DANKE        PATCHES        UPDATES        INFOS

0-9    A    B    C    D    E    F    G    H    I    J    K    L    M    N    O    P    Q    R    S    T    U    V    W    XYZ

Path of Exile Update Details (201+X)

Autor:

Release: 15.09.2017 (Version 3.01b)

Quelle: xboxdynasty.de | playm.de

New Features:

- Updated the Currency Stash Tab to include new slots for new currencies.

 Slots have been added for Orbs of Annulment, Annulment Shards, Chaos Shards, Regal Shards, Exalted Shards and Mirror Shards.

- Added a greater degree of control to movement. You will now move shorter distances if you only partially move the control stick in a direction.

- Updated the look of the Passive Skill Tree cursor.

- Added the Portent and Harbinger supporter packs.

- Various improvements have been made to world areas, including the Ossuary and Highgate.

A larger set of improvements will be coming in a later patch.

- ‚Abandon Mission‘ will no longer be highlighted by default when accepting a Masters mission.

- Added controls information to the Trade Market screen.

- Added the ability to rearrange your stash tabs. Press LB or RB to move your current tab left or right respectively.

- Added a range of new item filters as designed by community member Neversink.

- Added the ability to display server messages such as countdowns to server restarts.

- Added a message that informs the player of loss of privilege when they are forced to leave a group

- You can no longer rebind skills while viewing the Help Panel.

- Hideout decorations are now placed in front of the player when used.

- Added error messages to the map device.

- The Challenge Panel now displays the number of challenges you have completed.

- Seeking a new prophecy now correctly highlights the new one.

- Other inputs will now be ignored while resizing the user interface.

- Updated the controls that are displayed while in the Options menu.

- Updated the controls that are displayed while viewing a Premium stash tab.

- Updated the controls that are displayed while viewing an Essence stash tab.

- Updated the controls that are displayed while using the Map Device.

- Updated the controls that are displayed while using the Trade Market.

- Added a display for the controls available while navigating the Cosmetics panel.

- Added controls information to the Help Panel screen.

- You must now activate the Labyrinth device with A (rather than with X).

- Players will no longer see other users in town areas if their Xbox privileges restrict them

- Updated Tasuni’s Divination Card user interface.

- You can no longer change between panels while in Socketing Mode on an item.

- Lore text no longer overlaps with the control display at the bottom of the screen.

- Added filter options for the Divination Card stash tab.

- Added the option to move directly to the Cosmetics panel from the Shop screen.

- Added the ability to navigate the Cosmetics and Inventory panels using the D-Pad.

- Currency items are now prioritised while looting.

- Updated the Russian and Brazillian Portuguese localisations.

- Unique Fragments now follow the „Map to Maker“ rule for allocation.

- Updated class portraits for the Scion and the Ascendant classes.

Harbinger Improvements:

- Harbingers now drop fewer stacks of currency shards, but these shards have reliably higher stack counts.

This results in a higher total number of c- currency shards than before.

- Harbingers now appear more frequently in Map areas.

- More powerful Harbingers now appear more frequently. The volume of shards they drop has been increased, and they are also better dressed.

- You now need to complete 50 Harbinger End-game maps to complete the „End Game Grind“ challenge (down from 100).

- Minions spawned by Harbingers were granted a resistance to all damage types that decayed over time.

This is now multiplicative with other forms of damage taken. This change means

that they can’t be trivialised by Wither, Shock and other modifiers to damage taken.

- Harbingers are now less likely to enter a state where they don’t summon new monsters.

- The Harbinger Flame Dash ability now Flame Dashes its minions to your location.

- The Harbinger Storm Call-like ability now attaches to the minions, moving with them.

- The Harbinger Flameblast ability is now stronger but used less often.

- The Harbinger Storm Cascade ability no longer stops at the Harbinger’s minion’s location.

 Instead, it will pass through, making it much more deadly for characters at a distance.

- Added several new abilities for the Harbingers to use. Be careful!

- The Harbingers from Act 6 onwards now have a chance to spawn an Obelisk when they summon monsters. These obelisks have a variety of skills.

 - Increased the speed of most Harbinger encounters.

- Increased the speed that Harbingers can deploy minions.

- We’re also slightly increasing the number of shards dropped by Harbingers.

- Reduced the chance of getting lower-value shards from Harbinger drops in yellow- and red-tier maps.

The Beachhead Improvements:

- The chance of The Beachhead map being created by a Harbinger’s Orb has been increased.

- The Beachhead map now has a wider variety of monsters.

- Monsters slain as part of the Beachhead portal encounter now don’t drop items, but still award experience.

- Upon completing The Beachhead portal encounter, the Obelisks now will shatter and drop shards.

- Completing the encounter awards significantly more items.

- The encounter itself has been rebalanced, and players now have to defeat an especially powerful Harbinger as part of it.

- Monsters in The Beachhead now will drop items, so that players using Animate Weapon can replace their minions.

- Currency Shards from The Beachhead final encounter now have more concentrated stacks.

- Harbingers in The Beachhead now drop more white items.

Balance Changes:

- Reduced the distance at which enemies are targeted. This will prevent targeting enemies that are not on the screen, but will not affect most skills.

- The damage levels of Righteous Fire when used by monsters and rogue exiles have been reduced.

- The damage of Spectral Throw as used by Templars in The Ravaged Square has been reduced.

- Charged Dash has been corrected to have its intended scaling. It now scales up by +1% base damage each level,

starting at 90% of base damage.

- The Ravaged Square now has fewer Heretical Wards.

- Reduced the damage of the boss of the Death and Taxes unique map.

- Predatory Scorpions now use their burrow attack less frequently.

- Updated the Labyrinth to not be able to spawn Darkshrine effects that could overwrite a Darkshrine effect already in the Labyrinth.

- Lunar Devotees now only summon one Ice Elemental at a time, but these are now tougher and do a more powerful explosion on death.

Bug Fixes:

- Fixed a bug where items were highlighting incorrectly in the Quad stash tab.

- Fixed a bug which could cause you to disconnect when trying to invite users who had the game suspended.

- Fixed various issues with the challenges screen and controls within that screen.

- Fixed a bug that prevented changing Ascendancies, even when you had no Ascendancy points allocated.

- Fixed various issues with the Pantheon screen.

- Fixed a bug where the Trade Market was incorrectly named.

- Fixed a bug where you would automatically target pets while in edit mode in your hideout.

- Fixed a bug which prevented Shockwave Totem from being placed on your target’s location.

- Fixed a bug that prevented you from closing the error message while using the Labyrinth activation device.

- Fixed a bug which prevented Diamond Flasks being searchable on the Trade Market.

- Fixed a bug where displayed controls would overlap the stash tab numbers when you had a lot of tabs.

- Fixed a crash that would occur while entering a certain Vaal side area.

- Fixed numerous issues with the Divination Card tab user interface.

- Fixed a bug that could prevent you from selecting certain points in the Ascendant’s Ascendancy tree.

- Fixed a bug that prevented loot allocation options from working.

- Fixed a bug which could cause players to get stuck in Socketing Mode while viewing their items.

- Fixed a bug where the incorrect controls could be displayed while in Socketing Mode on an item.

- Removed an unnecessary icon from the World Panel.

- Fixed a bug where the hideout pin wouldn’t take you to your hideout

- Fixed a bug where the slider would start near the bottom when viewing the Microtransaction Shop.

- Fixed the incorrect controls being displayed on the Prophecy screen.

- Fixed various issues with the Cosmetics panel.

- Fixed a bug which prevented the scroll bar from working when pricing an item in a premium tab.

- Fixed a bug where the Prophecy panel and sell panel could incorrectly be displayed at the same time.

- Fixed a bug which caused inventory navigation to target the incorrect item slot.

- Fixed a bug where taking currency off the Trade Market could result in larger-than-allowed stack sizes.

- Fixed a crash that could occur from using Blade Vortex.

- Fixed a crash that could occur from corrupting the unique belt Auxium.

- Fixed a crash that would occur if the ‚Purchase Decorations‘ option on a Master was empty.

- Fixed a bug where you could incorrectly skip rows while navigating the Cosmetics tab.

- Fixed a bug where purchased cosmetics weren’t being redeemed.

- Fixed a bug which prevented Premium stash tabs from correctly saving their settings.

- Fixed a bug which prevented user options from correctly saving.

- Fixed a bug which could prevent you from closing the Terms of Use.

- Fixed a bug which would cause the item highlight from appearing off-centre while highlighting some equipped weapons.

- Fixed a crash that could occur while resizing the user interface.

- Fixed a bug where Scorching Ray could behave incorrectly while rotating.

- Fixed a bug where a player’s cursor would reset during a trade with another player if that other player changed their state of trade acceptance.

- Fixed a bug which hid items on your cursor when moving between menu panels.

- Fixed a bug which prevented abilities on ‚Y‘ from being used near Essence monoliths.

- Fixed a bug where the ‚Upgrade‘ option was available in the Essence tab for Essences which could not be upgraded.

- Fixed a bug which made navigating to a Quad stash tab difficult.

- Fixed a bug which incorrectly listed Leaguestone as a category on the Trade Market.

 - Fixed a bug which caused items on your cursor to be displayed while navigating the Passive Skill Tree.

- Fixed a crash that could occur while applying items (such as currency) multiple times.

- Fixed a bug with which would cause the scroll bar to be cut off while viewing the Microtransactions Shop.

- Fixed a crash caused by picking up an item from a Currency stash tab.

- Fixed a bug which would cause items to incorrectly display off-centre from the cursor.

- Fixed a bug where the unique jewel Corrupted Energy would cause you to take significantly more damage over time than you should have been.

- Fixed a bug which would show tutorials even after a player had selected ’skip all tutorials‘.

- Fixed a crash that could occur during the tutorial if the player reached a low life threshold.

- Fixed a bug which would cause gems to be in the wrong place when moved into an inventory with a smaller grid size.

- Fixed a bug which prevented items from being moved to the map device.

- Fixed a bug which could prevent the Sekhema Feather from dropping.

- Fixed a bug where the Kill Harbinger Map Boss challenge could not be completed.

- Fixed a bug where the Harbinger Flameblast ability was not playing audio.

- Fixed a bug where Nature’s Boon removed the Arcane Surge granted by The Rippling Thoughts.

- Fixed various bugs with Act 9 boss not showing skill effects after exiting and reentering their arena.

- Fixed a crash with the „Lost Maps“ Prophecy.

- Fixed a bug where Harbinger monsters with the Inner Treasure mod would not drop a unique item.

- Fixed a bug with the Pantheon powers for Soul of Solaris and Lunaris where bonuses to Physical Damage Reduction instead applied to Armour.

- Fixed various bugs with several skills that were preventing them from targeting Kitava.

- Fixed a bug where socketing Cast While Channelling Support in The Rippling Thoughts would prevent Storm Cascade from being cast.

- Fixed a bug where the Beachhead map could become impossible to complete.

This would occur when the Harbinger portal would become -possessed by a Tormented Spirit from the Possessed Foe Prophecy.

This can no longer occur.

- Corrected a tile from the Mesa map that was too narrow for characters to pass through.

- Fixed a bug where The Beachhead map would not spawn Harbingers on non-Harbinger leagues.

- Fixed a bug that could cause disconnects when changing areas.

- Fixed some performance issues with Storm Call.

- Fixed a bug where the „A Whispered Prayer“ Prophecy could not be completed.

- Fixed a bug where modifiers to Damage with Ailments on the tree that were conditional on wielding a one-handed or two-handed

weapon were reversed, such that the two-handed ones were active when you had a one-handed weapon, and vice versa.

- Fixed a bug where monsters going underground could become invincible.

- Fixed a bug where Ethereal Knives with the Ethereal Stars Effect microtransaction had a different behaviour than the skill without this effect.

- Fixed a bug where Elreon and Vagan would not grant the daily mission experience bonus.

- Fixed an issue with skill based challenges, where hits against totems and minions prevented getting the challenge.

- Fixed an issue where highlighting of map locations on the Atlas was incorrect.

 - Fixed an issue with client freezes on the Colonnade and Vault maps.

- Fixed an issue where players could not complete the challenge for upgrading Aberrath’s Pantheon Power.

- Fixed several of the most common instance and client crashes.

 - Fixed a bug with Izaro mechanics which could lead to an incompletable Labyrinth.

- Fixed a bug where the Plaguemaw IV Prophecy could trigger anywhere.

- Fixed a bug where the Harbinger Obelisks‘ Hinder is not stopped by Allelopathy gloves.

- Removed unnecessary contextually displayed controls for various items, including maps,

 currency shards, fragments, and divination cards.

- 1,07 GB groß

Release: 05.10.2017

Quelle:

- 1,21 GB groß

Release: 13.10.2017 (Version 3.03)

Quelle: xboxdynasty.de

- Your Spectres and Auras are now saved when you log out or are disconnected.

- Spectres no longer have their level reduced to the level of the area they are in.

Instead, the level of a Spectre is now based on the lowest of either the level of the monster they were raised from,

or the maximum level allowed by the skill gem used. This is now indicated on the skill gem.

- Desecrate now creates corpses based on which monsters are in the current area as well as any Spectres that have ever existed in the instance.

- Added two new unique items: Malachai’s Mark and Dialla’s Malefaction.

- The Plaguemaw V Prophecy can now be completed in the Crystal Veins or a Crystal Ore Map.

- Improved performance in The Shaper’s Realm.

- Disabled the ‚Socialising‘ help panel category.

- Changed some of the interactions between certain on-flask-use effects and the unique belt Umbilicus Immortalis for consistency.

For example, effects that care about when you use a flask (and not the effect of the flask itself) will apply to you but not your minions.

- Fixed a bug where flasks that remove bleeding did not remove stacking bleeding from the Crimson Dance keystone.

- Fixed a bug where the Brutal Fervour ascendancy passive would not remove Crimson Dance bleeding.

- Fixed a bug where increases and reductions to the effect of flasks were also being added to the percentage of recovery

granted instantly by flasks with the „Bubbling“ mod. This caused several issues if this percentage exceeded 100%.

- Fixed a bug where instant „of Animation“ flasks were healing minions for more life than intended.

- Fixed a bug where some flask recovery rate modifiers were not correctly accelerating flask recovery, only shortening the duration of the flask effect.

- Fixed a bug where losing the stat for leeching Energy Shield instead of Life while you had active instances of

Energy Shield leech could stop the maximum leech rate cap applying to them. This commonly happened with the Soul Tether unique item.

- Fixed a bug where the increased Energy Shield Recharge Rate granted by Discipline was not working.

- Fixed a bug where ailments reflected by the Yugul pantheon power could bypass immunities.

- Fixed a bug where the damage penalty on Static Strike’s explosion wasn’t being correctly applied to the ailments created by the explosion.

- Fixed a bug where the Chill applied by The Pandemonius lasted for 2 seconds, rather than 1.

- Fixed a bug where some lava traps were not disabled after Izaro was killed.

- Fixed a bug that caused duplicate Darkshrines to appear in the Labyrinth. For example,

you should no longer be able to get ‚Twice Blessed‘ multiple times in a single Labyrinth.

- Fixed a bug where traps would not be disabled in the Aspirant’s Trial if a player entered it prior to getting the‚

Labyrinth Traps are disabled in the Aspirant’s Trial“ darkshrine effect.

- Fixed a bug where the Curse Pylons in the final stage of the Izaro encounter were not applying their curses to the player.

- Fixed a bug where the Unbearable Whispers III Prophecy was not correctly triggering from the Act 6 or Act 9 Shavronne encounters.

- Fixed a rare bug where Cemetery maps could generate inside-out, rendering the majority of their terrain unwalkable.

- Fixed a rare bug that could cause a player to have incorrect dialogue options available when speaking to Navali.

- Fixed a bug where the Ultimate Chaos Portal and the Pure Light Portal did not have audio.

- Fixed a bug that could cause players to lose some progress towards the „Gain Splinters from Unique Breach monsters“ challenge.

- Fixed a bug where Doryani’s Touch was able to damage enemies through walls.

- Fixed a bug where Atziri’s Empowered Flameblast was not dealing damage to everything within its area of effect.

- Fixed a bug where some bosses were using an incorrect Arc effect.

- Fixed a bug where players could be disconnected to the login screen after a mandatory character rename.

- Fixed a rare issue where the quest tracker would not display Prophecies correctly.

- Fixed an exploit with the unique jewel Intuitive Leap which would grant a full passive tree reset.

- Fixed a bug which could cause Forsaken Masters to block the entrance to their Mission areas.

- Using a Portal in the Blood Aqueduct now takes you back to the Sarn Encampment, instead of to Highgate.

- Efficacy Support now correctly supports Damage over Time effects.

- Kitava’s minions are now properly killed off when Kitava dies.

- Improved the audio effects of Volatile Core.

- Fixed various client crashes.

- 1,18 GB groß

Release: 03.11.2017

Quelle: pathofexile.xbox.com

- Xbox One X Support: dynamische 4K Auflösung

- 588,45 MB groß

Release: 19.12.2017 (Version 3.10)

Quelle: xboxdynasty.de | gamezone.de | playm.de | pathofexile.xbox.com

- Spiel wird mit deutschen Text übersetzt

- kostenlose Erweiterung "War of the Atlas" wird hinzugefügt

32 neue Karten, davon 2 einzigartige Karten, wurden hinzugefügt.

Neue Bossbegegnungen mit dem Ältesten und seinen vier Wächtern wurden hinzugefügt.

48 neue einzigartige Gegenstände wurden hinzugefügt.

Sechs neue Weissagungskarten wurden hinzugefügt. Diese wurden alle von Supportern entworfen.

Kleinere Verbesserungen:

- Das Zielverhalten vieler Fertigkeiten, vor allem gegen große Gegner wie Kitava und Arakaali, wurde verbessert.

- Gegenstandsrahmen wurden aktualisiert, damit sie in die Nutzeroberfäche passen.

- Das Modell der Truhe wurde aktualisiert. Welch' Glanz, welch' Schein. Etwas wertvolles wird dort wohl verstaut sein!

- Das Einsteigertutorial wurde verbessert und soll Spieler besonders am Anfang noch besser unterstützen.

- Ein Tutorialelement für die Nutzung von Portalrollen wurde hinzugefügt. Das Wegpunkt-Tutorial wurde verbessert.

