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Medal of Honor Warfighter Update Details (3)

Autor:

Release: 23.10.2012

Quelle: gamezone.de

New Features:

- Now able to add friends and join parties while in-game.

- Can invite others to your platoon or apply to join a platoon while in-game.

General Tweaks and Fixes Multiplayer Gameplay

- Removed initial delay to Spec Ops Signal Scan charging.

- Snipers in Recon stance will no longer be visible to enemy RQ7/RQ11 UAVs.

- Increased the accuracy of server-side aiming prediction.

- Fixed an issue with "Fall Back" spawning to improve its behavior.

- Fixed spawn type changing to Buddy Spawn automatically when it is not supposed to.

- Call in a Blackhawk for the losing team if they are getting dominated in Sector Control.

Single-Player Gameplay

- Added tutorial text to first sniper encounter to help teach player about bullet drop.

- Fixed an issue where the default difficulty was set to Easy instead of Normal.

- Fixed an issue where controls would become unresponsive under certain conditions.

- Fixed an issue with one of the in-game cinematics.

- Improved single player stability and fixed progression stoppers.

Matchmaking, Parties, and Platoons

- Smoothed out the matchmaking flow between successful matchmaking and joining the player to the game.

- Players can no longer join an invitation only party without being invited.

- Fixed issues with joining single players together into Fireteams.

- Fixed an issue where Veteran platoon members could not reach Elite status.

- Platoon ownership is now automatically transferred to the most senior member/GM of the platoon when the current leader leaves the platoon.

- Fixed an issue where a member that is removed from a platoon becomes its leader.

- Fixed an issue where players could not rejoin the same platoon matchmaking server after playing a game on that server.

- If a player leaves one platoon and joins another, their platoon card now properly reflects that change.

- Fixed an issue where the platoon patch would not show up for other members if one member leaves the platoon.

- Fixed another issue where the platoon patch would no longer show up under certain circumstances.

- Sending a platoon invite when both players are in-game now works properly.

Weapons

- Fixed "no scope" shooting. Players were getting immediate ADS accuracy without having

to wait for the scope to come all the way up. Was very exploitable for snipers.

- Sped up the bolt action on the CS5, since it was longer than the TAC300.

- Fixed issue with gap between where the LTLM can't fire and where it indicates the target is too close.

- Reduced the damage/range of the Demolition's SMGs (Scar PDW, HK 416c, Suchka), as they were overpowered.

- Made switching between primary and secondary weapons much more responsive.

- Fixed an issue where a grenade would not be thrown the next time if the user switches to their weapon while cooking a grenade.

- Player will now switch back to their secondary weapon if that is the weapon in use when throwing their last grenade.

- Fixed an issue where aiming was pushing the player away from the wall they were standing next to.

- Fixed clearance check for placing the Radar Jammer.

- Fixed auto-ADS not working when peek-and-leaning while prone.

- Implemented pre-streaming for weapons to reduce the time from spawn to ready-to-fire to be 0 seconds in most cases.

Down from around 2 seconds prior to this fix.

UI and User Experience Navigation

- Made the start button responsive as soon as the player enters the first menu screen.

- Simplified the way players navigate and select in the My Gun and Class Select menus.

- Fixed the way the UI handles scrolling, including speed and correct scroll bar position.

- Cleaned up a number of other small navigation quirks and issues.

User Experience

- Servers in the Server Browser are now sorted based on ping, giving priority to servers closest to the player.

- Filtering servers by name now works properly.

- Fixed an issue where changes in My Gun and My Soldier were not being

retained when joining a game via the Quick Match or Matchmaking options in the MP Lobby.

- Optimized the login flow into Multiplayer.

- Updated the MP Lobby to include a shortcut to creating a Party.

- Quick Match button in the MP Lobby is now contextual, and will change to Platoon Matchmaking if you are in a Platoon Party.

- Fixed the Server Browser filter to properly sort for games that have 6+ open slots

- Fixed a 20 second hang during the Online Pass flow.

- We now keep the queuing message open as long as the player is still queuing.

- Clean up notification numbers when a new item is viewed.

- Various other flow and user experience optimizations.

Visual Polish

- We now turn off the HUD when we start to show the outro scoreboard.

- Fixed display of text in disabled dropdowns.

- Fixed some subtitle lines being cut off.

- Removed hints and tips from the loading screens that were no longer valid.

- Fixed the Player Banners to display the correct rank icon and number.

- Fixed placement of auto-save icon on CRT TVs.

- Fixed HUD elements not showing in certain cases.

- Fixed animations in the post-match screens as they show the player's progression.

- Fixed the timer not displaying in the post-match screens.

- Fixed player name tags not showing up in-game in Home Run.

- Icons are now scaled on the sniper's mini-map when they are using the bipod.

- Updated the art used in the Player Banner.

- Fixed some camera issues on level entry.

- Fixed the demolitions class mask display in certain situations.

- Fixed an issue that would cause some images not to display properly.

- Various other alignment, corruption, overlap and visual improvements and fixes.

Misc Fixes

- Fixed an issue where the Battlelog social hub introduction was showing every time you opened the Battlelog social hub.

- VOIP team channel no longer includes players from the other team.

- Round cycling no longer changes VOIP settings for the players

- Fixed an issue with VOIP in the Home Run game mode.

- Fixed an issue where Double XP was not being awarded to players who had both logged on to medalofhonor.com and who had played on a multiplayer server.

- Fixed an issue where the Global Warfighter medal was not being awarded after players had completed a tour with each class.

- Fixed muffled firing sounds when scope is zoomed in.

- Localization fixes, in both audio and text.

- 58 MB groß

Release: 27.10.2012 (Vom Server aus gemacht)

Quelle: xbox-newz.de

- Behoben wurden die Spawning-Fehler, die die Spieler teilweise ins Nichts fallen ließ

- Ebenso wie den Fehler beim Blackhawk-Hubstrauber

- Verbesserungen bei Statistiken und Matchmaking wurden gemacht

Release: 03.11.2012 (Vom Server aus gemacht)

Quelle: xbox-newz.de | gamezone.de | gamezone.de

- Probleme mit Erfolgen werden beseitigt

- Nun werden auch folgende Erfolge "Global Warfighters" oder "Warchief" freigeschaltet

- Game server name fix that addresses stat discrepancies

- Stat errors in Battlelog vs. in-game

- Stats that reset after rebooting the game

Release: 17.11.2012

Quelle: xboxdynasty.de | gamezone.de

- VoIP improvements

- Front-end visual improvements in MP

- Increased bullet damage in Real Ops

- In-game Party improvements

- Shortened post-match timer and updated post-match progression display

- Added server leaderboards post-match

- Added Fireteam leaderboards in Battlelog

- Added Quick Select for classes/weapons

- 10 additional multiplayer ranks: Atlas Commander Bronze 1/2/3, Atlas Commander Silver 1/2/3, Atlas Commander Gold 1/2/3, and Atlas Supreme Commander

- Improved stability for SP and MP

- Numerous fixes addressing known bugs and exploits

- Additional content and changes in preparation for the Zero Dark Thirty or The Hunt Map Pack

Release: 18.12.2012

Quelle: xbox.com

- The Hunt Addon wird hinzugefügt

- Ausserdem wird der Multiplayer verbessert

- 481 MB groß | Link zum Download