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Grounded Update Details (50 / 23+X+Series)

 Spielevorschau-Beta | Release

Autor:

Release: 24.07.2020 (Version 1.0.15.0 -> 1.1.4.0)

Quelle:

- Vorbereitungen zum Start der Spielevorschau am 28.07.2020

- 4,10 GB groß

Release: 28.07.2020 (Version 1.1.7.0)

Quelle:

- Heute startet die Game Preview / Spielevorschau

- 384,64 MB groß

Release: 07.08.2020 (Version 1.1.8.0)

Quelle: xboxdynasty.de

MAJOR ISSUES

- Made changes to make finding, joining, and hosting games with friends more reliable.

- We adjusted the handling of joining game failure (the game is full, the game no longer exists, etc.).

- Added a way to allow players to resolve the issue of the game logging the player into the wrong Xbox Live account on PC.

- Fixed issues with Windows 7 and Windows 8 users crashing when attempting to login. Those users should be able to load into the game after updating.

- Fixed crash when saving or loading and the „Autosave Count“ number in the options is set to 0.

- We have implemented a fix for players who were getting stuck on the welcome popup screen and unable to move past it.

- Fixed characters not being saved occasionally in save games. NOT RETROACTIVE: Unfortunately we are not able to bring back lost items, but hopefully this fix will prevent this from occurring in the future.

GAME

- Players will no longer be permanently stuck in spider webs after destroying them.

- Fixed BURG.L disappearing in some games if you attacked him and saved and loaded. RETROACTIVE: BURG.L will appear in the games he disappeared from, allowing players to interact with him again.

- Restoring save games that have lost progression state (ex. Oak Tree Lab doors no longer opening for players, Mysterious Machine not allowing players to hit buttons to finish the quest, time being frozen, etc.)

RETROACTIVE: After updating the game, players should be able to load into their game and continue to progress.

Should this issue happen again, logging out of the save and then loading back in should resolve the issue and allow you to continue playing.

- Fixed an issue with endless larva spawning over time. Larva were also spawning each time a spike trap was built. This update will not remove the larva that has already spawned into games, but the larva respawn rate has been fixed.

- Fixed issue where all item durability in your inventory incorrectly shows „full“ when loading back into a game as a client.

- We implemented a fix for an issue where games that were saved before Raw Science started spawning prevented Raw Science from appearing later.

It also included an update for a problem with Raw Science spawning after analyzing and having additional players collecting it on join.

Due to this, players may notice that the starting Raw Science they previously collected has respawned.

- Fixed crashes when loading a saved game dealing with ant colonies.

- Removed kill Mosquito Burg.L quest NOT RETROACTIVE: Players will need to speak with BURG.L to abandon this quest. Then, during the next in-game day, you will be able to talk to BURG.L again to accept a new quest.

- Found the cause behind the issue where attempting to cook/dry an item slot with no item in it would crash the game.

- Found a fix for the occasional crash caused by dew drops that have items stuck in them. It also included a fix for dew drops exploding and causing a major FPS drops on clients.

- Fixed issue where clients dragging items from one slot in a storage basket to another would not reflect on the host causing item desync.

- Disabled storage baskets and smoothie stations from being able to be interacted with by multiple players at the same time until other desync issues we are working on are resolved.

- Block Tutorial now only plays once.

- Tuned Wolf Spider hearing and investigation AI to creep on the player less frequently.

UI

- UI changes made to the SCA.B OS screen.

- Fixed trail markers not showing up on the map, and an additional fix added to prevent the game crashing if you tried to navigate them in the legend.

- Reduced screen edge shimmer on Xbox One and Xbox One S under load.

- 4,09 GB groß

Release: 14.08.2020 (Version 1.1.9.0)

Quelle: xboxdynasty.de

MAJOR ISSUES

- Better handling of dismissing profile selection at the Main Menu on Xbox One and Windows 10 Store versions which will help prevent saved games from going missing for players on the Xbox console and Windows 10 store.

- Fixed an issue where if you had the „Kill Mosquito“ quest prior to the patch 0.1.1 release where it wasn’t removed properly and would crash if you killed a creature while that quest was active.

- Fixed crash with approaching a base with traps that have an insect being damaged by one when the player arrives.

- Resolved an issue that would cause random crashes with juice drop combining when approaching them.

GAME

- We cleared out excess larva from games that still had large numbers of larva in their game from the infinite larva respawn issue prior to patch 0.1.1.

- Fixed the „Drop All“ function not properly splitting items.

ITEMS/EQUIPMENT/RESOURCES

- Resolved an issue with Mushroom Gardens, Dew Collectors, Acorns, and other resources not respawning after their initial spawns.

- Reverting the change, for now, to lock containers to one player at a time since it was causing containers to stay permanently locked occasionally

- Fixed an issue with Slime Mold Sconces not turning back on after loading back into a game.

UI

- Removed „Customize Marker“ from the Loot Backpack UI that was causing crashes if used (was not supposed to be available on that screen)

- 1,01 GB groß

Release: 26.08.2020 (Version 1.2.0.0)

Quelle: gamezone.de | xboxdynasty.de

- Neuer Schauplatz steht zur Verfügung

- Neue unbekannte Kreaturen werden hinzugefügt

- Perk system with 13 unique perks to discover!

- New BURG.L Quest types: Artificer (crafting quests) and Chipsleuth (quests asking you to locate BURG.L chips).

- Weitere zusätzliche Optionen für den Ausbau der Basis

Changes / Tuning

Combat

- Buffed damage on the Spider Fang Dagger so it’s on the higher end of tier 2 weapons.

- Buffed damage on Spike Traps significantly.

- Spiders learned a new set of attacks to choose from instead of just their basic bite.

- Added a brief forced delay between block start events, preventing the player from perfect-blocking by mashing the block button.

- Slightly reduced the bonus damage given by the Eyepatch.

- Adjusting larva blade poison proc so it’s consistent.

- Reducing the stun ratings of two-handed weapons.

- Slightly reducing amount of damage the mint mallet deals so it’s in line with tier progression.

- Tier 2 insects now have a cooldown after being stunned before they can be stunned again.

- Perfect Blocking no longer reduces armor durability.

Interface

- Updated Raw Science UI icons to be more consistent across the game.

- Adding shortcut for dropping items in the inventory screen (Drop Stack is in the context menu).

- Adding „Deposit/Receive Stack“ button on storage UIs.

- Dragging an item stack onto the paper doll in the inventory screen will drop the item stack in the world.

- Crafting an item with a full inventory will now notify that the item was dropped in the world.

- Storage and Flag marker icons have been revised, regrouped, and their colors have shifted (Requires a one-time tour of the yard to set everything back / new trail markers will be blank by default).

- Slight revisions to a few SCA.B flavor schemes.

- Canteen slurps available are displayed in the equipped item HUD element

- Additional icon art

- Added a highlight effect that appears on interactable objects when the player looks at them. This feature is controlled by the „Highlight Objects“ Accessibility setting.

World

- Revised clover cave layout and lighting, and moved entrance slightly.

- Revised flooded area layout in southeast corner of yard.

- Updated house electrical socket with final, non-blockout art

- Items left in the world (not in a container, etc.) for 48-72 in-game hours will eventually despawn once out of range of all players.

 Items loaded from a saved game from version 0.1.x, will have all item timers start at zero to give players a chance to react to this change.

- Players and critters now create ripples in the water while moving.

- Kids are starting to throw Archer Cookies over the fence, along with their Billy Hogs and Apples.

- Added a few footprints throughout the yard.

Buildings

- Base buildings will now be more reliably anchored when built on top of objects such as the Baseball

- Palisades will no longer immediately collapse when an attached building is removed.

- Water Containers can collect falling droplets.

- The player can now drink from Water Containers while holding weapons.

- Stairs may now be embedded in the ground like scaffolds and ramps.

- Walls that are sandwiched above by two floors will have their crenellations suppressed.

- The camera will slide to the correct position when interacting with a Weapon Wall Mount.

- Tweaked the placed position of the Weapon Wall Mount to be more centered.

Performance

- Better Windowed-Fullscreen performance in Windows versions of the game.

- Better UI/Inventory GPU performance.

- Significant load game time improvement for games with large bases.

- Better GPU performance during nighttime.

Other

- The Voice Chat Activation setting is now properly reapplied when entering a game.

- SCA.B flavor scheme collectibles now have a pulsing light and are slightly bigger to make them more noticeable.

- Hedge Berries now float in water.

- Prevented very large numbers of ants from being assigned the same task, such as killing a weevil.

- Reduced the camera near clip plane fixing the camera clipping into the player when using high a high field of view.

- Polished up spear movement and aiming animations for 1st person.

- You should now see grass extend to the furthest reaches of the yard.

- Ants now find and store lost Ice Caps.

- Soldier ants can now properly drop ant heads as loot.

- Tall woody weeds are now displayed as „Husky Weed.“ Dandelions and husky weed both still supply weed stems. Husky weed now respawns.

- Ants will not be happy if you take their eggs.

- The Resource Analyzer now animates when analyzing.

- A couple of new smoothies can be whipped up at the smoothie station.

Bug Fixes - All Platforms

Top Community Issues

- Incapacitated players are now saved instead of ignored when a save game is made or they exit the game.

With this, players that reload an incapacitated character will have their backpack spawned where they died instead of them just spawning without their inventory in the world. NOT RETROACTIVE

- Items and insects will spawn under the world less. Cleaning up items/insects that have fallen through the level upon load. (This should help with insect population/egg spawning)

- Insects should no longer spawn inside of the large Pond rocks. Any insect currently in the rocks upon load should be snapped out. (This should help with insect population/egg spawning)

- Grass planks will no longer fall through the ground.

- Fixed Hedge Berries appearing in incorrect positions for clients, making them very difficult to harvest.

- Fixed torch sound effects.

- Insects should no longer „walk through walls“ when not looking at them or when they are at your far away base.

- Fixed giant arrows sometimes spawning when shot into a large insect.

Major

- Multiplayer clients will no longer crash when despawning droplets containing items.

Game

- Optimized building collapsing so the game will no longer lock up when collapsing huge structures.

- The game will no longer crash when collapsing very long structures.

- Fixed issues where walls could get built in-between a wall snap spot messing up your wall grid

- Gnats will now need a little more delta-V than a Bounce Web can provide if they want to go to space.

- Fixed a problem where insects would not become appropriately hungry and sleepy after the players slept.

Items/Equipment/Resources

- Standalone buildings that are attached to walls and floors will collapse as well if the floor or wall they are on collapses.

- Large Rake Rock now has proper collision.

- Soda pop can now be dumped from a canteen.

- Fixed water droplets near sprinkler and oak tree that respawned immediately when you approached.

- Fixed gas arrows not being one-time use.

- Rotten Bee Armor can no longer be repaired for free.

- Workbench light will no longer be disabled after loading a save.

World

- Fixed wall crenellations appearing inconsistently on clients and the host.

- Fixed wall crenellations appearing incorrectly after loading a saved game.

- Fixed fingers moving on weapon hand during one handed movement animations.

- Restructured 3rd person body aiming for unarmed punching.

- Unfinished buildings no longer block the third person camera.

- Swapping armor after having collected Raw Science no longer displays the material of the previously equipped armor.

- Fixed issue with seeing fogless voids in the world after having emerged from a large body of water.

- Puddle drinking animation and camera improved to address clipping issues.

UI

- Fixed SCA.B Bugged scheme not appearing in list correctly.

- The resting UI updates properly upon bedtime.

- SCA.B won’t flash thirst and hunger danger if levels are good.

- Defrag button in Inventory can now be navigated using the Gamepad.

- Less explosive results when using the Drop Stack action.

- Fixed Clover Hood and Poncho description being the same as the Leggings.

- 1,51 GB groß

Release: 07.09.2020 (Version 1.2.1.0)

Quelle: xboxdynasty.de

TOP COMMUNITY ISSUES

- The chat log will now show your own messages in the lobby and in the game.

- Ants will no longer be able to steal items from containers out of reach from them.

- You can now overwrite saved games.

- Save Games are grouped by playthrough in the Save / Load menu.

- Fixed an issue where the camera would go inside the player while in the 3rd-person camera when near specific building structures.

- Grub audio has been adjusted.

PERFORMANCE

- Better render performance when dealing with dynamic shadow culling.

MAJOR

- Added a message that will notify PC players when their system clock does not match the server clock. This issue prevented these players from hosting or joining games.

- Save Games now show an icon indicating if that save was made while playing single-player or multiplayer. Affects only new saves going forward.

- More accurate handling of cloud save upload/deletion for Xbox and Win 10 Store versions of the game.

- Save Game max storage on Xbox / Win 10 has been increased from 256 MB to 1GB (takes effect on reinstall).

- Fixed issue with saves triggered while having an unplaced building blueprint could cause the save not to be able to load.

GENERAL

- Included gas damage effect that was missing from the Fresh Defense mutation.

- Fixed items that are moving around with physics at the time of save not being saved into save games.

- Fixed clients not being able to see other players aim their bodies when they look up and down.

- Added Acorn Shovel+ recipe and Pebblet Foundation recipes that will become available at BurgL’s Tech Chip Swap Shop when completing the Chipslueth Cold Blooded BURG.L quest by turning in the Stained BURG.L Chip.

- Enlarged mint container and resized the mints to make them slightly smaller so players can get into the Ice Cap container more easily.

- Collectible SCA.Bs properly disappear on clients when picked up.

- Included a fix for the missing leaves throughout the world.

- Slime Mold Stalk patches properly disappear on clients when the entire stalk is collected.

WILDLIFE

- Water Fleas no longer leave the water to fly around the backyard.

ITEMS/EQUIPMENT/RESOURCES

- Added a unique icon to the Simple Bed.

- Gas Arrows can now be picked up as regular arrows after being shot.

- Gas Arrows now deal twice as much damage.

- Gas Arrow recipe now produces 2 arrows instead of 1.

- Feather Arrow recipe now produces 2 arrows instead of 1.

- Fixed an issue where players would respawn inside the Simple Bed instead of next to it.

- Weapons now do the proper damage type when thrown.

- Fixed Tropicop juice box not spawning juice drops from the straw.

UI

- Adjusted the interactable highlight to be less intrusive.

- Fixed a certain key item showing an audio log model instead of a sheet of paper model.

- Thank you for your reports and your continued support while we further develop the game!

We are working to push out updates to enhance your gaming experience continually.

- 649,93 MB groß

Release: 11.09.2020 (Version 1.2.2.0)

Quelle:

- 549,63 MB groß

Release: 30.09.2020 (Version 1.3.0.0)

Quelle: xboxdynasty.de | xboxdynasty.de

NEW FEATURES

- The Hedge has been revamped with new content

- New Building: Zip-lines

- New Building: Spinning Wheel

- New Building: Signs

- New World Landmark: Frankenline

- Halloween Additions: Jack-o-Lantern landmark, Candy Corn food item

- Localization for French, German, Spanish, and Italian (more to come at a later date)

- New spider webs that stick to unsuspecting players and critters

CHANGES/GAME TUNING

Engine

- UE4 Version Upgrade

Combat

- Ant Soldiers have a set of new attacks

- Ant Soldiers now deal more damage with their attacks

- TAYZ.Ts now deal much more damage with their attacks

- Most armors now block more damage

- All weapons have had their damage, stamina cost, and durability adjusted to fit a stricter Tier-based curve

- Bombardier Beetle burning hazards and Stink Bug gas hazards are now much deadlier

- Bombardier Beetle attacks deal less initial damage (end result should be about the same combined with hazard damage change)

- Fresh Defense perk now blocks twice as much gas and burning damage

- Reliable Friend perk now boosts revive speed by roughly double the amount

- Trying out new combat AI to reduce the effectiveness of circle-strafing

Interface

- Processing buildings such as the Campfire now show the progress of each item in the interface, and allow items to be canceled

- The Recycle Building interface now shows how many structures will collapse if the target building is Recycled

- Contextual slurping text informs you what liquid you’re going to taste

- Additional icon art

- The Interact UI will no longer briefly appear enabled when looking at a disabled interaction

- Clearer labeling of game modes/type in save/load UIs

- Game no longer asks to overwrite a save if you are not able to currently save the game

World

- New perks to discover and unlock

- New SCA.B color themes to discover and unlock

- Stumps left behind no longer prevent foliage from respawning

- Grass will not respawn if the stump is removed

- Ants now have a desire to take back their stolen eggs

- Ant eggs can now hatch even after being moved by the player (but not while in an inventory)

- Ant eggs no longer stack in the inventory

- Larva wander range is now much smaller during the day

- Mushrooms in the world now take much longer to grow back

- Meats now take much longer to spoil

- SCA.Bs that have been moved since prior patches will reflect those moves in older saves

- Mint chunks in the Mint container should no longer spawn on top of the container

- Juice boxes stop spawning juice if a droplet spawned by them is still sitting in the world

- Removed the Broodmother from the hedge (for now…)

- Added Harvest VFX to Hedgeberry

Buildings

- Structural buildings are now fully allowed to overlap with any static environment object

- Blueprint buildings in the air cannot be completed unless a supporting building has been completed.

This prevents situations where large structures would collapse because they were technically unsupported

- Buildings can no longer be built inside of tables

- Buildings can be placed more easily on the pond flagstones now

- Mushroom Garden spawn timer will now start when the building is built instead of when it is placed

- Smoke from torches, wall sconces, and campfires should now rarely penetrate floors/ceilings

- Plank/Log Storage deposit sound effects now play on clients

- The player will no longer play canteen animations when building a Water Container with a canteen in hand

- Clay foundation now has double the health

- Pebblet foundation now has less health, but still more than clay

Crafting

- Most recipes that require spiderweb have been refactored to use a processed spider web obtainable via the new Spinning Wheel instead

Performance

- Improved CPU performance of large bases and structures

Other

- Additional water caustic effects

- Bird feathers now float in water

- Weed stems now float in water

- The „Drop“ control can now be rebound

- The „Swim Up“ and „Swim Down“ control bindings are allowed to overlap with other controls that cannot be used while swimming

BUG FIXES – ALL PLATFORMS

Top Community Issues

- Free buildings attached to player-built structures will no longer become out-of-position for clients

- The game will no longer crash in some specific cases when demolishing a plank or log storage building

- Ants will no longer spawn in excessively large quantities

Game

- Alchemist BURG.L Quests will complete when accepted if the player has already analyzed the target item

- Kill based perks now only track kills on enemies

- Fixed issue with encounters not respawning creatures if they fell through the world in a prior save

- Hiding Interact prompt „E“ or „X“ when looking at a Locked / Stuck door

Items/Equipment/Resources

- Berry Chunks will no longer inflate themselves when subjected to a strong impact while lying on the ground

- Traps can no longer be triggered for a few seconds after destruction

- Traps can no longer be triggered by the 3rd-person camera

- Tropicop juice droplets should now correctly spawn from the straw of the juice box instead of from the base

- Bombardier Head Trophy should now be much easier to place

World

- Building ingredients will no longer remaining floating in the air when large structures collapse while no player is nearby

- Got rid of a small bump in collision while walking up and down player built stairs

- Bombardier Beetle now plays a sleep animation while sleeping instead of playing the stunned animation

UI

- Various camera animation adjustments were made to reduce the camera clipping into objects and the player’s body

- Hiding Interact prompt „E“ or „X“ when looking at a Locked / Stuck door

Audio

- Buildings no longer create noise events immediately after loading a saved game

- Chatter audio is now attached to the player character and should sound better when moving

Ominent Practical Technologies

- Removed [REDACTED]

- Added [REDACTED]

- 3,26 GB groß

Release: 06.10.2020 (Version 1.3.1.0)

Quelle: xboxdynasty.de

MAJOR ISSUES

- Fixed crash when placing grid-based buildings (Walls, Foundations, etc.)

- Improved reliability of friend search in the server browser.

