memento Mori" entry in the Game Manual / Killers section, renamed to "Kill By Your Hand", with updated information on different ways to execute the Kill action.
- Included in English and French, with other languages to be updated later.
- General Perks can now be searched for using "Generic", "Universal", "General", and "Global".
Bug Fixes
Audio
- Fixed an issue that caused the Spirit's "Tomie" Legendary outfit to be quieter than the default outfit when performing Phase Walk.
- Fixed an issue that caused the breathing SFX of the Spirit to be heard from the Husk during the Phase Walk.
- Fixed an issue that caused the audio of the left and right trigger inputs of a controller to be heard in the Collections tab without having a visible effect.
- Fixed an issue that caused the audio of the left and right trigger inputs of a controller to be heard in Lobbies without being useable.
- Fixed an issue that caused Survivors not to scream when injured or downed by the Knight's Guards.
Bots
- Improved Survivor bot healing and pathing against ranged Killers.
Characters
- Fixed an issue that caused Yui "Murder Mill" torso customization to change her idle animations to the "Forest Guide" outfit animations.
- Fixed an issue that caused the hair on the Pig's "Pig Mask" and "Stretched Muzzle" cosmetics to disappear.
- Fixed an issue that caused Survivors to not be able to complete the Snap Out when in Madness Tier 3.
- Fixed an issue that caused Survivors to soft-lock when dropping the First Aid Spray immediately after the Spray Self interaction has been completed with network lag.
- Fixed an issue that caused Killers to be able to pick up downed Survivors while searching a locker.
- Fixed an issue that enabled the Houndmaster's Chase Command ability to stop a Survivor from leaving through the Exit Gate by repeatedly starting a grab.
- Fixed an issue that caused the Dog to sometimes not fall off ledges when following the Houndmaster.
- Fixed multiple instances where the Houndmaster's Dog could get stuck or not be able to pass through places where the Killer could.
- Fixed multiple navigation issues with the Houndmaster's Dog across multiple maps, elevations and vault areas.
The Nightmare
- Fixed an issue that caused the Nightmare to jitter when touching a Dream Pallet.
- Fixed an issue that caused the Nightmare's Teleport Channeling audio to keep playing, even if it had been canceled with a basic attack.
- Fixed an issue that caused the Nightmare's Dream Snare to continue moving off the balcony in the Raccoon City Police Station map.
- Fixed an issue that caused the Nightmare to teleport beyond the Exit Gate when teleporting with the Class Photo add-on in The Game map.
- Fixed an issue that made it possible for the Nightmare to place a total of 9 Dream Pallets instead of 8.
- Fixed an issue that caused the Nightmare to not see the aura of completed generators when the End Game Collapse triggered.
- Fixed an issue that caused Rupturing a Dream Pallet on the floor directly above or below a Survivor to hit said Survivor.
- Fixed an issue that allowed Dream Pallets to be placed out of bounds.
- Fixed an issue that caused the Nightmare's Husk to be briefly visibility at the initial teleport location when finishing a teleport.
- Fixed an issue that caused the Nightmare to teleport directly onto healing Survivors instead of at a distance.
- Fixed an issue that caused all Survivors in the trial to hear the Nightmare's laugh when he hit an awake Survivor with his Dream Snare.
- Fixed an issue that caused Survivors' auras to not be revealed when triggering a static Dream Snare with the "Z" Block and Blue Dress add-ons.
Environment/Maps
- Fixed an issue in the Forgotten Ruins map, in which Zombies could get stuck in certain areas of the dungeon.
- Fixed an issue in the Coal Tower map, in which the intro camera clips into the Houndmaster.
- Fixed issues in The Underground Complex map, in which the intro camera clips into the Houndmaster.
- Fixed an issue in the Dead Dawg Saloon map, in which the Nurse could Blink into the prison cells behind the Exit Gates.
- Fixed an issue in the Raccoon City Police Station map, in which the Nurse could Blink out of bounds.
- Fixed an issue in the Raccoon City Police Station map, in which the Survivor's body could clip through locker doors.
- Fixed an issue in the Realm of Coldwind Farm, in which the Nurse could Blink on top of the shack.
- Fixed an issue in the Realm of Yamaoka's Estate, in which the Tanuki's orientation did not match the Tanuki Statue.
- Fixed an issue in the Mother's Dwelling map to prevent the player getting stuck on the top of the spinning wheel inside the main building.
- Fixed an issue in the Torment Creek map to prevent the Nightmare's Dream Snare from clipping under the floor inside the main building.
- Fixed an issue in the Torment Creek map to enable smoother navigation up the slope near the Killer Basement's entrance.
- Fixed an issue in the Badham Preschool map, in which the Nightmare's Dream Snares would fail to go through the walls of the closed classrooms.
- Fixed an issue in the Dead Dawg Saloon map, in which the skybox was missing galaxy star clusters.
Perks
- Fixed an issue that caused Vigil's status effect recovery to display the old values in-game.
UI
- Fixed an issue in which the inventory arrow buttons in the bot loadout were non-interactive.
- Fixed an issue in which the event popup would sometimes display incorrect info if it was opened through an event item in the Store menu.
- Fixed an issue in which The Huntress' "Ohmwrecker" mask customization item would use the default mask model.
Misc
- Fixed an issue that caused some players to be unable to matchmake as Survivors.
- Optimized the logic used to handle status effects during gameplay to improve general performance.
- Speicherverbrauch von 57,7 GB auf 57,8 GB erhöht (nur für Xbox Series X|S)
- 1,68 GB groß (nur für Xbox Series X|S)
- 1,45 GB groß
- PS4: 598,5 MB groß (Version 3.36)
Release: 12.02.2025 (Version 8.5.2.0)
Quelle: notes=forums.bhvr.com
Bug Fixes
2V8
- Reduced the Survivor's Herb interaction snap time.
- Fixed an issue that could cause Killers to become stuck in the trial after the End Game Collapse when a bot became stuck in a cage state.
- Fixed an issue that caused the Survivor to lose their struggle animation when interrupted by the Deathslinger's harpoon while getting vaccinated or sprayed by another Survivor.
- Fixed an issue that caused Survivors to briefly float in the air before going to a cage when picked up by Naughty Bear.
- Fixed an issue in Raccoon City Police Station where killers and Survivors could land on top of crates in the main hall.
- Fixed an issue that caused the Event Entry Screen Overview tab to incorrectly refer to the Raccoon City Police Station as the Raccoon City Police Department.
Audio
- Fixed an issue where the chains and leather clothe from the Tortured Souls outfit would not make any sound while moving in the menu and in game for The Huntress, The Plague, The Blight and The Knight.
- Fixed an issue where killers would play the wrong material SFX for their footsteps in the Dead Dawg Saloon map.
- Fixed an issue where the Slice & Dice charge scream would fail to resume after a Scamper Vault or Pallet is performed.
- Fixed an issue that caused the Spirit's Husk SFX to be heard while phase walking.
- Fixed an issue that caused the Legion's grunt to play twice at the end of Feral Frenzy.
Characters
- Fixed an issue that caused the 'Rose Marigold' outfit's skirt to clip through the Survivor's legs.
- Fixed an issue that caused the Knight's Rift weapon and Deep Rift variant to appear the same.
- Fixed an issue that caused empty nodes to appear in the Dark Lord's Bloodweb.
- Fixed an issue that caused the Nightmare to teleport beyond the Exit Gate when teleporting with the Class Photo add-on in Greenville Square map.
- Fixed an issue that caused the Nightmare's Dream Pallet shimmer to default to the maximum intensity when the pallet is placed outside the intended visible Survivor range.
- Fixed an issue that caused the Executioner's Wax Doll and Black Strap add-ons to give the same range increase to Punishment of the Damned.
- Fixed an issue that caused the Onryo's Reiko's Watch add-on to have no effect.
- Fixed an issue that caused the Nemesis' zombies to become invulnerable to basic attacks after being hit right after spawning.
- Fixed an issue where the Twins Charlotte could recall Victor instantly when latched onto a Survivor after Killer Instinct is applied.
- Fixed an issue that caused the Houndmaster's Dog to float in the air briefly when vaulting the pallet on the second floor that leads to a fall in the Game map.
- Fixed an issue that caused the Mastermind's Iridescent Uroboros Vial add-on to increase Survivors infection very rapidly at the start of the match.
- Fixed an issue that caused Survivors window vault animation to stutter.
Environment/Maps
- Fixed an issue in the realm of Coldwind Farm where the camera clipped through the survivor when spawning close to the Tree tile.
- Fixed an issue in Mother's Dwelling map where the killer could land inside a tree when lunge attack from the balcony of the house.
- Fixed an issue in Raccoon City Police Station where the Dream Snares of the Nightmare would not go through walls in the West Wing of the building.
- Fixed an issue in multiple maps where the Vile Purge of the Plague would hit an invisible collision near exit gates.
- Fixed an issue in the realm of Decimated Borgo where a pallet was missing from a Maze Tile.
- Fixed an issue in Treatment Theatre where the Dream Snare of the Nightmare would not go through walls.
UI
- Fixed an issue with the player names and/or the "invite" buttons to be invisible in a Lobby after coming back from the Archives.
- Fixed an issue with the Beginner Mode Tooltips being invisible when hovering any Loadout slots.
- Speicherverbrauch von 57,8 GB auf 57,9 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 38,9 GB auf 39,0 GB erhöht
- 1,21 GB groß (nur für Xbox Series X|S)
- 1023,73 MB groß
- PS4: 574,8 MB groß (Version 3.37)
Release: 02.04.2025 (Version 8.6.0.0)
Quelle: xboxwire.com | notes=steam.com | xboxdynasty.de
- New Killer: The Ghoul
Features
Scratch Marks Improvements
- Made improvements to the Scratch Marks spawn logic. They should spawn on the ground more consistently.
Surrender Option
Under specific scenarios, it will be possible to Surrender during a trial and retain some progress including:
- Bloodpoints
- Match XP
- Challenge progress
- Emblem scores
- Surrendering in the following conditions does not incur a Disconnection Penalty, but will not count as a completed trial and still causes item/addon loss:
Killer:
- When all remaining Survivors are bots
- When no generator has been completed within the last 10 minutes
Survivor:
- When all other remaining Survivors are bots
- When all Survivors are in the Dying State
Survivor Bloodpoint Balancing
- Increased Safe Hook Rescue score event to 1250 (was 500)
- Increased Heal (no Med-Kit) score event to 750 (was 500)
- Increased Heal (Med-Kit) score event to 1000 (was 750)
- Increased Heal (self) score event to 750 (was 300)
- Increased Dull Totem Cleansing score event to 1500 (was 1000)
- Increased chase escape score event to 750 (was 400)
- Increased Repairs score event to 2000 (was 1250)
- Increased Gate Open score event to 2000 (was 1250)
- Increased Chest Unlocked score event to 750 (was 250)
- Increased Killer Grasp Escape score event to 1250 (was 500)
- Increased Obsession Escape score event to 2000 (was 1500)
- Increased Chased score event to 50/s (was 40/s)
- Increased Good Wiggle Skill Check score event to 50 each (was 25)
- Increased Great Wiggle Skill Check score event to 100 each (was 50)
The following score events have been moved to a different category:
- Dropping a pallet now awards Survival points (was Boldness)
- Stunning the Killer now awards Boldness points (was Survival)
- Cleansing a Dull Totem now awards Survival points (was Boldness)
- Cleansing a Hex Totem now awards Survival points (was Boldness)
Loadouts
- Equipped elements now show units left counter
- Search bar now accepts direct input, removing old pop up
Chat Widget - Chat window updated.
- Messages sent at the Tally screen can be read by people that arrive after
- A line is added when people have left the tally, so players don't need to check others' pings to know if they are still at the tally
- Improved UI to make the chat easier to understand and read.
Killer Updates
The Legion:
- Decreased fatigue duration to 2.5 seconds (was 3 seconds)
- Increased movement speed during fatigue to 2.3m/s (was 2.07m/s)
- Increased duration of Feral Frenzy to 11 seconds (was 10 seconds)
- Decreased Feral Frenzy cooldown to 15 seconds (was 20 seconds)
- Increased bonus movement speed gained per hit during Feral Frenzy to 0.24m/s (was 0.2m/s)
The Legion Add-Ons:
- The Mural Sketch add-on now grants an additional 0.08m/s movement speed per hit (was 0.1m/s)
- The Mischief List add-on now increased Feral Frenzy duration by 1 second (was 2 seconds)
The Xenomorph:
- Increased the Tail Attack charge time to 0.3 seconds (was 0.2 seconds)
- Increased the Tail Attack charge volume for Survivors.
- Decreased the successful Tail Attack cooldown to 2.7 seconds (was 3 seconds)
- Decreased the missed Tail Attack cooldown to 2.5 seconds (was 3 seconds)
- Increased Killer Instinct range when exiting a tunnel to 16 meters (was 12 meters)
- Increased the amount of fire required to burn The Xenomorph out of Crawler Mode to 125 (was 100)
The Xenomorph Add-Ons:
- The Drinking Bird add-on now increases the duration of Killer Instinct after exiting a tunnel by 3 seconds (was 2 seconds)
- The Ash's Innards add-on now increases the respawn time of Remote Flame Turrets by 15 seconds (was 10 seconds)
- The Light Wand add-on now increases the downtime of Remote Flame Turrets after exiting a tunnel by 3 seconds (was 1 second)
- The Molted Skin add-on now caused Survivors who deploy a Remote Flame Turret to become Exhausted for 30 seconds (was 3 seconds) and no longer inflicts Hindered.
- The Harpoon Gun add-on now causes Survivors further than 16 meters (was 24 meters) to be revealed when hitting a Survivor within 30 seconds (was 10 seconds) of exiting a tunnel.
- The Emergency Helmet add-on now increases resistance to Remote Flame Turrets by 15% (was 35%)
The Good Guy:
- Decreased Hidey-Ho cooldown to 12 seconds (was 14)
- Decreased the time it takes to reach max speed at the start of Slice and Dice and after Scampering a window or pallet.
The Oni:
- Increased the Demon Strike Attack angle limit to 180 degrees (was 90 degrees)
Note: This applies to Keyboard & Mouse and Controllers
Terror Radius
- Increased The Hillbilly and The Blight's Terror Radius to 40 meters (was 32 meters)
- Decreased The Pig, The Ghost Face, and The Skull Merchant's Terror Radius to 24 meters (was 32 meters)
Deep Wound
- Decreased the time it takes to Mend your own Deep Wound to 10 seconds (was 12 seconds)
- Decreased the time it takes to Mend another Survivors' Deep Wound to 6 seconds (was 8 seconds)
Killer Perks
Alien Instinct:
- Increased aura reveal duration to 8 seconds (was 5 seconds)
- Increased Oblivious duration to 40/50/60 seconds (was 16/18/20 seconds)
Deathbound:
- Decreased range to 12/8/4 meters (was 16/12/8 meters)
Hysteria:
- Increased Oblivious duration to 30/35/40 seconds (was 20/25/30 seconds)
- Decreased cooldown to 20 seconds (was 30 seconds)
Knock Out (Rework):
- When a Survivor drops a pallet, if they move 6/6/6 meters away from it within 6/6/6 seconds, they gain 5/5/5% Hindered for 3/4/5 seconds.
Nemesis:
- Increased aura reveal duration to 8 seconds (was 4 seconds)
Survivor Perks
Quick and Quiet:
- Decreased cooldown to 25/20/15 seconds (was 30/25/20 seconds)
Deception:
- Increased hidden scratch mark duration to 5 seconds (was 3 seconds)
- Decreased cooldown to 25/20/15 seconds (was 30/25/20 seconds)
Dance With Me:
- Increased hidden scratch mark duration to 5 seconds (was 3 seconds)
- Decreased cooldown to 25/20/15 seconds (was 30/25/20 seconds)
Red Herring:
- Decreased repair requirement to 1 second (was 3 seconds)
- Decreased cooldown to 25/20/15 seconds (was 30/25/20 seconds)
Map
Forsaken Boneyard
- The Eyrie of Crows main building was modified; windows have changed position and drops from the exterior have been added to the balcony
- The content of the tiles has been revisited, to reduce the amount of small collisions that were reducing the quality of the navigations.
- New tiles have been created: double pallet tiles
- An extension of the theme has been added:
- Dead Sands is a new map added to the roster under the Forsaken Boneyard theme, it expends the lore and at the same time nerfs the realm offering
- The branches with large collisions that would appear between tiles have been removed
Base Game
- Exit Gate notifications are visible for 12 seconds when they are powered (was 7 seconds)
Bug Fixes
Archives
- The Patch or Dispatch Challenge no longer gives progress to Survivors using the Plot Twist perk.
- The Challenge tracker no longer appears completed when totems remain in the trial for the "Thorough Cleansing" challenge.
Audio
- Fixed an issue where the effect on the Unknown's Voice was missing in the lobby.
- Fixed an issue where Leon Kennedy's DSO Agent outfit would used Carlos Oliveira's voice.
- Fixed an issue where the ''Memory 1736'' entry from the ''Talbot Grimes'' journal was missing voice over.
- Fixed an issue that caused a dropped Flashbang to have no audio cue.
- Fixed an issue where the Frosty The Nightmare outfit for The Dredge would not have its unique audio.
- Fixed an issue where the Grab cooldown SFX for The Ghoul would persists after performing a Pallet Vault with the killer power's.
- Fixed an issue where Nemesis would fail to emit any SFX when falling from a great height.
- Fixed an issue where the Skull Merchant's drone sound effects would remain in the match when it is recalled after a survivor has activated it.
- Fixed an issue where the Houndmaster's chase music was incorrect comparing to it's release version.
- Fixed an issue where certain VO lines from The Dark Lord would not match with subtitles when hooking Soma and Alucard.
Bots
- Fixed an issue where preventing Disconnect bots from properly using their perks.
- Fixed multiple navigation issues for all AI entities in Haddonfield.
Character
- Fixed an issue that caused Survivors to clip into Killers during the pickup animation.
- Fixed an issue that caused Survivors to momentarily freeze when they stopped inputting movement.
- Fixed an issue that caused Survivor's camera to stutter and re-align when fast exiting a locker.
