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Prey Update Details (11+X)

Autor:

Release: 03.05.2017

Quelle: play3.de | xboxdynasty.de

- Operators können nicht mehr durch Wände schießen

- das Hacker-Minispiel zeigt jetzt das richtige Objekt an, das gehackt wird

- die Schnell-Ladefunktion lädt den neuesten Spielstand

- die KI wurde optimaler an den Schwierigkeitsgrad angepasst

- Imput Lag wird beseitigt

- einige Soundfehler wurden behoben

Enemies

- Phantom corpses will now have proper names if they were NPCs that were turned into phantoms.

- Cystoids and cystoid nests now react appropriately to fast-moving objects

- Explosive containers will now explode when thrown at technopaths

- Nightmare will no longer camp objects the player has turned into in front of it

- Operators can no longer occasionally shoot through walls

- AI adjusts for difficulty level more effectively

- Multiple telepaths in an area no longer chain attacks on the player

Weapons

- Touching placed grenades while mimicked will no longer cause them to explode

- Boltcaster can no longer cause zero-damage critical hits

- Nullwave Transmitter now works on Apex tendrils

- Technopath can now be hit by sneak attacks with the stun gun

- Grenades are now affected by lift fields

- Dropped weapons will now re-equip to favourites wheel when picked up

- Recycler grenade damage now properly scales with difficulty level

- Gloo Gun no longer loses functionality after placing too many gloo balls in a level

Powers

- Various Fixes to Mimic Matter ability

- Player can now open EMP’d doors with their leverage abilities

- Backlash now properly prevents suit damage while active

- Player’s attacks will no longer consume Backlash charges

- Objects targeted by Lift field will be highlighted properly

- Remote Manipulation can now be used to open most containers

Chipsets

- Beam Shielding chipset now properly reduces damage from military operators

- Updated Mimic Detection Gen 2 chipset description to include all mimic types

Player

- Military operator effects fixed for first-person view

- Players are now affected by electric floors/water while jumping

- Telepath will no longer knock player out of the world in Crew Quarters

- Player will no longer fall out of the world when gravity is restored when they’re upside down

- Players can now carry destroyed operators properly in Zero-G

Game

- Hacking minigame will now properly display what object is being hacked in the UI

- Players can now split stacks when looking at container inventories

- Various fixes to behaviours when player mimics an operator

- Localised versions of the game now support switching VO to English

- Killing Mikhaila with the Q-Beam now only counts as one human killed

- Quickload loads the most recent save of an type, not just auto-save

- Addressed several framerate bugs

- Addressed several save/load bugs

- Several crash fixes

- Various mission and objective marker fixes

- Various localised text and audio fixes

- Various SFX fixes

- 1,296 GB

Release: 17.05.2017 (Version 1.02)

Quelle: gamezone.de | gameswelt.de | play3.de

 - Fix to prevent Save games from becoming corrupted.

Fix also returns corrupted Save games to uncorrupted state.

Also addresses some additional crashes on map loads

- Hacking during the Power Plant reboot no longer causes the reboot to fail to complete.

- Fix to prevent the Player from becoming stuck in certain circumstances.

- Nightmares will now always search for the player once spawned.

- Numerous fixes to GLOO to prevent breaking and bypassing collision,

prevent corpses from passing through walls and floors.

- Updated Recycling to prevent infinite material creation.

- Fix for occasional combat freeze when attacking Phantoms

- Kaspar’s objective indicator should no longer disappear.

- Updates to audio mix to adjust volume of music, audio logs, cutscenes.

- 888,58 MB groß

Release: 26.05.2017 (Version 1.03)

Quelle: play3.de

- Further fixes to prevent Save games from becoming corrupted.

Fix also returns corrupted Save games to uncorrupted state.

- Items should no longer be incorrectly deleted from inventory or world when changing levels.

 - Fix for stamina not recovering.

- Fix for being unable to repair items.

- Player should no longer spawn out of level.

- Fabricated weapons are now empty.

- Fix for humans incorrectly turning hostile. Hostile humans in lobby will be returned to friendly.

- End game credits now always skippable.

 - Aaron Ingram no longer cowers if spooked by a Typhon.

- Fix for various problems making changes in the settings.

- 811,10 MB groß

Release: 02.06.2017 (Version 1.04)

Quelle: play3.de

- Glooing Cook between objectives no longer breaks mission

- ‘Nightmare is Hunting You’ no longer plays after completing ‘Copy Protection’ without Typhon Neuromods installed

 - Disgruntled Employee mission now properly completes if player finds Grant Lockwood prior to getting mission.

