- Your Spectres and Auras are now saved when you log out
or are disconnected.
- Spectres no longer have their level reduced to the
level of the area they are in.
Instead, the level of a Spectre is now based on the
lowest of either the level of the monster they were raised from,
or the maximum level allowed by the skill gem used. This
is now indicated on the skill gem.
- Desecrate now creates corpses based on which monsters
are in the current area as well as any Spectres that have ever existed in the
instance.
- Added two new unique items: Malachai’s Mark and
Dialla’s Malefaction.
- The Plaguemaw V Prophecy can now be completed in the
Crystal Veins or a Crystal Ore Map.
- Improved performance in The Shaper’s Realm.
- Disabled the ‚Socialising‘ help panel category.
- Changed some of the interactions between certain
on-flask-use effects and the unique belt Umbilicus Immortalis for consistency.
For example, effects that care about when you use a
flask (and not the effect of the flask itself) will apply to you but not your
minions.
- Fixed a bug where flasks that remove bleeding did not
remove stacking bleeding from the Crimson Dance keystone.
- Fixed a bug where the Brutal Fervour ascendancy
passive would not remove Crimson Dance bleeding.
- Fixed a bug where increases and reductions to the
effect of flasks were also being added to the percentage of recovery
granted instantly by flasks with the „Bubbling“ mod.
This caused several issues if this percentage exceeded 100%.
- Fixed a bug where instant „of Animation“ flasks were
healing minions for more life than intended.
- Fixed a bug where some flask recovery rate modifiers
were not correctly accelerating flask recovery, only shortening the duration of
the flask effect.
- Fixed a bug where losing the stat for leeching Energy
Shield instead of Life while you had active instances of
Energy Shield leech could stop the maximum leech rate
cap applying to them. This commonly happened with the Soul Tether unique item.
- Fixed a bug where the increased Energy Shield Recharge
Rate granted by Discipline was not working.
- Fixed a bug where ailments reflected by the Yugul
pantheon power could bypass immunities.
- Fixed a bug where the damage penalty on Static
Strike’s explosion wasn’t being correctly applied to the ailments created by the
explosion.
- Fixed a bug where the Chill applied by The Pandemonius
lasted for 2 seconds, rather than 1.
- Fixed a bug where some lava traps were not disabled
after Izaro was killed.
- Fixed a bug that caused duplicate Darkshrines to
appear in the Labyrinth. For example,
you should no longer be able to get ‚Twice Blessed‘
multiple times in a single Labyrinth.
- Fixed a bug where traps would not be disabled in the
Aspirant’s Trial if a player entered it prior to getting the‚
Labyrinth Traps are disabled in the Aspirant’s Trial“
darkshrine effect.
- Fixed a bug where the Curse Pylons in the final stage
of the Izaro encounter were not applying their curses to the player.
- Fixed a bug where the Unbearable Whispers III Prophecy
was not correctly triggering from the Act 6 or Act 9 Shavronne encounters.
- Fixed a rare bug where Cemetery maps could generate
inside-out, rendering the majority of their terrain unwalkable.
- Fixed a rare bug that could cause a player to have
incorrect dialogue options available when speaking to Navali.
- Fixed a bug where the Ultimate Chaos Portal and the
Pure Light Portal did not have audio.
- Fixed a bug that could cause players to lose some
progress towards the „Gain Splinters from Unique Breach monsters“ challenge.
- Fixed a bug where Doryani’s Touch was able to damage
enemies through walls.
- Fixed a bug where Atziri’s Empowered Flameblast was
not dealing damage to everything within its area of effect.
- Fixed a bug where some bosses were using an incorrect
Arc effect.
- Fixed a bug where players could be disconnected to the
login screen after a mandatory character rename.
- Fixed a rare issue where the quest tracker would not
display Prophecies correctly.
- Fixed an exploit with the unique jewel Intuitive Leap
which would grant a full passive tree reset.
- Fixed a bug which could cause Forsaken Masters to
block the entrance to their Mission areas.
- Using a Portal in the Blood Aqueduct now takes you
back to the Sarn Encampment, instead of to Highgate.
- Efficacy Support now correctly supports Damage over
Time effects.
- Kitava’s minions are now properly killed off when
Kitava dies.
- Added "Necromancy Nets", a relatively rare net that
can revive beasts, capturing them in the process.
This is useful for characters that have difficulty
capturing beasts before they die,
but its rarity means that it can't be relied upon as the
sole method of capture for these characters.
(This patch doesn't include support for reviving
monsters that have been shattered, exploded or otherwise had their corpse
removed.
We're working on this.)
- Beastcrafting recipes that make an unidentified rare
item or a rare item with a specific mod now require one fewer rare beast.
- Fixed four high-end Beastcrafting recipes that were
previously unobtainable.
- Flasks now refill after a Beastcrafting fight ends.
- Summon Phantasm on Kill Support no longer supports
Manifest Dancing Dervish.
- "Strong Rope Nets and Simple Iron Nets now cost Portal
Scrolls rather than Orbs of Transmutation.
- Reinforced Iron Nets and Strong Iron Nets now cost
Orbs of Transmutation, rather than Orbs of Alteration."
- Monsters with the Putrid Flight Bestiary mod now use
their Vulture Bombing skill more frequently.
- Binding a skill over your Throw Net button while in a
town or hideout will now revert that binding to Throw Net when you leave town.
- Sextant information now displays correctly on top of
other Atlas information. It now also displays regardless of where you are zoomed
in.
- Divination Cards are now sorted alphabetically in the
Trade Market user interface.
- Updated the Neversink item filters to the latest
versions.
- Fixed a bug where unlocking additional Cartographer's
Sextants on your Atlas required unique Maps to be completed.
- Fixed a bug where Scorching Ray totems did not stack
their damage correctly with other Scorching Ray totems.
- Fixed a bug where Bestiary Aspect skills could be
crafted onto Flasks and Jewels.
- Fixed a bug where some areas were unable to spawn
Legendary Beasts.
- Fixed a bug where Stairs to the next area would not
open if a beast was captured in the Oba's Cursed Trove unique map.
- Fixed a bug where Maker of Mires in the Hallowed
Ground unique map would not lose his immunity buff if Balah, Duke was captured.
- Fixed a bug where statues were unable to come to
life if the Basilisk was captured.
- Fixed a bug where Vilenta was able to escape her
arena. Stay Vilenta, stay.
- Fixed a bug where the "x% more Spell Fire Damage" from
Herald of Ash was not applying to Damage over Time effects applied by skills
such as Scorching way.
- Fixed a bug where some Prophecies did not
complete if you captured, rather than killed, the target.
- Fixed a bug where the weapon swap buttons would not
visually change when swapping between weapons.
- Fixed a client crash that could occur while Summon
Phantasm on Kill was socketed in The Dancing Dervish.
- Fixed a rare client crash that could occur when the
final boss of Act 10 and its Endgame Map counterpart used its Flame Breath
skill.
This skill had been disabled in a previous patch to
prevent this from happening. It will be re-enabled in this patch.
- Fixed a bug where one of the Ape varieties would not
attack the player and could not be attacked by the player during beastcrafting.
- Fixed many strange behaviours when navigating the
various Bestiary tabs.
- Fixed an issue where some text in the Bestiary was
overlapping with the Bestiary page's title.
- Improved the control legends and highlighting for the
Bestiary and the Blood Altar menus.
- Fixed a bug where using the Filter function of the
Blood Altar would prevent you from being able to scroll through the panel.
- Fixed a bug which could cause a black box to appear on
the Ascendancy tree while selecting Ascendancy passives.
- Fixed a client crash that could occur while entering
Saqawal's Roost.
- Added 12 Solo Self-Found variants of the Neversink loot filter. These will
only be available until the launch of patch 3.3.0.
- Updated the Neversink loot filters to the latest version.
- You can no longer use the instance manager to create multiple instances of
the Templar Laboratory.
- You can no longer use the map device in the Chamber of Sins Level 1 in Act
7 to open Maps.
- Fixed a bug where Yugul, Reflection of Terror could become stuck midair
while jumping into one of his pools, and become immune to damage.
- Fixed a bug where players could be unable to return to Farrul, First of
the Plains' arena if they logged out after creating a town portal while
being teleported back to the arena.
- Fixed a bug where Arakaali, Spinner of Shadows could continue moving to
different corners after she should be dead.
- Fixed a bug where Totems, Traps and Mines were able to gain Tailwind.
- Fixed a bug where the "Debuffs on you expire x% faster while affected by
Haste" mod actually caused debuffs to expire slower.
- Fixed a bug where Aspect skills would activate after changing areas if you
had the skill active when you died.
- Fixed a bug where throwing a net was counted as using a skill. This caused
issues for players using Lightpoacher when trying to capture beasts.
- Fixed a bug where Bestiary monsters with multiple forms left a mini-map
icon for each form when dead.
- Fixed a bug where the Lighthouse Remains hideout decoration did not block
players.
- Fixed a bug where the Bestiary tab was visible in Standard league if you
had died in Hardcore Bestiary.
- Fixed a bug causing performance issues while mana was reserved.
- Weapon swapping while the skill bar is open is no
longer possible. This prevents a bug that occurs when swapping weapons while
the skill bar is open.
