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Killing Floor 2 Update Details (38+X)

Autor:

Release: 24.10.2017 (Halloween Horrors)

Quelle: xboxdynasty.de

Release: 12.12.2017 (Krampus Christmas)

Quelle: gamezone.de | play3.de

 - The Twisted Christmas Zeds are ready to roam, and they hope you taste delicious

- The Abomination/Krampus wants to give you his special kiss

- The New Map Krampus’ Lair awaits your exploration

- 2 Naughty New Weapons - The UMP 45 and Freeze Thrower

- A new system should be in place to look for and grant missing Dosh Vault crates that players have earned

Bug fixes

- Fixed an issue where the King Fleshpound sound effects did not play correctly

- Fixed an issue where the admin console command kick and kickban did not work

- Fixed an issue for spectators where the incorrect music would play at the end of a game

- Fixed an issue causing spectators in a game to affect the displayed player count

- Fixed issues with Razer and Alienware LED keyboard effects

- Fixed a number of issues with cosmetic items not displaying correctly

- Fixed an exploit on the Nightmare map

- Fixed an issue in Tragic Kingdom where some environmental sounds played even when the player had left the area they are supposed to play in

- Fixed localization issues in Russian, German, Italian, Polish, Korean and Japanese

- Fixed an issue where the commando chicken skin would clip with certain weapons during reloading

- Fixed an issues with the iron sights of the centerfire rifle not aligning properly

- Added the Stoner and Spitfires to the workshop upload tool

- Fixed an issue where projectile weapons did not always break glass or destroy collectables

- Fixed an issue where dedicated servers did not always update Steam Workshop content

- Fixed an issue with webadmin where Clan Motto or Weblink fields would not display after a map travel

- Fixed a bug where zeds will sometimes get stuck in a jail cell in Krampus Lair.

- Fixed a bug where the boss would snag on arena geometry in Krampus Lair.

- Fixed a bug when a game is set to localized versions (non-English), they lose the ability to change game length and difficulty in solo/offline game.

- Fixed a bug where zeds would spawn in the boss arena during the normal waves, hindering player progression in Krampus Lair.

 - Fixed a bug where Krampus' helmet is not lighting properly on some maps.

- Fixed a bug where the last seen UI value in the dosh vault was being out of sync with your actual total.

- Fixed a bug where Demolitionist Shock Trooper Perk Skill prevented Pulverizer Reload.

- Removed Krampus Lair from Versus vote list.

- Server takeover no longer allows Versus Survival of Krampus Lair, The Descent, and Nightmare.

Release: 27.03.2018 (Infinite Onslaught)

Quelle: topwire.com | play3.de

- New Maps

Endless Only - DieSector

Holdout - Power Core

New Endless Game Mode

Patriarch Trader voice for Endless Mode

Chance for mutated waves (Single Zed, Weekly, and Stand Your Ground waves)

3 New Weapons

Mac 10 SMG for Firebug and SWAT

Husk Cannon for Firebug and Demolitionist

AF 2011-A1 for Gunslinger

- New Playable Character: D.A.R.

Bug Fixes

Perks and Weapons

- Fixed a gameplay bug with the Medic perk skill, Acidic Rounds, where it did not deal the correct amount of damage

- Fixed a gameplay bug with the Hemogoblin where the Medic perk skill, Acidic Rounds, reduced the damage of the bleed damage over time

- Fixed a gameplay bug with the Gunslinger perk skills, Rack `em Up and Bone Breaker, where the damage bonus was not applying in online game sessions

- Fixed a gameplay bug with the Medical Syringe where players could use the syringe to heal other players from any distance

- Fixed a gameplay bug with the Demolitionist and Support perks where players could swap back and forth between the two perks and grant other players ammo and grenades repeatedly during Trader Time

- Fixed a sound bug with the Alpha Clot and Rioter where they would continue making jingle sounds while walking after the Christmas event was over

- Fixed a sound bug with the .500 Magnum Revolver where it was missing its hammer sound effect on full reloads

- Fixed a sound bug with the Stoner 63A LMG where its melee bash was missing melee sound effects

- Fixed an animation bug with the Dual .500 Magnum Revolvers where the hammers did not reset back into their proper positions after an empty reload

- Fixed a SFX bug with the Crovel and Pulverizer where they did not leave blood splatters on the ground after using the inspect animation

