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Ghost Recon Breakpoint Update Details (18)

Autor:

Release: 01.10.2019 (Version 1.01)

Quelle: play3.de | xboxdynasty.de | gamezone.de

ALLGEMEIN:

- Aim-Assist verbessert

- Performance optimiert

- Onlineverbindungen optimiert

- ISpielstabilität verbessert

- Voice- und Textchat verbessert

BENUTZEROBERFLÄCHE:

- Einige Menüs überarbeitet, damit sie übersichtlicher sind

SOUND:

- Waffensounds verbessert

PVP:

- Matchmakingstabilität verbessert

- Elimination und Sabotage Spielmodi verbessert

BUG FIXES:

- Mehrere Spielablauf-Probleme behoben (z.B. unendliches Laden, Online-Fehler)

- Problem behoben, durch das der Spieler längert markiert blieb als geplant

- Problem behoben, bei dem Meilensteine nicht korrekt abgeschlossen wurden

- Fehler mit der Benutzeroberfläche des Match-Ende Bildschirms

- Problem behoben, durch das Spieler in der Welt feststecken oder durch sie hindurch fallen konnten

- Problem behoben, bei dem der Spielercharakter nach bestimmten Aktionen eingefror oder feststeckte

KI:

- Gegnerische KI entdeckt den Spieler nun besser

KLASSEN, GEGENSTÄNDE UND MAGAZINE:

- Spawns von Gegenständen und Platzierung von Loot auf der Karte überarbeitet

- Waffenbalance überarbeitet

Release: 04.10.2019 (Vom Server aus geändert)

Quelle: spieleanleitung365.com

Microtransactions entfernt

- "Diese Gegenstände wurden als optionale Möglichkeit für Spieler konzipiert,

die später zum Spiel kommen (nach dem Start), um diejenigen einzuholen, die länger gespielt haben

Release: 15.10.2019 (Version 1.02)

Quelle: play3.de | gamezone.de

- Verschiedene Verbesserungen am Cover-System.

- Verbesserungen an verschiedenen visuellen Elementen und der Fahrzeugphysik.

- Die Zeit zum Markieren von Feinden wurde verringert.

- Die Entfernung, in der Feinde in Lagern spawnen können, wurde optimiert.

- Es wurde ein Problem behoben, durch das der Spieler beim Stealth-Schwimmen erkannt wurde.

- Ein Spawn-Problem wurde behoben, das nach schnellem Reisen auftrat.

- Anpassungen an der Verschmutzung von Waffen.

- Verschiedene Korrekturen an Missionsauslösungen wirken sich auf den Missionsfortschritt aus.

CO-OP

- Rebalanced player level in group.

- Fixed various matchmaking and co-op joining issues

- Fixed a bug where co-op partners wouldn't respawn close to each other.

- Fixed a bug where co-op partners' gear would appear with an incorrect level.

- Fixed a bug where players couldn't initiate vote to retry a mission.

- Fixed a bug where the squad leader would join the lobby alone after finishing a session.

- Fixed a bug where players' information wouldn't display for co-op partners.

PVP

- Adjustments made to the aim assist balance.

- Feedback has been added on the screen when matchmaking is initiated.

- Added an input to give leadership to another player.

- Fixed various matchmaking issues.

- Fixed a bug where milestones wouldn't appear in the game when pinned.

- Fixed a bug where the time spent would not grant XP bonus at the end of the month.

- Fixed a bug where the missions tab appeared empty in matchmaking.

- Corrected zones where the player could get stuck on Skell Port.

- Corrected milestones conditions for assault certification.

- Fixed a bug where players could sprint while injured using the revivalist perk.

- Fixed the transition time counter between rounds.

- Fixed a bug where the number of planted bombs wouldn't increment.

- Fixed a bug where the end-of-game timer wouldn't appear before the next session.

- Fixed a bug where the rocket launcher wouldn't appear on the tacmap for the enemy team.

- Adjustments made to the apparition rate of night conditions.

CLASS, ITEMS, AND LOOT:

- Various tweaks made to the loot system.

- Drones will drop even more parts. 80% of the time, players will get 5x standard parts or 3x improved parts.

- Improvements made to weapon descriptions to better match their authentic characteristics.

- Ghillie pants have been added to the loot pool.

- Fixed various customization bugs.

UI/UX

- Fixed several UI issues in menus.

GENERAL BUG FIXES:

- Fixed various animation, body-carry, and camera glitches.

- Improvements and fixes made to various photo mode settings.

- Fixed various mission triggers affecting mission progression.

- Fixed unlocking conditions for various achievements and rewards.

- Fixed a bug where players could get stuck when crouching near a vehicle.

- Fixed a bug where Nomad would remain injured after deploying to the hideout.

- Fixed a bug where holding breath would affect scope visibility.

- Fixed a bug where the player wouldn't get a mission fail prompt when redeployed to a bivouac.

- Fixed a bug where enemies couldn't be marked while using the sync shot drone.

- Fixed a bug where marking enemies with a drone wouldn't increment the class challenges.

- Fixed various bugs where players would lose control of their character or get stuck on the item wheel.

- Fixed a bug where AI snipers wouldn't reset to their original positions when camps are on cool down.

- Fixed an issue where NPC would take time to spawn in Erewhon.

- 7,5 GB groß

- PS4: 10,6 GB groß

Release: 12.11.2019 (Version 1.03)

Quelle: play3.de | xboxdynasty.de || gamezone.de | play3.de

- Es wurde ein Problem behoben, durch das die Bereitstellung der Drohne gelegentlich unterbrochen wurde.

