0-9 A B C D E F G H I J K L M N O P Q R S T U V W XYZ
Hitman 2 Update Details (9+X)
Release: 26.02.2019
Quelle: xboxdynasty.de
Static Guards
- We’ve fixed an issue that could cause guards to get stuck in an alerted state. If 47 triggers the alerted state and then changes disguise without the guards noticing, the guards could then get stuck.
Clothing Options
- We’ve fixed an issue that could make it impossible for 47 to take a disguise from a container that had two bodies placed inside.
Discover Challenges
- We’ve fixed an issue that could prevent the ‘Discover [Location]’ challenges from unlocking.
Frisk Detection
We’ve fixed an issue where concealable
items (such as the Custom 5mm pistol or Concealable baton) would be labelled as
‘detected during frisk ‘ when inside a briefcase.
Remember Jeff
We’ve fixed an issue where NPC’s that kill
themselves, or are killed by another NPC, would prevent the Silent Assassin
rating from being awarded.
Close Doors
We’ve fixed an issue where 47 would sometimes
not be able to close doors from the side/behind. This was previously possible
prior to the 2.12 update and has now been rightly re-introduced.
Guns Out
We’ve fixed an issue that could reliably cause a
crash if 47 retrieves a large weapon from a briefcase while already holding
another identical weapon.
Remote Concussion
We’ve fixed a visual issue with the
images used for Remote Concussion Device and the Remote Explosive Device; we’ve
fixed the Notebook image and added a custom HUD image.
Taser Triggers
We’ve fixed an issue where tasers would
not be insta-destroyed when used to trigger an accident with a gas leak or
flammable liquid. They have always been insta-destroyed when used to trigger an
accident with water, and will continue to do so.
Maelstrom Mission
We’ve fixed an issue that could cause
the ‘Contract’ Mission Stories in Mumbai to be failed if 47 discovers the
identity of the Maelstrom before starting them.
Say Cheese
We’ve fixed an issue where Catalina would walk
between the balcony and Rico’s Office endlessly if 47 doesn’t follow her path
and runs instead straight to Rico’s Office.
Statistical Progress
We’ve fixed the Mastery Progress
bars in the Statistics Menu for Hawke’s Bay and Whittleton Creek. They’ll now
correctly display 5 and 15 levels respectively.
Sgail Dragger
We’ve fixed an issue where dragging a body
in a specific spot in Isle of Sgail could cause 47 to begin floating.
Ark Storage
We’ve fixed an issue that could make it
impossible to pick up the items inside the Ark crates on Isle of Sgail after
performing a save/load cycle.
Location Overlap
We’ve fixed an issue where the area
names on the Map for Isle of Sgail would overlap and be difficult to read.
Cover Trap
We’ve fixed an issue on Isle of Sgail where 47
could enter cover in a specific area and seemingly be invisible to guards. Now,
they’ll still have a target.
Run-Coin
We’ve fixed an issue where 47’s running
animation would be different (in a bad way) when holding certain coins.
Come on, Stu!
We’ve fixed an issue where sabotaged phone
booth kills would correctly be counted as accidents, but the bodies being found
would still incorrectly impact the end contract score. Fixed.
LVA
We’ve fixed an issue in Mumbai where some Limited
Vision Areas (bushes) didn’t conceal 47, even though it looked as though they
should. We’ve adjusted the size of some of them and added their ability to
conceal.
Acquarium Error
We’ve fixed an error on the Miami in-game
Map where ‘Acquarium’ was mispelt.
Toilet (T)error
We’ve fixed an issue that would cause the
game to crash after shooting a toilet control panel twice.
Bolder Hues
We’ve made a visual fix for some of the
unlockable suits in the menu so that they match the actual colour of the suits
in-game. We’ve only updated the menu images and not made any changes to the
suits in-game.
Rake Throw
We’ve removed the “non-lethal throw” tag from
the Rake, because it cannot be thrown.
Retour A La Terre
We’ve fixed an issue with the French
localisation for a challenge in Santa Fortuna that could cause some confusion
about how to complete it.
Flamingo Framerates
We’ve fixed an issue that could cause
the framerate to drop for Xbox One X users that have enabled the ‘High Quality’
rendering quality.
Legacy: Fugu Cleaver
We’ve fixed an issue in Hokkaido
where the game would crash if you used a cleaver (or had one in your inventory)
to cut the fugu fish.
Legacy: Whose Gun Is It Anyway
We’ve fixed an issue in
Paris where the guards in the basement security room might treat their own
weapons as suspicious and move them from the table to the weapons locker.
Legacy: Elite Trespass
We’ve fixed an issue where the
Elite Soldier disguise in Marrakesh would incorrectly be considered
‘Trespassing’ on the school grounds, if it was acquired in a particular way.
Legacy: Morgue Master
We’ve fixed an issue where 47 can
get spotted when using the Morgue starting location in Hokkaido on Master
Difficulty.
Legacy: Redundant Frisk
We’ve fixed an issue where 47
would get frisked outside of Strandberg’s Office in the Swedish Embassy in
Marrakesh, even when wearing the Embassy Security disguise. Now, he’ll just be
allowed straight into the office.
- 1 GB groß
Release: 30.04.2019
Quelle: xboxdynasty.de | ioi.dk
- 1,7 GB groß
Release: 28.05.2019
Quelle: xboxdynasty.de
Menu Optimizations
We’ve made some backend changes to the
Destination Pages that should result in faster loading times. The impact of
these improvements will vary from player to player.