- Updated all NS item filters.
- Added a textbox filter to vendor windows.
- Added missing skill gems to the Tradeboard
categories.
- Removed Bestiary Nets from the Tradeboard
categories.
- You can now press Y to select "Purchase Items"
when interacting with an NPC.
- You can now accept trade offers from the
Tradeboard instantly by pressing A + Y simultaneously.
Other Changes:
- Added 3D art for Apep's Supremacy, Shadowstitch,
and Zeel's Amplifier.
- Jiquani's Creation now takes reduced damage for a
short while after it is summoned.
- Added the Wrath skill gem as a vendor quest reward
for the Templar after completing the 'Lost in Love' quest.
- Reduced the cooldown on the unique shield
Unyielding Flames' triggered skill to 3 seconds (down from 10).
- Reduced the damage dealt by Redblade Warmonger's
Incinerate skill.
- Righteous Fire microtransactions can now be used
with Vaal Righteous Fire.
- Vaal Righteous Fire can now be cast by a Totem.
- Removed the Menagerie icon from the World Map
legend.
- Tweaked various alert sounds in the Default Loot
Filter.
- Made various optimisations to Storm Call.
- Made various optimisations to the Incursion Portal
Effect.
- Improved the performance of Bladefall, Molten
Strike and Rain of Arrows.
- Herald of Ice and Abyssal Cry explosions now have
less of an impact on performance.
- Improved the texture detail of the Wasteland
Barricade Hideout Decoration.
- Improved the AI of Vaal Blade Vortex
- Fixed some incorrect Alva dialogue.
- Fixed various cases of missing information in
skill tooltips.
- Fixed a bug where the Town Portal and Waypoint
tutorial notifications were still displaying after using a portal scroll or
waypoint.
- Fixed a bug where characters migrated to Standard
League no longer had an Elder Orb applied to their Atlas and could not get a
new Elder Orb from Zana.
- Fixed a bug where The Undisputed divination card
did not create items with the correct item level.
- Fixed a bug where the Legacy Character Effect glow
was placed in front of the character in non-town areas.
- Fixed a bug where the Automaton Character Effect
caused the character to glow white if buffed by Herald of Thunder with the
Automaton Herald Effect applied.
- Fixed a bug where weapon effects did not appear
correctly when applied to the Celestial Staff weapon skin.
- Fixed a bug where players were not able to have
more than one permanent curse applied to them at once.
- Fixed a bug where Acton's Nightmare unique map
completion was not granted if a boss was revived, unless a boss corpse was
detonated.
- Fixed a bug where Cold Snap's damage over time
could bypass damage immunities.
- Fixed a bug where Arc and Vaal Arc did not chain
to monsters that the player did not have line of sight to.
- Fixed a bug where Vaal Blade Vortex could be cast
on locations that the player did not have line of sight to. Vaal Blade
Vortex can also no longer be cast on unwalkable terrain.
- Fixed a bug where Vaal Detonate Dead did not roll
for critical strikes for each explosion.
- Fixed a bug where one of Vilenta's skills dealt
Physical damage, rather than Fire damage.
- Fixed a bug where Atziri would not appear to take
any actions if the player left the boss room and returned during the 'Summon
Demons' phase.
- Fixed a bug where the Flamethrowers in the Vaal
Omnitect encounter were shorter than they appeared. They now more accurately
deal damage in the correct locations.
- Fixed a bug where Tacati, Architect of Toxins
unintentionally gained a large damage reduction while casting his ultimate
skill.
- Fixed a bug where the Altar of Corruption could
turn an Unset Ring into an unidentified and corrupted Unset Ring.
- Fixed a bug where the exit portal in the Royal
Meeting Room Incursion was not able to be used.
- Fixed a bug where chests in Cartography rooms in
Temples whose level was lower than 68 would not drop Maps.
- Fixed a bug where Alva would sometimes display an
outdated Temple layout when viewed in a hideout.
- Fixed a bug where players who had completed a
"Don't die or leave Zana's Map" Zana mission could not enter their Temple of
Atzoatl in the same area.
- Fixed a bug where resurrecting after dying in an
Incursion would fail if done too close to the end of the Incursion timer.
- Fixed a bug where the Pure Talent unique jewel was
not working when you had the "Physical and Chaos Damage and Life" passive
node allocated in the Shadow starting area of the passive skill tree.
- Fixed a bug where having a Vaal skill socketed in
The Poet's Pen unique wand prevented casting that Vaal skill.
- Fixed a bug where Zana would repeat dialogue after
defeating Uber Elder.
- Fixed a bug where some of Dialla's voice acting
was in Russian.
- Fixed a bug where placing some hideout decorations
in a corner in the Coastal Hideout could cause them to clip below the
ground.
- Fixed an instance crash that occurred when using
Vaal Arc while affected by an Echoing Shrine.
- Fixed an instance crash that could occur when
using Lightning Strike.
- Fixed a bug where Charged Dash could teleport you
through doors.
- Fixed various issues with Charged Dash and Flame
Dash where they would sometimes fail to teleport you when cast.
- Fixed a client crash in the Incursion leagues when
trying to create areas while having the Monstrous Treasure prophecy.
- Fixed a client crash caused by Zilquapa, Architect
of the Breach's breach pool ability when some minions were caught in it.
- Fixed a client crash caused by monster versions of
Lacerate.
- Fixed a client crash caused by Power Siphon.
- Fixed a client crash caused by the Inferno Bolt
Nemesis mod.
- Fixed a rare instance crash that could occur in
the Rotting Core when a boss was killed.
- Fixed various instance crashes.
- Fixed a bug reintroduced in 3.3.0 where the
Legacy Armour set lost its shininess.
- Fixed a bug where the "Defeat Alluring Abyss Trio"
challenge was able to be completed in the Apex of Sacrifice.
- Fixed a bug where leaving the Brine King boss room
could sometimes place the player in an Incursion.
- Fixed a bug where Vials did not display their
stack size when placed in the Currency Stash Tab. Vials can now be stacked
in the inventory.
- Fixed a bug where the Poison Garden Incursion
wasn't able to spawn.
- Fixed some cases where items could drop in
unreachable locations in the Temple of Atzoatl.
- You can now view how much experience you've earned
in the past hour (and other information) by holding LS down.
- You can now use RS to move to the farthest extreme
of a UI element. You can also use it to jump between different UI panels by
tapping it in that panel's direction from the edge of the current UI
element.
Some UI panels, such as specific stash tabs, have
special RS functionality. Try exploring them!
- Fixed a bug where you could get stuck if an
incursion ended while you were channelling.
- Fixed a bug where you could lose your cursor while
moving between different UI panels.
- Fixed a bug where Life and Mana values were
displaying regardless of whether or not you had this option enabled.
- Fixed a bug which prevented stash tab from being
moved or reordered.
- Fixed a bug where your cursor would reset its
position if the state of a trade in the Trade Market UI had changed.
General Changes
- Two new types of rooms (themed around Tormented
Spirits and Strongboxes) can now be found in the Temple of Atzoatl in the
Incursion league.
- The Altar of Corruption will now return the
skinned item if it destroys an item with a skin transfer applied to it.
- Slightly adjusted the Labyrinth's Mansion Atrium
area to prevent players getting stuck after using Leap Slam to reach a small
ledge.
- The default loot filter now plays audio when an
item with 5 linked sockets drops.
- You can now have separate portals to Maps and the
Temple of Atzoatl open in your Hideout at the same time.
- Fixed a bug where Cold Snap's damage over time
stacked with itself.
To compensate for this, we have increased Cold Snap and
Vaal Cold Snap's damage by 25% at gem level 20, scaling down to no change at
gem level 1.
- Fixed a bug where Zana mission portals could open
around Alva Valai.
- Fixed a bug where the orientation of Zana mission
portals was sometimes incorrect.
- Fixed a bug where portals to a Breachlord's Domain
could open around Alva Valai in your Hideout.
- Fixed a bug where portals to the Temple of Atzoatl
around Alva Valai would not relocate correctly when moving Alva if you had
dismissed her and invited her back to your Hideout.
- Fixed a bug where opening portals to the Temple of
Atzoatl from your Hideout was sometimes not possible.
- Fixed a bug where you could sometimes not be able
to invite Alva Valai back to your Hideout after dismissing her.
- Fixed a bug where Alva Valai in a Hideout would
not be able to open portals to the Temple of Atzoatl if the character
interacting with her was not the character that created the Hideout.
- Fixed a bug where The Three Dragons unique helmet
did not prevent Lightning damage from applying Shock.
- Fixed a bug where the Gluttony unique belt could
drop in lower level areas than intended.
- Fixed a bug where players would sometimes not
return to proper size after casting Lightning Warp.
- Fixed a bug where totems could be summoned through
closed doors.
- Fixed a bug where characters could be locked into
a Barrage action after leveling up a support gem linked to Barrage.
- Fixed a bug where detonating corpses with Vaal
Detonate Dead did not count as "consuming" a corpse.
- Fixed a bug where some monster versions of Arctic
Breath would disappear visually while still being able to deal damage.
