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Star Wars Battlefront II Update Details (41+X)

Autor:

Release: 13.11.2017 (Version 1.01)

Quelle: battlefront-forum-ea.com

- Alle Funktionen wurden freigeschaltet

- 76,9 MB groß

Release: 21.11.2017 (Version 1.02)

Quelle: gamezone.de | battlefront-forum-ea.com

- Eine reduzierte Spawn-Zeit in Strike von zehn auf fünf Sekunden an

- Außerdem optimiert der Patch die Spawn-Positionen auf Tatooine

- Ferner werden Probleme mit Reys Lichtschwert

- Berechnung der Killstreaks in Starfighter Assault behoben

- Fixed an issue where the players would sometimes not be able to deploy as the AT-AT.

- Fixed an issue where Rey's lightsaber would sometimes disappear.

- Fixed an issue where joining a game after getting a friend invite would trigger the incorrect camera view.

- Fixed an issue where footprint marks would sometimes leave strange lines on the ground when walking.

- Fixed an issue in Starfighter Assault where killstreaks would not calculate correctly.

- Fixed an issue where weapon VFX went out of sync when quickly transitioning between 1st and 3rd person camera.

- Fixed an issue where the NT-242 would cause too much damage against the AAT.

- Fixed an issue where controller input would be lost intermittently in the UI.

- Fixed an issue where the charge would float in mid-air on certain objectives in Strike.

- Fixed an issue in single player where some objectives did not trigger as intended, causing players to get stuck on certain objectives.

- Fixed an issue where Kylo Ren's appearance reverts to the default version after he has been eliminated.

- Fixed an issue that prevented player to deploy in the AT-RT during the first phase of Galactic Assault on Hoth.

- Fixed an issue where the HUD would not update correctly on Strike.

- Fixed an issue where players could get stuck in the environment on Jakku while playing Strike.

- Fixed an issue where the game would sometimes get stuck in the loading screen while loading the campaign.

- Fixed an issue where players could interact with game mode objectives from greater distances than intended.

- Fixed an issue where certain HUD element were visible when in ADS while playing campaign.

- Fixed an issue where players would get progress toward Bossk specific milestones when playing as Han Solo.

- Fixed an issue where the TL-50 alternate fire loses functionality until fired again

when swapping back and forth between weapons during the campaign.

- Fixed an issue where players could get stuck in the pause menus when reloading checkpoints in the campaign.

- Fixed an issue where the AAT would sometimes spawn beneath the MTT in Galactic Assault, rendering it unable to move.

- Fixed an issue where the game would freeze if players attempt to pause the game at certain zone transitions.

- Fixed several graphical and texture issues that would occur during the campaign.

 - Fixed an issue that would cause texture flickering on Multi-GPU configurations.

User Interface & HUD

- Fixed an issue where text would overlap in the Crate opening screen.

- Fixed an issue where text would overlap in the Star Cards Trait description screen.

- Fixed an issue where text would have bad line breaks in the account sign-up flows.

- Fixed an issue where card names are cut off incorrectly in the Equip & Craft screens.

- Fixed an issue where certain Hero names overflows in the Character select screen in Heroes vs Villains.

- Fixed an issue where several ability names have bad line breaks in the Collection screen.

- Fixed an issue where switching between screens would sometimes cause problems with the UI.

- Fixed an issue that caused the Social Hub system to behave incorrectly if a players account had more than 100 friends.

- Fixed an issue where Weapons & Star Cards equipped on Iden from the Character screen does not reflect in-game.

- Fixed an issue where some Star Cards would be available without their required Star Level being achieved.

- Fixed an issue where progress is not tracked correctly in the UI for certain milestones.

- Fixed several typos or incorrect information displayed in the Trooper Milestones.

- Fixed several issues where localized text did not appear correctly in certain screens.

- Fixed several issues where text would have spelling errors for certain languages.

- Updated art for certain Star Cards.

General

- Fixed an issue where the player’s saved data would be erased if starting the game with no controllers connected.

- Fixed several clipping issues that would occur during the campaign.

- General stability and performance improvements.

- Fixed several collisions issues.

Release: 30.11.2017 (Version 1.03)

Quelle: play3.de | gamezone.de | playm.de | playm.de

- Reduced the amount of Score and Battle points gained by using the Disruptor Shot mod for the NT-242 when used against vehicles.

- Reduced the amount of Score and Battle points gained by using the LAAT Gunship against vehicles.

- Reduced the amount of damage the Stinger Pistol ability does against Heroes & Villains.

- Boba Fett can no longer capture objectives while hovering high above the objective.

- Blocked of some areas on Kamino and Naboo where players could use aerial units to gain an unfair advantage over other players.

- Tweaked the spawning positions when playing Strike on Kamino.

- Tweaked the combat area on Tatooine when playing Strike.

- Tweaked the combat area on Endor when playing Blast.

- Tweaked the combat area on Hoth when playing Blast.

- Tweaked the spawning positions of Starfighters when playing Galactic Assault on Tatooine.

- Tweaked the spawn positions of the AAT when playing Galactic Assault on Kashyyyk.

- Fixed several collision and traversal issues on Jakku.

- Fixed several collision and traversal issues on Kashyyyk.

- Fixed several collision and traversal issues on Endor.

- Fixed several collision issues on the Death Star II.

- Fixed several UI issues in the spawn screen when playing Heroes vs Villains.

- Fixed an issue where the objective markers would not update correctly during Galactic Assault on Endor.

- Fixed an issue where some automatic doors would not open when approached by Villains in Heroes vs Villains.

- Fixed an issue where texture was missing near the East Gate Control when playing Strike on Yavin IV.

- Fixed an issue where the reticule from Lando’s Sharp Shot ability would remain active longer than intended.

- Reduced the amount of the damage the NT-242 with the Disruptor Shot mod does against the AT-ST.

- Fixed an issue where the Scan Dart ability would not work correctly when used on doors.

- Players will no longer be able to start a round if the pre-round requirements are not met.

- Fixed an issue where the HUD would indicate that friendly forces are taking damage when being hit with by the Ion Charge ability on the AT-RT.

- The Heavy Trooper’s Impact Grenade ability VFX now works as intended.

- The DLT-20A Targeting Rifle VFX now works as intended.

- The Pulse Cannon ability VFX now works as intended.

- Fixed several issues with the End of Round screen where tall characters would not fit in the screen.

- Fixed an issue where the players could not Zoom after switching weapons from an overheated TL50.

- Fixed several clipping issues that occurred during the campaign.

- Fixed an issue where Iden’s Star Cards will display their multiplayer stats during the Campaign.

- Fixed several animation issues for Heroes and Villains.

- Fixed several texture issues in Arcade mode.

- Fixed several collision issues in Arcade mode.

Release: 04.12.2017

Quelle: play3.de | gamepro.de | play3.de

- AFK Farming wird verhindert

- Arcade Matches hat den Credits Begrenzung von 500 auf 1500 pro Tag erhöht

- Nun ist die Credits Aufgabe je nach der Leistung des Spielers und Top Spieler erhalt zusätzlich einen Bonus

Release: 06.12.2017

Quelle: xboxdynasty.de

- Ab heute kann man sich für eine Seite (Fraktion) entscheiden

Ende des Monats werden nun Belohnung und Herausforderungen für die jeweilige Seite/Fraktion freigeschaltet

Release: 13.12.2017

Quelle: xboxdynasty.de | play3.de

- Neue Story Inhalte "Iden Versio den Aufstieg der Ersten Ordnung der Macht" wird kostenlos hinzugefügt

- Neuer Held: Finn wird in Star Wars Battlefront 2 hinzugefügt

- Neue Karten werden kostenlos hinzugefügt

- Ausserdem wird es auch neue Fahrzeuge kostenlos ins Spiel hinzugefügt

Heroes

Lando

- Increased Sharp Shot damage from 190 to 200

- Increased Sharp Shot range from 20 to 40 meters

- Closing attacks for lightsaber wielders are cancelled while in the smoke

- The Hot and Cold Star Card now works as intended

Rey

- Mind Control no longer blocks the target’s abilities

- Survivor Star Card now has the correct description

Yoda

- Extra health gained by Presence is no longer removed when going on cooldown, instead health starts depleting after 10 seconds

- Increased Presence recharge time from 16 to 20 seconds

- Increased Dash damage from 100 to 130

- Presence no longer cancels Darth Vader’s Choke ability

- Jedi Mentor Star Card now has the correct description

- Master of the Force Star Card now works as intended

- Agility Star Card now correctly grants 1 extra dash instead of 2

Emperor Palpatine

- Increased health from 650 to 700

- Increased maximum regeneration from 150 to 300

- Increased regeneration rate from 50 to 75

- Decreased 1-hand Force lightning cost from 15 stamina/sec to 10 stamina/sec

- Decreased 2-handed Force lightning cost from 20 stamina/sec to 15 stamina/sec

Chewbacca

- Increased Bowcaster’s fire rate from 80 to 90

- Increased Bowcaster’s Power increase per second from 0.9 to 2.5

- Increased Bowcaster’s number of blaster shot from 1 to 3 on the base power modifier

- The middle grenade of Shock Grenade is fired away from Chewbacca and not towards him

- Increased Charge Slam’s radius from 3 to 6

- Multi-Shock Star Card now the correct description

- Multi-Shock Star Card now works as intended

- Bonus Health Star Card now properly reward health bonus

- Enemies defeated by Chewbacca’s Charge Slam are now sent flying

Bossk

- Increased Predator Instinct’s heat per bullet by 0.005

- Decreasing Predator Instinct’s maximum possible active time while firing by 1 second

- Adjusted Bossk’s Battle Points cost on certain maps

Boba Fett

- Decreased each rank of bonus damage gained from Anti-hero rockets by 4

- Decreased each rank of extra rockets gained from Intense Barrage by 1

- For the Hunt doesn’t give back fuel to the jetpack anymore, instead fuel won’t deplete while it is active

- The jetpack icon will now turn yellow when Boba Fett uses the For the Hunt ability,

 indicating that jetpack fuel is unlimited while the ability is active

- The Blaster Disabler ability no longer disables Boba Fett’s, or his allies’, blaster when triggered

Han Solo

- Sharpshooting Frenzy Star Card now has the correct description

Leia Organa

- Relentless Firing Star Cards now works as intended

- High Spirit Star Card now works as intended

Darth Maul

- Furious Throw can now damage objectives and vehicles

Arcade

- Fixed an issue where players would be invisible to each other in Versus Custom Arcade

- Fixed an issue where Darth Vader’s Choke ability would instantly kill an enemy who stayed near a wall

- Fixed an issue where Bossk’s Star Card Trap Arming Speed would not work as intended

- Fixed some LOD issues

- Fixed some VO issues

- Fixed some UI scaling issues

- Fixed some clipping issues

- Fixed some lighting issues

- Fixed some textures issues

- Removed an invisible platform on Kamino

- General bugfixes and polish

General

- Made improvements in reducing game server lag on large game modes

- Made improvements in reducing micro-stuttering/freezes during gameplay

- Made improvements to the idle-kick logic that detects players who aren’t participating in the match

- Reduced Flame Trooper damage over time effect and increase direct damage done to enemies in the center of the cone

 - Adjusted spawn positions on Hoth while playing Strike

- Fixed an issue where players could use Jetpack Boost twice in a row, avoiding its cooldown

- Fixed an issue where players could not deploy in the LAAT at certain times

- Fixed an issue where players could spawn on top of each other at certain times

- Fixed an issue where Credits are not rewarded properly to all players at End of Round

- Fixed several localization and audio issues

- Fixed several collision and traversal issues on Kashyyyk

- Fixed several collision and traversal issues on Endor

- Fixed several collision and traversal issues on Tatooine

- Fixed several collision and traversal issues on Yavin 4

- Fixed an issue where the player is unable to zoom in after throwing a Detonite Charge

- Fixed an issue where Heroes could be instantly defeated if being run over by a Speeder

- Fixed several scoring event issues

- Unlocked the 2nd and 3rd Star Card slots for all four Trooper Classes

- With these slots unlocked, all new players, and existing players,

will receive three Common Star Cards per Trooper Class to fill out their hand

- General bugfixes and polish

- Several stability and performance improvements

Release: 16.01.2018 (Version 1.1)

Quelle: xboxdynasty.de | play3.de | gamezone.de

New Content:

Blast on Crait

We’re expanding the ways you can play on Crait by bringing this map to the Blast Game Mode!

Battle in the mines among the machinery and crystals leftover from the previous occupants.

Iden Versio’s TIE/In fighter

Now available as a new Hero Starfighter in multiplayer matches! Iden Versio leads by example from her personal TIE/ln fighter.

 Custom-built for Inferno Squad, this modified TIE has seen heroic service in the name of the Emperor.

Iden Versio’s TIE/In fighter Abilities:

- Afterburner: Gives the starfighter a temporary speed boost and breaks enemy missile lock.

The AFTERBURNER can be cancelled after a short time

- Laser Barrage: Charges up a rapid fire barrage which deals high damage

- Dual Proton Torpedoes: Fires two proton torpedoes which track the locked target and deal high damage

- Inferno Leader: For the duration of INFERNO LEADER, all enemies within a radius are revealed to allied players.

These enemies receive increased damage from all sources

TIE/In fighter Star Cards:

- Engine Heat Dissipator: Decreases the AFTERBURNER cooldown

- Advanced Torpedoes: Increases DUAL PROTON TORPEDO damage

- Vengeful Barrage: Increases the damage of LASER BARRAGE

- Flight Commander: Increases the duration of INFERNO LEADER

- Reinforced Hull: Increases the total health of the starfighter

- Tuned Lasers: Increases primary weapon damage

- Advanced Capacitors: Improves the primary weapons resistance to overheating

- Repair Systems: Reduces the delay before health regeneration begins

- Elite Pilot: Increases the turn rate of the starfighter

- Engine Upgrade: Increases the top speed and how quickly the starfighter can accelerate and decelerate

Iden Versio’s TIE/In fighter Milestones:

- Rapid Assault: Used Iden Versio’s TIE/LN fighter AFTERBURNER ability 25 times

 - Precision Strike: Achieve 25 DUAL PROTON TORPEDO kills with Iden Versio’s TIE/LN Fighter

- Hope Cannot Save Them: Achieve 25 LASER BARRAGE kills with Iden Versio’s TIE/LN Fighter

- Avenge Our Emperor: Use Iden Versio’s TIE/LN Fighter INFERNO LEADER ability 25 times

Heroes:

Finn

- Reduced base damage of his EL-16 from 65 to 45

- Reduced the time before heat cooldown kicks in from 3.5 to 1.5 seconds

- Reduced damage of each Deadeye shot from 40 to 30

Phasma

- Reduced the heat generated per shot of her F-11D

Lando

- Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction

Boba Fett

- Reduced the damage per rocket of Rocket Barrage from 90 to 78

- Reduced the inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 meters

 - Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters

Classes & Special Units

Wookiee Warrior

- Reduced Bowcaster center projectile damage multiplier from 1.3 to 1

- Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters

- Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect

- Increased Bowcaster heat per shot

Specialist

- Reduce size of scope glint

- Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma’s F-11D

- Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19D

- Increased the bursts per minute of all Infiltration variants from 100 to 130

Heavy

- Reduced the AOE of Supercharged and Explosive sentry

- Increased heat per shot for Supercharged Sentry from 0.015 to 0.017

Officer

- Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25

Weapons:


CR2

- Lowered start damage from 17 to 16

- Lowered end damage from 9 to 8

- Reduced damage falloff end distance from 40 to 30 meters

Barrage

- Reduced inner blast radius from 3.5 to 2 meters

- Increased outer blast radius from 5 to 6 meters

- Increased explosion damage from 55 to 100

Blurrg-1120

- Reduced falloff start distance from 20 to 15 meters

- Reduced start damage of Explosive Shot from 29 to 26

- Reduced end damage of Explosive Shot from 10 to 8

- Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters

- Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters

 - Reduced accuracy of the final shots when Burst Mod is equipped

Trip Mine

- Increased the number of mines that can be deployed at the same time from 1 to 2

- Raised the time until the mines disappeared after death from 5 to 15 seconds

General:

- Fixed a bug where both the Officer’s Recharge Command and Finn’s Big Deal abilities were not affecting Heroes or Special Units properly

- Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired

- Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds

- Stability improvements

- Misc. bug fixing

Release: 24.01.2018 (Vom Server aus geändert)

Quelle: play3.de

- Performance und Matchmaking wird verbessert

Release: 08.02.2018

Quelle: playm.de

- Es wird einige Seasons geben, die "mehr oder weniger feststehen" – hauptsächlich darauf bezogen,

wenn etwas Großes in der Filmwelt von "Star Wars" geschieht. Von da an wird es hauptsächlich von der Community gefordertes Zeug sein

- Karriere und Fortschritt sind die erste große Sache, die sie beheben wollen

- Alle Multiplayer-Planeten werden mit dem nächsten Patch zu Arcade hinzugefügt und

wann immer ein neuer Planet zum Spiel hinzugefügt wird, wird man ihn in allen Kern-Spielmodi (inklusive Arcade) spielen können.

- Nächster Patch wird einen weiteren Balance-Patch für das Überladene Geschütz beinhalten; wegen Übernerf

- Ära-Auswahlbildschirm in naher Zukunft (beginnt mit Galaktischem Angriff als Test)

- Sie planen die Grafikoptionen zu erweiterm

- Zuschauermodus später, keine Priorität

- Option für einen nicht-holografischen Look für das Menü

- Seasons werden recht drastisch im Inhalt variieren:

einige mit großen Inhalten wie Planeten und Helden, andere eher konzentriert auf Verbesserungen und neue Spielmodi

- Einige Karten aus Battlefront 2015 werden in den kommenden Patches ihre Rückkehr feiern

- FOV-Slider für Konsolen

- Die Verzögerung zwischen Lichtschwert-Einschlag und tatsächlicher Schadensregistrierung wird in Kürze behoben

- Mehr fliegende Karten, nicht alle im Weltraum

- Private Partien in der Zukunft

- Mehr Kampagneninhalt ist aktuell nicht geplant

- Emote-Fix (Einige Emotes für Helden sind nicht korrekt aktiviert worden)

- Arcade wird keine direkte Portierung von Galaktischer Angriff (aufgrund von KI-Problemen) erhalten,

aber ein anderer großer Modus, der es euch erlaubt offline große Schlachten zu spielen

- Anpassungsmöglichkeiten kommen

- Manchmal keine Helden in einer Season, manchmal mehr als zwei

- Ein verbessertes "Spiele mit Freunden"-System, das einem Truppsystem nicht unähnlich ist. Kein Termin bisher.