- Es wurde ein Fehler behoben, durch den der Respawn bei einigen Spielern unter der Karte erfolgte.

- Es wurde ein Problem behoben, durch das die Feuerrate geändert wurde, während ADS die Drohne bereitstellte

- Es wurde ein Problem behoben, durch das L3GP-Nachtsichtbrillen das Fadenkreuz in der Third-Person-Ansicht blockierten.

- Es wurde ein Fehler behoben, durch den das Tutorial-Popup „Mission Completion“ nach jedem Ladebildschirm angezeigt wurde.

- Fixed an issue where scopes would flicker when players ADS.

- Mission interaction is now prioritized over vehicle interaction.

- Players can now do a camera shoulder swap while in cover. It will also rotate the main player on the spot.

- Fixed a bug where players could get stuck after using their ability or frags while Panther Class is equipped.

- Realigned the angle of the panoramic night vision goggles to align better with the character's eyes.

Ghost War:

- Sniper weapons no longer one-shot while using the Rolling Thunder perk.

- Fixes implemented to Ghost War stat tracking.

- Ghost War stats are now display correctly in the loadout menus.

- Shooting downed enemies will no longer trigger hit confirmations.

- Added a cooldown to the Ping system to avoid spam.

Stamina:

- Increased the base stamina by 66%.

- Increased stamina re-gen speed by 75%.

- Reduced the stamina consumed when sliding by 50%.

- 7 GB groß

Release: 26.11.2019 (Version 1.03.1)

Quelle: play3.de | xboxdynasty.de | ubisoft.com | xboxdynasty.de | play3.de

AI

- Improved AI behavior of Carl's driving path in the A Great Escape mission.

- Fixed an issue where the turrets did not follow the players.

- Fixed an issue where the turret cannons did not turn with the player's camera.

- Fixed an issue where turrets sometimes became unusable by players after being hacked.

- Fixed an issue where enemies would sometimes break cover before reacting to the players.

- Fixed an issue where enemies would sometime stop aiming directly at the players if they broke visual contact.

- Fixed AI navigation path for a enemies in Fen Bog Testing Zone.

- Fixed an issue with NPC behavior when exiting a vehicle they were stowed in if the players shot the vehicle.

- Fixed an issue where sometimes the enemies in helicopters would not detect the players.

- Fixed an issue where the Taipan air patrol crew would survive a crash.

- Fixed an issue when convoy escort enemies would stop firing at players if they got behind them.

- Fixed an issue where enemies would not spread an alert after players’ host migration.

- Fixed an issue where Wolves could detect and shoot players through Submarine Bay at the entrance of Shark Bay.

- Fixed an issue where the NPCs remained stuck after being freed during a mission.

- Fixed an issue where enemy patrols would get stuck at a specific location on Skell foundation campus.

- Fixed an issue where NPC remained stuck in vehicle instead of exiting.

- Fixed an issue where drone and enemies blocked each other and remained stuck.

- Fixed an issue where Hunter drone spawned at inconsistent distances.

ANIMATION

- Fixed an animation bug where the character sometimes used the adaptive aim animation with no reason (not near a wall or an obstacle).

- Fixed Wolves coat texture near second crash site.

- Fixed character animation when trying to go under a small waterfall.

- Added spasm animation when an ally is being revived by medic's drone.

- Added a delay to player detection during the healing animation when using the revive drone.

- Fixed animation replication bug when teammates were killed while carrying body.

AUDIO

- Fixed audio issue where Fury figure sometimes had male voices during interrogation scenes.

- Fixed an issue where players couldn't hear outdoor sounds from inside the building in Auroa Data Farm camp.

- Fixed surrounding sounds issue at the Battery Farm underground settlement.

- Fixed an issue where the data transfer sound kept playing when players were interrupted during a hack.

- Fixed an audio issue in Skell's Villa where players could hear the rain while indoors.

- Fixed an audio issue where firing or explosion sounds could not be heard if players were in different environments (indoor/ outdoor).

- Fixed an issue where the Medic Skill sounds were not always present.

BIVOUAC

- Fixed an issue where sometimes players would be standing if joined when deploying the bivouac.

- Fixed an issue where players would sometimes get an infinite loading screen when entering a player-card from the Bivouac menu.

- Fixed an issue where bivouac behavior would be corrupted if a teammate logged out when the player was deploying the bivouac.

- Fixed an issue where the character's backpack would sometimes be invisible in the bivouac.

- Fixed an issue where players could sometimes get stuck or get KIA when breaking camp from bivouac.

- Fixed an issue where the camera transition did not work properly if a player was in the Tacmap menu while breaking camp from bivouac.

CAMERA

- Fixed an issue where the camera could pass through the Tavor Assault weapon.

- Fixed camera stability issue when players stopped to turn while in ADS.

CHAT

- Fixed an issue that caused chat input box to reset during game flow transitions.

GAMEPLAY

- Fixed a bug that caused some players to respawn under the map.

- Fixed vehicle emergency exit animation while in water.

- Fixed an issue that caused players to remain stuck if they were pulled into a cinematic in co-op while investigating an intel.

- Fixed an issue where visual feedback was not always triggered when the players fell and received damage.

- Fixed an issue when players landed a helicopter on top of another.

- Fixed an issue where players could go through obstacles if spamming the climb button during animation or revive.

- Fixed a graphical issue that occurred when players deployed a drone and then quickly ADS.

- Revised priorities so that the game now prioritizes mission interaction over vehicle interaction to prevent blocking players in some circumstances during missions.

