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Generation Zero Update Details (41)

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Release: 26.03.2019

Quelle: xboxdynasty.de

- beseitigt Bugs im Multiplayer-Fortschrittsystem

- Außerdem wurden weitere kleinere Fehler beseitigt

Release: 18.04.2019

Quelle: xboxdynasty.de

New Stuff

- We’ve added several looping poses to the list of available Emotes, now you can pose like the Hero you are! Peace, The Horns, Hero, Rebel, Punk, Awkward, & Crouch

- Stamina bar added to the HUD to indicate how long a player can sprint before slowing down into a jogAudio

- Players will now hear a heart-rate sound effect based on stamina use, for example when sprinting.

- Footstep sound levels have been adjusted to differentiate when a player is walking versus crouch-walking.Camera

- Player models will no-longer shift around when a character is in a downed state and the camera is moved.Character

- Character models now use the correct idle pose when holding the Sjögren shotgun and viewed in third-person.

- The “Hi Top” hairstyle now has the correct level of detail when viewed in third-person.

- Players can now correctly be “rag-dolled” when hit by explosions inside Church structures

- Fixed so that character models no longer have default facial pose when using dance emotes.Crashfixes

- Fixed crash that would occur when removing weapons from weapon inventory slots.

- Fixed crash that would occur when running Generation Zero in combination with the Corsair iCue software.

- Fixed multiple sources of crashes that would occur upon booting Generation Zero

- Fixed crash that would occur when aiming an Object Penetration Vision-modded weapon at another player.General

- Fixed multiple bugs that could occur when hosting a session after leaving a multiplayer session (issues with firing/loading/aiming, Camera clipping, blur effects sticking, teleportation issues, crashes).Enemies

- Adjusted Tank machine so it is less likely to slide when moving.

- Runner death effects now visualise correctly when destroyed at range.

- Correctly added metal containers to rear of the “Harvester” enemy model.

- Corrected various causes of machines becoming stuck in place.

- Corrected issues where in some cases Tanks and Harvesters could be launched across the world when destroyed.

- Machines will no longer be drawn out-of-bounds in the area surrounding Vesslan Bunker.

- Machines possessing shock-wave attacks can now correctly knockdown/damage players inside buildings.

- Machines with Tick Containers that are affected by the Hacker skill will now correctly launch friendly rather than aggressive Ticks.

- Machines will no longer continue to damage players with their gas attack after they’ve been destroyed.

- Tank gas attack will now not damage players through walls and safe-houses.

- Grenade projectiles fired by Hunters now travel at their correct speed (faster).

- Destroyed machines will no longer re-spawn at 1 health when players leave and then return to the same area.

- It is no longer possible to keep solo enemies permanently hacked with the Hacker skill.

- Destroyed gas containers will no longer continue to damage players.

- Fixed XP exploit involving the radio items and large packs of machines.

- Tanks will now correctly engage players when shot at medium to long ranges.

- Ticks will no longer damage players through solid objects (walls, doors etc.).

- Higher tier Hunters will no longer incorrectly create Tick spawning containers next to them.

- Fixed causes of the Hunter sometimes stuck in an immobile state

- Fixed collision issue with higher tier TicksEnvironment

- Fixed issue with Salthamn bunker being foggy/smokey.

- Explosive barrels should no longer spontaneously detonate when moved by a player/machine.

- Corrected out-of-place road decorations.

- DLC items (for example pre-order items) are now more-easily identifiable in game.

- Fixed bug that allowed weaponry to be assigned to equipment quick-slots.Localisation

- Corrected special characters on translations of in-game newspapers.Loot

- Beds in buildings no longer have an overly large hitbox, players can now correctly loot containers underneath it.Map

- Hagaboda no-longer has two city icons.

- Fixed issue where in some areas it was not possible to add/remove waypoints.

- Corrected map text for “Science of Deduction” mission. No-longer has a POI on the map with the incorrect text „Back on Track“.

- Skvadern bunker safehouse now correctly referenced on the map and during the relevant mission.Mission

- Message from Anita’s answering machine will no-longer be received at various locations in the game.

- Keypad is now on the correct side of the wall for mission „A Wrench in the Works“

- 3D models correctly added to mission-log items for missions “Road Rage”, “Out Hiking”, “The Spotter”.

- Removed incorrect waypoint when on mission „The Road to Salthamn“.

- It is now possible to complete locations „Yttervik“ and „Iboholmen Church“, previously missing items have been added.

- Fixed empty pop-up on picking up Newspaper item in barn when on mission “The Farm”.

- On mission “The Farm” the “destroy machines” objective now correctly appears.

- Corrected floating mission item when carrying out “Flying Objects” mission.

- When on mission “Flying Objects” picking up the key before interacting with the door will no-longer prevent the mission from progressing.

- Artillery doors will no-longer be locked after completing “Spiking the Guns”.

- “Strength in Numbers” can now be properly completed.

- Players will no-longer experience all missions incorrectly unlocking at the same time.Multiplayer

- Smoke grenades, flares and fireworks will no longer persist permanently when thrown.

- When completing tutorial missions in a group, one player picking up items will no longer trigger that stage completing for all.

- Fixed issue with mission items not appearing for either host or client player if client player picks up the mission trigger.

- Players will no longer receive an error when accepting an invite to a new game mid session-load.

- Fixed issue where players would not see each other in the Team menu if they had spawned far apart.Reviving

- Reviving in combat is now much smoother and works as intended.

- Adrenaline shot drop rate reduced.

- Adrenaline shots now consumed when reviving self & others.Safe Houses

- Doors that require bunker power will no longer be re-locked when revisiting after changing session.Skills

- The “Make ‚em count” skill now better describes its functionality. Additionally it now correctly applies to intended weapons.

- Tooltips will now be provided on how Remote Hacking functions.

- Steady Feet now functions correctly.

- Armor Damage now works as intended.

- Survivor skill description clarified.

- Commander skill description clarified.Trophies/Achievements

- Fixed “One Shot, One Kill” achievement.

- Fixed “Elementary” achievement.

- Fixed “Sapper” achievement.

- Fixed “Go-Getter” achievement.UI

- The revive icon will no longer be stuck as displaying when teammates are revived.

- Corrected some issues with the “Enemy Marking” skill causing UI elements to stick on-screen.

- Corrected some incompatibilities with the Player and Safe House menus.

- Corrected issues where various interact prompts could get stuck on-screen.

- The loot interaction window will no-longer stick on-screen when rag-dolled away from the loot source.

- Improved consistency in how drag-dropping ammunition to weapons/inventory works.

- Corrected instances where subtitles would obscure UI elements.

- Enlarged “trigger” area for the mouse pointer when changing apparel.

- The cycle fire mode UI element now updates correctly when rebound to a different key.

- Map icons will no-longer disappear when quitting the game and will be present as intended when you start your next session.Warboard

- Tracking missions on the Warboard no-longer requires two click interactions.

- Fixed issue where interacting with the Warboard could make the map change to black and white.

- The Warboard will now correctly populate with activities when interacted with for the first time.Weapon

- Fixed animation for when reloading the Magnum .44, bullets now correctly appear.

- Lowered recoil amount for the AK4 when used with a scope.

- Fixed issue where the Granatgevär m/49 would obscure the screen when switching to it from a handgun.

- Corrected SFX issue that would occur when burst-firing the AI-47.

- Tweaked impact location of bullets so they correctly correlate with the sight-picture (previously they were offset in some cases).