- Sarah Elazar will now give the code for Cargo Bay B if player has hostility from Phantoms

- Aaron Ingram will no longer flee and cower when released in Psychotronics

- Player can no longer lock themselves in the security pharmaceuticals office in Trauma

- Superfruit no longer appears shrunken and flat when fully grown.

- Adjusted timing on several cutscenes.

- Blank objective markers no longer persist above reticle

- Using key actions while controller prompts are shown will no longer cause a freeze.

- 821,79 MB groß

Release: 03.06.2017 (Version 1.05)

Quelle: play3.de

- Player can no longer become blocked from rebooting Power Plant for the „Reboot“ mission

after killing the Technopath in Life Support.

- Fixed crash when mimicking bass guitar in the Yellow Tulip.

- Extra items gained through passive neuromods, such as organs and tumors from Necropsy or spare parts

 through Dismantle, will now properly stack in the player’s inventory automatically.

- Loading a save from a previous version of the game will no longer remove all quests and inventory, or break the HUD.

- Fix for some AI-related crashes.

- Various combat tweaks/fixes for mimics.

- Opening the TranScribe will no longer disrupt FoV settings.

- The light on top of a turret will no longer become detached when the player jumps and glides while holding it.

- Approaching areas with Coral should no longer cause the client to stutter and eventually freeze.

- Operator corpses from saves made on previous builds will no longer cause performance issues.

- Repair II and III increase efficiency with suit patch kits. Reduced suit damage from enemies on easy and normal difficulty.

- Increased wrench range and strength of melee aim assist. Wrench now always staggers mimics

(interrupts attacks). Mimics stand further back to prevent players having to look down too much.

- Stun Gun now tells the player when a target is out of its effective range.

Weapons will display a „Weapon Offline“ when disabled by EMP.

- Hepatocytic Amp S-m186 chipset now properly only removes the negative effects of the „Drunk“ debuff

- Player will now spawn in the correct location when traveling from Shuttle Bay to other locations.

- Player will now spawn in the correct location when traveling from Shuttle Bay to other locations.

- Fixed rare crash when level transitioning to Life Support.

- Reployers no longer lose collision when recycling them, and then loading a save where they were present.

- Player can no longer bypass ceiling collision by mantling GLOO.

- Danielle now voices the correct response to the player’s actions with the Cook during the endgame sequence.

- The fabricated coral detector chipset and the quest-given chipset now both function correctly to scan the coral when installed

- Fix for rare freeze/crash when in combat with Phantoms.

- The Luther Glass quest will no longer incorrectly complete and fail

after the player has already completed the quest in Trauma Center.

- Lights are no longer sometimes incorrectly ‚on‘ when the player enters the Cargo Bay for the first time

- Igwe will no longer be found in Cargo Bay when the ‚meet January‘ call is triggered.

- Mimic’s wall jump attack animation is cancelled if they are stunned.

- Treasure Hunt now lists an objective and marker to return to Abigail’s workstation once all the maps are investigated.

- The nightmare in the Arboretum is now able to get into the greenhouse and use ranged attacks on the player from the doorway.

- Turrets can now be hacked properly if they’ve been previously controlled by the Technopath.

- If the player manages to fully GLOO the greater mimic while it is in mid-lunge toward the player’s face,

 the facegrab animation will no longer play and trap the player.

- Hitting a stunned Phantom with the wrench no longer breaks their animations

- Raised phantoms and operators will no longer become hostile to the player when attaching grenades to them.

- Various crash fixes

- Various text fixes.

- 966,24 MB groß

Release: 11.06.2018 (Version 1.06)

Quelle: play3.de | gamewelt.de | xboxdynasty.de | bethesda.net

- Xbox One X Support: AntiAliasing, bessere Framerates

- Unter anderem hat man die drei Spielmodi „Story“, „Survival“ und „New Game+“ hinzugefügt

Bug Fixes

- Turret pickups are now transparent while in low gravity

- Austin Cool no longer briefly displays detection meter after saving and loading in Cargo Bay

- Fix to Morgan’s locker after reloading a save

- December’s corpse will no longer be duplicated upon transitioning out of Neuromod Division

- Tizzy’s corpse is no longer missing from Crew Quarters

- Improvements to Telepath combat

- Improvements to Corrupted Operator navigation

- Miscellaneous VFX fixes

- Fix for crash related to using Electrostatic Burst on Mikhaila before giving her her medicine