Zeds

- Fixed a gameplay bug with the Abomination where players can become stuck in the grab animation while it performs its gorge attack during Zedtime

- Fixed a gameplay bug with Abomination where he would sometimes become stuck on his own minions and die immediately from being unable to path successfully to the players

- Fixed a model bug with the Abomination where the model was not enlarging upon dealing damage to players on the Beefcake weekly

- Fixed a sound bug with the King Fleshpound where its footsteps and noises were displaced after firing its laser

General

- Fixed a gameplay bug with Zed Weeklies, Bobble Zed and Up,Up, and Decay, where some of the zeds had more body and head health than intended

- Fixed a gameplay bug with dosh where players spawning into the beginning of the 3rd wave trader time will have 0 starting dosh

- Fixed a daily objective bug with the Spitfire pistols where the damage daily objective did not account for the fire damage over time

- Fixed a daily objective bug with the M16 M203 where the damage daily objective did not account for the M203 explosive and impact damage from the HE round

- Fixed a SFX bug with the playable Survival Versus Scrake Christmas variant where the glow overlay was missing from its model

- Fixed a daily objective bug with the Complete Match as PC Rob Briar daily objective where it did not register a completion after completing a Weekly match as PC Rob Briar

- Fixed a sound bug with Stand Your Ground where the stinger sound did not play for losing the Stand Your Ground objective

Map

- Fixed a lighting bug in Prison where a light would flicker on and off depending on the player’s distance from the light source

- Fixed a collision bug in Prison where certain welded doors would break and remain standing in the doorframe, obscuring the vision of players

- Fixed a collision bug where a blocking volume in Tragic Kingdom kept players from breaking a collectible inside of a truck

- Fixed a SFX bug where the alt-fire of the Freezethrower caused a constant blast and sound effect on the dead elf props located in Krampus Lair

- Fixed a spawning bug in Holdout-style maps where the portal entry child spawners were not working

- Fixed a collision bug in Krampus Lair where some of the welded, wooden doors in the underground prison would break and remain standing in the doorframe

- Fixed a collision bug in ZED Landing where some rocks had FLEX meshes that were not being utilized

- Fixed a SFX bug with lava meshes in The Descent where blood and explosion decals could appear on their surface

- Fixed a model bug in Nightmare where eyeballs were missing on dedicated servers from the massive flesh mountain creature in the boss arena

UserInterface

- Fixed a UI bug with the Trader Pod menu where the weapons were not being properly sorted from least to most expensive

- Fixed a UI bug with the Welder | Vault | Vosh | Precious, Kukri | Vault | Vosh | Precious, and Demo Knife | Vault | Vosh | Precious where they did not have the option to recycle

- Fixed a text bug with all dual pistols except the dual 9MM pistols where the description text stated “Each can be individually sold” but they actually could not be individually sold

- Fixed a text bug with the Survivalist perk skill ZED-TIME - Lockdown where there were quotation marks at the end of its description

- Fixed a text bug with the Masterson | Vault | Camo Blotches | Purple where the text, “Compatible with Lt. Bill Masterson”, was missing Classic Masterson

- Fixed a text bug with the Trader menu description of the Heckler & Koch UMP where it stated that it has a semi-auto fire mode. Rather, it has a burst fire mode

- Fixed a UI bug with the Varmint Rifle where using extra ammo Command perk skills caused an inaccurate display of the total ammo when first entering the Trader Pod menu

- Fixed a UI bug with the Matchmaking Squad messaging where “The party host has left.” message appeared at incorrect times

- Fixed a localization bug with Horzine Supply Emote Series #1 and #2 crates where the description for them was not localized

Cosmetics

- Fixed a cosmetic bug with Oisten Jagerhorn where he could not wear eye patch cosmetics

- Fixed a cosmetic bug with the Wasteland suit where backpack cosmetics could not be equipped while having the Wasteland outfit equipped

- Fixed a cosmetic bug with the Porcelain Mask | Vault | Broken where it was not able to be equipped on any character

- Fixed a cosmetic bug with the Alan | Vault | Camo Blotches | Arctic where it could not be equipped onto Classic Masterson

- Fixed a model bug with the C4 where the precious skin texture did not display on thrown C4

- Fixed a console bug where some players were not receiving their reward items

- Fixed a UI bug with the Christmas seasonal objectives where the Vault Dosh values were not displaying on dedicated servers for new clients who have not done any of the seasonal objectives

- Fixed a UI bug with the Audio/Video menu where selecting to default the values sets the gamma slider to the highest setting

Release: 12.06.2018 (The Summer Sideshow)

Quelle: topwire.com | xboxdynasty.de

- New Map: Airship

 - New Community Map: Endless Lockdown

- New Weapons

M99 AMR Sniper Rifle for Sharpshooter

 Static Strikers for Berserker

Doomstick for Support

Goreshiv Survivalist Knife Weapon

- Upgrade System: Upgrade any weapon!

