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FIFA 20 Update Details (19)

Autor:

Release: 26.09.2019

Quelle: wooco.de

- Some players getting into a state where their Avatar would not receive Attribute or Skill Point progression following a match,

and where they would be unable to recruit a player after winning a match.

 - 444,39 MB groß

Release: 01.10.2019

Quelle: play3.de | gamezone.de

Gameplay (General):

Made the following changes:

- Goalkeepers will be more likely to push the ball further away from the net when they make a save that would result in a rebound.

- Improved the responsiveness of dribbling, when not using any dribbling modifiers or skill moves,

 for players that have an average rating of 80 or higher between the Attributes of Dribbling, Agility and Balance.

The effectiveness of this improvement will scale based on the average rating with the least improvement being felt at 80 and the most improvement at 99.

This will not have an impact on players that do not have an average rating of 80 or higher between the Attributes of Dribbling, Agility and Balance.

- In a penalty kick situation we have Increased the range that a goalkeeper will react to the ball, and attempt to make a save, when they are standing still in the middle of the net.

This will result in goalkeepers being more likely to react and make saves to shots that are placed close to where they are standing when they are standing in the middle of the net.

- Reduced the effectiveness of Contain and Secondary Contain, by making the following changes:

Players that are being controlled by Contain or Secondary Contain will no longer sprint to catch up to the player they are trying to defend.

Players that are being controlled by Contain will now take longer to react to the ball carrier’s movements.

Secondary Contain already functioned in this manner

- Reduced the effectiveness of Lofted Ground Passes and Lofted Through Passes by increasing the amount of error present when making these passes.

 These are the passes that are performed by either double-tapping the Pass button, or the Through Pass button.

Addressed the following issues:

- Players were sometimes being knocked back unrealistically when being hit by the ball.

- Low Driven Shots were being impacted by more error than other types of shots when being taken in easy shooting situations,

 such as when there is low defensive pressure or where the player is well balanced and in control of the ball.

- Sometimes the goalkeeper was punching the ball in a situation where they should have easily caught it.

- Sometimes the goalkeeper would not correctly control the ball at their feet after making a knock down save.

- When dropping the ball as the goalkeeper, it was always being dropped in the same direction regardless of where the player was aiming.

- At kick-off, passing the ball without aiming the pass was resulting in the ball being passed to a spot where it was often being intercepted by the opponent.

- Offside was sometimes not being called correctly in situations where the ball was received by the offside player directly from a deflected shot or poor shot.

- Offside was sometimes being incorrectly called after an in-game cinematic scene following a stoppage in play.

Gameplay (VOLTA FOOTBALL):

- Goalkeepers reflexes have been reduced.

This change will have the greatest impact on close range shots.

- Long distance shots taken from the shooter’s side of the pitch will now be impacted by more error.

- Reduced the likelihood that dribbling near a wall would negatively impact a player’s dribble.

- Removed some blocking animations that were inaccurate for certain situations.

- When playing in the Y Formation, players will now provide better passing options for the goalkeeper when they are in possession of the ball.

- Players that have the Set Play Specialist Trait will now be able to properly aim their corners in all directions.

FIFA Ultimate Team (FUT):

- Improved the discoverability of, and added new functionality to, Multi-Swap in the Squad Screen and Squad Building Challenge Screen.

When on the Club tab of the Squad Screen, players can now turn on Multi-Swap regardless of how the player entered the tab..

When Multi-Swap is active, players will be able to cycle through the positions in their squad,

 including the subs and reserves, enabling the ability to swap Player Items in all positions without leaving the Club tab.

The mini-map on the screen shows which position you are currently selecting, and now also includes subs and reserves.

When highlighting a specific position in the squad, there is an option to refresh the search results to update based on the currently selected position.

- Adjustments to Player Item swapping functionality on the Club tab.

When changing to the Club tab, without having specifically selected a position on your squad first, it will no longer assume that you want to swap players for a specific position.

When you select a Player Item on the Club tab, it will not automatically send that player to your squad, instead you will need to manually change back to the Squad tab.

Once you have done this, you will be able to specifically select a position on your squad that you want to place or swap that Player Item into.

- Backing out of Player Search while on the Club tab of the Squad screen will no longer take players to the Squad tab and will instead keep them on the Club tab.

- Updated the 2D Portraits for 20 FUT Player Items.

- Adjusted the color of the dots tracking the completion of Squad Building Challenges requirements to help make them easier to see.

- Stability issue related to selecting certain reward options in FUT Rivals.

This issue would not have been impacting players directly as it was being mitigated by adding 1 FUT Coin to some reward options.

We will be removing that FUT Coin from those reward options in future competitions.

- The Season Objectives widget had overlapping numbers when a player had a high Season Objective XP total.

- Manager names were appearing incorrectly on the comparison panel when viewing the Transfer Market tab from the Squad Screen.

- The Create New Squad option was briefly showing at the top of the list, before populating with the available squads, when loading the Squad Selection screen.

- Visual issue when comparing a goalkeeper to another player on the SUB bench while on the Squad screen.

VOLTA FOOTBALL:

- All VOLTA FOOTBALL Skill Games have had the scoring values tuned due to player feedback.

- The new item indicator was not properly updating after a player viewed or equipped a recently obtained item.

- Golden Goal rules were not working correctly in futsal matches in VOLTA FOOTBALL.

- Items earned by completing Skills Training Legend Challenges were not appearing in a player’s inventory until they exited and re-entered VOLTA FOOTBALL.

- Reaching the required Avatar OVR rating to unlock a VOLTA TOUR location was requiring the player to exit and re-enter VOLTA FOOTBALL before they could access the location.

- Adding a guest to a VOLTA LEAGUE match, and then going into the Squad Management screen, would result in that guest being removed from the match.

The guest could be re-added successfully.

- Player clipping was present in some post goal celebrations.

- There were invisible walls present in the Skills Training drills in Amsterdam.

- The ball was going through the net in the Gauntlet Skills Training in Buenos Aires.