GAME

- Fixed issue with conversations not triggering properly

- Hedge area art polish

- Added impact VFX for Ice Cap mints and webbed door

- Web sacs wiggle when hit

- Made sticky webs easier to hit while webbed

- The teens will sometimes verbally express their excitement when using a zipline

- Fixed durability not randomizing between which armor piece gets deducted from when hit

WILDLIFE

- Fixed soldier ants red eyes not appearing when angry

- Removing „venom“ from Orb Weaver loot

ITEMS/EQUIPMENT/RESOURCES

- Fixed issue with Dew Drops on Dew Collectors spawning on the floor

- Reverting the change, for now, to lock containers to one player at a time since it was causing containers to stay permanently locked occasionally

UI

- Potential fix for duplicate arrows being displayed on bows for clients

- Disabling web screen effect that gets applied when players are caught in sticky webs

- Fix for screen effects getting stuck or not appearing for clients

- 1,10 GB groß

Release: 06.10.2020 (Version 1.3.2.0)

Quelle: xboxdynasty.de | grounded.obsidian.net

MAJOR ISSUES

- Fixed client crash when ziplines exist in the yard across very large distances

- Fixed random crashes when traversing the yard

- Fixed crash related to Frankenline when loading a saved game

- Fixed crash for clients when joining a game near a Spinning Wheel / Roasting Spit / Jerky Rack that currently has processing items on it

- Fixed random crashes when syncing cloud saves

- Slight improvement on Friends Search reliability

GAME

- Fixed issue with Inventory and Crafting screens having low FPS on Xbox and Win 10 Store builds

- Fixed issue where saving the game was not allowed if there was no internet connection

- Fixed clients not having access to the Daredevil Mutation when rejoining a game where that was purchased already

ITEMS/EQUIPMENT/RESOURCES

- Fixed Spinning Wheel occasionally showing the wrong timer when looking at it

- Fixed Web Fiber items in the world not showing up for clients

- 500,1 MB groß

Release: 20.10.2020 (Version 1.3.3.0)

Quelle: xboxdynasty.de

- Fixed random client crash when pickup up items

- Fixed crash with destroying Plank Pallet or Stem Pallet building

- Fixed crashes dealing with Cloud Save syncing on the Main Menu

- Fixed issues with saves not properly uploading or downloading from the Xbox Cloud causing corrupted or missing saved game

- 505,70 MB groß

Release: 10.11.2020 (Version 1.4.11.0)

Quelle: xboxdynasty.de | xboxdynasty.de | release=xboxwire.com | xboxdynasty.de

- Xbox Series X Support: native 4K mit 60 FPS

- 3,23 GB groß (nur für Xbox Series X|S)

Release: 13.11.2020 (Version 1.4.13.0)

Quelle: xboxdynasty.de

- 815,39 MB groß (nur für Xbox Series X|S)

- 603,23 MB groß

Release: 14.11.2020 (Version 1.4.14.0)

Quelle: xboxdynasty.de

- 1,56 GB groß (nur für Xbox Series X|S)

- 2,02 GB groß

Release: 19.11.2020 (Version 1.4.15.0)

Quelle:

- 775,46 MB groß (nur für Xbox Series X|S)

- 1,19 GB groß

Release: 15.12.2020 (Version 1.5.3.0)

Quelle:

- 2,46 GB groß (nur für Xbox Series X|S)

- 2,12 GB groß

Release: 15.12.2020 (Version 1.5.4.0)

Quelle:

- 884,11 MB groß (nur für Xbox Series X|S)

- 1,25 GB groß

Release: 28.01.2021 (Version 1.6.3.0)

Quelle: gamezone.de | grounded.net

NEW CREATURES

- Mosquitos

- Fireflies

- Bees!

NEW CRAFTING CONTENT

- Bee Armor Set (Face Mask, Shoulder Pads, Shin Guards)

- Firefly Head Lamp

- Stinger Spear

- Mosquito Needle

- Weevil Shield

- New consumable: Healbasa

- Two new stuffed friends: Stuffed Bee and Stuffed Firefly

NEW PERK

- Barbarian Perk: Club damage increased

ADDITIONAL FEATURES

- Equipped items no longer take up Backpack space.

- Equipped items will stay on the player after death. Each piece of equipment will take a small amount of durability damage after you die.

CHANGES / TUNING

NETWORKING

- Container inventory contents are no longer replicated to clients until needed (an optimization).

- More reliable networking calls from clients to the server.

- Reduced the amount of network data sent between various systems.

OTHER

- BURG.L Chips now award science when returned regardless of whether the corresponding BURG.L quest is active.

- Mint Mallet has been renamed "Mint Mace".

- Rotten bee equipment can now be analyzed to unlock the un-rotten recipes.

COMBAT

- Bone weapons have slightly less durability.

- Most unblockable creature attacks are now blockable with shields (still unblockable with weapons).

- Pollen can now be thrown.

- Previously-equipped off-hand items that were displaced by a two-handed weapon are restored when re-equipping a one-handed weapon.

- The arrow you have nocked on your bow reflects the arrow ammo type you have selected.

INTERFACE

- Point of interest notification has been altered to be more responsive and look better.

- Notifications now will display what's in the queue to improve feedback with this system.

- Save game screenshots now work with Logout saves.

- Rest / Set Respawn UI adjustments.

- A "New Resource" queue will display on the HUD if you pick up new items faster than the HUD can handle displaying the notifications for them.

- Layout revision to the OS Config menu to make viewing status effect icon/details better.

- Weapons and arrows that are embedded in creatures will not display their floating icon until the weapon/arrow becomes dislodged. This cleans up some icon spam when using a bow.

- Items dropped in the world that uses the temp loot bag model (armors, etc.) will have their item icon displayed on top of them.

WORLD

- Nectar now spawns on top of flowers instead of below them.

- Creatures will fade out / fade in when approaching their despawn distance to prevent visual popping (currently only works on host).

- Bratburst visual effects better match the ingredients that were used to craft it.

- Added "Recover Backpacks" in the Game Preview debug menu to help recover backpacks that have gotten stuck.

Busted Acorns can drop more shells.

BUILDINGS

- Buildings will be invalid less often when placing them inside structures.

- Incomplete buildings are more visually apparent.

- Buoyant Markers can now be built in the lower pond.

CREATURES

- Creature Perception: Player noise now has a linear falloff as opposed to all heard player noise having the same value regardless of distance.

- Increased hearing range of Wolf Spiders from 2500 to 5000 to account for the above change.

 BUG FIXES - ALL PLATFORMS

TOP COMMUNITY ISSUES

- Foundations will no longer be invalid when snapping to other foundations that stick out of the ground too much.

- Clients can now dump canteens.

- Autosaves no longer cause performance hitching.

- Fixed issue with clients failing to spawn in games that have huge player bases built.

- Fixed issue where clients would sometimes lose all of their inventory and mutations and spawn back at the start location when rejoining a game.

​​​​​​​GAME

- Fixed crash with clients joining a saved game where their loot bag was collected by another player.

- Incomplete doors will no longer have collision after loading.

- The player can no longer eat or drink items while gliding or zipping.

- The player will now drop all hauled items when starting zipping.

- The player can no longer attack while gliding.

- Air bubbles will no longer spawn in large clumps when first approaching their source.

- Door frames now have collision applied to them.

- Fixed issue where "Craft and Equip" could cause a random inventory item to get equipped.

- Characters will no longer fall when loading a save in which they were zipping (not retroactive).

- Dew drinking while hauling is disabled to prevent issues where dew disappears without giving you any hydration.

- Structures that were anchored to certain objects, such as the baseball or flagstones, will no longer be considered unsupported.

- Fixed issue where kicked players end up having their inventory lost in the save data (does not retroactively restore inventory for players that have been kicked prior to 0.6.0).

- Fixed issue with depositing items into a full container with a controller.

- Hauled items will correctly be dropped when knocked down in multiplayer.

- The dropped web will properly display on clients.

ITEMS/EQUIPMENT/RESOURCES

- Muscle Sprouts will now respawn.

- Dirty droplets no longer act like clean ones when drinking them.

- Buoyant Foundations can no longer be built underneath the water in some situations.

- Buoyant Marker can no longer be placed on land.

- Objects without physics will no longer cause the bounce pad to bounce.

- The previous weapon, for the Equip Previous hotkey, now persists across saves.

- Shovel+ now has a proper faster animation.

- Fixed some interaction issues with FrankenLine.

- Soda droplets will more consistently respawn.

- Punch-O Juice drops properly despawn after 72 hours so new dew can drip out.

- Items floating on the water will now despawn when appropriate.

- Bratbursts now visually work correctly for clients.

WORLD

- Gnats will get happy after boops more consistently.

- Aphids will now face the correct direction when descending grass blades.

- Clovers will now save and restore properly.

- Grubs can no longer be dug up by the Repair Tool or the Mint Mace.

- Fixed issue where sometimes sleeping creatures were displaying as awake on clients.

- Mites no longer sometimes animate like they are walking while not moving.

​​​​​​​UI

- The field of view will no longer sometimes oscillate when sprinting sideways.

- Fixed issue with the "low O2" black vignette not working on clients.

- Fixed issue with the 3rd person camera being in odd tilts after respawning.

- No longer showing the "Health Bar" for creatures that cannot be killed (BURG.L, Koi Fish, etc.).

- Fixed issue with pixelated lighting artifacts showing up on weapons when held up to the sunlight.

- Fixed some rendering issues with player eyes around lights.

- Fixed the third-person camera occasionally being tilted after respawning.

AUDIO

- Fixed submerged audio getting stuck on clients after death if they died underwater.

- 1,90 GB groß (nur für Xbox Series X|S)

- 2,30 GB groß

Release: 02.02.2021 (Version 1.6.4.0)

Quelle: grounded.net

ADDITIONAL FEATURES

AUDIO

- Added additional audio for the new flying creatures.

BUG FIXES - ALL PLATFORMS

TOP COMMUNITY ISSUES

- Included a fix for saves that are in a broken quest state for the Pond Quest.

- Fixed a crash issue that dealt with inventory improperly syncing for storage containers on clients.

- Fixed an issue that occasionally caused players to crash when looking at buildings that were still under construction.

- Added a fix for an occasional crash that could happen when a creature spawns inside of a trap. 

ITEMS/EQUIPMENT/RESOURCES

- Fixed an issue where Crow Feathers and Hedge Berries occasionally failed to save correctly.

- 2,54 GB groß (nur für Xbox Series X|S)

- 683,83 MB groß

Release: 04.02.2021 (Version 1.6.5.0)

Quelle: xboxdynasty.de

TOP COMMUNITY ISSUES

- Applied a fix for a random client crash dealing with joining / respawning.

- Fixed random client crash that can occur when doing hold button interacts.

- Included a fix for random client crashes when dealing with Plank Pallet and Stem Pallet replications.

- A fix was found to prevent random crashes when interacting with the map screen.

- Fixed a crash that occurred on clients when destroying buildings.

- Found a fix for clients not being able to unset their Respawn Point.

- Fixed an issue with buildings sometimes being placed on the floor above the current floor you are on in your base.

GAME

- Buildings that are damaged will not display as full health when clients load in.

- Thrown items should no longer be occasionally thrown in directions you aren’t facing.

- Improved building placement functionality to help prevent issues with placing the Palisade Wall.

ITEMS/EQUIPMENT/RESOURCES

- You can now drink from a canteen while holding a shield.

WORLD

- Ants are no longer endlessly intrigued by you. They will eventually get bored of you and move on with their lives.

- Ants will no longer aggro when you harvest Crow Feathers.

- Added staggers onto flying creatures for when you hit them.

- Fireflies should stick to a better schedule and be more reliable during night time when returning to the yard.

AUDIO

- Improved Firefly audio.

- 1,65 GB groß (nur für Xbox Series X|S)

- 794,92 MB groß

Release: 25.02.2021 (Version 1.7.35.0)

Quelle: twitter.com | grounded.com

BUG FIXES - ALL PLATFORMS

TOP COMMUNITY ISSUES

- Fixed Fireflies not flying down to the yard correctly after loading a game.

- The game will no longer lag when placing or removing buildings on saves with huge numbers of buildings.

- Grid buildings can no longer be placed entirely under the terrain.

- Fixed save game screenshots sometimes looking corrupt.

- Fixed "Toggle Crouch" option sometimes not saving and taking effect.

​​​​​​​GAME

- Land-only buildings can no longer be placed on water in certain situations

- Buildings such as Fences and Ramps will no longer snap strangely to subsequent buildings

- The underside of a Buoyant Foundation can no longer support other structures.

- Palisades will no longer be invalid when placed on some rock surfaces.

- Diagonal walls at 90-degree angles will now support each other.

- Walls will no longer randomly lose crenellations when loading a save.

- Fixed a few cases where snapped structures might be incorrectly detected as invalid.

- BURG.L Quest UI will load correctly for clients when they are the first player to access it.

- CPU / Networking performance improvements by the flooded sprinkler area.

- Multiple overlapping gas hazards no longer stack their damage.

- Removing the 'O' binding from the inventory screen that opened the deprecated inspection popup.

ITEMS/EQUIPMENT/RESOURCES

- Feathers and Hedge Berries will no longer occasionally disappear when loading a save.

- Ziplines will no longer block flying creatures.

- Sap Catchers can no longer be placed on Buoyant Foundations.

- Fixed consumed items not showing up on your character model in the inventory screen.

- Fin Flops+ now behave properly when dropped from the player's inventory.

CREATURES

- Fixed several cases where mosquitos would sleep in incorrect locations.

- Flying creatures are now much less shy about flying through the grass.

- Creatures will now wake up when damaged by hazards.

- Creatures properly fade out at far distances for clients now.

- TAYZ.T's in the pond lab will be more aware of their surroundings.

- Fixed sleeping creatures teleporting on clients after they've been woken up (most visible if you wake up a Wolf Spider from sleeping).

- Reduced the annoyingness of gnats.

​​​​​​​UI

- The camera will no longer start in first-person when loading a save in which the player was gliding or zipping.

- "Inventory Full" will no longer be misleadingly displayed when trying to haul an item while swimming.

- Fixed some scrolling and display issues in the "Recipes Used In" section on the Crafting screen.

AUDIO

- 'Theft in progress' SFX played upon opening the UI while in combat has been replaced with new SFX.

- SCA.B crying about hunger and thirst will play a specific sound for each instead of a single sound for both.

- 3,68 GB groß (nur für Xbox Series X|S)

- 3,14 GB groß

Release: 01.03.2021 (Version 1.7.4.0)

Quelle: twitter.com | grounded.com

BUG FIXES - ALL PLATFORMS

TOP COMMUNITY ISSUES

- Fixed a host crash that can happen when clients quickly harvest mushrooms.

- Potential crash fix related to BURG.L Quests for clients.

- Fixed an issue where you could not repair items using resources from nearby storage containers.

- Potential fix for zipline angles being incorrect for clients.

GAME

- Optimized CPU performance when lots of Lean-tos, Beds, or Armor Dummies have been built.

- Reduced framerate hitching upon loading into the backyard.

- ITEMS/EQUIPMENT/RESOURCES

- Fixed the Healbasa not consistently working.

- Adjustment to the look of Weed Stem floors.

- Fixed Pollen Shot status effect from the Bee armor not working correctly.

UI

- Fixed the durability bar not showing up in the Repair window.

- Fixed some texture popping on dirty lab doors.

AUDIO

- Water droplets will now properly play their sound effects and visual effects when falling from a grass blade.

- 346,42 MB groß (nur für Xbox Series X|S)

- 860,96 MB groß

Release: 05.03.2021 (Version 1.7.5.0)

Quelle: twitter.com | grounded.com

BUG FIXES - ALL PLATFORMS

TOP COMMUNITY ISSUES

- Buildings can now be placed with a controller while looking at interactables.

- Clients can now correctly place base building blueprints on top of other base buildings.

- Fixed a crash related to rotating buildings while relocating as a client.

- Fixed a crash related to hovering over unbuilt ziplines.

- Fixed a crash related to beginning zipline creation.

- Fixed a crash when the host exits the game with the map open.

GAME

- Fixed a rare crash when a loot bag is dropped from a character who is leaving the game.

- The Repair Item window will no longer assume you have enough ingredients when you do not.

- Dropping items by dragging them onto your character in Inventory will no longer prevent Tab from closing the screen.

- 273,27 MB groß (nur für Xbox Series X|S)

- 1,67 GB groß

Release: 30.03.2021 (Version 1.8.2.0)

Quelle: twitter.com | grounded.com | xboxdynasty.de

NEW FEATURES

- Photo Mode: Phase 1

- Password protecting online games

ADDITIONAL FEATURES

- When you are placing an invalid building, a short message will describe why it is invalid.

- When you are holding a Repair Tool, nearby damaged buildings will display an icon.

- Loose arrows can be collected by walking over them.

- Structures will now collapse much more dramatically when unsupported.

- The Armor Dummy UI now has a button that swaps your gear with the dummy's. You can also do this without entering the UI by doing a "hold" interact action on the Armor Dummy.

- When you are connecting ziplines, the anchor that will be connected is highlighted.

- Player nameplates in multiplayer will show if a player is knocked out and how much time they have left to be helped.

- Player nameplates will show a "busy" state above it when said player is navigating a menu.

CHANGES / TUNING

SYSTEMS

- Dirty water will now apply a status effect that shows your character is sick. The more dirty water you drink, the worse the effect gets. Resting will make you feel better.

- Smoothie Station functionality has been reworked:

- Goop Base determines the effectiveness of the smoothie.

- Grub Goop creates a normal smoothie.

- Muscle Sprout creates a "beefy" smoothie that heals for twice the amount.

- Flavor ingredients can consist of any combination of other items and has same functionality as before.

- All smoothies now require a "Goop Base" and 3 "Flavor Ingredients."

OTHER

MUTATIONS

- Reduced the damage reduction of "Dare Devil".

COMBAT

- More intense combat music will play when fighting spiders.

- Infected weevils now move slightly faster.

- Ladybugs have a new set of attacks to pick from.

- Improved the accuracy of aiming with a bow using the third-person camera.

INTERFACE

- Player nameplates will transition into smaller character icons when not in the center of the screen.

- The Interact HUD has been revamped to support showing multiple interaction types at the same time.

- BURG.L chips in the world have a small arrow icon that pops up when you approach them making it easier to not miss them.

- New SCA.B audio when getting hungry / thirsty / health alerts.

WORLD

- Big sap nodules now take longer to respawn than individual saps.

- "Base music" now plays during the daytime as well. A new track has been added specifically for night "base music".

Updated the terrain around the upper hedge.

BUILDINGS

- Structures will be less likely to be considered obstructed when placed underneath static props like leaves.

- Walls will now often pivot around corners they are snapped to when rotated.

- Added the facing helper arrow to the Acorn Storage.

- Dew Collector recipe and unlock changed: now unlocks with woven web and requires woven web to build.

CRAFTING

- Smoothies have been replaced with "Beefy" smoothies.

- Double the healing power as normal smoothies.

- Same bonus status effect as normal smoothies.

- Require the same "flavor" ingredients as normal smoothies.

- Uses Muscle Sprout as a "base" instead of Grub Goop.

OPTIMIZATION

- Improved performance of games with large bases.

- Improved performance of games that have a lot of Storage Baskets or Storage Chests with icons set.

- A handful of general CPU optimizations added.

CREATURES

- Bees now drop pollen into the world in addition to collecting it on their legs when pollinating flowers.

BUG FIXES - ALL PLATFORMS (TOP COMMUNITY FIXES)

- Scaffolds will now reliably be considered anchored when they are built down to the ground from above.

- The amount of dew that spawns on grass each morning now matches the amount of dew that exists when you start a new game (doubled the current dew spawn amount).

- Big pebbles should now respawn.

WORLD

- Building relocation will be canceled if another player places a building on the item being moved.

- Grid buildings can no longer be anchored to tables.

- Stairs are now easier to place on uneven terrain.

- Hitting "w" while typing in the lobby chat log no longer sends the message.

- Player nameplates are now positioned properly height-wise when playing as a client.

