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Halo Wars 2 Update Details (18+X)

Autor:

Release: 16.02.2017

Quelle: playm.de

- Reduced the Locust and Bloodfuel Locust DPS, health, and shields

- Scarab can now attack units at closer range

- Improved the responsiveness of Blitz card hand inputs

- Improved game performance

- Improved UI responsiveness

- Tightened skill matching to improve match quality of multiplayer games

- Improved initial loading times

- Bug fixes for card hand and units not responding

- Improved multiplayer and network reliability

- Lots and lots of additional fixes

- 3,0 GB groß

Release: 07.03.2017

Quelle: xboxdynasty.de | halowaypoint.de

Crashes/Errors/Performance

- Fixed an issue where players could get stuck on the loading screen

- Several „desync“ fixes, one of which covered most of the tracked occurrences

- Fixed a Network Error on opening Blitz Packs

- Fixed some AI issues in Skirmish that could cause performance hits

- Fixed some performance hitches in Cooperative Campaign

- Made performance improvements on various hardware

- Overall multiplayer performance improvements

- Fixed some crashes that could occur when loading a saved game

- Fixed an issue that would cause a Campaign mission to get stuck after loading a save

- Fixed a bug with joining a party and getting a network error

- Fixed an issue that caused players to disconnect from multiplayer games at the beginning of the match

Gameplay

- Fixed issue with ‘Detect’ on some starting units not working properly

- Fixed an issue with getting the Palmer’s Pure Gold Achievement

- Fixed some bugs with Kodiaks in Campaign

- Fixed a bug with garrisoned Snipers not getting additional stats

- Fixed issue with squads getting stuck trying to garrison if another squad beats them to it

- Gold medal can now be more easily attained in ‘Hold the Line’

- Fixed a Cyclops and Reaver pathing bug where they would sometimes stop moving

- Fixed an issue with units getting stuck in bases after being made

- Fixed various skull functionality not working on some units or abilities

- Fixed some cross-skull interactions between Annihilation and Pestilence

- Fixed some Locust pathing issues in Blitz (even though they’re driven by Grunts)

- Fixed an issue with units becoming unresponsive in Blitz

- Fixed an issue in Blitz with units getting a x4 speed boost in a specific situation

- Fixed a conflict created by swapping d-pad functionality in Blitz

- Fixed an issue with the Blisterback not recovering from damage in Blitz

- Fixed behavior of Marines sometimes failing to get new targets after throwing a grenade

- Friendly cloaked units now appear on the minimap

- Made some adjustments to Scarab creation

- Tweaks to Grunt Mob, Bloodfuel Grunts, and Bloodfuel Locust

- Holo Decoy can no longer be used on Pelicans or Spirits

- Fixed card level of units affected by Holo Decoy not showing over clones

- Glassing beam always creates vision now in Blitz

- Adjusted AI to make better use of Healing and Cloaking fields

- Skirmish AI now uses Extraction and Teleport

- AIs have been practicing their Domination game

Metagame

- Fixed a bug where parties were always assigned to Team 1

- Fixed a rare issue with users not actually getting to play the leader they selected in Blitz

- “Halt” cinematic should no longer be unlocked early in theater

- Fixed some daily/weekly challenge issues where they were not tracked in some playlists

- Phoenix Log page adjustments

- Pause menu adjustments

- Set default difficulty of AI to normal from easy

Cosmetic

- Cleaned up some language localizations

- Fixed a bug with UI textures failing to load

- Fixed some minimap graphical issues

 - Fixed some issues with individual card pack opening animations

- Fixed an issue with a terminal for a red barrier not having a display string

- Fixed a Domination icon issue, where it would rotate briefly when being recaptured

- Fixed an issue with Health bars getting stuck on the screen

- Fixed some issues with particles randomly shooting across the maps for various objects

- Adjusted transparency on locked skulls in the side panel

- Radial menu has been cleaned up a bit

- Added extra visual indicator to aid players when they are selecting cards

- Made some enhancements to the leader selection carousel

Audio

- Fixed an issue with the announcer constantly reporting Zone B is contested when it’s not

