DANKE        PATCHES        UPDATES        INFOS

0-9    A    B    C    D    E    F    G    H    I    J    K    L    M    N    O    P    Q    R    S    T    U    V    W    XYZ

Forza Motorsport 7 Update Details (34+X)

Autor:

Release: 03.10.2017

Quelle: gamezone.de | gameswelt.de | forzamotorsport.net

- Freischaltung aller Multiplayer Modi

- Fixed numerous livery-related issues, including some liveries applying as paint colors only,

liveries not appearing in multiplayer, and game lock-ups when cancelling liveries.

- Arabic text is no longer reversed in game menus

- Default profile slider settings for wheel users are no longer maxed out

 - 6,06 GB groß

Release: 10.10.2017

Quelle: forzamotorsport.net | xboxdysnasty.de

- Fixed an issue where tracks would disappear after a player uses repeated rewinds in a race.

- Fixed an issue where some players’ Forza Rewards gifts were not saving properly after they were initially revealed in game.

- We’ve addressed a game exploit whereby players could use Forza Edition cars to gain unrealistic leveling and rewards.

In the interest of maintaining game balance, we have instituted rewards changes for all Forza Edition cars,

replacing flat XP secondary rewards with a percentage-based credit (CR) reward.

With this update, all Forza Edition cars will offer a primary percentage CR reward and a secondary conditional percentage CR reward.

All VIP Forza Edition cars will now offer a primary +50% CR reward and a secondary conditional +50% CR reward.

For example, the 2000 Nissan Silvia Spec-R Forza Edition previously offered a primary

CR reward of +25% and a secondary flat +5,000 XP award after 3 good drifts in a race.

With this update, the Silvia now offers a primary reward of +25% CR and a secondary reward of +25% CR after 3 good drifts in a race.

As a further example, the 2014 BMW M4 Coupe Forza Edition (a VIP FE car) previously offered a primary +40% CR reward and

a secondary flat +10,000 XP reward at the Nürburgring. With the update, the BMW now offers

a primary +50% CR reward and a secondary +50% CR reward at the Nürburgring.

- Addressed an issue where the game would crash during Driver Level Rewards screen, causing extra level-up rewards to be available.

Release: 28.10.2017

Quelle: xboxdynasty.de | forzamotorsport.net | xboxdynasty.de

- VIP Pass wird überarbeitet

Doppel XP für immer und 1 Millionen Credits

Ausserdem noch das Forza Editions Autopaket

2016 Jaguar F-TYPE Project 7 Forza Edition

2017 Chevrolet Camaro ZL1 Forza Edition

2017 Acura NSX Forza Edition

2010 Maserati Gran Turismo S Forza Edition

- 267,20 MB groß

Release: 03.11.2017

Quelle: gamezone.de | forzamotorsport.net | playm.de

- High Dynamic Range für Xbox One S

eine Reihe von Bugfixes und Performance-Optimierungen, vor allem im Menü und beim Laden

Außerdem bringt das Update die neuen Multiplayer-Spielmodi "Drag, Tag, Virus, Keep the It and Pass the It"

- Auktionshaus wird eröffnet

- Bald starten zudem die #Forzathon-Events

General Fixes

- Improved performance when loading into lobbies in Free Play, Multiplayer, and the Forza Driver’s Cup.

• Players who reach the maximum driver level will have their driver level number replaced by an icon.

- Fixed an issue where players were not receiving the Tier 1 and/or “Thanks For Playing” badges.

In addition, players who meet Tier 12 requirements in Forza Rewards will now receive the Tier 12 badge.

- Players can now successfully load tunes through the My Tunes panel from the Pre-Race menu.

- Fixed an issue where scrolling credits menu stuttered.

- Fixed an issue where Drafting Feats were not counting properly.

- Fixed an issue where non-purchasable Forza Edition cars and Reward cars still have credit prices listed in Car Collection screen.

- Fixed an issue where “Distance Ahead” HUD appeared blank when turned on during Autocross events.

- Fixed issue where, after increasing Collector Tier, then selling multiple cars, Cars in “Buy Cars” menu still appeared locked.

- Fixed an issue where Drivatar names were not appearing during races and on post-race leaderboard.

- Fixed an issue where players would sometimes soft lock when switching profiles while opening a purchased Prize Crate.

- Addressed hitching performance in videos with various hardware setups.

- Fixed an issue where, when restricting a group to X-class cars, P-class cars would be selectable (albeit illegal if chosen).

- Fixed an issue where camera motion effects were not turning off when the option was set to Off in the HUD.

- Fixed an issue where some players would soft lock after buying a car in Specialty Dealer.

- Fixed an issue where some users would soft lock after leveling up their Car Collector tier in the Rewards menu.

- Fixed an issue where rewinding after turning off Friction Assist will keep Friction Assist physics on.

- Using Friction Assist in Rivals events will now result in dirty times on the event leaderboard.

Multiplayer

- Default chat setting for players in a Party is now Party Chat.

- Private multiplayer post-race leaderboard now shows all players in the race.

- Fixed an issue where occasionally a player’s Gamertag or the Caution Icon would remain in the game if that player left the race.

- Fixed an issue where, after a player disconnects from a multiplayer race, their tag and/or position

is not removed from the distance-tracking HUD.

- Fixed an issue where switching between players in the Drivers List during private multiplayer sessions was causing a drop in FPS.

- Fixed an issue where clicking on your own Gamertag in a multiplayer hopper would search whatever hopper you selected.

 Fixed an issue where party members in private multiplayer would not load into race due to a single member not loading into track lobby.

- Fixed an issue where initial paint color for a newly purchased/awarded car is never seen by other players in the lobby or the race.

- Fixed an issue where, when a private multiplayer game host sets the game type to “Drift”, the competition rules were still set to laps.

- Removed “Mods” reward notice from the multiplayer post-race screen.

- Fixed an issue where a player sitting in the Buy Car menu during the race launch would reset the intermission countdown.

- Fixed an issue where some players would encounter a soft lock after idling in the post-race menu after ending a race with a DNF.

- Fixed an issue where if a player exits the Car Select menu without selecting a car during the Launch Countdown,

they will be left behind in the lobby with no car selected.

- Fixed an issue where selecting Quit in the Multiplayer post-race screen would cause loss of engine and collision audio in the next race.

- Fixed an issue where in private Multiplayer Drag matches, the leaderboards appear for a moment and then disappear in between heats.

- Fixed an issue where sometimes player stats would not appear when selecting a driver in the Driver’s List

 during private multiplayer sessions.

- Fixed an issue where selecting Quit in MP Post Race kept player in current Lobby and caused loss of engine and

collision audio in subsequent race.

Cars

- Fixed an issue where Forza Edition cars were not granting XP or CR rewards in multiplayer races.