- Fixed an issue that caused part of the Deathslinger's reload animation to be skipped.
- Fixed an issue that caused the animation of missing a Basic Attack to fail to play properly during any trial as The Nemesis.
- Fixed an issue that caused the body of a carried Survivor to clip inside The Nightmare's camera during basic attack cooldowns.
- Fixed an issue which caused the Nightmare's Black Box Addon to block the exit area indefinitely.
- Fixed an issue that allowed the Nightmare to pass through Survivors by holding the Dream Pallet ability.
- Fixed an issue that caused Survivors to become injured by the Nightmare rupturing a Dream Pallet that was above/below the Survivor.
- Fixed an issue that caused the Skull Merchant's drone not to rotate when deployed after recalling a disabled drone.
- Fixed an issue that caused Survivors to be scanned by the Skull Merchant's Drones without having a scan line on them when the Drone is rotating in the South-West direction.
- Fixed an issue that caused the Cenobite's aim indicator to flicker when aiming at large collision stacks.
- Fixed an issue that prevented the Knight from drawing a patrol path under a hook.
- Fixed an issue that caused Killers to play the wrong animation when hitting a Nemesis zombie.
- Fixed an issue that can cause Nemesis' zombies to get stuck walking next to a hooked Survivor. Zombies will now take a wider route around the hook to avoid becoming stuck.
- Fixed an issue that caused The Cannibal's Pretty Woman outfit played the wrong animation in online lobbies.
- Fixed an issue that caused the Survivor's animation and interaction progress bar would persist after the interaction ended.
- Fixed an issue that caused the handheld camera to be missing when The Ghost Face performed a mori in a trial.
- Fixed an issue that caused The Lich would briefly jitter back and forth when picking up a Survivor hiding inside a Locker.
- Fixed an issue where The Nurse's hair moved very slowly and floated uncontrollably when rotating quickly in the outfit preview.
- Fixed an issue where The Nurse's fatigue animation duration was longer than intended.
- The Houndmaster's laughter frequency has been adjusted when reaching Max Speed while following Snug's Search Path.
- Camera and Killer movement are no longer restricted after failing to land a grab-attack due to a Flash Grenade while experiencing lag and packet loss.
- The Nurse's position no longer changes upon ending a Blink near collisions.
- Survivors now correctly play the screaming animation when triggered by any means.
- The Nemesis add-on "Depleted Ink Ribbon" no longer makes Zombies reappear for a brief moment after being killed inside the Exit Gate.
- Tier 2 is now consistently charged if the Tombstone Piece Mini-Mori is done while Tier 3 is ending for The Shape.
- Survivors Unhooked by Bots no longer remain in a floating animation.
- Xenomorph's Burn vignette now fades out when exiting Crawler mode by picking up a Survivor.
- Survivor's animation and interaction progress bar no longer lingers after unlocking the Mastermind's and Nemesis' Crates.
- Teleporting Survivors no longer causes their model to jitter and slide back to their original location when performing interactions.
- The active Cruel Limits duration radial timer direction is now consistent and depletes in a clockwise direction.
- The Killer Power of The Huntress and The Twins can no longer pass through Survivors on a Hook.
- The Deathslinger can no longer perform other actions while reeling Survivors.
The Ghoul
- The Ghoul's Kakugan Reticle no longer rotates when pointing at the ground while rotating the camera.
- Survivors no longer become immobile after dropping a pallet on The Ghoul when the latter is attempting to perform a grab-attack.
- The Ghoul is no longer able to Leap Grab a Survivor during the dying state animation, preventing the associated issues.
- The Ghoul's power now reloads properly when used a second time.
- The Ghoul's input prompt over the power icon now updates to the current prompt.
- The Ghoul's score event Become Enraged is no longer earned when performing a direct grab in enraged mode.
- The Kagune Swipe score event is now earned when The Ghoul does not reach the survivor on the first swing.
- The prompt no longer remains on screen when a Survivor attempts to blind The Ghoul during a failed grab-attack QTE.
- The grab Cooldown SFX no longer persists after performing a Pallet Vault with The Ghoul's power.
- Damaging a survivor with a tentacle grab now removes Play with your food tokens for The Ghoul.
- Damaging the obsession with a tentacle grab now removes Save the best for last tokens for The Ghoul.
- The Ghoul's Tentacles now have aura when Tentacle swinging.
- The Ghoul's Kagune Reticle is no longer momentarily visible when arriving at a window/pallet to Tentacle vault.
- Enraged Mode Countdown UI now pauses while carrying Survivors for The Ghoul.
- The Tentacle Impact Smoke VFX no longer appears offset with the Survivor model for The Ghoul.
- The Ghoul is no longer pushed forward after tentacle vaulting a pallet on one side.
- Survivors with Kagune Mark KE now receive damage when Direct Grab vaulting to Survivor close to a Window or Pallet for The Ghoul.
- The Ghoul's Enraged mode withdrawal vignette VFX now pauses when carrying a Survivor.
- The Ghoul can now perform Tentacle Swing vault over the Killer Shack.
- The Ghoul's tentacle animation is now present when performing the second Kagune Leap charge at the end of the cooldown.
- The Ghoul's camera is now centered on the survivor during a grab-attack.
- After a grab-attack, the vault interaction is no longer available and usable to The Ghoul during the grab/bite animation.
- The tentacle vault speed bonus no longer occurs when The Ghoul is not in enraged mode.
- The killer effect now appears on the survivor HUD when The Ghoul enters withdrawal mode directly.
- The Ghoul's Enraged Mode Vignette now resets when having Enraged Mode and getting Enraged Mode again without the QTE by Grab-Attack tentacle vaulting to a Survivor across from a Pallet or Window.
- The Ghoul can no longer Kagune Leap twice on Survivors with an obstacle in the way
- The Ghoul can no longer use a kagune leap briefly after cancelling the power.
- The Ghoul no longer stutters after a Kagune Leap
- A placeholder is no longer displayed in the prompt when vaulting a dropped pallet with The Ghoul's power.
- The Ghoul's adjustment time end SFX no longer plays after the player cancels adjustment time early if cancelled after an invalid swing.
- The Ghoul's Tentacle Vault no longer creates a visual glitch after vaulting.
- The Ghoul is now able to perform Basic attacks after pressing the Killer Power input.
- With lag, The Ghoul can no longer M1 directly after cancelling the power.
- The Ghoul can no longer perform a Basic Attack after falling from a Leap while in Enraged mode.
- The Ghoul's power no longer breaks if stunned during a kagune leap slide.
- The Ghoul's Cancel Swing icon no longer always displayed when not relevant
- The Ghoul's Kagune Mark no longer remains visible on the Survivor portrait after being removed
Environment
- Fixed an issue in the Raccoon City Police Station where the Dream Snares failed to pass through walls
- Fixed an issue in Forsaken Boneyard where projectiles were blocked by a collision in the maze tiles
- Fixed an issue in the Blood Lodge main building where the Dream Snares could not go through the closed doors where the basement could spawn
- Fixed an issue in the Thompson House where the Dream Snares were blocked in the structure of the main building
- Fixed an issue in Ormond Lake Mine where the Killers could use their power to land in an unintended area while lunging
- Fixed an issue on Shelter Woods where Killers could land on top of lockers
- Fixed an issue on Forsaken Boneyard where characters would jitter when walking against a collision
- Fixed an issue on Forsaken Boneyard where the Trapper could hide traps inside of the ground
- Fixed an issue on Forsaken Boneyard where items could disappear in the ground when placed/dropped
- Fixed an issue on the Nostromo main building where the zombies got stuck at the top of a ramp
- Fixed an issue on the Temple of Purgation Mausoleum structure where zombies would get stuck walking around the structure
- On the map Disturbed Ward, fixed fences that would not allow the Nurse to blink through
- Some walls that previously prevented the Nurse from blinking through are now fixed in the MacMillan Estate
- Fixed an issue of items clipping in the ground failed to be picked back up around the Clock Tower in Midwich Elementary School
- Fixed an issue where the fence wall fades out during the Mori animation in the vat room of Gideon Meat Plant
- Fixed a collision issue on Grim Pantry where a Survivor can be stopped by a ground rock on the hill
- Fixed an issue of the camera clipping into assets during the escape animation before reaching the Tally Screen on Dead Dawg Saloon
- Fixed an issue on the Nurse that allowed her to blink in the small prison located behind the Exit Gates on Dead Dawg Saloon
- Fixed various issues with level of detail of dirt on Ormond Lake Mine
- Fixed an issue with flickering textures on the ground near the Escape in Ormond Lake Mine
- Fixed an issue which made flickering textures visible on a crate on Ormond Lake Mine
- Fixed an issue of various signs that were clipping through the fence on Ormond Lake Mine
- Fixed an issue with the level of detail on every Cement Bag pile found throughout the Ormond Lake Mine map
- Fixed an issue on a pile of snow that was clipping inside a conveyor belt inside the main building of Ormond Lake Mine map
- Fixed an issue of Survivors and Killers that can clip through all the pipes around the Mine Building of Ormond Lake Mine map
- Fixed an issue of a superfluous collision on a staircase preventing the Killer from moving freely on Ormond Lake Mine
- Fixed an issue of a seam visible between two Escape tiles on Ormond Lake Mine
- Fixed an issue of textures that were missing on Ormond Lake Mine
- Fixed an issue of textures on a pool of blood that were missing on Ormond Lake Mine
- Fixed an issue that caused The Nightmare's POV to go out of bounds on Ormond Lake Mine
- Fixed an issue of having the Dark Lord's pillars of Hellfire spawning outside of the Exit Gates with the Add-on "Alucard's Shield" on Ormond Lake Mine
- Fixed an issue of an invisible collision that hinders navigation for Survivors and Killers on the stairs of the Main Building in Toba Landing
- Fixed an issue of a gap available at the outer edge of the Escape tile on Borgo map
- Fixed an issue in Farm where The Dark Lord can stand on the doorframe of the Farmhouse when using his Bat Form
- Fixed an issue where hooks failed to fade out during a Mori animation on Badham Preschool
- Fixed an issue with the Nightmare's Dream Snares that fail to go through most the walls of the closed classrooms in the Main Building on Badham Preschool
- Fixed an issue for the Shrine landmark ground that fades out during Mori animation on Yamaoka Estate.
- Fixed an issue for the Nurse that allowed her to blink behind a wall on tile East Wing of Raccoon City Police Station.
- Fixed an issue of collision that allowed players to walk onto a mop trolley on Raccoon City Police Station.
- Fixed an issue for the Nurse that allowed her to blink through a wall of the Nostromo Wreckage and become stuck.
- Fixed an issue on the basement floors and walls on Badham Preschool that was fading out during the Mori animation allowing to see out of the world.
- Fixed an issue in which the walls and roof of the office of the Exit Gates have a one-sided texture on Ormond Lake Mine
- Fixed an issue of collision that was allowed the player to walk on a sofa on Ormond
- Fixed an issue of foliage that fails to fade out during Mori animation throughout the map of Dead Dawg Saloon
- Fixed an issue where we could see out of world on the entrance to the Killer Shack during Mori animation on Midwich Elementary School
- Fixed an issue with the level of detail visible on Stairs sign in West Wing of Raccoon City Police Station.
- Fixed an issue of characters hovering above ground on the garden of Yamaoka Estate.
- Fixed an issue of Killer projectiles that can pass through a Vault Location in the Main Building on Ormond Lake Mine
- Fixed an issue for a basement rock wall that has a missing texture on Temple of Purgation
- Fixed an issue of the level of detail that can be seen from a distance on 2 sets of stairs outside the Temple of Purgation.
- Fixed an issue of the level of detail on the Cobwebs and the loculi on the Killer Shack's wall on Forsaken Boneyard
- Fixed an issue of superfluous collision prevents smooth navigation along fence walls located on 6 Fence tile of the Forsaken Boneyard
- Fixed an issue on Eyrie of Crows that had visible level of detail issues on the floor of the Killer Shack.
- Fixed an issue with a sliced stone that was suspended in the air in front of the Clock Tower's main entrance on the Forsaken Boneyard
- Fixed an issue of openings that were visible in some parts of the edge assets of multiple fence tiles on Garden of Joy
- Fixed an issue of a seam that can be seen between the tiles of a fence on the Decimated Borgo
- Fixed an issue with sand and roots' color that appears different around the shack of Forsaken Boneyard
- Fixed an issue with multiple levels of detail on the broken brick walls on various tiles of Forsaken Boneyard
- Fixed an issue on Forgotten Ruins, a seam could be seen between the two fence tiles.
- Fixed an issue on Boneyard Shack where they had two occluded assets dissipated inside a coffin.
- Fixed an issue on Eyrie of Crows, Survivors and killers could climb to the base of the mausoleum column.
- Fixed an issue on Disturbed Ward, zombies could get stuck on the ramp leading inside the Asylum on the tile Asylum.
- Fixed an issue on Ormond Lake Mine, Shadow appears as reflection on some of the snow patches.
- Fixed an issue on Ormond Lake Mine, Shadow appears as reflection on some of the snow patches.
- Fixed an issue in Pale Rose where a Totem was stuck in a tree
Perks
- Fixed an issue that caused a Killer to be blinded while looking away from a Flashbang.
- Fixed an issue that caused Survivors with Shoulder The Burden not to become infected when unhooking a fully infected Survivor.
- Fixed an issue that caused the Struggle skill checks not to reset when a Survivor is unhooked by a Survivor with Shoulder The Burden.
- Fixed an issue that caused Eyes of Belmont not to extend the aura reading of 2 seconds to other aura reading perks.
- Fixed an issue that caused the aura of broken pallets to be displayed when equipped with Power Struggle.
- Fixed an issue that caused Save The Best For Last tokens not to be removed when injuring the Obsession with a throw from Virulent Bound.
- Fixed an issue that caused the tokens not to be consumed from several perks when injuring a Survivor with Flight of the Damned.
- Fixed an issue that caused the tokens not to be consumed from several perks when injuring a Survivor with a Dream Pallet.
- Fixed an issue that prevented the Nightmare from placing Dream Pallets in places where a pallet was destroyed by Spirit Fury
- The Fire Up perk effect is no longer applied when The Ghoul's power is used to vault.
- Loud noise bubbles now appear when Survivors scream from the "Hex: Face the Darkness" Perk.
- In Spectator Mode, the Perk "Hex: Nothing but Misery" is no longer always shown in the active state.
- The Eye of Belmont Perk now extends the aura reading of (2+) seconds duration to other perks.
- The Perk "Hex: Nothing But Misery" is no longer lit at the beginning of the Trial.
- The Hex: Nothing But Misery fails to transfer on the Hex: Undying Totem when cleansed by the Survivors.
- Killers are now able to be blinded by the Blast Mine.
- The Eye of Belmont's functionality is now consistent with Object of Obsession regarding if the Survivor is the Obsession or not.
- Decisive Strike now activates against Fire Up and Forever Entwined.
- Vigil now reduces the Oblivious Status from Hysteria.
Platform
- Fixed an issue that showed an incorrect message when Steam is down.
- Fixed an issue that caused a crash randomly because of RTM on PS.
UI
- Fixed an issue where the epilepsy warning warps.
- Fixed a potential crash issue in the lobby.
- Fixed an issue where arrow buttons in the Tome collection was not working after zooming in on the illustration.
- Fixed an issue where the Survivor's mending bar appears where it has previously been mended if gets deep wound status while sprinting.
- Fixed to display trial character when the owned filter is applied.
- Fixed an issue where the name of the killer fails to update while looking for a match.
- Fixed an issue where the wrong perks' reveal animation appears while spectating the player in the custom game.
- Fixed an issue where some killer powers were missing input prompts during cooldown.
Misc
- Fixed an issue that caused Killer Perk "Shattered Hope" to not appear when searching for "General".
- Fixed an issue that caused the "Kill" interaction from the Finisher Mori to be unlocalized in every language except English.
- Fixed an issue that caused the Adept Knight achievement/trophy to unlock when the Killer disconnected after completing the unlock requirements.
- Fixed an issue that caused the Death of Ignorance achievement/trophy not to progress when using the Artist's Silver Bell add-on.
- Fixed an issue that caused a debug blue square to be visible when breaking a wall as a Killer.
- The Achievement Unforgettable Getaway can now be obtained in Mount Ormond Resort 3.
Public Test Build (PTB) Adjustments
The Ghoul
- Increased the base sliding effect from 0.4 seconds to 0.8 seconds, on par with Anteiku Apron effect.
- Decreased the Tentacle Vault time at pallet from 2.0 seconds to 1.5 seconds to be at the same time as Tentacle window vault.
- Retuned the Tentacle Swing system to minimize the power interruption during swings or dealing around obstacles.
- Decreased Enrage Countdown Timer from 60 seconds to 45 seconds.
- Decreased Countdown added Time Bonus when completing a perfectly timed grab-attack from 30 seconds to 15 seconds.
- Addon Kaneki's Wallet: Increased the window bonus time from 1.0 second to 3.0 seconds.
- Addon Anteiku Apron: Decreased the sliding bonus effect from 100% to -50%.
- Addon Broken Chain: Increased the decrease Cooldown bonus from 20% to 35%.
- Addon Satchel: Increase the Third Kagune Leap bonus speed from 20% to 30%.
- Addon Taiyaki: Increased Enraged Mode Countdown bonus Time from 10 seconds to 15 seconds.
- Addon Hinami's Umbrella: Rarity changed from Rare to Very Rare.
- Addon Red Spider: Rarity changed from Very Rare to Rare.
- Addon Yamori's Mask: Removed the Healthy requirement from the activation.
The Xenomorph
- Increased the Tail Attack charge time to 0.3 seconds (was 0.35 seconds)
- Decreased the successful Tail Attack cooldown to 2.7 seconds (was 3 seconds)
- Increased the amount of fire required to burn The Xenomorph out of Crawler Mode to 125 (was 175)
- Reverted changes to tunnel exit time.
- Reverted changes to heat dissipation rate.
- Reverted changes to heat dissipation delay.
Bug Fixes
- Fixed an issue where male survivor failed to scream when interrupted by The Ghoul on dropped pallets or regular vaults.