- Eine sichtbare Tutorial-Barierre versperrt den Zugang zu "Löwenauges Wacht" und

verschwindet nach Zuweisung eines passiven Fertigkeitspunktes.

- Die Freischaltungsnachrichten des Kompendiums  verschwinden automatisch nach 6 Sekunden.

- Die Weissagungskarten können jetzt auch bei Navali im Epilog oder eurem Versteck eingetauscht werden.

 Die Beschreibung der Errungenschaft "Wahrsagung" wurde entsprechend angepasst.

- Die vergessenen Meister sind nach Oriath zurückgekehrt und können im Epilog angetroffen werden.

- Ein visueller Effekt wird jetzt für verschwindende Leichen ausgelöst,

wenn das Limit von erschaffenen Leichen durch Fertigkeiten wie "Entweihen" oder "Exhumieren" überschritten wird.

- Werte für Beeinträchtigungen (z.B. Effektivität von Schock oder Unterkühlen) werden jetzt auch in der Charakterübersicht angezeigt.

- Ein neues System skaliert jetzt den visuellen Effekt von Beeinträchtigungen entsprechend der Monstergröße.

- Die fehlende Sprachausgabe für viele NSCs und Storyglyphen, die mit der "Fall von Oriath" erschienen ist, wurde hinzugefügt.

- Abbildungen der Kartenpins für neu hinzugekommene Gebiete aus "Der Fall von Oriath" wurden hinzugefügt.

- Eine Option im Dropdownmenü des Charakterprotraits zum Verlassen der Gruppe wurde hinzugefügt.

- Die ausgewählte Liga im Dropdown-Menü der Charakterauswahl wird jetzt gespeichert und automatisch ausgewählt, sobald ihr das Spiel startet.

- Die Oberfläche für Questbelohnungen wurde verbessert.

- Eine Anzeige unterhalb der Fläschchen stellt die verbliebene Dauer der Fläschchenwirkung jetzt dar.

- Schwächungen werden jetzt auf einer eigenen Zeile separat zu Stärkungen, Fläschchenwirkungen und Ladungen dargestellt.

- Eigene aktive Auren werden nicht mehr in der eigenen Stärkungsleiste angezeigt, da das Symbol in der Fertigkeitenleiste angezeigt wird.

 Auren aus anderen Quellen werden immernoch in der Stärkungsleiste angezeigt.

- Fertigkeiten mit modifizierter Abklingzeit zeigen jetzt anstelle des Abklingzeiten-Modifikators ihre endgültige Abklingzeit an.

- Monster zeigen ihre Seltenheit jetzt bereits wenn sie auftauchen.

- Die Herausforderungsoberfläche zeigt jetzt die Anzahl der abgeschlossenen Herausforderungen.

- Der visuelle Effekt der Monster-Seltenheitsstufe und -Beeinträchtigungen wurde verbessert.

- Unterstützung für Volumenstreuung wurde hinzugefügt. Schaut euch die Kerzen und das Eis genauer an!

- Viele Fertigkeiten, Gebiete, Monster und Effekte wurden optimiert.

- Audio, Darstellung, Effekte und Umgebungen wurden kontinuierliche verbessert.

Balanceanpassung: Charaktere.

- "Einschüchtern" lässt jetzt Gegner 10% erhöhten Angriffsschaden erleiden (vorher 10% erhöhter Schaden).

Xbox-Specific Changes:

- Usability has been improved across many areas of the game, in particular in menus and panels.

- You can now upgrade a previously-purchased supporter pack to a higher tier pack in the same series (such as Seeker to Scholar)

- Added the ability to equip and swap between a 2nd weapon setup.

 To swap between sets, hold the Right Trigger and click the Right Stick down.

Gems socketed in alternate weapon sets will gain experience and level up like other socketed gems, but cannot be used.

- Notfications (such as challenge updates or gem level-ups) are now queued based on a priority system.

They now save when you open a panel, and continue once you close that panel. You can skip server notifications with the Menu button.

- Added the option to display Life, Mana and Energy Shield values over their respective HUD elements.

- Added an error prompt when attempting to talk to an NPC while holding an item on your cursor.

- Added an error prompt when attempting to travel via Waypoint to the area you are already in, or to an area which does not have a Waypoint.

- Updated the item filters to work correctly with all the new item types.

- Improved Map highlighting and selecting on the Atlas panel.

- You can now apply Sextants to your Atlas from your Currency tab.

- Made improvements to item selection for items on the ground on Xbox One X.

- Using Leap Slam while holding the Left Trigger now targets an area at

the maximum distance in the direction you are facing, ignoring other targets. This is primarily useful as an escape or travel mechanism.

- Leap Slam will no longer attemt to target monsters that are not in your line of sight,

 and will instead leap in the direction you are facing when there is no target within reach.

- Other movement skills now target maximum distance immediately if you hold the Left Trigger to bring up the targeting reticle, rather than a monster.

- Improved Flicker Strike's targeting and attacking behaviour.

If you are out of range of your target when using Flicker Strike, it now attempts to target another monster within range.

If there are no other monsters in range, it will not use the skill.

- Several missing stats are now displayed on the Character panel, including increases to item quantity and rarity,

as well as the effects of Frenzy, Endurance and Power charges.

- Incinerate, Lightning Tendrils, Blade Flurry, Charged Dash, Blight and Stormburst and Scorching Ray no longer lock onto enemies.

- 6,12 GB groß

Release: 20.12.2017

Quelle:

- 707,79 MB groß

Release: 17.01.2018 (Version 3.1.1d)

Quelle: pathofexile.com

New Features:

- Added one unique item and an associated Divination Card.

- Improved the visuals of Ancestral Call when used with Ancestral Protector.

- You can now choose whether or not to utilise a full Passive Skill refund on an existing character if one has been granted.

- Hovering a jewel over a jewel socket on the passive skill tree now displays the jewel's radius.

Skill Behaviour Improvements:

- You can now precisely target where to throw traps using LT.

- You can also precisely target where to use Mirror Arrow using LT.

Mirror Arrow now targets enemies by default, rather than a fixed distance from your character.

- Vaal Storm Call now targets an enemy's location by default.

- Slightly modified the behaviour of Flicker Strike to better work while moving and targeting enemies who are not in range.

- Improved target prioritisation. You'll now more reliably target nearby enemies.

Abyss League Improvements:

- The chance of encountering one of the Lich bosses at the end of an Abyss at level 75 maps and

 above is now three times as likely. The chance of encountering a lich between level 70-74 has been increased even further,

bringing it up to match the chance of a level 75 map.

- Added a minimap display icon that moves as the Abyss crack travels along the ground.

- The Well Creeper from Abysses fan of blades has been adjusted to do less damage on hit, but still deal full damage when the blades explode.

- The first hit the whirling charge used by Threshers and Risen Threshers from Abysses and the Ulaman Lich encounter has had its damage reduced.

- Further improvements have been made to the visibility of Abyss cracks.

- The bounding box for Abyssal Depths entrance has been reduced in size.

- Abysses have been disabled from appearing in the Apex of Sacrifice and the Alluring Abyss to prevent a common instance crash.

- The Pitworm monsters from Abysses now only attack at very long range if other monsters are also attacking their target.

Monster Balance:

- Reduced the frequency with which Quetzerxi could emit lightning projectiles.

Map and Atlas Balances

- Disabled the Pen Map from being able to spawn as a Zana mission as it wasn't completable with the "Kill Corrupted Bosses" mission.

- Null Portals encountered in Elder-influenced maps have had their life reduced.

- The number of Kitava's Heralds that can be spawned at once by Null Portals has been reduced.

- Physical Thorns and Elemental Thorns are no longer affected by multiple projectile mods on maps.

Bug Fixes:

- Debuffs now always display on the second line, rather than sometimes appearing on the first line if you had no active buffs.

- The Volatile Dead Helmet enchantment that destroyed additional corpses

was destroying more corpses than was originally intended.

The enchantment will now only be available from the Eternal Labyrinth and all existing versions of this enchantment

will be changed so that Volatile Dead can only destroy up to 1 additional corpse, down from 2/3 additional corpses.

- Fixed a bug causing some audio to not be played in situations where many sounds were already being played.

- Fixed a bug where Elder Guardian areas could be created at the wrong level.

- Fixed a bug where players could be capped on Elder- and Shaper-influenced areas, and would have their progress prevented.

- Fixed a bug causing debuffs to overlap with the Rampage kill counter.

- Fixed a bug which caused the "Abandon Mission" button to appear at the top of Vagan's dialogue options.

- Fixed a bug where strongboxes were able to revive Abyss monsters.

- Fixed a bug where a specific monster with Inner Treasure would not drop a unique item.

- Fixed a bug where the "Defeat the Atziri trio by killing A'alai last" challenge was not able to be completed.

- Fixed a bug where maps of greater than Tier 16 could be created.

- Invalid maps will now be treated as unshaped when used in the map device."

- Fixed a bug where Amanamu, Liege of the Lightless could stop taking actions and become immune to damage.

- Fixed a bug where The Eradicator was able to channel Lightning Tendrils without line of sight to his target.

- Fixed a bug where Spell Echo and Multistrike's repeating behaviour did not work correctly when supporting Minions.

- Fixed a bug where having a Spell socketed in The Poet's Pen would prevent other triggered skills from triggering.

- Fixed a bug where "Projectiles gain x% on Non-Chaos Damage as extra Chaos Damage per Chain" was not working if you only had 1 Chain.

- Fixed a bug where Heretic's Veil displayed "x% reduced Effect of Socketed Jewels"

 instead of "Socketed Curse Gems have x% reduced Mana Reservation".

- Fixed a bug where items could get unintended combinations of mods, causing "Socketed Gems

are supported by Level 38 Poison" to appear on items. This was a display issue only. Existing items will remain as is.

- Fixed a bug where Blood Offering did not share an Offering slot with other Offering skills.

- Fixed a bug where Cremation supported by Spell Cascade was not consuming as many corpses as it should have.

- Fixed a bug where Body Swap supported by Spell Totem was not able to target corpses near Kitava.

- Fixed a bug with Magma Orb projectile behaviour when supported by Volley.

- "Fixed a bug with Witchfire Brew where it would cause map curses to have double their effect."

- Fixed a bug where the Echoes of Witchcraft Prophecy could trigger and be consumed without being completable.

This prophecy will no longer appear for characters above level 18.

- Fixed an issue where large rats had the incorrect attack length set.

This results in a nerf of damage to the Swarming Rat and Overgrown Rat monsters.

- Fixed a bug where Body Swap could be used to get past quest blocking objects.

- Fixed a bug where some skills would target nearby Forsaken Masters.

- Fixed a bug where Molten Strike with gloves with an "on hit" enchantment cause desync.

- Fixed a bug where maps could roll the same mod type twice.

- Fixed a bug where Strongboxes would not spawn in Lookout maps.

- Fixed a bug with unconnected rooms in the Lava Chamber map.

- Fixed a bug with the Lightning Thorns used by Shavronne of Umbra, Prodigy of Darkness, and Gisale, Thought Thief.

It both returned lightning damage when hit and also used the new implementation.

- Fixed a bug where the Labyrinth Darkshrine that gives an extra unique item would not work.

- Fixed a bug where Spike Traps in the Labyrinth could behave inconsistently.

- Fixed a bug where the dynamic resolution would sometimes use incorrect profiling information and cause artefacts in resolution adjustment.

- Fixed various issues with Act 7 quests.

- Fixed a bug with the display of the Act 9 Storm Blade quest.

- Fixed a bug where the NPC dialogue window could overlap with their spoken text.

- Fixed a bug which prevented you from removing a jewel from an unallocated passive jewel socket.

You can now remove jewels from unallocated sockets if your cursor is empty.

- Fixed a bug where you could unintentionally select sockets on other items when socketing gems on an unequipped item.

- Fixed a bug where the rewards for the Storm Blade quest would not generate correctly.

- Fixed a bug with the Imp Haste microtransaction.

- Fixed a source of desync in the Eradicator fight.

- Fixed a bug that could cause the boss fight of a Twinned Core Map to not work.

- Fixed an instance crash caused by Ice Spear.

- Fixed an instance crash that could occur after The Elder, The Elder Guardians or The Shaper were defeated.

- Fixed a bug which prevented you from correctly moving a replaced flask to your main inventory with the B button.

- Fixed a bug where you could unintentionally interact with world objects on releasing a button used for a skill.

- Fixed a bug which prevented the Divination stash from correctly scrolling when navigating it using the D-pad.

- Fixed a bug where the scroll bar would interact strangely with the Divination Stash when a filter was selected.

- Fixed a bug where you could open the skill binder on the skill panel while you were selecting gem sockets.

- Fixed some missing button prompts.

- Fixed several issues with controls in the quest rewards window.

- Fixed a bug where you could incorrectly assign the triggered skills granted from Labyrinth enchantments to your skill bar.

- Fixed a bug where you could try to place an Abyss jewel into an Abyssal socket on an unidentified item.

- Fixed a bug with button prompts on party members' portals displaying incorrectly.

- Fixed a bug where crafting bench error messages were not displaying properly.

- Fixed a bug which prevented you from being able to properly preview certain item types on the Tradeboard.

- Fixed a bug where Abyss Jewels would incorrectly apply restrictions from their old mods when rerolled with Chaos Orbs.

The Chaos Orb replaces all mods, so the restrictions should not apply.

The purpose of these restrictions is to prevent incompatible mods from spawing, not to provide guided Chaos Orb crafting.

- Fixed a bug where the "Prefixes Cannot be Changed" and "Suffixes Cannot be Changed" mods were able to be crafted onto Abyss Jewels.

- Improved performance in the Alleyways map.

- Fixed a bug where the Celestial Footprints microtransaction was not visible in the microtransaction shop.

- Fixed a bug that could cause the microtransaction shop to take too long to load.

- Fixed a bug where the shop would not work with languages other than English.

- Fixed a bug that could cause the microtransaction shop to crash.

- Fixed a bug with loading the War for the Atlas supporter pack microtransactions.

- Fixed a bug where gems socketed in weapons in the alternate weapon slots were not automatically levelling up.

- Fixed a bug that sometimes prevented completion of The Twilight Temple map.

 - Fixed two crashes with The Eradicator.

- Fixed a bug that could prevent some items from appearing in the trade market,

or could cause items to appear in the trade market that were no longer up for trade.

- Fixed a bug that prevented you from renaming an undeleted character without a keyboard.

- Fixed a crash related to texture size.

- Fixed a crash which occurred when trying to use an empty crafting bench.

- Fixed one instance crash.

- Fixed a common client crash.

- 1,66 GB groß

Release: 26.01.2018 (Version 3.1.2)

Quelle: pathofexile.com

New Features:

- There's now a UI option called "Advanced Mod Descriptions" which shows additional information about items when you press LS.

It breaks down the mods of the item into separate prefixes and suffixes, shows their possible ranges and what tiers they are.

Please note that the tiers shown include all possible base types.

 For example, if Tier 5 of a mod is the highest that can appear on a ring, then it'll be listed as Tier 5 rather than Tier 1 on that ring.

We are looking to improve this aspect in the future.

- Added new helmet enchantments for Bodyswap and Despair. These are available from the Divine Font in the Merciless and Eternal Labyrinths.

- Added a lightning explosion effect to the explosion caused by Inpulsa's Broken Heart.

- Volatile Dead now displays average damage, rather than damage per second.

- Overhauled the visual effects and audio of Lightning Strike in order to improve performance.

- Added the Multiple Traps Support gem to the quest rewards offered to the Shadow after killing Brutus.

- Added a filter for the Trade Board. You can use this feature to highlight items with matching terms.

- Added the Charan's Sword category to the Trade Board.

- You can now scroll through MTX options using the D-Pad while in the Cosmetics menu.

Skill Behaviour

- Undid the changes made to Flicker Strike's behaviour in Patch 3.1.1. based on player feedback. It will now behave as it did prior to that patch.

Abyss League Improvements:

- Abysses can once again spawn in The Apex of Sacrifice and The Alluring Abyss.

- Lich bosses now spend less time idling and should generally be more aggressive.

- The ultimate skill used by Amanamu, Liege of the Lightless now deals less damage to minions and

can now be triggered by sources such as totems and minions.

- Pitworms are now immune to Knockback.

Atlas and Map Balance:

- The Ice Flowers in The Constrictor Elder Guardian encounter now explode starting with the outside flowers followed by the inner flower.

- Reduced the variance of the damage caused by the environmental lightning explosions found in the Manor of Madness.

 It still deals the same average damage.

- Reduced the damage of Storm Burst projectiles used in the Pen boss encounter.

- Increased the damage of Storm Burst explosions used in the Pen boss encounter.

Monster Improvements:

Reduced the maximum range of Reliquarian's skills.

- Tweaked the effects and audio for a skill used in the boss encounter in Pillars of Arun.

- Increased the visual size of Plated Parasites.

Prophecies:

- The Thaumaturgical History II prophecy can no longer trigger in Act 6's Western Forest.

- The Visions of the Drowned prophecy is no longer available at higher levels.

Bug Fixes:

- Fixed a bug where the "Prefixes Cannot be Changed" and "Suffixes Cannot be Changed" mods were able to be crafted onto Abyss Jewels.

- Fixed a bug where players were sometimes able to get too many enchantments from a Divine Font in the Labyrinth.

- Fixed a bug where the "Gain x% of Maximum Mana as Extra Maximum Energy Shield

while affected by Clarity" Watcher's Eye mod was granting more Energy Shield than intended.

- Fixed a bug that sometimes prevented completion of The Twilight Temple map.

- Fixed a bug where all Corrupted Side Areas, Mission Areas, Daily Areas and some Act 10 areas could drop Maps higher than Tier 1.

- Fixed bugs (such as crashes) that could occur when playing in the Abyssal Depths in a map with an Elder Guardian in it.

- Fixed a bug where corrupting a Shaped Tier 15 map could turn into an Unshaped Tier 11 Map.

- Fixed a bug where Ichimonji's "Allies' Aura Buffs do not affect you" caused Zana's protection field in The Elder encounter to not affect you.

- Fixed a bug where the "Socketed Gems are Supported by Level X Immolate" Elder mod was granting Burning Damage instead.

- Fixed a bug where the Grace and Discipline auras would not grant the life regeneration from the Unwavering Faith ascendancy passive.

