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UFC 4 Update Details (20)

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Release: 07.09.2020 (Version 2.03)

Quelle: werbung=xboxdynasty.de, play3.de, gamezone.de | play3.de | ea.com

- Vollbild-Werbung wird entfernt

- Fixed stability issues related to the purple screen bug.

- Removed haptic feedback from online modes.

- Fixed a bug where headlock stamina drain was excessive:

For these special clinch positions, there is an intended stamina drain that was unnecessarily continuing during the animation of their follow-up move.

In the case of the headlock, the stamina drain incorrectly continued during any guillotine entry animation.

For backpack, the drain continued during the rear naked choke, back sitting takedown, and back drop animations.

The stamina drain during these animations will no longer occur and this should make the headlock and backpack much more balanced.

- Fixed various issues with ground and pound defense against flurries:

Fixed an issue where defenders were unable to block immediately after posting in ground and pound.

Fixed an issue where players were unable to successfully post strikes after successful blocks in ground and pound.

- Fixed an issue with blocking after being hit during ground and pound:

Fixed a bug where after a clean hit, follow-up punches that varied by type, side, or target would bypass the block and deal full damage despite the blocking animation looking successful.

- Fixed an issue with damage received after posting strikes in ground and pound

This fix might not yet cover all instances of attacks bypassing posting. We are continuing to monitor and investigate such issues.

- Reduced rate of stamina recovery during ground and pound

Stamina recovery during ground and pound used to be much faster than in the ground game (tight positions).

This made it harder for the defender to capitalize on a stamina advantage they gained during ground and pound because the attacker could easily recover stamina by idling for just a short time.

We’ve tuned the ground and pound stamina recovery rate so that is similar to that of the ground game.

This mostly benefits the defender by making ground and pound reversals and the special transitions out of ground and pound more viable.

- Fixed an issue where escaping choke submissions drained too much stamina:

Escaping a deep choke: when the attacker has a lot of progress it is supposed to drain a considerable amount of temporary stamina and only a small amount of permanent stamina.

A bug has been fixed where some choke escapes could result in a large amount of permanent stamina being drained from the defender.

- Added ability for the sub fighter to trigger an immediate escape after denying the backpack transition:

Prior to this fix, the backpack could be attempted several times in a row, despite being denied and while the opponent would be trying to escape.

This was unfair, as each of these denials would provide the dominant fighter one more chance to perform a mix-up.

This situation also encouraged the submissive fighters to attempt to cease this relentless attack by trying to transition to cage single under, which is not the proper counter to the backpack

as the backpack tends to win the race if the moves are attempted at the same time.

After the fix, one denial of the backpack is enough to grant the submissive fighter an immediate escape from the cage back clinch.

- Fixed an issue with the stamina drain on headlock denials: Previously, headlock attempts drained the defender more than the attacker, even when denied early.

This issue allowed headlock to be an overpowered tactic. Now, an early denial will significantly drain the attacker and will not drain the defender at all.

- Added stamina tax to the attacker for low single takedown denial:

This takedown was missing the stamina drain to the attacker when a denial happens. It had the drain from attempting but not from being denied. Now it has the correct stamina drain from the denial.

- Fixed an issue causing takedown feints to count in stats: Takedown feints were counting towards total takedown attempts in post-fight stats causing confusion, especially for AI matches.

Tuned stamina and damage on the back drop takedown:

- The stamina drain from the backpack no longer applies during the back drop animation.

- Reduced the stamina cost of performing the back drop.

- Opponents will now take body damage and incur some stamina drain from the slam.

Release: 25.09.2020 (Version 3.00)

Quelle: play3.de | ea.com

- Added 2 new fighters Calvin Kattar and Pedro Munhoz

- Added following fighters to new weight classes:

Jon Jones to Heavyweight

Omari Akhmedov to Middleweight

Frankie Edgar to Bantamweight

Alexander Gustafsson to Heavyweight

Gameplay Updates

- Added the ability to deny Spear Takedowns

- Persistent Drive added to a few positions

The Back Clinch Drives from Back Clinch and Cage Back Clinch.

Persistent drives are when the attacker has a chance to make a quick turn, even after a fast denial, before the drive ends in a break.