- Capped the "pick-up" speed buff at +42% for Killers. This was done to prevent breaking certain Killer/Survivor interactions.
- Fixed an issue that caused player to be unable to gain bloodpoints/challenge progression/xp after a surrender.
- Speicherverbrauch von 57,9 GB auf 58,4 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 39,0 GB auf 39,2 GB erhöht
- 23,39 GB groß (nur für Xbox Series X|S)
- 13,74 GB groß
- PS4: 3,879 GB groß (Version 3.39)
Release: 09.04.2025 (Version 8.6.1.0)
Quelle: notes=forums.bhvr.com
Features
Loadouts
- Equipped elements now show units left counter
- Search bar now accepts direct input, removing old pop up
Content
Blood Moon Event
- Allow community goal Bloodpoint bonus to apply to both event and regular queue
Bug Fixes
Character
- Fixed an issue that caused The Good Guy to miss some transition animations.
- Fixed an issue that caused the spawning animation for the Blood Can to be skipped.
- The Blight no longer recovers fatigue tokens by performing an attack on a pallet.
- Hatchets no longer spawn at the 0,0,0 location when playing against The Huntress.
- Survivors no longer lack animations and jitter temporarily when hit by a Dream Snare while sleeping against The Nightmare.
- Zombies no longer remain stuck after falling from the second floor of the Clock Tower.
-Zombies can no longer attack Survivors from the 1st floor after falling from certain holes on the 2nd floor of Crotus Prenn Asylum - Disturbed Ward
- Zombies no longer hit Survivors from a lower elevation while in the lab tube in the Hawkins Lab
The Ghoul
- The camera no longer zooms on the Survivor's torso at the end of The Ghoul's Mori animation.
- Using The Ghoul's Special Ability no longer disables the FOV Slider's functionalities for the remainder of the Trial.
- The reticle of the Kagune Leap no longer displays a collision where Survivors are downed for The Ghoul.
- The Aura is no longer visible on part of the tentacles when The Ghoul performs the second Kagune Leap while having their aura revealed.
Audio
- Fixed an issue where the Uroboros infection SFX would remain after being killed with a Mori by The Mastermind.
- Fixed an issue where Portia laughs slightly too often when reaching max speed while following Snug's search path.
- Fixed an issue where the audio of The Ghoul's intro from the offline lobby repeats during the Camera Pan.
Perks
- The perk Clean Break now works against The Twins.
- "Vigil" now affects the Survivor affected by Hindered by the Perk "Hex: Nothing But Misery".
- Balanced Landing no longer plays a grunt when falling with the perk active
- The second Invocation that is completed now activates correctly during a Trial with both Invocation Perks.
- Survivor no longer loses the Status Effect icon after cleansing Hex: Nothing but Misery when Hex: Undying is also equipped
Blood Moon Event
- The Unknown can no longer leave Hallucinations near Blood Pumps and Blood Generators during the Blood Event 2025.
- An invisible Blood Can no longer appears on the ground in a corner of the map in Léry's Memorial institute during Blood Moon 2025
- The Eye of Vecna no longer causes the Survivor to hold an item and a Blood Can in hand at the same time after exiting a Locker during the Blood Moon Event 2025.
- The Score Event "Blood Fueled" now grants the correct amount of Bloodpoints when triggered during the Blood Event 2025.
- The Bloodhound Perk no longer highlights Blood Stains from Blood Cans during Blood Moon 2025
Maps
- Fixed multiple issues related to the spawning elements of the Seasonal Event
- Fixed an issue in Dead Dawg Saloon where a Killer could not interact with the hook
- Fixed an issue in Dead Dawg Saloon where the Nightmare could not use the snare power through a section of the building
- Fixed an issue Ironworks of Misery where the Nightmare could not use the snare power through a section of the building
- Fixed an issue in Shattered Square where a placeholder tile would spawn
- Fixed an issue in Midwich Elementary School where the Nightmare could not use the snare power through a section of the building
- Fixed an issue in Haddonfield where Victor (The Twins) could jump out of the gameplay area
- Fixed an issue in Garden Of Joy where the fog is floating off the ground
- Fixed an issue in Eyrie Of Crows where a section of a generator is not interactable
Environment
- Fixed an issue by adding collision on Eyrie of Crows to avoid survivors and killers climbing the base of the Mausoleum Column
Loadout
- Fixed issue where it was possible to visually change killer when queuing
- Fixed issue where item counters were not displayed
- Fixed issue when interacting with loadout search bar function
Archives
- Fixed the alignment of "The Archives" string
- Fixed an issue where the rarity of items was displayed in Tome 22 page
- Fixed an issue where an incorrect amount of Rift Fragments would be displayed in the bundle description
- Fixed an issue where "Visceral" rarity would be mentioned in Archives challenge and Event details
- 873,24 MB groß (nur für Xbox Series X|S)
- 781,80 MB groß
- PS4: 518,6 MB groß (Version 3.40)
Release: 17.04.2025 (Version 8.6.2.0)
Quelle: notes=forums.bhvr.com
Content
The Ghoul
- Reduced Tentacle range from 16 meters to 14 meters.
- Reduced Enraged mode time from 45 seconds to 40 seconds.
- Reduced Enraged bonus time when performing a perfectly timed grab-attack from 15 seconds to 10 seconds.
- Reduced Reticle Stickiness Time effect on targeted Survivor from 0.3 seconds to 0.18 seconds.
- Reduced Reticle aiming on Survivor detection for grab-attack by 94%.
- Reduced Grab-attacks Damage minimum distance requirement to activate over obstacles by -30%.
- After breaking a pallet, if the Killer Power is not in cooldown, Power goes into a forced cooldown equal to a single Leap usage.
- Add-on Fresh Coffee: Changed rarity from Common to Very Rare.
- Add-on Hinami's Umbrella: Reworked Effect - Performing a perfectly timed grab-attack award an extra +10.0 seconds of Enraged bonus time and changed rarity from Very Rare to Uncommon.
- Add-on Blood stained Handkerchief: Reduced Kagune's reach from 2 meters to 1 meter.
- Add-on Taiyaki: Reduced the Enraged Mode countdown from 15 seconds to 5 seconds and changed rarity from Uncommon to Common.
- Add-on Yamori's Mask: Added the activation requirement of "all Survivors further than 40m".
New Killer: Perk Changes
None are Free:
- When you hook a Survivor for the first time, gain 1 token, up to 4.
- When all generators are completed, for each token, all windows and upright pallets are blocked for 12/14/16 seconds.
- Removed the blocked "for everyone" clause.
Bug Fixes
Archives
- Fixed an issue where the "Grenade Launcher" Killer master challenge could not be completed.
- Fixed an issue where the text reward appeared in Rift 1 instead of Tome 22 preview's page.
Blood Moon
- The Blood Can no longer clips into the ground when crouching.
- Bloodpoints given when filling a Blood Can no longer exceed the cap.
- The SFX of filling a Blood Can interaction no longer lingers when grabbed by the Killer.
- Fixed an issue where players were not receiving objective points when only interacting with Fuel Generators.
- Fixed multiple map issues related to the Fuel Pump.
Characters
- The animation of Victor now plays correctly when opening a Locker with a Survivor in it.
The Ghoul
- The QTE prompt no longer stays indefinitely while spectating the Killer in Custom Games.
- Spectators can now see the Fail or Success state of The Ghoul’s Grab attack.
- The camera and Killer movement are no longer restricted after dropping a pallet on the Killer when they attempt to perform a grab-attack.
- The Kagune Mark Reticle now appears consistently in the Survivor perspective when aiming across a Pallet or Window.
- The Ghoul's tentacle leap animation now plays correctly after doing the second leap on a Survivor behind an obstacle.
- The Ghoul can no longer basic attack a Survivor in quick succession during the third Kagune Leap cooldown.
Environment/Maps
- Fixed an issue in Forgotten Ruins where hooks were spawning close to each other in the Dungeons.
- Fixed an issue in Lery's Memorial Institute where the Punishment Of The Damned could not travel through walls.
Perks
- Fixed an issue where Balanced Landing's reduced stagger and grunt effects were still being applied after becoming Exhausted.
UI
- Fixed a crash in the Tally Scoreboard when docking or undocking the Switch.
- Fixed an issue which shows the wrong Killer name when switching characters during queuing in a Killer's lobby.
- Fixed an issue where empty offering slots were shown as a hidden offering.
- Fixed an issue where the wrong icon was displayed for Zarina's Murder Mill torso cosmetic.
Misc
- Fixed an issue where Killer could load into a match with unowned cosmetics when viewing the mori preview with the selected cosmetic.
- Fixed an issue where retired Offerings were not showing in player's inventory.
- Speicherverbrauch von 58,4 GB auf 58,5 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 39,2 GB auf 39,3 GB erhöht
- 1,60 GB groß (nur für Xbox Series X|S)
- 1,30 GB groß
- PS4: 758,5 MB groß (Version 3.41)
Release: 06.05.2025 (Version 8.7.0.0)
Quelle: notes=forums.bhvr.com | xboxdynasty.de
CONTENT
- New Survivor: Orela Rose
New Perks
Do no Harm:
- When you heal another Survivor, for each hook state they have, heal 30/40/50% faster and gain +3/3/3% progress for succeeding great skill checks.
Duty of Care:
- When you take a protection hit while healthy, all other Survivors within 12/12/12 meters gain 25/25/25% Haste for 4/5/6 seconds.
Rapid Response:
- When you Fast Exit a locker, you suffer from the Exhausted status effect for 30/25/20 seconds.
- When you gain Exhausted, you see the Killer's aura for 2/2/2 seconds.
- Exhausted prevents one from using perks that cause Exhausted.
Killers
The Ghoul
- Breaking a pallet puts the Power on a cooldown Timer based on 2 Leap Tokens. (was 1 Token)
- Hindering time applied to Survivors when activating a vault using the Kagune Leap while targeting them prior to that instant has been reduced to 0.5 second. (was 1.0 second)
- ADDON: Yamori's mask no longer reveal Survivors hiding in lockers.
- ''Become Enraged'' scoring event received when performing a Grab-attacks now properly activates when the killer is already in Enraged Mode and has been increased to 600 Deviousness BP. (was 250 BP)
The Doctor
- Added a cooldown to interrupting Unhooks with Shock Therapy repeatedly.
The Houndmaster
- Reduced the Dog's vault speed during Chase Command to 0.65 seconds. (was 0.45 seconds)
- Doubled the Bloodpoint rewards of all her Deviousness Scoring Events.
The Oni:
- Removed the turn rate limit during the open phase of Demon Strike.
The Singularity:
- Overclock Mode now provides a 3% base speed increased instead of Haste.
Perks
Survivor Perks
Babysitter:
- Increased Haste effect granted to the unhooked Survivor to 15%. (was 10%)
Boon: Dark Theory:
- Increased the Haste effect to 3%. (was 2%)
Breakout:
- Increased the Haste effect while near a carried Survivor to 6/8/10%. (was 5/6/7%)
No One Left Behind:
- Now increases the Haste effect for unhooked Survivors by 10% instead of applying a separate Haste effect.
Killer Perks
Batteries Included:
- Increased Haste effect when near a powered generator to 7%. (was 5%)
Furtive Chase:
- Increased Haste effect after hooking the Obsession to 10%. (was 5%)
Game Afoot:
- Increased Haste effect when breaking an object while chasing the Obsession to 7%. (was 5%)
Hex: Pentimento (Rework):
- You see the aura of cleansed Totems and can Rekindle each Totem once.
- While a Totem is Rekindled, Survivors Heal and Repair 20% slower +1/2/3% for each additional Rekindled Totem.
- If all five totems are Rekindled simultaneously, all Totems are permanently blocked by The Entity.
- Survivors cursed by this perk see Rekindled Totems' auras within 16m.
Unbound:
- Increased the Haste effect after vaulting a window to 10%. (was 5%)
Features
Quest System
- Introducing a unified place for all Quests, which will include daily, event, rift quests and much more.
Base Game Adjustments
- Added a protection to Survivors when their teammates spam the Unhook interaction without ever Unhooking.
- Added a protection for failing Skill Checks that trigger right when the interaction is stopped.
Haste & Hindered
- The speed bonus/penalty of Haste and Hindered are now shown on their respective status effect icons.
- Perks which affect movement speed now mention Haste or Hindered in their descriptions.
Abandon Option
- Added a new Killer scenario: 10 minutes after the last generator is completed, the Killer has the option to Abandon.
Rarity Rework
- Rarity levels have been revised to better surface different tier value.
Pre-equipped Loadouts
- Characters now have a pre equipped perk when first unlocked.
- Characters now have a set of pre equipped items and add-ons to ease learning about their gameplay.
Perk Previewer
- Added a widget highlighting a player’s own Perks in the pre-game Lobby.
Character Visual Fidelity
- As part of our ongoing effort to boost character visual fidelity in DBD, we’ve updated our character materials to match the same physically accurate shading models (yes, fancy math!) used everywhere else in the project.
What does this mean?
- True‑to‑life skin reflections:Skin will now reflect light just as it does in the real world yielding sharper and more accurate highlights.
- Broader range of looks:Artists can dial in everything from oily youth to weathered veterans, with precise control over pores, scars, and surface oils.
- Consistent across all lighting:Whether you’re in the swamp, the carnival, or the asylum, characters will look and behave exactly the same under any lighting.
The result? More believable, responsive characters that feel grounded in the world of DBD.
BUG FIXES
Archives
- Fixed an issue where some users were getting an error message when selecting "The Tomes" in the main menu.
Audio
- Fixed an issue where the wrong audio SFX would play when walking in the Grim Pantry's big Cabin.
- Fixed an issue where the wrong audio SFX would play when walking on the balcony of the mine tower in the Ormond Lake Mine map.
- Fixed an issue where the wrong audio SFX would play when walking on parts of the ramp inside the mine building in the Ormond Lake Mine map.
- Fixed an issue where unwanted SFX would persist in-game with certain Tome 23 survivor outfits equipped.
Bots
- Fixed an issue where Survivor bots could reveal The Ghost Face and were able to clear their Weakened status against The Unknown from normally impossible locations.
Character
- Fixed an issue where The Knight would be stunned at the Guard's spawn location.
- Fixed an issue where The Knight's power could break when being stunned at the start of a summon.
- Fixed an issue where The Knight could stay in the Patrol Path creation speed due to latency.
- Fixed an issue where Deep Wound would not stop depleting when a Survivor is grabbed by the Houndmaster's Dog.
- Fixed an issue where The Houndmaster's head customization, 'Festering Scar,' was missing her grin animation during the Mori.
- Fixed an issue where The Houndmaster's dog end up standing in unnatural angles and partially clip into the ground.
- Fixed an issue where there was no cancel interaction prompt when The Trickster was in Main Event.
- Fixed an issue where The Nurse could briefly see Survivors in a locker when blinking through a nearby wall.
- Fixed an issue where The Ghoul's hair and mask would briefly appear off his head when reaching the tally screen.
- Fixed an issue where The Ghoul's Kagune mark reticle clipped into male Survivors head when aiming at them.
- Fixed an issue where The Ghoul's Kagune Leap could activate without playing the animation when canceling the power.
- Fixed an issue where The Nemesis stopped playing his menu interrupt animations.
- Fixed an issue where The Nemesis' Zombies would be invisible when using the Tyrant Gore and Depleted Ink Ribbon add-ons.
- Fixed an issue where The Nemesis could vault at nearly twice the normal speed.
- Fixed an issue where Survivors could become stuck inside a dropped pallet after vaulting towards the Hag's Phantasm trap with the Scarred Hand add-on.
- Fixed an issue where The Twin's camera could get stuck on the Survivor after Victor pounced on them with some network lag.
- Fixed an issue where The Lich's Vorpal Sword add-on did not increase the pallet break time to 4 seconds.
- Fixed an issue where Survivors became infected quicker when the Plague aimed Vile Purge at the Survivors held item.
- Fixed an issue where Survivors could bleed out during a Mori.
Environment/Maps
- Fixed an issue which caused slowdowns on Midwich Elementary School.
- Fixed an issue on Temple of Purgation that did not allow zombies to reach the arch base.
- Fixed an issue with collisions on Lerys Memorial Institute.
- Fixed an issue with collisions on Father Campbell's Chapel .
- Fixed an issue on Disturbed Ward where zombies that could get stuck on a ramp.
- Fixed an issue in Dead Dawg Saloon where a character could land on top of Saloon decorations.
- Fixed multiple issues in Autohaven Wreckers Realm where the characters clipped through the lockers when exiting them.
- Fixed an issue in Lery's Memorial Institute where the red stain of the killer would appear through a wall.
- Fixed an issue in Raccoon City Police Department where the characters could get stuck on top of the hooks.
- Fixed an issue with lighting in Nostromo Wreckage .
- Fixed an issue where The Mastermind was unable to vault a specific window using Virulent Bound on Mothers Dwelling.
- Fixed an issue where The Knights Guards could get stuck after vaulting on Raccoon City Police Department.
Perks
- Fixed an issue where Teamwork: Collective Stealth would show a second cooldown after exiting the perk's range.
- Fixed an issue where the reduced action speed color and icon were missing on the progress bar when co-oping Invocation: Treacherous Crows.
- Fixed an issue where The Wraith remained Cloaked after being stunned by a pallet mid uncloak with Enduring.
- Fixed an issue where Killers with Stridor equipped could not hear grunts of pain from recently unhooked Survivors equipped with Off The Record.
- Fixed an issue where The Ghouls aura would not be shown to the Survivor that had Hardened equipped, if The Ghoul had the Yamori's Mask add-on.
UI
- Fixed an issue where the Tally Screen would leave the Bloodpoints earned page before displaying all bonuses.
- Fixed an issue where notifications would disappear when transitioning to the main menu.
- Fixed a visual glitch with equipped add-ons in the loadout menu.
- Added audio feedback when hovering collected nodes in the Bloodweb.
- Added audio feedback when hovering items in the offering sequence.
- Added audio feedback when hovering items in the Tally Screen Match Consequences page.
- Added plus/minus audio feedback on Rift Tier update button.
- Fixed an issue where the external skills icon of any team skills would only appear in a brown color.
- Fixed a potential crash issue when selecting a player card in the player profile.
