0-9 A B C D E F G H I J K L M N O P Q R S T U V W XYZ
Release: 31.08.2010
Quelle: Xboxdynasty.de
Connectivity and Multiplayer:
- Reworked the way we handle parties in the pregame lobby to avoid splitting them up.
- Fixed several issues where host migration would fail immediately.
- Decreased wait time after a successful host migration.
- Lobbies will now host migrate and not kick you back to the main menu.
- If the host leaves during the end of match sequence, the host will migrate and
players will return back to the lobby and not the main menu.
- Optimized the time it takes to migrate hosts, shortening the time to migrate.
- Improved weapon hit detection in high lag situations.
- Fixed endorsements being incorrect after a host migration.
- Fixed getting into private matches without an invite.
General Gameplay:
- Fixed players being able to damage the Moneyball’s shields.
- Fixed visual effects staying on the player after the effect has worn off.
- Reduced the amount of increased damage the Moneyball takes in Overtime,
thus reducing the effectiveness of “Juice rushing”.
- Fixed Ringouts, Headshots and Grapple Kills not giving the proper amount of money.
Balanced Ringout money to reflect the change. Message now displays correct total amount of money earned.
- New “You Win!”/”You Lose!” UI for the end of a match.
- Fixed juice benefits ending early if the player grapples during juice.
- Fixed juice bar getting stuck full.
- Fixed deploying on or near active jump pads.
- Fixed controller sensitivity of 10 not saving.
- Fixed messaging for kill streaks. Ultra and Uber streaks will now be named
properly when popping up above your cursor.
- Fixed an instance of the player’s skill pick UI going away unexpectedly.
- Fixed an issue with bots walking by enemy turrets and bots without engaging them.
- Fixed upgrading a turret that has been hacked to the opposing team.
- Fixed turret collision not going away after being destroyed.
- Normalized time between a grapple miss and the ability to grapple again for all grapples.
The biggest change is the Assassin not having as big of a penalty for a missed grapple.
- Fixed the “Team Leader” and “Team Player” highlights from being reversed.
- Fixed players being able to mute themselves.
- Fixed idle kicking when standing still but still looking around and/or shooting.
- Fixed players who cheat and hack their profiles from being able to apply multiple gold endorsements.
- Optimized main menu ticker for players with large friends lists.
- Fixed HUD showing Moneyball shields as up during over time even though they are down.
- Reduced announcer talking for kill streaks to help reduce the repetition of announcements.
- Various performance optimizations.
Support:
- Reworked Support’s bot aura so that it doesn’t make the Jackbot appear overhealed.
- Fixed Support’s Firebase skill from recharging while the Support is dead but the Firebase skill exists.
- Fixed being able to use the Heal/Hurt gun while taunting.
- Fixed some instances of the Support’s Firebase not appearing when thrown.
- Fixed Heal/Hurt gun not being affected by rate of fire endorsements and
reduced it’s overall healing/hurting ability to compensate for the change.
- Fixed Supports being able to use their Hack skill through walls.
- Fixed Supports being able to throw their Firebases through the wall.
- Fixed Air Strikes sometimes damaging enemies under cover.
- Supports can now only Hack enemy turrets at Hack level 3.
- Increased the time to Hack enemy turrets.
- Decreased duration of Hack on a turret for levels 1 and 2.
- Fixed Assassins from being able to get permanent sprint and super speed.
- Fixed Assassins getting a double smoke bomb allowing them to jump higher than intended.
- Fixed Assassins being able to cloak during a grapple.
- Fixed Assassins from being able to use her smoke bomb during a lunge.
- Retuned damage done by dagger after a lunge.
- Tank’s Jet Gun alternate fire damage is now reduced depending on the percentage
of ammo left in the clip. Increased the full clip damage to compensate.
- Fixed an exploit involving the Assault’s Fly.
- Fixed Assault’s bomb audio lingering after bomb is gone.
Monday Night Combat Live Update System:
- Pregame Lobby is now 45 seconds.
- Min Number of Players to start Crossfire is now 6.
- Increased player bot spawing from 5 seconds to 10 seconds.
- 2 MB groß
Spiel - Übersicht auf dem LIVE Marktplatz