0-9 A B C D E F G H I J K L M N O P Q R S T U V W XYZ
Release: 21.12.2010
Quelle: xboxfront.de | hydrophobia-game.com
- Character dynamic self-shadowing
- Enhanced lighting
- Improved textures
- Better water spray effects
- Improved water reflection and refraction
- Enhanced electricity effects
- Environmental geometry tweaks
- Additional video texture work
Physics Enhancements
- Increased number of dynamic objects
- More realistic character water resistance
- Explosive forces re-balanced
Overhauled Camera System
- Camera positioned closer to character
- Improved tracking of the action
- Enhanced collision detection
- Better FOV for framing the action
Improved Movement and Animations
- More fluid and precise character control
- Improved character animations add realism
- Enhanced animation transitions make the character more 'weighty'
New Climbing System
- Continuous hand-over-hand climbing system added
- All new, more realistic animations
- More fluid climbing controls and movement
Platforming
- Automatic ledge grab functionality
- Improved swing mechanic
- Improved jump-from-balance mechanic
Control Layout
- Switch to a more traditional control layout
- A to jump
- LT to aim
- RB to detonate enhanced Gel and Energy Rounds
Dialogue Re-Edit
- Dialogue has been pruned
- Irritating or extraneous lines cut
Cutscenes Re-edit
- Cutscenes reviewed and edited
- Overly long cutscenes shortened
Collectables
- Emails and E-Books no longer interrupt gameplay when collected
- Collectables re-positioned throughout levels
- Points awarded for collectables tweaked
New Waypoint System
- Waypoints for every objective and sub objective
- Choose permanent on-screen waypoints or new MAVI only mode
- Waypoints added for Ciphers and Frequency Keys with colour coding
- Corpses with Frequency Keys glow orange for easy identification
Map Improved
- Improved controls and button layout
- Default view of Kate's position
- Toggle Kate's position / objective location manually
- Easier to navigate
Prompts
- Prompts re-worked for better clarity
- Prompt triggering reviewed and improved
Tutorials
- Video tutorials cut back
- Improved in game tutorials
- New tutorial puzzles
Wading Improved
- Enhanced physical character feedback from water forces
- mproved transitions between wade states
Swimming Improved
- Improved swimming controls, more finely balanced
- 180 degree swim turn removed
- Improved camera behaviour when swimming
- Underwater combat system streamlined
Puzzles
- Improved feedback for Cipher and Frequency Keys
- Ciphers re-positioned for greater accessibility
- New mission orders related to Ciphers add to the backstory
- Existing puzzles refined where possible
- New electric puzzle elements added
Damage System Improved
- Kate no longer unfairly damaged/killed by unseen elements
- Fire/electrical damage reduced
- Combat damage re-balanced
Overhauled Damage Feedback
- Monochrome health feedback system implemented
- Enhanced directional damage indication
- Heartbeat force feedback and SFX added
- Audio ducking system improves health feedback
All New Oxygen Feedback System
- Oxygen bar added
- Heartbeat force feedback and SFX added
- Phobia effect for oxygen feedback enhanced
- Phobia audio hallucinations added
- FOV pulse added for drowning feedback
- Phobia warping effect removed from non-submerged sections
Overhauled Combat System
- Automatic weapon holster/unholster system
- Seamless integration of combat / non-combat systems
- Improved aim reticule
- Aim remapped to LT
- Destructible objects highlighted more clearly
- Destructible objects easier to hit
- A greater supply of ammo throughout the levels
- AI improved and enemies rebalanced
- More enemies and more engaging combat design
Weapons Improved
- Sonic Rounds overheat removed
- Sonic Rounds charge time halved
- Sonic Rounds do more damage to NPCs and are lethal
- Multiple Gel and Energy Rounds can be deployed simultaneously
- Deployed Gel/Energy rounds can be detonated as a group
All New Cover System
- Smoother transitions in and out of cover
- Easier and more intuitive to get in and out of cover
- Toggle cover whether armed or unarmed
- All new animations make cover system more realistic
Checkpoints and Reloading
- Checkpoint positions reviewed and improved
- More checkpoints-
- Automated and faster reload after death
Levels and Game Balance
- Vent behaviour improved
- General level design tweaks
- AI numbers and positioning improved
- Ammo amount and placement improved
- Collectable placement improved
- Gameplay balance improved throughout
Value
- Price dropped to just 800 Microsoft points
- Trial extended to allow players to sample more of the game for free
- 4 MB groß
Spiel - Übersicht auf dem LIVE Marktplatz