- Fixed a crash issue when cancelling an infinite tier purchase.
Misc
- Fixed an issue where the What Lurks Beneath Achievement/Trophy would gain progress when the damage source was caused by a Survivor perk.
- Fixed an issue where items retrieved during the match are listed as gained when reaching the Tally Screen when the Abandon Feature is used.
Public Test Build (PTB) Adjustments
Haste & Hindered
- Reverted the changes to Haste and Hindered stacking. Multiple sources of Haste and Hindered can stack once again.
Perks
Babysitter:
- Increased Haste effect granted to the unhooked Survivor to 15%. (was 10%)
Batteries Included:
- Increased Haste effect when near a powered generator to 7%. (was 5%)
Champion of Light:
- Reverted Haste effect to 50%. (was 70%)
Game Afoot:
- Increased Haste effect when breaking an object while chasing the Obsession to 7%. (was 5%)
Hex: Pentimento:
- Increased Repair and Healing speed penalty to 20% (was 15%), +1/2/3% (was 3/4/5%) per additional totem.
Duty of Care:
- Lowered range of effect from 16/16/16 to 12/12/12 meters.
Rapid Response
- Exhaustion changes from 30/30/30 to 30/25/20 seconds.
- Aura reveal now constant at 2/2/2 seconds.
Killers
The Singularity:
- Overclock Mode now provides a 3% base speed increased instead of Haste.
Bug Fixes
- Fixed an issue where Orela Rose's idle animation was missing in lobbies.
- Fixed an issue in Badham Preschool where three generators would spawn in the same house.
- Fixed an issue where the Spirit's Husk was missing the Terror Radius if a Survivor entered the Terror Radius while the Spirit used her ability.
- Fixed an issue where Survivors lose the Dredge's Nightfall effect after the Dredge performed a Mori.
- Speicherverbrauch von 58,5 GB auf 59,6 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 39,3 GB auf 40,0 GB erhöht
- 12,42 GB groß (nur für Xbox Series X|S)
- 8,63 GB groß
- PS4: 3,812 GB groß (Version 3.43)
Release: 15.05.2025 (Version 8.7.1.0)
Quelle: notes=forums.bhvr.com
Content
- The Nemesis Killer has been re-enabled.
Quests & Events
Game Mode: 2V8 returns May 15 at 11:00am Eastern.
- This iteration introduces The Ghost Face and The Oni into the fray.
- Game Mode: 2V8 features a set of limited time Quests to unlock The Ghost Face related customizations.
Bot improvements
- Killer Bots have learned to sometimes take indirect paths to corner or to sneak up on Survivors.
- Killer Bots are now more consistent at keeping the chase going around loops with tall walls.
- Wraith Bot no longer becomes obsessed with a Zombie that body-blocked him.
- Survivor Bots will look for another hatch when a Player Survivor is nearby.
- Killer Bots no longer focus and attack a Survivor that has just been unhooked.
Bug Fixes
Audio
- Fixed an issue that caused the Rift Pass progress bar to not have any audio if User has unlocked multiple tiers but has not purchased the premium track.
- Fixed an issue that caused Killers with the ''Stridor'' Perk to not hear grunts of pain from recently unhooked Survivors with the ''Off the Record'' perk.
- Fixed an issue that caused Orela's hook screams to sometimes be too loud or too low. A mix pass has been done on her hook screams.
Bots
- Fixed an issue with Killer Bots being stuck at vaults locations when a Survivor is in the dying state behind the vault.
- Fixed multiple issues with Killer Bots standing still for long periods of time.
- Fixed issues with Killer Bots being unable to correctly pick up a Survivor.
- Fixed an issue causing Killer Bots to repeatedly miss their basic attacks by standing a specific distance away from them.
- Fixed multiple issues with Nurse Bot getting stuck using her power.
Characters
- Fixed an issue that caused The Ghoul's tentacles to angle upwards during the Kagune leap.
- Fixed an issue that caused the tentacles of The Ghoul's legendary outfit to clip into her shoulders during the Mori.
- Fixed an issue that was allowing The Ghoul to lose the wrong number of Tokens when breaking a pallet and cooldown no longer resets when Power is in cooldown under a 2 or 3 Tokens timer.
- Fixed an issue where the Become Enraged score event did not trigger when activating Enraged mode while The Ghoul is enraged or in cooldown.
- Fixed an issue where The Ghoul's QTE could appear when the damage from a grab attack did not occur.
- Fixed an issue where The Nurse's Blink charges were hidden by the Deadly Harvest outfit sleeve.
- Fixed an issue that caused The Legion's legs to appear stationary during a Frenzy run in first-person view.
- Fixed an issue where The Trickster could trigger the Main Event vignette without gaining the power.
- Fixed an issue that caused the Demogorgon's screen to stay stuck in the black Traverse Upside Down screen when spamming the attack button during the teleport.
- Fixed an issue where The Pig was unable to perform actions while a Reverse Bear Trap was being triggered.
- Fixed an issue where The Nemesis' basic attack no longer worked with any M1 perk (Save The Best For Last, Play With Your Food, etc).
- Fixed an issue where The Unknown's hallucinations were sometimes invisible/transparent.
- Fixed an issue where The Singularity and The Lich's projectiles stuttered while traveling.
- Fixed an issue that could cause attack delays with The Artist's Crows.
- Fixed an issue where The Deathslinger's aim animation did not always play from Survivor POV.
- Fixed an issue where The Doctor's Shock Therapy prevented Survivors from vaulting.
- Fixed an issue where the incorrect portrait effect was displayed when affected by the Doctor's Tier II Madness for the second time.
- Fixed an issue where several animations did not play when being out of line of sight when they were initiated.
Environment/Maps
- Fixed an issue on Coldwind Farm where Killers could be blocked.
- Fixed multiple issues with the Basements in all realms.
- Fixed an issue in the 2v8 version of Wretched Shop where a pallet was floating.
- Fixed an issue on Ormond Lake Mine where players would clip through the top of lockers when escaping them.
- Fixed an issue on Mount Ormond Resort tile that had a visible seam on the basement floor of the main building.
Perks
- Fixed an issue when Survivors with no hook states get the healing effect from Do No Harm after using Shoulder the Burden.
- Fixed an issue where Survivors still made a grunt when falling when Balanced Landing was active.
- Fixed an issue where the duration timer was not displayed in the HUD when using Reassurance.
Quests
- Fixed an issue where perks for revealing Survivor auras give inconsistent amount of progress towards Quests.
UI
- Fixed an issue in the lobby where the matchmaking text and icon could overlap in some languages.
- Fixed a crash that would occur when transitioning to the Archives after opening the Credits.
- Fixed an issue where selecting a challenge for a specific role would change the tab in the Compendium when using a controller.
- Fixed an issue in the Rift where 2D item previews would reappear and overlap after selecting unbreakable outfits.
Miscellaneous
- Fixed an issue that caused the End Game Collapse not to end when a Survivor held the Run/Rushed key/button while in a locker.
- Speicherverbrauch von 59,6 GB auf 59,7 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 40,0 GB auf 40,1 GB erhöht
- 3,83 GB groß (nur für Xbox Series X|S)
- 1,22 GB groß
- PS4: 673,5 MB groß (Version 3.44)
Release: 26.05.2025 (Version 8.7.2.0)
Quelle: notes=forums.bhvr.com | play3.de
- Crossover mit Assassins Creed Shadows
Features
Abandon Option
- Changed the match outcome for the following scenario to count as a loss for the Survivor (was a draw):
Survivor abandons the match while all remaining Survivors are in the Dying state.
Bug Fixes
2V8
- Fixed an issue where loud noise notification bubbles were displayed to Killers when Survivors affected by the Silent Rush Bonus performed a rushed action.
- Fixed an issue where Survivors had no struggle animation when interrupted by The Deathslinger's harpoon while another Survivor is applying the Vaccine or Spray to them.
- Fixed an issue where The Oni did not lose charges from his power when downing a Survivor while in Blood Fury state.
- Fixed an issue in the Wretched Shop (2v8) map, where tires appeared to be floating.
- Fixed an issue in the Shelter Woods (2v8) map, where grass appeared to be floating.
Audio
- Fixed an issue where the incorrect sound effects played when walking on some metal stairs in The Game map.
- Fixed an issue where The Oni's cleaning weapon sound effects were out of sync with the animation.
Characters
- Fixed an issue that caused Survivors to get stuck inside pallets when interrupted by The Ghoul's Kagune Leap attack.
- Fixed an issue where The Ghoul could launch himself at a faster speed after using his second dash immediately after the first one.
- Tentatively fixed an issue where Survivors were temporarily stuck in an animation while dropping a pallet during The Ghoul's grab-attack.
- Fixed an issue where Survivors could be prevented from performing most interactions if The Ghoul was stunned at the same time as the Kagune Leap hit the Survivor.
- Fixed an issue where The Demogorgon could become invisible after traversing through a Portal.
- Fixed an issue that caused Killer Instinct to be missing when The Artist launched a crow through a locker with a Survivor hiding inside.
- Fixed an issue that caused The Nemesis' Tentacle Strike to pass through certain walls and objects.
Environment/Maps
- Fixed an issue in The Underground Complex map where a hook would spawn in front of a door.
- Fixed an issue in the Azarov's Resting Place map where a character would clip through the top of lockers when exiting.
- Fixed an issue in The Temple of Purgation map where characters would clip through the top of lockers when exiting.
- Fixed an issue in the Father Campbell's Chapel map where Killers could land on top of a pallet.
- Fixed an issue in the Dead Dawg Saloon map that caused flickering on the ground texture.
- Fixed an issue in the Mount Ormond Resort map that caused a seam on the floor of the Main Building to appear.
- Fixed an issue where the player was able to walk out of bounds through the Exit Gates while using a Gamepad.
Perks
- Fixed an issue where the Entity blocker was not seen in the generator aura caused by Deja Vu.
- Fixed an issue where Camaraderie could be reactivated by Survivors after it deactivated.
Quests
- Fixed an issue which caused "Earn Bloodpoints" quests to not progress after abandoning a Trial as a Survivor.
- Fixed an issue with the 2v8 "Kill Survivors" quest where it would not progress when Survivors were sacrificed in cages.
- Fixed an issue where players could not complete the "Mad Skills" challenge.
UI
- Fixed a crash which occurred when previewing certain rewards in the Rift Pass.
- Improved stability when moving between menus.
- Fixed a crash which occurred when displaying a large quantity of completed quests.
- Fixed an issue where the Pin/Unpin Quest sound effect was missing.
- Fixed an issue where the Gamepad cursor on PC would disappear and be replaced by the PC mouse cursor when going into the Quests menu.
- Fixed an issue where the infinity sign was missing from the reward alert when tiering up to infinite tier in the Rift Pass.
- Speicherverbrauch von 59,5 GB auf 60,0 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 40,1 GB auf 40,3 GB erhöht
- 4,56 GB groß (nur für Xbox Series X|S)
- 3,71 GB groß
- PS4: 4,910 GB groß (Version 3.45)
Release: 02.06.2025 (Version 8.7.3.0) NUR XBOX
Quelle: notes=forums.bhvr.com
Characters
- Fixed an issue that caused the hair of Sable's Sudden Shading and Vittorio's Geralt of Rivia head cosmetics to appear black or darker in various map lightings.
- 708,21 MB groß (nur für Xbox Series X|S)
- 665,19 MB groß
- PS4: / GB groß (Version 3.47)
Release: 03.06.2025 (Vom Server aus freigeschaltet)
Quelle: deadbydaylight.com
- Crossover Collection mit The Witcher
Release: 17.06.2025 (Version 9.0.0.0)
Quelle: crossover=xboxdynasty.de, play3.de | notes=forums.bhvr.com
- Crossover mit Five Nights at Freddys
New Killer: The Animatronic
KILLER POWER: FAZBEAR'S FRIGHT
- The Animatronic lived to kill, even when his mechanical costume became his tomb.
SPECIAL ABILITY: FIRE AXE
- The Animatronic is armed with a Fire Axe that he can throw at Survivors.
If the Axe hits a Survivor, the weapon becomes embedded in them, leaving the Survivor vulnerable. Survivors must remove the Axe before they can be healed.
MAP FEATURE: SECURITY SYSTEM
- At the start of the trial, 7 Security Doors are spawned randomly throughout the map. These doors can be accessed by both Survivors and The Animatronic.
- Each Security Door has a Camera attached to it. Interacting with the Door gives the Survivor access to the Camera View,
allowing the Survivor to cycle through every Camera in the map, travel to the Door they are currently looking through, and potentially reveal The Animatronic's aura to the team.
- Using the Cameras and Doors too often will deplete the limited battery power available, forcing Survivors to wait until the system reboots.
The Animatronic may travel between Security Doors with or without battery power.
- If The Animatronic enters a Security Door, they may choose to exit from any other Door in the map.
Moving to a Door already in use by a Survivor will cause The Animatronic to grab that Survivor.
New Killer Perks
Help Wanted:
- When you damage a Generator, it becomes Compromised. Only one Generator can be Compromised at a time.
When the Compromised Generator is completed, your successful basic attack cooldowns are 25/25/25% faster for 40/50/60 seconds.
Phantom Fear:
- When a Survivor within your Terror Radius looks at you, they scream and you see their aura for 2/2/2 seconds.
This perk has a 80/70/60 second cooldown.
Haywire:
- Exit gates switches with at least 80% progress regress at a rate of 80/90/100% of gate opening speed.
While they are regressing, Survivors see the exit gate lights flicker randomly.
New Map: Freddy Fazbear's Pizza
- The rotting brainchild of a sadistic murderer still stands over the grassy plains.
A place of joy for some, and unspeakable terror for others.
Do not let the bright colors and parlor tricks deceive you; many have died within these walls, and many more will die still.
Quality of Life Improvements
AFK Crow System Update
- Survivors are considered AFK when not interacting within the last 10 seconds.
- While AFK, Survivors accrue AFK points, during which crows gradually begin spawning above the Survivor, beginning with 1 and capping at 3.
- AFK points increase more slowly while moving or while in proximity to the Killer.
- After 90 seconds, the Survivor reaches 3 crows and Loud Noises trigger at regular intervals.
- Additionally, the Survivor loses collision with other players for 10 seconds.
- Completing interactions removes AFK points.
- Crows are removed as AFK points decrease.
- This system is disabled when the Hatch spawns or when End Game Collapse is triggered by any means.
Bloodweb Spending Improvements
- Added an Auto Bloodweb button available after prestiging any one character for the first time, enabling players to automatically progress to a selected character level, Bloodpoints permitting.
- Removed the following pop-ups across all other characters after they have been shown for the first time:
“The Bloodweb” introductory pop-up
“Unpredictability” pop-up
Perk slot unlocks
Disconnection Penalties
- Disconnection Penalties are now based on your last 20 matches played.
- Each disconnect in this set of 20 matches counts as a disconnection penalty point.
- Disconnection penalty points decrease as you play matches without disconnecting (previously decayed at the rate of 1 point per day).
Gamma Setting
- Upon launch, new gamma calibration popup will be presented to all players.
- This visual setting can be accessed at all times via the Settings menu, under the Graphics tab.
"Going Next" Prevention
- Added a system to detect Survivors who intentionally die early in the match.
- When a Survivor is determined to be doing this, they receive a disconnection penalty and lose one full grade.
- The Attempt Unhook ability is now only available in the following circumstances:
Two Survivors remain in the Trial.
A Survivor's Luck is increased with an Offering.
A Survivor has equipped the Slippery Meat or Up the Ante perk.
- When more than two Survivors remain, they may struggle while on a hook, but with no chance of escape or penalty for failure.
- Letting two struggle skill checks pass without any input will no longer instantly kill you.
- The Abandoned score event (given to Survivors when a teammate disconnects) is now also granted when a Survivor gives up via this system.
- Increased the Abandoned score event to 2,000 Bloodpoints (was 600).
Mori Update
- Near the end of a Trial, the Killer can now activate a Mori when 2 Survivors are alive and the following conditions occur simultaneously (up from 1 Survivor alive):
1 Survivor is Hooked and in the Struggle Phase
1 Survivor is in the Dying State
- When the above criteria are met, starting a Mori on a Survivor will now immediately start the Sacrifice of remaining Hooked Survivors in the Struggle Phase.
Offerings Updates
- All Realm/Map offerings now grant a flat 20% chance to be sent the associated Realm/Map.
- Duplicate Realm & Map offerings no longer stack.
- Most gameplay-altering offerings are now treated as secret during the loading screen reveal.
Spawn Rules
- Survivors now spawn within 12m of each other by default, when possible.
- Survivors now spawn on the same floor as each other by default, when possible.
- The Survivor offering, Shroud of Binding, has been replaced with a new offering, the Shroud of Separation. Its new effect causes Survivors to spawn apart from one another.
Any owned Shrouds of Binding are converted to Shrouds of Separation.
- The Killer offering, Shroud of Separation, has been replaced with a new offering, the Shroud of Vanishing. Its new effect causes all Survivor spawn offerings to be rejected by The Entity.
Any owned Shrouds of Separation are converted to Shrouds of Vanishing.
Spectator Mode
- Increased spectator slots in Custom Game to 5.
- Hotkeys have been assigned in Spectator Mode to make changing between players easier.
- Looping between players using the top bar while in Spectator Mode can now be done via hotkey.
- Added controller support for the above improvements.
Voiceover Language Setting
- "Voice Language" is a new setting added under the General tab.
- French can now be chosen for voiceovers on select characters:
Sable Ward, Gabriel Soma, The Good Guy, The Good Gal, Ellen Ripley & Rain are now available.
Performance
- Improved optimization at game launch to reduce instances of stuttering in-game.
GAMEPLAY FEATURES
Killer Updates
The Lich
- All of The Lich's Spells are now available at the start of a Trial (was 15 seconds starting cooldown).
- Decreased Dispelling Sphere cooldown to 30 seconds (was 35 seconds).
- Decreased Fly cooldown to 20 seconds (was 25 seconds).
- Decreased Mage Hand cooldown to 35 seconds (was 40 seconds).
- Decreased Flight of the Damned cooldown to 30 seconds (was 35 seconds).