- Fixed a bug where Atlas base type items were sometimes able to drop from non-map areas.

- Fixed a bug where the Atlas would sometimes incorrectly display that a Map contained a Memory Fragment.

- Fixed a bug where Shaper amulets could roll a mod which increased attribute requirements for gems and items.

Divining existing items will now reduce those requirements.

- Fixed a rare bug where a Legacy of Zeal bloodline packed spawned by a Null Portal could become immune to damage.

- Fixed a bug where Agents of the Void could spawn on non-walkable terrain in various endgame Maps.

- Fixed a bug where the boss arena in the Ghetto Map was unreachable.

- Fixed a bug where the Leyline Map could sometimes generate more return portals than intended.

- Fixed a bug where a path in the Castle Ruins map was blocked by a pile of stones.

- Fixed a bug where the door in the Vaal Pyramid boss room would not unlock if the boss was killed by The Elder.

- Fixed a bug where resurrecting at checkpoint in The Temple of Decay Level 2 could sometimes spawn the player in unwalkable terrain.

- Fixed a bug where skills that were removed from the skill bar would return upon changing instances while using The Poet's Pen.

- Fixed a bug where you could perform attack skills while you had a disabled main-hand weapon, but an enabled off-hand weapon.

- Fixed a bug where flasks that were used did not display a duration bar.

- Fixed a bug where flask duration bars would not freeze if the instance was frozen by The Shaper.

- Fixed a bug where skills that trigger when a player uses a skill were not triggering when throwing traps, placing totems or placing mines.

- Fixed a bug where Shakari, Queen of the Sands was able to get stuck in walls.

- Fixed a bug where Herald of the Obelisk totems could sometimes not be removed correctly.

- Fixed a bug where Offering skills were not affected by some duration modifiers correctly.

- Fixed a bug where Arctic Armour could chill you when you take damage from the Eye of Innocence amulet.

- Fixed a bug where Arctic Armour was not supportable by Unbound Ailments.

- Fixed a bug where Explosive Arrows fired by Mirage Archers would not disappear in conditions where they could not explode.

- Fixed a bug where Ancestral Call was able to support triggered skills, such as Riposte.

- Fixed a bug where the "x% increased Frenzy Damage per Frenzy Charge" enchantment would not apply to ailments applied by Frenzy.

- Fixed a bug where the Phasing effect was not visible to other players.

- Fixed a bug where the effect on the player from Blood Offering was incorrect.

- Fixed a bug where Cremation used by Ulaman, Sovereign of the Well did not remove corpses correctly.

- Fixed a bug where the buff icons for Physical and Elemental Thorns were not displayed correctly.

- Fixed a bug where various monsters found in The Vastiri Desert were not able to be desecrated.

- Fixed a bug where the Reliquarian monster was not able to be desecrated.

- Fixed some control display issues in the Passive Skill Tree.

- Fixed a bug where a low-mana warning would display while you had all of your mana reserved.

- Fixed a crash caused by using Poet's Pen with Blade Vortex

- Fixed a bug with the Brazilian Portuguese translation of the Maze of the Minotaur and Forge of the Phoenix maps.

- Fixed a bug which broke several stash tab functions.

- Fixed a bug where the Vulnerability aura used in the Doedre encounters in Act 4, the Core map,

and the Phantasmagoria map were still applying the order version of Vulnerability.

- Fixed a bug where some minions were able to deal damage with ground effects while the player was dead.

- Fixed a bug where the Temporal Chains aura from Unending Lethargy as well as the Enfeeble aura from Litanius,

the Black Prayer were invisible.

- Fixed a bug causing the music in Acton's Nightmare to not stop playing when the bosses were killed.

- Fixed a bug where some Oni-Goroshi dialogue would repeat itself.

- Fixed a bug where some Oni-Goroshi dialogue would repeat itself.

- Fixed two client crashes, including the most common one.

- Fixed one instance crash.

- 1,51 GB groß

Release: 07.02.2018 (Version 3.1.3)

Quelle: pathofexile.com

New Features

- You can now access the Trade Market from the Start menu while in any town or Hideout.

- We have made a new effect for Burning Ground which doesn't have the performance issues that the previous one did.

While it has a few visual bugs still, we are releasing it for feedback and to get the improvement onto the realm as soon as possible.

We plan to update the other ground effects in a similar way in the future.

- Re-enabled Burning Ground. This mod can now once again appear on maps.

Chilled, Shocking and Desecrated Ground will remain disabled for now.

- Liches are now 125% more likely to appear in Maps.

There is (and has been) a bug where Maps that contain The Elder, Elder Guardians, Labyrinth Trials or

master missions that have a subarea are not able to contain Abyssal Depths.

We are unlikely to be able to resolve this issue before the end of 3.1.0.

The increase in this patch will counteract the effect of this bug in the meantime.

- Attempting to place a totem on a target that is slightly out of range will no longer move the character into range and place the totem.

 It will instead place the totem at the maximum distance without moving the character.

- Added support for the Fragment Stash Tab. There is a known issue with pricing fragments in the Fragment Stash Tab:

 You can price an entire stack of fragments from the Fragment Stash,

but when they appear on the Trade Market, they will appear to be an individual fragment set at that price.

Once you attempt to place an offer, the full stack size will be visible in the text listing (not the icon). We are working on a fix.

Bug Fixes

- Fixed a bug causing the effects for a skill in the High Templar Avarius encounter to not be displayed.

- Fixed a bug where some Rogue Exiles were not counting towards the "Kill Rogue Exiles" challenge.

- Fixed a bug where Desecrate cast by monsters would not create any corpses.

- Fixed a bug where a Divine Vessel was incorrectly consumed if the Map boss was replaced by the Elder or an Elder Guardian.

- Fixed a bug where Vaal Spectral Throw was not interacting correctly with the Volley Support gem.

- Fixed a bug where the quest tracker was displaying incorrect quest information while in Maps.

- Fixed a bug where the Twice Blessed Darkshrine effect was not always given to the player who clicked the Darkshrine.

- Fixed a rare bug preventing some characters from completing the Lighting the Way quest.

- Fixed a bug where taking a card from the Divination Stash could result in a missized highlight.

- Fixed a bug where a jewel's description could vanish while socketing it in the passive tree.

- Fixed a rare disconnect caused when your Mirage Archer support gem levelled up.

- Fixed an issue with the German translation of the Mirrage Archer support gem.

- Fixed a bug where the Abyss social frames were using the incorrect resolution.

- Fixed a bug where error messages from Zana's map device would overlap other parts of the HUD.

- Fixed a bug where having an item in the top-left position in a Premium Stash Tab would

 prevent you from quickly moving anything larger than 1x1 to that tab.

- 1,35 GB groß

Release: 22.02.2018 (Version 3.1.4)

Quelle: pathofexile.com

- 1,07 GB groß

Release: 08.03.2018 (Version 3.2.0)

Quelle: pathofexile.com | gamezone.de | xboxdynasty.de

- Bietet zahlreiche neue Gegenstände

- Überarbeitete Aszendenz-Klassen

- 2 neue kostenpflichtige Unterstützerpakete

- In der Bestiary-Herausforderungsliga lehrt euch der Monsterjäger Einhard Frey,

wie man Bestien einfängt und opfert, damit aus ihren Bestandteilen mächtige Items angefertigt werden können

Gefangene Monster können in der neuen Menagerie gehalten werden, bis sie für die Opferung auf dem Blutaltar bereit sind

Sobald ihr mehr Erfahrung gesammelt habt, können auch seltene legendäre Bestien gefangen werden

- Außerdem könnt ihr durch die Bestiarium-Werkbank in eine Geisterwelt gelangen, in der ihr gegen gespenstische Monster antretet.

- Zusätzlich enthält das Content-Update drei neue Gemmen, eine weitere Quest und zudem zehn Weissagungskarten

- 3,37 GB groß

Release: 15.03.2018 (Version 3.2.0b)

Quelle: pathofexile.com

- Added "Necromancy Nets", a relatively rare net that can revive beasts, capturing them in the process.

 This is useful for characters that have difficulty capturing beasts before they die,

but its rarity means that it can't be relied upon as the sole method of capture for these characters.

(This patch doesn't include support for reviving monsters that have been shattered, exploded or otherwise had their corpse removed.

We're working on this.)

- Beastcrafting recipes that make an unidentified rare item or a rare item with a specific mod now require one fewer rare beast.

- Fixed four high-end Beastcrafting recipes that were previously unobtainable.

- Flasks now refill after a Beastcrafting fight ends.

- Summon Phantasm on Kill Support no longer supports Manifest Dancing Dervish.

- "Strong Rope Nets and Simple Iron Nets now cost Portal Scrolls rather than Orbs of Transmutation.

- Reinforced Iron Nets and Strong Iron Nets now cost Orbs of Transmutation, rather than Orbs of Alteration."

- Monsters with the Putrid Flight Bestiary mod now use their Vulture Bombing skill more frequently.

- Binding a skill over your Throw Net button while in a town or hideout will now revert that binding to Throw Net when you leave town.

- Sextant information now displays correctly on top of other Atlas information. It now also displays regardless of where you are zoomed in.

- Divination Cards are now sorted alphabetically in the Trade Market user interface.

- Updated the Neversink item filters to the latest versions.

- Fixed a bug where unlocking additional Cartographer's Sextants on your Atlas required unique Maps to be completed.

- Fixed a bug where Scorching Ray totems did not stack their damage correctly with other Scorching Ray totems.

- Fixed a bug where Bestiary Aspect skills could be crafted onto Flasks and Jewels.

- Fixed a bug where some areas were unable to spawn Legendary Beasts.

- Fixed a bug where Stairs to the next area would not open if a beast was captured in the Oba's Cursed Trove unique map.

- Fixed a bug where Maker of Mires in the Hallowed Ground unique map would not lose his immunity buff if Balah, Duke was captured.

 - Fixed a bug where statues were unable to come to life if the Basilisk was captured.

- Fixed a bug where Vilenta was able to escape her arena. Stay Vilenta, stay.

- Fixed a bug where the "x% more Spell Fire Damage" from Herald of Ash was not applying to Damage over Time effects applied by skills such as Scorching way.

 - Fixed a bug where some Prophecies did not complete if you captured, rather than killed, the target.

- Fixed a bug where the weapon swap buttons would not visually change when swapping between weapons.

- Fixed a client crash that could occur while Summon Phantasm on Kill was socketed in The Dancing Dervish.

- Fixed a rare client crash that could occur when the final boss of Act 10 and its Endgame Map counterpart used its Flame Breath skill.

This skill had been disabled in a previous patch to prevent this from happening. It will be re-enabled in this patch.

- Fixed a bug where one of the Ape varieties would not attack the player and could not be attacked by the player during beastcrafting.

- Fixed many strange behaviours when navigating the various Bestiary tabs.

- Fixed an issue where some text in the Bestiary was overlapping with the Bestiary page's title.

- Improved the control legends and highlighting for the Bestiary and the Blood Altar menus.

- Fixed a bug where using the Filter function of the Blood Altar would prevent you from being able to scroll through the panel.

- Fixed a bug which could cause a black box to appear on the Ascendancy tree while selecting Ascendancy passives.

- Fixed a client crash that could occur while entering Saqawal's Roost.

- Fixed various instance crashes.

- 1,23 GB groß

Release: 23.03.2018 (Version 3.2.1)

Quelle: pathofexile.com

- You can now trade Beasts with other players. Just buy a Bestiary Orb from Einhar and then use it on a specific Beast in your Menagerie.

The resultant item can then be listed on the Trade Market. To let the monster out of the item, use the imprinted Bestiary Orb.

 Adding a beast to your Menagerie this way does not grant progress towards the "Complete the Bestiary" challenge.

- Added two new sets of Beastcrafting recipes. The first set of recipes create various item level 86 Six-Linked Body Armours.

The second set of recipes create Tier 1, Tier 2 or Tier 3 Rare Talismans.

- The Beastcrafting recipes that create an item with a specific type of mod now work on base types that you provide (and scour that item first).

This allows you to craft that type of mod onto a specific base type that you prefer.

- Doubled the spawn chance of the Legendary Beasts used to create portals to Spirit Beasts.

- Added 3D art for the Indigon unique helmet.

- Added a mini-map icon for dead Bestiary Rares and Legendaries.

- Re-ordered Beastcrafting Recipes so that the more valuable recipes are grouped together near the top.

- Bestiary Uniques dropped by Spirit Bosses are now allocated to the Menagerie owner.

- Throwing a net at a group of monsters now intelligently chooses a nearby target (higher-rarity first).

- Increased the speed of throwing nets.

- Slightly increased the amount of time until a beast is captured in a party to better allow multiple party members to capture the same beast.

- Beasts that enrage now gain a damage reduction that decays over time, in order to prevent accidentally killing a beast that you want to capture.

- Slightly increased the volume of the audio played when a beast breaks free of your net.

- Reduced the amount of nets dropped by Bosses. Slightly reduced the drop chance of nets overall.

- Summoned Carrion Minions can no longer be captured. Carrion Minions that spawn naturally can still be captured.

- Beasts spawned by Tora missions can now be captured.

- Bestiary Rares and Legendaries can no longer spawn in Oba's Cursed Trove. Nets are no longer usable in this Map.

- Updated Neversink's item filters to the versions 5.7.

- Reduced the amount of memory used throughout Path of Exile.

- Fixed a few more cases where you could use Labyrinth switches through fences.

- Removed Spider Crab and The Alpha Beast from the Bestiary book as they could not spawn.

- Fixed a bug where Stairs to the next area would not always open correctly in the Oba's Cursed Trove unique map.

- Fixed a bug where the "Create a Unique Map" Beastcrafting recipe would fail to generate a Unique Map if the level of the Fenumal Scorpion was 70.

- Fixed a bug where various attack speed and physical attack damage modifiers did not apply to off-hand attacks,

and thus did not apply to Spectral Shield Throw.

- Fixed a bug where Catarina minions did not drop items as intended.

- Fixed a bug where beasts spawned by Legendary Beasts at specific health thresholds would sometimes fail to spawn in areas without enough open space.

- Fixed a bug where the Farric Presence, Saqawine Presence, and Fertile Presence Bestiary mods did not behave correctly.

- Fixed a bug where Einhar was able to block players. You can now dismiss Einhar by selecting the "Dismiss" option while interacting with him.

- Fixed a bug where Fenumus, First of the Night was not capturable by Necromancy Nets.

- Fixed a bug where captured beasts would sometimes not be loaded, causing it to appear as if you had no captured beasts.

- Fixed a bug where Ventarus was able to be killed while being captured, preventing completion of The Feral Lord V Prophecy.

- Fixed a bug where the Whispering Tome from the Unbearable Whispers V Prophecy chain dropped an Inya's Key,

 in addition to the Inya's Key dropped by Inya, the Unbearable Whispers.

- Fixed a bug where the Deadly Twins prophecy could trigger in the Uber Elder encounter.

- Fixed a bug where the "Rare Boots with Movement Speed" challenge was not successfully completed by all appropriate Beastcrafting recipes.

- Fixed a bug where the "Unlock Sextant Slots" challenge sometimes did not update correctly.

- Fixed a bug where you were able to throw a second net onto a monster that you were in the process of capturing, causing the net to be wasted.

- Fixed a bug where the "+X to Total Mana Cost of Skills" mod on Doedre's Malevolence applied to throwing a net.

- Fixed a bug where two ape monsters were not able to be killed in a Blood Altar encounter.

- Fixed a bug where Zana's "Take Shaper's Orb" dialogue option was visible even though there was no Shaper's Orb available.

- Fixed a bug where Zana's "Complete another Master's mission" mission was able to be completed by killing the Map Boss.

- Fixed a bug where Frost Blades' projectiles were not exploding correctly when hitting walls / objects. This was only a visual issue.

- Fixed a bug where the portal to the boss room in the Laboratory Map could disable incorrectly.

- Fixed a bug with Farrul's Fur causing Frenzy and Power Charge duration to not refresh when gaining Cat's Stealth at maximum charges.

- Fixed a visual bug in Farrul's Den at low frame rates with Dynamic Resolution enabled.

- Fixed a bug causing minor desync when deactivating Bestiary Aspect skills.

- Fixed a bug preventing some players from progressing through the Einhar questline.

- Fixed a rare bug preventing some players from progressing through the Uber Elder questline.

- Fixed a client crash that could occur when when entering various areas.

- Fixed a rare client crash that could occur when taking a quest reward.

- Fixed a bug where some Aspect skills applied buffs with incorrect strengths.

- Fixed various other client crashes.

- 1,61 GB groß

Release: 28.03.2018 (Version 3.2.1b)

Quelle: pathofexile.com

- Rare Bestiary Beasts in Maps now spawn more often, have more health and drop more items with increased rarity.

 - Added 3 Beastcrafting Recipes. These create Unique Talismans, Orbs of Horizons and Harbinger's Orbs.

- Corrected some recipe components for the "Create a Six-link Armour" Beastcrafting recipes.

- You can now filter by Name, Level, Family, Group and Genus in the Recipes page in the Bestiary as well as in the Blood Altar UI.

- Highlighting a Beast in the Bestiary or the Blood Altar UI will display a list of recipes that the Beast is used in.

- Disabled the ability to capture Beasts which had the 'Heralds of the Obelisk' or 'Bearers of the Guardian' bloodlines mods,

 as this could result in unintended behaviour.

- Added a video to the Bestiary help panel showcasing how Beastcrafting works.

- Fixed a bug introduced in 3.2.0 that changed the level requirement of Night's Hold to 40, rather than 25.

- Fixed a bug where Vaal Clarity removed the reservation cost of Auras.

- Fixed a bug where Fenumus, First of the Night could become untargetable after retreating to its cave.

- Fixed a bug where Brinecrack could get stuck underground if you attempted to capture it as it was burrowing.

- Fixed a bug where items could drop in an inaccessible location in the Lava Chamber map.

- Fixed a bug where Bestiary Aspect skills could be crafted onto Maps.

- Fixed a bug where the Bestiary UI would display "Loading...", rather than a blank page, if you changed areas while having no captured Beasts.

- Fixed a bug where Strongboxes whose mods had changed through currency use would display mods that it no longer had

when using 'Advanced Mod Descriptions'.