- Frag grenades now deal more damage to vehicles.

- Fixed an issue where in a four-player co-op session, players were able to launch additional sync shot drones after the host of the session left.

- Fixed an issue that caused the drone to stop deploying on some occasions.

- Fixed an issue where some players could not reach rank 10 Field Medic.

- Fixed an issue that sometimes allowed players to go through Biometric doors while in prone.

- Fixed an issue where MK.2 explosives and Intel Grenades were not available to buy in Maria's shop after unlocking them.

- Fixed an issue where changing fire rate while ADS deployed the drone.

- Players can now cancel the go-to animation before entering a vehicle by moving away from the vehicle.

COVER SYSTEM

- You can now do a camera shoulder swap at cover! It will also rotate the main player on the spot.

- Lean aiming is now available from a wider distance and the avatar is less likely to be seen.

- Looking over and peeking off a cover is now easier to do when holding the movement input towards the cover.

- Increased the angle to preserve the orientation of the avatar when stopping to aim over a cover up to 45°, so the camera stays more often on its initial side.

LOOT

- Fixed a bug where ammunition was not received after being picked up.

MENU

- Fixed a notification bug where the mission name would not be displayed if a teammate replayed a mission that is locked for the player.

MISSIONS

- Fixed a bug that caused the programmers to instantly die when in contact with the car regardless of its speed in the A Great Escape mission.

- Fixed a bug where players would have their weapon misplaced when entering Puri's office in the Meet Puri mission.

- Fixed an issue in the Rosebud mission where the mission did not consult if the player skipped the investigation step.

- Fixed an issue in the An Ingenuous Genius mission where all players spawned in Daigoroh's cell if they get KIA after the extraction.

- Fixed an issue during the onboarding mission where players could not talk to Holt in Erewhon if they had not checked the third helicopter crash.

- Fixed an issue in the Guardian Angel mission where Cromwell sometimes did not go to her computer to trigger the mission's next step.

- Fixed an issue in the The Siren's Call mission where players respawned inside the cave after being KIA, without validating the step.

- Fixed an issue in the The Great Escape mission where Carl did not drive to the vehicle if it was too far from its spawn point.

- Fixed an issue in coop that could block the mission flow for all players if two players joined at the same time.

- Fixed an issue in the The Great Escape mission where the player would respawn inside the prison after getting KIA.

NVG

- Fixed an issue where L3GP night vision goggles blocked the weapon reticle.

- Realigned the angle of the panoramic night vision goggles to align better with the character's eyes.

ONLINE

- Fixed an issue where sometimes players could not join a session using the in-game lobby if they stayed idle for too long.

- Fixed an issue where players would get an Infitinity-00002 error after a failed host migration.

- Fixed an issue where players would remain in infinite loading when leaving a group in PvE after playing PvP.

UI

- Fixed an issue where the mini-map would not update when players are detected by SAM launchers.

- The mute icon is now more visible in the menus on player avatars.

- Fixed an issue where sometimes the second perk slot would not unlock after being acquired in the skill tree.

- Fixed an issue in co-op where one player in the team would get a permanent notification on screen to go back to Madera after being KIA during the One Last Thing mission.

- Fixed an issue where Markers Size Alert values in the options menu did not trigger any change.

- Fixed an issue where the Beacon and Ping shortcuts where not displayed in the Control Helpers for the Medic Drone.

- Removed hardcoded text from several places in the menus.

- Fixed an issue that could lead to unintended transactions if players move the cursor during the Hold Action Buy or Sell prompt in Maria's shop.

- Fixed the NK3 Ritual CQC weapon name in menus (formerly called NK3 K Black | Ancient).

- Fixed an issue where sometimes there would be gaps between the tab icons after opening the loadout menu.

- Fixed an issue where store notifications would sometimes have unknown characters after changing the game language to a language with a different alphabet.

- Fixed several instances of incorrect unlock requirement or descriptions for items.

- Fixed an issue where the Objective Board would sometimes remain locked if players left the game during the Onboarding mission.

- Fixed an issue where the input to consult intel was displayed as "press" instead of "hold".

- Fixed missing text on most location discovery pop-ups.

- The camos earned in Battle Crates now indicate whether they are for gear or weapons.

- Fixed an issue where the Vision Mode ability on drone appeared as an option on the drone HUD before the ability was unlocked.

- Fixed an issue that prevented players from using the tutorial shortcut while driving.

- Fixed an issue that prevented the notification to let players know when the public matchmaking was canceled due to host migration.

- Fixed several typos.

- Fixed an issue where the Mission Completion tutorial pop-up would display after every loading screen.

VEHICLES

- Fixed an issue where some convoys would spawn vertically into the ground.

- Fixed an issue where helicopters spawned from Erewhon would sometimes be damaged.

VISUAL

- Fixed an issue where thermal vision in binoculars was not working properly at night.

- Fixed an issue that prevented the replication of the rocket trail, missile, and explosion visual effects.

- Fixed an issue where textures would sometimes not load properly in the Sentinel Corp Naval Base.

- Fixed an issue where the chests would sometimes flicker in co-op if several players opened them at the same time.

- Fixed an issue where helicopters sometimes would not disappear properly from the sight of players when moving away from them.

WEAPONS

- Fixed an issue where the MAWL-DA rail was overlapping with the built-in ironsight of the A2 ASR.

- Fixed an issue that allowed the P227 to penetrate heavy helmets and one-shot enemies.

- Fixed an issue with shotguns that often caused only a one-shot pellet instead of several.