- Fixed camera issues for several cars including the 2017 Ford F150 Raptor Race Truck, 1965 Hoonigan Ford Hoonicorn Mustang, 2017

Nissan GT-R, 2017 Renault R.S. 17, 1991 Hoonigan Rauh-Welt Begriff Porsche 911, 2013 SUBARU BRZ,

and the 2003 Hoonigan Holden Commodore Ute.

- Fixed issues where cars would behave unexpectedly after incurring damage, including the 2014 Local Motors Rally Fighter Fast &

Furious Edition and the 1969 Dodge Charger Daytona Hemi Forza Edition.

- Fixed issues for several cars when lights did not illuminate properly,

including the 2017 Nissan GTR, the 2012 Audi #1 R18, the 2012 Ford SVT Raptor, and the 1960 Chevrolet Nova Super Sport.

- Corrected parts animations for a number of cars, including the 1957 Chevrolet Bel Air Forza Edition,

the 1992 Lancia Delta HF Integrale EVO, 2017 Chevrolet Camaro ZL1, and the 1991 Jeep Wagoneer.

- Corrected audio issues for a number of cars, including the 2015 BMW i8, 2000 Ford Mustang Cobra R,

2016 Acura NSX, 2011 Penhall Cholla, 2013 SUBARU BRZ, and the 2017 Renault R.S. 17.

- Fixed body and/or aftermarket parts issues for numerous cars, including the 2009 Mercedes-Benz ML 63 AMG,

2008 Lancer Evo X GSR, 1995 Ferrari F50, 1946 Ford Super Deluxe Woody, 1992 Alfa Romeo 155 Q4, 2010 Ferrari 599XX,

and the 1993 Nissan 240SX.

- Fixed an issue where the 2015 Nissan #23 Nismo Motul Autech GT-R would sometimes appear

as damaged in pre-race screens at the Nürburgring.

- Fixed an issue where the front wheels of the 2016 Ariel Nomad would not turn when the player moved the steering wheel left or right.

- Fixed an issue for the 2013 Mini John Cooper Works where selecting a “Previous Color” would apply a distorted image to the car.

- Fixed an issue where rain drops were appearing on exterior windows but not interior during pre-race Forzavista.

- Fixed an issue with the 2018 Porsche 911 GT2 RS where, in the Exotic GT Division,

the car requires the player to homologate even if the car is already optimized for the division.

- Fixed an issue with the 2014 BMW M4 Forza Edition, whereby the car could drive inside other cars.

- Fixed an issue where carbon fiber paint appears as plain gray in all camera views during a race.

- Corrected gear change animation for the 1990 Mazda Miata.

- Fixed an issue with the 1993 Peugeot #3 Peugeot Talbot Sport 905 EVO 1C where the driver would clip through the bottom of the car.

- Fixed an issue in the Polaris RZR Spec Series where players were forced to “upgrade” their car.

Tracks

- Fixed an issue where ground was missing during some replays at Suzuka.

- Fixed issue where buildings were sometimes missing on Indianapolis Motor Speedway/Grand Prix Alt track during pre-race.

- Fixed a lighting issue at Homestead, causing black boxes to appear on the 1990 Renault Alpine GTA Le Mans.

- Fixed issue at Indianapolis Motor Speedway where the player’s view of the car is obscured by barrier

while in the upgrade shop menu accessed from the Pre-Race menu.

Livery Editor

We’ve made some specific improvements to livery editor performance with this update. In addition,

we’ve made improvements to livery mask issues on a wide selection of cars in the game.

- Fixed an issue where cars chosen through the Car Select menu in the Livery Editor are invisible.

- Fixed an issue where players are unable to scroll through layers after zooming in or out.

- Fixed an issue where entering the Apply Decals menu then backing out, then selecting Paint Color caused flickering of paint options.

- Fixed an issue where Vinyl Shapes thumbnails would disappear after applying a large number of shapes.

Drivatar

- General Drivatar improvements, including fixing issues where Drivatars

would consistently drive off the road completely on certain tracks.

Forza Driver’s Cup

- Fixed an issue where earning a new Collector Tier level during the Forza Driver’s Cup championship

would not bring up the Tier advancement pop-up.

- Fixed an issue in the Forza Driver’s Cup UI where “purchasable cars” would read as “0”.

Now players will be able to see how many cars they can purchase in the division.

- Fixed an issue where custom liveries were not saved and then reset to manufacturer paint

when restarting the game and entering Forza Driver’s Cup campaign.

Rivals

- Fixed an issue on Rivals leaderboards where a player’s own dirty lap time is not indicated by a dirty lap indicator.

- Players can now access Rivals leaderboards from within a Rivals event.

- Fixed an issue where the game would soft lock after a player chooses to “Finish Race” in a Track Days Rivals event and then restarts that event.

Free Play

- Roll-Off Delay functionality now works as intended in Free Play.

- Fixed an issue where players in different class cars within the same Division do not

see all leaderboard entries for their division on the Free Play leaderboards.

- Fixed an issue where Free Play Drivatar Difficulty was reset to Average if the Game Type is changed.

Split Screen

- Fixed an issue where Player 2’s controls in Split Screen mode functioned incorrectly.

- Tire and engine audio now work as expected for both Player 1 and Player 2 in Split Screen mode.

- Fixed an issue in Split Screen where the “Go To Race” panel was permanently grayed out.

- Fixed an issue in Split Screen mode, where crowd audio could be heard in races where no crowds were present.

Audio

- Fixed an issue where music and voiceover was not synched in the opening video for some players.

- Fixed an audio issue where completing multiple mods at the same time would result in an overly load “rewards” sound.

- Fixed an issue where replays had no game audio after exiting and re-entering any replay in Free Play or Multiplayer.

- Master Volume slider range in the Audio Options page has been extended to support “Off”.

Users that previously adjusted this slider may need to reset this value.

Driver Gear

- Corrected shade of blue for the Brazil Flag on the Brazil Driver Gear.

- Corrected Irish flag for Ireland Driver Gear.

- 4,80 GB groß

Release: 07.11.2017

Quelle: gamezone.de

- Xbox One X Support: Preload ab dem 03.11.2017 möglich

native 4K mit stabilen 60 FPS und High Dynamic Range

- 27,82 GB groß (nur mit Xbox One X Konsole)

Release: 08.11.2017

Quelle: forzamotorsport.net

- Today’s update fixed an issue where single player progress could be used to complete multiplayer Xbox Live achievements.

- 81,47 MB groß

Release: 28.11.2017

Quelle: forzamotorsport.net

- Fixed an issue where user profiles were impacting audio quality for some players. 

- Fixed an issue where players could not sell certain cars on the Auction House. 

- Fixed an issue where the level up counter audio persists after a player has leveled up. 

- Fixed an issue where spinning a vinyl with the d-pad while in the Livery Editor moved the item .2, not .1 as intended. 

- Fixed an issue where a player’s livery would disappear in certain modes. 