- Fixed an issue with the Condor being able to be heard through fog of war

- Fixed incorrect audio playing on some units when damaged

- Fixed some issues with units calling out the wrong attackers

- Fixed an issue with using right trigger or mouse wheel would cause audio spam

 - Added audio to Plasma Mines deploy

- Added a variety of sound effects, and adjusted timing on some existing ones

Last, But Not Least

- Under-the-hood preparation for future ranked multiplayer

Known Issues

- We are still working on a fix for a known issue where a game can sometimes freeze or result in a very low frame rate

- Investigating reports of the „Short Term Commitment“ achievement not registering as intended

- Investigating some reports of performance issues with cinematics

- Investigating reports of the mini-map occasionally being unresponsive on PC

 - Occasional infinite loading screen when loading into consecutive missions in co-op

- Game can sometimes hang indefinitely when restarting a mission

- Unit balance feedback and assessment is ongoing by the design team

Changes

- Scout Vehicles now take increased damage from Turrets, Leader Powers, Basic infantry weaponry, Marine grenades and Grunt squad Mines.

- Scout Vehicles deal reduced damage against Non-scout vehicles.

- Warthogs and Marauders increased damage versus Scout vehicles

- Ramming Vehicles now take increased reflect damage.

- Scout Vehicle cost changes: (100/50 = 100 Supply & 50 Power)

Banished Brute Chopper: 270/0 to 280/20

Banished Ghost: 250/0 to 265/20

UNSC Jackrabbit: 210/0 to 220/15

- Scout Vehicle build time changes:

Banished Brute Chopper: 23 to 25 seconds

Banished Ghost: 23 to 25 seconds

UNSC Jackrabbit: 21 to 24 seconds

- Grunt squad mines arming delay reduced from 5.0 to 3.0

- Grunt squad mines damage increased by 13%

- Marine grenade secondary area of effect damage increased from 30% to 50%

- Grunt Mob card cost increased from 50 to 60

- Bloodfuel Grunts card cost increased from 30 to 50

- Bloodfuel Locust card cost increased from 60 to 80

- Increased Watchtower’s line of sight from 50 to 90

- Forge’s economy powers nerfs

- Anders‘ Sentinels nerfs

- Wraith and Scorpion buffs

- Further Scout unit nerfs

- Cyclops and Hunter nerfs

- Suicide Grunts, Jump Pack Brutes and Elite rangers buff

- Flamers buff

 - Supply pad diminishing returns curve adjustment

- 9,9 GB groß

Release: 21.03.2017

Quelle: xboxdynasty.de | xboxdynasty.de

- Neue Held/Anführer "Kinsano" wird als DLC für 6,99€ hinzugefügt

Crashes / Errors / Performance

- Fixed a crash that occurred in Skirmish against AI opponents

- Fixed some error handling with Xbox live service messages

- Fixed a crash that can occur in a LASO play through

- Fixed a hardlock that could occur when loading into “Lights Out”

 - Fixed a desync that could be hit in Firefight

- Fixed a crash that could occur while watching the prologue cinematic

- Fixed a crash that could occur while a user signs out while loading into a certain game mode

- Fixed a crash that could occur when transporting newly deployed units

- Fixed an Win 10 specific issue with the game hanging sometimes when restarting a mission

- Fixed some suspend/idle issues that caused infinite loads

- Fixed some Intel Iris Graphics 520 issues that could cause a crash

 - Improved performance when running on various Intel integrated GPUs

- Fixed some improper localization strings in controller layout while playing the Basic Tutorial

- Fixed an issue that could cause a crash when a Wolverine is destroyed by a Lightbridge toggling off while it was on it

- Improved stability by fixing a large variety of one-off crashes

- Fixed some performance hitches in Campaign that were caused by scripted events triggering

Gameplay

- Fixed an issue where players were sometimes able to quickly assign one Leader Power point to two different Leader Powers

- AI now garrisons a bit more often in Legendary when low on health

- Damage against Bases show as soon as it happens

- Fixed an issue with Hornets sometimes not responding to Banished unit attacks

- Fixed an issue with pressing the ‘Q’ key twice did not select all units, if there were no units on the screen

- Fixed an issue with Challenges sometimes not progressing in Solo/Team War or Team Objective Playlists

- Fixed a logic issue in “Lights Out” where a player could bypass part of the mission

