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Dragon Ball FighterZ Update Details (25+Series)

Autor:

Release: 02.02.2018 (Version 1.03)

Quelle: play3.de

- Die Performance und Stabilität des Spiels wurde verbessert

- 116 MB groß

Release: 01.03.2018 (Version 1.0?)

Quelle: play3.de | xboxdynasty.de

- Party Match has been implemented.

- Replay Channel has had the following functions added: Follow Channel, Search Channel.

- Arcade Mode has been changed to be more convenient.

- The flow has been changed so that you can choose your next destination at the Results screen after clearing a course.

- When pausing for Option during battle, we’ve added „Return to Course Select“ and „Return to Character Select.“

- When an opponent is found while searching for a Ring Match, Casual Match or Ranked Match, the controller will now vibrate.

- Replay Data has been adjusted to the new version. Once this update goes live, you will no longer be able to view replay data from the old version. Please be aware.

Gameplay

- Movement should now feel more stable.

- Effects and cinematic moments have been adjusted to display more correctly.

- A bug where after a Dragon Rush forced character switch, if you used a move that will switch your position to your opponent’s, the hitbox would become reversed, has been fixed.

CHARACTERS

- GOKU BLACK: Fixed a bug that prevented the character to disappear when Goku Black’s Special Move « The Work of a God » was used after an Ultimate Z Change

- ANDROID 21: Fixed a bug that prevented Android 21 from disappearing immediately after she is called in for a Z-Assist and the main character takes damage

- ANDROID 21: Fixed a red visual bug when Android 21 is called in for a Z-Assist and the main character takes damage

- FRIEZA: Fixed a bug that prevents Frieza to properly use “You Must Die by My Hand!” when lying on the ground after his Golden Frieza transformation

- HIT: Fixed a bug that prevents the “Super Ghost Kamikaze Attack” effect to disappear when used during Ultimate Z Change and Hit’s Meteor Special Attack

- HIT: Fixed a bug that prevents the Z-Assist character to disappear when the main character is damaged at the very same moment by Hit’s “I Keep Improving” attack

- TIEN: Fixed a bug that makes a character invisible when both the main character and Z-Assist character are damaged by Tien’s attack “Farewell, Tien…”

- CAPTAIN GINYU: Fixed a bug that allows Ultimate Z Change to be performed with less than 3 gauges after performing “Powerful Energy Wave”

- MAJIN BUU: Fixed a bug that makes the opponent invincible if Majin Buu’s “Standing Light – Follow Up 2” and the opponent’s Super Dash hit simultaneously

- ANDROID 18: Fixed a bug of voice/mouth synchronization when special dialogues are played against Piccolo and Vegeta

OTHER FEATURES

- ONLINE: Implemented optimizations to improve Match Making

- SHENRON: Fixed a bug that prevents Destructive Finish and Stage Destruction effects to appear with a character resurrected by Shenron

- SUPPORT CHARACTERS: Fixed a bug that prevents voices of Support Characters (like Android 17 or Ginyu Force) to be played normally when called into battle

- DRAGON RUSH: Fixed a bug that reversed the guard controls when a character is being changed by a Dragon Rush

Release: 16.03.2018 (Version 1.0?)

Quelle: xboxdynasty.de

- REPLAY CHANNEL: To enable implementation of the below gameplay adjustments (see “GAMEPLAY” section), recorded data from Replay Channel will be erased

- WORLD MATCH: Changed rematch system to 3 matches in both Ranked and Casual World Match

- RING MATCHES: Improved match-making and server stability

GAMEPLAY

- SSGSS GOKU: Fixed a bug that makes “x10 Kaioken Kamehameha” combo continue even if the opponent gets away from the attacks

- CAPTAIN GINYU: Fixed a bug that makes Ginyu Force members collide with the opponent character and sometimes interrupts the latter’s attacks

- NAPPA: Fixed a bug that makes Saibamen collide with the opponent character and sometimes interrupts the latter’s attacks

- ALL CHARACTERS: Fixed a bug that makes characters float in the air if Dragon Rush Clash happens when landing from mid-air back step

- ALL CHARACTERS: Fixed a bug that makes main characters say the wrong name when calling a Z-Change or Z-Assist

- ALL CHARACTERS: Fixed a bug that alters the hit box of Z-Assist characters under certain circumstances

- HIT/SSGSS GOKU/SSGSS VEGETA: Fixed a bug that triggers Z-Change voice over dialogues instead of Z-Assist ones

NEW FEATURES

- Z-UNION: Added Z-Union feature that enables players to join “Unions” (fan clubs) of their favorite character and get special rewards. And the longer you stay in a Union, the better the rewards become.

- GAME LOBBY: Added the possibility to leave the Lobby by using the stairs at the entrance

- OFFLINE LOBBY: Added option to enter the Offline Lobby from title screen

Release: 09.05.2018 (Version 1.0?)

Quelle: play3.de | xboxdynasty.de

NEW FEATURES:

More information will be revealed soon for the events linked to these new features

- FIGHTERZ CUP: a monthly competition where players can fight and collect points for their respective Z-Union

- PARTY BATTLE: Co-op fights where 3 players can join forces to defeat fearsome bosses

MODES:

- REPLAY CHANNEL: To enable implementation of the below gameplay adjustments (see “GAMEPLAY” section), recorded data from Replay Channel will be erased

- COMBO CHALLENGE: Fixed an issue where there was a gap between when the timer starts counting and

 the game starts allowing some inputs when performing position reset in a combo challenge

TRAINING MODE:

- Fixed an issue where the training dummy doesn’t guard/unguard properly with Enemy Settings set to Guard First Only

- Fixed an issue where the training dummy doesn’t properly playback movements that are recorded in advance

when using Ginyu’s Body Change after performing Dragon Rush (Forced Switch) and not resetting the positions in-between these two actions.