- Prestige System: Players can reset their perk after reaching perk level 25 to get exclusive weapon skin for their perk along with vault dosh rewards

- 9,32 GB groß

Release: 03.10.2018 (Monster Masquerade)

Quelle: topwire.com | xboxdynasty.de

- 1 New Map: Monster Ball ( Weekly, Survival, Versus Survival, and Endless compatible )

- 4 New Weapons

HMTech-501 Grenade Rifle for the Field Medic and Commando

FN FAL ACOG for the Sharpshooter and Commando

MKb.42(H) Carbine Rifle for the Commando

Road Redeemer for the Berserker

Bugs

- Fixed an issue where the HMTech-501 Grenade Rifle used the incorrect damage type for its bullets.

It should now properly use the Assault Rifle damage type instead of the Bullet Shell.

- Fixed an issue where the HMTech-501 Grenade Rifle and ammo boxes could allow for infinite grenades.

- Fixed an issue where the HX25 daily challenge did not count explosive damage.

- Fixed an issue where explosive dud rounds caused repeated damage.

- Fixed an issue where the Doomstick would fire on its own after reloading from alt-firing while the gun was empty.

- Fixed an issue where the Freezethrower granted Firebug XP.

- Fixed an issue where the Weight limit did not update after changing Perks.

- Fixed an issue where the Napalm Firebug Perk skill increased the burn period longer than intended.

- Fixed an issue where the Demolitionist Perk skill, ZED TIME - Destroyer of Worlds, did not function properly with the Husk Cannon.

- Fixed an issue where players could use -skiplobby on the launch parameters.

- Fixed an issue where Film Grain did not work.

- Fixed an issue where the Seeker Six could lock onto cloaked enemies.

User Interface

- Fixed an issue where Commando players lost the ability to see Zed health bars after respawning from death.

- Fixed an issue where the health syringe charge bar became stuck at its current charge state after the player died.

- Fixed an issue where the SG 500 | Prestige | Precious preview icon was not loading on the Steam item inventory window.

- Fixed an issue where “Play Online Now” text showed up incorrectly under the Solo game options.

- Fixed an issue where players could set the Weekly Outbreak to different difficulties.

- Fixed an issue where the Versus Survival Zed players had the incorrect HUD.

- Fixed an issue where the Perk skills reset after gaining another Perk skill.

- Fixed an issue where teammate HUD icons did not appear at times.

Zeds

- Fixed an issue with the Halloween Husk’s critical chest zone where it was hard to hit and not registering damage properly.

- Fixed an issue where the bottom half of the Halloween Husk’s chest core could not be targeted.

- Fixed an issue where the Siren’s scream was not functioning properly.

- Fixed an issue where multiple Abominations could spawn during the boss wave.

- Fixed an issue where the King Fleshpound’s shield did not reflect the correct affliction for the weapon used.

Map

- Fixed an issue in Monster Ball where there were too many ammo boxes set up. It has been reduced from 26 to 20.

- Fixed an issue in Monster Ball where Zeds could become stuck in a spot nearby a Stand Your Ground objective event.

- Fixed an issue in Monster Ball where shooting the heads off of the knight statues caused their body armor to disappear.

- Fixed an issue in Monster Ball where players could use the Double-barreled Boomstick to hop over the death pit.

- Fixed an issue in Monster Ball where players could crouch inside a particular bush and avoid attacks from Zeds.

- Fixed several exploit spots in Biotics Lab.

- Fixed an issue in Biotics Lab where the King Fleshpound could not navigate the stairs near the production area.

- Fixed some issues with broken path nodes in Biotics Lab.

- Fixed an issue in Catacombs where crawlers could become stuck on stairway rails.

- Fixed an issue in Airship where objectives were not active for normal play.