- Prevented Mimics from mimicking certain assets

- Alex will no longer move to his office after being rescued from the Apex

- Miscellaneous fixes to gameplay and video options

- Fix for POI markers upon reentering GUTs through Shuttle Bay, Cargo Bay, or Arboretum

- Loading an autosave while auto-examining a note will no longer result in other items looted from containers and bodies to float in air

- Fix for crash related to loading a save with grenades on turrets

- Give Medicine prompt no longer appears after the objective has failed during Assist Mikhaila quest

- Improvements to Weaver combat

- Improvements to Looking Glass lighting in Morgan’s Office

- Voltaic Phantoms no longer trigger recycler traps before the player meets the Cook

- GLOO Cannon, TS-QPB-S11 Quasiparticle Beam, and Disruptor Stun Gun now produce audio when disabled by EMP

- Alex’s pistol no longer remains floating upon triggering self-destruct sequence before Alex finishes speaking to January

- The Cook's recycle charge traps now deal damage to the player when activated

- Mimics now properly participate in the Behavioral Biometrics experiment in Psychotronics

- Mimics and Phantoms no longer slide when distracted by a moving Lure Grenade

- Player now able to sit in Captain’s Chair after level transition

- One mind-controlled human dying no longer triggers negative comment from Danielle in Life Review

- Josh Dalton is now easier to find

- Player can no longer kill KASPAR prior to start of Ultimatum timer

- Fixes to prevent the Player from becoming stuck in certain circumstances

- Pistol ammo in Guest Suite in Crew Quarters now accessible

- Cargo hold doors in Dahl’s shuttle no longer remain open when player boards to leave

- Radiation status symbols no longer appear in HUD while mimicked

- Fix for crash related to loading a save and Phantom Genesis

- Elite phantoms can no longer shift while stunned to avoid thrown charges

- Simmons no longer repeats a VO line every time the player presses a hotkey

- The Mimics in Annalise Gallegos’ office now properly swarm through the window

- GLOO Cannon now fires the correct animation when affected by EMP

- Player can now rebind Favorites Wheel

- Explosive objects no longer explode upon contact with other items while being picked up

- MIkhaila's transcribe call after shuttle timer expires no longer plays twice

- Players no longer able to double loot corpses by turning them into Phantoms

- An objective marker now appears over Foy's workstation for the last step of the Treasure Hunt quest

- Charging Wrench while switching weapons no longer prevents use of Favorites Wheel

- Who is December quest objectives now update properly and are completable when done out of order

- Phantoms no longer ignore player when distracted by turrets

- Gathering Echoes objective no longer progresses when listening to the audio log from Danielle Sho's workstation again

- Players no longer become locked on enemies when rapidly swapping between charged weapons

- Camera position no longer remains zoomed in when opening the TranScribe while zooming in with the Psychoscope

- Adjusted order of Alex’s dialogue delivery in Perdition under certain circumstances

- Quickloot UI no longer remains onscreen if player is not interacting with a container

- Addressed miscellaneous typos

- 1,75 GB groß

Release: 09.07.2018 (Version 1.07)

Quelle: play3.de

Inhalte für Mooncrash-Besitzer

- Skyrim-Operator

- The Evil Within-Operator

- Mimic mit gestreiftem Zylinder

- Mimic mit Bambushut

- Gravierte schallgedämpfte Pistole

- Gravierte Schrotflinte

- Gravierter GLOO-Kanone

- Gravierte Rohrzange

-1,34 GB groß

Release: 24.07.2018 (Version 1.08)

Quelle: twitter.com | play3.de

Inhalte für Mooncrash-Besitzer

- Wolfenstein Operator Skin

Elders Scrolls Online Operator Skin

- Bucket Mimic

- Propeller Mimic

- neue Waffen wurden hinzugefügt

- 1,47 GB groß

Release: 07.08.2018 (Version 1.09)

Quelle: twitter.com | play3.de

- Fallout-Design für Operator

- Quake Champions-Design für Operator

- Hexenhut für Mimics

- Krone für Mimics

- Schallgedämpfte Pistole (TranStar-Design)

- Q-Strahl (TranStar-Design)

- Schrotflinte (TranStar-Design)

- Rohrzange (TranStar-Design)

- 1,57 GB groß

Release: 02.09.2018 (Version 1.10)

Quelle: play3.de

- 585,71 MB groß

Release: 12.11.2019 (Version 1.11)

Quelle:

- 1,35 GB groß