- Fixed Shift-Right-clicking to set multiple waypoints not working in some cases

- Fixed an issue with AI ignoring Sentinel recaptured Control Points

- Fixed some units getting stuck on the campaign mission “The Halo”

- Fixed a bug where the enemy AI retreats too often on Normal

- Fixed an issue where the AI would sometimes kill its own units by toggling a Lightbridge

- Fixed an issue with units doing no damage in a specific scenario

- Fixed an issue with “Departures” video being unlocked after completing “The Halo”

- Fixed a bug with “Just the Facts” and “The full story” achievements not triggering properly

- Fixed an issue where players would get their Favorite Leader instead of the one picked

 - Fixed a bug where recycling a Shield Generator would take

down the shield even if there was another Shield Generator on the base

- Various unit animation fixes

- Added three new achievements unique to the upcoming “Kinsano” leader DLC

Cosmetic

- Fixed some text truncation that could occur in some Campaign missions

- Fixed some text in a few Phoenix logs

- Fixed some UI callouts for failed objectives in a previously played mission showing in a different mission

Audio

- Fixed some cases of audio corruption when multiple sound effects were played at the same time

- Fixed an issue with vehicle engine audio stuttering when on the edge of battle

- Fixed an issue with clipping/corruption occurring in higher waves of Blitz Firefight

Design & Balance Changes

LEADER POWERS:

- Shipmaster’s Scout mines cannot be dropped on buildings anymore

- The Banished Cleansing Beam speed slightly reduced

- ODSTs cost increased from 600 to 800, HP slightly decreased

CONOMY:

- Adjusted the Supply income curve to give less of a bonus income on the first few Supply Pads/Warehouses,

but less limiting as player’s build additional pads.

LEADERS:

- Sgt. Forge: Removed the discount on Supply Pads and Reactors in the “Rolling Economy” leader power

UNITS:

Jump Pack Brutes:

- Increased HP

- Incased basic DPS

- Slight increase to move speed

Hellbringers:

- Significant increase to HP

- Significant increase to fire damage dealt to basic infantry units

- Move speed slightly increased

- Cost reduced from 80/50 to 80/40

- Reduced pre-attack and post-attack cooldown to improve responsiveness

Suicide Grunts (NOT Blitz Suicide Grunts)

- Increased HP

- Base damage decreased

- Base AOE range increased

- Move speed slightly increased

- Charge distance increased

- Charge speed decreased

- Cost reduced from 100/25 to 100/20

Elite Rangers

- Significantly increased HP

- Armor type changed to be more resistant to small arms fire from Marine & Grunt squads

- Cost reworked from 80/110 to 125/90

- DPS increased

Jackrabbit

- Cost reduced from 220/15 to 200/12

Ghost

- Cost reduced from 265/20 to 230/15

Chopper

- Cost reduced from 280/20 to 230/15

Hunters

- Cost reduced from 150/200 to 160/160

- DPS reduced

Cyclops

- Cost reduced from 120/150 to 120/120

- DPS reduced

Wraiths

- HP significantly increased

- Shields significantly increased

- Build time reduced

- Cost changed from 550/40 to 525/70

- Plasma Cannon DPS increased

- Plasma Mortar DPS increased

- Plasma Mortar Fire rate increased

- Y ability initial damage increased significantly

- Incoming healing reduced

Scorpion

- HP increased

- Cost changed from 650/50 to 600/90

- Machinegun DPS increased

- Cannon DPS increased

- Cannon AOE size decreased

- Canister shell DPS increased

- Canister shell AOE size increased

- Incoming healing reduced

Grizzly

- HP increased

 - Machinegun DPS increased

 - Missile pod DPS increased

- Cannon DPS increased

- Missile Barrage ability damage increased

Grunts

- Grunt squad build time reduced

- Overall DPS increased for basic and mine-upgrade squads

- Overall DPS increased for pack brother upgrade squads

Marines

- Grenade DPS decreased significantly

- Grenade large AOE size reduced

- Marine Assault rifle DPS decreased

Anders’ Sentinels

- Move speed decreased

- No longer has a huge damage bonus vs. buildings

- General DPS decreased

- Lockdown Bolt damage decreased significantly

Banshees

- Banshee Plasma Torpedo damage reduced

Locusts

- Basic DPS slightly reduced

- Line of sight range reduced

- Weapon range reduced

Base Turrets

- UNSC and Banished upgraded turrets DPS increased

- Banished turrets HP increased

- UNSC turrets build time reduced

- Banished turret build time reduced

Strongholds

- UNSC and Banished HQ HP increased to a constant, high HP amount across all tech tiers

- 7,01 GB groß

Release: 05.04.2017

Quelle: reddit.com

Crashes / Errors / Performance

- Fixed an issue where campaign save files from previous versions/patches were crashing on load.