- Fixed a bug where a Lever in the Labyrinth's
Basilica Passage only opened one Locked Door, rather than multiple.
- Fixed a bug introduced in 3.3.0c which slightly
altered the colour of the Apocalypse Cloak.
- Fixed a rare bug where The Vaal Omnitect continued
to deal damage underneath itself after dying.
- Fixed a rare bug where a teleporter in the Caldera
map could have trees spawned on it, causing the player to be unable to move.
- Fixed a client crash that occurred when trying to
use Charged Dash while being pinned in place by a Labyrinth's Spike Trap.
- Fixed an instance crash in the Solaris,
Eternal Sun and Lunaris, Eternal Moon boss encounter.
- Fixed an instance crash in the Guardian of the
Chimera map boss encounter.
- Added particle effects to the Dreamfeather unique item.
- It is no longer possible to seal a prophecy if you have an item on
your cursor.
- Entering Doedre's Cesspool from the Grand Promenade, The Quay, or
the waypoint no longer causes prophecies which trigger when you enter an
area to trigger.
This fixes an issue where prophecies would trigger but you were not
able to easily access most of the area.
- Vaal Detonate Dead can now be used by Totems, Traps and Mines.
- Killing Atziri in the Temple of Atzoatl now counts for The Queen's
Vaults prophecy.
- The "Full Clear: Dread Thicket" achievement can now be completed in
the Dread Thicket in Act 7.
- Disabled two dialogue options from Tarkleigh in Act 6 which are
missing voice acting.
- Added audio for attacks using Chin Sol, Doomfletch, Infractem,
Null's Inclination, and Voltaxic Rift.
- Removed screenshake on death from Formless Witness monsters.
- Fixed a bug where players in Predictive mode were sometimes unable
to gain Vaal Souls after using a Vaal skill.
- Fixed a bug where the From The Void prophecy did not complete by
killing Bameth in an Incursion.
- Fixed a bug where prophecies could cause items to drop in
inaccessible locations.
- Fixed a bug where the AI of Warped Regurgitator monsters could
cause performance issues.
- Fixed a bug where some monsters that summon other monsters on death
did not actually summon those monsters.
- Fixed a bug where the exit portal of an Incursion in the
Factory Map and The Quarry could sometimes not enable correctly.
- Fixed a bug where Varhesh, Shimmering Aberration could become
untargettable if brought from 51% health or above to 33% health in a
single hit in a Map that would cause it to be possessed by Shaper
when reaching 50% health.
- Fixed a bug where Alva Valai would be unable to open portals to
the Temple of Atzoatl if you started your 11th Incursion, returned
to your Hideout, and then interacted with Alva Valai.
- Fixed a bug where +2 to Level of Socketed Aura, Curse,
Projectile, Fire, Cold, and Lightning Corrupted Implicit mods were
not able to spawn with one another on the same item.
- Fixed a bug where flasks with the "of Dousing" mod would not
prevent Ignite or Burning if activated just as the ailment was about
to be applied.
- Fixed a bug where the "Lucky" buff granted by Vaal Arc did not
work.
- Fixed a bug where the Lightning Mirage nemesis mod when stolen
from monsters created clones that would target the player, rather
than monsters.
- Fixed a bug where Vaal Cold Snap effects would persist through
death indefinitely.
- Fixed a bug where the Vaal Righteous Fire effects could appear
in the wrong location for a brief period of time.
- Fixed a bug where the Divine Blink and Mirror Arrow Effect was
using the wrong arrow effect.
- Fixed an issue where a passageway in the Haunted Lair mission
area was too narrow to walk through.
- Fixed an issue where a passageway in Kaom's Stronghold was
blocked by an object.
- Fixed an issue in the Malformation map where an area was
impassable without a movement skill due to Haku's arena blocking the
path.
- Fixed a bug where sealing a prophecy while having a full inventory
caused the prophecy to be deleted.
- Fixed a crash with the 'RS' jump feature between your inventory and
premium stash tabs.
- Fixed a bug in the passive tree where the Refund Passive tooltip
would sometimes not display.
- All sliders in the options menu now move at the same speed.
- Improved the process of pricing items in Premium Stash Tabs. When
setting a price note on an item, the price slot is now automatically
highlighted and the virtual keyboard has been removed.
The value can now
be incremented by 1 or 10 using 'LS' or D-Pad (up/down for an increment
of one, left or right for increments of 10).
The expandable window where
you select the currency type you'd like to receive is also displayed by
default and can be changed using 'RS'.
- Added an option which will allow you to quickly repeat the last item
price and currency type that you set. After pricing an item,
a new
option will be available during the pricing process under the 'X'
keybind, this displays the last used amount and currency type.
Other Changes:
- Adjusted the layout of the Tormented Spirit room to increase the
likelihood of a Tormented Spirit to possess a monster.
- The "A Regal Death" prophecy can now be completed by killing Atziri
in the Temple of Atzoatl, Garukhan, The Vulture Queen, or Shakari.
- Adjusted the visual effects of the Divine Herald of Ice
microtransaction to more closely match their original state. These were
accidentally altered in content update 3.3.0c.
- Fixed a bug where Vaal Blight could damage enemies through walls.
- Fixed a bug where Dark Pact had duplicate Labyrinth Helmet
enchantments for Dark Pact Cast Speed and Dark Pact Area of Effect.
- Fixed a bug where "Socketed Skill Gems get a 90% Mana Multiplier"
was actually applying a 95% Mana Multiplier.
- Fixed a bug where items could not have the "+X to Strength" and "X%
increased Strength" or the "+X to Dexterity" and "X% increased
Dexterity" mods at the same time.
- Fixed a bug where Alva would not leave an existing area if you had
opened a Temple of Atzoatl in a different area.
- Fixed a bug where various monsters in Incursions were being counted
towards the /remaining count, preventing full clears of areas.
- Fixed a rare bug where monsters killed by the secondary explosion
damage of Infernal Blow would not drop items.
- Fixed a bug causing the Apocalypse Wings to become transparent while
near large sources of light.
- Fixed a bug where the Automaton Wings did not have Physics applied
to them as intended.
- Fixed a bug where the Sin, Innocence, Sin and Innocence, Wasteland,
and Automaton microtransaction weapon skins were not playing audio when
hitting monsters.
Azurite and Delve Upgrades are now shared across all
of your characters in the same league.
When you log into a character for the
first time after this patch, it will merge its Azurite and Upgrades into the
total for the league.
The base light radius of Flares has been increased.
- Flares now light instantly, protecting you immediately, and travel a fixed
distance away from you. They are still instant to use.
- Dynamite now destroys Fractured Walls with a single use.
- Monsters which use EMP have received updated animations and effects to
more clearly signal the attack.
- Monsters with the "Allies Cannot Die" aura cannot be affected by the
"Allies Cannot Die" aura themselves. This prevents multiple monsters with
this aura from affecting one another.
- Fixed a bug where Azurite could get stuck in walls.
- Temporarily disabled Global Illumination on Xbox One X. It will return in
the near future.
- Fixed a bug where a Delve Chest could spawn in a wall.
- Fixed a bug where you could be prevented from throwing Dynamite if you
were using Detonate Mines, the Mines Support gem, or Smoke Mine skill gem.
- Fixed a bug where various Gorgol monsters were not giving credit towards
the "Defeat following Monsters I" challenge when defeated.
- Fixed a bug where Fossils were not allocated correctly in a party.
- Fixed a bug where Light Radius from the Crawler and Flares appeared larger
than it actually was.
- Fixed a bug where the Crawler would sometimes not be present to protect
players from Darkness after selecting a new location to travel to in the
Azurite Mine.
- Fixed a bug where Devouring Totem did not devour corpses in the Azurite
Mine.
- Fixed a bug where Gruthkul's Pelt prevented the use of Flares and
Dynamite.
- Fixed a bug where Ichimonji prevented the Crawler from protecting you from
Darkness.
- Fixed a bug where dead Hardcore players were removed from the Delve
Ladder.
- Fixed various display issues with the Quest Tracker for the Niko quest
line.
- Fixed a bug where talking to Niko would change how you interact with other
objects and NPCs. This bug could prevent you from buying items from vendors.
- Fixed a rare bug preventing some players from entering the Azurite Mine.
- Fixed a bug where various Fragments which dropped from Delve chests were
not stackable in the Fragment Tab.
- Fixed three instance crashes.
Other Improvements
- Lily Roth has returned to Lioneye's Watch in Act 6.
- Updated Neversink filters to version 6.31
- Changed the Quality stat for Convocation to grant "x% increased Cooldown
Recovery Speed", rather than Cast Speed.
- Fixed a bug preventing Atlas completion of the Belfry and Mao Kun maps.
- Fixed a bug where the "Slay the Corrupted Bosses" Zana mission did not
complete in Maps with multiple bosses.
- Fixed a bug where Tempest effects spawned by Prophecies were playing their
strike visual correctly.
- Fixed a bug where Blood Guard Herald and Faith Guard Herald effects were
reversed when applied to Herald of Agony.
- Fixed a bug where Lioneye's Fall did not convert Staff Spell Block to Bow
Spell Block correctly.
- Fixed a bug where the Battle Cry passive caused Warcry skills to consume
the mana cost twice.
