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Need For Speed Heat Update Details (5)

Autor:

Release: 21.11.2019 (Version 1.0.59.46689 -> 1.0.59.54021)

Quelle: play3.de

- Kürzere Ladezeiten bei Nacht dafür wurden Rauch und Feuer Effekte der Zuschauer verringert oder entfernt.

Diese Effekte werden später wieder hinzugefügt wenn man eine alterative Optimierung ausgearbeitet hat

- Verschiedene Absturzursachen wurden aus der Welt geschafft

- Unter anderem hat man einen Fehler behoben, durch den die lokalen sowie die Online-Inventare nicht synchronisiert wurden,

 wodurch es in seltenen Fällen geschehen konnte, dass das Guthaben und die Fahrzeuge verschwanden.

- Zudem wurde ein Problem behoben, mit dem Neulinge keine Guthaben- oder Ruf-Belohnungen verdienen konnten.

Other fixes:

- Fixed an issue where trial users could experience an extended black screen when they first launched the game.

- Fixed an issue where players were unable to invite crew members using the search function.

- Fixed an issue where using a specific controller on PC could crash the game.

- 2,63 GB groß

- PS4: 2,167 GB groß

Release: 12.12.2019 (Version 1.0.59.60402)

Quelle: play3.de | wccftech.com | gamezone.de | xboxdynasty.de

UI

- When you exit or enter a garage, the “Enter Garage” prompt won’t suppress other HUD elements anymore. Which means you will see the map and speedometer at the same time.

- As you build your rep and explore the map, you unlock activities and collectibles. We tweaked the UI to make it clearer that these are locked until you reach a certain rep level.

- When you’re customizing the performance parts of your car, you’ll now find a label informing you which part is currently equipped to that car / engine.

 It will also show how many of that specific part you own, and have a clearer call out when you’re buying a duplicate part.

Other

- Some of you mentioned that you’re being busted while casually driving, albeit slow - so we reduced the maximum speed that you can be busted at.

We also made a small tweak to the cop spawn mechanics in online play. Your experience should not be affected, there might just be fewer cop cars in areas without players.

Bugfixes

Missions

- When you’re returning to the garage after the first night out, the reward from the “Make a Name” mission should now be banked correctly.

- You can no longer complete the daily challenge “Drift over 164 yd in a single drift” while Wayne is commandeering the vehicle during the “Let it Slide” mission.

- You should no longer be able to unlock the “Warp Speed” achievement during “The Exchange” cinematic.

- Added missing subtitles for Traditional Chinese during “The Exchange”.

- Lucas will no longer be floating during the intro of “Breaking the Law”.

- When you’re out on your first night in the game, you’ll find that the event text is now saying “Finish the event” and no longer “Finish 1st”.

- In the first night mission, Ana’s marker should now be pinned to the minimap, making her easier to find if you lose her.

Events

- Some events are marked with an exclamation point, which means they have different levels you can switch between:

The base level (lower car rating recommendation) and the challenge level (higher car rating recommendation).

Some events had a lower reward for the challenge level than for the base level, which is corrected by this update.

- Event rewards should now reset to their original value after entering and exiting the garage.

- You should no longer be able to start a Crew Time Trial while entering the garage at the same time.

- When choosing “Retry” after finishing an event, the race outro should no longer play with a black screen and audio only.

- It should no longer be possible for two players who are playing online to start the same solo event at the same time.

It resulted in a lot of traffic and it was unclear which AI racer belonged to which race.

- You should no longer be able to get stuck in an endless countdown loop when starting a drift event.

- During the “Winx” and “Crazy Cowboy” races, the AI drivers will now make a specific jump instead of taking a detour.

- You should no longer be able to drive your car into and become stuck in a barrier during the “Ceryneian Hind” drift trial.

- The “Marlin” circuit race will now award the correct amount of Bank. It was actually paying a little more than intended.

- The “Winx” High Heat event now will correctly award a volatile part.

- When you receive a volatile part from a high heat event and get busted before you enter a safehouse, you will now lose that part.

UI

- Declining an event should no longer trigger the equipped active auxiliary item.

- During races, the distance between AI racers and the player that’s shown on the leaderboard should update more frequently.

- We clarified the daily challenge “Drive in oncoming traffic” by changing the objective text to “Stay in oncoming traffic”.

This should underline that you have to stay in oncoming traffic continuously, until the challenge is completed.

- When the Racer Challenges menu shows “Congratulations, you completed racer challenges!”, you are now no longer able to select new Racer Challenges, as it was intended.

- The user ID of the player that last edited a crew information category is now displayed correctly in the menu.

- The description for the “Dual Turbo Charger” will no longer overlap other UI elements.

- The live tuning menu will now correctly display the time it takes the car to drive the ¼ mile in the correct measurement unit: seconds.