Legacy: Cheveyo Calibration
We’ve fixed an issue where
completing the Cheveyo Calibration Escalation would cause the game to disconnect
from the server. This Escalation is only available to owners of the GOTY Legacy
Pack and will grant the Sieger 300 Ghost upon successful completion.
Gun-shy Guards
We’ve fixed an issue where in rare cases,
47 could trigger the Combat state in direct sight of guards but they would not
engage in combat.
Final Test SASO
We’ve fixed an issue that was preventing
the ‘Silent Assassin, Suit Only’ challenge from unlocking in the Final Test,
despite the player fulfilling the requirements.
What Do You Need?
We’ve fixed an issue where Agent 47 can
get spotted from below when in the bathroom near Rangan’s office in Mumbai.
Mr Magician
We’ve fixed an issue where 47 could ‘dump’ a
body through a wall in Neha’s home in Mumbai.
Tracked
We’ve fixed an issue where NPC’s could see
through the trainyard door near the tracks in Mumbai.
Routine Retraction
We’ve fixed an issue that could cause
guards in the Mumbai trainyard and construction areas to suspend their routines.
Minimap Misfortune
We’ve fixed an issue that could cause
the target indicators (red icons) to not be displayed on the minimap if the
‘Minimap NPC Indicators’ option is turned off while the ‘Minimap Target
Indicators’ option is turned on.
Escalation Check
We’ve made sure that completed
Escalations are marked as completed with a check in all menus. Only when they’re
actually completed, of course.
Lil’ Stashy
We’ve fixed an issue where Lil’ Flashy could
not be placed in a Hidden Stash.
Knox Hidden
We’ve fixed an issue that could prevent NPC’s
from detecting Robert Knox’s body when they ‘saw’ it if he was killed in a
specific way.
Electrocute Phone
We’ve moved the ICA Electrocution Phone
from the Explosives category to the Tools category and removed the ‘Explosive
Device’ tag from the item for good measure.
Powdered Up
We’ve fixed an issue in Santa Fortuna where a
poisoned line of cocaine would have no affect on the NPC using it. For clarity,
the fix will cause the NPC to be affected by the poison, not the cocaine.
#BestFixEver
Contract Search Tile
We’ve fixed an issue where players
could not interact with the Contracts Search tile on the Featured Hub.
Accessibility Prompts
We’ve added the ‘Subtitle Size’ and
‘Interaction Prompt Size’ options to be part of the intial boot screen, allowing
players to set these options when the launch the game for the very first time.
Within Scope
We’ve changed the description for how to
unlock the ‘Within Scope’ challenge in Mumbai to more accurately describe what’s
required. The current description states that “all targets” need to be
eliminated, but in fact it’s only a single target.
Sniper Assassin: XP Text
We’ve made a change to how the
XP Action text is displayed on screen to prevent it from taking up a large
amount of on-screen space, especially when earned over a short period of time.
Sniper Assassin: Leaving Hantu
We’ve fixed an issue that
could cause the player to get stuck in Hantu Port if they immediately skip the
outro video after completing the mission.
Ghost Mode Improvements
Prompt Removal
We’ve fixed an issue where some prompts
and messages would remain on screen after accepting an invite to a match.
Hello Goodnight
We’ve fixed an issue where players could
activate the inventory and emote menus during the ‘fly-in’ video.
Cavern Crate
We’ve fixed an issue on the Colombia Ghost
Mode map where a Ghost Crate was incorrectly displayed in the cavern on two
separate levels.
Ghost Crash
We’ve fixed an issue where the game could
crash when a player accepts an invitation.
Ghost Coin Description
We’ve changed the text description
of the Ghost Coin to make it clear that when it has been thrown by Player A, the
coin will appear in Player B’s world as a regular coin.
Lobby Images
We’ve made changes to fix an issue that
could cause an opponents image to not appear in the Lobby.
Release: 25.06.2019
Release: 30.07.2019 (Version 1.0.15.1)
Quelle: play3.de
- Neue Sniper Assassin Map (Expansion Pass)
Live Inhalte
Escalation Contract – 4. Juli
Challenge Pack – 11. Juli
Featured Contracts – 18. Juli
Legacy Elusive Target – 19. Juli
Escalation Contract – 25. Juli
IOI Monthly #5 –30. Juli
Anniversary Outfits Free with IOI Account – 30. Juli
Contracts Mode for Hawke’s Bay – 30. Juli
- 17,49 GB groß
Release: 27.08.2019 (Version 1.0.16.0)
Quelle: xboxdynasty.de
- 1,03 GB groß
Release: 24.09.2019 (Version 1.0.17.1)
Quelle: play3.de
Expansion Pass Inhalte
- Sandbox Umgebung "Haven Isalnd" ab dem 24.09.2019 verfügbar
Live Inhalten
5. September / Escalation Contract
5. September / Escalation Contract
12. September / Escalation Contract
13. September / Legacy Elusive Target
19. September / Featured Contracts
19. September / Escalation Contract
23. September / IOI Monthly Episode 7 – Haven Island
24. September / Special Assignment
24. September / Game Update
27. September / Legacy Elusive Target
- 1,44 GB groß
Release: 22.10.2019 (Version 1.0.18.0)
Quelle: play3.de | xboxdynasty.de
- Halloween Event ist gestartet
- 1,96 GB groß
Release: 19.11.2019 (Version 1.0.19.0)
Quelle: play3.de | xboxdynasty.de
- 802,37 MB groß
Release: in Arbeit 2021 (Version 1.0.19.0)
Quelle: xboxdynasty.de
- Speichergröße wird kleiner