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Section 8 Update Details (1)

Autor:

Release: 20.11.2009 (Version 1.1)

Quelle: TimeGate Forum

- Automatch: several improvements to improve responsiveness and likelihood of finding a good match

- Ranked Stats: fixed some issues with stats getting lost, new records now show at match end

- Tank: Improved controls

- Achievements: Fixed issues with not being awarded in certain situations

- Projectiles: Improved behavior in high latency situations to be more reliable

- AI: bots will now help defend human squadmates

- Multiplayer: several improvements related to high latency situations

VEHICLES

- Heavy Tank controls were adjusted to make driving more intuitive. The main turret will now turn with the vehicle.

- Modified vehicle FoV to show more of the vehicle's exterior.

- Fixed exiting vehicle sometimes placing characters inside of structures.

- Removed an exploit that allowed users to increase the movement speed of vehicles by moving side to side.

- Fixed a bug that would break the player's health display if they died while piloting a Heavy Armor.

- Tank corpses will no longer hover after they are destroyed.

- Fixed situations where the Heavy Armor would display a knife kill icon instead of the fist icon.

- Renamed Tank seat two to "Minigun."

GEAR

- Fixed bug where client and server would get out of sync about the equipped gear

- Fixed a bug where a player's weapon could disappear after interrupting the set aside animation.

- Fixed a bug where a player could lose the ability to switch weapons.

- Fixed a bug where equipment would fail to function in high latency scenarios.

- Fixed exploit which allowed using gear while sprinting.

- Adjusted Friendly Fire Penalties for Weapons.

- Shotgun in singleplayer gametypes will now have the same magazine size (7) as multiplayer gametypes

- Slightly decreased the piercing damage dealt by the Machinegun’s rounds,

 and, the Assault Rifle’s piercing rounds. This does not affect the Assault Rifle’s non-piercing rounds.

- Missiles will now detonate more consistently on a target in high latency situations.

- Mortars will now split and detonate more consistently on a target in high latency situations’

- Improved mortar targetting in certain situations.

- Fixed the missile launcher's animation pop when zooming out immediately after firing.

- Microsensors and Det Packs will now remain deployed if a player switches

 to another loadout which contains the Microsensor or Det Packs.

- Shotgun and Machine Gun descriptions now indicate which feats they contribute to.

- Fixed a problem with the knife where the equip animation would play after every attack.

BOTS

- Fixed a bug where bots would continuously join and leave a 12 player game set to the balanced 25% bot mode.

- Quick Match default bot mode now set at balanced instead of balanced 25%.

- Bots will now attempt to defend nearby human squad members, particularly in Swarm mode.

- Improved bot intelligence.

- Players may now lock bots into squads.

- Bots will no longer be added to teams during conclusion mode at the end of a match.

DCMs

- Fixed a bug which would cause the DCM HUD to show up as blank in high latency situations.

- Carried actors will now be returned to their starting location when they enter an unreachable location.

- Fixed convoy DCM HUD showing "escort playerName" when a player would join a server after the convoy DCM had started.

- Improved the logic behind awarding DCM participants score based on their participation.

- Adjusted DCM spawning behavior in regards to AA turret locations.

- Reduced the amount of damage taken by DCM actors from AA turrets.

- Convoy will now always be oriented with the dropship that is delivering it.

GAMEPLAY

- Added a jump delay of .85 seconds.

- Fixed a problem where score could still accumulate during conclusion mode at the end of a match.

- Resources will no longer be immediately replenished when a user interacts with a supply depot.

UI

- Increased Default Sensitivity from 35% to 40%.

- Fixed a bug which prevented players from being able to navigate the multiplayer settings screen on controllers 2-4.

- The loadout screen will now close if a player moves outside of the supply depot's usage range.

- Fixed a problem where players could interact with usable objects through walls in certain situations.

- Fixed a problem where a user's camera would get stuck in matinee mode at the beginning of a match.

- TacNet Spawn tab will now default to the previously selected spawn method.

- Lock-On now aborts when line of sight is lost

- Dropping: improved accuracy of the braking threshold

PURCHASING

- Fixed a bug where the purchasing menu would close if the player cycled immediately upon opening the menu.

- Fixed a problem where the purchasing menu would flash red while closing.

- Fixed weapon being re-equipped after purchasing an item under very high lag.

- Purchasing beacon will now always orient itself vertically.

+ Fixed a bug that was preventing users from destroying their own deployables when attempting

 to purchase a new deployable if the team was at the team limit.

 

CAMERA

- Fixed a problem where players would get a bad third person camera if the match ended while they were dropping.

- Fixed a problem where players would get a bad third person camera if the match ended while they were at the TacNet screen.

- Added a new death camera view for when you are drop killed

MATCHMAKING

- Automatch: several improvements to reduce time to get into a game,

and to fix situations where automatch would fail despite servers being available.

- Fixed bug that was capping the number of favorite servers to 9 instead of 10.

- Server search results are now prioritized by player count.

- Fixed map cycle issue that was preventing servers from proceeding to the next map correctly.

- Fixed a bug where canceling an automatch search would sometimes not work correctly.

- Fixed a problem where the loading screen would display the incorrect number of maximum players.

- Added messaging that informs a player why they were disconnected when a disconnect happens.

RANKED STATS

- Records will now be shown during conclusion mode at the end of a match.

- Fixed a stats problem where time played was being doubled.

XSERVER

 - Fixed problem where map cycle would not work without modifying a config

- Added a map cycle validation check which prevents servers from being launched with an invalid map cycle.

- Corrected some problems related to adjusting the number of bots after changing the bot mode.

MISC

- Fixed a bug that was preventing certain achievements from being awarded despite satisfying the requirements.

- Fixed an exploit in spectator mode that would allow players to follow players on the other team.

LOCALIZATION

- Fixed a bug where text overlapped in Italian for "Reset Loadout."

- Moved Italian text "For Expert Users" so it is next to the "custom" install option.

- Changed French host "HOTE" to "HÉRBERGE."

- Fixed translation of French "Kicked for idling" message.

- Updated the "With all due Haste" achievement descriptions in French and Italia

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