- Fixed an issue that prevented the Zasatava's unique ability to work properly. It can now pierce helmets as designed.

- Improvements made to the issue where scopes would flicker when players ADS.

- Flashbang can now blind through vegetation (such as low bush).

WORLD

- Fixed a bug where players could get stuck behind Maria's shop in Erewhon.

- Removed floating objects in Auroa Data Farm.

- Fixed an issue that prevented players from accessing the Skell's Last Log collectible.

- Removed a hole in the map near White Ridge Bivouac in Mount Hodgson.

- Removed a prop structure that was floating in the middle of the ocean.

- Fixed an issue where the water animation did not trigger when a helicopter hovered over the water.

Release: 28.01.2020 (Version 1.10.0)

Quelle: play3.de | xboxdynasty.de | gamezone.de || play3.de | xboxdynasty.de | gamezone.de | play3.de

- Neues "Terminator" Event wird am 29.01.2020 startet

- Raid "Projekt Titan" wird um Schwierigkeitsstufen Easy und Heroic erweitert

PATCH HIGHLIGHTS

- Made improvements to night vision.

- Fixed an issue where players got stuck when pressing both LT + LB/L1 + L2 while prone if they had the rocket launcher equipped.

- Fixed an issue where EMP Grenades MK.2 were not available to buy in Maria’s shop, despite unlocking the EMP Grenades skill.

In the previous Title Update (TU), we prevented the issue from happening again, this TU retroactively fixes the issue for already affected players.

- Players who previously lost their thermal/night vision will get it back after loading their save.

- Players who previously lost their water canteen or binoculars will get them back after loading their save.

- Fixed an issue that sometimes respawned players with minor injuries after a KIA.

- Fixed an issue that removed backpack items with a quantity of 0 if they were replaced by another item.

- Rebalanced Stamina for PvP after it was buffed in a previous TU.

- Rebalanced the cooldown on the Ping system in PvP, as it was too long to be effective.

- Toned down the coughing sounds players could hear while in Erewhon.

- Enemies will no longer shout in pain after being shot in the head.

- Improved AI behavior:

- Fixed an issue where enemies investigating will go to cover mid-detection.

- If enough NPCs die at a single spot, they will stop rushing the player and will get into cover more often than before.

- Modified the vanish rules so that NPCs will stay in fight if they are close enough to the player.

- Looting intel on Rosebud’s body is no longer mandatory to complete the Speak No Evil mission (to match the behavior on the other Wolves bosses’ missions).

- Fixed an issue where part of the L3GP NVG was static and not attached to the item.

- Fixed an issue that caused the Ghillie gear paint to change when players changed their pants color.

- In the Wolves bosses’ missions, intel is now looted when the player grabs their body.

- Started improvements on the basejump mechanic; more to come in next TUs.

- Fixed an issue that prevented players from accessing a new class after unlocking it.

- The Digital Scope now has multiple levels of zoom.

- Fixed priorities so that the Interact button now prioritizes mission givers over vehicles.

- Reduced the time it takes for the “Item sold” pop-up to disappear.

- Fixed an issue that caused several stats to reset to 0 after creating a new save slot or deleting one (Story Collectibles, Main Quests Completed, Playstyle, Combat, PvP Player card stats, etc.).

Project Titan:

- Fixed several issues that caused some bosses to stop moving in some cases.

- LMGs with 150 ammo capacity (Stoner, MK.48, 6P41) have been nerfed by -17%. (Only for raid boss fights, not for the rest of the game.)

- LMGs with 100 ammo capacity have been nerfed by -7%. (Only for raid boss fights, not for the rest of the game.)

- Nerfed the HP of Baal, Skell Quantum Computer, and Cerberus by -5% each.

AI

Improved AI behavior:

- Fixed an issue where enemies investigating will go to cover mid-detection.

- If enough NPCs die at a single spot, they will stop rushing the player and will get into cover more often than before.

- We also modified the vanish rules so that NPCs will stay in fight if they are close enough to the player.

- NPC packing:

- When deactivating generators, nearby NPCs will now enter suspicious state instead of worried state.

- Vehicle noises will now make the NPCs enter suspicious state instead of worried state.

Difficulty tweak:

- Enemies can see further away when in fight.

- Players will receive more damage from enemies in Regular difficulty.

- Fixed an issue where NPCs could sometimes get in their vehicles instead of fleeing.

Audio

- Toned down the coughing sounds players could hear while in Erewhon.

- Fixed an issue where the sound for an incoming SAM launcher missile would not play when approaching the player’s helicopter.

- Fixed some sounds in Photo mode.

- Enemies will no longer shout in pain after being shot in the head.

Basejump

- Started improvements on the basejump mechanic; more to come in next TUs.

Bivouac

- Fixed an issue in co-op that sometimes caused the drone, night, or thermal visions to stay on if a player was using them while a teammate deployed a Bivouac.

- Fixed an issue that prevented the number of resources to update after crafting consumables in the Bivouac.

- Fixed an issue that sometimes reduced the player’s ammo when leaving a Bivouac.

Customization

- Fixed an issue that caused the Ghillie gear paint to change when players changed their pants color.

- Fixed an issue that caused the Crye AVS 1000 backpack to change model every time the player accessed a Bivouac.

- Fixed an issue where part of the L3GP NVG was static and not attached to the item.

- Continued adding improvements to adaptive magazine pouches on vests.

We have added assault rifle magazines, sniper rifles, shotguns, and grenade launchers, which will work with functioning vests.

Gameplay

- Fixed an issue that led players to respawn under the map if they lost connectivity during the opening screen and went back to character creation.