- Removed the interaction time locking the Killer's camera when activating Dispelling Sphere (was 2 seconds).
- Updated Dispelling Sphere's projectile to move quickly when first cast and slow down over the following 3 seconds, in order to spend less time revealing the area immediately in front of the Killer.
- Increased the Killer Instinct duration once Survivors exit Dispelling Sphere to 5 seconds (was 3 seconds).
- Increased the end interaction time of Fly to 2.75 seconds (was 2.5 seconds).
- Increased the duration of Fly to 5 seconds (was 4 seconds).
- Fixed a bug which prevented The Lich from reaching the intended movement speed (8.0 m/s) when casting Fly.
- Fixed a bug which made the Survivor pallet interaction delay inconsistent for both Killers and Survivors after lifting a pallet with Mage Hand.
- Increased the duration of the Survivor pallet interaction delay after lifting a pallet with Mage Hand to 0.55 second (was 0.15 second).
- Increased The Lich's aura reveal duration to 2 seconds when the associated Spell is cast for each Magic Item (was 1.5 seconds).
- Increased the duration of Haste to 4 seconds for Survivors equipped with Boots or Gauntlets of the Interloper when The Lich activates Mage Hand (was 3.5 seconds).
The Lich Add-ons
- The Trickster's Glove add-on now increases the time Mage Hand holds a pallet up by 0.3 second (was 0.5 second).
- The Crystal Ball add-on now increases the Killer Instinct effect by an additional 1 second when a Survivor is revealed by Dispelling Sphere (was 3 seconds).
- The Potion of Speed add-on now decreases the period where you cannot attack after casting Fly by 0.15 seconds (was 0.3 seconds).
- The Ring of Telekinesis add-on now increases your vaulting speed by 10% for the next 10 seconds when using the Mage Hand Spell on an upright pallet (was 8 seconds).
- The Ring of Spell Storing add-on decreases the cooldown of all spells by 1 second (was 2 seconds).
- The Cloak of Elvenkind add-on now decreases Terror Radius by 22 meters when activating the Fly spell (was 8 meters).
- The Boots of Speed add-on now grants you 3% Haste for 2 seconds when casting Mage Hand (was 5%).
- The Staff of Withering add-on now causes Exhaustion for 30 seconds to Survivors who enter the radius of Dispelling Sphere (was 20 seconds).
- The Pearl of Power add-on now decreases the remaining cooldown for your spells by 2 seconds each time you land a basic attack (was 3 seconds).
- The Robe of Eyes add-on now reveals the auras of Survivors within 6 meters of a treasure chest for 4 seconds each time you cast a spell (was 3 seconds).
- The Dragontooth Dagger add-on now applies Haemorrhage and Mangled status effects to Survivors hit with a basic attack while holding a Magic Item for 60 seconds (was 45 seconds).
- The Cloak of Invisibility add-on now activates Undetectable for 20 seconds each time all of your spells are on cooldown at the same time (was 10 seconds).
The Twins
- Victor is now able to trigger chases with Survivors.
Killer Perks
Batteries Included
- Reduced Haste bonus to 5% (was 7%).
- Increased area around completed Generator to 16 meters (was 12 meters).
Call of Brine
- Increased duration to 70 seconds (was 60 seconds).
- Increased bonus Generator regression to 130/140/150% (was 115/120/125%).
Dark Devotion
- Increased duration of Terror Radius transfer to Obsession to 35/40/45 seconds (was 20/25/30 seconds).
- Increased size of transferred Terror Radius to 40 meters (was 32 meters).
Hex: Retribution
- Increased Oblivious duration caused by Survivor interacting with Dull or Hex Totems to 40/50/60 seconds (was 35/40/45 seconds).
- Increased Survivor aura reveal triggered by Hex Totem removal to 20 seconds (was 15 seconds).
Machine Learning
- Decreased Haste value to 8% (was 10%).
- Increased duration to 40/50/60 seconds (was 30/35/40 seconds).
- Updated the text description to match that of Help Wanted.
Remember Me
- Updated description to more accurately reflect its in-game effect.
Superior Anatomy
- Increased area of detection to 12 meters (was 8 meters).
- Decreased cooldown to 25 seconds (was 30 seconds).
Terminus
- Increased Broken duration once exit gates are open to 35/40/45 seconds (was 20/25/30 seconds).
Thrilling Tremors
- Reduced cooldown to 40/35/30 seconds (was 100/80/60 seconds).
THWACK!
- Increased reveal area to 36 meters (was 24 meters).
- Increased Survivor aura reveal to 4/5/6 seconds (was 3/4/5 seconds).
Unbound
- Reduced Haste bonus after vaulting a window to 7% (was 10%).
Survivor Perks
Babysitter
- Reduced Haste bonus for the unhooked Survivor to 10% (was 15%).
Botany Knowledge
- Healing item efficiency reduction removed (was 20%).
Champion of Light
- Decreased cooldown to 60/50/40 seconds (was 80/70/60 seconds).
Counterforce
- Increased bonus Totem cleansing speed to 25% (was 20%).
- Increased furthest Totem aura reveal duration to 10/12/14 seconds (was 2/3/4 seconds).
- Increased stackable Totem cleansing speed bonus to 25% (was 20%).
Desperate Measures
- Increased scaling bonus speed to healing and unhook actions to 16/18/20% (was 10/12/14%).
Empathic Connection
- Injured Survivor(s) can now see the aura of Survivor(s) with Empathic Connection anywhere on a map (was 32/64/96 meters).
- Updated healing speed bonus to other Survivors to 25/30/35% across Tiers (was 30% across all Tiers).
Exultation
- Increased the item recharge amount for stunning the Killer with a pallet to 75% (was 25%).
- Decreased cooldown to 30/25/20 seconds (was 40/35/30 seconds).
Light-footed
- Decreased cooldown to 14/12/10 seconds (was 28/24/20 seconds).
Emblem Updates
Lightbringer:
- Performing an Invocation now awards 0.8 Lightbringer points per percent of progress.
- Being chased while a teammate performs an Invocation now awards 0.4 Lightbringer points per percent of progress.
- Blessing a Totem for the first time now awards 50 Lightbringer points.
- Being chased while a teammate blesses a Totem for the first time now awards 25 Lightbringer points.
- Increased Lightbringer points earned when a teammate repairs a Generator while you are being chased to 0.5 per percent of progress (was 0.33).
- Decreased Lightbringer points earned for repairing generators to 0.8 per percent of progress (was 1).
- Increased Lightbringer points earned when other Survivors cleanse a Dull Totem while you are chased to 10 (was 5).
- Increased Lightbringer points earned when other Survivors cleanse a Hex Totem while you are chased to 25 (was 10).
Evader:
- Increased Evader points earned after a 15 second chase to 60 (was 25).
- Increased Evader chase multiplier at 10 meters to 1x (was 0.6x).
- Decreased Evader chase multiplier at 6 meters to 1x (was 1.2x).
Quest Rewards
- Increased Daily Quest Blood Point rewards (2500 → 5000)
Map Showcase
- Added new Map Game Mode that allows for players to queue up for a single, predetermined map.
Hellraiser DLC Changes
The following perks have become General Perks, and their names and icons have changed:
- Deadlock is now No Holds Barred
- Hex: Plaything is now Hex: Fortune's Fool
- Scourge Hook: Gift of Pain is now Scourge Hook: Weeping Wounds
The following achievements/trophies have been updated, and their names, icons and unlock conditions have changed:
- Tear Their Soul Apart is now Beyond Broken
Injure a Survivor afflicted by the Broken Status Effect with a Basic Attack a total of 50 times.
- Punch Drunk is now Neither Seen Nor Heard
Apply the Oblivious status effect to Survivors 30 times in public matches.
- Adept Cenobite is now Lost All Hope
Down a Survivor within the bounds of any Exit Gate.
Bug Fixes
Audio
- Fixed an issue where The Huntress' Were-Elk outfit lullaby was quieter than her other outfits.
- Fixed an issue where The Plague's Corrupt Purge activation sound effect would play multiple time in a row when all Pools of Devotion were corrupted.
- Fixed an issue where the basic attack SFX for The Unknown's Savage Shovel weapon from his Missing Zookeeper outfit was missing.
Characters
- Fixed an issue where the Madness tier up animation would not trigger on Survivors when playing against The Doctor.
- Fixed an issue where The Nightmare's left hand would snap briefly when aiming at a Dream Pallet.
- Fixed an issue where Rupture could be activated while dropping a pallet as The Nightmare.
- Fixed an issue where Awake Survivors could heal Sleeping Survivors after the "Wake Up" interaction was interrupted.
- Fixed an issue where The Nightmare was unable to use Dream Projection in Trials.
- Fixed an issue where The Trickster did not have a fatigued animation after ending a Main Event.
- Fixed an issue where The Dark Lord could see the lute floating when a Survivor was using Bardic Inspiration while in Bat form.
- Fixed an issue where The Lich's Spell indicator became distorted when changing window modes on an ultra wide monitor.
- Fixed an issue where pallets would shake after lifting a pallet with The Lich's Mage Hand.
- Fixed an issue where the animation for The Lich's Mage Hand would repeat after raising a pallet.
- Fixed an issue where the activation prompt for the Eye of Vecna was not clearly labeled.
- Fixed an issue where the grace period to drop a pallet after it was raised by The Lich's Mage Hand was inconsistent.
- Fixed an issue where The Houndmaster's dog would appear to slide when charging the Chase command while blocked by obstacles.
- Fixed an issue where the speed line vignette VFX lingered indefinitely after using Fly as The Lich.
- Fixed stretching issues with The Plague’s vomit decals.
- Fixed an issue where The Plague could get stuck at 4.4 base speed after getting pallet stunned while charging Vile Purge.
- Fixed an issue where Survivors would briefly float after being pushed by The Mastermind's Bound Attack.
- Fixed an issue where The Skull Merchant's lobby animation would be interrupted.
- Fixed an issue where the Survivor's pointing animation would not play correctly.
- Fixed an issue where the Survivor's scream animation would not play correctly when vaulting.
- Fixed an issue where Felix Richter's Off The Shoulder torso outfit would flip over his shoulder and clip through his body.
- Fixed an issue where, while playing as The Twins, quickly unbinding Victor after leaping on an object or getting crushed would prevent Victor from performing any actions.
Environment/Maps
- Fixed an issue in the Coldwind Farm Realm where players could not vault in the combine harvester.
- Fixed an issue in the Autohaven Wreckers Realm where players could not vault in the crashed bus.
- Fixed an issue in the Toba Landing map where a placeholder tile would appear.
- Fixed an issue in the Autohaven Wreckers Realm where both window vaults in the crashed bus would be blocked.
- Fixed an issue where a black line would appear on the ground in the Main Menu after backing out of the Rift Pass.
- Fixed an issue where a shadow can be seen following Survivors and the Killer in various Realms on Low Quality Graphic settings.
Perks
- Fixed an issue where the durability icon remained visible after emptying a Toolbox with the Streetwise perk equipped.
Quests
- Fixed an issue that caused Auric Cells Expiry Notice to not appear for players affected by the Act of Settlement when gaining Auric Cells from the Rift.
UI
- Fixed a potential crash issue when selecting a Journal entry.
- Fixed an issue where the UI scale in the Match Details screen would be inconsistent after updating the UI Scale setting.
- Fixed an issue where the player’s name would overlap with other icons on the scoreboard in the Tally screen.
- Fixed a crash issue when leveling up in the Bloodweb.
- Fixed an issue where the input prompts did not initially match the input mode after switching from a keyboard & mouse to a controller.
- Fixed issues with text formatting on the Main Menu play buttons.
CHANGES FROM PTB
Bot Improvements
- Survivor Bots no longer try to use disabled or occupied Security Doors.
- Survivor Bots now try to remove the Animatronic's Axe during chase.
New Killer Perks
Help Wanted
- No gameplay change. Updated the description to match that of Machine Learning, which was also updated.
Haywire
- Increased minimum regression threshold to 80% (was 50%).
- Increased regression speed to 80/90/100% (was 40/45/50%).
Killer Updates
The Animatronic
- Increased cooperative projectile removal to 5 seconds (was 3 seconds).
The Animatronic Add-Ons
Help Wanted Ad
- Preview distance grows faster.
Restaurant Menu
- Increased effect to 20% (was 10%).
Rotten Pizza
- Increased effect to 100% (was 50%).
Ripped Curtain
- Decreased duration to 60 seconds (was 70 seconds).
Greasy Paper Plate
- Increased effect to 15% (was 10%).
Office Phone
- Increased range to 24 meters (was 12 meters).
- Reveals the aura of the axe to Survivors within this range (NEW).
- Decreases the time required to remove the Axe from another Survivor by 50% (NEW).
Bonnie’s Guitar Strings
- Decreases the duration of the Undetectable status effect upon exiting the Security Door by 50% (NEW).
Foxy’s Hook
- Decreased Haste effect to 7% (was 10%).
- Decreased Haste duration to 3 seconds (was 6 seconds).
Purple Guy Drawing
- Decreased rushed action aura duration to 3 seconds (was 4 seconds).
- Increased Axe removal aura duration to 6 seconds (was 4 seconds).
Loot Bag
- No longer causes incapacitated (REMOVED).
- Applies Exit Gate blocker effect to all Survivors within 12 meters (NEW).
Celebrate! Poster
- Decreased haste to 12% (was 20%).
- Removed distance-based deactivation (REMOVED).
- Effect applies to all players within 32 meters (NEW).
Faz-Coin
- Set Terror Radius size to 24 meters instead of copying the current Terror Radius size (REWORK).
Iridescent Remnant
- Increased effect range to 32 meters (was 16 meters).
- Increased effect duration to 12 seconds (was 8 seconds).
- No longer blocks window vaults (REMOVED).
The Artist Add-Ons
- Reverted all add-on changes from the 9.0.0 PTB.
Bug Fixes
- Fixed an issue that caused Survivors to be heard while they teleport in the Security Door.
- Fixed an issue that caused Loud Noise notifications to be inaudible when the Animatronic was inside a Security Door.
- Fixed an issue that caused Survivors close to another Survivor using Security Cameras to not hear their surroundings.
- Fixed an issue that caused the scanning SFX of Security Camera to continue playing when the Killer moved out of the scanning range.
- Fixed an issue that caused scanning SFX to continue playing when switching Security Cameras.
- Fixed an issue that caused SFX from the area around the target Security Camera to be audible while viewing a Security Camera.
- Fixed an issue in the Blackwater Swamp Realm where a Security Door would spawn facing a wall.
- Fixed an issue where VFX would display inconsistently for The Animatronic’s Fire Axe abilities.
- Fixed an issue where VFX would display inconsistently during characters’ movement through Security Doors.
- Fixed an issue where The Animatronic’s Fire Axe ember trail VFX remained visible on Survivors when retrieving the Axe.
- Fixed an issue where The Animatronic's Fire Axe wasn't automatically retrieved when the Axe was placed on various moveable map objects.
- Fixed an issue where The Animatronic could see the Axe aura when it was being removed via a co-op interaction.
- Fixed an issue where the "Remove Axe" prompt was prioritized over the vault prompt for Survivors when playing against The Animatronic.
- Fixed an issue where The Animatronic could perform an Axe grab on a Survivor inside a locker.
- Fixed an issue where The Animatronic and Survivor could become stuck or desynced when The Animatronic grabbed the Axe at the last second.
- Fixed an issue where The Animatronic could be blinded during the Axe grab animation.
- Fixed an issue where The Animatronic could not be blinded during pallet break and vault animations.
- Fixed an issue where the Greasy Paper Plate add-on was missing the debuff icon and interaction penalty.
- Fixed an issue where the Rotten Pizza add-on reduced the Axe radius.
- Fixed an issue where there were inconsistencies with Security Door numbers when entering the door selection area as The Animatronic.
- Fixed an issue where elements of Security Doors dissolved incorrectly upon opening them.
- Fixed an issue where Survivor models were in their default outfits when interrupted in the Security Room.
- Fixed an issue where The Animatronic's power icons appeared enabled when inside the Security Doors.
- Fixed an issue where the Survivor's visual heartbeat indicator was visible when teleporting to a Security Door.
- Fixed an issue where Survivors were audible when they teleported to a Security Door.
- Fixed an issue where Survivors getting interrupted in the Security Room were able to see the Security Door aura.
- Fixed an issue where Survivors could scan The Animatronic with a disabled Security Camera.
- Fixed an issue where the interrupt animation did not play when getting interrupted while using a Security Camera.
- Fixed an issue where players couldn't exit the Security Doors when using the mouse wheel as an input.
- Fixed an issue where Survivors' faces were distorted when interrupted in the Security Room.
- Fixed an issue where an input bind conflict was present for Survivors interacting with a Security Door while playing on controller.
- This fix has resulted in a change to the Security Door input mapping for Survivor players on all platforms.
- Fixed an issue where the Haywire perk wasn't disabled when both Exit Gates were open.
- Fixed an issue where the Help Wanted perk was not disabled when all generators were completed.
- Fixed an issue where the Decisive Strike perk did not activate when Axe grabbed by The Animatronic.
- Fixed an issue where the Machine Learning and Help Wanted perks stacked when activated multiple times.
- Fixed an issue where the Save The Best For Last perk did not lose a token when hitting the Obsession with The Animatronic's Axe.
- Fixed an issue in the Freddy Fazbear's Pizza map where a wheel chair failed to spawn on a tile.
- Fixed an issue in the Freddy Fazbear's Pizza map where players could climb on top of gift boxes.
- Fixed an issue in the Freddy Fazbear's Pizza map where the Dark Lord could get stuck next to a vault.
- Fixed an issue in the Freddy Fazbear's Pizza map where Killers could get stuck between a hook and the main building.
- Fixed an issue in the Freddy Fazbear's Pizza map where The Nurse could get partially stuck in the ramp of the repair room.
- Fixed an issue in the Freddy Fazbear's Pizza map where a Totem would clip into the ground.
- Fixed an issue in the Freddy Fazbear's Pizza map where The Blight was unable to collide with certain objects behind the main stage.
- Fixed an issue in the Freddy Fazbear's Pizza map where The Trapper could hide traps within the Entity's Corruption.