- Online-Koop wie in Battlefront 2015 ist geplant, aber kein Termin

- Der Kader an Sprecher wird erweitert

- Lichtschwerter werden ein Update erhalten, um sie wie in Battlefront 2015 aussehen zu lassen

- Droidekas wurden angedeutet, aber nicht offiziell angekündigt

Release: 19.02.2018 (Version 1.2)

Quelle: gamezone.de | play3.de | battlefront-forums.ea.com

- Our limited time Jetpack Cargo mode arrives

- Arcade Updates (AI updates and more)

- Heroes & Villains Balancing (Boba Fett, Palpatine, Iden, Rey, Bossk, Kylo Ren, Luke, Chewbacca,

 Yoda, Lando, Darth Vader & Captain Phasma all see either, nerfs, buffs and tweaks)

- Classes, Reinforcements & Core Combat (Dodge updates, emotes, weapon tweaks, SCS un-nerf, and more)

- Milestones (Updates)

Level Design Balance Changes

- Kamino: Phase 1 and 3 in Galactic Assault has been made easier for attackers

- Tatooine: In Phase 1 of Galactic Assault we adjusted spawn points, added cover,

 and tweaked the out of bounds area to make this phase easier for attackers

- Hoth: In Phase 2 of Galactic Assault we adjusted spawn points to prevent players from being targeted by the AT-AT

- Naboo: Phase 2 of Galactic Assault has had balance tweaks

- Endor: Galactic Assault has extended the fallback timer from 30 to 45 seconds before the attackers’ spawn points are moved forward

Level Design Bug Fixes

- Jakku: Fixed an issue in Galactic Assault where the out of bounds warning message would not trigger correctly under certain conditions

- Jakku: Tweaked the combat area on Jakku in Galactic Assault in order to prevent an exploit where players could circle around the map with the AT-ST

- Jakku: Fixed several collision issues

- Endor: Fixed a bug in Galactic Assault that caused the Endor AT-AT Orbital Strike to break

- Endor: Fixed a bug in Strike where players could spawn outside the combat area

- Crait: Added delay before attacker spawns are moved forward in Galactic Assault

- Crait: Fixed several collision issues

- Takodana: Fixed a bug in Galactic Assault that prevented the First Order AT-ST from being available in Phase 1

- Hoth: Fixed a bug in Galactic Assault that prevented players from passing through doors when retreating during the last Phase

- Kashyyyk: Fixed an issue where players could get stuck between containers

- Kamino: Mobility improvements on platform ledges

- Yavin 4: Fixed an issue where Boba Fett could reach restricted areas

- Fixed an issue where grenades could fall through the floor on Naboo and Kashyyyk

- Fixed various collision issues across all locations

- Fixed issues where players could get outside the intended play areas of various locations

- Fixed an issue where AI units would move through objects in Arcade

- Fixed an issue where environmental fire damage would not cause high enough damage to players standing in it

- General Improvements and Bug Fixes ( Duplicate SC credits, Blaster glow, lightsaber glow, color-blind settings tweak,

performance and stability changes, and more)

- Increased the glow of blaster bolts to make them look more vibrant

- Reduced the stretched bloom effect for a clearer image

- Improved the glow, thickness, and lighting of lightsabers

- U-Wing: when firing from the gunner position, the gun, muzzle flash, and blaster bolt are now shown properly

- Fixed an issue where the camera would enter a bad state when being the target of Darth Vader's Choke

- End of Round: Fixed an issue where the map would sometimes overlap with the intro video in Starfighter Assault

- Fixed an issue where the wrong loading screen would be seen when loading a level

- Fixed an issue where some menu options would disappear under certain conditions

- Fixed an issue where the camera would stutter when spawning in with a Hero in Custom Arcade

- Fixed an issue where the AT-RT Repair ability did not work correctly

- Fixed an issue where players would not get the "Heroic Sacrifice" scoring event when defeated by a Hero

- Fixed an issue where Darth Vader would not take any damage from Luke Skywalker's Push ability if standing near a wall

- Fixed an issue where the AAT would take too much damage when colliding with surrounding objects

- Fixed an issue where Turrets and Grenades could inflict damage after the round ended

- Fixed an issue where players would not receive Score for grenade kills made after their character had died

- Fixed an issue where a friendly First Order AT-ST showed up as an enemy on radar

- Fixed an issue where players could survive when knocked down from a platform in Heroes vs Villains

- Fixed an issue where players could equip class specific Star Cards to other classes

- Tweaked the color-blind settings to make Squad members easier to distinguish on the minimap

- Fixed an issue where Brawler boost card didn’t refresh some ability cards.

- Fixed an issue where players could force respawn during the Heroes vs Villains intro sequence and respawn in a new location

- Reduced the amount of Battle Points you received when attacking the objective on Crait with a Ski Speeder

- Fixed an issue in the Campaign where the weapon HUD wouldn’t indicate when aiming at an enemy

- Fixed an issue where AI troopers in Arcade would constantly melee attack each other

- Fixed an issue where Assault troopers in Arcade would attempt to use the Scan Dart ability as a regular weapon

- Various bug fixes in Arcade

- Several performance and stability improvements

- Fixed several localization issues

- Various UI improvements and bug fixes

- Trooper Crate cost decreased from 4000 to 3000 Credits

Release: 21.03.2018 (Version 2.0)

Quelle: battlefront-forums.ea.com | xboxdynasty.de | play3.de | play3.de | gamezone.de

- Neue Karte "Bespin" wurde kostenlos hinzugefügt

 Linearer Fortschritt: Sternkarten und alle weiteren Objekte, die das Gameplay beeinflussen,

können ausschließlich durch Gameplay errungen und nicht gekauft werden.

Stattdessen erhält der Spieler Erfahrungspunkte für die Klassen, Heldencharaktere und Schiffe,

die im Multiplayer gespielt werden können. Sind genügend Erfahrungspunkte gesammelt, um mit dieser Einheit eine Stufe aufzusteigen,

erhält der Spieler einen Fähigkeiten-Punkt, mit dem die zulässige Sternkarte, die ausgerüstet werden soll, freigeschaltet oder verbessert werden kann.

- Freischaltungen und Errungenschaften: Sämtliche Sternkarten, Helden, Waffen und weitere Items, die der Spieler bereits erhalten hat, bleiben bestehen und können auch nach dem Update genutzt werden.

- Veränderte Kisten: Kisten enthalten keine Sternkarten mehr und können nicht gekauft werden.

Nach dem Update gibt es Kisten nur noch bei täglicher Anmeldung, nach abgeschlossenen Meilensteinen und

gemeisterten Herausforderungen mit Zeitvorgabe.

Die Kisten enthalten Kredits oder kosmetische Objekte wie Emotes oder Siegerposen, aber keinen Gameplay-relevanten Inhalt.

- Kosmetische Veränderungen: Ab April kann das Aussehen direkt mit Ingame-Credits oder -Kristallen gekauft werden.

 Die ersten neuen Skins erscheinen schon bald und werden mit Credits, die im Spiel erzielt werden,

oder Kristallen, die im Spiel und in First-Party-Stores gekauft werden, erlangt.

Wer also schon immer mal als Rodianer zum Widerstand gehören wollte, bekommt in Kürze Gelegenheit dazu.

Release: 27.03.2018 (Version 2.1)

Quelle: battlefront-forums.ea.com

Heroes and Special Units

- Blaster-wielding Heroes and Special Units are now moving at their correct speed again

Starfighters

- Fixed an issue where some Interceptor Class Star Cards had their rarity levels swapped

General Improvements and Bugfixes

- Fixed an issue with Locked / Unlocked Star Cards showing the incorrect state

- Fixed a stuttering issue with DX11/12 for AMD GPU players during gameplay

- Fixed an issue with players getting a black screen when deploying

- Various crash fixes

Release: 18.04.2018 (Version 2.?)

Quelle: xboxdynasty.de | play3.de

- kostenloses Event für alle Spieler "Ewoks Jagd"

- Mikrotransaktionen werden wieder eingeführt für

mehr als 50 zusätzliche kosmetische Items zur Personalisierung eurer Einheiten in „Star Wars Battlefront 2“ verfügbar gemacht

Release: 16.05.2018 (Version 2.?)

Quelle: xboxdynasty.de | play3.de

AT-ST

- Fixed an issue with the AT-ST having their lights on even when it was sunny

GAME MODES AND LOCATIONSGALACTIC ASSAULT

- Fixed an issue where the player was able to use the LUIV beyond Phase 1 on Starkiller Base

- Fixed an issue where the Ion Grenade exploded in mid-air before reaching the AT-AT or MTT

ARCADE

- Removed a spawn location that was outside the combat area on Yavin 4

HEROES VS VILLAINS

- Fixed an issue where both factions spawned in the same spot on the Death Star

- Fixed an issue where Rebel Heroes spawned outside the combat area on the Death Star II

STARFIGHTER ASSAULT

- Defeated and rank-up text should no longer overlap in Starfighter Assault

- Fixed an issue where the camera got stuck after the player respawns as a Bomber

EWOK HUNT

- Fixed an issue where the shuttle did not touch down on the ground

- Fixed an issue with respawning if the player restarted while outside the combat area

- Fixed an issue where players wouldn’t respawn as an Ewok after being killed by a trap

- Fixed an issue where incendiary grenades would sometimes not light up the surrounding area

- Tweaked the flash light to make it easier to see pickups

- Fixed a visual artifact that occured while using the flash light

- Fixed an issue where the Enforcer’s Star Cards would appear when spawning as an Ewok

- Fixed an issue where Ewok Hunt timed challenges where not shown in the end of round screen

- The audio for „Enemy Down“ is now properly localized in Ewok Hunt

Locations

- Fixed a lighting issue on Naboo

- Improved collision on Bespin

- Improved collision on Death Star II

- Improved collision handling in Kashyyyk

- Fixed visual artifacts on Endor

- Fixed a lighting issue on Crait

- Improved some visuals on Crait

- Improved collision detection on Crait

- Improved camera handling on Crait

- Improved collision detection for AI on Yavin 4

GENERAL CHANGESAppearances

- When Luke is wearing his Hoth Appearance the weapon icon will now showcase the proper lightsaber

- Polished the Aqualish appearance

- Polished Kylo Ren’s „Scarred“ appearance

Animation

- Polished Ewok animations

- Polished Twilek animations

- Polished Han Solo’s animations

- Polished Lando’s animations

- Polished Quarren’s animations

In-game Messaging

- Tweaked in-game messaging for elimination and assist messages to make them more distinct

Milestones & Challenges

- Fixed an issue with Trooper Milestone „Stay True“ not tracking properly with usage of the „Hardened Infiltration“ Star Card

- Darth Vader’s „All Too Easy“ Milestone should now progress properly

- Fixed an issue where the Arcade Milestone „The Force is with You“ remains stuck with the yellow check mark after completion

- Fixed an issue with the progress bar for the „EHDA YUHYI EEDEEZA“ milestone

- Various challenge bug fixes

Crates

- Fixed an issue where the game would freeze if you had too many unopened Crates when launching the game

- Fixed an issue where the player could not see what was in the „Troopers Victory Crate“

- Fixed an issue with the Leia Organa’s „You Have Your Moments Emote Crate“ not being retroactively granted after the Progression Update

MISC FIXES

- Fixed an issue in the end of round screen where the player is not informed that they have already reached the maximum Class Rank on a Class that they played in the previous round

- Tweaked the AT-AT’s Orbital Strike to make it easier to use

- Fixed a bug where no audio would play for a few seconds after skipping the intro logos

- Improvements to Ansel integration

- Fixed an issue with the Milestone tile in Home

- Fixed an issue where the confirmation button would have no description when highlighting the Milestone tile

 - Fixed an issue in the end of round screen where it would appear you are rewarded with a Skill Point even if you had reached the max amount

- Various crash fixes

- Enabled LogiTech LED Extension

Release: 12.06.2018 (Version 2.?)

Quelle: xboxdynasty.de | play3.de | play3.de | gamezone.de

- Neue Inhalte werden kostenlos hinzugefügt die Han Solo Season

 Neue Karte Jabbas Palast & Coaxium Minen

Neue Spielmodus Helden Showdown"

Release: 03.07.2018 (Version 2.?)

Quelle: xboxdynasty.de | play3.de | xboxdynasty.de

- Hero Starfighters Mode" veröffentlicht (4-gegen-4-Spieler)

- Verbesserungen am Spiel vorgenommen (z.B. lassen sich Lichtschwerter aus- und einschalten, das Blocken mit dem Lichtschwert belastet des Ausdauer)

Release: 11.07.2018 (Vom Server aus geändert)

Quelle: xboxdynasty.de | play3.de | gamezone.de

- Held Palpatine wurde unangekündigt aus dem Spiel entfernt

Er konnte auch Gegner mit den Blitzen durch die Wände töten

Release: 29.08.2018 (Version 2.?)

Quelle: xboxdynasty.de | play3.de | play3.de | play3.de

- Clone Trooper "Elite Corps" mit dabei sowie neue Emotes und Siegerposen.

- Emotes und Sigerpose sind verfügbar (kaufbar mit Crystal und Crtedits)

- „Ewok-Jagd“ ist nun ein permanenten Modus

- Darüber hinaus wird der Palast-Hangar auf Naboo für „Gefecht“ und „Eigenes Arcade“ verfügbar gemacht

- Hinzukommen kleinere Anpassungen an den Helden sowie den Spiel-Modi

 - Bugfixes wurden vorgenommen

- 1,13 GB groß

Release: 25.09.2018

Quelle: playm.de | playm.de | xboxdynasty.de | gamezone.de | play3.de | xboxdyansty.de

- Squad/Party Spawnsystem wird in das Spiel integriert

Erstmal nur für Galaktischer Angriff und Angriff

- Jetpack Cargo wird mit dem nächsten Patch hinzugefügt

- Ewok Hunt wurde wieder in das Spiel eingefügt

HERO CHANGES

LEIA ORGANA

- Fixed an issue where Leia’s Alternate Fire ability could damage a player piloting the AT-ST

VEHICLE CHANGES

U-WING

- Fixed an issue where the „Repair“ ability would not properly activate

LANDO’S MILLENNIUM FALCON

- Fixed an issue where the Tactical Jammer ability would have no effect on Lando’s Millennium Falcon

CLASSES & SPECIAL UNITS CHANGES

OFFICER

- Fixed an issue that would prevent the Disruption ability to trigger in sync with the animation

HEAVY

- Removed the ability of Ion Turrets to lock and fire on troopers, as requested by the community

- Reduced the damage done by the Ion Torpedo for better balancing

GENERAL IMPROVEMENTS

- Fixed an issue where the Resourceful Star Card wouldn’t correctly lower the ability cooldown when used.

GAME MODE CHANGES

GALACTIC ASSAULT

- Implemented backend timers that allow tweaking of the objective duration on Galactic Assault in a live environment

HERO STARFIGHTERS

- Added animations to further enhance the look and feel of the game mode’s widget

STRIKE

- Fixed a spelling issue in one of the objective texts

MAP CHANGES

JAKKU

- Fixed an issue where heroes could hide or get stuck behind metal barriers on Jakku

ENDOR

- Fixed an issue that would leave players stuck between tree and mountain assets

TAKODANA

- Fixed an issue where the chicken near the East Turbolaser would not be fleeing from the player

GENERAL CHANGES

- Added Ewok Hunt and Extraction-based challenges to the list of Daily Challenges

- Removed Hero Showdown-based challenges „Perfect Together“ and „Vader and Kylo“,

based on player feedback that they are too hard to achieve in an online environment

- Fixed an issue where Iden’s character and description text would be missing from the Campaign’s spawn and customization screen

- Fixed an issue where players would not be able to change their Clone Trooper appearances

during the pre-round screens on games taking place on Kashyyyk and Kamino

- Added additional UI effects when unlocking an Emote, Victory Pose or Appearance from the menu

- Increased the maximum numbers of players in a group to 20, and the maximum number of players who can play together to 8

- Fixed an issue where the button to get more Crystals would not show up in the Emotes and Victory Poses screens

- Adjusted the „Saviour Kill“ stat, so that it tracks relevant kills from the whole team and not just the squad members

- 2,88 GB groß

Release: 04.10.2018 (Version 2.?)

Quelle: play3.de

- Helden Lebensregeneration Balancing wurde überarbeitet

- Jeder Held soll in der Lage sein, eine "Hero Health" Sternenkarte auszurüsten.

- 1,08 GB groß

Release: 10.10.2018 (Version 2.?)

Quelle: xboxdynasty.de

- Die Verbindungsprobleme auf der Xbox One wird gefixt

- 627,12 MB groß

Release: 30.10.2018 (Version 2.?)

Quelle: play3.de | xboxdynasty.de

- Neue Held: General Grievous

- Der N1 Starfighter steht im Hero Starfighters Modus zur Verfügung.

QUALITY OF LIFE

- Certain Hero Star Cards have been reworked to allow for better Health regeneration for different Heroes

- Added a HUD widget that displays the status of the player’s Squad members next to the mini-map

HERO HEALTH STAR CARD CHANGES

BOBA FETT

 - Old Star Card Name: Information Sharing

- Old Star Card Effect: Reveal enemies to your allies for a part of its duration-

- New Star Card Name: Bounty Claimed

- New Star Card Description: Whenever Boba Fett defeats an enemy trooper, he regains twenty health. Whenever he defeats an enemy hero, he regains even more.

HAN SOLO

- Old Star Card Name: Head Games

- Old Star Card Effect: Scoring three headshot hits in a row without hitting any other body part will reset a part of all Han Solo’s abilities recharge time.

 - New Star Card Name: A Good Blaster

- New Star Card Description: Whenever Han Solo defeats an enemy trooper, he regains twenty health. Whenever he defeats an enemy hero, he regains even more.

LANDO CALRISSIAN

- Old Star Card Name: In the Zone

- Old Star Card Effect: Disabled overheat lasts longer when perfectly cooling the X-8 Night Sniper blaster.

- New Star Card Name: Easy Wins

- New Star Card Description: Whenever Lando Calrissian defeats an enemy trooper, he regains twenty health. Whenever he defeats an enemy hero, he regains even more.

KYLO REN

- Old Star Card Name: Bloodletting Frenzy

- Old Star Card Effect: While Kylo Ren’s health is below 25% he will deal bonus damage with his lightsaber.

- New Star Card Name: Frenzied

- New Star Card Description: Whenever Kylo Ren defeats an enemy trooper, he regains twenty health. Whenever he defeats an enemy hero, he regains even more.

DARTH MAUL

- Old Star Card Name: Frantic Strikes

- Old Star Card Effect: Melee strikes will drain less stamina.

- New Star Card Name: Wrathful

- New Star Card Description: Whenever Darth Maul defeats an enemy trooper, he regains twenty health.

Whenever he defeats an enemy hero, he regains even more.

CHEWBACCA

- Old Star Card Name: Wookiee Beserker

- Old Star Card Effect: Chewbacca’s melee attacks are stronger and deal more damage.

- New Star Card Name: Ground Breaking

- New Star Card Description: Whenever an enemy trooper is defeated by CHARGE SLAM, Chewbacca regenerates twenty health. If it was an enemy hero, he regains even more.

YODA

- Old Star Card Name: Master of The Force

- Old Star Card Effect: When the UNLEASH radius is at maximum distance, unleashing it will deal bonus damage.

- New Star Card Name: Release The Force

- New Star Card Description: Whenever Yoda defeats an enemy trooper using UNLEASH, he regains twenty health. Whenever he defeats an enemy hero, he regains even more.

FINN

- Old Star Card Name: All Together

- Old Star Card Effect: The radius of UNDERCOVER TEAM is increased if two friendlies are affected.

 - New Star Card Name: Covert Leader

- New Star Card Description: Whenever Finn defeats an enemy trooper while UNDERCOVER TEAM is active, he regains twenty health. Whenever he defeats an enemy hero, he regains even more.

CAPTAIN PHASMA

- Old Star Card Name: Only Pawns

- Old Star Card Effect: For every enemy Captain Phasma defeats with STAFF STRIKES its recharge rate will be increased for five seconds.

- New Star Card Name: Beat Down

- New Star Card Description: Whenever Captain Phasma defeats an enemy trooper with her STAFF STRIKES, she regains twenty health. Whenever she defeats an enemy hero, she regains even more.

CHANGES TO CLASSES AND SPECIAL UNITS

ENFORCER (WOOKIEE WARRIOR)

Made the below changes to the Wookiee Warrior Enforcer for better balancing:

- Lowered the speed multiplier when zooming to match the one from the Death Trooper.

- Reduced start and end damage per Bowcaster bolt.

- Reduced base health from 350 to 320 points.

HERO CHANGES

BOSSK

- Bossk’s jump ability has been slightly adjusted for firmness.

KYLO REN

- Added scoring to Kylo Ren’s Pull ability and fixed an issue where using the ability on Hero characters would not track progress for the milestone „MAKE THEM COME TO YOU“.

GAME MODE CHANGES

GALACTIC ASSAULT

- In order to improve the flow on Galactic Assault – Naboo, the Attackers on Phase 2 need to override only one door to proceed.

EWOK HUNT

- Fixed an issue with the Timed Challenge „HUTAR! HUTAR!“ not tracking progression.

EXTRACTION

- Fixed an issue where the positions of best players in the End-of-round screen would show up in an irregular order.

The player with the highest score will now be in the middle, and the player with the 2nd highest score will be on the left.