- Fixed an issue where players got stuck when pressing both LT + LB/L1 + L2 while prone if they had the rocket launcher equipped.

- Sharpshooter exploit with DMR rifles addressed in all modes (PvP, Raid, PvE).

- Fixed an issue that sometimes respawned players with minor injuries after a KIA.

- Fixed an issue that prevented players from seeing any visual feedback when their character fell and received damages.

- Fixed an issue that caused some chests in the South Cape station to reset too fast.

- Fixed an issue in co-op that led to replication latency after micro inputs.

- Fixed an issue in co-op that caused the Ogres to disappear if the host went too far away from them.

- Fixed an issue in co-op that prevented players from grabbing a downed teammate in helicopters if the rotor blade was broken.

- Improved night vision.

- Fixed priorities so that the Interact button now prioritizes mission givers over vehicles.

Mission

- Looting intel on Rosebud’s body is no longer mandatory to complete the Speak No Evil mission (to match the behavior on the other Wolves bosses’ missions).

- Fixed an issue that would trigger a Mission Fail for players if the mission intel was not consulted after killing the target and leaving the mission area.

- In the Wolves bosses’ missions, intel is now looted when the player grabs their body.

- Improved spawning location in some missions when using Return to last checkpoint option.

Progression

- Players who previously lost their thermal/night vision will get it back after loading their save.

- Player who previously lost their water canteen or binoculars will get them back after loading their save.

- Fixed an issue that prevented players from accessing a new class after unlocking it.

- Fixed an issue that removed backpack items with a quantity of 0 if they were replaced by another item.

- Fixed an issue where EMP Grenades MK.2 were not available to buy in Maria’s shop, despite unlocking the EMP Grenades skill.

In the previous TU, we prevented the issue from happening again; this TU retroactively fixes the issue for already affected players.

- Fixed an issue that occurs when quitting the game instantly after deleting a save slot, where the save would not be deleted but the progress would reset anyway.

- Fixed an issue that allowed Field Medic healing drone to get night and thermal vision even if the player didn’t acquire the Drone Visions skill.

- Fixed an issue that allowed players to loot tool items even when at full capacity if they walked on them while aiming.

PvP

- The Medic Class skill gauge now fills when allies down enemy players.

- Rebalanced Stamina for PvP after it was buffed in a previous TU.

- Fixed an issue that caused the “Injured” bark to be heard from Spectator point of view when last man standing dies.

- Fixed an issue with The Sharpshooter Certification II milestone, which was being awarded to both the player marking and to the player getting marked.

- Fixed an issue that prevented the “Player detected” bark by a Sensor Grenade to play if the player was the last man standing.

- Fixed an issue that caused players to be stuck in session with the group after the leader quits during PvP gameplay.

- Fixed specific locations near the Surveillance System on the PMC map that caused the players to fall through map after using prone jump action.

- Fixed an issue that prevented the text chat from being open in PvP Ghost War menus.

- Item limit reached is now properly displayed.

- Fixed an issue that prevented co-op squads from getting pulled into a PvP Custom lobby if the host that is in PvP Landing page switches tabs while squad voting is in progress.

- Fixed an issue that prevented Leave as squad option from functioning if the squad leader closes the menu after starting the leave vote.

- Players will not slide downhill when in a downed state anymore.

- Fixed an issue that caused the “Recon tower available” bark to be heard during map outro if the round ends the moment the Surveillance System spawns.

- Fixed an issue where pressing Back on the missions tab will show the player spawn in the open world and will leave the player partially stuck between menu pages.

- Fixed an issue where players won’t have a crosshair in spectator mode if they die while ADS.

- Fixed an issue that caused the Special Ability gauge to fully charge on explosion kills.

- Fixed the Quit to PvP/PvE double pop-up confirmation message if the player quits a PvP Standard Session while in the Matchmaking lobby.

- Fixed some audio issues that were playing at the end of the round.

- Fixed an issue that prevented PvP standard session matches to end if one team quits.

- Fixed an issue that caused the rounds to enter Overtime state after the defenders leave the session by unplugging the internet cable while defusing the bomb at the last seconds of the animation.

- Adjusted PMC map crates to prevent Defenders from camping both sabotage objectives at once.

- Fixed a visual issue that caused ammo to appear depleted when spectating an ally who is reviving another teammate.

- Rebalanced the cooldown on the Ping system as it had become too long to be useful.

- Adjusted the ambient occlusion for the high-ground bunker in the Cold War Bunker map.

- Mark level of the weapon is now displayed correctly in the enemy’s player card.

- Fixed an issue where players won’t have a crosshair in Spectator mode if they die in water.

Replication

- Fixed a replication issue in co-op where players would not see the proper equipped weapon attachments on their teammates.

- Fixed a replication issue in co-op where a player would respawn in the same state as when they died if their teammate revived them in the water.

Stats

- Fixed an issue that caused several stats to reset to 0 after creating a new save slot or deleting one (Story Collectibles, Main Quests Completed, Playstyle, Combat, PvP Player card stats, etc.).

- Fixed the Gear level displayed in the Statistics menu that did not update until the player logged out.

UI

- Fixed several requirement details for customization items in menus that previously had incorrect unlock conditions.

- Added the Green Mesh banner that was missing from Maria’s banner selections in the shop.

- Fixed an issue on console that reverted the Graphic Mode setting to default between sessions.

- Fixed a display issue in menus where players would see the wrong XP level of other players in the Lobby.