- Opening the phone menu during events should no longer cause it to overlap the race standings, but make them disappear for as long as the phone menu is open.

- The “route to event” option should now be available in the in-game phone app, even if you had set a route to that event before.

- The message “Text contains profanity, please change to continue” should no longer randomly pop up while in the garage.

- During night race intros, text that was previously cut off the screen when the display language was set to Arabic is now showing correctly.

Race types should also no longer overlap race names during race intros.

- During drift trial intros, text that was previously overlapping when the display language was set to Polish is now showing correctly.

- There was a line of player subtitles missing, but we found it.

Cars / Garage

- The player character’s feet should no longer be visible underneath the car when driving a Mercedes AMG A 45.

- The front bumper of the Nissan GT-R 2017 should no longer disappear when adding a splitter while a Pandem or Rocket Bunny front fender and bumper are installed.

- Stock brake discs should now be available for the Mustang starter car.

- The 394hp 3.8l flat 6 engine now has the proper sound when swapped into specific Porsche models.

- When the car is critically damaged, the hood of the Dodge Viper SRT should no longer block your view when using the bonnet camera.

- Fixed an issue where switching between specific car parts of the Porsche 718 Cayman GTS resulted in the camera showing a different scene.

- The paint menu UI will no longer overlap the menu when using certain screen aspect ratios.

- The unlock criteria for the Nissan 370Z Nismo in the Dealership will now correctly state “Unlocked after collecting all Street Arts”.

- The “Back” button should now work correctly in the “Community Wraps” section.

Visual

- Added some decals that were available in the NFS Heat mobile app to the game.

- One of the decals was missing the option to change its color, which has now been added.

- Fixed some subtitles that were out of sync with the game audio.

- Reduced pop-in of textures in several instances.

- The helicopter that’s flying during the introduction race should no longer be shaking.

- There was a tree in the Palm City Raceway district that had no collision and you could drive straight through it. We moved it to a different spot.

- The dark boxes backing the subtitles now appear correctly for each line, some of them were a bit flashy before.

Performance

- Improved several instances where you could encounter FPS drops during specific events and missions.

- Fixed an issue that could cause a crash during the “Apollo 10” circuit race.

- Several fixes for instances where the game was crashing.

- Several fixes for instances where the game was hanging.

- The game should no longer hang when removing the PS4 controller via the PlayStation menu while getting busted.

- The game should no longer be stuttering during “Crew Level Up” notifications.

- We improved the loading process of some time trials, so the intro sequence is now shown before the event starts.

Other

- You should now encounter more cops when circling Palm City Raceway at night.

- Several fixes for instances where item synchronisation would fail.

- When sharing a wrap and then losing the internet connection, the game could become stuck on a loading screen, which shouldn’t happen anymore.

- When reporting another player’s Custom Wrap or License Plate, you should no longer receive an “Unknown Error” message.

- On rare occasions, the game could get stuck when promoting a crew member to the recruiter role. Fixed!

- There was a rare chance that the game could get stuck after accepting a party invite while customizing a car with a large number of decals. This should no longer happen.

- A car parked in a specific location would spawn under the map and fly several meters in the air before falling down to the ground again. We moved it to a safer area.

- There’s an invisible spot on a bridge in Cape Castille you can crash into. We removed that. Although it was entertaining to park next to the bridge and see all the AI cars bump into it.

- 4,51 GB groß

Release: 28.01.2020 (Version 1.0.59.60402)

Quelle: play3.de | gamezone.de | xboxdynasty.de || play3.de | xboxdynasty.de

- Beim Durchfahren einer Tankstelle werden nun Lackschäden gereinigt und Kratzer entfernt.

- Außerdem haben einige Spieler, die manuell schalten, erwähnt, dass es zu einfach ist, nach dem Verlassen der Garage versehentlich in die Garage zurückzukehren oder eine Veranstaltung zu starten.

Jetzt wird die Eingabeeinstellungen so geändert, dass ihr eine Taste gedrückt halten müsst, anstatt sie einfach nur zu drücken, um eine Aktion auszuführen.

- Weiter wird es eine kostenpflichtige Schlüsselkarte geben, die alle Geheimnisse von Palm City offen legt.

Bei einem Echtgeldkauf werden sofort alle Locations auf der Karte des Spiels angezeigt, darunter Sammlerstücke, Aktivitäten und Tankstellen.