- Corrected animation-cancel that would allow the Granatgevär m/49 to be fired faster than intended.Experience

- Support action XP is no-longer erroneously credited twice.

- The firework distraction previously gave too much XP, corrected.PS4-Specific Fixes (in addition to above)

- Fixed detail levels on bridge scaffolding

- There is no longer a delay on the multiplayer menu opening

- Console players should no-longer be blocked by invisible wall at bridge to Salthamn after streaming install has finished.

- Fixed issue that would sometimes prevent console users from being able to switch weapons.Xbox One-Specific Fixes (in addition to above)

- Console players should no-longer be blocked by invisible wall at bridge to Salthamn after streaming install has finished.

- Fixed issue that would sometimes prevent console users from being able to switch weapons.

- Fixed issue with environment details not showing correctly at Svadern bunker.

- Fixed crash where Generation Zero would exit to Xbox Home when accepting a game invitation while matchmaking.

- Corrected building parts from popping in and out of view.

- It should no longer rain inside buildings

- Fixed issues with floating wooden poles appearing in world.

- Fixed railings from clipping ground on certain building types.

- Fixed issue in Östervik where there were clipping gate objects.

- Correcting missing wall in south-coast bunker.

- Corrected floating road block at Saltholmen naval base.

- Fixed collision on roofs of large industrial storage structures.

- Fixed issue in Östervik basement where terrain prevented players from entering.

- Grass will no-longer clip through the floor inside Östervik church

- Corrected floating poster in Villa Kaseberg.

- Fixed tear in terrain outside of Uttern bunker.

- Fixed hole in terrain close to Hjalmars stuga.

- Fixed faulty terrain at the Hermelinen bunker, will no-longer push players outside of the level.

- Corrected flickering building assets (roofs, walls, doors etc.).

- Resolved occlusion issues at military compound near Klinte.

- Cleaned up terrain that had been clipping through bunker ceilings.

- Fixed three floating trucks in bunker near Klinte.

- Fixed other floating props outside bunker near Klinte.

- Corrected overlapping road signs.

- Fixed terrain that had been clipping into basement storage in Klinte.

- Fixed hole in terrain Norra Saltholmen.Equipment

- Sticky flare visual effects should no-longer stick on screen for a few seconds after throwing it.

- Resolved issue with some light sources making characters look “shiny”.

- Fixed Spotting Info skill. Player’s are now correctly able to zoom in/out or cycle vision when highlighting an enemy.

- Fixed display issue for stat-bars on attribute-enhancing clothing.

- Player is now able to correctly toggle vision mode when aiming at an enemy with Enemy Marking or Spotting Intel skill.

- Sound effects for fireworks will no-longer be cut too soon.

- EMP cells and EMP grenade launcher ammo now consistently stuns machines.Functionality

- Steam will now correctly show lost-connection messages when losing connection or accessing multiplayer menus.

- Corrected issue where the game window was not maximized by default. Mouse cursor will now be correctly locked to the game on activating windowed mode.

- Mouse will no longer in some cases stick to the middle of the screen in Fullscreen mode.

- Corrected issues where some users could not use the mouse after launching the game.

- Players will no-longer be kicked from the game when disconnecting from Steam.

- Resolved issue where some players would experience the game capping out CPU usage at 100%.

- The mouse cursor will no longer disappear if the player is rag-dolled whilst viewing menus.Inventory

Release: 28.05.2019

Quelle: play3.de | xboxdynasty.de

- Skill Screen Revamp

- Intro Island Improvements

- Explosive Damage Tweaks

- Sound Improvements

Environment

- Improvements made to lower the amount of floating props/objects/textures both inside buildings and around the world in general.

- Various terrain “tears” fixed.

- Corrected placeholder title on the newspaper prop in the Hunter’s Lodge at Björknäs.

- Corrected issue that could cause players to become stuck in tent openings when entering them.

- Various fixes to overlapping assets that were causing areas to be blocked (for example in Skvadern Bunker).

- Holding down the fire button while switching weapons / items no longer automatically fires the item that was switched to.Inventory

- Apparel now properly stacks within a type

- The preview and text description will no longer stick around after an item has been droppedLoot

- Removed deprecated item that could sometimes be looted by players (you may have seen it before as marked with a crosshair in your inventories)

- Corrected non interactable loot location at Tokeröd Farm.

- Various loot objects that could not be reached corrected.Machines

- Tanks were in some cases not using their full complement of available weaponry, they’re now a bit more dangerous!

- Ticks now correctly deal melee damage.

- Harvesters and Tanks will no-longer take damage from their own gas attacks.

- Machines that are spawned via Mission triggers will now correctly keep their accumulated damage during the game session.

- Tanks should no longer continue to collide with buildings after being rag-dolled.

- The Tick “container” on Tanks has been corrected to use the correct one.

- Improvements made to lower cases of machines leaning at odd angles when traversing terrain.

- Improvements made to Runner animations.Map

- Discovering the “Fiskebäck” settlement will now correctly add a map icon.

- Resolved UI issue on Map screen.Menus

- Clothing stats now display correctly.

- UI corrections to Key Binding menu.

- Missing art has been added to mixtape collectibles.

- The main menu now has its original background image.Missions

- Some of these mission fixes will correct issues for those attempting missions for the first time or those who are playing a fresh save.

We understand how important these fixes are for currently stuck players and we’re working to correct these retroactively in our next update.

By re-working our Mission system under-the-hood, we will be correcting current issues and helping to future-proof new missions.

- “Calling for Help” can now be completed.

- Fixed issue with Minken Bunker warboard that could occur if objectives were completed out of order.

- Corrected some mission descriptions to offer more accurate instructions.

- Fixed issue where players could needlessly loot the same mission object multiple times.

- Corrected misleading mission text for “The Farm” mission. Additionally, corrected waypoint marker locations.

- Increased variety of enemy types inside bunkers related to Warboard missions.

- It is no longer possible for progress in “Road to Salthamn” to be blocked by picking up mission triggers early.

- Improved “Sanctuary” mission to make objectives clearer.

- “The Girl Who Cried Wolf”, corrected inconsistency with mission markers and mission item. Added new waypoint markers where appropriate.

Multiplayer

- Options for Multiplayer (Invite Only Vs. Open etc.) will now persist when switching characters.

- The game will no longer generate an infinite black screen when trying to connect to a game session that is no longer present.

- It is now possible to correctly join a multiplayer game from a single player session when using the Steam overlay.Progression

- Fixed issue that would prevent players reaching level 31.Skills

- The Hacking skill when used on out-of-combat enemies will no longer cause them to become entirely docile.

Stability

- Various crash fixes

UI

- Removed VoIP Icons that were incorrectly displayed on PC version of the game.

- Missions requiring interaction with answering machines now display the correct icon on the mission log item entry.

Corrected issue that could occur when attempting to re-bind left-click.

Weapons

- In some cases aiming down sights could shift your aim to the right, this has been corrected.

- Placed objects will no longer despawn early when players move away from them.

- Animations now sync correctly when firing after sprinting.

- When reloading the Granatgevär it should now longer cause a floating projectile to display when viewed from third-person.

- Fixed issue that could result in camera raising too fast when firing weapons on full-auto.Experience

- Due to the way experience was counted for destroyed machines players were often credited with unreasonably low amounts, this has been corrected.

  • Release: 29.06.2019 (Version 1.0.6.66)

    Quelle: xboxdynasty.de

    - Main Mission Improvements

    - Game Balance Tweaks

    - Explosive Damage

    - Loot Containers

    - Machine Loot

    Graphics

    - Decals should no longer flicker on machines

    - Performance improvements via decreasing the time of machine wrecks despawn from the world.

