0-9 A B C D E F G H I J K L M N O P Q R S T U V W XYZ
Prey Update Details (11+X)
Release: 03.05.2017
Quelle: play3.de | xboxdynasty.de
- Operators können nicht mehr durch Wände schießen
- das Hacker-Minispiel zeigt jetzt das richtige Objekt an, das gehackt wird
- die Schnell-Ladefunktion lädt den neuesten Spielstand
- die KI wurde optimaler an den Schwierigkeitsgrad angepasst
- Imput Lag wird beseitigt
- einige Soundfehler wurden behoben
Enemies
- Phantom corpses will now have proper names if they were NPCs that were turned into phantoms.
- Cystoids and cystoid nests now react appropriately to fast-moving objects
- Explosive containers will now explode when thrown at technopaths
- Nightmare will no longer camp objects the player has turned into in front of it
- Operators can no longer occasionally shoot through walls
- AI adjusts for difficulty level more effectively
- Multiple telepaths in an area no longer chain attacks on the player
Weapons
- Touching placed grenades while mimicked will no longer cause them to explode
- Boltcaster can no longer cause zero-damage critical hits
- Nullwave Transmitter now works on Apex tendrils
- Technopath can now be hit by sneak attacks with the stun gun
- Grenades are now affected by lift fields
- Dropped weapons will now re-equip to favourites wheel when picked up
- Recycler grenade damage now properly scales with difficulty level
- Gloo Gun no longer loses functionality after placing too many gloo balls in a level
Powers
- Various Fixes to Mimic Matter ability
- Player can now open EMP’d doors with their leverage abilities
- Backlash now properly prevents suit damage while active
- Player’s attacks will no longer consume Backlash charges
- Objects targeted by Lift field will be highlighted properly
- Remote Manipulation can now be used to open most containers
Chipsets
- Beam Shielding chipset now properly reduces damage from military operators
- Updated Mimic Detection Gen 2 chipset description to include all mimic types
Player
- Military operator effects fixed for first-person view
- Players are now affected by electric floors/water while jumping
- Telepath will no longer knock player out of the world in Crew Quarters
- Player will no longer fall out of the world when gravity is restored when they’re upside down
- Players can now carry destroyed operators properly in Zero-G
Game
- Hacking minigame will now properly display what object is being hacked in the UI
- Players can now split stacks when looking at container inventories
- Various fixes to behaviours when player mimics an operator
- Localised versions of the game now support switching VO to English
- Killing Mikhaila with the Q-Beam now only counts as one human killed
- Quickload loads the most recent save of an type, not just auto-save
- Addressed several framerate bugs
- Addressed several save/load bugs
- Several crash fixes
- Various mission and objective marker fixes
- Various localised text and audio fixes
- Various SFX fixes
- 1,296 GB
Release: 17.05.2017 (Version 1.02)
Quelle: gamezone.de | gameswelt.de | play3.de
- Fix to prevent Save games from becoming corrupted.
Fix also returns corrupted Save games to uncorrupted state.
Also addresses some additional crashes on map loads
- Hacking during the Power Plant reboot no longer causes the reboot to fail to complete.
- Fix to prevent the Player from becoming stuck in certain circumstances.
- Nightmares will now always search for the player once spawned.
- Numerous fixes to GLOO to prevent breaking and bypassing collision,
prevent corpses from passing through walls and floors.
- Updated Recycling to prevent infinite material creation.
- Fix for occasional combat freeze when attacking Phantoms
- Kaspar’s objective indicator should no longer disappear.
- Updates to audio mix to adjust volume of music, audio logs, cutscenes.
- 888,58 MB groß
Release: 26.05.2017 (Version 1.03)
Quelle: play3.de
- Further fixes to prevent Save games from becoming corrupted.
Fix also returns corrupted Save games to uncorrupted state.
- Items should no longer be incorrectly deleted from inventory or world when changing levels.
- Fix for stamina not recovering.
- Fix for being unable to repair items.
- Player should no longer spawn out of level.
- Fabricated weapons are now empty.
- Fix for humans incorrectly turning hostile. Hostile humans in lobby will be returned to friendly.
- End game credits now always skippable.
- Aaron Ingram no longer cowers if spooked by a Typhon.
- Fix for various problems making changes in the settings.
- 811,10 MB groß
Release: 02.06.2017 (Version 1.04)
Quelle: play3.de
- Glooing Cook between objectives no longer breaks mission
- ‘Nightmare is Hunting You’ no longer plays after completing ‘Copy Protection’ without Typhon Neuromods installed
- Disgruntled Employee mission now properly completes if player finds Grant Lockwood prior to getting mission.