- 85,68 MB groß

Release: 05.12.2017

Quelle: forzamotorsport.net | xboxdyansty.de

GENERAL

- Fixed an issue where game would crash in Split Screen when Player 2 disconnects, and Player 1 reconnects on a Guest profile.

- Fixed an issue where, after some players finished a race without touching the gas, their XP would be reset to zero.

- Updated messaging for Super Easy mode. Note that events run with Super Easy assists

will require steering input in order to earn XP and credits at the end of the race.

- Fixed an issue where event results quickly disappeared after completing a Drag or Timed Race game type.

- Updated the “Split Time” box in a race to orange from blue.

- Updated the “Buy Car” and “Rent Car” icons in the game.

- Removed lap count information in “Vote For Next Track” screen.

- Credit prices for Prize Crates that are unaffordable to the player will now appear as orange in the upper right-hand corner of the screen.

- Fixed an issue where players could earn the “Unrivaled” achievement even when using assists.

- Fixed an issue where players were participating in the incorrect class in the “GT Racing Reborn” Moments in Motorsport event.

- Adjusted lap count of VIR race in the Off Road Buggies series in the Forza Driver’s Cup to be more consistent with other races in series.

- Fixed an issue where the incorrect flag was appearing on the Mugello Driver Gear helmet.

FREE PLAY

- Fixed an issue where, when driving with the (P-Class) Hoonicorn, players would race against Drivatar opponents of mixed classes.

- Fixed an issue where, when players change car in the Free Play menu, the resulting car would appear with an incorrect livery and/or paint job.

- Fixed an issue where team icons on the mini-map were all the same color in Free Play.

- Players will now use consumable mods if they quit during the last lap of a Free Play race.

- Fixed an issue where players in one car class cannot see the leaderboard entries

for their car’s division in the Free Play leaderboards, should other classes exist in the same division.

RIVALS

- Fixed an issue where loading a valid tune in pre-race would sometimes result in a message informing the player that the tune was illegal.

MULTIPLAYER

- Added support for a new platform feature that allows players to convert multiplayer chat to text.

Players must have “Speech to Text”, “Text to Speech” or Both options turned on in Xbox Accessibility settings.

- Fixed an issue where losing network connection during a race sometimes caused a softlock upon the next connection attempt.

- Players now have the option to unmute individual players in a lobby.

- Private multiplayer hosts can now cancel launch of lobby during “car theater” screen.

DRIVATAR

- Fixed an issue where Drivatars in the 2017 Renault R.S.17 car would consistently leave the track on Maple Valley.

- Corrected Drivatar difficulty on Silverstone National and International circuits.

- Adjusted Drivatar difficulty for Timed and Circuit Race game types.

AUCTION HOUSE

- Updated messaging on Auction House to explain that the Auction House takes a small amount of

proceeds from completed auctions, which scales based on how much the vehicle was sold for.

- Fixed an issue where a player could not see auctions of the same car the player was currently in.

- Fixed an issue where Auction details show stock PI/stats for a car listed, instead of current PI/stats.

- Search options are now saved within an Auction House session.

CARS

- Fixed an issue where the 2002 Nissan GTR Skyline V-Spec II rear wing does not always animate with the trunk.

FORZATHON

- Added post-race Forzathon rewards screen after completing an entire Forzathon event.

- Fixed an issue where toast notification was noticeably delayed after completing a Forzathon-eligible race event.

- Fixed an issue where reward voiceover will not play on a consistent basis.

- Added help text for the Forzathon events page.

- Players claiming Forzathon rewards in multiplayer will now be set to “Not Ready” in the lobby.

- Fixed an issue where the Forzathon menu option from the Pause Menu is grayed out, but accessible everywhere else in the game.

- Fixed an issue where player encounters an empty reward screen after completing second challenge of “Speed is Key” event.

- Fixed an issue where Tier Level Up screen appears in cases where Forzathon reward is a car and player moves to a new Car Collector Tier.

- Fixed an issue with the “Going the Distance” Forzathon event,

where some users were not progressing after completing a Sport Touring Division Autocross event.

TRACKS

- Fixed an issue with some curbs at Sebring which caused certain cars to react unrealistically.

- Fixed an issue at Rio track which was incorrectly dirtying players’ lap times.

- Fixed an issue at Rio where players would hit invisible wall at exit of final turn.

- Fixed an issue at Lime Rock where vehicles with low chin spoilers could collide with the ground and cause spins).

- Fixed an issue where Drivatar opponents rarely or never pit when damage is set to “Fuel and Tires”

FORZA HUB

- Corrected an issue where Forza Rewards scores were either not updating or updating incorrectly across numerous legacy Forza games.

LIVERY EDITOR

- Fixed an issue where left thumb stick press down functionality was removed in “Create Vinyl Group.”

- Improved “Recommended Vinyl Groups” and “Search” functionality.

- Fixed an issue where only the first 10 results would return in the Vinyl search feature.

- Fixed an issue where flashing layer highlight was hard to see in certain situations.

- 1,94 GB groß

Release: 15.12.2017

Quelle: gameswelt.de

- Multiplayer Modus: Ligen werden endlich freigeschaltet

- 327,85 MB groß

Release: 16.01.2018

Quelle: xboxdynasty.de | forzamotorsport.net

- 2 kostenlose Autos im Hyundai Car Pack

- 1,29 GB groß

- Vorbereitung für ein Autopaket "Totinos Car Pack" mit 7 neuen Autos

Release: 16.02.2018

Quelle: xboxdynasty.de

- Automatically received DLC cars will now reflect Car Collector Tier progress.

- Fixed an issue where the driver’s current car color changes to gray after driving a rental car then quitting out of Test Drive from Free Play.

- Fixed issues with Specialty Dealer where players would lose credits if trying to purchase Specialty Dealer vehicles while disconnected from their network.

- Message Center tabs now indicate which categories have unread messages.

- Fixed an issue where VIP crown was not showing up for certain VIP players.

- When langue is set to UK English, all in-game dates will now use UK English formatting.

- Restarting a Free Play or Forza Driver Cup race will no longer cause the player list to be empty.

- Auction House players who attempt to buy a DLC car that does not have a corresponding marketplace offer will now see the message,

“This is exclusive content and not available at this time.”

- Fixed an issue where Drivatar opponents would drive off into sand trap at Catalunya National Circuit on Unbeatable difficulty.

- Fixed an issue where Drivatars in P Class tend to drive off track after chicanes on Unbeatable difficulty.

- Fixed an issue where Drivatars in P Class tend to slow down significantly at Turn 1.

- Fixed an issue where some players could not see the full list of currently active #Forzathon events in the game.

- Fixed an issue where players could not load some older saved replays.

- Driver’s hands no longer clip through the steering wheel in the 1992 Lancia Delta HF Integrale EVO.

CARS

- Fixed Forzavista implode/explode animations for a number of cars including 1956 Ford F-100, 1975 Fiat X1/9, and others.

- Fixed an issue with the Dodge Ram Forza Edition, where entering a Rivals event

with vehicle in Homologated state then installing stock parts would cause the game to crash.