- Fixed a bug where the stat descriptions for Holy Relic Enchantments were
not visible on items.
- Fixed a bug where some item mods were still referring to "Physical
Projectile Attack Damage", instead of "Vicious Projectiles".
- Fixed a bug where Scourge Arrow did not grant anything per Quality. It now
grants 1% increased Projectile Speed per Quality.
- Fixed a bug where Cremation and Volatile Dead could be cast while no
corpses were available, resulting in mana being spent but no skill use
occurring.
- Fixed a bug where Vaal Ancestral Warchief did not work when dual-wielding
claws.
- Fixed a bug where quest items could be hidden on the minimap when using
item filters.
- Added Global Illumination back to clients running Path of Exile on
Xbox One X.
This can be toggled on and off with the new "Performance" setting.
- Fixed a bug that prevented players from returning to their last Delve
location via the Subterranean Chart.
- Fixed a bug where the Subterranean
Chart could have unconnected paths, preventing some players from progressing
through their Azurite Mine.
- Fixed a bug where stairs in City
Outposts sometimes did not become interactable.
- Fixed a bug where Minions and
Totems could not target monsters during the Darkness phase of Delve boss
encounters.
- Fixed a bug where players were unable to apply their maximum number of
curses to a monster.
- Fixed a bug where a Delve Chest
couldn't spawn in the Beast Burrow Encounter.
- Fixed a bug where Devourers could
follow players into the Mine Encampment.
- Fixed a bug where Skin of the Lords
obtained from the Timeworn Reliquary would only have Minion Instability.
- Fixed a bug where some Curse on Hit
mods for Frostbite, Conductivity, and Flammability were not applying their
chance to be Frozen, Shocked, or Ignited.
- Fixed a bug where Mark of
Submission could apply curses to you when damaging yourself.
- Fixed a bug where using the
"Alternate of Same Tier" Zana Mod with a Divine Vessel could force a Map
with a capturable boss to be chosen.
- Fixed a bug where players could
teleport directly to another player in a Vaal Side Area.
- Fixed a bug where sub-zones in the
Azurite Mine did not correctly display map mods.
- Fixed a bug where you could become stuck in place by attempting to use an
instant skill and pick up an item while already in another skill's cast
animation.
- Fixed a client crash in the
Guardian of the Minotaur encounter.
- Fixed a client crash in the Kitava encounters in The Feeding Trough and
Lava Lake Map
- Fixed an issue where some players were unable to find certain chests in
their mine.
- Voltaxic Sulphite deposits now only grant Sulphite proportional to
the number of nearby players when they are first discovered.
This
brings it in line with how other reward systems work.
- Fixed further cases of non-functional stairs in City Outposts that
were not fixed in patch 3.4.1b.
- You can now click your last-visited Delve (indicated by an arrow) on the
Subterranean Chart to teleport to the Crawler.
- Party members can no longer see hidden paths when in another
player's Azurite Mine.
- Party members no longer see an incorrect depth level when viewing
the Subterranean Chart in another player's Azurite Mine.
- Fossils can no longer grant Elemental Resistance prefixes. They now grant
new mods for various item slots.
- Lucent and Shuddering Fossils now have special modifiers that can be
rolled on shields.
- Poison mods are now considered Chaos mods for the purposes of
Fossil crafting.
- Bleeding mods are now considered Physical mods for the purposes of
Fossil crafting.
- Made improvements to the Necromancer Delve encounters.
- Increased the life of Rogue Exiles in Delve Encounters.
- Increased the damage of the totem beams in the Kurgal, the
Blackblooded encounter.
- Adjusted the hitboxes of the beam attack used by Kurgal, the
Blackblooded to be more accurate.
- Additional Projectile modifiers no longer increase the number of
projectiles in the Beast Burrow encounter. Sutured Aberrations can no longer
be desecrated.
- Fixed a bug where Solar Guard Spectres could prevent the Beast
Burrow encounter in the Fungal Caverns from completing.
- Fixed a bug where some Bestiary encounters would not spawn chests.
- Fixed a bug where the "Complete Maps with Eight Mods" challenge was giving
credit when using White and Yellow Maps, rather than only Red Maps.
- Fixed a bug where players sometimes received a challenge reward
more than once.
Other Improvements
-
Scourge Arrow: Additional Projectiles now apply to the primary arrow instead
of the thorn arrows.
The number of thorn arrows at lower levels has been increased to compensate.
Pods are now distributed evenly among all primary projectiles
- Using
the new Zana mods now retains any Quality on the Map.
- The
Ranger can now buy Void Manipulation as a quest vendor reward.
- The
Herald of Agony skill gem now has a Chaos tag
- Reduced the cooldown of Righteous Fire to 0.3 seconds. This should improve
the use of Righteous Fire Totems.
- Fixed
a bug where Shaper's Strongholds could not spawn in Standard league.
- Fixed a rare bug where Shaper's Strongholds could not spawn in all
leagues.
- Fixed a bug where Herald of Purity would snapshot increased Buff
Effect modifers.
- Fixed a bug where Smite was not able to apply Curses when supported
by Curse on Hit Support.
- Fixed a bug where Instant Skills prevented triggerable spells from
being triggered when supported by Cast while Channelling.
- Fixed a bug where monsters that trigger skills when taking damage weren't
actually triggering skills.
- NPC Dialogue windows now scale to the size of the text (rather than the
text scaling to the size of the window).
- You can now switch your Pantheon allocations while in a Town or Hideout
without talking to Sin by pressing the View button.
- You can now reset your audio
settings to the default settings.
- Made improvements to throwing
Dynamite while near a Fractured Wall.
- Updated the Neversink Item Filters
to version 6.33
- Fixed a bug which would cause the
Mine UI to stay stuck on a blank image if you helped a party member complete
an encounter in their Azurite Mine, then returned to the Mine Encampment.
- Fixed a bug which prevented you
from getting achievements.
Delve Improvements
- Your Azurite Mine is now shared between all characters in the same league
on your account. The deepest mine in that league is used as this shared one.
- End-game Sulphite acquisition and costs have been rebalanced.
You
now find a lot more Sulphite in maps (especially higher maps) but the cost
of travel within deep Delves has been increased proportionally also.
The primary effect of this is that players are encouraged to play the
highest map content that they can.
- Map Item Quantity mods now affect Sulphite gain. This encourages players
to play the hardest map content that they can.
- The highest four Sulphite Capacity
upgrades have been rebalanced around the new values (the largest is now 18k
rather than 5k).
- Sulphite costs have been capped at
2000 Sulphite per segment (which occurs at depth 955).
- Sulphite Deposit spawn rates in The
Quarry have been decreased slightly.
- Reduced loading time when opening the Subterranean Chart.
- Entering the Azurite Mine from your Hideout now creates a portal that
party members can use.
- Entering the Azurite Mine from the
Mine Encampment now creates a portal that party members can use.
- You can now return to a party
member's Azurite Mine from the Mine Encampment by using the Subterranean
Chart.
- You can now return to your Hideout
by interacting with the Crawler after entering the Azurite Mine from your
Hideout.
- A portal is now created when the
owner of an Azurite Mine leaves the area or dies before an encounter is
completed.
- Player markers in a party are now visible on the Subterranean Chart.
- Party members can now interact with the Voltaxic Generator.
- Adjusted the height of thrown
Flares to increase visibility.
- Chests in the Haunted Remains
encounter no longer open automatically when the encounter completes.
- Voltaxic Sulphite can now spawn in
the Chamber of Sins Level 1 in Act 7.
- Added new Niko dialogue.
- Reduced the values of the "if you've Hit an Enemy Recently" mods for
Armour, Evasion Rating, and Energy Shield Regenerated per second on Jewels
and Abyss Jewels.
We will be reducing the value of these mods on existing Jewels and Abyss
Jewels in the future as these were not intended to be able to roll on these
item types.
- Fixed a bug which prevented selecting a new encounter to travel to after
completing a Delve encounter.
- Fixed a rare bug preventing completion of the "Niko's Fuel" quest.
- Fixed a bug where Fractured Walls
destroyed by Dynamite were not visibly removed in some cases.
- Fixed a bug where the 'Raw Value'
values for Darkness Resistance, Light Radius and Flare Light Radius were
incorrect.
Other Improvements
-
Shaper's Strongholds can no longer spawn on Shaper Guardian Maps.
- Added new audio for Elemental Hit.
- Improved the performance of various
assets in the Elder encounter.
- Fixed a bug introduced in 3.4.0 where the Unstable Elder, Kitava, the
Destroyer, The Destroyer's Heart, and Uber Hillock had less life than
intended.
- Fixed a bug where corpses created
by skills were not scaled by Level Downscaling.
- Fixed a bug where The Hungry Loop
could consume the Withering Touch Support without gaining any mods.
- Fixed a bug where some monsters and bosses could be knocked back into
walls or outside of their arenas.
- Fixed a bug introduced in 3.4.2
where triggered skills from uniques such as Lightpoacher and The Rippling
Thoughts were not able to apply curses on hit.
- Fixed a bug where only the
character that created a Map could select a Zana mission.
- Fixed a bug where Mao Kun would not
spawn ghost pirates if an Essence was unopened when you talked to
Fairgraves.
