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Hydrophobia Update Details (1)

Autor:

Release: 21.12.2010

Quelle: xboxfront.de | hydrophobia-game.com

- Character dynamic self-shadowing

- Enhanced lighting

- Improved textures

- Better water spray effects

- Improved water reflection and refraction

- Enhanced electricity effects

- Environmental geometry tweaks

- Additional video texture work

Physics Enhancements

- Increased number of dynamic objects

- More realistic character water resistance

- Explosive forces re-balanced

Overhauled Camera System

- Camera positioned closer to character

- Improved tracking of the action

- Enhanced collision detection

- Better FOV for framing the action

Improved Movement and Animations

- More fluid and precise character control

- Improved character animations add realism

- Enhanced animation transitions make the character more 'weighty'

New Climbing System

- Continuous hand-over-hand climbing system added

- All new, more realistic animations

- More fluid climbing controls and movement

Platforming

- Automatic ledge grab functionality

- Improved swing mechanic

- Improved jump-from-balance mechanic

Control Layout

- Switch to a more traditional control layout

- A to jump

- LT to aim

- RB to detonate enhanced Gel and Energy Rounds

Dialogue Re-Edit

- Dialogue has been pruned

- Irritating or extraneous lines cut

Cutscenes Re-edit

- Cutscenes reviewed and edited

- Overly long cutscenes shortened

Collectables

- Emails and E-Books no longer interrupt gameplay when collected

- Collectables re-positioned throughout levels

- Points awarded for collectables tweaked

New Waypoint System

- Waypoints for every objective and sub objective

- Choose permanent on-screen waypoints or new MAVI only mode

- Waypoints added for Ciphers and Frequency Keys with colour coding

- Corpses with Frequency Keys glow orange for easy identification

Map Improved

- Improved controls and button layout

- Default view of Kate's position

- Toggle Kate's position / objective location manually

- Easier to navigate

Prompts

- Prompts re-worked for better clarity

- Prompt triggering reviewed and improved

Tutorials

- Video tutorials cut back

- Improved in game tutorials

- New tutorial puzzles

Wading Improved

- Enhanced physical character feedback from water forces

- mproved transitions between wade states

Swimming Improved

- Improved swimming controls, more finely balanced

- 180 degree swim turn removed

- Improved camera behaviour when swimming

- Underwater combat system streamlined

Puzzles

- Improved feedback for Cipher and Frequency Keys

- Ciphers re-positioned for greater accessibility

- New mission orders related to Ciphers add to the backstory

- Existing puzzles refined where possible

- New electric puzzle elements added

Damage System Improved

- Kate no longer unfairly damaged/killed by unseen elements

- Fire/electrical damage reduced

- Combat damage re-balanced

Overhauled Damage Feedback

- Monochrome health feedback system implemented

- Enhanced directional damage indication

- Heartbeat force feedback and SFX added

- Audio ducking system improves health feedback

All New Oxygen Feedback System

- Oxygen bar added

- Heartbeat force feedback and SFX added

- Phobia effect for oxygen feedback enhanced

- Phobia audio hallucinations added

- FOV pulse added for drowning feedback

- Phobia warping effect removed from non-submerged sections

Overhauled Combat System

- Automatic weapon holster/unholster system

- Seamless integration of combat / non-combat systems

- Improved aim reticule

- Aim remapped to LT

- Destructible objects highlighted more clearly

- Destructible objects easier to hit

- A greater supply of ammo throughout the levels

- AI improved and enemies rebalanced

- More enemies and more engaging combat design

Weapons Improved

- Sonic Rounds overheat removed

- Sonic Rounds charge time halved

- Sonic Rounds do more damage to NPCs and are lethal

- Multiple Gel and Energy Rounds can be deployed simultaneously

- Deployed Gel/Energy rounds can be detonated as a group

All New Cover System

- Smoother transitions in and out of cover

- Easier and more intuitive to get in and out of cover

- Toggle cover whether armed or unarmed

- All new animations make cover system more realistic

Checkpoints and Reloading

- Checkpoint positions reviewed and improved

- More checkpoints-

- Automated and faster reload after death

Levels and Game Balance

- Vent behaviour improved

- General level design tweaks

- AI numbers and positioning improved

- Ammo amount and placement improved

- Collectable placement improved

- Gameplay balance improved throughout

Value

- Price dropped to just 800 Microsoft points

- Trial extended to allow players to sample more of the game for free

- 4 MB groß

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