- Fixed an issue where the combo damage is not displayed when an attack is counteracted by an armor move .

 An adjustment has also been made to prevent immediate health recovery when an attack is counteracted by an armor move.

- Fixed an issue where “OK!” is displayed on the Assist character icons even when they are crossed out with Assist Cooldown Setting set to Quick Recovery

- Fixed an issue where the training dummy fails to recover its health with some specific unconnected strings of moves

- Fixed an issue where the training dummy fails to guard in some cases even when the Guard Follow-ups option is selected

- Self-damaging moves will no longer affect the Combo Damage displayed

- Fixed an issue where the training dummy fails to guard attacks with some specific strings when the Guard Settings is set to Guard Follow-ups

STORY MODE:

- Fixed an issue where the defense-up skills are taking effects only the half of what they are supposed to

GAMEPLAY:

GOKU (Super Saiyan):

- Fixed an issue where the dust effect displayed for Goku (Super Saiyan)’s Kamehameha and Warp Kamehameha continues to be displayed while the game is paused by an opponent’s Super Attack

VEGETA (SSGSS):

- Fixed an issue where the Vegeta (SSGSS)’s Big Bang Attack does not explode when blocked by a Z Assist with an armor property (such as Android 18’s Z Assist)

- Fixed an issue where player cannot perform Vanish move when Vegeta (SSGSS)’s Big Bang Attack hits armor property objects (such as Broly’s Powered Shell)

- Modified the damage scaling of Vegeta(SSGSS) several Ki-Blast moves to match with a normal Ki Blast

- Modified the amount of the damage that’s done with the first attack of Vegeta(SSGSS)’s Niagara Pummel

- Adjusted Vegeta (SSGSS)’s On a Scale of One to Ten, I’ll Give You a Three! so that it’s easier now to grab an opponent and follow up with Z assists

- Fixed an issue where the move sometimes hits an opponent even after they’re K.O.-ed

- Fixed an issue where Vegeta (SSGSS)’s invincibility is disabled at the wrong timing when executing Final Flash Attack

BROLY:

- Fixed an issue where the energy ball goes up in the air when Broly’s Gigantic Meteor is clash canceled

- Fixed an issue where Broly’s Jumping Heavy Attack doesn’t clash cancel

- Fixed an issue where the Powered Shell effect appears for a split second when Broly gets K.O-ed

- Fixed an issue where an opponent wall bounces when a player hits the opponent with Broly’s Gigantic Strike with corner on the back

- Fixed an issue where hit count doesn’t increase when hitting an opponent with Broly’s Jump  Heavy Attack, the medium and the heavy versions of Lariat Express

- Matched the number of times Broly’s Jumping Down Heavy attack can endure hits with other moves to allow an opponent to counter it with a Crouching Heavy attack

- Fixed an issue where Broly’s Powered Shell disappears when hit by certain ranged Special Moves

- Fixed an issue where Broly is able to cancel into his Super Attack at the moment he catches an opponent

with his Eraser Blow the medium and the heavy versions of the Lariat Express, Gigantic Claw and Gigantic Strike

- Fixed an issue where Broly’s barrier effect is out of sync when canceling into Sparking Blast 1 frame after the start of a Super Dash

BEERUS:

- Fixed an issue where Beerus‘ Standing Unique Attack, Jumping Unique Attack and Sphere of Destruction disappear before they destroy what is in the background when reflected

- Fixed an issue where the lower energy ball of the two created by Beerus’s heavy version of Sphere of Destruction cannot be repelled by Beerus‘ attacks when it bounced back without hitting an opponent

- Fixed an issue where Beerus is able to keep shooting Ki-blasts without an end after hitting an opponent with his Beerus Ball in a certain way

- Fixed an issue where Sphere of Destruction keeps flashing and making sounds when it takes hits during a pause

- Reduced the recovery frame of Beerus‘ down medium attack to match with other moves

TIEN:

- Fixed an issue with character displays that’s observed when Tien hits an opponent who is positioned at the backside of Tien

KRILLIN:

- Now Krillin’s Z assist will always throw a rock unless a player is inputting left when he appears on the screen

- Increased the duration of hit stun and the time an opponent isn’t able to recover for Krillin’s Z Assist

NAPPA:

- Adjusted the knock back distance of an opponent so that Nappa’s Jumping Down Heavy attack is more likely to hit twice

- Mitigated the damage scaling of Nappa’s Too Bad to balance out with other invincible moves

- Adjusted damage scaling of Saibaman’s explosive attacks

YAMCHA:

- Fixed an issue with appearances when a player defeats the last character of an opponent with Yamcha’s Ultimate Wolf Fang Fist

CAPTAIN GINYU:

- Fixed an issue where the Z Assist Character is displayed while performing Ginyu’s Body Change

- Fixed an issue where Ginyu’s Jumping Heavy attack can put an opponent in the sliding knockdown state in a different timing than other characters

HIT:

- Fixed an issue where Z assist characters remain on the screen in the case Hit’s I Keep Improving hits an opponent while the characters are in their hit stun

FRIEZA:

- Fixed an issue where Frieza’s Death Saucer doesn’t vanish after clashing with Broly’s Powered Shell

- Extended the inner part of the hit box for Frieza’s Crouching Heavy

- Fixed an issue where damage scaling isn’t properly processed when executing Frieza’s You might not survive this time and connecting it with following Death Ball.