- Fixed a loading distance issue in the Freddy Fazbear's Pizza map kitchen by adjusting blood decal trail on the floor next to the fryer
- Fixed various issues with various 3D elements, both structural and decorative, in the Freddy Fazbear's Pizza map.
- Fixed an issue by changing loading distances on four bricks parts of the main building of Freddy Fazbear's Pizza.
- Fixed an issue in the Freddy Fazbear's Pizza map where shadows would end abruptly in various locations.
- Fixed an issue in the Freddy Fazbear's Pizza map where the floor would clip through the wall.
- Fixed an issue in the Freddy Fazbear's Pizza map where the intro camera would clip through The Houndmaster.
- Fixed an issue in the Wreckers' Yard map where a placeholder tile would appear in the map.
- Fixed an issue in the Toba Landing map where The Nurse could blink on a side of the main structure that is not accessible to any other character.
- Fixed an issue where The Legion would encounter stuttering during the Feral Frenzy fatigue state.
- Fixed an issue where the pick-up prompt for the Nostromo Wreckage keycard was incorrectly labeled.
- Fixed an issue where the Map Showcase tooltip would remain visible after the cursor left the Map Showcase label in the lobby.
- Fixed an issue where the Map Showcase tooltip would remain visible after disconnecting from a lobby.
- Fixed an issue where the final level preview in the Bloodweb Bulk Spending popup was not accurate.
- Fixed an issue where the Bloodweb Bulk Spending rewards popup would be missing for characters who were at max prestige level.
- Speicherverbrauch von 60,0 GB auf 61,1 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 40,3 GB auf 41,0 GB erhöht
- 9,03 GB groß (nur für Xbox Series X|S)
- 7,19 GB groß
- PS4: 8,088 GB groß (Version 3.47)
Release: 26.06.2025 (Version 9.0.1.0)
Quelle: notes=forums.bhvr.com
FEATURES
AFK Crows
- Increased the intervals at which AFK Crows are gained to 120/140/180 seconds (was 60/75/90 seconds).
- Increased the Grace Period before AFK points start accruing to 30 seconds (was 10 seconds).
- Decreased the rate at which AFK points accrue while moving to 25% (was 50%).
- Decreased the rate at which AFK points accrue after Exit Gates are powered to 25% (NEW).
- Reset AFK points upon completing interactions (previously removed 60 AFK points).
CONENT
The Animatronic
- Adjusted the color of your current door position when operating the Security Cameras as a Survivor to improve the aura color distinction.
- Adjusted the following score events for The Animatronic:
- Got 'Em now awards Deviousness points (was Brutality).
- When Got 'Em triggers, a regular Hit score event will also trigger that awards 300 Brutality points (NEW).
- Yoink now awards Deviousness points (was Brutality).
- When Yoink triggers, a regular Hit score event will also trigger that awards 300 Brutality points (NEW).
- Another One! now awards Deviousness points (was Hunter).
- Look at You now awards Deviousness points (was Hunter).
- Added score events for Survivors facing The Animatronic:
- Say Cheese awards 700 Boldness points upon revealing the Killer through a Security Camera (NEW).
- Do It Yourself awards 350 Survival points upon self-removing an attached Fire Axe (NEW).
- Friend in Need awards 500 Altruism points upon participating in a co-op action to remove an attached Fire Axe from a fellow Survivor (NEW).
- Door to Door awards 100 Survival points upon entering a Security Door (NEW).
Events
- The 9th Anniversary "Twisted Masquerade" event returns Thursday, June 26th at 11:00 AM Eastern.
BUG FIXES
Archives
- Fixed an issue that caused "Invalid input: This item is not in the user's inventory database" to be incorrectly displayed to players.
Audio
- Fixed an issue that caused Security Camera SFX to get stuck in a loop after Survivors moved the camera.
- Fixed an issue that caused the Hatch's SFX to be audible when traversing from one Security Door to another.
- Fixed an issue that caused the Killer's Terror Radius to be inaudible while a Survivor was inside a Security Door and both the Killer and Survivors are idle.
- Fixed an issue that caused Security Camera movement SFX to only be audible when looking at the camera of the Security Door being used by the Survivor.
- Fixed an issue that caused chase music to be missing for Survivors when chased by Victor.
- Fixed an issue that caused one of The Animatronic's voice lines to be silent when interacting with an occupied locker.
- Fixed an issue that caused the Animatronic's Axe SFX to still be audible when thrown outside of a map's boundaries.
- Fixed an issue that caused the French voiceover lines of The Good Guy to be missing.
- Fixed an issue that caused the SFX for The Artist's Leshen outfit to be louder than her other outfits.
The Animatronic
- Fixed an issue that caused The Animatronic to be temporarily invisible when exiting a Security Door.
- Fixed an issue that caused Survivors to see a single frame of the map when transitioning through Security Cameras.
- Fixed an issue that caused an error when hit by The Animatronic's Axe while affected by Endurance.
- Fixed an issue that caused The Animatronic's Grab Axe action to be temporarily disabled if a Survivor triggers an emote.
- Fixed an issue that caused The Animatronic to be unable to grab Survivors during a co-op Axe removal.
- Fixed an issue that caused the Remove Axe prompt to have priority over the Travel Via Passage prompt for Survivors.
- Fixed an issue that caused The Animatronic's Got 'Em scoring event to trigger incorrectly on hooked Survivors.
- Fixed an issue that caused The Animatronic's Survivor carrying speed to be inconsistent.
- Fixed an issue that caused certain Security Doors to be usable from behind.
- Fixed an issue that caused The Animatronic's Security Room jumpscare to gave an abrupt fade in & out visual effect.
- Fixed an issue that caused The Animatronic's prompt to retrieve their Axe to display incorrectly when the Axe is thrown outside the map.
- Fixed an issue that caused co-op Axe removal actions to not cancel when attacked.
- Fixed an issue that caused the game to desynchronize if a Survivor entered a Security Door behind The Animatronic as he grabs another Survivor.
- Fixed an issue that caused The Animatronic's Axe to disappear when thrown into Security Doors.
- Fixed an issue that caused The Animatronic's Axe to disappear when thrown at the lower part of any interactive object (i.e. breakable door).
- Fixed an issue that caused The Animatronic's Yellow Rabbit face to become distorted when reclaiming the Axe.
Characters
- Fixed an issue that caused certain Killers to be missing their weapons on the Main Menu.
- Fixed an issue that caused the camera to get stuck after the first camera pan when The Onryō triggers a Mori on a Survivor.
- Fixed an issue that caused Main Menu animations to be missing for Killers.
- Fixed an issue that caused The Plague to get stuck at 4.4 base speed after being pallet stunned while charging Vile Purge.
- Fixed an issue that caused The Plague's Corrupt Purge to change back to Vile Purge if the time runs out mid-action.
- Fixed an issue that caused rapid camera stutters for The Ghoul when grabbing Survivors with its power.
- Fixed an issue that caused The Ghoul's cooldown of Kagune Leap to not reset properly after destroying pallets.
- Fixed an issue that caused The Ghoul's Enraged mode bonus cooldown to not be correctly applied to actions.
- Fixed an issue that caused hooks to not turn into Scourged Hooks when controlling Victor with the 'Scourge Hook: Jagged Compass' perk.
- Fixed an issue that caused Survivors to not become Broken when missing a No Quarter skill check against The Houndmaster.
- Fixed an issue that caused The Houndmaster's dog to bypass its leap animation for pallet vaults when redirected.
- Fixed an issue that caused Dwight to be unable to self-unhook properly during the Survivor tutorial.
Environment/Maps
- Fixed an issue that caused a stretched texture to be visible on the carpet in the main building of the Father Campbell's Chapel map.
- Fixed an issue that caused hooks in the Autohaven Wreckers realm to have placeholder textures.
- Fixed an issue that caused Survivors to be unable to access the basement on the Shelter Woods map.
- Fixed an issue that caused The Animatronic to be unable to interrupt a Survivor interacting with a Security Door across multiple maps.
- Fixed an issue that caused a placeholder tile to spawn in the Coldwind Farm realm.
- Fixed an issue that caused projectiles to get stuck on an invisible collision above a wooden table on the Freddy Fazbear's Pizza map.
- Fixed an issue that caused the camera to clip inside The Houndmaster during her spawn animation in the Withered Isle realm.
- Fixed an issue that caused projectiles to hit an invisible collision in the Gideon Meat Plant realm.
- Fixed an issue that caused Survivors and killers to be able to climb on top of objects on the Freddy Fazbear's Pizza map.
Platforms
- Fixed an issue that caused a crash on Switch 2 when launching the application.
- Fixed an issue that caused directional Survivor SFX to not work properly after exiting Security Camera view.
Note: A fix for this issue was previously deployed on Steam last week.
UI
- Fixed an issue that caused the "Cannot start with 2 Killer(s)" warning to disappear after transitioning from the Store to a Custom Game lobby.
- Fixed a potential crash issue when exiting a Trial immediately after making progress on a challenge.
Miscellaneous
- Fixed an issue that caused the pick up interaction to have higher priority over Locker Search when a downed Survivor is next to a locker.
- Speicherverbrauch von 61,1 GB auf 61,2 GB erhöht (nur für Xbox Series X|S)
- 2,24 GB groß (nur für Xbox Series X|S)
- 1,73 GB groß
- PS4: 4,668 GB groß (Version 3.48)
Release: 02.07.2025 (Version 9.0.2.0)
Quelle: notes=forums.bhvr.com
Content
The Animatronic Add-Ons
- Security Guard’s Badge Decreased effect to 25% (was 50%)
- Streamers Decreased effect to 15% (was 20%)
- Party Hat Increased duration to -20% (was -50%)
- Bonnie’s Guitar Strings Decreased undetectable duration to -100% (was -50%)
- Foxy’s Hook Increased duration to 6 seconds (was 3s)
- Endo CPU Increased break speeds to 40% (was 25%)
Bug Fixes
Anniversary Event
- The Dark Lord can no longer see Invitation Orbs of Survivors while in Bat form.
- The VFX of the ''Endure any Stun'' Ability no longer triggers when the Killer is stunned by Decisive Strike.
- Fixed an issue that caused the remote hook SFX to remains active when the killer holds the ability then looks away from a hook.
Audio
- Fixed an issue that caused The Ghoul to be missing their grunts at the start of the Trial when using the Legendary Outfit Rize Kamishiro.
- Fixed an issue where the male and female breathing SFX played simultaneously when switching from The Legion's Subliminal Menace (Frank) customization to any female Legion customization.
Bots
- Fixed an issue that caused Survivor Bots to be unable to rotate their camera vertically.
- Fixed an issue that caused Survivor Bots to stay stuck trying to reveal the Animatronic when below or over the Security Door.
Characters
- Fixed an issue that caused the Survivor's left arm pointing emote to not animate properly.
- The Nightmare's Dream Pallets now consistently play the rupturing animation in the POV of Survivors.
- The Artist's Dire crow acceleration speed is now consistent when fired at different angles.
- The Artist's Dire crow projectiles no longer miss moving survivors.
- The Artist's Dire crows now correctly reduce a health state on a survivor with a swarm, instead of triggering killer instinct.
- The Artist no longer jitters when pressing the Power Button twice in quick succession.
- Pressing M2 multiple times as The Artist no longer causes stuttering for the killer's power.
- The Ghoul can no longer use another "Kagune Leap" after being pallet stunned while performing a "grab-attack".
- Survivors are no longer temporarily stuck in an animation while dropping a pallet during The Ghoul's grab-attack.
- Fixed an issue where The Ghoul's Enraged Mode bonus cooldown was not applied to any actions.
- Fixed an issue where occasionally The Ghoul's camera POV moved rapidly and aggressively when grabbing Survivors with the power.
- The Nurse no longer stutters when blinks are cancelled by the Server.
- Fixed an issue where The Legion did not lose equipped add-ons after a match.
- Fixed an issue where The Xenomorph was invisible during the idle animation with the Deep Sea outfit equipped on low graphic settings.
The Animatronic
- Security Door enter animation/audio now plays for the Killer when a Survivor enters a security door, regardless of Killer's facing direction.
- The Animatronic's Oblivious and Broken Icons now appear when spectating a Survivor affected by the "Office Phone" add-on.
- The Animatronic's Axe Grab power icon no longer stays dim and transparent while in range as the Spectator.
- The Killer can now perform the "Grab Axe" animation when affected Survivors drop their equipped item
- The Animatronic's "Camera disabled" text no longer stays after Security Camera is enabled.
Environment/Maps
- Fixed an issue to prevent Survivors being able to stand on the bench and chandelier in the Father Campbell's Chapel map
- Fixed an issue in The Macmillan Estate Realm where an invisible collision around the shack prevented players navigation
- Fixed an issue in The Suffocation Pit map where The Knight's guard would have issue navigating a ramp
- Fixed an issue in Treatment Theatre where The Knight's guard would have issues vaulting windows
- Fixed an issue in The Macmillan Estate Realm where a placeholder tile would spawn in the maps
- Fixed issues in The Underground Complex where The Nightmare could not launch its powers through some walls
- Fixed an issue in Haddonfield where The Animatronic could not interrupt a survivor when interacting with the security room door
Perks
- Fixed an issue that caused the wrong percentage to be shown in Up The Ante's description.
Platforms
- Fixed an issue that caused Steam player to be stuck on the Initialisation screen when joining a match
Quests
- Fixed an issue that caused Rift Pass / Week6 / Be Chased FOR 200 SECONDS to be unable to complete
- Fixed an issue that caused Challenge 'I want it, I got it' in Tome 15 to be unable to complete.
- Speicherverbrauch von 61,2 GB auf 61,3 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 41,00 GB auf 41,1 GB erhöht
- 4,07 GB groß (nur für Xbox Series X|S)
- 1,36 GB groß
- PS4: 779,3 MB groß (Version 3.49)
Release: 14.07.2025 (Version 9.0.2.1) NUR XBOX
Quelle: hotfix=twitter.com
- As we're heading into the weekend, we wanted to provide players on Xbox and Microsoft Store with an update on the issues affecting those platforms.
We've identified that the issues have been resolved for some players, but it may require a platform restart.
We will be deploying a fix to resolve the issue for the remaining affected players this coming Monday, on July 14, once it's undergone certification.
- 716,45 MB groß (nur für Xbox Series X|S)
- 604,30 MB groß
- PS4: / MB groß (Version 3.49)
Release: 29.07.2025 (Version 9.1.0.0)
Quelle: notes=forums.bhvr.com
- Crossover mit Walking Dead
Content
NEW SURVIVOR: RICK GRIMES
New Perk: Apocalyptic Ingenuity
- After unlocking or rummaging through 2/2/2 chests, press the Ability Button 1 for 4/4/4 seconds next to a broken pallet to build a fragile pallet.
- You see the auras of broken pallets within 24/28/32 meters.
- Fragile pallets are destroyed after being dropped.
New Perk: Come and Get Me!
- After unhooking a Survivor, while crouched and idle, press the Ability Button 1 to make injured and dying Survivors within 24/24/24 meters leave no scratch marks or pools of blood or make grunts of pain for 10/12.5/15 seconds.
- You scream and the Killer sees your aura for 5/5/5 seconds.
New Perk: Teamwork: Toughen Up
- When another Survivor pallet-stuns or blinds the Killer while you are injured and within 24/24/24 meters, your grunts of pain, scratch marks and pools of blood are reduced by 100/100/100% for 20/25/30 seconds.
NEW SURVIVOR: MICHONNE GRIMES
New Perk: Conviction
- After you have healed 1/1/1 Survivor, while downed with at least 25/25/25% recovery, press Ability Button 2 to recover instantly.
- You gain Broken, then are downed after 20/25/30 seconds.
New Perk: Last Stand
- After spending 120/105/90 seconds in the Killer's Terror Radius while not in chase, when you fast-vault, stun the Killer for 3/3/3 seconds if they are within 2.5/2.5/2.5 meters.
- Then, this perk is disabled for the rest of the trial.
New Perk: Teamwork: Throw Down
- When you pallet-stun or blind the Killer, other injured Survivors within 24/24/24 meters gain Endurance and see the Killer's aura for 6/8/10 seconds.
KILLER UPDATES
The Executioner
- Increased Punishment of the Damned's range to 10 meters (was 8).
- Increased maximum Rites of Judgement duration to 10 seconds (was 5).
- Increased Rites of Judgement trail lifetime to 90 seconds (was 75).
- Decreased Rites of Judgement movement speed to 4.2m/s (was 4.4).
- The inputs for Rites of Judgement, Punishment of the Damned, and sending a Survivor to a cage can now be held, starting the action as soon as it becomes available.
- Survivors who are rescued from a cage now gain 10% Haste and Endurance for 10 seconds.
- Increased Bloodpoint score for rescuing a Survivor from a cage to 2000 (was 550).
The Executioner's Add-Ons
- Lead Ring (Rework): Now increases Punishment of the Damned's range by 25% and decreases its width by 25%.
- Dead Butterfly (Rework): Now increases Rites of Judgement's recharge rate by 10%.
- Black Strap (Rework): Now decreases Punishment of the Damned's range by 25% and increases its width by 25%.
- Copper Ring: Now increases maximum duration of Rites of Judgement by 5 seconds (was 1).
- Cinderella Music Box (Rework): Now decreases Punishment of the Damned's cooldown by 10%.
- Forgotten Video Tape (Rework): Now increases the speed at which Punishment of the Damned travels by 10%.
- Wax Doll: Now increases Punishment of the Damned's range by 5% (was 12.5%).
- Spearhead (Rework): Now reveals the aura of the rescuer when a Survivor is saved from a cage for 8 seconds.
- Leopard-Print Fabric (Rework): Now decreases the duration of stuns while using Rites of Judgement by 15%.
- Mannequin Foot (Rework): Now causes Rites of Judgement trails to inflict Exhausted for 10 seconds.
- Valtiel Sect Photograph (Rework): Now decreases your Terror Radius by 2 meters for each Survivor affected by Torment.
- Burning Man Painting (Rework): Now reveals the auras of Survivors within 3 meters for 6 seconds upon missing a Punishment of the Damned attack.
- Tablet of the Oppressor (Rework): Now grants Undetectable while using Rites of Judgement.