- If you had set your weather option to snow for a match in FIFA Kick-Off, and then went into VOLTA FOOTBALL, it could snow during an indoor match.

- A placeholder image was present when a player was promoted to Division 8 in VOLTA LEAGUE.

- Equipped Tattoos were not displaying correctly when playing matches in some locations.

- Recruiting a player that was equipped with a non-standard hairstyle

would prevent any changes to that player’s hairstyle from taking effect until exiting and re-entering VOLTA FOOTBALL.

- Visual issue when swapping between certain hairstyles in the Customize Player screen.

- Sometimes an item would not appear as equipped on the Customize Player screen despite one of your players having the item equipped.

This was a visual issue only, the item was still equipped on another player in your squad.

- Being unable to progress through the updating team information flow if you select a team logo before selecting a team name.

Multiple issues impacting the Play Of The Match scene:

- Sometimes the wrong player was displayed.

- Sometimes the player would appear distorted.

- Sometimes the player animation was not displayed correctly.

Multiple stability issues:

- Matchmaking in VOLTA LEAGUE after previously disconnecting from a match.

- Selecting to view a player’s profile from the Abuse Reporting screen in VOLTA LEAGUE.

- In some post goal wall celebration situations.

- Rarely prior to half-time in a VOLTA LEAGUE match.

- If the player loses connection to the VOLTA FOOTBALL servers after making a purchase from the Essentials Store.

Career Mode:

- A schedule congestion issue impacting Calcio B teams.

Pro Clubs:

- Setting your Virtual Pro as a Winger was still displaying them as a Left or Right Midfielder in the Pro Clubs HUB.

- Situation where players were able to extend the duration of the post goal celebration.

- Stability issue entering Pro Clubs HUB after losing connection in a VOLTA LEAGUE match.

Skill Games:

- All Skill Games, including those in VOLTA FOOTBALL, have had their difficulty tuned due to player feedback.

Audio:

- Minor adjustments to the music in VOLTA FOOTBALL to prevent repetition.

- Ensured that both English commentary teams were available for use in FUT Rivals matches.

- The audio of the ball hitting the net in VOLTA FOOTBALL Skills Training was not loud enough.

- Audio in the UEFA Champions League trophy presentation scene was sometimes referring to the incorrect year.

Visual/Presentation:

- Updates to the FIFA 20 intro cinematic.

- Updated the Starheads for Eden Hazard and Raheem Sterling.

- Visual issues impacting some animations when playing Mystery Ball.

- Sometimes, just before a celebration scene, after a goal was scored, some players would warp to different places on the pitch.

- The shadows and lighting were not correctly updating to align with the Time Of Day setting.

- Goalkeepers were sometimes getting visually distorted during Goal Decision System scenes.

- Visual issue with the lighting around player’s eyes and mouth.

- 882,80 MB groß

Release: 03.10.2019

Quelle: play3.de | gamezone.de

- Bei Spielern mit mehreren First-Party-Konten, die mit demselben EA-Konto verbunden waren, traten manchmal verschiedene Fehler auf, wenn sie in Modi wie FUT oder Volta Football spielten.

- Stabilitätsprobleme bei einigen Spielern während des initialen Startvorgangs oder während des Einstiges in ein Match.

- 474,88 MB groß

Release: 16.10.2019

Quelle: play3.de | gamezone.de | xboxdynasty.de

Gameplay (General):

Made the following changes:

Made a number of changes to Legendary AI Difficulty with the goal of making it more challenging:

- Improved the CPU AI Controlled Player’s ability to mark a player that is Strafe Dribbling.

- Improved the CPU AI Controlled Player’s ability to apply defensive pressure to the opponent’s ball carrier.

- Improved the CPU AI Controlled Player’s passing logic by allowing it to make smarter decisions when passing.

This is intended to result in better passing target selection by the CPU AI Controlled Player.

This shouldwill result in less offside passes by the CPU AI Controlled Player.

- When the CPU AI Controlled Player performs Step Over Skill Moves they should be more aware of the defenders.

- The CPU AI Controlled Player will use the functionality of the new Free Kick system more effectively.

- Improved the CPU AI Controlled Player’s crossing logic to allow them to make a better decision between making crosses versus dribbling.

- Improved the CPU AI Controlled Player’s ability to make more precise dribbles.

- Improved the CPU AI Controlled Player’s decision making process when attacking, specifically in situations in which it should wait for more teammates to join the attack before taking action.

- Increased the likelihood of the CPU AI Controlled Player performing green timed shots.

- Improved the CPU AI Controlled Player’s ability to mark players overlapping players near the wing, specifically by not switching to another teammate if the defender is already close to the ball.

- Reduced the likelihood of the CPU AI Controlled Player performing Fake Shots in some incorrect situations.

- Here’s a refresher on what we mean by “CPU AI Controlled Player”

The CPU plays the game as you would, limited by the same input restrictions that a human player is.

This means that the CPU team has an active player, just like you do, which we call the CPU AI-controlled player.

A CPU AI-controlled player exists in the following circumstances:

- On a team with no human players, for example, the CPU-controlled team in Squad Battles.

- On a team with human players who are all locked to specific players, that also has CPU teammates, for example, a Pro Clubs team, with less than 11 human players, with no “ANY” player.

A CPU AI Controlled Player does not exist in the following circumstances:

- On a team with human players who are not locked to specific players, For example, a team in FUT Champions.

A number of changes to Skill Moves:

- Increased the responsiveness of the Body Feint Skill Move when performing it while standing still.

- The Advanced Rainbow can now only be performed by 5 Star Skill Move players.

- The Ball Roll into Heel Chop Skill Move combination will now require the player to have 4 Star Skill Moves.

- Players will now be able to use the new Heel Chop Turn Skill Move combo in combination with other Skill Moves, such as a Ball Roll.

- Increased the likelihood that error will impact multiple Fake Shots chained while sprinting, specifically when they’re chained at a 45 degree angle in either direction.