- Fixed a bug where Proximity Shields on the platforms in Pillars of Arun
were not present.
- Fixed a bug where players could get
into rooms in Labyrinth Trials that were meant to be locked, and then be
unable to leave that room.
- Fixed a bug where "Socketed Spells
have x% reduced Mana Cost" displayed a double negative value.
- Fixed a bug where Spectral Throw looked incorrect when using the
Bloodseeker unique.
- Fixed a bug where Dominating Blow
appeared twice as a quest vendor reward for Marauder.
- Fixed a visual issue with The
Elder's Ice Spear skill.
- Fixed a bug where Vaal Ancestral
Warchief did not display the correct tooltip information.
- While in a party, item targeting now significantly prioritises items that
are allocated to you (as opposed to item allocated to other party members).
- Lowered the priority of targeting the Crawler, except when you are
standing very close to it.
This should make it much easier to pick up items after a Delve, unless you
are right up next to the Crawler.
Delve Improvements
- Increased the rate and range at which Devourers spawn during the Devourer
Delve encounters.
- Increased the rate and range at which of Plummeting Ursas spawn during the
Plummeting Ursa Delve encounters.
- Reduced the delay between Skeleton waves in the Buried Camp Delve
encounters.
- Reduced the delay between Ancient Phantasm waves in the Ancient Burial
Delve encounters.
- Increased the number of Golems in the Dusty Altar Delve encounters.
- Improved the decorations in most Delve encounters.
- Added 3D Art for Hale Negator.
- Added 3D Art for The Eternal Apple.
- Added a Ghost Crawler that party members can interact with while the
Crawler is not at an encounter.
- The map owner must now be present in order for anyone to receive credit
for the "Defeat a Delve Boss" and similar challenges.
- Decreased the size of the label for the Crawler.
- Using a Fractured Fossil to mirror an item with the "Item sells for much
more to vendors" implicit modifier now generates a new vendor sell price on
the Mirrored copy.
- You can now invite Niko to your Hideout from the Mine Encampment.
- Fixed performance issues when collecting Azurite very quickly.
- Fixed a bug where the "Defeat a Delve Boss without using any Flares"
challenge would fail to complete if you had used Flares prior to the boss
encounter, such as while being escorted by the Crawler.
- Fixed a bug where the Subterannean Chart would sometimes not update
correctly after completing an encounter.
- Fixed a bug where Quest Tracker text would overlap with Map Mods text
after interacting with a Voltaxic Sulphite vein.
- Fixed an incorrect confirmation message when trying to drop Resonators
which had socketed Fossils on the ground.
- Increased the rate and range at which Devourers spawn during the Devourer
Delve encounters.
- Increased the rate and range at which of Plummeting Ursas spawn during the
Plummeting Ursa Delve encounters.
- Reduced the delay between Skeleton waves in the Buried Camp Delve
encounters.
- Reduced the delay between Ancient Phantasm waves in the Ancient Burial
Delve encounters.
- Increased the number of Golems in the Dusty Altar Delve encounters.
- Improved the decorations in most Delve encounters.
- Added 3D Art for Hale Negator.
- Added 3D Art for The Eternal Apple.
- Added a Ghost Crawler that party members can interact with while the
Crawler is not at an encounter.
- The map owner must now be present in order for anyone to receive credit
for the "Defeat a Delve Boss" and similar challenges.
- Decreased the size of the label for the Crawler.
- Using a Fractured Fossil to mirror an item with the "Item sells for much
more to vendors" implicit modifier now generates a new vendor sell price on
the Mirrored copy.
- You can now invite Niko to your Hideout from the Mine Encampment.
- Fixed performance issues when collecting Azurite very quickly.
- Fixed a bug where the "Defeat a Delve Boss without using any Flares"
challenge would fail to complete if you had used Flares prior to the boss
encounter, such as while being escorted by the Crawler.
- Fixed a bug where the Subterannean Chart would sometimes not update
correctly after completing an encounter.
- Fixed a bug where Quest Tracker text would overlap with Map Mods text
after interacting with a Voltaxic Sulphite vein.
- Fixed an incorrect confirmation message when trying to drop Resonators
which had socketed Fossils on the ground
Other Improvements
- Improved the performance of Flame Geysers, Harbinger Storm Call, Kitava's
X Blast, Skeleton Mages, Formless Witnesses, and Madness Propagators.
- Summon Holy Relic can now be affected by modifiers to Skill Effect
Duration, including those found on Support Gems.
Note that this affects the duration of the healing from its nova, so only
modifiers that affect a minion's Skill Effect Duration will apply to it,
rather than global Skill Effect Duration modifiers (such as those found on
the passive tree).
- The Zana Mods to Shape a Map now correctly require 5 Memory Fragments, 10
Memory Fragments, and the Elder Orb acquired respectively to become
unlocked.
- The Emperor's Luck divination card set can no longer reward Essences or
Breach Splinters. It was never intended to do so.
- The Chaos Damage per Second taken from Coralito's Signature is now
correctly downscaled when Level Downscaling is in effect.
- Tornados are now removed after the Garukhan encounter ends.
- Added trails to various Melee skills.
- Altered the visual effects and audio of Toxic Rain to improve performance.
- Fixed a bug where Earthquake, Consecrated Path, Ice Crash, and Wild Strike
could deal damage to monsters through walls.
- Fixed a bug where triggering a Curse supported by Blasphemy would cause
the Curse to be disabled.
- Fixed a bug where the ancestors created by Ancestral Call could sometimes
only hit an enemy once with Double Strike.
- Fixed a bug where Scourge Arrow fired from a Mirage Archer created
projectiles at the wrong height, causing fewer pods to be created than
intended.
- Fixed a bug where "Socketed Skills have x% increased Attack Speed" was
applying to skills that were not attacks or did not create minions which
attack.
- Fixed a bug which prevented Corona Solaris's Blinding Aura from activating
automatically when entering an area.
- Fixed a bug where Zana missions could display an incorrect number of
bosses to kill.
- Fixed a bug where Shrines stopped buffing nearby monsters if you ran away
from them and then returned.
- Fixed a bug where the on-cast visuals for Righteous Fire and Herald skills
did not appear correctly with a microtransaction applied.
-
Added three new Sulphite Capacity and eight new Flare Capacity upgrade
tiers. You can now have up to 60,000 Sulphite and up to 20 Flares at a time.
Note that these upgrades get expensive.
- Added new Delve chests which spawn behind Fractured Walls. These chests
contain currency as well as league-specific Unique items.
- Added eight more encounters to "Complete Delve Encounters IV", which are
not as rare as the current ones. This challenge now requires you to complete
six out of fourteen encounters.
- Increased the spawn chances of all Delve bosses.
- Fate of the Vaal can now be found
in the Timeworn Reliquary.
- Fixed a bug introduced in 3.4.3c
where the Blood Rage and Flesh Offering "..grants an additional x% increased
Attack Speed" enchantments did not work.
- Fixed a bug introduced in 3.4.0
where the Mirror Arrow skill gem incorrectly had "Increases and Reductions
to Damage with Bows also apply to Minions".
- Fixed a bug where Static Strike
beam hits could not generate Power Charges on Critical Strike.
- Fixed a bug where some Strongbox encounters in Delve did not spawn
Strongboxes.
- Fixed a bug where Kurgal, the
Blackblooded could fail to detonate his obelisks if his cast speed was too
great.
- Fixed a bug where Dynamite could
heal monsters in extremely deep Delves.
- Fixed an instance crash that occurred during Harbinger and Perandus Delve
encounters in extremely deep Delves.
- Fixed a bug where Shavronne's Ball
Lightning skill could be too large if she was Slowed or Frozen when casting
the skill.
- Fixed an instance crash that occurred when using The Dancing Dervish and
Dominating Blow together.
- Added a search box to the
Subterranean Chart. You can now search for encounter names, rewards and
depth levels.
- Reduced the damage of the Turong's dash skill as it was dealing much more
damage than intended.
- Pitworms can now be damaged while
in Darkness.
- The "Shaped" Zana crafting options now correctly require you to have any 5
or 10 Memory Fragments before they unlock, rather than a specific set of
Memory Fragments.
- Fixed a bug where the "Defeat Ahuatotli, the Blind without gaining more
than 5 stacks of Darkness Debuff" challenge would fail to complete if you
had gained Darkness stacks prior to the boss encounter, such as while being
escorted by the Crawler.
-
Warped Regurgitators can no longer be spectred. This prevents a bug where
some spectred Warped Regurgitators spawned a zombie corpse when entering an
area.
This zombie corpse used an invisible Soul Mortar skill which could kill
players in Hideouts.
- Fixed a bug where Minions would sometimes stop following the player and
fail to take actions when targetting nearby monsters.
- Fixed a bug where Toxic Rain fired from a temporary source such as Mirage
Archer or Ranged Attack Totem did not grant kill credit to the player if
that source no longer existed when the kill occurred.
- Fixed a bug where Smite's area of effect could be placed in the wrong
location if used while targeting yourself.
- Fixed a bug where Mjölner would not
trigger Orb of Storms when you hit an enemy.