- Fixed an issue on 1968 Holden Monaro GTS where mud flaps were causing unrealistic behavior when the car was lowered.

- Added new manufacturer colors for the 2019 Hyundai Veloster Turbo.

- Removed steering wheel from “wheel-less cockpit view” for 2016 Porsche 911 GT3 RS.

- Fixed issue with 2009 BMW M5, where undercarriage would appear as floating apart from the car in some instances.

- Fixed an issue with the 2015 Ferrari 458 Speciale where the aftermarket wing was too wide.

- Brake lights of 2017 BMW #24 BMW Team RLL M6 GTLM will now shatter when Simulation Damage is enabled.

TRACKS

- Fixed a mesh issue on Suzuka Full Circuit Alt, causing phantom wall collisions at the Turn 12 chicane.

- Corrected mismatches between surface types and visual mesh at Porsche Curves at Le Mans.

- Fixed a collision mesh issue on Bathurst that caused vehicle to catch air prior to colliding with the wall.

- Fixed an issue where player would receive dirty lap for driving on the rumble strip at Turn 18 of Yas Marina Full Circuit.

- Fixed an issue where rumble strip at Turn 1 of Silverstone was causing unrealistic hopping behavior for car.

- Fixed a mesh issue on Prague Short, causing phantom wall collisions at first chicane after Turn 1.

- Fixed an issue where rumble strip at Turn 1 of Brands Hatch was causing unrealistic hopping behavior for car.

LIVERY EDITOR

- Fixed an issue where copy and paste buttons were not working in “Creative Vinyl Group” and “Apply Decals” features.

In addition, functionality for pressing Left Thumb Stick has been restored.

- Fixed an issue where selected wheel color is sometimes lost when using the Livery Editor.

- Fixed an issue where, if a player’s console is offline, the game does not use the user’s livery when entering pre-race, instead loading the default livery for the car instead.

- Fixed an issue on the 2017 Porsche #92 Porsche GT Team 911 RSR, which caused decals to be mirrored on stock hood.

MARKETPLACE

- Fixed an issue where cars from Doritos Car Pack were appearing incorrectly in the FM7 Marketplace.

- Fixed an issue where “New” breadcrumb would not disappear from FM7 Marketplace menu.

MULTIPLAYER

- Improved performance when navigating car manufacturer screens from multiplayer lobbies.

- Fixed an issue where players would sometimes see vehicle liveries with gray textures

 (or no liveries at all) in the Buy and Rent car multiplayer menus.

- Fixed an issue where track information was not appearing in certain post-race multiplayer screens.

- Fixed an issue where, when HUD Option “Lap Time, Position, Score, and Quick Stops” were set to “Conditional” in Public and Private MP

drag lobbies, then race time, last lap timer and other UI elements would disappear after race start.

- Fixed an issue where liveried cars would sometimes appear on rental cars after leaving the Car Select menu

with a livery vehicle as the initial vehicle in that menu.

- Fixed an issue on PC where, if one player does not ready up for the race, they get left behind and lose lobby functionality.

- Fixed an issue where, in large lobbies, some players wouldn’t be able to load into the next race and would get stuck in previous track.

- Fixed an issue where players could encounter low frame rate performance in private multiplayer lobby pre-race screen.

SPLIT SCREEN

- Fixed an issue where Player 2 was receiving milestone rewards meant for Player 1.

- Fixed an issue where players could sometimes earn XP and credits for driving a rental car in split screen races.

- Fixed an issue where, if an active guest signed out of the game using the Xbox Home button while in a split screen lobby, the game would restart.

- Fixed an issue where only Player 1 could pause the game in split screen.

- Saved rewards are now stored for Player 2.

- Fixed an issue where, if Players 2 changed camera view when both players are in a tunnel,

the lighting inside the tunnel would change permanently for both players.

Release: 20.02.2018

Quelle:  forzamotorsport.net

- 1,81 GB groß

Release: 06.03.2018

Quelle:  forzamotorsport.net | xboxdynasty.de

- Aktualisierungen des Livery-Editors

- Ebenenauswahlbildschirm / Spiegeloption: Spieler können jetzt ausgewählte Ebenen auf die andere Seite eines Fahrzeugs spiegeln.

- Ebenenpositionsanzeige: Flip Option: Spieler können jetzt einen „Flip Option“-Modifikator vom Ebenenpositionsbildschirm auswählen.

- Ebenenauswahlbildschirm: Flip Option: Spieler können jetzt schnell und einfach Ebenen horizontal oder vertikal spiegeln / spiegeln

- Ebenenpositionsbildschirm: Snap-Option: Spieler können einen neuen „Snap-Modus“ -Modifikator nutzen,

der jederzeit verfügbar ist, wenn ein Spieler eine Ebene im Ebenenpositionsbildschirm bearbeitet.

- Layer-Farbauswahl: Lieblingsfarben: Die Spieler können ihre Lieblingsfarben jetzt speichern.

Spectate – Ticker

Zeit hinter Führenden

Zeitintervalle

Distanzlücke (vom Rennleiter)

Abstand Lücke (von Auto voraus)

Rundenzeiten

Änderungen der Rennreihenfolge

Spectate – Telemetrie

Auto Specs (einschließlich Leistungsinformationen zum aktuellen Auto)

Armaturenbrett (mit Instrumenten, die die Geschwindigkeit und Drehzahl des Fahrzeugs, den Lenkeingang und die G-Kräfte anzeigen)

Telemetrie (Drehzahl, Kupplung, Leistung, Gas, Drehmoment)

Schaden (nur bei aktiviertem Simulationsschaden)

Aussetzung

Reifenwärme

Reibung

- 1,13 GB groß

Release: 20.04.2018

Quelle:  forzamotorsport.net

- DLC "K1 Speed Car Pack" wurde ins Spiel eingebaut

- Multiplayer Test Drive wurde auf Wunsch der Community eingebaut

- Race Telemetry wurde für Zuschaue mit einem "Race Info" Panel erweitert

- 1,94 GB groß

Release: 27.04.2018

Quelle:  forzamotorsport.net

- Fixed issue where some players were encountering an unresponsive state when loading the game.

- 107,40 GB groß

Release: 03.05.2018

Quelle:  forzamotorsport.net | xboxdynasty.de

- Auto geschenkt: Honda Civic Type R kostenlos

- Honda-relevante Inhalte und Events ins Spiel, die den berühmten japanischen Hersteller ins Rampenlicht rücken sollen.

- In addition to fixing a pair of crash bugs

- Also fixes a glitch that allowed players to unlock and steal custom liveries and pass them off as their own

- 547,00 MB groß

Release: 05.06.2018

Quelle: xboxdynasty.de

#Forzathon Updates

- Forzathons werden jetzt vom Server aus gesteuert und sind nicht mehr an Achievements gebunden.

Somit werden mehr Forzathon-Events im Spiel integriert.