HEROES VS VILLAINS

- Fixed issues that allowed multiple players to spawn with the same Hero in Heroes Vs. Villains. Among other fixes, the „Change Character“ button is now immediately unavailable after a death to prevent this.

BLAST

- Reduced the size of players required to start a match of Blast from 10 to 8.

ARCADE CHANGES

STARFIGHTER CUSTOM ARCADE

- Fixed an issue where the AI Starfighters would fly towards and remain stuck in out-of-bounds areas.

SQUAD SPAWN CHANGES

- Adjusted the rules of spawning on squad members, so that Troopers and Specials can spawn on every character, except Boba. Heroes can spawn only on the Default spawn points.

- A score event of 100 pts. has been added when a squad member spawns on the player.

- Fixed an issue where Assault-class icons would appear in empty squad member slots when viewing the spectator screen.

- The occasional issue of the status of a squad mate being incorrectly displayed as available while selecting a class has been now resolved.

- Fixed an issue in which players in a party of at least 4 members, would occasionally have no squad members to spawn on after a round transition.

- The spawn countdown timer now reads as „Spawn available in“ and is visible only through the Squad Spawn screen.

MATCHMAKING CHANGES

- Improved the accuracy of being connected into a Clone Wars-era map, when selecting the Clone Wars – matchmaking tile.

MAP CHANGES

KAMINO

- Fixed some collision issues on Kamino that would allow players to hide with Boba Fett in a location from where nobody could reach or shoot him.

STARKILLER BASE

- Fixed an issue with invisible collision on Starkiller Base.

VEHICLE CHANGES

- Fixed an issue where an upgraded „Repair System“ Star Card would not accurately accelerate health regeneration on Han Solo’s and Lando’s Millennium Falcons.

LANDO’S MILLENNIUM FALCON

- Fixed an issue where the „Elite Pilot“ Star Card, would not increase the turn speed for Lando’s Millenium Falcon.

 - Fixed an issue where Lando’s Millennium Falcon would occasionally not receive damage when attacked from behind.

GENERAL CHANGES/MISC

- The layout of the Hero selection grid on Heroes Vs. Villains, Hero Showdown and Hero Starfighters has been revised to make room for the addition of new characters.

 - Fixed an issue where the Hero Details screen would not display the fourth Ability for Iden’s TIE Fighter and Poe’s T-70 X-Wing.

- Fixed some rare rendering issues (exploding character meshes) noticed when playing on PC.

- Fixed an issue where the appearance screen UI would occasionally show up in-game, if the player pressed a combination of buttons right after deploying in the game.

- Fixed a spelling error on the description of Palpatine’s „Lighting Reach“ Star Card.

- „FIRST ORDER AT-ST“ is now capitalized in the Collection tab to be consistent with all vehicle names.

- Fixed an issue where the description for the in-game store crystal packs would not be translated in all supported languages.

- Fixed an issue where the in-game milestone pop-up would occasionally not get triggered when the user completes a Timed Challenge.

- Updated the description of the Timed Challenge „With A Strong Hand“ to fit with the challenge’s progress requirements.

- Fixed an issue where the game’s sound would occasionally cut abruptly during gameplay and remain inactive until the game was restarted.

TEAM SIZE

- Implemented a limit in the difference of team sizes before a mode can start. This way, a mode cannot start with an unbalanced size in teams.

The maximum difference in team sizes are:

Galactic Assault: 4

Starfighter Assault: 2

Strike: 2

Blast: 2

Extraction: 2

Hero Modes already require even team sizes.

- 2,69 GB groß

Release: 28.11.2018 (Version 2.?)

Quelle: xboxdynasty.de | play3.de | play3.de | gamezone.de | xboxdynasty.de

- Neue Held: Obi-Wand Kenobi

- Ein zusätzliches Roben-Outfit für Obi-Wan, sowie neue Kleidung für General Grievous.

- Eine neue Karte Geonosis kommt hinzu (Galaktischer Angriff)

Neue Fahrzeuge (Geonosis): Stap, Barc Speeder abd AT-TE

- Verbesserung am Squad System

- 5,11 GB groß

Release: 12.12.2018 (Version 2.?)

Quelle: newsweek.com

- A new "General Kenobi" appearance for Obi-Wan Kenobi is available to unlock

QUALITY OF LIFE

- Implemented a new UI bar for improved readability of Hero stamina

- The player's health bar has been updated with an indicator that lets players know how many dodges are available

- Implemented Squad Spawn on Blast and reduced the spawn timer for that mode to five seconds

HERO CHANGES

OBI-WAN KENOBI

- Fixed an issue where a fully charged "All-Out Push" ability would not deal damage to enemies that are in the second half of the ability zone

- Fixed an issue where the UI lines of the "All-Out Push" ability would not be completely visible if the player doesn't charge up the ability

- Fixed an issue where players could not cancel the "Defensive Rush" ability by dodging

- Fixed an issue where players couldn't see the Lightsaber ignite animation while being frozen by Kylo Ren

- Prevented Lightsaber damage for Obi-Wan if he is attacked by Lightsabers during the "Defensive Rush" ability

- Fixed an issue where Emperor Palpatine's main attack would show on Obi-Wan Kenobi's body, instead of his Lightsaber, when deflecting

 - Fixed an issue where Obi-Wan's "Your Move" and "Absolutes" emotes would play swapped in-game

- Moved Obi-Wan's "All-Out Push" ability to the left ability slot and "Defensive Rush" to the right one,

 in order to address player feedback and improve consistency

GENERAL GRIEVOUS

- Fixed an issue where General Grievous would not deal additional damage when attacking from behind

- Fixed an issue where General Grievous would occasionally get stuck in an animation when hit by a Shock Grenade

- Fixed an issue where General Grievous would occasionally deal "Unrelenting Advance" ability damage by blocking

DARTH VADER

- Fixed an issue where Darth Vader would occasionally get stuck in the Choke animation

HAN SOLO

- Fixed an issue where Han Solo's Detonite Charge would not visually explode when triggered

SQUAD SPAWN CHANGES

- Fixed an issue where players would occasionally be able to select empty Squad Spawn slots

- Fixed an issue where the Start button would be grayed out when the player attempts to spawn on a squad member inside a land vehicle

- Fixed an issue where players would not be able to choose seemingly available Heroes - Reinforcements while the spawn delay timer is active

GAME MODE AND MAP CHANGES

HERO SHOWDOWN

- Fixed an issue that would prevent a game round to start properly, if a player would not pick a Hero within the allocated time

GEONOSIS

- Various level art, audio, draw distance and collision fixes, focusing on the vehicle debris and rocks on Geonosis

- Made some slopes in Phase 3 of Geonosis easier to traverse with the AT-TE

- Fixed an issue where the LAAT carrying an AT-TE would occasionally appear in very low resolution

- Fixed an issue where Boba Fett would be able to float on invisible ceilings in certain areas during Phase 2

- Fixed an issue where a blank scene would show up in the beginning of the final cutscene on Geonosis

BESPIN

- Fixed an issue where players could reach a spot outside the map geometry by using Boba Fett or any Lightsaber-carrying Hero

CRAIT

- Fixed an issue where the Hangar objectives on Crait would be named "HARDCELLS"

VEHICLE CHANGES

STAP

- Fixed an issue where the STAP's "Laser Barrage" ability would fire an extra laser stream to the ground

AT-TE

- Fixed an issue where the AT-TE's front cannon muzzle flash would show in the wrong color

- Added more audiovisual effects when the AT-TE is being dropped on Geonosis

- GENERAL CHANGES/MISC Fixed a visual issue where the AT-ST would look too small in the End-Of-Round MVP screen

- Fixed a visual issue where the rimlight effect would turn on and off when rotating characters in Inspector mode

- Fixed a visual issue where unlocking Hero Starfighters Star Cards would stretch the artwork for the respective Card

- Fixed an issue where Smart Ion Grenade explosion VFX would occasionally be missing when exploding near certain vehicles

- 3,00 GB groß

Release: 23.01.2019 (Version 2.?)

Quelle: xboxdynasty.de | play3.de || play3.de | xboxdynasty.de

- Neue Held: Count Doku

- Separatisten-Anführer Outfit

- Outfit für General Kenobi.

- Outfit für Coruscant Guard.

- Unter anderem wird „Geonosis“ in den Modi „Helden vs. Schurken“, „Gefecht“ und „Eigenes Arcade“

- 3,56 GB groß

Release: 30.01.2019 (Version 2.?)

Quelle:

- 2,00 GB groß

Release: 27.02.2019 (Version 2.?)

Quelle: xboxdynasty.de | play3.de || xboxdynasty.de | play3.de || xboxdynasty.de | play3.de

- Neue Held: Anakin Skywalker kann freigeschaltet werden

- Outfit für den Clone Trooper der 501. Legion

- Neue Spiemodis: Capture Points and Capital Ship Takedowns

QUALITY OF LIFE

- Added an in-game Emote Wheel and increased the amount of emotes a player can have equipped at a time to 8

- Added a Frontend tab to differentiate between Phase I and Phase II Clone Trooper appearances.

HERO AND CLASSES CHANGES

- Implemented changes to Stun Lock for different Heroes.

- Reduced Emperor Palpatine’s Lightning stun duration from 1,6 to 1.

- Reduced Captain Phasma’s turret stun from 1 to 0,8.

- Reduced Lando Calrissian’s stun from 1,4 to 1.

- Added stun immunity lasting 3,5 seconds to all Heroes, after having been stunned once by Captain Phasma, Iden Versio, Emperor Palpatine, Chewbacca or Lando Calrissian.

- Inspired by Star Wars™: Episode II Attack of the Clones. If Yoda uses Unleash, right after absorbing (blocking) Count Dooku’s Lighting Stun attack, Yoda will be able to project lighting back to enemies.

- Fixed an issue where Lightsaber users would not take damage from the enemy’s first Lightsaber attack while regenerating health.

- Fixed an animation issue where Heroes would occasionally get stuck in map geometry when performing the dash movement over an edge.

- Fixed an issue where the stamina bar would occasionally be wrongly displayed due to server latency.

The stamina bar no longer shows up or gets drained, when the player has not managed to block in time.

- Lightsaber Heroes can now damage enemy turrets.

- Fixed an issue that would allow players to spawn with both Heroes and vehicles in a map.

- Fixed an issue where Heroes would still deflect blaster shots during their Defeat animation, if they were defeated while deflecting.

KYLO REN

- Increased Kylo base Lightsaber damage from 100 to 125.

- Increased Kylo base Lightsaber extra damage when attacking from behind from 20 to 40.

- Increased Kylo base Frenzy damage on Heroes from 80 to 125.

- Increased Kylo base Frenzy damage on Troopers from 80 to 150.

- Decreased Bloodlust extra damage on Frenzy from 10, 20, 30, 40 to 5, 10, 15, 20.

- Fixed an issue where reactivation of the Frenzy ability would be blocked for a short time, if it was activated with no target.

The ability successfully remains on the same target until they are defeated. It swaps to a new target upon original target defeat.

- Fixed an issue where Kylo Ren’s first hit with Frenzy would not stagger targets, making it look like the attack had missed.

- Fixed an issue where the Frenzy ability could be activated mid-air,

- Fixed a visual issue where the duration of Kylo Ren’s Freeze ability would not be synchronized with the grayed-out screen effect from the affected user.

REY

- Fixed an issue where targets affected by Rey’s Mind Trick ability would be able to sprint backwards.

OBI-WAN KENOBI

- Obi-Wan Kenobi will receive 80% less damage while holding out to perform the All-Out Push ability.

- Fixed an issue where Obi-Wan Kenobi’s All-Out Push ability would be occasionally retriggered by the player.

- Fixed an issue where Lightsaber audio would play while the Lightsaber is turned off during „Strongest Defense“ emote.

- Updated the VO for Obi-Wan in German with the original German voice actor, Philipp Moog.

GENERAL GRIEVOUS

- Fixed an issue where General Grievous would get pulled further than normal when affected by Force abilities.

- Fixed an issue where the stamina bar for Lightsaber Heroes would not deplete when blocking General Grievous‘ Unrelenting Advance ability.

- Added eye animation to General Grievous when viewing him on the Appearances screen.

HAN SOLO

- Fixed an issue where the Defeat card icon would not display correctly if a player was defeated by Han Solo’s Shoulder Charge ability.

COUNT DOOKU

- Improved the way Count Dooku’s attacks connect with the enemy to allow for more smooth movement in close-range combat.

- Made visual improvements to the Expose Weakness reticle, so that is more visibly related to the ability icon.

- Improved various visual clipping issues visible in Count Dooku’s Victory Poses.

- Fixed an issue where Count Dooku’s cape would float excessively while standing over Han Solo’s Detonite Charge or Lando Calrissian’s Disabler.

- Fixed an issue where Count Dooku’s VO would overlap with Obi-Wan’s VO.

- Fixed several issues where several audio lines by Count Dooku would not trigger in Multiplayer.

DARTH VADER

- Made improvements towards issues with camera shaking when a player was being choked by Darth Vader.

The camera of the target player being forced to look at Darth Vader when being choked was removed.

DARTH MAUL

- Fixed an issue where Darth Maul would be unable to cast any ability except Choke Hold, when being pushed while using the Spin Attack ability.

GAME MODE AND MAP CHANGES

GALACTIC ASSAULT – JAKKU

- Fixed an issue where the HUD icons would not disappear for the defending team, if the first two points were captured at relatively the same time.

GALACTIC ASSAULT – GEONOSIS

- Fixed a visual issue where the Capture icon in the last phase of Geonosis would showcase a human icon instead of an AT-TE icon.

GALACTIC ASSAULT – CRAIT

- Tentatively fixed an issue that would occasionally cause the AT-M6 to sink under the ground.

EWOK HUNT

- Fixed a visual issue where light effect from the Imperial Shuttle would appear with jagged textures.

- Fixed a geometry issue that would allow Stormtroopers to climb unreachable areas on Ewok Hunt.

KESSEL

- Fixed an issue where Boba Fett could glitch out of the intended play area on Kessel

HOTH

- Fixed an issue the wind blowing snow effect on Hoth would occasionally cause reduced performance.

KAMINO

- Fixed a visual issue where the floors would show up grey instead of white on Kamino.

- Fixed an issue where players would get stuck in the barracks between the wall and a sleep pod.

YAVIN 4

- Fixed a geometry issue that would allow players to enter an unintended area inside the Great Temple.

VARIOUS IMPROVEMENTS

- Fixed visual issues with draw distance on certain objects on Endor and Geonosis

ARCADE CHANGES

STARFIGHTER ARCADE

- Fixed an issue where AI Starfighters would be too evasive and avoid the player in combat.

SQUAD SPAWN CHANGES

- Disabled Squad Spawn on all Jetpack-carrying Special characters for all eras

VEHICLE CHANGES

- Updated the description of certain Vehicle Star Cards for accuracy and grammatical correctness.

GEONOSIS: AT-TE

- Fixed an issue where the AT-TE experience bar would not always be in-sync with the scoring events happening in-game.

CHANGES TO CLASSES AND SPECIAL UNITS

- Fixed an issue where Aerial troopers could occasionally re-use the Jetpack Boost with no cooldown,

if the ability and jump buttons would be pressed at the same time.

- Fixed a visual issue where target outlines would occasionally not show correctly when using the Thermal Binoculars as an Officer.

- Fixed punctuation issues on Star Card descriptions for Reinforcements.

- Polished facial animations on the Resistance and Rebel Rocket-Jumper.

- Fixed a visual issue with draw distance affecting Clone Trooper appearances.

GENERAL CHANGES/MISC

- Fixed a rendering issue that would occasionally cause Living World actors to be invisible.

- Hit-markers now change to yellow when hitting vehicles in a weak spot.

- Friendly players that are defeated in battle will show up on the radar as a cross for a short while.

- 3,59 GB groß

Release: 06.03.2019 (Version 2.?)

Quelle:

Hotfix?

- 770,24 MB groß

Release: 26.03.2019 (Version 2.?)

Quelle: play3.de | xboxdynasty.de

- Neur Spielmodus "Totale Vorherschafft"

- Neue Karte "Westliche Pipeline-Kreuzung" auf Geonosis wird kostenlos hinzugefügt

- Neue Einheiten werden hinzugefügt

ARC-Soldaten der Republik

BX-Kommandodroide der Separatisten

- 5,27 GB groß

Release: 03.04.2019

Quelle: play3.de

- Diverse Verbesserungen im „Totale Vorherrschaft“-Modus wurden vorgenommen.

- Unter anderem wurden fehlersichere Skripts hinzugefügt, um die Wahrscheinlichkeit unpassender Spawns zu minimieren

- Des Weiteren nahmen sich die Entwickler von DICE laut eigenen Angaben der allgemeinen Stabilität von „Totale Vorherrschaft“ an

- behoben verschiedene Fehler in Kombination mit Charakteren wie Darth Maul

- Abschließend wurde die Spiel-Balance von „Totale Vorherrschaft“ optimiert.

- Raised E-5 end damage (21->30) to increase the weapon's effective range

- Fixed an issue where players who join an ongoing match would occasionally get no audio during the boarding cinematic in Capital Supremacy.

- Fixed an issue that would prevent the ARC Trooper from gaining progress when playing on Phase 1 maps (Kamino and Geonosis - Trippa Hive).

- Fixed an issue where Darth Maul’s Choke Hold ability would occasionally be inaccurately activated from a distance when being used at the same time as another Hero's ability.

- Fixed an issue that prevented players from completing the Scoped achievement when playing as a Specialist, when fulfilling the criteria against AI on Capital Supremacy.

- Fixed an issue where Rey and Finn’s ability UI for the Insight and Undercover abilities would not always be fully visible.

- Revised the ping color of the ARC Trooper’s Helmet Scanner ability for consistency.

- Fixed an issue where Geonosians would occasionally be seen flying through the ground on Geonosis - Pipeline Junction West.

- 2,08 GB groß

Release: 24.04.2019

Quelle: play3.de | battlefront-forum.de

- Neue Karte "Kachirho Beach" wird kostenlos hinzugefügt

- Neues Outfit: Prinzessin Leia kann durch ein Event freigeschaltet werden

Ab dem 4.5.2019 kann in nur wenigen Tagen lang in einem Event „Eine neue Hoffnung“ das Outfit fregeschaltet werden

QUALITY OF LIFE

- A permanent tile for Capital Supremacy has been added to the Main Menu.

HERO CHANGES

- Added the ability to block for Darth Maul and Yoda.

- Fixed an issue where holding the Block button while out of stamina, would prevent the stamina bar from being replenished.

- Yoda and Darth Vader can now jump as high as other Force heroes.

- Heroes with longer-lasting abilities will now not be interrupted by opponents using Force powers.

This applies to General Grievous' Unrelenting Advance, Darth Vader's Force Choke and Darth Maul's Choke Hold.

- Fixed an issue where a Hero's animation during blocking would not show properly when blocking attacks from another character.

- Fixed issues with the description texts for Darth Vader's Focused Rage and Rey's Insight abilities, that were not accurately describing the stamina reduction when using the abilities.

- Fixed an issue where Darth Vader's and Darth Maul's Lightsabers would get stuck spinning when thrown against an enemy turret.

- Fixed an issue where the button prompt to perform the final move for Obi-Wan's Defensive Rush and Chewbacca's Charge Slam would not show up on screen.

- Fixed an issue that would prevent multiple Lightsaber Hero abilities from inflicting damage to the Officer's turret.

This applies to Luke's Rush, Darth Maul's Spin Attack and Yoda's Dash Attack.

ANAKIN SKYWALKER

 - Reduced Anakin's Pull Dominance base range from 20 to 18 meters.

- Reduced Anakin's Retribution range from 20 to 15 meters.

- Removed the push effect from Anakin's Passionate Strike

- Fixed an issue where Anakin's Retribution ability could be re-triggered too quickly, leading to unwanted cancelling.

- Fixed an issue where Anakin's Lightsaber would occasionally turn off during Passionate Strike.

- Anakin's deflect stamina has been reduced from 14 to 10 melee attacks.

- Fixed an issue that could cause Anakin Skywalker to get stuck during the Heroic Might ability animation, due to a bad connection with the server.