    - Fixed a bug where Ticks spawned by other machines could live forever, bogging down performance.

    Items

    - Field radio should no longer jitter in place when associated relay beacon is destroyed.

    - Large EMP cell now reacts more consistently when hit with bullets.

    Key Bindings

    - Multiple improvements to key-binding menu.

    Photo Mode

    - Corrected misalignment of UI features when used in Windowed mode.

    - Text chat will no-longer incorrectly display when using Photo Mode.

    UI

    - The Multiplayer menu now correctly gives feedback when applying settings.

    - AR and SMG barrel extensions no longer incorrectly show the suppressor icon in inventory.

    - Made it easier to interact with “sitting corpse” asset when looting.

    - Corrected issue that could cause “The Farm” objective icon to remain even after completing progress.

    Weapons

    - Green dot sight markers should no longer cause vision to be obstructed when used.

    - Corrected issue that could cause trace effects to display long after weapon has been fired.

    - Corrected misplaced muzzle flash for Granatgevär.

    Audio

    - Corrected issue that could prevent audio settings from saving correctly.

    - The public emergency alarm will no longer loop continuously.

    Combat

    - Environmental gas no longer incorrectly causes damage to machines.

    - Made improvements to prevent Hunters jumping through walls/ceilings/objects.

    Environment

    - Corrected collision on “platform” asset so players/machines can no longer clip through it.

    - Corrected “shed” asset so that players no-longer need to jump to cross the threshold.

    - Removed invisible collision area in the middle of picket fence gate.

    - Corrected various locations where players could potentially get stuck in terrain.

    - Corrected issue that could cause bunker doors that were tied to power activation to re-lock after starting a new game session.

    - Various floating world objects corrected.

    Release: 26.08.2019 (Version 1.0.7.33)

    Quelle: generationzero.com

    - 18,42 GB groß

    Release: 24.09.2019 (Version 1.0.7.41)

    Quelle: generationzero.com

    Audio

    - Corrected issue that would cause VO from mission “Enemy of My Enemy” to incorrectly play at game start.

    - Corrected issue that could prevent the “out of ammo” sound effect from playing as intended when reaching the end of a magazine.

    Crashes

    - Multiple crash causes located and fixed.

    Enemy Behavior

    - Corrected issue that would prevent the Harvester from entering its “Defensive Mode”.

    - Fixed Hunters going into incorrect ready pose when using shoulder-mounted weapon.

    - Sniper-rifle equipped Hunters now correctly align their laser targeting to players before firing.

    - Explosive Ticks now correctly use their explode attack when attacking sticky-flared enemies.

    Environment

    - Corrected lighting issue at Ibolholmen Church Tower.

    - Corrected “invisible doors” at Fårudden Radar Mast.

    - Fixed terrain issue at Muskudden Bunker Complex that could prevent players from walking over it.

    - We had two safehouses with the same name. Fixed!

    Graphics

    - Corrected blurry character hair and front wheel that could occur when riding bikes.

    - Corrected issue that could cause stuttering when cancelling ADS whilst standing still.

    Localization

    - Added extra localization for skills menu.

    - Special character should now correctly display in the UI.

    - Corrected some inconsistencies with ammo name localization.

    - Resolved issue that would cause English to revert to swedish audio settings after restart.

    Missions

    - Corrected so that the icon for the key now shows as intended on “Loud and Clear”

    - Clarified mission objective text for “Out Hiking”.

    - Added extra Place of Interest (PoI) location for “A Wrench in the Works”.

    - Added PoI for “Behind the Curtain”.

    - For the Intro Mission corrected issue that could cause Bengt’s Handwritten Note to be invisible.

    - Clarified naming of related safehouse for “On the Road”.

    - For “Over and Out” the radio mission object now correctly appears in the log.

    - The starting mission item now correctly shows in the log for “The Enemy of My Enemy”.

    - Corrected placeholder text on “To the Lighthouse” mission item.

    - Mission items for “Unbearable Lightness” now correctly have 3D models.

    - Fixed an issue that could make the mission “Woodcutter” uncompletable.

    UI

    - Some ammo types had no 3D model when viewed in loot containers/inventory. Fixed.

    - Corrected issue that would prevent switching between Main/Side mission tabs if the slider was not at the top position.

    Items

    - Corrected disorientating “zoom” effect that could occur when changing stance whilst ADSing with a weapon scope.

     Safehouses

    - Some safehouses previously did not have stash/bike stations. Now all safehouses should be equipped with both.

    - 18,41 GB groß

    Release: 27.10.2019 (Version 1.0.7.62)

    Quelle: generationzero.com

    New Gear: Experimental Weapons

    These weapons include:

    - Experimental Klaucke 17 - Has a chance to trigger a small EMP explosion

    - Experimental AG 4 - Can set machine components on fire due to heated bullets

    - Experimental Pvg 90 - Adds a railgun upgrade that increases muzzle velocity and penetration, allowing you to hit multiple enemies with one shot

    - Experimental 12G Pump-Action - Features flechette rounds that will explode when armed

    - Experimental M/46 "Kpist" SMG - Includes an overdrive function that dramatically increases the fire rate

    - Experimental Grg m/49 - Launches 2 grenades in the same burst

    Additions

    Emotes

    - Added 4 new emotes for everyone to enjoy!

    Bug Fixes

    Weapons

    - Fixed an issue where some (mainly the Granatgevär m/49) weapons did not play hit effects when hitting water.

    - Hits from the Granatgevär m/49 should no longer always display its explosion and soot effects upwards.

    - Fixed an issue where hits from the Granatgevär m/49 were not playing the correct material effect.

    Missions

    - Fixed mission item for “The Gas Factory”.

    - Corrected mission markers for the “Lone Wolf” mission.

    - Fixed an issue where several dialogues could sometimes be played simultaneously during the final mission.

    - “Enemy of My Enemy” now correctly appears in the mission log.

    Loot

    - Fixed an issue that could cause ammo boxes not to populate loot for clients in multiplayer games.

    - Tweaked loot tables to correct an issue with clients in a multiplayer game sometimes getting too much loot.

    Machines

    - The Hunter’s flechette shotgun now has a projectile spread as intended.

    World

    - Various tweaks to floating/misplaced world props/assets.

    Animation

    - Corrected an issue that could cause thrown items to remain displayed in the hand after being used.

    Map

    - Relay beacons now show on the map legend.

    Crashes

    - Multiple crash causes located and fixed.

    - 17,97 GB groß

    Release: 26.11.2019 (Version 1.0.8.10)

    Quelle: xboxdynasty.de

    Alpine Unrest DLC Inhalte

    - Erkundet die wunderschöne, aber tückische, schneebedeckte Insel Himfjäll.

    - Erweitert die Geschichte von Generation Zero mit neuen Missionen.

    - Trefft euch zum ersten Mal mit Überlebenden, die nicht zu eurer Gruppe gehören.

    - Neue Errungenschaften und Sammlerstücke für diejenigen, die gerne erkunden.

    - Kämpft mit den furchterregenden neuen Maschinen der „Apocalypse“-Klasse.

    - Erweitert euer Arsenal mit der neuen KVM 89 Squad Automatic Weapon und KVM 59 Machine Gun.

    - Einen Termin für Alpine Unrest gibt es noch nicht. Dem Twitter Account von Generation Zero zufolge soll es aber schon sehr bald so weit sein.