- Reduced exit speed when performing the Drag Back Skill Move at a 180 degree angle.

- Scoring an own goal in King Of The Hill, when the goal is worth 0 points, will now result in your opponent getting a corner kick.

Previously this was resulting in a goal kick for the team that scored the own goal.

Addressed the following issues:

- When playing with 4-3-2-1, one of the attacking players would be incorrectly positioned at a corner flag during a kick-off.

- Some instances of incorrect offside calls where the player that was called offside was not actually involved in the play.

- Sometimes it was taking too long for the user controlled player to perform a shot or pass following the user’s input.

This was due to the animation selection system taking too long to pick an appropriate animation in some situations.

This was not related to online gameplay responsiveness.

- Players were sometimes taking too long to perform a shot after performing a knock on dribble.

- Some situations where it was taking too long to register a player as being in control of the ball.

When this occurred, user controlled players sometimes took longer to execute a pass, shot, or dribble.

- Rarely, in situations where an opposing player was very close to the user controlled player, attempting to make a pass would not register.

- After a strong challenge, the user controlled player would sometimes visually react, causing them to not be able to take part in the play until that reaction had ended.

- Increased the likelihood that a goalkeeper will gather the ball after performing a slide into a ball carriers’ feet.

Previously, this resulted in too many loose ball and goal scoring situations.

- Sometimes the goalkeeper attempted a diving save in situations that did not warrant it.

- Some situations where goalkeepers were incorrectly rushing out of the box in order to get to the ball but then deciding to go back to their goal.

This did not apply in situations where the goalkeeper was being controlled by the Rush Goalkeeper Out action.

- Goalkeepers were sometimes having the ball knocked out of their hands due to contact from a teammate.

- When a goalkeeper was throwing the ball to a player, sometimes an unintended player would get selected by Player Switching and would then need to chase after the ball.

- When in a contested situation, goalkeepers will be less likely to be impacted by physical contact between them and other players.

As a result of this change, goalkeepers, in a contested situation, will be less likely to miss catches, stumble, or get knocked over.

Additionally, when goalkeepers make a save in a contested situation which would result in a rebound, they will now be more likely to push this rebound further away.

- Goalkeepers were performing incorrect animations in some situations when attempting to react to a headed ball that was directed toward the ground.

- When playing locked to the goalkeeper, such as in Pro Clubs, sometimes the keeper would be incorrectly facing away from the ball.

- When playing locked to the goalkeeper, such as in Pro Clubs, sometimes the keeper would be incorrectly standing in a high urgency stance.

- Incorrect animations were sometimes occurring in contested heading and contested passing situations.

- Players sometimes running in place when attempting to move towards the ball.

- Some situations where the player was approaching the ball, in an effort to take control of it, and was facing in an incorrect direction.

- Some situations where the animation of a player taking control of the ball would result in the ball being directed slightly differently than the user’s directional input.

- Improved some situations where the incorrect animation was occurring when a player approached the ball in an attempt to control it.

- Players were taking too long to retake control of the ball following a Let Ball Run action.

- Players were sometimes running over the ball after pressing the Shoot Button, and had to go back to control it before taking a shot.

- Players were sometimes losing control of the ball when a first time pass or shot got cancelled or interrupted.

- Doing a Rainbow Flick followed by a Chip Shot attempt will no longer result in the player performing a 180 degree turn after they regain control of the ball.

- Sometimes when performing a Ball Roll Skill Move, the ball would unintentionally make contact with the player’s foot and the player would lose control of the ball.

- When attempting to perform a Drag Back, the player was sometimes performing a 180 degree dribble turn instead.

- Sometimes players were losing control of the ball in the middle of performing a Skill Move.

- Players could sometimes jump higher than their Jumping Attribute should have allowed.

- When taking an Early/Red Timed Finishing shot, the ball speed of the shot was sometimes too high.

- When playing a match with multiple User Controlled Players on the same team, the controller indicators were sometimes displaying the wrong color.

- Rarely, following a free kick, the free kick taker would freeze in place.

- Players with the Set Play Specialist Trait were having their aiming reticule move slower than player’s without this trait.

This issue was impacting set play situations where the ground aiming reticule is active.

Gameplay (VOLTA FOOTBALL):

Made the following changes:

- Adjusted the impact value of some skill moves when calculating your Avatar’s Match Rating and when determining the Play Of The Match scene.

Addressed the following issues:

- Players were able to contextually perform a Bicycle Kick despite not having the Bicycle Kick or Flair Trait.

- These Traits are acquired in VOLTA FOOTBALL as part of the Skill Tree.

FUT:

Made the following changes:

- If a player has unclaimed Group or Season Objective rewards after the related Group or Season expires, they will now need to be manually claimed via a tile within the FUT HUB.

- Updated the team selection used for Offline Draft.

- When playing on Ultimate difficulty against an AI controlled team, their overall rating will now display as ULT when viewed in the Pause Menu.

Previously this was incorrectly showing the players base overall rating without the boost to their attributes, which comes from playing on Ultimate difficulty, being applied.

- Save Technique has been removed from the Player Bio screen as this concept no longer exists in FIFA 20.

Save Techniques are no longer supported in FIFA 20 and this was missed as part of that removal.

- Updates to some front end visuals.

- When attempting to submit a Squad Building Challenge, which contains players from one or more of your Squads,

 you will now see the specific items impacted as part of the submission confirmation flow.

Addressed the following issues:

- Player’s were not being properly impacted by their Fitness level when playing a match.

- The Weekly Score thresholds for each Rank within a Rivals Division now correctly shows in game.

- The Battle Score thresholds for each Rank within Squad Battles now correctly shows in game.

- Sometimes the player would see an incorrect value for their total earned Season Objective XP.

When this happened, this could result in a reward being shown as available for claiming, as that is driven based off the value displayed in the game.

When the player tries to claim this reward, the value displayed in game is validated against the total amount of Season Objective XP that the player actually has earned, which is tracked on the server.