The save files now load successfully.

Gameplay

- Fixed an issue where watchtowers and motion sensors did not detect cloaked units

- Fixed an issue where cloaking generators would stop cloaking after 15 seconds if the

advanced cloaking leader power was fully unlocked/upgraded

- Fixed an issue where Forge’s warthog was not displaying aura VFX and his upgrades were not working.

Cosmetic

- Updated text for Forge’s “Rolling Economy” Leader Power to match balance changes

made in the Kinsano update (removed text referring to reduced building cost)

-  754,89 MB groß

Release: 28.04.2017

Quelle: xboxdynasty.de

Core systems

- Made various stability improvements

- Fixed some secondary objectives not triggering after loading from a save

- Fixed some more cases that could cause infinite loading

- Fixed a performance issue on Banished buildings caused by some audio looping inappropriately

- Fixed an issue causing desync for some players

Leader Powers

- Archer Missiles now interact with Fog of War appropriately

- Fixed an issue with players being able to build toward the pop cap of temporarily stolen units with Isabel’s Ghost in the Machine

- Fixed an issue where a shield generator wouldn’t spin up if the main base was damaged during construction

- Fixed an issue where Isabel’s ‘The Best Offense’ passive power would render Scorpions unresponsive

Blitz/Firefight

- Ark Defense spawns the correct number of Sentinels in Blitz, for all interactions with line of sight

- Grunt Mob returns the correct amount of energy on death in Blitz

- Fixed an issue with audio corruption in longer games of Blitz Firefight

Campaign/Gameplay/Settings

- Grunts no longer shoot each other in the back, reducing their damage output

- The campaign log „Beyond the Edge“ is now unlocked when completing campaign mission “The Halo”

- Neutral marines in the tutorial no longer attack and kill the player’s units, preventing them from completing the mission

- Strongholds custom game setting for “starting population count” now works as expected

- Fixed it so “Minibases count as HQ” enabled now prevents the game from ending when the player has no units and only minibases

- Added some Sentinels to capture points on Sentry and Badlands

- Marines’ grenade throw is more responsive

-Deployed Blisterbacks are now attackable by all units, not just anti-air

- Hunter upgrade no longer renders Hunters unresponsive

- Fixed an issue where Holo-decoy units under the effects of the Hellcharge ability would do damage to enemy units

- Global unit upgrades now apply to the Scorpion

- Fixed text on Forge’s Rolling Economy text to match the changes that were applied in the previous update

- Aligned Kinsano’s flame VFX for her Flamewall power with the area in which it does damage

- Fixed several translation errors in Russian, Polish and Japanese

- Fixed some instances of debug strings showing up as UI text in a few locations

AI Fixes

- Shipmaster AI can no longer teleport units into the void

- Changed the way AI uses and reacts to Nightingale smoke ability

- Fixed an issue that allowed the AI to control a jackrabbit drone

- AI players are now more aware of cloaked bases

- AI players will retake power nodes which were reclaimed by Sentinels

- An AI will no longer kill its own units by disabling a Lightbridge while they’re on it… RIP

Achievements

- Fixed “Two Heads are Better than None” achievement

Audio/Effects

-Fixed audio with several leader powers

- Fixed several issues with units not having appropriate audio on destruction

- Fixed several instances in campaign when background music could be heard in cutscenes or ingame cinematics

- Adjusted some leader powers‘ audio

- Synced some audio with animations for Kinsano’s Cyclops

- Fixed an issue with audio events getting spammed when interacting with Fog of War or Cloaking ability

- Fixed an issue with large scale battles causing some audio corruption

- Fixed death visual effects on the Veteran Flame ‘Hog in Blitz

- Fixed some particle issues with the Flame Warthog incendiary grenade

- Fixed Guard units generating noise endlessly in Blitz

- Douglas’s taunt is no longer heard globally

And now for something completely different

- Fixed an issue where Grunt Squads turn into Grizzlies after the player kills them in any mission

when loading a save file with the skull “Grunt Birthday Party” active from a previous release

- 27,25 GB groß

Release: 23.05.2017

Quelle: xboxdynasty.de | xboxdynasty.de

New Feature: Support for HDR lighting is now enabled for players with compatible hardware!