- Fixed an issue where Frieza’s Death Saucer flies in a wrong path when clashed once

- Fixed an issue where Frieza’s You must Die by my Hand! cannot be executed when getting a hard knock-down by certain moves (Nappa’s Arm Break, etc.)

- Adjusted the damage and the damage scaling for Frieza’s You might not Survive this Time

PICCOLO:

- Fixed an issue where Piccolo’s Z Assist doesn’t fire the energy blast when used right after a Super Attack

- Fixed an issue where a player can’t block Piccolo’s Z Assist unless the player is inputting the direction away from an opponent

when the opponent switches the positioning of the player’s main character and the opponent’s main character while Piccolo’s Z Assist Homing Energy Blast is still on the screen

ANDROID 18:

- Modified the light version of Android 18’s Back Grapple’s so that the hit count increases when an opponent is smashed into the ground

- Also modified the damage value and the damage scaling in accordance with the above modification

ANDROID 16:

- Now players will be able to recover from the ground when hit by Android 16’s Dynamite Driver

- Removed the invincibility to ranged attacks from Android 16’s Standing Heavy, Jumping Heavy and Crouching Heavy

VEGETA (Super Saiyan):

- Reduced the duration of block stun for Vegeta (Super Saiyan)’s Z assist

GOHAN (Adult):

- Modified the property of Gohan (Adult)’s down light attack to match with other light attacks

- Modified Gohan (Adult)’s heavy version of mid-air Ultimate Back Attack so that opponents are now able to ground recover when hit

- Reduced the frame advantage of Gohan (Adult)’s heavy version of Machine Gun Kick when it’s blocked by an opponent

KID BUU:

- Fixed an issue where Kid Buu’s Candy Beam sometimes hits an opponent for several times

- Made a modification to Kid Buu’s Pearl Flash so that the damage scaling of Super Attacks is now applied

ANDROID 21:

- Fixed an issue where the move property of Android 21’s Solar Flare which becomes available after absorbing an opponent isn’t ranged attack

- Android 21’s Total Detonation Ball has been adjusted so that it now disappears when hit by Broly’s Powered Shell

- Fixed an issue where a sound effect isn’t played when Android 21 executes a mid-air version of her special move Sticky Energy Blast

- Fixed an issue where Android 21’s hurt box isn’t consistent depending on which mid-air damaged motion is triggered

GOHAN (Teen):

- Fixed an issue where wrong down state is applied to a character when getting hit by the medium version of Gohan (Teen)’s Flying Kick high up in the air

- Fixed the timing when Gohan (Teen)’s 5-Hit Combo disappears

- Fixed an issue where the effect was out of synch during Son Gohan (Adult)’s Jet Upper and Z Assist

- Fixed an issue where characters‘ appearances become strange while they’re falling

when Son Gohan (Adult) hits an opponent high up in the air with his ground version of the Ultimate Back Attack (after Potential Unleashed)

GOTENKS:

- Fixed an issue where the hitbox of Gotenks‘ Z Assist remains even after he has left the screen

- Fixed an issue where Gotenks‘ Jumping Heavy can put an opponent in the sliding knockdown state in a different timing than other characters

- Fixed an issue where Gotenks‘ Z Assist can forcibly put an already mid-air opponent’s position back to the ground

CELL:

- Cell’s Psychokinesis Crash has been adjusted so that the attack no longer appears behind an opponent character

TRUNKS:

- Fixed an issue where Trunks sometimes doesn’t execute follow up attacks after hitting an opponent with his Shining Slash

GOKU BLACK:

- Made an adjustment so that Goku Black’s medium and heavy versions of the Fierce God Kick no longer locks down even a knocked out opponent

OTHERS:

- Fixed an issue where some characters don’t instantly transition to their down motion but keeps performing

 their super armor moves until the end in the case the character loses all its health by an opponent’s move that has a property to lock down an enemy

- Fixed an issue where a character reacts and turns back to an opponent after the Vanish attack while they are performing certain Special Moves or Super Attacks such as Goku (Super Saiyan)’s Kamehameha

- Fixed an issue where a character floats in the air for a short period when getting a sliding knock down by particular moves such as Goku Black’s Holy Light Grenade

- Fixed an issue where Z Assist characters fly high up in the air when they are forced to leave the screen by certain moves such as Goku Black’s God Slicer Dance

- Fixed an issue where a player’s character loses its ability to move properly when the player performs Z reflect against some specific moves such as Android 16’s Hell Flash

- Fixed an issue where a player’s normal Jumping Heavy Attack works in the same way as an auto combo finisher when an opponent’s Z Assist character leaves the screen while the player is performing a combo

- Fixed an issue where scaling that should have been applied to non-recovery frame to prevent a combo loop isn’t applied when starting a combo with certain moves

- Fixed an issue where a character slides horizontally with facing downward when triggering Super Dash under specific conditions

- Fixed an issue where certain voices aren’t played in certain situations

- Fixed KO voices so that the appropriate voices that are corresponding to certain characters will be played

- Increased the duration of throw invincibility for both air and ground back dash

- Made some adjustments to make it harder to execute the Z reflect for the second time in succession

- Fixed an issue where the invincibility of Z assist characters aren’t properly disabled when leaving the screen due to the main character getting a hit

- Fixed an issue where a player’s main character is able to cancel moves to an another move even when they are whiffing in the case the player team’s fireballs got reflected by an opponent’s Z-reflect or Super dash.