- Fixed a bug where the lighting in the Haku mission area 'Haunted Residence' was darker than intended.

- Fixed a bug where plaques for Giant Arachnids displayed "????????" in the Menagerie.

- Fixed a bug which prevented you from comparing items sold by Cadiro with the Right Stick.

- Fixed a bug where the "Hide Unusable" tickbox on the Blood Altar would not be remembered between sessions.

- Fixed a bug which could prevent the game client from properly rechecking achievements.

- Fixed a bug which would cause your cursor to move after repricing an item.

- Fixed one instance crash.

- 1,27 GB groß

Release: 06.04.2018 (Version 3.2.1c)

Quelle: pathofexile.com

- 1,37 GB groß

Release: 12.04.2018 (Version 3.2.1c)

Quelle: pathofexile.com

- 1,39 GB groß

Release: 30.04.2018 (Version 3.2.3)

Quelle: pathofexile.com

- 1,60 GB groß

Release: 04.05.2018 (Version 3.2.3b)

Quelle: pathofexile.com

- Added 12 Solo Self-Found variants of the Neversink loot filter. These will only be available until the launch of patch 3.3.0.

- Updated the Neversink loot filters to the latest version.

- You can no longer use the instance manager to create multiple instances of the Templar Laboratory.

- You can no longer use the map device in the Chamber of Sins Level 1 in Act 7 to open Maps.

- Fixed a bug where Yugul, Reflection of Terror could become stuck midair while jumping into one of his pools, and become immune to damage.

- Fixed a bug where players could be unable to return to Farrul, First of the Plains' arena if they logged out after creating a town portal while being teleported back to the arena.

- Fixed a bug where Arakaali, Spinner of Shadows could continue moving to different corners after she should be dead.

- Fixed a bug where Totems, Traps and Mines were able to gain Tailwind.

- Fixed a bug where the "Debuffs on you expire x% faster while affected by Haste" mod actually caused debuffs to expire slower.

- Fixed a bug where Aspect skills would activate after changing areas if you had the skill active when you died.

- Fixed a bug where throwing a net was counted as using a skill. This caused issues for players using Lightpoacher when trying to capture beasts.

- Fixed a bug where Bestiary monsters with multiple forms left a mini-map icon for each form when dead.

- Fixed a bug where the Lighthouse Remains hideout decoration did not block players.

- Fixed a bug where the Bestiary tab was visible in Standard league if you had died in Hardcore Bestiary.

- Fixed a bug causing performance issues while mana was reserved.

- Fixed two client crashes.

- Fixed six instance crashes.

- 981,20 GB groß

Release: 17.05.2018 (Version 3.2.4)

Quelle: pathofexile.com

- We've added four new Supporter Packs to celebrate the announcement of the new league. Check them out in-game by pressing Menu!

- Fixed a bug with pathfinding near NPCs and interactable objects.

- 1,33 GB groß

Release: 25.05.2018 (Version 3.2.4c)

Quelle: pathofexile.com

- Updated Path of Exile's Terms of Use, Privacy Policy and Cookie Policy in response to the European GDPR.

- Fixed two instance crashes.

- 934,06 MB groß

Release: 05.06.2018 (Version 3.3.0)

Quelle: pathofexile.com | xboxdynasty.de

- 12 neue Edelsteine werden kostenlos ins Spiel hinzugefügt

- 20 neue einzigartige Gegenstände

- 6 neue Vaal-Skills werden auch in Tech-Baum hinzugefügt

- 5,10 GB groß

Release: 15.06.2018 (Version 3.3.0C)

Quelle: pathofexile.com

Xbox One Specific:

- Weapon swapping while the skill bar is open is no longer possible. This prevents a bug that occurs when swapping weapons while the skill bar is open.

 - Updated all NS item filters.

- Added a textbox filter to vendor windows.

- Added missing skill gems to the Tradeboard categories.

- Removed Bestiary Nets from the Tradeboard categories.

- You can now press Y to select "Purchase Items" when interacting with an NPC.

- You can now accept trade offers from the Tradeboard instantly by pressing A + Y simultaneously.

Other Changes:

- Added 3D art for Apep's Supremacy, Shadowstitch, and Zeel's Amplifier.

- Jiquani's Creation now takes reduced damage for a short while after it is summoned.

- Added the Wrath skill gem as a vendor quest reward for the Templar after completing the 'Lost in Love' quest.

- Reduced the cooldown on the unique shield Unyielding Flames' triggered skill to 3 seconds (down from 10).

- Reduced the damage dealt by Redblade Warmonger's Incinerate skill.

- Righteous Fire microtransactions can now be used with Vaal Righteous Fire.

- Vaal Righteous Fire can now be cast by a Totem.

- Removed the Menagerie icon from the World Map legend.

- Tweaked various alert sounds in the Default Loot Filter.

- Made various optimisations to Storm Call.

- Made various optimisations to the Incursion Portal Effect.

- Improved the performance of Bladefall, Molten Strike and Rain of Arrows.

- Herald of Ice and Abyssal Cry explosions now have less of an impact on performance.

- Improved the texture detail of the Wasteland Barricade Hideout Decoration.

- Improved the AI of Vaal Blade Vortex

- Fixed some incorrect Alva dialogue.

- Fixed various cases of missing information in skill tooltips.

- Fixed a bug where the Town Portal and Waypoint tutorial notifications were still displaying after using a portal scroll or waypoint.

- Fixed a bug where characters migrated to Standard League no longer had an Elder Orb applied to their Atlas and could not get a new Elder Orb from Zana.

- Fixed a bug where The Undisputed divination card did not create items with the correct item level.

- Fixed a bug where the Legacy Character Effect glow was placed in front of the character in non-town areas.

- Fixed a bug where the Automaton Character Effect caused the character to glow white if buffed by Herald of Thunder with the Automaton Herald Effect applied.

- Fixed a bug where weapon effects did not appear correctly when applied to the Celestial Staff weapon skin.

- Fixed a bug where players were not able to have more than one permanent curse applied to them at once.

- Fixed a bug where Acton's Nightmare unique map completion was not granted if a boss was revived, unless a boss corpse was detonated.

- Fixed a bug where Cold Snap's damage over time could bypass damage immunities.

- Fixed a bug where Arc and Vaal Arc did not chain to monsters that the player did not have line of sight to.

- Fixed a bug where Vaal Blade Vortex could be cast on locations that the player did not have line of sight to. Vaal Blade Vortex can also no longer be cast on unwalkable terrain.

- Fixed a bug where Vaal Detonate Dead did not roll for critical strikes for each explosion.

- Fixed a bug where one of Vilenta's skills dealt Physical damage, rather than Fire damage.

- Fixed a bug where Atziri would not appear to take any actions if the player left the boss room and returned during the 'Summon Demons' phase.

- Fixed a bug where the Flamethrowers in the Vaal Omnitect encounter were shorter than they appeared. They now more accurately deal damage in the correct locations.

- Fixed a bug where Tacati, Architect of Toxins unintentionally gained a large damage reduction while casting his ultimate skill.

- Fixed a bug where the Altar of Corruption could turn an Unset Ring into an unidentified and corrupted Unset Ring.

- Fixed a bug where the exit portal in the Royal Meeting Room Incursion was not able to be used.

- Fixed a bug where chests in Cartography rooms in Temples whose level was lower than 68 would not drop Maps.

- Fixed a bug where Alva would sometimes display an outdated Temple layout when viewed in a hideout.

- Fixed a bug where players who had completed a "Don't die or leave Zana's Map" Zana mission could not enter their Temple of Atzoatl in the same area.

- Fixed a bug where resurrecting after dying in an Incursion would fail if done too close to the end of the Incursion timer.

- Fixed a bug where the Pure Talent unique jewel was not working when you had the "Physical and Chaos Damage and Life" passive node allocated in the Shadow starting area of the passive skill tree.

- Fixed a bug where having a Vaal skill socketed in The Poet's Pen unique wand prevented casting that Vaal skill.

- Fixed a bug where Zana would repeat dialogue after defeating Uber Elder.

- Fixed a bug where some of Dialla's voice acting was in Russian.

- Fixed a bug where placing some hideout decorations in a corner in the Coastal Hideout could cause them to clip below the ground.

- Fixed an instance crash that occurred when using Vaal Arc while affected by an Echoing Shrine.

- Fixed an instance crash that could occur when using Lightning Strike.

- Fixed a bug where Charged Dash could teleport you through doors.

- Fixed various issues with Charged Dash and Flame Dash where they would sometimes fail to teleport you when cast.

- Fixed a client crash in the Incursion leagues when trying to create areas while having the Monstrous Treasure prophecy.

- Fixed a client crash caused by Zilquapa, Architect of the Breach's breach pool ability when some minions were caught in it.

- Fixed a client crash caused by monster versions of Lacerate.

- Fixed a client crash caused by Power Siphon.

- Fixed a client crash caused by the Inferno Bolt Nemesis mod.

- Fixed a rare instance crash that could occur in the Rotting Core when a boss was killed.

- Fixed various instance crashes.

 - Fixed a bug reintroduced in 3.3.0 where the Legacy Armour set lost its shininess.

- Fixed a bug where the "Defeat Alluring Abyss Trio" challenge was able to be completed in the Apex of Sacrifice.

- Fixed a bug where leaving the Brine King boss room could sometimes place the player in an Incursion.

- Fixed a bug where Vials did not display their stack size when placed in the Currency Stash Tab. Vials can now be stacked in the inventory.

- Fixed a bug where the Poison Garden Incursion wasn't able to spawn.

- Fixed some cases where items could drop in unreachable locations in the Temple of Atzoatl.

- 1,59 GB groß

Release: 21.06.2018 (Version 3.3.?)

Quelle: pathofexile.com

- 1,51 GB groß

Release: 04.07.2018 (Version 3.3.1)

Quelle: pathofexile.com

Xbox-Specific Changes

- You can now view how much experience you've earned in the past hour (and other information) by holding LS down.

- You can now use RS to move to the farthest extreme of a UI element. You can also use it to jump between different UI panels by tapping it in that panel's direction from the edge of the current UI element.

Some UI panels, such as specific stash tabs, have special RS functionality. Try exploring them!

- Fixed a bug where you could get stuck if an incursion ended while you were channelling.

- Fixed a bug where you could lose your cursor while moving between different UI panels.

- Fixed a bug where Life and Mana values were displaying regardless of whether or not you had this option enabled.

- Fixed a bug which prevented stash tab from being moved or reordered.

- Fixed a bug where your cursor would reset its position if the state of a trade in the Trade Market UI had changed.

General Changes

- Two new types of rooms (themed around Tormented Spirits and Strongboxes) can now be found in the Temple of Atzoatl in the Incursion league.

- The Altar of Corruption will now return the skinned item if it destroys an item with a skin transfer applied to it.

- Slightly adjusted the Labyrinth's Mansion Atrium area to prevent players getting stuck after using Leap Slam to reach a small ledge.

- The default loot filter now plays audio when an item with 5 linked sockets drops.

- You can now have separate portals to Maps and the Temple of Atzoatl open in your Hideout at the same time.

- Fixed a bug where Cold Snap's damage over time stacked with itself.

To compensate for this, we have increased Cold Snap and Vaal Cold Snap's damage by 25% at gem level 20, scaling down to no change at gem level 1.

- Fixed a bug where Zana mission portals could open around Alva Valai.

- Fixed a bug where the orientation of Zana mission portals was sometimes incorrect.

- Fixed a bug where portals to a Breachlord's Domain could open around Alva Valai in your Hideout.

- Fixed a bug where portals to the Temple of Atzoatl around Alva Valai would not relocate correctly when moving Alva if you had dismissed her and invited her back to your Hideout.

- Fixed a bug where opening portals to the Temple of Atzoatl from your Hideout was sometimes not possible.

- Fixed a bug where you could sometimes not be able to invite Alva Valai back to your Hideout after dismissing her.

- Fixed a bug where Alva Valai in a Hideout would not be able to open portals to the Temple of Atzoatl if the character interacting with her was not the character that created the Hideout.

- Fixed a bug where The Three Dragons unique helmet did not prevent Lightning damage from applying Shock.

- Fixed a bug where the Gluttony unique belt could drop in lower level areas than intended.

- Fixed a bug where players would sometimes not return to proper size after casting Lightning Warp.

- Fixed a bug where totems could be summoned through closed doors.

- Fixed a bug where characters could be locked into a Barrage action after leveling up a support gem linked to Barrage.

- Fixed a bug where detonating corpses with Vaal Detonate Dead did not count as "consuming" a corpse.

- Fixed a bug where some monster versions of Arctic Breath would disappear visually while still being able to deal damage.

- Fixed a bug where a Lever in the Labyrinth's Basilica Passage only opened one Locked Door, rather than multiple.

- Fixed a bug introduced in 3.3.0c which slightly altered the colour of the Apocalypse Cloak.

- Fixed a rare bug where The Vaal Omnitect continued to deal damage underneath itself after dying.

- Fixed a rare bug where a teleporter in the Caldera map could have trees spawned on it, causing the player to be unable to move.

- Fixed a client crash that occurred when trying to use Charged Dash while being pinned in place by a Labyrinth's Spike Trap.

 - Fixed an instance crash in the Solaris, Eternal Sun and Lunaris, Eternal Moon boss encounter.

- Fixed an instance crash in the Guardian of the Chimera map boss encounter.

- 1,50 GB groß

Release: 11.07.2018 (Version 3.3.1b)

Quelle: pathofexile.com

- Added 3D art for Sinvicta's Mettle.

- Added particle effects to the Dreamfeather unique item.

- It is no longer possible to seal a prophecy if you have an item on your cursor.

- Entering Doedre's Cesspool from the Grand Promenade, The Quay, or the waypoint no longer causes prophecies which trigger when you enter an area to trigger.

This fixes an issue where prophecies would trigger but you were not able to easily access most of the area.

- Vaal Detonate Dead can now be used by Totems, Traps and Mines.

- Killing Atziri in the Temple of Atzoatl now counts for The Queen's Vaults prophecy.

- The "Full Clear: Dread Thicket" achievement can now be completed in the Dread Thicket in Act 7.

- Disabled two dialogue options from Tarkleigh in Act 6 which are missing voice acting.

- Added audio for attacks using Chin Sol, Doomfletch, Infractem, Null's Inclination, and Voltaxic Rift.

- Removed screenshake on death from Formless Witness monsters.

- Fixed a bug where players in Predictive mode were sometimes unable to gain Vaal Souls after using a Vaal skill.

- Fixed a bug where the From The Void prophecy did not complete by killing Bameth in an Incursion.

- Fixed a bug where prophecies could cause items to drop in inaccessible locations.

- Fixed a bug where the AI of Warped Regurgitator monsters could cause performance issues.

- Fixed a bug where some monsters that summon other monsters on death did not actually summon those monsters.

 - Fixed a bug where the exit portal of an Incursion in the Factory Map and The Quarry could sometimes not enable correctly.

- Fixed a bug where Varhesh, Shimmering Aberration could become untargettable if brought from 51% health or above to 33% health in a single hit in a Map that would cause it to be possessed by Shaper when reaching 50% health.

- Fixed a bug where Alva Valai would be unable to open portals to the Temple of Atzoatl if you started your 11th Incursion, returned to your Hideout, and then interacted with Alva Valai.

- Fixed a bug where +2 to Level of Socketed Aura, Curse, Projectile, Fire, Cold, and Lightning Corrupted Implicit mods were not able to spawn with one another on the same item.

- Fixed a bug where flasks with the "of Dousing" mod would not prevent Ignite or Burning if activated just as the ailment was about to be applied.

- Fixed a bug where the "Lucky" buff granted by Vaal Arc did not work.

- Fixed a bug where the Lightning Mirage nemesis mod when stolen from monsters created clones that would target the player, rather than monsters.

- Fixed a bug where Vaal Cold Snap effects would persist through death indefinitely.

- Fixed a bug where the Vaal Righteous Fire effects could appear in the wrong location for a brief period of time.

- Fixed a bug where the Divine Blink and Mirror Arrow Effect was using the wrong arrow effect.

- Fixed an issue where a passageway in the Haunted Lair mission area was too narrow to walk through.

- Fixed an issue where a passageway in Kaom's Stronghold was blocked by an object.

- Fixed an issue in the Malformation map where an area was impassable without a movement skill due to Haku's arena blocking the path.

- 1,30 GB groß

Release: 31.07.2018 (Version 3.3.1c)

Quelle: pathofexile.com

Xbox Specific:

- Fixed a bug where sealing a prophecy while having a full inventory caused the prophecy to be deleted.

 - Fixed a crash with the 'RS' jump feature between your inventory and premium stash tabs.

- Fixed a bug in the passive tree where the Refund Passive tooltip would sometimes not display.

- All sliders in the options menu now move at the same speed.

- Improved the process of pricing items in Premium Stash Tabs. When setting a price note on an item, the price slot is now automatically highlighted and the virtual keyboard has been removed.

The value can now be incremented by 1 or 10 using 'LS' or D-Pad (up/down for an increment of one, left or right for increments of 10).

The expandable window where you select the currency type you'd like to receive is also displayed by default and can be changed using 'RS'.

- Added an option which will allow you to quickly repeat the last item price and currency type that you set. After pricing an item,

a new option will be available during the pricing process under the 'X' keybind, this displays the last used amount and currency type.

Other Changes:

- Adjusted the layout of the Tormented Spirit room to increase the likelihood of a Tormented Spirit to possess a monster.

- The "A Regal Death" prophecy can now be completed by killing Atziri in the Temple of Atzoatl, Garukhan, The Vulture Queen, or Shakari.

- Adjusted the visual effects of the Divine Herald of Ice microtransaction to more closely match their original state. These were accidentally altered in content update 3.3.0c.

- Fixed a bug where Vaal Blight could damage enemies through walls.

- Fixed a bug where Dark Pact had duplicate Labyrinth Helmet enchantments for Dark Pact Cast Speed and Dark Pact Area of Effect.

- Fixed a bug where "Socketed Skill Gems get a 90% Mana Multiplier" was actually applying a 95% Mana Multiplier.

- Fixed a bug where items could not have the "+X to Strength" and "X% increased Strength" or the "+X to Dexterity" and "X% increased Dexterity" mods at the same time.