- Fixed an issue that made the crosshair visible when entering the passenger seat of a vehicle while crouching.

- Fixed an issue that prevented players from using the Interrogate option on captive enemies while ADS.

- Reduced the time it takes for the “Item sold” pop-up to disappear.

- Fixed an issue where players would sometimes get a ghost item in the inventory with no stats when selling multiple items.

Vehicles

- Fixed an issue with the X2 Taipan helicopter to allow cooldown between bursts.

- Boats will now sink after being destroyed in water.

- Fixed an issue on the Taipan helicopter that sometimes caused it to bounce on the terrain after being taken down.

- Fixed a clipping issue when aiming with handgun from a vehicle’s passenger seat.

Visual

- Fixed a graphical corruption on Wolf soldiers when looking at them while ADS or with the drone.

- Fixed a visual glitch affecting the Homesteaders’ elbows clipping through their shirt.

- Fixed a visual glitch affecting the character’s hand through a weapon after previewing it.

Weapons

- The Digital Scope now has functioning multiple levels of zoom.

- Fixed the RU Collimator Scope accuracy when attached to AK74.

- Fixed an issue that caused the weapon to disappear from the character’s hands if the player changed weapons very quickly in the loadout screen.

- Fixed the vertical axis rotation for preview for attachments in the menus.

- Fixed an issue where players would be unable to shoot after pressing the D-Pad down while aiming if the weapon had a bipod equipped.

- Added front top rail placement on several weapons (AK74 Assault, MK.17 Assault, MK.17 Assault Wolves, M4A1 Assault, TAVOR Assault).

- Fixed the animation when equipping the suppressor on the P90.

- Fixed the zoom level of the T5Xi scope on the FRF2 sniper.

World

- Fixed the terrain in Auroa Survival Shelter to prevent players from falling through the map after rolling near an object.

- Fixed a collision issue in the Skell Estate building sometimes causing players to get stuck while being prone near a wall.

- Fixed floating objects and missing items at the Construction Site.

- Fixed barrels going through walls in Toxic Storage Depot location.

- Removed a clipping rock inside Polaris Residence.

 - cirka 14 GB groß

Release: 24.03.2020 (Version 2.0.0)

Quelle: gamezone.de | play3.de | xboxdynasty.de | gamezone.de | release=play3.de

- Mit dem Engineer wird außerdem eine neue Klasse hinzugefügt.

- Quasi-Offline-Modus: Spieler, die keine dauerhaft stabile Verbindung zur Spielersuche aufrechterhalten können,

sollen nach dem Update in der Lage sein, allein PvE zu spielen, ohne dass Verbindungsverluste auftreten.

- Zwei neue Klassen, die sowohl im PvE als auch im PvP-Modus verfügbar sind

- PvP Updates, inklusive vier neuer Maps und der neuen Map-Voting-Option.

Release: 15.04.2020 (Version 2.0.3)

Quelle: xboxdynasty.de | play3.de

Audio

- Fixed an issue where Russian voice lines for Wym Van Dy ke sounded low when escorting him to the solar power plant.

Ghost Experience

- Fixed an issue where Interface Presets on individual save slots were saving across player accounts.

Items

- Fixed an issue where some Top items were clipping when paired with Heat Regulating Tactical Pants on female characters.

PvP

- Fixed an issue where some were unable to access TacMap or finish their round after a host migration.

- Fixed an issue with text chat not working properly in the matchmaking lobby.

Raid

- Fixed an issue where squads were showing as Killed in Action after finishing Raid and reappearing in Erewhon.

- Fixed an issue where visual effects on nodes would deactivate if Raid was started for a second time.

- Reworked issue where damage dealt and received was not corresponding to weapon stats on Regular difficulty during Raid.

UI

- Fixed an issue where Echelon and Engineer classes were not unlockable for some players.

- Fixed an issue where the cursor was missing at the selection screen.

- Fixed an issue on consoles where the Store tab was missing from Save Select Options menu after restarting the game.

Visual

- Fixed an issue where NPCs killed in vehicles sometimes appeared floating while in co-op.

- 349,38 MB groß

Release: 11.07.2020 (Version 2.0.1)

Quelle: play3.de || play3.de | xboxdynasty.de | release=play3.de

- Sehr viele Fehler sollen behoben werden

- Fehlerbehebungen + Updates zur Verbesserung der Lebensqualität

- PvP-Update

Verbesserungen & Bugfixes für Waffen/GunSmith

- Während wir den GunSmith für Tom Clancy’s Ghost Recon Breakpoint erweitern, verbessern wir auch den Zustand der Waffen und Aufsätze, die es bereits im Spiel gab. Hier seht ihr, was ihr in TU 2.1.0 erwarten könnt:

Verbesserungen

- AK47 Assault in ein Kurzlaufgewehr (SBR) konvertiert

- GL M203 für 416 CQC hinzugefügt

- Komplette Überarbeitung der UI-Symbole für Waffen (Waffen & Aufsätze)

- Die Positionen der Griffe (auch angewinkelt) für alle Unterlauf-Aufsätze

- Die Handposition und Neigung aller Handgriffe wurde geändert, um die Belastung des Handgelenks zu verringern

- Die Position der seitlichen Picatinny-Schiene für 516 CQC und EVO3 TAC wurde verändert, um die Position der Hände zu verschieben und Überlappungen zu vermeiden

- Wir haben an einem Update der Rahmen des versteckten GunSmith-Menümodus gearbeitet

- Wir haben die Unterlauf-Picatinny-Schiene für G36 und 553 überarbeitet

- Wir haben die Handposition am GL M203 überarbeitet (jetzt am beweglichen Teil statt am Abzug)