ITEMS/EQUIPMENT/RESOURCES

- The player cannot zip while swimming.

- Zipline Wall Anchor, Sap Dripper, and Stair Railings can no longer be built underwater.

- Zipline Wall Anchor, Sap Dripper, Stair Railings, Abomination Totem, Ant Head Totem, and Slime Mold Sconce can no longer be built inside other buildings.

- Firefly Headlamp has reduced glare when in fog.

- Embedded arrows no longer pop slightly above where they hit.

- Repair Tool works in "Mild" mode.

- Splatburst now sticks even to surfaces it impacts at an angle.

- Firefly Hanging Lantern can no longer be built in caves.

CREATURES

- Fireflies should no longer get stuck on the surface of the pond.

- 2,40 GB groß (nur für Xbox Series X|S)

- 1,29 GB groß

Release: 05.04.2021 (Version 1.8.3.0)

Quelle: twitter.com | grounded.com | xboxdynasty.de

Top Community Issues

- Bases built on certain objects will no longer be considered „Unsupported“ on load, and will not collapse after being modified.

- Clients will no longer randomly fail to register melee and ranged attacks.

- Reduced lag/hitching when looking at buildings in large bases.

- Backpacks that fall through the world for clients will eventually resync back to the correct host position.

Game

- The Trail Marker for the BURG.L Quest: „Weed Killer Peak“ will now be in the correct location if it already existed in your world.

Items/Equipment/Resources

- Stuffed insects can once again be placed on furniture.

Creatures

- Bees aren’t as clumsy around flowers and thus will drop pollen less often.

Photo Mode

- Hoop’s hair and other dangling pieces on chest armor should behave more appropriately in Photo Mode.

UI

- Hammer build icons are now included in the „Toggle Trail Marker and Backpack Icons“ action.

- The breath meter and the „Eat/Drink or Die“ warning elements no longer get stuck on screen after respawning.

- The „[Type] Tool Required“ warning no longer overlaps the harvest resource name on the HUD.

Audio

- Reverted the new day base music changes back to the night music to continue work on this for a future update.

- 2,26 GB groß (nur für Xbox Series X|S)

- 1,83 GB groß

Release: 07.04.2021 (Version 1.8.3.0)

Quelle: twitter.com | grounded.com

TOP COMMUNITY ISSUES

- Trail Marker icons correctly restore upon loading a game.

- Combat music plays when fighting creatures other than spiders once again.

- 2,12 GB groß (nur für Xbox Series X|S)

- 1,69 GB groß

Release: 27.04.2021 (Version 1.9.3.0)

Quelle: twitter.com | grounded.com | xboxdynasty.de

CREATIVE WITH BUGS

- New Mode Added: Creative with Bugs

All the building and crafting perks of Creative mode but with all of the bugs spawned in the yard which are completely docile to you.

PHOTO MODE

- Four new poses: Modish Max, Wallowing Willow, Heroic Hoops, and Perilous Pete.

Photo Mode Multiplayer Support:

- All players enter and exit photo mode at the same time; the game pauses.

- Each player controls their character's pose and visibility.

- Each player controls their own camera location and settings.

UI

- Recipes are now sorted by subcategories in the Construction radial and in the Crafting menu. Within subcategories, recipes are sorted by their tier.

- Added a take-all option for processing buildings like the Spinning Wheel.

MUSIC

- New combat music when fighting weaker bugs (Mites, Spiderlings, and Water Fleas).

SAVE GAMES

- Save games are significantly smaller on disk.

- Playthroughs in the Save Game UI are grouped and collapsed together making for easier navigation of playthroughs with lots of saves across multiple playthroughs.

CHANGES / TUNING

COMBAT

- Attacks can now be canceled into a block at any point during the animation.

- Attacks now consume stamina on startup rather than on the hit frame.

- Stinkbugs have a new attack.

INTERFACE

- Attack interaction display has been updated to match the new interact UI changes from last patch for consistency.

WORLD

- Increased the draw distance of bases for hosts on higher graphics quality.

- Signs can be placed on walls more reliably.

- Egg hatching now plays visual and sound effects.

BUILDINGS

- Lure Traps and Spike Traps will now take damage as enemies use/interact with them.

CRAFTING

- "Beefy Smoothie?" can now be crafted at the Smoothie Station.

OPTIMIZATION

- Improved render performance for games with lots of buildings.

- Improved CPU performance with games with lots of buildings.

- Improved rendering performance for the Xbox One and Xbox One S.

- Reduced the delay before opening the main UI window.

- Reduced the delay before opening the Building radial.

- Reduced the delay before navigating to the Data page.

 BUG FIXES - ALL PLATFORMS

TOP COMMUNITY FIXES

- Save games should now properly display the mode in the multiplayer lobby.

- Promised Chipsleuth quest science rewards will now be correctly shown to clients.

- Throwing grass blades or weed stems in third person no longer has most of them thrown to the side.

- Creatures no longer walk through walls when not looking at them.

- Crow Feathers despawn after a while if not harvested.

- Signs can be placed on walls more reliably.

WORLD

- Underwater-capable buildings can no longer be built on bubbles.

- Floors can no longer be built entirely under the ground.

- Structures placed on floors will be invalidly invalid less often.

- The player can no longer zip off a zipline when zipping up it.

- Wall-mounted buildings can no longer be attached to dropped items.

- Structures can not be completed while a character or creature is inside of them.

- Buildings can now be placed in specific spots inside the Oak Tree where they previously couldn't be.

- Foliage such as grass blades that is moved between patches will no longer duplicate itself.

ITEMS/EQUIPMENT/RESOURCES

- Doors can now be built facing other doors.

- Weapon Wall Mounts and wall-mounted trophies no longer fall through the world when collapsed.

- Harvested flower petals will no longer spawn inside the flower.

- Spiral Stairs can no longer be placed underwater or inside blocking objects.

- Plank and Log Pallets will align to the terrain better during placement.

- Crow Feathers no longer respawn when harvesting them, walking away, and returning back.

- Stuffed Bee now properly swings after save/load.

- Wall-mounted buildings are easier to place on Stem Walls and Palisades.

CREATURES

- Ant Eggs will now hatch properly while inside inventories.

- All types of creatures will now correctly create ripples in water.

PHOTO MODE

- Depth of Field now applies properly when entering Photo Mode.

- Photo Mode can now be exited even when the HUD is toggled off.

- Blocking, aiming, and charged attacks now release upon exiting Photo Mode without firing.

- Lighting in dark areas is now properly applied in Photo Mode.

- Axes and Splatburst no longer stick to the free cam when falling.

- Film grain and chromatic aberration settings in photo mode now work in Low Quality.

- Photo mode free camera movement now uses remappable keyboard bindings.

UI

- The interaction UI no longer displays when on a zipline.

- The Crafting menu will not lag as much when switching between certain items.

- Building UI's, such as the Container and Spinning Wheel interfaces, will be closed if the building is relocated too far away while they are open.

- Characters are less likely to appear headless when finishing a conversation with BURG.L or interacting with certain items.

BUG FIXES - XBOX PLATFORMS

- Players with a ton of buildings crafted and who could no longer create new save games will be able to make new saves again.

- 2,36 GB groß (nur für Xbox Series X|S)

- 1,24 GB groß

Release: 07.05.2021 (Version 1.9.4.0)

Quelle: twitter.com | grounded.com

BUG FIXES - ALL PLATFORMS:

TOP COMMUNITY ISSUES

- Patched a hole in the terrain that could cause players to fall out of the yard.

- Added Stuffed Creatures back to the crafting menu. (We are in the process of moving these over to buildings for the future.)

- Crash fix when loading saves from Version 0.3 or before.

- Crash fix dealing with opening Photo Mode.

- Crash fix when having the map open and players leave the game.

- Crash fix that could randomly happen when running around the yard.

- Crash fix when loading a game with collapsed buildings that hadn't fully destroyed yet.

WORLD

- Players will properly stop reviving a player if they are knocked down themselves.

CREATURES

- Stinkbug leap attack no longer resets the stinkbug back to their leap starting point when complete.

- Stinkbug leap attack can now be blocked.

UI

- The sub-headers "Upper Body" and "Lower Body" are now in the correct spot in the Armor crafting menu.

- The Known Smoothie recipes window can be accessed again in the Smoothie Station.

- Icon for Diving Bell Spider chunk displays again.

BUG FIXES - XBOX ONE AND XBOX ONE S

- Entering and exiting the Inventory screen will lag less.

BUG FIXES - XBOX AND WIN 10 STORE PLATFORMS

- Crash fix when converting old saves on the Main Menu from prior to the 0.5.0 update.

- 3,84 GB groß (nur für Xbox Series X|S)

- 3,30 GB groß

Release: 11.05.2021 (Version 1.9.5.0)

Quelle: twitter.com | grounded.com

TOP COMMUNITY ISSUES

- The actions "Craft Smoothie" and "Recipes Memorized" are properly assigned to two different buttons again for gamepad controls.

- SCA.B flavors no longer duplicate in the OSConfig UI each time you open the window which may have caused a crash for some players when selecting a duplicate flavor.

- 765,2 MB groß (nur für Xbox Series X|S)

- 519,28 MB groß

Release: 30.06.2021 (Version 1.10.5.0)

Quelle: xboxdynasty.de | release=xboxwire.com, xboxdynasty.de

- Erfolge werden endlich eingebaut und können freigeschaltet werden

- 4,37 GB groß (nur für Xbox Series X|S)

- 3,79 GB groß

Release: 12.07.2021 (Version 1.10.6.0)

Quelle:

 - 269,98 MB groß (nur für Xbox Series X|S)

- 1,86 GB groß

Release: 20.07.2021 (Version 1.10.7.0)

Quelle: grounded.com

TOP COMMUNITY FIXES

- Clients who have save data from previous Grounded updates will properly have access to any new Mutations added since they first saved.

- Additional crash fixes were added.

ITEMS/EQUIPMENT/RESOURCES

- Smoothie Station goops properly get removed from inventories when crafting a freestyle smoothie that matches an actual recipe version.

PETS

- Pets no longer trigger traps.

- Tame weevils will stay happy for longer when equipped with an item, as intended.

- Pets no longer immediately become unhappy after resting through the night.

BUG FIXES

- Accepting a game invite while suspended will properly join the game after resuming.

- Muting a player in your friend's list no longer prevents them from text chatting with you in-game.

 - 1,50 GB groß (nur für Xbox Series X|S)

- 1,52 GB groß

Release: 29.07.2021 (Version 1.10.8.0)

Quelle: grounded.com

CHANGES:

- One EverChar Coal piece is guaranteed to spawn every 8 days.

- The Bird now always drops a Small Feather when arriving at a perch. This is in addition to the existing large feather drop rate, which remains unchanged.

BUG FIX - XBOX ONE

- Reduced memory going in and out of UI's to prevent out-of-memory crashes in worlds with large bases built.

BUG FIXES - ALL PLATFORMS:

- Fireflies and other creatures will hang around their appropriate locations again

 - 1,48 GB groß (nur für Xbox Series X|S)

-  1,49 GB groß

Release: 20.10.2021 (Version 1.11.7.0)

Quelle: xboxdynasty.de | grounded.com | xboxdynasty.de | xboxwire.com

- BIOME UPDATE: THE HAZE

- NEW BIOME: THE SANDBOX

- NEW EXPLORABLE ENVIRONMENTS

CAMERA

- The game window reveals more space horizontally with wider screen aspect ratios. This provides better support for ultra widescreen monitors.

AUDIO

- Ambient background audio now has its own volume slider.

- The Haze has new background music.

COMBAT

- Poison damage is no longer reduced by Damage Reduction (for both players and creatures).

- Bow and Crossbow damage with all ammunition types increased by about 25%.

- Creatures will flee much further when fleeing at low health or when evading a player that they cannot reach.

- The player's glide will now be canceled if they flinch.

- Mint Mace's power level brought up to tier 3 club power.

INTERFACE

- The Smoothie Station and Oven UIs now show the names of each ingredient required and how many of each the player currently has.

- Added Graphics option for toggling the Chromatic Aberration effect.

- Added a text box to the Crafting menu for filtering crafting recipes, when using a keyboard.

- A mask overlay is displayed on the screen in first-person mode when equipped with the Gas Mask.

- A UI element showing your Gas Mask durability is displayed on the screen when inside of The Haze with a Gas Mask equipped.

- Recipes you craft at the Oven now show up in the normal Crafting UI as well (with the Oven requirement displayed).

- Knocked-out players will display a highlight outline around them if you have the "Highlight Objects" accessibility option set to anything higher than "None".

- When Read To Me is enabled, interaction prompts will be narrated.

- The game will now prompt the player to configure accessibility settings on the first launch.

- The game can now be paused during cutscenes.

- Item context menus are now available in the Container interface.

- Player backpacks will no longer automatically transfer items when opened unless all the items can be taken.

- Shields now display Defense rating bars.

- Main Menu is now extra Hot and Hazy!

- The Damage and Stun item rating bars have been tuned to account for the newer high tier weapon values and the bonus damage that can be gained via the Smithing Station.

- Recipes available for purchase in the BURG.L Tech Chip Swap Shop now show if they require a special building to be able to craft the item.

BUILDING PLACEMENT

- Improved snapping of walls to existing grid buildings during placement.

- Wall-mounted buildings are less restricted by the target surface angle.

- Other minor building snapping behavior tweaks.

- Buildings cannot be relocated into creatures.

- Zipline Wall Anchors no longer support other wall-mounted buildings.

- Improved ground alignment of several Storage & Utility buildings.

CRAFTING

- Repair costs for bows and crossbows are now consistent within a tier.

- Lure recipes are no longer learned from flower petals. They now require a BURG.L chip purchase.

- 2 new Sign sets are available to purchase from BURG.L once their chips are discovered.

- Mint Mace is no longer crafted with raw mint. Now requires processed "Mint Globs".

- Now also requires mint shards to repair

- Club of the Mother Demon now requires "Quartzite Globs" to repair.

- Paint Can BURG.L chip has been removed

- Recipes have been spread out to other relevant chips

OPTIMIZATION

- Improved CPU and network performance in multiplayer games with large bases.

- Improved CPU performance of creatures walking when playing a multiplayer game

- Multiplayer Latency/Ping has been improved by 20-40%.

- Additional general CPU performance improvements.

- Saved game screenshots are smaller in disk size.

WORLD/RESOURCES

- Mint in the anthill is now guaranteed to show up every ~6 days.

- Mint Chunks renamed to Mint Shards

- Spoiled Meat now stacks (considered a "food" for stack sizes)

- Ant eggs of all types take twice as long to hatch.

- Quartzite nodes now grant 4-11 shards instead of always granting 7.

- Backyard perimeter fence posts have updated art.

CREATURES

- Infected Mite tuning pass

- HP increased

- Damage lowered

- Now prioritizes using a ranged attack

- Ranged attack applies an explosive damage resistance debuff

- Infected Weevils no longer apply an armor durability DoT with their explosion attack

- Infected Weevils can now be attacked/killed to interrupt their explosion attack

BUG FIXES

- Creatures will spawn less frequently in locations they shouldn't (inside of rocks, under the terrain, inside of labs, etc.)

- Wolf Spiders will no longer be walking around during the day when starting a new game.

- The Options menu will no longer scroll wildly after rebinding a control with mouse and keyboard.

- Hot Pouch settings properly restore for clients when rejoining a game.

- BURG.L Chips on the map display for clients as well.

- All Sign Sets for Sign Frames are unlocked by default on Creative modes.

- Ants no longer steal your storage items through walls.

- Fixed a rare crash relating to physics collisions.

- Players and bugs should no longer launch into space when randomly stepping on dropped/chopped items.

- The controlled deadzone options actually work now.

Game

- The Accessibility and Log Out buttons on the main menu can now be narrated when hovered

- Fixed some cases where hotkeys would stop working in UI windows

- Selected hotbar and equipment slots will remain selected after tabbing away from and back to the inventory tab

- Gamepad controls can now be rebound more than once without closing and re-opening the options menu

- Inspected recipes are properly remembered for clients when rejoining a game (the "!" icon next to recipes)

- BURG.L Chip locations on the map cannot be hovered over while they are still hidden (prior to helping BURG.L)

- Unicode newline characters can no longer be pasted into single-line text input boxes

- Block and Toggle Ammo Radial controls no longer conflict with each other.

- 'Snap to Grid' control can be rebound.

- Mounting a ladder can no longer clip the player inside solid objects.

- Ladders can no longer be relocated while a player is climbing on them.

World

- Player backpacks and items in water will no longer sink after loading a saved game

- The player will not be stuck in place when bumping into objects while gliding

- BURG.L Explore quest Trail Markers will now be removed when abandoning the quest

- Buildings cannot be placed in Field Stations

- Building rotation no longer operates in the opposite direction when a building is snapped as when it is unsnapped

- Peaked and Straight roofs can no longer be placed floating in the air in certain configurations

- Grass and Log curved doors will no longer behave strangely while placing them on slopes

- Frankenline dials can now be used even after a player has died on them

- The camera will not switch to first-person after pausing on a Frankenline dial

- Buildings being placed can no longer be relocated by other players

- Porch drainpipe no longer has excessively large collision.

- Items/Equipment/Resources

- Pebblets now sink in water

- Dropped Acorn Shells no longer clip with walls when Demolishing wall-mount heads and signs

- Basketball hoops can no longer be stacked on each other

- Basketball hoops can now be repaired

- Wall-mounted buildings can no longer be placed on fired arrows

- The hover highlight effect will no longer get stuck active on ladders

- Items stuck in droplets no longer become frozen in place

- Droplets with multiple servings now correctly save and restore their size

- Dew on grass blades now plays the correct effects and audio when hit

- Dew on grass blades will now fall when directly impacted

- Dew on grass blades can now be directly consumed

- Players fall off of ladders when incapacitated.

- Players cannot revive other players from ladders

- Players do not lose stamina when holding the sprint control while zipping

- Bombs will destroy grass and weeds more consistently

Creatures

- Solider Ants no longer count for "Hunter - Worker Ant" quests

- Burrowed larva now count for "Hunter - Larva" quests

- Distant flying creatures will no longer fly into the terrain of the upper yard

- TAYZ.Ts in the Haze lab no longer respawn

Pets

- Naming a pet using the letter 'Q' will not withdraw the pet

UI

- Key prompts will now correctly change when control is rebound

- Some numbers, such as the player's science available and the total items available in recipe displays, will be displayed as "1.5K" when they are too long

- The Crafting category buttons in the crafting menu again properly display the "!" icon if you have a recipe in that category that has not been inspected

- Oven recipes show what tier they belong to.

- Resource Analyzer shows unlocked recipes in an auto-scrolling box instead of having them overflow off of the UI space.

- 4,42 GB groß (nur für Xbox Series X|S)

- 2,42 GB groß

Release: 21.10.2021 (Version 1.11.8.0)

Quelle:

- 1,22 GB groß (nur für Xbox Series X|S)

- 1,63 GB groß

Release: 28.10.2021 (Version 1.11.9.0)

Quelle: grounded.com | twitter.com

CHANGES

- Audio added to falling shovel, icebox, and the biometric scanner.

- Audio updated for Brainpower.

- Audio updated for Milk Molar pickups.

- Audio updated for Sandbox Sizzling.

- A handful of terrain sculping cleanup in the Western Yard.

- Bratburst and Splatburst recipes can be unlocked via Brainpower.

- Brainpower level XP requirements have been spread out a bit in the higher levels. Each level unlocked progressively grants more Raw Science.

BUG FIXES - ALL PLATFORMS:

Major Issues:

- BURG.L store unlocks that had their Raw Science cost change in 0.11 (The Hot and Hazy update) will be properly unlocked again if they were purchased in saves from 0.10.3 (Shroom and Doom Update) or earlier.

- Clients will no longer have a large hitch/lag when approaching Spinning Wheels with completed items ready to collect.