- In a case where the value on the server is lower than the value being displayed in game, the player would receive an error,

 after which, the value displayed in game would properly update to align with the value from the server.

This was a visual issue only.

- During the post-match flow following a Rival’s match, a player’s Skill Rating was incorrectly labelled as their Weekly Score.

- Objectives related to in-game actions were not being displayed in the Pause Menu when selecting the Gameplay Objectives tile.

- It was possible to end up in a FUT Online match where the CPU AI was controlling your team.

- Your default difficulty setting should no longer update based on the difficulty you select in a Squad Battles match.

- When changing players via the Team Management screen in the Pause Menu, it would appear, based on the player names, that the changes were not actually taking place.

This was a visual issue only, the correct changes were being applied in game.

- The Season Objective widget would rarely not display on the screen.

- Multiple instances where a Champions Channel replay would desync.

- Sometimes, when attempting to view a Champions Channel replay, you would be taken to a black screen.

- Players were not seeing their FUT Coin balance update correctly after selecting their Squad Battles rewards until they logged out and back into FUT.

- Backing out of a Take Me There link to the Season Objective HUB could result in a player seeing an Objective Group as undefined.

- Stability issue seen in some situations after downloading a FUT Squad Update.

- Debug text present after claiming some Season Objective rewards.

- When making changes to your subs or reserves, with Multi-Swap active, the chalkboard dots were moving around.

- Searching for Club Items on the Customize tab of the Squad Screen would sometimes display a player’s name instead of the proper Club Item.

- Overlay incorrectly referred to a manager as a player after purchasing a Manager Item from the FUT Transfer Market.

- Visual issue when highlighting a Rare Item on the Club Tab of the Squad Screen.

- Visual issue when highlighting an ICON Item on the Club Tab of the Squad Screen.

- When changing Ball Items in the Customize tab of the Squad Screen, the images of the balls sometimes overlapped.

- Adboards for FUT Champions were present in Friendlies matches.

- The indicator on the Store was not correctly showing how many packs were in a player’s My Packs section after claiming rewards that contained multiple packs of the same type.

This was visual only, the correct number of packs were in My Packs.

- Visual overlap between some assets on the Squad Battles tile when you had rewards waiting to be claimed.

- The Abuse Reporting overlay, when accessed in FUT Friendlies Couch Play, was incorrectly listing some options twice.

- The Verification Required overlay was missing the appropriate button callouts.

- Stability issue rarely impacting players after they complete the Verification Required overlay.

Career Mode:

Made the following changes:

- Added Goal Difference to the Standings screen.

- Adjusted the default goal updates audio selection in some situations.

Addressed the following issues:

- Sometimes opposing AI controlled teams were fielding weaker lineups in inappropriate situations.

- Situation where the UEFA Champions League and UEFA Europa League wouldn’t take place during the season.

This fix will only impact new save files, it will have no impact on existing save files.

- Managers were sometimes getting fired despite having very good records.

- Various fixes to the questions being asked in press conferences.

- The Carabao Cup was incorrectly going to extra time in the Semi-Finals instead of directly to penalty kicks.

- Indicator that shows which team is controlled by the player was missing from some screens.

- Corrected some issues with which teams were qualifying for various stages of the UEFA Champions League and UEFA Europa League.

- Transfers that included both a transfer fee and a player exchange do not reflect the player exchange in the associated Transfer News.

- There was no email notification of receiving Sell-On Clause revenue.

This was an issue with receiving the email only, the revenue was still being added to your team.

- The Transactions screen was not properly reflecting the amount that was paid out from a Sell-On Fee following the transfer of an applicable player.

- Shortcut to Inbox was not correctly displaying on Press Conference days.

- Recently signed youth players were requesting playtime too often.

- Various issues related to News articles.

- Various text issues impacting Liga 1.

VOLTA FOOTBALL:

Addressed the following issues:

- Being unable to recruit a player following a VOLTA LEAGUE match if the player’s active VOLTA STORY competition did not allow for recruiting.

- Sometimes a server error would display if backing out of the Avatar creation flow.

- Player was made to change their team information during VOLTA STORY even if they had previously set it.

- Stability issue if the player repeatedly skipped the cinematic scenes.

- The Play Of The Match scene was displaying aspects of the trophy scene if the player quickly skipped it following an event final victory.

- An overlay was sometimes seen on the ground during the Play Of The Match replay.

- Play Of The Match overlay was missing if the player skips the trophy scene following an event final victory.

- Play Of The Match scene displayed an incorrect overlay in the background.

- During the Buenos Aires VOLTA STORY Tournament, some scenes didn’t always have your team properly wearing the right clothing.

- Some players, on the Player Recruit screen, looked shorter than they should have.

- After choosing to Reset VOLTA STORY, players were unable to restart without going directly to the Warehouse location.

- Button callouts were missing when on the My Squad screen in Change Formation mode.

- Sometimes the Action overlay was cut off on the Squad Management screen when you had the maximum number of players.

- Stability issue after pressing multiple buttons at the same time on the Play Match in VOLTA LEAGUE.

- Text overlapping in the pre-match scene when playing in some languages.

- Multiple visual issues within VOLTA FOOTBALL cinematics.

Pro Clubs:

Addressed the following issues:

- Stability issue rarely impacting a player at the end of a Pro Clubs match.

- All players had the number 1 on their kits in a Drop-In Match.

- Stability issue when backing out of the Pro Clubs HUB while transitioning between screens.

- ‚At The Top‘ had the wrong description.

Online Modes:

Made the following changes:

- PS4 ONLY: Added a PS4 Tournaments option to the Online HUB.

Selecting this option will take the player to the appropriate page in the PlayStation 4 System UI.

- Online Friendlies involving Bundesliga 1 or Bundesliga 2 teams will now use some of the league specific broadcast package.

Addressed the following issues:

- When playing consecutive Online Friendlies matches, changes made to your Team Management,

 in the pre-match flow, for matches beyond the first were not correctly being taken into gameplay.