    - 21,99 GB groß

    Release: 04.12.2019 (Version 1.0.8.22)

    Quelle:

    - 2,41 GB groß

    Release: 28.01.2020 (Version 1.0.8.66)

    Quelle: xboxdynasty.de

    - Fixed an issue where you couldn’t reload immediately after exiting a bicycle.

    - It’s now possible to reload and sprint at the same time.

    - Fixed an issue where it was possible to attach any ammo or attachment to any weapon.

    - Fixed an issue with aiming-down-sights (ADS) with the 12G Pump-Action that resulted in a black bar appearing on screen when wearing the Worn Flannel Jacket or Elegant Tailcoat.

    - Tweaked the way in which flame damage was applied to Machines.

    - Fixed a rare issue where weapon switching with only 1 main weapon equipped could un-equip the weapon.

    - Fixed an issue where player hair could appear distorted when looking through a scope.

    - Fixed an issue where thrown items would sometimes disappear in mid-air (but still worked appropriately).

    UI

    - [Community Report] Fixed an issue where sometimes Machine components would remain highlighted after leaving Tech View.

    - [Community Report] Fixed an issue where the counter for Adrenaline Shots could become negative.

    - [Community Report] Fixed an issue with the Storage Box incorrectly counting the number of attachments on a weapon against the item space available.

    - [Community Report] Toned down the HUD filter from the Gas Mask.

    - Removed the Gas Mask HUD filter when seeing your character in 3rd person. Ex. While emoting or on a bike.

    - Added tooltips on how to cycle views when using a Vision Module.

    - Fixed an issue where stats may not show on apparel when cycling through variations.

    - Fixed an issue where the bike icon could get stuck on the map and in-world if you tried to spawn a bike multiple times.

    - Fixed an issue where both Challenge tree tabs were highlighted when switching between menus.

    - Fixed an issue where a Rival nameplate would disappear if something blocked your line of sight.

    - Fixed an issue with scroll bar behavior in the Collectibles menu.

    - Fixed a few issues with interaction prompts throughout the world.

    - Updated controller mappings to indicate what button was reload.

    - Fixed an issue where the Controls option appeared twice in the Settings menu.

    - Fixed an issue where your screen could go mostly white if you used a Medkit while being hit by a flamethrower.

    - Fixed an issue where the damage over time effect would not scale appropriately to your field-of-view setting.

    Missions

    - [Community Report] Fixed an issue where the Minken Bunker Mission could not be completed from the Warboard.

    - [Community Report] Fixed an issue where the Skvadern Warboard Mission could become blocked if items were picked up in the wrong order.

    - Fixed some issues with Mission objective counters not properly syncing when going from Multiplayer to Single Player resulting in blocked missions.

    - Updated Missions to auto-complete from your log if all required Mission objectives have been achieved instead of being stuck in your log.

    - Fixed an issue where Flying Objects and The Road to Salthamn could not be completed after finishing all objectives.

    - Fixed an issue where players broken Missions would not be properly fixed if they immediately joined another player’s Multiplayer session after an Update instead of starting their own session first.

    - Fixed an issue where Beyond the Barricade could get blocked for the host if a client picked up a Mission item in the host’s game.

    - Fixed an issue where if a player left the game during The Resistance while in Multiplayer and then started the game in Single Player, the Mission would disappear from the log.

    - Cleaned up some erroneous POIs in a few Missions.Challenges

    - Fixed an issue where Challenge progression could be carried over to a new character after deleting all previous old characters.Characters

    - Fixed an issue where from another player’s perspective, a player would still use the holding animation

    after a flare had been held for the maximum amount of time but had already been dropped.

    - Fi xed an issue where the jog animations may not play after sprinting and then running out of stamina.

    - Fixed an issue where sometimes your weapon would stay in your hands while emoting.

    - Fixed an issue where players could infinitely revive themselves without any Adrenaline Shots.

    - Fixed a few issues around getting stuck on a bicycle and attempting to dismount.

    - Cleaned up several reload animations that were acting glitchy.

    - Fixed an issue where NPCs would not respond to the power outage during the Fighting the Cold Mission.

    Machines

    - Fixed an issue where Machines would continually attack a player’s last known position when downed.

    - Fixed an issue where Tanks would attempt to fire their missiles at a player when that player was well outside of the Tank’s weapon range.

    - Fixed an issue where a single destroyed Tick would sometimes count as multiple when playing in Multiplayer.

    - Fixed an issue wherein specific circumstances Machines attacking the hotel would not deal damage.

    - Fixed a few issues with how the Apocalypse Class Hunters’ flamethrower would look from certain angles.

    - Fixed an issue where Tank Cluster Mines were not detonating for client players in Multiplayer.

    - Fixed an issue where Tank Cluster Mines would sometimes materialize out of thin air.World

    - [Community Report] Fixed an issue where dead and alive Machines could disappear when looking away from them and then looking back.

    - [Community Report] Fixed an issue where Ticks would sometimes spawn outside of a house instead of inside.

    - [Community Report] Fixed an issue where players would not automatically respawn when falling into a lake near the Military Compound and Angerås Church.

    - [Community Report] Fixed an issue where KVM-89 Squad Automatic Weapon ammo was not dropping on Östertörn (main island).

    - [Community Report] Fixed an issue where players had trouble picking up the weapon in a small storage room at the Sävered Radar Mast.

    - Fixed plenty of issues regarding floating objects, clipping objects, or inconsistent collision.

    - Fixed issues regarding players accessing/unlocking Safe Houses in Single Player after having entered them, but not unlocked them, in Multiplayer.

    - Fixed an issue where swings would sometimes act as if possessed!

    - Fixed an issue where televisions would still be on after the power went out in the hotel.

    - Fixed several instances of loot containers that were unable to be looted.

    - Fixed an issue where it was possible to continually respawn a Relay Beacon on Himfjäll.

    - Fixed a few instances of Machines spawning and getting stuck inside buildings.

    Localization, Voice-Over, & Audio

    - [Community Report] Fixed an issue where the air raid siren could end up constantly playing.

    - [Community Report] Added translations for the Overdrive firing mode on the Experimental M/46 “Kpist” SMG.

    - Updated various Collectibles & Missions Items to either include or remove text based on their description.

    - Fixed a few issues with subtitle text disappearing too quickly or staying on screen for too long.

    - Fixed an issue with inconsistency between Run and Sprint in the Settings menus.

    - Fixed an issue where the Tutorial flow on PC would mention Left Stick while using a mouse and keyboard.

    - Fixed several punctuation issues.

    - Fixed an issue where several audio logs would show a giant block of text when using subtitles instead of pacing the text out.

    - Fixed an issue with the player heartbeat from sprinting still playing when emoting or getting on a bicycle.

    - Fixed an issue where the Overdrive sound effects from the Experimental M/46 “Kpist” SMG ended too early in Multiplayer.

    - Fixed an issue where VO may not be heard during the Ghosts of the Past Mission.

    - Fixed an issue with VO and subtitles overlapping the Credits during the Behind the Curtain Mission.

    - Fixed an issue where sometimes audio log VO would reverberate while playing in a bunker.

    - Fixed an issue where player footsteps wouldn’t play while reloading.Crashes

    - [Community Report] Fixed an issue where players could crash when retrieving the Experimental Klaucke 17 from their Storage Box.

    - Fixed an issue where players would be stuck on the login screen after crashing.