- Thistles should respawn again on saves made prior to 0.11.2.

- Ants no longer find joy in endlessly laying eggs.

- Wolf Spiders no longer dip into geometry.

Crash Fixes:

- Fixed client crash related to players hauling items.

- Fixed client crash related to Pet HUD markers.

- Fixed client crash related to the Oven baking items.

- Fixed client crash related to Status Effects.

- Fixed client crash related to items in storage.

- Fixed client crash related to players getting off a Frankenline dial.

- Fixed rare crashes that could happen with bugs spawning into death via lots of spike traps grouped together.

- Fixed various crashes related to base buildings.

- Fixed crash related to creating a new Multiplayer Game.

Other Issues:

- Taking meat off of the Roasting Spit or items out of the Garden Patch will not sometimes open the UI as well.

- Bees more reliably sleep at night.

- Stun effects no longer apply durability damage.

- Pressing LB in the Smoothie Station no longer closes the UI.

- Coup De Grass level 2 unlocks if the clover finding was done second.

- Night base music plays again while in range of a base.

- Completed BURG.L Quest trail markers will load back in correctly.

- Bombing dice no longer sends them to the moon.

- Spiky weeds topple over and spawn weed logs in the correct location.

- Fixed rotten food in the Trash Heap dropping food under the terrain when harvesting it.

- The Broodmother boss and Black Ant Hill lab boss can no longer be triggered in Creative (without bugs) mode.

- Constant distant infected larva explosions have been notably optimized.

- 1,69 GB groß (nur für Xbox Series X|S)

- 1,30 GB groß

Release: 30.10.2021 (Version 1.11.10.0)

Quelle:

- 391,06 MB groß (nur für Xbox Series X|S)

- 1,53 GB groß

Release: 08.11.2021 (Version 1.11.11.0)

Quelle: twitter.com | obsidian.com | xboxdynasty.de

CHANGES

- Grass planks and weed stems that are not in Pallets will despawn after 1 in-game day instead of 3 in-game days.

BUG FIXES - ALL PLATFORMS:

Major Issues:

- Client achievements are properly reevaluated and resynced upon joining a multiplayer game.

- Grass blades that instantly disappear on chop no longer show up after loading certain saves.

- Hotpouch no longer sometimes stops working for clients until they first die after joining a multiplayer game.

- Games with Hotpouch slots all being white boxes are fixed back upon load.

Crash Fixes:

- Fixed rare crash when saving a game.

- Fixed client crash related to using the Oven.

- Fixed client crash related to applying and removing status effects.

- Fixed client crash related to base buildings.

Other Issues:

- Durability bars and spoil timers no longer incorrectly display as half or double the actual max value for clients when playing on Mild or Woah mode.

- The Analyzer audio will no longer get stuck if you skip the analyze state.

- A rare issue where a player could load in with 0 health and not be able to interact with anything has been fixed.

- Flipped spiral staircases display correctly now.

BUG FIXES - XBOX SERIES X / S PLATFORM

- The screen no longer randomly flickers with graphical artifacts.

- Fixed memory corruption crash with large bases.

- 312,67 MB groß (nur für Xbox Series X|S)

- 1,55 GB groß

Release: 23.11.2021 (Version 1.11.12.0)

Quelle: xboxdynasty.de | grounded.com | twitter.com

CHANGES

- Jerky no longer drains thirst when consuming.

BUG FIXES

Major Issues:

- Fixed a major memory leak especially with games with large bases.

- Ant populations properly cull on load to clear out excess ants from prior saves.

Crash Fixes:

- Fixed a crash that could happen when talking to BURG.L about BURG.L Quests if you have a game where the old paint can BURG.L chip had not been collected yet prior to being removed from the game.

- Fixed random crashes related to status effects.

Other Issues:

- The Club of the Mother Demon icon has been flipped horizontally so any weapon upgrade icons can be seen on it.

- Flipped spiral staircases that were placed prior to 0.11.4 will render correctly again.

- Flipped acorn railings render correctly again.

BUG FIXES: XBOX PLATFORMS

Crash Fixes:

- Greatly reduced memory usage to prevent crashes on Xbox One when loading a save from prior to 0.11 that had a lot of base buildings created.

- Fixed crash related on suspend/resume related to audio reinitialization.

- 1,69 GB groß (nur für Xbox Series X|S)

- 784,52 MB groß

Release: 07.12.2021 (Version 1.11.13.0)

Quelle: grounded.com | twitter.com

BUG FIXES - ALL PLATFORMS:

Major Issues:

- Grass and weeds will no longer sometimes regrow after fully chopping down or building a base that blocks growth.

Note: Grass and weeds that have regrown in specific saves will not retroactively be removed. However, it will no longer regrow back after chopping it all down again.

Other Issues:

- Furniture can now be built on Buoyant Foundations.

- 454,36 MB groß (nur für Xbox Series X|S)

- 1,48 GB groß

Release: 07.12.2021 (Version 1.12.8.0)

Quelle: grounded.com | xboxdynasty.de

- 3,64 GB groß (nur für Xbox Series X|S)

- 3,03 GB groß

Release: 03.02.2022 (Version 1.12.9.0)

Quelle: grounded.com

BUG FIXES - ALL PLATFORMS:

MAJOR ISSUES:

- Bugs no longer path through base walls when not looking at them.

CRASH FIXES:

- Fixed a crash related to turning off a waypoint marker in the Map.

- Fixed crashes related to large bases.

- Fixed a crash on boot related to having your OS culture set to any one of the new languages added with Into The Wood.

OTHER ISSUES:

GAME

- Surveying resources as a client no longer causes performance issues.

- You can access the Pet rename screen using the gamepad again.

WORLD

- Webbed doors in the Hedge properly update their visuals for clients after the webs are chopped away.

- SCAN.R radar dishes on Field Stations properly rotate for clients when active.

ITEMS/EQUIPMENT/RESOURCES

- Gum nuggets obey the laws of gravity again.

- Dew drops no longer need to be shot twice to knock them down with arrows.

- Termite armor better fits all of the teens.

- Twinkling shell use the generic bag model instead of the Firefly wings.

CREATURES

- Health bars show up on Grub after digging them up.

- Scarabs will no longer wander into the unfinished part of the yard.

AUDIO

- Players will no longer hear sizzle audio for other players that are sizzling far away.

BUG FIXES - XBOX SERIES X/S PLATFORMS

- Resource survey overlay renders correctly.

- 1,68 GB groß (nur für Xbox Series X|S)

- 898,13 MB groß

Release: 11.02.2022 (Version 1.12.10.0)

Quelle: grounded.com

BUG FIXES - ALL PLATFORMS:

MAJOR ISSUES:

- The "Splinter Master" achievement retroactively unlocks for players who had fulfilled the achievement requirements during the "Into the Wood" Public Test.

- The "Shrinky and the Brain" achievement retroactively unlocks for clients.

- Milk Molar upgrade values properly reapply after reloading your game. Health, Stamina, Food, and Water upgrades were reverting back to their starting values often after loading your save game.

- Weapons models should no longer be invisible when equipping them.

- Walls and roofs will no longer end up invisible for clients after being built.

CRASH FIXES:

- Fixed various crashes related to base buildings.

OTHER ISSUES:

- Armor no longer visually fits incorrectly on some teens.

- The "Craft Many" text in the crafting menu properly shows how many you can craft when using materials from nearby storage.

- Gnats will now render further than 30cm away on lower graphics settings and on Xbox One making the "Aim Small" achievement less impossible to obtain in those scenarios.

- Aphids run up grass blades again when scared.

- Resource Surveyor performance improved for clients.

- Night base music will play again when near your own base at nighttime.

- The Dandelion element on the game HUD properly reappears after loading a game with a Dandelion Tuft equipped.

BUG FIXES - XBOX ONE:

- Reduced peak memory usage when loading a game in Multiplayer which was causing out of memory crashes prior to loading in.

- 1,63 GB groß (nur für Xbox Series X|S)

- 376,88 MB groß

Release: 10.05.2022 (Version 1.13.10.0)

Quelle: grounded.com | xboxwire.com

INTERFACE

- Subtitles have been improved to show character icons next to them.

- Subtitles display to other players when someone is talking to BURG.L so the rest of the party can follow along.

- Multiple HUD notifications that play at once will no longer overlap each other.

- Map location marker for current spawn point will show up no matter how far you are from it.

- Tech upgrades can be purchased by double-clicking on them.

- The Resource Surveyor interface now sorts the available resources.

- Added Deposit and Retrieve options to item context menus in container interfaces.

- Smoothie recipes are shown in the crafting interface (still requires Smoothie Station).

- "Take All" option on various buildings is disabled if there is nothing to take.

- A notification noting your equipment took durability damage on respawn now displays.

- A "Respawn at Kid Case" option has been added to the Death screen.

- A "Load Last Save" option has been added to the Death screen.

- Important conversation options with BURG.L now display a "!" icon next to them to show they are important for moving the conversation story forward.

BUILDING GENERAL

- Broodmother Trophy now supports Arachnophobia Safe Mode.

- The game now communicates more clearly when building is disabled because of combat.

- Zipline anchors can now be relocated if no lines are attached.

- Stuffed Weevil, Infected Weevil, Aphid, and Gnat can now drop ingredients when destroyed (except meat).

- Players may run while relocating buildings.

- Grinder requires cheaper materials to craft.

BUILDING PLACEMENT

- Triangular walls and floors can now be correctly placed against each other.

- Fixed several cases where snapped walls were incorrectly considered obstructed.

- Some grid buildings can no longer have other buildings placed overlapping them in specific cases.

- Buildings can no longer be placed inside characters in Creative mode.

- Small buildings can now be placed under stairs.

OPTIMIZATION

- Reduced auto-save hitching particularly on large saves.

WORLD/RESOURCES

- Dandelion Tufts world items will only stay active for 8 hours before being blown away.

- Pond Dome exterior lights will now turn off during the day.

- Removed the button puzzle and TAZ.T fight from the Oak lab.

- The landscape outside of the yard is no longer an empty void.

- Some normal Orb Weavers in the Hedge have been replaced with Orb Weaver Jrs.

- Grubs now drop 3 hides on average with a rare chance of dropping up to 8.

- More grubs exist in the lower yard, mostly around damp locations.

CREATURES

Dust Mites are now significantly less tanky

- HP reduced by 20%

- DT reduced by 12

- Resistances reduced from 50% to 25%

ITEMS

- The same smoothie effect can no longer be stacked multiple times

- You can still stack as many different smoothies as you'd like

- Roasted meat now restores health when consumed in addition to its other effects.

 BUG FIXES

- Newly-connected clients can now see all resource survey regions instead of only ones near them.

- Dropped item locations will no longer desynchronize for clients.

- Fixed a client desynchronization issue related to relocated buildings.

- Fixed several other client desynchronization issues.

- Clients will no longer be missing ziplines when connecting to a multiplayer game.

- Collision added to the crumpled paper in the trash can so players can no longer get soft locked inside.

- Players no longer get physics shot to the moon.

Other Fixes

- The player can now take damage when impacting surfaces with sufficient velocity.

- Dropped weed burrs always collide with players.

- Controls tabs in the options screen will now scroll more nicely.

- HUD markers display in the correct locations during zipline connection.

- Previously-discovered Pagoda field station now automatically unlocks itself as a resource survey region.

- Clock times are now displayed correctly in Arabic.

- Reduced tendency of Wide Interaction to flicker between different interactables when many are close to each other.

- Wide Interaction can no longer be used to interact through walls.

- Displayed Milk Molar counts will be correctly updated when another player collects molars while the UI is open.

- Player nameplates and map markers will continue to display when the player is placing ziplines.

- Buildings can no longer be placed on Candy Corn.

- The client will no longer see inappropriately-disabled building construction interact options.

- The player will stop placing Pet Memorials after using the last one in their inventory.

- Hedge Berries will no longer disappear when cut using explosives.

- Frankenline drawing correctly saves and loads on Xbox and Windows Store / Game Pass versions.

- The full map art will now be correctly shown in the Resource Surveyor.

- Buildings can no longer be placed in prohibited locations by cycling the material.

- In German, some text labels that were supposed to be uppercase now are.

- Ziplines cannot be connected to anchors being placed by other users.

- The Broodmother BLT recipe no longer blends in to the table it's placed on.

- Collision around the underwater milk molar in the larva cave has been adjusted to make obtaining it easier.

- TAZ.Ts will no longer sometimes be larger in size.

- Improved memory usage with building Lamps which should help prevent crashing when loading large saves on Xbox One.

- Speicherverbrauch von 6,5 GB auf 6,8 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 3,6 GB auf 3,8 GB erhöht

- 5,85 GB groß (nur für Xbox Series X|S)

- 3,29 GB groß

Release: 18.05.2022 (Version 1.13.11.0)

Quelle: grounded.com

CHANGES

Factional Reputation / Waft Emitter / MIX.R

- The amount of extra creatures that are sent during base attacks in multiplayer has been lowered.

- Lowered the amount of negative reputation players gain when hanging around certain areas of the yard that aren't bug dens.

- Players no longer generate negative reputation with Bees by just being in the Flowerbed area.

- The max amount of flying creatures that can be attacking your base at the exact same time has been halved. No change for non-flying creatures.

- Infected Gnats no longer participate in defense events.

- Infected Wolf Spiders no longer participate in base attacks...for now.

- Defense event creatures are now much easier to stun.

- Defense event creatures now remain stunned for longer.

- Defense event creatures now have a much lower stun cooldown.

- Defense event creatures now take 3x damage from turrets (up from 2x).

- The amount of attacking creatures sent to larger bases have been decreased in size.

Turrets

- Turrets are now unlocked on earlier BURG.L chips.

- Turret recipes have been changed to require lower tier ingredients to account for earlier acquisition.

- Pollen turret now guaranteed to stun (almost) all wave creatures in a single shot.

- The creature's stun cooldown has to lapse before they can be stunned again.

- Pollen turret now also applies a 70% movement slow for 20 seconds.

Turrets can aim slightly higher and lower.

Combat

- The player can now attack enemies using melee through windows and over walls more reliably.

Charcoal Items

- Charcoal Torch durability doubled.

- Charcoal Torch now only requires 1 charcoal to repair.

- Charcoal Canteen durability doubled.

- Charcoal Canteen can now hold 6 drops.

Explosive Burr Trap

- Explosive Burr trap now does significantly less damage to buildings and players.

- Explosive Burr trap now does much more damage to wave creatures.

- Explosive Burr trap now has twice the explosion range.

- Explosive Burr trap can now be placed on walls and ceilings.

Armor

- All base armor Damage Threshold values increased by 10%.

Creature Cards

- Looting the last existing TAZ.T, RUZ.T, and ARC.R in the yard will guarantee regular and gold card unlocks for those creatures.

This will retroactively unlock for those who have already looted all of these creatures in their yard upon loading your game.

Looting the Assistant Manager will grant you the gold card even if you had not previously PEEP'd it.

This will retroactively unlock for those who have already defeated the Assistant Manager without having PEEP'd it upon loading your game.

BUG FIXES

- You can invite players to your game and join player's games via the Steam overlay again.

- Improved memory usage on Xbox Series S to prevent out of memory crashes.

- Items will no longer gradually lose durability after multiple save / loads on difficulties that are not "Medium".

Crash Fixes:

- Fixed loading crash dealing with Ant colonies.

- Fixed client crash when joining games dealing with Quests.

- Fixed random shutdown crash.

- Fixed random crash relating to players approaching and moving away from creatures.

Other Issues:

- Black soldier ants that are part of defense events are properly lootable again.

- Grinder items properly move to the "Completed" section on complete instead of getting stuck in the "Queue" section.

- MIX.R's no longer take a long time to stop spinning on success.

- RUZ.T gold card unlocks properly now.

- Speicherverbrauch von 3,8 GB auf 3,8 GB erhöht

- 794,05 MB groß (nur für Xbox Series X|S)

- 724,99 MB groß

Release: 20.05.2022 (Version 1.13.12.0)

Quelle:

- 4,44 GB groß (nur für Xbox Series X|S)

- 348,98 MB groß

Release: 09.06.2022 (Version 1.13.13.0)

Quelle: grounded.com

CHANGES

- Jumping creatures stuck in small areas will now periodically attempt to escape from them.

BUG FIXES:

Major Issues:

- Reduced memory usage while in the Oak Lab for Xbox One and Xbox One S to prevent Out of Memory crashes.

- BURG.L conversation now has proper text for various languages outside of English (translation pass now complete).

- Creatures no longer walk through base walls when you are not looking at them.

Crash Fixes:

- Fixed crash when running "Cancel Nearby Blueprints" when the player is dead.

- Fixed crash when near a newly spawning Dew Drop by the Oak Tree that immediately combines into an already existing Dew Drop.

- Fixed random crash that could occur when looking at buildings that get destroyed or recycled.

Other Issues:

- When using a gamepad to select a Charcoal Canteen in the inventory, "Consume" will now be shown instead of "Repair". Repair can be accessed through the Actions menu.

- Slashing weapons that were previously upgraded into the Mint, Spicy, or Salty trees and could not be upgraded further now can be.

- Artificer quests to craft cut Eyepatch+ and Shovel+ can now be completed by crafting Eyepatch and Shovel.

- Clients should see ladder climbing animations properly again.

- When respawning back to the nearest discovered Field Station, it will use the nearest Field Station anyone has ever discovered, not just Field Stations the respawning player has discovered.

- Crow is visible at large distances.

- Spending Science at an ASL terminal no longer triggers a "Raw Science found" notification.

- The "Get Yoked" achievement will properly unlock on load if you have already infused enough Milk Molars.

- 1,24 GB groß (nur für Xbox Series X|S)

- 355,53 MB groß

Release: 10.06.2022 (Version 1.13.14.0)

Quelle: twitter.com

- Fixed crash that could happen with dew drop / soda drop spawning

- 4,38 GB groß (nur für Xbox Series X|S)

- 241,63 MB groß

Release: 25.08.2022 (Version 1.14.57.0)

Quelle: grounded.com | xboxdynasty.de

NEW CRAFTING CONTENT

ROTTEN MEAT SLURRY

- For taming Gnats.

COOKERY

- Meals are now crafted at the new Cookery building instead of the Oven.

- Meals can be created much earlier in the game now.

- Unlocked by purchasing the "Cooking 101" Science Shop unlock which is one of the default unlocks you can purchase once unlocking the ASL station.

- 2 new meals have been added to the game!

CHANGES / TUNING

ARMOR AND WEAPON UPGRADE CHANGES

- Quartzite, Leather Scraps and Leather Plates have been removed from the game.

- Upgrades now require a unique, non-respawning, resource found across the yard

Armor upgrades require "Style Nuggets"

Levels +1 through +5 require "Style Nuggets"

Levels +6 and +7 require "Cool Style Nuggets"

Levels +8 and +9 require "Rad Style Nuggets"

Weapon upgrades require "Tough Nuggets"

Levels +1 through +5 requires "Tough Nuggets"

Levels +6 and +7 require Globs similar to before, but are crafted out of "Cool Tough Nuggets"

Levels +8 and +9 require Jewels similar to before, but are crafted out of "Rad Tough Nuggets"

- Cost of upgrades has been dramatically reduced

Levels +1 through +5 cost

Weapons start at a cost of 2 and increase linearly: 2 → 4 → 6 → 8 → 10

Armors start at a cost of 1 increase linearly: 1 → 2 → 3 → 4 → 5

Levels +6 and +7 cost

Weapons start at a cost of 5: 5 → 10

Armor starts at a cost of 2: 2 → 4

Levels +8 and +9 cost

Weapons start at a cost of 5: 5 → 10

Armor starts at a cost of 2: 2 → 4

- Tough Nuggets can be found by harvesting Stones of Toughness. Style Nuggets can be found by harvesting Rocks of Style.

- Style and Tough Nuggets can also be found in lab chests and laying in nooks and crannies around the yard.

- At certain points in the game you'll unlock crafting recipes to create Style and Tough Nuggets, transitioning the resources from finite to infinite.