- DLC "Sergent Johnson" als Komandant kostenpflichtig hinzugefügt

Stability

- Players should no longer have a chance of loading into the game without the ability to issue any commands

 - Fixed a crash that rarely occurred after signing in on the Main Menu

- Fixed a crash when playing against AI in Firefight or Skirmish mode

- Fixed a desync that could occur in ranked 2v2 games

- Fixed a crash on “Last Stand” that could occur from loading from an old save from a previous release

- Fixed a crash that could occur when attacking the first barricade in the Prologue

Gameplay

- Added allied view indicator to the mini-map

- Added 2 new themes to “Proving Ground” Blitz map

- Made “Restoration Drones” get more expensive when it is upgraded to its 3rd tier

- Adjusted the Foundry so that its always hit by Hunters‘ and Marines‘ upgraded projectiles when attacked

- Added better “Combat Salvage” visual effects when a unit dies and is immediately built back at base

- Removed an exploit with “Combat Salvage”

- Reworked a targeting exploit that could occur with using “Extraction”

- Pelicans and Darts should no longer leave floating lights above bases

- Made it so that “Ghost in the Machine” would no longer

disable Colony’s “Combat Repair” on the units it borrowed

- Spartans no longer strip upgrades from vehicles they hijack

- Some tech upgrades were not applying completely to some units

- Fixed an issue with moving units not properly attacking Garrisoned units

- Units teleported off the map are now teleported back to your base

- Spartans no longer increase the level of units they hijack

Localization/Accessibility

- Made card pack descriptions show up in the appropriate language for France and Taiwan

- Added text to the Pelican Transport level 2 when selected on the leader power radial

Audio

- Added “Upgrade Complete” voice over for various leaders that was missing

- Adjusted the audio to the Forerunner structure on Highway to remove the high frequency that could be unpleasant to hear

 - Audio/music should no longer drop from games played through a playlist

- Locust beam is no longer audible in the fog of war

- Hellbringers should no longer play Kinsano voiceover when being attacked by an enemy Spartan

- 28,22 GB groß

Release: 28.06.2017

Quelle: xboxdynasty.de | playm.de | xboxdynasty.de

- Vorbereitungen für die Anführer DLCs am 29.06.2017

„Commander Jerome“-Anführerpaket – 6,99 Euro & „Der Gebieter“-Anführerpaket – 6,99 Euro

UI/Navigation

- Improved selection box to allow for easier selection of units when on the fringe of the unit

- Selected unit sub-selection now more responsive

when using Right Trigger and Y button to cycle through the selection

- Fog of war made more readable

Now lines up more closely with logical sight ranges

The visual transition when units emerge from the fog of war is much quicker

- Improvements to camera scroll speed and feel when playing with a controller

 regular scroll is noticeably more responsive, and fast scroll (holding LB) gives a much larger speed boost

Changing the Scroll Speed settings in options also has a much greater effect than before,

resulting in more control over how scroll speed to feels

Speed can be reduced to previous levels by adjusting the Scroll Speed setting in the Options menu

Hid player gamertag and rank in the map load screen

AI

- AI is no longer able to place rally flags in places players are not allowed to place

- AI no longer knows when the player is beginning to target them with a leader power before they use it

- Units won’t be aggroed by Suicide Grunts and won’t automatically move towards them to engage (they will stand their ground instead)

Buildings/Units:

- Supply Pad upgrade time reduced from 25 to 18s

- Shield Generator stacking reduced per generator from 50% efficiency to 20%

- Special abilities (Hijack, Slam, Phoenix Missile, Brute Warlord’s Hammer Shockwave, etc.)