- Fixed an issue where Anakin would not blink when performing an emote.

- Fixed an issue where Anakin's eyelashes would stretch when performing the Grumpy Master emote.

DARTH MAUL

- Fixed an issue that would show the wrong area of effect when performing Darth Maul's Choke Hold ability.

OBI-WAN KENOBI

- Community Request: Adjusted Obi-Wan's primary attack sequence animation so that it feels faster

- Community Request: Brought back Obi-Wan's air attack animation, but adjusted so that it feels faster.

CHEWBACCA

- Fixed an issue where Chewbacca's Charge Slam ability would deal damage to a Lightsaber enemy who blocks.

- Increased CHARGE SLAM damage to troopers from 150 to 200 points.

- Increased push force of CHARGE SLAM on troopers from 3m to 10m.

- Increased Radius of CHARGE SLAM FROM 6m to 8m.

DARTH VADER

- Increased Darth Vader's attack stamina by 2 Lightsaber strikes, to a total of 10 strikes.

LUKE SKYWALKER

- Fixed an issue that would prevent Luke's Deflection Mastery Star Card to work as intended.

CAPTAIN PHASMA

- Fixed an issue where Captain Phasma's Staff Strikes would remain active and deal damage to a target when being interrupted.

- Fixed an issue where Captain Phasma's Staff Strikes would not deal a stagger animation when hitting an enemy.

COUNT DOOKU

- Fixed an issue where Count Dooku's Lighting Stun ability would not always deliver the knockback effect.

- Updated text description for Count Dooku's Dominance Star Card, to more accurately describe the damage values expected at every rarity level.

REY

- Community request: Adjusted Rey's facial expression on the Main Menu for accuracy.

HAN SOLO

- Fixed an issue where Han Solo could still detonate his Detonite Charge while being immobilized.

- Fixed an issue where Han Solo's Shoulder Charge ability would deal damage to a Lightsaber enemy who blocks.

GENERAL GRIEVOUS

- Fixed an issue where Rocket missiles and the ARC Trooper's Power Blast shots would occasionally pass through Grievous' Unrelenting Advance.

YODA

- Reduced the health gained from Yoda's Presence ability from 200 to 100 points.

BOSSK

- Fixed an issue that would cause Bossk to do a double animation upon re-triggering the Predator Instincts ability.

GAME MODE AND MAP CHANGES

CAPITAL SUPREMACY - GROUND PHASE

- Lighting, sound effects and visual polish across the maps, cinematics and Battle Beyond elements in Capital Supremacy.

- Fixed several collision and map geometry issues on all playable maps of Capital Supremacy.

- Fixed an issue where AI players could go through Out Of Bounds areas or teleport closer to the objective during the Boarding phase.

- Added a visual icon to signify AI players.

- Added Faction icons next to the ticket counters.

- Fixed a visual issue where the HUD animation for the Boarding phase would re-trigger every time a player looked through the weapon scope.

- Fixed an issue where players from opposing factions would get spawned next to each other.

- Color of capture progress around a Command Post icon now shows which team is capturing an objective.

- Fixed a visual issue that would show the progress bar UI of two Command Posts at the same time.

- Made the projection from the Command Posts slightly taller for easier identification during gameplay.

- Improved the E-Web turret look to better match the Clone Wars era.

- Fixed a visual issue with the sky dome on Geonosis - Pipeline Junction West.

- Fixed an issue where the players would not get damaged from environment fire on Geonosis - Pipeline Junction West.

- Replaced leaf VFX with sand VFX flying around Boarding ships, when they are ready to depart to the Capital ships.

- Fixed an issue where the user would not be rewarded with points when capturing Command Post D while mounting the E-Web turret.

- Fixed an issue where the player was able to destroy the Spider Droid near Command Post A on Geonosis.

CAPITAL SUPREMACY - CAPITAL SHIPS

- Multiple collision fixes and visual improvements on both the Separatist Dreadnought and the Republic Attack Cruiser.

- Improved issues with textures clipping in during the boarding cinematic on Capital Supremacy.

- Fixed an issue where players could still interact with the objectives on Capital Ships, even when there were no tickets left for the attacking team.

- Fixed an issue where the objective arrow icon could mislead players when standing close to the objective.

- The correct message now shows up on the Spawn screen, when hovering over a vehicle while playing in the Capital Ships phase of Capital Supremacy.

- Fixed a visual issue where the ticket bar would not extend to show the additional tickets gained from the Boarding phase.

REPUBLIC ATTACK CRUISER

- Fixed an issue where the wrong map name would be shown on the Pause Menu when playing on the Republic Attack Cruiser, for players who joined the mode during the Capital Ship phase.

- Fixed an issue where the trajectory of a projectile would get derailed when shooting through a window panel on the Republic Attack Cruiser.

SEPARATIST DREADNOUGHT

- Visual and lighting improvements, as well as texture optimization on the Separatist Dreadnought.

- Fixed an issue where not all lights of the same type would turn red when an objective gets destroyed on the Separatist Dreadnought.

HERO SHOWDOWN - GEONOSIS

- Made several fixes that prevent Boba Fett from reaching areas that are unreachable by other Heroes.

GALACTIC ASSAULT

- Fixed an issue where picking up and firing with a Rocket Launcher would also trigger a melee attack.

GALACTIC ASSAULT - GEONOSIS

- Fixed an issue where the Phase 3 objective could still be captured if the AT-TE was standing slightly outside the Capture Zone.

EWOK HUNT

- Fixed an issue where the enemies would not show on the mini-map while the Ewok's Hunter's Instincts ability is active.

CAMPAIGN

- Fixed an issue that would cause the last of the Ion Cannon terminals to not slide down during mission "The Dauntless".

MAP CHANGES

- Fixed several collision, map geometry and lighting issues on Yavin 4, Endor, Naboo - Theed, Jakku, Hoth, Starkiller Base, Death Star II, Geonosis - Trippa Hive.

ARCADE CHANGES

Implemented several improvements and bug fixes to Arcade AI:

- The Enemy AI will now move faster by prioritizing running or sprinting when in certain distances from the target.

- Increased running/movement speed when strafing and running backwards.

- Replaced sidestepping animations with more active systemic movement.

- Updated attack sequences. AI will actively maintain preferred distance and try not to run past target.

- Tweaked preferred distances from target.

- Arcade AI will now fall back when taking fire.

- Tweaked Arcade difficulty settings.

- Tweaked Arcade AI targeting.

- Decreased fire delays.

- Fixed an issue where Arcade AI would occasionally run over stationary shields.

- Additional Arcade AI tweaks.

- Fixed an issue where moving around the Officer AI on Arcade would make their arm twitch.

- Updated the AI navigation path and adjusted the Out Of Bounds areas on the Arcade version of Yavin 4.

- Fixed an issue where the Arcade AI would miss Yoda by shooting at him above his head.

SQUAD SPAWN CHANGES

- Fixed an issue where players who have completed the Boarding phase, would not be greyed out on the Squad Spawn screen on Capital Supremacy.

- Fixed an issue that would inaccurately show players as available to spawn on when first joining the Capital Ship phase on Capital Supremacy.

- Fixed an issue where an Officer deploying the Disruptor ability on an enemy would show as engaged in combat for a longer period than the effect lasts on the enemy.

VEHICLE CHANGES

- Made visual improvements to the Separatist livery of Hailfire Droids.

- Improved the firing crosshair on the AT-RT and Tauntaun for accuracy. The crosshair will now not be disappearing completely when firing is temporarily blocked by activating an ability.

- Fixed an issue where the Health bar of the player would temporarily show to have 300 points when exiting a Speeder bike.

- Fixed an issue that would cause the LIUV vehicle to have no sound after the player has spawned in it.

AT-RT

- Firing on the AT-RT is now temporarily blocked only when activating the Repair ability.

- AT-RT firing is now blocked for the duration of the Repair ability.

- Reduced the active time of the ION Charge ability from 10 to 7 seconds and fixed an issue that would cause the weapon to overheat during that time.

- Fixed an issue that would prevent land vehicles to take damage from Lightsaber Heroes.

CHANGES TO CLASSES AND SPECIAL UNITS

- Community Request: Fixed an issue where the Enforcer Reinforcements would be missing from the spawn screen when playing Custom Arcade on Geonosis.

- Fixed a clipping issue when a Trooper would perform the Injured emote.

OFFICER

- Fixed an issue that would show the wrong model for the Separatist Officer when switching from third to first person view.

- Fixed an issue where the Officer would be awarded with a Kill Assist bonus when a buffed ally would be destroyed.

- Fixed an issue where the VFX and SFX of the Officer's Disruption ability would remain on an enemy's weapon after the effect wears off.

- Fixed several minor visual and clipping issues across Clone Trooper appearances of different legions.

- Fixed an issue where quickly scrolling through the Emotes list of the Navy Officer would cause the audio clips to overlap.

HEAVY

- Fixed an issue where the Heavy Trooper's Ion Torpedo would not target Captain Phasma's First Order Sentry Droid.

SPECIALIST

- Fixed an issue where the Expert Weapons Handling Star Card would have no effect when shooting with the NT-242 Specialist weapon.

INFILTRATOR REINFORCEMENTS

- Fixed an issue where you could get progress on Lando Calrissian's Stun and Attack Milestone when using the ARC Trooper's Shock Trap

- Made visual improvements to the Commando Droid's Vibrosword.

- VFX and SFX polish for the Infiltrator Reinforcements' abilities.

- Fixed an issue where the ARC Trooper had no Battle Points price associated when playing on Strike.

- Fixed an issue where the ARC Trooper's Power Blast ability would get deactivated if the player started dashing right after deploying with the ARC Trooper.

- Fixed an issue where the Stalker Star Card would not function in Arcade and functioned intermittently in Multiplayer.

- Fixed an issue where the ARC Trooper could cool down his weapon while charging Power Blast.

- Fixed an issue where a player playing as the ARC Trooper would get a Shock Trap target activated, even when the Shock Trap was deployed by another ARC Trooper.

- Animation polish for the ARC Trooper and Commando Droid to fix various clipping issues.

- The Commando Droid now deploys a small grenade that enables the smoke effect of the Smoke Screen ability.

- Community Request: Fixed an issue where the Commando Droid's Thermal Vision would occasionally get cancelled when dodging, while the VFX remain on screen.

GENERAL CHANGES/MISC

- Community Request: Made visual improvements to the readability of the stamina bar.

- Community Request: Updated the blurred background of text menus to allow for easier reading of Milestone texts.

- Fixed an issue where the player would be able to equip Star Cards from different classes by quickly switching between equipping and crafting of Star Cards.

- Implemented Rich Presence data for Capital Supremacy.

- Fixed an issue where the wrong VO would occasionally be heard by a second player when a player activates two emotes in a row.

- Fixed an issue that would cause a certain key binding text string to overflow from its appropriate text window when playing the game in Japanese.

- 4,33 GB groß

Release: 05.05.2019 (Hotfix)

Quelle: play3.de

- Also Hotfix wurde erstmal der Preis von 4000 BP auf 8000 BP (Ära) & 6000 BP auf 12.000 BP (nicht Ära) erhöht

Release: 08.05.2019

Quelle: play3.de | battlefront-forum.ea.com

Balance-Update für Anakin Skywalker

- Balanced damage and cooldown values for Anakin’s abilities

- Increased the recharge time of Heroic Might from 14 to 18 second

- Reduced the friendly damage charge-up speed of Retribution from 2% per 100 damage to 1,33% per 100 damage

- Reduced the Health Increased stats of the TENACIOUS Star Card from 50-100-150-200 to 25-50-75-100

- Reduced Anakin's lightsaber damage from 140 to 130 points

- Reduced Anakin's MASSIVE STRIKES Star Card bonus damage from 10-15-20-25 to 5-10-15-20

- Delayed the effect of Retribution by 5 frames

- Fixed an issue where damage from sources other than enemy players caused Anakin’s Retribution ability to charge up.

- Anakin’s Retribution ability now has a maximum value increase per damage event.

- Fixed an issue where Count Dooku’s Expose Weakness had no cooldown period when activated while dashing.

- Fixed an issue that prevented Darth Maul from blocking, when under Obi-Wan’s Restrictive Mind Trick ability.

- Fixed an issue where Bossk could defeat other heroes in one shot, if the player zoomed out right before Bossk’s weapon was fully charged.

- 1,12 GB groß

Release: 22.05.2019

Quelle: battlefront-forums.ea.com | xboxdynasty.de | play3.de

NEW CONTENT

- Kamino: Cloning Facility is now available to play on Capital Supremacy

- Added an in-game Voice Lines Wheel usable by heroes

- Raised the level cap for all units to 1000

QUALITY OF LIFE

- Adjusted the core mechanics of the Heroes vs. Villains game to accommodate the removal of the target system.

- Appearance bundles are now moved to the Collection screen. Crystal prices have been reduced and Credit prices have been removed.

HERO CHANGES

- Community Request: Any changes to the Victory Poses for Iden Versio, Rey and Count Dooku have been reverted.

New Victory Poses for Iden Versio (LOYALTY) and Rey (DETERMINED) have been added and are free to unlock for all players.

- Community Request: Increased the limit for Heroes using Voice Lines at once.

- Fixed an issue where lightsaber heroes were not able to deal damage to an enemy if they attacked while standing in front of thin walls.

- Fixed an issue where Yoda’s and Darth Maul’s blocks would stop working if the block button was held before and for the duration of the Dash Attack or Spin Attack abilities.

BOBA FETT

- Added the ability for Boba Fett to dodge and recover from pushes while mid-air.

- Increased base health from 550 to 600.

- Increased health regeneration from 150 to 200.

- Replaced Boba Fett’s reticle with a dot. Added a yellow circle when using the ability For The Hunt.

LUKE SKYWALKER

- Increased Luke Skywalker’s base damage from 120 to 130.

- Replaced the words „empire soldier“ with „enemy soldier“ on Luke’s CLEANSING THE DARKNESS Star Card description.

- Minor visual improvements to Luke’s Force and Repulse ability animation.

YODA

- Increased sprint speed to be consistent with other lightsaber heroes.

- Community Request: Yoda’s Dash Attack now bypasses blocks.

CHEWBACCA

- Increased base health from 650 to 700.

- Increased health regeneration from 150 to 200.

FINN

- Increased Finn’s EL-16 base damage from 45 to 52.

- Increased Finn’s EL-16 long-range damage from 40 to 45.

- Increased Finn’s Glie-44 base damage from 35 to 42.

- Increased Finn’s Glie-44 long-range damage from 25 to 30.

CAPTAIN PHASMA

- Increased base damage from 17 to 19.

- Increased long-range damage from 13 to 15 meters.

- Increased base-range from 30 to 35 meters.

- Increased long-range from 50 to 60 meters.

GENERAL GRIEVOUS

- Tweaked values for Grievous‘ Unrelenting Advance ability to make it more effective.

- The time between damages for Grievous‘ Unrelenting Advance was decreased from 0.5 seconds to 0.45 seconds.

- Damage per second was increased by 10%. The value of the initial damage remains the same as the base damage.

- Fixed an issue where the time between the first and second damage during Unrelenting Advance could be longer than designed.

- Fixed an issue where Unrelenting Advance wouldn’t register if the player wasn’t very close to the target

DARTH VADER

- Decreased Darth Vader’s stamina regeneration delay from 3 seconds to 2.25 seconds.

- Damage inflicted to Darth Vader during the Force Choke ability is now reduced by 90%

- Increased Darth Vader’s base damage from 120 to 130.

OBI-WAN KENOBI

- Increased the duration of Obi-Wan’s Restrictive Mind Trick from 4.5 to 5.5 seconds.

- Fixed an issue that could cause Obi-Wan Kenobi to get stuck during the All-Out Push ability animation due to a bad connection with the server.

COUNT DOOKU

- Fixed an issue where the knockback effect from Count Dooku’s Lightning Stun ability would not be applied if its target was in mid-air.

- Fixed various minor clipping issues with Count Dooku’s Victory Poses and Emotes while the „Exquisite Pyjamas“ appearance was equipped.

REY

- Fixed an issue where Rey’s eye colour would change when choosing the Ahch-To appearance

- Fixed an issue that would show the wrong area of effect when performing Rey’s Dash Strike and Mind Trick abilities.

DARTH MAUL

- Fixed a visual issue where Darth Maul’s Furious Throw would yield an invisible lightsaber when throwing straight forward or slightly downward while sprinting.

EMPEROR PALPATINE

- Fixed an issue where Emperor Palpatine could not deal damage to a turret when attacking with both hands.

LEIA ORGANA

- Fixed various clipping issues that were visible during Leia’s defeat animation while the Princess appearance was equipped.

- Fixed a visual issue with the texture abruptly cutting to black in the inside of the sleeves of the Princess appearance.

HAN SOLO

- Increased health regeneration from 150 to 200.

- Fixed a minor visual issue where Han Solo’s foot would twitch after using the Delusions of Grandeur emote.

- Fixed an issue where Han Solo would get stuck in the Sharpshooter ability animation if he was stunned by Lighting while using it.

- Community Request: Han Solo’s Shoulder Charge ability now staggers blocking enemies.

KYLO REN

- Fixed a visual issue where it would look like Kylo Ren had no face under the mask when inspecting his appearance in the Frontend menu.

BOSSK

- Fixed a visual issue where Bossk’s weapon projectiles would be seen as shot from Bossk’s side instead of the weapon’s barrel.

LANDO CALRISSIAN

- Increased health regeneration from 150 to 200.

IDEN VERSIO

- Increased health regeneration from 150 to 200.

ANAKIN SKYWALKER

- Fixed an issue where Anakin Skywalker would express his distaste for sand when playing inside the Capital Ships on Capital Supremacy – Geonosis.

GAME MODE AND MAP CHANGES

HEROES VS. VILLAINS

- Removed the targeting system from the game. The description of the „Choose Your Path“ Achievement/Trophy has been changed to „Defeat 50 enemies in Heroes Vs. Villains“.

- Fixed an issue where the countdown timer on the Spawn screen would occasionally disappear before the time had run out.

- Fixed an issue where changing Heroes in the Spawn screen would occasionally not be possible if the team was full.

CAPITAL SUPREMACY – GROUND PHASE

- Replaced the LAAT Transport Ship pilots with Phase 2 pilots.

- Fixed various visual issues with the Transport Ships showing inaccurately when experiencing high server latency or late-game joining of Capital Supremacy.

- The in-world icon of a contested Command Post now remains on screen while being captured.

- Added sound effects when players are contesting a Command Post.

- Fixed an issue where the accompanying arrow on the in-world icon of the Transport Ship would not accurately point to the Transport Ship while on-screen.

- Fixed an issue where the Chat window would not immediately show the latest message when switching between the Ground and Invasion phases on Capital Supremacy.

- Fixed an issue that would inaccurately describe which team is contesting a Command Post.

CAPITAL SUPREMACY – CAPITAL SHIPS

- Fixed an issue that would occasionally cause the Capital Ship to appear in a damaged state, even when being boarded for the first time.

CAPITAL SUPREMACY – KASHYYYK

- Fixed an issue where the End-Of-Round screen would occasionally overlap with the end cinematic on Capital Supremacy – Kashyyyk.

- Fixed an issue where the AAT tanks would spawn on top of one another.

- Removed the sand weathering effects from the Capital Ships on Capital Supremacy – Kashyyyk.

GALACTIC ASSAULT

- Fixed an issue where the „To The Last Man“ timed challenge would track user respawns as eliminations.

BLAST

- Fixed a visual issue where the minimap would occasionally wrongly mark the position of a squadmate.

STARFIGHTER ASSAULT

- Fixed an issue where the audio in the intro cinematics would occasionally sound muffled.

EXTRACTION – KESSEL

- Added light emission to the Coaxium canisters on Kessel.

MAP CHANGES

- Several collision, clipping, VFX, and traversal fixes on the Capital Supremacy

Kashyyyk, Dreadnought, Republic Attack Cruiser, and Galactic Assault – Geonosis maps.

BESPIN

- Fixed a collision issue with an asset through which Boba Fett could fly outside the map geometry on Bespin.