Multiplayer-Updates – Multi-Class, Tuning und mehr

- Multi-Klassen-Rennen kehren wieder ins Spiel zurück.

- Multi-Class-Spieler-Scoring wird nun nach Spieler und Klassen gruppiert.

- Wenn ihr zum Beispiel in der Klasse C gegen die Klasse A fahrt, werden alle Spieler entsprechend der Gruppe/Klasse gewertet,

in der sie sich befinden.

Mehrspieler-Tuning

- Tuning in der Multiplayer-Lobby wird erlaubt.

- Wenn ihr in einer Multiplayer-Lobby euer Auto testet, könnt ihr das Spiel pausieren und die „Tuning“-Option wählen,

um Upgrades und Anpassungen an eurem Auto vorzunehmen oder neue Tunes in Echtzeit herunterzuladen.

- Assistenten können jederzeit im Multiplayer geändert werden.

Mehr Multiplayer-Kontrolle

- Multiplayer-Lobby-Hosts haben nun die Möglichkeit, ihre Lobbys mit einem Passwort zu schützen.

-  Darüber hinaus haben die Gastgeber mehr Kontrolle über die Art von Autos, die Spieler in einer Lobby benutzen,

einschließlich der Aufforderung, Mietwagen zu benutzen.

Wenn Hosts Lobbys einrichten, sehen sie beim Einrichten des Rennens neue Optionen, darunter:

Upgrades – Stock or Any

Tunes – Stock or Any

Ownership – Owned, Rental, or Any

Data Out

Neue UDP Daten werden freigegeben.

Fotografie

Neuer Schwenk-Fokus-Modus.

- 861,62 MB groß

Release: 11.07.2018

Quelle: xboxdynasty.de

- 2 Porsche Spotlight: 1971 Porsche #23 917/20 & 2019 Porsche 911 GT3 RS

- Zunächst werden Spieler eine deutlich verbesserte Leistung in den Autoauswahl-Bildschirmen bemerken. Diese Änderung ist eine direkte Folge des Feedbacks der Multiplayer-Community.

Während Multiplayer-Intermissions können Spieler schneller als je zuvor zu ihren Autos gelangen.

Zusätzlich hat Turn 10 den Spielern ein weiteres Werkzeug zur Bekämpfung des „Griefing-Verhaltens“ gegeben,

indem sie es privaten Lobby-Hosts erlauben, Spieler mitten in einem Rennen aus einer Lobby zu entfernen.

Freischaltung von neuen Autos

- Zuerst werden alle „exklusiven“ Autos im Spiel freigeschaltet. (mehr als 100 Autos)

- Zuvor gesperrte Fahrzeuge, die nur für das Abschließen bestimmter Ereignisse zur Verfügung standen (oder im Specialty Dealer erhältlich sind),

können nun von allen Spielern mit Spielguthaben gekauft werden

Wie bei jedem anderen Auto im Spiel müssen die Spieler immer noch die entsprechende Car-Collector-Stufe freigespielt und genügend Guthaben im Spiel haben, um diese Autos kaufen zu können.

Zusätzlich zum Entsperren aller Autos werden ab dem 10. Juli alle Fahrzeugkisten von Forza Motorsport 7 aus dem „Prise Crates System“ entfernt.

Die Kisten, die im Spiel bleiben werden, enthalten nur Driver Gear, Badges und/oder Mod Cards.

- 1,79 GB groß

Release: 08.08.2018

Quelle: xboxdynasty.de | forzamotosport.net | xboxdynasty.de

- Drag Racing wird wieder kostenlos als Spielmodi hinzugefügt ohne Ladezeiten

- Time Attack für jede Strecke und jede Autoklasse von Forza 6 wird wieder eingebaut

- Drift Rennen bekommt neue Lenkrad-Einstellungen , neue Punktesystem und neue Herausforderung

- Kostenloses Spotlight Fahrzeug: 1989 Aston Martin #18 Aston Martin AMR1.

- 1,81 GB groß

Release: 16.08.2018

Quelle:

- 112,92 MB groß

Release: 12.09.2018

Quelle:

- 1,06 GB groß

Release: 19.09.2018

Quelle:

- 112,94 MB groß

Release: 02.10.2018

Quelle: xboxdynasty.de | gamepro.de

- Alle Lootkisten werden aus dem Spiel entfernt

- Forza Race Regulations Systems

- 1,04 GB groß

Release: 06.11.2018

Quelle: xboxdynasty.de | xboxdynasty.de | xboxdynasty.de

- Zum 50. Geburtstag von Hot Wheels werden 7 Autos kostenlos hinzugefügt (Extra Autopaket downloaden)

GENERAL

- Fixed an issue where Drift leaderboards were only viewable in the post-race screen of a Drift game type event.

- Fixed an issue where, when entering the Auction House via Message Center and then returning to Message Center with the “B” button, the only available tab would be the Auction House.

- Fixed an issue where player who purchased FM7 VIP pack would receive a “Failed to Acquire VIP Rewards” message after entering the title.

- Fixed an issue where, when taking a photo of a car in ForzaVista mode and then returning to the Message Center from the main menu, all tabs and messages would be missing.

- Added an available Reward Count to Driver Level Rewards screen.

- Fixed starting location on Spa-Francorchamps track map during the pre-race UI scene.

- Fixed an issue where suspension values would max out after tuning while in Test Drive.

- Fixed an issue where entering Photo Mode with a wheel and then exiting the mode with a controller would cause both wheel and controller to lose all racing functionality.

- Re-aligned UI elements in Digital Speedometer HUD option.

- Fixed an issue in Message Center where navigating between tabs using a mouse does not change what messages are being viewed.

- Fixed an exploit in drift Rivals events, where players could post a combined 2-lap score to the leaderboard.

- Fixed an exploit where, when a player car’s PI was higher than the race restrictions, players could homologate car to stock parts and start the race without losing upgrades.

- Fixed an issue where a player would attempt to install a valid tune from the pre-race screen and would be met with an “illegal tune” message.

MULTIPLAYER

- Fixed an issue where using the “Enter” key on a keyboard while voting for the next track in multiplayer would also inadvertently select the highlighted option on the background menu.

- In Open Drift Track Day hoppers, tracks no longer specify a lap count to complete the race.

- Fixed an issue in Multiplayer: Unlimited Drag where countdown HUD was missing “0” numeral in front of “3” and “2” during “3, 2, 1” countdown.

- Fixed an issue where a player who was kicked from a lobby after finishing a race will have his/her Gamertag missing from the race ticker/race telemetry/distance ahead HUD screens.

DRIVATARS

- Fixed an issue where Drivatar opponents consistently drive off track on certain tracks,

 including Rio Full Circuit and Mountain Circuit, Alps Festival Circuit and Stadtplatz, and Sonoma Short Circuit. 300521 301520,

CARS

- Corrected name consistency issues in the game for the 2016 Honda Civic Type R and the 2016 Jaguar F-Type Project 7 Forza Edition.