- Added D’arce Choke to Back Side Postured up position

- Added transition to Side Control from Back Side Postured up

- Added Get Up transition to Back Side Postured Up

- Added dynamic denial windows to flying submissions

- Added additional information to Practice Mode HUD

Damage Blocked - Amount of blocked damage

Damage Range - % mod due to range landed at

Damage Vulnerability - % mod caused by vulnerability

Current Stamina Damage - %mod caused by current stamina

Max Stamina Damage - % mod caused by max stamina

Opponent Stamina Damage - % mod caused by opponent's stamina

- Fixed issue where consecutive knees from Muay Thai clinch would prevent transition to cage clinch.

Bug when backing up in thai, the Dom could spam knees to prevent entering the cage position.

- Fixed issue where some GnP Hooks appeared to land through successful posts.

- Fixed issue where Stacked Guard Heel Hook and Kneebar were on the same input only allowing one to execute. 

- Fixed an issue with players escaping Takedowns immediately in certain BackClinch scenarios

- Fixed an issue with potential accidental sway inputs after posting

- Fixed an issue where ground strikes were not causing visual damage to fighters

- Fixed an issue where players could instantly get up from Tower takedowns

- Fixed issue with roles being swapped after cage get up from Sprawl

- Fixed issue with bicep control “spam” cancelling opponent’s knees

- Fixed instances of improper defenses being successful against clinch takedowns

- Fixed instances of improper defenses being successful against takedown turns

- Fixed issue with undue priority given to some ground transitions

- Fixed issues with sways during Ground and Pound

- Back Side Dom punches interrupted Sub transitions. These are now disabled during the transition

- Body Side Kick and Spinning Side kick now target opponent’s head if they’re slipping forward

- Head damage now causes a small stamina drain

- Slightly increased damage from Knee on Belly

- Slightly increased permanent damage caused by ground and pound

- Increased the effect of damage attributes

- Removed option to block while leaning back

- Tuned striking during clinch escapes

- Reduced duration of the Half guard posture state

- Removed evasion stamina penalty from attacks evaded by blocking sways

- Slip Counters have been tuned

- Tuned clinch entry and escape stamina

- Tuned the takedown finish and denial stamina costs

- Tuned submissions

- Tuned Stamina cost of Ground and Pound Strikes

- Tuned Pro and Legendary AI choke submission movement speeds to ensure the Legendary AI does not get punished for moving too quickly.

Misc. Updates

- Miscellaneous updates to some UFC fighter appearances/likenesses

Cody Garbrandt - Tattoo Update

Kevin Lee - Tattoo Update

Tim Elliot - Tattoo Update

Makwan Amirkhani - Tattoo Update

Fabricio Werdum - Tattoo Update

Eddie Wineland - Tattoo and Mustache update

Jimmie Rivera tattoo update

Anthony Smith - Tattoo update

- Fixed various UI issues

- Fixed issues with progression for some of the challenges

- Updated OWC Fighter Select to hide opponent’s name and division 

- Disabled Ground Defence arrows on Legendary difficulty

- Stamina HUD has been updated visually

- Fixed general stability issues

Release: 22.01.2021 (Version 7.00)

Quelle: play3.de

- 2 neue Kämpfer: Jiri Prochazka, der Leichtschwergewicht &, und um eine Legacy-Version von Conor McGregor, im Federgewicht.

- Im Online-Schnellkampf wurde auch eine Auswahl des Austragungsortes hinzugefügt, um die Präferenz im Matchmaking zu priorisieren

- Die Skalierungsprobleme des Create-a-Fighter im Event und Turnier-Modus

- Sowie die falsch angepassten Ratings und KI wurden behoben.

Release: 05.03.2021 (Version 9.00)

Quelle: play3.de

- Zudem hat man eine zeitliche Verzögerung beim Matchmaking eingeführt, falls der Nutzer mehrfach die Onlinekämpfe nicht beendet hat.

Somit sollte der Nutzer nicht direkt in einen neuen Kampf einsteigen können und wird entsprechend warten müssen.

- Unter anderem wurde der Effekt von Griffvorteilen bei Takedowns deutlich erhöht.

- Des Weiteren hat man das Abwehrfenster für den niedrigen Single Takedown verkleinert, sodass er nicht mehr so leicht abgewehrt werden sollte.

- Zugleich wird das Abwehren von Takedowns zusätzliche 20 Prozent an permanenter Ausdauer beim Angreifer kosten.