Kick Off:

Addressed the following issues:

- Sometimes, when playing in a match where teams have the same players in common, some of the players on the Away team would play out of position.

This issue was only happening in matches played in Kick-Off.

- Changing the formation of your team, during the pre-match flow of a VOLTA FOOTBALL match, was also causing the players to change.

- The team ratings displayed when selecting teams were not being properly updated to reflect the selected team in some situations.

This was a visual issue only.

- Some players, on the Player Details screen in the pre-match flow for a VOLTA FOOTBALL match, were showing the same position multiple times.

Skill Games:

Made the following changes:

- Added text descriptions of the Skill Game requirements, which display on-screen while playing each Skill Game.

Addressed the following issues:

- Incorrect camera and indicators used for a Skill Game if the player had previously played a VOLTA FOOTBALL Skill Game.

General:

Addressed the following issues:

- The Specialties tab was removed from the Player Bio tab in the Select Arena Player screen.

-Specialties are no longer supported in FIFA 20 and this was missed as part of that removal.

- Updated instructions for Set Up Touch.

Audio:

Made the following changes:

- Added commentary specific to female managers.

Addressed the following issues:

- Sometimes the commentary was stating that the incorrect team won or lost a match.

- Incorrect audio indicating that a commentator was interrupting his colleague when he wasn’t.

- Sometimes the commentators would indicate the incorrect location for the match.

- Commentators sometimes incorrectly referring to the first penalty kick called in the game as ‚Another penalty‘.

- Commentators sometimes referring to clinching a UEFA Champions League Group as clinching the trophy.

- Top scorer audio, during the pre-match scene, was playing too often.

Visuals:

Made the following changes:

- Updates to 2049 2D Player Portraits.

- Updates to multiple logos, crests and kits.

- Minor visual updates to some players.

Addressed the following issues:

- When showing a Goal Decision System replay, sometimes the wrong frame was being shown in the replay.

This would occasionally make the replay decision seem incorrect, but it was a visual issue with the right call being made.

- The ‚Too Late‘ indicator, part of the Timed Finishing mechanic, was not displaying on the screen long enough.

- Timed Finishing indicators were appearing on the screen in some situations despite the player having them disabled.

- Visual issue when switching between camera views when taking a free kick.

- Various issues with the camera placement in various stadiums and situations.

- Sometimes the referees were invisible during the handshake sequence of the pre-match scene.

- Motion blur was present on players following some camera transitions.

- Goalkeepers kit was not displaying on the Team Management screen when playing as FC Augsburg.

- The Mystery Ball widget was overlapping with the set piece overlay.

- Overlay is shown over the pitch when selecting Restart Match during the streaming install match.

- Added pictures for Derek and Lee to the pre-match cinematic.

- Managers were sometimes walking onto the pitch in the middle of the match.

- 1,15 GB groß

Release: 30.10.2019

Quelle: gamezone.de | ea.com | xboxdynasty.de

- Im Karriere-Modus wiederum lassen sich nun Pros mit einer Größe von maximal 2,10 Meter erstellen

- Zudem lassen sich die Zwischensequenzen vor wichtigen Spielen nun überspringen

Volta-Modus

So sollte es in der Volta-Liga fortan nicht mehr vorkommen, dass bei einem Tor falsche Spielernamen ausgegeben werden

FUT:

- Visual indication in FUT Rivals, related to the guest player information, of which team was playing Home or Away.

- When playing the Swaps House Rule, the Quick Sub option was still appearing in-game despite the mode not supporting substitutions

- When scrolling through multiple Season Objectives, sometimes the reward image from one Objective would display incorrectly on another Objective. This was a visual issue only.

- Selecting to search on the Transfer Market from the Radial Menu of a Concept Player will no longer pre-populate the search filters with a Position or Max Coin value.

- Chemistry changes from Position Modifier Consumable Items were not properly being reflected in Team

- Chemistry in the Squad Build Challenge screen in some situations until the player logged out and back into FUT.

- Desyncs when watching a FUT Champions Channel replay in some situations.

- Stability issue when repeatedly scrolling through the search results on the Transfer Market tab of the Squad screen.

- Some FIFA Point options were not properly displaying the appropriate currency symbol.

- Sometimes, when moving duplicate Player Items on the New Items screen between the Transfer List and Keep Items sections,

 the duplicate Player Item was not being sorted as a duplicate Item, resulting in a server error when you attempted to send that Item to your Club.

- Visuals overlapping on the Rewards screen after completion of some Squad Building Challenges.

- It was possible to initiate a FUT Rivals match without claiming the previous competitions rewards, which would result in a server error.

- Resetting the filters on the Club Tab of the Squad Screen was still resulting in those filters being applied if you switched between the Squad and Club tabs again.

- Visual issue during a pack opening for a Loan Player Item where the Loan Icon was displaying before the rest of the Player Item.

- Visual issue on the FUT Champions Leaderboards resulting in overlay misalignment.

- Celebration animations displayed on the Season Objective HUB were displaying an incorrect kit.

- The Skill Rating logo was incorrectly displaying next to a player’s Weekly Score on the Rivals HUB.

Audio:

- Audio looping in VOLTA FOOTBALL following a penalty being scored during a penalty shootout.

- Incorrect commentary sometimes playing when a goal is scored that clinches a title.

- Incorrect audio playing in some situations after scoring a goal in VOLTA FOOTBALL.

- Incorrect audio playing in some situations after a player scores a goal in their debut.

- Commentary sometimes inaccurately referring to a team losing by a small margin when the score is very lopsided.

- In Career Mode, commentary would sometimes reference the previous season incorrectly.

- 1,58 GB groß

Release: 12.11.2019

Quelle: ea.com | gamezone.de | play3.de | xboxdynasty.de

Gameplay (General):

Made the following changes:

- Shortened the time between the camera cutting away during Penalty Kick Shootouts.

- Updated CPU AI decision making on free kicks for all difficulties in order to enable a wider variety of free kicks taken.