SEPARATIST DREADNOUGHT

- Fixed various visual issues with texture popping on the MTTs inside the Separatist Dreadnought.

ARCADE CHANGES

- Implemented several improvements and bug fixes to Arcade AI:

- Enabled the use of abilities for Arcade AI: Vanguard for Assault, Sentry for Heavy and Infiltration for Specialist.

- Tweaked conditions for when different abilities are being used.

- Enabled Thermal Detonator for Assault and Shock Grenade for Specialist. Different throwing frequency per Arcade difficulty.

- Set Arcade AI to use same collisions as Troopers on Multiplayer.

- Tweaked Arcade AI cover queries, firing data, weapon data etc.

- Updated AI navmesh in Kamino, Starkiller Base, Kashyyyk and Bespin. AI can now reach areas that were previously inaccessible for AI in Bespin and Kashyyyk.

- Changed appearance of Kits in Bespin Arcade to Death Star appearance, based on community feedback.

- Fixed an issue that had resurfaced, with the AI Starfighters of both teams flying in Out-Of-Bounds areas when playing Starfighter Team Battle.

VEHICLE CHANGES

- Fixed an issue where the user was unable to use the Emote Wheel after exiting the STAP or the BARC Speeder.

- Fixed an issue where the user would be able to see allies on the minimap in the pause menu when deployed in any vehicle.

CLASSES AND SPECIAL UNITS

- Changed the face between the models for the Rebel Rocket-Jumper and the Resistance Rocket-Jumper.

INFILTRATOR

- Fixed an issue where the ARC Trooper’s left pistol had a faster fire rate than the right one.

- Fixed an issue where the STALKER Star Card would not grant the correct amount of health in any rarity.

- Fixed an issue where players were unable to see the „Shock Trap“ deployed by an enemy ARC Trooper.

 The projectile has been updated to have infinite active time, be destroyable by blaster fire, and have a blinking light source for increased visibility by allies and enemies.

- Fixed an issue that would cause the ARC Trooper animation model to break when rotating the camera quickly from above.

GENERAL CHANGES/MISC

- Fixed an issue where the Ping Site setting on Xbox would occasionally change to a default value without the possibility to change it. This forced a number of users to play on high latency servers.

- Fixed a visual issue where the background light panel in the Frontend and End-Of-Round screens would occasionally show up with visible borders around it.

- Fixed a visual issue where Lando Calrissian and L3-37’s Millennium Falcon, would occasionally show up with a missing shader on the Frontend screen.

- Fixed an issue where the name tag of the second player on the Frontend menu of Arcade would show outside of the background menu frame.

- Fixed an issue that allowed the usage of the Emote Wheel from the Pause Menu.

- Fixed an issue where players could trigger the inspection screen for the weapons of Heroes and Reinforcements.

- Fixed an issue where emotes on the Frontend would not trigger VO when browsing through them as a new player with the default appearance equipped.

- Improved client memory usage to address out of memory crashes on all platforms.

- 4,89 GB groß

Release: 22.05.2019

Quelle: battlefront-forums.ea.com | xboxdynasty.de | play3.de

Balancing tweaks for Anakin Skywalker:

- Reduced the duration of the choking during Anakin's Retribution ability from 4 to 2 seconds.

- Anakin's Retribution does not charge up based on damage received during Heroic Might.

- Heroic Might no longer deals increased damage as Anakin takes damage. The ability’s radius still increases as Anakin takes damage.

- Increased base damage of Heroic Might from 70 to 90 against heroes.

- Reduced base damage of Heroic Might from 130 to 120 against troopers.

Darth Maul:

- Darth Maul now throws his lightsaber horizontally instead of vertically, creating a much wider hit-box for his attack.

The Furious Throw ability base damage is now reduced from 150 to 75 to balance the ability’s improved accuracy. Improved VFX and Animation related to the ability.

Game Modes

- Reduced the minimum number of players required to start the following game modes

Blast from 8 to 4

Strike from 8 to 4

Heroes Vs. Villains from 8 to 6

All Other Improvements

- The mini-map in Heroes vs Villains will now work similarly to Hero Showdown and will not constantly show all players on screen.

- Heroes will now cost the same amount of Battle Points across all maps.

- Fixed an issue where Iden’s Droid Batteries Star Card was granting incorrect recharge time values for the Stun Droid ability.

- Fixed an issue where Han Solo would be unable to jump if the Sharpshooter ability got cancelled or interrupted.

- Fixed an issue where the DC-15LE weapon would have no crosshair when close aiming, if the Improved Zoom attachment was equipped.

- Fixed a visual issue with the animation of the back gear of the 91st Recon Corps.

- Fixed an issue where one of the roofs on Kamino allowed players to jump out of map geometry.

- Fixed a visual issue with the brightness of the Command Post projections on Geonosis and Kashyyyk.

- Fixed an issue where LAAT pilots would be seen floating in air when boarding the Dreadnought on Geonosis - Capital Supremacy.

- 1,88 GB groß

Release: 26.06.2019

Quelle: battlefront-forums.ea.com | play3.de | play3.de | gamezone.de

- Droidekas kommen ins Spiel

- Darüber hinaus wird der TX-130 Saber-Class Kampfpanzer die Reihen der Galaktischen Republik verstärken

- Update-Zyklus wird geändert, sodass alle zwei Wochen neue Updates erscheinen

- neue Freischaltmöglichkeiten für alte Einheiten und Helden werden ergänzt

- Spielerstatistiken werden noch ergänzt

- 5,61 GB groß

Release: 11.07.2019

Quelle: play3.de | xboxdynasty.de

- Nun haben die neuen Einheiten Driodekas und TX-130 auch Meilensteine (Aufgaben)

- Added new Community Quests to take place over July. The new quests will unlock animated Victory Poses and new Voice Lines for Obi-Wan Kenobi, Yoda, Darth Maul, and General Grievous.

- Added new Phase I Trooper bundles for all Legions.

- Fixed an issue where a round on Starfighter Assault and Hero Showdown could begin and end without the player number criteria having been successfully met.

HEROES AND VILLAINS

- Fixed a visual issue where impact VFX would incorrectly trigger, when playing as Vader and attacking while holding the Block button.

- Fixed an issue where Vader’s Lightsaber would stop being visible when switching the lightsaber off before throwing it against an opponent.

- Visual tech animation improvements to the chestplate of the General Kenobi appearance.

- Fixed an issue where sprinting or dashing while Count Dooku’s Duelist ability was active, would reset the ability’s animation speed.

- Community Request: Changed Finn’s Covert Leader Star Card to take effect whenever Finn defeats an enemy.

- Community Request: Obi-Wan Kenobi is now immune to enemy Force abilities while performing All-Out Push.

REINFORCEMENTS AND VEHICLE

- Fixed a visual issue where the Droideka's energy shield would not be visible when in the Squad Spawn screen, after joining a game already in progress.

- Added Milestones for the Droideka and TX-130.

- Fixed an issue where the AT-ST could occasionally defeat heroes in one-shot.

MISC

- Fixed an issue where the weapon would occasionally disappear after combat rolling and shooting at the same time, when in first-person view.

- 2,39 GB groß

Release: 13.08.2019

Quelle:

- 1,01 GB groß

Release: 28.08.2019

Quelle: battlefront-forum.de

You can spawn on any Command Posts:

- That your team is in full control over

- You will spawn close to the Command Post at one of the pre-set spawn locations.

- That is contested but under your team’s control

- You will spawn a little further away from the Command Post at one of the pre-set spawn locations.

You will not be able to spawn on a Command Post if:

- It’s under the enemy team’s control, even if your team is contesting it

- It is a neutral Command Post that has yet to be captured

NEW CONTENT (FEATURES)

- The Republic Attack Cruiser and the Separatist Dreadnought are now playable in Heroes vs Villains.

- New appearances added for the B1 Battle Droid: Training, Jungle, and Pilot are now available to unlock via Credits or Crystals for all four trooper classes.

QUALITY OF LIFE

- A timer has been added to the Capital Ship phase of Capital Supremacy, replacing the ticket counter,

giving players a limited amount of time to destroy it before the action returns to the ground.

Players will need to capture one of the first two objectives, before proceeding to destroying the enemy target.

- A new contextual spawning system now allows players to spawn on the Command Posts in Capital Supremacy.

HERO CHANGES

- Community Request: All Heroes, except for Bossk, now gain health upon defeat as a passive ability.

Heroes will be receiving 20 health points for defeating Troopers and 100 health points for defeating Heroes.

- Community Request: Jump gravity and speed has been improved for Bossk, General Grievous, and the BX Commando Droid.

- Community Request: Audio from cancelled emotes will continue playing unless unless interrupted by an enemy's ability (i.e. Freeze, pull, etc.) or action.

- Added a UI bar indicator of the enemy Hero's stamina.

LIGHTSABER HEROES

- Community Request: Lightsabers will now not turn off on their own while Heroes are sprinting, only when toggled off.

- Fixed an issue where lightsaber Heroes could lose their blocking stance when falling from small heights.

- Fixed an issue where a lightsaber Hero would be unable to block when being shot from above by an enemy with a Blaster.

- Fixed an issue that would cause a lightsaber Hero to deal damage to a blocking enemy who is standing behind them.

- Fixed an issue where a lightsaber attack on a blocking Lightsaber Hero would occasionally not trigger VFX and SFX.

- Fixed an issue where the lightsaber would occasionally not turn on when Hero goes into blocking or attacking mode after sprinting.

BOBA FETT

- Health on kill Star Card has been replaced with "Born to Fly" . Boba Fett's abilities cooldown are faster while in air, but his health regeneration starts 1.5 second later.

- Fixed an issue where Boba Fett would occasionally get stuck in flying position after dodging while in air.

DARTH VADER

- Health on Kill Star Card has been replaced with "Surrounded by Fear". When killing an enemy, Darth Vader gains stamina back.

EMPEROR PALPATINE

- Health on Kill Star Card has been replaced with "Show No Mercy".

Each extra target hit by CHAIN LIGHTNING will reduce its cooldown by 0.25 seconds to a maximum.

 This effect resets when Emperor Palpatine is defeated.

IDEN VERSIO

- Health on Kill Star Card has been replaced with "Shocking Weakness". Iden Versio’s STUN DROID also reveals enemies in a 25 meters radius to all allies for a short time.

KYLO REN

- Health on Kill Star Card has been replaced with "Power of Darkness". After he used FRENZY, Kylo Ren’s lightsaber damage is increased for 6 seconds.

- Fixed an issue where the "Berserking Tantrum" Star Card would occasionally provide the Hero with more stamina than stated on the card.

DARTH MAUL

- Health on Kill Star Card has been replaced with "Savage".

If Darth Maul hits four enemies with SPIN ATTACK within a short time, his SPIN ATTACK recharge will be 75% faster for 4 seconds.

- FURIOUS THROW base damage increased from 75 to 85 points.

- Fixed an issue where FURIOUS THROW could do double damage on its way back to player.

- Fixed an issue where Darth Maul's CHOKE HOLD would occasionally do no damage when used at the same time as Kylo Ren's FREEZE.

GENERAL GRIEVOUS

- Health on Kill Star Card has been replaced with "Flesh is Weak".

For every 10% health missing, General Grievous gains damage reduction but his health regeneration speed is halved.

- General Grievous is now immune to pushes and staggers during CLAW RUSH.

- Fixed an issue where General Grievous would occasionally get stuck in CLAW RUSH animation when performing the ability against a moving or dying opponent.

- Fixed a spelling mistake on the description of the DEADLY SLASHES Star Card

COUNT DOOKU

- Health on Kill Star Card has been replaced with "Initiative". Every 15 seconds, Count Dooku’s basic attack will be a critical strike, dealing extra damage.

This cooldown is reduced by 1 second for every successful lightsaber attack.

- Fixed an issue with the speed of Count Dooku's animation while DUELIST is active.

- Fixed an issue where Count Dooku's lightsaber could not be seen when the Effects Quality setting was set to Low.

CAPTAIN PHASMA

- Health on Kill Star Card has been replaced with "Blaster Inspection". Every time she kills an enemy,

Captain Phasma and friendly troopers around her gain a permanent 3% decrease to their blaster overheat per bolt to a maximum.

This effect resets when Captain Phasma is defeated.

CHEWBACCA

- Health on Kill Star Card has been replaced with "Impervious".

Every time Chewbacca deals a threshold of 200 combined damage with any ability, he gains 2% damage reduction to a maximum.

This effect resets after Chewbacca is defeated.

HAN SOLO

- Health on Kill Star Card has been replaced with "Smuggler’s Wits".

Han Solo gains an extra Dodge ability charge but all cooldowns are increased.

LEIA ORGANA

- Health on Kill Star Card has been replaced with "Stay Together".

If she is within 15 meters of two friendly units, Leia and her close allies will take reduced damage.

LANDO CALRISSIAN

- Health on Kill Star Card has been replaced with "Buckle Up, Baby".

Every enemy trooper defeated or 100 damage to villains reduces the heat per shot of Lando’s X-8 Night Sniper permanently by 2% to a maximum.

This effect resets when Lando is defeated.

LUKE SKYWALKER

- Health on Kill Star Card has been replaced with "Intensify".

Every trooper defeated or 200 damage to heroes increases Luke Skywalker’s lightsaber damage by 2 to a maximum. This effect resets after Luke is defeated.

- Fixed an issue where Luke Skywalker's REPULSE would occasionally not apply damage.

REY

- Health on Kill Star Card has been replaced with "Balance". Rey gains an extra Dodge ability charge, but her stamina drains faster.

YODA

- Health on Kill Star Card has been replaced with "Size Matters Not". When the bonus health of PRESENCE depletes,

it heals for some of the damage it prevented but its cooldown is increased by 13 seconds.

OBI-WAN KENOBI

- Health on Kill Star Card has been replaced with "Safeguard". After blocking 10 blaster shots, 2 abilities or lightsaber attacks with his block,

Obi-Wan gains a permanent reduction of 2% to all his stamina costs to a maximum.

This effect resets when Obi-Wan is defeated.

- Fixed an issue where blocking would occasionally stop working after blocking Obi-Wan's DEFENSIVE RUSH ability.

- Improved Obi-Wan's Dodge animation

ANAKIN SKYWALKER

- Health on Kill Star Card has been replaced with "Steamroll".

Every enemy trooper defeat or 200 damage to villains decreases all of Anakin Skywalker's stamina costs by 2% to a maximum.

This effect resets after Anakin is defeated.

- Visual cues have been added to HEROIC MIGHT, so that enemies can now predict the area of effect.

FINN

- Health on Kill Star Card has been replaced with "In Charge". During UNDERCOVER TEAM, Finn will grant a damage reduction of 2% for each trooper defeated or 100 damage to villains to a maximum,

 to all friendlies affected. This bonus stays for the next use of the ability but resets when Finn is defeated.

BOSSK

- Fixed an issue where Bossk's PREDATOR INSTINCTS ability would not reveal and outline all enemy players.

GAME MODE AND MAP CHANGES

CAPITAL SUPREMACY - GROUND PHASE

- Ground Phase progress is now measured by completion percentage instead of ticket number.

HEROES VS VILLAINS

- Announcer VO audio has been added to Heroes Vs. Villains.

MAP CHANGES

- Various Level Art, VFX, and Lighting improvements done on the Republic Attack Cruiser and the Separatist Dreadnought to allow for improved gameplay during the Capital Ship Phase on Capital Supremacy.

- Various collision fixes done on: Republic Attack Cruiser, Separatist Dreadnought, Geonosis - Pipeline Junction West, Jakku - Starship Graveyard, Yavin 4 - Great Temple.

- Collision fixed that prevents Boba Fett from flying outside map geometry on Endor - Research Station 9 and Hoth - Outpost Delta.

- Exploding geysers have now been added to Geonosis - Pipeline Junction West.

CHANGES TO CLASSES AND SPECIAL UNITS

- Fixed an issue where enemies would occasionally stop being highlighted by scanning abilities after using them for a period of time.

- Various animation fixes for Trooper Victory Poses.

- The Geonosis-based appearance for the B1 Battle Droid can now be equipped at will.

OFFICER

- Fixed issue where Officer's Presence would gain unlimited points if an injured trooper leaves the circle, and there was no one left inside of it.

SPECIALIST

- Fixed an issue where the THERMAL BINOCULARS would not highlight an enemy when the character is standing close to an object.

HEAVY

- The Heavy Trooper's COMBAT SHIELD has been tweaked for easier visibility in bright environments.

TX-130

- Fixed an issue where the "Charged and Ready" milestone would not track progress.

- Fixed an issue where the TX-130 could get stuck when sitting idle under a LAAT landing position on Capital Supremacy.

DROIDEKA

- Fixed an issue where the "On a Roll" milestone would not track progress when the Droideka is rolling at maximum speed.

GENERAL CHANGES/MISC

- In-game objective icons have been redesigned to be less obtrusive.

- Added Prestige rank animation in End-Of-Round screens.

- Fixed an issue where the progression bar from a Milestone on the Front End menu would occasionally overlap with the text measuring progress.

- The impact color on combat shields across Troopers and Heroes now match the color of the projectile that's hitting them.

- 5,49 GB groß

Release: 25.09.2019

Quelle: ea.com | karte=xboxdynasty.de | play3.de | xboxdynasty.de | echtgeld=gamezone.de

- neue kostelose Karte "Felucia" wird hinzugefügt

- Neue Einheiten "Klonkrieger" werden kostenlos hinzugefügt

- Neuer PvE Modus als Co-op

- Alle Echtgeld-Systeme und Lootboxen wurden aus dem Spiel entfernt

- 7,42 GB groß

Release: 15.10.2019

Quelle: xboxdynasty.de | reddit.com | play3.de

- Endor Karte wird überarbeitet und wird mit Ewoks Hunt zurückkehren

CO-OP

- Made various balancing changes on various CO-OP maps (Kamino, Felucia, Geonosis). Changes include tweaking AI and human player spawn points,

 adding props for coverage, adjusting number of Command Posts per phase, adjusting the areas of effect around Command Posts etc.

- Adjusted the spawning rate of enemy Hero AI on CO-OP, by increasing the cooldown in-between spawning.

- Added scoring when completing a phase on CO-OP.

- Fixed an issue that would remove the timer when the player would go in an Out-Of-Bounds area, when playing a CO-OP map.

- Fixed an issue where the intro camera on Naboo and Kamino would occasionally make a jarring movement.

- Fixed an issue where you could get Separatist Announcer VO at the end of a CO-OP game, if you played as a Wookiee Warrior.

AI

- Fixed an issue where not all Hero AI would spawn on games of Instant Action.

- Fixed an issue that would cause AI players to occasionally stand still when standing on the end of a navigable path.

- Several improvements to the behavior of Hero AI carrying Lightsabers. Lightsaber-carrying Hero AI should now be able to get closer to targets and play more offensive.

- Different default Appearances have been set up for the AI on CO-OP and Instant Action

- 212th Attack Battalion Phase 1 for Galactic Republic AI players on Geonosis - CO-OP

- 212th Attack Battalion Phase 2 for Galactic Republic AI players on Geonosis - Instant Action

- Default Phase 1 for Galactic Republic AI players on Kamino - CO-OP

- 104th Wolfpack Co. Phase 2 for Galactic Republic AI players on Kamino - Instant Action

- 41st Elite Corps Phase 2 for Galactic Republic AI players on Kashyyyk - CO-OP and Instant Action

- 327th Star Corps Phase 2 for Galactic Republic AI players on Felucia - CO-OP and Instant Action

- 501st Legion Phase 2 for Galactic Republic AI players on Naboo - CO-OP and Instant Action

- B1 Droid Geonosis appearance for Separatist AI players on Geonosis - CO-OP and Instant Action.

- B1 Droid Jungle appearance for Separatist AI players on Kashyyyk - CO-OP and Instant Action.

Capital Supremacy

- Added a panel as the destruction objective on the Reactor Cores on the Republic Attack Cruiser.

This is to direct where players can shoot at and where defenders have to keep their attention. Players are now required to shoot at a panel on the Reactor Core to reduce its health.