- Fixed a bug where Alva would not leave an existing area if you had opened a Temple of Atzoatl in a different area.

- Fixed a bug where various monsters in Incursions were being counted towards the /remaining count, preventing full clears of areas.

- Fixed a rare bug where monsters killed by the secondary explosion damage of Infernal Blow would not drop items.

- Fixed a bug causing the Apocalypse Wings to become transparent while near large sources of light.

- Fixed a bug where the Automaton Wings did not have Physics applied to them as intended.

- Fixed a bug where the Sin, Innocence, Sin and Innocence, Wasteland, and Automaton microtransaction weapon skins were not playing audio when hitting monsters.

- 1,31 GB groß

Release: 10.08.2018 (Version 3.3.2)

Quelle: pathofexile.com

Xbox Specific

- Updates all NS item filters.

- You can once again use the virtual keyboard to set the item quantity when pricing items in premium Stash Tabs

Others Changes:

We´ve added four new Supporter Pack to celebrate the announcement of the new league

- 1,30 GB groß

Release: 04.09.2018 (Version 3.4.0)

Quelle: pathofexile.com | xboxdynasty.de

- Neue Liga beginnt "Delve"

- 4,78 GB groß

Release: 10.09.2018 (Version 3.4.1)

Quelle: pathofexile.com

Delve Improvements

Azurite and Delve Upgrades are now shared across all of your characters in the same league.

When you log into a character for the first time after this patch, it will merge its Azurite and Upgrades into the total for the league.

The base light radius of Flares has been increased.

- Flares now light instantly, protecting you immediately, and travel a fixed distance away from you. They are still instant to use.

- Dynamite now destroys Fractured Walls with a single use.

- Monsters which use EMP have received updated animations and effects to more clearly signal the attack.

- Monsters with the "Allies Cannot Die" aura cannot be affected by the "Allies Cannot Die" aura themselves. This prevents multiple monsters with this aura from affecting one another.

- Fixed a bug where Azurite could get stuck in walls.

- Temporarily disabled Global Illumination on Xbox One X. It will return in the near future.

- Fixed a bug where a Delve Chest could spawn in a wall.

- Fixed a bug where you could be prevented from throwing Dynamite if you were using Detonate Mines, the Mines Support gem, or Smoke Mine skill gem.

- Fixed a bug where various Gorgol monsters were not giving credit towards the "Defeat following Monsters I" challenge when defeated.

- Fixed a bug where Fossils were not allocated correctly in a party.

- Fixed a bug where Light Radius from the Crawler and Flares appeared larger than it actually was.

- Fixed a bug where the Crawler would sometimes not be present to protect players from Darkness after selecting a new location to travel to in the Azurite Mine.

- Fixed a bug where Devouring Totem did not devour corpses in the Azurite Mine.

- Fixed a bug where Gruthkul's Pelt prevented the use of Flares and Dynamite.

- Fixed a bug where Ichimonji prevented the Crawler from protecting you from Darkness.

- Fixed a bug where dead Hardcore players were removed from the Delve Ladder.

- Fixed various display issues with the Quest Tracker for the Niko quest line.

- Fixed a bug where talking to Niko would change how you interact with other objects and NPCs. This bug could prevent you from buying items from vendors.

- Fixed a rare bug preventing some players from entering the Azurite Mine.

- Fixed a bug where various Fragments which dropped from Delve chests were not stackable in the Fragment Tab.

- Fixed three instance crashes.

Other Improvements

- Lily Roth has returned to Lioneye's Watch in Act 6.

- Updated Neversink filters to version 6.31

- Changed the Quality stat for Convocation to grant "x% increased Cooldown Recovery Speed", rather than Cast Speed.

- Fixed a bug preventing Atlas completion of the Belfry and Mao Kun maps.

- Fixed a bug where the "Slay the Corrupted Bosses" Zana mission did not complete in Maps with multiple bosses.

- Fixed a bug where Tempest effects spawned by Prophecies were playing their strike visual correctly.

- Fixed a bug where Blood Guard Herald and Faith Guard Herald effects were reversed when applied to Herald of Agony.

- Fixed a bug where Lioneye's Fall did not convert Staff Spell Block to Bow Spell Block correctly.

- Fixed a bug where the Battle Cry passive caused Warcry skills to consume the mana cost twice.

- Fixed a bug where the stat descriptions for Holy Relic Enchantments were not visible on items.

- Fixed a bug where some item mods were still referring to "Physical Projectile Attack Damage", instead of "Vicious Projectiles".

- Fixed a bug where Scourge Arrow did not grant anything per Quality. It now grants 1% increased Projectile Speed per Quality.

- Fixed a bug where Cremation and Volatile Dead could be cast while no corpses were available, resulting in mana being spent but no skill use occurring.

- Fixed a bug where Vaal Ancestral Warchief did not work when dual-wielding claws.

- Fixed a bug where quest items could be hidden on the minimap when using item filters.

- Fixed three instance crashes.

- 2,11 GB groß

Release: 13.09.2018 (Version 3.4.1b)

Quelle: pathofexile.com

- Updated Neversink filters to version 6.32

 - Added Global Illumination back to clients running Path of Exile on Xbox One X.

This can be toggled on and off with the new "Performance" setting.

- Fixed a bug that prevented players from returning to their last Delve location via the Subterranean Chart.

 - Fixed a bug where the Subterranean Chart could have unconnected paths, preventing some players from progressing through their Azurite Mine.

 - Fixed a bug where stairs in City Outposts sometimes did not become interactable.

 - Fixed a bug where Minions and Totems could not target monsters during the Darkness phase of Delve boss encounters.

- Fixed a bug where players were unable to apply their maximum number of curses to a monster.

 - Fixed a bug where a Delve Chest couldn't spawn in the Beast Burrow Encounter.

 - Fixed a bug where Devourers could follow players into the Mine Encampment.

 - Fixed a bug where Skin of the Lords obtained from the Timeworn Reliquary would only have Minion Instability.

 - Fixed a bug where some Curse on Hit mods for Frostbite, Conductivity, and Flammability were not applying their chance to be Frozen, Shocked, or Ignited.

 - Fixed a bug where Mark of Submission could apply curses to you when damaging yourself.

 - Fixed a bug where using the "Alternate of Same Tier" Zana Mod with a Divine Vessel could force a Map with a capturable boss to be chosen.

 - Fixed a bug where players could teleport directly to another player in a Vaal Side Area.

 - Fixed a bug where sub-zones in the Azurite Mine did not correctly display map mods.

- Fixed a bug where you could become stuck in place by attempting to use an instant skill and pick up an item while already in another skill's cast animation.

 - Fixed a client crash in the Guardian of the Minotaur encounter.

- Fixed a client crash in the Kitava encounters in The Feeding Trough and Lava Lake Map

- 1,23 GB groß

Release: 17.09.2018 (Version 3.4.2)

Quelle: pathofexile.com

Delve Improvements

- Fixed an issue where some players were unable to find certain chests in their mine.

 - Voltaxic Sulphite deposits now only grant Sulphite proportional to the number of nearby players when they are first discovered.

 This brings it in line with how other reward systems work.

 - Fixed further cases of non-functional stairs in City Outposts that were not fixed in patch 3.4.1b.

- You can now click your last-visited Delve (indicated by an arrow) on the Subterranean Chart to teleport to the Crawler.

 - Party members can no longer see hidden paths when in another player's Azurite Mine.

 - Party members no longer see an incorrect depth level when viewing the Subterranean Chart in another player's Azurite Mine.

- Fossils can no longer grant Elemental Resistance prefixes. They now grant new mods for various item slots.

- Lucent and Shuddering Fossils now have special modifiers that can be rolled on shields.

 - Poison mods are now considered Chaos mods for the purposes of Fossil crafting.

 - Bleeding mods are now considered Physical mods for the purposes of Fossil crafting.

 - Made improvements to the Necromancer Delve encounters.

 - Increased the life of Rogue Exiles in Delve Encounters.

 - Increased the damage of the totem beams in the Kurgal, the Blackblooded encounter.

 - Adjusted the hitboxes of the beam attack used by Kurgal, the Blackblooded to be more accurate.

 - Additional Projectile modifiers no longer increase the number of projectiles in the Beast Burrow encounter. Sutured Aberrations can no longer be desecrated.

 - Fixed a bug where Solar Guard Spectres could prevent the Beast Burrow encounter in the Fungal Caverns from completing.

- Fixed a bug where some Bestiary encounters would not spawn chests.

- Fixed a bug where the "Complete Maps with Eight Mods" challenge was giving credit when using White and Yellow Maps, rather than only Red Maps.

 - Fixed a bug where players sometimes received a challenge reward more than once.

Other Improvements

 - Scourge Arrow: Additional Projectiles now apply to the primary arrow instead of the thorn arrows.

The number of thorn arrows at lower levels has been increased to compensate. Pods are now distributed evenly among all primary projectiles

 - Using the new Zana mods now retains any Quality on the Map.

 - The Ranger can now buy Void Manipulation as a quest vendor reward.

 - The Herald of Agony skill gem now has a Chaos tag

- Reduced the cooldown of Righteous Fire to 0.3 seconds. This should improve the use of Righteous Fire Totems.

 - Fixed a bug where Shaper's Strongholds could not spawn in Standard league.

- Fixed a rare bug where Shaper's Strongholds could not spawn in all leagues.

 - Fixed a bug where Herald of Purity would snapshot increased Buff Effect modifers.

 - Fixed a bug where Smite was not able to apply Curses when supported by Curse on Hit Support.

 - Fixed a bug where Instant Skills prevented triggerable spells from being triggered when supported by Cast while Channelling.

- Fixed a bug where monsters that trigger skills when taking damage weren't actually triggering skills.

- Fixed a bug where Melee skills could no

- 2,02 GB groß

Release: 24.09.2018 (Version 3.4.3b)

Quelle: pathofexile.com

Xbox-Specific Improvements

- NPC Dialogue windows now scale to the size of the text (rather than the text scaling to the size of the window).

- You can now switch your Pantheon allocations while in a Town or Hideout without talking to Sin by pressing the View button.

 - You can now reset your audio settings to the default settings.

 - Made improvements to throwing Dynamite while near a Fractured Wall.

 - Updated the Neversink Item Filters to version 6.33

 - Fixed a bug which would cause the Mine UI to stay stuck on a blank image if you helped a party member complete an encounter in their Azurite Mine, then returned to the Mine Encampment.

 - Fixed a bug which prevented you from getting achievements.

Delve Improvements

- Your Azurite Mine is now shared between all characters in the same league on your account. The deepest mine in that league is used as this shared one.

 - End-game Sulphite acquisition and costs have been rebalanced.

 You now find a lot more Sulphite in maps (especially higher maps) but the cost of travel within deep Delves has been increased proportionally also.

The primary effect of this is that players are encouraged to play the highest map content that they can.

- Map Item Quantity mods now affect Sulphite gain. This encourages players to play the hardest map content that they can.

 - The highest four Sulphite Capacity upgrades have been rebalanced around the new values (the largest is now 18k rather than 5k).

 - Sulphite costs have been capped at 2000 Sulphite per segment (which occurs at depth 955).

 - Sulphite Deposit spawn rates in The Quarry have been decreased slightly.

- Reduced loading time when opening the Subterranean Chart.

- Entering the Azurite Mine from your Hideout now creates a portal that party members can use.

 - Entering the Azurite Mine from the Mine Encampment now creates a portal that party members can use.

 - You can now return to a party member's Azurite Mine from the Mine Encampment by using the Subterranean Chart.

 - You can now return to your Hideout by interacting with the Crawler after entering the Azurite Mine from your Hideout.

 - A portal is now created when the owner of an Azurite Mine leaves the area or dies before an encounter is completed.

- Player markers in a party are now visible on the Subterranean Chart.

- Party members can now interact with the Voltaxic Generator.

 - Adjusted the height of thrown Flares to increase visibility.

 - Chests in the Haunted Remains encounter no longer open automatically when the encounter completes.

 - Voltaxic Sulphite can now spawn in the Chamber of Sins Level 1 in Act 7.

 - Added new Niko dialogue.

- Reduced the values of the "if you've Hit an Enemy Recently" mods for Armour, Evasion Rating, and Energy Shield Regenerated per second on Jewels and Abyss Jewels.

We will be reducing the value of these mods on existing Jewels and Abyss Jewels in the future as these were not intended to be able to roll on these item types.

- Fixed a bug which prevented selecting a new encounter to travel to after completing a Delve encounter. 

- Fixed a rare bug preventing completion of the "Niko's Fuel" quest.

 - Fixed a bug where Fractured Walls destroyed by Dynamite were not visibly removed in some cases.

 - Fixed a bug where the 'Raw Value' values for Darkness Resistance, Light Radius and Flare Light Radius were incorrect.

Other Improvements

-  Shaper's Strongholds can no longer spawn on Shaper Guardian Maps.

- Added new audio for Elemental Hit.

 - Improved the performance of various assets in the Elder encounter.

- Fixed a bug introduced in 3.4.0 where the Unstable Elder, Kitava, the Destroyer, The Destroyer's Heart, and Uber Hillock had less life than intended.

 - Fixed a bug where corpses created by skills were not scaled by Level Downscaling.

 - Fixed a bug where The Hungry Loop could consume the Withering Touch Support without gaining any mods.

- Fixed a bug where some monsters and bosses could be knocked back into walls or outside of their arenas.

 - Fixed a bug introduced in 3.4.2 where triggered skills from uniques such as Lightpoacher and The Rippling Thoughts were not able to apply curses on hit.

 - Fixed a bug where only the character that created a Map could select a Zana mission.

 - Fixed a bug where Mao Kun would not spawn ghost pirates if an Essence was unopened when you talked to Fairgraves.

- Fixed a bug where Proximity Shields on the platforms in Pillars of Arun were not present.

 - Fixed a bug where players could get into rooms in Labyrinth Trials that were meant to be locked, and then be unable to leave that room.

 - Fixed a bug where "Socketed Spells have x% reduced Mana Cost" displayed a double negative value.

- Fixed a bug where Spectral Throw looked incorrect when using the Bloodseeker unique.

 - Fixed a bug where Dominating Blow appeared twice as a quest vendor reward for Marauder.

 - Fixed a visual issue with The Elder's Ice Spear skill.

 - Fixed a bug where Vaal Ancestral Warchief did not display the correct tooltip information.

- Fixed a client crash in the Kitava encounters.

- 1,67 GB groß

Release: 01.10.2018 (Version 3.3.?)

Quelle: pathofexile.com

Xbox-Specific Improvements

- While in a party, item targeting now significantly prioritises items that are allocated to you (as opposed to item allocated to other party members).

- Lowered the priority of targeting the Crawler, except when you are standing very close to it.

This should make it much easier to pick up items after a Delve, unless you are right up next to the Crawler.

Delve Improvements

- Increased the rate and range at which Devourers spawn during the Devourer Delve encounters.

- Increased the rate and range at which of Plummeting Ursas spawn during the Plummeting Ursa Delve encounters.

- Reduced the delay between Skeleton waves in the Buried Camp Delve encounters.

- Reduced the delay between Ancient Phantasm waves in the Ancient Burial Delve encounters.

- Increased the number of Golems in the Dusty Altar Delve encounters.

- Improved the decorations in most Delve encounters.

- Added 3D Art for Hale Negator.

- Added 3D Art for The Eternal Apple.

- Added a Ghost Crawler that party members can interact with while the Crawler is not at an encounter.

- The map owner must now be present in order for anyone to receive credit for the "Defeat a Delve Boss" and similar challenges.

- Decreased the size of the label for the Crawler.

- Using a Fractured Fossil to mirror an item with the "Item sells for much more to vendors" implicit modifier now generates a new vendor sell price on the Mirrored copy.

- You can now invite Niko to your Hideout from the Mine Encampment.

- Fixed performance issues when collecting Azurite very quickly.

- Fixed a bug where the "Defeat a Delve Boss without using any Flares" challenge would fail to complete if you had used Flares prior to the boss encounter, such as while being escorted by the Crawler.

- Fixed a bug where the Subterannean Chart would sometimes not update correctly after completing an encounter.

- Fixed a bug where Quest Tracker text would overlap with Map Mods text after interacting with a Voltaxic Sulphite vein.

- Fixed an incorrect confirmation message when trying to drop Resonators which had socketed Fossils on the ground.

- Increased the rate and range at which Devourers spawn during the Devourer Delve encounters.

- Increased the rate and range at which of Plummeting Ursas spawn during the Plummeting Ursa Delve encounters.

- Reduced the delay between Skeleton waves in the Buried Camp Delve encounters.

- Reduced the delay between Ancient Phantasm waves in the Ancient Burial Delve encounters.

- Increased the number of Golems in the Dusty Altar Delve encounters.

- Improved the decorations in most Delve encounters.

- Added 3D Art for Hale Negator.

- Added 3D Art for The Eternal Apple.

- Added a Ghost Crawler that party members can interact with while the Crawler is not at an encounter.

- The map owner must now be present in order for anyone to receive credit for the "Defeat a Delve Boss" and similar challenges.

- Decreased the size of the label for the Crawler.

- Using a Fractured Fossil to mirror an item with the "Item sells for much more to vendors" implicit modifier now generates a new vendor sell price on the Mirrored copy.

- You can now invite Niko to your Hideout from the Mine Encampment.

- Fixed performance issues when collecting Azurite very quickly.

- Fixed a bug where the "Defeat a Delve Boss without using any Flares" challenge would fail to complete if you had used Flares prior to the boss encounter, such as while being escorted by the Crawler.

- Fixed a bug where the Subterannean Chart would sometimes not update correctly after completing an encounter.

- Fixed a bug where Quest Tracker text would overlap with Map Mods text after interacting with a Voltaxic Sulphite vein.

- Fixed an incorrect confirmation message when trying to drop Resonators which had socketed Fossils on the ground

Other Improvements

- Improved the performance of Flame Geysers, Harbinger Storm Call, Kitava's X Blast, Skeleton Mages, Formless Witnesses, and Madness Propagators.

- Summon Holy Relic can now be affected by modifiers to Skill Effect Duration, including those found on Support Gems.

Note that this affects the duration of the healing from its nova, so only modifiers that affect a minion's Skill Effect Duration will apply to it, rather than global Skill Effect Duration modifiers (such as those found on the passive tree).