- Fixed an issue in Airship where players were able to gain Vault Dosh by dying immediately.

- Fixed an issue where ammo boxes did not continue to spawn after all pickup factories are enabled.

Sound

- Fixed an issue where the HMTech-501 Grenade Rifle’s audio came mostly out of the right side of an audio output device.

- Fixed an issue where single shots from the HMTech-501 Grenade Rifle sounded like multiple shots were being fired.

- Fixed an issue where the FNFAL ACOG had no echoes set up.

- Fixed an issue where the FNFAL ACOG single shot sound was louder than the automatic shot sounds.

- Fixed an issue where the Microwave Gun idle audio persisted after holstering or dropping the weapon.

- Fixed an issue where the Seeker Six sounds stacked and did not flush out from the game.

- Fixed an issue where the Doomstick Alt-Fire would stop working after shooting, reloading, and melee bashing in that order.

- Fixed an issue where the Hans VO audio volume was not modified by the Dialog volume setting.

- Fixed an issue where the dance floor audio could block the normal game audio. The two should now be blended better together.

- Fixed an issue where the Monster Ball waterfall audio could become stuck looping after dying near it.

- Fixed an issue where the Doomstick had no sound falloff.

Art

- Fixed an issue where the HMTech-501 Grenade Rifle grenade model lacked an emissive texture.

- Fixed an issue where the skins of the HMTech-401 Assault Rifle were applying to the HMTech-501 Grenade Rifle.

- Fixed an issue where Strasser’s lapel was clipping into the camera while holding the FNFAL ACOG.

- Fixed an issue where D.A.R.’s right shoulder was clipping into the camera while iron sighting with the FNFAL ACOG.

- Fixed an issue where the MKb.42(H) Carbine Rifle had a bullet in the barrel that was visible during idle animations and weapon checks.

- Fixed an issue where the battlescarred and mint Freezethrower Bluefire weapon skin textures were incorrectly swapped.

- Fixed an issue where Mrs. Foster’s gas mask filter was too small.

- Fixed an issue where the Vault Dosh Logos were not the same.

- Fixed an issue where Ana could not equip the Tentacle Skull.

- Fixed an issue where Mrs. Foster could not wear the Mark 7 Headgear.

- Fixed an issue where the Christmas Bulbs cosmetic was under the wrong rarity.

- Fixed an issue where the Skull Mask did not display the correct border and background color.

- Fixed an issue where the Shiny Blue nose cosmetic was not polished.

- Fixed an issue where the Centerfire Bluefire weapon skins could not be equipped.

- Fixed an issue where characters could wear the Gas Mask and the Chefs Hat at the same time.

- Fixed an issue where the Weapon SFX effects were visible while emoting.

- 16,32 GB groß

Release: 18.10.2018

Quelle:

- 5,73 GB groß

Release: 14.11.2018

Quelle: xboxdynasty.de

- Xbox One X Support

Release: 04.12.2018

Quelle: play3.de | xboxdynasty.de

- Zwei neue Karten:

Santa’s Workshop

Shopping Spree

- Vier neue Waffen:

Thompson – SWAT / Commando

Krampus Battle Axe – Berserker

M32 Grenade Launcher – Demolitionist

Fire Axe – Berserker

- Badass-Santa als spielbaren Charakter mit sich.

Bug Fixes

- Fixed an issue where the player’s 9mm Pistol would disappear from the inventory when not having enough weight to pick up a second 9mm Pistol.

- Fixed an issue where the M32 Grenade Launcher grenade ammo floated during one of the weapon check animations.

- Fixed an issue where Perk passives that applied an increase to ammunition were not applying.

- Fixed an issue where the Pulverizer was not using the intended values for its explosion damage and explosion radius.

- Fixed an issue where the Spitfire was not using tactical reloads with the Sharpshooter Perk.

- Fixed an issue with the Loco Mask | Dancer | Precious not appearing in the Gear menu.

- Fixed an issue where the 2018 Tier 3 Previous Vosh Vault Skins were using incorrect textures in-game.

- Fixed an issue where Create a Match settings were influencing Find a Match settings.

- Fixed an issue with the Siren scream causing unexpected behaviors.

DieSector

- Fixed an issue where DieSector difficulty achievements were only granted when dying after wave 25

- Fixed an issue where the DieSector Suicidal Endless Achievement was not unlocking.