- Wir haben die Position des GL M203 für alle Waffen überarbeitet (jetzt näher am Magazin)

- Wir haben erweiterte Magazine für die taktischen Varianten von M4A1 und MPX hinzugefügt

- Wir haben ein Animationsproblem mit dem angewinkelten Griff des EVO3 behoben

- Wir haben an der „Witjas“ den angewinkelten Handgriff HERA durch den Griff RVG ersetzt

- Wir haben an der MP5 den angewinkelten Handgriff Skeleton durch den Griff RVG ersetzt

- Wir haben den Griff RVG für Aufsätze der MPX und MPX Tactical hinzugefügt

Bugfixes

- Wir haben das Problem behoben, dass die Farbe AOR2 nicht freigeschaltet wurde, obwohl die Bedingungen erfüllt waren

- Wir haben dem GunSmith einige fehlende Modellteile hinzugefügt, darunter Teile für UMP CQC und Klappvisier

- Wir haben das Problem behoben, dass die Farbe mancher Zieloptiken nicht zum Quantum-Thema gepasst hat

- Wir haben das Problem behoben, dass Modelle manchmal im GunSmith verschwunden sind, wenn man einen voreingestellten Aufsatz erneut ausgewählt hat

- Wir haben das Problem behoben, dass der Text zum Schaden an Drohnen für Upgrades verschiedener Waffenklassen nicht einheitlich war

- Wir haben das Problem behoben, dass zu Kameraproblemen führen konnte, wenn Spieler mit dem LMG Stoner über Kimme und Korn gezielt haben

- Wir haben das Problem behoben, dass die Herausforderung „Waffenkenner“ nicht als angeschlossen galt, wenn man 80 Blaupausen gesammelt hatte

- Wir haben das Problem behoben, dass das Schussgeräusch der C-SFP Baal fehlen konnte

- Wir haben das Problem behoben, das verhindern konnte, dass Spieler Upgrades für MK2 und MK3 freischalten können, selbst wenn im Ghost War die Vorteile aktiviert waren

- Wir haben das Problem behoben, dass die Vorschau für den taktischen vertikalen Handgriff für die Vector im GunSmith gefehlt hat

- Wir haben das Problem behoben, das verhindern konnte, dass die Spieler Materialien bekamen, wenn sie Waffen im Ghost War zerlegt haben

Release: 15.07.2020 (Version 2.1.0)

Quelle: xboxdynasty.de | play3.de

- Neues Event "Wiederstand" gestartet

- Die Veröffentlichung der KI-Teammitglieder

- 19,09 GB groß

Release: 23.07.2020 (Hotfix)

Quelle: forum.ubisoft.com

- Fixed an issue that caused the game instance to crash after TU 2.1.0.

- 215,99 MB groß

Release: 15.09.2020 (Version 1.12.1.28/3.0.0)

Quelle: play3.de | xboxdynasty.de | release=play3.de

- Red Patriot DLC mit 8 neuen Einsätzen kann für 1900 Ghost-Coins erworben werden

Für alle Year 1 Season Pass-Besitzer kostenlos verfügbar

Kostenlose Inhalte für alle Spieler

- 2 neue Einsätze

- Dazu zählen eine neue Klasse

-  neue Objekte wurden hinzugefügt

- Verbesserungen für den Gunsmith

- 7,19 GB groß

Release: 25.09.2020 (Version 1.13.1.30/3.0.1)

Quelle: play3.de

- 367,67 MB groß

Release: 09.11.2020 (Version 1.14.1.15/3.0.3)

Quelle: xboxdynasty.de | xboxdynasty.de | Upgrade=xboxdynasty.de

- Kein Upgrade: Xbox Series X & PlayStation 5 Support: 1080p mit 60 FPS oder 4K mit 30 FPS

- Kein Upgrade: Xbox Series S Support: 1440p mit 30 FPS

Die selben Möglichkeiten wie schon auf der Xbox One X und PlayStation 4 Pro

- Einzelspieler-Erkundung benötigt keine Ausstattungsstufe. Es gibt reguläre feindliche Stufen und keinen Raid-Boss.

Dieser Modus enthält 12 neue Meilenstein-Missionen und fokussiert sich auf die Erkundung mit verbesserter Navigation zwischen Sektoren, dank der höheren Anzahl an Autos und Booten auf der Karte.

- Bedrohungsstufe: Kritisch (Hardcore Modus)

UI - Item Wheel

Item wheel

- New slots: two new slots added to the item wheel

- New item: hand-thrown bullet

- Item categories: no more distinction between defensive / offensive items

- Added AI teammates order shortcuts to the item wheel (controller only)

Accessibility

- Players can choose to press or hold the button to open the item wheel

Remapping

- Players can set a shortcut to directly open the order wheel (all platforms except Stadia)

- Players can set a shortcut to directly open the item wheel (all platforms)

- Players can set a shortcut for each wheel slot: mouse and keyboard / controller (all platforms)

- Players can remap the SyncShot teammate input (all platforms)

AI

- Fixed an issue where Behemoth drones would not respawn into the world after rebooting the game or being killed in action.

- Fixed an issue where Sergeant Kent would become immortal after interrogating him during mission A Man in Confidence.

AI Teammates

- Fixed an issue where AI teammates Fixit and Fury would not follow orders.

- Fixed an issue where vehicles would stop abruptly when an AI teammate teleports to gunner position.

- Fixed an issue where AI teammate Fury’s backpack would sometimes be stretched while in water.