Release: 01.06.2018 (Version 1.10)

Quelle: play3.de | xboxdynasty.de

- Arcade Mode: Fixed an issue where Finish Bonus values aren’t correct when finishing with certain moves. Examples: Trunks’ Cyclone Buster, Gotenks’ Charging Ultra Volleyball, Freeza’s Sorbet’s Ray Gun.

Training Mode:

 - Fixed an issue where the recorded inputs are not displayed properly when using horizontal inputs using one or two members in the opponent team.

- Fixed an issue where the inputs of Repeat Attack option gets reversed after performing Ginyu’s Body Change to either the 2nd or the 3rd character in Practice.

Gameplay

Android 18:

- Fixed an issue where the latter explosive part of ‘Energy Wave’ sometimes misses even when the first parts hits.

- Fixed an issue where Dragon Rush doesn’t launch an opponent in certain situation.

- Zamasu (Fused): Fixed an issue where Zamasu’s position is slightly off when grabbed by Android 16’s Dynamite Driver.

Vegeto (SSGSS):

- Fixed an issue where the effect of Vegito’s Omega Finishing Blow stays longer on the screen when connecting Vegito’s Omega Finishing Blow to Goku Black’s God Slicer Dance with Ultimate Z Change.

- The wind effect of Vegito’s Omega Finishing Blow partially remains when Ultimate Z changed into Goku Black right before the Omega Finishing Blow hits an opponent.

- Fixed an issue where an opponent floats in an invulnerable state when hitting the opponent and the opponent’s assist character at the same time with Vegito’s Crouching Special or Jump Special and canceling it.

- Fixed an issue where advance inputs aren’t available when hitting an opponent with Vegito’s Crouching Special and Jump Special.

Android 21:

- Fixed an issue where an opponent doesn’t disappear with the star blink when launched with the ground Dragon Rush.

- Fixed an issue  where Android 21’s Homing Energy Blast doesn’t change its target even after a Z change (also fixed for Piccolo).

- Fixed an issue where the direction Homing Energy Blast pushes back an opponent doesn’t reverse even when characters’ position are switched (also fixed for Piccolo).

Broly:

- Fixed issues with the stage destruction scenes (colors, glitches…) when performing Broly’s Gigantic Meteor (R2/RT Button version) and Z change before an opponent is K.O.ed.

- Fixed an issue where the explosion effect of Broly’s Eraser Blow moves rapidly in horizontal direction when clashed in certain timing.

- Goku (SSGSS): Fixed an issue where the camera movement is incorrect when launching an opponent with Goku (SSGSS)’s aerial Dragon Rush.

- Gohan (Adult): Fixed an issue where Jumping Light Attack whiffs when performed against Goku Black right after Dragon Rush.

Beerus:

- Fixed an issue where an opponent’s Ki gauge increases more when K.O.ed with God of Destruction’s Judgment and special cut scene.

- Fixed an issue where Ki gauge increases when the heavy version of Sphere of Destruction hits an opponent.

Piccolo

- Fixed an issue where Piccolo’s Z Assist doesn’t fire the Homing Energy Blast when performed while Majin Buu’s Fat Throw is hitting an opponent.

- Fixed an issue where Piccolo’s Z Assist doesn’t fire the Homing Energy Blast when performed while Android 16’s grabbing an opponent with Flying Powerbomb.

- Fixed an issue where Piccolo’s Homing Energy Blast doesn’t change its target even after a Z change (also fixed for Android 21).

- Fixed an issue where the direction Homing Energy Blast pushes back an opponent doesn’t reverse even when characters’ positions are switched (also fixed for Android 21).

- Goku Black: Fixed an issue where some Goku Black’s mirror images are partially displayed off screen when performing The Work of a God at a very high position.

- Trunks: Fixed an issue where Trunks’ animation becomes strange when hitting an opponent with Shining Slash after K.O. or time up.

- Majin Buu: Fixed an issue where the size of the wrapping effect of Majin Buu’s Fat Slow is based on the first character when hitting an opponent at an instant Z change is performed.

Other Gameplay Fixes

Live Commentary:

- Fixed an issue where live commentary is played too early when Beerus grabs an opponent with his Meteor Attack.

- Fixed an issue where an audio comment related to Beerus VS Zamasu is played while Goku Black is played (‘I-I don’t believe this! Zamasu has vanished!’)

- Background: Fixed an issue where all buildings in the background collapses simultaneously when Z reflecting energy balls after performing following moves:

Majin Buu’s Now Buu really…hate you!, Android 16’s Hell Flash Maximum Output and Last Resort, Android 21’s Excellent Full Course and Sweet Tooth.

- Voice: Fixed an issue where voice were not played correctly when performing Dragon Rush (Forced Switch) then Dragon Rush again right after.

Z Change:

- Fixed a glitch when pressing Forward + Attack button + Assist button simultaneously to Z change while jumping.

- Fixed an issue where a character is in the transitioning frame to a jump motion.

Ultimate Z Change: When finishing an opponent with Ultimate Z change using the Meteor Attacks listed below,

the Assist gauge becomes unavailable for certain period of time at the start of next round:

- Android 21’s Sweet Tooth

- Majin Buu’s Turn into Candy!