- The Zana Mods to Shape a Map now correctly require 5 Memory Fragments, 10 Memory Fragments, and the Elder Orb acquired respectively to become unlocked.

- The Emperor's Luck divination card set can no longer reward Essences or Breach Splinters. It was never intended to do so.

- The Chaos Damage per Second taken from Coralito's Signature is now correctly downscaled when Level Downscaling is in effect.

- Tornados are now removed after the Garukhan encounter ends.

- Added trails to various Melee skills.

- Altered the visual effects and audio of Toxic Rain to improve performance.

- Fixed a bug where Earthquake, Consecrated Path, Ice Crash, and Wild Strike could deal damage to monsters through walls.

- Fixed a bug where triggering a Curse supported by Blasphemy would cause the Curse to be disabled.

- Fixed a bug where the ancestors created by Ancestral Call could sometimes only hit an enemy once with Double Strike.

- Fixed a bug where Scourge Arrow fired from a Mirage Archer created projectiles at the wrong height, causing fewer pods to be created than intended.

- Fixed a bug where "Socketed Skills have x% increased Attack Speed" was applying to skills that were not attacks or did not create minions which attack.

- Fixed a bug which prevented Corona Solaris's Blinding Aura from activating automatically when entering an area.

- Fixed a bug where Zana missions could display an incorrect number of bosses to kill.

- Fixed a bug where Shrines stopped buffing nearby monsters if you ran away from them and then returned.

- Fixed a bug where the on-cast visuals for Righteous Fire and Herald skills did not appear correctly with a microtransaction applied.

- Fixed an instance crash with Herald of Agony.

- 1,65 GB groß

Release: 09.10.2018 (Version 3.4.3e)

Quelle: pathofexile.com

- Added three new Sulphite Capacity and eight new Flare Capacity upgrade tiers. You can now have up to 60,000 Sulphite and up to 20 Flares at a time. Note that these upgrades get expensive.

- Added new Delve chests which spawn behind Fractured Walls. These chests contain currency as well as league-specific Unique items.

- Added eight more encounters to "Complete Delve Encounters IV", which are not as rare as the current ones. This challenge now requires you to complete six out of fourteen encounters.

- Increased the spawn chances of all Delve bosses.

 - Fate of the Vaal can now be found in the Timeworn Reliquary.

 - Fixed a bug introduced in 3.4.3c where the Blood Rage and Flesh Offering "..grants an additional x% increased Attack Speed" enchantments did not work.

 - Fixed a bug introduced in 3.4.0 where the Mirror Arrow skill gem incorrectly had "Increases and Reductions to Damage with Bows also apply to Minions".

 - Fixed a bug where Static Strike beam hits could not generate Power Charges on Critical Strike.

- Fixed a bug where some Strongbox encounters in Delve did not spawn Strongboxes.

 - Fixed a bug where Kurgal, the Blackblooded could fail to detonate his obelisks if his cast speed was too great.

 - Fixed a bug where Dynamite could heal monsters in extremely deep Delves.

- Fixed an instance crash that occurred during Harbinger and Perandus Delve encounters in extremely deep Delves.

 - Fixed a bug where Shavronne's Ball Lightning skill could be too large if she was Slowed or Frozen when casting the skill.

- Fixed an instance crash that occurred when using The Dancing Dervish and Dominating Blow together.

 - Added a search box to the Subterranean Chart. You can now search for encounter names, rewards and depth levels.

- Reduced the damage of the Turong's dash skill as it was dealing much more damage than intended.

 - Pitworms can now be damaged while in Darkness.

- The "Shaped" Zana crafting options now correctly require you to have any 5 or 10 Memory Fragments before they unlock, rather than a specific set of Memory Fragments.

- Fixed a bug where the "Defeat Ahuatotli, the Blind without gaining more than 5 stacks of Darkness Debuff" challenge would fail to complete if you had gained Darkness stacks prior to the boss encounter, such as while being escorted by the Crawler.

-  Warped Regurgitators can no longer be spectred. This prevents a bug where some spectred Warped Regurgitators spawned a zombie corpse when entering an area.

This zombie corpse used an invisible Soul Mortar skill which could kill players in Hideouts.

- Fixed a bug where Minions would sometimes stop following the player and fail to take actions when targetting nearby monsters.

- Fixed a bug where Toxic Rain fired from a temporary source such as Mirage Archer or Ranged Attack Totem did not grant kill credit to the player if that source no longer existed when the kill occurred.

- Fixed a bug where Smite's area of effect could be placed in the wrong location if used while targeting yourself.

 - Fixed a bug where Mjölner would not trigger Orb of Storms when you hit an enemy.

- Fixed a bug where Rogue Exiles in the Azurite Mine had a longer attack range than intended.

- Fixed a bug where Grandmasters could not move to a location if that action didn't also involve a skill.

- 2,11 GB groß

Release: 18.10.2018 (Version 3.4.?)

Quelle: pathofexile.com

- 1,41 GB groß

Release: 08.11.2018 (Version 3.4.4)

Quelle: pathofexile.com

Xbox-Specific Improvements

- Improved the speed at which item, buff and skill art are loaded when entering an area

- Fixed a bug which sometimes prevented you from accessing the search box in the Subterannean Chart.

- Fixed a bug where the Pantheon panel could be opened in The Templar Laboratory.

- Fixed various crashes that occurred when loading into areas which contained water

- The camera now follows more smoothly when using Bodyswap, Charged Dash and Smoke Mine.

- Adjusted the visual effects on Infernal Wings to remove unintended black line effects.

- Adjusted the visual effects of the Subjugator Weapon Effect to more closely match its intended look.

- The Apocalypse Cloak can now have all ailment effects correctly applied to it.

- Barrels thrown by Spectral Corsairs in the Frigid Recess Delve encounter no longer drop items.

- Fixed a bug where Consecrated Path would not deal damage to a monster if you were standing directly on top of that monster.

This fixes the bug that caused Consecrated Path to appear to "miss".

- Fixed a bug where Consecrated Path's "Deals up to 20% more Damage to closer targets" stat had its damage fall off faster than intended.

This should result in slightly higher damage dealt to nearby targets, particularly with targets near the edge of the area of effect.

- Fixed a bug where Clasped Hands in a Breach dropped items with a lower item level than intended.

- Fixed a bug re-introduced in 3.4.3f where monsters killed by the secondary explosion damage of Infernal Blow would not drop items.

- Fixed a bug where the Elementalist's "Liege of the Primordial" Ascendancy stat "x% increased Effect of Buffs granted

by your Golems for each Summoned Golem" did not correctly update buff values in certain situations.

- Fixed a bug where "nearby Enemies are Poisoned" modifiers did not spread the strongest Poison.

- Fixed a bug where a self-inflicted Despair Curse would not be scaled down correctly by Level Downscaling.

- Fixed a bug introduced in 3.4.0 where using an Orb of Scouring on an Unset Ring would reroll the socket colour.

- Fixed an abuse case that allowed you to automatically use an instant skill as soon as the cooldown was refreshed by manipulating Num Lock.

- Fixed a bug where the player was placed in the wrong location when returning from the Azurite Mine to The Sewers, The Lunaris Temple Level 2 and The Upper Sceptre of God.

- 14,03 GB groß

Release: 22.11.2018 (Version 3.4.?)

Quelle: pathofexile.com

- 14,11 GB groß

Release: 11.12.2018 (Version 3.5.0)

Quelle: pathofexile.com | xboxdynasty.de

- The Betrayal Challenge League

- 5,18 GB groß

Release: 13.12.2018 (Version 3.5.0)

Quelle: pathofexile.com

- 2,22 GB groß

Release: 20.12.2018 (Version 3.5.?)

Quelle: pathofexile.com

- 2,52 GB groß

Release: 21.12.2018 (Version 3.5.?)

Quelle: pathofexile.com

- 2,43 GB groß

Release: 11.01.2019 (Version 3.5.1b)

Quelle: pathofexile.com | xboxdynasty.de

Xbox-spezifische Anpassungen

- Dem Handelsmarkt wurde eine Kategorie für Skarabäen hinzugefügt. Man kann dort jetzt nach bestimmten Skarabäus-Typen suchen.

- Die Performance auf der Xbox One wurde um 5-10% und auf der Xbox One X um 10-15% verbessert.

- Ihr könnt jetzt X drücken, wenn ihr mit Niko, Alva oder Einhar interagiert, und damit das Verkaufsfenster in eurem Versteck öffnen.

- Es wurden Verbesserungen an der Steuerung und dem Anfangsstatus von Riker Maloneys Minigames im Unterschlupf des Syndikats vorgenommen.

- Man kann jetzt Gegenstände identifizieren, während man die Werkbank benutzt.

- Das Laden der kosmetischen Inhalte in der UI ‚Kosmetisches‘ wurde verbessert.

Dies sollte Spielabstürze in Zukunft verhindern, wenn man sehr viele kosmetische Inhalte besitzt.

- Die Performance von Fertigkeiten, die viele Partikeleffekte erzeugen, wurde verbessert. Dazu zählen z.B. die Fertigkeiten ‚Lavaschlag‘, ‚Eisspeer‘ und ‚Feuersturm‘.

- Es wurde ein Fehler behoben, bei dem der Cursor auf der Ermittlungstafel auf zwei verschiedenen Zielen stecken bleiben konnte.

Betrayal: Fehlerbehebungen und Verbesserungen

- Syndikatsmitglieder spawnen jetzt nicht mehr direkt aufeinander. Dadurch wurden die meisten Fälle behoben,

 in denen sich die Namensschilder der Syndikatsmitglieder überlappten.

- Die Begegnungen mit der Division ‚Befestigung‘ wurden stark überarbeitet, um sie ausgewogener zu gestalten.

- Die Monster, die bei Begegnungen mit der Division ‚Befestigung‘ erscheinen, können nicht mehr selten sein.

- Während Begegnungen mit der Division ‚Befestigung‘ erscheinen die Monster nun langsamer.

- Die Gesamtzahl der Monster, die gleichzeitig erscheinen können, wurde reduziert.

- Die Anzahl der verwüstenden Schlunde, die erscheinen, wurde reduziert.

- Die Frequenz, mit der Nekromanten und verwüstende Schlunde erscheinen, wurde reduziert.

- Monster erscheinen nun für eine bestimmte Dauer und nicht mehr bis zum Ende der Begegnung.

- Monster erscheinen nicht mehr, sobald ein Tor der Befestigung zerstört wurde.

- Schauderhafte Phantasmen verursachen nun weniger Schaden.

- Ein Teil des Schadens von Rins Pfeilregen-Fertigkeit und von ihrem Standardangriff wird jetzt in Kälteschaden umgewandelt.

Rins Pfeilregen-Fertigkeit hat jetzt 25% weniger Angriffsgeschwindigkeit und kann keine Ziele mehr außerhalb der Bildschirmreichweite treffen.

- Die Beute in Betrayal-Unterschlüpfen wird jetzt, basierend auf der Einstellung des Gruppenanführers,

korrekt zugewiesen. Zuvor erfolgte die Zuweisung immer über die Einstellung „Offen“.

- Es wurde ein Fehler behoben, bei dem die Verwendung von Skarabäen nicht zum Abschluss der Herausforderung „Benutzt Skarabäen“ zählte,

wenn man diese zusammen mit Opfergabe-Fragmenten im Kartenapparat benutzte.

- Es wurde ein Fehler behoben, bei dem die Projektil-Fertigkeit von Es, das entkam manchmal in zufällige Richtungen zielte.

- Es wurde ein Fehler behoben, bei dem die Bomben-Fertigkeit des Drahtziehers visuell nicht erkennbar war,

wenn man das Gebiet verließ und es in dem Moment wiederbetrat, zu dem die Fertigkeit ausgeführt wurde.

- Es wurde ein Fehler behoben, bei dem die Leiche des Drahtziehers verbraucht werden oder man diese explodieren lassen konnte.

- Es wurde ein Fehler behoben, bei dem man sich mit ‚Geweihter Pfad‘ in Befestigungen teleportieren konnte, bevor das Tor zerstört war.

- Es wurde ein Fehler behoben, bei dem Begegnungen mit der Division ‚Befestigung‘ in der ‚Gärten‘-Karte von Bäumen überwuchert war.

- Es wurde ein Fehler behoben, bei dem besiegte Syndikatsmitglieder flohen, wenn eine Prophezeiung ausgelöst wurde,

während man mit einem anderen besiegten Syndikatsmitglied interagierte.

- Es wurde ein Fehler behoben, bei dem hingerichtete Syndikatsmitglieder durch den Tresor-Modifikator

‚Belebt tote Monster im Umkreis mit Ansturm‘ wiederbelebt werden konnten. Hierdurch wurde ein Fall behoben,

in dem Tresore manchmal nicht geöffnet werden konnten.

Allgemeine Fehlerbehebungen und Verbesserungen

- Einhar verkauft jetzt wieder Bestiarium-Sphären.

- Bei der Bepreisung von Gegenständen in öffentlichen Truhenfächern stehen nun weitere Währungsoptionen zur Auswahl.

- Die Oberfläche zur Auswahl der einzelnen Versteck-Designs zeigt jetzt die Akte an, in denen die bestimmten Verstecke gefunden werden können.

- Es wurde ein Fehler behoben, bei dem lokale ‚Chance auf Aufspießen‘-Modifikatoren keine Chance auf Aufspießen gewährten.

- Es wurde ein Fehler behoben, bei dem die ‚Turm‘-Karte die einzige Karte des Levels 15 war,

die durch Verderbung zu einer ‚Vaal-Tempel‘-Karte werden konnte.

Alle Karten des Levels 15 haben jetzt eine Chance, durch Verderbung zu einer ‚Vaal-Tempel‘-Karte zu werden.

- Es wurde ein Fehler behoben, bei dem das Verderben von verformten Karten des Levels 15 in Karten eines niedrigeren Kartenlevels resultierte.

Verformte Karten können jetzt durch Verderbung zu nicht verformten Karten werden.

- Es wurde ein Fehler behoben, bei dem man durch ‚Schemensprint‘ komplett unsichtbar gegenüber Gegnern werden konnte.

- Es wurde ein Fehler behoben, bei dem ‚Verhängnispfeil‘ während des Kanalisierens kein Mana verbrauchte.

- Die Manakosten von ‚Verhängnispfeil‘ wurden verringert, um sie an andere kanalisierte Angriffsfertigkeiten anzupassen.

- Es wurde ein Fehler behoben, bei dem die maximale Anzahl von Totems nicht erhöht wurde,

wenn ‚Schemen erwecken‘ durch ‚Unterstützung: Mehrere Totems‘ unterstützt wurde.

- Es wurde ein Fehler behoben, bei dem in Zanas Mission ‚Tötet den Boss aus dem Jenseits‘ manchmal kein Boss aus dem Jenseits spawnte.

- Es wurde ein Fehler behoben, bei dem Zanas Missionen, in denen man Ziele töten muss, nicht abgeschlossen werden konnten,

wenn das Ziel entfernt statt getötet wurde. Dies trat beispielsweise auf, wenn Einhar Bestiary-Monster einfing, die ebenfalls für Zanas Quest erforderlich waren.

- Es wurde ein Fehler behoben, bei dem Monster in verformten und Ältesten-Karten aus den Updates zwischen 3.1.0 und 3.5.0 eine falsche Monsterstufe hatten.

- Es wurde ein Fehler behoben, bei dem das Versteck-Design ‚Versteckter Hof‘ fälschlicherweise

zwei Mal die Versteck-Dekoration ‚Helle Fliesenmalerei‘ enthielt (bei der es sich um eine Mikrotransaktion handelt) statt Templer-Teppiche.

Behebungen von Abstürzen

- Es wurde ein Clientabsturz behoben, der von der Blutstrahl-Fertigkeit von Paquate, Architekt des Verderbens verursacht wurde.

- Es wurde ein Instanzabsturz behoben, der während des Kampfes gegen Janus Perandus auftreten konnte.

- Es wurde ein Instanzabsturz behoben, der während des Kampfes gegen den Hohen Lithomagier auftreten konnte.

- Es wurden zwei Instanzabstürze behoben.

- 2,62 GB groß

Release: 23.01.2019 (Version 3.5.?)

Quelle:

- 2,16 GB groß

Release: 01.02.2019 (Version 3.5.3)

Quelle: pathofexile.xbox.com

Xbox-specific Changes

- Updated Neversink filters to version 6.66.

Features and General Fixes

- Added eight new Grandmasters to the Hall of Grandmasters.

- Updated the appearance of the bridges in Crater Map.

- The Monstrous Treasure prophecy can no longer trigger in areas affected by an Atlas Objective.

This was causing some masters to not appear. This prophecy also cannot trigger if Alva spawns in the area.

- Adjusted the default location of the Map Device in the Brutal Hideout.

- The Stoneskin Elite monsters in the Primordial Blocks Map boss encounter can no longer be consumed or have their corpse destroyed.

- Fixed a bug that prevented SSF and Private League "Migrate All" actions from working.

- Fixed a bug where an Incursion Temple was generated using the area level of the area in which you last opened a Temple.

This means that if you had opened an Incursion Temple from an area of level 67 or lower (including your hideout),

 the next temple would not be able to generate the Surveyor's Study or the Royal Meeting Room.

- Fixed a bug where Alva's minimap icon sometimes did not display.

- Fixed various visual issues where some monster skills didn't render the correct visuals.

- Fixed a bug where totems could be summoned through closed doors by using the Multiple Totems Support gem.

- Fixed a bug where the Unnatural Instinct unique jewel did not grant "chance to Dodge Attack Hits" when placed above the Acrobatics keystone.

- Fixed a bug where the Hyrri's Ire unique body armour could generate bow-specific corrupted modifiers.

- Fixed a bug where players could take damage from Burning Ground while they had Soul of Abberath's "Unaffected by Burning Ground" modifier if they had too significantly increased the effect of Auras on themselves.

- Fixed a bug where Herald of the Obelisk totems were not always removed upon killing a Sewer Goliath Bloodlines pack.

- Fixed a bug where the "Complete the Labyrinth Trial" Zana mission sometimes only spawned a single portal.

- Fixed various rare cases of discoverable hideouts not having monsters, making it impossible to claim.