- Fixed an issue where AI teammates would not shoot while being in specific vehicles. Vehicles involved with this issue were: CV-1 and Path Watcher.

- Fixed an issue where AI teammates would not shoot while in specific boats. Boats involved with this issue were: Bullshark and Odyssey.

- Fixed an issue where AI teammates would still have their parachute open after landing in water.

- Fixed an issue where AI teammates‘ weapons paint color could change after a reboot of the game.

- Fixed an issue where winter weather was not affecting AI teammates.

Clipping

- Fixed several clipping issues on customizable items. These fixes affect the following accessories: Safariland TABC 3 headset, Crye Compact Assault Ghillie, Steel Skull Ballistic mask, Maritime Operations pack.

- Fixed several clipping issues on customizable items. These fixes affect the following pants: Tactical Dry pants, Third Echelon pants, Fourth Echelon pants.

- Fixed several clipping issues on customizable items. These fixes affect the following tops: Bodark shirt, Crye JPC vest, Third Echelon top, Judge Plate | Assault, Bodark Load Bearing vest.

- Fixed issues where the color could not be changed on the Third Echelon Vest and Wolf Armor.

Customization

- Fixed an issue where camo pattern would not apply to EMOD stock.

- Fixed an issue where patches would not be displayed on 5.11 AMP24 and Versatile backpacks.

- Fixed an issue where Briggs character does not have the intended hand skin color when resting at Bivouac.

- Fixed an issue where red stains would appear on the back of Punk jeans.

- Fixed an issue where Paladin Nine Top’s Belt would disappear when being equipped with any vest.

- Fixed an issue where Crye Ghillies would not appear correctly when being equipped with some vests.

Gameplay

- Fixed an issue where transitioning from standing up to crouch position would generate an unnatural foregrip animation on player’s arm.

- Fixed an issue where players could slide down the stairs near Camp Tiger.

- Fixed an issue where players could get stuck after being killed on a ladder when playing in co-op or in a PvP session.

- Fixed an issue where new weapon’s ammo would be empty after being equipped at a Bivouac.

- Fixed an issue where players would sometimes not be able to reload, switch weapons, or throw grenades.

Missions

- Fixed an issue where players could have the Lone Wolf mission blocked after being killed in action when gathering intel.

PvP

- Fixed an issue where a PvP session could get stuck if both teams die at the same time and a player is auto-kicked for being AFK.

- Fixed an issue where players could get stuck on the Tacmap page before the beginning of a PvP session after opening Player info card.

- Fixed an issue where Rank 10 Pathfinder Class Challenge could not be unlocked.

- Fixed an issue where Flawless Victory mission would not grant the SVD-63 patchwork reward after being completed.

- Fixed an issue where the PvP round would sometimes not end after the host leaves as squad in PvP custom match.

- Fixed an audio issue where partial sound loss could be noticed in buildings of R&D Center map.

Raid

- Fixed an issue where players could not loot Pathfinder items in Raids.

- Fixed an issue where Tactical caches could not be found in all sectors in Raids with Pathfinder class active.

Rewards

- Fixed an issue where some players could not get the PSN trophy after completing Act 3.

Vehicles

- Fixed an issue where Opheis Mk. II helicopter would explode after spawning at Kelso Field Bivouac.

Weapons

- Fixed an issue where PEQ-15 laser would not be visible when being equipped on SVD-63.

- Fixed an issue where „Target Acquisition“ audio is missing when using Strike Designator.

- Fixed an issue where AUG Scout blueprint could not be looted in Tactical caches.

- Fixed an issue where M4A1 Tactical AR suppressor would be unequipped.

World

- Fixed an issue where players could see under the map at Shark Base.

- 8,18 GB groß

Release: 19.01.2021 (Version 1.15.1.25/3.0.?)

Quelle:

- 20,17 GB groß

Release: 25.05.2021 (Version 1.16.1.10/4.0.?)

Quelle: xboxdynasty.de

- Das KI-Team-Erfahrungs-Update besteht aus einer völlig neuen Fortschrittsschleife, die es den Spieler:innen ermöglicht, ihr KI-Squad zu verbessern, einzigartige Belohnungen zu verdienen und Herausforderungen freizuschalten.

Die Spieler:innen können nun ihre KI-Teammitglieder im Level steigern, was taktische Upgrades freischaltet und sie besser auf den Kampf vorbereitet.

- 14 neue Herausforderungen, die sowohl Team-XP als auch kosmetische Belohnungen freischalten.

- 21,09 GB groß

Release: 22.06.2021 (Version 1.17.1.12/4.0.?)

Quelle:

- 251,2 MB groß

Release: 02.11.2021 (Version 1.18.1.20/4.0.?)

Quelle: play3.de | xboxdynasty.de

- Speicherverbrauch von 61,2 GB auf 54,9 GB reduziert

- 48,57 GB groß

Release: 09.12.2021 (Version 1.19.1.21/4.0.?)

Quelle:

- Speicherverbrauch von 54,9 GB auf 47,5 GB reduziert

- 3,09 GB groß

Release: 05.04.2022 (Version 1.20.1.4/4.0.?)

Quelle: play3.de | xboxdynasty.de | mein-mmo.de

- Speicherverbrauch von 47,5 GB auf 49,3 GB reduziert

- 2,32 GB groß

Release: in Arbeit

Quelle: play3.de

- Cross Over mit Tomb Raider

Release: in Arbeit

Quelle: play3.de

- Cross Play wird aktiviert (PS4, Xbox One, PC)