Weitere Lenkräder werden unterstützt:

Thrustmaster T300RS (PS4, PC) 

Thrustmaster TX (Xbox, PC)

Thrustmaster T150 (PS4, PC)

Thrustmaster TMX (Xbox, PC)

Logitech G29 (PS4, PC)

Logitech G920 (Xbox, PC)

Fanatec CSL Elite Racing Wheel (PS4, PC, XB1)

- 4,94 GB groß

- PS4: 5,65 GB groß

Release: 03.03.2020 (Version 1.0.60.4205)

Quelle: play3.de | xboxdynasty.de | gamezone.de

Kostenlos - Aston Martin DB11 Volante (2018)

- Wagenbezogene Story mit Voice-Over

- 6 Herausforderungsreihen (3-5 Stunden Spielzeit) mit einer Mischung aus bekannten Inhalten (Aktivitäten) und exklusiven, neuen Events

- Charakter-Outfits

- Tuningelemente

- Individualisierungen

Kostenpflichtig - McLaren F1 (1993)

- Wagenbezogene Story mit Voice-Over

- 6 Herausforderungsreihen (3-5 Stunden Spielzeit) mit einer Mischung aus bekannten Inhalten (Aktivitäten) und exklusiven, neuen Events

- Charakter-Outfits

- Tuningelemente

- Individualisierungen

- 7,52 GB groß

Release: 09.06.2020 (Version 1.0.60.7040)

Quelle: gamezone.de | play3.de | answer.ea.com | xboxdynasty.de

- Coss Play wird aktivert (PS4, PC-Origin

General Fixes

- Improved cop car logic to reduce occurrences where cop cars significantly reduced player car health in one hit.

- Some cops would behave very passive while in a pursuit and not perform maneuvers to stop your car.

They should now be more motivated to take you down as long as they’re actively pursuing you. This is no overall buff or nerf of the cops, it just affected a small percentage of cop cars that were pursuing, but not engaging.

- We fixed an issue where some rewards didn't trigger correctly when hitting 100% of collectables. You should now receive the vanity items Rainbow Nitrous, Black Tire Smoke and the “If you’re happy and you know it” horn.

- Made a few tweaks so you should encounter error DR1005 less often.

- Similarly, the probability of inventory synchronization errors has been significantly reduced.

Visual

- When rushing through the tunnel in Mendoza Keys, you should no longer encounter solid walls popping in.

- Fixed an issue that could cause vegetation to appear on roads when choosing low and medium graphic settings and using a specific video card.

- The ‘Racer Challenges’ in the garage should no longer be displayed after reaching Rep level 50.

- The ‘Rival Crews’ menu is no longer visible in the main menu when you boot the game while offline.

- Fixed an issue where a time trial wouldn’t show any ghost car when you started it.

- After driving to a time trial starting point, looking at the leaderboard panel should no longer be blank.

- A specific beanie was only visible from close range, now it can also be seen from afar.

Audio

- Cops will now refer to the McLaren P1 GTR correctly in cop chatter.

World

- Reworked train wagon collision models in Fort Callahan to prevent your car becoming stuck under them.

- We took a closer look at a few spots where cop cars could drive on the bottom of the ocean or riverbed.

Their cars should now get wrecked as intended, and while they’re busy with their own cars, they should no longer be busting you.

Cars

- Added a sound system interaction point for the Aston Martin Vulcan ‘16.

- All colors should now be displayed correctly when using specific paints on the side of the Chevrolet Camaro Z28.

- Decal interaction points for the Lamborghini Aventador S ‘18 and the Roadster variant now work as intended.

- The second set of stock rims now is aligned with the tires of the Land Rover Defender 110 ‘15.

- Added a sound system interaction point for the Land Rover Defender 110 ‘15.

- When using the wide Porsche rear fender on the Porsche 911 Carrera RSR 2.8, aftermarket tail light tints should now be displayed correctly.

- The Alchemist rear bumper for the Ford Mustang ‘65 is now displayed correctly.

- Decals applied to the Varis front bumper of the Mitsubishi Lancer Evolution IX ‘07 will no longer vanish when accelerating.

- You can now purchase the stock spoiler for the Nissan 180SX starter car.

- The model of the Porsche Cayman GT4 2015 now has the spoiler equipped that is displayed in the dealership icon.

- Added missing sound system interaction point to the Volkswagen Golf GTI ‘76.

- Added missing sound system interaction point to the Volkswagen Beetle ‘63.

Events

- The AI drivers would follow interesting routes in a handful of races. We took a look and they should now stick to the racing line.

- Fixed an issue that could occur when you restarted a time trial after finishing it for the first time and beating the ghost’s time.

The UI could behave in a way that would display the ghost from the first time trial run, while you were actually competing against the next best time.

That could lead to situations where you thought you beat the opponent, but you also didn’t.

This should no longer occur, and the ghost that you see is the one your time will be measured against.

- When completing the ‘Picknick’ time trial and coming in second, you should now receive the correct amount of Bank.

- You should now be able to restart the ‘Upload’ mission as intended.

- 6,74 GB groß