- Fixed a bug where Rogue Exiles in the Azurite Mine had a longer attack
range than intended.
- Fixed a bug where Grandmasters could not move to a location if that action
didn't also involve a skill.
- Improved the speed at which item, buff and skill art are loaded when
entering an area
- Fixed a bug which sometimes prevented you from accessing the search box in
the Subterannean Chart.
- Fixed a bug where the Pantheon panel could be opened in The Templar
Laboratory.
- Fixed various crashes that occurred when loading into areas which
contained water
- The camera now follows more smoothly when using Bodyswap, Charged Dash and
Smoke Mine.
- Adjusted the visual effects on Infernal Wings to remove unintended black
line effects.
- Adjusted the visual effects of the Subjugator Weapon Effect to more
closely match its intended look.
- The Apocalypse Cloak can now have all ailment effects correctly applied to
it.
- Barrels thrown by Spectral Corsairs in the Frigid Recess Delve encounter
no longer drop items.
- Fixed a bug where Consecrated Path would not deal damage to a monster if
you were standing directly on top of that monster.
This fixes the bug that caused Consecrated Path to appear to "miss".
- Fixed a bug where Consecrated Path's "Deals up to 20% more Damage to
closer targets" stat had its damage fall off faster than intended.
This should result in slightly higher damage dealt to nearby targets,
particularly with targets near the edge of the area of effect.
- Fixed a bug where Clasped Hands in a Breach dropped items with a lower
item level than intended.
- Fixed a bug re-introduced in 3.4.3f where monsters killed by the secondary
explosion damage of Infernal Blow would not drop items.
- Fixed a bug where the Elementalist's "Liege of the Primordial" Ascendancy
stat "x% increased Effect of Buffs granted
by your Golems for each Summoned
Golem" did not correctly update buff values in certain situations.
- Fixed a bug where "nearby Enemies are Poisoned" modifiers did not spread
the strongest Poison.
- Fixed a bug where a self-inflicted Despair Curse would not be scaled down
correctly by Level Downscaling.
- Fixed a bug introduced in 3.4.0 where using an Orb of Scouring on an Unset
Ring would reroll the socket colour.
- Fixed an abuse case that allowed you to automatically use an instant skill
as soon as the cooldown was refreshed by manipulating Num Lock.
- Fixed a bug where the player was placed in the wrong location when
returning from the Azurite Mine to The Sewers, The Lunaris Temple Level 2
and The Upper Sceptre of God.
- Dem Handelsmarkt wurde eine Kategorie für
Skarabäen hinzugefügt. Man kann dort jetzt nach bestimmten
Skarabäus-Typen suchen.
- Die Performance auf der Xbox One wurde um
5-10% und auf der Xbox One X um 10-15% verbessert.
- Ihr könnt jetzt X drücken, wenn ihr mit Niko,
Alva oder Einhar interagiert, und damit das Verkaufsfenster in eurem
Versteck öffnen.
- Es wurden Verbesserungen an der Steuerung und
dem Anfangsstatus von Riker Maloneys Minigames im Unterschlupf des
Syndikats vorgenommen.
- Man kann jetzt Gegenstände identifizieren,
während man die Werkbank benutzt.
- Das Laden der kosmetischen Inhalte in der UI
‚Kosmetisches‘ wurde verbessert.
Dies sollte Spielabstürze in Zukunft verhindern,
wenn man sehr viele kosmetische Inhalte besitzt.
- Die Performance von Fertigkeiten, die viele
Partikeleffekte erzeugen, wurde verbessert. Dazu zählen z.B. die
Fertigkeiten ‚Lavaschlag‘, ‚Eisspeer‘ und ‚Feuersturm‘.
- Es wurde ein Fehler behoben, bei dem der
Cursor auf der Ermittlungstafel auf zwei verschiedenen Zielen stecken
bleiben konnte.
Betrayal: Fehlerbehebungen und Verbesserungen
- Syndikatsmitglieder spawnen jetzt nicht mehr
direkt aufeinander. Dadurch wurden die meisten Fälle behoben,
in denen sich die Namensschilder der
Syndikatsmitglieder überlappten.
- Die Begegnungen mit der Division ‚Befestigung‘
wurden stark überarbeitet, um sie ausgewogener zu gestalten.
- Die Monster, die bei Begegnungen mit der
Division ‚Befestigung‘ erscheinen, können nicht mehr selten sein.
- Während Begegnungen mit der Division
‚Befestigung‘ erscheinen die Monster nun langsamer.
- Die Gesamtzahl der Monster, die gleichzeitig
erscheinen können, wurde reduziert.
- Die Anzahl der verwüstenden Schlunde, die
erscheinen, wurde reduziert.
- Die Frequenz, mit der Nekromanten und
verwüstende Schlunde erscheinen, wurde reduziert.
- Monster erscheinen nun für eine bestimmte
Dauer und nicht mehr bis zum Ende der Begegnung.
- Monster erscheinen nicht mehr, sobald ein Tor
der Befestigung zerstört wurde.
- Schauderhafte Phantasmen verursachen nun
weniger Schaden.
- Ein Teil des Schadens von Rins
Pfeilregen-Fertigkeit und von ihrem Standardangriff wird jetzt in
Kälteschaden umgewandelt.
Rins Pfeilregen-Fertigkeit hat jetzt 25% weniger
Angriffsgeschwindigkeit und kann keine Ziele mehr außerhalb der
Bildschirmreichweite treffen.
- Die Beute in Betrayal-Unterschlüpfen wird
jetzt, basierend auf der Einstellung des Gruppenanführers,
korrekt zugewiesen. Zuvor erfolgte die Zuweisung
immer über die Einstellung „Offen“.
- Es wurde ein Fehler behoben, bei dem die
Verwendung von Skarabäen nicht zum Abschluss der Herausforderung
„Benutzt Skarabäen“ zählte,
wenn man diese zusammen mit Opfergabe-Fragmenten
im Kartenapparat benutzte.
- Es wurde ein Fehler behoben, bei dem die
Projektil-Fertigkeit von Es, das entkam manchmal in zufällige Richtungen
zielte.
- Es wurde ein Fehler behoben, bei dem die
Bomben-Fertigkeit des Drahtziehers visuell nicht erkennbar war,
wenn man das Gebiet verließ und es in dem Moment
wiederbetrat, zu dem die Fertigkeit ausgeführt wurde.
- Es wurde ein Fehler behoben, bei dem die
Leiche des Drahtziehers verbraucht werden oder man diese explodieren
lassen konnte.
- Es wurde ein Fehler behoben, bei dem man sich
mit ‚Geweihter Pfad‘ in Befestigungen teleportieren konnte, bevor das
Tor zerstört war.
- Es wurde ein Fehler behoben, bei dem
Begegnungen mit der Division ‚Befestigung‘ in der ‚Gärten‘-Karte von
Bäumen überwuchert war.
- Es wurde ein Fehler behoben, bei dem besiegte
Syndikatsmitglieder flohen, wenn eine Prophezeiung ausgelöst wurde,
während man mit einem anderen besiegten
Syndikatsmitglied interagierte.
- Es wurde ein Fehler behoben, bei dem
hingerichtete Syndikatsmitglieder durch den Tresor-Modifikator
‚Belebt tote Monster im Umkreis mit Ansturm‘
wiederbelebt werden konnten. Hierdurch wurde ein Fall behoben,
in dem Tresore manchmal nicht geöffnet werden
konnten.
Allgemeine Fehlerbehebungen und Verbesserungen
- Einhar verkauft jetzt wieder
Bestiarium-Sphären.
- Bei der Bepreisung von Gegenständen in
öffentlichen Truhenfächern stehen nun weitere Währungsoptionen zur
Auswahl.
- Die Oberfläche zur Auswahl der einzelnen
Versteck-Designs zeigt jetzt die Akte an, in denen die bestimmten
Verstecke gefunden werden können.
- Es wurde ein Fehler behoben, bei dem lokale
‚Chance auf Aufspießen‘-Modifikatoren keine Chance auf Aufspießen
gewährten.
- Es wurde ein Fehler behoben, bei dem die
‚Turm‘-Karte die einzige Karte des Levels 15 war,
die durch Verderbung zu einer
‚Vaal-Tempel‘-Karte werden konnte.
Alle Karten des Levels 15 haben jetzt eine
Chance, durch Verderbung zu einer ‚Vaal-Tempel‘-Karte zu werden.
- Es wurde ein Fehler behoben, bei dem das
Verderben von verformten Karten des Levels 15 in Karten eines
niedrigeren Kartenlevels resultierte.
Verformte Karten können jetzt durch Verderbung
zu nicht verformten Karten werden.
- Es wurde ein Fehler behoben, bei dem man durch
‚Schemensprint‘ komplett unsichtbar gegenüber Gegnern werden konnte.
- Es wurde ein Fehler behoben, bei dem
‚Verhängnispfeil‘ während des Kanalisierens kein Mana verbrauchte.
- Die Manakosten von ‚Verhängnispfeil‘ wurden
verringert, um sie an andere kanalisierte Angriffsfertigkeiten
anzupassen.