Shopping Spree

- Fixed an issue where crawlers were getting stuck at their spawns.

- Fixed an issue where Zeds were unable to cross over a couch and enter the playspace.

Monster Ball

- Fixed an issue in Monster Ball where dying or leaving the map while on Han’s dance floor was causing music to mute on the next played map.

- Fixed an issue where the Death Pit in Monster Ball stayed open after Endless boss waves.

Gameplay

- Fixed an issue where crashes would happen mid-game.

- Fixed an issue where the M99 AMR had broken 3rd person reload animations.

- Fixed an issue where the SPX 464 Centerfire and Winchester 1894 were doing significantly less damage during Zedtime in an online match when the Ranger Perk skill was selected.

- Fixed an issue with Molotovs causing team damage.

- Fixed an issue where dropped dual pistols could be sold for a higher price than originally intended.

- Fixed an issue where the Kill Boss Daily was only awarded to a single player for a Patriarch kill.

- Fixed an issue where explosive projectiles could be stopped by Zed collision without any detriment to the Zed.

- Fixed an issue with Molotov fire effects remaining for too long.

- Fixed an issue with the Freezethrower’s 3rd person hand animation.

User Interface

- Fixed an issue where the Weekly objective icons overlapped the text of the weekly description.

- Fixed an issue where Objective counters were not updating while in-game.

- Fixed an issue where the Horzine Supply Crate | Series Loco was not tradable or marketable.

- Fixed an issue in the Inventory Tab where selecting any category in the Weapon Type drop down besides “ANY” caused the items in the Inventory to become hidden.

- Fixed an issue where the Seeker Six’s description text was cutting off at the end.

- Fixed an issue where the Rarity filter was applying to the “Items” section of the Inventory Tab.

- Fixed an issue where Rack ‘Em Up was placed too low on the screen and was too large.

- 17,62 GB groß

Release: 04.12.2018 (Hotfix)

Quelle: topwire.com

Bugs Fixes:

- Fixed an issue where seasonal objective progress bars extended past there border

- Fixed an issue where Santa's voice lines had no audio fall-off

- Fixed an issue where there was an undestroyable dosh necklace on shopping spree

- Fixed an issue where the charge / cock handle did not stay forward after firing the Tommy Gun

- Fixed an issue in which the Pulverizer Alt-Fire Explosion with Fragmentation Rounds perk skill extended past expected ranges.

Santa’s Workshop:

- Fixed an issue where an extra set of gate arms appeared on long survival games

Localization:

- Fixed an issue where Spanish VO for Badass Santa had English lines when using melee weapons

- 11,93 GB groß

Release: 26.03.2019

Quelle: topwire.com | xboxdynasty.de

- Neue Inhalte "Cyber Revolt" mit dem kostenlosen Update

- 17,00 GB groß

Release: 22.04.2019 (Version 1.0.2.0)

Quelle: topwire.com

- 4,55 GB groß

Release: 18.06.2019 (Version 1.0.2.1)

Quelle: topwire.com | play3.de

- Neues Event "Back & Kickin Brass" gestartet

- Neuer Spielmodus: Objective

- Neue Karte: Steam Fortress

- 24,04 GB groß

Release: 01.10.2019 (Version 1.0.2.2)

Quelle: topwire.com | play3.de

- Neues Event "Grim Treatments" gestartet (bis 5.11.0219)

- Neue Karte: Ashwood Asylum

- 22,38 GB groß

Release: 17.10.2019 (Version 1.0.2.3)

Quelle: topwire.com | play3.de

- 8,98 GB groß

Release: 10.12.2019 (Version 1.0.2.4)

Quelle: topwire.com

- 2 neue Karten

- 4 neue Waffen werden kostenpflichtig hinzugefügt

- 23,67 GB groß

Release: 27.03.2020 (Version 1.0.2.5)

Quelle: forum.topwire.com

- Doppel XP Event von 24.3.2020 bis zum 31.03.2020 (PS4, Xbox One)

- 4-fach Item Droprate (PC, PS4, Xbox One)

- 18,43 GB groß

Release: 01.04.2020 (Version 1.0.2.5)

Quelle: xboxdynasty.de

Release: 08.06.2020 (Version 1.0.2.6)

Quelle: xboxdynasty.de

- Neue Karte: Desolation

- 22,93 GB groß

Release: 29.09.2020 (Version 1.0.2.7)

Quelle: youtube.com

- Neue Karte: Hellmark Station

- 25,93 GB groß

Release: 28.10.2020 (Version 1.0.2.?)