- Sarah Elazar will now give the code for Cargo Bay B if player has hostility from Phantoms
- Aaron Ingram will no longer flee and cower when released in Psychotronics
- Player can no longer lock themselves in the security pharmaceuticals office in Trauma
- Superfruit no longer appears shrunken and flat when fully grown.
- Adjusted timing on several cutscenes.
- Blank objective markers no longer persist above reticle
- Using key actions while controller prompts are shown will no longer cause a freeze.
- 821,79 MB groß
Release: 03.06.2017 (Version 1.05)
Quelle: play3.de
- Player can no longer become blocked from rebooting Power Plant for the „Reboot“ mission
after killing the Technopath in Life Support.
- Fixed crash when mimicking bass guitar in the Yellow Tulip.
- Extra items gained through passive neuromods, such as organs and tumors from Necropsy or spare parts
through Dismantle, will now properly stack in the player’s inventory automatically.
- Loading a save from a previous version of the game will no longer remove all quests and inventory, or break the HUD.
- Fix for some AI-related crashes.
- Various combat tweaks/fixes for mimics.
- Opening the TranScribe will no longer disrupt FoV settings.
- The light on top of a turret will no longer become detached when the player jumps and glides while holding it.
- Approaching areas with Coral should no longer cause the client to stutter and eventually freeze.
- Operator corpses from saves made on previous builds will no longer cause performance issues.
- Repair II and III increase efficiency with suit patch kits. Reduced suit damage from enemies on easy and normal difficulty.
- Increased wrench range and strength of melee aim assist. Wrench now always staggers mimics
(interrupts attacks). Mimics stand further back to prevent players having to look down too much.
- Stun Gun now tells the player when a target is out of its effective range.
Weapons will display a „Weapon Offline“ when disabled by EMP.
- Hepatocytic Amp S-m186 chipset now properly only removes the negative effects of the „Drunk“ debuff
- Player will now spawn in the correct location when traveling from Shuttle Bay to other locations.
- Player will now spawn in the correct location when traveling from Shuttle Bay to other locations.
- Fixed rare crash when level transitioning to Life Support.
- Reployers no longer lose collision when recycling them, and then loading a save where they were present.
- Player can no longer bypass ceiling collision by mantling GLOO.
- Danielle now voices the correct response to the player’s actions with the Cook during the endgame sequence.
- The fabricated coral detector chipset and the quest-given chipset now both function correctly to scan the coral when installed
- Fix for rare freeze/crash when in combat with Phantoms.
- The Luther Glass quest will no longer incorrectly complete and fail
after the player has already completed the quest in Trauma Center.
- Lights are no longer sometimes incorrectly ‚on‘ when the player enters the Cargo Bay for the first time
- Igwe will no longer be found in Cargo Bay when the ‚meet January‘ call is triggered.
- Mimic’s wall jump attack animation is cancelled if they are stunned.
- Treasure Hunt now lists an objective and marker to return to Abigail’s workstation once all the maps are investigated.
- The nightmare in the Arboretum is now able to get into the greenhouse and use ranged attacks on the player from the doorway.
- Turrets can now be hacked properly if they’ve been previously controlled by the Technopath.
- If the player manages to fully GLOO the greater mimic while it is in mid-lunge toward the player’s face,
the facegrab animation will no longer play and trap the player.
- Hitting a stunned Phantom with the wrench no longer breaks their animations
- Raised phantoms and operators will no longer become hostile to the player when attaching grenades to them.
- Various crash fixes
- Various text fixes.