- Es wurde ein Fehler behoben, bei dem die
maximale Anzahl von Totems nicht erhöht wurde,
wenn ‚Schemen erwecken‘ durch ‚Unterstützung:
Mehrere Totems‘ unterstützt wurde.
- Es wurde ein Fehler behoben, bei dem in Zanas
Mission ‚Tötet den Boss aus dem Jenseits‘ manchmal kein Boss aus dem
Jenseits spawnte.
- Es wurde ein Fehler behoben, bei dem Zanas
Missionen, in denen man Ziele töten muss, nicht abgeschlossen werden
konnten,
wenn das Ziel entfernt statt getötet wurde. Dies
trat beispielsweise auf, wenn Einhar Bestiary-Monster einfing, die
ebenfalls für Zanas Quest erforderlich waren.
- Es wurde ein Fehler behoben, bei dem Monster
in verformten und Ältesten-Karten aus den Updates zwischen 3.1.0 und
3.5.0 eine falsche Monsterstufe hatten.
- Es wurde ein Fehler behoben, bei dem das
Versteck-Design ‚Versteckter Hof‘ fälschlicherweise
zwei Mal die Versteck-Dekoration ‚Helle
Fliesenmalerei‘ enthielt (bei der es sich um eine Mikrotransaktion
handelt) statt Templer-Teppiche.
Behebungen von Abstürzen
- Es wurde ein Clientabsturz behoben, der von
der Blutstrahl-Fertigkeit von Paquate, Architekt des Verderbens
verursacht wurde.
- Es wurde ein Instanzabsturz behoben, der
während des Kampfes gegen Janus Perandus auftreten konnte.
- Es wurde ein Instanzabsturz behoben, der
während des Kampfes gegen den Hohen Lithomagier auftreten konnte.
- Added eight new Grandmasters to the Hall of
Grandmasters.
- Updated the appearance of the bridges in Crater
Map.
- The Monstrous Treasure prophecy can no longer
trigger in areas affected by an Atlas Objective.
This was causing some masters to not appear.
This prophecy also cannot trigger if Alva spawns in the area.
- Adjusted the default location of the Map
Device in the Brutal Hideout.
- The Stoneskin Elite monsters in the
Primordial Blocks Map boss encounter can no longer be consumed or have their
corpse destroyed.
- Fixed a bug that prevented SSF and Private League
"Migrate All" actions from working.
- Fixed a bug where an Incursion Temple was
generated using the area level of the area in which you last opened a
Temple.
This means that if you had opened an Incursion
Temple from an area of level 67 or lower (including your hideout),
the next temple would not be able to generate
the Surveyor's Study or the Royal Meeting Room.
- Fixed a bug where Alva's minimap icon sometimes
did not display.
- Fixed various visual issues where some monster
skills didn't render the correct visuals.
- Fixed a bug where totems could be summoned through
closed doors by using the Multiple Totems Support gem.
- Fixed a bug where the Unnatural Instinct unique
jewel did not grant "chance to Dodge Attack Hits" when placed above the
Acrobatics keystone.
- Fixed a bug where the Hyrri's Ire unique body
armour could generate bow-specific corrupted modifiers.
- Fixed a bug where players could take damage from
Burning Ground while they had Soul of Abberath's "Unaffected by Burning
Ground" modifier if they had too significantly increased the effect of Auras
on themselves.
- Fixed a bug where Herald of the Obelisk totems
were not always removed upon killing a Sewer Goliath Bloodlines pack.
- Fixed a bug where the "Complete the Labyrinth
Trial" Zana mission sometimes only spawned a single portal.
- Fixed various rare cases of discoverable hideouts
not having monsters, making it impossible to claim.
- Fixed a visual bug with the Faith Guard Shield,
Blood Guard Shield and Oriath Shield microtransactions which hid portions of
effects behind the shield.
- Fixed a visual bug with the Scion's left arm when
wearing the Sin Body Armour.
- Ice Spear with the Swordfish Ice Spear Effect
applied to it has been updated to better fit the new Ice Spear visual
effects.
- Fixed a bug where the Lush Hideout, Arboreal
Hideout and Brutal Hideout came with some pre-decorations that were not
available for favour in the game, but were purchasable ones.
Betrayal Fixes
- You can no longer place Jewels, Abyss Jewels, Maps
or Fishing Rods into Guff's Essence-only Crafting Spree bench.
This is because Essences cannot be used on any of
these item base types.
- You can no longer open a Safehouse while in a
Research encounter.
This is because you are not able to re-enter a
Research encounter once you have left, effectively preventing you from ever
leaving or re-entering the Safehouse.
- Entering a Safehouse while in a "Don't die or
leave Zana's Map" Zana mission no longer prevents you from re-entering
Zana's Map.
- Added an error prompt if you tried to open a
Trapped Stash safehouse reward while the timer of another Trapped Stash was
still running.
- Improved Vorici's death animation and audio.
- Fixed various cases where Fortification encounters
could spawn in unreachable locations.
- Fixed various cases where some Fortification
encounters were heavily populated with trees.
- Fixed various cases where monsters could spawn in
unreachable locations.
- Fixed a bug where Tzamoto, Architect of Torments
and Zantipi, Architect of Concealment in the Incursion Temple did not count
towards completion of the "Defeat Incursion Architects" challenge.
- Fixed a bug where the Interrogate option sometimes
displayed the wrong division it would grant intelligence to.
- Fixed a bug where choices in the Betrayal
Investigation board were not always on top and could be hidden by the
Betrayal Help button.
- Fixed a bug where Vorici and the Mastermind's body
could be at a different location than their nameplate if they were killed as
they were teleporting.
- Fixed a bug where the Mastermind's ground effect
skill rendered at a height lower than intended. This also fixes a case where
players could sometimes take damage from an invisible ground effect.
- Optimised serverside calculation of damage and
on-death explosions.
This should result in a noticeable reduction in frame
lag when killing large packs of monsters,
especially when using explode
effects (such as Inpulsa's Broken Heart and Profane Bloom).
Performance Fixes
- Updated the Wither debuff effect. The
rotating orbs have been removed due in order to improve performance.
- Improved the performance of the Hindered debuff
effect.
- Improved the performance of the Shrouded
Bloodlines effect.
- Improved the performance of the on-death explosion
from Hellion monsters.
- Improved the performance in the boss arenas of
Shavronne's Tower and Tower Map.
- Improved the performance in the boss arena of
Villa Map.
- Improved the performance of various skills in the
Merveil encounters.
- Improved the performance of various skills in the
Malachai encounters.
Crash Fixes
- Fixed a client crash that could occur when
entering the Arachnid Tomb Map.
- Fixed a client crash that could occur when
entering town areas.
- Fixed a rare client crash that could occur when
using Essence Drain.
- Fixed some cases of missing shaders which would
have resulted in temporarily strange-looking cosmetics, skills, locations
and monsters.
- Reduced the distance with which you can zoom-out
the Subterranean Chart. This fixes an associated crash.
- You can now switch between the Unveiling
user-interface and the Inventory Panel using RB.
Synthesis Fixes
- It is no longer possible to use the "Teleport to
Player" functionality to teleport to players within a Memory Void. You will
now teleport to their Memory Nexus.
- You can now return Placed Memories to your queue.
Doing so removes any Memory Modifiers applied to it and destroys the
underlying Memory Amplifier if it is placed on one.
- You can now move Placed Memories in the Memory
Nexus. To do so, select a Memory Stabiliser, then select a Placed Memory
that you wish to connect to your current location.
- Moving a Memory which is placed on a Memory
Amplifier will destroy the Memory Amplifier.
- Distant Memories now have a chance to generate
when you acquire a new Fragmented Memory, rather than when you place one.
This should prevent Distant Memories from
interrupting planned journeys through the Memory Void.
- When reaching the reward platform in a Distant
Memory, your checkpoint is now saved there and a portal back to the entrance
of the area is created.
You can then freely roam the area with the assurance
of being able to get back to the reward platform, while still being able to
return to the entrance afterwards.
- Slightly reduced the rate of Decay in Distant
Memories.
- Synthesis Boss encounters now drop a Fractured
item with three Fractured modifiers, with a chance to drop multiple.
The Cortex Boss encounter now drops five Fractured
items with three Fractured modifiers, with a chance to drop more.
- Synthesis Bosses now gain current and maximum life
if additional party members enter the area after the encounter has begun.
- Rebalanced rewards from Distant Memories and the
chances of each type of Distant Memory appearing.
- Generic, Jewellery, Armour and Weapon Distant
Memories now always contain chests which drop Fractured Items of the
associated type.
- Chests which contain Fractured Items now have a
chance to drop Fractured Items with two Fractured Mods.
- Memories placed in the Memory Nexus can now only
be affected by up to five Memory Modifiers. Rebalanced Memory Modifiers as a
result of the new maximum.
Any existing Memories that had more than 5 Memory
Modifiers applied to them have been reduced to meet the new maximum.
- Memory Modifiers are no longer applied to all
Memories in sequence. Memory Modifiers are now applied to a chosen Memory as
well as all Memories which are adjacent to that Memory.
- Disabled the "Grants an additional Global Mod to
Memories connected in a sequence to the Memory placed on this location"
Memory Amplifier due to changes to how Memory Modifiers are applied.
