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State of Decay Update Details (5)

Autor:

Release: 17.06.2013

Quelle: gamezone.de | gameswelt.de | xboxdynasty.de

- Playable characters can no longer be killed by the simulation

- Workshop now repairs weapons and vehicles at game dawn rather than the next real-world day.

- Reduced cooldown times of commands in the Radio Menu, notably Words of Encouragement,

Words of Inspiration, and Medical Advice.

- NPCs no longer get stuck behind the counter or on the stairs at the gun shop in Spencer's Mill.

- The "Too many infestations!" event will now only occur when there are too many

infestations within 500m of your Home, rather than anywhere in the world.

- The "Too many infestations" to-do item is now cleared when there is only one remaining

infestation within 500m of your Home, rather than anywhere in the world.

- You must now be close to the ranger station for the Memento mission scene to play.

Previously you would be teleported to the station if you left before the end of the mission.

- Community members will properly interact with Facilities in your home. Previously they would stop after a period of time.

- Feral zombie now properly dodges vehicles approaching at an angle.

- NPCs will now reliably reach warehouse between Mt. Tanner and Spencer's Mill when called to gather supplies.

- You can now punch out through the windshield of a vehicle if both doors are blocked.

- Zombies and NPCs no longer get stuck behind the grocery store in Marshall.

- NPCs now properly move to the proper location during cinematic scenes.

- Zombies no longer fall through floor in the Marshall courthouse.

- Zombies can no longer get under porch or floor at the Wilkerson's farmhouse.

- Fixed a few rare crash bugs.

- Fixed various translations bugs.

Release: 28.06.2013

Quelle: gamezone.de | xboxdynasty.de | xbox-newz.de

- Fixed story getting blocked if you refuse Quentin's request to talk to the sheriff.

- Fixed soldier and zombie pathing in "The Armory" mission.

- Fixed character getting stuck in passenger seat if hit by a zombie right when you enter the vehicle.

- Corrected displayed weapon type for Hockey Stick.

- It is no longer possible to establish an Outpost or relocate your Home while on a mission.

- Enabled V-sync to eliminate screen tearing.

- Find Missing Survivor mission opportunity timeouts increased from 30 to 60 minutes.

- All mission opportunity timeouts pause while not playing.

- Fixed Leaderboard crashing for profiles with a large number of friends on the SoD Leaderboards.

- Fixed incorrect camera angle in final mission.

- Reduced frequency of "I brought you a pony..." line.

- Fixed rucksacks falling through floor and being unrecoverable. Rucksacks are now moved to an

easily accessible location within the same building.

 - You can now manufacture homemade painkillers in the Medical Lab.

- Stockpiles that are over the maximum storage provided by your current Facilities (the "cap") will no longer drain while you are not playing.

Instead, Stockpiles that exceed the cap will drain every five minutes of play at the following rate: 2 if you're 100% over, 1.5 if you're 50% over, and 1 if you're 15% over.

- Improved awareness of Stockpiles that are over the cap.

The Assets page now displays both the current amount and cap for each Stockpile.

Stockpile amounts that are over the cap will be displayed in yellow,

both in the Assets page and the Home Status panel.

- Influence in excess of Fame no longer drains while you are not playing. Influence in excess of Fame

drains for every five minutes of play at the following rate: 2 if you're 100% over, 1.5 if you're 50% over, and 1 if you're 15% over.

- The rate at which Stockpiles are consumed no longer factors in the number of missions played during the current day.

It was causing Stockpile consumption to be too high.

- Fixed a bug that caused some characters to be given 100 ammo.

- The "Too many infestations!" to-do item is now properly cleared if you relocate your

Home to a site with fewer than two infestations within 500m.

- Fixed several areas on the map where the player can get stuck.

- Fixed several pockets of deep water.

- Fixed a bug that could cause unexpectedly large numbers of zombies to spawn near the Mt. Tanner cabins.

- Fixed a bug that caused games with large communities to fail to load.

- Fixed a bug that allowed players to get stuck in the abandoned farm house north of Marshall.

- Removed several sections of fencing around warehouse near fairgrounds to improve navigation for missions in the area.

- Made it easier to navigate fairgrounds in vehicles.

- Adjusted draw distance of dynamically generated vehicles to match pre-placed vehicles.

- Fixed a bug that caused character to become stuck in a falling state when dropping from a ladder into a group of zombies.

- Fixed a bug that prevented weapon durability from being reduced by certain combat moves.

- Made it easier to execute "Double Kill" move.

- Fixed a bug that caused a Feral zombie to react incorrectly if you dodged while he was leaping.

- Fixed a bug that briefly displayed debug text in the main menu after selecting a storage device.

- Made major adjustments to Facility action times to make Facilities more useful during the current play session:

- Globally changed Want delays from 1 real-time day to 4 real-time hours.

- Duration of Fitness Regimen, Combat Training, Big Meal, Feast, and Firearms Practice changed from

 3 real-time days to 2 game-time hours (where "game time" means time playing the game, not counting

time that elapses while you are paused or logged out) so you get the full benefit of the bonus while you are actually playing the game.

- Cooldown on Big Meal and Feast changed from 22 real-time hours to 3 game-time hours.

This means your community is "full" for 1 game-time hour after the effects of

Big Meal and Feast wear off before the Facility actions can be used again.

- Trade Opportunity action time changed from 1 real-time day to 90 real-time minutes.

- Train Outsiders action time changed from 1 real-time day to 90 real-time minutes.