- Beerus’ God of Destruction’s Judgment when the special K.O. cut scene is triggered against Goku Black and Zamasu (Fused)

- Assist: Fixed an issue where assist characters leave the screen without taking the K.O. motion when defeated by Jump Heavy Attack. (Even though they are defeated).

- Ki Gauge: Fixed an issue where Ki gauge stops increasing when hitting an opponent with something like trap type projectiles while a player character is performing the press-and-hold Vanish move in Sparking! state.

Release: 08.08.2018 (Version 1.11)

Quelle: play3.de

WORLD MATCH:

- Entry settings: now Player’s Info is displayed

Ranked Match:

- now you can set the Opponent Rank settings to Same Rank, About the Same or Challenge in the entry settings.

- Network color will no longer be displayed on finding an opponent.

- Casual Match: Now you can set the Oponent Color settings to Same Color, About the same or Anything goes.

PARTY MATCH:

- Added ‘Sorry’ and ‘Don’t worry’ Party Match:

LOCAL BATTLE:

- Added Input Delay settings when playing against a player.

LOCAL MATCH:

- On VS screen, players can now press and hold either the L1 button or L2 button on the screen before a match to change their first character.

TRAINING MODE:

- Player team can now be edited when making a World Match entry.

- Colors can now be selected when changing characters.

- Added Ki Gauge Recovery option and can stop Ki gauge from auto-recovering.

- Added Center(After KO/Switch), Center(After Stage Change) options to the Starting Side settings.

- Added the Reset Damage Information option

- Added Starting Position settings.

Can switch the position of the characters.

The position can also be switched by holding down ↑

Character Settings

- Added Potential Unleashed settings for Gohan (Adult).

- Added Ginyu Force setttings for Ginyu.

Training Dummy Recording Settings

- Training dummy’s play records can now be saved to 8 different slots.

- Added a function to randomly play a record from multiple slots (with adjustable frequency for each slot).

Ennemy Settings

- Added Counterattack Settings: set an attack for the training dummy to reversal attack with after a block or a damage.

OTHERS:

- Character selection screen: increased the cursor movement speed.

- Follow list: followed players’ names will now be displayed in blue.

- Button settings: Pressing OPTIONS on the Button Settings screen will now save current settings and exit the screen.

- Result screen: Z Stamps can now be used when rematch menu is displayed for online matches.

GAMEPLAY

COMMON:

- Now an attack won’t count as a hit during successful Z-reflect recovery frames.

PICCOLO:

- Homing Energy Blast, Z Assist: Increased the hit stun and the recovery frames.

GOHAN (TEEN):

- Crouching Special: Now he can move while in the air after performing the move.

Matched the landing recovery frame with Jumping Down Special.

Expanded the hitbox for the beginning of the attack.

- Jumping Down Special: Expanded the hitbox for the beginning of the attack.

- Z Assist: Now the Z-Assist moves more forward while rising.

FRIEZA:

- Standing Special: Reduced the start up frame

- Death Slash, Z Assist: Increased the hit stun and the non-recovery frame.

- Death Slash(Light ver.): Reduced the start up frame

- Warp Smash: Frieza now becomes invincible faster.

- Midair ‘You might not survive this time’: Reduced the landing recovery frame on whiff.

Golden Frieza:

- Reduced the recovery frame after the pause.

- If an opponent isn’t taking any hits when this move is activated then it would take more time till the game pauses to zoom in to Frieza.

- However Frieza becomes invincible during this time.

- Z combo restrictions are lifted. (EX. Can perform a string such as the following: Standing Heavy -> Standing Medium -> Standing Light.)”

GINYU:

- Crouching Heavy: Can now Z combo into Standing Special.

- Standing Special(Jeice): Increased the hit stun and the non-recovery frame.

- Z Assist: Increased the hit stun and the non-recovery frame.

- Strong Jersey: Reduced the block stun.

- Strong Jersey (Medium/Heavy ver.):

Increased the non-recovery frame on hit.

Changed the way a damaged character is blown away.”

- Aerial Strong Jersey: Reduced the start up frame.

TRUNKS:

Standing Special, Jumping Special, Cyclone Buster:

- Hitbox of these attacks now disappear when Z reflected and can now be cancelled into a Special Move after that.

- Fixed an issue where it was sometimes unable to cancel on hitting an opponent when the move is about to end.

- Z Assist: increased the hit stun and the non-recovery frame on hit.

- Shining Slash (Heavy ver.): reduced the start up frame.

CELL:

- Standing Light, Crouching Light: Increased the start up frame.

- Low Kick: Damage scaling increased when using this move as a combo starter.

- Jumping Medium: Increased the start up frame.

Jumping Special:

- Increased damage scaling.

- The first hit now ground bounces an opponent.

- Ground Rolling Crush (Medium ver.): The distance moved can now be adjusted by pressing either forward or back while rolling.

- Ground Rolling Crush (Heavy ver.): Reduced the start up frame.

- The distance moved can now be adjusted by pressing either forward or back while rolling.”

- Aerial Rolling Crush (Light/Medium Ver.): The move will no longer hit an opponent on the back.

ANDROID 18:

- Standing Light, Crouching Light: can now repeat whiffing the move consecutively by pressing ← at the same time.

- Support Attack(Barrier), Z-Assist: enters the invincible state faster.

- Barrier: Enters the invincible state faster.

Can now cancel into Super Attack just by pressing R1 or R2 on blocking an attack. (Press ←+R1 or R2 to Meteor Attack.)