Community Feedback

- Updated Michael Chandler’s nickname to “Iron” Michael Chandler

- Osoto-Gari is no longer available to Created Fighters

- Slipping strikes are now slower while rocked

- Slowed down the advancing switch kick

- Body knees and frontal kicks can no longer be evaded by head movement

- Slowed down back side posture fakes and made the animation more readable

- Slowed down lead overhand combos

- Special counter from Side Saddle to North South now requires a large stamina advantage

- Fixed issue with jab: body side kick combo not working with “mixed movement”, such using one strike advancing and another stationary.

- Fixed a brief “freezing” animation issue when trying to walk and sway after a slipping straight

- Significantly slowed down jab: handplant kick combo

Release: 04.11.2021 (Version 1.0.433.2214)

Quelle: play3.de | xboxdynasty.de | xboxwire.com

- Mit einem neuen Update bietet Electronic Arts den Spielern die Möglichkeit, mit legendären Ikonen in das Octagon von "EA Sports UFC 4" zu steigen.

Geboten werden sechs legendäre Kämpfer zum Höhepunkt ihrer Karriere.

- Speicherverbrauch von 29,9 GB auf 29,5 GB reduziert

- 5,09 GB groß

Release: 11.02.2022 (Version 1.0.436.6146)

Quelle:

- Speicherverbrauch von 29,5 GB auf 29,8 GB reduziert

- 5,45 GB groß

- PS4: 5,650 GB groß (Version 14.00)

Release: 06.05.2022 (Version 1.0.440.8752)

Quelle:

- Speicherverbrauch von 29,8 GB auf 29,9 GB reduziert

- 5,54 GB groß

- PS4: 5,736 GB groß (Version 15.00)

Release: 01.07.2022 (Version 1.0.444.9508)

Quelle:

- Speicherverbrauch von 29,9 GB auf 30,0 GB reduziert

- 5,72 GB groß

- PS4: 5,838 GB groß (Version 16.00)

Release: 11.08.2022 (Version 1.0.447.3305)

Quelle:

- Speicherverbrauch von 30,0 GB auf 30,1 GB reduziert

- 5,75 GB groß

- PS4: 5,878 GB groß (Version 17.00)

Release: 10.11.2022 (Version 1.0.451.1145)

Quelle:

- Speicherverbrauch von 30,1 GB auf 30,2 GB reduziert

- 5,88 GB groß

- PS4: 6,007 GB groß (Version 18.00)

Release: 08.12.2022 (Version 1.0.452.1220)

Quelle:

- Speicherverbrauch von 30,2 GB auf 30,3 GB reduziert

- 5,92 GB groß

- PS4: 6,157 GB groß (Version 19.00)

Release: 20.01.2023 (Version 1.0.453.7153)

Quelle:

- Speicherverbrauch von 30,3 GB auf 30,4 GB erhöht

- 5,97 GB groß

- PS4: 6,265 GB groß (Version 20.00)

Release: 09.02.2023 (Version 1.0.454.8282)

Quelle:

- 5,93 GB groß

- PS4: 6,235 GB groß (Version 21.00)

Release: 23.03.2023 (Version 1.0.457.4356)

Quelle:

- 6,02 GB groß

- PS4: 6,319 GB groß (Version 22.00)

Release: 05.04.2023 (Version 1.0.458.3388)

Quelle:

- 6,09 GB groß

- PS4: 6,353 GB groß (Version 23.00)

Release: 05.05.2023 (Version 1.0.460.2376)

Quelle:

- 6,07 GB groß

- PS4: 6,442 GB groß (Version 24.00)

Release: 09.06.2023 (Version 1.0.462.3357)

Quelle:

- 6,17 GB groß

- PS4: 6,433 GB groß (Version 25.00)

Release: 06.07.2023 (Version 1.0.464.3166)

Quelle:

- 6,22 GB groß

- PS4: 6,492 GB groß (Version 26.00)

Release: 11.10.2023 (Version 1.0.464.3166)

Quelle:

- 1,88 GB groß

- PS4: 1,843 GB groß (Version 27.00)

Release: 08.02.2024 (Version 1.0.474.516)

Quelle:

- 1,83 GB groß

- PS4: 1,838 GB groß (Version 28.00)