- Preservation Attempt action time changed from 3 real-time days to 90 real-time minutes.

- Create Biodiesel action time changed from 3 real-time days to 90 real-time minutes.

- All Library research actions changed from 2 real-time days to 4 real-time hours.

- You now receive a Stockpile bonus upon claiming a new Home site. Each site comes with a specific number of Stockpiles,

based on the size and number of Facility sockets in the site.

- Fixed a pathing bug that caused zombies to get stuck in the floor during a "Besieged" mission.

- Added a "Stick Sensitivity" option.

- The game will now repair saves affected by a bug fixed in TU1 that could cause Lily to be killed by the simulation.

- Characters selected for Mercy Shot mission can no longer recover from their injuries.

- Mercy Shot missions can no longer select playable characters.

- Moved "Horde Alerted!" banner higher on the screen and reduced size to avoid interfering with driving.

- If you move your Home site when a Trade Opportunity mission opportunity is active, the mission opportunity now relocates to the new Home site.

- Lily no longer reminds you to come to the final mission site. It was annoying during sandbox play after winning final mission.

- Edged weapons are now effective against Feral zombies.

- Fixed bug relating to Juggernaut reactions to incendiaries.

- Fixed a bug that notified you of simulation events affecting NPCs that are not in your community.

- Searching for Stockpiles with the radio is now more reliable.

- Fixed bug causing stimulants to have permanent effect. Stimulants such as coffee and energy drinks now properly wear off over time.

- Improved music track selection logic

Release: 07.08.2013

Quelle: gamezone.de

NPCs

- You can now ask a community NPC to follow you and watch your back. Followers can also accompany you on most non-storyline missions.

- NPCs who have been told to leave your community no longer remain in your Journal and take up bed space.

- Jacob can no longer be selected for a "Mercy Shot" mission before he gives you the "Home Away from Home" mission.

- You can now train members of another Enclave in your Dojo immediately upon construction of the Dojo.

HOMES

- Fixed Snyder Warehouse not repairing vehicles.

- Fixed community NPCs sometimes blocking the door to Snyder Warehouse.

- You can no longer move to a Home site that supports fewer Outposts than you currently control.

- Vehicles are no longer teleported to Home parking spaces at 6:00 AM.

OUTPOSTS

- Outposts are now numbered on the map.

- Added Journal log entry for establishing an Outpost.

- Outpost bonuses to Stockpiles are now retained when the game is restarted.

MISSIONS

- Added Journal log entries for "Memento" mission.

- Changed AI to ensure zombies are present when you get a training mission or a morale mission.

- You are now reminded every 15 minutes, starting at 30 minutes, that your progress is not being saved while in a mission.

- Fixed bug that allowed save spinner to sometimes display during missions.

- Additional polish to "The Law" mission.

MISC

- Fixed an issue where Influence attrition wasn't scaling properly, which led to some Influence exploits.

- Removed references to generators in Fuel description.

- Fixed a terrain issue that caused parked vehicles to catch on fire when restarting the game.

- Fixed getting "Stockpile maximum exceeded" Journal log entry immediately after leaving Mount Tanner.

- Fixed issues that allowed community to exceed the population cap.

- Minor improvements to shadows.

- Fixed some missing subtitles.

- Fixed some floating bushes and grass.

- Fixed some typos.

- Fixed issues in non-English translations.

Release: 30.11.2013

Quelle: xboxdynasty.de

UI:

- Enabled Breakdown DLC selection/upsell in the Main Menu

- Fixed the translated word 'Daily' in the Status tab of the Journal being too long

- Fixed a bug that would cause the leaderboards to not sync to latest live data.

Content:

- Overhauled our loot distribution system. (Note: The system now takes into account how much of something you already have before

it tells you what is in that new container. It takes out some of the random, yes, and it also takes out the rage moment where you get

your 348th Widget even though you've never once seen the Wadget.)

- We now allow any playable character to get the Badass Achievement.

- Rebalanced the use of voices throughout the character list, reducing the chance of a male voice on a

female character and vice versa

- Fixed a bug that would sometimes cause Freaks to have the wrong models (!)

- Model tweaks at the southern bridge military blockade

- Fixed a bug where leaping bite attack from the rear was doing no damage

- Fix for invincibility exploit using repeated use of the dodge while standing still.

- Followers can now be killed by Freaks, but you are given ample opportunity to save them.

- Attempted to make a more natural Feral zombie interaction with vehicles

- Jacob should no longer be killed off before Ed is saved.

- Made car door kills a bit more reliable; it would sometimes clip through the zombies or not stack multiple kills correctly.

- We now make one member of generic enclaves the leader, so the entire enclave can't go missing.

(They would sometimes end up in limbo and unable to join you.)

- Fixed an issue that caused neighboring enclaves to sometimes not earn trust.

- Fixed incorrect community member being expelled from your community.

Save/Load:

- Corrupted save repair: If we find an unplayable character in a player's save game, we replace them with an appropriate character.

This fixes some cases where the save game would no longer load.

- Addressed an issue where old save games would show buildings as having loot, when they in fact did not.

- Performance tweaks to improve framerate

- Fixed a rare bug that cause the game to not load

- Fixed a bug that caused the physics system to compute more than necessary.

- Fixed a crash due to a floating point exception caused by the zombie spawning system

- Leaderboard data check. Sorry, can't be more specific. Because.

Release: 12.03.2014

Quelle: xboxdynasty.de

- Erlaubt Gepäck in Fahrzeugen