- Fixed an issue where Dragon Rush doesn’t launch an opponent in certain situation.

Back Grapple(Light ver.):

- Reduced the start up frame.

- Can now connect into Super Attack on hit.”

- Back Grapple(Medium/Heavy ver.): Increased the move distance.

GOTENKS:

- Standing Special: Matched the cancel timing on additional inputs with the other characters.

- Z Assist: Fixed an issue where the camera angle doesn’t change in the latter part of the combo after hitting an opponent with the Assist attack.

- Galactic Donuts: Fixed an issue where the camera angle doesn’t change on landing Heavy attack in the next combo after hitting an opponent’s Z Assist.

DIE DIE Missile Barrage:

- Reduced the start up frame.

- Increased the damage.

- Changed the way an opponent is blown away on hit.

- Increased the hit stun.

- Expanded the hitbox for the beginning of the attack.

- Miracle Super Punch(Medium): Landing recovery frame has been increased when not holding down the Medium Button.

- Ground Great Special Rolling Kick (Heavy ver.)

Increased the recovery frame.

Can now air dash and double jump after the move.

- AerialGreat Special Rolling Kick (Heavy ver.): Reduced the recovery frame.

- Vengeful Shout: Landing recovery frame has been increased on performing a feint.

KRILLIN:

Standing Special:

- Increased the non-recovery frame.

- Can now bend only the second fire ball by inputting ← + Special on an additional input.”

Jumping Special:

- Increased the non-recovery frame.

- Can now bend the fireballs upward by inputting ↑+ Special on an additional input.”

Senzu, Z Assist:

- “Rocks no longer break by an opponent’s attacks.

- Mitigated the damage scaling.”

- Solar Flare: Added invincibility to jump attacks.

KID BUU:

Crouching Medium(Medium/ Long ranged ver.):

- Increased the start up frame.

- Increased the damage scaling when using this move as a combo starter.

Crouching Special:

- Increased the landing recovery frame.

- Now the fireball will be thrown downward depending on the opponent’s position.

- Jumping Special: Increased the landing recovery frame.

- Mystic Ball Attack: The attack will no longer hit an opponent on the back.

- Mystic Arm Swing: Added invincibility to jump attacks.

MAJIN BUU:

- Standing Light: Now the attack will hit a crouching opponent too.

- Standing Lights 2nd attack: reduced the start up frame.

- Z Assist: increased the non-recovery frame.

NAPPA:

- Standing Light: will no longer be blocked by standing guard.

- Crouching Medium: Will no longer be blocked by standing guard.

- Crouching Heavy: Expanded the hitbox forward.

- Z Assist: Increased the hit stun.

Blazing Storm, Z Assist:

- Reduced the start up frame.

- Reduced frame disadvantage when blocked by an opponent.

Too bad:

- Now enters the invincible state faster.

- Reduced the entire recovery frame.

- Saibamen(Acid): Can now be canceled into Z reflect or Super Dash on block (as same as other ki-blasts).

ANDROID 16:

Standing Lights 3rd attack:

- Reduced the start up frame.

- Can no longer delay the attack after the 2nd Standing Light.

- Ground Flying Powerbomb (Light/Medium ver.): added invincibility to jump attacks.

- Ground Flying Powerbomb (Heavy ver.): increased the duration of invincibility to jump attacks.

- Ground Dynamite Driver (Light/Medium ver.): increased the damage.

YAMCHA:

- Neo Wolf Fang Fist: changed the hit effect to wall bounce.

- Spirit Ball: Increased the least amount of damage.

TIEN:

- Z Assist: Increased the non-recovery frame.

- Ground Volleyball Fist: fixed an issue where additional inputs could be made even when blocked by an opponent.

- Ground Volleyball Fist (Medium): now enters the armor invincible state faster.

- Ground Volleyball Fist (2nd/3rd attacks, Heavy ver.): Tien copies will appear to do the attacks.

- Tri-Beam: increased the duration during which Ultimate Z change can be performed.

- Tri-Beam, Neo Tri-Beam: the amount of self damage is reduced while Sparking!

HIT:

- Standing Lights – 3rd attack: expanded the hitbox upward.

- Crouching Light: can now cancel the second Standing Light into Crouching Light

- Tides of Time(Heavy ver.): now enters the invincible state faster.

- Death Blow: fixed so that the camera angle won’t change in the latter part of the combo on hitting an opponent with this move.

GOKU (SSGSS):

- Instant Transmission: now faces towards an opponent after the move.

- Extreme Speed Kamehameha: increased the duration during which Ultimate Z change can be performed.

Super God Shock Flash:

- Reduced the start up frame.

- Changed the way an opponent is blown away on hit.

Super God Shock Flash(Light/Heavy ver.):

- Increased the damage of the attack that is performed on whiffing the grab.

- Added damage scaling when using this move as a combo starter.

VEGETA (SSGSS):

- Niagara Pummel (On holding the button): fixed so that the camera angle won’t change in the latter part of the combo after hitting an opponent on holding down the button.

Big Bang Attack, Z Assist:

- Increased the damage.

- Increased the hit stun and block stun.

- Changed the direction an opponent is blown away on hit.

- Super Dash Kick(3rd attack – Light ver.): increased the start up frame only when an opponent is in front.

- Ground Super Dash Kick: removed the jump attack property.

- Ground Super Dash Kick(2nd and 3rd attacks): unified the frame disadvantages.

- Galick Gun: increased the damage.

Niagara Pummel:

- Increased the move distance.