Addressed the following issues:

- Improved offside detection in situations where the player given offside was not involved in the play.

- Addressed instances of sideline characters getting stuck in place with their arms outstretched.

FUT:

Addressed the following issues:

- Desyncs when watching a FUT Champions Channel replay in some situations.

- A non-functional button callout was present on the Squad Builder screen when making a Concept Squad.

- Turquoise blue bar was still displaying on the Season Objectives tile when a different tile was being highlighted.

- The My Friends text was displaying as ‘Undefined’ in some situations on the Team Select screen in FUT Friendlies Couch Play.

- In some rare instances, players were incorrectly unable to find opponents in FUT Rivals.

- Corrected the lighting of the Opponent’s Squad screen to match the lighting normally used in the Squad screen.

Career Mode:

Addressed the following issues:

- Created players having their Skill Moves and Weak Foot reset in situations where an increase to the stat was earned when the values were already at the max of 5.

- Being terminated from your manager position in some situations due to delegating contract negotiations even in situations where the manager was having significant team success that season.

- Text alignment issues on the Tables screen impacting Goal Difference and Points.

VOLTA FOOTBALL:

Addressed the following issues:

- Some of the Attribute boost arrows for Chemistry were displaying on the wrong Attributes for your current Chemistry Style.

- The Harvester Jacket was not correctly displaying on all Avatars.

- Players were showing their age as -852 on the Penalty Kick Selection screen.

- An overlay was incorrectly displaying in the top left corner when playing the first Training Drill of a session.

Pro Clubs:

Addressed the following issues:

- The Overall Rating for some players was displaying incorrectly in the Pro Clubs screens.

This was a visual issue only, the Virtual Pro was performing with the proper Attributes in gameplay.

General:

Made the following changes:

- The Saudi Pro League is now known as the MBS Pro League.

Visuals:

Made the following changes:

- Added 39 new Star Heads.

These will only be available following a server update. Please follow @EASPORTSFIFA on Twitter for updates on when this will be live in-game.

- Updates to multiple players, Star Heads, kits, crests, teams, banners, balls, trophies, and boots.

Addressed the following issues:

- In some displays, there was a black line down the middle of the screen while on the Side Select screen.

- 1,84 GB groß

Release: 27.11.2019

Quelle: ea.com | gamezone.de | play3.de | xboxdynasty.de

Gameplay (General):

Made the following changes:

- Increased the effectiveness of shots taken 15.24 meters/50 feet or closer to the target.

These shots will now be less likely to be impacted by error.

The impact of ball velocity and vertical ball velocity on all types of shots inside the box has been reduced.

The target, in this context, is the exact location of where the ball is expected to go, determined through a mixture of directional input, and the Shooting Assistance setting.

This change is intended to bring shooting closer in-line with how it is portrayed on the real-life pitch.

- Improved accuracy of Ground Passes when performed in easy passing situations.

An easy passing situation generally occurs when there is no pressure or interference from the defending team, and when the pass is performed at a reasonable angle and distance.

This change does not impact Through Passes and Lobbed Passes.

- Increased the speed of Ground Passes performed during Goal Kicks, Free Kicks, and Corner Kicks.

- Penalty Takers will no longer move their heads once the Shoot action is performed.

The Penalty Taker’s head will lock to the middle once the run-up begins.

This change does not affect the ability to continue aiming the kick during the run-up.

Addressed the following issues:

- Instances of a user-controlled player not being able to manually Player Switch to a different player during a Standing Tackle action.

This issue was affecting Player Switching with the Right Stick and the Player Switch button.

- The camera was sometimes taking too long to transition during Goal Kicks and Corner Kicks.

- Slightly increased the impact of high Attributes on error reduction for certain regular shot situations, such as high powered and under pressure shots.

The change impact all shots, including Finesse and Chip shots.

FUT:

Made the following changes:

- Added a Matches Played counter on the Squad Battles Opponent Select screen.

This Matches Played counter tracks the first 40 played and/or skipped weekly competition matches.

Addressed the following issues:

- The UI and Player Items were sometimes loading in at different times during kit selection.

- An incorrect FUT Champions Rank Crest was sometimes displaying on the FUT Online tab and FUT Hub.

This was a visual issue only

Career Mode:

Addressed the following issues:

- Visual corruption when opening the action list in the Squad HUB after exiting the contract negotiation scene in some situations.

VOLTA FOOTBALL:

Addressed the following issues:

- The Team Management screen was inaccessible during Kick-Off VOLTA FOOTBALL Survival matches.

- After scoring a goal, the scorer’s name was sometimes not displaying during a kick-off.

- Update to the Open Winter FC Windbreaker Jacket not displaying on the Avatar in VOLTA FOOTBALL.

Kick Off:

Addressed the following issues:

- Live Form arrows were not displaying in Team Management prior to a match.

General:

Addressed the following issues:

- Visual corruption when entering, exiting, and re-entering Team Management, from the Pause Menu, during a match.

Visuals:

Made the following changes:

- Added 29 new Star Heads.

These will only be available following a server update. Please follow @EASPORTSFIFA for updates on when this will be live in-game.

- Updates to multiple stadiums, badges, shoes, balls, ad boards, and kits.

- Updates to some of the broadcast packages.

- 2,26 GB groß

Release: 05.12.2019

Quelle: gamezone.de | play3.de | xboxdynasty.de

Gameplay (General):

Made the following changes:

- Adjusted the threshold for when the Referee will give out a Yellow Card following a foul.

This change is intended to reduce the amount of Yellow Cards given for minor fouls.

- Adjusted the Penalty Kick Reticule to be less sensitive when aiming at most areas of the goal.

This change does not affect sensitivity when aiming very close to the goalpost.

Aiming towards the goalpost has a higher degree of sensitivity compared to other areas of the goal.

- Increased the maximum shot speed of Free Kicks.

Addressed the following issues:

- Red-timed Free Kicks were resulting in high shot trajectories, potentially leading to a goal.

These shot trajectories are now more likely to be wider, missing the goal.