Note: Rad Nuggets will not be able to be crafted until 1.0 but a finite amount of them have been placed throughout the yard.

FACTIONAL REACTIVITY / MIX.RS / WAFT EMITTER

- The amount of destruction that can be done to larger bases has been lowered.

- Each faction now has a different reputation value requirement before it becomes upset at the player.

- Players will no longer be attacked by lots of larger creatures at the same time.

- Larva have been added to Factional Reactivity and the Waft Emitter.

- Buildings destroyed by defense event creatures now drop a small amount of the resources it took to build it.

- Base attack difficulty will slowly ramp up over the course of a playthrough instead of being able to instantly go from easy to extremely hard over a short period of time.

- Base attacks no longer trigger while in a lab or underground.

- The Waft Emitter will no longer work in the Haze while the haze is still active.

- Improved creature spawning locations for base attacks.

- An Auto-Save will attempt to trigger right before a Payback attack or MIX.R event trigger.

MOVEMENT

- You no longer will be occasionally launched sideways after hitting your head while jumping.

ANIMATION

- Updated and improved a handful of run/walk/attack third person animations.

AUDIO

- Assistant Manager boss has new music.

- Volume and distance attenuations of creature sounds adjusted to better inform the player about what's nearby.

- Unique ambient sounds added to help diversify soundscape.

- Improvements to overall mix and clarity.

CRAFTING

- Crow feather arrows awarded per craft increased from 2 to 5.

- Glue Factory name changed to Glue Masher.

- Glue Masher has updated art.

LOCALIZATION

- Simplified Chinese, Traditional Chinese, and Korean now use correct fonts for those languages.

ACCESSIBILITY

- Various tweaks and improvements to the Read To Me feature have been made throughout the UI.

- When navigating dropdown menu options, the index of the selected option will be narrated.

COMBAT

- Final encounter in the Haze lab has been tuned:

Default number of enemies reduced.

Additional enemies are added based on difficulty level.

Additional/harder enemies are added based on player count.

- Bows now do bonus damage when fully charging a shot as opposed to snapshotting.

- Spicy Coaltana can now trigger Burr Traps when thrown.

- Swinging the Spicy Coaltana has upgrade visuals.

- The "Open Crafting Menu" hotkey has been set back to C for keyboard. "Customize" building hotkey changed from C to G for keyboard

PETS

- Pets will no longer leave the player when they are unhappy.

Pet happiness governs various other things, but will never cause your pet to leave anymore.

- Pet equipment now gives pets substantial defensive upgrades

+200% bonus max HP

Bonus DT based on tier of equipment

Bonus DR based on tier of equipment

- Passive buffs given for having an active pet have been tuned.

- Pet inventory can now be opened directly from the player inventory screen via a new "Pet" button.

- Weevil pet gravestone has new art.

- Pets can no longer drown.

- Pet Inventories count towards "Nearby Storage" when crafting.

INTERFACE

- The "Save Game" interface will only show saves from the current playthrough instead of all of your saves.

- Data page on the SCA.B has been improved

Items are now recategorized to better fit the story

Some audio logs and notes are now dated

Items are now sorted and it's easier to spot logs and items that are missing

- The password being typed while joining a multiplayer game is now hidden.

- Custom Game Settings (and thus the Game Difficulty setting) can be accessed from the Death screen.

- BURG.L quests can be acquired by double-clicking them.

- A button to view the Survival Guide has been added to the Death screen.

- The "Build a Lean-to" survival quest now displays the Building Radial control next to it.

- A line will show up on your SCA.B Health and Stamina bars to indicate where "100" health or stamina is at.

This is to help show how much growth your health and stamina get from Molar upgrades or status effects.

BUILDING GENERAL

- Dead players will no longer bounce indefinitely on vertical bounce webs until they respawn.

- You can now exit Turrets using the Interact button (E on Keyboard default, X on Controller default)

BUILDING PLACEMENT

- Floors now support cells and walls underneath themselves.

- Floors require only 2 points of contact with the ground rather than 3.

- Sap Catchers can no longer be attached to Turrets.

OPTIMIZATION

- Save game sizes have been reduced.

- Reduced memory usage.

- Fixed small memory leaks.

WORLD/RESOURCES

- The Resource Surveyor switch has been moved from the end of the Hedge Lab to the small radar lab at the early portion of the Hedge.

- House patio wood panels have been cleaned up and holes have been patched.

- Cookie Sandwiches now follow the new "big food" structure introduced on hotdogs and apples in 0.13.

- Thistles should be easier to pick and require less cursor precision.

- Lab chest loot added to the Hedge, Haze, and Pond labs.

Creatures

- Hostile bugs tether more appropriately, including those pesky mosquitos.

- Scarab HP has been halved.

- Scarab peripheral vision cone has been reduced (it's easier to sneak up on them).

- Added new BURG.L quests for killing the following bugs: Black Ants, Antlions, Black Ox Beetles, Ladybirds, Dust Mites, Rolypolys, Termites, Tadpoles, Water Boatmen, Water Fleas, and Diving Bell Spiders.

- Ladybird Larva now drop up to 5 spikes each.

- Weevils will hoard less around dropped mushrooms.

ART

- Improved player shadows while playing in first person view.

BUG FIXES

Major Fixes

- Game no longer incorrectly prevents you from saving noting "base under attack" when there is no base under attack.

- Clients can now correctly use ladders that were previously broken when built in some areas.

- The player cannot unbind critical controls such as "UI - Select" by binding the key to a conflicting control.

- Multiplayer games that have been active for longer than 90 minutes no longer stop showing up in the Game Finder window or prevent players from joining via invites.

- Fixed issue with users having trouble hosting or joining multiplayer games after having the game open for long periods of time.

- The Crow Crossbow no longer occasionally misfires.

- Termite King should respawn more reliably.

Other Fixes

- Sleeping creatures will no longer attack nearby players immediately after loading a save.

- The player will now be able to crouch after entering a turret from a ladder.

- Furniture will no longer collapse when replacing the floor it's built on.

- Palisade Curved Gates can no longer have structures placed clipping into the tops of them.

- Flying creatures will no longer become stuck when trying to land while over water.

- Resource Surveyor will no longer detect rotten foods as sources of fresh food.

- The player can no longer pick up items through floors.

- Floors can no longer be built through diagonal walls.

- Accepting a BURG.L quest will now show one notification instead of two.

- The player can no longer attach grid buildings to the moving parts of palisade gates.

- Saved game "Time Saved" will now be displayed correctly when saves are shared across time zones.

- Chipsleuth quests will no longer complete if the game is loaded after collecting the chip and before turning it in.

- Droplets do not merge unless they are the same type of liquid.

- The hauling UI will display correctly after loading a game where the player was hauling.

- The Defrag tooltip is now translated.

- Items that fall through the world will now be destroyed, or returned to play if critical.

- The Rest button will properly activate if the Rest cooldown expires while you have the Rest UI open.

- Buildings cannot be built on big food harvest nodes.

- Wall-mounted buildings cannot be built on swinging doors.

- Cacti should behave more consistently and cause less instant deaths.

- Mom Genes can no longer trigger underwater.

- Cookie Sandwich Bits will no longer spawn under the ground when breaking cookies.

- Apple core chunk locations are properly synced on clients.

- Knocked down pupa locations are properly synced on clients.

- Disable Pet Home equip button when a non-equippable item is selected.

- Payback attacks can no longer trigger if a boss fight is active.

- The Pause Menu can no longer be triggered in between level loads by spamming ESC / Start.

- Achievements no longer unlock after loading a custom or a creative mode game.

- Relocating an armor dummy and customizing it no longer puts the camera back to the old location.

- Termite King should respawn more reliably.

- Aphids no longer stay in large groups doing nothing.

BUG FIXES - XBOX / WINDOWS STORE BUILDS

- Renaming a save game or playthrough will properly update the names such that they will stay renamed after restarting the game.

- Resuming the game from being Suspended will bring you back to the Main Menu if you were in a Multiplayer

- Speicherverbrauch von 6,8 GB auf 6,7 GB reduziert (nur für Xbox Series X|S)

- Speicherverbrauch von 3,8 GB auf 3,5 GB reduziert

- 5,96 GB groß (nur für Xbox Series X|S)

- 2,58 GB groß

Release: 31.08.2022 (Version 1.14.63.0)

Quelle: grounded.com

BUG FIXES:

- Fixed crashes that could happen using Shared Saves

- Fixing a progression blocker that could happen where a Haze lab door would not open

- 4,74 GB groß (nur für Xbox Series X|S)

- 2,38 GB groß

Release: 27.09.2022 (Version 2.0.106.0)

Quelle: grounded.com | datum=xboxdynasty.de | release=xboxwire.com, obsidian.net, xboxdynasty.de

- Aus der Beta wird eine Vollversion 1.0

CHANGES / TUNING

FACTIONAL REACTIVITY

- Faction payback attacks note what creature faction is attacking.

- The cooldown of days between payback attacks has been reduced as it was tuned high for the Home Stretch update.

- The minimum number of creatures that participate in attacks has been slightly increased, as it was tuned too low for the Home Stretch update.

SYSTEMS

Weapon / Armor Upgrades

- Stone of Toughness has been renamed to Quartzite. Rock of Style has been renamed to Marble.

- Tough Nugget has been renamed to Quartzite Shard. Style Nugget has been renamed to Marble Shard.

- The tier naming convention has been changed from N/A, Cool, Rad to Brittle, Sturdy, Supreme.

I.E. Brittle Quartzite, Sturdy Quartzite, Supreme Quartzite. Brittle Marble, Sturdy Marble, Supreme Marble.

- An additional crafting step has been added to the weapon and armor upgrade process; you must now process the Quartzite and Marble in to usable upgrade resources.

Quartzite → Whetstones. Processes at a 1 to 1 ratio.

Marble → Armor Plating. Processes at a 1 to 1 ratio.

You'll still unlock alternate crafting methods for each tier of upgrade resource as you progress through the game, but now you'll be crafting whetstones/plating instead of Quartzite or Marble.

Tier 3 crafting recipes for creating Supreme upgrade materials have been added into the late game.

Milk Molars:

- All Mega Milk Molar stack size upgrades have been increased from +3 to +5.

- The Hunger Drain and Thirst Drain upgrades have been combined into a single purchase upgrade.

- A new personal upgrade to purchase has been added: "Healing". The more this is increased, the more health you receive from healing items.

- All personal Milk Molar points have been refunded when loading a save from Game Preview / Early Access so you can apply your points to the new categories as you see fit.

- There are now enough Milk Molars and Mega Milk Molars placed in the yard to fully max out your character.

WAFT EMITTER

Additional creatures can now be pissed off by the Waft Emitter:

- Fire Ants

- Black Ox Beetles

- Bombardier Beetles

- Charcoal Larva

- Tiger Mosquitos

- Wolf Spiders

MUTATIONS

- Natural Explorer now requires more POIs to unlock each tier

- Javelineer now also increases damage dealt when throwing spears

MOVEMENT

- New jump animations for the player.

TECH

- Playthroughs are now limited to 10 manual saves max. Game Preview saves and auto-saves do not count towards this limit.

- Xbox users can now swap profiles at the Main Menu.

CAMERA

- BURG.L's conversation camera has been adjusted for better framing with various player / wall collision scenarios.

- Improved existing in-game cutscenes.

AUDIO

- New music track that occasionally plays while in the Grasslands.

- Dropping or throwing items on various surfaces will now have correct audio play based on the surface type.

- Teens will remark about things in the yard more.

ACCESSIBILITY

- New options for adjusting the size and opacity reticle have been added.

COMBAT

- Defeating the assistant manager now awards a unique mutation.

- Auto-saves now trigger right before any MIX.R is activated, any boss fight is manually triggered, or any Payback base attack begins.

- Creature stat scaling when multiple players are fighting a creature will no longer decrease if one of the players goes away while that creature is still in mid-combat.

- You will now see the "Gas Hazard" warning icon on your HUD while in the middle of a Stink Bug gas attack or inside of the radius of any gas arrow attack.

- You can no longer hurt yourself when throwing an item.

- Throwing weapons does more damage on hit than before.

- Spears now have their thrown damage scale up in several ways

Higher tier spears have a default higher thrown damage

Weapon upgrades affect thrown damage

Javelineer now additionally increases thrown damage of spears

PETS

- Pets that are stored at a Pet House will no longer show a Pet icon when you are away from them.

INTERFACE

- Map has a new art style.

- Map has better feeedback for when map marker has been toggled on / off.

- Improved map panning on Gamepad.

- Any save made during early access will display a warning noting the save is from Early Access and has a chance of not working properly (much like the old "Ancient Save" warning).

- Game Preview / Early Access elements removed.

- The Player List now asks for confirmation before kicking a player.

- The load screen has a new animated loading graphic.

- Dragging and dropping items in inventory / container screens with the mouse is less visually janky.

- Respawning will now have the game do a quick fade from black.

- Survival Quests that have a key control attached to it will show a button backing behind it.

- Improved gamepad navigation of the Data page using gamepad.

- User-generated strings are now filtered for profanity while playing in multiplayer.

- Languages in the language dropdown are now shown in the current language as well as their own language.

- Lab resource surveyors are now unlocked when found, instead of when the lab POI is unlocked.

WORLD/RESOURCES

- Food items found in labs or chests no longer spoil before you find them.

- Husky weed takes fewer chops with stronger weapons.

- Daffodils have new art.

- Rose bush has new art.

- You can no longer save scum to get better loot.

CREATURES

- Drowned creatures no longer drop loot. This includes gold cards. (No cheese!)

- Flying creatures will start flying if they fall off something.

- Scarabs will burrow sooner after fleeing from the player.

- Creatures will no longer take items from dropped backpacks.

- There are no more Burrowed Larva near the Oak tree.

NEW GAME EXPERIENCE IMPROVEMENTS (FIRST FEW GAME DAYS)

- Larva no longer randomly roam the starting grasslands during the day and stay closer to their home territories.

- Wolf Spiders sleep through nights 1 and 2 on a new game.

- A tutorial popup explaining how to swap First / Third person camera will trigger during gameplay.

- The "Build a Lean-To" Survival Quest will point you to the nearest Clover and Sprig to help you find those resources since night will be shortly approaching.

- Kid case now has a light on it so you don't spawn in pure darkness if you spawn there.

- New tutorial quest for crafting a torch on the first night or entering into a dark cave will show you where the nearest Sap is since that is the hardest resource to find.

- Block tutorial now triggers shortly after equipping your first weapon you can block with. Tutorial now mentions Perfect Blocking as well.

BUG FIXES

Major Fixes

- SCA.B themes are properly saved and restored for clients.

- Antlions should no longer launch the player (or other bugs) to the moon with their burrow strike.

- Players who join a game after a non-repeatable boss is defeated will unlock the mutations associated with defeating said boss.

- Dew drops on grass will now be correct after loading a saved game.

- Simplified and Traditional Chinese will now use appropriate Chinese fonts.

- Fixed random crashing on Xbox One and Xbox Series S when loading into the yard.

- Loading a save made while incapacitated no longer causes a soft lock.

Shared Worlds

- You will no longer sometimes load into a Shared World as if the game was a New Game due to a save download failure.

- The player will receive a "Failure to Host Game" message instead and stay at the Main Menu.

- You will no longer see that you are hosting your own world and not be able to load it if you happen to have a crash while playing and then try to rehost the world again.

- Preventing crashing that could happen when interacting with the Shared World system.

Other Fixes

- You can no longer instant craft all items in a processing building queue by canceling the item currently in production.

- Scrolling the map with gamepad is more smooth and reliable.

- Using Quickshot properly syncs the arrow portion of the crossbow reload animation.

- Pupa, gum, koi scales, and sunken bones no longer count toward the Rock Cracker mutation.

- Zipline Wall Anchors can no longer overlap each other.

- Visiting the Four-leaf clover area no longer keeps a green overlay on your screen.

- Fixed Ants going on a weevil murdering spree and leaving noses everywhere.

- Clients see dew drops again after joining a saved game.

- Ants no longer loot dead pet gnats, causing potential item loss.

- Spiders and other large bugs should no longer phase through soda can openings during attacks.

- Saves made in the Hedge lab no longer say "Unknown" as the location.

- All parts of the shed deck can now be built on.

- The cursor will no longer jump to the end of the Storage/Pet name input box after typing.

- Replacing doors with walls and vice versa can no longer cause the walls to stop supporting.

- Half-screen interfaces will correctly display the target object when playing in Arabic.

- You will no longer gain negative reputation towards ants when exploring empty cave systems that have nothing to do with ants.

- Fixed issue where you could not navigate the Share with Friends menu if all of your friends were already on the Shared World Shared With list.

- The Crafting recipe list properly sorts recipes by tier.

- The Crafting menu no longer shows the "Missing Ingredients" element if you have all of the ingredients for the selected recipe.

- Wide Interaction can no longer be used to interact through lab walls.

- When starting building placement, the player will stop crouching.

- When the player holds Ctrl when starting building placement, the placed building will now snap correctly.

- Dropped player backpacks will no longer bounce infinitely on bounce webs.

- Fixed rare crash that could happen when a creature destroyed a Garden Patch that no player was nearby.

- UI Blurring properly works with HDR.

- "Go To Entry" will show the correct gamepad control when hovering a "Recipe Used In" on the crafting screen.

- Read To Me will no longer narrate speech-to-text chat messages.

- Read To Me will no longer redundantly read quickchat messages.

- Read To Me will now read harvestable and interactable interactions more reliably.

 - Speicherverbrauch 7,2 GB von 9,3 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 3,5 GB auf 4,4 GB erhöht

- 7,61 GB groß (nur für Xbox Series X|S)

- 3,56 GB groß

Release: 05.10.2022 (Version 2.0.123.0)

Quelle: grounded.com

CHANGES:

- The PEEP a Creature action is now "E" on keyboard and "Right Bumper" on Controller.

This to ensure the control for "Set Waypoint" is not the same key as PEEPing a creature while in PEEP mode.

- Weapon and gear stat bars now show smithing enhancements separately from the base values, in a distinct color.

- Added unique symbols to the various labs in the yard for easier identification.

- Custom Game Settings that cannot be changed mid-game have icons next to them to signify this status when starting a Custom Game.

- Arrows now show attack stat bars when selected in the inventory screen.

- Crow has adjusted audio.

- Exploding Strange Spores in the Haze now have an audio cue when getting ready to explode.

- Creatures randomly return to their home locations during player rest.

- Hot Deposit actions have audio now.

- Flowering dandelions drop pollen when chopped down.

- Slime Lantern durability has been increased.

- You will no longer get thirstier while in conversations. This will prevent dying while talking with BURG.L and REDACTED.

- You can no longer throw your equipped item while in building placement mode.

- Players playing Multiplayer from the same household should experience lower latencies.

CRASH FIXES:

- Fixed random crash that could happen when building buildings or chopping foliage.

- Fixed random crash that could happen when joining a Multiplayer Game Scenario screen.

- Fixed a crash dealing with dew drops on grass.

BUG FIXES:

 - Points of interest will now be unlocked more reliably when spotted.

- Dew drops knocked off grass will no longer disappear after a short time.

- Fixing some lighting issues in the Fire Ant Hill.

- Trinkets that repair weapons now properly work with all weapon types, instead of only Slashing weapons.

- Super Venom Arrows now have proper world meshes when dropped.

- Creatures can no longer slide around in their sleeping animation after loading a game.

- Fixed an audio issue that occurred when loading a save game while underwater. Underwater effect is now properly removed when exiting the water.

- Fixed issue with missing footstep audio on third person unarmed / hold run forward animation.

- Bow damage bars in the UI are more accurate.

- Corrected the location of the "ready" icon over the Cookery.

- The mutation related to Staff kills will now unlock properly.

- BURG.L Quests no longer display as empty in the quest notifications, for clients.

- Bomb arrows no longer leave behind an arrow to pick back up.