FREE PLAY

- Fixed a Free Play exploit where players could race against cars in much lower divisions by upgrading their car while the track was loading or after the track was loaded.

- Fixed an issue where, in Free Play, when restricting races to certain makes and models, no Drivatar cars would be present in the race.

- Fixed an issue where setting Track Scenario to Rain does not auto set Start Race Scenario to rainy weather when in Test Drive.

- Fixed an issue where players could control the car during the standing start cinematic in a Free Play race.

- Corrected the name of a HUD tab in a Free Play drift event from “Race Time” to “Drift Score.”

LIVERY EDITOR

- Fixed an issue on PC where players could not select the large “previous/current color” tile with a mouse

- Fixed an issue where Car Select/All Cars tile was inconsistent with Buy and Rent Car tiles in other parts of the game.

SPECTATE

- In Spectate mode, distance gaps for cars that are more than one lap behind the leader are now correct.

- Fixed an issue in Spectate mode where, when turning on and off the ticker in a race with less than four racers, the ticker animation would behave unexpectedly.

- Fixed an issue in Spectate mode, where the Race Banner would not fade out and in properly if turned off and on.

- Fixed an issue where, while in Spectate, changing the car results in the mini-map moving slightly when zoomed in.

- Improved mouse and keyboard functionality when navigating Spectate menus.

- 1,33 GB groß

Release: 13.11.2018

Quelle:

- 113,57 MB groß

Release: 05.12.2018

Quelle: xboxdynasty.de

- Driving shaking HUD effects are now set to off by default. Players can still enable these effects in the HUD menu.

- Fixed unaligned text in Distance Ahead HUD leaderboard.

- Fixed an issue where, in Split Screen races, timed races are missing the “Time Remaining” HUD element.

- Fixed an issue in Split Screen where active controller indicator HUD element remained on screen after game was un-paused.

- Fixed an issue in Split Screen where Total Distance HUD was not displayed.

- Added a Target Score element to Drift Rivals events.

- Target Time element will now update once you’ve beaten a Rival.

- “Next Rival” HUD element will now update after first Rivals score/time was beat.

- Fixed an issue in Rivals where Target Time would disappear when menu is brought up before last lap element goes away.

- Fixed an issue where, when using the Conditional HUD setting, the race position HUD element does not appear when gaining or losing places.

- Fixed an issue where on PC and X1X versions of the game, Forzavista Tunes and Upgrades help buttons are not visible in 4K.

- Fixed an issue where some players were unable to save changes to Steering Angle from the Homespace/Forzavista tuning menus.

- Fixed an issue where extreme damper setting was causing jittering and vibration in Thrustmaster wheels.

- If an AI car and a player cross the finish line at the same time, the win will now go to the player.

- In Free Play, attempting to homologate the 2015 Chevrolet Corvette Z06 to the Sport GT Division requires

the player to go through the homologate sequence twice in order to successfully homologate the car.

MULTIPLAYER

- Removed Current Lap HUD element from all Tag game types.

- Total Distance HUD element in Timed Races will now count total distance over all laps, instead of resetting after each lap.

- In Meetups, players in race and in the lobby now share the same voice chat session and can hear one another.

- Fixed an issue where a player’s car disappeared if they toggle Simulation Damage to on in a Private MP match.

This fix also applies to cars disappearing in public MP matches after contact or after pitting.

- Fixed an issue where players were left unable to Ready up or Spectate in a Private MP lobby if all players quit out of the race before finishing.

AUDIO

- Fixed an issue where game music would cut out after the initial Multiplayer experience video.

 - 794,73 MB groß

Release: 16.01.2019

Quelle: xboxdynasty.de

 - Neues Auto Paket steht zum Kauf bereit:

1932 Ford Custom Double Down

1932 Ford Roadster Hula Girl

1959 Plymouth Atomic Punk Bubbletop

1963 Shelby Monaco King Cobra

1970 Plymouth Hemi Cuda Convertible

1970 Chevrolet Chevelle Super Sport Barrett-Jackson Edition

1975 Ford Bronco Barrett-Jackson Edition

- 643,61 MB groß

Release: 05.01.2019

Quelle: xboxdynasty.de

- Zusätzlich zu diesen Funktionen und Änderungen wurden einige Backend-Verbesserungen vorgenommen, die die Ladezeiten bei Mehrspieler-Rennen verbessern.

Diese Verbesserungen sparen den Spielern zwischen 10-30 Sekunden für ein 24-Wagen-Rennen.

- Diesen Monat wurde ein Force Feedback (FFB) Update für Lenkradnutzer eingeführt. Dieses Update behebt Probleme,

die zu Latenzzeiten zwischen dem Physik-Frame und dem FFB-Frame führten, die sich als Oszillation manifestierten.

Mit diesem Update werden Lenkradbenutzer weniger Schwingungen im Rad FFB spüren.

GENERAL

- Fixed an issue where warnings could not be shown if player disabled opponent labels.

- Fixed an issue where certain telemetry HUD elements were misaligned in 16:9 aspect ratio.

- Signs that have been knocked down into the roadway now have a more consistent effect when hit by vehicles.

- When playing in Free Play on Teams, players’ team colors will no longer change in the Event Results screen as other drivers finish.

- Fixed an issue where PC players could not rewind a clip while using a keyboard and mouse.

- Fixed an issue where a player who joins a public Meetup hopper after the race begins receives poor visual feedback after pressing “Join Race.”

- Inconsistent text color of the “Free” breadcrumb between Marketplace menu and View Cars menu.

- Added badge for the Merkur brand.

- Added Tamo logo in several menus where it was previously missing.

- Centered Race Time and Current Lap time text in its UI box.

- Fixed an issue where, in drag, a vehicle would sustain damage to rear when assists were changed at the starting line immediately after acceleration.

- Fixed an issue where the “Low Bandwidth Warning” message overlaps HUD elements in a race.

- Fixed an issue on PC version where player gamertags and numbers were oversized during the 3-2-1 countdown during standing starts.

- Fixed an issue where 3-2-1 countdown was not correctly aligned to the screen.

- Fixed an issue where Rivals ghosts were appearing in Photo mode.

- Tuning increments are now consistent between localizations.

- Fixed an issue where driving over some rumble strips caused 100 percent damage.

- Updated the Car Collection Exclusive Content messaging to reflect unlocked exclusive cars.

- Drift HUD now shows best/last lap drift scores.

- Fixed an issue where HDR Calibration scale appears enlarged and cuts off part of the Title.

- Fixed an issue where changing Collision Mode to “Always Off” makes a player’s car clip through every collideable (tirewalls, cones, etc.)

- Removed opponent labels during the Event Results screen of the post-race sequence.

- Fixed an issue where opponent labels showed incorrect information on random cars behind the player.

- Fixed an issue where opponent labels were incorrectly displayed after the player exited the on-track Photo mode.