    - Various other crash fixes

    - 21,47 GB groß

    Release: 25.02.2020 (Version 1.0.8.96)

    Quelle:

    - 22,77 GB groß

    Release: 26.03.2020 (Version 1.0.9.33)

    Quelle: play3.de

    - Mit dem Crafting-System wird den Spielern die Möglichkeit geboten, Gegenstände zu erschaffen und mit diesen die eigenen Statistiken zu verbessern.

    - Des Weiteren optimierten die Entwickler die Inventarführung und überarbeiteten die Spielwelt

    Bug Fixes

    UI

    - [Community Report] Fixed an issue where the hidden glasses would not appear in your inventory

    when you picked them up (players that previously picked them up will see them in their inventory now)

    - Fixed an issue where not all instances of explodable tanks (ex. gas tank) could be looted

    - Fixed an issue where a lockpick would be consumed even if the player had the correct key to a locked door

    - Fixed an issue where the interaction trigger location on skills was inconsistent

    - Fixed an issue where the Worn Leather Gloves would obscure the player’s view when aiming down sights

    - Fixed an issue where shotgun shells could sometimes get out of sync with the reload animation

    - Fixed an issue where the transition between standing and crouching would be instant when aiming with iron sights

    Missions

    - [Community Report] Fixed an issue where the Tank would not spawn in the Last Resort Side Mission

    - Fixed an issue where the objective marker for the Gas Run Side Mission was in the wrong place

    Machines

    - [Community Report] Fixed an issue where machine corpses would sometimes disappear before players could loot them

    - [Community Report] Fixed an issue where the loot window would instantly disappear when looting machines, making it impossible to loot the machine

    World

    - [Community Report] Toned down the number of Boomboxes that were spawning in the world

    - [Community Report] Fixed an issue where there was missing wall collision in the Björntunet spa

    - Fixed an issue where it was snowing inside the Beredskapsförråd 107 underground facility

    - Fixed an issue where some loot containers at Safehouses outside of a Region were not spawning loot

    - Fixed an issue where some loot containers were not properly able to be interacted with

    - Fixed a few instances of floating, untextured, or invisible objects

    General

    - Fixed a few minor text errors

    - 22,22 GB groß

    Release: 02.04.2020 (Version 1.0.9.38)

    Quelle:

    - 64,86 MB groß

    Release: 28.04.2020 (Version 1.0.9.67)

    Quelle:

    - 21,05 GB groß

    Release: 25.08.2020 (Version 1.0.10.69)

    Quelle: xboxdynasty.de

    - Neue Erweiterung "Fnis Rising" kann für 7,99€ erworben werden

    kostenlose Inhalte

    - vier neue Stufen für die Herstellung von Bekleidung

    - zwei Nahkampfwaffen

    - einen zusätzlichen Herausforderungsbaum.

    - 24,99 GB groß

    Release: 05.10.2020 (Version 1.0.11.26)

    Quelle: xboxdynasty.de

    - This Hotfix will solve an issue where some Xbox players would crash on the main menu

    - A Hotfix for the unable to play the game, as well as two Multi Player related issues

    - 1,59 GB groß

    Release: 05.11.2020 (Version 1.0.11.46)

    Quelle:

    - 24,59 GB groß

    Release: 09.12.2020 (Version 1.0.11.83)

    Quelle: xboxdynasty.de

    ADDITIONS & IMPROVEMENTS

    - [Community Feedback] Added option to turn off heart beat sound when sprinting

    - Several locations added or revamped in the NW part of the Farmlands Region, with custom narratives and a few surprises!

    - We added directional signs in all major bunkers to help you avoid getting lost!

    - Weapon damage against environment objects has been tweaked to better match damage to machines

    - Inventory weapon stats tweaked in the Inventory UI to better align to gameplay feel – weapons have not been rebalanced, we’ve just updated the stats that you see

    - Melee weapons now have a charge indicator

    - Inventory items now sort by quality level

    - The name of a Collectible is now displayed in the HUD when picking it up

    - Rival name plates are now displayed for dead Rivals when aiming at them

    BUG FIXES

    Animation, Art, & Audio

    - Fixed an issue where weapons would still appear while players were performing emotes

    - Fixed an issue where no animations were playing for other players when you were using the Crafting Station

    - Fixed an issue where the melee attack animation would be looping after you were ragdolled by an exploding car

    - Fixed an issue where no animation played when going from prone to running if you were holding a piece of equipment

    - Fixed an issue where the out of breath sounds persisted after being downed from falling damage

    - Fixed an issue where destroyed Ticks could sometimes still be heard as if they were alive

    - Fixed an issue where players would rubberband on screen when trying to sprint and melee attack at the same time while being out of stamina

    - Fixed several LOD and object flickering issues

    Crashes

    - Fixed some instances of players crashing when joining a Friend’s multiplayer session

    - General improvements to stability

    Machines

    - [Community Report] Fixed an issue where Military class Tanks had an Apocalypse class mortar cannon underneath it’s regular mortar

    - Changed the spawn location for the Reaper in some instances so as to not put it in areas where it was prone to getting stuck

    - Fixed an issue where sometimes Ticks would not play their death animations

    - Fixed an issue where sometimes the light effects from Ticks would remain in place after the Tick was destroyed/despawned

    - Fixed an issue where destroyed Ticks could sometimes still be struck with the Experimental Sledgehammer and give it charge

    - Fixed an issue where Tanks sight was unaffected by having its optic components destroyed

    Missions

    - [Community Report] Fixed an issue where the Rival Vision Module was not dropping during the main mission “Good Night”

    - [Community Report] Fixed an issue where a fence was blocking access to the lighthouse in the side mission “A Light in the Dark”

    - [Community Report] Fixed an issue where machine waves weren’t spawning in the Main Mission “Tidal Wave”

    - [Community Report] Fixed an issue where the objective marker to kill machines was staying on some machines after they were destroyed in the main mission “For the Sick and Injured”

    - Fixed an issue where the first objective marker for the main mission “Piece by Piece” was not showing on the map or the compass from far away

    - Fixed an issue where the objective marker for the main mission “Tidal Wave” was still showing on the map after the mission had been completed

    - Fixed an issue where the objective marker for the main mission “Good Night” was still showing on the map after the truck had been destroyed

    - Fixed an issue with the interaction point on Fredrik at the Ringfort

    - Fixed an issue where some players were unable to finish the side mission “Never Trust Anyone” due to a missing schematic

    UI

    - [Community Report] Fixed an issue where the Reaper’s components wouldn’t show up in your tech view after having picked up the blueprint

    - [Community Report] Fixed an issue where the magazine icons for the HP5 and Kpist were switched

    - Fixed an issue where a French text string would play if you exceeded your crafting storage capacity while recycling items regardless of your set language

    - Fixed an issue where areas on Himfjäll were incorrectly labeled as “Homesteads” instead of “Settlements”

    - Fixed an issue where tracked beacons that were destroyed could not be untracked

    - Fixed an issue where the location of the mission was missing from the mission description for all FNIX Rising missions

    Weapons

    - Fixed an issue where the red light cooldown effect for the Experimental Sledgehammer was still showing in-world after triggering an emote or riding a bike

    World

    - The bridge at Boo has returned!