- Disabled the "Memories placed on this location can
be run X additional times before Decaying" Memory Amplifier. Existing Memory
Amplifiers will exist until they've been consumed.
- Added a Synthesis Map Info panel to the Memory Map
which displays various current and maximum values for objects within the
Memory Void.
- Breaches and Abysses can now spawn in non-Decaying
Level 68+ Memories.
- All Synthesised Monsters can now drop Maps, rather
than just the Rare Synthesised Monsters.
- Maps are now allocated to the Map Maker in the
Memory Nexus.
- Fractured Items now drop from all Memory Nexus
areas, rather than just Decaying areas.
- Synthesis Stash chests now have labels which are
always visible.
- Added subtle audio when removing a Memory from
your Memory Map.
- Updated the audio used in Synthesis Boss
Encounters.
- Activating a Memory Stabiliser that isn't the
first or last in a Fragmented Memory no longer temporarily pauses the
Decay's expansion as it was causing desync.
Slowed the rate of Decay in Fragmented Memories with
3 or 4 bridges.
- Walking near a Memory Stabiliser in a Fragmented
Memory no longer causes items to be pulled to that location.
This fixes an issue introduced in 3.6.2 where items
would sometimes not be dropped near Cavas or Zana at the completion of a
Fragmented Memory.
- Adjusted the minimum number of modifiers that a
Fragmented Memory can have based on its level. Higher level areas have
higher minimum modifier values.
- Increased the chances of encountering three- and
four-bridged memories.
- Fragmented Memories which contain 2 bridges are
now equally likely to contain Straight bridges as they are to contain Corner
bridges.
- Added new Fragmented Memory tilesets.
- The Templar Laboratory Memory can no longer
generate in Zana missions.
- Barrels spawned by Sextant modifiers can no longer
spawn in Fragmented Memories.
- Reduced the range at which monsters that are close
to the Memory Stabiliser at the entrance of a Memory will attack players.
- Reduced the difficulty of the Synthesis Tutorial
Fragmented Memory.
- Spoken dialogue now ends when you leave a Memory
Fragment.
- Fixed a bug where Pack Size modifiers were not
applying correctly to areas in the Memory Nexus.
- Fixed a bug where small- and medium-sized memories
contained more monsters than intended.
Along with the Pack Size modifiers being
corrected, this should result in slightly fewer monsters in small memories,
approximately the same number in medium sized
memories, and a greater number of monsters in large memories. Small-sized
memories stop appearing at area level
- Fixed various cases where not enough spawn points
existed for monster packs within Memories. This sometimes resulted in fewer
monsters being spawned than intended.
- Fixed a bug where Boss Encounter areas did not
have the displayed modifiers applied to them.
- Fixed a bug where a death penalty was not applied
if you died in a placed Memory. The amount of experience lost is based on
the area level of the Memory.
- Fixed a bug where a Memory Stabiliser could
sometimes display "Decay starts on Interaction" in an already-Decayed
Memory.
- Fixed a bug where a portal to the Memory Nexus
could sometimes not be created when interacting with a Memory Stabiliser.
- Fixed a bug where the "Return to Nexus" button
would display when the Memory Map is opened by interacting with Zana.
- Fixed multiple bugs caused by not speaking to
Cavas before the Templar Laboratory Memory. This includes issues with the
incorrect dialogue playing during Fragmented Memories.
- Fixed a bug where non-Decaying Memories had Decay
with a light blue edge, indicating that the Decay would move. They will now
correctly have Decay with a dark blue edge.
- Fixed a bug preventing the Challenge Panel from
being viewed while you had the Memory Map open.
- Fixed a bug where the Paradise Memory didn't
display the correct art when in a Planned state.
- Fixed a bug where areas affected by Monstrous
Treasure failed to spawn any monsters or strongboxes in Fragmented Memories.
- Cavas or Zana will now have an indicator above
their heads if they have extra information at the end of a 4-bridge
Fragmented Memory.
- Fixed a bug where Zana mission objectives (such as
"Slay the Beyond boss") could spawn inside of a Fragmented Memory.
- Fixed a bug where the "Curse Enemies with Level 5
Elemental Weakness on Hit" Synthesis Implicit could not be obtained.
Miscellaneous Fixes
- You can now see a list of Undiscovered Veiled
modifier crafting recipes on the Crafting Bench panel.
- Prophecies can no longer trigger when entering
Zana mission areas.
- The Monstrous Treasure prophecy can now affect
areas which contain Alva. Monsters within the Incursion areas are
unaffected.
- Updated the impact visual effects of Bane.
- Fixed a bug where the Mastermind could spawn as a
Betrayal Target.
- Fixed a bug that sometimes prevented opening a
Safehouse in your Hideout.
- Fixed a bug where Safehouse portals could fail to
be created if you had left the area before they finished opening.
- Fixed a bug where Haku's Research Safehouse reward
chests could give gems with 24-30% quality.
- Fixed a bug introduced in 3.6.2 which prevented
several melee supports (such as Multistrike) from working when the skill
they were supporting was also supported by a triggering Support (such as
Cast on Critical Strike Support).
- Fixed a bug where Divine Ire, Storm Burst and
Lightning Tendrils were unable to generate multiple Frenzy, Power or
Endurance Charges per cast while channelling.
- Fixed a bug where some players which owned the
Sunspire or Doomguard Hideouts had their Hideout selection removed, causing
it to appear as if they had lost their Hideout.
- Fixed a bug where some trees, including those
found in Lava Lake Map, were not fading out correctly.
- Fixed a bug where getting Jun, Veiled Master to
maximum Decoration Level did not grant progress towards The Forsaken Masters
achievement.
- Improved the game client's handling of memory.
This should reduce the number of crashes, particularly in large areas with
many types of monsters.
- Significantly improved loading times for Xbox One
and Xbox One S users. Due to the significant structural changes this
involved, this requires a full reinstall of Path of Exile.
Other Changes
- Added support for the Synthesis Flashback Event.
- Improved the graphical performance of Frostbolt,
Frost Bomb, Magma Orb, Molten Strike, Summon Flame Golem and Vortex.
- Improved the graphical performance of various
monster skills, encounters and areas.
- Improved the performance of the Doomcrow Portal
Effect microtransaction.
- Updated the art of the Sambodhi's Vow Divination
Card.
- Increased the brightness of the Seraph Spirit
Wings microtransaction when viewed from behind the character as they
appeared more faint than intended.
- Slightly increased the area around a Memory
Stabiliser where monsters cannot spawn.
- The graphical effects from the Shrouded Bloodlines
modifier are now removed from monsters when the pack is killed.
- Monsters in the Azurite Mine can no longer have
the Lightning Warp Heralds of the Obelisk Bloodlines modifier.
- Fixed a bug where Bloodlines monsters in close
proximity to Memory Stabilisers and the Delve Crawler could create their
on-death effects when you entered the area.
Monsters affected include Bearers of the
Guardian, Heralds of the Obelisk, Voidspawn of Abaxoth and Living Blood
Bloodlines monsters.
- Fixed a bug that prevented the "x% increased
Recovery rate of Life and Energy Shield while affected by Malevolence"
modifier on Watcher's Eye unique jewels from affecting Energy Shield
Recovery.
- Fixed a bug where Cleave and Dual Strike would
only use the stats and values of your off-hand weapon when dealing damage if
you were dual-wielding.
- Fixed a bug where some "Bleeding cannot be
inflicted on you" modifiers did not prevent Corrupting Blood from being
inflicted on you.
- Fixed another bug where four Distant Memories
could spawn facing each other, making them all inaccessible.
For players in this situation, obtaining a new
Fragmented Memory will cause an inaccessible Distant Memory to move itself
to a valid location.
- Fixed a bug where Decay in the Memory Void could
sometimes begin its movement from the wrong Memory Stabiliser in three and
four bridge Memories.
- Fixed a bug where, if the Distant Memory you were
in was no longer visible on your Memory Map, you would be unable to interact
with the Memory Modifier object in it.
- Fixed a bug where the "Doubles the values of
Memory Modifiers affecting Memories placed on this location" Memory
Amplifier was also doubling the values of Memory Modifiers on adjacent
Memories.
- Fixed a bug where the warning that your Synthesis
queue was full did not occur if you had a planned Memory on your Memory Map.
- Fixed a bug where corrupting Unique Maps could
result in a Rare Map with eight modifiers which had the incorrect art.
- Fixed a bug where Purifying Flame and Wave of
Conviction did not play their surge effects on repeated casts.
- Fixed a bug where monsters with the Nullifier
modifier could remove charges from players affected by Minimum Charges
modifiers.
- Fixed a bug where the flags on the Synthesis
Challenger Trophy appeared blurry.
- Fixed a bug where the Corsair Monkey Pet appeared
darker than intended.
- Fixed a bug where the Bloodseeker, The Scourge,
Cybil's Paw, Hand of Wisdom and Action and Hand of Thought and Motion unique
claws had multiple 3D models visible when equipped.
- Fixed a bug where the effects of the Celestial
Aura Effect microtransaction could display below the ground.
- Fixed a bug where the Garb of the Ephemeral unique
body armour would clip into Sorcerer Boots.