- Fixed a visual bug with the Faith Guard Shield, Blood Guard Shield and Oriath Shield microtransactions which hid portions of effects behind the shield.

- Fixed a visual bug with the Scion's left arm when wearing the Sin Body Armour.

- Ice Spear with the Swordfish Ice Spear Effect applied to it has been updated to better fit the new Ice Spear visual effects.

- Fixed a bug where the Lush Hideout, Arboreal Hideout and Brutal Hideout came with some pre-decorations that were not available for favour in the game, but were purchasable ones.

Betrayal Fixes

- You can no longer place Jewels, Abyss Jewels, Maps or Fishing Rods into Guff's Essence-only Crafting Spree bench.

This is because Essences cannot be used on any of these item base types.

- You can no longer open a Safehouse while in a Research encounter.

This is because you are not able to re-enter a Research encounter once you have left, effectively preventing you from ever leaving or re-entering the Safehouse.

- Entering a Safehouse while in a "Don't die or leave Zana's Map" Zana mission no longer prevents you from re-entering Zana's Map.

- Added an error prompt if you tried to open a Trapped Stash safehouse reward while the timer of another Trapped Stash was still running.

- Improved Vorici's death animation and audio.

- Fixed various cases where Fortification encounters could spawn in unreachable locations.

- Fixed various cases where some Fortification encounters were heavily populated with trees.

- Fixed various cases where monsters could spawn in unreachable locations.

- Fixed a bug where Tzamoto, Architect of Torments and Zantipi, Architect of Concealment in the Incursion Temple did not count towards completion of the "Defeat Incursion Architects" challenge.

- Fixed a bug where the Interrogate option sometimes displayed the wrong division it would grant intelligence to.

- Fixed a bug where choices in the Betrayal Investigation board were not always on top and could be hidden by the Betrayal Help button.

- Fixed a bug where Vorici and the Mastermind's body could be at a different location than their nameplate if they were killed as they were teleporting.

- Fixed a bug where the Mastermind's ground effect skill rendered at a height lower than intended. This also fixes a case where players could sometimes take damage from an invisible ground effect.

- Optimised serverside calculation of damage and on-death explosions.

This should result in a noticeable reduction in frame lag when killing large packs of monsters,

especially when using explode effects (such as Inpulsa's Broken Heart and Profane Bloom).

Performance Fixes

- Updated the Wither debuff effect. The rotating orbs have been removed due in order to improve performance.

- Improved the performance of the Hindered debuff effect.

- Improved the performance of the Shrouded Bloodlines effect.

- Improved the performance of the on-death explosion from Hellion monsters.

- Improved the performance in the boss arenas of Shavronne's Tower and Tower Map.

- Improved the performance in the boss arena of Villa Map.

- Improved the performance of various skills in the Merveil encounters.

- Improved the performance of various skills in the Malachai encounters.

Crash Fixes

- Fixed a client crash that could occur when entering the Arachnid Tomb Map.

- Fixed a client crash that could occur when entering town areas.

- Fixed a rare client crash that could occur when using Essence Drain.

- 2,16 GB groß

Release: 05.02.2019 (Version 3.5.3 Hotfix 1)

Quelle: pathofexile.xbox.com

- Fixed a bug introduced in 3.5.3 that prevented players from entering the boss room of the Overgrown Ruin Map.

- 1,50 GB groß

Release: 20.02.2019 (Version 3.5.4)

Quelle: pathofexile.xbox.com

- Added the Sunspire and Doomguard Supporter Packs.

There are two price points available for each and they feature exclusive armour sets as well as hideouts, portals,

weapon effects, social frames, forum titles and more. These are now for sale. Thank you for your support!

- Updated many textures to the Physically Based Rendering (PBR) system. We will continue to update further textures in 3.6.0 and beyond.

- Updated the 3D Art of Rin Yuushu's quiver.

- The Book of Memories can once again be found in the Templar Laboratory.

- Corrupted monsters that must be killed to complete a Zana mission can no longer spawn in a Syndicate Laboratory.

- Fixed a bug introduced in 3.5.3 where all sources of damage reflection modifiers did not reflect damage.

- 3,02 GB groß

Release: 22.02.2019 (Version 3.5.4b)

Quelle: pathofexile.xbox.com

- Fixed a visual issue when ailments and similar effects were applied to the Sunspire Hood microtransaction.

- Fixed a bug that prevented SSF "Migrate All" actions from working.

- 2,01 GB groß

Release: 12.03.2019 (Version 3.6)

Quelle: pathofexile.xbox.com | xboxdynasty.de

- 11,47 GB groß

Release: 16.03.2019 (Version 3.6?)

Quelle: pathofexile.xbox.com

- 5,75 GB groß

Release: 20.03.2019 (Version 3.6?)

Quelle: pathofexile.xbox.com

- 770,27 MB groß

Release: 25.03.2019 (Version 3.6?)

Quelle: pathofexile.xbox.com

- 1,53 GB groß

Release: 29.03.2019 (Version 3.6.3)

Quelle: pathofexile.xbox.com

Console-specific Changes

- Fixed some cases of missing shaders which would have resulted in temporarily strange-looking cosmetics, skills, locations and monsters.

- Reduced the distance with which you can zoom-out the Subterranean Chart. This fixes an associated crash.

- You can now switch between the Unveiling user-interface and the Inventory Panel using RB.

Synthesis Fixes

- It is no longer possible to use the "Teleport to Player" functionality to teleport to players within a Memory Void. You will now teleport to their Memory Nexus.

- You can now return Placed Memories to your queue. Doing so removes any Memory Modifiers applied to it and destroys the underlying Memory Amplifier if it is placed on one.

- You can now move Placed Memories in the Memory Nexus. To do so, select a Memory Stabiliser, then select a Placed Memory that you wish to connect to your current location.

- Moving a Memory which is placed on a Memory Amplifier will destroy the Memory Amplifier.

- Distant Memories now have a chance to generate when you acquire a new Fragmented Memory, rather than when you place one.

This should prevent Distant Memories from interrupting planned journeys through the Memory Void.

- When reaching the reward platform in a Distant Memory, your checkpoint is now saved there and a portal back to the entrance of the area is created.

You can then freely roam the area with the assurance of being able to get back to the reward platform, while still being able to return to the entrance afterwards.

- Slightly reduced the rate of Decay in Distant Memories.

- Synthesis Boss encounters now drop a Fractured item with three Fractured modifiers, with a chance to drop multiple.

The Cortex Boss encounter now drops five Fractured items with three Fractured modifiers, with a chance to drop more.

- Synthesis Bosses now gain current and maximum life if additional party members enter the area after the encounter has begun.

- Rebalanced rewards from Distant Memories and the chances of each type of Distant Memory appearing.

- Generic, Jewellery, Armour and Weapon Distant Memories now always contain chests which drop Fractured Items of the associated type.

- Chests which contain Fractured Items now have a chance to drop Fractured Items with two Fractured Mods.

- Memories placed in the Memory Nexus can now only be affected by up to five Memory Modifiers. Rebalanced Memory Modifiers as a result of the new maximum.

Any existing Memories that had more than 5 Memory Modifiers applied to them have been reduced to meet the new maximum.

- Memory Modifiers are no longer applied to all Memories in sequence. Memory Modifiers are now applied to a chosen Memory as well as all Memories which are adjacent to that Memory.

- Disabled the "Grants an additional Global Mod to Memories connected in a sequence to the Memory placed on this location" Memory Amplifier due to changes to how Memory Modifiers are applied.

- Disabled the "Memories placed on this location can be run X additional times before Decaying" Memory Amplifier. Existing Memory Amplifiers will exist until they've been consumed.

- Added a Synthesis Map Info panel to the Memory Map which displays various current and maximum values for objects within the Memory Void.

- Breaches and Abysses can now spawn in non-Decaying Level 68+ Memories.

- All Synthesised Monsters can now drop Maps, rather than just the Rare Synthesised Monsters.

- Maps are now allocated to the Map Maker in the Memory Nexus.

- Fractured Items now drop from all Memory Nexus areas, rather than just Decaying areas.

- Synthesis Stash chests now have labels which are always visible.

- Added subtle audio when removing a Memory from your Memory Map.

- Updated the audio used in Synthesis Boss Encounters.

- Activating a Memory Stabiliser that isn't the first or last in a Fragmented Memory no longer temporarily pauses the Decay's expansion as it was causing desync.

Slowed the rate of Decay in Fragmented Memories with 3 or 4 bridges.

- Walking near a Memory Stabiliser in a Fragmented Memory no longer causes items to be pulled to that location.

This fixes an issue introduced in 3.6.2 where items would sometimes not be dropped near Cavas or Zana at the completion of a Fragmented Memory.

- Adjusted the minimum number of modifiers that a Fragmented Memory can have based on its level. Higher level areas have higher minimum modifier values.

- Increased the chances of encountering three- and four-bridged memories.

- Fragmented Memories which contain 2 bridges are now equally likely to contain Straight bridges as they are to contain Corner bridges.

- Added new Fragmented Memory tilesets.

- The Templar Laboratory Memory can no longer generate in Zana missions.

- Barrels spawned by Sextant modifiers can no longer spawn in Fragmented Memories.

- Reduced the range at which monsters that are close to the Memory Stabiliser at the entrance of a Memory will attack players.

- Reduced the difficulty of the Synthesis Tutorial Fragmented Memory.

- Spoken dialogue now ends when you leave a Memory Fragment.

- Fixed a bug where Pack Size modifiers were not applying correctly to areas in the Memory Nexus.

- Fixed a bug where small- and medium-sized memories contained more monsters than intended.

 Along with the Pack Size modifiers being corrected, this should result in slightly fewer monsters in small memories,

approximately the same number in medium sized memories, and a greater number of monsters in large memories. Small-sized memories stop appearing at area level

- Fixed various cases where not enough spawn points existed for monster packs within Memories. This sometimes resulted in fewer monsters being spawned than intended.

- Fixed a bug where Boss Encounter areas did not have the displayed modifiers applied to them.

- Fixed a bug where a death penalty was not applied if you died in a placed Memory. The amount of experience lost is based on the area level of the Memory.

- Fixed a bug where a Memory Stabiliser could sometimes display "Decay starts on Interaction" in an already-Decayed Memory.

- Fixed a bug where a portal to the Memory Nexus could sometimes not be created when interacting with a Memory Stabiliser.

- Fixed a bug where the "Return to Nexus" button would display when the Memory Map is opened by interacting with Zana.

- Fixed multiple bugs caused by not speaking to Cavas before the Templar Laboratory Memory. This includes issues with the incorrect dialogue playing during Fragmented Memories.

- Fixed a bug where non-Decaying Memories had Decay with a light blue edge, indicating that the Decay would move. They will now correctly have Decay with a dark blue edge.

- Fixed a bug preventing the Challenge Panel from being viewed while you had the Memory Map open.

- Fixed a bug where the Paradise Memory didn't display the correct art when in a Planned state.

- Fixed a bug where areas affected by Monstrous Treasure failed to spawn any monsters or strongboxes in Fragmented Memories.

- Cavas or Zana will now have an indicator above their heads if they have extra information at the end of a 4-bridge Fragmented Memory.

- Fixed a bug where Zana mission objectives (such as "Slay the Beyond boss") could spawn inside of a Fragmented Memory.

- Fixed a bug where the "Curse Enemies with Level 5 Elemental Weakness on Hit" Synthesis Implicit could not be obtained.

Miscellaneous Fixes

- You can now see a list of Undiscovered Veiled modifier crafting recipes on the Crafting Bench panel.

- Prophecies can no longer trigger when entering Zana mission areas.

- The Monstrous Treasure prophecy can now affect areas which contain Alva. Monsters within the Incursion areas are unaffected.

- Updated the impact visual effects of Bane.

- Fixed a bug where the Mastermind could spawn as a Betrayal Target.

- Fixed a bug that sometimes prevented opening a Safehouse in your Hideout.

- Fixed a bug where Safehouse portals could fail to be created if you had left the area before they finished opening.

- Fixed a bug where Haku's Research Safehouse reward chests could give gems with 24-30% quality.

- Fixed a bug introduced in 3.6.2 which prevented several melee supports (such as Multistrike) from working when the skill they were supporting was also supported by a triggering Support (such as Cast on Critical Strike Support).

- Fixed a bug where Divine Ire, Storm Burst and Lightning Tendrils were unable to generate multiple Frenzy, Power or Endurance Charges per cast while channelling.

- Fixed a bug where some players which owned the Sunspire or Doomguard Hideouts had their Hideout selection removed, causing it to appear as if they had lost their Hideout.

- Fixed a bug where some trees, including those found in Lava Lake Map, were not fading out correctly.

- Fixed a bug where getting Jun, Veiled Master to maximum Decoration Level did not grant progress towards The Forsaken Masters achievement.

- Fixed a client crash.

- 1,35 GB groß

Release: 03.04.2019 (Version 3.6?)

Quelle: pathofexile.xbox.com

- 527,36 MB groß

Release: 04.04.2019 (Version 3.6?)

Quelle: pathofexile.xbox.com

- 551,64 MB groß

Release: 09.04.2019 (Version 3.6.3b)

Quelle: pathofexile.xbox.com

- 1,87 GB groß

Release: 11.04.2019 (Version 3.6.3c)

Quelle: pathofexile.xbox.com

Console Specific Change

- Fixed a bug that was introduced in 3.6.3b update that changed controls on memory nexus map.

Other Changes

- Improved the performance of Storm Brand.

- Improved the visual indicator of Divine Ire's area of effect while channelling.

- The "Doubles the values of Global Mods affecting Memories placed next to this Location" Memory Amplifier

has been replaced with a new Memory Amplifier which doubles the value of Memory Modifiers affecting Memories placed on it.

- Fixed a number of Memory Amplifiers which were not working.

- Fixed another bug where four Distant Memories could spawn facing each other, making them all inaccessible.

- Fixed a bug where Gisale, Thought Thief in Scriptorium Map was unable to drop The Aesthete or The Offering divination cards.

- Fixed a client crash that could occur when leaving your hideout.

- Fixed two instance crashes that could occur when using Soulrend.

- Fixed an instance crash that could occur when using Herald of Purity.

- Fixed two instance crashes that could occur in the Memory Void.

- Fixed an instance crash that could occur during the Dominus encounter.

- Fixed an instance crash that could occur when using the Soulwrest unique staff.

- 960,96 MB groß

Release: 18.04.2019 (Version 3.6.3.289)

Quelle: pathofexile.xbox.com

- 1,12 GB groß

Release: 09.05.2019 (Version 3.6.4.293)

Quelle: pathofexile.xbox.com

- Improved the game client's handling of memory. This should reduce the number of crashes, particularly in large areas with many types of monsters.

- Significantly improved loading times for Xbox One and Xbox One S users. Due to the significant structural changes this involved, this requires a full reinstall of Path of Exile.

Other Changes

- Added support for the Synthesis Flashback Event.

- Improved the graphical performance of Frostbolt, Frost Bomb, Magma Orb, Molten Strike, Summon Flame Golem and Vortex.

- Improved the graphical performance of various monster skills, encounters and areas.

- Improved the performance of the Doomcrow Portal Effect microtransaction.

- Updated the art of the Sambodhi's Vow Divination Card.

- Increased the brightness of the Seraph Spirit Wings microtransaction when viewed from behind the character as they appeared more faint than intended.

- Slightly increased the area around a Memory Stabiliser where monsters cannot spawn.

- The graphical effects from the Shrouded Bloodlines modifier are now removed from monsters when the pack is killed.

- Monsters in the Azurite Mine can no longer have the Lightning Warp Heralds of the Obelisk Bloodlines modifier.

- Fixed a bug where Bloodlines monsters in close proximity to Memory Stabilisers and the Delve Crawler could create their on-death effects when you entered the area.

 Monsters affected include Bearers of the Guardian, Heralds of the Obelisk, Voidspawn of Abaxoth and Living Blood Bloodlines monsters.

- Fixed a bug that prevented the "x% increased Recovery rate of Life and Energy Shield while affected by Malevolence" modifier on Watcher's Eye unique jewels from affecting Energy Shield Recovery.

- Fixed a bug where Cleave and Dual Strike would only use the stats and values of your off-hand weapon when dealing damage if you were dual-wielding.

- Fixed a bug where some "Bleeding cannot be inflicted on you" modifiers did not prevent Corrupting Blood from being inflicted on you.

- Fixed another bug where four Distant Memories could spawn facing each other, making them all inaccessible.

For players in this situation, obtaining a new Fragmented Memory will cause an inaccessible Distant Memory to move itself to a valid location.

- Fixed a bug where Decay in the Memory Void could sometimes begin its movement from the wrong Memory Stabiliser in three and four bridge Memories.

- Fixed a bug where, if the Distant Memory you were in was no longer visible on your Memory Map, you would be unable to interact with the Memory Modifier object in it.

- Fixed a bug where the "Doubles the values of Memory Modifiers affecting Memories placed on this location" Memory Amplifier was also doubling the values of Memory Modifiers on adjacent Memories.

- Fixed a bug where the warning that your Synthesis queue was full did not occur if you had a planned Memory on your Memory Map.

- Fixed a bug where corrupting Unique Maps could result in a Rare Map with eight modifiers which had the incorrect art.

- Fixed a bug where Purifying Flame and Wave of Conviction did not play their surge effects on repeated casts.

- Fixed a bug where monsters with the Nullifier modifier could remove charges from players affected by Minimum Charges modifiers.

- Fixed a bug where the flags on the Synthesis Challenger Trophy appeared blurry.

- Fixed a bug where the Corsair Monkey Pet appeared darker than intended.

- Fixed a bug where the Bloodseeker, The Scourge, Cybil's Paw, Hand of Wisdom and Action and Hand of Thought and Motion unique claws had multiple 3D models visible when equipped.

- Fixed a bug where the effects of the Celestial Aura Effect microtransaction could display below the ground.

- Fixed a bug where the Garb of the Ephemeral unique body armour would clip into Sorcerer Boots.

- Fixed an instance crash.

- 15,80 GB groß

Release: 29.05.2019 (Version 3.6.5.302)

Quelle: pathofexile.xbox.com

- 4,55 GB groß

Release: 10.06.2019 (Version 3.7.0.311)

Quelle: play3.de | xboxdynasty.de

- Neue kostenlose Erweiterung "Legion" wird hinzugefügt

- exklusive Fähigkeiten, Gegenstände, Herausforderungen

- Die „Legion“-Herausforderungs-Liga ist vergügbar

- weitere Verbesserungen

- Zudem wird das Nahkampfsystem von „Path of Exile“ überarbeitet.