now gain the benefit from generic damage upgrades

- Fixed an issue where the Hunter Captain would not be able to attack if its taunt ability was interrupted

- Hunter Captain no longer receives as much healing from Combat Repair

- Hunter Captain health lowered

 - Adjusted Locust’s behavior when targeting units in the fog of war

- Upgrade 3 for Vehicle, Air, and Infantry apply the correct amount of health to appropriate units

- Skitterer health from Vehicle Upgrade lowered at all levels

- Skitterer can no longer become useless if the unit it is going to pair with dies before pairing is complete

- Kodiaks should no longer fail to target an enemy on the other side of a cliff or hill if they have line of sight

- Cutter’s Jerome Hero unit will no longer get stuck in a vehicle if upgraded while in a vehicle

- Spartans no longer become unresponsive when slamming a teleport pad

- Spartans no longer damage the unit they’re hijacking

- Honor guard will now have more success when attempting to slay a fleeing unit

- Units grouped with engineers should now be able to use their Y ability when the group is selected

- Snipers can now be commanded to attack units in garrisons without being grouped with other units who could

- Units will now auto attack garrisoned units as they walk past

- Scorpions now have better accuracy when attacking garrisoned units

- Scorpion can no longer fire two canister shots

- Chopper can no longer trigger ram animation when selecting an air unit

- Condors will no longer waste their Y ability when targeting air units

- Decimus can now use Y ability on buildings

- Hornets no longer fail to do damage after firing at a target for a prolonged time

- Blisterbacks shouldn’t be deployed under the surface of the map anymore

- Veteran Blisterbacks can once again be healed to full

- Johnson’s heal beacon size and effect now correctly match

- Johnson can no longer move to cancel his animation and fire additional smart missiles

- Skitterers now correctly apply full damage from focus beam upgrade

- Colony’s Living Barrier benefits from base Fortify upgrades

- Shipmaster’s Grunt squad leaders are now rightfully Sangheili instead of Jiralhanae,

and now can be upgraded to cloak instead of having Shrapnel Mines

- Normalized damage of hijacked vehicles regardless of who made the vehicle

- Kinsano’s Cyclops Hero unit selection circle should now be more visible when not hovering over it

- Decimus and Warlord will no longer try to pull units that are already close to them

- Warlord no longer resets his attack animation when selecting a unit to attack

- ODST charges will now explode when placed on top of or next to buildings in side plots

- ODSTs can no longer throw more than 1 charge at a time

- ODSTs can’t attempt to throw their demo charge at air units

Leader Power:

- Atriox Fortifications slightly reduced in effectiveness at level 1, and greatly reduced at level 2,

and is specifically less beneficial to shield generators

Cost reduction on bases, stronghold upgrade, turrets and shield generators changed reduced to 15% per level.

Fortifications-altered cost of Fortify upgrades rounded to nearest 5.

Upgrade speed buff on stronghold upgrade and turret upgrades reduced to 15% per level.

- Vehicle Symbiotes power can now target turrets

- Buffed Vehicle Symbiotes to now apply correct armor and health

- Scorch Mines can no longer blow each other up on deployment

- Shipmaster’s Displacement can now affect Protector Sentinels

- Restoration Drones can now target turrets

- Scatter Bomb now more correctly aligns with its targeting reticle

 - Vortex Lightning now damages and debuffs units in garrisons

- Garrisoned units no longer heal faster from leader powers than ungarrisoned units

- Mech Overcharge and Combat Salvage can now be invoked regardless of whether the reticle is in the fog of war or not

- Mass Cloaking now removes units from the minimap in Blitz mode

- Reavers will no longer continue to shoot when hit with EMP Mac Blast while stunned

- Vehicles stolen by Ghost in the Machine are no longer visible in the Fog of War

- Ghost in the Machine can no longer permanently increase Isabel’s population cap by using it on units that are teleported

 - EMP Mac Blast now more correctly matches the targeting reticle

Art:

- Fixed graphical corruption that could appear near wraiths in campaign

- Nightingale’s smoke screen no longer disappears when camera moves view off of it and back

- Colossus’ legs face the right way when targeting enemies now

- Vulture’s yellow warning light is now attached to the craft when firing its missile