- 966,24 MB groß
Release: 11.06.2018 (Version 1.06)
Quelle: play3.de | gamewelt.de | xboxdynasty.de | bethesda.net
- Xbox One X Support: AntiAliasing, bessere Framerates
- Unter anderem hat man die drei Spielmodi „Story“, „Survival“ und „New Game+“ hinzugefügt
Bug Fixes
- Turret pickups are now transparent while in low gravity
- Austin Cool no longer briefly displays detection meter after saving and loading in Cargo Bay
- Fix to Morgan’s locker after reloading a save
- December’s corpse will no longer be duplicated upon transitioning out of Neuromod Division
- Tizzy’s corpse is no longer missing from Crew Quarters
- Improvements to Telepath combat
- Improvements to Corrupted Operator navigation
- Miscellaneous VFX fixes
- Fix for crash related to using Electrostatic Burst on Mikhaila before giving her her medicine
- Prevented Mimics from mimicking certain assets
- Alex will no longer move to his office after being rescued from the Apex
- Miscellaneous fixes to gameplay and video options
- Fix for POI markers upon reentering GUTs through Shuttle Bay, Cargo Bay, or Arboretum
- Loading an autosave while auto-examining a note will no longer result in other items looted from containers and bodies to float in air
- Fix for crash related to loading a save with grenades on turrets
- Give Medicine prompt no longer appears after the objective has failed during Assist Mikhaila quest
- Improvements to Weaver combat
- Improvements to Looking Glass lighting in Morgan’s Office
- Voltaic Phantoms no longer trigger recycler traps before the player meets the Cook
- GLOO Cannon, TS-QPB-S11 Quasiparticle Beam, and Disruptor Stun Gun now produce audio when disabled by EMP
- Alex’s pistol no longer remains floating upon triggering self-destruct sequence before Alex finishes speaking to January
- The Cook's recycle charge traps now deal damage to the player when activated
- Mimics now properly participate in the Behavioral Biometrics experiment in Psychotronics
- Mimics and Phantoms no longer slide when distracted by a moving Lure Grenade
- Player now able to sit in Captain’s Chair after level transition
- One mind-controlled human dying no longer triggers negative comment from Danielle in Life Review
- Josh Dalton is now easier to find
- Player can no longer kill KASPAR prior to start of Ultimatum timer
- Fixes to prevent the Player from becoming stuck in certain circumstances
- Pistol ammo in Guest Suite in Crew Quarters now accessible
- Cargo hold doors in Dahl’s shuttle no longer remain open when player boards to leave
- Radiation status symbols no longer appear in HUD while mimicked
- Fix for crash related to loading a save and Phantom Genesis
- Elite phantoms can no longer shift while stunned to avoid thrown charges
- Simmons no longer repeats a VO line every time the player presses a hotkey
- The Mimics in Annalise Gallegos’ office now properly swarm through the window
- GLOO Cannon now fires the correct animation when affected by EMP
- Player can now rebind Favorites Wheel
- Explosive objects no longer explode upon contact with other items while being picked up
- MIkhaila's transcribe call after shuttle timer expires no longer plays twice
- Players no longer able to double loot corpses by turning them into Phantoms
- An objective marker now appears over Foy's workstation for the last step of the Treasure Hunt quest
- Charging Wrench while switching weapons no longer prevents use of Favorites Wheel
- Who is December quest objectives now update properly and are completable when done out of order
- Phantoms no longer ignore player when distracted by turrets
- Gathering Echoes objective no longer progresses when listening to the audio log from Danielle Sho's workstation again
- Players no longer become locked on enemies when rapidly swapping between charged weapons
- Camera position no longer remains zoomed in when opening the TranScribe while zooming in with the Psychoscope
- Adjusted order of Alex’s dialogue delivery in Perdition under certain circumstances
- Quickloot UI no longer remains onscreen if player is not interacting with a container
- Addressed miscellaneous typos
- 1,75 GB groß
Release: 09.07.2018 (Version 1.07)
Quelle: play3.de
Inhalte für Mooncrash-Besitzer
- Skyrim-Operator
- The Evil Within-Operator
- Mimic mit gestreiftem Zylinder
- Mimic mit Bambushut
- Gravierte schallgedämpfte Pistole
- Gravierte Schrotflinte
- Gravierter GLOO-Kanone
- Gravierte Rohrzange
-1,34 GB groß
Release: 24.07.2018 (Version 1.08)
Quelle: twitter.com | play3.de
Inhalte für Mooncrash-Besitzer
- Wolfenstein Operator Skin
Elders Scrolls Online Operator Skin
- Bucket Mimic
- Propeller Mimic
- neue Waffen wurden hinzugefügt
- 1,47 GB groß
Release: 07.08.2018 (Version 1.09)
Quelle: twitter.com | play3.de
- Fallout-Design für Operator
- Quake Champions-Design für Operator
- Hexenhut für Mimics
- Krone für Mimics
- Schallgedämpfte Pistole (TranStar-Design)
- Q-Strahl (TranStar-Design)
- Schrotflinte (TranStar-Design)
- Rohrzange (TranStar-Design)
- 1,57 GB groß
Release: 02.09.2018 (Version 1.10)
Quelle: play3.de
- 585,71 MB groß
Release: 12.11.2019 (Version 1.11)
Quelle:
- 1,35 GB groß