- Misty Day, Remains of Judgement (Rework): Now reveals the auras of Survivors injured by Punishment of the Damned for 8 seconds.
- Scarlet Egg (Rework): Now causes Survivors inflicted by Torment to spawn Rites of Judgement trails when they sprint. These trails last 5 seconds. You no longer see the auras of Rites of Judgement trails.
- Rust-colored Egg (Rework): Now causes Punishment of the Damned hits to replenish Rites of Judgement's charge by 30%.
- Lost Memories Book (Rework): Now causes Survivors injured by Punishment of the Damned to become Oblivious for 80 seconds.
- Obsidian Goblet (Rework): Now allows Punishment of the Damned to destroy pallets and breakable walls. Increases Punishment of the Damned's cooldown by 20%.
- Iridescent Seal of Metatron (Rework): Now decreases Punishment of the Damned's range by 50%.
Punishment of the Damned's range increases by creating Rites of Judgement trails, up to a maximum of 200%. This resets when Punishment of the Damned hits a Survivor.
The Clown
- Increased Haste effect of Afterpiece Antidote to 12% (was 10%).
- Decreased the time it takes for Afterpiece Antidote gas clouds to activate to 1 second (was 2).
- Decreased the Hindered effect of Afterpiece Tonic to 14% (was 15%).
- Decreased the Hindered effect linger time from Afterpiece Tonic gas clouds to 1 second (was 2).
- Increased movement speed while reloading to 2.3m/s (was 1.61).
- Decreased the time it takes to reload to 2.5 seconds (was 3).
- The inputs for reloading and charging a throw can now be held, starting the action as soon as it becomes available.
The Clown's Add-Ons
- VHS Porn (Rework): Now increases the size and spread of Afterpiece Tonic gas clouds by 10%.
- Flask of Bleach: Now increases the Hindered penalty from Intoxication by 2% (was 4%).
- Smelly Inner Soles: Now increases movement speed while reloading by 15% (was 66%).
- Cigar Box: Now reveals auras within 6 meters (was 16).
- Ether 15 Vol%: Now increases the duration of Intoxication by 0.5 seconds (was 1).
The Pig
- Increased Ambush movement speed to 7.1m/s (was 6.9).
- Increased crouched movement speed to 4.0m/s (was 3.8).
- Decreased the time it takes to crouch & un-crouch to 0.8 seconds (was 1).
- Increased the rate at which the Terror Radius fades when crouching to 0.33 (was 0.25).
- The inputs for crouching and ambushing can now be held, starting the action as soon as it becomes available.
- Increased Bloodpoint score for escaping a Reverse Bear Trap to 1000 (was 400).
- Increased Bloodpoint score for searching through a Jigsaw Box to 200 (was 100).
- Searching a Jigsaw Box now awards Survival points (was Objective).
The Pig's Add-Ons
- John's Medical File: Now increases crouched movement speed by 5% (was 10%).
- Last Will: Now increases Ambush speed by 5% (was 6%) and increases the time to charge Ambush by 10% (was 33%).
- Workshop Grease: No longer decreases missed Ambush attack cooldown (was 10%).
The Knight
- Increased max patrol path length to 38 meters (was 32).
- Increased patrol path creation speed to 15m/s (was 13.8).
- Increased patrol path acceleration by 2x.
- Increased strafe speed while creating a patrol path to 100% (was 25%).
- The input for starting a patrol path can now be held, starting the action as soon as it becomes available.
The Knight's Add-Ons
- Call to Arms: Now increases patrol path length by 4 meters (was 10) and path creation speed by 7% (was 16%).
The Oni
- Increased the Demon Strike turn rate limit during the open phase of the attack to 540 degrees (was disabled).
NEW SURVIVOR ITEM: FOG VIAL
- Press the Use Item button to release a cloud of fog, decreasing visibility, suppressing scratch marks, auras, and Survivor sounds within its radius. Recharges over time.
- Each Fog Vial shares the following parameters:
Has 1 charge.
Has 40% opacity.
Has an 8-meter radius.
FOG VIAL ITEM VARIANTS
APPRENTICE'S FOG VIAL (COMMON):
- Reaches its maximum size after 2 seconds.
- Lasts 8 seconds.
- Recharges 70 seconds after use.
ARTISAN'S FOG VIAL (UNCOMMON):
- Reaches its maximum size after 1.5 seconds.
- Lasts 10 seconds.
- Recharges 65 seconds after use.
VIGO'S FOG VIAL (RARE):
- Reaches its maximum size after 1.2 seconds.
- Lasts 12 seconds.
- Recharges 60 seconds after use.
FOG VIAL ADD-ONS
Volcanic Stone (Common):
- Decreases recharge time by 5 seconds.
Reactive Compound (Uncommon):
- Decreases fog cloud expansion time by 1 second.
Oily Sap (Rare):
- Increases fog cloud lifetime by 2 seconds.
Mushroom Formula (Very Rare):
- Increases the fog cloud's maximum size by 2 meters.
Potent Extract (Visceral):
- Decreases visibility by 10%.
- Decreases the fog cloud's maximum size by 25%.
- Decreases the fog cloud's maximum lifetime by 50%.
SURVIVOR ITEM REWORK: KEY
- Press the Use Item button to start channeling the Key.
Once fully channeled, consumes 1 charge to reveal auras of Survivors in range for a set duration.
- While near a locked chest, press the Use Item button to quickly open the chest (uncommon Key or higher).
Consumes 1 charge.
Guarantees an item of Rare rarity or higher.
Unlocking a chest with a Key reveals its aura in yellow to other Survivors in range.
1 other Survivor can rummage through the unlocked chest once.
Guarantees an item of Rare rarity or higher.
While performing the rummage action, the rummaging Survivor's aura appears to the Key holder.
- While near a closed hatch, press the Use Item button to unlock it (uncommon Key or higher).
Consumes 1 charge.
The Key item is no longer destroyed upon Survivor completing interaction and escaping the Trial.
KEY ITEM VARIANTS
BROKEN KEY (COMMON):
- Reveal auras of Survivors within 48 meters for 8 seconds.
- 6 charges.
DULL KEY (UNCOMMON):
- Reveal auras of Survivors within 56 meters for 9 seconds.
- Can unlock chests and hatch.
- 5 charges.
SKELETON KEY (RARE):
- Reveal auras of Survivors within 64 meters for 10 seconds.
- Can unlock chests and hatch.
- 6 charges.
KEY ITEM ADD-ONS
- Friendship Charm (Common):
- Increases a Key's charges by 1.
Shrill Whistle (Uncommon):
- Decreases the time to channel a Key by 35%.
Braided Bauble (Rare):
- Increases the duration of auras revealed by Keys by 2 seconds.
Unique Wedding Ring (Very Rare):
- The Obsession and yourself both see each other's aura at all times.
- Decreases your chances of being the Killer’s Obsession.
Blood Amber (Visceral):
- Using this Key reveals the Killer to you, and you to the Killer.
- Reduces aura reveal time by 6 seconds.
- Reduces number of charges by 2.
SURVIVOR ITEM REWORK: MAP
- Press the Use Item button to start channeling the Map.
- Once fully channeled, consumes 1 charge to reveal auras of windows and pallets in range for a set duration.
- While revealing auras, press the Use Item button to create a beam of light at your location.
- Generators within 32 meters of the beam of light are revealed to all Survivors.
- Beam of light is visible and audible to Survivors only.
MAP ITEM VARIANTS
CRYPTIC MAP (COMMON):
- Reveal auras of windows and pallets within 24 meters for 10 seconds.
- 4 charges.
SCRIBBLED MAP (UNCOMMON):
- Reveal auras of windows and pallets within 32 meters for 12 seconds.
- 5 charges.
ANNOTATED MAP (RARE):
- Reveal auras of windows and pallets within 40 meters for 14 seconds.
- 6 charges.
BLOODSENSE MAP (EVENT):
- Reveal auras of windows and pallets within 48 meters for 14 seconds.
- Causes pools of blood to spawn beneath you while revealing auras.
- 8 charges.
MAP ITEM ADD-ONS
Glowing Ink (Common):
- Increases the duration of auras revealed by Maps by 2 seconds.
Gnarled Compass (Uncommon):
- Increases a Map's charges by 2.
Battered Tape (Rare):
- Increases the maximum range of a Map by 8 meters.
Sharpened Flint (Very Rare):
- When using the Map, all Totems within range are revealed.
Crimson Stamp (Visceral):
- The Killer's Aura is revealed within 8 meters of the beam of light.
- Reduces beam of light duration by 10 seconds.
- Reduces number of charges by 2.
RETIRED KEY & MAP ADD-ONS
- The following add-ons have been retired from the Bloodweb:
Key add-ons:
Scratched Pearl (Uncommon)
Gold Token (Rare)
Milky Glass (Very Rare)
Weaved Ring (Very Rare)
- Map add-ons:
Yellow Wire (Uncommon)
Black Silk Cord (Rare)
Odd Stamp (Rare)
Crystal Bead (Very Rare)
- These add-ons can no longer be equipped to their corresponding items, but will remain visible in each Survivor's respective inventories.
- Bloodpoint compensation will be awarded as a result of retired add-ons.
KILLER PERKS
Insidious:
- Decreased the time it takes to activate to 3/2/1 second (was 4/3/2).
Hubris:
- Increased the duration of the Exposed effect to 20/25/30 seconds (was 10/15/20).
Dragon's Grip:
- Decreased cooldown to 60/45/30 seconds (was 60/50/40).
Scourge Hook: Hangman's Trick:
- Increased aura reading range to 12/14/16 meters (was 8/10/12).
Overwhelming Presence (Rework):
- When a Survivor starts using an item within 32 meters of you, they gain Exhausted for 15 seconds.
- When a Survivor within 32 meters of you gains Exhausted, you see the closest Exhausted Survivor's aura for 2/3/4 seconds. This perk has a 25 second cooldown.
Franklin's Demise:
- Increased aura reading range to 32/48/64 meters (was 32/32/32). No longer causes dropped items to lose charges over time.
SURVIVOR PERKS
Potential Energy:
- No longer requires a minimum time spent repairing to activate (was 12/10/8 seconds). Decreased the amount of repair required to earn a token to 1% (was 1.5%).
Any Means Necessary:
- Decreased the time it takes to raise a pallet to 5/4/3 seconds (was 6/5/4).
Better Together:
- The aura of the generator you are repairing no longer has a range limit. Increased the duration of Survivor aura reading to 20/25/30 seconds (was 8/9/10).
Still Sight:
- Decreased the time it takes to activate to 4/3/2 seconds (was 6/5/4).
Built to Last:
- Decreased the time spent in a locker to 14/12/10 seconds (was 14/13/12).
Appraisal:
- Increased the number of tokens to 4 (was 3). Each chest can now be rummaged twice (was once).
Streetwise (Rework):
- The first time you deplete an item with charges, see the Killer's aura for 8 seconds. Items with charges retrieved from chests have +60/70/80% charges.
Detective's Hunch:
- Increased aura reading duration to 20 seconds (was 10). Maps no longer track revealed objects.
Déjà Vu:
- Maps no longer track revealed generators.
THE ARCHIVES
- In conjunction with the updates to the Map item, existing Map challenges in the Archives have been replaced with alternate objectives:
Tome 2 Level 2's "Explorer" challenge is now "Appeal to Heal".
Tome 14 Level 1's "Cartophile" master challenge is now "Jump-Start".
Tome 16 Level 4's "One Step Ahead" is now "Appeal to Heal".
REALM EXPANSION - FALLEN REFUGE
- A new Map within the Withered Isle Realm that introduces a special The Walking Dead themed tile.
Features
CUSTOM GAMES AND SPECTATOR MODE
- Hotkeys to spectate different players are now shown in the HUD. They can be toggled off in the settings.
- A marker has been added to the HUD to show which player is being spectated.
- When spectating mid-Trial, the HUD will show all players including those that have already finish playing.
- The spectate button was relocated on the tally screen for easier access.
HOOKS
- When only two Survivors remain, letting two struggle skill checks pass without any input will immediately skip to the sacrifice sequence.
- When all remaining Survivors are hooked simultaneously, they will all skip to the sacrifice sequence.
KEYBOARD & MOUSE SUPPORT FOR CONSOLES
- Keyboard & Mouse support has been added for Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5.
- Please note that the keyboard numpad is not supported on any Xbox console at this time.
PRESETS
- Players have access to a new preset system.
- The number of available Loadout and Cosmetic presets has been increased to 7.
- Presets can now be selected using a dropdown.
- Presets can now be renamed.
QUESTS
- A new set of quests called "Into the Fog" has been added.
These quests are aimed towards new players.
Bug Fixes
Audio
- Fixed an issue where the beam of light SFX from the Map item would keep playing after the VFX had been dismissed.
- Fixed an issue where the Rift Unlock Tiers SFX would not play properly.
- Fixed an issue where background ambiance audio would disappear for Survivors when The Animatronic teleported using Security Doors.
- Fixed an issue with The Good Guy's grunts when picking up a Survivor from a locker.
- Fixed an issue where The Good Guy's attack SFX would play after vaulting using Slice and Dice.
- Fixed an issue where Dwight's "Dare Hansel" outfit was missing its theme music in the lobby.
- Fixed an issue where The Artist's Boulet Artist outfit was missing global SFX when using her powers.
Bots
- Survivor bots are now less predictable and more prone to errors while looping Killers they cannot see.
- Survivor bots now remain on generators longer when a Killer approaches without being seen by the bot.
- Fixed an issue where Survivor bots were unable to properly self-heal with a Med-Kit.
- Fixed an issue where Survivor bots attempted to heal others while in Madness tier 3.
Characters
- Fixed an issue where an incorrect percentage was shown in the description of The Knight's Call to Arms add-on.
- Fixed an issue where The Knight's Guards would become stuck when damaging generators that were being blocked.
- Fixed an issue where The Pig's Slow-Release Toxin add-on would not apply the Exhausted status effect when Survivors received a 2nd Reverse Bear Trap.
- Fixed an issue where the depleted item icon would become active when getting close to an unlocked locker when playing against The Dredge.
- Fixed an issue where The Mastermind would get stuck in the carry animation.
- Fixed an issue where The Singularity's Charge Biopod SFX would play when quickly attacking after releasing the Charge Biopod button.
- Fixed an issue where Survivors would lose Houndsense when rescuing a Survivor from a hook when playing against The Houndmaster.
- Fixed an issue where The Ghoul's forward momentum during Kagune Leap could be cancelled by holding backwards.
- Fixed an issue where a Survivor would not receive a Protection Hit when hit by The Ghoul's Grab-Attack.
- Fixed an issue where The Lich's Vorpal Sword add-on would display the wrong time for the Mage Hand to break downed pallets.
- Fixed an issue where the camera for The Lich Mori would be incorrectly positioned.
- Fixed an issue where Survivors could become stuck when vaulting towards a Phantasm Trap if The Hag had the Scarred Hand add-on equipped.
- Fixed an issue where arrow indicators remained on The Onryo's TVs indefinitely after looking at a TV while Projection was ready.
- Fixed an issue where The Animatronic turned invisible when a Survivor activated the Head On perk at the same time that the Killer interacted with a Security Door.
- Fixed an issue where some Killer animations would get stuck after hooking a Survivor.
Environment/Maps
- Fixed an issue in the Toba Landing map where traps placed on door slopes would be hidden in the floor.
- Fixed an issue where Mikaela's hair would glow or appear incorrectly on low and medium graphic settings.
- Fixed multiple issues where the camera would clip inside The Houndmaster during their introduction.
- Fixed an issue in the Ormond Lake Mine map where The Knight's Guards would become stuck in invisible collisions.
- Fixed an issue in the Dead Dawg Saloon map where the debris of a broken pallet would clip into the ground.
- Fixed an issue in the Garden of Joy map where Victor could get pushed out of bounds by jumping against a rock.
- Fixed an issue in the Freddy Fazbear's Pizza map where a pallet could not be broken on one side.
- Fixed issues in multiple maps where players could see out of bounds during Mori animations.
- Fixed an issue where projectiles could travel under snowplows.
- Fixed a loading distance issue on the soda machine in the Freddy Fazbear's Pizza map.
- Fixed a loading distance issue on the shack wall near the exit door in the Greenville Square map.
- Fixed an issue in the Gas Heaven map where black textures would appear at the top of the stairs leading to the Killer basement in the main building.
- Fixed an issue in the Raccoon City Police Station East Wing map where The Deathslinger could not harpoon survivors on the other side of a vent.
- Fixed an issue in The Pale Rose map where a missing texture could be seen on the boat during Mori animations.
- Fixed an issue in the Treatment Theatre map where a wall in the Killer's basement would have a missing texture.
- Fixed an issue in the Greenville Square map where The Singularity could place a biopod under the ground.
- Fixed an issue in The Underground Complex map where The Nurse could blink out of the map.
- Fixed an issue in the Shelter Woods map where players could collide against an invisible object.
- Fixed an issue in the Raccoon City Realm where The Singularity could not place biopods on structures.
- Fixed an issue in the Raccoon City Police Station East Wing map where the Killer could not place Survivors on a specific hook.
- Fixed an issue in the Garden of Joy map where generators would spawn mainly on one side of the map.
- Fixed an issue in the Temple of Purgation map where The Animatronic's Security Door could obstruct player movement.
- Fixed an issue in the Mount Ormond Resort map where a Survivor would clip through the top of a locker when leaving it.
- Fixed an issue in the Gas Heaven map where The Animatronic's Security Door could obstruct player movement.
- Fixed an issue in the Greenville Square map where various rooms were too dark.
- Fixed an issue in the Treatment Theatre map where various lights could be seen floating out of bounds.
- Fixed an issue where a vault appeared to be accessible on the School Bus on Wrecker's Yard.
Perks
- Fixed an issue where using a Killer power to vault would trigger Unbound.
- Fixed an issue where the Killer's obsession would change when Dramaturgy spawned a Key with a Unique Wedding Ring add-on.
- Fixed a display issue where players could visually remain at 2 hooks when rescued with Shoulder the Burden.
- Fixed an issue where using Shoulder the Burden would not trigger We’ll Make It.
