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Worms 2 Armageddon Update Details (1)

Autor:

Release: 20.11.2009

Quelle: joystiq.com | blogspot.com

- Fixed issue whereby user would lose all save data if the hard drive was moved to another console

-  Fixed hard locking issues when generating landscapes bought in the shop

- Fixed issue where you could get a regular soft lock if a mine attracted to a magnet didn't come to rest

- Back flip input slowed down to stop incorrect jumps harming the player

- Air Strike was incorrectly hitting for 65 this has now been capped to 50 and damage spread has been correctly fixed

- Fixed a Leader board exploit awarding "billion" scores after disconnect exploit stopped

- Strict NAT users were unable to ready up in a lobby, now fixed

- Exploit fixed - Player can no longer use the ninja rope after deploying a weapon

- Fixed bug where first player was not selected randomly in online matches

- Fixed host migration issues in 3/4 player matches

- Forts and Rope Race matches can now be played as Private games

- Fixed an issue whereby fire punching the ceiling would result in the worm falling through the landscape

- Fixed bug which made crates in Forts matches only land on the right hand side

- Fire will now only burn the landscape between turns - this stops players losing their turn due to fire damage beyond their control

- Bunker Buster was hitting slightly to the right of the aiming reticule - this is now fixed

- Super weapon probability in crates reduced - Chance of Donkey removed from forts games

- Fixed an issue where you couldn't move the camera while your opponent had their weapon panel open

- Fixed an issue where sometimes worms were spawned in onto a mine at the start of a match

- Fixed an issue where sometimes the placing of Magnets would be out of sync between client and host

- Fixed occasional non functional magnet and magnets likelihood of flying around the screen erratically after being hit

- Fixed ability to place a girder anywhere on the landscape - the useable distance for the girder has now been reduced

- Dragon ball collision increased to stop it missing enemy worms at close range

- Fixed an issue where bringing up the Guide during online games caused slowdown

- Fixed an issue where strike weapons would appear in cavern landscape crates

- Landscape choice forced on host incorrectly after 10 seconds this now correctly waits for 30 seconds before forcing the decision

- Probability of vertical landscapes in Ranked matches was too high - this has been greatly reduced

- Fixed an issue where some players Avatars remained on screen obstructing play during online games

- Fixed an issue where some weapons/utilities SFX would loop at the start of every turn

 if the game was restarted during them being played. Most obvious example was the HHG.

- "Likes the Drink" achievement could be gained incorrectly by killing 8 worms in a single blast in the firing range

- Pressing jump while fire punching resulted in a "super" fire punch - this is now fixed

- Sheep now correctly travels down tunnels instead of bouncing on the entrances

- Fixed an issue where team names were not displaying on "Your turn" screen

- Missing particles added to Holy Hand Grenade

- Damage display font will no longer incorrectly scale larger on certain shots

- Tidied up the start of Online matches where Worms would be placed twice at the start of the game

- References to WOW 2 Leader boards (Maggie's Drawers & Valiant Failures) Removed

- AI teams are now using the correct speech banks in the campaign

- Spelling mistake - Incorrect weapon names in collected crates

- Fuse settings are now 3 seconds default for all relevant weapons &

Toggling fuse increase by one rather than changing to 1 second before increasing by 1 sec per press

- Analogue aiming is now possible in game

- Girder "aiming" movement speed increased to allow for quicker placement

- Jetpack weapon cycling implemented on left stick click

- Online game search now defaults to ranked instead of player

- Ninja ropes now have a limit to the repeat number of swings - this is set to 5 by default

in Ranked games and can be toggled in the customisation menu for player matches

- Allied options can now be applied to player matches to allow for 2V2 and 3V1 matches

- Kick player option added to Player match lobbies after reports of much grieving

- Shotgun laser sight turned off by default in all styles except beginner - this is also now a toggle able option for user created styles

- New style option requested - number of oil drums (many, few, none)

- New style option requested - number of mines (many, few, none)

- Added menu functionality to allow a switch between Party and Game chat during online matches

- 2 MB groß

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