- Reduced the start up frame.

- Mitigated the damage scaling.

BEERUS:

- Sphere of Destruction: Can now be canceled into Special move, Z change or Sparking! on repelling the sphere with a normal attack.

- Ground Sphere of Destruction(Heavy ver.):Now Beerus floats a little higher when pressing↓.

Standing Light:

- reduced the start up frame.

- Expanded the hitbox forward.

- Crouching Light: Reduced the start up frame.

- Z Assist: Increased the move distance.

Sphere of Destruction, Z Assist:

- Increased the non-recovery frame on hitting an opponent while they are not moving by Beerus’ attacks.

- Changed the way an opponent is blown away on hit.

ANDROID 21:

- Crouching Medium: shrank the hit box to reduce the reach.

- Ground Aerial Connoisseur Cut: added invincibility to jump attacks.

- Connoisseur Cut, Aerial Connoisseur Cut: now faces towards an opponent on whiff.

Crouching Medium(Long range ver.):

- Added damage scaling when using this move as a combo starter.

- Expanded the hitbox inwardly.

Z Assist:

- increased the hit stun.

- increased the non-recovery frame.

- decreased the damage.

- Increased the recovery frame.

Total Detonation Ball:

- Increased the hit stun.

- Now she will start recovering to the neutral state after the ball has exploded.

- Total Detonation Ball(Light/Medium ver.): increased the recovery frame.

Homing Energy Blast:

 - increased the hit stun.

- Increased the recovery frame.”

Barrier Sphere:

- Now enters the invincible state faster.

- Can now cancel into Super Attack just by pressing R1 or R2 on blocking an attack. (Press ←+R1 or R2 to Meteor Attack.)”

BARDOCK:

- Rebellion Spear (Light ver.): decreased the block stun.

- Saiyan Spirit: fixed so that the camera angle won’t change in the latter part of the combo after hitting an opponent.

Ground Rebellion Spear (Medium ver.):

- Added invincibility to jump attacks.

- Increased landing recovery frame.

Rebellion Spear (Heavy ver.)

- Increased the duration of the first attack.

- Increased the damage of the follow up attack.

BROLY:

- Various armors: Broly’s various armors will no longer endure Vanish attacks.

- Eraser Blow: expanded the hitbox for the beginning of the attack.

- Gigantic Strike: now it’s easier to follow up with Vanish attack.

Z Assist:

- Expanded the hitbox for the beginning of the attack.

- Increased non-recovery frame.

VEGITO (SSGSS):

- Aerial Spiral Heel Shot: reduced the non-recovery frame when the camera angle doesn’t change.

- Aerial Spiral Heel Shot (Light/Medium ver.): increased the move distance.

Barrier:

- Now enters invincible state faster.

- Increased the entire recovery frame on whiff.

- Ground Atomic Buster: Added invincibility to jump attacks.

Spiral Heel Shot:

 - Reduced the block stun of the last attack.

- Decreased the recovery frame.

ZAMASU (FUSED):

- Jumping Light: expanded the hitbox upward.

- Ground Eternal Justice (Light/Heavy ver.): reduced the start up frame.

- Aerial Eternal Justice(Heavy ver.): reduced the start up frame.

- Divine Order: shrunk the front part of the hurt box.

- Divine Order (On holding the button): reduced the start up frame.

- Increased the projectile speed.

Z Assist:

- Shrunk the front part of the hurt box.

- Reduced the start up frame.

- Increased the projectile speed.”

Release: 27.09.2018 (Version 1.1?)

Quelle: xboxdynasty.de

- Eine komplett neue Stage, die Galactic Arena

- Zusätzliche Level für das „Ranked-Match“, inklusive des höchsten Zen-Oh-Level

- Halloween-Avatare für die Online-Lobby

- Halloween-Stempel

- Halloweenfarbige Outfits für spielbare Charaktere

- Neue „1vs1“- und „2vs2“-Kampfoptionen für PlayStation 4, Xbox One und PC

Release: 05.12.2018 (Version 1.0?)

Quelle: play3.de | xboxdynasty.de

- festliche Inhalte zu Weihnachten werden kostenlos hinzugefügt

Release: 31.01.2019 (Version 1.014)

Quelle: play3.de

HEALTH RECOVERY UPON TAKING DAMAGE:

- Reduce the amount of recoverable health when damaged. (Excluding invincible moves)

KI GAUGE:

- Decrease the amount of Ki Gauge gained when receiving damage from Super Attacks and Meteor Attacks, and increase the amount of Ki Gauge gained when receiving damage from other attacks.

- For a short period of time after using the Ki Gauge, the overall amount of Ki Gauge gained is now reduced

MID-AIR SMASH ATTACK:

- When the condition for a camera change is met, the camera effect will occur regardless of the height of the character’s position now.

INVINCIBLE SPECIAL MOVES:

- Z Assist and Ultimate Z Change will now be unusable during Invincible Special Moves aside from when it hits.

POWERED-UP SPECIAL MOVE:

- Reduce the amount of Recoverable Health when receiving damage from Power-up Special Moves. (Excluding invincible moves)

SUPER ATTACK:

- Reduce the amount of damage dealt when a move other than Ultimate Z Change connects after a Super Attack hits.

- It is now easier to successfully connect Ultimate Z Change after Super Attacks.

ALL METEOR ATTACKS:

- Increased the minimum damage of all Meteor Attacks.