- Audio logs and other voice-overs can now be heard while the player underwater.

- Tiger Mosquitos no longer fail to reach one of the Super MIX.Rs when activated.

- Clients now have better collision with the world while the host is inside a menu.

- Cleaned up various terrain issues.

- Various interface fixes in various languages.

- Ant audio should be less annoying when large numbers of ants are nearby.

- Better audio transitions around the Dry Grass, Pond, and Oak tree areas.

- Cloning a flipped building will enter placement mode with the building flipped correctly.

- The visibility toggle for the resource survey overlay in the Map UI now actually works.

- REDACTED has learned how to actually hit target with attacks.

- REDACTED will now remember which player was being followed after a saved game is loaded.

- Orb Weaver Jrs no longer have their legs go up in their air in tight spaces.

- Sour Battle axe recipe should no longer unlock early. Not retroactive.

- Removing incorrect additional Tech Chip slot in the data tab. Allows you to 100% the game now.

BUG FIXES - XBOX:

- Fixed Mantis Pollen attack rendering solid yellow circles floating in the air.

- Fixed a crash that could happen when checking Xbox profile settings.

- Fixed a crash that could happen when putting the console into Standby mode and rebooting it into Grounded.

- 7,00 GB groß (nur für Xbox Series X|S)

- 2,27 GB groß

Release: 14.10.2022 (Version 2.0.137.0)

Quelle: grounded.com

FEATURE

- Added a "Sort" button to the Inventory and Storage screens.

NOTABLE GAME BALANCE AND DIFFICULTY CHANGES

- Doubled base durability of most weapons and armors.

- Doubled duration / durability of all torches.

- Mosquitos in the Grasslands do not spawn until 1 Super Chip is turned in.

- Damage and HP for some of the early tier 2 creatures have been lowered a bit.

- Toxicology Badge now provides 90% gas damage resistance instead of full immunity.

- Javamatic fight spawns less creatures in single player now to make it less difficult.

OTHER CHANGES

- Relocating a building will no longer be canceled if you stumble into combat with a creature.

- BURG.L will now only give Artificer quests for items the player has not yet crafted.

- Mant combo attacks no longer interrupted via perfect blocks.

- Mant damage slightly increased.

- Quartzite and Marble of all tiers now default stack to 99 (cannot be upgraded further via milk molars).

- Slightly increased the stamina cost of staff attacks.

- Spiny Water Fleas now have a very small chance to drop Pond Moss when looted.

- Text chat messages filter for profanity.

- Edible mushrooms placed under all large mushrooms in the Upper Yard.

- O.R.C. EMP Bomb applies a large DoT (damage over time) to to O.R.C. creatures that are hit with it.

- The field station near the outskirts of the Stump area has been moved into the Stump itself for higher visibility and utility.

- You can remove a Surveyor Resource waypoint from inside the default Map screen (no longer have to be at a Surveyor to do it).

- Slime mold light sources and the Firefly Headlamp light color has been desaturated a bit to not cast an overly lime green color on everything.

- Getting a 100% on the Game Report Card requires completing all of the MIX.Rs now.

CRASH FIXES

- Fixed crash that could happen if a creature is looted or despawns while an attack with visual effects was about to play.

- Fixed crash that could occur when taming a pet.

- Reducing Out of Memory crashes when loading a save.

BUG FIXES

Major Fixes

- Xbox and Windows Store players can rename Storage chests again as long as their profile allows User Generated Content to be shown.

- If you progressed beyond the story of receiving the Embiggening Cell, but did not get it for some reason, the game will grant it to you on your next load of the save.

- If you progress to the story point where you need to interact with the Javamatic but the game will not let you, the game will fix up the quest state on your next load of the save.

- Loading an early access save will no longer trigger the "Analyze a Pebblet / Analyze Raw Fiber" quests if you have already done so. Fixes 1.0 saves that are stuck with this quest as well.

- Players will no longer disconnect from multiplayer after being online for 4+ hours.

- Doors at player bases will properly have the door open state synced if the open state was changed while a client was far away.

- Wolf Spiders will more reliably sleep during the day.

- Addressed some cases where you could not get a 100% on the Game Report card.

Other Fixes

- Addressed additional use cases where creatures could become stuck in the terrain.

- Optimized the Mantis Pollen attack for Low and Medium quality settings (this includes Xbox One).

- Pinch Whacker now properly classified as a club instead of an axe, no longer deals chopping damage.

- Prod Smacker now properly classified as a club instead of a greatsword, no longer deals slashing damage.

- The "Got to Peep Them All" Achievement no longer requires having all Gold cards.

- Jack-O-Lantern will no longer spawn on the porch during October if you have any base buildings in the way.

- Poison immunity has been readded back to Spiders as that was not supposed to have been removed.

- Backpacks that drop near the car batteries in the Upper Yard will be teleported to a safe location nearby to prevent them from getting stuck in instant death locations.

- The workout monitors in the Pond biodome will correctly turn on after opening the biodome instead of after turning in the Super Chip to BURG.L.

- You can no longer nab certain items through the walls or windows.

- Your character name should no longer rarely show up over your own character.

- The text filter in the crafting menu will be applied correctly after changing tabs or crafting an item.

- Placement of the Sap Catcher provides better control over the placement angle.

- Buildings will now actually display their Defense values in the building interface.

- Items will now actually display their Stun values in item description boxes.

- Mantis armor crit effects no longer sometimes apply themselves to the player.

- Bomb arrows now cost stamina to shoot like every other arrow.

- Sour battle axe now properly considered an axe.

- Non-diagonal buildings can now snap to diagonal rotations at specific angles.

- Fixed various terrain and foliage and floating dirt issues.

- Loading an early access save will not reset dropped player backpacks. This is not retroactive for any playthrough that has already made progress on 1.0 from an early access save.

- Fixed some audio volume issues that would cause abrupt music stoppage.

- Using photo mode no longer scales up creature damage.

- Mutations on old saves will properly sync to their correct unlock level based 1.0 value changes.

- Depositing partial stacks into containers works correctly.

- 606,71 MB groß (nur für Xbox Series X|S)

- 2,82 GB groß

Release: 17.10.2022 (Version 2.0.141.0)

Quelle: grounded.com

CHANGES

- Adjusted the audio for the Bounce Pad.

CRASH FIXES

- Sorting large inventories with lots of items with stack sizes upgraded no longer crashes the game. Improves performance of sort action as well.

- Fixed random crash that could occur during gameplay.

BUG FIXES

- Night base music will play more appropriately for smaller bases.

- Ziplines for clients will no longer have their positions occasionally become incorrect.

- Ladybug and Ladybird now have distinctive names in other languages than English.

- 491,62 MB groß (nur für Xbox Series X|S)

- 1,89 GB groß

Release: 21.10.2022 (Version 2.0.152.0)

Quelle: grounded.com

GENERAL CHANGES

- Creature Cards in the data tab are now sorted by creature tier.

- The Game Report Card no longer requires Mutations to be unlocked for 100% completion as at least 1 mutation requires Multiplayer to unlock.

CREATURE BALANCE CHANGES

- Spiders are no longer immune to poison, and instead have 25-90% poison resistance depending on species/tier. Black Widow being the exception, which is still fully immune to poison.

- Black Widow no longer immune to Venom.

- Increased the Mant's phase based damage reduction by 20%

- The Mantis is now easier to stun.

ITEM BALANCE CHANGES

- Tick Macuahuitl damage reduced by 15%.

- Widow Dagger damage reduced by 10%.

- Base damage of most poison effects (player and enemy) reduced by about 10%.

- Broodmother Club's Apex Predator effect now applies venom instead of poison (so it bypasses immunities and resistances).

- Mantis Scythe now costs 25% less stamina to swing.

- Black Ox Armor's "Overbearing" effect proc chance with a full set upped from 30% to 80%.

- Black Ox Armor set bonus now adds much more stun damage to melee charge attacks.

- Prod Smacker damage increased by 50%.

- Moth armor set "Ranged Cut" effect proc chance with a full set upped from 15% to 60%.

- Moth armor set "Ranged Cut" effect rescaled from 10 damage per second for 10 seconds to 20 damage per second for 5 seconds.

- Tripled the stun value of the Sour Battleaxe.

- Bee Armor's "Bow Stun" effectiveness doubled.

- Ladybird Shield's "Block Free Attack" now applies to all attacks for 5 seconds instead of clearing on the first attack after it triggers.

- Compliance Badge base heal reduced from 10HP to 8HP

- Mantis Trinket now grants stamina on crit 100% of the time instead of 50% of the time

- Mantis Trinket stamina granted on crit increased from 20 to 50

MUTATION BALANCE CHANGES

- Corporate Kickback's 100% lifesteal effect now works on all attacks for 5 seconds after activation, instead of just the first attack.

- Natural Explorer movement speed increase changed from 3/6/10% to 20/35/50%.

- Natural Explorer now gets disabled when fighting creatures.

CRAFTING BALANCE CHANGES

- All flavored arrows now craft in stacks of 10 for 1 piece of candy/salt.

 - Gas and Super Gas arrows now craft in stacks of 5 for 1 gas/super gas sack.

- Super Venom Arrows now craft in stacks of 10 for 1 super venom gland.

CRASH FIXES

- Fixed occasional crash that could occur when eating or drinking items.

- Fixed crash that could occur while charging up a magic staff.

- Fixed crash that could occur when opening up the Map screen.

BUG FIXES

Major Fixes

- The previously unobtainable "Mixing Rig" note has been placed in the yard now for pickup.

- Game Report Card now checks for the correct number of SCA.B pickups and Yard data.

- Clients who disconnect or save while incapacitated but not dead will no longer lose their equipment when they rejoin.

Other Fixes

- You will no longer always go up some ziplines when interacting with them.

- In-progress drag-and-drop operations are canceled when you die to prevent item duplication.

- Bomb arrows now properly deal damage when launched from a fully charged bow shot.

- Bomb arrows now properly deal damage when under the effect of Quickdraw, the set bonus of the antlion armor set.

- Waft Emitter rage bars properly fill up again.

- Improved creature navigation issues around the trash biome.

- Upgrading magic staves actually increases the damage done from them.

- 1015,68 MB groß (nur für Xbox Series X|S)

- 2,69 GB groß

Release: 28.10.2022 (Version 2.0.163.0)

Quelle:

- 471,54 MB groß (nur für Xbox Series X|S)

- 2,69 GB groß

Release: 08.12.2022 (Version 2.1.40.0)

Quelle: xboxwire.com | grounded.com | xboxdynasty.de

NEW FEATURES

ADDITIONAL ROW OF BACKPACK INVENTORY

- The teens have discovered a hidden pocket in their Holding backpacks, providing an additional row of inventory space and allowing you to carry more items while adventuring.

ZIP.R (GO UP ZIPLINES UPGRADE)

- Ascend Ziplines and traverse them more quickly with this ingenious device from Wendell. The ZIP.R utilizes Aphid power and a gear train to overcome the force of gravity.

- The ZIP.R can be found in a new room in the Oak lab that requires the Assistant Manager keycard. Once collected, this new ability is permanently unlocked for all players.

BUILDING / CRAFTING QUALITY OF LIFE

Nearby Storage Range Increased

 - The "Nearby Storage" range has been doubled from 10 centimeters to 20 centimeters.

Build From Nearby Chests

Base buildings can be built using ingredients from nearby chests.

Build From Nearby Pallets

- Base buildings can be built using ingredients directly from nearby grass and stem pallets within a 40 centimeter range.

MULTIPLE HOTPOUCH BARS

- The HotPouch now supports 3 sets of favorites that you can swap through while running around the yard. Have more items and gear ready to quickly use or swap out.

NAMING TRAIL MARKERS

- Trail Markers can have text added to them. The text will be shown anywhere you can see the marker.

ADJUST DEPTH OF FIELD OPTION

- Players can change the background depth-of-field blur between High, Medium, and Low settings (High is the default).

WALL MOUNTED TROPHIES - MARK FOE ABILITY

- Players can "Mark Foe" on any wall mounted bug trophy to give them a 15-minute damage buff against that creature type.

COLORED LIGHTS

- All lights that you build can now be customized to any color of the rainbow using new Color and Saturation sliders.

NEW CONTENT

NEW BUILDINGS

New Base Buildings

Mushroom Stairs

- Mushroom Half Stairs

- Grass Half Stairs

- Grass Side Table (acts as storage as well!)

New Vanity Buildings

- 3 Vases

- Koi Scale Chair

- 3 Folding Partitions

Additional Stuffed Bug Trophies

- Antlion

- Ladybird

- Black Ox Beetle

- Scarab

- Termite Worker

- Termite Soldier

- Termite King

- Moth

- Tick

- Black Widow

- Black Widowling

- Black Ant Worker

- Black Ant Soldier

- Fire Ant Worker

- Fire Ant Soldier

- Water Flea

- Spiny Water Flea

- Spiderling

- Gnat

- Infected Ladybug

- Infected Larva

- Ladybird Larva

- Diving Bell Spider

- Water Boatman

- Tadpole

- Roly Poly

- Stink Bug

- Green Shield Bug

- Broodmother

- Mantis

- New Trap

- Splinter Trap

- Upgraded spike trap that deals double the damage. Made from Ash Cement, Splinters, and Lint Rope.

NEW POSE

- Added the "Power Up" pose to Armor Dummies and Photo Mode

OTHER QUALITY OF LIFE

- Each individual Storage building can be configured as included or excluded from Nearby Hot Deposit.

- Looking at a creature in PEEP.R mode that has already been PEEP'd will show you their card for quick access.

- Broken items will no longer unequip or drop in the world when destroyed. Equipped items that are broken will not appear on your character and you will not gain any of their effects.

- Buildings now give back 100% of their resources when destroyed or recycled by the player.

- Thrown items markers have been adjusted to show at further distances and to always stay on screen to make thrown items easier to find.

- Added a "Respawn at Nearest Field Station" button on the Death screen.

- When a creature that drops raw meat is killed with a spicy weapon, they will drop cooked meat instead of raw meat.

- When a creature that drops raw meat is killed with a salty weapon, they will drop jerky instead of raw meat.

- When sleeping, if your wakeup time was in the middle of the night, you now will wake up in the morning.

- You can now copy options from the customization window (such as lights) and paste them onto other, similar objects.

- Copying a building using the Pick control will copy its customizations to the newly placed buildings.

- Bows and Crossbows can no longer be thrown. The default throw button now brings up the ammo radial when using a bow or crossbow.

DIFFICULTY ADJUSTMENTS

- Dying now only drops natural resources in the death backpack, in all difficulty modes.

You no longer drop any crafted items when you die.

Durability damage on death increased from 5% to 10% in Medium difficulty (still 0% in Mild and 10% in Woah)

- When a player dies in the pond depths, their backpack will be teleported to the top of the pond.

- Dying in the pond from drowning will trigger a survival quest about crafting pond diving gear (if you have not already crafted it).

- Pets are now invincible by default in Mild difficulty.

- Adjusted the outside nighttime lighting to make it easier to see at night.

OTHER CHANGES / TUNING

AUDIO

- Audio for combat has been improved (including new block sounds).

COMBAT

- Stinkbugs can now jump.

Charged Attacks

- Damage of all charged attacks increased.

- New animations for all charged attacks will better communicate when an attack is charging

Blocking

- You can now block with bows and crossbows.

- Damage reduction provided by non-perfect blocks increased from 50% to 75%.

- Blocking an attack will now consume stamina when blocking with anything instead of only when blocking with a shield.

- Stamina regen rate is now increased by 25% while blocking instead of being decreased by 25%.

UI

- Each player can hide their own nameplate and map marker from the other players, using the visibility toggle on the legend entry in the Map screen.

- Game Mode selection in the game lobby is now in a standalone window with more information about the different modes, instead of just a dropdown.

- The Game Lobby UI has been updated.

- You can access the multiplayer text chat window while you have any other UI window open.

- HUD markers that display cm distance will only show it when directly looked at, to help reduce UI clutter.

- HUD markers will fade out when obscured by closer markers, to help reduce UI clutter.

- If many items of the same type are dropped in the same place, only one HUD marker will be shown for the whole pile.

- The Science Shop now shows you what tech chip each unlock came from (except recommended items, which all go to the "Recommended" group).

- Sign Sets in the Science Shop show you the sign images you will unlock before purchasing them.

- The profanity filter has been tweaked to fix certain false positives.

- Creature trophy buildings for the same class of creature are now grouped as material variants in the building radial.

- Pet inventories can no longer be accessed or used as Nearby Storage unless the pet is nearby.

WORLD

- Labs now contain "Water Coolers" where you can quench your thirst and discuss the most recent televised sports event with your coworkers.

- The secret locked door at the end of Black Ant Hill lab now better indicates how to open it.

- Removed shelves from Pond Lab biometric scanner room to clear up the line of sight to the scanner. Loot on these shelves has been moved to chests in the vicinity.

- Consumable items dropped in the world will despawn after two days.

- Added Data page entries for the Super MIX.Rs and a few other items found in the Upper Yard.

- A new tutorial quest will now trigger if you continue to drown before crafting any diving gear. The tutorial will guide players through making initial diving gear required to explore the pond.

OPTIMIZATION

- Reduced memory usage to fix memory-related crashes.

- Reduced CPU usage across the game.

- Reduced net bandwidth from having lots of dropped backpacks across the yard.

- Adjusted net config settings to prevent some occasional client disconnects when lots of buildings / backpacks are in a yard.

BUILDINGS

- Spike Strips no longer deal friendly fire damage.

- Spike Strips now deal 50 damage per hit instead of 40 damage.

- Fresh Storage recipe is found in the introductory lab before entering the Undershed area instead of in the final lab space after the Undershed area.

ARMOR AND WEAPONS

- Moth armor "Ranged Cut" effect chance to proc increased from 20% to 30%.

- Mantis armor "Cutman" effect damage increased from 15 per second to 20 per second.

- Activating the Dandelion Tuft right before hitting the ground will no longer prevent fall damage. Fall speed must be sufficiently slowed before hitting the ground for no damage to be taken.

Added a new Tutorial Quest that will walk players through the process of upgrading weapons and armor when they find their first upgrade stone.

ACCESSIBILITY

- The Read To Me narration of the Game Lobby, OS, Resting, and Customization menus has been improved.

- The Read To Me narrator will renarrate the Building Radial when the player changes the building material.

BUG FIXES

Crash Fixes

- Fixed a crash that could occur when a creature performed a charge attack through clovers or grass.

- Fixed a random crash that could happen while generating navigation data for creatures.

Major Fixes

- Ants no longer gather excessive amounts of food in ant hills. They will stop when they feel they have a sufficient amount to feed themselves.

- Creatures should no longer get halfway stuck in the ground.

- BURG.L should no longer randomly go missing.

- If the audio log in the Haze Lab was missing on older saves and was never collected, it will show up now.

- Creatures will properly lose aggro after incapacitating a player instead of immediately retargeting them on revive regardless of where they are.

Other Fixes

- Creatures in the Sandbox no longer get stuck on cocktail umbrellas.

- Fixed some spots in the Mantis arena that the player was not supposed to be able to get to.

- Players can no longer trigger emote animations while attacking.

- Fixed a handful of world terrain visual issues.

- Music changes from entering a new biome will transition more cleanly.

- Various small audio fixes for sounds that weren't playing or were playing incorrectly.

- Ladybugs will properly aggro players when hit by thrown two-handed weapons.

- Fixed memory leak in the Mantis boss fight.

- The Resource Scanner will no longer hitch when opened with a lot of items unlocked.

- Usernames with leading numbers will no longer become scrambled in certain contexts when playing in Arabic.

- Read To Me will no longer read conversation lines that are already voiced.

- The player can no longer connect ziplines to inappropriately angled target anchors.

- Fixed the Pond Biodome POI sometimes not unlocking.

- Sap Catchers can no longer be built on Fresh Storage.

- The game will no longer slow down when the player rapidly scrolls through building radial pages.