- Fixed an issue where a generator's explosion was counted twice when Surge and Eruption were equipped.
UI
- Fixed an issue where other characters in the lobby would not appear greyed out when they were in a match.
- Fixed an issue where the size of the Rift Unlock Tiers popup did not follow the set UI Scale setting.
- Fixed an issue where the tier quantity in the Rift Unlock Tiers popup did not adjust correctly when holding down the quantity buttons.
- Fixed an issue where notification icons would not appear for quests when opening the Quest menu.
- Fixed an issue where completed quests were not sorted correctly.
- Fixed an issue where the sale tag was misaligned after hovering over it.
- Fixed an issue where part of the loading screen was visible when starting a Trial.
Miscellaneous
- Fixed an issue where the English End User License Agreement to link to the French Privacy Policy documentation.
- Fixed an issue where Terror Radius sounds would start at their full level before being suppressed by the Oblivious effect when inside the Terror Radius at a far distance.
Changes from PTB
NEW SURVIVOR: RICK GRIMES
New Perk: Apocalyptic Ingenuity
- Decreased time required to rebuild pallet to 4 seconds (was 8 seconds).
New Perk: Come and Get Me!
- Added "or make grunts of pain" to the perk description.
NEW SURVIVOR: MICHONNE GRIMES
New Perk: Last Stand
- Increased the time needed to hide in the Killer's Terror Radius to activate this perk to 120/105/90 seconds (was 80/70/60 seconds).
KILLER UPDATES
The Executioner
- The auras of Rites of Judgement trails can no longer be read when the Scarlet Egg add-on is used.
The Clown
- Increased the Hindered effect of Afterpiece Tonic gas to 14% (was 12%).
- Reverted the changes to the Afterpiece Antidote gas spread.
- Reverted the changes to the Solvent Jug, Sticky Soda Bottle, Cheap Gin Bottle, and Garish Makeup Kit add-ons.
The Pig
- Increased the speed bonus for the Last Will add-on to 5% (was 3%).
The Knight
- Reverted the changes to standard spawn times for The Knight's Guards.
NEW SURVIVOR ITEM: FOG VIAL
- Removed the muffled audio effect when inside a fog cloud.
- Survivors inside a fog cloud make no sound.
- Fog clouds no longer stack when released close to one another.
- Updated Fog Vial item description to better reflect the expected behaviour.
- Increased the fog cloud's opacity to 40% (was 33%).
- Decreased the fog cloud's maximum size to 8 meters (was 10 meters).
FOG VIAL ADD-ONS
Potent Extract (Visceral):
- Removed the muffled audio effect.
- Decreased the opacity modifier to 10% (was 20%).
- Decreases the fog cloud's maximum size by 25%. (NEW).
- Decreases the fog cloud's maximum lifetime by 50%. (NEW).
SURVIVOR PERKS
Built to Last:
- Increased the time spent in a locker to 14/12/10 seconds (was 12/10/8).
- Speicherverbrauch von 61,3 GB auf 62,0 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 41,1 GB auf 41,5 GB erhöht
- 16,73 GB groß (nur für Xbox Series X|S)
- 21,19 GB groß
- PS4: 7,763 GB groß (Version 3.51)
Release: 06.08.2025 (Version 9.1.1.0)
Quelle: notes=forums.bhvr.com
Priority Bug Fixes
- Fixed an issue that often caused Killers to be unable to initiate a chase for the rest of the trial.
- Fixed an issue that often caused the chase music not to play when a chase was initiated.
- Fixed an issue impacting chest item charges while using Streetwise.
- Fixed an issue impacting vault speeds while using Last Stand.
- Fixed an issue where The Walking Dead theme was unaffected by the Copyrighted Music Setting.
- Fixed an issue where both Survivors and Killers could be slowed down when running up the right-hand side of any staircase.
- Fixed an issue where the Baermar Uraz's Masquerade Musician outfit had the incorrect name and voice lines.
- Fixed an issue where The Deathslinger’s aiming animation was missing from the Survivor's perspective.
- Fixed an issue where the "Be chased for 20 seconds" quest in "Into the Fog" would not progress.
- Fixed an issue that caused a black screen when attempting to spectate for the second time after returning to the tally screen.
Content
SURVIVOR ITEM: FOG VIAL
- Decreased base opacity of the fog cloud to 33% (was 40%).
- Decreased the fog cloud volume by 3 dB. (NB this does not refer to audio within the fog area, only the ambient fog audio)
FOG VIAL ADD-ONS
Potent Extract (Visceral):
- Decreases visibility by 5% (was 10%).
- Decreases the fog cloud's maximum size by 25% (No change).
- Decreases the fog cloud's maximum lifetime by 50% (No change).
Bug Fixes
Audio
- Fixed an issue where lobby ambiance audio would occasionally stack.
- Fixed an issue where sound effects were missing when hovering over Match Management options in Custom Game.
- Fixed an issue where scream sound effects occurred while the Survivor had their mouth closed during The Lich's Mori.
- Fixed an issue where Rick and Michonne Grimes were missing certain voiceover lines.
Characters
- Fixed an issue where shadows in The Nightmare's Dream World were missing.
- Fixed an issue where The Nightmare could use Rupture twice on a Dream Pallet.
- Fixed an issue where The Nightmare could place a Dream Pallet and a Survivor could place a Fragile Pallet using Apocalyptic Ingenuity in the same spot.
- Fixed an issue where The Ghoul's Rize Kamishiro outfit would jitter during her idle animation in the lobby.
- Fixed an issue where Mikaela’s arms to appear distorted in certain outfits.
- Fixed an issue where The Animatronic's model appeared distorted for the spectator when changing camera views while the Killer exited a Security Door.
- Fixed an issue where Survivors were revealed to The Executioner after hitting a Survivor with Punishment of the Damned while using the Burning Man Painting add-on.
- Fixed an issue where the Exhausted status effect would recover while running when affected by the Mannequin Foot add-on.
- Fixed an issue where the game crashed when The Twins opened a locker that Victor was holding shut with a Survivor inside.
- Fixed an issue where The Pig did not lose bloodlust when performing an Ambush attack.
Environment/Maps
- Fixed an issue where The Knight would encounter invisible collisions on certain vaults while drawing a path for summoned Guards.
- Fixed an issue in the Fallen Refuge map where the prison tower door could be triggered when moving behind it.
- Fixed an issue in the Fallen Refuge map where Victor would not trigger the prison tower door.
- Fixed an issue in the Ormond Lake Mine map where Victor would not trigger the elevator drop.
- Fixed an issue in the Red Forest Realm where The Knight's Guards could not traverse the shack's window.
- Fixed an issue in the Withered Isle Realm where The Singularity could attach biopods above map fences.
- Fixed an issue in the Midwich Elementary School map where Survivors could land on top of an invisible collision.
- Fixed an issue in The Game map where Killer projectiles would go through walls in the control room.
- Fixed an issue in the Ormond Lake Mine map where players could climb on top of a rock which should be inaccessible.
- Fixed an issue where Snug could become stuck on a snow mound in Ormond Lake Mine map
Perks
- Fixed an issue where combining the Thrilling Tremors and Grim Embrace perks would cause the 4th token effect on Grim Embrace to not trigger.
- Fixed an issue where Overwhelming Presence would not affect Key, Map, and Fog Vial items.
- Fixed an issue where Hex: Two Can Play was unaffected by stun caused by Last Stand.
- Fixed an issue where The Wraith remained invisible when stunned by Last Stand.
- Fixed an issue where cleansing a Totem while Broken would activate Inner Strength once the Broken effect ended.
- Fixed an issue where Survivors were unable to build a Fragile Pallet on pallet locations previously destroyed by vault actions affected by certain add-on and perk effects.
- Fixed an issue where dying Survivors would make grunts of pain while affected by Come and Get Me!.
- Fixed an issue where a Survivor using Conviction could remain in the "trapped" animation if they were in a Bear Trap.
- Fixed an issue where a Survivor using Conviction could become stuck in a locker.
- Fixed an issue where Blast Mine's blind VFX were missing if damaging a generator while the Killer was already blinded.
Platforms
- Fixed an issue on the Microsoft Store that sometimes caused the game to remain silently open after closing it.
Quests
- Fixed an issue where progression for the "I Want It, I Got It" challenge was not saved after a Trial was completed.
UI
- Fixed an issue where the followed quest tooltip would show partial progress for quests that needed to be completed in a single Trial.
- Fixed an issue where audio would be missing from the Match Management screen.
- Fixed an issue where the in-game quest tracker progress animation would begin at the incorrect value.
- Fixed an issue where the mouse cursor would revert to the console cursor on consoles.
- Fixed an issue where the anti-camp meter would disappear after a Survivor was hooked.
- Fixed an issue where the Rift Pass tooltip would show an incorrect subtitle.
Miscellaneous
- Fixed an issue where the beam of light duration was unchanged when using the Crimson Stamp add-on on the Bloodsense Map.
- Fixed an issue where a Fog Vial's fog cloud would disappear if another Fog Vial was activated.
- Fixed an issue where the Fog Vial's smoke explosion sound effects were missing.
- Fixed an issue where Survivors held the fog vial differently depending on which item was previously held.
- 2,39 GB groß (nur für Xbox Series X|S)
- 2,01 GB groß
- PS4: 10,469 GB groß (Version 3.52)
Release: 14.08.2025 (Version 9.1.2.0)
Quelle: notes=forums.bhvr.com
2V8
- The 2V8 event returns Tuesday, August 19th at 11:00 AM Eastern.
PLAY WHILE YOU WAIT
Added the option to "Play While You Wait" to the 2v8 game mode.
- When queuing for a 2v8 Killer match, you'll receive the option to Play While You Wait.
- This allows you (and a friend, if you'd like) to play a match of 2v8 as a Survivor while saving your place in the Killer queue.
- After finishing this match, you will automatically return to your place in the Killer queue.
THE LEGION UPDATE
Innate Skills:
- Reduced the duration of Feral Frenzy to 11s (was 12s).
- Reduced number of targets seen with Killer Instinct to 4 (was 7).
- Reduced the number of hits needed to down a Survivor while in Feral Frenzy to 6 (was 7).
- Removed the bonus which extended the Killer Instinct detection radius beyond the Terror Radius.
SHADOW CLASS UPDATE
Team Skill:
- Grants Undetectable for 60 seconds when sending a Survivor to the Cage of Corruption.
- After the effect has elapsed, the ability will go on cooldown for 60 seconds.
- While this skill is on cooldown and you are within 32 meters of your teammate, gain 5% Haste and decrease cooldown by 25%.
ESCAPIST CLASS UPDATE
Team Skill (adjustment):
- Escapist Team Skill is now activated by using Active Ability Button 2.
- Range of Silent Rush ability has been increased to 12m (was 8m).
GUIDE UPDATE
Team Skill:
- When repairing, reveal the generator's aura and your aura to other Survivors.
- Gain the ability to trap a generator. Charges over 90 seconds. Repairing generators can decrease the wait time.
Stand next to a generator to install a trap. The trapped generator has a yellow aura visible to Survivors and will stun and blind a Killer who tries to damage it.
- The trap is deactivated when triggered or after 120 seconds.
- Open Exit Gates 15% faster and reveal your aura to other Survivors within 128 meters.
Unlockable Skill:
- After being caged, gain access to a listening device that automatically installs on a generator after completing 35% repair progress.
- A bugged generator's yellow aura is visible to Survivors and reveals the Killer's aura when within 14 meters.
- The device is deactivated when the generator is damaged or after 60 seconds.
- If a listening device is already installed on a generator when 35% repair progress is reached, install a new listening device that resets the 60 second countdown.
NEW MAPS
- Treatment Theatre
- The Shattered Square
- Greenville Square
Content
- The Game map and the Jigsaw Piece offering have been re-enabled.
- The Blood Rush perk has been re-enabled.
SURVIVOR ITEM: FOG VIAL
- Fog Vials now have a maximum of 2 charges.
- Added the ability for The Singularity to teleport to Survivors he can see within the Fog Vial's fog.
Bug Fixes
Audio
- Fixed an issue where Michonne Grimes' running grunts were louder than other Survivors.
- Fixed an issue where background noise was heard when Michonne Grimes was hooked.
- Fixed an issue where The Xenomorph's Tail Strike Attack SFX would appear to be coming from its left side.
- Fixed an issue where the "ready up" SFX would play when activating and deactivating perks in the Loadout.
- Fixed an issue where Jonah Vasquez's "Long Swim" outfit would not play the appropriate footstep SFX.
Characters
- Fixed an issue where Lara Croft's "Forged Furs" torso would display gaps when mixed and matched with other leg customization items.
- Fixed an issue where The Unknown's "The Murder Weapon" was held incorrectly on the match results screen.
- Fixed an issue where The Unknown's "The Murder Weapon" was floating out of their hand on the main menu.
- Fixed an issue where The Animatronic's head would not follow the direction he was aiming.
- Fixed an issue where the Blind visual effect was delayed and only lasted a second when blinded as The Animatronic.
- Fixed an issue where The Executioner's Cage of Atonement was invisible from the Killer's point of view.
Environment/Maps
- Fixed an issue on PS4 where activating the Fog Vial on The Game map could make the screen go black or freeze the game.
- Fixed an issue in the Treatment Theatre map where The Executioner's Punishment of the Damned would not travel through viable walls and door frames.
- Fixed an issue where The Knight could not summon a Guard in multiple areas.
- Fixed an issue in the Greenville Square map where The Singularity's biopod could be placed outside of the fence.
Perks
- Fixed an issue where Exhaustion Perks could be reactivated by triggering Blood Rush while Exhausted.
- Fixed an issue where Desperate Measures displayed the incorrect value in its description.
- Fixed an issue where The Wraith would remain cloaked when stunned by Head On or Blast Mine.
Platforms
- Fixed an issue on Switch and Switch 2 where generator regression sparks were hard to see.
Quests
- Fixed an issue where the amount of Bloodpoints awarded for completing a quest were not properly shown after abandoning a Trial.
- Fixed an issue where some "Into the Fog" quest tooltips were missing images.
- Fixed an issue where some quest tooltip images appeared smaller than intended.
Miscellaneous
- Fixed an issue where bulk spending could fail if an old event item was present in the Bloodweb.
- Fixed a server crash which could occur when a Survivor unlocked the secret chest in the Nostromo Wreckage map.
- Fixed an issue where vault auras were not revealed when using the Sharpened Flint add-on on the Scribbled Map.
- Fixed an issue where the Fog Vial would clip under the ground when dropped.
- Speicherverbrauch von 62,1 GB auf 62,3 GB erhöht (nur für Xbox Series X|S)
- Speicherverbrauch von 41,6 GB auf 41,7 GB erhöht
- 27,64 GB groß (nur für Xbox Series X|S)
- 4,01 GB groß
- PS4: 776,7 MB groß (Version 3.53)
Release: 26.08.2025 (Version 9.1.3.0)
Quelle: notes=forums.bhvr.com
Content
- The Last Stand perk has been re-enabled.
Bug Fixes
Characters
- Fixed an issue where The Spirit's hands would remain extended after using the Phase-Walk power.
- Fixed an issue where The Deathslinger was unable to spear Survivors with the Redeemer while they were fast-vaulting pallets using the Last Stand perk.
- Fixed an issue where The Dark Lord's Hellfire would not pass through the Killer shack pallets.
Miscellaneous
- Fixed an issue where Killers were unable to injure Survivors fast-vaulting pallets using the Last Stand perk.
- Fixed an issue where Survivors could get trapped inside lockers.
- Fixed an issue where Survivors could use the Finesse perk infinitely.
- Fixed an issue where the Fog Vial's fog blocked certain Killers' projectiles.
- Fixed an issue where Survivors appeared to be floating in the lobby.
- 746,78 MB groß (nur für Xbox Series X|S)
- 608,60 MB groß
- PS4: 420,0 MB groß (Version 3.54)
Release: in Arbeit (Version 9.5.2.0)
Quelle: roadmap year 7=twitter.com
- Pre-Set Loadouts
- Überarbeitung des Hauptmenüs
- Matchmaking Incentive
- Streamer Mode
- Wiggle Escape System
- Gameflow Improvements
- Bots in Custom Matches
Release: in Arbeit (Version 9.6.2.0)
Quelle: mein-mmo.de
- folgende Karten wurde deaktiviert
Dead Dawg Saloon
The Game
Yamaoka Estate
Lery’s Memorial Institute
- Der Grund sind ziemlich sicher die „Boon-Perks“, von denen Mikaela Reid zwei verschiedene hat.
Auf den oben genannten Karten gibt es Totem-Spawnpunkte, die Killer nicht erreichen können. Wenn ein Überlebender die entsprechenden Totems segnet, dann kann der Killer schlicht nichts dagegen tun.
Das liegt vor allem daran, dass der Killer eine größere Hitbox hat. Er kann damit nicht in einige kleine Ecken, die Überlebende aufsuchen können.
Diese paar fehlenden Zentimeter sorgen bereits dafür, dass die Totems vom Killer nicht beseitigt werden können.
Release: in Arbeit (Version 9.7.2.0)
Quelle: mein-mmo.de
- Wenn ein Überlebender den Killer mit einer Taschenlampe blendet, während der Killer einen Überlebenden trägt, wird manchmal auch der getragene Überlebende geblendet und nicht nur der Killer.
- Tote Überlebende machen auch weiterhin Geräusche. Sie stöhnen vor Schmerzen und Haken machen weiter Geräusche des Entitus, obwohl der Überlebende lange tot ist.
- Die Seuche hat beim Kollidieren mit Objekten in vielen Fällen keine Sound-Effekte mehr.
- Killer berichten, dass sie aus vielen Spielen einfach rausgeworfen werden, ohne das Match selbst verlassen zu haben.
- Killer stehen nach einer Paletten-Betäubung weiterhin gelegentlich auf der falschen Seite der Palette.
Release: in Arbeit
Quelle: play3.de
- Neuen Skill-basiertes Matchmaking wird eingeführt
Release: EINGESTELLT
Quelle: xboxdynasty.de
- Xbox One X Support
Release: in Arbeit
Quelle: play3.de | xboxdynasty.de
- Xbox Series X|S & PS5 Support: Raytracing wird unterstützt