- Added a radar icon for the AT-TE on Felucia.

- Fixed an issue where the Capital Ship VO Announcer would mention Capture Points, even when you return to a Capital Ship after having beaten the first phase.

Heroes and Villains

- Dodging will not be canceling grenade-throwing for Leia Organa and Lando Calrissian.

- Fixed an issue where Blaster-carrying Heroes would run at the same speed as regular Troopers.

- Chewbacca’s Furious Bowcaster animation has been tweaked:

- Animation was sped up by half a second.

- Chewbacca now goes out of the animation state half a second earlier.

- Removed the additional camera movement during activation.

Finn:

- Fixed an issue where Finn’s Undercover Team would not grant increased speed to Troopers.

Kylo Ren:

- Reduced the damage caused by the “Power of Darkness” Star Card to 14-11-8-5.

Darth Vader:

- Removed Darth Vader’s damage reduction during the Force Choke ability.

- Changed the description of the “Fueling the Rage” Star Card to “FOCUSED RAGE has an active duration extended by 6 seconds but its bonus damage is reduced.”

Boba Fett:

- Changed the description of the “Anti-Hero Rockets” Star Card to “ROCKET BARRAGE rockets do increased damage at the center of the explosion in a 1 meter radius.”

- Changed the description of the “Intense Barrage” Star Card to “If ROCKET BARRAGE deals more than 500 damage to enemies for one activation, its cooldown time is reduced for the next usage.”

- Reduced the active time of Boba Fett's Concussion Rocket from 1 to 0, allowing the player to act right after the grenade is fired.

Troopers, Reinforcements & Vehicles

- Fixed an issue with increased damage reduction for Clone Commando's Battle Focus damage reduction. The damage reduction is set to 25%.

- Improved the aiming when playing on a Speeder.

- Fixed an issue that would cause various gameplay issues for players who are under the impact of the Officer’s flash grenade.

These issues would include Force abilities not having an impact on affected players, as well as Lightsaber blocking and immunity while dodging not working correctly.

- 1,80 GB groß

Release: 23.10.2019

Quelle: xboxdynasty.de | play3.de

FEATURES

- Felucia is now available on Heroes Vs. Villains.

- New Endor map added to Ewok Hunt mode.

- Faction selection and Defend scenarios added to CO-OP.

- New appearances for Luke Skywalker and Han Solo will become available to unlock with Credits or Crystals, or through a special challenge.

QUALITY OF LIFE

- Redesigned the Abilities Overlay screen, which now shows your equipped Star Cards. For relevant Hero characters,

added an icon and information about the passive ability that lets them regain health when they defeat an enemy.

Tweaked the logic and timing of stagger animations to allow players to move easier after attacks.

- All characters are now immune to staggers for 0.7 seconds after having been staggered. This is applicable to staggering abilities, melee and Lightsaber attacks.

- Players will be able to move and use abilities out of a stagger 0.15 seconds earlier for all characters.

- Reduced the time length of staggers when hit from behind by 0.15 seconds.

Health on Kill/Health on Damage Messaging

- All Heroes except Bossk gain an amount of health when they defeat an enemy. This is now shown with a health icon and health bar animation as it takes effect.

- The same messaging is implemented for the Clone Commando when he gains health (when dealing damage while Battle Focus ability is active.)

- The same messaging is implemented for non-Heroes that get health on kill via the following Star Cards: Assault Training, Brawler, Stalker, Aerial Training, Enforcer Training.

Nameplate and Health Bar Readability Tweaks

- Above Head: Added dark background to improve readability

 - Stamina Bar: Tweaked color for improved readability

- Player Health Bar: Introduced visuals to more clearly define the amount of incoming damage you just took

Game Mode Messaging

- Tweaked visuals to improve readability and align with overall style.

HERO CHANGES

- Hero abilities will not get cancelled, when Heroes are hit with melee attacks. A melee attack right after a Lightsaber attack should not stagger the player.

- Pass on all Hero abilities, letting players use them during or after being staggered, depending on the ability.

Count Dooku

- Duelist: Letting players use their abilities 0.3 seconds earlier and evade 0.15 seconds earlier

- Expose Weakness: Letting players use their abilities 0.15 seconds earlier and evade 0.15 seconds earlier

- Lightning Stun: Letting players move 0.15 seconds earlier

General Grievous

- Thrust Surge: Letting players evade 0.3 seconds earlier. move and use their abilities 0.15 seconds earlier after hitting a target

- Thrust Surge: Letting players evade 1 seconds earlier and use their abilities 0.4 seconds earlier after not hitting a target

Kylo Ren

- Force Pull: Letting players move 0.1 seconds earlier

Anakin Skywalker

- Passionate Strike: Letting players evade. move and use their abilities 0.1 seconds earlier

- Retribution: Letting players their abilities 0.1 seconds earlier

Obi-Wan Kenobi

- All-Out Push: Letting players evade, move and use their abilities 0.1 seconds earlier

- Defensive Rush: Letting players evade and move 0.15 seconds earlier. Players can use their abilities 0.1 seconds earlier

Emperor Palpatine

- Electrocute: Letting players evade and use their abilities 0.05 seconds earlier. Players can move 0.1 seconds earlier

- Chain Lightning: Letting players move and use their abilities 0.15 seconds earlier

Captain Phasma

- Staff Strikes: Letting players move 0.6 seconds earlier and evade 0.4 seconds earlier

Darth Vader

- Focused Rage: Letting players move 0.4 seconds earlier

Fixed an issue that would cause several Hero abilities to cancel when performed at the same time as a dash / roll. Abilities affected:

- Han Solo: Shoulder Charge

- Emperor Palpatine: Dark Aura, Chain Lightning

- Count Dooku: Duelist, Lightning Stun, Expose Weakness

- Fixed an issue where Health-On-Kill would occasionally award the wrong amount of health when killing Troopers.

LIGHTSABER HEROES

- Abilities are not staggering front-facing Heroes who are blocking.

If a player blocks an ability coming from the front, the Hero will only perform a blocking animation, but will not get staggered by it.

If a player blocks an ability coming from behind them, the Hero will be fully affected by the ability (blocking animation and staggering).

- Blaster shots now drain stamina of blocking Heroes based on weapon damage, instead of a fixed value.

- Fixed an issue where Lightsaber sound would keep playing, when dodging with the Lightsaber turned off.

- Fixed an issue where deflected blaster shots were not shown properly as the cause of death.

- Fixed an issue that would cause the wrong sound and UI effects to appear, when players are hurt or defeated by deflected blaster shots.

- Fixed an issue where Lightsaber Heroes would still take damage after completing a dash.

KYLO REN

- Resilience Star Card now states that it has damage reduction.

- Damage reduction for the Resilience Star Card is now reduced 10-13-16-20 to 4-6-8-10%.

- Added UI elements for increased Lightsaber damage when Kylo Ren had the Power of Darkness Star Card equipped and uses Frenzy.

LUKE SKYWALKER

- Fixed an issue where Luke Skywalker’s Push ability could sometimes be refunded, despite hitting enemies.

GENERAL GRIEVOUS

- Fixed an issue where the Thrust Surge ability could sometimes be refunded, despite hitting enemies.

- Fixed an issue where using Thrust Surge on a moving target, would occasionally cause General Grievous to spin.

- Fixed an issue that would cause General Grievous to get stuck after using Unrelenting Advance.

- Fixed an issue where the Claw Rush ability could be reset when activating it when falling from certain heights.

- Fixed an issue where General Grievous‘ Unrelenting Advance ability would get cancelled by melee attacks.

EMPEROR PALPATINE

- The Chain Lighting ability now shows the target number when available against opponents. Players cannot trigger it without having a target.

- The staggering effect of Emperor Palpatine’s double-hand lightning attack has been removed.

The stamina cost of the attack has been reduced from 20 to 16 points, increasing the sustain time from 5.5 to 6.5 seconds.

BOSSK

- Increased the speed of the Predator Instincts animation, reducing its duration by 0.5 seconds.

- Reduced the active time of the Proximity Mines from 0.3 to 0.1 seconds, allowing players to act earlier.

- Reduced the active time of the Dioxis Grenade from 0.4 to 0 seconds, allowing players to act earlier.

CHEWBACCA

- Fixed an issue where Chewbacca’s Charge Slam ability would occasionally affect enemies through walls.

YODA

- Fixed an issue that would prevent Yoda’s Presence ability to work as intended and remove detrimental effects, when affected by an enemy’s immobilizing ability.

OBI-WAN KENOBI

- Fixed an issue where Obi-Wan Kenobi would get damage reduction and immunity to enemy Force abilities, when trying to use All-Out Push at the same time as attacking with his Lightsaber or using another ability.

- Fixed an issue where All-Out Push would get activated, but not trigger any animation or push if used at the same time as a Lightsaber strike.

ANAKIN SKYWALKER

- Fixed an issue where Anakin’s Passionate Strike ability would not properly reset if the player was interrupted by an opponent.

- Fixed an issue where Heroic Might was refunded when Anakin successfully triggered it, while no enemies are in range

IDEN VERSIO

- Fixed an issue where Iden’s character model would occasionally change color while performing a combat roll.

COUNT DOOKU

- Fixed an issue where count Dooku’s Expose Weakness would not be refunded if he killed his target.

GAME MODE AND MAP CHANGES

- Enabled background ambience VFX on several Co-Op and Instant Action maps.

CO-OP

- Co-Op is now accessible from the Frontend menu, through a special tile next to Single Player and Multiplayer. Players can then select the faction they want to play as.

- Redesigned the Co-Op in-game scoreboard to focus only on the playing team.

- Fixed an issue with lack of accurate objective messaging during phase shifts on Co-Op.

- Fixed an issue where players would occasionally not show up correctly during the End-Of-Round Scoreboard screen on Co-Op.

- Fixed an issue where 2 players would occasionally spawn in Out-Of-Bounds areas when playing Co-Op on Naboo.

- Balancing and tweaking of several Co-Op maps, such as changing the amount of Command Posts in certain maps and phases.

INSTANT ACTION

- All Star Cards, weapons and mods are now unlocked and fully upgraded on Instant Action.

- Fixed an issue with text overlapping during End-Of-Round screens, when the player goes online right before the match ends.

- Fixed an issue where the announcer would refer to Command Post D, when the player plays as a Separatist and loses command post C.

- Fixed an issue where the VO audio for a new phase VO would occasionally not play.

- Added option for setting number of AI players per team in Instant Action on PC.

EWOK HUNT

- The Ewok’s Hunter’s Instincts ability now highlights enemies with full health in a different color than enemies with reduced health. It also highlights friendly Ewoks.

- Ewoks can now move while activating their Valiant Horn.

- Fixed a visual issue with the weapon issue occasionally not showing up, when opening the pick-up crate on Ewok Hunt.

- Various collision fixed on the Endor map on Ewok Hunt.

- Audio and visual improvements related to the arrival of the extraction shuttle on Ewok Hunt.

CAPITAL SUPREMACY

- Added the cooling vents as the destruction objective during the last phase of the Separatist Dreadnought.

Players are now required to shoot at the vents to reduce their health.

- Fixed an issue where the End-Of-Round screen would appear during the final cinematic, when playing Capital Supremacy on Felucia.

HERO SHOWDOWN

- Fixed an issue where players would be kicked out of a game as being inactive, while spectating another player.

HEROES VS. VILLAINS

- Fixed an issue where players would occasionally not be able to clear their selection or pick another Hero, while in the Heroes Vs. Villains spawn screen.

MAP CHANGES

- Various minor visual and VFX improvements on Felucia.

CHANGES TO CLASSES AND SPECIAL UNITS CLONE COMMANDO

- Fixed an issue where the Clone Commando’s Repulsor Blast ability could not defeat enemy AI on Arcade.

- Audio adjustments to the Clone Commando’s abilities.

JET TROOPER

- Added a new default appearance for the Clone Jet Trooper.

DROIDEKA

- Fixed an issue where the Droideka’s shield effect would cancel out any distortion screen effects caused by the Officer’s Flash Grenade.

GENERAL CHANGES/MISC

- Distortion effects are now enabled when Post Process Quality is set to Low.

- Fixed an issue that would cause Voice Over interruptions when the End-Of-Round screens show up.

- Minor issues fixed on Single Player and Instant Action Front-End menus.

  - 5,81 GB groß

Release: 30.10.2019

Quelle:

- 1,05 GB groß

Release: 05.12.2019

Quelle: play3.de | xboxdynasty.de

- Weitere neue Einheiten wurden kostenlos hinzugefügt

User Interface

Damage Reduction Message

- Reduced maximum size of Damage Reduction icon

- Scaled Damage Reduction icon size and opacity with range

- Included ON/OFF toggle for Damage Reduction Message in options menu under GAMEPLAY & CAMERA (default ON)

Kill Message

- To avoid over-messaging in the critical area above the crosshair, we have moved the Kill Message down below the crosshair.

- Included ON/OFF toggle for Kill Message in options menu under GAMEPLAY & CAMERA (default ON)

- Weapon Heat bar

- With the moving of the Kill Message as above, we needed to move the weapon heat bar UI to the same position as the stamina bar

- This creates consistency between weapon heat and stamina info, as they are now both displayed in the same area

Player Bar

- Redesigned the player bar with new outline visuals.

- Thinner player/vehicle health bars.

- Thinner XP and Shield bars. The shield bar is now also light blue.

NEW CONTENT

FEATURES

- New appearances for the ARC Trooper, the Clone Commando, the Commando Droid and the Droideka are now available to unlock for Credits or Crystals.

QUALITY OF LIFE

Damage Reduction Message

- Reduced maximum size of Damage Reduction icon.

- Scaled Damage Reduction icon size and opacity with range.

- Included ON/OFF toggle for Damage Reduction Message in options menu under GAMEPLAY & CAMERA (default ON).

Kill Message

- Moved Kill Message down from the game mode text area to below the crosshair to avoid over-messaging in this critical area.

- Included ON/OFF toggle for Kill Message in options menu under GAMEPLAY & CAMERA (default ON)

- Weapon Heat bar.

- With the moving of the Kill Message as above, we needed to move the weapon heat bar UI to the same position as the stamina bar.

- This creates consistency between weapon heat and stamina info, as they are now both displayed in the same area.

Player Bar

- Redesigned the player bar with new outline visuals.

- Thinner player/vehicle health bars.

- Thinner XP and Shield bars. The shield bar is now also light blue.

HERO CHANGES

DARTH MAUL

- Fixed an issue where the deflected blaster bolts from the Spin Attack ability would not damage enemies.

KYLO REN

- Added ability crosshair for Kylo Ren’s Frenzy ability.

BOBA FETT

- Reduced the active ability time and increased the fire rate for Boba Fett’s Rocket Barrage ability.

- Boba Fett’s Concussion Rocket ability description has been updated for accuracy. „Boba Fett fires a single concussion shot, dazing enemies caught in the blast.

Dazed heroes using lightsabers cannot follow their target while performing their lightsaber attacks.“

DARTH VADER

- Based on community feedback, we have added a 25% damage reduction during Choke.

- Darth Vader’s Choke is now able to be performed only when targeting an enemy. Players can now see the number of enemies targeted by the ability.

GENERAL GRIEVOUS

- Changed the stamina reduction of the Sith Trained Star Card from 40% to 25%.

LUKE SKYWALKER

- Changed Star Card values for Luke Skywalker’s Intensify from 20-30-40-50 to 18-24-30-36.

EMPEROR PALPATINE

- Fixed an issue that would allow the Emperor to maintain the effect of a basic attack, while using any of his abilities.

- Fixed an issue that would cause the blinded animation of enemies to be on a continuous loop, when affected by Palpatine’s Dark Aura ability.

- Added ability crosshair for Palpatine’s Chain Lighting ability.

BOSSK

- Fixed an issue that would cause Bossk to take damage by jumping and landing on the ground.

CAPTAIN PHASMA

- Fixed an issue where Captain Phasma could detonate the First Order Sentry Droid while picking it up without a cooldown requirement.

- Increased the gap between the second and third strike, allowing Phasma’s Staff Strikes combo to be completed easier.

- Fixed an issue where Captain Phasma’s rifle zoom would occasionally not highlight enemies.

- Fixed a visual clipping issue at the end of Captain Phasma’s „Not Easy“ Emote.

HAN SOLO

- Han Solo can now dodge while the Sharpshooter ability is active.

- Fixed an issue where Han Solo could occasionally throw more than one grenade.

OBI-WAN KENOBI

- Fixes an issue where the All-out Push ability would not affect enemies, if the player was attacked while activating it.

LANDO CALRISSIAN

- Lando can now dodge while the Sharp Shot ability is active.

- Lando’s Smoke Grenade ability description has been updated for accuracy. „Lando Calrissian throws a smoke grenade which obscures the view of his enemies, but not of his Night Sniper’s thermal scope.

 Villains using lightsabers inside the smoke area cannot follow their target while performing their lightsaber attacks.“

- Fixed an issue where Lando’s thermal scope would occasionally not highlight enemies.

LEIA ORGANA

- Leia’s Flash Grenade ability description has been updated for accuracy. „Leia Organa throws a flash grenade which detonates on impact, blinding and confusing enemies in the blast area.

Blinded villains using lightsabers cannot follow their target while performing their lightsaber attacks.“

IDEN VERSIO

- Fixed an issue that would cause increased rifle recoil during Iden’s Pulse Cannon while crouching.

- Fixed an issue where Iden’s weapon would still be overheating during super success cooling, when the Cooled Blaster Star Card was equipped.

COUNT DOOKU

- Count Dooku’s Expose Weakness ability will now remove any active extra health on the target.

- Fixed a visual clipping issue in the way Count Dooku holds his Lightsaber.

- Added UI elements to show when Count Dooku has a critical strike available, while the Initiative Star Card is equipped.

FINN

- Fixed a visual asset clipping issue at the end of Finn’s „I Can Do This“ Emote.

GAME MODE AND MAP CHANGES

- Added names to the Command Posts on Capital Supremacy and Instant Action.

- Health information of friendly AI in Co-Op and Instant Action has been adjusted.

- Prevented the blue icons of friendly AI from being visible through walls.

- Fixed an issue where AI Officers would occasionally show up with inconsistent Faction appearances on Co-Op and Instant Action.

CO-OP

- Implemented improved player spawn points for the Defend scenarios of Co-Op.

- Placed the Co-Op main menu tile between Single Player and Multiplayer.

 - Fixed an issue that could cause occasional frame rate drops when enemy AI is spawning on Co-Op.

- Made additional Milestones visible under the Challenges tab during the End-Of-Round screen on Co-Op.

- Adjusted one of the Command Post capturable areas, so that it doesn’t overlap with Out-of-Bounds areas on the mini-map.

INSTANT ACTION

- Made several improvements to AI behavior on Instant Action. Fixed issues that caused the AI to not always play the objective.

- AI characters can now spawn on Command Posts.

- Fixed an issue with the difficulty setting on Instant Action not correctly applying in the game.

- Fixed an issue with the selected number of AI on PC not correctly applying in the game.

- Fixed an issue where the game could freeze if the user pressed „Quit Game“, right after pressing „Play Again“ during the End-Of-Round screen on Instant Action.

- Fixed an issue where the phase of the Clone armor in the Spawn screen and in-game would be inconsistent.

CAPITAL SUPREMACY

- The „Gaining / Losing Reinforcements“ message is now shown only once per ground phase.

STARFIGHTER ASSAULT

- Fixed an issue where the objective UI text would occasionally show up distorted.

CAMPAIGN

- Pass on the Campaign’s Explorer difficulty to address balancing issues

- Fixed an issue that could cause color degradation during the end cinematic of the Discoveries mission on the campaign.

HEROES VS. VILLAINS

- Fixed an issue that would cause the Star Card equip menu to remain on screen after respawning, if the player pressed the „Equip Cards“ button while respawning.

STRIKE/EXTRACTION

- Fixed an issue where the description on the loading screen for Kessel or Kamino would occasionally not show up.

ARCADE – TUTORIAL

- Fixed a visual issue where an AI Trooper could be seen exiting the initial transport ship through a wall.