- Wall-mounted buildings can no longer be placed on turrets.

- Wall-mounted buildings can no longer be placed on stuffed flying creatures.

- Pets will no longer trigger inappropriate banter dialogue when player characters see them.

- Zipped haulable items will no longer float away when they contact a character.

- The player will no longer enter first-person perspective while zipping in some rare cases.

- The player will be correctly restored to their desired perspective after freeing themselves from multiple spider webs.

- Black Widow will no longer jump abnormally high.

- Thistle needles will no longer respawn immediately after loading a saved game.

- If a player disconnects while on a ladder, the ladder can now be recycled.

- Ingredients dropped from destroyed stuffed bees and gnats can now be picked up.

- A slight rebalance to the encounters in the Pond Lab has been made. Encounters with Taz.Ts and Arc.Rs will properly increase in difficulty as you progress deeper into the lab.

- Speicherverbrauch von 9,2 GB auf 9,4 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 4,3 GB auf 4,4 GB erhöht

- 2,24 GB groß (nur für Xbox Series X|S)

- 3,09 GB groß

Release: 13.12.2022 (Version 2.1.43.0)

Quelle: grounded.com

CHANGES:

- Holiday Tree presents are only delivered at night.

CRASH FIXES:

- Buildings that get destroyed with stuffed creatures hanging from them will no longer crash if the building is destroyed.

- Fixed crash that could occur from charge attacking grass of clovers.

BUG FIXES:

- Holiday Trees properly spawn presents again for players where it was not working.

- Fixed a few instances of missing text, including one of the quest objectives on the Javamatic quest.

- Changing difficulty no longer causes some items to break afterward immediately.

- Using the Building Radial menu with Gamepad will no longer sometimes select a different building page when pressing A.

- Repairing broken equipment that you have equipped will properly reapply set bonuses.

- Using the Mint Staff as it breaks will properly end the attack.

- Game Report Card scores are no longer sometimes surprisingly low on game completion.

- Presents no longer show up under unbuilt Holiday Trees.

- Relocating buildings near Partition buildings no longer lowers framerate.

- Diving the Depths survival quest will correctly complete analyzing objectives that have already been done.

- Games that have turned in every Super Chip but did not get the next quest update will properly fix upon load.

- Game Report Card screen works for clients instead of showing a black screen.

- Text-To-Speech no longer narrates your own chat messages.

- Text-To-Speech no longer narrates chat text twice.

- Fixed the wrong offhand animation playing while blocking with a one-handed weapon and wielding a torch.

- 977,34 MB groß (nur für Xbox Series X|S)

- 1,50 GB groß

Release: 14.12.2022 (Version 2.1.47.0)

Quelle: grounded.com

BUG FIXES:

- Clients will no longer sometimes disconnect when respawning inside a large base.

- Clients will no longer get position desyncing while at bases, especially after having used stairs.

- Improved network bandwidth usage for clients when walking around a large base.

- No longer able to duplicate items using drop / transfer item trick at containers.

- Ammo radial shows the total number of each arrow type you have instead of just a single stack amount.

- 966,80 MB groß (nur für Xbox Series X|S)

- 367,14 MB groß

Release: 24.01.2023 (Version 2.1.74.0)

Quelle: grounded.com

BUG FIXES:

- Improved item desync that could happen on clients when crafting.

- Wizard's Defense no longer procs off bow attacks.

- Throwing the Pinch Wacker or Salt Morning Star no longer harvests items they shouldn't.

- Sap Collectors no longer incorrectly have "Take All" disabled.

- Properly syncing Steam online accounts when logging into Xbox Live on Steam builds to allow for Steam friends invite and to not require two Steam friends to be Xbox Live friends.

- Saves with BURG.L outside of the lab will have him reset his location on load.

- 435,33 MB groß (nur für Xbox Series X|S)

- 448,20 MB groß

Release: 25.04.2023 (Version 2.2.102.0)

Quelle: xboxdynasty.de | details=xboxdynasty.de | notes=forums.obsidian.net | release=xboxwire.com, xboxdynasty.de

- Eine Fliege greift euch künftig als neuer Helfer beim Bau eurer Basis unter die Arme, es können generell auch mehre Wände gleichzeitig gebaut werden.

- Wer bisher beim Loot weniger Glück hatte, der kann dem jetzt auf die Sprünge helfen. Es gibt zwei Formen von Beute-Glück, die die Drop-Rate für Gegenstände erhöht. Das dürfte sich bei Bossen auszahlen, die wichtige Beute für Waffen und Rüstung fallen lassen.

 - Der Entwickler fügt Grounded weiterhin über 90 Gebäude bzw. Teile hinzu. Darunter neue Truhen für mehr Platz, Strukturen für Basen und dekorative Gegenstände.

 - Die Upgrades der Milch Molaren wurden um eine weitere Stufe bei Gesundheit, Ausdauer, Hunger und Heilung erweitert.

Bug Fixes

Crash Fixes

- The game will no longer crash when dropping certain items directly from a chest.

- Fixed a rare crash linked to Building Integrity.

Major Fixes

- The player will no longer clip into objects at the end of a zipline trip.

- Clients no longer always see the Oak Lab explosion flames when joining a game after BURG.L has already been rescued.

- Mantis fight no longer lags when the Mantis attacks.

- Using Photo Mode for long periods of time while hosting a Shared World will no longer make the Shared World appear as if it is not being hosted anymore.

Other Fixes

- Player's head will appropriately render when interacting with beds or in conversation.

- Boss music will correctly play after retriggering a boss fight after loading a save game.

- The player cannot sit in chairs when the seat is obstructed by something.

- The player can no longer place overlapping grid-snapped buildings by looking straight up.

- Wolf spiders will not wake up until the third night (second fix).

- Sunken Bones no longer jump around when digging them up on clients.

- The Garden will now ask the player for confirmation when they cancel production using the hotkey.

- Triangle Ash Walls can no longer be walked on.

- Acorn Shells dropped from wall-mounted heads will no longer clip into walls.

- Items on ziplines will no longer clip through objects.

- Fixed collision on car tire rim to allow player to properly drop through small holes.

- ORC Disruptors will drop ingredients when destroyed by the player.

- ORC Disruptors will now play audio correctly on clients.

- Gnats will no longer continue playing animations while dead.

- PEEP.R '???' UI element no longer can get stuck on screen when a creature walks out of PEEP.R view.

- Highlighted key words in item descriptions no longer have large spaces around them when playing the game in aspect ratios smaller than 16x9.

- Grubs now have a hit reaction animation.

- The player's weapons will no longer be shown while zipping after loading a save.

- The player will no longer become oddly stretched when loading a save while on a zipline with a shield.

- Copying unflipped buildings will set the building being placed to unflipped.

- Deposit All can no longer overfill plank and stem pallets.

- Half Stairs can now be placed directly against walls.

- "Take All" will work correctly on Sap Catchers after loading a save.

- Guard Dog mutation and turret damage bonuses now properly work on wave versions of Lawn Mites, Antlions, Larva, Orb Weavers, Orb Weaver Jrs, Ticks, Tiger Mosquitos, and Fire Ant Soldiers.

- The player's facing direction on the map now faces the correct way when they are ascending ziplines.

- Player nameplates will fade out in the correct locations on aspect ratios other than 16:9.

- Curved walls can now have curved floors placed in the middle of the wall's inner side more reliably.

- Foundation Ramps can no longer be placed up against and clipping through walls.

- Items will no longer become stuck on the hotbar when consuming the last item while entering zipline placement mode.

- The player can no longer relocate walls with wall-mounted buildings attached to them.

- Camera monitor feeds no longer show labs with missing art.

- Certain destroyed buildings, such as diagonal walls and straight roofs, will no longer leave floating buildings they previously supported.

- Creatures will no longer sometimes be improperly deleted on load.

- Freeform buildings optionally-snapped to grid buildings will now properly collapse when the supporting buildings are destroyed.

- [Redacted] was asked to hum less.

- Water Containers will display the correct levels after loading a save.

- Lure arrows and gas arrows will now have correct textures when loaded in bows.

- Adjusted the position of a few pre-placed ziplines to make them easier to reach when going up them using the ZIP.R upgrade.

- Diagonal walls will now appear at the correct rotation when changing their material.

- Filtering lists like the Recipe list is now correctly case-insensitive in non-English languages.

- Clubs no longer lose their generic damage type when upgraded down elemental paths.

- Power Droplet no longer triggers the Quickdraw effect

- Infected Wolf Spiders no longer sometimes die while jumping.

- Dead aphids will no longer become stuck in mid-air when falling onto a choppable plant.

- Players with the ZIP.R upgrade will now consistently start zipping in the direction they are facing.

- Speicherverbrauch von 9,4 GB auf 10,1 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 4,4 GB auf 4,7 GB erhöht

- 4,04 GB groß (nur für Xbox Series X|S)

- 3,15 GB groß

Release: 27.04.2023 (Version 2.2.105.0)

Quelle:

- 1,03 GB groß (nur für Xbox Series X|S)

- 431,98 MB groß

Release: 04.05.2023 (Version 2.2.115.0)

Quelle: grounded.obsidian.net | xboxdynasty.de

NEW BOSS: INFECTED BROODMOTHER

- The Infected Broodmother lays hidden, deep in the bowels of the Haze, waiting for a poor soul to set her free.

- This new epic boss is a permanent addition to the game (not just for the Month of May) and will test your backyard skills to the limit.

NEW EQUIPMENT

- Full equipment set related to the Infected Broodmother

- 1 new weapon to craft

- 1 new trinket to obtain

NEW ACHIEVEMENT

- 1 New Achievement for killing the Infected Broodmother

NEW BUILDINGS

- Infected Broodmother Throne

- Infected Broodmother Brazier

- Stuffed Infected Broodmother

- Infected Broodmother Wall Mount

BUG FIXES / CHANGES

CHANGES:

- Fewer Wasps spawn in base attacks.

- Wasps are no longer immune to poison.

- Wasp Drone heal amount reduced.

- Most poisons applied by the player to creatures now have double the duration.

- Increasing damage per tick of all poison effects.

- Broodmother set poison, venom, and poison nova effects no longer get applied to the player or your party members.

- Increasing the bonus poison damage gained from Spider and Widow armor sets.

- Increased the damage and stun damage of the unarmed bonus attack from Lil Fist.

- Increased the damage of the bonus attack from the power droplet.

- Lil Fist Mastery bonus now guarantees a second hit with every punch.

- Wasps summoned with the Apex Predator effect of the Bard's Bow now also apply bleed with their attack.

- Updated the building shape of the chimney-to-roof intersection pieces.

The previous shape prevented corner roof pieces from attaching correctly if the chimney was placed flush with the walls.

Added in Chimney'd Pinecone Roof which was missing from the original 1.2 update.

CRASH FIXES:

- Fixed a memory leak in physics code that should reduce out of memory crashes that happen after playing for some time.

- Fixed a crash that could happen when using the "Copy" action on a building.

BUG FIXES:

- Steal effect no longer applied to friendly targets.

- Player summons can no longer trigger effects from the player when attacked by the player.

- Clients can now achieve the "Chillax" achievement if the host had already achieved it without them being there.

- Wasp Queen boss music properly loops.

- Fixed a few dialogues in the game that were not triggering (late game lab, Moldorc Castle button).

- The post-game report card can now be closed when using a controller.

- Sour weapons can no longer damage some lab machines.

- Equipment in chests can now be correctly repaired using materials in nearby chests.

- The player will no longer be briefly stuck in front of the Super Duper after inserting a disk.

- Bard's Bow will now have an on-screen marker when dropped on the ground.

- Respawning from the Petal Bed properly spawns the player next to the bed.

- Bee Bee Q recipe in the Oven interface no longer extends past the edge of the screen.

- Chat messages no longer are read aloud if both players have "Chat Text to Speech" disabled.

- 2,29 GB groß (nur für Xbox Series X|S)

- 1,39 GB groß

Release: 10.05.2023 (Version 2.2.123.0)

Quelle: grounded.obsidian.net

CHANGES

- Blaster of the Moldy Matriarch now works with the Apex Predator mutation.

- Blastwave and Clusterbomb no longer deal friendly fire damage.

- Quick Shot Refund and Charged Shot Combo now have double the duration after being procced.

- Pinecones drop more pieces when harvested.

- Hauling Hero mutation and Chillax achievement will unlock after loading your game if you have achieved max coziness and they did not unlock before.

- Adjusting some falling bomb placements in the Infected Broodmother lair to cover more area.

- Infected Broodmother slower combo attacks now deal less damage but more block gauge damage.

- Turret audio for the various different ammo types has been improved.

- Adjustments to the Infected Broodmother lair to prevent players from cheesing.

CRASH FIXES:

- Fixed memory leak that was causing out of memory crashes after playing for a short while.

- Fixed a crash that could occur with burrowing creatures.

- Fixed a crash that could occur when ending a conversation with player choices.

- Fixed a crash that could occur when placing buildings.

- Fixed a crash that could occur when looking at buildings.

BUG FIXES:

- Venom Coating no longer affects the player when activated.

- Poison Nova now actually doesn't friendly fire.

- Critical Chain effect now procs on all crits, not just charged attack crits.

- The Infected Broodmother will no longer drop 2 overlapping smoke clouds when she dodges.

- Life Steal effects are now buffed by + healing received effects and reduced by - healing received effects.

- Wasp Queen Chunks and Heads now respect milk molar upgraded stack sizes.

- Splatbursts and the Volatile Fang explosion now properly benefit from effects that trigger/buff explosions.

- Infected Broodmother egg attack no longer can explode after it has been destroyed.

- Block Corrosion effect from the Fire Ant Shield works again.

- Text-to-speech no longer reads chat messages twice at a time.

- 6,72 GB groß (nur für Xbox Series X|S)

- 461,53 MB groß

Release: 23.05.2023 (Version 2.2.137.0)

Quelle: grounded.obsidian.net

BUG FIXES / CHANGES

CHANGES

- Slurping the puddle in the Infected Broodmother Lair applies new effects to the Player.

- Infected Broodmother receives new effects when standing in the puddle.

- Lil Fist now has a max stack cap of 100.

- The old Roofed Chimney pieces have been added back into the game. You must use the "Flip" action during building placement to access them.

- Infected Ladybugs no longer drop Ladybird Shells.

- Increased the Hauling Bonus for Red Ant Armor and Workers Comp smoothie.

- Rough Reload duration reduced.

- Further cheese zone reductions in the Infected Broodmother Lair. (Dev glares intensify)

CRASH FIXES:

- Fixed crash that could occur with players leaving the game while sitting on a chair, couch, or hot tub.

- Fixed crash on Xbox that could occur when Suspending the game.

- Fixed crash that occur during building placement.

BUG FIXES:

- Various foliage will no longer sometimes be invisible / missing (ex: Burr Weeds).

- Shared Worlds missing screenshot data properly show up in the save / load menu.

- Buildings built on buoyant foundations will no longer occasionally be placed a little lower than they should be.

- Natural Explorer perk now properly disables in the IBM and Wasp Queen fights.

- Poison Coating no longer applies to self.

- Saves that had defeated the Assistant Manager or [REDACTED] but had never received the loot will grant the loot upon loading the save.

- Saves that had the boss [REDACTED] missing completely will have the boss respawn upon loading the save.

- You can no longer loot creatures summoned via Mutations or Trinkets.

- Improved game performance while holding a Spicy Staff or while looking in a Worm Holes rocket.

- 6,68 GB groß (nur für Xbox Series X|S)

- 413,79 MB groß

Release: 12.07.2023 (Version 2.2.163.0)

Quelle: grounded.obsidian.net

MAJOR FIXES:

- Fixed issue where sometimes for clients, crossbows would not show their display name or load correctly.

- Fixed item duplication glitch that could be done using storage chests.

- Reduced memory usage notably to reduce Out of Memory crashes.

BUG FIXES:

- Additional Infected Broodmother Lair adjustments to prevent cheesing.

- Players can remove completed items from production buildings individually.

- Relocating a ladder multiple times no longer increases the resources dropped when destroyed.

- Dug up treasure at the sandbox properly restores to the correct location after load.

- Reduced CPU usage after loading into the game.

- 1,11 GB groß (nur für Xbox Series X|S)

- 2,12 GB groß

Release: 21.09.2023 (Version 2.2.164.0)

Quelle: grounded.obsidian.net | xboxdynasty.de

MAJOR FIXES:

- Fixed a memory leak crash that could happen while the game is paused.

- Reduced memory usage on Xbox Series X and Xbox Series S to reduce out of memory crashes.

BUG FIXES:

- Clients will no longer randomly have a very dark exterior or a very bright interior after respawning.

- 416,39 MB groß (nur für Xbox Series X|S)

- 455,26 MB groß

Release: 13.11.2023 (Version 2.3.144.0)

Quelle: grounded.obsidian.net | xboxwire.com | xboxdynasty.de

QUALITY OF LIFE FEATURES

MAP IMPROVEMENTS

- Collected Milk Molars and SCA.Bs will show up on your map to help you know which collectables you are missing.

 Go ahead and cross reference those online wikis now .

- Each icon category can have the visibility of the entire group toggled on and off in the map so you can have your map as clean or as cluttered as you wish.

NAME ZIPLINES

- You can now name individual ziplines to more easily find the right path to zip down.

DROP / TRANSFER / TRASH AMOUNT

- When doing drop, transfer, or trash actions on items, you can now specify a number of items to affect.

MIX.R PREVIEW UI

MIX.Rs now display what creatures are involved in the defense attacks as well as the raw science reward before starting them.

- "PLACE MANY" IMPROVEMENTS

- Many roofs, stairs, and awnings can now be placed with "Place Many".

- Spiral staircases will alternate correctly when using "Place Many" downwards.

- Buildings being placed using Place Many will be shown even if they are unsupported.

BASKETBALL IMPROVEMENTS

- New "Basketball" items to craft.

- Dribbling and shooting animations.

- New shooting mechanic that adjusts your shot distance based on how long you hold the attack button.

- Basketball hoop now has reactive physics and has new audio.

- Making a basketball shot can be used as a triggering event in Playgrounds.

IMPROVED STICKIED QUEST DISPLAY

- Stickied Quest Objectives on your HUD will now cycle between the different types instead of showing a wall of quest objectives in extreme cases.

FIRST PERSON HANDY GNAT

- You can now toggle between Third Person and First Person while using Handy Gnat.

NEW CONTENT

NEW MUTATION

Battle Buddies

- Reduces friendly fire damage dealt and received.

NEW SIGNS

- Added new sign set to the Forgotten BURG.L Chip found in the Brawny Boy Bin.

- Added a new sign that automatically unlocks after a certain point in the story. The sign is the Grand Prize Winner from the Grounded Sign Art Contest.

OTHER CHANGES / TUNING

DIFFICULTY MODE CHANGES

Medium Mode

-  Reduce all enemy damage by 10%.

- "Pets Invincible" is now enabled by default.

Woah Mode

- Player damage buffed from 75% to 80%.

- Building health buffed from 50% to 100%.

- Item durability buffed from 75% to 100%.

- Durability penalty on death from 10% to 30%.

- Creature health increased from 100% to 120%

- Time of day speed decreased from 100% to 80%

- Fall damage multiplier increased from 100% to 120%

- Death behavior changed to drop all items on death

Creative Mode

 Creative With Bugs and Creative with no Bugs have the following options enabled by default:

- Unlock all Mutations

- Fully Yoked

- Pets Invincible

CONSUMABLES

- Some consumables now have a 4 second cooldown before they can be used again.

Bandages, Smoothies, and Meals all respect this new cooldown

Snacks and all other miscellaneous consumables ignore this new cooldown

- Doubling the effect of all healing items.

- Bandages now provide a burst heal when used in addition to their heal over time.

- Bandage heal over time heal per tick tripled.

- Bandage heal over time duration reduced.

- Quesadillantlion and Omelant thorns damage has been doubled.

SMOOTHIES

The "default" smoothie has been changed to help better communicate its purpose as a basic healing potion.