- Mantis chaingun effects have been cleaned up

- Decimus’ Siphon no longer leaves green effects on the units

Audio:

- Added some audio to the Cyclops death animation

- All leaders were missing the voice over callout when the player’s base was destroyed

- Fixed Chopper’s ramming audio loop

- Corrected explosion of Lotus Mines to play the appropriate sound effect

- Anders sentinels will no longer play Grunt audio upon death

 - Johnson’s EMP should no longer cause audio to stutter

Last, but not Least:

- Players affected by earlier issues with loss of progress will have their progress restored,

 based on their halowaypoint.com Service Record

- 9,2 GB groß

Release: 25.07.2017

Quelle: halowaypoint.de

UI/Navigation

- Clarified messaging when a player becomes disconnected and then is re-connected to online services.

- The Store button no longer remains highlighted after pressing.

- Teammate camera indicators are now colored with each individual player color.

- Fixed a mislabeled starting army icon in Blitz.

- Blitz control point icons now display their proper state in 2v2 matches.

AI:

- AI will now use the Forge Pelican Transport Leader Power in Skirmish.

- Legendary AI now recycle buildings just before they are destroyed.

- Improved Skirmish AI retreating behavior.

- Made AI pathing improvements.

Buildings/Units:

- Fixed an issue where commands could not be queued for Spartans in hijacked vehicles.

- Nightingales no longer continually heal units after they are at 100% HP.

- Grunt Squad health bars now increase in size when a Skitterer is attached.

- Rally points no longer persist after their associated base is recycled or destroyed

- Fixed an issue where in attempting to use a special ability on a portal caused units to become unresponsive.

- Fixed an issue where in Detectors could remove temporary ability cloaks on some units instead of only revealing them while in range.

- Detect units now reveal bases when it touches the obstruction radius of the building instead of the center point.

- Melee units are no longer able to attack out of garrisons.

- Apex buildings placed on the corner base slot will no longer be missed by special abilities such as grenade throw.

- The Command Mantis now behaves correctly when being called down on a Lightbridge.

- Omega Team Spartans now refund energy after death in Blitz.

- Fixed an issue where some units’ attack cooldown could be reset if moved while attacking.

- Players can no longer stockpile hijacked vehicles in Campaign Co-op.

- Improved Marine pathing around resource crates.

- Fixed a base plot on MP map Vault which allowed players to build buildings as the main base is constructed.

- Enduring Locust can now regenerate full shield health over time.

- Attaching a Skitterer to a damaged unit no longer replenishes all HP.

- Fixed an issue with erratic unit movement when attempting to ram a teleporting target.

- Spartans in vehicles can no longer be given infantry based commands.

Campaign:

- Fixed some AI pathing issues in Campaign.

- Fixed an issue with the Canister Shell special ability rendering Scorpion Tanks unresponsive in Mission 9.

- The Pestilence skull no longer affects the Retriever Sentinel in Mission 8 while it is repairing.

- The After Party skull now works as expected when activated on Mission 3.

- Leader Power icon button is no longer displayed during Campaign cut scenes.

Leader Power

- Fixed input lag on some Leader Powers for Windows 10.

- Serina’s Leader Powers can no longer be seen through Fog of War.

- Serina’s Ice Barrier Leader Power can no longer be used to freeze all base production.

Engine:

- Fixed a crash that sometimes occurred at the start of Mission 2.

- Trooper units no longer remain in game when a player resigns from a Blitz match.

- Fixed a crash that sometimes occurred when using an Nvidia device with “SLI” enabled.

- Fixed some performance drops that occurred during 3v3 Strongholds gameplay.

- Fixed a crash when running the game with a 3GB AMD GPU.

- Fixed a crash when using Holo-Decoy on the Jerome hero unit and his Command Mantis at the same time.

MISC:

- Kills from the Blast Unit Ability in Blitz will now count toward the player’s score.

- Leader Power mines no longer count toward units built, units killed, and units lost stats.

- Fixed several save load issues in Campaign.

- 32,03 GB groß

Release: 01.09.2017

Quelle: halowaypoint.de

- A game patch was released today to address the recent increase in online disconnects and de-syncs.

 There are no other content items or code changes included with this patch.