MAP CHANGES

- Fixed an issue where the player would get spawned in Out-Of-Bounds area, when selecting to spawn on Objective B while being contested by the enemy team.

- Fixed an issue where the Hailfire Droid on Geonosis – Galactic Assault would occasionally disappear when looking at it from a certain angle.

- Fixed a collision issue that would allow players to capture Command Post D from an unintended area on Felucia – Capital Supremacy.

- Fixed an issue that would allow players to reach an unintended area by exploiting the Out-of-Bounds zone on the Republic Attack Cruiser – Heroes Vs Villains.

- Fixed various collision and visual bugs on Felucia and Jabba’s Palace.

CHANGES TO CLASSES AND SPECIAL UNITS

- Appearances options now show up for all Reinforcement characters of the same class.

- Updated Main Menu animations for the Jet Trooper, Resistance Rocket-Jumper, First Order Flametrooper.

- Fixed an issue where Troopers would get stuck in abnormal animation poses, if they were melee attacking or dodging while mounting a stationary weapon.

- Fixed minor visual issues with the models of the B1 Battle Droid (Officer and Specialist) when inspecting them in the Spawn screen.

- Fixed an issue where a Trooper’s character model would occasionally start staggering after being affected by Ewok abilities or Flash Grenades.

- Fixed a visual issue that would cause the scorch mark from the final blaster bolt on an enemy to show up inaccurately.

OFFICER

- Fixed an issue where the Officer’s Flash Grenade would not impact the Officer who cast it.

HEAVY

- Fixed an issue where the where the Heavy´s Barrage micro-grenades would visibly disappear too soon.

SPECIALIST

- Fixed an issue where the Specialist’s Repulsor Cannon would not always knock an enemy down.

JET TROOPER

- Fixed an asset clipping issue in the default pose.

DROIDEKA

- Fixed an issue where the Droideka would automatically fire a shot upon being deployed on the map.

BOMBER

- Fixed an issue where the damage multiplier of the Bomber Weapon Systems Star Card would not apply at all ranks.

- Fixed a typo in the description of the Bomber Weapon Systems Star Card.

AT-ST

- Reduced direct damage of the AT-ST Anti-Vehicle Missile and related Star Cards.

COMMANDO DROID

- Improved enemy visibility for the Commando Droid’s Thermal Vision ability.

- Fixed an issue that allowed the Commando Droid to close up to their target by using their Vibrosword, even under the effect of Leia’s Flash Grenade or Lando’s Smoke Grenade.

- Fixed a visual animation issue where the Commando Droid’s leg would be seen sliding when standing up after crouching.

GENERAL CHANGES/MISC

- Fixed an issue where the footstep sound would not always be consistent with the footstep animation of Troopers and Heroes.

- Fixed an audio issue with the weapon zoom sound occasionally not being audible.

- Tweaked the audio feedback when hitting an enemy that has reduced damage abilities activated.

- Made improvements to the animation of characters when being Force pushed.

- Fixed an issue that prevented text from properly showing up on main menu pop-up windows.

- Multiple performance improvements in the Main Menu and Spawn screens.

 - The Ability Overlay screen now displays equipped Star Cards and Character names for Starfighters as well.

- Made minor visual improvements to the Ability Overlay screen.

- Fixed an issue that would cause players to get occasionally stuck on the End-Of-Round screen, when transitioning to a different map.

- Fixed an issue where the VO lines would occasionally lag behind when being activated with the VO wheel.

- Fixed an issue where the „Preview Emote“ button was wrongly showing up when previewing the appearances of the Jet Trooper.

- Fixed an issue where Lightsaber decals on objects would not fade.

- 6,32 GB groß

Release: 17.12.2019

Quelle: play3.de | xboxdynasty.de | play3.de | xboxdynasty.de

- Star Wars 9 The Rise of Skywalker Inhalte werden kostenlos hinzugefügt

Neue Planeten (Takodana, Jakku, Starkiller Base) ab sofort in Coop spielbar

- Eine neue Karte (Coop und Heroes vs Villians )werden am 20.12.2019 freigeschaltet

QUALITY OF LIFE

- Added a system on Co-Op and Capital Supremacy that allows squad mates to signal in UI which capture point they are intending to go to.

- Added faction and era selection to Co-op, including the option for matchmaking into any game.

- The player Health Bar has been updated to showcase when a player’s health is being blocked from healing or health regeneration.

- Polished the timings of the Damage Reduction Messaging animations when evading.

- Weapon crosshairs are now dimmed when the player cannot fire (such as when deploying a weapon).

HERO CHANGES

- Luke Skywalker’s Push and Repulse

- Emperor Palpatine’s Dark Aura and Electrocute

- Anakin Skywalker’s Heroic Impact and Pull Dominance

- Chewbacca’s Charge Slam

- Count Dooku’s Lightning Stun

- Kylo Ren’s Pull and Freeze

- Darth Maul’s Choke Throw

- Obi-Wan’s Restrictive Mind Trick

- Rey’s Mind Trick

- Yoda’s Unleash

BLASTER HEROES

- Fixed an issue which caused Blaster heroes to walk faster than intended in the crouch position.

BOBA FETT

- Improvements to Boba Fett’s jetpack including:

- Continued momentum when out of fuel

- Fuel bars are shown near the crosshair

- Boba can no longer crouch while in the air which avoids accidentally landing directly into a crouch

- Fuel now regenerates while jumping

- Boba can now fly by holding Jump as well as by holding the Zoom input.

DARTH VADER

- Darth Vader can now use his Choke ability even if there’s no target.

OBI-WAN KENOBI

- Obi-Wan no longer prevents dodges with his Restrictive Mind Trick ability.

ANAKIN SKYWALKER

- Fixed an issue which caused Anakin’s footsteps to be missing sound effect.

BOSSK

- Tweaked the fire input block durations while activating his abilities.

Bossk will now have a short fire input block while throwing Dioxis Grenade and while deploying Proximity Mines.

This is to ensure he cannot fire while deploying these, similar to how other characters behave while deploying and throwing gadgets.

- The duration of the fire block while activating Predator Instincts has been increased to match the animation.

He can no longer fire the first shot before he holds his rifle in both hands again.

GAME MODE AND MAP CHANGES

CAPITAL SUPREMACY

- Fixed an issue that prevented players on the Separatists side spawning on point E, when point C had not been captured.

GALACTIC ASSAULT

- Fixed an issue where the objective messaging overlapped with in world marker animation in Galactic Assault.

CO-OP

- Fixed an audio issue in Co-op in which the music would not restart when turned off and on again.

ARCADE

- Fixed an issue in which characters arms could collide with the environment when changing weapons near a wall.

KAMINO – CO-OP

- Fixed an issue where one of the objective letters would be misplaced on the radar.

YAVIN 4

- Fixed some issues with lighting and textures on foliage on Yavin 4.

- Fixed an issue with the map on Yavin 4 that allowed players to get stuck in a corner while playing Heroes vs Villains.

CHANGES TO CLASSES AND SPECIAL UNITS

- Fixed an issue that would cause the weapon held by a Trooper to be misaligned with the position of the Trooper’s hands, when dying and respawning in first-person mode.

SPECIALIST

- Polished the area of effect for the Specialist’s Shock Grenade and made it more visible.

DROIDEKA

- Fixed an issue where there were irregularities in the destroyed model of the Droideka Training Skin.

CLONE TROOPERS

- We fixed a visual issue where certain Clone Trooper appearances could be seen glowing brightly under certain lighting conditions.

ARC TROOPER

- Fixed an issue where the ARC Trooper’s left pistol was floating after the ARC Trooper was hit by an explosion.

- Fixed an issue with missing audio during the animation of the ARC Trooper in the Spawn Screen.

VEHICLE CHANGES

- Fixed an issue that caused the AT-AT’s Orbital Strike ability UI to not appear for the affected player.

- Fixed an issue where two AT-ATs could not deploy the Orbital Strike ability at the same time.

GENERAL CHANGES/MISC

- Fixed an issue where the sound effects would not always match the animations seen in the Appearances screen.

- Fixed an issue where raindrops would appear on the camera while flying in first person perspective.

- 5,46 GB groß

Release: 03.02.2020

Quelle: play3.de | gamezone.de | xboxdynasty.de | verschoben= xboxdynasty.de | planet=xboxdynasty.de

- 2 neue Helden werden kostenlos hinzugefütgt: BB8 (Wiederstand) und BB9-E (Dunklen Seite)

- Neuer Planet "Scarif" wird kostenlos hinzugefügt

- Außerdem gesellt sich Jakku in "Totale Vorherrschaft" zu den neuen, auf Star Wars: Epside 9 - Der Aufstieg Skywalkers basierende, Planeten

- Des Weiteren wollen die Entwickler einige Balancing-Änderungen sowohl an den Charakteren Anakin als auch an Palpatine vornehmen,

QUALITY OF LIFE

- Added era selection to Supremacy, including the option for matchmaking into any game.

- Droideka units are added as AI players on Co-Op and Instant Action.

HERO CHANGES

- Added ability crosshair for Kylo Ren’s Frenzy and Emperor Palpatine’s Chain Lighting.

- Fixed an issue that would not allow Darth Maul and Darth Vader to throw their lightsaber during a voice line action.

- Fixed an issue that could cause some of the abilities of Luke Skywalker, Darth Maul and Yoda to affect enemies through objects.

- Fixed an issue that would prevent players from getting Kill Assists for multiple buff abilities that helped allies killing an enemy.

- UI range for various abilities is now white when it affects enemies, and yellow when it affects friendly players.

- Intro animations for Heroes in the Spawn and Frontend Screen have been improved.

GENERAL GRIEVOUS

- Fixed an issue that would cause General Grievous to drain too much stamina from an opposing player when using Unrelenting Advance.

REY

- Fixed an issue where Rey’s Mind Trick would not apply VFX vignette around the screen of the affected player.

DARTH VADER

- Darth Vader is now able to attack and block while choking.

- Fixed an issue where Darth Vader would remain stuck in the choke animation if he used Choke and dash immediately after.

EMPEROR PALPATINE

- Removed slow movement on Dark Aura.

- Reduced single-hand damage from 15 to 14.

- Reduced double-hand damage from 32 to 28.

- Reduced Chain Lightning radius from 26.25 meters to 18 meters.

- Various visual improvements to the Dark Aura VFX, including fixing an issue where the ability would affect visibility for teammates.

- Reduced Emperor Palpatine’s damage against the TX-130.

- Fixed an issue where Chain Lightning could occasionally go through blocking.

ANAKIN SKYWALKER

- Pressure star card: reduced value from 10-20-30-40 to 10-15-20-25.

- Reduced Passionate Strike first strike damage on troopers and reinforcements from 130 to 70.

- Reduced Passionate Strike damage on troopers and reinforcements from 250 to 180.

- Reduced the base damage of Heroic Impact to troopers and reinforcements from 120 to 100.

- Massive Strikes Star card: Anakin Skywalker deals more damage with his lightsaber attack but his stamina costs are increased.

COUNT DOOKU

- Added a yellow circle around the crosshair to show when Dooku has a critical hit available with his Initiative Star Card.

YODA

- Fixed an issue where Yoda’s Presence would not display the right amount of friendly characters who will be affected.

- Fixed an issue where the intended effects from Yoda’s Presence ability would not apply, if the ability was used in mid-air.

- Fixed an issue where users could receive a jumping advantage while using abilities in mid-air.

LUKE SKYWALKER

- Fixed an issue where users could receive a jumping advantage while using the Push ability in mid-air.

IDEN VERSIO

- Fixed an issue where Iden’s Droid Shield could not be manually deactivated.

FINN

- Fixed an issue with Finn’s „A Fight You Can Win“ milestone not tracking progress in Co-Op when eliminating First Order troopers.

HAN SOLO

- Increased damage to troopers for the Shoulder Charge ability from 150 to 200.

BOSSK

- We timed the UI elements of Bossk´s Proximity Mines to reflect the moment when they actually become armed, i.e. the moment when they can start to detect enemies in its vicinity.

Now, when you see the yellow radius circles appear around the mines, you know that they have become armed.

This will also make it easier to experience the improvement to their arming speed that the Star Card Trap Arming Speed brings.

- Fixed an issue where Bossk would throw only three functional proximity mines, while having the Multi-Traps Star Card equipped.

- Fixed an issue where the Active Time of Bossk´s ability Predator Instincts was ending before intended.

GAME MODE AND MAP CHANGES

- Removed requirement for new matchmaking after each round in Blast, Strike, Extraction, HVV, Hero Showdown.

SUPREMACY

- Two random Command Posts are assigned to each team every time players return to the Ground phase during Supremacy.

- Added visible information to better connect the additional time granted in the Ship phase, based on the number of players who boarded during the Boarding phase.

- Fixed an issue where spawning on several command posts while they were being contested in Kamino – Supremacy would spawn the characters out-of-bounds.

- Fixed an issue that would prevent AI players in Kamino – Supremacy from reaching Command Post E.

- Fixed a visual UI where the widget showing which Command Post is being captured or contested is misplaced.

CO-OP

- Fixed an issue that could occasionally cause Co-Op players to matchmake on the wrong side or not be able to spawn into the game.

- Fixed an issue that could cause certain AI enemies to suddenly disappear on Co-Op during phase transitions.

- Fixed an issue where the minimap on Co-Op would not indicate squadmates that are spawned on the map and far away from the player.

- Fixed an issue where the timer between phases on Co-Op would disappear if the character went Out-Of-Bounds and returned to the combat area.

- Fixed a visual issue with the mark objective UI overlapping with the Command Post capture progress bar on Co-Op.

- Fixed an issue that would not clear AI players during outros on Co-Op.

INSTANT ACTION

- Fixed visual UI issues with the capturing area of Command Posts being displayed off-center on Instant Action across various maps.

EWOK HUNT

- Fixed an issue that could cause players to join an existing game of Ewok Hunt too late.

STRIKE

- Disallowed the First Order Jet Trooper to pick up the Strike objective, as that could lead to that character winning the game too quickly.

- Fixed an issue on Naboo, where the capture shows would show up as red, rather than blue on the mini-map.

HEROES VS. VILLAINS

- Fixed an issue that could cause a game of Heroes Versus Villains to immediately end after the intro cinematic.

- Fixed a visual UI issue where the squad interface would be present on Heroes Vs. Villains.

- Fixed an issue that could cause Anakin’s Passionate Strike to hit in the last place it was used.

FELUCIA

- Fixed an issue where the living world snails on Felucia would have no collision against bullets.

MAP CHANGES

- Fixed various collision and visual issues on Ajan Kloss, Jakku, Crait, Felucia, Kashyyyk, Yavin, Starkiller Base, Geonosis, and Takodana.

- Fixed areas that could be exploited by jetpack-wearing characters on Hoth, Jakku, and the Republic Attack Cruiser.

- Made various adjustments on the Co-Op map on Jakku.

CHANGES TO CLASSES AND SPECIAL UNITS

- Fixed an issue where crosshairs would not dim when using Flame Grenade or Sonic Imploder.

OVISSIAN GUNNER

- Implemented spool up functionality for the Ovissian Gunner:

Hold Zoom to spool up the weapon so that it’s ready to fire immediately when you find a target.

We also updated the crosshairs to visually show that you need to spool up before you can fire and added a tutorial pop-up to remind you about the new spool up functionality as you equip your weapon.

CAPHEX SPY

- Fixed an issue where the Stalker Star Card would not give the correct value for the Caphex Spy.

- Fixed an issue where the Caphex Spy milestone „Death from above“ would not track eliminations done with the Scanner Beacon.

- Increased the length of the Rapid Fire ability.

ASSAULT

- Made the Vanguard ability quicker to un-deploy the weapon when the ability is out of time.

SPECIALIST

- Made the Infiltration ability quicker to un-deploy the weapon when the ability is out of time.

OFFICER

- Made the Officer´s Battle Command ability 360 degrees instead of a forward-facing cone to allow for more effortless team play.

With this change, we also reduced the radius of the ability, since you can now easily buff friends all around you.

- Officer Scoring

- Reduced the amount of score you get for kill assists when you have buffed a friend with your Battle Command ability who later kills an enemy.

- Adjusted VFX on target weapons during the Officer’s disruption.

HEAVY

- Tweaked the Heavy Trooper´s Sentry abilities to be more in line with the Ovissian Gunner, in some respects.

BODYGUARD IMPROVEMENT

- We further increased the effectiveness of the Bodyguard Star Card. This Star Card will now protect all Trooper classes from a Thermal Detonator starting already at the Common level.

FIRST ORDER JET TROOPER

- Implemented a feature where the First Order Jet Trooper automatically gets spotted on scanners while flying with the jetpack.

DEATH TROOPER

- Reduced normal max health from 350 to 320 to bring it closer to other Enforcers and to help bring its high K/D ratio closer to the other Enforcers.

COMMANDO DROID

- The Commando Droid AI is now evading by dashing, instead of combat rolling.

DROIDEKA

- Increased Shield Health from 550 to 600.

- Gave Droideka 50% damage reduction while in Wheel Form.

B2-RP

- Spot self when activating jetpack (same as for other Aerials).

SITH TROOPER

- Increased the fire rate of the Sith Trooper’s weapon.

AT-ST

- Corrected damage scaling for the Improved Weapon Systems Star Card (the numbers were slightly off)

- Slightly reduced damage of the Anti-Vehicle Missile: total damage for the impact plus the splash damage should now start at 300 (without Star Card) and end at 420 (with the above Star Card at Epic)

AI PLAYERS

- Fixed an issue that would allow the AI to fire and use their abilities when they should not, such as when evading or being stunned.

- AI Troopers and Reinforcements can now perform melee attacks.

GENERAL CHANGES/MISC

- Characters are now getting into movement faster when getting up after a push effect.

- Fixed an issue that would cause the Armor class Star Cards to occasionally shuffle while browsing the Front End menu.

- VO announcers will now mention the era-appropriate heroes that spawn in maps.

- Added information to show what faction a player is matchmaking into in Supremacy and Co-Op.

- Fixed a visual issue where choosing a specific era tile on Co-Op, would show all tiles as searching for a game.

- Fixed an issue where users could not access the social hub from the Co-Op matchmaking menu.

- Fixed an issue where the Play Any button would stop working if a user would first try to matchmake through a tile and then cancel matchmaking.

- Raised limit for collection of in-game Credits and Crystals to one billion.

- Fixed an issue that would claim certain milestone rewards to be delivered by a crate, over being unlocked automatically.

- Fixed a visual UI issue with the defeat message overlapping with the gun cooldown UI.

- Fixed a visual issue with the Searching animation on the Frontend tiles.

- Fixed a typo in one of the loading screen hint messages.

- 5,31 GB groß

Release: 12.02.2020

Quelle: xboxdynasty.de | play3.de

- Fixed an issue where the boarding cinematic would be visible when completing the final objective on any of the Capital Ships on Jakku.

- Fixed an issue that would allow the First Order Jet Trooper to dash more than 2 times.

- Fixed an issue where spamming both the main fire and secondary fire keys for BB-8 would drain the stamina quickly, without dealing the appropriate amount of damage

- Fixed an issue where BB-8’s Spinner Star Card would grant 20 seconds of cooldown reduction, instead of 10, on Epic rarity.

- Fixed an issue where there would be no audio playing when inspecting the BB-8 and BB-9E Voice Lines in the Front End menu.

- Fixed an issue where BB-8 and BB-9E would eventually play the wrong VO lines when they were disrupted.

- Various collision, VFX and lighting improvements on the MC85 Star Cruiser and Resurgent-class Star Destroyer.

- Lowered the heat cost for the spool-up functionality on the Heavy Trooper’s Sentry abilities.

- Fixed an issue where General Grievous’ Claw Rush could completely drain the stamina of an opponent.

- Reduced the gain in Battle Points by 50% for the Ovissian Gunner, Caphex Spy, Sith Trooper and First Order Jet Trooper, to be consistent with the other Reinforcements.