- Questionable Slop is no longer craftable.

- Unlocking the smoothie station will now also unlock the "Soothing Syrup" smoothie.

- Soothing Syrup provides a basic heal and is cheap to craft.

- All smoothies have had their healing amount doubled.

- Smoothies respect the new 4 second consumable cooldown.

COMBAT

Combo system overhauled:

- Combo damage of weapons changed from 50% → 100% → 150% to 100% → 100% → 125%.

First and second hit of the combo now deal the same amount of damage.

Third hit now deals 25% bonus damage compared to the other hits in the combo.

All weapon damages adjusted with this change

- Charge attack damage increased for almost every weapon.

- Players now have a default chance to crit without any crit chance boosting effects.

- Most Thorns effects have been increased substantially.

- Increased base damage of all turret ammo types.

- Two-handed swords and the two-handed axe have new attack animations with slightly faster timing than before.

- Two-handed club attack animations are slightly sped up and updated, and the first-person camera movement on them has been heavily reduced.

MOVEMENT

- On Gamepad, players sprint by default. Pushing the sprint key will toggle you into walk mode. This can be changed in the options with the new Sprint Mode option.

- Keyboard / Mouse players will still default to Hold Sprint to run but can change to the new toggle modes in the options.

ANIMATION

- Two-handed swords and axes come with new and slightly faster attack animations.

- Two-handled club attacks have faster animations now. The first person camera movement during these attacks has also been reduced.

- Third person throwing animations have been updated.

- Third person diagonal crouch walking animations have been added.

- Stagger animations for ladybugs and larva have been updated, they will no longer move back to their original position after being staggered.

- Sit on the Broodmother Throne as if you are destined to wear the jeweled crown of Aquilonia upon a troubled brow.

CREATURES

- Wave creatures take even more damage from turret attacks.

- Larva and Ladybug stagger animations have been updated

- RUZ.T flat damage reduction reduced

- RUZ.Ts now have a smashing damage weakness

- Stun cooldown on most non-boss creatures reduced

Black Widow Changes:

- Resistant to Spicy, Mint, and Salty

- Weak to Sour

- Neutral to all other damage types

- No longer immune to poison damage

- Now has 2 new attacks in its arsenal

Can shoot a ranged web at the player, which spawns a black widowling

Can consume a living black widowling to heal and temporarily increase its attack speed

FACTION ATTACKS

- Anger thresholds for certain factions to send a base attack have been adjusted.

- Wave cooldown and spawn variance has been adjusted.

- Number of creatures that can be active in a wave during multiplayer games has been increased.

- Spawn weights for various creatures have been adjusted.

- Spawn weight thresholds for wave defense difficulty brackets have been adjusted.

- Total number of creatures that can spawn in each difficulty bracket has been adjusted.

- Maximum number of creatures that can be active in a wave has been adjusted.

- Termite Kings can now spawn in termite faction raids.

- Additional faction waves are now able to be angered via the Waft Emitter.

Stinkbug

Roly Poly

Ladybug

OMINENT

Moth

Black Widow

BOSSES

- Infected Broodmother drop rates improved.

MUTATIONS

- Sour Sensation thorns damage increased sixfold.

- Substantially increasing stamina restored by Parry Master.

- Spore Lord

Quintupled the chance for the damage up effect to proc.

Doubled the chance for the Heal over Time and speed up effect to proc.

Added stack caps of 50 to all buffs provided by Spore Lord.

- Apex Predator effect added for Blaster of the Moldy Matriarch.

- Sharpshooter now increases crit chance with bows and crossbows instead of reducing sprint stamina.

- Chopper defense down proc duration reduced.

- Javelineer thorns damage doubled.

WORLD

- A pre-cracked Milk Molar in the Hedge lab has been added to help players get their first Milk Molar earlier in the game.

The Milk Molar in the Minotaur Maze Chest has been removed to compensate for this new Milk Molar.

- Dandelions now drop triple the tufts.

- Acorns are now guaranteed to drop their top.

- Small Feather nodes are now guaranteed to drop at least 2 feather resources.

- MIX.Rs and Super MIX.Rs now reward more science on completion.

- Improved the Hedge Ascent. Our goal was to smooth out the difficulty curve in this area.

A new quest objective has been added to the Hedge lab quest to point to the area where you enter the hedge.

Spiderling spawns in the Hedge Ascent moved off of the branches and into the various lab outposts.

Removed one of the two RUZ.Ts from the resource surveyor outpost in the hedge.

Added hedge trimmers and additional lights in the lower hedge area to improve visibility and navigation.

Added a bed in the first outpost lab.

Added and changed branches to help navigation in the area before the Hedge lab.

- The small Pond Lab Outpost will now be locked by default when exploring the pond.

The doors will open automatically now at a later point as a result of progressing through the main Pond Lab.

The doors further inside these smaller outposts will remain locked behind the assistant manager key.

The loot found in the initial explorable area in the outposts has been improved.

- Added REDACTED to REDACTED for REDACTED.

ARMOR AND WEAPONS

- Elemental upgrade paths now provide the same amount of damage boost as the Mighty path.

- Black Ant Armor set bonus "Pincushion" thorns damage has been doubled.

- Prod Smacker's damage increased.

- Pinch Whacker now triggers its lightning AoE on its combo finisher instead of having a chance to trigger every hit

- Unique elemental melee weapons now have a proc effect on their combo finisher unlocked after getting to +6

Mint Mace: Area of Effect mint attack.

Coaltana: Increased parry window buff. If an attack is parried while this buff is active, your next attack gains a significant damage increase.

Sour Battleaxe: Increased attack speed.

Salty Morningstar: Applies a bleed to the target.

- Mother Demon and Moldy Matriarch armor sets

Increased DR.

Increased durability.

Now considered heavy armor.

- Moldy Matriarch Armor set

Dynamighty proc chance doubled.

Dynamighty explosive resist down debuff duration halved.

Explosive Stun has been replaced with Big Boom.

Explosive attacks have a chance to provide a stacking crit damage buff.

- Shield Changes

Tier 3 shields now provide even more block strength

Having a shield equipped now lowers the damage you deal

- Acorn armor set crafting ingredients changed to require the player to venture to other tier 1 biomes

- Grub armor status effect changed. Now increases damage dealt to tier 1 creatures.

- Clover armor status effect changed. Now increases defense against tier 1 creatures.

- Clover armor set bonus changed to trickle regen.

- Mosquito Needle and Tiger Mosquito Rapier can now be used underwater

- Spider Fang Dagger and Widow Dagger now poison enemies underwater

- Rusty Spear now applies infection to enemies underwater

- Black Widow armor set bonus Death's Impetus effect changed

Old: Movement Speed increase on kill

New: Trickle Regen + Attack Speed increased on kill

- Black Widow armor status effect values normalized so they're all equal instead of being different per piece

- Aphid Slippers sleek effect changed from sprint stamina to Aphkid

- All club weapons now attack 15% faster

- Widow dagger now applies venom instead of poison

- Added new animations for 2 handed sword and axe attacks, increasing their speed by about 20%

- Dropped weapons and equipment in the yard will no longer despawn over time.

ITEMS

- Ammo base stack size increased.

- Plank and log clusters can despawn after some time like loose planks and logs do.

- Crafted equipment and tools will no longer despawn when left in the world for a while.

- Wasp Queen trinket arrow refund chance increased.

- Fancy Fletching now speeds up exhaustion recovery even more.

- Broodmother and Infected Broodmother trinkets now double the damage dealt by player summons on top of their other effects.

- Mantis Trinket effect changed:

Combo finishers grant a stacking crit chance buff until you crit.

- Most Ominent Employee Badge trinkets have had their numbers increased for either the positive or negative effects:

Biomedical Badge

Heal over Time value tripled

Food drain tripled

Entomologist Badge

Attack up effect increased

Defense Badge

Damage Resist up increased

Attack down effect increased

Intern Badge

Hauling amount increase

Movement speed slow increased

Compliance Badge

Damage resist reduction increased

Health and Safety Badge

Lifesteal percentage increased

Damage over Time changed to damage resist reduction (same value as compliance badge)

Doubled proc chance of rotten berry charm

- Speed Droplet no longer reduces sprint stamina.

CRAFTING

- Lint Rope is now crafted at a 1 to 1 ratio at the spinning wheel.

- Whetstone cost for mighty globs and jewels lowered

BUILDING PLACEMENT

- Palisade Gate can no longer be placed unsnapped and overlapped with other buildings.

- Wall-mounted buildings cannot be placed on player backpacks.

- It's now easier to control the depth of buildings that are placed partially in the ground.

- Buildings can be zooped farther at one time, but only along a single axis.

UI

- The Map will now show an icon on the legend for players who have hidden their map markers.

 - The Building Facing arrow has received a glow up.

- Pets, Summons, and Fellow teens will be prioritized lower than hostile creatures when it comes to what health bar is shown on the UI.

- The "Select a Teen" interface has had a makeover.

- Peeping an O.R.C creature will now properly show Sour as one of their weaknesses

- Improved the enemy health bar priority system so your pet or summon no longer shows instead of the enemy or boss health bar.

- The Koi fish now has a creature card you can PEEP to unlock.

AUDIO

- The teens will chat less frequently about the bug they are looking at.

ACCESSIBILITY

- Colorblind modes will now adjust the game view in addition to certain interface colors.

OPTIMIZATION

- When large numbers of buildings are collapsing, dropped items will be grouped together to improve performance.

- Clients loading into worlds with large bases will experience less lag and desyncing.

- Improved performance in the Pond and Stump labs.

- Improved performance around the BBQ area.

- Reduced CPU usage across the game.

- Reduced GPU usage across the game.

- Reduced memory usage across the game.

- Reduced Auto-save hitching.

- Reduced loading saves time.

BUG FIXES

CRASH FIXES

- Fixed a random crash that could happen when processing physics collisions.

MAJOR FIXES

- You can save and load again while playing with no internet connection.

OTHER FIXES

- Gotta Peep Them All achievement now unlocks the moment you peep your final creature as opposed to the next time you load your game after peeping all creatures.

- Achieving 100% on the Report Card properly checks for gold creature cards.

- Fixed some cases where buildings can be built into configurations that will cause a collapse, without any error message.

- Half Corner Stairs can now be replaced by other types of half corner stairs when standing alone.

- Hit droplets from dew collectors will now fall off on clients.

- Floors can no longer be placed directly into unsupported configurations in some cases while using Place Many.

- Fixed the first building placed using Place Many sometimes not being placed when Place Many was started in an unsupported position.

- Blaster of the Moldy Matriarch now has a HUD marker when dropped.

- Rough Reload now properly delays stamina regen.

- Corrosion status effect now has proper tags (should have no change on the effect itself).

- Sickly Roly Poly now displays its weakness information.

- [REDACTED] Gong can now be repaired.

- Well Rested buffs now have a max stack size of 1 to prevent them from stacking in rare cases.

- O.R.C. creatures now properly inherit the weaknesses of their base creatures in addition to being weak to sour instead of only being weak to sour.

- Lifesteal provided by Mosquito Rapiers and Tick Macuahuitl now only applies to attacks made by those specific weapons.

- Chopper defense down proc icon changed to red to reflect it's a debuff.

- Infinite spawning boss adds can no longer give gold cards.

- Characters will no longer make backpack comments about certain other types of containers.

- The Join Game browser now has better layout in Arabic.

- You can no longer place sap catchers on trash cans.

- Teens no longer break their ankles walking on Weed Stem floors.

- Fixed the game getting locked to 60 FPS when closing the game options window in a certain way.

- Speicherverbrauch von 9,9 GB auf 10,7 GB erhöht (nur für Xbox Series X|S)

- Speicherverbrauch von 4,6 GB auf 4,8 GB erhöht

- 5,61 GB groß (nur für Xbox Series X|S)

- 2,98 GB groß

Release: 16.11.2023 (Version 2.3.148.0)

Quelle: grounded.obsidian.net

BUG FIXES / CHANGES

MAJOR FIXES:

- Weapons will equip after your attack animation completes if you trigger an equip action mid-attack.

- You can build on the Baseball again.

- Sizzle rate in the BBQ Spill is no longer being applied multiple times causing the rate to increase extremely fast.

- Fixed issue where the client would not be allowed to build in locations that had a building that was removed.

- You can eat off of the Campfire again.

- The Fan in Playgrounds works more reliably when placed on the ground.

CHANGES:

- Lowered Sour Battle Axe damage by 10%.

- Health and Safety Badge only life steals on Combo Finishers.

- Creature Spawner Gizmo for Playgrounds changes it's spawn radius based on the creature size and number of creatures spawned.

This lowers the spawn radius in most cases.

CRASH FIXES:

- Fixed client various crashes in Playgrounds.

- Fixed crash that could occur during the Drink Water or Build a Lean-to quest.

- Fixed crash that could occur when hitting the "Copy" action when not in range of an object to copy.

- Fixed crashes related to projectiles and attacks.

OTHER BUG FIXES:

- Don't show unreleased test recipes in Design Mode in the Crafting screen.

- Unique items can be trashed in Design mode.

- Using the "Building Menu" hot key in Design mode will not say "Building Disabled" if you have the Buildings custom game option turned off.

- Publishing a Playground from a Shared World will no longer attempt to create a Local Shared Copy of that Playground.

- Updating a Playground from a Shared World will no longer create a new Playground and code while hiding the previous published version.

- Published Playgrounds from a Shared World will no longer show as a Shared World Backup Save.

- Downloading a Design Copy of a Published Playground for a Shared World will save the copy under a new playthrough ID since only one primary save can exist per Shared World.

- 577,91 MB groß (nur für Xbox Series X|S)

- 3,13 GB groß

Release: 21.11.2023 (Version 2.3.154.0)

Quelle: grounded.obsidian.net

BUG FIXES / CHANGES

MAJOR FIXES:

- Network code improvements that reduce random client disconnects and lag.

- Designer placed foliage objects properly show up for clients when joining a Playground that was loaded from a save.

CRASH FIXES:

- Fixed random crash that could occur loading a save or returning back to Design mode.

- Fixed crash that could occur with creatures that use ranged attacks.

- Fixed crash that could occur loading a save from version 1.1.3 or before.

- Fixed crash that could occur after closing the Inventory screen or one of the radial menus.

- Fixed crash that could occur when a building was destroyed that had other buildings attached to it.

OTHER BUG FIXES:

- Fixed items collected during Play mode sometimes not showing back up after returning to Design mode.

- Downloading a Standard Save Copy of a Shared World Design Playground works properly.

- Reduced memory build up during long play sessions or constantly loading saves.

- 1,23 GB groß (nur für Xbox Series X|S)

- 2,72 GB groß

Release: 05.12.2023 (Version 2.3.160.0)

Quelle: grounded.obsidian.net

MAJOR FIXES:

- Various buildings no longer rotate their placement after save / load.

- Various buildings no longer rotate their placement after switching between Play mode and Design mode in Playgrounds.

- Playgrounds that use a Player Spawner as the starting spawn location will properly be deactivated when another Player Spawner uses the "Set Checkpoint" action.

CHANGES:

- Equipment generating gizmo now returns current equipped items to your inventory or drops them in the world when equipping new items.

CRASH FIXES:

- Fixed crash that could occur if an Explosive Bur Trap was near a Laser Pillar.

OTHER BUG FIXES:

- Items grown in the Garden Patch will no longer fall over after loading a save.

- Dew drops no longer fall off of Dew Collectors after loading a save.

- Clients can eat meat directly off the Campfire again.

- Enemy health bar properly prioritizes creatures over players when playing as a client.

- Buildings you build in Play mode in a Playground now count towards coziness.

- The "Push to Sprint" game option properly toggles Sprint off if you press the Sprint button while Sprinting.

- Coziness works in Playgrounds mode for buildings players have built in Play mode.

- Certain quest objective markers now point to the proper location.

- Reduced intermittent hitching that could take place when you had a large base.

- Removed HDR setting on console that caused improper colors and harder to read user interfaces.

- Improved Whiffle Ball visuals on Xbox One.

- Additional BURG.L quest fixes.

- 6,33 GB groß (nur für Xbox Series X|S)

- 1,08 GB groß

Release: 11.12.2023 (Version 2.3.168.0) HOTFIX

Quelle: grounded.obsidian.net | xboxdynasty.de

NEW PLAYGROUND PROPS

New Loot Bags (Found under Storage & Utilities)

- Ominent Chest

- Max's Backpack

- Pete's Backpack

- Willow's Backpack

- Hoop's Backpack

New Trap

- Death Spikes

New Manmade Props

- Pebble Village Lunch Box

With customizable lid angle!

- Onyx Family Computer System (found in the upper yard Brawny Bin)

- Onyx Joystick

- Onyx Keyboard

- Yoked Girth: The Adventure Game

- Minotaurs and Myrmidons: Quest for the Golden Box

- Quick Billy's BillyHog Hunt

- Billy Hog Tray

- Cardboard Box A

- Cardboard Box B

- Cocktail Umbrella

- Pagoda

- Woodpile Axe

ADDITIONAL PLAYGROUND QUALITY OF LIFE

- Armor Dummies and Lights have a Customize option to disallow players from being able to interact with them in Play mode.

- All Sign Set Signs are unlocked in Playgrounds mode.

- You can exit Play mode from the Death screen.

- Playing a Downloaded Playground will trigger an autosave on game start.

MAJOR FIXES:

- Fixed issue where structural buildings would place incorrectly when building.

- Items no longer behave oddly when floating on top of water.

- [REDACTED] can no longer knock you off of ziplines.

CRASH FIXES:

- Fixed client crash that could occur after repairing buildings.

OTHER BUG FIXES:

- MIX.R modules in the standard Backyard no longer disappear after loading a Playground save.

- Grass blades chopped down fall softly again as opposed to extremely fast.

- Volumes no longer prevent placing objects that are touching them.

- Scoreboard can no longer go negative behind the scene.

- 6,52 GB groß (nur für Xbox Series X|S)

- 1,75 GB groß

Release: 14.12.2023 (Version 2.3.173.0)

Quelle: grounded.obsidian.net

MAJOR FIXES:

- Attempting to take a Playground Thumbnail and hiding the HUD on controller will no longer cause a lack of input when returning back to the Playground Settings menu.

- Attempting to customize the Message Notification gizmo on controller will no longer cause a lack of input.

- Fixed navigation issue on controller when attempting to tab across different Playground search categories vs viewing the next page of results when browsing Published Playgrounds.

- Fixed some base buildings built on rocks, twigs, and other objects improperly noting they were supporting the rest of the base.

- Fixed a crash that could occur when quickly swapping to a bow and then to another weapon quickly.

CHANGES:

- "Show" and "Hide" actions will only be default trigger actions when linked to Structural buildings instead of a handful of other objects as well.

- You can access the Playground Settings menu during Play Mode so you can take your Thumbnail in Play Mode instead of Design Mode if you prefer.

- Links will not display in the world when taking your Playground Thumbnail.

- Player Death Trigger and Teleport Gizmo can be customized via Link actions.

OTHER BUG FIXES:

- The Pond Hatch properly opens for clients in Story mode games.

- Triggering a Spawn action on a Creature Spawner when only some of the creatures were previously killed will replenish the active spawned creatures up to the specified count.

- Fixed the "Next Page" / "Previous Page" buttons in the Playgrounds Browser not being viewable in the Windows Store version since "Import Save" and "Export Save" were still being shown.

- Clients now locally detect their own death from the Player Death Listener gizmo.

- Players can place objects that are colliding with a Hazard Volume.

- Icon for the Punji Spike Trap appears now.

- Building health bar no longer shows up twice.

- Trigger Volumes can be linked to more than one object.

- Players can no longer lounge on chairs that have been scaled up or down.

- 1,25 GB groß (nur für Xbox Series X|S)

- 1,71 GB groß

Release: 16.04.2024

Quelle:

- Heute erscheint Grounded für PS4, PS5, Nintendo Switch