- 32,34 GB groß

Release: 26.09.2017

Quelle: xboxdynasty.de | halowaypoint.de

- Vorbereitungen für "Nightmare Awaking" wird für Season Pass besitzer am 29.09.2017 freigeschaltet

- 41,74 GB

Release: 02.10.2017

Quelle:

- 41,74 GB groß

Release: 03.11.2017

Quelle: xboxdynasty.de | gamezone.de | halowaypoint.de | gamepro.de

- Xbox One X Support: Preload ab dem 03.11.2017 möglich

4K native, bessere Grafik mit Ultra Settings vom PC

- Cross Play zwischen Xbox One und Windows 10 PC Spielern

Campaign

- Blitz & Terminus Firefight

- Custom Games

Unranked Playlists: 3v3 Deathmatch, Terminus Firefight

Ranked Playlist: (NEW) "Ranked 3v3 X War"

Arena support on Xbox One and Windows 10 PCs

1v1 Deathmatch – Rift

1v1 Deathmatch – Bedrock

2v2 Deathmatch – Sentry

2v2 Deathmatch – Vault

3v3 Deathmatch – Ashes

3v3 Deathmatch – Fissures

2v2 Blitz

3v3 Blitz

CORE SYSTEMS

- Fixed various crashes, soft locks and desyncs

- Improved disconnection handling

- Fixed medals and progress not being restored from services

- Fixed potential cause of lost progression

GAMEPLAY

- Fixed mobile garrison units not ejecting garrisoned units

- Fixed ODST units not capturing Power Nodes and Control Towers

CAMPAIGN

- Fixed progression blocker in Manifestation caused by recycling a Mega Turret

- Fixed temporarily invincible scripted Flood Infectors in Manifestation

FIREFIGHT

- Fixed friendly fire towards the Nexus and Spires from player turrets and offensive leader powers

 - Fixed the Find Match tile in the Firefight menu

- Fixed an issue where season leaderboards were not loading in the leaderboard data

COSMETIC

- Fixed placeholder mission briefing video in Manifestation

- Fixed Operation: Spearbreaker DLC placeholder achievement images

- Fixed missing splash art from the ATN loading screens

- Fixed missing Shield Barrier VFX in Firefight

- Fixed missing flare VFX for Lotus Mines in Firefight

- Fixed missing supplies glow VFX

- Fixed flickering Barriers during deployment

- Fixed premature Colossus deployment animation in Not On My Watch

- Fixed inconsistent camera boundary on mini-map in Gatecrashers

- 41,70 GB groß

Release: 09.11.2017

Quelle:

- 456,21 MB groß

Release: ??.11.2017

Quelle:

- 1,83 GB groß

Release: 16.01.2018

Quelle: xboxdynasty.de

GAMEPLAY FIXES

- Fixed a Leader Power exploit that resulted in earning Leader Points at a faster rate.

- Fixed an issue which allowed players to control opposing team units.

- Returned the cost increase of Colony’s Living Barrier leader power back to 0/0.

BALANCE CHANGES

- VORIDUS: Infusion damage and duration reduced

- Infusion Damage: Damage per second reduced by 8%

Infusion Duration

All Infusion Duration reduced by -11% except for:

Infusion Mine I reduced -22%

Infusion Mine II reduced -18%

Infused Engineer reduced -10%

Pool – Medium reduced -20%

Pool – Large reduced -20%

Pool – Extra Large reduced -20%

Infusion Wake I reduced -25%

Infusion Wake II reduced -20%

Infusion Wake III reduced -15%

Infusion Duration – Blitz

All Blitz Infusion Duration reduced by -11% except for:

Infusion Mine I – Blitz reduced -10%

Infusion Mine II – Blitz reduced -10%

Infusion Tech

Reverts earlier increases to Infusion Tech I/II to reflect relative strength of Infusion without further boosts.

- Infusion Tech I: Damage Scaling reduced -4%

- Infusion Tech II: Damage Scaling reduced -8%

- 1007,06 MB groß

Release: 29.01.2019

Quelle:

- 13,50 GB groß

Release: 26.02.2019 (Version 1.11.0.1272)

Quelle:

- 1,25 GB groß

Release: 03.11.2020 (Version 1.11.0.1273)

Quelle:

- 393,12 MB groß