    - Fixed an issue where a large boulder made it somewhat difficult to spawn a bike at the bike station for the side mission “In The Face Of Adversity”

    - Fixed an issue where the side mission icon was used for the Bergaskeppet nature site

    - Fixed an issue where cars and tractors that were on fire did not deal fire damage

    - Fixed an issue where some villas’ light switches didn’t work

    - Fixed a few instances of players getting stuck on objects

    - Fixed several issues of terrain and objects clipping through other objects

    - Fixed several issues of floating objects

    - Fixed several visual holes in the world

    - Fixed several instances of excess, or missing, collision

    General

    - [Community Report] Fixed an issue where player hitboxes while prone and crouched were acting as if the player was standing

    - [Community Report] Improved how Collectibles are recorded so that players who pick up Collectibles in someone else’s game will have that recorded in their game,

     rather than it previously being recorded for the game host, not the player picking up the item; this fixes issues retroactively as well

    - [Community Report] Fixed an issue where pop-ups for online services for consoles were incorrectly being displayed when players were playing solo

    - [Community Report] Fixed an issue where sometimes when switching between characters after using the Crafting Station, custom apparel choices would carry over from one character to the other

    - Fixed an issue where Seekers were dropping Vision Modules at a 100% drop rate if destroyed by a melee weapon

    - Fixed an issue where the Reaper Rival could be looted more than once

    - Fixed an issue where the Xbox controller was vibrating louder and faster than intended when hip-firing

    - Fixed an issue where a player would have infinite stamina after being revived with an Adrenaline Shot

    - Changed the requirements for Tier 4 of the Eagle Eye Challenge to be 375 meters, down from 400

    - Clarified which doors can be lockpicked vs. doors that need a key

    - 24,70 GB groß

    Release: 16.02.2021 (Version 1.0.12.50)

    Quelle:

    - 25,14 GB groß

    Release: 30.11.2021 (Version 1.0.15.40)

    Quelle: xboxwire.com

    - Xbox Series X|S Support: 4K mit 60 FPS

    - 26,57 GB groß

    Release: 27.04.2021 (Version 1.0.15.50)

    Quelle: play3.de | xboxdynasty.de

    -

    Release: 08.02.2022 (Version 1.0.16.1)

    Quelle: release=twitter.com, generationzero.com

    BUG FIXES

    Animation, Art, & Audio

    - Fixed an issue where footstep SFX stopped playing for clients during multiplayer

    - Fixed an issue with SMOD where no reload or footstep sounds were heard in first person

    Crashes

    - [Community Reported] Fixed a frequent crash in a certain area of Himfjäll

    - Fixed a crash when dismantling structures with Base Building

    - Fixed a crash on dismantling structures during Base Building

    - Fixed a continuous crash at the same spot at Skrankebol

    - Fixed a crash in multiplayer for the client when starting horde mission on hard difficulty

    - Fixed a crash where the host was crashing when far away from client playing through the “Good News” mission

    - Fixed a crash when the host and clients would crash after client teleported during horde mode

    - Fixed a crash during multiplayer where the host was crashing after Alt-tabbing

    - Fixed a crash when players would crash when pressing N to swap ammo

    - Fixed a crash where the game might crash in Farmlands region during combat

    - Fixed various crashes during combat at multiple locations

    Machines

    - Fixed an issue Tanks had with their missile battery only firing 2 rockets instead of full barrage

    - Fixed an issue where a Reaper rival was incorrectly shown as interactable when it has no loot

    - Fixed an issue that would cause Rivals to spawn before the terrain, which caused them to die before you are able to reach them

    UI

    - [Community Reported] Fixed an issue where weapons disappeared into loot containers. Players should no longer be able to put items back into loot containers, corpses, etc.

    - Fixed an issue with an abnormal inventory behavior when starting a new game, which would cause weight to be displayed incorrectly

    - Fixed an issue where scrolling in the Plundra, switching item categories may cause the Plundra interface to behave abnormally

    Weapons

    - [Community Reported] Fixed an issue that allowed infinite ammo while using Burst Fire Mode with specific weapons

    - Fix an issue where the US Weapons DLC icon only showed on the 3* weapons and attachments that come with the DLC, they should now show on all

    - Fixed an issue where shock wires from Experimental Ammo damaged and downed other players

    - Fixed an issue where Shock Ammo wires were appearing although no one had fired any shock bullets

    - Fixed an issue where Shock ammo would still deal damage after having faded out

    - Fixed an issue with Heat Ammo would show electrical effects on glass windows

    Base Defense

    - Fixed an issue with Base Defense that caused mission fails if one party member fast travels away

    - Fixed an issue when some machines act passively in multiplayer during Base Defense

    - Fixed an issue with the Horde Mission where the mission gets stuck on hard difficulty

    - Fixed an issue where the Horde Mission would have some machines get stuck outside of mission area, risking the mission failing while trying to kill them

    - Fixed an issue where during Horde Mode turret base defenses could completely lock down Tank and Hunter enemies, resulting in them not attacking due to stagger

    - Fixed an issue with Base Building during multiplayer where the client was unable to repair damaged turret

    - Fixed an issue where one could never spawn at the Home Base after continuing the game

    - Fixed an issue when machines spawned before the preparation timer is up during Hard Mode

    - Fixed an exploit where materials around the Home Base would respawn every time you restart the session

    - Fixed an issue where buildings could change rotation when they are dismantled

    World

    - [Community Reported] Fixed a floating weapon crate in barn at Stora Dyrbo safehouse

    - [Community Reported] Fixed an issue with a floating house in Östervik

    - [Community Reported] Fixed an issue where the edge of Boo Bridge lacks collision

    - [Community Reported] Part of the bridge near Sundgård Farm lacked collision

    - Fixed various locations on the map where players could get stuck on objects clustered together

    - Fixed the Uttern bunker where gas damage was damaging the player in parts of the bunker where it shouldn't

    - Fixed a fence near Garphammar which was missing an end pole

    - Fixed a suitcase at Iron Church which had the wrong model and was unlootable

    - Fixed an issue in with some containers at Nyhamnen where one can get stuck in if going inside

    - Fixed an issue where one can get stuck in fallen debris at the ruined house in Överbyslätten in Farmlands region

    - Fixed an issue with a floating road in Östervik

    - Fixed an issue with a floating lamp near floating house in Östervik

    - Fixed an issue with an invisible gate at Måsskär Resistance Camp, where it was interactable but not visible

    - Fixed an issue with stretched terrain and seam holes at Skåleberget in the Forest region

    - Fixed floating rocks at Lindens Skepssättning near Dyrboslätten

    - Fixed stones clipping through floor in building in south coast region

    - Fixed rocks blocking stairs to safehouse at IGA facility

    - Fixed a floating mailbox and road texture south-east of home base

    - Fixed a stranded boat with floating animation in Marshlands region

    - Fixed a floating loot containers inside barn near Dyrboslätten

    - Fixed a floating props on side of IGA facility safehouse

    - Fixed a stone that was clipping inside tunnel leading to Torsberga fort

    - Fixed flickering paintings in underground facility

    - Fixed several big seam holes in terrain in Forest region

    - Fixed a big rock inside hedge at revamped church in Östervik

    Assignments

    - Fixed an issue where the Assignments FMTel Reward Trunk can not be interacted with

    - Fixed an issue where the “Destroy 5 ticks with handgun” assignment could not be completed

    General

    - [Community reported] Fixed an issue that caused some players to get stuck progress with the mission “Spiking the Guns”

    - [Community reported] Fixed an issue where bullets would often remain floating after shooting

    - Fixed an issue with the Anniversary Event related to loot not dropping according to loot table design

    - Fixed an issue with Experimental Consumable Crafting where the screen flashes red when being healed by healing ammo, it should not do this now

    - Fixed an issue where selected Active Specializations would not save, and would default to last acquired specialization

    - Fixed an issue with where one was unable to pick up letter to get side mission in Ibholmen Church

    - Fixed an exploit with Ammo Packs and Paramedic Response Packs became infinitely usable by fast traveling back and forth via field radio

    - Fixed an issue where the Experimental KVM59 was not dropped by Reaper

    - Speicherverbrauch von 59,6 GB auf 62,5 GB erhöht

    - 30,88 GB groß

    Release: 23.02.2022 (Version 1.0.16.29)

    Quelle:

    - 2,46 GB groß

    Release: 07.04.2022 (Version 1.0.16.76)

    Quelle:

    - Speicherverbracuh von 62,5 GB auf 63,9 GB erhöht

    - 31,84 GB groß

    Release: 12.05.2022 (Version 1.0.16.99)

    Quelle:

    - 3,09 GB groß

    Release: 24.06.2022 (Version 1.0.17.43)

    Quelle: generationzero.com

    BUG FIXES

    - Fixed an issue with crossplay between Windows 10 users (Game Pass included) and Xbox users having different versions of the game. These versions now match, and cross-play should now function properly.

