0-9 A B C D E F G H I J K L M N O P Q R S T U V W XYZ
Section 8 Update Details (1)
Release: 20.11.2009 (Version 1.1)
Quelle: TimeGate Forum
- Automatch: several improvements to improve responsiveness and likelihood of finding a good match
- Ranked Stats: fixed some issues with stats getting lost, new records now show at match end
- Tank: Improved controls
- Achievements: Fixed issues with not being awarded in certain situations
- Projectiles: Improved behavior in high latency situations to be more reliable
- AI: bots will now help defend human squadmates
- Multiplayer: several improvements related to high latency situations
VEHICLES
- Heavy Tank controls were adjusted to make driving more intuitive. The main turret will now turn with the vehicle.
- Modified vehicle FoV to show more of the vehicle's exterior.
- Fixed exiting vehicle sometimes placing characters inside of structures.
- Removed an exploit that allowed users to increase the movement speed of vehicles by moving side to side.
- Fixed a bug that would break the player's health display if they died while piloting a Heavy Armor.
- Tank corpses will no longer hover after they are destroyed.
- Fixed situations where the Heavy Armor would display a knife kill icon instead of the fist icon.
- Renamed Tank seat two to "Minigun."
GEAR
- Fixed bug where client and server would get out of sync about the equipped gear
- Fixed a bug where a player's weapon could disappear after interrupting the set aside animation.
- Fixed a bug where a player could lose the ability to switch weapons.
- Fixed a bug where equipment would fail to function in high latency scenarios.
- Fixed exploit which allowed using gear while sprinting.
- Adjusted Friendly Fire Penalties for Weapons.
- Shotgun in singleplayer gametypes will now have the same magazine size (7) as multiplayer gametypes
- Slightly decreased the piercing damage dealt by the Machinegun’s rounds,
and, the Assault Rifle’s piercing rounds. This does not affect the Assault Rifle’s non-piercing rounds.
- Missiles will now detonate more consistently on a target in high latency situations.
- Mortars will now split and detonate more consistently on a target in high latency situations’
- Improved mortar targetting in certain situations.
- Fixed the missile launcher's animation pop when zooming out immediately after firing.
- Microsensors and Det Packs will now remain deployed if a player switches
to another loadout which contains the Microsensor or Det Packs.
- Shotgun and Machine Gun descriptions now indicate which feats they contribute to.
- Fixed a problem with the knife where the equip animation would play after every attack.
BOTS
- Fixed a bug where bots would continuously join and leave a 12 player game set to the balanced 25% bot mode.
- Quick Match default bot mode now set at balanced instead of balanced 25%.
- Bots will now attempt to defend nearby human squad members, particularly in Swarm mode.
- Improved bot intelligence.
- Players may now lock bots into squads.
- Bots will no longer be added to teams during conclusion mode at the end of a match.
DCMs
- Fixed a bug which would cause the DCM HUD to show up as blank in high latency situations.
- Carried actors will now be returned to their starting location when they enter an unreachable location.
- Fixed convoy DCM HUD showing "escort playerName" when a player would join a server after the convoy DCM had started.
- Improved the logic behind awarding DCM participants score based on their participation.
- Adjusted DCM spawning behavior in regards to AA turret locations.
- Reduced the amount of damage taken by DCM actors from AA turrets.
- Convoy will now always be oriented with the dropship that is delivering it.
GAMEPLAY
- Added a jump delay of .85 seconds.
- Fixed a problem where score could still accumulate during conclusion mode at the end of a match.
- Resources will no longer be immediately replenished when a user interacts with a supply depot.
UI
- Increased Default Sensitivity from 35% to 40%.
- Fixed a bug which prevented players from being able to navigate the multiplayer settings screen on controllers 2-4.
- The loadout screen will now close if a player moves outside of the supply depot's usage range.
- Fixed a problem where players could interact with usable objects through walls in certain situations.
- Fixed a problem where a user's camera would get stuck in matinee mode at the beginning of a match.
- TacNet Spawn tab will now default to the previously selected spawn method.
- Lock-On now aborts when line of sight is lost
- Dropping: improved accuracy of the braking threshold
PURCHASING
- Fixed a bug where the purchasing menu would close if the player cycled immediately upon opening the menu.
- Fixed a problem where the purchasing menu would flash red while closing.
- Fixed weapon being re-equipped after purchasing an item under very high lag.
- Purchasing beacon will now always orient itself vertically.
+ Fixed a bug that was preventing users from destroying their own deployables when attempting
to purchase a new deployable if the team was at the team limit.
CAMERA
- Fixed a problem where players would get a bad third person camera if the match ended while they were dropping.
- Fixed a problem where players would get a bad third person camera if the match ended while they were at the TacNet screen.
- Added a new death camera view for when you are drop killed
MATCHMAKING
- Automatch: several improvements to reduce time to get into a game,
and to fix situations where automatch would fail despite servers being available.
- Fixed bug that was capping the number of favorite servers to 9 instead of 10.
- Server search results are now prioritized by player count.
- Fixed map cycle issue that was preventing servers from proceeding to the next map correctly.
- Fixed a bug where canceling an automatch search would sometimes not work correctly.
- Fixed a problem where the loading screen would display the incorrect number of maximum players.
- Added messaging that informs a player why they were disconnected when a disconnect happens.
RANKED STATS
- Records will now be shown during conclusion mode at the end of a match.
- Fixed a stats problem where time played was being doubled.
XSERVER
- Fixed problem where map cycle would not work without modifying a config
- Added a map cycle validation check which prevents servers from being launched with an invalid map cycle.
- Corrected some problems related to adjusting the number of bots after changing the bot mode.
MISC
- Fixed a bug that was preventing certain achievements from being awarded despite satisfying the requirements.
- Fixed an exploit in spectator mode that would allow players to follow players on the other team.
LOCALIZATION
- Fixed a bug where text overlapped in Italian for "Reset Loadout."
- Moved Italian text "For Expert Users" so it is next to the "custom" install option.
- Changed French host "HOTE" to "HÉRBERGE."
- Fixed translation of French "Kicked for idling" message.
- Updated the "With all due Haste" achievement descriptions in French and Italia
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