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Monday Night Combat Update Details (1)

Autor:

Release: 31.08.2010

Quelle: Xboxdynasty.de

Connectivity and Multiplayer:

- Reworked the way we handle parties in the pregame lobby to avoid splitting them up.

- Fixed several issues where host migration would fail immediately.

- Decreased wait time after a successful host migration.

- Lobbies will now host migrate and not kick you back to the main menu.

- If the host leaves during the end of match sequence, the host will migrate and

players will return back to the lobby and not the main menu.

- Optimized the time it takes to migrate hosts, shortening the time to migrate.

- Improved weapon hit detection in high lag situations.

- Fixed endorsements being incorrect after a host migration.

- Fixed getting into private matches without an invite.

General Gameplay:

- Fixed players being able to damage the Moneyball’s shields.

- Fixed visual effects staying on the player after the effect has worn off.

- Reduced the amount of increased damage the Moneyball takes in Overtime,

thus reducing the effectiveness of “Juice rushing”.

- Fixed Ringouts, Headshots and Grapple Kills not giving the proper amount of money.

Balanced Ringout money to reflect the change. Message now displays correct total amount of money earned.

- New “You Win!”/”You Lose!” UI for the end of a match.

- Fixed juice benefits ending early if the player grapples during juice.

- Fixed juice bar getting stuck full.

- Fixed deploying on or near active jump pads.

- Fixed controller sensitivity of 10 not saving.

- Fixed messaging for kill streaks. Ultra and Uber streaks will now be named

properly when popping up above your cursor.

- Fixed an instance of the player’s skill pick UI going away unexpectedly.

- Fixed an issue with bots walking by enemy turrets and bots without engaging them.

- Fixed upgrading a turret that has been hacked to the opposing team.

- Fixed turret collision not going away after being destroyed.

- Normalized time between a grapple miss and the ability to grapple again for all grapples.

The biggest change is the Assassin not having as big of a penalty for a missed grapple.

- Fixed the “Team Leader” and “Team Player” highlights from being reversed.

- Fixed players being able to mute themselves.

- Fixed idle kicking when standing still but still looking around and/or shooting.

- Fixed players who cheat and hack their profiles from being able to apply multiple gold endorsements.

- Optimized main menu ticker for players with large friends lists.

- Fixed HUD showing Moneyball shields as up during over time even though they are down.

- Reduced announcer talking for kill streaks to help reduce the repetition of announcements.

- Various performance optimizations.

Support:

- Reworked Support’s bot aura so that it doesn’t make the Jackbot appear overhealed.

- Fixed Support’s Firebase skill from recharging while the Support is dead but the Firebase skill exists.

- Fixed being able to use the Heal/Hurt gun while taunting.

- Fixed some instances of the Support’s Firebase not appearing when thrown.

- Fixed Heal/Hurt gun not being affected by rate of fire endorsements and

reduced it’s overall healing/hurting ability to compensate for the change.

- Fixed Supports being able to use their Hack skill through walls.

- Fixed Supports being able to throw their Firebases through the wall.

- Fixed Air Strikes sometimes damaging enemies under cover.

- Supports can now only Hack enemy turrets at Hack level 3.

- Increased the time to Hack enemy turrets.

- Decreased duration of Hack on a turret for levels 1 and 2.

- Fixed Assassins from being able to get permanent sprint and super speed.

- Fixed Assassins getting a double smoke bomb allowing them to jump higher than intended.

- Fixed Assassins being able to cloak during a grapple.

- Fixed Assassins from being able to use her smoke bomb during a lunge.

- Retuned damage done by dagger after a lunge.

- Tank’s Jet Gun alternate fire damage is now reduced depending on the percentage

of ammo left in the clip. Increased the full clip damage to compensate.

- Fixed an exploit involving the Assault’s Fly.

- Fixed Assault’s bomb audio lingering after bomb is gone.

Monday Night Combat Live Update System:

- Pregame Lobby is now 45 seconds.

- Min Number of Players to start Crossfire is now 6.

- Increased player bot spawing from 5 seconds to 10 seconds.

- 2 MB groß

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