SPARKING!:

- Sparking! can now be used while blocking. (Includes blocking in mid-air)

- While Sparking! is active, reduce the amount of recoverable health of the opponent when damage is dealt to them. (Excluding invincible moves)

- Increased the start up frames of Sparking! aside from when cancelled from an attack.

VANISH MOVE:

- Camera change is easier to occur when cancelled from an attack

Z-REFLECT:

- You will be invincible to the opponent’s Sparking! activation after a successful Z-Reflect against an opponent’s attack.

ALL THROW MOVES, DRAGON RUSH:

- Specific throw moves and Dragon Rush cannot connect more than once within a combo.

DRAGON RUSH:

- Decreased the amount of Ki gauge gained and damage dealt.

- After a Dragon Rush during mid-combo, camera change will not occur for subsequent hits.

MID-AIR DRAGON RUSH:

- The opponent will ground slide after a mid-air Dragon Rush during a combo.

GUARD CANCEL CHANGE:

- Invincible state will now last until coming into contact or in close vicinity with the opponent.

- Increased the recovery frames and landing recovery frames when blocked.

GROUND BACKSTEP:

- Increase the distance travelled.

SHENRON (REVIVE ALLIES):

- Increased the health of the revived ally.

SHENRON (MAKE ME IMMORTAL):

- Increased the health recovery rate.

GROUND RECOVERY:

- Reduced the collision from mid-air opponent.

DELAYED GROUND RECOVERY:

- Until completely down, you will now be able to perform the different ground recovery options.

DRAMATIC FINISH:

- Vanish Move will also trigger Dramatic Finish now.

Release: 27.03.2019 (Version 1.0.15)

Quelle: play3.de

- 5,47 GB groß

Release: 03.04.2019 (Version 1.0.16.0)

Quelle: play3.de

- 4,60 GB groß

Release: 08.05.2019 (Version 1.0.17.0)

Quelle: play3.de | xboxdynasty.de

- Neuer Kämpfer "Goku (GT)" kann kostenpflichtig für 4,99€ erworben werden

Für alle FightrtZ Pass 2 ist der neue Kämpfer kostenlos

- 4,77 GB groß

Release: 08.08.2019 (Version 1.0.18.0)

Quelle: xboxdynasty.de

- Neuer Kämpfer "Janemba" kann kostenpflichtig ab dem 8.8.2019 erworben werden

Release: 25.09.2019 (Version 1.0.19.0)

Quelle: xboxdynasty.de

- Neuer Kämpfer "Saiyajin Gogeta (SSGSS)" kann kostenpflichtig ab dem 26.9.2019 erworben werden

- 5,85 GB groß

Release: 04.12.2019 (Version 1.0.20.0)

Quelle:

- 5,05 GB groß

Release: 24.02.2020 (Version 1.0.21.0)

Quelle:

- 6,23 GB groß

Release: 19.05.2020 (Version 1.0.23.0)

Quelle: play3.de

- Neue Kämpfer "Goku (Ultra Instinct)" und kann ab dem 22.05.2020 erworben werden

- 5,40 GB groß

Release: 26.06.2020 (Version 1.0.24.0)

Quelle:

 - 6,30 GB groß

Release: 01.09.2020 (Vom Server aus geändert)

Quelle: gamezone.de | xboxdynasty.de

- Rage Quit: Nun wird man für das frühzeitige beenden eines Online-Matches bestraft

Erste Strafe ist 1 Woche vom Online-Modus ausgeschlossen

Wiederholte Strafe kann zur dauerhaften und permante Sperrung führen

Release: 15.09.2020 (Version 1.0.25.0)

Quelle: xboxdynasty.de

- Balancing-Update für über 30 Charaktere

- 6,38 GB groß

Release: 12.01.2021 (Version 1.0.26.0)

Quelle: xboxdynasty.de

- Neue Kämpfer "Super Baby 2" und kann ab dem 15.01.2021 erworben werden

FighterZ Pass 3 haben kostenlosen Zugang schon am 13.01.2021

- 6,41 GB groß

Release: 09.03.2021 (Version 1.0.27.0)

Quelle: play3.de

- Neue Kämpfer "Gogeta (SS4)" und kann ab dem 12.03.2021 erworben werden

FighterZ Pass 3 haben kostenlosen Zugang schon am 10.03.2021

- 6,48 GB groß

Release: 10.08.2021 (Version 1.0.28.0)

Quelle:

- 6,48 GB groß

Release: 03.09.2021 (Version 1.0.29.0)

Quelle:

- 5,59 GB groß

Release: 22.02.2022 (Version 1.0.30.0)

Quelle:

- Speicherverbrauch von 7,0 GB auf 7,1 GB erhöht

- 6,54 GB groß

Release: 29.06.2022 (Version 1.0.31.0)

Quelle:

- 6,62 GB groß

Release: 23.05.2022 (Version 1.0.32.0)

Quelle:

- 4,93 GB groß

Release: 23.08.2022 (Version 1.0.33.0)

Quelle:

- 1,52 GB groß

Release: 28.02.2024 (Version 1.0.34.0)

Quelle:

- 234,24 MB groß

Release: 29.02.2024 (Version Series 1.3.1.0)

Quelle: play3.de | release=play3.de, xboxdynasty.de

- Xbox Series X|S Support:

- PlayStation 5 Support:

- Der Rollback-Netcode soll dazu beitragen, Online-Matches so reibungslos wie möglich zu gestalten – und zwar unabhängig von der Verbindung des anderen Spielers.

- 11,6 GB groß