- Made improvements to resolve issues with hit registration, despite dodging Lightsaber and melee attacks

- Fixed an issue that would block the VO from the emotes of the Republic Officer on Kamino or Geonosis.

- Fixed a localization issue with the message “First Order Jet Trooper Available” being too long for the kill screen in Japanese.

- Made improvements to resolve visual issues with textures popping-in, when transporting to the capital ships on Jakku, Takodana and Ajan Kloss.

- Lowered the damage reduction on Darth Vader while using Choke from 75% to 20%.

- Updated the mode description for Ewok Hunt.

- 675,83 MB groß

Release: 26.02.2020

Quelle: xboxdynasty.de | play3.de

- Co-Op is now available on the Age of Rebellion (Endor, Death Star II, Hoth, Yavin 4, Kessel and Tatooine – Mos Eisley and Jabba’s Palace),

as well as on Age of Republic Capital Ships (Republic Attack Cruiser and Separatist Dreadnaught).

- Two new Reinforcements, the Ewok Hunter for the Rebel Alliance and the ISB Agent for the Galactic Empire, are now available.

- Heroes Vs. Villains is now available on MC85 Star Cruiser and Resurgent-class Star Destroyer.

- Hero Showdown is now available on new maps (MC85 Star Cruiser, Resurgent-class Star Destroyer, Republic Attack Cruiser and Separatist Dreadnaught, Felucia).

- New weapons for Trooper Classes (E-11D for Assault Troopers, T-21 for Heavy Troopers, DL-18 for Officers and Cycler Rifle for Specialists) are now able to be unlocked through Milestones.

- Updated the default appearances for: Imperial Rocket Trooper, Rebel Rocket Jumper and Wookiee Warrior. Legacy appearances are available as unlocked alternatives.

QUALITY OF LIFE

- Changes the map layout for improved Heroes Vs. Villains and Hero Showdown gameplay on Yavin 4 and Geonosis.

- Vehicle units are added as AI players on certain maps on Instant Action (Geonosis, Kashyyyk, Naboo, Felucia, Ajan Kloss)

- Friendly AI can spawn as Heroes on Instant Action

- Players can now spawn on AI as fellow squad members on Instant Action.

- Various visual updates on the Scoreboard. Character levels are now shown on the scoreboard.

- Major visual updates on the PC Chat window. The window is now positioned at the top right corner of tje screen and included in a vertical stack of three widgets: Network status, PC Chat, Kill and Event Log.

UI – NEW HUD OPTIONS (Added new options in the Options / Gameplay / HUD section:)

- Weapon Heatbar Vertical Position (Default / Below Crosshair)

- Radar (Default / No Outline / Off)

- Squad List (Default / Only Icons / Off)

- Player Bar (Default / No Outline / Off)

- Abilities (Default / No Outline / Off)

- Name Tags (Default / No Outline / Off)

- Game Mode Progress (Default / Off)

- Challenge Progress (Default / Off)

- Rank Up Celebration (Default / Left Side / Right Side / Off)

- Added additional option to the Kill Message setting (Default / Medium / Small / Legacy / Off).

HERO CHANGES

- Added Dual zoom to the Blaster weapons of Iden Versio, Bossk and Finn.

- Added visual information to show that certain Hero abilities can be cancelled (Han Solo’s Sharpshooter, Bossk’s Predator Instincts, Leia Organa’s Rapid Fire and Chewbacca’s Furious Bowcaster).

- Fixed an audio issue where the Lightsaber ignition sound would not trigger when a Lightsaber was activated by an ability.

- Fixed an issue where players could interrupt Hero abilities with melee attacks.

- Fixed an issue where opponents could be seen briefly hanging in mid-air, if being electrocuted right when they were about to fall.

- Fixed various visual issues with the footprints and trails of General Grievous, Yoda, BB-9E and BB-8.

BB-8 AND BB-9E

- Increased the support ability score reward for the BB units from 2 to 4.

- Fixed an issue where casting certain effects on the BB droids while using their abilities, could cause the death of seemingly random AI players.

- Fixed an issue where placeholder VO would trigger when BB-8 and BB-9E would encounter an enemy Hero.

- Fixed an issue where BB-8’s moving animation could break if BB-8 gets interrupted after using the Rolling Charge ability.

- Fixed an issue where a Milestone for BB-8 would reward the wrong emote.

- Fixed an issue where the „Effortless“ milestone description for BB-9E would mention rewards using work-in-progress names.

LEIA ORGANA

- Fixed an issue where Leia would not be able to zoom with her weapon during the Rapid Fire ability.

Abilities

- Flash grenade is replaced by Thermal detonators: Leia can throw, up to three, thermal detonators that will explode after 0,85 seconds.

This ability enters cooldown when all three detonators have been thrown.

- Leia’s Squad shield is now Healing 5 health every second.

Star Card Blinded

- BLINDED changed to FEARLESS

- Description: The blast radius of THERMAL DETONATORS is increased.

- Effect: INCREASED BLAST RADIUS

Star Card Blinded Reveal

- Star card BLINDING REVEAL changed to HANDY DEVICE

- Description: The cooldown of THERMAL DETONATORS is reduced.

- Effect: REDUCED COOLDOWN

Balancing tweaks

- Increased E-11 start damage from 32 to 36.

- Increased E-11 end damage from 17 to 19.

- Increased E-11 the start distance for Damage fall off from 5 to 20.

- Increased E-11 the end distance for Damage fall off from 10 to 40.

- Reduced E-11 Recoil.

- Reduced E-11 blaster shots spread.

Milestones

- BLINDING FLASH GRENADE changed to PLENTY OF EXPLOSIONS.

- Description: Defeat 30 enemies with Leia’s Thermal detonators.

CHEWBACCA

- When not scoped: The three bolts are clustered in a triangle, instead of a horizontal line.

- When scoped: One powerful shot that allows Chewbacca to be more efficient at long distance, instead of the three horizontal shots clustering.

- When using furious bowcaster while not scoped: 5 bolts, in a larger circle

- When using furious bowcaster while scoped: 5 bolts, in a cross, tighter than not scoped.

- Fixed an issue where Chewbacca’s Bowcaster could get disabled during the entirety of Boba Fett’s Concussion Rocket ability.

BOBA FETT

- Fixed an issue where Boba Fett’s Acute Concussion Star Card would not accurately extend the duration of the Concussion Rocket ability.

Abilities

- Changed Boba Fett’s Concussion rocket to integrate the BLASTER DISABLER functionality. The ability now disables blasters for 1.2 seconds when concussed.

Star Cards

- BLASTER DISABLER changed to AUGMENTED GEAR

- Description: If CONCUSSION ROCKET hits more enemies, Boba Fett’s jetpack regenerates more fuel.

REY

- Fixed an issue where Rey’s right eye would not show in its correct position during an emote.

ANAKIN SKYWALKER

- Fixed an issue where the damage reduction from Heroic Might could occasionally remain after the ability was over.

LUKE SKYWALKER

- Fixed an issue with textures popping on Luke Skywalker’s hair while he is idle, wearing the Yavin Ceremony and Farmboy appearances.

IDEN VERSIO

- Improved Iden’s Pulse Cannon ability. Players can now fire while aiming from the hip,

as well as fire at any time during the charge up. Even if the shot does need to be fully charged, a charged shot does a lot more damage.

KYLO REN

- Community feedback: The last hit of Kylo Ren’s Frenzy ability will now apply damage, even if a Lightsaber enemy is blocking.

GENERAL GRIEVOUS

- Fixed an issue where Grievous‘ Unrelenting Advance animation would sometimes not be visible to other players.

GAME MODE AND MAP CHANGES

SUPREMACY

- Updated the Resistance-controlled AT-ST on Supremacy – Ajan Kloss to „Scavenged AT-ST“ to make it more easily differentiated.

- Fixed an issue where the capture area of Command Post A on Supremacy – Felucia would show up misaligned on the radar.

- Fixed an issue that would cause the names of friendly boarding players to show up in the action log with the wrong color.

- Fixed an issue where the UI outline on the objectives on Capital Ships would not always be visible if boarding a Capital Ship more than once in a match.

- Fixed an issue where the Starfighters fighting in the background in Supremacy and Co-Op (Age of Resistance) would be from the wrong era.

- Fixed an issue where previously marked objectives would remain targeted, even when switching phases.

- Fixed an issue where the objective markets on the Separatist Dreadnaught would disappear, after destroying the first objective.

- For balancing reasons, we reduced the amount of Flame Troopers available on MC85 Star Cruiser to two.

CO-OP

- Tweaked the Out Of Bounds area in the 1st Phase of Co-Op – Defend on Takodana to allow retreating to the castle.

- Updated the Co-Op mode description to include the defending of Command Posts.

- Fixed an issue where a number of AI would be suddenly dying during Phase 3 on Co-Op – Ajan Kloss.

INSTANT ACTION

- Added note that performance can be impacted if a user selects a high count for AI.

- Implemented limit in how frequently friendly and enemy AI Heroes and Reinforcements are allowed to spawn.

- Fixed an issue with audio being cut during the End-Of-Round screen on Instant Action.

Added new Frontend options for Instant Action:

- Enemy Hero Count (slider)

- Friendly Hero Count (slider)

- Enemy Reinforcement Count (slider)

- Friendly Reinforcement Count (slider)

- Enemy Vehicle Count (slider)

- Friendly Vehicle Count (slider)

STARFIGHTER ASSAULT

- Removed the era-associated costs for Hero Ships on Starfighter Assault. All Hero Ships on Starfighter Assault will now cost the same number of Battle Points.

- Fixed an issue where stray assets would be visible near the horizon when the user approaches the Out-Of-Bounds barrier on Starfighter Assault – Kamino.

HEROES VS. VILLAINS

- Fixed an issue where a player could briefly see their character before the End-Of-Round screen at the end of a Heroes Vs. Villains match on Felucia.

GALACTIC ASSAULT

- Fixed an issue where the loading screen for Starkiller Base on Galactic Assault, would display the description for Strike mode.

MAP CHANGES

- Fixed various collision issues, exploits and improved areas where players could get stuck in across a wide selection of maps

(Geonosis, Kamino, Ajan Kloss, Felucia, Kashyyyk, Tatooine, Endor, Bespin, Hoth, Yavin, Crait, Naboo, Jakku, Takodana, Resurgent-Class Star Destroyer, Death Star II, Starkiller Base).

- Fixed various visual and texture popping issues on Ajan Kloss, Geonosis, Kamino, Resurgent-class Star Destroyer, Takodana, Endor, Death Star II.

- Fixed an issue where Lightsaber characters from the Light side could bypass certain Out-Of-Bounds areas on the Separatist Dreadnaught.

- Improved VFX feedback when the AAT hits the invulnerable parts of the AT-TE on Geonosis.

CHANGES TO CLASSES AND SPECIAL UNITS

ARC TROOPER

- Reworked the ARC Trooper’s dual wielding to fire both pistols with primary fire, and instead use secondary fire button to trigger Power Blast.

- Replaced the Power Blast with Toggle Weapon, that allows toggling the pistols between slower rate of fire with high accuracy, to fast firing with bigger spread.

- Tweaked damage output on primary pistols (Close Damage 30->34 | Far Damage 17->15).

ASSAULT

- Fixed issue where the Assault’s Flash Pistol projectile would not flash the enemy.

SPECIALIST

- Fixed an issue where Specialists would not always see enemies in thermal vision when activating the Thermal Binoculars on Endor.

OFFICER

- Increased close damage for Blurrg-1120: 25->30.

CAPHEX SPY

- Fixed an issue where the cooldown bar would not be visible after using the Rapid Fire ability.

OVISSIAN GUNNER

- Reverted previous update where movement speed would be reduced when spooling up and firing the rotary cannon.

- Fixed issue where firing the rotary cannon wouldn’t trigger controller rumble.

TX-130

- Fixed an issue where the TX-130 would not receive the right amount of Battle Points.

AT-ST

- Reduced the Battle Points multiplier of the AT-ST from 60% to 50%.

AERIAL

- Fixed an issue where the camera would get stuck in a different position after an Aerial unit would perform the Jetpack Dash ability.

- Fixed an issue in an effort to reduce risk of Aerial units being affected by minor obstacles when performing Jetpack Dash.

- Updated rocket launcher icon to the missile icon, since it more closely reflects the ability than the previous version, that was the MPL launcher.

JET TROOPER

- Reduced damage from primary pistol (Close damage 50->45 | Far Damage 33->10)

- Made pistol fully automatic.

REBEL ROCKET-JUMPER

- Replaced A280 (burst weapon) with A280C (automatic weapon) for improved combat efficiency.

IMPERIAL ROCKET TROOPER

- Replaced the RT-97C blaster with an E-11 for improved combat efficiency.

DEATH TROOPER

- Updated the blinding effect of the Sonic Imploder ability to be concussion based, and increased effective range to 10 meters.

- Replaced the DLT-19 Heavy Blaster with the E-11D Blaster Rifle.

- Updated Overload to no longer have movement reduction.

WEAPONS

- Fixed an issue where applying weapon mods would not correctly update the animation for those weapons.

MILESTONES

- Rearranged Trooper Milestones to ensure the newest milestones appear at the top.

- Updated A280 milestones to use the correct weapon icon (was previously using the A280C).

AI PLAYERS

- Fixed an issue where the AI in Supremacy: Age of Resistance would be seeing carrying weapons from the wrong era.

- Fixed an issue where AI would not spawn as BB-8 and BB-9E as frequently as other Heroes.

- Fixed an issue with the jump timing of the AI version of Chewbacca.

GENERAL CHANGES/MISC

- Fixed an issue that could cause rubberbanding when the player is dashing away after being close to a Lightsaber opponent making the first charge.

- Removed the ability to buy Crystal packs in-game for owners of the Celebration Edition.

- Fixed a localization issue where the Supremacy mode description in German would overlap with other info on screen.

- Fixed an issue where some models would animate with low FPS while certain Arcade – Battle Scenarios previews were showcased

- Updated the availability of certain cosmetic items from „Available in Crates“ to „Available through Milestones“.

- Improved visibility of weapon stats under certain colorblind profiles.

- Fixed an issue where Heroes would sometimes appear with barely closed eyes in the Frontend menu.

 - 5,35 GB groß

Release: 11.03.2020

Quelle: play3.de | xboxdynasty.de

Diverse Fehlerverbesserungen und Optimierungen

- Fixed an issue where the Play Any button would not be able to matchmake into a game.

- Fixed an issue that would occasionally cause a game server to matchmake players into the same team.

- Fixed an issue that would occasionally lead players to be matchmade into opposing teams when transitioning to a new round of Co-Op.

- Fixed an issue that would cause the AI opponents to only take one path on Jabba’s Palace – Co-Op Defend.

- Fixed an issue that would cause a delay when attacking after evading.

- Set up planet-specific appearances for Heroes and Troopers on the Age Of Rebellion maps.

- Added randomization of head options for Officers controlled by AI.

- Fixed an issue where the AI Officers on Hoth would show up with wrong names.

- Fixed an issue that would cause Yoda to be occasionally invincible against certain opponents.

- Added more info to show how to unlock certain weapon mods.

- Fixed an issue where the ISB Agent would be blocked from firing her blasters for too long, after performing a melee strike.

- Fixed a visual issue where the Ewok’s Hunter’s Instincts ability would show footprints on top of the trail left behind by BB9E.

- Fixed an issue where snow particles would sometimes be visible indoors when playing on Starkiller Base.

- Fixed various visual issues with texture popping on the Resurgent-class Star Destroyer.

- Fixed various visual and collision issues on the MC85 Star Cruiser and Death Star II.

- Added the spear melee attack for Ewok Hunters controlled by AI

- Made minor visual improvements to the Ewok Hunter’s abilities.

- Fixed a visual issue where inaccurately high numbers were shown under the „PLAYER DAMAGED“ score event, after defeating an enemy.

- Added support for Cyrillic characters in the chat window when playing in non-Russian versions of the game.

- Fixed an issue where the Scoreboard would not show the accurate class level of other players, or when deploying with vehicles.

- Class level now appears on the Scoreboard when playing Starfighter Assault and Hero Starfighters.

- Removed the class level for AI players on the Scoreboard.

- Fixed an issue where the button to view the profile of another player on the Scoreboard would not work.

- 1,33 GB groß

Release: 29.04.2020

Quelle: später=play3.de | xboxdynasty.de | gamezone.de | Verschoben=xboxdynasty.de | play3.de | release=xboxdynasty.de | play3.de | gamezone.de

Neue Inhalte werden kostenlos im "Battle on Scarif" hinzugefügt

- Neue Karte: tropischen Planeten Scarif

- Sowohl der Koop-Modus als auch Heroes vs Villains werden einige zusätzliche Schauplätze erhalten.

- 6,95 GB groß

Release: 28.05.2020

Quelle: xboxdynasty.de

- Balanced the Milestone requirements for Darth Maul’s Old Master appearance, Luke Skywalker’s Farmboy appearance and Leia Organa’s Princess appearance.

The Milestones now require players to defeat 5,000 enemies as any Dark side or Light side hero.

- Made improvements to prevent the issue of players matchmaking into one-team lobbies.

- Various stability fixes related to the gameplay of Imperial Rocket Trooper and First Order Flametrooper.

- Lowered base damage of Kylo Ren’s Frenzy ability from 125 to 115.

- The appearances of AI-controlled Clone Troopers on the Republic Attack Cruiser on Instant Action and Co-Op – Missions are now set to Phase 2.

- Fixed an issue with the AI’s behavior regarding Command Post E on Death Star 2, on Instant Action and Supremacy.

- Fixed an issue where the “Fight As One” milestone would not track progress when playing in Co-Op Missions.

- Fixed an issue where certain unlockable items were still indicated to be unlocked through Events only.

- Fixed an issue with the DL-18, where the Improved Cooling mod wouldn’t increase how many shots the weapon could fire before overheating.

- Fixed an issue with the descriptions of the Republic Attack Cruiser and the Separatist Dreadnought on the Frontend menu of Instant Action Missions.

- Resolved an issue where wrong announcers could be heard when transitioning between round phases of any game mode, while using certain Heroes.

- Fixed an issue where the Name Tags UI option in the Main Menu would overlap with the Kill Message when set to Default.

- Fixed an issue where the Objective opacity sliders in the UI options will now include the progress bar, squad order, no. of contesters and text labels.

- The visual for the PC Chat prompt has now been removed from the UI options on consoles.

Balancing pass on Darth Vader

- Reduced Darth Vader’s Lightsaber Throw damage from 150 to 130

- Reduced the values of the Intensified Lightsaber Throw Star Card to 15-20-25-30

- Enemies who are affected by Darth Vader’s Choke will only take half damage from Lightsaber Throw.

- 939,60 MB groß

Release: 26.08.2020

Quelle: play3.de | reddit.com | xboxdynasty.de

- Fixed an issue that would allow players to build up Darth Vader's damage reduction traits.

- Fixed an issue where General Grievous' Claw Rush attack could hit opponents multiple times in a short time.

- Fixed an issue where Darth Maul would not be able to block after performing Spin Attack while blocking.

- Fixed an issue where inaccurate VFX would play around Boba Fett's jetpack while he is ragdolled.

- Fixed an issue where Boba Fett's jetpack icon would not be greyed out while his abilities are blocked.

- Updated in-game EA Access and Origin Access logos with EA Play logos.

- 903,73 MB groß

 

 

Wunschliste / Anpassung an Battlefield - Rückschritt von DICE

- Beim Punktestand wird der Rang des jeweiliges Spieler nicht angezeigt

- Beim Punktestand fehlt auch die Anzeige welchen Ping welche Spieler hat somit könnte man herausbekommen ob der Server gut läuft

- Dazu fehlt auch eine Serverliste das gesamte Spiel funktioniert nur über Matchmakiung

- Leider ist das Matchmaking so schlecht das man nach der langen Ladezeit den Hinweis bekommt das die Spieleranzahl für Start des Matches nicht ausreicht.

Statt erst genügend Spieler zu suchen um einen Start überhaupt zu gewährleisten.

- Squad System an Battlefield anpassen: Wieso kann man sich ein Squad nicht aussuchen?