    This was previously causing some users to crash when switching between platforms on the same save file.

    Animation, Art, & Audio

    - [Community reported] Fixed an issue while a player used ADS/Iron Sights with an Experimental Shotgun wearing the "ecto-scientist gloves-black" which resulted in a black screen.

    - Fixed an issue where reload input was ignored during ADS/Iron Sights.

    - Fixed an issue where player characters would go from crouching to standing to prone when trying to prone from a crouching state while using a controller.

    - Fixed an issue where no sound was played when completing assignments.

    - Fixed an issue with open/close sounds sometimes heard when moving after having interacted with a loot container.

    - Fixed an issue where the visual highlight around the Resistance Building Gate could be seen far into the ground.

    - Fixed an issue in multiplayer where player character arms would contort while sprinting with the bow equipped if they have maxed out running speed.

    - Fixed an issue where the Resistance Banner also had a Security Fence Pylon inside it.

    - Fixed an issue where too many electrical "beam arcs" from shock ammo in multiplayer were being drawn.

    Combat, Weapons & Equipment

    - [Community Reported] Fixed an issue where guns were sometimes “un-reloadable” after loading a save game.

    - Fixed an issue in multiplayer where the Experimental Sledgehammer charge attack explosion appeared twice for other players.

    - Fixed an issue with Grenades where they would fall very slowly when you toss them against a wall.

    - Fixed an issue where a game Host wouldn’t take damage from explosions (cars, fuel tanks etc) but client does.

    - Fixed an issue in multiplayer where reclaimed arrows would not disappear for other players.

    - Fixed an issue with the Resistance Bow where an attached scope can use thermal/night vision attachments.

    - Fixed an issue in multiplayer where Field Radios could teleport players into the air when used for the first time.

    Crashes & Performance

    - Fixed an issue where loading time was more than twice as long while fast traveling to Östervik compared to other areas.

    - Fixed a crash where the client could crash when the host died and respawned during a Base Assault.

    - Fixed an issue where the Host could crash when teleporting away from a Base Assault after being killed.

    - Fixed a crash in multiplayer Horde Mode that would occur at Gardberget control point.

    - Fixed a crash that would sometimes occur after dying in combat during single-player.

    - Fixed a crash that could occur while a shooting FNIX Command Center during Base Assaults.

    - Fixed a crash that could occur during multiplayer for the guest client when they opened their map after fast traveling.

    - Fixed a crash that could occur when teleporting away from the Host of a multiplayer session during a fight.

    - Fixed a crash where a multiplayer host could crash after a guest client ran into arc tethers from experimental shock ammo.

    - [Community Reported] Fixed an issue on PS4 where the game could crash & corrupt saved game data upon reaching the main menu.

    - Fixed a crash during multiplayer where the Host could crash when opening the map.

    - Fixed a crash where a player could crash when idling in the main menu after leaving an MP game.

    Machines

    - Fixed an issue in multiplayer where machines - Class D Tank - cluster mines did not trigger correctly and can't be shot.

    - Fixed an issue in single player where Runners were ignoring being attacked with melee weapons.

    - Fixed an issue in multiplayer where the Reaper Rival didn't die after its Thermobaric Explosion attack.

    - Fixed an issue where the bloom effect on the red lights from machines are blinding.

    - Fixed an issue where machines could spawn and get stuck between containers and un-lootable Tank corpses.

    - Fixed an issue where Hunters’ Sniper laser pointer aimed at the ground when targeting other machines.

    Missions

    - Fixed an issue with Horde Mode where enemies would spawn inside a base perimeter.

    - Fixed an issue with Horde Mode where Hunters could become passive after killing a player.

    - Fixed an issue during Horde Mode where the Tank would ignore player attacks on select control points.

    - Fixed an issue during Base Assault where the FNIX Command Center did not spawn any enemies/artillery during the first wave after damaging it.

    - Fixed an issue where FNIX base turrets could see players through walls and try to shoot them during Base Assault.

    - Fixed an issue in Horde Mode during multiplayer where players could still see the Base Defense interaction prompts after the Resistance Base is destroyed.

    - Fixed an issue with Horde Mode where Hunters with only melee weapons could become passive after killing the player.

    - Fixed some issues where the VO of Calle would play too early during some parts of missions that included him.

    - Fixed an issue during Base Assault where mines inside FNIX bases could spawn inside the ground making them impossible to detonate by shooting them.

    - Fixed an issue with some roaming enemies close to Sjöglimten Control Point where they would disrupt a Base Defense mission if they were wandering by.

    UI

    - [Community Reported] Fixed an issue where 'Longest fight' and 'total time spent in combat' stats did not function correctly.

    - Fixed an issue where the UI showed the Resistance Flamethrower of the highest quality did less damage than lesser quality Flamethrowers.

    - Fixed an issue where Inventory Sorting could not sort alphabetically inside the PLUNDRA.

    - Fixed an issue with the Inventory Sorting where filtering "Ammo Type" was empty when there was no matching ammo to your weapon.

    - Fixed an issue with Inventory Sorting when filtering attachments by "type" or "equipped" items weren’t listed in alphabetical order.

    - Fixed an issue where FNIX Control points and Base Defense Missions were not found in "Locations"/"Missions" map filters.

    - Fixed an issue where "Label" filtering inside Map Filters had no icon.

    - Fixed an issue where the shortcut to "un-favorite" an item says "favorite" inside the Favorites map filter tab.

    - Fixed an issue where Resistance Home Bases were not showing on the player’s compass.

    - Fixed an issue with Base Assault in multiplayer where icons on the map do not update for players when FNIX bases level up.

    - Fixed an issue where Resistance control point base icons were not always displayed on the compass.

    - Fixed an issue where the region stats were not showing properly for regions with 0 threat XP.

    - [Community Reported] Fixed an issue where Challenges would reset when creating a new character (this, unfortunately, does not restore lost progress).

    - [Community Reported] Fixed an issue where the Flamethrower was being displayed as equipped after dropping it.

    - [Community Reported] Fixed an issue where DLC items duplicated in the PLUNDRA for some players.

    - Fixed an issue where side mission icons would show as main mission icons on the map.

    - Fixed an issue where region stats would reset when hovering close to the player's icon on the map.

    - Fixed an issue where players could not interact with things while a “read more” tutorial was on-screen.

    - Fixed an issue with the slot memory for the Weapon Wheel where it would not remember where items were placed if they were previously depleted.

    They should now repopulate if the slot has not been replaced with something else.

    World

    - Fixed an issue where fast traveling away then back to a player would cause the fast traveling player to loop/play an odd animation until re-equipping a weapon/items.