FUT:

Addressed the following issues:

- In rare instances, it was not possible to apply Consumables or enter Squad Building Challenges without exiting and re-entering FUT.

- When adding a player to your Squad from the Club tab, the Chemistry impact was not displaying on the Club tab.

When previewing a Player Item in this scenario, Team Chemistry was not updating.

Both of these issues were visual only.

- Inability to search for players with special Romanian characters using standard characters.

Career Mode:

Addressed the following issues:

- Sometimes, matches were being scheduled with too few or too many days between them.

- Created Pros in Player Career had 1999 as their date of birth.

The date of birth can now be set to 1996 – 2003.

- The American Challenge Cup trophy art was missing from the competition menu following completion.

- In Player Career, the Player Accomplishments overlay was sometimes not disappearing after a match.

- The Press Conference announcer for the French Super Cup was not speaking in French.

- When using the Arabic languages, Player Portrait OVR ratings were overlapping with other UI elements on the Squad Hub.

- Adjusted Prospect Player criteria to not include anyone over the age of 23.

- Updated visuals on the Team Stats tile.

Pro Clubs:

Addressed the following issues:

- Sometimes, text corruption was visible when using the Pause Menu during a Practice Match.

- When changing Club Settings, Custom Away Kits would sometimes change color.

VOLTA FOOTBALL:

Addressed the following issues:

- In VOLTA STORY and VOLTA WORLD TOUR, when more than one controller was plugged in,

there was an instance in which the second controller could play with the whole team despite Control Revvy being a previously selected setting.

Kick Off:

Addressed the following issues:

- FIFA Trainer settings altered in the Pause Menu did not remain saved when switching between different Kick Off Match Types.

General:

Addressed the following issues:

- EATV videos were sometimes not displaying and could not be watched.

- The Tele Camera was not always tracking the ball correctly in the Forest Park Stadium.

Visuals:

Made the following changes:

- Added 29 new Star Heads.

These will only be available following a server update.

- Updates to multiple kits and ad boards.

- Updates to some of the broadcast packages.

- 2,52 GB groß

Release: 22.01.2020

Quelle: gamezone.de | gamezone.de | xboxdynasty.de | play3.de

Made the following changes

- Further increased the impact of the Dribbling responsiveness change introduced in Title Update # 2.

- Increased the responsiveness of dribbling, when not using any dribbling modifiers or skill moves,

 for players that have an average rating of 80 or higher between the Attributes of Dribbling, Agility, and Balance.

- The effectiveness of this improvement will scale based on the average rating with the least improvement being felt at 80 and the most improvement at 99.

- Increased the effectiveness of easy shots taken inside of the box, from 45 feet/15 yards/13.7 meters and closer to the target.

- These shots are more likely to be on goal and not hit the post or miss the goal.

- The target is the exact location of where the ball is expected to go, determined through a mixture of directional input, and the Shooting Assistance setting.

- Shots taken from very small angles are slightly more likely to be on goal.

- Reduced the maximum amount of time a player can stand at the Kick Off from 30 seconds to 15 seconds.

- Increased speed of Goal Kick pass animations.

- The changes to Goal Kick Pass speed in TU #7 impacted other Set Pieces as well, and the changes were reverted due to community feedback.

- The change in this Title Update only affects Goal Kick pass animations and no other Set Pieces.

- Green Timed Shots are now less impacted by error.

- Adjusted Green Timed shot targets to be more effective.

- When transitioning into a Set Piece, players will have to apply their directional input after the transition in order to perform the Set Piece quickly.

- This change prevents accidentally triggering Set Pieces when holding the directional input and rapidly requesting Pass/Shoot actions during the transition.

- Increased exit speed when Sprinting out of a Strafe Dribble for players that have an average rating of 80 or higher between the Attributes of Dribbling, Agility, and Balance.

- This action can be performed during a Strafe Dribble by Sprinting in a specific direction.

- The exit speed and duration will scale based on the average rating with the least improvement being felt at 80 and the most improvement at 99.

Addressed the following issues:

- A specific button combination was causing the Second Defender Switch Icon to disappear temporarily.

- Offside logic was detecting the wrong pass receiver in some situations.

- This was occurring when 2 potential pass receivers were closely positioned, with only one of them being offside

FUT:

Addressed the following issues:

- The Squad Conflict SBC pop up was not considering all available squads for conflicts.

- The Transfer List tile was sometimes displaying incorrect numbers.

- On-pitch visuals were sometimes overlapping after a goal was scored in Squad Battles.

- Sometimes, Manager Items were listed as having 0% negotiations.

- Some Badge rewards were clipping through the background on the Season Progress screen.

- In King Of The Hill, the UI was not always showing how much a goal was worth until a goal was scored.

- During FUT Club creation, the Loan Player Item appeared to be placed in the wrong position even if the player placed them in the correct one. This was a visual issue only.

- Concept Player Items in the active squad were not automatically replaced by an active Player Item obtained through the Transfer Market tab on the Squad Screen.

- Addressed rare instances of freezing when attempting to Play A Friend and scrolling through the friend’s list.

- The OTW Player Item design was cut off when displaying on the pitch following a goal being scored.

- Sometimes, Dynamic Images were disappearing temporarily.

- Updates to some front end visuals.

Career Mode:

- Tuned Ultimate difficulty to provide a greater challenge.

- Added Squad Hub and Team Management links to Player Conversations.

- Adjusted color options for some Manager hairstyles.

VOLTA FOOTBALL:

- Adept Training Drills now display head-to-head leaderboards.

- Removed the add/remove guest button callout when a second controller is not connected.

Addressed the following issues:

- Removed player form indicators from displaying in Career Mode and sometimes overlapping with other UI elements, the form indicators are applicable to Kick Off only.

- When editing goalkeepers in Player Career, they were not displayed as wearing a goalkeeper’s kit.

Addressed the following issues:

- Multiple “Syd” in-game avatars were sometimes appearing in VOLTA STORY.