- Fixed an issue with opponent labels where the distance label was not reflecting an accurate distance when close to the opponent cars.

- Fixed an issue with opponent labels where the group number was still visible even after label was collapsed.

- Removed reference to prize crates in the More Info screen of Race Shop.

- Fixed an issue where players would become invisible if they selected “Back to Pits” from the Pause menu and then quickly rejoined a Meetups race.

- Fixed an issue in Meetups where players did not ghost during the first 20 seconds upon entering an event.

AUDIO

- Fixed an issue where music was not audible after viewing the Multiplayer initial experience video.

TRACKS

- Fixed a bug that would cause lighting to “pop” on certain wet ribbon tracks during the track establishing shot.

- Adjusted suggested racing line at Dubai near right-hand wall before hotel.

- Fixed an issue where cars could fall out of the environment after rolling and landing on the roof or side in the gravel on certain tracks, including Silverstone.

- Fixed an issue on Hockenheim where dark “shadow” spots were still appearing on ground event after loose tires were moved.

- Fixed an issue where hitching occurred on Prague Short when driving in Free Play.

- Fixed an issue where cars would jump and/or hitch when scrolling between cars in Buy Car or My Garage menus.

CARS

- Fixed an issue with the 2002 Chevrolet Corvette Z06, where turning off the camera motion effects created a large hole in the dashboard when driving in wheel-less cockpit view.

- Adjusted driver camera with the 1970 Plymouth Hemi Cuda Convertible Barrett-Jackson Edition to better show gauges.

- Adjusted the performance graph in the Upgrade Shop menu for the 1963 Shelby Monaco King Cobra.

SPECTATE

- Fixed an issue where the Spectate camera goes out of the environment on certain sections of Suzuka West Circuit Alt.

 - In Spectate, players markers will now be removed from the mini map once a player has disconnected during a race.

- 945,63 MB groß

Release: 12.02.2019

Quelle:

- 114,09 MB groß

Release: 12.03.2019

Quelle: forzamotorsport.net

GENERAL

- Fixed labeling of gearing graph in tuning menu for new top speed. Additionally, accepting changes now causes the graph to refresh.

- Removed opponent/Drivatar labels from appearing in photomode and replays.

- Fixed an issue where Race Ticker and Race Info panels were missing when spectating a timed endurance race.

- Adjusted Collision Assist and side-by-side collision friction and bounce off physics effect settings in multiplayer to improve general collision performance between cars.

These adjustments include:

- Collision Assist effect now bleeds off over time, so players can’t sustain use of it over time to push other players around.

- Lowered peak friction and added a scale to the friction coefficient based on the interpenetration of the soft collisions between cars.

As a result, light bumps have less friction and large magnitude collisions, where the cars “squish” into one another, have higher friction.

- Adjusted the amount of time cars can be “squished” together.

- Added a new car-specific wheel tuning menu that allows players to configure force feedback (FFB) scale and steering lock on a per-car basis.

- Added a new "Car-Specific Steering Wheel Tuning" menu that allows players to configure the force feedback scale and steering lock on a per-car basis.

These settings get saved to the player's garage car.

If the player turns the wheel past the desired steering lock range, we "soft lock" the wheel by ramping up a large FFB torque to push the wheel back into the valid range.

- Fixed an issue where a steering wheel paired with an Xbox Controller could cause device recognition swap when pressing the Xbox “nexus” button.

- Fixed an issue where switching from steering wheel to controller maintains wheel button mapping and limits controller functionality.

- Fixed an issue where post-race events results would stop updating if another player was in the lobby.

- Fixed an issue where, if a race host launches a race before all cars have loaded into the pre-race,

 the loading process ends and caused unfinished loaded cars to spawn in the pre-race pit scene when the race starts.

CARS

- Adjusted cockpit camera and wheel-less cockpit camera for the 1970 Plymouth Hemi Cuda Barrett-Jackson Edition.

- Fixed an issue where car geometry disappeared when viewing the car from certain angles when Camera View was set to Hood, Driver, or Cockpit.

TRACKS

- Fixed an issue where car collisions were still active in the pit lane area.

- Fixed an issue where, when the player was using certain long cars (such as the Cadillac XTS Limo or the Tankpool Race Truck).

The first AI car exiting the pit lane always hit the player’s car. This issue happened on multiple ribbons but was more likely on Monza.

- Changing the Track Limits option in the Assists menu during a race will now be reflected once a player has resumed playing.

- 912,55 MB groß

Release: 02.04.2019

Quelle: forzamotorsport.net | xboxdynasty.de | xboxdynasty.de

- 35 ehemals exklusive Fahrzeuge wurden freischalten und können im Spiel für Credits erworben werden

Hier eine Liste der ehemals exklusiven Fahrzeuge:

1995 BMW 850CSi Forza Edition

1991 BMW M3 Forza Edition

2016 Cadillac ATS-V Forza Edition

2012 Cadillac Escalade ESV Forza Edition

1957 Chevrolet Bel Air Forza Edition

1970 Chevrolet Chevelle Super Sport 454 Forza Edition

1964 Chevrolet Impala Super Sport 409 Forza Edition

1988 Chevrolet Monte Carlo Super Sport Forza Edition

2014 Chevrolet Super Sport Forza Edition

1969 Dodge Charger Daytona HEMI Forza Edition

2013 Dodge Dart GT Forza Edition

2012 Ferrari 599XX Evoluzione

1956 Ford F-100 Forza Edition

2017 Ford F-150 Raptor Forza Edition

2017 Ford F-150 Raptor Project Scorpio Edition

1981 Ford Fiesta XR2 Forza Edition

1995 Ford Mustang Boss 302 Forza Edition

1993 Ford SVT Cobra R Forza Edition

2014 Ford FPV Limited Edition Pursuit Ute Forza Edition

1946 Ford Super Deluxe Woody Wagon Forza Edition

1977 Holden Torana A9X Forza Edition

1997 Honda Civic Type R Forza Edition

2016 Honda Civic Type R Forza Edition

1993 Jaguar XJ220 Forza Edition

1999 Lamborghini Diablo GTR

2016 Mazda MX-5 Forza Edition

2013 Mercedes-Benz A 45 AMG Forza Edition

2016 Mercedes-Benz C 63 AMG S Coupe Forza Edition

2012 Mercedes-Benz C 63 AMG Coupé Black Series Forza Edition

1965 MINI Cooper S Forza Edition

2012 MINI John Cooper Works GP Forza Edition

1987 Pontiac Firebird Trans Am GTA Forza Edition

1980 SUBARU BRAT GL Forza Edition

1998 SUBARU Impreza 22B STi Forza Edition

1998 TVR Cerbera Speed 12

GENERAL

- Fixed an issue where the Logitech G920 wheel would pull left when the center spring and damper settings were set to 0.

- Fixed an issue with the Logitech G920 wheel where the wheel would rotate and lock to full left during the “3-2-1” race countdown sequence.