    - [Community Reported] Fixed an issue where Måsskär Resistance Camp is still attacked by FNIX missiles after completing the FNIX DLC.

    - Fixed an issue where after creating a new character you will spawn in the safehouse where your previous character was saved and your previous character will end up in the starting area.

    - Fixed an issue with floating reeds in Arkelstorp.

    - Fixed an issue with reeds clipping into a bridge near Påskallaholm Safehouse.

    - Fixed an issue where players could get stuck between wooden crates at Stenmyraberget.

    - [Community Reported] Fixed an issue where Bergrum Bjornen bunker gate was clipping through the fence on interaction.

    - Fixed an issue where the text "KABELSKÅP" was floating in the air above the street cabinet at the beginning of the game.

    - [Community Reported] Fixed an issue with the Soviet Hovercraft where collisions on doors were missing.

    - Fixed an issue where the player was able to teleport within the Östra Mark control point by walking into the truck.

    - Fixed an issue with Base Assault where Players could get stuck under the command center if proning below the FNIX control point when it is destroyed.

    - Fixed an issue with a floating medkit in the bathroom in the Björknäs hunter's cabin.

    - Fixed an issue where players could get stuck in a respawning loop after falling into water.

    - Fixed an issue where two cars near Salthamn safehouse had see-through hoods.

    - Fixed an issue in multiplayer base building where dismantling a building at your base may not free all build tiles.

    - Fixed an issue with some floating foliage by the water at IGA Industrial Facility.

    - Fixed an issue with rocks clipping with a bridge at Breviken Camping in South Coast Region.

    - Speicherverbrauch von 63,9 GB auf 65,6 GB erhöht

    - 32,32 GB gtoß

    Release: 23.08.2022 (Version 1.0.17.81)

    Quelle:

    - Speicherverbrauch von 65,6 GB auf 66,2 GB erhöht

    - 32,03 GB groß

    Release: 15.09.2022 (Version 1.0.18.32)

    Quelle:

    - 17,81 GB groß

    Release: 25.10.2022 (Version 1.0.18.59)

    Quelle:

    - Speicherverbrauch von 66,2 GB auf 67,7 GB erhöht

    - 32,57 GB groß

    Release: 25.10.2022 (Version 1.0.19.4)

    Quelle: twitter.com | generationzero.com

    PERFORMANCE UPDATES

    - Memory optimization: “Now, the game should use less memory; this should help the players on earlier console versions to experience much fewer crashes while playing, especially in very big cities.

     This is a step in the right direction, and we’re constantly working to improve this to prevent crashes while roaming with vehicles.

    - FPS boost: “We worked on improving the CPU workload in FPS-heavy situations like chaotic fights and roaming in big cities. This should ensure the player a smoother experience, especially on Gen 8 consoles.”

    - Streaming time improvements: “The game should be able to stream certain big areas faster now, resulting in less loading time and fewer graphic artifacts when moving fast.”

    BUG FIXES

    General

    - [Community Reported] Fixed an issue where the zoom-out would function after reassigning it to another button

    World

    - [Community Reported] Fixed issues with houses not rendering in Fiskebäck

    - Fixed an issue where if you deleted your world and created a new game in the main menu, safehouses would still be on the map

    - Fixed an issue where deleted worlds would reappear after restarting the game

    Missions

    - Fixed an issue where “The Farm” was stuck on the “Destroy the Machines” step and couldn’t be completed.

    - Fixed an issue where “Break of Dawn” got soft-locked after a multiplayer game

    - Fixed an issue in “Death From Above” where clients in a multiplayer session would still see the mission icons after the mission was completed

    - Speicherverbrauch von 67,7 GB auf 69,3 GB erhöht

    - 30,31 GB groß

    Release: 21.02.2023 (Version 1.0.19.79)

    Quelle:

    - Speicherverbrauch von 69,3 GB auf 71,2 GB erhöht

    - 14,99 GB groß

    Release: 25.04.2023 (Version 1.0.20.57)

    Quelle:

    - 504,68 MB groß

    Release: 25.05.2023 (Version 1.0.20.82)

    Quelle:

    - DLC "Tactical Equipment Pack 2" wurde eingebaut und kann für 5,99€ erworben werden

    - Speicherverbrauch von 71,2 GB auf 71,5 GB erhöht

    - 19,18 GB groß

    Release: 19.06.2023 (Version 1.0.21.10)

    Quelle:

    - 502,0 MB groß

    Release: 18.07.2023 (Version 1.0.21.25)

    Quelle:

    - Speicherverbrauch von 71,5 GB auf 72,1 GB erhöht

    - 16,42 GB groß

    Release: 26.07.2023 (Version 1.0.21.48)

    Quelle:

    - 506,24 MB groß

    Release: 02.08.2023 (Version 1.0.21.54)

    Quelle:

    - 504,12 MB groß

    Release: 05.09.2023 (Version 1.0.21.89)

    Quelle:

    - Speicherverbrauch von 72,1 GB auf 73,4 GB erhöht

    - 6,79 GB groß

    Release: 07.11.2023 (Version 1.0.22.33)

    Quelle:

    - DLC "Advanced Intelligence Pack" wurde eingebaut und kann für 3,99€ erworben werden

    - Speicherverbrauch von 73,4 GB auf 74,8 GB erhöht

    - 19,12 GB groß

    - PS4: 18,032 GB groß (Version 1.41)

    Release: 12.12.2023 (Version 1.0.22.73)

    Quelle:

    - DLC "Advanced Intelligence Pack" wurde eingebaut und kann für 6,99€ erworben werden

    - Speicherverbrauch von 74,8 GB auf 75,7 GB erhöht

    - 27,26 GB groß

    - PS4: 16,032 GB groß (Version 1.42)

    Release: 12.01.2024 (Version 1.0.23.16) NUR XBOX

    Quelle: generationzero.com

    This Hotfix contains crash fixes related to:

    - Shock ammo used in multiplayer

    - HEAT ammo used in multiplayer

    - Explosions

    - Firebird balloons

    - Machine pathfinding

    - Vehicles despawning

    - Vehicle driving

    - Interacting with the inventory very fast

    - Too many sounds happening at the same time

    - Base assault completions

    - Mission completions

    - Multiplayer disconnects

    - Closing the game

    - 599,71 MB groß

    Release: 16.01.2024 (Version 1.0.23.16) NUR PLAYSTATION

    Quelle: generationzero.com | release=twitter.com

    This Hotfix contains crash fixes related to:

    - Shock ammo used in multiplayer

    - HEAT ammo used in multiplayer

    - Explosions

    - Firebird balloons

    - Machine pathfinding

    - Vehicles despawning

    - Vehicle driving

    - Interacting with the inventory very fast

    - Too many sounds happening at the same time

    - Base assault completions

    - Mission completions

    - Multiplayer disconnects

    - Closing the game

    - PS4: 122,8 MB groß (Version 1.43)

    Release: 07.02.2024 (Version 1.0.23.41) NUR XBOX

    Quelle:

    - 551,82 MB groß

    - PS4: / MB groß (Version 1.44)

    Release: 14.02.2024 (Version 1.0.23.41) NUR PLAYSTATION

    Quelle: release=twitter.com

    - PlayStation 5 Support: 60 FPS Modus

    - PS4: 123,3 MB groß (Version 1.44)

    Release: in Arbeit (Version 1.0.21.25)

    Quelle: roadmap=xboxdynasty.de

    - Skills Revamp

    - New Procedural Missions