Tournaments:

Addressed the following issue:

- Some teams were not playing the appropriate amount of matches when playing with the MLS.

Visuals and Presentation:

- Added 71 Star Heads.

- These will only be available following a server update.

- Updates to multiple kits, balls, ad boards, badges, and 2D headshots.

Addressed the following issues

- Addressed instances of the in-game camera not smoothly transitioning during low trajectory passes.

- Addressed text misalignment when downloading a Squad Update.

- Celebrations were sometimes causing a temporary blank screen in Century Link Stadium

- 2,90 GB groß

Release: 12.02.2020

Quelle: mein-mmo.de

Diese Änderungen gibt es in FUT

- Unter anderem kam es zu fehlerhaften Darstellungen dynamischer Bilder beim Öffnen von Packs gefixt

- Darüber hinaus wurden visuelle Bugs ausgebessert.

Fixes in Karriere

- In der Karriere wurde ein Fehler behoben, bei dem Spiele ohne Gegentor falsch bewertet wurden, wenn der Gegner ein Eigentor schoss.

- Dazu wurde ein Positionsproblem behoben, das dazu führte, dass manche Spieler sich über falsche Aufstellungen beschwerten.

- 3,09 GB groß

Release: 03.03.2020

Quelle: xboxdynasty.de

Gameplay

Made the following changes:

- Increased the impact of the Overload Ball Side D-Pad Tactic on in-game Stamina.

- Increased the impact of the Constant Pressure D-Pad Tactic on in-game Stamina in order to match the impact of Overload Ball Side.

General

- Added CONMEBOL competitions to Career Mode and Kick Off.

- Added the CONMEBOL Libertadores as a standalone competition in the main menu.

- Added new stadiums, teams, kits, and presentation packages for CONMEBOL competitions.

FUT

- Quick Selling Squad Fitness Items from the Squad Actions menu displayed an incorrect Quick Sell value, and the Item was unable to be Quick Sold.

- Player Pick Items were not displaying correctly on the FUT Champions end of match Rank Progression screen.

VOLTA FOOTBALL

- Avatars recruited after the Tokyo event in the VOLTA STORY were incorrectly retaining an Attribute increase until VOLTA STORY was exited.

- Addressed instances of debug text displaying in the VOLTA SHOP.

Visuals

- Added 17 new Star Heads.

These will only be available following a server update.

- Updates to multiple kits, stadiums, and ad boards.

- 5,05 GB groß

Release: 17.03.2020

Quelle: gamezone.de | play3.de

Gameplay

- Players will no longer perform contextual grabbing animations while in a Jockey state.

- Slightly increased precision of magnitude of analog stick inputs in online matches.

- This change is most noticeable when aiming a penalty kick during an online match.

- Slightly reduced sprint sensitivity.

- Addressed the following issues:

- Following a Skill Move and while still in possession of the ball, players would sometimes perform a tackle instead of a requested shot.

- Addressed rare instances of a ball boy taking a long time to return the ball for a throw in.

FUT

- Added a numerical ping indicator measured in milliseconds to online match lobbies in modes that use data centers.

- The ping bars remain on the lobby screen and represent the following values:

5 bars indicate 30 milliseconds or less.

4 bars indicate 31 - 76 milliseconds.

3 bars indicate 77 - 100 milliseconds.

2 bars indicate 101 - 150 milliseconds.

1 bar indicates 150 milliseconds or more.

- Added a Traits tab to the Player Details pop up, detailing all of the Traits that the selected Player Item has.

- Addressed the following issue:

- Level 30 Seasonal Objective Player Item rewards were incorrectly displaying an out of contracts icon, this was a visual issue only.

Career Mode

- Some elements of the Premier League presentation package remained on screen during gameplay.

- Removed out of place text on CONMEBOL related News stories.

VOLTA FOOTBALL

- Removed running celebrations.

Visuals

- Updates to multiple kits.

- 4,70 GB groß

Release: 07.04.2020

Quelle: xboxdynasty.de

Gameplay

Made the following changes:

- Further increased the impact of the Overload Ball Side D-Pad Tactic on in-game Stamina.

- Decreased the impact of the Team Press D-Pad Tactic on in-game Stamina.

This has been decreased to have the same impact that was experienced prior to Title Update 12.

CONMEBOL Competitions

Made the following changes:

- Added Guarani and Barcelona SC to CONMEBOL competitions.

- Updates to multiple stadia, teams, kits, and presentation packages.

Visuals

Made the following changes:

- Updates to multiple kits, stadia, and ad boards.

- 4,74 GB groß

Release: 09.04.2020

Quelle:

- 4,33 GB groß

Release: 05.05.2020

Quelle: gamezone.de

- Neue Ping-Anzeige wird getestet (nicht für alle Spieler)

- Hinzu kommen Bugfixes für die Darstellung der Aufstellung.

- In Volta wiederum sollten Änderungen an eurem Avatar nun korrekt dargestellt werden.

- Zudem sind Aktualisierungen für verschiedene Trikots und Werbebanden vorhanden

- 4,88 GB groß

Release: 26.05.2020

Quelle:

- 4,90 GB groß

Release: 10.06.2020

Quelle: play3.de

- Enthält Upgrades für die Tools, die von Spieleentwicklern verwendet werden, um die Untersuchungen zur Reaktionsfähigkeit des Spiels weiter voranzutreiben.

- Fehler behoben, die zu Spielabstürzen führten.

- Probleme mit der Framerate und dem Einfrieren der Framerate wurden behoben.

- Performance- und Stabilitätsverbesserungen hinzugefügt.

- Weitere kleinere Korrekturen.

- 4,99 GB groß

Release: 07.07.2020

Quelle: gamezone.de

- Im Ultimate Team gibt es künftig eine Filteroption für die vielen verschiedenen Spezialkarten.

- 5,00 GB groß

Release: 28.07.2020

Quelle:

- 5,02 GB groß

Release: 19.08.2020

Quelle:

- 5,06 GB groß