Quelle: xboxdynasty.de

- Halloween Event ist gestartet

Release: 08.12.2020 (Version 1.0.2.8)

Quelle: forum.topwire.com

- Neue Community Map: Elysium

- Neue Waffen: HRG Vampire & Frost Fang

- 22,70 GB groß

Release: 19.01.2021 (Version 1.0.2.9)

Quelle: forum.topwire.com

- 11,77 GB groß

Release: 23.03.2021 (Version 1.0.3.0)

Quelle: xboxdynasty.de

- 23,10 GB groß

Release: 19.04.2021 (Version 1.0.3.1)

Quelle:

- 12,30 GB groß

Release: 22.06.2021 (Version 1.0.3.2)

Quelle:

- Speicherverbrauch von 32,3 GB auf 35,5 GB erhöht

- 26,16 GB groß

Release: 08.07.2021 (Version 1.0.3.3)

Quelle:

- 11,71 GB groß

Release: 05.10.2021 (Version 1.0.3.4)

Quelle: xboxdynasty.de

- Speicherverbrauch von 35,5 GB auf 36,9 GB erhöht

- 28,79 GB groß

Release: 09.12.2021 (Version 1.0.3.5)

Quelle: xboxdynasty.de

- Speicherverbrauch von 36,9 GB auf 38,5 GB erhöht

- 28,8 GB groß

Release: 29.03.2022 (Version 1.0.3.6)

Quelle:

- 12,52 GB groß

Release: 14.06.2022 (Version 1.0.3.7)

Quelle: xboxdynasty.de

- Speicherverbrauch von 38,5 GB auf 40,4 GB erhöht

- 33,48 GB groß

Release: 29.06.2022 (Version 1.0.3.8)

Quelle: xboxdynasty.de

- Speicherverbrauch von 40,4 GB auf 40,3 GB reduziert

- 12,73 GB groß

Release: 13.10.2022 (Version 1.0.3.9)

Quelle

- Blood & Bonfires Event ist gestartet

- Speicherverbrauch von 40,6 GB auf 42,5 GB reduziert

- 34,51 GB groß

Release: 07.12.2022 (Version 1.0.4.0)

Quelle: xboxdynasty.de

- Polar Distress Event ist gestartet und ist vom 07.12.2022 bis zum 10.01.2023

- Speicherverbrauch von 42,5 GB auf 44,4 GB erhöht

- 25,73 GB groß

Release: 02.02.2023 (Version 1.0.4.1)

Quelle:

- 8,89 GB groß

Release: 17.03.2023 (Version 1.0.4.2)

Quelle:

- 9,00 GB groß

Release: 06.06.2023 (Version 1.0.4.3)

Quelle:

- Speicherverbrauch von 44,4 GB auf 46,0 GB erhöht

- 20,33 GB groß

Release: 22.06.2023 (Version 1.0.4.4)

Quelle: forum.tripwireinteractive.com

- Fixed an issue where the Zedative skill would not heal players during Zed time.

- Fixed an issue where the Toggle Friendly HUD controller callout would be present with no controller connected.

- Fixed an issue on consoles where sound effects were missing from multiple Demolitionist weapons.

- Fixed the issue on EGS that prevented the S12 Shockgun from being granted to Armory Season Pass 2 users on the Epic platform.

General Fixes

- Corrected the news carousel links on Steam to redirect to the correct locations.

- 8,60 GB groß

Release: 17.10.2023 (Version 1.0.4.5)

Quelle: xboxdynasty.de

- Speicherverbrauch von 46,0 GB auf 48,2 GB erhöht

- 31,14 GB groß

Release: 05.12.2023 (Version 1.0.4.6)

Quelle:

- Speicherverbrauch von 48,2 GB auf 47,8 GB reduziert

- 11,69 GB groß

Release: 23.01.2024 (Version 1.0.4.7)

Quelle:

- Speicherverbrauch von 47,8 GB auf 47,9 GB erhöht

- 10,99 GB groß

Release: 15.02.2024 (Version 1.0.4.8)

Quelle:

- 9,03 GB groß