- 8,09 GB groß

Release: 18.06.2019 (Version 3.7.1.314)

Quelle:

- 2,60 GB groß

Release: 20.06.2019 (Version 3.7.1.317)

Quelle:

- 1021,76 MB groß

Release: 25.06.2019 (Version 3.7.2.322)

Quelle:

- 1,11 GB groß

Release: 03.07.2019 (Version 3.7.3.325)

Quelle:

- 1,90 GB groß

Release: 08.07.2019 (Version 3.7.3.330)

Quelle:

- 2,30 GB groß

Release: 16.07.2019 (Version 3.7.3.331)

Quelle:

- 1,76 GB groß

Release: 30.07.2019 (Version 3.7.4.333)

Quelle:

- 1,63 GB groß

Release: 07.08.2019 (Version 3.7.4.336)

Quelle:

- 1,52 GB groß

Release: 28.08.2019 (Version 3.7.5.341)

Quelle:

- 2,91 GB groß

Release: 11.09.2019 (Version 3.8.0.348)

Quelle:

- 9,43 GB groß

Release: 13.09.2019 (Version 3.8.0.356)

Quelle:

- 2,23 GB groß

Release: 20.09.2019 (Version 3.8.1.358)

Quelle:

- 4,74 GB groß

Release: 03.10.2019 (Version 3.8.1.360)

Quelle:

- 2,69 GB groß

Release: 14.10.2019 (Version 3.8.1.365)

Quelle:

- 1,44 GB groß

Release: 29.10.2019 (Version 3.8.2.366)

Quelle:

- 4,08 GB groß

Release: 08.11.2019 (Version 3.8.2.370)

Quelle:

- 1,88 GB groß

Release: 12.12.2019 (Version 3.8.2.374)

Quelle: play3.de

- Neue kostenlose Erweiterung mit neuen Herausforderung, 5 neue Endgame-Bosse

- Eroberer des Atlas fügt neue Inhalte und neue Aufgaben hinzu

- 3,10 GB groß

Release: 17.12.2019 (Version 3.9.0.383)

Quelle: pathofexile.com

- Die „Blight“-Herausforderungs-Liga ist vergügbar

- 20,58 GB groß

Release: 18.12.2019 (Version 3.9.0.386)

Quelle: pathofexile.com

- 1,96 GB groß

Release: 19.12.2019 (Version 3.9.0.387)

Quelle:

- 1,97 GB groß

Release: 24.12.2019 (Version 3.9.1.393)

Quelle:

- 5,05 GB groß

Release: 14.01.2020 (Version 3.9.2.399)

Quelle:

- 3,50 GB groß

Release: 20.01.2020 (Version 3.9.2.402)

Quelle:

- 2,47 GB groß

Release: 22.01.2020 (Version 3.9.2.403)

Quelle:

- 2,19 GB groß

Release: 30.01.2020 (Version 3.9.2.409)

Quelle:

- 3,47 GB groß

Release: 07.02.2020 (Version 3.9.2.411)

Quelle:

- 2,52 GB groß

Release: 19.02.2020 (Version 3.9.2.412)

Quelle:

- 2,59 GB groß

Release: 12.03.2020 (Version 3.9.3.419)

Quelle: play3.de

- 4,87 GB groß

Release: 18.03.2020 (Version 3.10.0.429)

Quelle: play3.de

- Neue kostenlose Erweiterung "Delirium" wird hinzugefügt

- 10,02 GB groß

Release: 20.03.2020 (Version 3.10.0.430)

Quelle:

- 2,22 GB groß

Release: 24.03.2020 (Version 3.10.0.433)

Quelle:

- 3,49 GB groß

Release: 30.03.2020 (Version 3.10.1.436)

Quelle:

- 4,06 GB groß

Release: 03.04.2020 (Version 3.10.1.440)

Quelle:

- 3,48 GB groß

Release: 17.04.2020 (Version 3.10.1.444)

Quelle:

- 4,71 GB groß

Release: 30.04.2020 (Version 3.10.1.445)

Quelle:

- 3,58 GB groß

Release: 24.06.2020 (Version 3.11.1.466)

Quelle: play3.de | gamezone.de | xboxdynasty.de

- Neue kostenlose Erweiterung "Harvest" wird hinzugefügt

- Neue Anfertigungsoptionen sowie acht zusätzliche Fertigkeiten und zwei exklusive Unterstützungsgemmen.

- Auch diverse Anpassungen und Verbesserungen

- 14,63 GB groß

Release: 07.07.2020 (Version 3.11.1.476)

Quelle:

- 1,66 GB groß

Release: 13.07.2020 (Version 3.11.1.477)

Quelle:

- 1,93 GB groß

Release: 17.07.2020 (Version 3.11.1.482)

Quelle:

- 4,33 GB groß

Release: 20.07.2020 (Version 3.11.1.483)

Quelle:

- 453,25 MB groß

Release: 03.08.2020 (Version 3.11.1.485)

Quelle:

- 1,13 GB groß

Release: 24.08.2020 (Version 3.11.1.491)

Quelle:

- 1,12 GB groß

Release: 08.09.2020 (Version 3.11.1.493)

Quelle:

- 13,69 GB groß

Release: 24.09.2020 (Version 3.12.1.501)

Quelle: play3.de

- Neue kostenlose Erweiterung "Heist" wird hinzugefügt

- 34,34 GB groß

Release: 30.09.2020 (Version 3.12.2.503)

Quelle:

- 1,19 GB groß

Release: 08.10.2020 (Version 3.12.3.505)

Quelle:

- 1,67 GB groß

Release: 12.10.2020 (Version 3.12.3.507)

Quelle:

- 772,00 MB groß

Release: 16.10.2020 (Version 3.12.4.508)

Quelle:

- 1,61 GB groß

Release: 22.10.2020 (Version 3.12.4.510)

Quelle:

- 1,33 GB groß

Release: 11.11.2020 (Version 3.12.4.511)

Quelle:

- 1023,61 MB groß

Release: 20.11.2020 (Version 3.12.5.513)

Quelle:

- 947,77 MB groß

Release: 04.12.2020 (Version 3.12.5.514)

Quelle:

- 885,86 MB groß

Release: 06.01.2021 (Version 3.12.5.517)

Quelle:

- 6,54 GB groß

Release: 20.01.2021 (Version 3.13.0.529)

Quelle: xboxdynasty.de | release=xboxdynasty.de, play3.de

- Neue kostenlose Erweiterung "Echos des Atlas" wird hinzugefügt

- 31,65 GB groß

Release: 25.01.2021 (Version 3.13.0.531)

Quelle:

- 1,35 GB groß

Release: 05.02.2021 (Version 3.13.1.536)

Quelle:

- 5,16 GB groß

Release: 11.02.2021 (Version 3.13.1.539)

Quelle:

- 1,78 GB groß

Release: 22.02.2021 (Version 3.13.1.543)

Quelle:

- 1,04 GB groß

Release: 11.03.2021 (Version 3.13.1.546)

Quelle:

- 1,38 GB groß

Release: 13.04.2021 (Version 3.13.2.550)

Quelle:

- 2,66 GB groß

Release: 21.04.2021 (Version 3.14.0.556)

Quelle: xboxdynasty.de | play3.de | mein-mmo.de | release=xboxwire.com

- Neue kostenlose Erweiterung "Ultimatum-DLC" wird hinzugefügt

- 10,85 GB groß

Release: 03.05.2021 (Version 3.14.1.560)

Quelle:

- 1,78 GB groß

Release: 13.05.2021 (Version 3.14.1.560)

Quelle:

- 2,4 MB groß

Release: 14.05.2021 (Version 3.14.1.561)

Quelle:

- 1,83 GB groß

Release: 21.06.2021 (Version 3.14.2.566)

Quelle:

- 1,48 GB groß

Release: 05.07.2021 (Version 3.14.2.569)

Quelle:

- 672,07 MB groß

Release: 15.07.2021 (Version 3.14.2.572)

Quelle:

- 1,52 GB groß

Release: 20.07.2021 (Version 3.14.3.573)

Quelle:

- 2,49 GB groß

Release: 28.07.2021 (Version 3.15.2.577)

Quelle: xboxdynasty.de | play3.de | xboxdynasty.de

- Neue kostenlose Erweiterung "Expedition" wird kostenlos hinzugefügt

- Speichergröße von 40,6 GB auf 35,2 GB reduziert

- 12,39 GB groß

Release: 02.08.2021 (Version 3.15.0.578)

Quelle:

- 1,32 GB groß

Release: 06.08.2021 (Version 3.15.1.580)

Quelle:

- 1,91 GB groß

Release: 09.08.2021 (Version 3.15.1.581)

Quelle:

- 604,24 MB groß

Release: 24.08.2021 (Version 3.15.2.585)

Quelle:

- 1,86 GB groß

Release: 17.09.2021 (Version 3.15.3.592)

Quelle:

- 1,84 GB groß

Release: 24.09.2021 (Version 3.15.3.593)

Quelle:

- 1,10 GB groß

Release: 19.10.2021 (Version 3.15.3.596)

Quelle:

- 1,66 GB groß

Release: 28.10.2021 (Version 3.16.0.601)

Quelle: pathofexile.com | xboxdynasty.de

- 9,16 GB groß

Release: 08.11.2021 (Version 3.16.0.603)

Quelle:

- 1,36 GB groß

Release: 18.11.2021 (Version 3.16.0.608)

Quelle:

- 2,23 GB groß

Release: 29.11.2021 (Version 3.16.1.609)

Quelle:

- 621,24 MB groß

Release: 10.12.2021 (Version 3.16.2.611)

Quelle:

- 2,29 GB groß

Release: 31.01.2022 (Version 3.16.3.616)

Quelle:

- 5,05 GB groß

Release: 09.02.2022 (Version 3.17.0.619)

Quelle: xboxdynasty.de | xboxwire.com | xboxdynasty.de

- Neue kostenlose Erweiterung "Siege of the Atlas" wird kostenlos hinzugefügt

- Speicherverbrauch von 37,3 GB auf 39,5 GB erhöht

- 19,56 GB groß

Release: 16.02.2022 (Version 3.17.0.622)

Quelle:

- 1010,65 MB groß

Release: 23.02.2022 (Version 3.17.1.624)

Quelle:

- 2,39 GB groß

Release: 28.02.2022 (Version 3.17.1.627)

Quelle:

- 1,72 GB groß

Release: 08.03.2022 (Version 3.17.2.631)

Quelle:

- 2,32 GB groß

Release: 17.03.2022 (Version 3.17.3.632)

Quelle:

- 2,48 GB groß

Release: 28.03.2022 (Version 3.17.3.633)

Quelle:

- 1,42 GB groß

Release: 02.05.2022 (Version 3.17.4.637)

Quelle:

- Speicherverbrauch von 39,6 GB auf 39,8 GB erhöht

- 36,41 GB groß

Release: 20.05.2022 (Version 3.18.0.646)

Quelle:

- Speicherverbrauch von 39,8 GB auf 40,9 GB erhöht

- 5,86 GB groß

Release: 26.05.2022 (Version 3.18.0.649)

Quelle:

- 1,94 GB groß

Release: 07.06.2022 (Version 3.18.0.651)

Quelle:

- 1,75 GB groß

Release: 20.06.2022 (Version 3.18.1.658)

Quelle:

- Speicherverbrauch von 40,9 GB auf 41,0 GB erhöht

- 4,05 GB groß

Release: 23.06.2022 (Version 3.18.1.659)

Quelle:

- 1,89 GB groß

Release: 01.07.2022 (Version 3.18.1.662)

Quelle:

- 1,33 GB groß

Release: 08.07.2022 (Version 3.18.1.664)

Quelle:

- 716,25 MB groß

Release: 14.07.2022 (Version 3.18.1.666)

Quelle:

- 1,40 GB groß

Release: 25.08.2022 (Version 3.19.0.675)

Quelle: xboxdynasty.de

- Neue kostenlose Erweiterung "Lake of Kalandra" wird kostenlos hinzugefügt

Kalandra-Herausforderungsliga

Verbesserungen am Atlas-Endspiel

vier neue Edelsteine

14 neue einzigartige Gegenstände

über 100 verbesserte bestehende Uniques

Überarbeitungen der Ernte, Jenseits und Archnemesis

eine Vielzahl von Balanceänderungen

- Speicherverbrauch von 41,0 GB auf 41,8 GB erhöht

- 8,51 GB groß

Release: 26.08.2022 (Version 3.19.0.676)

Quelle:

- 1,44 GB groß

Release: 31.08.2022 (Version 3.19.0.680)

Quelle:

- 1,14 GB groß

Release: 02.09.2022 (Version 3.19.0.682)

Quelle:

- 1,30 GB groß

Release: 09.09.2022 (Version 3.19.1.685)

Quelle:

- 2,41 GB groß

Release: 15.09.2022 (Version 3.19.1.689)

Quelle:

- 1,35 GB groß

Release: 27.09.2022 (Version 3.19.1.692)

Quelle:

- 1,38 GB groß

Release: 07.10.2022 (Version 3.19.1.695)

Quelle:

- 836,70 MB groß

Release: 14.10.2022 (Version 3.19.1.696)

Quelle:

- 1,27 GB groß

Release: 03.11.2022 (Version 3.19.2.702)

Quelle:

- 5,31 GB groß

Release: 15.12.2022 (Version 3.20.0.711)

Quelle: xboxdynasty.de | xboxdynasty.de

- Neue kostenlose Erweiterung "The Forbidden Sanctum" wird kostenlos hinzugefügt

- Speicherverbrauch von 41,9 GB auf 43,3 GB erhöht

- 7,08 GB groß

Release: 16.12.2022 (Version 3.20.0.713)

Quelle:

- 816,79 MB groß

Release: 22.12.2022 (Version 3.20.1.715)

Quelle:

- Speicherverbrauch von 43,3 GB auf 43,5 GB erhöht

- 2,39 GB groß

Release: 23.12.2022 (Version 3.20.1.719)

Quelle:

- 671,66 MB groß

Release: 13.01.2023 (Version 3.20.1.720)

Quelle:

- 1,10 GB groß

Release: 20.01.2023 (Version 3.20.1.722)

Quelle:

- 671,27 MB groß

Release: 09.02.2023 (Version 3.20.1.724)

Quelle:

- 1,81 GB groß

Release: 16.02.2023 (Version 3.20.2.726)

Quelle:

- 744,39 MB groß

Release: 08.03.2023 (Version 3.20.2.733)

Quelle:

- 1,83 GB groß

Release: 23.03.2023 (Version 3.20.2.735)

Quelle:

- 1,01 GB groß

Release: 12.04.2023 (Version 3.21.0.740)

Quelle: xboxdynasty.de | release=xboxdynasty.de

- Neue kostenlose Erweiterung "Crucible" wird kostenlos hinzugefügt

- Speicherverbrauch von 43,5 GB auf 44,5 GB erhöht

- 9,56 GB groß

Release: 14.04.2023 (Version 3.21.0.741)

Quelle:

- 1,50 GB groß

Release: 18.04.2023 (Version 3.21.0.743)

Quelle:

- 908,12 MB groß

Release: 20.04.2023 (Version 3.21.0.746)

Quelle:

- 712,68 MB groß

Release: 05.05.2023 (Version 3.21.1.748)

Quelle:

- 1,47 GB groß

Release: 22.05.2023 (Version 3.21.1.749)

Quelle:

- 764,58 MB groß

Release: 25.07.2023 (Version 3.21.1.752)

Quelle:

- 1,03 MB groß

Release: 23.08.2023 (Version 3.22.0.761)

Quelle: pathofexile.com

- Neue kostenlose Erweiterung "Trial of the Ancestors" wird kostenlos hinzugefügt

- Speicherverbrauch von 44,6 GB auf 54,1 GB erhöht

- 48,13 GB groß

Release: 23.08.2023 (Version 3.22.1.772)

Quelle:

- Speicherverbrauch von 54,1 GB auf 54,2 GB erhöht

- 4,34 GB groß

Release: 11.09.2023 (Version 3.22.1.773)

Quelle:

- 1,41 GB groß

Release: 14.09.2023 (Version 3.22.1.776)

Quelle:

- 1,17 GB groß

Release: 15.09.2023 (Version 3.22.1.777)

Quelle:

- 12,90 GB groß

Release: 22.09.2023 (Version 3.22.1.778)

Quelle:

- 1,07 GB groß

Release: 04.10.2023 (Version 3.22.1.782)

Quelle:

- 2,89 GB groß

Release: 11.10.2023 (Version 3.22.1.783)

Quelle:

- 932,37 MB groß

Release: 26.10.2023 (Version 3.22.2.791)

Quelle:

- Speicherverbrauch von 54,3 GB auf 54,8 GB erhöht

- 5,67 GB groß

Release: 01.11.2023 (Version 3.22.2.796)

Quelle:

- 1,79 GB groß

Release: 11.12.2023 (Version 3.23.0.801)

Quelle: note=patchofexile.com

- Neue kostenlose Erweiterung "Affliction" wird kostenlos hinzugefügt

- Speicherverbrauch von 54,8 GB auf 59,5 GB erhöht

- 19,85 GB groß

Release: 13.12.2023 (Version 3.23.0.802)

Quelle:

- 2,20 GB groß

Release: 18.12.2023 (Version 3.23.0.804)

Quelle:

- 1,77 GB groß

Release: 29.12.2023 (Version 3.23.0.806)

Quelle:

- 1,89 GB groß

Release: 27.01.2024 (Version 3.23.1.811)

Quelle:

- 6,71 GB groß

Release: 08.02.2024 (Version 3.23.1.812)

Quelle:

- 1,96 GB groß

Release: 15.02.2024 (Version 3.23.1.813)

Quelle:

- 1,92 GB groß

Release: 11.03.2024 (Version 3.23.1.827)

Quelle:

- 2,04 GB groß

Release: 15.03.2024 (Version 3.23.2.832)

Quelle:

- Speicherverbrauch von 59,9 GB auf 59,8 GB reduziert

- 26,15 GB groß