- Fixed an issue where players would encounter “soft lock” after completing an Autocross Rivals event and then attempt to continue past the event result screen.

- Fixed an issue where leaderboard times from Class-based Rivals events were pulling data from non-Rivals event leaderboards, thus projecting inaccurate ghost car laps for players.

- Added a “Don’t Show Message Again” option for the car-specific wheel tuning tutorial flyout.

- Removed duplicate cars from appearing in Replays when racing against no Drivatars in Free Play.

TRACKS

- Fixed an issue on Rio reverse ribbons where invisible collision would cause player to crash when driving close or rubbing against the barrier.

- Fixed an issue on Daytona where part of the track environment is missing when in tuning and upgrade menus.

- Fixed an issue where dirty lap indicator would not show on the mini scoreboard in the Public Multiplayer Open Track Day Meetup hopper.

- Fixed an issue where Brands Hatch pit exit would jostle the player’s car upon exiting and before player gained control of vehicle.

AUDIO

We have made several audio improvements with the April 2019 update based on community feedback. Some highlights:

- Reworked some V12 engine audio files

- Individual engine audio updates for several other cars to fix bugs or use new source material, including for the Mazda 2-rotor engines, as well as various Porsche and Nissan engine updates.

- 695,08 MB groß

Release: 11.04.2019

Quelle: forzamotorsport.net | twitter.com

- Race Regulations Open Beta gestartet

- 143,81 MB groß

Release: 07.05.2019

Quelle: xboxdynasty.de | xboxdynasty.de

- Forza Race Regulations gestartet

Weiter sind die Spieler in der Lage, den FRR-Regelsatz in privaten Lobbys zu aktivieren.

Es wurden Spectate-Tickers zu zeitgesteuerten Rennen hinzugefügt

- Das Beheben mehrerer Probleme mit Autoscheinwerfern im Spiel

Ein der neuen Bounty Hunter Herausforderung übernehmen Spieler das IndyCar 2019 ihrer Wahl auf dem Brickyard Speedway.

- kostenloser neue Indy Cars Car Pack mit 6 Fahrzeugen

2019 Honda #15 Rahal Letterman Lanigan Racing Dallara

2019 Honda #9 Chip Ganassi Racing Dallara

2019 Chevrolet #2 Team Penske Dallara

2019 Chevrolet #22 Team Penske Dallara

1969 Ford Brawner Hawk III

2018 Corvette ZR1 Pace Car

HEADLIGHTS

- Fixed an issue where headlights on some cars would not turn on during races and/or while in the pre-race lobby.

- Fixed an issue where, if a player is in a night race with a car that had pop-up headlights, then attempted to switch to another car,

 then backed out to keep the original car, the headlights would close and not illuminate during the race.

- Fixed an issue where a player car’s headlights would not function after entering Test Drive then changing to a car with similar headlights.

FORCE FEEDBACK

- Fixed an issue where tuning the Force Feedback scale would also scale the max torque output, causing the FFB to clip at earlier values when a player scaled the setting down.

GENERAL

- Fixed an issue where, when a player sets HUD Options –> Ghost to ON, the player’s hot lap ghost will appear on track and the start of the race,

with the ghost remaining stationary on the track until the player completed at least one lap.

- Fixed an issue where, in Free Play, if an AI driver wins race and then the player selected “Restart Race” in the post-race menu, the AI driver’s car would appear as transparent in the podium screen.

TRACKS

- LAGUNA SECA: Removed false anti-cheat tire wall shadow. Also added a drift zone before Andretti Hairpin.

- SUZUKA: Removed false anti-cheat tire wall shadows. Also changed default lap count for Suzuka East Circuit lap count from two laps to four laps.

- HOMESTEAD: Removed collision mesh for previously removed anti-cheat tire wall. Fixed an issue with some tire walls on wet ribbons, which lacked collisions and featured one-sided textures.

MULTIPLAYER

- Added ticker to Timed Races.

- 921,48 MB groß

Release: 05.06.2019

Quelle:

- 167,78 MB groß

Release: 03.07.2019

Quelle: xboxdynasty.de

- Umsetzung von FRR und vermeidbaren Kontaktstrafen vorerst auf die Bestrafung der gravierendsten Beispiele für Kontakt (d.h. absichtliches Rammen) im Spiel konzentrieren.

Die neuen FRR-Updates vom Juli werden sowohl im öffentlichen Hopper der Forza Race Regulations Cycled Production als auch in privaten Lobbys spielbar sein,

 in denen die Spieler die Möglichkeit haben, das FRR-Regelset zu aktivieren.

- Darunter einige Aktualisierungen der Einstellungen für das Freispiel-Drift-Ereignis

- Verbesserungen bei Audio und Benutzeroberfläche im Zusammenhang mit FRR

- Änderung in der Mini-Rangliste: Bei dem sowohl Entfernungs- als auch Zeitstrafen gleichzeitig angezeigt werden, anstatt zwischen den beiden zu wechseln.

- 152,51 MB groß

Release: 06.08.2019

Quelle: xboxdynasty.de

- monatliches kostenloses Auto: 2019 Porsche 718 Cayman GT4 Clubsport

ORZA RACE REGULATIONS

- Fixed an issue where a player would receive a Track Cut penalty on a turn extension where they lost time on a lap.

- Fixed an issue where, if a player joined an FRR-enabled lobby and then spectates the race,

the Penalty Time would not update for the spectator unless that race earns another penalty.

MULTIPLAYER

- Fixed an issue where, in a cycled car hopper, players who were in Spectate when switching to the next race

would appear in the lobby and not be forced into a valid car, thus delaying the loading of the lobby into the race.

- Fixed an issue where players could edit a locked tune by setting a race’s minimum PI restriction higher than the stock PI.

- Players can no longer set FRR ruleset in a private MP lobby when game type is set to Drift.

- Fixed an exploit where players could download a tune, then enter the Body Kit menu, remove the tune, select the “revert to last used tune tile” and reset the PI without removing the tune.

- Fixed an exploit where, in a public MP hopper, players could highlight the body kit from the Body Kit menu,

 allow the lobby countdown timer to start the race, in order to have the body kit installed but PI to remain stock.

- Fixed an issue where, in a private MP lobby with multiple driver groups, the host received the incorrect braking line if another player joined and changed driver groups and cars/class.

CARS

- Renamed the 2008 Porsche #7 Penske Racing RS Spyder Evo to the 2008 Porsche RS Spyder Evo.

- Removed race team markers from base livery of 2008 Porsche RS Spyder Evo.

- Renamed the 1973 Porsche #6 Penske Sunoco 917/30 Can-Am Spyder to the 1973 Porsche 917/30 Can-Am Spyder.

- Removed livery and sponsor logos from the 1973 Porsche 917/30 Can-Am Spyder.

- 570,23 MB groß

Release: in Arbeit 08.2019

Quelle: xboxdynasty.de